Dev-Tracker



General Discussion -> About Patch 1.1.1
Beitrag von GeorgZoeller am 31.01.2012 um 21:08 Uhr

Sorry if you were confused about this, but at the time that post was made, 1.1.1. was already in testing on the PTS server.

'An upcoming' patch means just that - a patch that is upcoming in the future. To be clear, the improvements are still on - and you will know when they are about to roll out based on the patch notes from our public test server. Until you read the inclusion of such improvements there, we cannot give an ETA.

 

General Discussion -> Security Key Vendor
Beitrag von GeorgZoeller am 31.01.2012 um 21:04 Uhr

There are a number of unique items on the security vendor (including a 1 hour cooldown fleet fast-travel pass) that cannot be found anywhere else in game.

We also intend to update the vendor's inventory over time with additional goodies.

Players can gain access to the security vendor's stock by purchasing and associating a physical security key or the free smartphone key app for Android or IOS with their account.

All details can be found here
http://www.swtor.com/info/security-key

 

General Discussion -> Developer Blog: Busting Bugs and Fixing Exploits
Beitrag von CourtneyWoods am 31.01.2012 um 15:03 Uhr

Hello everyone! We’ve posted a new blog from Richard Vogel that talks about busting bugs and fixing exploits. Click here to read the blog!
 

Bounty Hunter -> Mako, Torian, and too much affection for the former.
Beitrag von RandyBegel am 31.01.2012 um 14:52 Uhr

Spoiler

Aenene, if it makes you feel better that is definitely a bug. I'll report it for you and see if we can reproduce what happened and fix it. If you have the time, please submit your own bug report with as many details as you can remember through the game client. It will help immensely in isolating where the break happened.

Thanks!

 

Crew Skills -> Artifice - Where to Find a White Lightsaber Crystal (And other rares)
Beitrag von StephenReid am 30.01.2012 um 17:58 Uhr

Quote:
Originally Posted by Fiachsidhe
They know damn well whats in the game but if they hold off on releasing info and being straight with us, they can manipulate us into entertaining them, which seems more important than solid communication.
While we do know what's in the game, we don't 'hold off on releasing info' for the reasons suggested.

As per my previous post, an item (or mob, or quest, or planet even) may be in the game client, but that doesn't mean it's ready to be used/completed/explored. This is part of the process of live development. This isn't a case of there being extra content in the game that's waiting to be unlocked; an MMO will always be a living piece of software that is added onto continuously. (If everything was already done and we could just 'unlock it' when we wanted to, I know a lot of people around here who'd love to spend more time with their families.
In the case of the White Lightsaber Crystal, yes, it was in-game during Game Testing. Yes, it was removed - as the development team decided they wanted to change the requirements to acquire it. That was a decision made, in their opinion, to benefit the game in the long term. To suggest that decision was made to 'mess' with players is unfair. It's simply not what was done.

We also did not monitor this thread for an extended period for our own 'amusement'. When we discovered this issue - and it was an issue - we took action. While it might be tempting to look for reasons that are bigger than the truth, the truth is very simple - we took action when we knew an issue was present.

 

Crew Skills -> Artifice - Where to Find a White Lightsaber Crystal (And other rares)
Beitrag von StephenReid am 30.01.2012 um 17:49 Uhr

Quote:
Originally Posted by Forkrul
Just because it's in the game files does not mean it is finished. It could be an area that is not yet fully built, but still has the associated loot already created. Or it could be a fully built and populated area that is still being tuned and the bugs being ironed out.

But yes, keeping fully working and implemented content away is bad imo.
It would be - and that's not what we're doing.

Content found via 'datamining' sites may be in the client, but that doesn't mean it's ready to be in the live game. When it's ready to be in the live game, it should be ready to play and even if it's not easy to find (in the case of an item, for example), it should be possible.
Following WraithAscendant's request, we'll close this thread now.

 

Customer Service -> A Note on General Performance Issues
Beitrag von JovethGonzalez am 30.01.2012 um 17:33 Uhr

Quote:
Originally Posted by Kunari
Our development team is actually investigating this right now. Until we can further test this, however, we can't officially recommend this tip.
 

Crew Skills -> Artifice - Where to Find a White Lightsaber Crystal (And other rares)
Beitrag von StephenReid am 30.01.2012 um 16:20 Uhr

Quote:
Originally Posted by Vandaman
Thank you so much for the reply in both threads. One awesome thing I think even the devs could take from these threads is the things people come up with. A lot of the stuff we tried was probably never thought of by bioware, but would be awesome little puzzles. Would be awesome if the Devs combed through these types of threads and found some cool ideas for puzzles later on in the game.
No promises... but we're always watching!
Quote:
Originally Posted by Shalamahara
I suggest changing the thread title to Queen of Sands Hunt.Unless the devs want to step in and say that boss isnt implimented completely ingame yet either
Here I go, killing your buzz again....

'Queen of Sands' is indeed not in-game... yet. I would venture a guess that you discovered that boss through a datamining site. As a general hint, do not assume everything you read on those sites is currently in-game, especially if there do not seem to be any quests linked to the item.

Again, confirmed by development - 'Queen of Sands' will make an appearance eventually, but we cannot confirm exactly when or how at this point.

 

Customer Service -> A Note on General Performance Issues
Beitrag von JovethGonzalez am 30.01.2012 um 16:02 Uhr

Quote:
Originally Posted by Demetriscy
O.K. I have to agree with you on that, title is quite misleading for its content...
This is a fair point, I have changed the title of this thread in order to avoid any further confusion.
 

Crew Skills -> Artifice - Where to Find a White Lightsaber Crystal (And other rares)
Beitrag von StephenReid am 30.01.2012 um 15:52 Uhr

Hello all - you've obviously already seen my other post regarding the appearance of the White Lightsaber Crystal.

I'm sorry the end result of this 'red herring' has disappointed a lot of people; all we can do is apologize here and set the record straight.

I talked to the development team regarding this and I wanted to reassure all of you who are looking for this crystal that it will be available in the game eventually. At this time we can't give you any more information on when that will happen or how the crystal will ultimately be obtained, but rest assured when it's able to be found, we'll let you know (but depending on the method of obtaining it, we might not give you a road map!).

To WraithAscendant: thanks for starting and maintaining this thread, as a lot of people have gotten enjoyment out of it! I appreciate you updated the original post - you might also want to change the thread title.
 

Customer Service -> Horrid FPS
Beitrag von JovethGonzalez am 30.01.2012 um 15:30 Uhr

Hey everyone, the post is now up. Please keep in mind that a variety of factors are at play with any issue, including this one. As Avi mentions in his post, we are always looking at ways to improve optimization. Thanks for your patience, and we hope that you benefit in some way from this post, whether it's in improving performance or at least understanding our goals and methods.
 

Customer Service -> PC Performance Optimization Guide
Beitrag von JovethGonzalez am 30.01.2012 um 15:25 Uhr

Hi everyone,

As promised, we wanted to address some of the hot topics in our community right now: FPS (frames per second) and other performance issues. We’ve spent a lot of time reading the forum threads on these topics, and the client team has analyzed many, many performance logs. They’ve also met over the past few weeks to discuss how to best address these topics, and now we want to open up the conversation with you.

Avi Mintz, the Associate Project Manager for the client engineer team, has digested some information together into the post below. Over to Avi:


Hi everyone!

As Joveth mentioned above, my name is Avi Mintz and I’m the Associate Project Manager for the client engineering team.

Developing an MMORPG of this scale and detail means we must support a wide spectrum of performance-impacting scenarios, varied hardware compatibility issues and other unique challenges. Input from our community goes a long way to bolster our investigation efforts and narrow down elusive resolutions to these problems.

To that end, we’re hoping that we can start an open dialogue with you, the community; some of you have called out for this, others have taken the time to publish write-ups, and we are looking forward to collaborating with you to make this game a fantastic journey and a memorable experience for all involved.

Please remember, we read the forums and identify actionable items as often as possible, as well as receiving reports from the Community team on a regular basis. Although we can’t always respond with the frequency or immediacy that you might like, whenever an issue is raised to us, a developer is alerted and assigned to the issue. We prioritize to ensure that the identified issues that affect the largest number of players are dealt with first, but we are always working on whatever we have outstanding.

In this post, I’ll get a little more detailed into our client preferences and suggest some settings changes that may help you. In the future, we’ll update you on our optimization plans as we address known issues. Now that you know a little bit more about our processes, let’s get started.


Game settings and what they mean for performance

Any given PC can bottleneck in a few different locations (processing power, available memory, graphics processing power, etc.). While changing graphics settings can have an impact on any or all of these, finding a ‘sweet spot’ for your system might take a bit of experimentation. Such experimentation is probably best approached by turning everything to ‘Low’, and then turning various features up selectively and noting the effect. We’ve broken down some of the less straightforward options for you here to give you some insight into the workings of our rendering options.

Min-spec shaders
  • The min-spec shader option allows faster rendering, at a reduced quality. This option also turns shadows and bloom off.
Shadows
  • Our shadow options are High / Low / None, where:
  1. The ‘High’ option renders full shadows
  2. The ‘Medium’ option renders only ‘blob’ shadow discs under characters.
  3. The ‘None’ option removes even the ‘blob’ shadows.
As you might expect, your choice of shadow setting can heavily impact frame-rate. High shadows will be, comparatively, much more taxing on your system.
Textures
  • Our texture options are High / Low. We are planning an additional setting for character textures, closer to the quality seen in cinematic scenes, which is under development right now.
Anti-Aliasing
  • Our anti-aliasing options are High / Low / Off. Depending on your system, these options represent different levels of jagged edge smoothing.
  • Anti-aliasing is one of our more system-taxing features, and we do not recommend using it when running a video card with less than 1GB of memory. Keep in mind that the ‘performance cost’ is greater at higher resolutions.
  • Note: anti-aliasing is temporarily disabled for ATI 6900 series cards, due to severe graphical artifacts. We are working with ATI to resolve this bug, and we will re-enable the option for the 6900 series as soon as possible.
Resolution and Window mode
  • Window mode options are Fullscreen / Fullscreen (windowed) / Windowed, where:
  1. ‘Fullscreen’ is what we refer to as ‘Fullscreen exclusive mode’. This option gives you the best frame-rate of the three, but it comes with a trade-off of having to reinitialize the display if you tab away from the game and back.
  2. ‘Fullscreen (windowed)’ is really just a borderless window that stretches to fill your screen. You lose out on the slight performance gain of ‘Fullscreen’, but you can now tab back to the program seamlessly.
  3. ‘Windowed’ is as straightforward as you might expect. If you feel that you’ve gotten the best frame-rate out of this setting, keep in mind that it all comes back to how much resolution you are prepared to sacrifice.

Minimum spec, recommended spec and performance

Error Code 7

Error code 7 is our way of reporting a game initialization failure – essentially, the game failed to run. There has been some speculation about this message being a ‘gate’ blocking players based on their system, but that is not quite accurate. Here are some situations that will result in an error code 7:
  • Missing technology that would cause an unplayable scenario. To be more specific, we require SSE3, introduced in late 2004.
  • Missing PlatformInfo.dll file (part of the SWTOR client).
  • Failure to create a Direct3D device – usually caused by an absent or outdated graphics card driver.
Note that this factor is not related to system processing capabilities, but rather fundamental system architecture (e.g. a 2011 netbook CPU might be able to run SWTOR while a 2004 desktop CPU might not).

If you’re receiving error code 7, but your system should be up to the task of running SWTOR, please contact us through Customer Service with the email tagline ’Error Code 7‘. We have introduced additional logging in patch 1.1.0 that can help us diagnose and pinpoint the source of failure.

Low FPS in the fleets, warzones and Ilum

We’re very aware of the frame-rate degradation that even top-notch systems experience in these gameplay scenarios. We’ve taken measures to control the overall impact that character-heavy scenarios can have on system performance, but there is always more we can do. We are constantly investigating and optimizing, and we are in the process of making changes to the fleets that have hopefully yielded some improvement.

Some of you have pointed out that your GPU is not being fully utilized when in these types of situations; we have found that character-heavy situations like these are usually limited by the CPU, not by rendering, so this makes sense.

Other changes you can make that will help improve performance:
  • We’ve read that some mobile graphics cards might not appropriately set their performance profile when running SWTOR. You can correct this by going to your graphics control panel and manually setting up a profile.
  • Disabling Windows Aero can also improve performance slightly.
  • And, of course, shutting down background programs can only help.
Client crashes

Our data says that, when measured as an average across all players, crashes during SWTOR gameplay are relatively rare. That being said, there might be some users that have the perfect storm of hardware, settings or activities that provoke repeated crashes in a way that we can practically diagnose and fix. If you experience consistent crashes, or if you know of a consistently reproducible one, please take a visit to this thread and post your information there – we’re always looking for more issues like this to fix, and increasing SWTOR stability will always be a top priority for our team.

We recently messaged that we fixed a frame-rate degradation problem that occurred when shadows were on ‘High’; this fix also greatly increased stability on 32-bit systems.

System failures

If your system consistently shuts down unexpectedly, please go to this thread and post your information. Some of you have already done this, and your posts have been extremely helpful. We’ve analyzed all the information you’ve provided so far, and this is what we can say…
  • SWTOR has the capacity to heavily utilize your system. If you are running the game with high graphics settings, this is especially true. System flaws or inadequacies that might not be evident when idling or playing other games could possibly be exposed when you are running SWTOR, especially in moments that put extra pressure on your system (PVP, Operations, etc.) To name a few things you should look out for:
  1. Ensure that your power supply is not failing and that it supplies enough juice to power your system.
  2. For temperature considerations, it’s also worth checking that the power supply fan is working properly. Also ensure that your PC case is properly ventilated and your airflow is unobstructed.
  3. Ensure that your PC is clean and your system is not clogged with dust and dirt.
  4. We recommend taking appropriate precautions (monitoring and cooling) if you are overclocking your hardware. Our advice is to dial things back to the manufacturer’s recommended settings until your system failures are resolved.
  • Blue Screens are displayed when Windows encounters a critical error. Errors of this nature are usually hardware or driver related.
  1. We’ve provided some information here in the CS forums about ways to narrow down and identify the root cause of a given error. Windows tends to log this information, and those logs are a good point to begin an investigation.
For every visit you’ve made to the Forums to post constructively or inform us of an issue – thank you. Your DXDiags help us (even if you do forget to use spoiler tags sometimes!!) and we hope you’ll continue to work with us to make SWTOR great.

 

Server Names P - S -> Requiem presents the White Crystal. Prophecy of the Five server
Beitrag von StephenReid am 30.01.2012 um 15:15 Uhr

Hello everyone, I wanted to clarify a little on our actions here. Here's the biggest question I wanted to address:

Quote:
Originally Posted by Part_Time_Hero
in otherwords was it intentional ? or something anyone could have stubled upon which was not how bioware intended it to be found?
Unfortunately the actions of the player in question were intentional and deliberate. As well as the item being removed, further action was taken on this player's account. This was not an 'easy exploit', and not something the average player might 'stumble upon'.

Beyond that, we will not be commenting further - either on the player's method of obtaining the crystal or actions on their account.

Right now, it is not possible to legitimately obtain a White Lightsaber Crystal in the game through any gameplay method. In the future, it will be possible to legitimately obtain. When that day comes, we'll let you know so you can go about obtaining the crystal for your characters.

Again, we apologize for not commenting sooner as our investigation was ongoing.

 

Server Names P - S -> Requiem presents the White Crystal. Prophecy of the Five server
Beitrag von StephenReid am 30.01.2012 um 15:15 Uhr

Hello everyone, I wanted to clarify a little on our actions here. Here's the biggest question I wanted to address:

Quote:
Originally Posted by Part_Time_Hero
in otherwords was it intentional ? or something anyone could have stubled upon which was not how bioware intended it to be found?
Unfortunately the actions of the player in question were intentional and deliberate. As well as the item being removed, further action was taken on this player's account. This was not an 'easy exploit', and not something the average player might 'stumble upon'.

Beyond that, we will not be commenting further - either on the player's method of obtaining the crystal or actions on their account.

Right now, it is not possible to legitimately obtain a White Lightsaber Crystal in the game through any gameplay method. In the future, it will be possible to legitimately obtain. When that day comes, we'll let you know so you can go about obtaining the crystal for your characters.

Again, we apologize for not commenting sooner as our investigation was ongoing.

 

Server Names P - S -> Requiem presents the White Crystal. Prophecy of the Five server
Beitrag von AllisonBerryman am 30.01.2012 um 14:13 Uhr

We've done some investigating and discovered that CatchDeathwalker did not obtain the white crystal through legitimate means in the game. Right now, we're removing the crystal from his possession, and we're going to have some more information for you as soon as possible about this situation (but don't worry, we won't post any spoilers!).

We apologize for not responding to this thread sooner, but we needed to investigate the issue before commenting.

 

General Discussion -> Lack of communication is unprofessional
Beitrag von StephenReid am 28.01.2012 um 23:41 Uhr

Hey everyone; I appreciate everyone's views on this topic and I can understand the feelings being expressed here.

Our Live team took the decision to roll out today's 1.1.0c patch during Friday night/Saturday morning with the knowledge that it would affect a higher than usual number of players. Unfortunately, we had to make changes that required server downtime. The Live team felt those changes were urgently required and that was why the maintenance was scheduled. Generally speaking, we try and ensure all required maintenance happens during our weekly maintenance period, but this was one situation where we had to move forward quickly; to not do so could have led to severe performance issues across the service as a whole.

I want to address a couple of other points from the OP:

Quote:
Originally Posted by Demorgoth
1: You post a warning less than two hours before the servers are brought down. Ok, if this is an emergency, tell us it's an emergency. Don't call it 'maintenance' when you decide to pull down all the servers on a Friday night with less than 2 hours notice.
This is a little inaccurate. I'm not sure where your timing comes from, but our original post regarding the downtime was posted at 5:10PM CST (Austin time). At that point, we were unsure of the start time for the maintenance so posted without it. The post was updated with the exact timing of the maintenance at 8:54PM CST, which would give just over five hours notice of the exact timing.

Five hours is not a generous window of notice, and for that we apologize. In this instance, we updated with the precise timing as soon as we could, but we'll strive to improve.

Quote:
Originally Posted by Demorgoth
2: The post is highly ambiguous. If you're pulling the servers down on a Friday, put Friday in the title. If you're pulling the servers down today, in 2 hours, put that in the title to get the word out. The title gives the overwealing impression that the Patch + Maintenance are on Jan 31st.
Overall, this is a fair point. Generally speaking, every Friday we post details of our upcoming maintenance period to give plenty of advance notice. Because of the timing of this patch, we thought it might be easier to roll both notices into one. We didn't feel the ambiguity was too extreme, as the upcoming patch was detailed up front, but I can see how it might have confused some. We'll improve.

As stated, the patch was deemed necessary and urgent enough to be rolled out on a Friday night/Saturday morning (Austin time). We didn't take this lightly, and don't expect or wish it to be a regular occurrence.

To those of you in Europe, I want you to know that we'll be discussing maintenance windows and how we can improve their timing this coming week. We may not have an update immediately (and not before the scheduled maintenance on January 31st) but we have been paying attention to your opinions.

Thanks again for the feedback - it helps us know where to improve.

 

General Discussion -> Read-Only Forums - Stop It
Beitrag von StephenReid am 28.01.2012 um 22:57 Uhr

Quote:
Originally Posted by DunsparrowSolo
Every other MMO continues to allow forum posts while servers are under maintenance, unless the forums themselves are under maintenance. You always shut down forum posts shortly before the server announcements that the servers will be coming down in 15 minutes.

The only logical explanation for this is that they want to stifle speech and complaints on their forums. This is certainly within their rights. Its certainly within my rights to complain about it, talk about why it sucks and get them to change this absurd policy.
Understandable conclusion, but incorrect.

No conspiracy here - and we're not trying to stifle anything. If anyone has complaints, they'll just wait a little longer to complain.

The truth is that the Forums put quite a lot of strain on our servers, and when a downtime starts, many people hit the Forums at once. (Many of whom may not have seen the Forums, Community Blog or tweets previously to know about the downtime in advance.) In the past, we've seen excessive strain on the web servers as a result, and we've had performance issues.

To alleviate that, the decision was made to temporarily put the Forums into a 'read only' mode at the beginning of maintenance periods, to ensure they stay up and can be read (so those folk coming to the Forums who may not have known about the downtime get that information).

Is this acceptable? No, not in the long term. We have teams working on improving things to ensure this doesn't continue to occur; ultimately we want the Forums to remain online and to allow you to post during maintenance periods.

Regarding maintenance periods themselves, we'll be giving some more details on those a little more in the coming week, I hope.

 

General Discussion -> [Updated] Corellian Run - restored
Beitrag von StephenReid am 28.01.2012 um 22:27 Uhr

Hello everyone, Corellian Run is now restored to service and is ready for play.

Thanks for your patience while we resolved things!

 

General Discussion -> [Updated] Corellian Run - restored
Beitrag von StephenReid am 28.01.2012 um 22:23 Uhr

Quote:
Originally Posted by Tribus
I had just gotten the +10 All Stats Datacron about 5 min before it went down.

Maybe Bioware didn't want our group to have it...but we got it anyway despite your silly "server down" technique.
Curses! You figured us out...

On a more serious note we seem close to stability and restoral now. Hang tight.

 

Customer Service -> Corellian Run Offline
Beitrag von StephenReid am 28.01.2012 um 22:15 Uhr

Hello all,

As you've obviously noticed, Corellian Run is offline right now.

Our Live team are working to restore service as soon as possible. For more updates, please check this thread in General Discussion..

 

General Discussion -> [Updated] Corellian Run - restored
Beitrag von StephenReid am 28.01.2012 um 22:13 Uhr

UPDATE: 10:24PM CST - Service has been restored and Corellian Run is now available for play. Enjoy!

Original post:

Hello everyone! The North American East Coast server, Corellian Run, is currently offline. We have no ETA for a restoral of service at this time.

Our Live team is working to restore service as soon as possible. Please keep checking this thread for further updates.

 

Allgemeine Diskussionen -> Kommender Patch und planmäßige Wartungsarbeiten: 31 Januar, 2012
Beitrag von TonyMoreno am 28.01.2012 um 07:28 Uhr

28 Januar 14:28 MEZ: Die Server stehen wieder zu Verfügung! Danke für eure Geduld.
 

General Discussion -> Upcoming Patch + Scheduled Maintenance: January 31st, 2012
Beitrag von TonyMoreno am 28.01.2012 um 07:27 Uhr

01/28 7:25 AM : The servers are now available! Thank you for your patience.
 

Allgemeine Diskussionen -> Kommender Patch und planmäßige Wartungsarbeiten: 31 Januar, 2012
Beitrag von TonyMoreno am 28.01.2012 um 05:57 Uhr

UPDATE: 12:45 MEZ: Die heutigen Wartungsarbeiten wurden erweitert. Wir haben derzeit keine Schätzung für das Ende der Wartungsarbeiten. Vielen Dank für eure Geduld.
 

General Discussion -> Upcoming Patch + Scheduled Maintenance: January 31st, 2012
Beitrag von TonyMoreno am 28.01.2012 um 05:56 Uhr

UPDATE 5:45 AM CST: Today's server maintenance has been extended. At this time, we do not have an estimate for the end of the maintenance. Thank you for your patience.
 

General Discussion -> Forum Posting Temporarily Disabled
Beitrag von TonyMoreno am 28.01.2012 um 05:51 Uhr

UPDATE 5:45 AM CST: Today's server maintenance has been extended. At this time, we do not have an estimate for the end of the maintenance. Thank you for your patience.
 

Allgemeine Diskussionen -> Schreiben im Forum“ vorübergehend nicht verfügbar
Beitrag von TonyMoreno am 28.01.2012 um 01:29 Uhr

Liebe Spieler! Wir haben vorrübergehend das Schreiben von Beiträgen im Forum für alle Mitglieder der Star Wars™: The Old Republic™-Community deaktiviert.

Wir werden euch in diesem Thread informieren sobald es wieder möglich ist Beiträge zu schreiben, und entschuldigen uns für entstandene Unannehmlichkeiten. Vielen Dank für eure Geduld!

 

General Discussion -> Forum Posting Temporarily Disabled
Beitrag von TonyMoreno am 28.01.2012 um 01:28 Uhr

Hello everyone! We have temporarily disabled posting for all community members on Star Wars™: The Old Republic™ Forums.

We will update this thread when posting has been enabled again, and we apologize for any inconvenience. Thank you for your patience!

 

Customer Service -> Horrid FPS
Beitrag von JovethGonzalez am 27.01.2012 um 22:15 Uhr

Quote:
Originally Posted by JovethGonzalez
Hi folks, I apologize for the delay in updates on this issue, but as I mentioned before, we needed time to gather data and put all of our information together in one digestible format.

We just finished editing a document that we hope to be able to publish as a forum post here in the CS forums as early as tomorrow.

I can tell you that it's going to be a guide on optimization performance (which includes FPS) for your PCs.

Thank you all for sharing your experiences here and for your patience as we work to continually improve your gaming experience.
Hi folks, just as an update to this, I did say as early as tomorrow, but it's looking more like Monday. The post is in its final stages of editing and we should be able to post soon.

Thank you

 

General Discussion -> Upcoming Patch + Scheduled Maintenance: January 31st, 2012
Beitrag von CourtneyWoods am 27.01.2012 um 17:10 Uhr

Hi everyone!

We are working on getting a patch deployed to address various issues and we expect it to deploy in the early hours of the morning tomorrow (CST) and take no longer than four hours. We will update with more details once we get them.

There will be notifications that the servers will be going before the patch is put in place, so please keep an eye out for these.

In addition to this, we wanted to let you know that we will be performing scheduled maintenance for eight hours on January 31st, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET). All game servers and swtor.com will be offline during this period. This maintenance is expected to take no more than eight hours, but could be extended.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, January 31st, 2012

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET)

All game servers and swtor.com will be offline during this period. This maintenance is expected to take no more than eight hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

 

General Discussion -> Why oh why can I hurt other players if I am not PvP flagged?
Beitrag von JovethGonzalez am 27.01.2012 um 16:21 Uhr

Apologies for the delay, but I was waiting to make sure that it was on internal radar and being worked on before I posted.

Quote:
Originally Posted by _Darkstar
OMG thank you so much for replying
We do appreciate it.

 

General Discussion -> Why oh why can I hurt other players if I am not PvP flagged?
Beitrag von JovethGonzalez am 27.01.2012 um 16:18 Uhr

Hi everyone,

I wanted to let you all know that the development team is aware of this issue and is currently investigating different solutions for it. Your feedback is important and we want everyone to be able to have an enjoyable experience. We'll definitely keep you posted with the latest information on this.

Thank you

 

Customer Service -> Accident looting and bad customer service from Bioware
Beitrag von AllisonBerryman am 27.01.2012 um 16:07 Uhr

Everyone – thanks for your patience while we looked into this issue. We’re going to be getting in touch with Fierze directly about his report. In the future, please do report incidents of accidental looting to us via the In-Game Customer Service Portal and we will assist you if we are able, specifically regarding loot for Operations and Hard Mode Flashpoints due to the difficult nature of these encounters. If you looted something accidentally, please contact us. Please also bear in mind that we get a large number of requests of this nature, and as such we ask for your patience when you submit a request.
 

Customer Service -> Information Request: Network Latency Issues
Beitrag von JamesBaldwin am 26.01.2012 um 22:01 Uhr

Quote:
Originally Posted by Ruio
I keep spiking ever since the maintenance in the late afternoon...

I'll post a tracert ina few, but I practically can't play the game anymore.
Please keep in mind that the in game latency meter is not a measure of network latency but a measure of game latency. This latency check measures many things from the client to server and is processed by the server code itself not by the network stack on the server.

While high network latency can negatively impact your play experience, a high in game latency measure is not necessarily indicative of a network issue.

 

Customer Service -> Horrid FPS
Beitrag von JovethGonzalez am 26.01.2012 um 20:28 Uhr

Hi folks, I apologize for the delay in updates on this issue, but as I mentioned before, we needed time to gather data and put all of our information together in one digestible format.

We just finished editing a document that we hope to be able to publish as a forum post here in the CS forums as early as tomorrow.

I can tell you that it's going to be a guide on optimization performance (which includes FPS) on your PCs.

Thank you all for sharing your experiences here and for your patience as we work to continually improve your gaming experience.

 

Customer Service -> Update and Information Request: Error Code 9000
Beitrag von JovethGonzalez am 26.01.2012 um 20:07 Uhr

Thanks to those of you that volunteered for us to contact you by phone! Jennifer and her team received a lot of good data that they are currently going through in order to get to the bottom of this issue. Thank you all for your patience in this matter, and for supporting us as we investigate.
 

Customer Service -> System Locks Up
Beitrag von JovethGonzalez am 26.01.2012 um 20:06 Uhr

Quote:
Originally Posted by Sylin

FWIW, Joveth, personal updates like yours (as opposed to cut-n-paste comments from faceless CS droids) go a long way in letting us know BioWare cares.

Waiting patiently on a fix so I can enjoy SWTOR on my new gaming rig!
Thank you! With our forums being so large, it's difficult to be able to go to each thread with a response, in addition to our daily in-office work here at BioWare, but we try! Hopefully we'll resolve this issue soon for you folks!
 

Customer Service -> Information Request: Network Latency Issues
Beitrag von JamesBaldwin am 26.01.2012 um 17:59 Uhr

Quote:
Originally Posted by NCPest
Ping statistics for 159.153.92.28:
Packets: Sent = 831, Received = 783, Lost = 48
Approximate round trip times in milli-seconds:
Minimum = 32ms, Maximum = 102ms, Average = 34ms
This packet loss is terrible but your latency looks very good. When you're having these problems, are you seeing packet loss to any other locations or sites? A good way to check is to open several command shells and ping to various locations en route to our network. For instance, in one window ping your in home router, then your ISP default gateway, then our IP address. You shouldn't be seeing any packet loss to your network.

A tool that does this for you, but without all the hassle is WinMTR (available on sourceforge.net).

 

Customer Service -> Information Request: Network Latency Issues
Beitrag von JamesBaldwin am 26.01.2012 um 17:52 Uhr

Quote:
Originally Posted by BoneEater
Code:
Routenverfolgung zu 159.153.72.252 über maximal 30 Abschnitte

  1     *        *        *     Zeitüberschreitung der Anforderung.
  2     *        *        *     Zeitüberschreitung der Anforderung.
  3     *        *        *     Zeitüberschreitung der Anforderung.
  4     *        *        *     Zeitüberschreitung der Anforderung.
  5     *        *        *     Zeitüberschreitung der Anforderung.
  6     *        *        *     Zeitüberschreitung der Anforderung.
  7     *        *        *     Zeitüberschreitung der Anforderung.
  8     *        *        *     Zeitüberschreitung der Anforderung.
  9     *        *     User-PC [**********]  meldet: Zielhost nicht erreichbar.
Yeah, pretty damn weird, dunno if that is even helping or if it was just some random launcher problem, but I had to do exactly the same thing as if the game kicked me out due to the insane latency spikes. I had to reconnect my internet connection even though it showed me I was connected perfectly fine. Don't ask me why
This definitely looks like a local network problem. I would have expect you to see, at the very least, a connection for your in home router and default gateway for your ISP.

For everyone else whose posted so far, thanks! Make sure to post both a normal (if available) and problem traceroute. I've started doing some checking into some of the routes for issues but will need more data points from more players (hopefully following a similar route) to firmly identify the issue.

A few of you are showing latency just due to the sheer distance to the server you're playing on. EU players on a West Coast server are rarely going to see latency less than 150ms (and I'm probably being generous with that RTT as it is). I don't suggest playing on a different server and the game should be playable at those ping times (the Aussies playing on the West Coast servers have similar ping times) however you are opening yourself to be impacted by a larger number of variables.

I highly suggest, if possible (and I know it always isn't, looking at you Oz), that you try not to cross an ocean to hit a server.

 

Customer Service -> Manual Patching - BioWare, Listen to your customers
Beitrag von JovethGonzalez am 26.01.2012 um 17:40 Uhr

Quote:
Originally Posted by truedark
Sorry, had to fix that. Was driving me nuts.
Thanks for catching that! Edited
 

Customer Service -> Manual Patching - BioWare, Listen to your customers
Beitrag von JovethGonzalez am 26.01.2012 um 17:38 Uhr

Quote:
Originally Posted by FalconEvo

As you have posted directly in the thread created by me. Are you happy to allow me to continue my work providing manual patching functionality 'until' the issue is fixed by your development team? Im sure I have the backing of the community in relation to this request.
Hi FalconEvo, we appreciate the effort that you are putting into this, but we cannot officially endorse any hosting of files that has to do with installing the game outside of our official site.
 

Customer Service -> Manual Patching - BioWare, Listen to your customers
Beitrag von JovethGonzalez am 26.01.2012 um 17:20 Uhr

Hi everyone,

I just wanted to let you all know that yes, we do have a whole team working on the launcher, as Stephen mentioned on Twitter.

We actually are investigating different possibilities for allowing you to manually patch and we are working on providing the most beneficial solution.

We take this feedback very seriously, and we will update you when we have more information.

Rest assured that we are working diligently to resolve this.

Thank you

 

Bounty Hunter -> Mako, Torian, and too much affection for the former.
Beitrag von RandyBegel am 26.01.2012 um 16:32 Uhr

Quote:
Originally Posted by Rhinzual
So, like I stated in that Torian the Terminator thread, I'm not even at Taris or even Dromund Kas' second visit a la Act 2 on my Powertech and am sitting on 9060 affection with Mako, not knowing that having more affection with her than Torian (who I don't even have yet) could lock me out of the romance. Now, she grew on me as a character and all and I do not see myself liking Torian in the slightest and since we simply can't kill unwanted companions off for good, I must ask, am I screwed?

If not, then do I just level my Underworld Trading alt up enough to then stuff Torian's face with Rank 6 Companion Gifts, or do I just reroll my whole character? Of course, after reading how Mercs with Concussive Missile have it way easier than Powertechs against those two guards, the idea to reroll in already in my mind.
I have good news for you. You don't need to reroll your character to romance Mako; you're on the right track.

The circumstance you were told about doesn't happen based on having certain levels of affection with one companion or another. It only happens if you are not yet in a romance and even then, you have the ultimate choice over encouraging the situation or saying "no, mine!"

Hope that takes a load off your mind.
 

Customer Service -> System Locks Up
Beitrag von JovethGonzalez am 26.01.2012 um 16:19 Uhr

Hi folks, please see my reply for the other thread that we unstickied.
Bottom line: There is no conspiracy. We simply received enough data for an analysis. We are definitely aware of these issues and please continue to submit your data in this thread. We'll keep everyone updated as soon as we have more information.
Thank you for your help!

 

General Discussion -> Accident looting and bad customer service from Bioware
Beitrag von AllisonBerryman am 26.01.2012 um 14:51 Uhr

Hello Fierze (and others)! Thank you for posting about your concern. We're looking into this, and will provide more information on this issue as soon as we're able. Thank you for your patience as we investigate.
 

General Discussion -> No "Founder" Status?
Beitrag von DavidBass am 26.01.2012 um 14:10 Uhr

Hi Crash,

You are still in the first 30 days of your account, so you have not yet been charged for a subscription. Once you are charged for your next 30 days, within a week you'll receive an email letting you know that your Founder's medal is waiting for you.

Hope that helps!

 

Marauder -> Huge bug with Ataru Form
Beitrag von CameronWinston am 26.01.2012 um 13:45 Uhr

Hello everyone -

Thanks to you, we have identified the issue causing this problem and are currently working on a fix. We'll roll out the fix in a future content patch - watch the Public Test Server for an update.

Thanks for your feedback!

- Cameron

 

Customer Service -> Update and Information Request: Error Code 9000
Beitrag von JovethGonzalez am 26.01.2012 um 10:51 Uhr

Hi folks! Thanks so much for your cooperation in this.

If you can repeatedly get error code 9000, we'd like to schedule a phone call with you in order to troubleshoot this issue within the next few hours.

Please send me a PM if you are repeatedly getting error code 9000 and will be available to assist us via phone within the next few hours by logging into the game.

 

Flashpoints, Operations, and Heroic Missions -> Rakata weapons still useless in 1.1
Beitrag von GeorgZoeller am 26.01.2012 um 10:19 Uhr

Hi,

This issue will be fixed in an upcoming patch. (Not 1.1.1)

Items already acquired by players will be upgraded automatically to the fixed versions when that happens.

 

Public Test Server -> Public Test Server Downtime - 1/25
Beitrag von AmberGreen am 25.01.2012 um 19:52 Uhr

The Public Test Server is available and ready for play, and the 1.1.1 Public Test Server Patch Notes have been updated to reflect the recent patch. Thank you for helping to test Star Wars™: The Old Republic™!
 

Public Test Server -> 1.1.1 Patch Notes [UPDATED 1/25]
Beitrag von AmberGreen am 25.01.2012 um 19:32 Uhr

The following notes were added with the patch on January 25th:


Flashpoints and Operations

Operations

Karagga’s Palace
  • The damage from G4-B3 Heavy Fabricator's sticky pulse grenade will scale appropriately for the selected Operation difficulty level.
  • Karagga no longer fires his Unstable Energy twice in a row.
  • Taking the shuttle after defeating Karagga no longer transports players to the incorrect hangar.
  • Walls that were missing in Karagga’s Palace are now in place.

Missions and NPCs

Missions

Imperial
  • Declaration of War: The mission will now progress as intended when players interact with their ship’s holoterminal.
  • Reallocation: The final mission conversation will now begin as intended when players interact with their ship’s holoterminal.
NPCs

Bug Fixes
  • Kintan Behemoths no longer occasionally walk on top of trees when in combat.

 

General Discussion -> Delays are gone!
Beitrag von GeorgZoeller am 25.01.2012 um 19:08 Uhr

Quote:
Originally Posted by RealAeiouy
The speeder issue has NOTHING to do with ability delay
Correct.

The speeder issue is a separate problem (the cast bar is client anticipated and therefore not reflecting the state of the server) that will be handled as a separate fix in the near future.

 

Customer Service -> Information Request: Network Latency Issues
Beitrag von JamesBaldwin am 25.01.2012 um 18:44 Uhr

My name is James Baldwin, and I am a network engineer here at BioWare. We are continuing to look into reports regarding ongoing latency and lag issues within the game. While not all in-game lag issues are caused by network latency, we have experienced several network events in the past weeks which have negatively impacted play experience for some. We are continuing to work with our vendors to investigate ongoing issues as well as identifying end user ISPs who may be experiencing high latency or packet loss.

To help us more quickly identify these issues I am beginning this thread to better organize our network latency investigation.

If you believe you are experiencing issues due to network latency, please provide the following in this thread:
  • Time of day you feel latency is worst (if it is restricted to a particular time of day, please include your timezone)
  • Your traceroute output using the 'code' tag (see below for details)
To help us get maximum benefit from this thread to help you, please avoid other comments that are not reports on this issue. Thanks.

If you have output from another tool, e.g. winmtr, feel free to include this after you have included output from Microsoft's tracert.

Getting your traceroute output

You can access traceroute through a Command Prompt. Click the Start Menu and type "cmd" or "command". When the shell opens and you are presented a prompt, type one of the following:

If you play on an East Coast server: tracert 159.153.92.28
If you play on a West Coast server: tracert 159.153.68.252
If you play on a European server: tracert 159.153.72.252

When providing the traceroute output, if you are worried about providing information regarding your public IP address, remove any lines up to and include your public IP by replacing them with ***.

Here's what we're looking for as an example:

Time of day: 9PM-10PM Pacific

Code:
C:\Users\jbaldwin>tracert 159.153.92.28

Tracing route to 159.153.92.28 over a maximum of 30 hops

  1     1 ms     1 ms     1 ms  ***
  2     1 ms     1 ms     1 ms  aus-brdr-01.twtelecom.net [207.114.255.13]
  3    68 ms    39 ms    40 ms  ash1-pr1-xe-0-3-0-0.us.twtelecom.net [66.192.240.218]
  4    42 ms    42 ms    42 ms  64.125.199.186.t00673-01.above.net [64.125.199.186]
  5    42 ms    43 ms    42 ms  159.153.92.28

Trace complete.
Thank you in advance for your help!

 

Public Test Server -> Public Test Server Downtime - 1/25
Beitrag von AmberGreen am 25.01.2012 um 18:27 Uhr

Please be advised that the Public Test Server will be unavailable at 6:30PM CST (4:30PM PST/ 7:30PM CST/ 12:30AM GMT/ 1:30AM CET) as we deploy a new patch. We expect the server to be available again at 8:30PM CST (6:30PM PST/ 9:30PM CST/ 2:30AM GMT/ 3:30AM CET).

Please watch this thread for updates as they become available. Thank you for your patience!

 

Customer Service -> PC consistently or even periodically resets itself during SWTOR
Beitrag von JovethGonzalez am 25.01.2012 um 17:51 Uhr

Hi folks,

I wanted to clear up a few wild conspiracy theories here.

To be clear: we unstickied this thread (and kept others) in an effort to organize the front page of the CS forums.

We had originally requested the data for analysis (this thread used to be called Information Request: PC consistently....) and received a lot of data from you folks.

We currently have enough data to analyze, but feel free to continue to post your information here, as our developers are continuing to monitor this thread. We will update as soon as we have any new information for you folks.

Thank you,

 

General Discussion -> Major lag spikes
Beitrag von AllisonBerryman am 25.01.2012 um 16:01 Uhr

Hello everyone, thank you for your reports. We are investigating them and will provide updates as they become available.
 

Marauder -> Huge bug with Ataru Form
Beitrag von CameronWinston am 25.01.2012 um 13:54 Uhr

Hey guys -

Thanks for this feedback. We will investigate this issue.

-Cameron

 

Customer Service -> [1.1.0b] Lots of disconnects and sound disappearing after 1.1.0b + jumpy latency
Beitrag von JovethGonzalez am 25.01.2012 um 13:46 Uhr

Hi folks,

We're very sorry to hear about the issues that you are currently experiencing. However, thanks to your posts, we are now aware of them and we are actively working on a solution. We will keep you posted as soon as we have an update for you.

Thank you for your patience!

 

Kundendienst -> Kundensupport unter aller sau?
Beitrag von LarsMalcharek am 25.01.2012 um 12:10 Uhr

Hallo FrostTheTank,

ich muss dich hier leider um weitere Informationen bitten. Ich habe versucht mir deinen Fall anzusehen, finde aber nur bereits gelöste und geschlossene Tickets. Dein Account selber ist laut meinen Informationen (korrigier mich wenn ich was übersehe) auch noch keine 9 Tage alt, was es mir schwer macht den Fall einzugrenzen bzw. zu finden.

Kannst du mir daher bitte (gerne per PM) den Accountnamen zukommen lassen, auf dem das Problem besteht und ggf. weitere Informationen, die mir helfen den Fall zu finden?

Danke und LG
Lars

 

General Discussion -> Delays are gone!
Beitrag von GeorgZoeller am 24.01.2012 um 18:24 Uhr

Quote:
Originally Posted by Kjetl
Georg,

Please look into Force in Balance, as even after today's patch, it requires 3-5 button presses to trigger in pvp.
That is because, as stated above, the fix for that is on the Public Test Server in patch 1.1.1 and we're currently at version 1.1.0b on the Live servers
 

General Discussion -> Can we have workbench on out ships?
Beitrag von GeorgZoeller am 24.01.2012 um 17:09 Uhr

Quote:
Originally Posted by Kyromoo
So, if the workbenches are completely unneeded....WHY did we have one added to the supplies area of the fleet in a patch?
To confuse you?

Okay, maybe not just that. Maybe we have plans for those benches...

 

General Discussion -> Delays are gone!
Beitrag von GeorgZoeller am 24.01.2012 um 13:38 Uhr

As you guys have noticed (and probably read in the patch notes), one major part of our series of ability delay improvements was patched onto the live servers with the maintenance last night (patch 1.1.0b). We decided that the improvements seen with this fix were significant enough for us to roll this patch out as quickly as possible instead of waiting for the next scheduled patch.

Your feedback from the servers so far indicates that this change has had dramatic, positive impact on combat gameplay.

That said, we're not done improving combat responsiveness!
  • As mentioned in my blog a few days ago, there are some additional fixes currently on our public test server as part of patch 1.1.1, which will roll out as soon as we're satisfied with that patch.
  • We've heard your mixed feedback regarding the new cooldown animation that was part of patch 1.1, and we have improvements to the readability of that UI coming down the pipe.
  • We're looking into improving the accuracy of cast bars. Their behavior should already be significantly improved with today's patch, but we believe there is still room to improve.
  • We're also working on improvements to the responsiveness of individual ability animations, including faction specific timing differences and issues where shortening an ability activation time does not properly shorten it's animation.
Again, thank you for your constructive feedback on this issue, it has been vital to us in identifying and resolving this situation.

Regards

Georg

 

Customer Service -> Intermittent Flickering Since Patch
Beitrag von JovethGonzalez am 24.01.2012 um 12:46 Uhr

Hey folks! This issue should have been resolved with the latest patch:

Miscellaneous Bug Fixes
  • Fixed an issue that could cause graphical inconsistencies, which most often manifested as random screen "flickering."

Please let us know if you are still experiencing this issue in this thread.

 

General Discussion -> Ability Delay -- Character Responsiveness (This will make or break SW:TOR)
Beitrag von GeorgZoeller am 24.01.2012 um 11:13 Uhr

Citation:
Envoyé par Lakaiiiiiii
Vanish - again never once had to button mash or had it not trigger instantly
The fix for that is in patch 1.1.1, which is currently on PTS.
 

General Discussion -> Concerns about legacy
Beitrag von GeorgZoeller am 24.01.2012 um 10:40 Uhr

We believe that our Legacy System design strikes a great balance between players that like to play multiple characters and players that rather focus on one main character in endgame.

We know you're anxious to hear more, and don't worry, we'll talk about it in the future before patch 1.2 goes live.

 

Customer Service -> Update and Information Request: Error Code 9000
Beitrag von JovethGonzalez am 23.01.2012 um 12:02 Uhr

Hi everyone! We requested another round of logs from folks and many thanks to those of you that provided them. Our investigation of this issue is well underway and we'd like to ask that, for those of you still experiencing this issue, please see if it persists when you play on the public test server and let us know here in this thread. Thank you!
 

General Discussion -> Update on Ability Delay from Georg
Beitrag von GeorgZoeller am 22.01.2012 um 14:36 Uhr

Quote:
Originally Posted by Gawlron
Problem with dual core CPUs? What about hex core CPUs? Is the game not optimized for multi-core CPU and GPUs?
Hi Gawlron,

The game requires a multi core processor.

Star Wars: The Old Republic is a CPU intensive game. The problem I described in the blog can happen on all processor configuration (and has nothing to do with the number of cores in your machine), but the effect may be significantly noticeable if you have only two cores.

 

General Discussion -> Can we have workbench on out ships?
Beitrag von GeorgZoeller am 21.01.2012 um 23:46 Uhr

CTRL-right-clicking an item in your inventory has the same functionality as a workbench, anywhere you may be!
 

General Discussion -> C2N2 Weapons
Beitrag von GeorgZoeller am 21.01.2012 um 23:45 Uhr

Dear Sir,

I am writing to you in response to your complaint about our product, the C2-N2 droid. We regret that you are experiencing difficulties with this award winning, state of the art household droid.

Sadly, we have to inform you, that the C2-N2 droid, and its Imperial counterpart, the 2V-R8 autonomous ship maintenance unit, are not rated for combat at this time.

Several regrettable incidents, including the loss of a full squad of SIS operatives (apparently triggered by a malfunctioning speech unit voicing its congratulations to the undercover team during a deep cover infiltration mission), have lead the Republic Technical Support Corps to revoke the combat certification from these units and forced us to replace the 'advanced weapon and martial training ROM' from the programming of the unit.

These facts have been clearly disclosed to customers at time of sale, as well as in the programmatic introductory conversation program voiced upon owner transfer.

For this reason, we cannot take responsibility for your problems.

We are however pleased to announce that future updates to the unit's artificial intelligence core will dramatically increase the efficiency of it's emergency medical protocol features - and add some other, more questionable features.

The C2 Droid Corporation is also pleased to announce that we have started investigations into a new line of droid casings and cores, aimed at improving the efficiency of the unit's assembly and construction features. No official release date for this line of top end equipment has been determined at this point.

We thank you for your interest in our product.

The Management

C2-N2 - The only thing that crits is his voice in your earchannel!

 

General Discussion -> Update on Ability Delay from Georg
Beitrag von GeorgZoeller am 21.01.2012 um 23:35 Uhr

Quote:
Originally Posted by Origami
Good, now if they just fix the graphics problem that this "patch" created, all will be good again in the Star Wars Online universe.
If you are referring to the flickering seen on some planets, yes, a fix is incoming for this.
 

General Discussion -> [Server Status] Server Unavailable: The Exile Crystal
Beitrag von EricMusco am 21.01.2012 um 18:41 Uhr

We are currently investigating issues that have caused The Exile Crystal server to become unavailable. No current ETA.
 

Customer Service -> Account Subscription
Beitrag von AllisonBerryman am 21.01.2012 um 15:44 Uhr

Thank you all for your patience. This issue has been resolved for many individuals, but we will continue to investigate any potential causes and will update when new information becomes available.
 

Customer Service -> Account Subscription
Beitrag von AllisonBerryman am 21.01.2012 um 13:51 Uhr

Hi everyone - we are currently investigating your reports and will work to resolve any issues as quickly as possible for those who continue to experience a problem. Thank you for your patience!
 

Public Test Server -> [Notice] Public Test Server Patch Downtime 1/20
Beitrag von AmberGreen am 20.01.2012 um 19:21 Uhr

The Public Test Server Forum is now available. We encourage you to help us test the 1.1.1 content that is now live! Please report your bugs in this forum. Thank you for helping to improve Star Wars™: The Old Republic™ by participating on the Public Test Server.
 

Public Test Server -> 1.1.1 Patch Notes
Beitrag von AmberGreen am 20.01.2012 um 19:10 Uhr



Star Wars: The Old Republic - 1.1.1 Patch Notes


Note: The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.


Classes and Combat

General
  • Fixed a bug that could cause the Global Cooldown to appear as if it has been cancelled when it is actually still in effect, resulting in a feeling of unresponsiveness to input.
  • Corrected an issue that could cause an ability icon to appear usable but be unresponsive to clicks or keypresses for several seconds.
  • Players revived by other players, including by in-combat revival abilities, now revive with 25% of maximum health.


Jedi Knight

Guardian
  • Freezing Force: Now correctly lasts 9 seconds (up from 6 seconds).

Jedi Consular

Sage
  • Mental Alacrity: Now correctly costs no Force to activate.
  • Salvation: No longer heals targets twice on application. It now correctly heals all affected targets once when applied.

Smuggler

Scoundrel
  • Flechette Round: Now provides 30% armor penetration while active.
  • K.O.: This ability now knocks the target down for 1.5 seconds.
  • Shoot First: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.

Imperial Agent

Operative
  • Acid Blade: Now provides 30% armor penetration while active.
  • Jarring Strike: This ability now knocks the target down for 1.5 seconds.
  • Hidden Strike: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.

Bounty Hunter

Mercenary
  • Sweeping Blasters can now be made free with Thermal Sensor Override.

Powertech
  • Oil Slick now correctly costs no heat to activate.


Flashpoints and Operations


Flashpoints

Directive 7
  • Bulwark’s Area of Effect cone abilities now properly fire in the direction Bulwark is facing.
  • Some of Bulwark’s abilities were incorrectly susceptible to interruption. Bulwark is now immune to interrupts.

The False Emperor
  • Fixed a conversation that could cause the cinematic with Arkis Wode to function incorrectly.

The Foundry
  • Fixed an issue that could prevent the final fight in this Flashpoint from beginning after the cinematic.
  • The final boss can no longer become stuck in an invulnerable state; there was still a small window where this could occur.

The Red Reaper
  • Lord Kherus now grants less experience.
  • Some of Lord Kherus’s abilities have had their damage values adjusted to be more in line with the level of the Flashpoint.
  • Players now enter into melee range with Lord Kherus in order to stop him from throwing crates.

Operations

Eternity Vault
  • Players no longer randomly die in this Operation after being in Gharj’s lava.

Karagga’s Palace
  • Foreman Crusher’s enrage now includes a movement speed increase, allowing him to catch players who attempt to run.
  • Fixed an issue that prevented the Materials Disposal Unit’s main control station from becoming useable again after the Operation Group is defeated by the G4
  • B3 Heavy Fabricator on 16
  • man Hard Mode.
  • Fixed an issue that prevented the G4
  • B3 Heavy Fabricator from deploying the correct number of Proximity Pulse Mines and Security Stun Drones during combat.
  • Karagga no longer snaps up above portions of the walls during combat.

Bug Fixes

General
  • Fixed an issue that prevented some players in Operations Groups from receiving credit for the missions “[WEEKLY] Deadly Operations,” “[WEEKLY] Galactic Operations,” and “Journey to the Belsavis Depths.” The entire Operations Group now receives credit when the objective is completed.


Items

Bug Fixes
  • Comparative tooltips for researched items no longer have their stats reversed.


Missions and NPCs

Missions

Imperial
  • Number One with a Bullet: Corrected an issue that prevented Bounty Hunters from leaving The Founder.
  • The Eagle’s Nest: The Assassin’s Fortress mission is now correctly a prerequisite for this mission.
  • The Mandalorian Killer: Thendys Noori no longer continues to heal Kellian Jarro after she has surrendered.

Republic
  • Death Spiral: Fixed an issue that prevented Jedi Knights who completed the Commander Rayfel encounter from using the shuttle back to Belsavis Orbital Station.


PvP

Warzones
  • Fixed an issue that could prevent players from receiving mission rewards for completing Warzones.


Space Combat

General
  • Added two daily mission commendations to the high
  • level space dailies Operation Ascendant Pride (Imperial) and Operation New Eclipse (Republic).


UI

General
  • Attempting to loot an item in a group when the Master Looter is off
  • planet now generates an error message.

Bug Fixes
  • The leader of an Operations Group will no longer receive an incorrect message informing them that their companion has been dismissed.


Miscellaneous Bug Fixes
  • Special items related to different editions of the game have been re
  • sent if they were deleted by the mail system prior to being claimed.

 

General Discussion -> Did they screw up something and make the FPS lower?
Beitrag von GeorgZoeller am 20.01.2012 um 18:18 Uhr

Hey,

Please check if anti aliasing is enabled in your graphics settings. It's a new feature with the last patch.

 

General Discussion -> Scheduled Maintenance: January 24th, 2012
Beitrag von CourtneyWoods am 20.01.2012 um 18:12 Uhr

Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for six hours on January 24th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 8AM CST (6AM PST/9AM EST/2PM GMT/3PM CET). All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than six hours, but could be extended.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will a patch to download. Please be sure to update your launcher after any maintenance period.

Scheduled Maintenance

Date: Tuesday, January 24th, 2012

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 8AM CST (6AM PST/9AM EST/2PM GMT/3PM CET)

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than six hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

Read More

 

Public Test Server -> [Notice] Public Test Server Patch Downtime 1/20
Beitrag von AmberGreen am 20.01.2012 um 18:04 Uhr

Please be advised that the Public Test Server will be unavailable at 6:15PM CST (4:15PM PST/ 7:15PM CST/ 12:15AM GMT/ 1:15AM CET) as we deploy a new patch. We expect the server to be available again at 8PM CST (6PM PST/ 9PM CST/ 2AM GMT/ 3AM CET).

Please watch this thread for updates as they become available. Thank you for your patience!

 

General Discussion -> Community Blog: Ilum PvP issues
Beitrag von CourtneyWoods am 20.01.2012 um 17:59 Uhr

Hello everyone! We've posted a new blog from Jeff Hickman that talks more about this week's PvP issues on Ilum. Click here to read the blog!
 

General Discussion -> Update on Ability Delay from Georg
Beitrag von GeorgZoeller am 20.01.2012 um 16:45 Uhr

Quote:
Originally Posted by dhvyse
This effects EVERYONE. It can affect PvE just as much as PvP. You probably don't even realize it because you are so used to button mashing your abilities to compensate.
That is actually not a correct statement.

As discussed in the past, 'Ability Delay' is a broad term for number of griefances and bugs seen. We have started about 100 different investigations into feedback items gathered from the relevant threads.

Some of the issues we found under the heading 'ability delay' affect people uniformly.

A good number of them however require specific combinations of settings (e.g. miniqueue length), processor hardware, hard drive type, server or client load, number of people in your vicinity or even a specific character class to manifest at varying magnitude. Playstyle (clicker vs. keyboarder) also factors in.

On top of that, people also have different tolerances.

For that reason, it is perfectly valid for some people to say that they have not seen an issue with ability responsiveness at all while others can validly say it is happening all the time.

That said, what matters is that we fix it. Even if two thirds of our players claimed it doesn't happen, we still fix it. Serious problems don't require a majority vote to get addressed.


-- Georg

 

General Discussion -> Update on Ability Delay from Georg
Beitrag von GeorgZoeller am 20.01.2012 um 16:24 Uhr

Quote:
Originally Posted by Mormack
Did it say 1.2? No, I believe it said next update...which eludes to the so far weekly updates.
Correct. Nobody said 1.2. The improvements mentioned in the blog post are urgent and there is no reason for us to wait for a major content release to roll them out.

Please note that we are very deliberate and careful when using the words 'soon' or 'very soon'. We don't use them lightly.

 

General Discussion -> Update on Ability Delay from Georg
Beitrag von GeorgZoeller am 20.01.2012 um 16:17 Uhr

Quote:
Originally Posted by Tinasa
You changed the Ability Cool down graphics without request from the players. We can no longer tell when our abilities are cooled down. This problem makes the ability delay problem worse. 700+ replies and more then 70 pages including other threads about this topic exits.

Not one BioWare reply yet. Please REVERT The changes. Thank you.
We've seen your feedback on the change and the team is working on improvements to ability cooldown readability as we speak.
 

General Discussion -> Update on Ability Delay from Georg
Beitrag von GeorgZoeller am 20.01.2012 um 16:15 Uhr

Quote:
Originally Posted by Dreossk
Does the "delay between player input and ability execution" fix includes the ~2,5 sec delay before the start of the supposedly instant mortar volley of the trooper while the same ability for bounty hunter is really instant?
The Trooper's mortar volley is an animation issue not related to the technical fixes mentioned in this thread. It is however being worked on (take this as a confirmation that we are not satisfied with how the ability reacts to player input and that we intend to fix it).

Please understand if I'm not going to discuss more individual ability concerns in this thread to avoid derailing the topic at this point.

Since I see some demaind for it, I will see if I can get you guys an update on individual ability animation concerns (both balance and gameplay) in the future. You should see a number of non animation concerns with faction ability fixed in an upcoming patch on PTS.

-- Georg

 

General Discussion -> Update on Ability Delay from Georg
Beitrag von GeorgZoeller am 20.01.2012 um 16:01 Uhr

Quote:
Originally Posted by Powerhowse
Nice update.

Any chance about also dealing with animations and abilities playing after a casting time is up. For example the healing spells for the sage I believe casts after the channel instead of the heal taking affect exactly when the channel ends.

Also differences between abilities affects between mirrored class, will that be addressed soon?
As I mentioned, we are not stopping to work on this topic. The resolutions mentioned in the blog are some of the improvements you can expect to see very soon.

Work on other items continues and that includes us looking at a number of animation related feedback items and reported issues, ranging from faction balance concerns to responsiveness improvements. Please understand that I won't discuss faction balance concerns as part of this thread to keep the discussion focused on the topic of Ability Delay. That does not mean we are ignoring the topic.

Georg

 

General Discussion -> Update on Ability Delay from Georg
Beitrag von AllisonBerryman am 20.01.2012 um 15:41 Uhr

Hello everyone! We've posted a new blog from Georg that talks more about ability delay. Click here to read the blog!
 

General Discussion -> No heads
Beitrag von AllisonBerryman am 20.01.2012 um 15:01 Uhr

Hello! Thank you for the report! We're going to investigate this issue and will provide more information when it becomes available.
 

General Discussion -> Game virtually unplayable now, can't even tell when my cooldowns are on properly.
Beitrag von GeorgZoeller am 20.01.2012 um 14:55 Uhr

We hear your feedback and are working on adjustments to increase the readability of the cooldown UI in an upcoming patch.

-- Georg

 

Smuggler -> Jack Burton - Big Trouble In Little China
Beitrag von HallHood am 20.01.2012 um 12:53 Uhr

I can neither confirm nor deny that one of this class' writers has seen BTiLC almost as many times as he's seen Star Wars... and that's a lot.
 

Smuggler -> Your Smuggler's Theme Song
Beitrag von HallHood am 20.01.2012 um 12:51 Uhr

I love this thread.
For me, it's pretty much anything in the James Brown catalog--but especially this epic track:

http://www.youtube.com/watch?v=LJ9CLOEOB5U

 

Sentinel -> Searing Saber not adding 30% crit damage
Beitrag von GeorgZoeller am 20.01.2012 um 12:06 Uhr

Quote:
Originally Posted by DeltaGun
No problem man. Other classes have the same issue. I am wondering how this one measly thread attracted the attention of the devs so I've taken it upon myself to bring up a Trooper issue here so that maybe a dev will see it.

You see, Troopers are having with a bug of one of our abilities. Regarding Full Auto , Steady Aim, and pushback.

More information at these threads:

http://www.swtor.com/community/showt...ight=full+auto
http://www.swtor.com/community/showt...ight=full+auto
http://www.swtor.com/community/showt...ight=full+auto
http://www.swtor.com/community/showt...ight=full+auto
http://www.swtor.com/community/showt...uto+steady+aim
http://www.swtor.com/community/showt...uto+steady+aim
http://www.swtor.com/community/showt...uto+steady+aim

7+ threads and Troopers have no response. And this is a beta issue, so you can tell why we are in the same boat.
I did not respond to this until the original poster's concern was addressed. That would be bad form and just more encourage thread hijacking in the future.

However, DeltaGun, please understand: there are a lot more Forum threads than there are developers (and indeed, Community team members). We cannot acknowledge every thread personally, it's just not feasible.

That however does not mean we are not aware of an issue or that we don't plan to address an issue. Yes, we've seen the Trooper threads, and yes, they are being looked at. (Before the remaining 6 classes jump in here: Yes, you too).

There will always be a tradeoff between spending time informing the community and updating threads and spending time on testing / implementing / fixing (ie, making the game better). As always, your feedback is appreciated, but it may not always be responded to directly.

-- Georg

 

Crew Skills -> [Guide] Reverse Engineering
Beitrag von GeorgZoeller am 20.01.2012 um 11:52 Uhr

Just wanted to drop in and acknowledge this thread as a great source of information and feedback.

We're actively monitoring it for your posts and comments.

As I mentioned before, we are working on improving and extending crafting and reverse engineering and your comments in threads like this one are very useful to us.

-- Georg

 

Sentinel -> Searing Saber not adding 30% crit damage
Beitrag von CameronWinston am 20.01.2012 um 10:52 Uhr

Quote:
Originally Posted by yillin
I was curious about this so I refunded my skill points and skilled up to before picking up Bleedout (whatever the sent name is). It isn't adding +30% to crit bleed/burn damage. It is just adding a flat +30% to bleed/burn damage.
This is exactly what is going on. In an upcoming patch, this will correctly add to crit damage of bleed/burn effects instead of base damage. To compensate, Plamsa Blades / Hemorrhage will contribute more base damage to bleed/burn effects. This will result in a slight overall increase in damage output.

As always, thank you for your feedback!

-Cameron

 

General Discussion -> Forum Changes Coming!
Beitrag von AllisonBerryman am 20.01.2012 um 10:40 Uhr

Hey everyone! You'll notice that the new Server Group Forums and the Suggestion Box are now available! We configured the Server Group Forums to require you to select a forum name tag for each thread, so there is no longer a requirement to enter your server name manually - you'll just select it from the drop-down menu when creating a new thread. Thank you all for your patience. We're looking forward to your feedback!
 

Kundendienst -> Informationsanfrage: Probleme mit der Verbindung? Wir brauchen euren Tracert - Teil 2
Beitrag von LarsMalcharek am 20.01.2012 um 08:49 Uhr

Hallo,

wir hoffen hier einen Schritt weiter gekommen zu sein. Wir haben viele Gespräche geführt (und tun das immer noch) und wollen nun natürlich wissen, ob ihr eine Verbesserung merkt.

Daher meine Bitte:

Solltet ihr heute Abend erneut Probleme festellen, lasst es uns bitte erneut mit einem traceRT wissen. Solltet ihr keine Probleme mehr haben und eine Minute überhaben, lasst uns bitte auch das wissen.

Wir hoffen aber, dass eine Verbesserung bemerkt wird.

LG
Lars

 

General Discussion -> Bioware...why am I no longer a battlemaster?
Beitrag von JovethGonzalez am 19.01.2012 um 20:03 Uhr

Quote:
Originally Posted by ZaneKaiser
So I just got an email from Bioware stating I was caught using an "exploit". Um...the valor thing was a bug on your behalf, I was just playing the game like you told me to. They then told me they will take action to reverse the effect of the exploit?!

So I log in and I see my valor rank go from Battlemaster down to Gladiator

...

I'm sorry but why are you punishing me for something that was your fault?
Hey ZaneKaiser, we just checked with our ToS team and no action was taken against you. Our team is actively investigating those that took extreme advantage of the situation on Ilum, but you, personally, have not been actioned against. However, due to the misinformation that you have posted, your post has been reported to our community forum team and they will take action, per our forum rules.
 

Crew Skills -> Two fast questions
Beitrag von DavidHunt am 19.01.2012 um 19:08 Uhr

Quote:
Originally Posted by Rhaphael
It is believed that companions with higher affection have a greater chance to crit on missions, but for crafting this is not yet proven.
Companion affection improves your crafting efficiency and crit chance.
 

Flashpoints, Operations, and Heroic Missions -> BH/Trooper Gear drop rate.
Beitrag von DavidHunt am 19.01.2012 um 18:57 Uhr

These items should be dropping at roughly the same rate as competing items. A cursory look supported that they are dropping at the intended rate, but we'll investigate this further to see if anything turns up.
 

Crew Skills -> Is RE broke?
Beitrag von DavidHunt am 19.01.2012 um 18:55 Uhr

The rates associated with reverse engineering these items should be the same as it was before the patch, and it should be possible to learn the blue to purple recipes.
 

Crew Skills -> Cybertech: REing X Mod 22
Beitrag von DavidHunt am 19.01.2012 um 18:53 Uhr

Mods have a linear research path. The schematics you learn should always be the same as the base you started with, except at higher quality.
 

Customer Service -> Intermittent Flickering Since Patch
Beitrag von JovethGonzalez am 19.01.2012 um 18:14 Uhr

Hi everyone, thanks for raising awareness about this issue. We have escalated this internally and we are looking actively for a resolution. We should have something soon. Thanks for your patience.
 

Kundendienst -> Latenz Probleme und Kündigungsbuttom was so der Kundenservice sagt!!!!!
Beitrag von LarsMalcharek am 19.01.2012 um 15:04 Uhr

Hallo,

ich weiß nicht mit wem gesprochen wurde, aber es scheint, dass da eine unserer Supporterinnen falsche Informationen hat.

Das Problem liegt nicht auf unserer Seite, auch wenn wir derzeit mit einigen ISPs zusammenarbeiten, um eine Lösung zu finden.

Ich kann also hier klar und deutlich sagen: Das ist nicht wahr, es gibt und gab keine neue Firewall und/oder Firewalleinstellungen und wir blocken auch nicht einen bestimmten ISP.

LG
Lars

 

General Discussion -> Coming Up in STAR WARS: The Old Republic
Beitrag von CourtneyWoods am 19.01.2012 um 13:38 Uhr

See what you have to look forward to in Star Wars™: The Old Republic™! This new video highlights just some of the new content and game systems coming out over the coming months, including a look at the expanded Legacy system, UI customization, and information on new Warzones and Flashpoints!

Watch Now
 

General Discussion -> Upcoming Patch - 10:30AM CST 1/19
Beitrag von AmberGreen am 19.01.2012 um 11:53 Uhr

All servers are now available. Have fun out there and thank you for your patience!
 

Allgemeine Diskussionen -> Patch 19.01.2012
Beitrag von LarsMalcharek am 19.01.2012 um 11:51 Uhr

Die Server starten gerade und sind in wenigen Minuten online.
 

Allgemeine Diskussionen -> Bald in STAR WARS: The Old Republic
Beitrag von LarsMalcharek am 19.01.2012 um 11:26 Uhr

Seht euch an, worauf ihr euch in Star Wars™: The Old Republic™ freuen könnt! In diesem neuen Video zeigen wir euch einige der neuen Inhalte und Spielsysteme, die in den nächsten Monaten erscheinen werden, darunter das erweiterte Vermächtnis-System, Benutzeroberflächen-Anpassungen und Informationen zu neuen Kriegsgebieten und Flashpoints!

Jetzt ansehen
 

General Discussion -> Forum Posting Temporarily Disabled
Beitrag von AmberGreen am 19.01.2012 um 11:15 Uhr

Hello everyone! We have temporarily disabled posting for all community members on the Star Wars™: The Old Republic™ Forums.

We apologize for any inconvenience. Thank you for your patience!

 

General Discussion -> Upcoming Patch - 10:30AM CST 1/19
Beitrag von AmberGreen am 19.01.2012 um 11:10 Uhr

UPDATE: This maintenance period has been moved and is now scheduled to begin at approximately 10:30AM CST (8:30AM PST/ 11:30AM EST/ 4:30PM GMT/ 5:30PM CET) on 1/19 and end at 2:30PM CST (12:30AM PST/ 3:30PM EST/ 8:30PM GMT/ 9:30PM CET).

Please check this thread for further updates.

 

Allgemeine Diskussionen -> Wartungsarbeiten am 19.01.2012
Beitrag von LarsMalcharek am 19.01.2012 um 10:16 Uhr

Stockstrike (which looks like a fairly light hit) does much more damage than a salvo from the rifle. Does not seem very plausible to me Aside from that Stockstrike strangely consumes 2 ammo. Maybe the clip/energy cell is loose and falls out
 

Allgemeine Diskussionen -> Wartungsarbeiten am 19.01.2012
Beitrag von LarsMalcharek am 19.01.2012 um 09:06 Uhr

Hallo,

ein Update zu unserer Wartung:

Wir werden die Server voraussichtlich gegen 16:30 Uhr MEZ herunterfahren. Wir erwarten, dass die Wartung gegen 20:30 Uhr MEZ beendet ist.

Wir möchten uns für die Umstände entschuldigen.

LG
Lars

 

General Discussion -> Upcoming Patch - 8AM CST 1/19
Beitrag von StephenReid am 19.01.2012 um 08:55 Uhr

UPDATE: This maintenance period is now scheduled to begin at approximately 9:30AM CST (7:30AM PST/ 10:30AM EST/ 3:30PM GMT/ 4:30PM CET) on 1/19 and end at 1:30PM CST (11:30AM PST/ 2:30PM EST/ 7:30PM GMT/ 8:30PM CET).

Please check this thread for further updates.

 

Kundendienst -> Informationsanfrage: Probleme mit der Verbindung? Wir brauchen euren Tracert
Beitrag von LarsMalcharek am 19.01.2012 um 04:42 Uhr

Hallo,

vielen Dank für die vielen Antworten. Wir sind bereits dabei alles auszuwerten und werden mit entsprechenden Stellen in Kontakt treten um zu sehen wo Probleme behoben werden können, damit ihr alle wieder ohne Probleme spielen könnt.

LG
Lars

 

Sentinel -> Searing Saber not adding 30% crit damage
Beitrag von GeorgZoeller am 18.01.2012 um 23:57 Uhr

Hi guys,

We'll look into this.

-- Georg

 

General Discussion -> Upcoming Patch - 5AM CST
Beitrag von AllisonBerryman am 18.01.2012 um 23:50 Uhr

UPDATE: This maintenance period is now scheduled to begin at 8AM CST (6AM PST/ 9AM EST/ 2PM GMT/ 3PM CET) on 1/19 and end at 12PM (noon) CST (10AM PST/ 1PM EST/ 6PM GMT/ 7PM CET). Please check this thread for further updates.
 

Allgemeine Diskussionen -> Kommender Patch
Beitrag von AllisonBerryman am 18.01.2012 um 23:46 Uhr

UPDATE: Am 19.1 werden die Server durch planmäsige Wartungsarbeiten ab 15:00 Uhr MEZ nicht zu Verfügung stehen, die Wartungsarbeiten werden vorraussichtlich um 19:00 Uhr MEZ beendet sein. Wir werden diesen Thread aktualisieren, sobald wir neue Informationen haben.
 

Discussion générale -> Mise à jour prochaine
Beitrag von AllisonBerryman am 18.01.2012 um 23:46 Uhr

MISE À JOUR : Le 19/1, les serveurs seront indisponibles à partir de 15H00 CET (heure de Paris) pour subir une maintenance. La fin de la maintenance devrait avoir lieu vers 19H00 CET (heure de Paris). Nous mettrons à jour ce sujet avec davantage d’informations dès que possible.
 

Customer Service -> Patch 1.1 Install problem
Beitrag von JovethGonzalez am 18.01.2012 um 21:08 Uhr

Hi everyone, apologies for the belated response on this. Please know that this issue has been raised to our internal team and they are investigating and will be updating the launcher guide soon. We'll post more when we hear it.

Thank you for your patience!

 

Allgemeine Diskussionen -> Werdet zum Gründungsmitglied!
Beitrag von CourtneyWoods am 18.01.2012 um 20:35 Uhr

Wir würden uns gerne bei euch allen dafür bedanken, dass ihr Star Wars™: The Old Republic™ einen der erfolgreichsten MMO-Starts aller Zeiten ermöglicht habt. Als Zeichen unseres Dankes zeichnen wir bis zum 19. März 2012 um 06:01 Uhr MEZ frühe Mitglieder der The Old Republic-Community mit einer einzigartigen Gründermedaille* und einem Gründertitel aus.

Lest hier mehr
 

Discussion générale -> Devenez membre Fondateur !
Beitrag von CourtneyWoods am 18.01.2012 um 20:34 Uhr

Nous souhaitons vous remercier, vous qui avez contribué à propulser Star Wars™: The Old Republic™ parmi les meilleurs lancements MMO de tous les temps. En gage de notre reconnaissance, à compter de maintenant et jusqu’au 19 mars 2012 à 06H01 CET (heure de Paris), nous récompenserons les membres de la communauté de The Old Republic d’une médaille* et du titre de Fondateur*.

Lire la suite
 

General Discussion -> Become a Founding Member!
Beitrag von CourtneyWoods am 18.01.2012 um 20:32 Uhr

We would like to thank each and every one of you for helping to make Star Wars™: The Old Republic™ one of the most successful MMO launches of all time. To show our appreciation, from now through March 19th, 2012, 12:01AM EST, we are rewarding early members of The Old Republic community with a unique Founder’s medal* and title.

Read More
 

Discussion générale -> Mise à jour prochaine
Beitrag von AllisonBerryman am 18.01.2012 um 19:29 Uhr

Nous souhaitons vous informer que les serveurs seront indisponibles à partir de 12H00 CET (heure de Paris) pour une nouvelle mise à jour. Ce déploiement corrigera quelques problèmes de haute priorité en jeu. Le service devrait être à nouveau disponible à 17H00 CET (heure de Paris). Veuillez consulter ce sujet de discussion pour des mises à jour et plus d'informations. Pour connaître le statut de votre serveur, veuillez vous rendre sur la page de statut des serveurs.
 

Allgemeine Diskussionen -> Kommender Patch
Beitrag von AllisonBerryman am 18.01.2012 um 19:29 Uhr

Am 19.01. werden die Server ab 12:00 Uhr MEZ nicht erreichbar sein, weil ein Patch aufgespielt wird. Dieser Patch wird ein wichtiges Problem im Spiel beheben. Wir gehen davon aus, dass die Server ab 17:00 Uhr MEZ wieder verfügbar sind, behalten uns aber eine Verlängerung vor. Bitte schaut in ins Forum um Updates und weitere Informationen zu erhalten. Um den Status eures Servers zu sehen, besucht bitte die Seite it the Server-Status auf unserer Homepage.
 

General Discussion -> Upcoming Patch - 5AM CST
Beitrag von AllisonBerryman am 18.01.2012 um 19:28 Uhr

Please be advised that the servers will be unavailable beginning at 5AM CST (3AM PST/ 6AM EST/ 11AM GMT/ 12PM CET) as we deploy a new patch. This deployment will fix a few high priority issues in the game. We expect the service to be available again by 10AM CST (8AM PST/ 11AM EST/ 4PM GMT/ 5PM CET). Please watch this thread for updates and information as they become available. To view the status of your server, please visit the Server Status Page.
 

PvP -> Update on Ilum Open World PvP issues
Beitrag von JovethGonzalez am 18.01.2012 um 19:21 Uhr

Hi everyone,

I just wanted to be clear and let you all know that we’re definitely aware of individuals who took extreme advantage of this situation and we will be carefully evaluating and taking action as necessary.

 

PvP -> Post 1.1 Ilum PVP Issues Discussion
Beitrag von JovethGonzalez am 18.01.2012 um 18:59 Uhr

Hi folks, please refer to our official response to this issue here. As a reminder, please follow our forum rules when responding. We will be closing this thread for now. Please continue to discuss in the redirected thread. Thank you.
 

PvP -> Update on Ilum Open World PvP issues
Beitrag von GabeAmatangelo am 18.01.2012 um 18:46 Uhr

Hello everyone; I wanted to update you on the issues we’ve been seeing today on the live servers, specifically within the Open World PvP area on Ilum. We’re aware that on some servers, either Republic or Empire groups have been capturing the Ilum control points, entering the enemy’s base and ‘camping’ the medcenters, preventing the opposite faction from leaving their base to recapture control points. This is not a fair or balanced gameplay experience and can also severely affect client performance, so we’re taking steps to address this.

Our intended design for Ilum Open World PvP is that players are instantly killed when entering the enemy’s base safe area, just like in Warzones, and that the defending faction can take taxis to other points within the zone. As of Game Update 1.1, this is not working as intended. We have found the issue preventing this from happening under server load and will be publishing an Emergency Patch to address the issue. We’re aiming to have this patch published early tomorrow morning (January 19th, 5 AM US CST).

In addition to these changes, we’ll be reducing the population cap on Ilum. This should help increase performance by requiring your client to render fewer characters on-screen at once.

Regarding Valor gains, with the 1.1 update, players now receive a base reward of 20 Valor per unique enemy player defeated in a short time, and this base reward is modified by the number of objectives that the player’s faction owns. The gains are rate limited per player killed, encouraging players to attack unique players, not to pursue vendettas. The Valor gains players can see over time will vary greatly depending on the activity level in the zone. This is expected.

To dispel a couple of rumors that have been seen today – there is no Valor gain from destroying turrets within enemy bases, and none from killing NPCs.

We encourage players to avoid Ilum until our patch is deployed. As a temporary measure we will be disabling taxi services which would normally take players into the Open World PvP area. However, players will still be able to taxi out of the area.

We will continue to monitor Ilum across all servers and will make further changes to gameplay if required. We welcome your feedback here on the Forums, but please ensure your feedback is constructive and specific. Feedback based on rumor does not help us isolate potential issues.

Update: Please see Associate Community Manager Joveth Gonzalez's update below:

Quote:
Originally Posted by JovethGonzalez
Hi everyone,

I just wanted to be clear and let you all know that we’re definitely aware of individuals who took extreme advantage of this situation and we will be carefully evaluating and taking action as necessary.

 

PvP -> Post 1.1 Ilum PVP Issues Discussion
Beitrag von JovethGonzalez am 18.01.2012 um 14:40 Uhr

Hey everyone, I just wanted to let you know that we are currently working on an official response to these issues and we will be posting it soon. Please understand that these issues require some time to investigate and we are making sure that we provide you all with the most updated information in our official response.

We understand that some of you may be frustrated, but we ask for your patience on this to give us time to respond with thorough developer input.

Thank you to those of you that have been posting constructively in this thread.

We will have a response shortly.

 

General Discussion -> HORRIBLE AA implamentation.
Beitrag von JovethGonzalez am 18.01.2012 um 13:24 Uhr

Hi folks,

Just in case you missed it, we added the following to the Known Issues thread earlier today:
  • Anti-aliasing is currently disabled for ATI 6900 series graphics cards.
  • Holograms will disappear during conversations if players modify their preferences to turn off bloom while anti-aliasing is on.

To give you all some more insight, the ATI issue is due to a severe graphical glitch and we are in discussions with ATI to resolve this. Thank you for your patience.

 

PvP -> Post 1.1 Ilum PVP Potential Issues Discussion
Beitrag von JovethGonzalez am 18.01.2012 um 12:04 Uhr

Hi folks,

We're currently investigating potential issues related to the Ilum open world PVP area post 1.1. We understand that this is a topic of much discussion and we ask that you please direct all discussions to this thread.

As always, we ask that the community keep the following things on mind when responding:
  • No insults, name calling, or personal attacks
  • Please stay on topic.
  • If someone violates the Rules of Conduct, please flag it instead of replying to it.

We will update as soon as we have more information.

 

Kundendienst -> Informationsanfrage: Probleme mit der Verbindung? Wir brauchen euren Tracert
Beitrag von LarsMalcharek am 18.01.2012 um 11:42 Uhr

Hallo,

um die Probleme weiter einzugrenzen und zu sehen, wo das Problem genau liegt, bitten wir euch erneut um eure Hilfe.

Wenn ihr Probleme mit der Verbindung zu unseren Servern habt, bitten wir euch einen Trace Route zu starten und uns das Ergebnis hier mitzuteilen, sobald ihr wieder vom Problem betroffen seid.

Solltet ihr also keine Verbindung zu unserem Server haben, führt die folgenden Schritte durch:
  • Startet die Eingabeaufforderung
  • Gebt folgenden Befehl ein: /tracert 159.153.73.8
  • Lasst das Ganze laufen, bis die Verbindung abbricht (ihr bekommt Sterne statt Zahlen)
  • Dann kopiert das Ganze bitte und postet es hier als Antwort hinein.


Auf diese Art können wir genau eingrenzen, an welcher Stelle die Verbindung unterbricht, so dass wir mit betreffenden Stellen sprechen können.

Vielen Dank für eure Hilfe.

LG
Lars

 

General Discussion -> Design Notes - Game Update 1.1
Beitrag von CourtneyWoods am 18.01.2012 um 11:23 Uhr

Please use this thread to discuss James Ohlen’s Community Blog Post: Design Notes - Game Update 1.1.
 

Allgemeine Diskussionen -> Anmerkungen der Designer zum Inhalts-Update 1.1
Beitrag von LarsMalcharek am 18.01.2012 um 11:23 Uhr

Bitte benutzt diesen Thread, um über den neuen Blog-Eintrag von James Ohlen, der das Inhalts-Update 1.1 zum Thema hat, zu diskutieren.
 

General Discussion -> Game Update 1.1: ‘Rise of the Rakghouls’ Coming Jan. 17th!
Beitrag von CourtneyWoods am 18.01.2012 um 10:20 Uhr

Today we are excited to announce Game Update 1.1 for Star Wars™: The Old Republic™ is coming January 17th! Called ‘Rise of the Rakghouls,’ this is the first of what will be many regularly-scheduled content updates for the game.

Read More
 

Allgemeine Diskussionen -> Inhalts-Update 1.1 'Der Aufstieg der Rakghule' ist da!
Beitrag von LarsMalcharek am 18.01.2012 um 10:11 Uhr

Star Wars™: The Old Republic™ Inhalts-Update 1.1: 'Der Aufstieg der Rakghule' ist da! Dieses Spiel-Update bringt zahlreiche Neuerungen für das Spiel, darunter den brandneuen Flashpoint 'Kaon wird belagert' sowie eine Erweiterung für die Operation 'Karaggas Palast', die nun mehr als drei Mal so groß ist! Seht euch unbedingt die neuen Spielszenen vom Flashpoint 'Kaon wird belagert' an, wenn ihr sie noch nicht kennt!

Lest hier mehr
 

Allgemeine Diskussionen -> Planmäßige Wartungsarbeiten am 18. Januar 2012
Beitrag von LarsMalcharek am 18.01.2012 um 08:18 Uhr

Die Server sind wieder online.
 

General Discussion -> Scheduled Maintenance: [UPDATE] Servers Available!
Beitrag von AmberGreen am 18.01.2012 um 08:09 Uhr

The servers are now available with Game Update 1.1 - Rise of the Rakghouls! Thank you for your patience.
 

Allgemeine Diskussionen -> Schreiben im Forum“ vorübergehend nicht verfügbar
Beitrag von AmberGreen am 18.01.2012 um 01:40 Uhr

Liebe Spieler! Wir haben vorrübergehend das Schreiben von Beiträgen im Forum für alle Mitglieder der Star Wars™: The Old Republic™-Community deaktiviert.

Wir werden euch in diesem Thread informieren sobald es wieder möglich ist Beiträge zu schreiben, und entschuldigen uns für entstandene Unannehmlichkeiten. Vielen Dank für eure Geduld!

 

Discussion générale -> Fonctionnalité "écrire dans le forum" temporairement désactivée
Beitrag von AmberGreen am 18.01.2012 um 01:39 Uhr

Nous avons temporairement désactivé l’écriture de messages sur le forum de Star Wars™: The Old Republic™.

Nous mettrons ce message à jour lorsque l’écriture de messages sera réactivée, et nous excusons par avance pour toute gêne occasionnée. Merci de votre patience !

 

General Discussion -> Forum Posting Temporarily Disabled
Beitrag von AmberGreen am 18.01.2012 um 01:39 Uhr

Hello everyone! We have temporarily disabled posting for all community members on the Star Wars™: The Old Republic™ Forums.

We will update this thread when posting has been enabled again, and we apologize for any inconvenience. Thank you for your patience!

 

Customer Service -> Update and Information Request: Error Code 9000
Beitrag von JovethGonzalez am 17.01.2012 um 13:42 Uhr

Hey everyone! Thanks so much for helping us out with this issue. I've gone and reached out to a few of you for additional help (please check your PMs). As soon as our programmers get the logs that I have requested from these individuals, and they have enough time to test out a few theories, I will be able to post an update.

Thanks again for being so patient!

 

Allgemeine Diskussionen -> Die Wartung vom 17. Januar 2012 wird verschoben.
Beitrag von LarsMalcharek am 17.01.2012 um 13:19 Uhr


Allgemeine Diskussionen -> Planmäßige Wartungsarbeiten am 18. Januar 2012
Beitrag von LarsMalcharek am 17.01.2012 um 13:18 Uhr

Liebe Spieler, wir werden die gestern verschobenen achtstündige Wartungsarbeiten an unserem Dienst am 18. Januar vornehmen, und zwar von 9 Uhr MEZ bis voraussichtlich 17 Uhr MEZ. Diese Wartungsarbeiten dienen zur Vorbereitung auf unser erstes großes Spiel-Update "Aufstieg der Rakghule". Während dieser Zeit werden alle Spielserver sowie die SWTOR.de-Homepage nicht erreichbar sein. Wir gehen davon aus, dass diese Arbeiten nicht länger als acht Stunden dauern werden, aber behalten uns eine Verlängerung vor.

Das Spiel-Update 1.1, Aufstieg der Rakghule, ist das erste von vielen regelmäßigen Content-Updates für das Spiel. Bei diesem Update könnt ihr euch auf eine große Erweiterung zur Operation „Karaggas Palast“, den brandneuen Flashpoint „Kaon wird belagert“ und noch viele weitere Veränderungen freuen!

Mehr Informationen gibt es in unserem Artikel zum Spiel-Update 1.1.

Grundsätzlich ist es unser Ziel nur einmal pro Woche Wartungsarbeiten durchzuführen und zwar jeweils am Dienstag. Diese Woche mussten wir die Dienstags-Wartung wegen einiger Probleme verschieben, die auf dem Test-Server entdeckt wurden und einige weitere Verbesserungen und Tests benötigten. Wir versuchen, diese Wartungsarbeiten möglichst so durchzuführen, dass sie sowohl für US- als auch für EU-Spieler außerhalb der Kernzeiten stattfinden. Wir werden grundsätzlich versuchen, die Spieler mindestens 24 Stunden im Voraus über die genauen Daten unserer geplanten Wartungsarbeiten zu informieren.

Für unsere neuen Spieler: Diese wöchentlichen Wartungsarbeiten erlauben es uns zum einen Verbesserungen am Spiel vorzunehmen, und zum anderen die Leistung der Server zu überprüfen, um euch auch auf Dauer ein konsistent hochwertiges Spielerlebnis zu liefern. Nach diesen Wartungsarbeiten wird es oft (aber nicht immer!) einen neuen Patch zum Herunterladen geben; wir würden euch daher empfehlen nach Wartungsarbeiten immer euren Launcher zu starten.

Planmäßige Wartungsarbeiten

Datum: Dienstag, der 18. Januar 2012
Zeit: 9 Uhr MEZ bis 17 Uhr MEZ

Während dieser Zeit werden alle Spielserver sowie die SWTOR.de-Homepage nicht erreichbar sein. Wir gehen davon aus, dass diese Arbeiten nicht länger als acht Stunden dauern werden, aber behalten uns eine Verlängerung vor.

Viele Dank für eure Geduld, während wir daran arbeiten Star Wars™: The Old Republic™ weiter zu verbessern.

 

General Discussion -> Scheduled Maintenance: January 18th, 2012
Beitrag von AmberGreen am 17.01.2012 um 12:47 Uhr

Hello everyone, we wanted to let you know that we have rescheduled weekly maintenance for eight hours on January 18th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET). This downtime is in preparation for our first major game update, Rise of the Rakghouls! All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than eight hours, but could be extended.

Game Update 1.1, Rise of the Rakghouls, is the first of what will be many regularly-scheduled content updates for the game. With this update, expect a vast expansion to the Karagga’s Palace Operation, a brand new Flashpoint called “Kaon Under Siege”, and many more changes!

For more information, check out our Game Update 1.1 news article.

As a reminder, we are still aiming to limit our scheduled maintenance period to once a week, on Tuesdays, but we had to delay this week's maintenance due to some issues found on the Public Test Server that required extra testing. Our goal is still to ensure that the weekly maintenance period to takes place in an off-peak time for both North American and European players. We are also aiming to inform players of the precise duration of any weekly maintenance period at least 24 hours before the maintenance begins.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will a patch to download. Please be sure to update your launcher after any maintenance period.


Scheduled Maintenance

Date: Wednesday, January 18th, 2012

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) to 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET)

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than eight hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.


 

General Discussion -> 2012 Events Feedback
Beitrag von DavidBass am 17.01.2012 um 11:34 Uhr

Thanks for the great feedback, everyone! Look forward to more information about our upcoming events in 2012 soon!
 

Customer Service -> Iron Citadel Ilum Broken
Beitrag von DavidBass am 17.01.2012 um 11:13 Uhr

I want to ensure you that we are aware of the issue on Ilum where certain objects may not be able to be interacted with. The team is currently investigating the issue, and we'll provide more information to you once we have it.
 

Allgemeine Diskussionen -> Die Wartung vom 17. Januar 2012 wird verschoben.
Beitrag von LarsMalcharek am 16.01.2012 um 20:21 Uhr

Hallo,

Um sicherzustellen, dass ihr beim Spielen von Star Wars™: The Old Republic durchgehend eine gute Qualität der Spielinhalte erhaltet, wird die wöchentliche Wartung diese Woche verschoben. Die Wartung war ursprünglich für 9:00 Uhr MEZ am Dienstag, dem 17. Januar 2012 angesetzt. Sie wird nun aufgrund von Problemen mit dem Update 1.1., die auf dem öffentlichen Testserver entdeckt wurden, verschoben.

Diese Probleme wurden vornehmlich durch unsere Spieler in den Foren des öffentlichen Testservers gemeldet. Eure Teilnahme an Test hilft uns, das Spiel zu verbessern und wir möchten uns für eure Hilfe und euer Feedback bedanken. Die Fehlerberichte, die ihr erstellt, sind ein wertvoller Teil des Entwicklungsprozesses. Vielen Dank!

Wir arbeiten hart daran, euch den Aufstieg der Rakghoule zu präsentieren und sicherzustellen, dass euer Spielerlebnis beim spielen von Star Wars™: The Old Republic spektakulär ist. Das Spiel-Update 1.1. wird auf die nächsten Tage verschoben und wir möchten uns für die Umstände entschuldigen, die dadurch verursacht werden könnten. Sobald der genaue Zeitpunkt feststeht, werden wir es euch hier und im Community-Blog wissen lassen. Haltet bitte eure Augen nach weiteren Neuigkeiten auf. Wir werden euch informieren, sobald wir neue Informationen haben.

 

General Discussion -> January 17th Scheduled Maintenance: Postponed
Beitrag von AmberGreen am 16.01.2012 um 20:19 Uhr

Hello everyone! Because we care about ensuring that Star Wars™: The Old Republic™ provides you with a consistent and quality game play experience, we will be postponing weekly maintenance this week. Downtime was originally scheduled for Tuesday, January 17th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) to 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET) and will now occur at a later date due to issues requiring additional testing that have been discovered with the Game Update 1.1 content on the Public Test Server.

These issues were primarily brought to our attention by the diligent players on the Public Test Server Forums. Your participation in testing helps to improve the game as a whole, and we appreciate your discussion and feedback. The bug reports you provide are a valuable part of the development process. Thank you!

We’re working hard to bring you Game Update 1.1: Rise of the Rakghouls and are working hard to ensure your overall experience with Star Wars: The Old Republic is spectacular! The maintenance window for Game Update 1.1 will be rescheduled for some time within the next few days, and we apologize for any inconvenience this may cause. When there’s a definite time, we will post here on the forums as well as on the Community Blog. Please keep your eye out for updates, and we will provide information as soon as it’s available.


 

Public Test Server -> Is there a way to get to Imperial Fleet on PTS?
Beitrag von GeorgZoeller am 16.01.2012 um 15:45 Uhr

Just like the current version of the game on the live servers, the Imperial fleet is only accessible after you have gained some levels on your character.
 

Public Test Server -> When do we get a customizable UI?
Beitrag von GeorgZoeller am 16.01.2012 um 15:43 Uhr

Quote:
Originally Posted by Markn
THEY ARE NOT CHANGING THE UI.
...
You are incorrect. UI customization is something we're working on, and we've said as much.
 

Public Test Server -> Scheduled Maintenance: Public Test Server 4PM CST (10PM GMT)
Beitrag von DavidBass am 15.01.2012 um 17:17 Uhr

Public Test is available again for play. Enjoy!
 

Public Test Server -> Game Update 1.1 - Additional Notes
Beitrag von DavidBass am 15.01.2012 um 16:13 Uhr

Additional patch notes for January 15, 2011:

Ilum

Bug Fixes:
  • Fixed a bug that would not grant proper credit to the first player to interact with a mission loot chest.
  • Players will now receive proper Valor and mission credit when defeating another player.

 

Public Test Server -> Scheduled Maintenance: Public Test Server 4PM CST (10PM GMT)
Beitrag von DavidBass am 15.01.2012 um 16:11 Uhr

The Public Test Server is currently unavailable while we deploy a patch. We expect the services to be available again by 6PM CST (4PM PST/ 7PM EST/ 12AM GMT/ 1AM CET). Please watch this thread for more information and updates.

The new patch notes can be found below:

Ilum

Bug Fixes:
  • Fixed a bug that would not grant proper credit to the first player to interact with a mission loot chest.
  • Players will now receive proper Valor and mission credit when defeating another player.

 

Public Test Server -> Scheduled Maintenance: Public Test Server 4PM CST (10PM GMT)
Beitrag von DavidBass am 15.01.2012 um 14:25 Uhr

Please be advised that the Public Test Server will be unavailable at 4PM CST (2PM PST/ 5PM EST/ 10PM GMT/ 11PM CET) for a new patch. We expect the services to be available again by 6PM CST (4PM PST/ 7PM EST/ 12AM GMT/ 1AM CET). Please watch this thread or for more information and updates. To view the status of the server, please visit the Server Status Page.
 

Public Test Server -> 1.1 Patch Discussion
Beitrag von GeorgZoeller am 14.01.2012 um 22:45 Uhr

Quote:
Originally Posted by Hambunctious
Someone said that losers of a WZ get nothing in the upcoming patch, is that true?
No, as most things that start with 'someone said...', it is quite untrue
 

General Discussion -> 2012 Events Feedback
Beitrag von DavidBass am 11.01.2012 um 09:42 Uhr

Hi everyone!

With 2012 finally here (and the launch of the game behind us), it’s now time for us to start planning events this year. While we’ve begun putting together plans for things we’d like to do at conventions and shows around the world, we wanted to reach out to you, the members of our community, to get your thoughts about what you’d want to see at these events.

Now bear in mind, we know many of you will want to see new content and game features showcased at events – and in some cases, you will. However, you don’t need to ask us for that as we already know it’s desired – and exactly what does and doesn’t get shown will be in the hands of the development team (and subject to the development schedule!).

While we haven’t announced the events we’re attending yet, we’ll be present at many of the shows we were at in 2011. We’re also planning on attending a bunch of additional events. What we do at these events will be varied, from having a full booth to doing Community meet-ups and panels, but our goal is to bring The Old Republic to a lot more people – and meet as many of our community as possible throughout the year!

With that in mind, we want to hear your thoughts. To get you started, here are some questions we’d love to get your feedback on.
  1. What would you want to see at a show this year? (Examples might include PvP tournaments, Q&As at the booth, photo opportunities)
  2. What topics would you like to see covered on panels? Specific areas of the game? General roundtables with the developer team? Voice actors?
  3. If a show is in your area, would you be likely to attend a Community Meet & Greet outside the show itself?

Thanks in advance for all your great feedback!

 

Allgemeine Diskussionen -> Planmäßige Wartungsarbeiten am 17. Januar 2012
Beitrag von JovethGonzalez am 13.01.2012 um 19:03 Uhr

Liebe Spieler, wir werden am 17. Januar achtstündige Wartungsarbeiten an unserem Dienst vornehmen zur Vorbereitung auf unser erstes großes Spiel-Update Aufstieg der Rakghule, und zwar von 9 Uhr MEZ bis voraussichtlich 17 Uhr MEZ. Während dieser Zeit werden alle Spielserver sowie die SWTOR.de-Homepage nicht erreichbar sein. Wir gehen davon aus, dass diese Arbeiten nicht länger als acht Stunden dauern werden, aber behalten uns eine Verlängerung vor.

Das Spiel-Update 1.1, Aufstieg der Rakghule, ist das erste von vielen regelmäßigen Content-Updates für das Spiel. Bei diesem Update könnt ihr euch auf eine große Erweiterung zur Operation "Karaggas Palast", den brandneuen Flashpoint "Kaon wird belagert" und noch viele weitere Veränderungen freuen!

Mehr Informationen gibt es in unserem Artikel zum Spiel-Update 1.1.

Grundsätzlich ist es unser Ziel nur einmal pro Woche Wartungsarbeiten durchzuführen und zwar jeweils am Dienstag. Wir versuchen, diese Wartungsarbeiten möglichst so durchzuführen, dass sie sowohl für US- als auch für EU-Spieler außerhalb der Kernzeiten stattfinden. Wir werden grundsätzlich versuchen, die Spieler mindestens 24 Stunden im Voraus über die genauen Daten unserer geplanten Wartungsarbeiten zu informieren.

Für unsere neuen Spieler: Diese wöchentlichen Wartungsarbeiten erlauben es uns zum einen Verbesserungen am Spiel vorzunehmen, und zum anderen die Leistung der Server zu überprüfen, um euch auch auf Dauer ein konsistent hochwertiges Spielerlebnis zu liefern. Nach diesen Wartungsarbeiten wird es oft (aber nicht immer!) einen neuen Patch zum Herunterladen geben; wir würden euch daher empfehlen nach Wartungsarbeiten immer euren Launcher zu starten.

Planmäßige Wartungsarbeiten

Datum: Dienstag, der 17. Januar 2012

Zeit: 9 Uhr MEZ bis 17 Uhr MEZ

Während dieser Zeit werden alle Spielserver sowie die SWTOR.de-Homepage nicht erreichbar sein. Wir gehen davon aus, dass diese Arbeiten nicht länger als acht Stunden dauern werden, aber behalten uns eine Verlängerung vor.

Viele Dank für eure Geduld, während wir daran arbeiten Star Wars™: The Old Republic™ weiter zu verbessern.

 

Discussion générale -> Maintenance prévue : 17 janvier 2012
Beitrag von JovethGonzalez am 13.01.2012 um 19:02 Uhr

Bonjour à tous, nous souhaitons vous informer qu’une maintenance prévue aura lieu pendant huit heures le 17 janvier 2012, à partir de de 09H00 CET (heure de Paris) et jusqu’à 17H00 CET (heure de Paris) pour préparer notre première mise à jour d’ampleur : le Soulèvement des rakgoules ! Tous les serveurs et le site SWTOR.com seront indisponibles pendant cette période. Cette maintenance ne devrait pas durer plus de huit heures, mais pourrait être prolongée.

La mise à jour 1.1, le Soulèvement des rakgoules, est la première d’une longue série de mises à jour ajoutant du contenu au jeu. Attendez-vous dans cette mise à jour à une vaste extension de l’opération du palais de Karagga, à une nouvelle zone litigieuse appelée « Le siège de Kaon », et à de nombreux autres changements !

Pour plus d’informations, veuillez consulter notre article sur la mise à jour 1.1.

Nous essayons, en général, de limiter notre maintenance à une fois par semaine : le mardi. Nous prévoyons que cette maintenance hebdomadaire ait lieu pendant une période creuse pour les joueurs d’Europe et d’Amérique du Nord. Nous essaierons d’informer les joueurs de la durée prévue des maintenances quotidiennes au moins 24 heures avant le début de celles-ci.

Maintenance prévue

Date : mardi 17 janvier 2012

Durée : De 09H00 CET (heure de Paris) à 17H00 CET (heure de Paris)

Tous les serveurs et le site SWTOR.com seront indisponibles pendant cette période. Cette maintenance ne devrait pas durer plus de huit heures, mais pourrait être prolongée.

Merci pour votre patience pendant les maintenances de Star Wars™: The Old Republic™.

 

General Discussion -> Scheduled Maintenance: January 17th, 2012
Beitrag von JovethGonzalez am 13.01.2012 um 19:00 Uhr

Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for eight hours on January 17th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET) in preparation for our first major game update, Rise of the Rakghouls! All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than eight hours, but could be extended.

Game Update 1.1, Rise of the Rakghouls, is the first of what will be many regularly-scheduled content updates for the game. With this update, expect a vast expansion to the Karagga’s Palace Operation, a brand new Flashpoint called “Kaon Under Siege”, and many more changes!

For more information, check out our Game Update 1.1 news article.

As a reminder, we are aiming to limit our scheduled maintenance period to once a week, on Tuesdays. We are aiming for this weekly maintenance period to take place in an off-peak time for both North American and European players. We are also aiming to inform players of the precise duration of any weekly maintenance period at least 24 hours before the maintenance begins.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will a patch to download. Please be sure to update your launcher after any maintenance period.

Scheduled Maintenance

Date: Tuesday, January 17th, 2012

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) to 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET)

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than eight hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

 

General Discussion -> Game Update 1.1: ‘Rise of the Rakghouls’ Coming Jan. 17th!
Beitrag von CourtneyWoods am 13.01.2012 um 17:34 Uhr

Today we are excited to announce Game Update 1.1 for Star Wars™: The Old Republic™ is coming January 17th! Called ‘Rise of the Rakghouls,’ this is the first of what will be many regularly-scheduled content updates for the game.

Read More
 

Public Test Server -> Public Test Server Downtime - 1/13 - [UPDATE 4PM CST]
Beitrag von AmberGreen am 13.01.2012 um 16:39 Uhr

The Public Test Server is available and ready for play!
 

Crew Skills -> All Hail Biochem, our new Overlord.
Beitrag von GeorgZoeller am 13.01.2012 um 15:44 Uhr

Quote:
Originally Posted by Aerodi
Agreed. I primarily pvp and have biochem, the adrenal/consumable stacking is getting ridiculous.

Truth be told, I wish the adrenals/relic buffs/expertise consumables never existed. Why do we go 49 levels just using our class skills, and then at 50 we add some dumb consumables that inflate the damage everyone can do. Who actually enjoys that?
The stacking situation, correctly identified as problematic by you, is being worked and will be addressed soon as well.

-- Georg

 

General Discussion -> Notes on BioChem and Cybertech in Game Update 1.1
Beitrag von GabeAmatangelo am 13.01.2012 um 15:41 Uhr

Hello all,

Quick addendum to Georg's post.

PvP overcharge consumable was meant to share a cooldown with adrenals and not stack with the power ups you can run over to pick up in Warzone maps. So players stacking all three were reaching combat numbers higher than intended, which is why we will be changing that in 1.1.

Additionally, we will continue to monitor and tune crafting professions to ensure they are in line with combat targets and toward the goal of keeping them viable in end game but not mandatory for participation. Currently there are several Armormech, Armstech, Synthweaving and Artifice recipes that can be found in end game content. We will be adding more in future updates.

-Gabe

 

General Discussion -> Forum Changes Coming!
Beitrag von AllisonBerryman am 13.01.2012 um 14:59 Uhr

The search feature is now available again. You must be logged in to use it, but you should notice the search bar above the thread listing in the forums
 

General Discussion -> Forum Changes Coming!
Beitrag von AllisonBerryman am 13.01.2012 um 14:51 Uhr

Quote:
Originally Posted by Jimer_Lins
A great step, thank you!

Moving the Events forum around to be more accessible is something I would also like to thank you for, especially since I run multiple events every week. This is something I'm extremely pleased to see coming!

I look forward to seeing how the new forum layout works. I'm not totally sold on the idea of server group forums, but I'm game to give it a try.

Again, thank you for listening to us.
Thanks for your constructive feedback! We're looking forward to improving the Forums and getting continued feedback from everyone, and hope the new layout will be helpful and make the Forums much easier to use!
 

General Discussion -> Forum Changes Coming!
Beitrag von AllisonBerryman am 13.01.2012 um 14:42 Uhr

Next week, we’re going to implement some changes to the Forums based on feedback we’ve received from the community. These changes are meant to help address some of the concerns the community has and to make Forums organization a little easier to use overall.

In the layout we have now, things like Guild Recruitment and Server Events are spread out and can be difficult to locate. We’ve also seen some requests for places on the forums where players can go to discuss things more closely with others on their particular server, and for a place for suggestions for the game. To start addressing some of these concerns, we will introduce a new forum section: Server Group Forums, and will place the Suggestion Box back in its rightful place under General Discussion.

The Server Group Forums will be divided by server type (PvE, PvP, RP, and RP-PvP), and then alphabetically by the server listing. We have grouped several servers of the same types together to provide areas where players can more easily talk with others on their server (and other players on the same types of servers) – about crafting items, grouping up, hosting events, and more. Each Server Group Forum hosts several servers. If your server’s name falls in the alphabetical range in the forum title, that’s where you’ll post!

Each Server Group Forum has a Guild Recruitment subforum, where players can recruit others into their guilds and look for a guild. There are many more subforums for recruitment in this organization than previously, so it will be much easier to find a guild on your server!

We ask that you please use a [Server Name] tag in front of your threads in these forums when they open to make it easy to see when you make a thread that is specifically intended for other members of your server, and to make sure everyone can see relevant threads easily.

As a side effect of opening these new forums, we will close the Guild Hall and Server Events sections of the forum, as the content for those forums now belongs under our Server Group Forums. We’ll leave those forums visible for a time (but not open for posts) so that you can grab the text of your recruitment posts (or any other posts you’d like to keep from those forums) and post in the new Server Group Forums.

We will also add the Suggestion Box forum to create a place for constructive suggestion threads to live. We encourage you to share your ideas!

We understand that some players would still prefer individual server forums. If volume in the Server Group Forums dictates and it is still too difficult to locate information important to you that relates to your server, we will continue to consider additional changes. We believe this organization will allow us to have a thriving area for per-server discussion, and we’ll remain flexible and receptive to feedback from these changes. As always, if you have any other suggestions for the forums (new forums you’d like to see, changes that would be helpful), we’re glad to hear them. Thank you for providing your constructive feedback!

 

General Discussion -> Notes on BioChem and Cybertech in Game Update 1.1
Beitrag von GeorgZoeller am 13.01.2012 um 14:09 Uhr

Quote:
Originally Posted by Masahiko
A solid first step.

I hope we will see other Trades advance a bit with items for them like Biochem and Cybertech.
We plan to give all crafting and gathering professions additional and ongoing attention, yes.

It's important to remember that we launched not a month ago - we're in for the long haul. Crafting is an important part of the game and we have plans for it
 

General Discussion -> Why aren't Galactic trade centers linked?
Beitrag von GeorgZoeller am 13.01.2012 um 13:53 Uhr

The GTN in Nar Shaddaa is linked between factions, but not with the one on the Fleet. This allows you to sell various items of interest for the opposite faction such as companion gifts, weapon and armor schematics and some other items that can only be found by one or the other faction (as well as take advantage of faction based price deviations and commodity shortages).
 

Public Test Server -> Game Update 1.1 - Additional Notes
Beitrag von AmberGreen am 13.01.2012 um 13:31 Uhr


Today, we will update the Public Test Server with even more changes and fixes for Game Update 1.1! We have addressed several mission bugs that could prevent certain missions from progressing correctly, introduced many new fixes for bosses in Flashpoints and Operations, and much more. We’ve added over 70 changes and fixes in these additional notes, and will continue fixing bugs affecting our players as a top priority. Thank you all for playing!

Note: The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.



Star Wars: The Old Republic - Game Update 1.1 Additional Notes


Classes and Combat

General
  • The cooldown indicator on hotbars no longer causes all ability icons to appear grayed out (unusable). Now, when an ability is on cooldown, it will not be grayed out if its activation conditions (like resource costs or range) are met.
  • Using character rotation keys no longer breaks a character out of cover.

Jedi Knight

Guardian
  • Enure: This ability’s cooldown has been reduced to 1.5 minutes.
  • Force Push: Now finishes the cooldown on Force Leap.
Bug Fixes
  • Force Stasis: This ability is now correctly an instant ability when both Stasis Mastery and the 2-piece PvP set bonus are present.
  • Plasma Brand: This ability’s tooltip now properly reflects the damage it does. Its damage has not been adjusted.
Sith Warrior

Juggernaut
  • Endure Pain: This ability’s cooldown has been reduced to 1.5 minutes.
  • Force Push: Now finishes the cooldown on Force Charge.
Bug Fixes
  • Force Choke: This ability is now correctly an instant ability when both Force Grip and the 2-piece PvP set bonus are present.
Smuggler

General
  • Flash Grenade now has a 60-second cooldown.
Scoundrel

Sawbones
  • Accomplished Sawbones: The tooltip now reflects the actual healing bonus of 10/20/30%.
Scrapper
  • Underdog: The tooltip for this skill has been re-worded to clearly state which abilities are modified.
Dirty Fighting (Shared Tree)
  • Rough and Tumble: This skill now properly reduces the cooldown of Wounding Shots.

Companion Characters

Companions

Ashara Zavro
  • Ashara’s Force Blast ability has had its damage increased.
  • Ashara now animates correctly when using dual wield attacks.
Jaesa Willsaam
  • Fixed a bug that could block marriage dialogue options with this companion.
Bug Fixes
  • Companion abilities that have been disabled by the player no longer toggle back on when the companion is re-summoned.
  • Corrected an issue that caused the indicator that a companion wants to talk to you to disappear.
  • Companions no longer need to be re-summoned after selling trash items if the player mounts a vehicle after dispatching them.
  • Traveling from a Contested Area to a Contested Region now causes companions to be unsummoned correctly.

Crew Skills

Crafting Skills

Below, you’ll notice some changes to high-end Biochem and Cybertech crafted items that reduce their output. We understand that these changes may cause concern for Biochemists and Cybertechs, but we’ve made them in order to prevent a situation where any specific crafting skill becomes the objective “best choice” for players challenging endgame content or PvP. We only make this type of change after very careful consideration, and only to ensure a level and fun playing field for all players.

Artifice
  • All mod type item modification schematics have been removed from the Artifice trainer. These schematics were invalid, and could not be used if purchased.
Biochem
  • All Energized, Exotech, and Rakata adrenals and stims now require 400 Biochem for use.
  • The Exotech Medpac is now named “Exotech Med Unit.” Its overall healing has been reduced and is now in line with similar level medpacs, and it temporarily increases the maximum health of its targets. Use of this item now requires 400 Biochem.
  • The amount healed by Rakata Medpacs has been reduced. This item now additionally increases maximum health briefly. Use of this item now requires 400 Biochem.
Cybertech
  • Wynz-Tek grenades now require 400 Cybertech for use.
  • Wynz-Tek Grenades have had their damage reduced to bring them more in line with grenades of similar level.
  • The Wynz-Tek Firestorm grenade’s damage has been reduced to bring it in line with grenades of similar level. It now deals damage every 3 seconds over 12 seconds.

Flashpoints and Operations

Flashpoints

Maelstrom Prison
  • X-37 Oppressor Droid’s grapple can no longer be resisted, ensuring the fight mechanic behaves as intended.
Colicoid War Game
  • This Flashpoint’s mission now correctly leads the players into the Flashpoint.
The Red Reaper
  • The Red Reaper mission now updates correctly for the entire group when the mission is obtained on the Imperial or Republic Fleets.
  • Lord Kherus was granting more XP than intended. It has been reduced.
Directive 7
  • Bulwark was dealing more damage than intended in Normal Mode. His damage output has been reduced.
  • Corrected an issue that caused Interrogator to sometimes spawn far more cyborgs than intended. The fight is now more manageable.
  • Corrected an issue that allowed Replicator to become susceptible to crowd control in Hard Mode, making the encounter easier than intended.
The False Emperor
  • Tregg no longer immediately initiates his whirlwind attack after leaping to a player target. Players now have more time to react and avoid whirlwind damage.
  • Corrected an issue that caused Jindo Krey to randomly target players with his blaster attack. He now focuses those attacks on his primary target, making him “tankable” as intended.
  • Players can now acquire special Pulse Grenades outside of Darth Malgus’ throne room. These grenades aid groups lacking knockback abilities in defeating him.
Operations

Eternity Vault
  • The Ancient Pylons now reset correctly if not solved within the allotted time.
  • Soa’s mind traps unintentionally had 200k health in Nightmare Mode. This amount has been reduced significantly.
  • The duration of the Penalty of Destiny effect in the Infernal Council encounter has been increased to 1 minute. Players are unable to assist other players in their fight for the duration of this effect.
Karagga’s Palace
  • Reduced the damage of Bonethrasher’s Overhead Smash attack and reduced the distance players are knocked back by his Backhand attack in Hard Mode. This gives players more room to avoid being knocked into the pit.
  • Bonethrasher no longer attacks players immediately after they fall into his pit when re-entering after being defeated, allowing players to regroup before engaging.

Items

General
  • Several tanking relics that had the incorrect stats have been corrected.
PvP
  • The PvP item “Heal Consumable” is now named “Warzone Medpac.” Its cooldown has been reduced from 5 minutes to 3 minutes and it now shares the 1.5-minute cooldown with other medpacs. This item can be used effectively over time, but now cannot be stacked beyond what is intended.
  • The PvP item “Overcharge Consumable” is now named “Warzone Expertise Adrenal.” Its cooldown has been reduced from 5 minutes to 3 minutes and it now shares a cooldown with other adrenals. It (and other adrenals) no longer stack with the PvP Power-Up that increases Expertise to prevent Expertise values from increasing beyond intended levels.
  • Warzone Medpacs and Warzone Expertise Adrenals no longer share a cooldown with each other.
  • A new line of high-end PvP relics with appropriate PvP stats have been added to PvP vendors.
Bug Fixes
  • Removing a modification from an item and then re-inserting it no longer causes that modification to be lost upon area transitions.
  • Battlemaster Bags now correctly contain Battlemaster Commendations.

Missions and NPCs

Missions

Imperial
  • A Dangerous Auction: The step “Travel to Hutta” now updates if the player travels there via the Imperial Fleet.
  • Death Marks: This mission now advances in the Star Cluster Casino regardless of player decisions regarding Yjal on Balmorra.
  • Enclave Raid: This mission no longer becomes blocked if players complete the task “Defeat Tarisian Enclave Masters” before completing “Recover Tarisian Artifacts.”
  • Hutt Hospitality: The conversation with Ambassador Rove now takes into account the outcome of a decision regarding Grub.
  • The Mandalorian Killer: Kellian Jarro and Thendys Noori now correctly spawn during this mission.
  • The Sacred Flame: Blank dialogue options no longer display during this mission’s conversations.
Republic
  • Back Alley: Players now receive credit for defending the point with the turret.
  • Lab Work: Choosing the dark side option in this mission no longer causes this mission to stop advancing.
  • Prison Breaking: Rist Slayers, Stalkers, Torturers, and Prison Guards now respawn correctly.
  • Rescue Operation: This mission now progresses normally if the player is defeated on the step “Use Your Personal Holocom” when fleeing the base.
  • Scorched Earth: The mission objective NPC in this mission no longer spawns as friendly and unattackable in some instances.
  • Shattering: Mission progression no longer becomes blocked if the player returns to the med center after being defeated in combat.
  • The Shadow Fist: Mission progression no longer becomes blocked if the player closes the loot window on the step “Recover the Stealth Field Generator.”
  • Thwarting House Thul: Thul Mercenaries, Thul Sharpshooters, and Thul Colonels now respawn properly.
NPCs

Bug Fixes
  • Fixed a bug that could cause specific NPCs to appear miniature-sized in conversations.
  • Players using the French and German clients can now obtain daily PvE missions.

PvP

World PvP

Ilum
  • Automated defense turrets have been added to Empire and Republic taxi spawn points.
  • Particle Cannons around the Empire and Republic bases now activate more reliably.
The Outlaws’ Den (Tatooine)
  • Chests containing Mercenary Commendations are now available again in the Outlaw’s Den.

Space Combat

Bug Fixes
  • Armor Upgrade 2 now has the correct armor value.

UI

General
  • Players now receive the appropriate message when they are unable to enter an area because they are in an Operation group.

Bug Fixes
  • Opening the Inventory Panel with the button on the Menu Bar now always correctly displays the reverse engineering button.
  • Inviting a new player to a guild no longer causes the member list to display incorrectly.

Miscellaneous Bug Fixes
  • Corrected an issue with older ATI cards that could cause the game to render as a black screen.
  • Falls on the Republic and Imperial Fleets that should lead to death now properly do so. Players who die on the Fleets now respawn at the appropriate med center.
  • Corrected an issue that could cause the game to crash during area transitions.
  • Fixed a bug that could cause players to fall through the world during or after a conversation or cinematic.

 

Allgemeine Diskussionen -> Anmerkungen zu den Veränderungen bei Biochemie und Cybertech im Spiel-Update 1.1
Beitrag von GeorgZoeller am 13.01.2012 um 12:26 Uhr

Ein paar von euch haben bereits in den Patch Notes für das Spiel-Update 1.1 gesehen, dass wir einige Anpassungen bei verschiedenen violetten, mit Biochemie und Cybertech hergestellten High-End-Gegenständen vorgenommen haben. Um es einfach auszudrücken, wir haben ihren Einfluss auf das Spiel verringert und möchten euch gerne erklären warum das nötig war.

Die mit Biochemie hergestellten Medipacks waren zu gut. Tatsächlich waren sie sowohl durch die Menge an Heilung, die man durch sie bekommen hat (oft mehr als die Hälfte der Lebenspunkte des Charakters), als auch durch die Frequenz in der man sie nutzen konnte (alle 90 Sekunden!) viel zu gut. Das hat das Spiel für alle anderen negativ beeinflusst. Wir haben die Diskussionen sowohl innerhalb als auch außerhalb des Spiels genau verfolgt, in denen oft gesagt wurden, dass alle Spieler, die nicht Biochemie als Handwerksfertigkeit nehmen würden, „blöde“ und „Gimps“ wären. Das weist für uns darauf hin, dass einige wenige Spieler, für die der Wettbewerb das Wichtigste im Spiel ist, andere Spieler vom Endgame ausgeschlossen haben, wenn sie nicht Biochemie genommen hatten.

Cybertech Granaten konnten vor allem in Kombination mit zusätzlichen Power-ups und Buffs einen deutlich höheren Schaden in kurzer Zeit verursachen als uns lieb war, und konnten PvP-Begegnungen damit schneller beenden als von uns vorgesehen war. Tatsächlich testen wir intern gerade weitere Änderungen an Klassen und Stims, um in einem zukünftigen Patch die Tatsache anzugehen, dass einige in einem PvP-Kampf viel schneller als erwartet ihre Gegner besiegen können.

Wir möchten nicht, dass eure Wahl der Handwerksfähigkeit zu einer Voraussetzung für die Teilnahme an PvP und dem Endgame-Content wird. Natürlich möchten wir, dass Spieler, die viel Energie in ihre Handwerksfähigkeit stecken, davon auch etwas haben. Wir wollen aber nicht, dass eine oder zwei Handwerksfähigkeiten de facto zum „must have“ für jeden werden. Und das ist es, was hier passiert ist.

Wir sind immer sehr vorsichtig mit derlei Änderungen und verstehen natürlich, dass es für einige Spieler frustrierend sein kann, wenn wir sie vornehmen. Bitte bedenkt, dass wir diese Änderungen nicht machen, weil wir Freude daran haben, an euren Charakteren herumzuschrauben, sondern weil wir für alle ein Spiel schaffen möchten, das ihnen Spaß macht.

Uns ist klar, dass die Leute, die wegen der oben beschriebenen Dinge ihre Handwerksfähigkeit geändert haben, nicht besonders glücklich sein werden über diese Änderungen – und auch wenn es für uns einfach wäre so etwas zu sagen wie “so ist das halt in MMOs”, machen wir uns diese Entscheidungen nicht leicht und gehen dabei sehr vorsichtig vor. Gleichzeitig hat das Feedback der Spieler und die Daten, die wir von hunderten Servern gesammelt haben, es sehr klar gemacht, dass wir dieses Problem jetzt angehen müssen, wo erst ein sehr kleiner Teil der Spieler im Endgame sind und die große Mehrheit sich im 20er Levelbereich befindet, um die Anzahl der betroffenen Spieler möglichst gering zu halten.

Zu lang? Nicht gelesen? Viele schöne Worte für “wir nerfen Biochemie und Cybertech Endgame Produkte” weil sie so gut waren, dass die Spieler angefangen haben sie als Pflichtvoraussetzung anzusehen. Eure Wahl der Handwerksfähigkeit sollte nicht der entscheidende Faktor sein, um festzulegen ob ihr am Endgame Content teilnehmen dürft oder dabei erfolgreich sein könnt. Wir glauben immer noch, dass Biochemie und Cybertech sehr wertvolle Crew-Fähigkeiten sind, vor allem wenn man die Menge an Credits bedenkt, die Spieler mit diesen Handwerksfähigkeiten über das GHN machen ... sie sind aber nicht mehr länger das „goldene Ticket“ zum Eintritt in den Endgame Content.

Gruss ins Heimatland
Georg

 

Discussion générale -> Notes au sujet de la biochimie et la cybernétique dans la mise à jour 1.1
Beitrag von GeorgZoeller am 13.01.2012 um 12:25 Uhr

Comme certains d’entre vous ont pu le remarquer dans les notes de mise à jour pour la 1.1, nous avons fait quelques ajustements à certains objets de haut niveau « violets » fabricables par le joueur, avec les compétences d’équipage biochimie et cybernétique. Pour faire simple, nous avons réduit leur impact sur le jeu, et je voulais vous expliquer pourquoi c’était nécessaire.


Les médipacs confectionnés avec la biochimie étaient trop bons. En fait, ils étaient trop bons non seulement par les soins qu’ils fournissaient (souvent plus de la moitié de la vie d’un personnage) et la fréquence à laquelle ils pouvaient être utilisés (toutes les 90 secondes !). Cela avait un impact négatif sur le jeu pour les autres joueurs. Nous avons suivi de nombreuses discussions, à la fois en jeu et en-dehors de celui-ci, où les joueurs ne prenant pas la compétence biochimie étaient vus comme « stupides » qui « se tiraient un coup de blaster dans le pied ». Ceci indique qu’un petit nombre de joueurs portés sur la compétition refusaient l’accès au contenu de haut niveau à d’autres en se basant sur la possession ou non de la compétence biochimie.

Les grenades de cybernétique avaient un potentiel de dégâts éclair plus important que désiré et entraînaient une résolution des confrontations joueur contre joueur plus rapide que prévue, particulièrement lorsque ces grenades étaient utilisées en conjonction avec d’autres bonus ou améliorations temporaires. En fait, nous sommes en train de tester en interne des changements supplémentaires à apporter aux classes et aux consommables pour régler lors d’une prochaine mise à jour les problèmes d’élimination plus rapide que prévue dans les combats joueur contre joueur.

L’intention dans la conception du jeu était que votre choix de compétence de confection ne doive pas devenir un prérequis ou un mécanisme de « sélection » pour participer au contenu à caractère compétitif (JcJ) et aux défis de haut niveau et de fin de jeu. Nous voulons évidemment que les joueurs s’investissant dans la confection soient récompensés pour leurs efforts, mais nous ne voulons pas qu’une ou deux compétences de confection deviennent de fait des « incontournables » pour tous, ce qui est ce qui s’est passé ici.

Nous sommes extrêmement prudents avec ce genre de changements, et nous comprenons qu’ils puissent être frustrants pour nous joueurs. Veuillez comprendre que nous effectuons ces changements non pas parce que nous aimons ruiner vos personnages, mais parce que ceux-ci sont nécessaires pour garantir à tous un terrain de jeu intéressant et équilibré.

Cependant, nous comprenons que ceux qui ont changé de compétence à cause des évènements décrits ci-dessus seront sans doutes mécontents du changement. Bien qu’il soit facile de dire « c’est ce qui arrive dans les MMO », apporter des modifications comme celles-ci est un processus dans lequel nous sommes très prudents. Les retours des joueurs et les données accumulées sur des centaines de serveurs ont montré de manière très claire que ce problème devait être réglé maintenant, tandis que seule une minorité de joueurs a atteint le niveau maximum et que la majorité des joueurs est aux alentours du niveau 20, afin de minimiser le nombre de joueurs touchés.


En résumé : un bel emballage pour dire « on a rééquilibré les objets de haut niveau de biochimie et cybernétique » car ceux-ci étaient tellement bons que les joueurs commençaient à les considérer comme indispensables. Votre choix de compétence ne devrait pas être le facteur décisif pour votre participation, ou votre succès à haut niveau. Nous pensons toujours que biochimie et cybernétique sont des compétences qui valent le coup, surtout considérant la fortune que ces joueurs peuvent amasser sur le Marché galactique... Elles ne constituent plus cependant le « ticket doré » donnant accès au contenu de haut niveau.
 

General Discussion -> Notes on BioChem and Cybertech in Game Update 1.1
Beitrag von GeorgZoeller am 13.01.2012 um 12:23 Uhr

As some of you may have already noticed from our patch notes for Game Update 1.1, we’ve made adjustments to several high-end, purple, player crafted items on the BioChem and Cybertech professions. Simply put, we reduced their overall impact on gameplay and I wanted to explain why it was necessary.


BioChem crafted medical kits were too good. In fact, they were too good both in the amount of healing they provided (often more than half a character’s health) and the frequency they could be used (every 90 seconds!). This was negatively impacting the game for everyone else. We’ve seen significant chatter both in and out of game about how players not picking up the BioChem professions would be ‘stupid’ and ‘gimping themselves’. This indicates that a small number of competitive players have been denying access to high end content based on whether a player has the BioChem Crew Skill.


Cybertech grenades, especially when stacked with additional power-ups and other temporary buffs, were creating combat damage burst potential higher than we were comfortable with and caused player versus player engagements in the game to resolve faster than intended. In fact we have additional changes to classes and consumables currently in internal testing to deal with faster than anticipated kill times in player versus player combat in a future patch.



The design intent for the game is that your choice of crafting profession should not become a requirement or ‘gating’ mechanism for participating in competitive content (PvP) and high end endgame challenges. While we certainly want players that engage in the crafting game to reap rewards for their effort, we don’t want one or two crafting professions to become the de facto ‘must have’ choice for everyone, which is what happened here.


We are extremely careful with this type of change, and understand that it can be frustrating for our players when we make them. Please understand, we make these changes not because we like to mess with your character, but because they are required to ensure a level and fun playing field for all players of the game.

At the same time, we understand that people that changed their profession because of the events described above will likely be unhappy about these changes – and while it’s easy to say ‘that’s how it goes in MMOs’, making modifications like this is something we’re always cautious about doing. At the same time, both player feedback and the data gathered from hundreds of servers made it very clear that this issue needed to be dealt with decisively now with only a small minority of players at endgame level and the vast majority of our characters in their 20s to minimize the number of affected players.


TL;DR: Fancy words for ‘we nerfed BioChem and Cybertech endgame products’ because they were so good that players started considering them mandatory. Your choice of profession is not supposed to be the deciding factor for participation and success in endgame content. We still believe that BioChem and Cybertech are very worthwhile Crew Skills, especially considering the significant fortune players with these professions are able to realize on the GTN... they are however no longer the ‘golden ticket’ into endgame content.

 

General Discussion -> Kaon Under Siege
Beitrag von CourtneyWoods am 13.01.2012 um 11:39 Uhr

Kaon, a small world in the Tion Hegemony, is under siege. An outbreak of the Rakghoul plague has killed countless citizens while turning others into twisted monsters. In the midst of this chaos a small group of survivors have been able to fend off the Rakghouls, but their time is running out. Watch as a Republic assault team makes their way through Kaon, fighting waves of Rakghouls to find the survivors and learn the cause of the outbreak.

Watch Now
 

Public Test Server -> Public Test Server Update 1/12
Beitrag von AmberGreen am 13.01.2012 um 11:33 Uhr

Quote:
Originally Posted by Bobbadafette
i cant play, i press play but it keeps canceling out, are the servers still down?
The Public Test Server is currently online. You can always check the status of your server on the Server Status Page, and this includes the Public Test Server.

Please note that we have posted about brief downtime for Public Test Server sometime today. This thread will be closed, and please watch for new updates an information in the launcher in the new post.

Thanks for helping us test new content!

 

Public Test Server -> Public Test Server Downtime - 1/13
Beitrag von AmberGreen am 13.01.2012 um 11:27 Uhr

Today, January 13th, we will be performing a brief server restart for the Public Test Server. During the downtime, we will implement an additional patch that will include more changes and bug fixes for Game Update 1.1. Please watch for additional patch notes to be posted along with the new patch.

We look forward to your continued feedback and bug reports, and thank you for testing Star Wars™: The Old Republic™!

 

General Discussion -> Missing Exclusive Digital Items
Beitrag von JovethGonzalez am 12.01.2012 um 19:08 Uhr

For those of you that have claimed a code for any of the items listed below and have not picked up your items from your in-game mail, we are aware that a small percentage of players may find that their items have disappeared. Rest assured that we will be reissuing these items to those players affected very soon.

The following items may be affected by this:

• Any exclusive digital items from the Collector’s Edition.
• Any exclusive digital items from the Digital Deluxe Edition
• Any exclusive digital items from pre-ordering Star Wars: The Old Republic
• Any exclusive digital items from a Star Wars: The Old Republic Razer Gaming Peripheral

Thank you

 

Public Test Server -> Public Test Server Update 1/12
Beitrag von AmberGreen am 12.01.2012 um 17:20 Uhr

Today, January 12th, we will be performing a brief server restart for the Public Test Server. During the downtime, we will implement a new patch that will include additional changes and bug fixes for Game Update 1.1. Please watch for additional patch notes to be posted tomorrow.

We look forward to your continued feedback and bug reports, and thank you for testing Star Wars™: The Old Republic™!

 

Public Test Server -> Report a bug?
Beitrag von AmberGreen am 12.01.2012 um 15:34 Uhr

Hello there!

While we always have our eye out for major game breaking issues, you'll find that game updates fix many bugs that can be considered small, like the examples below:
  • Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics.
  • Corrected a typographical error in the "Additional Commands" context menu option.

Your reports are absolutely welcome, and we encourage you to detail problems that you find when playing. The live game servers have always allowed for bug reporting by using /bug or by going to your Customer Help Request Center ("?" at the top of your UI) and selecting "Create Ticket" and then detailing your issue with "Bug Report" as your ticket type.

Furthermore, for the Public Test Server forums:

Quote:
Originally Posted by AmberGreen

At this time, we will not be providing Customer Support for the Public Test Server. Attempts to file in-game will result in an error and will not be processed. However, we encourage you to use these forums for feedback and bug reporting. All gameplay policies are still in place; inappropriate or abusive players will not be tolerated on the Public Test Server, and we ask that you please report this behavior to Customer Support here.
Thank you very much for your diligence, reports, and feedback.

 

Customer Service -> Pretty disgusted with BIOWARE atm ... deleted all my names??
Beitrag von DavidBass am 12.01.2012 um 15:26 Uhr

Folks, as we're assisting Dakota_Faith via PM now and ensuring that all her characters are present and accounted for, we're going to close this thread.

As a reminder, in order to get assistance we always ask that you contact Customer Service with as much information as possible. Without doing so, it makes it very difficult for us to track and resolve your issues. Thanks!

 

Customer Service -> Pretty disgusted with BIOWARE atm ... deleted all my names??
Beitrag von DavidBass am 12.01.2012 um 14:43 Uhr

Quote:
Originally Posted by Dakota_Faith
2605677

thank you
All of the characters you listed in this thread are on the account you used to submit that in-game ticket. The characters are located on the Kath Hound server. Note that the account you used to submit a ticket in-game is NOT the Dakota_Faith account.

If you have a specific character on a specific server you are missing, let me know what the name was and where it was and I will be happy to track them down for you.

 

Customer Service -> Pretty disgusted with BIOWARE atm ... deleted all my names??
Beitrag von DavidBass am 12.01.2012 um 14:30 Uhr

Dakota, can you please give me the ticket # of the ticket you submitted to Customer Service so I can help you out?
 

General Discussion -> 2012 Events Feedback
Beitrag von DavidBass am 11.01.2012 um 09:42 Uhr

Hi everyone!

With 2012 finally here (and the launch of the game behind us), it’s now time for us to start planning events this year. While we’ve begun putting together plans for things we’d like to do at conventions and shows around the world, we wanted to reach out to you, the members of our community, to get your thoughts about what you’d want to see at these events.

Now bear in mind, we know many of you will want to see new content and game features showcased at events – and in some cases, you will. However, you don’t need to ask us for that as we already know it’s desired – and exactly what does and doesn’t get shown will be in the hands of the development team (and subject to the development schedule!).

While we haven’t announced the events we’re attending yet, we’ll be present at many of the shows we were at in 2011. We’re also planning on attending a bunch of additional events. What we do at these events will be varied, from having a full booth to doing Community meet-ups and panels, but our goal is to bring The Old Republic to a lot more people – and meet as many of our community as possible throughout the year!

With that in mind, we want to hear your thoughts. To get you started, here are some questions we’d love to get your feedback on.
  1. What would you want to see at a show this year? (Examples might include PvP tournaments, Q&As at the booth, photo opportunities)
  2. What topics would you like to see covered on panels? Specific areas of the game? General roundtables with the developer team? Voice actors?
  3. If a show is in your area, would you be likely to attend a Community Meet & Greet outside the show itself?

Thanks in advance for all your great feedback!

 

Spoilers -> HK-51: How do you get him on hoth
Beitrag von DanielErickson am 12.01.2012 um 08:26 Uhr

Hey folks,

I just wanted to clarify: There is no quest for an HK companion currently in the game. I have seen people claiming sightings but these are incorrect. The information you're seeing is from data mining sites that deep dive into files that - as many of you correctly pointed out - are often shells for future work or parts of the game that were removed. Always read any of these with a healthy degree of skepticism.

Hope that helps!

Daniel Erickson

 

Discussion générale -> Fonctionnalité "écrire dans le forum" temporairement désactivée
Beitrag von LarsMalcharek am 12.01.2012 um 02:14 Uhr

Nous avons temporairement désactivé l’écriture de messages sur le forum de*Star Wars™: The Old Republic™.*

Nous mettrons ce message à jour lorsque l’écriture de messages sera réactivée, et nous excusons par avance pour toute gêne occasionnée. Merci de votre patience !

 

Allgemeine Diskussionen -> Schreiben im Forum“ vorübergehend nicht verfügbar
Beitrag von LarsMalcharek am 12.01.2012 um 02:14 Uhr

Liebe Spieler!

Wir haben vorrübergehend das Schreiben von Beiträgen im Forum für alle Mitglieder der Star Wars™: The Old Republic™-Community deaktiviert.

Wir werden euch in diesem Thread informieren sobald es wieder möglich ist Beiträge zu schreiben, und entschuldigen uns für entstandene Unannehmlichkeiten.

Vielen Dank für eure Geduld!

 

General Discussion -> Forum Posting Temporarily Disabled
Beitrag von LarsMalcharek am 12.01.2012 um 02:12 Uhr

Hello everyone!

We have temporarily disabled posting for all community members on the*Star Wars™: The Old Republic™ Forums.

We will update this thread when posting has been enabled again, and we apologize for any inconvenience.

Thank you for your patience!

 

Classes -> Cover exploit against Force Leap/Charge has to change
Beitrag von GeorgZoeller am 11.01.2012 um 19:36 Uhr

Let me be completely clear here:

The behavior you describe is a legitimate ability for the cover classes, it absolutely works as designed. While in cover state (which does NOT require physical cover to be present), they cannot be charged or leaped at. Gunslingers/Snipers also gain a 20% defense bonus while in cover.

The additional bonus of having physical cover (e.g. kneeling behind an object breaking line of sight to the attacker) is that normal ranged attacks will not hit you unless you expose yourself to the attacker (e.g. by shooting them).

TL;DR: Works as Designed.

 

Crew Skills -> Slicing post-nerf, please look at the numbers BW
Beitrag von DamionSchubert am 11.01.2012 um 18:41 Uhr

Let's get the obvious thing out of the way - slicing was giving too much money, and this needed to be corrected. A bug snuck through launch that resulted in some lockboxes giving out far more cash than our magic spreadsheets said they were supposed to give. The end result was that our economy was getting flooded with credits, which risks causing massive inflation in the economy. Players were abandoning other crafting skills for slicing which was causing the problem to feed on itself. Economic issues are tricky - once you let the horse out of the barn, it's pretty hard to coax it back in - and its important that the dev team jump on these issues as quickly as we can.

Once we corrected the issue, the math started to fall into line, which is to say the metrics of our economy started to match what we expected slicers to have. It's important to note that, while slicing was always meant to be a little more casual, and less wedded to the other crafting skills than the other gathering skills, it was never meant to be a Magic Money Machine. Slicing is still profitable, I promise - the metrics are showing that slicers still do quite well - but it's no longer profitable to the degree where you were a moron if you chose any other Crew Skill.

Are we done balancing? This being an MMO, you're never done balancing, and we will continue to monitor Slicing and the other endgame skills to ensure they are fulfilling their stated purpose inside the game mechanics, useful to the players who choose them, and healthy contributors to the economy as a whole. It is not unlikely that all Crew Skills will get further adjustments once the game and economy has matured and metrics points out a strong need. Once this happens, I promise we'll make a better effort to let players know the rationale of the changes we're making as we're making them.

 

General Discussion -> Dungeon Finder Needed Badly.
Beitrag von DamionSchubert am 11.01.2012 um 18:41 Uhr

Improving our LFG system is high on the list of features that Systems Design wants to add to the game. We want this to be good not just for helping people find Flashpoints and Operations to run, but also other multiplayer content like heroic missions. A key emphasis will be on advertising for specific role needs (healer, tank, DPS). This feature is currently in the design stage, and once this feature has moved beyond this to a development stage and has a firm ETA, I'll be coming back to you guys to give more details.

We've known we would need to revisit this feature for a while. In the level-up game, finding players isn't too rough because, with few exceptions, everyone in that level band is either on your planet or on the fleet. Once more and more players hit endgame, and are spending their time in more places, the need for this feature is going to increase. Note that right now, high level players have the opposite problem - there aren't enough other players up there to group with. This problem will dissipate as the game ages, and more players reach the later levels.

That being said, our design team doesn't philosophically believe that cross-server Flashpoints are good for the game at this stage in the game's lifespan. There is huge social pressure to not be a jerk that goes away when the odds that you will never see these people again is high. I'm not saying never - there may come a time in the future where we reevaluate this - but at least in the short term, we believe this will cause more damage to the community than good.

 

Customer Service -> Information Request: PC consistently or even periodically resets itself during SWTOR
Beitrag von JovethGonzalez am 11.01.2012 um 18:39 Uhr

Hi everyone,

in an effort to organize the info that we receive, we ask that you follow the template from the original post when responding, to make it easier for us to go through all of your data. Thank you!

Quote:
Originally Posted by E6-W1
Hello everyone,

If your PC has consistently or even periodically resets itself during SWTOR gameplay then we require the following information to investigate this further:
  1. Information from the windows event log.
    1. http://windows.microsoft.com/en-US/w...n-Event-Viewer
    2. http://support.microsoft.com/kb/308427
    3. http://windows.microsoft.com/en-US/w...n-Event-Viewer


  2. Any results from the diagnosing hardware failures steps below.

    1. Run chkdsk via the Windows Command Prompt
      1. Open the Windows Start Menu
      2. Type ‘cmd’ in the search bar, choose the program showing up and right click and choose 'Run as administrator'
      3. Type in the upcoming command prompt CHKDSK <drive>: /f /r; where drive is your drive letter – normally C: for the system disk.
      4. You need to do a restart to have the check and repair function working.

    2. Please check now your system memory for possible errors
      1. Run the Windows Memory Diagnostic tool from http://oca.microsoft.com/en/windiag.asp
      2. Run the tool according to Microsoft’s directions
      3. If errors are detected, please remove/replace the affected memory.

    3. Check your Power Options to avoid ‘sleep’ settings
      1. Open the Windows Start Menu.
      2. Select ‘Control Panel’
      3. Select 'Hardware and Sound'
      4. Select ‘Power Options’
      5. Set your plan to ‘High Performance’ or if you have a custom plan, change the ‘Put the computer to sleep:’ to ‘Never’.

  3. Please include the following as well in your replies:
    1. Your DXDiag in spoiler tags.
    2. If you are aware of this information, GPU and CPU temperatures during gameplay and right before the game shutdown.
    3. If you have checked for a memory module failures, or any other hardware failures.
    4. Any information you can provide about your power supply – how old is it, what is its watt rating?
    5. Any potentially helpful information about triggers:
      1. Were you on character select, server select or in-game?
      2. If in-game, what were you doing at the time of the reset?
      3. Is it possible the screensaver turned on at the moment of the reset

    Please only respond to this thread if you are experiencing this exact issue!
    We also ask that you keep the info that you submit as close to the template above as possible.
Thanks!

 

General Discussion -> Why is there a copy protection system in the graphics, and is it crippling the game?
Beitrag von StephenReid am 11.01.2012 um 18:33 Uhr

Everyone, after discussion with the client team I'd like this rampant speculation (and in some cases, scaremongering) to stop now, please. After this post I'll be locking this thread to prevent further confusion.

Let’s give you a few details gathered from discussion with the client team:

- We are not using any form of 'remote rendering' as has been suggested in this thread. Nothing is being pushed from 'server farms' or anything similar. The research paper linked to in the original post is not related in any way to any aspect of our game client.

- The game client uses two processes that talk to each other. They do not communicate outside of your PC.

- None of these processes are for copy protection of any kind.

- The size of the client dropped during Game Testing as we optimized the client size, removing files that were not being used by the game, but were still in the client. This is a completely normal process for a game in development. With many people needing to download the game, obviously it’s in our interest to reduce the client size where we can.

I’d also like to state, for the record, that none of what is being discussed here is related to our texture rendering in-game. While I understand the temptation to try to connect two different things, it doesn't apply here.

Thanks for your patience while we looked into this.

 

Customer Service -> Information Request: Consistent crashing to desktop
Beitrag von JovethGonzalez am 11.01.2012 um 18:28 Uhr

Hi folks! In order to help us read through all of your information, please keep the data that you provide as organized as possible. We'd like for you to keep the format of the questions that we asked at the start of this thread:

Quote:
Originally Posted by A1-Q5
Hi guys,

For those of you that have encountered consistent crashing to desktop during your game play, please reply to this thread with the following information:
  1. Frequency of crashing – how many crashes, how often?
  2. Your DXDiag in Spoiler tags
  3. Any potentially helpful information about crash triggers, what you are doing before a crash, etc.
  4. Please specify that this is indeed a crash to desktop, not a disconnect to server select screen or a logout to character select.

In an effort to keep your data organized and easy to read, please respond to the questions above in the same format!
Thanks.
Thank you!

 

Customer Service -> Information Request: System Locks Up
Beitrag von JovethGonzalez am 11.01.2012 um 18:23 Uhr

Hi folks,

in an effort to organize the information that we are trying to collect, please only post here if your system is locking up (aka freezing), forcing you to restart.

Also, please limit yourself to responding to the questions as formatted below:


Quote:
Originally Posted by A1-Q5
Hello everyone,

If you have encountered system lock ups during gameplay please reply to this thread with the following information:
  1. Frequency of issue – how often does this occur?
  2. Can you use alt+F4 to close the game window, or alt+ctrl+delete to force close it from the task manager? i.e. is this a system or a game lockup.
  3. Your DXDiag in spoiler tags.
  4. Any potentially helpful information about crash triggers, what you are doing before a crash, etc.

Thanks.
Thank you!

 

Allgemeine Diskussionen -> Nachgeholte Wartungsarbeiten am 12. Januar 2012
Beitrag von JovethGonzalez am 11.01.2012 um 17:56 Uhr

Liebe Spieler,

Wir werden die am Dienstag ausgefallenen Wartungsarbeiten am morgigen Donnerstag, den 12. Januar 2012 nachholen. Alle Spielserver werden deshalb von 9 Uhr MEZ bis um 13 Uhr MEZ nicht verfügbar sein. Wir gehen davon aus, dass diese Arbeiten nicht länger als vier Stunden dauern werden, aber behalten uns eine Verlängerung vor.

Nachgeholte Wartungsarbeiten

Datum: Donnerstag, der 12. Januar 2012
Zeit: 9 Uhr MEZ bis 13 Uhr MEZ

Während dieser Zeit werden alle Spielserver nicht erreichbar sein. Wir gehen davon aus, dass diese Arbeiten nicht länger als sechs Stunden dauern werden, aber behalten uns eine Verlängerung vor.

Viele Dank für eure Geduld, während wir daran arbeiten Star Wars™: The Old Republic™ weiter zu verbessern.

 

Discussion générale -> Maintenance décalée: 12 Janvier 2012
Beitrag von JovethGonzalez am 11.01.2012 um 17:54 Uhr

Bonjour à tous,

Nous voulions vous informer que la maintenance de jeudi dernier a été décalée à demain, 12 janvier. Tous les serveurs seront indisponibles à partir de 9H00 à 13H00 (heure de Paris). Cette maintenance ne devrait pas prendre plus de 4 heures mais pourrait être prolongée.

Maintenance décalée

Date : jeudi 12 janvier 2012
Horaires : de 9H00 à 13H00

Tous les serveurs seront indisponibles pendant cette période. Cette maintenance ne devrait pas prendre plus de 4 heures.

Nous vous remercions de votre patience pendant la durée de cette maintenance.

 

General Discussion -> Rescheduled Maintenance: January 12, 2012
Beitrag von JovethGonzalez am 11.01.2012 um 17:52 Uhr

Hi everyone,

We wanted to let you know that we have rescheduled last Tuesday’s maintenance for tomorrow, January 12th. All game servers will be offline starting from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET). This maintenance is expected to take no more than four hours, but could be extended.

Rescheduled Maintenance

Date: Thursday, January 12th, 2012
Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) to 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET).

All game servers will be offline during this period. This maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

 

General Discussion -> [Official High Resolution Textures Post] Can we get a clarification on this?
Beitrag von StephenReid am 11.01.2012 um 17:46 Uhr

Quote:
Originally Posted by Xreasonz
This was how they look during BETA up to the final weekends of testing.

http://media.giantbomb.com/uploads/3...lmorra__9_.jpg

It was stated in the beta forums which are now gone that they were removing high-res textures in order to cut down the amount of data the players needed to download for the final weekends of test. After a number of player voiced their concerns over the suddenly lower textures in the game they stated that the final game will look much better and not to worry.
That screenshot is from a cinematic in-game. As stated, cinematic scenes use high resolution textures because we have control over how many characters are rendered on-screen at once. This is how the game was always intended to look in cinematics. We did not 'remove' high resolution textures - they were always in the game for use in cinematics.

With that said, thank you for all of your responses. We understand everyone's desires around this issue, and although it's not going to be an overnight fix, as mentioned we're working on addressing this. Many of the suggestions you have made are similar to potential changes the development team is investigating.

I rounded up the development team once more and had another discussion, and wanted to update you with a better timeline and some more precise details on what we're doing right now.

The first major changes will be in our next major Game Update, which will have the version number of 1.2. Those changes will bring greater visual fidelity to your character and those around you, but will still allow for good performance in situations where a lot of characters are on-screen at once. In other words, for those screenshots of your character in their best gear, you should see a marked improvement.

Other potential changes are being discussed right now – as I said, many of which are similar to changes suggested by many of you. As usual, you’ll see these sorts of changes on our Public Test Server before they make it into the live game. Right now we cannot commit to a live date for the 1.2 Game Update, but it will be within Q1 2012.

 

Customer Service -> Update and Information Request: Error Code 9000
Beitrag von JovethGonzalez am 11.01.2012 um 17:27 Uhr

Please try to only respond to this thread by answering these questions, as formatted. This will help us look through the responses much faster. Thank you!

1. Name of the server where you encounter disconnects
2. Day and time of a 1-2 hour block where you disconnected on average more than once every 15 minutes. (remember to tell us timezone!) We’re looking these up in the logs, so the more specific you can be the better!
3. Have you been receiving the disconnects continually? Are they during particular times of the day? Has it been consistent since launch? Do they tend to group up?
4. How reliably can you reproduce the disconnects? 100%? 75%?
5. Are you on a wired or wireless connection? If wireless, what brand and model of router are you using?
6. Do you share the network connection with others? If so, do they play SWTOR, and have they also experienced disconnects? Are their disconnects at the same time as yours?
7. What version of Windows are you running? Are you running 32 or 64 bit?
8. Are you running any antivirus or firewall programs or any other network filtering program?
9. Would you be willing to be contacted by a BioWare developer and work through some debugging steps hands on with us (most likely via phone)? If so, what timezone are you in?

 

Customer Service -> Information Request: Error Code 9000
Beitrag von JovethGonzalez am 11.01.2012 um 16:59 Uhr

As promised, here is an updated response from one of our programmers. I am closing this thread in order to better track it in the new thread. Thanks again for your patience on this
 

Customer Service -> Update and Information Request: Error Code 9000
Beitrag von JenHarkness am 11.01.2012 um 16:51 Uhr

Hi guys! Thank you for helping us in trying to track down these issues. We are actively working on the disconnects, and I wanted to take a minute to update you all on what we’ve been up to, what our plans are for the next steps, and what additional information we’d like to get from you.

First, let me tell you a bit about Error Code 9000 – unfortunately, it’s a pretty generic error. It means that for some reason, the server hasn’t heard from the client for over 30 seconds. That’s why a lot of you are seeing the latency meter go into the red just before the disconnect happens, because the connection isn’t getting information through. However, that means that there can be any number of reasons that the error can show up. It could be something on our end like a flaky router, something on your end like a bad wireless or antivirus, or something in between like an ISP throttling traffic. For all the people posting here, there are probably dozens of different causes, but we do think that there is one issue that is hitting most people, which shows up as repeated disconnects every few minutes with a latency spike just before the disconnect.

Over the last few weeks, we’ve been tweaking some of our network parameters to try to isolate the specific networking errors and also adding a lot of debugging information to our logs. Our goal is to correlate who gets hit by the problems, when they get hit, and what things they have in common. We’ve got another change we’re going to be trying soon (we have to make sure we don’t break things while we’re fixing other things) but we’d also like to get some additional information from you guys. We’ve got a new and much more specific list to fill out, and the last item is particularly important. We’d like to pick a few tech-savvy folks to get contacted by our networking and server engineers and walk through some debugging steps to try to nail down where the issue is happening. If you’re willing to work with us, please let us know on this thread and we’ll contact you to follow up. (CS will have any info that we’ll need).

Believe me, we want to get this resolved and we’re doing everything we can to try to make that happen!

Information we need:

1. Name of the server where you encounter disconnects
2. Day and time of a 1-2 hour block where you disconnected on average more than once every 15 minutes. (remember to tell us timezone!) We’re looking these up in the logs, so the more specific you can be the better!
3. Have you been receiving the disconnects continually? Are they during particular times of the day? Has it been consistent since launch? Do they tend to group up?
4. How reliably can you reproduce the disconnects? 100%? 75%?
5. Are you on a wired or wireless connection? If wireless, what brand and model of router are you using?
6. Do you share the network connection with others? If so, do they play SWTOR, and have they also experienced disconnects? Are their disconnects at the same time as yours?
7. What version of Windows are you running? Are you running 32 or 64 bit?
8. Are you running any antivirus or firewall programs or any other network filtering program?
9. Would you be willing to speak with a BioWare developer on the phone and work through some debugging steps hands on with us? If so, what timezone are you in?


 

Customer Service -> Information Request: Error Code 9000
Beitrag von JovethGonzalez am 11.01.2012 um 16:49 Uhr

Quote:
Originally Posted by Nutek
Appreciate the response. More of these would have alleviated a lot of the bad feeling here I think.

Not being able to play is annoying, but feeling ignored by the people you are paying to play is much worse.

Could we please be kept updated with progress, even if it is not yet fixed?
Absolutely. This has been a priority for us, but because this issue is too complex to resolve immediately, our programmers have been working on ways to pinpoint a solution. You can expect a response here in the forums very soon from one of them
 

General Discussion -> 2012 Events Feedback
Beitrag von DavidBass am 11.01.2012 um 09:42 Uhr

Hi everyone!

With 2012 finally here (and the launch of the game behind us), it’s now time for us to start planning events this year. While we’ve begun putting together plans for things we’d like to do at conventions and shows around the world, we wanted to reach out to you, the members of our community, to get your thoughts about what you’d want to see at these events.

Now bear in mind, we know many of you will want to see new content and game features showcased at events – and in some cases, you will. However, you don’t need to ask us for that as we already know it’s desired – and exactly what does and doesn’t get shown will be in the hands of the development team (and subject to the development schedule!).

While we haven’t announced the events we’re attending yet, we’ll be present at many of the shows we were at in 2011. We’re also planning on attending a bunch of additional events. What we do at these events will be varied, from having a full booth to doing Community meet-ups and panels, but our goal is to bring The Old Republic to a lot more people – and meet as many of our community as possible throughout the year!

With that in mind, we want to hear your thoughts. To get you started, here are some questions we’d love to get your feedback on.
  1. What would you want to see at a show this year? (Examples might include PvP tournaments, Q&As at the booth, photo opportunities)
  2. What topics would you like to see covered on panels? Specific areas of the game? General roundtables with the developer team? Voice actors?
  3. If a show is in your area, would you be likely to attend a Community Meet & Greet outside the show itself?

Thanks in advance for all your great feedback!

 

General Discussion -> 2012 Events Feedback
Beitrag von DavidBass am 11.01.2012 um 15:46 Uhr

Quote:
Originally Posted by engrey
Forgot to add, please consider making the play time much shorter than it was at PAX East. Due to the number of people that wanted to play the game, those that did not get to the booth within the first three minutes of the floor opening could not play.
PAX East was an anomaly, and I mean that in a good way. The specific goal of that event was to show everyone that yes, we were in fact an MMO, and we did that by letting people see some of our favorite Flashpoint content. The crowds we got were something we were completely blown away by, and if you followed the other shows we visited in 2011, you'd see that we adjusted accordingly by having shorter demos, more machines, and getting as many people through the booth as possible. So compared to the 8-hour lines you saw at PAX East, every other show had lines that were no longer than an hour or two.

That being said, I'm curious to hear more opinions on this topic. In a situation where we had future content to show (which would not be most shows, remember), would you prefer a chance to play through the majority of the new content, knowing that it was less likely you'd actually get a chance to play it, or would you prefer a shorter content tease, with a much higher chance of getting to play at all?

 

Customer Service -> Horrid FPS
Beitrag von JovethGonzalez am 11.01.2012 um 15:27 Uhr

Quote:
Originally Posted by Kractoa
This is the most ive ever seen a bioware rep post since this game launched. Did you escape or something. If you had posted more like you just have done earlier people would not have been as upset
We're here, watching and responding when we can. Something handy to keep bookmarked is our devtracker: http://www.swtor.com/community/devtracker.php (it works best with IE). You can see that we're actually quite active in these forums
 

Customer Service -> Horrid FPS
Beitrag von JovethGonzalez am 11.01.2012 um 15:21 Uhr

Quote:
Originally Posted by Adryn
Thank you very much, i'm sure we're all very grateful for a response, even if the gratitude doesn't always appear to be very forth coming. I'm sure by this point you guys must draw straws to see which one will be sent out into the battlefield and i don't envy you guys.
I'm glad to hear its still a priority and that we'll hear something soon..yes you will be held to that
Thanks for the kind words! Don't worry, I've got my level 50 armor on.
 

Customer Service -> Horrid FPS
Beitrag von JovethGonzalez am 11.01.2012 um 15:17 Uhr

Quote:
Originally Posted by shananigan
LOL Does that mean they are having to outsource the issue because they have no idea?
No, this means that we are coordinating with multiple internal parties to provide the best possible information for you folks.
 

Customer Service -> Horrid FPS
Beitrag von JovethGonzalez am 11.01.2012 um 15:11 Uhr

Hi everyone,

I just wanted to let you all know that this thread has been a priority for us here internally and we haven't forgotten about it. We are coordinating with multiple parties in order to gather the best possible information to be able to address this very complex issue. As I mentioned before, we will have more information for you very soon.

Thank you for being patient as we work on the investigation of this issue.

 

Customer Service -> Information Request: Error Code 9000
Beitrag von JovethGonzalez am 11.01.2012 um 14:23 Uhr

Hi everyone,

Thanks very much for providing the requested information. Our tech team has been investigating all of your posts and we will have an update for you relatively soon.

Thanks for your patience!

 

Customer Service -> Error 9000
Beitrag von JovethGonzalez am 11.01.2012 um 14:21 Uhr

Hello, please post your information in the linked thread. That is where we will be investigating and updating you folks. Thank you.
 

General Discussion -> 2012 Events Feedback
Beitrag von StephenReid am 11.01.2012 um 13:35 Uhr

Quote:
Originally Posted by Blackfriar
Uh, I'm not really that interested in new content as I am in you putting this half-baked MMO back in the oven and finishing it.

To whit:

Fix the light-saber melee classes.
Hey Blackfriar - while I appreciate your current concerns about game content, this isn't the thread to discuss it. (I would actually direct you to Georg's recent post about Sith Warriors and Jedi Knights, which may address some of your concerns. Even if it doesn't directly, it should reassure you that the team is looking at all classes.)

To address other comments about events vs fixing the game - not very constructive feedback, guys, and also unnecessary, because we're not prioritizing one over the other.

We have an entire team who work full-time on the development of the game client. Almost none of those people ever post on the Forums or visit events, and those who do are generally team leaders, who can leave the office without affecting the flow of development. (I can assure you asking a developer to leave is also always very carefully balanced against current deadlines. Many developers have missed shows because they're needed at the studio.)

The development team's job, all of the time, is to improve the game. Having events or shows doesn't stop them doing their job, or even impact it at all. It's also not a budget issue; event budgets do not impact anything on the development side.

It's also important to realize the importance of events to the general health and longevity of the game. Fixing bugs, adding new content and keeping the community informed are all very important to us, and get priority over going to events.

However, keeping the game in the public eye, meeting and interacting with the community and getting new people interested in the game are also very important to us. After all, I'm sure the majority of us want to see the game survive and prosper for a long time to come. Public events help that to happen - along with marketing initiatives, PR work and a host of other activities.

With all this in mind, I've got an easy request. We know people want bugs fixed in the game and we're addressing that - please do check the Dev Tracker to see a variety of posts in the last few days on those subjects. We're actively looking into bugs that are reported.

As such, don't post on that subject in this thread. If you're not interested in attending shows that's fine, but many people are, and this is where we'd like to see feedback from them. Thanks.

 

Customer Service -> Information Request: PC consistently or even periodically resets itself during SWTOR
Beitrag von JovethGonzalez am 11.01.2012 um 12:46 Uhr

Quote:
Originally Posted by Vizuals
What if you already turned in all that information over a week ago and have yet to get a response back?
Please go ahead and repost that info here. Please note that the information requested here may have extra steps or info required. The reason for this is to help us out in diagnosing these individual problems by breaking them down to individual threads (like this one).

Thanks for your patience!

 

General Discussion -> Why is there a copy protection system in the graphics, and is it crippling the game?
Beitrag von StephenReid am 11.01.2012 um 12:33 Uhr

Quote:
Originally Posted by Tiron_Raptor
One thing I've noted, is that the size of the beta client dropped by a tremendous amount, in excess of 10GB I believe it was, between the first and second beta weekends I participated in. At about this same time, the NDA was lifted. Things I've heard also seem to suggest it might've been about then when the high resolution textures were disabled.

This could suggest that the remote renderer was added at this time, a large portion of the assets were removed to the server, and the high res textures were disabled to aid the performance of the remote renderer. This would explain why people could run high quality textures no problem in beta, but have bioware disable them anyway.
I'm going to ask the development team to look into this, but I'd ask you to pull back on some of the more extreme speculation. It doesn't help us to have rational informed discussions about the issues that we are facing.

There is, to my knowledge, no single DLL that's responsible for a multitude of problems across the game. For example, our 'ability delay' issue is being addressed by the development team right now, and I've been told there are dozens of fixes potentially being looked at to help improve things. There's no single magic fix (although some fixes may have more of an effect than others).

I'll also say right now that we're not 'remotely rendering' textures and sending to your client via your internet connection; that would be some impressive technology and if we were doing it, is likely something we'd have talked about before now.

I'll seek developer comment on this, but I just want to caution anyone from overreacting.

 

Customer Service -> SWTOR Black Screen crashing / Hard Crashing
Beitrag von JovethGonzalez am 11.01.2012 um 12:06 Uhr

Hey everyone,

I just wanted to let you all know that we are listening and we are actively investigating these reported issues. Thank you to everyone who posted constructively on this thread. Our development team is doing their best to narrow down and address potential causes for these issues.

The information you have provided on these threads has been particularly helpful. However, in order to better delineate these issues and address them accordingly, we’d like to ask you to help us split this thread into a few others, each dedicated to a specific issue report. Please let us know if we missed yours:

1. System locks up
2. Consistent crashing to desktop
3. PC consistently or even periodically resets itself during SWTOR gameplay
4. PC consistently or even periodically resets to a blue screen during SWTOR gameplay

Even if you've already submitted your info in this thread, please post in one of the four specific threads linked above.

Thank your for your help and your patience in this!

 

Customer Service -> SWTOR Black Screen crashing / Hard Crashing
Beitrag von JovethGonzalez am 11.01.2012 um 12:06 Uhr

Hey everyone,

I just wanted to let you all know that we are listening and we are actively investigating these reported issues. Thank you to everyone who posted constructively on this thread. Our development team is doing their best to narrow down and address potential causes for these issues.

The information you have provided on these threads has been particularly helpful. However, in order to better delineate these issues and address them accordingly, we’d like to ask you to help us split this thread into a few others, each dedicated to a specific issue report. Please let us know if we missed yours:

1. System locks up
2. Consistent crashing to desktop
3. PC consistently or even periodically resets itself during SWTOR gameplay
4. PC consistently or even periodically resets to a blue screen during SWTOR gameplay

Even if you've already submitted your info in this thread, please post in one of the four specific threads linked above.

Thank your for your help and your patience in this!

 

General Discussion -> [Official High Resolution Textures Post] Can we get a clarification on this?
Beitrag von StephenReid am 11.01.2012 um 11:38 Uhr

Quote:
Originally Posted by miliways
It would be really nice if you could allow a "high" or "ultra" option for players with high end PCs, so we could still see those textures in the overworld, but since youre doing the megatexturing / texture atlasing, its not a quick switch. Hmm.

I might almost prefer using the higher resolution textures and just setting the number of displayed character models to be much lower. I guess you guys are playing with it and know best. Some way of swapping LOD (Level of detail) between the medium and high resolution for the closest characters and keeping the rest a medium would be best, but it depends upon how hard it is to simultaneously texture atlas the far away characters and swap close characters to higher levels of detail. I'm pretty sure it can be done, but it'll take a ton of work, I understand.

That you're working on better graphics options is great, sounds like you did hear us.
Some excellent suggestions here - and all things that the development team are actively looking at. There's no guarantee they'll all happen, but they're options on the table, as I understand it.

To reiterate, we're looking at ways to improve the visual quality of the game in non-cinematic gameplay as best we can. We understand people's concerns and desires and we'll continue to address them wherever possible.

 

General Discussion -> [Official High Resolution Textures Post] Can we get a clarification on this?
Beitrag von StephenReid am 11.01.2012 um 11:02 Uhr

Hey everyone, thanks for bearing with us as we investigated the concerns raised here.

After investigation, it seems that the confusion here is a combination of a UI issue that's been resolved and a feature that's working as intended, but the reason why it's 'working as intended' needs explanation.

First, the UI issue. The preferences menu as it is seen on the Public Test Server for version 1.1 of the game is correct - there are only supposed to be two texture choices, 'Low' and 'High'. This replaces the original three-choice preference of Low/Medium/High because in reality, there was never supposed to be a 'Medium' choice - that was a bug.

Here's where we need to explain. As many of you have noted, your character in the game world is rendered using lower resolution textures than inside of cinematic conversation scenes. This was a deliberate decision by the development team. To understand why this was done, I have to briefly talk about MMOs and their engines.

In comparison to single player games and other genres of multiplayer online games, MMOs have much higher variability in the number of characters that can be potentially rendered on-screen at the same time. In MMOs, even though most of the time you'll see a relatively small number of characters on screen, there are certain situations in which many more characters will be seen. Some examples of these situations include popular gathering places in-game (in our case, the two fleets), Operations with large teams, and Warzones. In those scenarios the client (and your PC) has to work hard to show off a lot of characters on-screen.

During development and testing of The Old Republic, our priorities were to ensure the game looked great and performed well. In testing, we discovered that using our 'maximum resolution' textures on in-game characters during normal gameplay could cause severe performance issues, even on powerful PCs. There were a variety of possible options to help improve performance, but one that was explored and ultimately implemented used what is known as a 'texture atlas'.

To understand that I've got to get technical for a minute. When a character in the game is 'seen' by another character - ie, gets close to your field of view - the client has to 'draw' that character for you to see. As the character is 'drawn' for you there are a number of what are known as 'draw calls' where the client pulls information from the repository it has on your hard disk, including textures, and then renders the character. Every draw call that is made is a demand on your PC, so keeping that number of draw calls low per character is important. With our 'maximum resolution' textures a large number of draw calls are made per character, but that wasn't practical for normal gameplay, especially when a large number of characters were in one place; the number of draw calls made on your client would multiply very quickly. The solution was to 'texture atlas' - essentially to put a number of smaller textures together into one larger texture. This reduces the number of draw calls dramatically and allows the client to render characters quicker, which improves performance dramatically.

When it comes to cinematic scenes, however, characters are rendered using the higher number of draw calls and maximum resolution textures. This is because in those scenes, we have control over exactly how many characters are rendered and can ensure that the game performs well. The transition between 'atlas textured' characters (out of cinematics) and 'maximum resolution' textures (in cinematics) is mostly hidden by the transition between those two states (when the screen goes black), but obviously it's clear if you pay close attention.

In summary; yes, we had a small UI bug that unfortunately caused confusion over how the game is intended to work. The textures you're seeing in the course of normal gameplay are optimized for that mode of play. The textures you're seeing during cinematics are also optimized for that mode of play. They are higher resolution, but that's because we're able to control cinematic scenes to ensure good performance in a way we can't during normal gameplay.

We understand the passion and desire for people to see the same textures you see in our cinematic scenes in the main game. Because of the performance issues that would cause for the client, that's not an immediate and easy fix; we need to ensure we're making choices that the majority of our players will be able to benefit from. Having 'atlassed textures' helps performance overall, and that's a very important goal for us.

With that said, we've heard your feedback here loud and clear. The development team is exploring options to improve the fidelity of the game, particularly for those of you with high-spec PCs. It will be a significant piece of development work and it won't be an overnight change, but we're listening and we're committed to reacting to your feedback.

 

Allgemeine Diskussionen -> Events 2012
Beitrag von LarsMalcharek am 11.01.2012 um 09:58 Uhr

Hallo Leute!
Nachdem wir nun im Jahr 2012 angekommen sind (und den Start des Spiels hinter uns gelassen haben), ist es Zeit für uns die Events für dieses Jahr zu planen. Während wir damit begonnen haben unsere Ideen für Dinge zu sammeln die wir auf Conventions und Shows auf der ganzen Welt machen wollen, möchten wir euch Mitgliedern der Community die Hand reichen und eure Gedanken hören was ihr gerne auf diesen Events sehen würdet.
Wir Wissen das viele von euch gerne neue Inhalte und Gamefeatures auf den Events präsentiert haben wollen – und in manchen Fällen werdet ihr das auch. Allerdings müsst ihr uns das nicht Fragen denn wir wissen das es erwünscht ist – was genau gezeigt wird ist in der Hand des Entwicklerteams (und hängt vom Entwicklungsplan ab!).

Während wir noch nicht bekannt gegeben haben welche Veranstaltung wir besuchen werden, können wir euch schon einmal sagen dass wir auf vielen der Shows sein werden, auf denen wir bereits 2011 präsent waren. Ebenfalls planen wir an einigen alternativen Events teilzunehmen. Was wir dort machen wird variieren, von einem kompletten Ausstellungsstand bis hin zu Orten für Community Treffen, aber unser Ziel ist The Old Republic zu eine Menge mehr Leuten zu bringen – und so viele Mitglieder wie möglich aus unserer Community während des Jahres zu treffen!

Mit diesen Dingen im Hinterkopf, wollen wir eure Gedanken dazu hören. Damit ihr anfangen könnt, hier ein paar Fragen bei denen wir es toll fänden von euch Feedback zu bekommen.
  • 1. Was wollt ihr auf Veranstaltungen in diesem Jahr sehen? (Beispiele könnten PvP-Turniere sein, Fragerunden am Stand, Möglichkeiten für Fotos)
  • 2. Was für Themen würdet ihr gerne auf der Fläche vertreten sehen? Spezielle Bereiche des Spiels? Gesprächsrunden mit den Entwicklern? Synchronsprecher?
  • 3. Wenn eine Veranstaltung in eure Nähe ist, würdet ihr gerne an einem Meet&Greet außerhalb der Veranstaltung teilnehmen?

Danke im Voraus für all euer großartiges Feedback!

 

General Discussion -> 2012 Events Feedback
Beitrag von DavidBass am 11.01.2012 um 09:42 Uhr

Hi everyone!

With 2012 finally here (and the launch of the game behind us), it’s now time for us to start planning events this year. While we’ve begun putting together plans for things we’d like to do at conventions and shows around the world, we wanted to reach out to you, the members of our community, to get your thoughts about what you’d want to see at these events.

Now bear in mind, we know many of you will want to see new content and game features showcased at events – and in some cases, you will. However, you don’t need to ask us for that as we already know it’s desired – and exactly what does and doesn’t get shown will be in the hands of the development team (and subject to the development schedule!).

While we haven’t announced the events we’re attending yet, we’ll be present at many of the shows we were at in 2011. We’re also planning on attending a bunch of additional events. What we do at these events will be varied, from having a full booth to doing Community meet-ups and panels, but our goal is to bring The Old Republic to a lot more people – and meet as many of our community as possible throughout the year!

With that in mind, we want to hear your thoughts. To get you started, here are some questions we’d love to get your feedback on.
  1. What would you want to see at a show this year? (Examples might include PvP tournaments, Q&As at the booth, photo opportunities)
  2. What topics would you like to see covered on panels? Specific areas of the game? General roundtables with the developer team? Voice actors?
  3. If a show is in your area, would you be likely to attend a Community Meet & Greet outside the show itself?

Thanks in advance for all your great feedback!

 

General Discussion -> [Official High Resolution Textures Post] Can we get a clarification on this?
Beitrag von StephenReid am 10.01.2012 um 17:40 Uhr

Hey all, I am here to apologize again... the good news is we have a draft of our response (you might be able to guess it's not a sentence or two) but I am circulating it internally to ensure my technical details are correct.

To give you an insight into our process here... as the Community team does with most big replies, I tracked down a variety of people on our client and art teams to get the facts on how the game works before putting the post together. As I'm representing those teams publicly, I want to ensure they're happy with what I'm saying on their behalf before I post it. They're busy people, so I'm just waiting on their sign-off right now.

I appreciate your patience and assuming we have sign-off this evening, you'll get our response tomorrow. If not, I accept the incoming rotten eggs.
 

General Discussion -> BioWare: "most" people aren't having SWTOR performance issues
Beitrag von JovethGonzalez am 10.01.2012 um 17:13 Uhr

Hi Raggnarok,

As is the case with any PC game of this scale, we will always have players who experience performance issues. It is impossible to have the game run optimally on 100% of machines due to various factors (lower end machines, ISPs, not meeting minimum specs, and more).

The reality is that, based on the amount of forum posts and CS ticket volume in relation to the total player base population, most people aren’t experiencing performance issues. With that being said, we’ve been keeping a very close eye on forum posts from the players experiencing these issues and we are actively working to address these concerns.

We thank you for your concerns, and please be aware that we are indeed constantly working to improve the game for everyone.

 

General Discussion -> Changing Your SWTOR Loading Screen
Beitrag von JovethGonzalez am 10.01.2012 um 16:34 Uhr

Hey everyone,

We’ve noticed that many of you have been going into your SWTOR game files and overwriting the default loading screen. While this has resulted in some very impressive custom loading screens, we need to remind you all that changing game files will corrupt your installation and force you to repair with the subsequent patch.

Overwrite your SWTOR loading screen at your own peril.

Thank you

 

General Discussion -> I think patch 1.1 is going to force me out :(
Beitrag von StephenReid am 10.01.2012 um 15:21 Uhr

Quote:
Originally Posted by oursacrifice
I'll admit, having a Bioware rep say reroll is a bit disheartening.
I gave an honest answer in response to his exact situation. That wasn't a blanket statement that applies to everyone on every server, but someone in a similar situation (finding themselves lacking opponents at the high level of a server) would get the same advice from me at this point. Don't take specific advice to one player as a directive from on-high which applies to all... that would be an exaggeration of my importance.
The development team is committed to exploring all options to ensure that everyone has a good experience playing the game, but that doesn't mean every situation will be individually catered for. Given our current circumstances, I'd give the same advice if asked again.

 

Jedi Knight -> Jedi Knights PvP gear is unacceptably pathetic. Be united against it!
Beitrag von GeorgZoeller am 10.01.2012 um 14:25 Uhr

Quote:
Originally Posted by Auxili
So orange level 50 gear will be added?
Custom gear (orange) has no level. Its level is derived from the modifications you slot into it.

So yes, you can make any gear in the game that fits your class level 50+ after the changes Emmanuel described happen.

A few notes:

When we reply to one post, we can't address all other questions that the community might come up with. Stuff like, hoods, adding more armor variation, etc. are all things we've taken note of and when we have something to announce, you will hear from us. We've always said we wanted to have customer demand driven development after launch and some of the things you've read about are just the first in a long list of things we want to do or are discussing right now.

Please also be mindful that we're not often going to give ETAs. An ETA, even though it's estimated, is essentially a promise - and that limits our ability to prioritize our development based on actual severity and impact and that is not a smart thing to do. They also create a lot of bad blood regarding broken promises if they aren't met. (In my experience, few people take notice of the E in ETA.)

 

Classes -> The Jedi Knight, and Sith Warrior classes need a huge buff.
Beitrag von GeorgZoeller am 10.01.2012 um 14:04 Uhr

Hi guys,

There are many different subjects discussed in this thread and I would like to take the opportunity to give you some information on the topics at hand.

First off, we currently have no indication that any class needs a huge buff. Class balance is defined by the interaction between classes and changes we make to one class will, inevitably, move the balance towards or from other classes. Our data and testing currently indicates that the Juggernaut and Guardian AC could use some buffing up in two areas where we see them underperforming against our expectations.

Here are some of the things we're planning to roll out in the short term specifically regarding Sith Warriors and Jedi Knights :
  • Mobility/Anti Kiting (PvP) – We agree with the sentiment voiced by the community that some Guardians and Juggernauts have to work harder than other classes to stay within effective combat range, putting them at a disadvantage. We intend to address this in an upcoming patch where, as a first step, Force Push will clear the cooldown of Force Leap, granting for more reliable in combat pursuit capabilities to the Advanced Class. Further changes will be made if necessary.
  • DPS spec survivability (PvP and PvE) – The DPS specs on Guardian and Juggernaut are performing to our expectations when it comes to the ability to create damage, especially of the burst variety. However their survivability is lagging behind our expectations, especially in the later game, and we are going to start addressing that particular issue in an upcoming patch.
Our attention to the class obviously won't stop here. Balancing MMOs is a never ending endeavor and we're in for the long haul. For example, we are certainly aware that the Marauder and Sentinel are very gameplay intensive classes with some of the most complex rotations in the game. While we are currently looking at quality of life and usability improvements to increase the class' playability without compromising the unique aspects of the class, we don't have anything specific to announce just yet. We do however anticipate that some of the combat responsiveness improvements (AKA 'ability delay' - more on that here) being worked on by our engineering team will specifically aid both Marauder and Sentinel.

In regards to PvE balance, any place in the game where our data shows significant issues with the balance tuning for one or more classes or specs are of course also being looked at.

For example, Jedi Knights will be pleased to hear that we are working on tuning the final mission in their class chain to provide a better, more fun and more reliably solvable challenge (see a post from another member of my team here). Currently a large percentage of players bring a friend to solve this mission, which, while social and often more fun, is not in line with our stated goal of allowing players to progress solo through their class arc if they desire to do so. We're also looking at some companions with a critical eye to improve their viability for certain role/companion combinations.

I would also like to give you some general understanding about approach to class balancing and how you can aid us with your feedback:
  • Now that we're out of the first few weeks of launch madness, you will see class and combat balance issues addressed with increased frequency. Larger scale gameplay changes and features are more likely to coincide with major content releases, but smaller scale changes and improvements can be expected to become part of our regular update schedule.
  • Statements that we hate a specific class or faction, or that we intentionally underbalance certain classes to make it less popular are conspiracy theory territory. We have nothing to gain from such an approach – we want players to pick the class and faction they want to play and have confidence that they are able to perform their chosen role in the game. Anything that comes in the way of that goal is considered a balance issue for us.
  • We make our balancing decisions based on a combination of internal and external testing and metrics. We don't make decisions based on who is the loudest on the forums. Community feedback is valuable in bringing issues to our attention and even to highlight possible solutions, which means that well written, constructive posts are the most effective way to communicate your wishes and feedback to us, rather than petitions and calls to nerf specific classes.
  • Please understand that balance issues during the leveling process are different than issues at level 50 and are handled in different ways. If you feel your class has issues during your journey to 50, especially communicate the level range and area of the game where you are experiencing issues to aid our investigations. Player versus Player situations in during the leveling process are not always balanced at every level (a mathematical impossibility), but we are always willing to investigate.
  • Just because we haven't mentioned the specific issue close to your heart in a post (such as the one above) doesn't mean we are unaware of it or that we don't want to address it. It would be impractical for us to comment on all investigations currently in the pipeline. That said, we definitely want to take a more open approach in regards to upcoming class changes.

Finally, I'd like to acknowledge, again, that we do understand that there is a desire for players to get more detailed information what happens to their character in combat. We agree with those requests and are working on various ways to, optionally, get more detailed data on your combat performance.

Thanks for your feedback!

-- Georg

 

Jedi Knight -> Jedi Knights PvP gear is unacceptably pathetic. Be united against it!
Beitrag von GeorgZoeller am 10.01.2012 um 11:15 Uhr

Quote:
Originally Posted by Alexious
THAT is supposed to be a Jedi? Really? There are some awesome armors in this game, including PvE ones which I dig a lot. But this is unacceptable.
Hi Alexious,

Style is something that is very subjective and what some people love, others find unacceptable. The solution to that lies in allowing players to control their own style, a function that the core game currently provides via customizable (orange) gear.

Please see Emmanuel's post on extending orange gear viability into endgame to get an idea of our intentions. Obviously, new appearances will also be added to the game over time as well.

Regards
Georg

 

Jedi Knight -> BioWare: Change the final fight please (major spoilers)
Beitrag von StephenReid am 10.01.2012 um 10:05 Uhr

As you can see from recent posts by Chris Schmidt and now by Cameron Winston, the combat team has heard the feedback given here and elsewhere.

Read Cameron's post for more info.

 

Guild Hall -> Please give us a Guild Bank
Beitrag von DavidBass am 10.01.2012 um 09:48 Uhr

Quote:
Originally Posted by Scorpienne
It was discussed in the Stephen Reid interview on Reddit.

http://www.reddit.com/r/swtor/commen...ager_for_star/
"Q: Do you have any idea when we can expect to hear more details on guild banks / housing?
Guild banks... pretty soon, but my definition of soon is probably different from yours. I'll say before E3 or PAX East, that seems fair."

So E3 is June, and PAX East is Novmber... so we probably have *months* if not a couple of *quarters* to wait until we get guild banks.
PAX East is in April, actually. So the wait may not be as long as you think.
We've mentioned previously that we have lots of plans in the work for improving and adding guild features post-launch, including guild banks. As Stephen said, we'll more information on that relatively soon.

 

General Discussion -> I think patch 1.1 is going to force me out :(
Beitrag von StephenReid am 10.01.2012 um 09:44 Uhr

Quote:
Originally Posted by oursacrifice
But all I really do is pvp. Sadly, I'm on a dead server (Nathema). Patch 1.1 is going to have all level 50's in their own pvp queue. There's only a couple level 50's on the server that actually pvp. That means without a cross-server pvp queue I and other level 50's will NOT be able to pvp anymore.
Congrats on the 50.
Your server isn't 'dead' by any means, but it's a lower population server than some others. The good news is, the population is growing daily as more people buy the game and get online (we can see the growth). However, you're right in that the number of level 50 players is going to be small and won't increase dramatically in a short period of time.

Cross-server queuing for PvP is something that the development team wants to happen, but it's not going to be available in the near future. In the interim, you might want to try re-rolling a new character, either on your own server or another server (perhaps a PvP server?). On your own server, you'll be able to PvP all the way from L10 to L49 without any issue, and by the time you get close to the cap you can see how the L50 Warzone 'scene' is. On another server - especially a PvP server - you may find a more PvP-centric community.

 

Discussion générale -> Equipement personnalisé pour les joueurs de niveau 50
Beitrag von EmmanuelLusinchi am 10.01.2012 um 06:19 Uhr

Quote:
Originally Posted by Thyladras
Très bonne nouvelle !
Une question cela-dit :

- Si nous avons déjà acheté un objet JCJ (avec uniquement deux mods), celui-ci sera automatiquement mis à jour avec le patch qui va bien ?

Je demande au cas où, je n'ai pas envi de re-farmer les sets après qu'ils aient subis cette mise à jour.
Oui, tout à fait!
 

Allgemeine Diskussionen -> Custom Gegenstände für Level 50 Spieler
Beitrag von LarsMalcharek am 10.01.2012 um 04:22 Uhr

Aus dem Englischen übersetzt. Ein Post von Emmanuel Lusinchi

Quote:
Die momentane Lage der Dinge bezüglich Endgame-Gegenständen und Modifikationen ist nicht final, und ich habe schon einige Kommentare von Community-Mitgliedern gesehen, die korrekt erraten haben was unsere Pläne sind.
Nachdem das Thema Itemisierung vielen Spielern am Herzen liegt, will ich ein paar mehr Details zu unseren weiteren Plänen für lilane Gegenstände und Modifikationen herausrücken:
  • Alle lilanen Gegenstände, die derzeit nur teilweise modifizierbar sind, werden wieder vollständig modifizierbar werden, und das Entfernen von Panzerung, Läufen und Griffen erlauben.
  • Die Set-Boni von lilanen Endgame-Sets (sowohl PvE als auch PvP) werden auf Custom Gegenstände übertragbar sein.
  • Einige Modifikationen werden auf bestimmte Arten von Gegenständen beschränkt. Es wird also zum Beispiel Mods geben die man nur für Helme verwenden kann, während andere nur für Bruststücke anwendbar sind etc.


Natürlich gelten auch hier wie immer alle Vorbehalte bezüglich Spiel-Systemen die noch in der Entwicklung sind, aber ihr solltet trotzdem einen guten Überblick darüber bekommen haben, was unser Plan ist. Es ist uns sehr ernst damit, dass wir Custom Gegenstände zu einer echten Alternative zu Endgame-Gegenständen machen wollen, und es ist uns wichtig dass Spieler die gesamte Spielzeit über (bis hinein ins Endgame) die Möglichkeit haben ihr Aussehen ihren Wünschen anzupassen.

 

General Discussion -> Maintenance Rescheduled
Beitrag von ChrisCollins am 10.01.2012 um 03:33 Uhr

Today’s scheduled maintenance to implement the patch 1.0.2d will not be taking place. We will update the Community when this patch is rescheduled. Thank you for your patience.
 

Jedi Knight -> BioWare: Change the final fight please (major spoilers)
Beitrag von ChrisSchmidt am 10.01.2012 um 00:29 Uhr

Just to give a quick update, we are fixing a couple of issues we found with the fight where it wasn't functioning as designed. Thanks for your input as it allowed us to isolate the problems much quicker!
 

Jedi Knight -> Jedi Knight class finale balance adjustment (No Spoilers Please)
Beitrag von CameronWinston am 09.01.2012 um 22:51 Uhr

Hello everyone!

We have identified some key areas in which the single player experience of the final Jedi Knight quest was balanced to be far too difficult for a solo player to complete. To that end, we are addressing the problems in an upcoming patch. As soon as the fixes are ready to test, you will see them appear in the PTS patch notes.

As always, thank you for your feedback, and your patience!
Cameron Winston
Combat Design

 

General Discussion -> [Official High Resolution Textures Post] Can we get a clarification on this?
Beitrag von StephenReid am 09.01.2012 um 18:22 Uhr

Apologies in advance to those patiently waiting here.

I won't have a response for you today, but will tomorrow.

 

General Discussion -> Let BioWare know you support custom gear
Beitrag von EmmanuelLusinchi am 09.01.2012 um 17:58 Uhr

The current situation with end game gear and item modifications isn’t final and, in fact, many community members like yourself have correctly guessed at what our plans to correct the current design are.

Since this is a fairly important issue to many players, let me disclose more details about what is currently in the work regarding purple items and mods:

- All partially moddable purple items will be made fully moddable again, allowing the removal of the armoring, hilt and barrel.

- The set bonus of end gear purples (PVP and PVE) will be transferable to custom items.

- Some item modifications will be restricted to a certain item type. For example, some item modifications will only fit on helmets, while other will only fit on chests, etc.

As usual, the caveats about unfinished work apply, but this should give you and the community a very good idea of our intentions. We are serious about making custom gear an entirely valid alternative to end game gear and we support the players’ ability to customize their appearance all the way to (and including) end game.

 

General Discussion -> [Official High Resolution Textures Post] Can we get a clarification on this?
Beitrag von StephenReid am 09.01.2012 um 12:01 Uhr

Hey all, wanted to let you know we're aware of this issue.

We're tracking down the details with the development team and will give you an update soon - hopefully later today.

 

Allgemeine Diskussionen -> Bitte mehr Informationsfluss...
Beitrag von LarsMalcharek am 09.01.2012 um 11:27 Uhr

Zitat:
Zitat von Salvant
Das sind aber alles Sticky´s von euch Gelben
JETZT bin ich verwirrt. Wir "gelben" sind BioWare und wir posten und vertreten hier die direkten Aussagen der Entwickler in diesen Stickys. Ofizieller als das geht nicht. Von wem sollten denn den Infos kommen, wenn nicht von uns?
 

General Discussion -> I want a swappable purple crystal badly enough to quit if it's raid drop only
Beitrag von GeorgZoeller am 08.01.2012 um 20:43 Uhr

Hey guys,

Thanks for the thoughtful and well articulated feedback. We're going to re-discuss this topic internally and see what we can come up with. I wouldn't expect any short term changes on this as we've got a lot of stuff in the pipe right now, but I wanted to let you know that we have taken note of the feedback given in this thread.

-- Georg

 

Public Test Server -> IA - Smuggler, 1.1 doesn't fix imbalances
Beitrag von GeorgZoeller am 08.01.2012 um 15:21 Uhr

Hi guys,

A little bit of an update on this.

The way it looks is that the 'Accomplished' ability issue is just a typo, the data underlying the abilities is identical. Scoundrel's Accomplished Sawbones is 5/10/15 in the tooltip, the IA's is 10/20/30 (both are actually 10/20/30 behind the scenes). We're obviously fixing the typo.

The flash grenade cooldown being unmirrored is a legitimate bug and rather embarrassing oversight (sorry about that guys) that is going to be fixed.

-- Georg

 

General Discussion -> Recent actions against some customer accounts
Beitrag von StephenReid am 02.01.2012 um 11:55 Uhr

Our Terms of Service team recently took action against some accounts playing Star Wars: The Old Republic, and we wanted to give you some insight into what happened and why.

First, action was taken against a number of accounts for what's commonly known as 'gold farming' - or in our case, credit farming. These accounts were found to be exploiting the game in a variety of ways to maximize their credits in order to sell them to other players. Our Terms of Service team took action against these accounts and removed them permanently from the game.

Second, a smaller number of accounts were warned or temporarily suspended for exploiting loot containers on Ilum. To be completely clear, while players may choose to travel to Ilum earlier than the recommended level (40+) and may loot containers if they can get to them, in the cases of those customers that were warned or temporarily suspended, they were systematically and repeatedly looting containers in very high numbers resulting in the game economy becoming unbalanced.

None of these accounts were banned for their actions and no accounts have been banned for travelling to Ilum while still relatively low level. By comparison, the number of accounts that were warned or temporarily suspended was considerably lower than the number of accounts banned for 'credit farming'.

It's important to remember that our Terms of Service team is extremely careful and thorough in their investigation of any potential exploit or unusual activity in-game. Working closely with the development team and using extensive metrics based on player activity, they are able to determine what is normal player activity, what is unusual and what is exploiting. Our goal is always to ensure a fair game experience for all players while also protecting the rights of individuals, and if people are disrupting the play experience for others action will be taken.

While we will not discuss the details of any individual action, whenever we take action against an account we believe they have clearly broken our Terms of Service. Any action taken against an account can be appealed and in some cases actions have been rescinded.

While we understand people's concern about actions taken against accounts, please remember the Terms of Service team exists to help ensure a balanced and fair game experience for all. When you see reports of actions taken against someone's account, remember they are choosing to tell their version of the story - and there are two sides to every story.

In summary, our Terms of Service team took action against a number of accounts that were 'credit farming' to remove them permanently from the game. They also warned and temporarily suspended - but did not ban - a smaller number of accounts for activities on Ilum that were decided to be game exploits.

Some adjustments will be made to Ilum in the near future to discourage future exploits. However, the planet is still open to anyone who wishes to travel there.

The goal of the Star Wars: The Old Republic team is to maintain a service for our customers that is fun to play and equitable for everyone. Critical to this goal is making sure that gameplay is fair and reasonable and we are constantly on the lookout for anything that would prove to be a detriment to your gameplay experiences.

Thanks for reading, and we hope this gave you some insights.

 

General Discussion -> [Updated: 4:22PM CST] Server Unavailable: Ven Zallow
Beitrag von DavidBass am 07.01.2012 um 16:22 Uhr

UPDATE 4:22PM CST: The Ven Zallow server is now available for play!
 

General Discussion -> [Updated: 3:40PM CST] Server Unavailable: Ven Zallow
Beitrag von DavidBass am 07.01.2012 um 15:40 Uhr

UPDATE 3:40PM CST: Current ETA is 4:30PM CST or sooner. Thank you again for your patience!
 

General Discussion -> [Updated: 2:51PM CST] Server Unavailable: Ven Zallow
Beitrag von DavidBass am 07.01.2012 um 14:50 Uhr

UPDATE 2:51PM CST: Thank you all for your patience. While we do not have an ETA for you at this time, we are still working to make the server available again as soon as possible. Please keep an eye on this thread for further updates.
 

General Discussion -> [Updated: 1:51PM CST] Server Unavailable: Ven Zallow
Beitrag von DavidBass am 07.01.2012 um 13:51 Uhr

UPDATE 1:51PM CST: We are continuing to work to bring the server up as soon as possible. We have no ETA for when the server will be available at this time. We will continue to update you as often as possible. Thank you for your patience.
 

General Discussion -> Ven Zallow Down, or.....
Beitrag von DavidBass am 07.01.2012 um 13:31 Uhr

Hey everyone,

I've posted a sticky here with the current status. Please keep an eye on that thread for updates.

 

General Discussion -> Server Unavailable: Ven Zallow
Beitrag von DavidBass am 07.01.2012 um 13:21 Uhr

We are currently investigating issues that have caused the Ven Zallow server to become unavailable. There is no current ETA at this time. Please check this thread or the official SWTOR Twitter page for more information and updates. To check the status of your server, visit the Server Status page.
 

Crew Skills -> Magenta Adegan Crystals (for Magenta Lightsaber)
Beitrag von GeorgZoeller am 07.01.2012 um 00:37 Uhr

Quote:
Originally Posted by HarvardAce
Where is the vaporator on Tatooine? I went to the location indicated in a video I found on youtube as well as the one posted earlier in this thread -- the location in the thread is unreachable and the one in the video doesn't have anything to interact with.

There is A LOT of vaporators on Tatooine, that's how the planet receives a large part of its water supply
However, it takes them some time to have a full water reservoir ready for harvesting, so you might have to look around a bit.

 

Crew Skills -> Magenta Adegan Crystals (for Magenta Lightsaber)
Beitrag von GeorgZoeller am 07.01.2012 um 00:34 Uhr

Congratulations guys, seems the one number was enough of a hint!

I have the feeling artifice crafters will be seeing increased business in the next little while.

It was great fun to watch this thread and the various investigations on Reddit over the course of the day. While the forums can sometimes be a bit of a inhospitable place, threads like this are really a beacon of light that show what this community can achieve when engaged and entertained.

You guys/gals are an amazing community and we're honored to have you with us.

Btw, please let us know if you enjoy these kind of exploration driven activities (or hate them). We intend to run this game for a long time and knowing what you guys like or dislike helps us better gauging the kind of content we should plan for
Congrats again!

-- Georg

 

Public Test Server -> IA - Smuggler, 1.1 doesn't fix imbalances
Beitrag von GeorgZoeller am 07.01.2012 um 00:31 Uhr

Hi

You will not have to wait until 1.2 for these fixes, no.
-- Georg

 

General Discussion -> A quick update on Ability Delay
Beitrag von GeorgZoeller am 07.01.2012 um 00:06 Uhr

Quote:
Originally Posted by DeltaGun
Hi Emmanuel

You mention forum posts as a factor in what the devs are looking at for bug fixing, but what about in-game bug reports? I have nearly a dozen and I am wondering if it is better to send them in game or to post on the forums about them.

Thanks!
Hi DeltaGun,

Customer service is routing incoming bug reports to the appropriate developers.

 

Crew Skills -> GTN Terminals- There aren't enough
Beitrag von GeorgZoeller am 06.01.2012 um 18:37 Uhr

If you could choose 3 places where to add a GTN for your faction, which would those be?
 

Crew Skills -> A Question about Mission Discovery Items
Beitrag von DamionSchubert am 06.01.2012 um 18:06 Uhr

Quote:
Originally Posted by jaldaen
They are one time use (from my experience). However, they are worth it b/c they can give a lot of return for investment.

You just have to decide how much you'll pay for the missions. Some pay more others pay less.
They are one-time use by design. We are looking at making this fact more apparent to users in the near future, but as others have noted, they are still rather potent and worth the investment.
 

Public Test Server -> IA - Smuggler, 1.1 doesn't fix imbalances
Beitrag von GeorgZoeller am 06.01.2012 um 18:04 Uhr

Quote:
Originally Posted by stupidhero
Would be nice if following mirrored skill could get adjusted:

Flash Grenade 90 sec CD - Flash Bang 60 sec CD

Also following Scoundrel/Operative Talent

Accomplished sawbones 5/10/15 - Accomplished Doctor 10/20/30
Hey,

We are aware of the issue and the fix for this is already in the pipeline.

We appreciate your patience in this matter.

 

General Discussion -> A quick update on Ability Delay
Beitrag von StephenReid am 06.01.2012 um 17:53 Uhr

Quote:
Originally Posted by DarthRavnos
Look at it from my perspective though. I truly want to subscribe to the 6 month subscription. Which I have (so far). But, if I am being told my FPS issue could take an extended amount of time research to address, why keep my subscription which takes affect January 19th, 2012?
I appreciate the frustration, but this is not the ideal thread to talk about FPS issues, and I'd rather we didn't derail the discussion.

Feel free to share your dxdiag and machine specs in this thread - that's where we're collating feedback and having the development team actively monitor to help improve things for players. I assure you it's being looked at.

 

Public Test Server -> Game Update 1.1
Beitrag von AmberGreen am 06.01.2012 um 17:43 Uhr


Hello everyone! We are excited to announce that today’s patch for our Public Test Server brings you the first of many content updates for Star Wars™: The Old Republic™. It includes some exciting content additions, including a new Flashpoint, Kaon Under Siege, and four new boss additions to Operation: Karagga’s Palace. You’ll also notice changes to Open World PvP on Ilum.

As with every update, 1.1 includes many high-priority bug fixes. We have corrected the issue that prevented some Jedi Knights from progressing in Kira Carsen’s affection conversations, made some previously inaccessible Datacrons reachable, and have made many fixes to various issues in Flashpoints and Operations.

We are looking forward to your feedback about the changes we have made, and we appreciate you using the Public Test Server forums to report any bugs you encounter while playing on it. Thank you for playing Star Wars: The Old Republic!


Note: The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.



Star Wars: The Old Republic - Game Update 1.1



General
  • Anti-aliasing is now available and can be enabled in the preferences menu.

Classes and Combat

General
  • Healing caused by crowd control abilities no longer generates threat.
  • Tooltips for abilities modified by skill points now display correct damage values.

Guard
  • This ability now transfers to a new friendly target without requiring deactivation on the previous target.
  • Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.
  • A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character
    if they leave Guard’s range.
Taunt
  • A new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.

Jedi Consular
  • Project: This ability no longer shakes the screen of onlookers.

Shadow
  • Battle Readiness: Now allows Combat Technique to trigger once every 3 seconds.
  • Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
  • Slow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.

Jedi Knight
  • Force Leap: This ability no longer functions on Portable Holo Dancers.


Sith Inquisitor

Assassin
  • Dark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
  • Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.
  • Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.

Sith Warrior
  • Intercede: This ability no longer functions on Portable Holo Dancers.
  • Shatter: this ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.


Imperial Agent

Bug Fixes
  • Corrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.

Bounty Hunter

General
  • Incendiary Missile: This ability is no longer misclassified as an Area of Effect ability.

Companion Characters


General
  • C2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.
  • The Carbonized Stream companion ability no longer breaks prematurely.

Companions

Kira Carsen
  • Fixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.

Bug Fixes
  • Companions will now sell trash items when requested, regardless of group size.
  • Companion healing abilities no longer apply a permanent green effect on the character.
  • Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics.

Crew Skills

Bug Fixes
  • Corrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.
  • Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.
  • Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node.

Flashpoints and Operations


General
  • A new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!
  • The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.
  • The difficulty of some non-boss enemies in Flashpoints has been adjusted.
  • Enemies now drop credits more frequently in Flashpoints.

Flashpoints

Cademimu
  • General Ortol’s rocket fire damage no longer occurs when the rocket is not active.

The Black Talon
  • Some enemies in this Flashpoint are no longer invisible.

The Foundry
  • Corrected an issue that could cause the final boss to become stuck at 10% health.

The Battle of Ilum
  • Krel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode.

The False Emperor
  • The Sith Entity’s affliction ability now properly deals damage in Hard Mode.
  • HK-47 now has the correct amount of health in Normal Mode.

Operations

Eternity Vault
  • Players are now able to successfully loot the chest after defeating the Infernal Council.
  • Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.
  • Soa’s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.
  • Ball lightning enemies summoned by Soa deal damage in a smaller radius.
  • The Annihilation Droid’s rocket burst attack no longer deals double damage in 16-player Operations.
  • Soa now summons fewer ball lightning enemies during the final round in 16-player Operations.

Karagga’s Palace
  • Four new bosses can now be battled by players in Karagga’s Palace!
  • Players no longer get stuck attempting to exit the Karagga’s Palace phase.

Bug Fixes

Flashpoints
  • Corrected an issue that prevented some enemy NPCs from spawning in Flashpoints.
  • The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.
  • Flashpoint gateways no longer display as orange in incorrect circumstances.
  • Fixed an issue that prevented Flashpoint difficulty from being set properly.
  • Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.
  • Corrected map issues that made locating mission objectives on the Gav Daragon difficult.
  • Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss.

Items

General
  • An Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets.

PvP
  • Battlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.
  • Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations.

Missions and NPCs

General
  • All Bonus Series missions and their required missions can now be abandoned.
  • Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.

Missions

Imperial
  • Pressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.
  • Geroya be Haran: Objectives related to this mission now glow when selected.
  • In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.
  • Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.
  • Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.

Republic
  • Climbing the Ladder: A conversation related to this mission no longer ends prematurely.
  • Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player’s mission log.
  • The Summit: The difficulty of the encounter with Sidone has been reduced.
  • Vivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”

NPCs


Bug Fixes
  • Jilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.
  • The “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.
  • The World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.
PvP

General
  • The shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.
  • Ka on Voss is now a PvP Sanctuary.

Warzones
  • Level 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.

Ilum
  • The daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.
  • Players now gain increased Valor from player kills in Ilum.
  • Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.
  • Increased bonus Valor is now granted for player kills when defending an objective your faction owns.
  • A notification is now displayed when a player gains Valor.
  • Three new respawn points have been added for each faction.
  • Companions are now restricted from the PvP objective area on Ilum.
  • Notifications are now displayed when enemy players are close to an objective.

Bug Fixes

General
  • The scoreboard value for “Highest Protection Per Single Life” now functions correctly.
  • Players who have left a Warzone can no longer receive an MVP vote from teammates.
  • Your PvP status will now be toggled automatically upon leaving a PvP region.
  • Additional feedback is now provided when a player attempts to toggle their PvP flag.
  • The Bolster tooltip now more accurately represents the buff’s effects.

Huttball
  • Corrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last.

Ilum
  • Mountable turrets in Ilum no longer deal damage to targets behind them or outside their range.
  • Turrets no longer immediately dismount the player after use.

UI

Maps
  • Fixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.
  • Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.

Items
  • Item hyperlinks now display stats for crafted research items properly.
  • Item hyperlinks no longer display erroneous additional information relating to schematics when examined.
  • Attempting to place a non-mission item into the mission inventory now displays an error message.
  • Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.
  • Item set bonuses now appear on the tooltip when viewing an item on a vendor.
  • Items that can be modified now display with the correct loot color in the loot roll window.
  • Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.

Bug Fixes
  • Fixed the tooltip display for ability cooldowns over one hour in length.
  • The interface for splitting stacks of items now displays correctly.
  • Servers that are online now always display on top of servers that are offline in the Server Select screen.
  • Corrected a typographical error in the “Additional Commands” context menu option.
  • Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.
  • Legacy name display preferences now persist when travelling between planets.
  • A new confirmation dialogue now appears when submitting spam reports in game.
  • Sorting now works correctly in the Guilds tab.


Miscellaneous Bug Fixes
  • The owner of a holocall conversation is no longer shown in the last frame of the cinematic.
  • The spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.
  • Additional issues that could impact performance on Taris have been addressed.
  • Vanity pets can no longer be considered targets for any abilities.
  • Corrected an issue that could cause some preferences to reset to defaults upon area transitions.
  • An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.
  • A Datacron on Coruscant is no longer blocked by unintentional collision.

 

General Discussion -> A quick update on Ability Delay
Beitrag von StephenReid am 06.01.2012 um 17:21 Uhr

Quote:
Originally Posted by DarthRavnos
Or by delay you mean in general. Like the FPS performance issues people are having?
This is more specifically related to the issues being discussed in this thread.

FPS / framerate performance issues are also being looked at. Like the 'Ability Delay' issue, framerate issues are not something that can be solved in a quick and easy way with a single fix. Investigation into the various causes of framerate issues takes time, and solutions may not immediately work for all. Work continues to optimize and improve the game.

 

General Discussion -> Better Patch Notes
Beitrag von AllisonBerryman am 06.01.2012 um 17:09 Uhr

Thanks for providing your feedback about patch notes! Though we are occasionally required to make a note somewhat vague, we are always working to improve patch note clarity so that the community understands exactly what we're changing and how, especially when it comes to class abilities and other information important to you. We appreciate you taking the time to give us this feedback!
 

Customer Service -> Main Assets 1 redownload.
Beitrag von JovethGonzalez am 06.01.2012 um 16:57 Uhr

Hi everyone, I wanted to pass along this message from one of our developers:

Many of you have expressed concern that when performing a Repair the entire game is downloaded again. While the Launcher messaging does seem to indicate this, that’s not actually what is going on.

When the Launcher detects a corrupted file, it will attempt to restore that file from Version 1. In the Launcher it will appear that, for example, all of Main Assets 1 (12GB) is being downloaded, but in actuality, only the patch files which contain the corrupted file are being downloaded. Typically, this is a single patch file. Now, that said, those files can be very large (up to 2GB), but unless a large number of files are corrupted it will not download the entire 12GB (or in the case of English/French/German Assets 1, 7GB).

For those of you who are experiencing repeated corruption of files and are not having success with Repair, we urge you to try the Launcher Troubleshooting Guide. We’ve discovered new issues (CAS Latency and memory voltage settings) that when corrected have solved the corruption issue for several users. We recognize that this continues to be a vexing issue for some of you and we are continuing to investigate, but as of yet no common thread discovered. We will report any verifiable fixes to the forums.

Thank you

 

General Discussion -> A reminder about feedback and the Forums – please read
Beitrag von AllisonBerryman am 06.01.2012 um 16:39 Uhr

Hi Everyone!

Part of our goal for the Star Wars: The Old Republic community is to ensure that our Forums are a great place to come to discuss all aspects of the game, and to make them a friendly environment for our players. We welcome all kinds of constructive discussion and feedback, but want to remind everyone that we expect your posts to be:
  • Constructive
  • Helpful
  • Respectful
If you haven’t done so recently, you might want to review the Rules of Conduct, which we do enforce on the Forums.

While we absolutely welcome constructive feedback regarding the game, we’ve seen many threads recently that are not constructive or helpful. We encourage you to share ideas about what you’d like to see in the game, but will not permit discussions that do not have any constructive suggestions or content, or those that are made solely to trash the game or community or offer no topic for discussion. Our developers and the Community Team are always reading the forums and gathering your feedback, but constructive criticism is much more useful to us than posts that have no explanations or details and suggestions.

Constructive, well-reasoned feedback that offers specific suggestions about what you as players would like to see is extremely useful to us, and we’d like to see more feedback of this nature. However, feedback that states “this game sucks” and doesn’t offer actual suggestions about how to improve the game is not useful and only serves to incite argument, which in turn can make the forums very unfriendly to those who are looking to constructively discuss the game.

We will be closing more threads that do not offer constructive feedback or have degenerated into unhelpful flame wars. We expect everyone on the Forums to respect each other, even when disagreeing, and will not tolerate insults or disrespectful posts. Please remember to use the flag feature to report posts that violate the rules to our Community Representatives – don’t fight! Responding in kind to someone who has broken the rules only makes a thread worse.

We want to work with you to improve the Forums experience and to encourage constructive discussion, and we look forward to your feedback!

 

General Discussion -> Scheduled Maintenance: January 10th, 2012
Beitrag von JovethGonzalez am 06.01.2012 um 16:06 Uhr

Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for six hours on January 10th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 8AM CST (6AM PST/9AM EST/2PM GMT/3PM CET). All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than six hours, but could be extended.

Generally speaking we are aiming to limit our scheduled maintenance period to once a week, on Tuesdays. We are aiming for this weekly maintenance period to take place in an off-peak time for both North American and European players. We are also aiming to inform players of the precise duration of any weekly maintenance period at least 24 hours before the maintenance begins.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will a patch to download. Please be sure to update your launcher after any maintenance period.

Scheduled Maintenance

Date: Tuesday, January 10th, 2012

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) to 8AM CST (6AM PST/9AM EST/2PM GMT/3PM CET)

All game servers will be offline during this period. This maintenance is expected to take no more than six hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

 

Allgemeine Diskussionen -> Ein kurzes Update zu verzögerten Fähigkeiten
Beitrag von EmmanuelLusinchi am 06.01.2012 um 15:16 Uhr

Während der Entwicklung von Star Wars: The Old Republic haben wir große Aufmerksamkeit auf die Reaktionszeit im Spiels gelegt. Wie es auch von einigen Spielern im Forum angesprochen wurde, ist es die Reaktionszeit, ist es das schnelle Spielerlebnis, das die besten MMOs von den anderen abhebt. Das ist uns sehr bewusst, und wir nehmen das Thema sehr ernst.

Verschiedene Probleme, die durch die Community an uns herangetragen wurden, haben wir bereits gelöst und ihr solltet das Resultat daraus in kommenden Patches sehen können, einiges davon sogar schon in diesem Monat. Jedem Hinweis, den wir im Forum bekommen, gehen wir nach, und ich möchte an der Stelle noch einmal betonen wie wertvoll euer Feedback für uns ist – vor allem wenn es mit so ausführlichen Details einher geht wie in einigen eurer Posts.

Ich möchte deshalb der Community ausdrücklich für ihr konstruktives Feedback danken.

Danke und viele Grüße,

 

Discussion générale -> Une mise à jour rapide sur le délai des capacités.
Beitrag von EmmanuelLusinchi am 06.01.2012 um 15:15 Uhr

Nous avons accordé beaucoup d’attention à la réactivité du jeu tout au long du développement de Star Wars: The Old Republic. Comme plusieurs personnes l’ont mis en avant sur le forum, une expérience de jeu très réactive est l’un des facteurs qui séparent les meilleurs MMO des autres. C’est quelque chose dont nous sommes totalement conscients et que nous prenons très au sérieux.

Plusieurs de ces problèmes avancés par la communauté ont déjà été traités et vous devriez voir les résolutions de ces bugs arriver dans les prochaines mises à jour dès ce mois-ci. Toutes les pistes notées sur le forum sont étudiées et je ne peux qu’insister pour vous dire à quel point vos retours sont utiles – tout particulièrement quand ils sont associés au niveau de détails que l’on trouve dans certains messages.

J’aimerais donc vraiment remercier la communauté pour ces retours très constructifs.

 

General Discussion -> A quick update on Ability Delay
Beitrag von EmmanuelLusinchi am 06.01.2012 um 15:13 Uhr

During the development of Star Wars: The Old Republic, we’ve been paying a lot of attention to the game’s responsiveness. As pointed out by some people on the Forum, a very responsive experience is one of the factors that separate the best MMOs from the others. This is something we are fully aware of and take extremely seriously.

Several of the issues brought forth by the community have already been dealt with and you should see the fixes integrated in coming patches, including those coming this month. Every lead mentioned on the forum is being investigated and I cannot stress enough how useful your feedback is – especially when coupled with the level of details found in some of the posts.

So I’d really like to thank the community for this very constructive feedback.

Thanks again and best regards,

 

Jedi Knight -> Kira Carsen - Companion story bug?
Beitrag von StephenReid am 06.01.2012 um 14:19 Uhr

Quote:
Originally Posted by TirJin_Meteos
You're the man, Rockjaw! Like I said, "Next Patch" is more than good enough for me.
Just to be clear here... we will be rolling out minor patches before this major patch.

But, it's in the major patch.
 

Public Test Server -> [Notice] Public Test Server Patch Downtime 1/6
Beitrag von AmberGreen am 06.01.2012 um 14:17 Uhr

Please be advised that the Public Test Server will be unavailable at 5:00PM CST (3PM PST/ 5PM EST/ 11PM GMT/ 12AM CET) as we deploy a new patch. We expect the server to be available again at 7:00PM CST (5PM PST/ 7PM EST/ 1AM GMT/ 2AM CET). Thank you for your patience!
 

General Discussion -> Ok, this is too much
Beitrag von ChrisCollins am 06.01.2012 um 14:15 Uhr

While I can understand that there is frustration around the frequency of patches, as many have already mentioned in this thread, patches are both normal and extremely important to ensure the stability of the game. Some of the issues fixed yesterday and today were absolutely crucial.

Given the complexity of software like Star Wars:The Old Republic, what may appear as a simple fix can take hundreds, if not thousands of man hours to resolve. We have teams working around the clock to make sure that issues are fixed in a timely manner, while maintaining the quality that you've come to expect (read: doesn't break anything else
No matter when we choose to bring the service down, we will impact someone's play time - this is simply unavoidable. However, again, it's important that these issues are fixed as soon as we can, to help ensure the long term stability of Star Wars:The Old Republic.

Quote:
Originally Posted by Zanathax
EDIT: To be clearer, I am complaining about the servers being down for 8 or 10 hours a night, 3 nights in a row.
To be clear, the downtimes over the last few days have not been 8-10 hours per day, as you mention. While we announce downtime and give a time range, sometimes things do finish early (and of course, sometimes they run over). Over the last few days, we've totalled just over 7 hours of downtime. Again, we may have said the game may be offline for longer, but we actually achieved very short maintenance times each day.


 

Jedi Knight -> Kira Carsen - Companion story bug?
Beitrag von StephenReid am 06.01.2012 um 14:13 Uhr

Quote:
Originally Posted by BloodknightVII
Finally a response (and not 15 minutes after I post the same issue on the General Discussion board).
You won't believe me, but that's coincidental.
Quote:
Originally Posted by BloodknightVII
What constitutes a "major patch"? Is it simply the big down-time every Tuesday evening? So this Tuesday we should see a fix?
A major patch would be a patch that introduces a decent amount of content to the game.
A patch would be deployed during a regular maintenance period, but this Tuesday is unlikely - the patch isn't on our Public Test Server yet. When it is, we'll want to give it time to be thoroughly tested as there's a lot more in this patch than just this fix. The ETA for the patch to move to the live servers isn't 'weeks' though, and we'll update you (probably mid next-week) with more accurate timing.

 

Jedi Knight -> Kira Carsen - Companion story bug?
Beitrag von StephenReid am 06.01.2012 um 14:02 Uhr

Hello everyone,

I wanted to give you a quick update on this issue. We know it's been very frustrating and we appreciate your patience while we've worked to fix it.

Our next major patch should deploy to the Public Test Server pretty soon, and amongst other things, that patch should completely fix the Kira Carsen issue. After that patch has been thoroughly tested and verified we'll be deploying to the live servers; we'll announce an ETA on that when we have a confirmed date.

Again, thank you for your patience on this issue.

 

General Discussion -> [Huge economy exploit surfaces] - what will be BIOWARE's next move?
Beitrag von AllisonBerryman am 06.01.2012 um 13:19 Uhr

We're aware of your concerns regarding this issue, and are conducting a full investigation of the impact. Please rest assured that anyone found to be in violation of our Terms of Service will have appropriate action taken against them. We will provide more information as it becomes available. Thank you!
 

Crew Skills -> Magenta Adegan Crystals (for Magenta Lightsaber)
Beitrag von GeorgZoeller am 06.01.2012 um 12:53 Uhr

Quote:
Originally Posted by BlackMink

That said, I don't understand why bioware has to make something so simple, so frustratingly difficult. You've known darn well that character appearance is a high priority for a lot of people. You've known all along that there are tons of us out there who want to have a purple or magenta lightsaber.
It's actually not difficult at all. There is no RNG element involved, nor do you need to be running around in endgame gear to obtain it, nor do you need an Operation to do so.

You may need a bit of time, but not a crazy amount either. All classes are capable of obtaining it. Think of it as something like a datacron.

Of course you also need to find an Artifice capable crafter with the recipe to turn the raw crystal it into a Lightsaber crystal, but for the right price, I'm sure they'll help you out.

Honestly, I was a bit amazed to find out that it is possible to have a mystery like this in an MMO. It's been in the game for a few months now (since beta).

Why the mystery? Why not serve it on a platter to those who want the color?

Well, for the same reason there aren't vendors at the start of the game with all the outfits, colors, colors, weapon appearances, etc. Because this is an RPG - some things are earned, not just handed to you on a silver platter. If you want them, you have to play the game.

Yes, we know character appearance is important for people. Hence many of the choices we made in the game, hence us adjusting many features based on feedback from the community during beta. However, the acquisition of appearance options is still a part of the game. You earn appearance past character creation, in various ways.

As said, the magenta adegan crystal is available for everyone and eventually someone will figure out how to get it. It's rare because it's undiscovered, not rare because it's terribly hard to get.

And, because I'm such a nice person today, I'll throw in one hint to get you started:

273.15

 

Allgemeine Diskussionen -> Kommender Patch am 6. Januar - Wartung ab 9:00 Uhr -BEENDET-
Beitrag von LarsMalcharek am 06.01.2012 um 05:18 Uhr

Die Server sind nun wieder online.
 

General Discussion -> Upcoming Patch
Beitrag von AmberGreen am 05.01.2012 um 22:03 Uhr

Tonight's patch downtime will begin at 2AM CST (12AM PST/ 3AM EST/ 8AM GMT/ 9AM CET). We expect the servers to be available again by 4AM CST (2AM PST/ 5AM EST/ 10AM GMT/ 11AM CET). Thank you for your patience!
 

Customer Service -> Is Karagga's Palace Broken?
Beitrag von JovethGonzalez am 05.01.2012 um 20:17 Uhr

Hi folks! We are aware of this issue (official sticky here) and will update as soon as we finish our investigation. Thanks for your patience!
 

Crew Skills -> Magenta Adegan Crystals (for Magenta Lightsaber)
Beitrag von GeorgZoeller am 05.01.2012 um 18:24 Uhr

Quote:
Originally Posted by MAFIAxMaverick
Magenta isn't purple dude.
An astute observation Sir. Magenta may or may not be the color you are looking for.
 

General Discussion -> Upcoming Patch
Beitrag von AmberGreen am 05.01.2012 um 17:26 Uhr

Please be advised that the servers will be unavailable later tonight or tomorrow morning for a new patch. This deployment will fix a few high priority issues in the game.

Before the patch is put in place, there will be in-game and launcher notifications that the servers will be going down, so please keep an eye out for these.

We will be sure to update this thread as more detailed information becomes available.


 

General Discussion -> Operation Karagga's Palace Issue
Beitrag von JovethGonzalez am 05.01.2012 um 15:27 Uhr

We are aware that there is an issue in which players are not able to enter the Operation Karagga’s Palace. We are currently investigating and we will update as soon as we find out more. Thank you for your patience.”
 

Allgemeine Diskussionen -> BioWare Ireland rekrutiert!
Beitrag von LarsMalcharek am 05.01.2012 um 12:21 Uhr

Hallo,

Ich hoffe es ist OK wenn ich antworte
Mal sehen:

- Wie sieht das Schichtsystem für den vermutlich am meisten gewählten und gesuchten Job des CSR aus? 4 Tage Arbeit, 3 Tage frei bei gleichbleibender Schicht, wie bei der Konkurrenz? Oder 5-Tage-Woche bei Wechselschicht?

Schwer zu beantworten, da wir wenig Einblick haben was wann wie geplant ist. Derzeit ist es 4/3, ja. Ob das so bleibt: Keine Ahnung.

- Wieviel Möglichkeit bzw. Chance hat man, sich seine Schicht und die freien Tage auszuwählen?

Man hat sicherlich die Chance Wünsche zu äußern, allerdings darf jeder mal jede Schicht machen, somit ist man schon an das gebunden, was unsere Leute vorgeben. Alles Andere wäre auch unfair, sonst könnte man sich ja immer die für eine "gute" Schicht aussuchen und die Anderen weglassen.


- Wie sieht die tägliche Arbeitszeit aus, wie lange Mittagspause hat man?

Kommt auf das Schichtsystem an, ist daher so nicht zu beantworten. Mittagspause ist eine Stunde am Tag.

- Wie sind die Raucherpausen geregelt? Kulant bezahlte Zeit, oder muss man sich dafür in irgendeiner Form abmelden/ausbuchen? (Ich selbst rauche nicht, aber sowas führt immer wieder zu Zoff, wie ich erleben durfte.)

Ähm.. kein Plan. Ich gehe mal davon aus, dass man irgendwem mitteilen muss, wenn man rauchen geht, aber wie das genau geregelt ist, ist vermutlich sogar von Team zu Team verschieden.

- Gibt es eine betrieblich unterstützte, private Krankenversicherung, z.B. Quinn Healthcare? Öffentlich versichert sein möchte man in Irland ja niemandem zumuten.

Kurz und knapp: Ja, gibt es.

- Wird an Feiertagen (die natürlich durchgearbeitet werden müssen, schätze ich) anders vergütet als an normalen Tagen?

Ja. Es gibt Zuschläge Nachts/an Wochenenden/an Feiertagen. Genaue Werte kenn ich aber nicht.

- Wie viele Urlaubstage gibt es für einen Einsteiger?

Die werden aufs Geschäftsjahr berechnet und variiren daher je nach Einstiegsdatum. Details kann da HR nennen.

- Wie sehen die Möglichkeiten im direkten Umkreis aus, während der Pausenzeit (egal wie lang sie nun ist) etwas zu Essen zu bekommen? Insbesondere in der sicherlich vorhandenen Nachtschicht?

Wir haben eine 24/7 Kantine in der man warmes Essen bekommt. Außerdem ist ein KFC nicht weit weg, ein Supermacs (so ne Art Burger-Pizza-Sandwich Laden) und die Pizzalieferranten kennen uns auch schon. Außerdem sind 2 Supermärkte in der Umgebung.

- Gibt es Unterstützung bei der Relocation? z.B. Beantragung einer Social Security Number, Bank Account einrichten, Wohnungssuche, vorläufige Unterbringung im Hotel für Zeitraum X und dergleichen?

Ja. Details auch hier: Bei HR


LG
Lars

 

General Discussion -> Why is it against the rules to make money in this game?
Beitrag von StephenReid am 05.01.2012 um 12:02 Uhr

Quote:
Originally Posted by notafanboy
No I've been banned on my account for buying and reselling items on the galactic trade market as Bioware says it.
You have not been banned. In fact, your account has no notes on it at all from the Terms of Service team - and nor does your 'alt' account under the same name and address.

If you have a third alt with a different username, feel free to PM me directly with it and I'll investigate that too. The email image you linked to may not have been created by you, but it is a fake.

If you have any issues with accessing the game, please contact Customer Service.

For the record, 'playing' the Galactic Trade Network is part of everyday, normal gameplay and is expected to happen in Star Wars: The Old Republic. No-one has been banned for their actions on the GTN.

As a general note, I would advise caution before assuming someone who is posting that they are 'banned' is actually banned.

 

General Discussion -> Search bar
Beitrag von AllisonBerryman am 05.01.2012 um 11:43 Uhr

We did briefly restore the search feature, but are still experiencing some technical issues when search is enabled. We are working diligently to restore the search feature on the Forums as soon as possible, and we understand the inconvenience this causes our community members. Thank you for your patience and understanding!
 

General Discussion -> Had enough *Cancelled* loyal fan too!
Beitrag von JovethGonzalez am 05.01.2012 um 11:35 Uhr

Quote:
Originally Posted by javatroyz
I'm a pretty patient guy but these bugs and lack of customer service are more then a joke to me now.

The final straw the broke my back... Android Security Key stopped working and they said they would get back to me after hrs on the phone with 3 different reps and tier reps! 1 Week later and NO email or anything?

So I can only log into the game unsecure? Can't use Security Key Vendors?

*Hence I wont be tricked into giving you more cash for your working Physical Security Key either*


- Only 1 West RP-PvP Realm?


I really liked this game and wanted to enjoy it for the long run but the lack of working forums/search and Realm Forums ect is mind boggling?

If my *RANT* is going all over the place is because Im just venting and pissed off because of my wasted time/money/energy and getting my friends to play this game as well!

Personally you need to be held accountable for your customer service and poor communication to the player base, beside the fact you released a game in Beta form? Space Combat really? For the money, time and resources you had you really shorted us Biowares!

I was a loyal customer and even defended this game and promoted it as well!

Never again unless you have some miracles up your selves to save this ship wreck?


Bye

javatroyz
Hi Javatroyz, I'm very sorry to hear that you have been experiencing difficulties in getting your security key reset. You should be all set now to set up a new security key. Please go ahead and do so, and let us know if your issue has been resolved.

Thank you

 

Crew Skills -> Magenta Adegan Crystals (for Magenta Lightsaber)
Beitrag von GeorgZoeller am 05.01.2012 um 03:06 Uhr

The Magenta Crystal does in fact exist, but it is not acquired through Reverse Engineering. At the present time, it could be classified as one of the rarest items in the game.

While I am not going to give any more information on how, where or from whom it may be acquired, I want to debunk the idea that you have to reverse engineer endgame gear to get it so people don't do stuff they regret.

 

Customer Service -> Horrid FPS
Beitrag von JovethGonzalez am 04.01.2012 um 20:19 Uhr

Quote:
Originally Posted by Tynis
There was a reply today about patching and how it works. Like I said before some things can be quickly fixed and pushed out in a patch. Somethings can not. You just have to be patient
Thank you, that is a very good assessment. Everything is sorted by priority and complexity. Because this FPS issue is so varied, and any number of factors could affect it, it's taking a bit more time to investigate. At the moment, our developers are going over logs and are working on a more detailed blog post that we should be posting soon. Thanks again for your patience!
 

Customer Service -> Party/Guild chat not visible
Beitrag von JovethGonzalez am 04.01.2012 um 19:01 Uhr

Hi everyone, this issue should be resolved after the (possible) patch deployment tonight. Thanks again for your ongoing patience.
 

Allgemeine Diskussionen -> Update zu den Patch-Notes + kommende Wartungsarbeiten
Beitrag von CourtneyWoods am 04.01.2012 um 18:47 Uhr

Wir haben während der wöchentlichen Wartungsarbeiten heute Patch 1.0.2 aufgespielt. Die vollständigen Patch Notes gibt es hier zu lesen.

Allerdings arbeiten wir derzeit bereits an einem weiteren Patch, um zusätzliche Probleme zu beheben. Diese sind:
  • Das Problem, dass die In-Game Chat-Kanäle bei manchen Spielern aufhören zu funktionieren.
  • Das Problem, dass Social Emotes (wie /runter) Kämpfe unterbrechen können.

Wir sind derzeit dabei diesen Patch zu testen, und hoffen ihn im Laufe des Vormittages zu veröffentlichen. Sollten wir bei unseren Test Fehler finden, kann sich dieser Patch allerdings auf heute Nacht verschieben.

Wir werden vorher bekannt geben, wann die Server heruntergefahren werden; ihr solltet also die Augen nach Updates von uns offen halten.

Zudem haben wir vor wenigen Stunden einen anderen Patch aufgespielt (1.0.2a), der den Absturz auf den Desktop behoben hat, den einige Spieler bei der Charakterauswahl hatten. Die vollständigen Patch Notes hierfür sind:
  • Es wurde der Fehler behoben, dass Spieler nach dem Auswählen eines Charakters auf den Desktop abstürzen konnten.

Vielen Dank für eure Geduld, und wir möchten uns für alle entstandenen Unannehmlichkeiten entschuldigen.

Eine Übersicht aller bisherigen Patch Notes findet ihr an dieser Stelle.

 

Discussion générale -> Ajout aux notes de mise à jour et mise à jour prochaine
Beitrag von CourtneyWoods am 04.01.2012 um 18:47 Uhr

Nous avons installé hier la mise à jouer 1.0.2. Vous pouvez lire la liste complète des changements apportés par la mise à ici.

Nous travaillons sur une mise à jour pour résoudre les problèmes que certains joueurs rencontrent toujours après la mise à jour 1.0.2, incluant :
  • Correction d’un problème pouvant faire planter des canaux de discussion du jeu chez certains joueurs.
  • Les émoticônes sociales (comme /getdown « Se baisser ») n’interfèrent plus avec le combat.

Nous sommes en train de tester cette mise à jour, et nous espérons pouvoir la mettre en place un peu plus tard dans la journée (CET), mais si cette mise à jour pose des problèmes, nous pourrions retarder son déploiement jusqu’à la nuit prochaine.

Nous annoncerons que les serveurs passeront hors ligne avant l’installation de la mise à jour.

De plus, un peu plus tôt dans la soirée nous avons installé une mise à jour (1.0.2a) résolvant un possible plantage du client chez certains joueurs lors de la sélection du personnage. Les notes de mises à jour indiquent :
  • Correction d’un problème qui pouvait faire planter le jeu après la sélection du personnage.

Merci de votre patience, et veuillez nous excuser pour toute gêne occasionnée.

Pour lire l’intégralité des notes de mise à jour, veuillez cliquer ici.

 

General Discussion -> Patch Notes Update + Upcoming Patch
Beitrag von CourtneyWoods am 04.01.2012 um 18:47 Uhr

Earlier today, we deployed patch 1.0.2. You can read the full list of updates that the patch brought here.

We are working on getting a patch deployed to address the issues that some players are still experiencing after 1.0.2 including:
  • Fixing an issue that causes in-game chat channels to stop functioning for some players.
  • Preventing social emotes (like /getdown) from interfering with combat.

We’re currently testing this patch, and we hope to have it deploy sometime in the early hours of the morning tomorrow (CST), but if we experience any issues with this patch, we may hold off its deployment until tomorrow night.

There will be notifications that the servers will be going down before the patch is put in place, so please keep an eye out for these.

In addition, earlier today we deployed a patch (1.0.2a) that resolved a client crash upon character selection that some users were experiencing. The full patch note reads:
  • Fixed an issue that could cause players to crash to desktop after selecting a character.

Thank you for your patience, and we apologize for any inconvenience.

For full patch notes, please click here.

 

General Discussion -> Community Blog Post Discussion: New Year’s PvP Update
Beitrag von CourtneyWoods am 04.01.2012 um 15:58 Uhr

Please use this thread to discuss Gabe Amatangelo's Community Blog Post: New Year’s PvP Update.
 

General Discussion -> [Server Status] Server Unavailable: Tomb of Freedon Nadd
Beitrag von AmberGreen am 04.01.2012 um 15:23 Uhr

The servers is now available! Thank you for your patience.
 

Customer Service -> Tomb of FREEDON NADD cant log-in
Beitrag von JovethGonzalez am 04.01.2012 um 15:01 Uhr

Hi everyone, just wanted to direct you to this post. For the most up-to-date information, please be sure to follow our official twitter account as well.

Thank you

 

General Discussion -> [Server Status] Server Unavailable: Tomb of Freedon Nadd
Beitrag von AmberGreen am 04.01.2012 um 14:59 Uhr

**UPDATE - The servers is now available! Thank you for your patience.**

Hello everyone! We are currently performing a brief server restart for the Tomb of Freedon Nadd. We expect the server to be available again at 3:30PM CST (1:30 PST/4:30 EST/9:30 GMT/10:30 CET). Thank you for your patience. Please watch this thread for updates as they become available.

 

General Discussion -> Community Blog Post Discussion: A Word on Bugs from James Ohlen
Beitrag von CourtneyWoods am 04.01.2012 um 14:53 Uhr

Please use this thread to discuss James Ohlen's Community Blog Post: A Word on Bugs.
 

General Discussion -> Banned for a stupid reason
Beitrag von JovethGonzalez am 04.01.2012 um 13:37 Uhr

Quote:
Originally Posted by ellywoood
I got banned yesterday on my account for ganking this group of lowbies and t bagging them. I am on a pvp server and they said it was harassment, but back in rift I did this thing all the time. I mean it's a pvp server it's what I do also. I love this game but I have never been treated this way before by any company I blame EA.
I just confirmed with our Terms of Service department: you have never been banned.

Please be reminded that this type of discussion is not tolerated in these forums. And for those of you reading this, please be wary of posts from people that claim that they have been actioned upon.

Thanks!

 

Customer Service -> Party/Guild chat not visible
Beitrag von JovethGonzalez am 04.01.2012 um 13:27 Uhr

Hi folks, just wanted to give you all an update on this.

This has been a tough bug to track down as it was not persistent across all servers and did not affect everyone – however we know it affected a lot of you and prioritized it accordingly. Thanks to some extra code we added during the patch earlier today we now have the data required to complete our fix, and this should roll out very soon.

Thank you for your help in this investigation, and we apologize for any inconvenience.

 

General Discussion -> This for real, Bioware?
Beitrag von JovethGonzalez am 04.01.2012 um 12:48 Uhr

Just wanted to let you know that this email is a fake. There are no such things as "special dance zones”.

Nobody puts our players in a corner.
Everybody is free to get down.

We are NOT banning players for the use of emotes.

 

Guild Hall -> Guild Changes with Patch 1.02?
Beitrag von DavidBass am 04.01.2012 um 10:20 Uhr

Auto-invites also expired overnight, so any invites will now need to be done manually.
 

General Discussion -> Scheduled Maintenance: January 4th, 2012 - Update: Servers Available 4:30AM CST
Beitrag von AmberGreen am 04.01.2012 um 04:29 Uhr

The servers are now available! Thank you for your patience.
 

General Discussion -> Forum Posting Temporarily Disabled
Beitrag von AmberGreen am 04.01.2012 um 04:18 Uhr

Forum posting is now enabled for all community members. We appreciate your patience.
 

Discussion générale -> Fonctionnalité "écrire dans le forum" temporairement désactivée
Beitrag von AmberGreen am 04.01.2012 um 02:11 Uhr

Bonsoir à tous !

Nous avons temporairement désactivé l’écriture de messages sur le forum de Star Wars™: The Old Republic™. Nous mettrons ce message à jour lorsque l’écriture de messages sera réactivée, et nous excusons par avance pour toute gêne occasionnée.

Merci de votre patience !

 

Allgemeine Diskussionen -> „Schreiben im Forum“ vorübergehend nicht verfügbar
Beitrag von AmberGreen am 04.01.2012 um 02:05 Uhr

Liebe Spieler! Wir haben vorrübergehend das Schreiben von Beiträgen im Forum für alle Mitglieder der Star Wars™: The Old Republic™-Community deaktiviert. Wir werden euch in diesem Thread informieren sobald es wieder möglich ist Beiträge zu schreiben, und entschuldigen uns für entstandene Unannehmlichkeiten. Vielen Dank für eure Geduld!
 

General Discussion -> Forum Posting Temporarily Disabled
Beitrag von AmberGreen am 04.01.2012 um 01:57 Uhr

Hello everyone! We have temporarily disabled posting for all community members on the Star Wars™: The Old Republic™ Forums. We will update this thread when posting has been enabled again, and we apologize for any inconvenience. Thank you for your patience!
 

Customer Service -> English Assets 1 taking forever to DL!!
Beitrag von JovethGonzalez am 03.01.2012 um 16:54 Uhr

Hi everyone,

It appears that some of you who are still experiencing slow download speeds may have altered your hosts files (if you have not altered anything, and are still experiencing slow downloading issues, please respond to this post).

To all users who have altered their hosts files to point cdn-patch.swtor.com to a specific IP address,


PLEASE REMOVE this line from your hosts file!


This undermines the load balancing done by the Content Delivery Networks (CDNs) and results in individual download servers being overloaded.

As reported previously, the corrupt content which had been present on the CDNs last week has been removed.

The symptoms being reported on this thread after 12/27 DO NOT indicate corrupt data on the CDN, but instead corruption on the local disk. You can tell bad data on CDN from bad data on your local disk by examining your Launcher log.


If you see this error in your logs, you have received bad data from the CDN:

“ERROR Reliable source serving corrupt data”

The Launcher uses checksums to validate data on the CDN. If it detects bad data, it will retry multiple times until it connects to a CDN server with good data. There is no way the Launcher will ever retrieve bad data from CDN. If you find yourself with this error, please perform a ‘ping cdn-patch.swtor.com’ (please see details on how in this post) and report the resulting IP and post your Launcher log in this thread with the message “I received the ERROR Reliable source serving corrupt data message and here is my information” and we’ll investigate immediately. You can flush your DNS to force your PC to resolve this address again to get a new source server by typing ‘ipconfig /flushdns’ in a command window (click the Windows start button and type CMD).


If you see these errors in your log, you’ve had file write corruption on your local disk:

“ERROR Corrupt Source detected in…”
“ERROR File info: Missing…”


Most users when they receive this error are able to successfully use the Repair feature, but we are aware that some users are encountering repeated corruption and cannot successfully repair. We are continuing to investigate this issue, but we have still found no common thread to users receiving these errors except for those which determined that they had bad memory or hard disks and replaced/removed/fixed the bad hardware.

Other users have reported removing RAM and having success patching, leading to reports on this board that the Launcher cannot run successfully with more that 3.5GB of RAM on 64-bit versions of Windows. This is not the case; the vast majority of players using 64-bit Windows are actually running with 4GB of RAM or greater (in some cases 12-16GB of RAM) without issue. We believe the actual issue here are very subtle hardware issues which are not being turned up by memtest86 or other diagnostic tools.

As an example, we have had one reproducible case of the corrupt source error internally. In that instance, the user’s CAS Latency (memory) setting in their BIOS was incorrect. We’ll be adding that to the list of things to check. We also encourage users to make sure their memory voltage is set properly in BIOS (some recent motherboards under-volt memory).

We’ve also seen users report success after disabling various programs, but we’ve tested the top 20 or so virus protection programs (commercial and non-commercial) as well as every application that users reported having disabled on the forums and have been unable to reproduce source corruption with any of them.

We may reach out to some of you individually for more detailed information about your systems in the coming days and whenever we find verifiable fixes, we will message them to the forums.

In the meantime, again, please remove any hosts file settings pointing to specific CDN servers, as we cannot guarantee the validity of those servers going forward.

Thank you

 

Guild Hall -> ALERT: Guild Leaders, do not delete your character!
Beitrag von DavidBass am 03.01.2012 um 15:23 Uhr

This is in the patch notes for 1.0.2, which will be going out during maintenance tonight.
 

Allgemeine Diskussionen -> Server "Neustart"-Thread.
Beitrag von LarsMalcharek am 03.01.2012 um 09:47 Uhr

Der Thread ist verschwunden, weil der Server wieder online ist.


LG
Lars

 

General Discussion -> Currently Unavailable Servers
Beitrag von LarsMalcharek am 03.01.2012 um 08:17 Uhr

A number of our game servers are currently unavailable. We apologize to those affected by this outage and are working to bring the servers back online. Check the <a href="http://www.swtor.com/server-status">Server Status page</a> to view current availability

Servers affected are:
  • Lord Praven
  • The Restoration Zone
  • Ahto City
  • Hrakert Rift

 

General Discussion -> This week's patch is horrific.
Beitrag von StephenReid am 02.01.2012 um 13:21 Uhr

Quote:
Originally Posted by belialle
I am fine with them fixing small quality of life issues while they iron out the bugs....but I have NEVER seen ANYONE ask for the ability to emote from a mount....not even once. There are so many other little quality of life things that have come up over and over again on the forums (server forums, chat bubbles, mouseovers, UI fixes, the ability to sit in chairs, etc). So it's weird to me that emoting from mounts is one of the first QoL priorities.
Unfortunately, not every part of a game's development is an equal sized task, and we must prioritize fixes as best we can.

To speak to your example, while you may have never seen someone ask for emoting from a mount, it may still have been asked for (either in threads you've not seen, or in bug reports, for example). It's also possible this was a fix that was being worked on before launch, and has only just now made it into the game, or that fixing this bug clears the way for other bugs to be fixed, or that adding it allows other features to be implemented. And sometimes, it's just something we wanted to fix.

While we cannot acknowledge every single post and every single request made on these Forums, we're reading and passing on the desires to the development team. Every major request that's been made by players since launch is being discussed and prioritized. That doesn't mean every feature requested will make it into the game - we'd end up developing a very schizophrenic game if we did that. However many requested features will ultimately end up in the game.

While I'd suggest everyone does check the Dev Tracker from time to time, you should also keep an eye on our new Community Blog, which has already hosted a post from James Ohlen about some future features, and will have more insights as we go forward into additions to the game.

The team is hard at work on improving and where required fixing the game. Not every fix is easy and not every feature can be added overnight, but we'll continue to work to make the game even better.

 

General Discussion -> Recent actions against some customer accounts
Beitrag von StephenReid am 02.01.2012 um 13:01 Uhr

Quote:
Originally Posted by Nemrodh
Think about what you are agree too. they are saying you cant stand in a area for long term and kill mobs, clearing it so you can loot a chest. I'm not sure how this breaks any rules. They have worked for it, they killed the mobs, the earned the chest. Its not a quest item or mob. they are not hurting anyone else.

If that is the case, when you get a quest to kill 50 mobs in a single area they by rights are allowing you to break the rules temporarily? SO if there are only 3 camps that spawn said mobs and you hang out there for pre-set period of time I should expect a suspension or ban?

If they don't want me on a planet at level 10, then level lock the planet. problem solved.

I don't see how a level 30 is going to clear a level 50 area. So if a level 50 agrees to help the 30 clear it and get loot, again, if that isn't allowed why have guilds or groups. You cant solo black talon at 10, so if you go in there with a group of people you still haven't earned that loot, you didn't solo it.

if you want people to solo content, maybe a MMO isn't such a good idea?
I'd like to draw your attention to this part of the statement again:

Quote:
... they were systematically and repeatedly looting containers in very high numbers resulting in the game economy becoming unbalanced.
The actions taken by these accounts - and again, this is a relatively low number - were not 'normal gameplay'. Everything you have listed above is what we'd consider 'normal gameplay'.

While we will not being going into further details of the accounts that were actioned against, suffice to say they were not conducting any activities similar to what you described.

 

General Discussion -> Players BANNED for going to Ilum? Suggestions to Customer Service
Beitrag von StephenReid am 02.01.2012 um 12:09 Uhr

Quote:
Originally Posted by Blackk
Players are being banned from the game for going to Ilum.
Apologies for the delay in replying to this, but we needed to gather a few more details.

I just made a post which goes into a bit more detail, and I'd like to ask any future discussion goes there, rather than here. That said, I'd just like to refute the initial statement given here: players are not being banned for going to Ilum. If you wish to travel there, you can.

More details in my other post. We're closing this thread now to consolidate discussion there.

 

General Discussion -> Recent actions against some customer accounts
Beitrag von StephenReid am 02.01.2012 um 11:55 Uhr

Our Terms of Service team recently took action against some accounts playing Star Wars: The Old Republic, and we wanted to give you some insight into what happened and why.

First, action was taken against a number of accounts for what's commonly known as 'gold farming' - or in our case, credit farming. These accounts were found to be exploiting the game in a variety of ways to maximize their credits in order to sell them to other players. Our Terms of Service team took action against these accounts and removed them permanently from the game.

Second, a smaller number of accounts were warned or temporarily suspended for exploiting loot containers on Ilum. To be completely clear, while players may choose to travel to Ilum earlier than the recommended level (40+) and may loot containers if they can get to them, in the cases of those customers that were warned or temporarily suspended, they were systematically and repeatedly looting containers in very high numbers resulting in the game economy becoming unbalanced.

None of these accounts were banned for their actions and no accounts have been banned for travelling to Ilum while still relatively low level. By comparison, the number of accounts that were warned or temporarily suspended was considerably lower than the number of accounts banned for 'credit farming'.

It's important to remember that our Terms of Service team is extremely careful and thorough in their investigation of any potential exploit or unusual activity in-game. Working closely with the development team and using extensive metrics based on player activity, they are able to determine what is normal player activity, what is unusual and what is exploiting. Our goal is always to ensure a fair game experience for all players while also protecting the rights of individuals, and if people are disrupting the play experience for others action will be taken.

While we will not discuss the details of any individual action, whenever we take action against an account we believe they have clearly broken our Terms of Service. Any action taken against an account can be appealed and in some cases actions have been rescinded.

While we understand people's concern about actions taken against accounts, please remember the Terms of Service team exists to help ensure a balanced and fair game experience for all. When you see reports of actions taken against someone's account, remember they are choosing to tell their version of the story - and there are two sides to every story.

In summary, our Terms of Service team took action against a number of accounts that were 'credit farming' to remove them permanently from the game. They also warned and temporarily suspended - but did not ban - a smaller number of accounts for activities on Ilum that were decided to be game exploits.

Some adjustments will be made to Ilum in the near future to discourage future exploits. However, the planet is still open to anyone who wishes to travel there.

The goal of the Star Wars: The Old Republic team is to maintain a service for our customers that is fun to play and equitable for everyone. Critical to this goal is making sure that gameplay is fair and reasonable and we are constantly on the lookout for anything that would prove to be a detriment to your gameplay experiences.

Thanks for reading, and we hope this gave you some insights.

 

Allgemeine Diskussionen -> SERVER UNERREICHBAR: Axial Park
Beitrag von EricCampbell am 01.01.2012 um 11:45 Uhr


Wir untersuchen gerade Probleme die verursacht haben, dass der Server Axial Park nicht erreichbar ist. verfügbar sein werden. Um den Status deines Servers zu Überprüfen, besuche die Server-Status-Seite.

 

Discussion générale -> ALERTES SYSTèME - Axial Park
Beitrag von EricCampbell am 01.01.2012 um 11:41 Uhr


Nous recherchons actuellement les causes ayant conduit à l'indisponibilité du serveur Axial Park. Veuillez consulter les forums et

 

General Discussion -> Server Unavailable:Axial Park
Beitrag von EricCampbell am 01.01.2012 um 11:38 Uhr

We are currently investigating issues that have caused the Axial Park server to become unavailable. We have no ETA for when the servers will be available again. To check the status of your server, visit the Server Status page.
 
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