Dev-Tracker



Allgemeine Diskussionen -> LarsMalcharek ist eine Spaßbremse !
Beitrag von LarsMalcharek am 09.12.2011 um 22:16 Uhr

Quote:
Originally Posted by Maymee
Sorry wegen der Currywurst.... das war wirklich fies und mies von mir.
Und ok... das mit Deiner privaten Situation konnte ich ja auch nicht wissen... Natürlich sollst Du dann das letzte Wort haben.
Hast Du Nachtdienst, oder kannst Du vor Hunger nicht schlafen ?

Lars, nur für Dich: http://www.youtube.com/watch?v=apdc2tZCpKg
Ich hab keinen Nachtdienst, ich saß einfach nur noch am PC, hab mich n bissle festgequatscht -.-
 

Allgemeine Diskussionen -> China-Goldverkäufer offiziell geduldet?
Beitrag von LarsMalcharek am 09.12.2011 um 22:13 Uhr

Quote:
Originally Posted by Balmung
Da würde ich nicht wirklich drauf wetten, vielleicht wurde es wirklich einfach übersehen, ich würde einfach mal den deutschen Support anschreiben, die werden das dann schon weiterleiten. Das Forum hier wird ja morgen derezzed. ^^
Bin noch da und lese mit. Und siehe da, es war mir tatsächlich nicht bewusst. Das schau ich mir mit wachen Augen morgen mal an.

BioWare unterstützt keine Goldseller und das werden wir auch nicht in der Zukunft machen.

LG
Lars

 

Allgemeine Diskussionen -> LarsMalcharek ist eine Spaßbremse !
Beitrag von LarsMalcharek am 09.12.2011 um 22:09 Uhr

Quote:
Originally Posted by Nague
ich finde es ja persönlich schlechte diskussionskultur themen zu schliessen, weil man denkt, dass alles gesagt wurde.
Ich lebe seit fast 9 Jahren mit einer Frau zusammen... der besagte Thread war meine Chance das letzte Wort zu haben... gönns mir!

Und was die Currywurst angeht: Das ihr immer gleich gemein und persönlich werden müsst
Und ja ich bin immernoch wach.
 

Allgemeine Diskussionen -> Der "Ich oute mich" - Thread zum Foren Wipe
Beitrag von LarsMalcharek am 09.12.2011 um 19:57 Uhr

Ich bin eine Spaßbremse und schließe selbst um die Zeit noch Threads.
 

General Discussion -> On-sale dates for The Old Republic
Beitrag von StephenReid am 09.12.2011 um 18:56 Uhr

Apparently there is some confusion, so to reiterate the original post:

"Our sales and marketing teams are working closely with retailers in the US (edit: plus Canada) and Europe to ensure that copies of Star Wars: The Old Republic will be delivered in time for launch day."

'Delivered in time' does mean that we are working to ensure retailers ship boxes in time for launch day. When retailers ship those boxes is down to those individual retailers, but the intention here is to ensure that for all of our launch territories, copies are delivered in time for launch day (December 20th).

Nothing can be guaranteed, but that is the intention.

 

Allgemeine Diskussionen -> The Last Thread on Planet swtor.com
Beitrag von LarsMalcharek am 09.12.2011 um 18:26 Uhr

Tja, machs gut Forum *wink*
 

Allgemeine Diskussionen -> Warum “unify to chest color” für den Launch vom Tisch ist und was geplant ist
Beitrag von LarsMalcharek am 09.12.2011 um 18:02 Uhr

Man kann natürlich auch unser Modifikationssystem benutzen (als Sticky zu finden) oder Teile nehmen die farblich zusammenpassen, oder beides.

Ich verstehe ja das manche von euch diese Funktion gerne sofort im Spiel gehabt hätten, aber manch negative Reaktion erscheint mir etwas überraschend, es ist ja nicht so, als das es keine Möglichkeiten geben würde zusammenpassende Kleidung zu bekommen, es passt nun nur für den Moment nicht jedes Teil einfach so zu jedem Teil.

 

General Discussion -> On-sale dates for The Old Republic
Beitrag von StephenReid am 09.12.2011 um 17:55 Uhr

Hello all. Apologies for this taking a while, but I've updated the original post with more details on Origin.com pre-orders.

I do not have a definitive update yet regarding retailers for the US and Canada, although I have had multiple conversations with sales and marketing today. What I'm being told is that retailers are ready to ship copies of The Old Republic 'in good time' for launch day on December 20th.

I'm going to continue to work with our sales and marketing teams over the weekend, and if we have any more major updates, we'll post them on the new community blog as the Forums will be being overhauled.

 

Allgemeine Diskussionen -> [Ankündigung] Ausgedehnte Wartungsarbeiten an der Homepage und den Foren - 10.12
Beitrag von AmberGreen am 09.12.2011 um 17:08 Uhr

**UPDATE 10.12 00:00 Uhr MEZ - Die heutige Wartung wurde verschoben. Ab 15:00 Uhr MEZ wird SWTOR.com für mindestens 9.5 Stunden nicht mehr zu erreichen sein.**
 

Discussion générale -> [Annonce] Maintenance étendue du site et du forum le 10 décembre [ MISE À JOUR ]
Beitrag von AmberGreen am 09.12.2011 um 17:05 Uhr

MISE À JOUR 9/12 23H55 CET (heure de Paris): La maintenance d’aujourd’hui a été retardée. À 15h00 CET (heure de Paris), SWTOR.com passera hors-ligne. Le site devrait être de retour vers 00h30 CET (heure de Paris) 11 décembre.
 

General Discussion -> [Notice] Extended Website and Forum Maintenance - 12/10 [UPDATE]
Beitrag von AmberGreen am 09.12.2011 um 17:03 Uhr

UPDATE 12/9 5:00PM CST (11:00PM London 12/10 12:00AM Paris/Berlin) - Tomorrow's maintenance has been delayed. SWTOR.com will be unavailable beginning at 8:00AM CST (2:00PM London, 3:00 PM Paris/Berlin), and we expect the site to be back up at 5:30PM CST (11:30PM London, 12/11 12:30AM Paris/Berlin).
 

Discussion générale -> [Annonce] Maintenance étendue du site et du forum le 10 décembre
Beitrag von AmberGreen am 09.12.2011 um 16:47 Uhr

Samedi 10 décembre, le forum de Star Wars™: The Old Republic™ et SWTOR.com commenceront une maintenance étendue.

À 15h00 CET (heure de Paris), SWTOR.com passera hors-ligne. Le site devrait être de retour vers 00h30 CET (heure de Paris) 11 décembre.

Le forum sera indisponible à partir de 7h00 CET (heure de Paris) et le restera jusqu'à mardi 13 décembre.


Merci de votre patience !

 

Allgemeine Diskussionen -> Warum “unify to chest color” für den Launch vom Tisch ist und was geplant ist
Beitrag von LarsMalcharek am 09.12.2011 um 16:28 Uhr

Hallo,

erneut meldet sich Emmanuel zu Wort, diesesmal geht es um die Funktion, die Farbe der Rüstung an das Bruststück anzupassen.


Quote:
Kaum ein anderes Spielsystem hat für so viele leidenschaftliche Diskussionen gesorgt wie die Option den Look des Charakters seiner getragenen Brust anzugleichen. Daher würde ich gerne erklären, was es genau mit diesem System auf sich hat, was damit passiert ist und wie unsere Pläne für die Zukunft aussehen.

Schon sehr früh in der Entwicklung war es unser Ziel das bunte Farbenmischmasch zu beseitigen, das es in vielen MMORPGs gibt. Diese Zielsetzung wurde von unserem Game Director James Ohlen formuliert und liegt ihm besonders am Herzen.

Dabei sollte man bedenken, dass jedes Rüstungsteil, das unsere Künstler erschaffen, als Teil eines visuellen Sets gedacht ist. Jede Hose gehört thematisch zu einem bestimmten Bruststück, Handschuhen, Stiefeln, Armschienen und einem Helm. Würden die Spieler diese Sets immer zusammentragen würde das nicht nur einheitlich, sondern auch sehr gut aussehen. Das Problem dabei ist natürlich das Spieler jederzeit Zugriff auf mehrere Sets haben, und dementsprechend Teile aus verschiedenen Themensets tragen. Wir haben uns in Star Wars: The Old Republic bemüht, Sets zu erschaffen die auch miteinander gemischt möglichst stimmig aussehen. Ein Beispiel hierfür wären die Outfits des Jedi-Ritters, die dank der vielen erdigen Farbtöne auch gemischt funktionieren. Allerdings ist das nicht immer so - der Soldat ist ein gutes Beispiel für eine Klasse, die mit gemischten Sets nicht immer ideal aussieht.

Um dieses Problem anzugehen haben wir dann eine Option namens “Unify color to chestpiece” eingeführt, die auch gerne als „Color Match“ bezeichnet wird. Wenn die Option aktiviert ist, werden die weiteren getragenen Gegenstände farblich an die Brust des Charakters angepasst. Diese Option war bei unseren Testern immens populär und löste das Farbproblem, allerdings nicht ohne dabei ganz eigene Probleme mitzubringen.

An sich habe wir eine Regel, nicht über noch in der Entwicklung befindliche Systeme zu sprechen, aber ich möchte trotzdem ein bisschen über das größte Design-Problem dieser Option reden. Sobald die Option eingeschaltet war, ergab sich ein einfacher, aber fataler Effekt: Der Spieler nahm kaum noch Veränderungen und Abwechslung in seinen erbeuteten Gegenständen wahr. So gibt es eben nur eine sehr begrenzte Anzahl von Möglichkeiten zwei Paar Stiefel komplett unterschiedlich zu gestalten ohne dabei die Farbe ins Spiel zu bringen. Sobald man also die Farbe als differenzierenden Faktor wegnimmt, indem man diese Option einschaltet, hat man zwangsläufig ein Spiel, das sich für den Spieler weniger motivierend anfühlt: Man findet einen tollen neuen Gegenstand, zieht ihn gespannt an und … man sieht fast genau gleich aus wie davor. Als wie schlimm man dieses Problem empfindet, hängt natürlich vom individuellen Spielstil ab, aber ein MMO ist ein komplexes System von Herausforderungen und Belohnungen und als Designer müssen wir mit Argusaugen über diese Systeme wachen.

Zuerst also die gute Nachricht: Ja, wir wollen das Problem mit verschiedensten Farben am selben Charakter nicht nur lösen, sondern das in der Beta vorhandene System verbessern.

Die schlechte Nachricht ist … das wird nicht mehr vor dem Launch passieren. Das System, an dem wir derzeit arbeiten, ist noch nicht fertig und hängt von vielen Faktoren ab. Aus diesem Grund haben wir uns entschieden, das derzeitige Color Match-System komplett aus dem Spiel zu nehmen und so eine eventuell komplizierte oder halbherzige Umstellung nach dem Launch zu vermeiden. Besonders weil der Betaverlauf uns gezeigt hat, dass weitläufige Änderungen an Systemen während des aktiven Spielbetriebs (wie beispielsweise bei unserem Deckungssystem oder der Modifikation von Gegenständen) Spieler verwirren können.

Die Entscheidung ist uns nicht leicht gefallen - wir wissen wie beliebt dieses Feature ist und wie laut die Community nach seiner Rückkehr geschrien hat. Ich bitte euch also auf diesem Wege noch ein bisschen Geduld mit uns zu haben. Das Feature wird (in einer wie ich finde deutlich besseren Version) zurückkehren. Das nächste Mal wenn ihr eine besonders grauenhafte Farbkombination an euren Gegenständen findet, solltet ihr also einen Screenshot machen - und in ein paar Monaten (wie immer gilt: keine garantierten Deadlines) könnt ihr dann hoffentlich neuen Spielern diese Screenshots zeigen und ihnen von früher erzählen: „Als ich jung war mussten wir jeden Tag orangene Hosen mit lila Stiefeln tragen. Und das in meterhohem Schnee. Und den Berg hoch!“

Wie immer gilt, dass ich mich sehr auf euer Feedback freue - ich habe es bisher geschafft jede Antwort zu meinen Anmerkungen über das Modifizierungssystem in den englischen und französischen Foren zu lesen (da ich selber leider kein Deutsch spreche wird mir das dortige Feedback gebündelt vom Community Team übermittelt), und werde hoffentlich bald Zeit haben einen weiteren Post mit einigen Klarstellungen und Antworten zu euren Fragen zu erstellen.

Emmanuel

 

Discussion générale -> « assortir les couleurs avec l’équipement de poitrine » et ce qui vient après
Beitrag von EmmanuelLusinchi am 09.12.2011 um 16:24 Uhr



Peu de nos systèmes semblent avoir généré autant de passion que notre système pour « assortir les couleurs avec l’équipement de poitrine ». J’aimerais donc vous éclairer un peu sur ce système, ce qui lui est arrivé, et ce qui est prévu à ce sujet dans le futur.

Depuis le début du projet, l’un de nos buts a été de trouver une solution à ce problème de « couleurs dépareillées » existant dans de nombreux MMORPG. Cette initiative a été menée directement par James Ohlen, notre Game Director, car ce problème lui tenait particulièrement à cœur.

Il est important de savoir que lorsque nos artistes créent une nouvelle pièce d’armure, elle est toujours créée comme une partie d’un tout. Un pantalon X, par exemple, est censé être dans la même thématique qu’une armure, des gants, des bottes, des brassards et un casque. Si les joueurs ne portaient que des ensembles complets, leur apparence serait toujours impeccable et les couleurs des différentes parties de l’ensemble se complémenteraient. Bien sûr, à n’importe quel niveau, les joueurs ont accès à de nombreux ensembles et portent des morceaux de sources multiples. Cependant, dans Star Wars: The Old Republic, nous avons créé des ensembles qui, dans de nombreux cas, sont relativement compatibles les uns avec les autres. Vous aurez sans doute remarqué, par exemple, que les ensembles des chevaliers Jedi utilisent beaucoup de couleurs brunes qui vont plutôt bien ensemble, indépendamment de l’ensemble dont ils proviennent. Malheureusement, ceci n’est pas toujours vrai : le soldat est un bon exemple d’une classe qui ne paraît pas à son avantage avec des pièces dépareillées.

Pour résoudre ce problème, nous avions créé une option appelée « assortir les couleurs avec l’équipement de poitrine », que nous appelions aussi « Correspondance des couleurs ». Une fois activée, cette option changeait automatiquement la couleur de tout l’équipement porté pour correspondre à celle de l’équipement de poitrine. Cette option était très populaire parmi nos testeurs et résolvait ce problème de conflit de couleurs, mais n’était pas sans introduire quelques problèmes.

Bien que notre politique soit plutôt de ne pas trop donner de détails sur un système en cours d’élaboration, je voudrais dire quelques mots au sujet du pire problème de design que nous avons rencontré avec ce système. Telle qu’elle était mise en place, la correspondance des couleurs avait un effet subtil mais pervers : à partir du moment où elle était activée, le joueur allait percevoir beaucoup moins de diversité dans son butin. Dans certains cas, pour être complètement honnête, il y a un point où on ne peut pas vraiment créer deux paires de bottes différentes, si ce n’est par leurs couleurs. Enlevez cette différence de couleur (grâce à la correspondance des couleurs) et vous vous retrouvez avec un jeu qui semble un peu moins gratifiant ; où, des fois, enfiler votre tout nouvel équipement change à peine l’apparence de votre personnage. Selon vos préférences et votre style de jeu, ceci peut sembler plus ou moins important, mais... un MMO est un système complexe de défis et de récompenses, et en tant que designers, nous nous devons de rester vigilants sur ce point.

En bref, la bonne nouvelle, c’est que non seulement nous voulons résoudre ce problème de couleurs dépareillées, mais nous voulons en fait franchement améliorer le système de correspondance des couleurs que les joueurs ont pu découvrir durant le test du jeu.

La mauvaise nouvelle c’est que... ce ne sera pas prêt pour le lancement du jeu. Le système sur lequel nous travaillons en ce moment n’est pas prêt. Après une longue réflexion, nous avons décidé qu’il serait préférable de garder la correspondance des couleurs désactivée pour le lancement, plutôt que de nous essayer à une conversion post-lancement potentiellement dangereuse. S’il y a une chose que les changements que nous avons apportés pendant le test d’autres systèmes (tels que le système de couvert ou celui de modification d’objets) nous ont montré, c’est à quel point changer les choses juste sous le nez des gens peut être déroutant.

Ceci n’était pas vraiment une décision facile : nous savons à quel point cette fonctionnalité est populaire et avons constaté à quel point et avec quel enthousiasme la communauté désire son retour. Je vous demande donc humblement d’être patients. Cette fonctionnalité (ou plutôt, ce que je considère être une version améliorée de celle-ci) fera son retour. La prochaine fois que vous tomberez sur une combinaison particulièrement hideuse de pièces d’équipement, faites quelques captures d’écran. Avec un peu de chance, dans quelques mois (comme toujours, nous ne pouvons garantir de date), vous pourrez dire aux nouveaux joueurs « De mon temps, on devait se balader en portant ce pantalon orange avec des bottes violettes ! Et ça montait ! Des deux côtés ! Et il neigeait ! »

Comme toujours, je suis très intéressé par ce que vous avez à dire... J’ai jusqu’à présent réussi à lire tous les messages à propos du système de modification d’objets sur les sujets anglais et français (ne parlant pas l’allemand, l’équipe communautaire me fait suivre leurs retours), et avec un peu de chance je pourrais poster un autre message pour clarifier tout malentendu et répondre à vos questions.


 

General Discussion -> What happened to 'unify color to chest piece', and what's next
Beitrag von EmmanuelLusinchi am 09.12.2011 um 16:20 Uhr

Few of our systems seem to have generated as much passion as our 'Unify Color to Chest Piece' system. So, I'd like to shed a bit of light onto exactly what this system is, what happened to it and what is in store for it in the future.

Pretty much from the start of the project, one of our goals was to solve the 'mismatched color' issue that exists in many MMORPGs. This initiative has actually been driven directly by James Ohlen, our Game Director, as this is an issue close to his heart.

Now, it is useful to understand that when artists create a new piece of armor, they always create it as part of a set. A certain pair of pants, for example, is thematically meant to go with a specific chest armor, gloves, boots, bracers and helmet. If the players always put on full sets, they would look very good indeed and the colors from the different pieces would complement each other. Of course, at any given level, players have access to many such sets and wear bits and pieces from multiple sources. Now, in Star Wars: The Old Republic, we have created sets that, in many cases, are quite compatible with each other. You'll notice that, for example, Jedi Knight outfits use a lot of earthy colors that work quite well together regardless of which set they come from. Unfortunately, this is not always true – the Trooper is a good example of a class that does not look its best with mismatched pieces.

To solve this we created an option called 'Unify color to chest piece', which we also called 'Color Match'. Once turned on, the option automatically matched the color of any equipped piece of armor to the color scheme of the chest piece. This option was very popular with our testers and did solve the color clash problem, but not without introducing some issues.

While we have a policy not to give details on a system in progress, I do want to talk a little about the worst design issue we encountered with this system. As implemented, Color Match had a subtle but ultimately perverse effect: from the moment it was turned on, the player would perceive far less diversity in their loot. In some cases, to be honest, there are only so many differences we can create between two pairs of boots apart from their color scheme. Take away their color differences - thanks to the Color Match system - and you are left with a game that feels a bit less rewarding; where, sometimes, putting on your exciting new gear barely changes the appearance of the character. Depending on your personal preferences and your play style, this may or may not seem like much... but an MMO is a complex system of challenges and rewards and, as designers, we must stay vigilant in that regard.

So, anyway, the good news is that we are not only committed to solving the color clashing problem, we want to actually improve on the Color Matching system players experienced during Game Testing.

The bad news is... well, this won't be in for launch. The system we are currently working on isn't quite done yet and has many dependencies. After taking a hard look, we decided it would be preferable to keep Color Matching turned off for launch rather than try to do a potentially messy post-launch conversion. If anything, the live changes we made during testing to other systems (like the cover system or the item modification system) have shown us how confusing switching things under people's noses can be.

This wasn't exactly an easy decision – we know how popular the feature is and how eager and vocal the community has been for its return. So, I humbly ask for your patience. The feature (or, to be exact, something I consider a better version of the feature) will return. The next time you find a particularly bad combination of armor pieces, take some screenshots - and hopefully in a few months (as always, no deadline is guaranteed), you’ll be able to tell new players "Back in my day, we had to wear those orange pants with purple boots! Uphill! Both ways! In the snow!"

As always, I’m very interested in hearing from you... I have (so far) managed to read every single post on the Item Modification system and will hopefully be able to post a follow up clarifying many of the concerns and questions that you have.

 

Neuigkeiten und Bekanntmachungen -> Willkommen auf dem STAR WARS: The Old Republic Community Blog!
Beitrag von LarsMalcharek am 09.12.2011 um 15:13 Uhr

In Erwartung des kommenden Launches von Star Wars™: The Old Republic™, möchten wir sicherstellen, dass wir einen Ort haben, an dem wir unsere Fans so effizient wie möglich über die neuesten Status Updates des Spiels, die News für die Community und die Gedanken der Entwickler auf dem Laufenden halten können. Die Foren bieten zwar eine großartige Möglichkeit für Diskussionen und Debatten, aber mit diesem Blog haben wir aber nun die Gelegenheit, verschiedene Aspekte des Spiels detaillierter zu beleuchten und alle Updates an einem Ort zu sammeln.

Bisher gab es einmal in der Woche die Freitags-Updates. Dieses Blog wird dagegen öfter aktualisiert werden und Beiträge mit kleineren oder größeren Neuigkeiten können an jedem Tag der Woche erscheinen. Nach und nach werden wir das Blog immer mehr erweitern, um die Leidenschaft und das Engagement, das in der Spieler-Community herrscht, allen zu zeigen. Aber wir werden erst einmal klein anfangen und das Spektrum des Blogs im Laufe der Zeit vergrößern. Zu Beginn werden wir hier einige der neueren (und wichtigen!) Beiträge aus den Foren veröffentlichen, während die Foren vor dem Launch wegen einer “Generalüberholung” nicht zu erreichen sein werden.


Lest hier mehr
 

Neuigkeiten und Bekanntmachungen -> Fortschritt des Sith-Inquisitors
Beitrag von LarsMalcharek am 09.12.2011 um 15:13 Uhr

Sogar im Imperium selbst respektiert und fürchtet man die Sith-Inquisitoren für ihre Täuschungsfähigkeiten und ihre Beherrschung der Macht. Sie kanalisieren ihren Hass und beugen die dunkle Seite der Macht ihrem Willen, um Feinde zu vernichten und Verbündete zu manipulieren. Seht euch einige der zahlreichen Wege an, auf denen dieser Machtnutzer in Star Wars™: The Old Republic™ fortschreiten kann.

Jetzt ansehen
 

News and Announcements -> Sith Inquisitor Character Progression
Beitrag von CourtneyWoods am 09.12.2011 um 15:13 Uhr

Even within the Empire, Sith Inquisitors are respected and feared for their deception and control over the Force™. Channeling their hatred, they bend the Dark Side of the Force to their will to crush their enemies while manipulating their allies. See for yourself just a few of the many paths of advancement for this wielder of the Force in Star Wars™: The Old Republic™.

Watch Now
 

News and Announcements -> Welcome to the STAR Wars: The Old Republic Community Blog!
Beitrag von CourtneyWoods am 09.12.2011 um 15:12 Uhr

In anticipation of the upcoming launch of Star Wars™: The Old Republic™, we wanted to ensure we have a place to communicate the latest game status updates, community-focused news and developer thoughts as efficiently as possible to our fans. While our Forums are a great place to go for discussion and debate, this blog allows us to talk about things in greater detail, and to keep updates collected in one place.

Unlike our previous schedule of Friday Updates, this blog will be updated more frequently and at any time during the week, with updates being both big and small. Over time we plan to expand the blog to showcase the passion and excitement of our community, but we’ll start small and get bigger as we move forward. Initially, we’re going to use the blog to re-post a few recent (and important!) posts from our Forums, as the Forums are going offline for an overhaul before launch.


Read More
 

News and Announcements -> Be Part of the Launch on 12.20.2011!
Beitrag von CourtneyWoods am 09.12.2011 um 15:12 Uhr

On December 20th, 2011, BioWare and LucasArts will be launching Star Wars™: The Old Republic™. To celebrate the game’s release, we are hosting a series of launch events in several major cities in both North America and Europe!

Read More
 

General Discussion -> Has anyone gotten their guild server email yet?
Beitrag von DavidBass am 09.12.2011 um 14:44 Uhr

We will let you know when the import is complete and how you can check the status of your guild. It will be before Early Access begins, assuming all goes well.
 

Discussion générale -> [Annonce] Maintenance étendue du site et du forum le 10 décembre
Beitrag von LarsMalcharek am 09.12.2011 um 13:55 Uhr

Samedi 10 décembre, le forum de Star Wars™: The Old Republic™ et SWTOR.com commenceront une maintenance étendue.

À 12h00 CET (heure de Paris), SWTOR.com passera hors-ligne. Le site devrait être de retour vers 23h00 CET (heure de Paris).

Le forum sera indisponible à partir de 7h00 CET (heure de Paris) et le restera jusqu'à mardi 13 décembre.


Merci de votre patience !

 

Allgemeine Diskussionen -> [Ankündigung] Ausgedehnte Wartungsarbeiten an der Homepage und den Foren - 10.12
Beitrag von AmberGreen am 09.12.2011 um 13:21 Uhr

Am Samstag, den 10. Dezember, werden die Star Wars™: The Old Republic™ Foren und SWTOR.com für ausgedehnte Wartungsarbeiten heruntergefahren.

Ab 12:00 Uhr MEZ wird SWTOR.com für mindestens 11 Stunden nicht mehr zu erreichen sein.

Die Foren werden ab 07:00 Uhr MEZ nicht mehr zu erreichen sein. Die Wartung der Foren wird bis Dienstag dauern.

Wir danken euch für eure Geduld!

 

General Discussion -> [Notice] Extended Website and Forum Maintenance - 12/10
Beitrag von AmberGreen am 09.12.2011 um 13:20 Uhr

On Saturday 12/10, the Star Wars™: The Old Republic™ Forums and SWTOR.com will be undergoing extended maintenance.

At 5:00AM CST (11:00AM London, 12:00PM Paris/Berlin), SWTOR.com will be down. We expect the site to be back up at 4:00PM CST (10:00PM London, 11:00PM Paris/Berlin).

The Forums will be unavailable beginning at 12:00AM CST (6:00AM London, 7:00AM Paris/Berlin) and will remain down until Tuesday 12/13.

Thank you for your patience!

 

Customer Service -> Log in / Security question issue.
Beitrag von JovethGonzalez am 09.12.2011 um 12:02 Uhr

Quote:
Originally Posted by CosmicJedi
Sorry for the confusion, this was in regards to a separate issue that I've clarified.

If you are still having THIS specific issue discussed in this exact thread (SQA problems) can we please get the following information:

1. When did you first start experiencing this problem?
2. When was the last time you tried logging in?

 

General Discussion -> To a New Beginning, Farewell Forums its been a good 3 years
Beitrag von DavidBass am 09.12.2011 um 11:29 Uhr

You see, Lord BioWare, they can be reasonable. Continue with the operation; you may fire when ready.
 

Allgemeine Diskussionen -> Verkaufs-Daten für The Old Republic
Beitrag von LarsMalcharek am 09.12.2011 um 11:14 Uhr

Quote:
Originally Posted by Einsteinger
Hallo Lars :-) und ihr Lieben :-),

zur "Verständnisserklärung" für mich :-), muss ich (spätestens am) 20.12. eine Zahlungsmethode wie GAMEcard, ELV ect. eingeben? benötige also schon DA (am 20.12.) eine GameCard?????
oder kann ich erstmal die 30 Tage "testen" aus der Verkaufsversion und in dem Zeitraum bzw. anschließend dann eine Zahlungsmethode bzw. GameCard eingeben?

Denn sonst muss ich ja auf den "Speilpreis" nochmal den Preis für die Gamecard drauf rechnen und kann dann 90 Tage spielen, obwohl ich doch eigentlich evt. erstmal nur 30 wollte?

Wäre sehr wichtig für mich die Info. vielen Dank...
Hallo,

Du musst sofort beim aktivieren des Spiels eine Bezahlmethode eintragen. Das bedeutet: Wenn du beabsichtigst mit Game-Time-Card zu bezahlen, musst du diese sofort am 20.12 eintragen. Solltest du einen anderen Weg wählen (z.B. Kredikarte), musst du diese auch sofort eintragen, es wird jedoch erst nach den 30 Gratistagen abgebucht.

LG
Lars

 

General Discussion -> Known Issue: Website Login
Beitrag von JovethGonzalez am 09.12.2011 um 11:06 Uhr

Update: Logins are now working again.
 

General Discussion -> Bioware/EA bans early registers?
Beitrag von DavidBass am 09.12.2011 um 10:48 Uhr

Webhallen's email is mistaken. You're absolutely safe to enter a retail key if you have managed to obtain one.

If you are redeeming a retail key on our site prior to Early Access, you will not see it immediately show up on your account page. As long as your key was accepted when you entered it (and you saw a message acknowledging that), you are all set for launch! The account page will update when Early Access begins on December 13th to reflect the code having been used.

If you have any other questions or concerns about your account, please contact Customer Service.

 

Allgemeine Diskussionen -> Verkaufs-Daten für The Old Republic
Beitrag von LarsMalcharek am 09.12.2011 um 09:50 Uhr

Zitat:
Zitat von Soporial
Lars, eine kurze Frage an Sie, ich habe bei Origin vorbestellt und auch eine Bestätigungsemail bekommen mit dem Pre Order Code und eine Auftragsbestätigung.

Danach erschien auch die Vorbestellung in meiner Bestellhistorie im Origin Clienten.
Nach wechsel der Email Adresse für Origin ist nun leider besagte Bestellhistorie leer, er sagt mir auch wenn ich Online auf der Webseite nach der Bestellnummer suche - das es dazu keine Bestellung gäbe.

Besteht eine Möglichkeit zuschauen ob meine Bestellung abgewickelt wurde oder muss ich mir keine Gedanken machen. Gern auch antwort per PN.

Danke im vorraus.
Bitte nicht "sie" das lässt mich 30 Jahre älter fühlen als ich bin
Zum Thema selbst:

Wir haben wenig EInfluss auf Origin. Was ich tun würde ist:

1. Schau in deinem Account hier auf www.swtor.com ob du noch als Pre-Orderer eingetragen bist.

2. Wenn du unsicher bist, ob du noch bestellt hast, melde dich einfach bei EA, Origin hat einen Kundensupport hier: http://help.ea.com/ und frage sie ob deine Bestellung noch OK ist.


Sorry, das ich keine bessere Antwort habe.

LG
Lars

 

General Discussion -> On-sale dates for The Old Republic
Beitrag von StephenReid am 09.12.2011 um 09:44 Uhr

Quote:
Originally Posted by cipher_nemo
Not so sure about that. He's not posting much other than "talking with" or "working with". He could have nothing yet to report, as he mentioned, which might be why. But he's not communicating much within this thread and on the forums. He spends more time responding on Twitter.
Respectfully, it's near impossible to keep up to date with a 500-page plus thread that's moving at the rate this one is. I posted here about 11 hours ago - a hundred pages of responses have been added since then. I will report periodically, but you cannot expect to see a response from me or anyone else on the team on every page.

As said, we're working with retailers to try and speed up delivery. There are high level conversations going on right now on the issue. I will update you later today, one way or another. If this situation persists into next week I'm sure we'll be talking again then too.

 

General Discussion -> Early access moved again to Dec 12?
Beitrag von StephenReid am 09.12.2011 um 09:24 Uhr

Quote:
Originally Posted by Mactep
Was looking at EA website today and I noticed that...

PLEASE CHECK THE WEBSITE BEFORE SAYING ITS PHOTOSHOPPED.

This is Not a Photoshop, check original website link:

Canada English website
www.ea.com/ca

Canada French website
http://www.ea.com/ca-fr

Is it official or someone made a big big typo...
Someone made a big typo, and it'll be corrected.

Early Game Access begins on December 13th at 7am EST.

 

Allgemeine Diskussionen -> Verkaufs-Daten für The Old Republic
Beitrag von LarsMalcharek am 09.12.2011 um 09:24 Uhr

Auch MM hat das Spiel am 15. keine Sorge.
 

General Discussion -> On-sale dates for The Old Republic
Beitrag von StephenReid am 08.12.2011 um 22:47 Uhr

Quote:
Originally Posted by jayssen
LoL - so we are expected to believe that Bioware/EA need to have endless negotiations with game retailers (and "hound" them) to get them to ship product they already have sitting in their warehouses? Please, we are not all that stupid. I suspect we will all just be strung along until the forum wipe and early access begins, with the hope this will blow over.
The 'hounding' in question is of the people I need to hound internally, who are working to attempt to resolve this, but I check in on regularly. We're still exchanging emails this evening. Sadly, I don't have a direct line to every major retailer.

The product in question is not sitting in their warehouses, I'm afraid. We're shipping to retail soon, as I understand it, but we're not there quite yet.

Last but not least, we're not trying to string anyone along. We're working with retailers - as we have been for a while - and will continue to do so.

I appreciate the constructive suggestions I've seen in this thread and others, and I've passed them on to the appropriate people.

 

Customer Service -> Log in / Security question issue.
Beitrag von StephenReid am 08.12.2011 um 22:38 Uhr

Hello everyone; thanks for your continued reports on this. I'm sorry it hasn't resolved for everyone yet.

I'd like to get some more specifics if possible. Am I right in saying everyone's issue seems to be that you are answering security questions that you believe to have set up, with answers that you are certain to be correct, and you're getting rejected?

Can I assume you've made sure you're including spaces in your answers (if it's a two-word answer)? The answers aren't case sensitive. We just need to check the obvious.

Last but not least, is anyone being asked questions that they believe they've never answered?

 

Customer Service -> Log in / Security question issue.
Beitrag von JovethGonzalez am 08.12.2011 um 20:12 Uhr

Just a quick update. It looks like this login issue should be resolved. If you've forgotten the answer to your security question, please contact customer service for assistance. Please let us know if you still encounter this issue in this thread.
 

Customer Service -> Log in / Security question issue.
Beitrag von JovethGonzalez am 08.12.2011 um 18:01 Uhr

Hey folks, we are aware of this issue and are currently investigating. We'll keep you posted. Thank you for your patience!
 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 08.12.2011 um 17:48 Uhr

Das Ding ist: Es ist nicht mein Team, bei Community wär ich kompetenter was Pläne angeht, denn die mache ich.

So muss ich von dem sprechen was ich sehe und erlebe. Ich sehe und erlebe, dass Schichten ca alle 2 Monate gewechselt werden und ich sehe und erlebe, dass es eben lockerer ist, aber da es nicht mein team ist, weiß ich nicht wie die Pläne aussehen oder was sich ändern kann/wird.

Darum versuche ich "meinen Eindruck" zu vermitteln, der durchaus positiv ist, denn das ist das Beste was ich grade habe.

Ich hoffe das erklärt die komischen Formulierungen etwas.

LG
Lars

 

Allgemeine Diskussionen -> Vollversion schon vor 20.12 in den Läden?
Beitrag von LarsMalcharek am 08.12.2011 um 16:39 Uhr

Mögt ihr meine Stickys nicht, oder lest ihr sie nur nicht?

Alle Infos findet ihr dort
 

Allgemeine Diskussionen -> Wartung der Webseite am 9.12.2011
Beitrag von AmberGreen am 08.12.2011 um 16:01 Uhr

Wir werden die offizielle Webseite www.SWTOR.com heute, am Freitag dem 9.12.2011 um 12:00 Uhr MEZ für eine Wartung herunterfahren.

Die Webseite sollte gegen 15.00 Uhr MEZ wieder verfügbar sein.

Wir Danken für eure Geduld.


 

Discussion générale -> Maintenance du site le 9/12/2011
Beitrag von AmberGreen am 08.12.2011 um 15:49 Uhr

Le site officiel sera indisponible 9/12/2011 à partir de 12H00 CET afin d’effectuer une maintenance. Nous prévoyons le retour du site vers 15H00 CET. Nous vous remercions pour votre patience.
 

General Discussion -> Website Maintenance 12/9 5:00AM CST (11:00AM London, 12:00PM Paris/Berlin)
Beitrag von AmberGreen am 08.12.2011 um 15:38 Uhr

SWTOR.com will be unavailable beginning at 5:00AM CST (11:00AM London, 12:00PM Paris/Berlin) on 12/9 as we perform maintenance. We expect to bring the site back up by 8:00AM CST (2:00PM London, 3:00PM Paris/Berlin). Thank you for your patience!
 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 08.12.2011 um 14:41 Uhr

So Callcenter kenne ich auch, aber das hier ist zum Glück nicht so, zumindest habe ich nicht den Eindruck.

Schichtzeiten umfassen natürlich auch Wochenenden und Feiertage, aber die Schichten werden oft gewechselt, so dass jeder mal die Sonne sieht, oder Wochenenden hat.

Wir zahlen übrigens auch Festgehalt und nicht nach Bonussystem

Also alles deutlich netter als in "dieser Art Calcenter"

 

General Discussion -> Early Game Access starting December 13th; details on emails and more
Beitrag von StephenReid am 08.12.2011 um 12:46 Uhr

Quote:
Originally Posted by lightspeed
Whats going to happen, the servers come up at 6 am and you send emails out. Some people will be able to get on because they're on xmas break or work a later shift. Then come 4pm servers will start straining as people who had to work start coming on. By 8pm the servers will be down from all those people trying to get on because you guys couldn't plan it properly.
That's not what happened during our Testing Weekends, and we were at considerably higher numbers in the final weekends than we're projecting for Day One of Early Game Access. In fact we specifically tested for scenarios where hundreds of thousands of people hit the servers at exactly the same time, and saw smooth ramps to maximum population servers.

We've never had servers down from over-capacity, although yes, we have had queues - and yes, we're expecting queues during Early Game Access and launch, although we are going to be extremely vigilant to keep those queues to a reasonable size/wait-time.

Quote:
Originally Posted by lightspeed
The second you spoke of not having all the guild servers up. So I waste the first day cause I had to go to work because I didn't know I was getting invited. The next day I log in and my guild server isn't up. Are you going to do character transfers? Because you've got me spinning my wheels until you guys finally bring up my guild server and that leads me to another possibly bigger problem.
Sorry, but that's not what I said. I said:

"... assuming all things being equal, and without any disasters occurring, we're planning on bringing up all the servers on which pre-imported guilds are being placed on Day One of Early Game Access."

Whether you get invited to Day One or Day Seven, our plans are that your guild server will be up and your guild will be waiting for you. Barring, as always, some unknown problems.

I cannot deny that you may go to work and get an email invite - that is possible, I'm afraid. Whenever you get invited though, your guild server will be up, and you won't need to move anywhere. (Unless you choose to, of course.)

 

Allgemeine Diskussionen -> Scheinbar keine Schonfrist zur Aktivierung des Accounts
Beitrag von LarsMalcharek am 08.12.2011 um 12:41 Uhr

Steht hier im Sticky
Die Codes gehen bei Origin am 16.12 raus.

 

Allgemeine Diskussionen -> Verkaufs-Daten für The Old Republic
Beitrag von LarsMalcharek am 08.12.2011 um 12:40 Uhr

Zitat:
Zitat von Gaeron
Hm also wenn der Headstart ab dem 13. stattfindet, ich den eigentlich Spielcode "erst" am 16. erhalte, bedeutet dies, daß der Spielcode bis zum Ablauf der Preorder-Phase nicht notwendig ist? Weil es wäre ja ein wenig irritierend eine Email zu erhalten am sagen wir mal 14. daß man nun loslegen kann wegen Preorder, aber man den Spielcode "erst" am 16 erhält
Ja, den Code braucht man erst nach dem Headstart, also ab dem 20.12.
 

General Discussion -> Early Game Access starting December 13th; details on emails and more
Beitrag von StephenReid am 08.12.2011 um 12:38 Uhr

Quote:
Originally Posted by Gimlichael
Can you at least honor the word, that people who first purchased/redeemed the game will be the one granted access first? This has been stated over and over again; chronological redeem pre-access.
That's exactly how we're going to do it. We will be selecting based on when the pre-order code was redeemed on SWTOR.com.
 

Allgemeine Diskussionen -> Frühzeitiger Spielzugang startet am 13. Dezember; Details zu den E-Mails und ander
Beitrag von LarsMalcharek am 08.12.2011 um 12:33 Uhr

Hallo alle miteinander!

Wir freuen uns darüber, euch mitteilen zu dürfen, dass der frühzeitige Spielzugang schon am 13. Dezember 2011 beginnt. Das bedeutet, dass alle, die Star Wars: The Old Republic vorbestellt und ihren Vorbesteller-Code in ihrem Account hinterlegt haben, bis zu 7 Tage vorher spielen können.

Es gilt weiterhin, dass die Dauer eures frühzeitigen Spielzugangs davon abhängt, wann ihr euren Vorbesteller-Code eingelöst habt. Ihr werdet an dem Tag an dem ihr euren frühzeitigen Spielzugang bekommt eine E-Mail mit einer Bestätigung dazu erhalten.

Der frühzeitige Spielzugang wurde auf 7 Tage verlängert, weil uns das ermöglicht, die Anzahl der Leute, die Zugang zum Spiel erhalten, über einen längeren Zeitraum hinweg zu erhöhen. Das wiederum ermöglicht es uns, eine größtmögliche Stabilität der Server und eine gute Server-Population sicherzustellen. Außerdem sind wir so flexibler bei der Zahl der Spieler, die jeden Tag ihren frühzeitigen Spielzugang erhalten.

Auch wenn das jetzt zunächst nicht so klingt, planen wir dennoch, jeden Tag einer großen Anzahl Spielern frühzeitigen Spielzugang zu gewähren. An unserem letzten großen Betawochendene hatten wir Hunderttausende Spieler auf unseren Servern - und wir stellen für den Launch noch zusätzliche Serverkapazität zur Verfügung. Trotzdem müssen wir flexibel bleiben während des frühzeitigen Spielzugangs, was zu der Entscheidung geführt hat, die Spieler erst an dem Tag zu benachrichtigen, an dem sie auch ihren frühzeitigen Spielzugang erhalten.

Uns ist bewusst, dass viele von euch erwartet haben und es bevorzugt hätten, wenn sie im Voraus über ihren frühzeitigen Spielzugang informiert worden wären. Aber wir mussten diese Entscheidung so treffen, wie wir es getan haben, um flexibel zu bleiben und auf unerwartete Ereignisse während des Launchs reagieren zu können. Denn unser wichtigstes Ziel ist natürlich ein flüssiger und reibungsloser Start des Spiels!

Die gute Nachricht ist, dass so im Prinzip jeder zwei "extra Bonustage" zum Spielen erhält, weil der frühzeitige Spielzugang nun über 7 Tage geht. Die schlechte Nachricht ist, dass wird die Spieler erst dann über ihren individuellen Spielzugang informieren können, wenn wir soweit sind.

Uns ist klar, dass viele sich Gedanken machen, wann sie ihre E-Mail erhalten werden. Um eure F5-Taste zu schonen, werdet ihr zusätzlich zur Benachrichtigungs-E-Mail auch im Launcher für Star Wars: The Old Republic nachsehen können, ob ihr schon spielen könnt. Sobald ihr frühzeitigen Spielzugang habt, wird euer "Spielen"-Button aktiv (= gelb) sein. (Es kann sein, dass ihr euren Launcher ab und zu neu starten müsst, wenn der Button inaktiv (= grau) bleibt.) Außerdem könnt ihr euch auch in eure Account-Seite auf SWTOR.com einloggen und dort euren Status überprüfen.

Wir verstehen (und schätzen!) es natürlich sehr, dass ihr alle möglichst bald spielen wollt, aber diese Plan stellt sicher, dass wir nicht an der letzten Hürde scheitern - die Spieler während des Launchs ins Spiel zu bringen. Wir hoffen, dass ihr auch jetzt noch ein wenig Nachsicht mit uns habt, während wir alles tun, um nach und nach allen Vorbestellern frühzeitigen Spielzugang zu gewähren.

 

Allgemeine Diskussionen -> Verkaufs-Daten für The Old Republic
Beitrag von LarsMalcharek am 08.12.2011 um 11:53 Uhr

Unsere Verkaufs- und Marketing-Teams arbeiten im Moment eng mit den Händlern in den USA und Europa zusammen, um sicherzustellen, dass Star Wars: The Old Republic rechtzeitig zum Launch geliefert wird.

In Europa wird das Spiel ab dem 15. Dezember 2011 im Handel erhältlich sein. Für alle, die in den USA und Canada leben, wird der Verkauf am 20. Dezember 2011 beginnen. Alle, die digitale Versionen des Spiels bei Origin.com bestellt haben, erhalten ab dem 16. Dezember 2011 eine E-Mail mit ihrem Spiel-Code.

Wir empfehlen euch, euren Spiel-Code (= "Produktregistrierungscode") in eurem Account unter Code-Einlösung einzutragen, sobald ihr ihn erhaltet, da ihr erst dann eure virtuellen Bonusgegenstände aus der von euch gekauften Spiel-Edition erhaltet. Zur Erinnerung: Euer Abrechnungs-Zeitraum beginnt trotzdem erst am 20. Dezember 2011 um 06:01 Uhr MEZ.

Nach dem Launch wird es keine "Kulanz-Frist" geben, in der die Spieler mit frühzeitigem Spielzugang weiterspielen können. Um nach dem frühzeitigen Spielzugang weiterspielen zu können, ist es unbedingt notwendig einen gültigen Spiel-Code und eine Zahlungsmethode in seinem Account zu hinterlegen. Mehr Informationen dazu findet ihr in unseren FAQ. Es tut uns leid, wenn bei euch durch frühere Nachrichten ein anderer Eindruck dazu entstanden ist.

 

Allgemeine Diskussionen -> Scheinbar keine Schonfrist zur Aktivierung des Accounts
Beitrag von LarsMalcharek am 08.12.2011 um 11:36 Uhr

Hallo,

für die Origin-Besteller: Ihr werdet euren Key natürlich rechtzeitig haben um ohne Unterbrechung spielen zu können. Da müsst ihr absolut keine Sorge haben.

LG
Lars

 

General Discussion -> Early Game Access starting December 13th; details on emails and more
Beitrag von StephenReid am 08.12.2011 um 00:10 Uhr

Quote:
Originally Posted by Gimlichael
Could you give a matrix or similar and say:

People redeeming there code bewteen:
July-August: 7 days
August-Septemper: 6 days
September-October: 5 days
October-November: 4 days
November-December: 3 days
December 1-5: 2 days
December 5-10: 1 day

Or similar - that would be clean talk and assures, that no one get screwed over!

Thanks in advance
Effectively that's telling individuals when they'll get in, which we can't do. If we did that, the likelihood of someone, somewhere getting 'screwed over' is high - because they'll think they're on (say) Day Three, and end up in on Day Four because of some reason we can't predict.

We're guarding against the uncertain, here. We may allow a load of people into the game on Day One, and find an unknown bug that causes severe problems. A server could blow up. A hurricane could hit a data center. We don't think we will have these sorts of issues - and large scale testing has not given us major problems - but we are being cautious.

Quote:
Originally Posted by JediMasterRyanW
So can we take this as a confirmation that if you redeemed your pre-order code on July 21st, you will be getting in as part of the first wave (7AM EST, Dec. 13th)?
I'm afraid you cannot, for the reasons I gave above.

Quote:
Originally Posted by JediMasterRyanW
Would definitely like an answer to that as well. As a guild leader who's probably going to be in on the 13th I would really like to know whether my server will even be available.
Here's some good news - assuming all things being equal, and without any disasters occurring, we're planning on bringing up all the servers on which pre-imported guilds are being placed on Day One of Early Game Access.

Again - that's assuming no disasters - but this ensures whenever you get Early Game Access, if you have had your guild deployed the server you're deployed to should be ready.

Quote:
Originally Posted by reirae
Hey Stephen, are we going to know what server our guilds are going to be on before we know what day we're starting or is that info going to be included in our early access e-mails on the day we start?
We'll be emailing people about that before Early Game Access begins.

 

Customer Service -> Origin - ***? Just received a money back
Beitrag von StephenReid am 07.12.2011 um 23:57 Uhr

I've raised this issue with Origin.

It would help us to track this issue if you could send a ticket to our Customer Service team via this form.

 

Bounty Hunter -> Official Plea to Bioware. Switch Tracer Missile Animation for Fusion Missle Animation
Beitrag von GeorgZoeller am 07.12.2011 um 22:45 Uhr

Your request has been noted. Thanks for your feedback, we're going to take this from here.
 

General Discussion -> Early Game Access starting December 13th; details on emails and more
Beitrag von StephenReid am 07.12.2011 um 22:43 Uhr

Quote:
Originally Posted by Kimasoko
would still like a confirmation if youll be opening fresh servers throughout the early access period. Im sure you are but itll put some of us at ease
We'll be gradually opening servers throughout Early Game Access, although by the end of December 13th we'll have quite a lot.

Quote:
Originally Posted by PhilKenSebben
So the massive weekend beta test was for absolutely nothing. I figured the whole point was to see how many people you could load in a day, pick that many people at the front of the line and say "Yup you guys, day 1 early access" and so on.
That was actually exactly what we did. However, it also taught us that spreading our load over a longer period was probably also a smart idea.

Quote:
Originally Posted by ninimaru
Does this mean that some of us can get to play the game the 13'th of December?
It does, but only if you redeemed your pre-order code quite early after the official start of pre-orders (July 21st).

Quote:
Originally Posted by Lucaha
Can anyone verify if I can still just patch my beta client, or do I need to uninstall and reinstall the new one?
See this thread for some clarification on that.

Quote:
Originally Posted by Drom
Can you at least post Time frame when the first group will get mails? on Dec 13th

thanks
Emails will start to send quite quickly after 7am EST on December 13th (which is when Early Game Access officially starts).

Quote:
Originally Posted by boonalomu
So considering I haven't received emails regarding anything except changing my password, not even about the beta weekend, can you guarantee that this will work? I'm thinking that starting the game every 15mins is a safer option, seriously not holding my breath on actually being sent an email.
We can never guarantee an email will be received, due to various factors beyond our control. However as I said in the post, you can also start the Launcher to see if you have access yet.

 

General Discussion -> On-sale dates for The Old Republic
Beitrag von StephenReid am 07.12.2011 um 22:27 Uhr

Quote:
Originally Posted by Dimok
Can anyone confirm whether or not CE versions of the game are expected to be available for purchase on release day?

(this does not include folks that pre-ordered the CE that will be picking up in-store)
According to our sales team, we're not sold out completely of Collector's Editions.

Therefore there's a chance there will be copies in stores on release day. I have no information on which retail chains may have them, however.

 

General Discussion -> On-sale dates for The Old Republic
Beitrag von StephenReid am 07.12.2011 um 22:24 Uhr

Quote:
Originally Posted by Atom
Stephen,

I do want to point out for you something that some of us that pre-orderd the CE version from Amazon early on are seeing...

I ordered about 15 mins after you tweeted the pre-order link when the news first broke. Order went in fine, got my pre-order code fine. This was before there was a release date. Ordered showed an expected release of December 31st at the time. Amazon usually has no problem with day and date delivery if you choose at least 2 day shipping. In my case I choose 1 day shipping... just to be sure. As of now my open order shows an expected delivery of December 22nd.

The CE version is now sold out there and shows that on the site so it offers no delivery information at all about the product. If you look up a standard edition of the game the site offers "day and date" delivery.

My fear is that those that ordered really early will have their orders treated normally and not as a "day and date" release for those of us that choose the expedited shipping.

Can you get back to us about this scenario or should I take it up with Amazon? I know I am not the only with this issue...
Your scenario is the kind of thing we'll be discussing with Amazon, but I cannot make any guarantees.

Of course, it may help to talk to Amazon too.

 

General Discussion -> On-sale dates for The Old Republic
Beitrag von StephenReid am 07.12.2011 um 22:15 Uhr

Quote:
Originally Posted by Felgor
Thank you...

One more question, if you can answer(clear it up)...

When and how will we be notified of our Early Access date/time?
You might want to check out this thread that I posted just after this one. You'll be emailed during the Early Game Access period on the day you gain access.

Quote:
Originally Posted by Sellen
Stephen, what about CE boxes from Origin.com? You specifically wrote "digital editions" from Origin, with no mention of CE boxes. Are those getting lumped up in the same bunch so if we pre-ordered the CE from Origin we will also get the product key emailed before the 20th? Or?
That's something I've asked for clarification on, and will deliver when I have it.

Quote:
Originally Posted by Auilt
However, please read the above and consider your wording. We were not "led to believe" anything. We were flat out told with no equivocations that there would, in fact, be a grace period. Now we are being told there will not be. Saying "led to believe" implies some sort of inferrence on our part that did not take place.

Again, much thanks for the post, but that last statement was a bit insulting.
Point taken, and I apologize to anyone who felt insulted by that statement. My intention was never to insult anyone, at any point.

Quote:
Originally Posted by Lyon
What do you make of this then to the later part of your post saying "You must enter a valid game code and payment option."

So we enter the code then for the free 30 days at Launch and then we do not have to enter a Credit card? Or are you saying we have to enter a Credit card once launch day rolls around despite the fact that we were already told we do not have to until the free 30 days is up?
I'm not sure what you might be referring to, but a valid payment method is required upon redemption of your Game Code. There are more details in this FAQ. If you use a recurring method of payment such as a credit card, you will not be billed until after your included 30 days are up.

 

General Discussion -> Early Game Access starting December 13th; details on emails and more
Beitrag von StephenReid am 07.12.2011 um 21:53 Uhr

Hello everyone,

We're happy to finally announce today that Early Game Access begins December 13th, 2011. This means that everyone who has pre-ordered Star Wars: The Old Republic and redeemed their pre-order code will have up to seven days to play the game early.

As before, when your Early Game Access begins will be determined based on when you redeemed your pre-order code. You will be emailed on the day you are being admitted to Early Game Access to confirm you can now access the game.

Early Game Access was extended to seven days to allow us to gradually ramp up the number of people in the game over a longer period. This allows us to ensure maximum stability and a good population across servers. It also allows us to have more flexibility on exactly how many people we admit per day.

With that said, we're still planning on allowing a large number of people into Early Game Access on a daily basis. In our final Beta Testing Weekends, we had hundreds of thousands of players on the game servers - and we have additional server capacity for launch. However, we still need to remain flexible during Early Game Access, and this led to the decision to notify people on the day that their Early Game Access begins.

We know many of you expected and wanted advance notice on Early Game Access, but we made this decision to ensure that we could remain flexible and react to unforseen issues during launch. Our number one priority has always been a smooth launch, so this decision was a necessity.

The good news is that effectively everyone is being given two 'extra bonus' days as the EGA program is now up to seven days long. The bad news is unfortunately we cannot let people know on an individual basis when they will gain access until we are ready.

We do understand that you are concerned about when you will receive the email. To save your F5 keys, as well as being notified by email, you will also be able to check the Launcher for Star Wars: The Old Republic. When you have been granted Early Game Access, your Play button will be enabled. (You will need to restart the Launcher on occasion if you're still grey.) Finally, you will be able to login to your account page here on SWTOR.com and check your status.

We absolutely understand (and appreciate!) everyone's eagerness to play, but this plan will ensure that we don't fall at the final hurdle - bringing people into the game at launch. We hope you'll bear with us as we gradually grant Early Game Access to everyone who pre-ordered.

 

General Discussion -> On-sale dates for The Old Republic
Beitrag von StephenReid am 07.12.2011 um 21:50 Uhr

Quote:
Originally Posted by Andryah
So, online retailers WILL or WILL-NOT be permitted to ship early enough to enable delivery by 12/20??
That's something I've asked our sales and marketing team to look into with a high priority, and I'll update you when we have more information.
 

General Discussion -> On-sale dates for The Old Republic
Beitrag von StephenReid am 07.12.2011 um 21:48 Uhr

Quote:
Originally Posted by Felgor
What does the 2nd date in our Code Redemption page mean?

For instance...

11.02.2011Star Wars™: The Old Republic™ Early Game Access: Ready to patch

--------------------------------------------------------------------------------

08.02.2011Star Wars™: The Old Republic™ Collector's Edition Pre-Order
The second date (in this case, November 2nd) has nothing to do with your Early Game Access; it was just when we gave the ability to patch to all accounts, as I understand it.

The date is not relevant to when you gain Early Game Access - the first date is, as that is when your pre-order was redeemed.

 

General Discussion -> On-sale dates for The Old Republic
Beitrag von StephenReid am 07.12.2011 um 21:44 Uhr

Our sales and marketing teams are working closely with retailers in the US and Europe to ensure that copies of Star Wars: The Old Republic will be delivered in time for launch day.

In Europe, game copies will be available at retail starting on December 15, 2011. For those of you in the USA and Canada, game copies will be available at retail starting on December 20, 2011. For those of you who pre-ordered digital editions of the game from Origin.com, you will be emailed your Game Codes starting December 16, 2011.

As soon as you receive your Game Code (AKA 'product registration code'), be sure to enter it on your account under Code Redemption, because as soon as you enter the code you will receive your digital entitlements in-game (i.e. digital items included with the game edition purchased). Remember, your billing cycle will not start until official game launch, on December 20, 2011 at 12:01am EST.

There will be no ‘grace period’ post launch in which those who are in Early Game Access will be able to continue to play the game. In order to continue playing past the Early Game Access period, you will need to enter a valid launch game code and payment method. Please read our FAQ for more information. We apologize for any previous messaging which may have led you to believe otherwise.

 

Allgemeine Diskussionen -> Ab 13. Dezember gibt es MAILs für Headstart!
Beitrag von LarsMalcharek am 07.12.2011 um 19:21 Uhr

Zitat:
Zitat von Sofidisod
wie lars schon geschrieben hat da wurden die Meldungen, die vorher eingegeben wurden, endgülig und in der richtigen Reihnfolge in des System eingegeben, deswegen dürfte bei allen die vor dem 2.11. den code eingegeben haben dieses Datum stehn.
This
So sollte es sein.

 

Allgemeine Diskussionen -> Scheinbar keine Schonfrist zur Aktivierung des Accounts
Beitrag von LarsMalcharek am 07.12.2011 um 19:18 Uhr

Zitat:
Zitat von Gorethiel
Und wie sieht es mit leuten aus die mit einem anderen von euch offiziellen partner einen preorder vertrag eingegangen sind? (in meinem fall mediamarkt)

die haben nach tel. rueckfrage naemlich noch immer den 22.12. als VOE-datum genannt und haben keinen schimmer dass sie ein partner von euch sind.
Ich weiß es wirklich nicht für jeden einzelnen Händler, aber bei MM bin ich mir recht sicher, ihr habt die Box da rechtzeitig. Ich forsche aber sicherheitshalber mal nach was ich so rausfinde.

Generell würde ich im Moment sagen: Wer in Deutschland irgendwo bestellt hat ist ziemlich auf der sicheren Seite.


 

Allgemeine Diskussionen -> Scheinbar keine Schonfrist zur Aktivierung des Accounts
Beitrag von LarsMalcharek am 07.12.2011 um 19:16 Uhr

Zitat:
Zitat von Nordland
Glaub mir, Lars, ich habe versucht, hier in Deutschland eine US-Version bei einem der üblichen Importeure zu kriegen... war aber leider nicht zu machen. Das ist dann wohl halt der Preis, den man zahlen muß, wenn man die physischen Goodies der CE unbedingt auf englisch haben will. Naja, sind ja nur um die 10 Tage, die ich dann "verpasse".

<- *versucht, ein tapferes Weichei zu sein*
Ich weiß, die Frage ist jetzt komisch aber: Wieso hast sie nicht in England bestellt? Da sind sie auch englisch drin und die liefern früher?
 

Allgemeine Diskussionen -> Scheinbar keine Schonfrist zur Aktivierung des Accounts
Beitrag von LarsMalcharek am 07.12.2011 um 19:07 Uhr

Zitat:
Zitat von Nordland
Stimmt nicht ganz, Lars, sorry.
Die U.S.-Sparte von Amazon (also Amazon.com) verschickt nach aktuellem Stand erst um den 20ten rum.

Ich z.B. habe die CE dort am 22.7.2011 vorbestellt, als Lieferoption die einzig verfügbare Option (Priority International Courier) ausgewählt und das Ergebnis ist, das laut jetztigem Stand die Sendung am 22.12. verschickt wird und zwischen dem 28 und 30.12. angokkem soll.

Dumm gelaufen für mich, falls die Daten etwa stimmen.
Ich gestehe zu US nichts sagen zu können. In meinem "Einfluss" (as in: worüber ich Infos bekomme) liegen nur Deutschland und Umgebung und da hat die liebe DanielaHeine und das komplette EA Team offensichtlich großartige Arbeit geleistet, wir sollten unser Spiel alle rechtzeitig geliefert bekommen wenn wir in EU (ich weiß es nicht bei allen Ländern, daher nehmt EU bistte nicht zu genau) bestellt haben. Immer mehr deutsche Händler bestätigen, dass sie das Spiel früh verschicken können und werden.

Daher: Auch wenn Daniela das vermutlich nicht lesen wird:


 

Allgemeine Diskussionen -> Scheinbar keine Schonfrist zur Aktivierung des Accounts
Beitrag von LarsMalcharek am 07.12.2011 um 19:03 Uhr

Zitat:
Zitat von Karbrak
btw, Lars... könnte man das evtl nochmal bestätigen? wir wissen ja alle, was passiert, wenn man aussagen trifft, die "nach meinem wissenstand, tritt das sofort in kraft" lauten *grinst*
Hiermit offiziell "CONFIRMED"

Gebt ihr euren Key vor dem 20.12 ein, habt ihr natürlich sofort Zugriff auf eure CE Items ect. (wenn ihr eine CE habt), aber die 30 Tage fangen erst an ab dem 20.12 zu ticken.

LG
Lars

 

Allgemeine Diskussionen -> Ab 13. Dezember gibt es MAILs für Headstart!
Beitrag von LarsMalcharek am 07.12.2011 um 19:01 Uhr

Zitat:
Zitat von Sofidisod
also mit dem Urlaub nehmen, seid da mal nicht zu voreilig, noch wisst ihr doch garnicht ob ihr schon am 13. oder erst am 14. oder 15. oder 16. oder 17 ... an der Reihe seid.

aber ich hab da mal ne ganz andere Fragen was hat es mit diesem Datum auf sich : 11.02.2011 Star Wars™: The Old Republic™ Frühzeitiger Spielzugang: Bereit zu patchen

welches in meinem Code einlösen Bereich des Kontos steht?

Das war das Datum, an dem wir deinen Account als "Bereit für den Headstart" im System markiert haben. Nichts wildes und nichts was Einfluss auf Early-Access oder so hätte
LG
Lis

 

Allgemeine Diskussionen -> Ab 13. Dezember gibt es MAILs für Headstart!
Beitrag von LarsMalcharek am 07.12.2011 um 18:57 Uhr

Und BÄMM

confirmed:

Text:

Habt ihr einen Produkt-Registrierungscode?
Wenn ihr während des frühzeitigen Spielzugangs einen Produkt-Registrierungscode einlöst, beginnen die 30 Tage Spielzeit, die ihr inklusive erhaltet, erst mit dem offiziellen Spielstart am 20. Dezember 2011 um 06:01 Uhr.

Link:
http://www.swtor.com/de/fruhzeitiger-zugang

LG
Lars

 

Allgemeine Diskussionen -> Ab 13. Dezember gibt es MAILs für Headstart!
Beitrag von LarsMalcharek am 07.12.2011 um 18:54 Uhr

Zitat:
Zitat von Balmung
Nein, genau das wollte er doch damit aussagen. ^^

Nochmal, damit es nicht heißt ich hab gesagt zur Sicherheit ganz deutlich:

Es gibt noch keine klare Information dazu. Meines Wissens nach, starten die 30 Tage erst nach dem Headstart, das wäre der 20.12, aber ich kann es nicht beschwören, ich kann falsch liegen, ich forsche und werde es dann genau sagen wenn ich es weiß.

Sorry wenn das nicht gut durch kam beim ersten Mal.

LG
Lars

 

Allgemeine Diskussionen -> Ab 13. Dezember gibt es MAILs für Headstart!
Beitrag von LarsMalcharek am 07.12.2011 um 18:12 Uhr

Zitat:
Zitat von Megeas
man gibt denn key genau dann ein wenn der frühzeitige zugang vorbei ist xD dann fangen die 30 tage an und danach erstmal für 6monate latzen xD^^
Die 30 Tage fangen auch erst am 20. an, wenn man den Key vorher eingibt. Also keine Scheu
 

Allgemeine Diskussionen -> Scheinbar keine Schonfrist zur Aktivierung des Accounts
Beitrag von LarsMalcharek am 07.12.2011 um 18:09 Uhr

Es sollte jeder schaffen können, den Code rechtzeitig zu haben, keine Sorge.

Übrigens, als kleine und vielleicht wichtige Randmeldung: Meinem Wissenstand nach beginenn die 30 Freitage am 20.12, auch wenn man den Key vorher eingibt. Wer seine CE Items sofort haben will, kann den Key also früh eingeben.

LG
Lars

 

Allgemeine Diskussionen -> 11.02.2011 Star Wars™: The Old Republic™ Frühzeitiger Spielzugang: Bereit zu patch
Beitrag von LarsMalcharek am 07.12.2011 um 17:45 Uhr

Wenn ich das richtig verstehe (keine Garantie, ich forsche noch) war das der Tag, an dem wir einige Pre-Orderer als "die dürfen Patchen" geflaggt haben. D.H. am 2.11. haben wir euren Account akzeptiert und somit war er technisch "bereit zu patchen".

LG
Lars

 

Allgemeine Diskussionen -> Start der neuen Foren – Änderungen und Wipe
Beitrag von LarsMalcharek am 07.12.2011 um 17:01 Uhr

Quote:
Originally Posted by MarcelHatam
Danke liebe Approval-Götter, das mir jahrelanger Unmut und Daumenschrauben erspart blieben!
Et war knapp Dude
 

Allgemeine Diskussionen -> Ab 13. Dezember gibt es MAILs für Headstart!
Beitrag von LarsMalcharek am 07.12.2011 um 16:29 Uhr

Zitat:
Zitat von Psydrakoon
Hey mein Gelber Freund.

Kannst du uns verraten wie das staffeln abläuft?

Man weiss ja, je früher man sich angemeldet hat, desto mehr Headstart tage bekommt man.

Also, wie wird das ablaufen?

Mai = 7 tage
Juni = 6 tage
Juli = 5 tage
Aug.= 5 tage
Sep. = 4 tage
Okt. = 3 tage
Nov. = 2 tage
Dez = 1 tag


oder wie kann man sich das vorstellen?

Weiß ich leider nicht, tut mir Leid. Die genaue Staffelung kenne ich nicht. Mal sehen was ich rausfinden kann.

LG
Lars

 

Discussion générale -> Maintenance prolongée du site 8/12/2011 [MISE À JOUR]
Beitrag von AmberGreen am 07.12.2011 um 16:22 Uhr

MISE À JOUR 13H30 CET : La maintenance a été prolongée. Elle devrait prendre fin à 20H30 CET.
 

Allgemeine Diskussionen -> Ab 13. Dezember gibt es MAILs für Headstart!
Beitrag von LarsMalcharek am 07.12.2011 um 16:20 Uhr

Zitat:
Zitat von Tigerherz
UNd wie soll ich jetz da noch urlaub bekommen-.- )-:
Na was soll ich sagen?


Und ja, BEGINNT am 13.
 

Allgemeine Diskussionen -> Verlängerte Wartungsarbeiten an der Webseite 8/12/2011 [UPDATE]
Beitrag von AmberGreen am 07.12.2011 um 16:16 Uhr

UPDATE 23:15 Uhr MEZ: Das Zeitfenster für die Wartungsarbeiten wurde verlängert. Wir gehen derzeit davon aus, dass die Wartung um 18:30 Uhr MEZ beendet sein sollte.
 

Allgemeine Diskussionen -> Ab 13. Dezember gibt es MAILs für Headstart!
Beitrag von LarsMalcharek am 07.12.2011 um 16:16 Uhr


Der frühzeitige Spielzugang* beginnt am 13. Dezember um 13:00 Uhr und endet am 20. Dezember um 04:01 Uhr. In diesem Zeitraum werden wir Einladungen für den frühzeitigen Spielzugang verschicken, die sich danach richten, wann die Spieler ihren Vorbesteller-Code eingelöst haben. Lade den Spiel-Client jetzt vorzeitig herunter, damit Du bereit bist, wenn die Einladung für Deinen frühzeitigen Spielzugang eintrifft. Denke bitte daran, dass die Download-Geschwindigkeit variieren und der Download einige Zeit in Anspruch nehmen kann.

 

Allgemeine Diskussionen -> Headstart 15.12.2011 Uhrzeit
Beitrag von LarsMalcharek am 07.12.2011 um 16:11 Uhr

Zitat:
Zitat von LightningTOR
Schön das du den Link dazupackst, doch wo steht da etwas vom 13?
Das einzige was dort steht, ist das die Informails ab dem 13 versendet werden, nichts weiter.
Der Headstart BLEIBT beim 15.12.
Nein, tut er nicht.

Der frühzeitige Spielzugang beginnt am 13. Dezember um 13:00 Uhr und endet am 20. Dezember um 04:01 Uhr

 

General Discussion -> Extended Maintenance 12/8 [UPDATED]
Beitrag von AmberGreen am 07.12.2011 um 16:10 Uhr

UPDATE 12/7 4:10PM CST (10:10PM London, 11:10PM Paris/Berlin) - The maintenance window has been extended. We now expect maintenance to end at 11:30AM CST (5:30PM London, 6:30PM Paris/Berlin) on 12/8.
 

Allgemeine Diskussionen -> Frage zu der Nachricht?
Beitrag von LarsMalcharek am 07.12.2011 um 16:09 Uhr

Zu den Uhrzeiten aus unserer Mail:

Der frühzeitige Spielzugang* beginnt am 13. Dezember um 13:00 Uhr und endet am 20. Dezember um 04:01 Uhr. In diesem Zeitraum werden wir Einladungen für den frühzeitigen Spielzugang verschicken, die sich danach richten, wann die Spieler ihren Vorbesteller-Code eingelöst haben. Lade den Spiel-Client jetzt vorzeitig herunter, damit Du bereit bist, wenn die Einladung für Deinen frühzeitigen Spielzugang eintrifft. Denke bitte daran, dass die Download-Geschwindigkeit variieren und der Download einige Zeit in Anspruch nehmen kann.

 

Allgemeine Diskussionen -> Start der neuen Foren – Änderungen und Wipe
Beitrag von LarsMalcharek am 07.12.2011 um 16:09 Uhr

Zu den Uhrzeiten aus unserer Mail:

Der frühzeitige Spielzugang* beginnt am 13. Dezember um 13:00 Uhr und endet am 20. Dezember um 04:01 Uhr. In diesem Zeitraum werden wir Einladungen für den frühzeitigen Spielzugang verschicken, die sich danach richten, wann die Spieler ihren Vorbesteller-Code eingelöst haben. Lade den Spiel-Client jetzt vorzeitig herunter, damit Du bereit bist, wenn die Einladung für Deinen frühzeitigen Spielzugang eintrifft. Denke bitte daran, dass die Download-Geschwindigkeit variieren und der Download einige Zeit in Anspruch nehmen kann.

 

Allgemeine Diskussionen -> Start der neuen Foren – Änderungen und Wipe
Beitrag von LarsMalcharek am 07.12.2011 um 16:02 Uhr

Zitat:
Zitat von SchwarzerEngel
Was genau bedeutet dieser Post jetzt?


A) Ab Montag werden die Einladungen verschickt und man kann spielen sobald man eine Einladung erhalten hat (also auch direkt schon am Montag)?

B) Ab Montag werden die Einladungen verschickt und am 15. sollten dann alle ihre haben und alle können am 15. los legen (also auch nicht vor dem 15. spielen)?

C) Es ist noch irgendwie anders, wo ich jetzt gerade nicht drauf komme.
Der 13. ist Dienstag. Ab Dienstag dürfen die ersten Spielen. Am Tag an dem ihr die Mail bekommt könnt ihr einloggen. Also... Dienstag im Auge behalten!
 

Allgemeine Diskussionen -> Frage zu der Nachricht?
Beitrag von LarsMalcharek am 07.12.2011 um 15:58 Uhr

Zitat:
Zitat von Kearney
Wir dürfen ab dem 13. zocken???
Der Frühstart ist weiterhin gestaffelt, aber wenn ihr zur ersten Welle gehört, dann ist der 13. euer Tag, jawoll.
 

Neuigkeiten und Bekanntmachungen -> STAR WARS: The Old Republic jetzt herunterladen
Beitrag von LarsMalcharek am 07.12.2011 um 15:55 Uhr

Zitat:
Zitat von ZACK_Delirium
ok, um gleich mal verwirrungen vorzubeugen bitte ich um die antwort eines gelben.

sehe ich das richtig das der EGA demnach schon am 13. startet? denn in der info steht ja das die einladungen "während" des EGA verschickt werden, also ab dem 13.
Das siehst du richtig
 

Allgemeine Diskussionen -> Frage zu der Nachricht?
Beitrag von LarsMalcharek am 07.12.2011 um 15:54 Uhr

Und wie wir am 13. Spieler reinlassen können! Und wie wir das werden!
Also Leute: Für Dienstag Red Bull klarmachen
 

Neuigkeiten und Bekanntmachungen -> STAR WARS: The Old Republic jetzt herunterladen
Beitrag von LarsMalcharek am 07.12.2011 um 15:50 Uhr

Quote:
Originally Posted by sushidd
Leute ihr solltet die News mal ganz genau lesen
P.s. Na Lars, habe ich den, ich zittiere "Clou in dieser #SWTOR News?" Entdeckt?
Absolutely
 

Neuigkeiten und Bekanntmachungen -> STAR WARS: The Old Republic jetzt herunterladen
Beitrag von LarsMalcharek am 07.12.2011 um 15:48 Uhr

Quote:
Originally Posted by LarsMalcharek
Ab dem 13. Dezember 2011 werden wir Einladungen zum frühzeitigen Spielzugang verschicken. Die Einladungen werden deshalb verschickt, während der frühzeitige Spielzugang läuft


Wer entdeckt den Clou?
 

Allgemeine Diskussionen -> Start der neuen Foren – Änderungen und Wipe
Beitrag von LarsMalcharek am 07.12.2011 um 15:42 Uhr


Neuigkeiten und Bekanntmachungen -> STAR WARS: The Old Republic jetzt herunterladen
Beitrag von LarsMalcharek am 07.12.2011 um 15:41 Uhr

In wenigen Tagen beginnt der frühzeitige Spielzugang* für Star Wars™: The Old Republic™! Ab dem 13. Dezember 2011 werden wir Einladungen zum frühzeitigen Spielzugang verschicken. Die Einladungen werden deshalb verschickt, während der frühzeitige Spielzugang läuft, da sich dieser danach richtet in welcher Reihenfolge ihr euren Vorbesteller-Code eingelöst habt. Schaut also unbedingt in euren E-Mail-Eingang!

Um sicherzugehen, dass alle Spieler so schnell wie möglich ins Spiel kommen, sobald ihr frühzeitiger Spielzugang beginnt, ermöglichen wir ab sofort allen Spielern, die einen Vorbesteller-Code in unserem Code-Einlösungsbereich eingelöst haben, das Spiel vorzeitig herunterzuladen.

Um den Spiel-Client herunterzuladen, bevor der frühzeitige Spielzugang beginnt, müsst ihr euch bereits in eurem Benutzerkonto angemeldet und euren Vorbesteller-Code eingelöst haben. Sobald ihr das getan habt, könnt ihr den Spiel-Client herunterladen indem ihr in der rechten oberen Ecke des Fensters 'Mein Benutzerkonto' anklickt und anschließend 'Vorbestellen' auswählt. Auf der Vorbesteller-Seite klickt ihr auf die große Schaltfläche 'Spiel-Client herunterladen', um mit dem Download des Spiels zu beginnen!


Lest hier mehr
 

News and Announcements -> Pre-load STAR WARS: The Old Republic Now!
Beitrag von CourtneyWoods am 07.12.2011 um 15:40 Uhr

Early Game Access* for Star Wars™: The Old Republic™ is only a few days away! Starting December 13, 2011, The Old Republic will begin emailing invitations to start your Early Game Access. Invitations will be sent throughout the Early Game Access period offering rolling access to the game in the order in which you redeemed your Pre-Order Code, so be sure to check your email inbox!

To ensure that players can get into the game as quickly as possible when their Early Game Access begins, we are now allowing everyone who has redeemed a Pre-Order Code at our Code Redemption Center to pre-load the game to their computer.

In order to download the game client before Early Game Access begins, you need have already logged into your account and redeemed your Pre-Order Code. Once you have done this, you can download the game client by clicking on “My Account” in the upper-right of the window and then click “Pre-Order.” On your Pre-Order page, click the large button that says “Download Game Client” to begin download of the game!


Read More
 

Allgemeine Diskussionen -> Start der neuen Foren – Änderungen und Wipe
Beitrag von LarsMalcharek am 07.12.2011 um 15:09 Uhr

Der Grund wieso ich nie sage "heute" wenn ich es nicht 100% weiß.

Aber NOCH besteht Hoffnung, dass ich Marcels Versprechen einlösen kann... sie wird nur geringer -.-

 

Discussion générale -> Maintenance prolongée du site 8/12
Beitrag von AmberGreen am 07.12.2011 um 15:03 Uhr

Le site officiel sera indisponible 8/12/2011 à partir de 11H00 CET afin d’effectuer une maintenance. Nous prévoyons le retour du site vers 20H00 CET. Nous vous remercions pour votre patience.
 

Allgemeine Diskussionen -> Verlängerte Wartungsarbeiten an der Webseite 8/12/2011
Beitrag von AmberGreen am 07.12.2011 um 14:56 Uhr

Die Webseite wird am 8/12/2011 um 11:00 Uhr MEZ für eine Wartung heruntergefahren. Die Wartung sollte nicht länger als 6 Stunden dauern. Vielen Dank für eure Geduld.
 

General Discussion -> Extended Maintenance 12/8
Beitrag von AmberGreen am 07.12.2011 um 14:55 Uhr

The website will be unavailable beginning at 4:00AM CST (10:00AM London, 11:00AM Paris/Berlin) on 12/8 as we perform maintenance. We expect to bring the site back up by 11:00AM CST (5:00PM London, 6:00PM Paris/Berlin) on 12/8. Thank you for your patience!
 

General Discussion -> New Patch notes. Match Chest Color option Gone
Beitrag von StephenReid am 07.12.2011 um 13:50 Uhr

I wanted to let everyone know that we're very aware of the interest in this feature.

We've spoken with the development team and we'll have further comment on it soon - before the 10th, we hope.

 

General Discussion -> So, no 12/6 update to the Walmart fiasco...
Beitrag von StephenReid am 07.12.2011 um 13:43 Uhr

Hello everyone, let me try and clarify a few things here.

First, the previous thread was closed because it dealt with the 'cancellation glitch'. At over 1,400 replies it had drifted way off-topic from the original concerns, and by closing it, I left it with a definitive position on that topic.

Second, regarding this thread, we have no insight into Walmart's practices or statements they have made. In fact, we have little influence over a retailer beyond supplying them with product. While we will always attempt to investigate and help out if we see issues that seem to be affecting a lot of customers (like the previous 'cancellation glitch'), that's where our direct influence ends.

Reading through this thread, the number people who have had their SWTOR order cancelled or refunded seems to be relatively low. If you feel your refund was given in error, you will have to initially take this up with Walmart directly. We cannot act on an individual's behalf before they have dealt with the retailer. If you feel you still have a legitimate concern and you have not received help from the retailer, you can contact Customer Service with your issue.

If we see a large scale problem occurring, we will investigate and take action where possible, but your first point of contact for retailer issues will always have to be that retailer.

 

Allgemeine Diskussionen -> Start der neuen Foren – Änderungen und Wipe
Beitrag von LarsMalcharek am 07.12.2011 um 06:25 Uhr

Zitat:
Zitat von Geneth
Oh Marcel... du bringst uns immer so freudige Nahrichten
Das ist ja SOOO gelogen.. die guten Nachrichten mach ich immer selbst, die Schlechten lass ich das Team machen!
Aber was ich eigentlich wollte:

Für ein gültiges Abo braucht man neben dem Code auch noch den Start der Spielzeit. Im Moment kann man kein gültiges Abo haben, es gibt ja keine Server, daher hat man eben kein gültiges Abo. Aber wenn die Foren wieder da sind, können Pre-Orderer auch posten.

 

General Discussion -> Sage vs Sorceror, serious case of imBALANCE feat Georg Z.
Beitrag von GeorgZoeller am 06.12.2011 um 14:09 Uhr

Quote:
Originally Posted by tylertus
That makes sense to me and im glad you aren't balancing based 1v1 but the one thing that stands out to me is why it was decided to make inquis/sage abilities require companions in the first place while it seems no other classes have that restriction.
Good question.

Here's why: We have a number of abilities that we only want accessible when you are 1-2 people group situation. Call on the Force (and it's equivalent) are a good example.

Our way of gating those abilities out of large scale group content is to have them require a companion. That not only reinforces that we really want you to use your companion (as the game is balanced for it), it is also just a slick technical condition that excludes any kind of group content where those abilities would not scale (nobody wants people to use Call on the Force).

The specific Sorc/Sage ability mentioned here is a 'bonus' ability meant to support solo play as well as 2 player heroic gameplay. It helps overcoming encounters that are particularly tough on light armored characters like the Sage.

In short: All classes have abilities with these restrictions, the Sage/Sorcerer just have one more.

 

General Discussion -> lets start a foundation to help become a better online community!
Beitrag von AllisonBerryman am 06.12.2011 um 13:37 Uhr

We hope that everyone will take the time to help new players - whether they're new to Star Wars™: The Old Republic™ or just new to MMORPGs in general. Our community is very diverse, and there will be plenty of people new to the game or genre that will benefit greatly from a welcoming and helpful community. We love to see threads encouraging people to be helpful and friendly to others in-game!
 

General Discussion -> My Pre-Order was CANCELED by Wal-Mart
Beitrag von StephenReid am 06.12.2011 um 11:53 Uhr

Everyone, my apologies for not closing this out yesterday, but here's our final update. The good news is - it's all going to work out!
As many of you now realize, Walmart had a system error which caused the status of pre-orders for The Old Republic to change to 'cancelled'. The good news is, those orders were in fact not cancelled, but of course, that didn't help everyone's confusion.

In case you have not seen the email Walmart sent to affected customers, here's the text:

Quote:
Thank you for your recent Walmart.com order(s).

In checking your My Account order history for the order(s) below, you may have noticed that one or more items show a status of cancelled but you did not receive a cancellation email for this item(s). Please disregard the status as it is an error. (If you received a cancellation email for an item, then that item has in fact been cancelled.)

The incorrect cancelled status on your My Account was caused by a system issue that has since been resolved and your item(s) are currently processing and will ship as expected. You will receive a ship confirmation with a tracking number for these items in the next few days and the status on your My Account page will be updated to shipped.

We apologize for any inconvenience this has caused, and wanted to assure you that your products are in fact being shipped.
If you have any further issues, please contact Walmart Customer Service. Be patient and polite and I'm sure you'll get your issues resolved.
We are always willing to try and help resolve issues with retailers and will investigate where large scale issues seem to be appearing, but please bear in mind that generally speaking, in the first instance, please do talk to your retailer if you have problems. Thank you!

 

Allgemeine Diskussionen -> James Ohlen verspricht baldige Erklärung zum Modding System von SW:TOR
Beitrag von LarsMalcharek am 06.12.2011 um 11:12 Uhr


Allgemeine Diskussionen -> Emmanuel Lusinchi äußert sich zu den Gegenstands-Modifikationen
Beitrag von LarsMalcharek am 06.12.2011 um 11:04 Uhr

Hallo,

Wir möchten euch hier den Text von Associate Lead Designer Emmanuel Lusinchi zum Thema Gegenstands-Modifikationen präsentieren. Viel Spaß:

Quote:
Also, wie es sich herausgestellt hat, sind einige unserer Patchnotes bezüglich unseres Modifikations-Systems nicht sehr gut geschrieben (von mir, muss ich zugeben), und haben deshalb für einigen Unmut gesorgt. Ich werde versuchen, die Änderungen zu erklären und auch die Logik hinter den Änderungen.

Dann legen wir mal los. Wir haben eine neue Gegenstandsfarbe und -typus eingeführt: die Custom-Gegenstände. Diese haben eine orangene Umrandung und sind voll modifizierbar. Diese Veränderung ist lediglich kosmetischer Natur. Was wir gemacht haben, ist, einen vollkommen modifizierbaren Gegenstand (vorher Blau) zu nehmen und seine Symbolfarbe zu ändern. Das hilft uns, eine eigene Identität für vollkommen modifizierbare Gegenstände zu schaffen.

Da andere Spiele Orange benutzt haben, um wirklich seltene und epische Ausrüstung zu markieren, möchten wir klarstellen, dass Orange in Star Wars: The Old Republic nichts mit epischer Ausrüstung zu tun hat. (Und für die Neugierigen unter euch, unsere Version von „Episch“ ist ein sehr dunkles Lila, das fast schon Königsblau ist.) Das Orange, das wir jetzt benutzen, ist eigentlich unsere alte Bronze-Farbe, die wir vor langer Zeit benutzt haben als unser System noch auf Metallen beruhte (Bronze, Silber, Gold, Platin, usw.).

Modifizierbare Ausrüstung ist eigentlich recht häufig: Sie kann durch Klassenmissionen ab Level 8, als social gear, als Weltraumkampfmissions-Belohnung und als helle/dunkle Seite der Macht Ausrüstung erlangt werden. Es ist auch die typische Ausrüstung, die man in Flashpoints für das bestehen heroischer Missionen bekommt. Einige Teile können auch mit planetaren Auszeichnungen erworben werden.

Die zweite Veränderung im neuesten Build ist das Festsetzen der Grundmodifikationen (Armierung, Lauf, Griff) und die Farbkristall-Modifikationen bei Artefakt-Gegenständen (Lila). Um diese Veränderung zu erklären muss ich allerdings zunächst einmal die Geschichte unseres Modifikations-Systems erläutern...

Die erste Version unseres Modifikations-Systems hatte sehr viele Probleme. Es ist erstaunlich, wie man ein nur ein paar Monate altes System so anders in Erinnerung behalten wird. Während die Implementierung nicht so gut war, mochten die Spieler das Konzept, das sich dahinter erkennen ließ, sehr und haben es jetzt als besser in Erinnerung als es eigentlich war.

Das Hauptproblem des alten Systems war:
  • Es gab zu viele verschiedene Modifikationen. Klar hatten die Modifikationen ein bestimmtes Flair und waren sehr sinnvoll: Abzüge und Zielfernrohre für Pistolen, Unterlagen und Überzüge für Rüstungen, Energiezellen und Kristalle für Lichtschwerter, usw. Aber durch die schiere Menge konnten die Spieler ihre Ausrüstung nicht immer auf dem neuesten Stand halten. Denkt immer daran, dass man damals die Modifikationen nicht einfach austauschen konnte, also musste man ab einem bestimmten Level adäquaten Ersatz finden. Und ich kann euch sagen, dass es auch für uns nicht besonders vorteilhaft war, mehrere zehntausend Modifikationen zu erschaffen.
  • Einige Gegenstände hatten nur wenige Modifikations-Slots. Ich weiß, dass sich jeder an eine „perfekte“ Welt erinnert, in der alles modifizierbar war, aber das hat einfach nicht funktioniert. Die meisten Premium-Gegenstände (Grün) hatten fast keine Slots und die Slots die auswählbar waren, wurden zufällig bestimmt. Man konnte also einen lila-farbenen Abzug finden und sich sehr darauf freuen ihn in die eigene Waffe einzubauen, nur um dann zu merken, dass die Waffe gar keinen Slot dafür hat. Das Risiko war leider sehr hoch, dass einem genau das passieren konnte.
  • Einmal eingesetzt konnte eine Modifikation nicht mehr entfernt werden. Das hatte einen sehr kontraproduktiven Effekt: Die Spieler fanden zwar wirklich gute Modifikationen – zum Beispiel einen lila Overlay – zögerten aber, ihn in ihre Rüstung einzubauen. Was wenn sie ein paar Level später eine noch cooler aussehende Waffe, Rüstung, etc. fänden? Einige Spieler hoben deshalb ihre guten Modifikationen zu lange auf, so dass der Level nicht mehr ihrem entsprach und die Gegenstände nutzlos wurden.
  • Die meisten Modifikationen, die man herstellen oder kaufen konnte, waren schlechter als die, die schon in Prototyp-Gegenständen (Blau) eingebaut waren. Dies machte das ganze System wertlos. Ein Grund war, dass Handwerker keine guten Modifikationen herstellen konnten. „Zerlegen“, wodurch man Prototyp- oder Artefakt-Gegenstände (Blau und Lila) erhalten konnte, funktionierte nicht für Modifikationen.
  • Das Modifizieren konnte nur an Werkbänken erledigt werden. Das machte alles sehr umständlich, da Spieler erst einmal eine Werkbank finden mussten, um ihren Gegenstand zu modifizieren.

Um alles zusammenzufassen: Im alten System konnte man nicht irgendein Ausrüstungsteil nehmen, es ständig neu modifizieren und dadurch bis zum höchsten Level benutzen. Viele Grüne Ausrüstungsgegenstände hatten nur wenige Modifizierungs-Möglichkeiten und die Modifikationen, die man erhalten konnte, waren alle im Grunde ... nicht sehr gut und man konnte sie nicht durch bessere austauschen.

Es musste sich also etwas ändern. Denn obwohl es so viele Probleme gab, gefiel das Konzept sehr vielen Spielern: Dass sie ein Design finden konnten, das ihnen gefiel, und dieses bis zum Max-Level benutzen konnten. Wir wussten also, dass wir auf dem richtigen Weg waren und dass das alte System einfach nicht gut genug war.

Die Veränderungen brauchten Zeit um implementiert zu werden. Einige betrafen eine große Menge Datensätze, andere erforderten neu programmierte Codes. Leider konnte nicht alles rechtzeitig in jeden Build eingebaut werden und in manchen Builds mussten Spieler mit einem sehr grundlegenden und unvollständigem System zurechtkommen. Jedoch sind wir heute sehr nahe an dem Zustand, den wir erreichen wollen, es fehlt nicht mehr viel (mehr dazu später).

Folgende Änderungen haben wir bisher gemacht:
  • Das Modifizieren von Gegenständen kann jetzt egal wo und zu jeder Zeit ausgeführt werden. Man braucht keine Werkbänke mehr.
  • Handwerker können jetzt Modifikationen zerlegen und blaue und lila Modifikationen herstellen.
  • Eine neue Custom-Qualität (Orange) wurde eingeführt, um modifizierbare Gegenstände als eigene Qualität und eigenen Typus zu legitimieren.
  • Modifikationen können nun aus Gegenständen ausgebaut werden. Das ist die größte Änderung und sie hat sehr, sehr viele Folgen. Wir glauben jedoch, dass die Möglichkeit, einen Gegenstand ein- oder auszubauen unser System öffnet und es sehr variabel und spannend macht. Ich bin noch nicht zu 100% glücklich damit wie das Interface und die GUI dafür im Moment funktionieren (es ist immer noch etwas holprig) aber zumindest funktioniert es.
  • Anstatt einer Vielzahl einzigartiger Mods, gibt es jetzt einige Mods die für alle Gegenstände häufig sind. Diese Änderung wird Spielern, die sich entscheiden den „Mod“-Weg zu gehen, dabei helfen stets relevante Ausrüstung zu haben und auf jedem Level die richtigen Mods zu finden, sei es durch Handwerk, von einem Planetaren Auszeichnungshändler oder durch Zerlegen eines anderen Gegenstandes.
  • Teilweise modifizierbare Premium-Gegenstände (Grün) wurden entfernt, denn sie haben Spieler im Grunde „belogen“: Denn ein Gegenstand mit nur wenigen Slots wird später niemals so gut sein wie ein unmodifierzbarer Gegenstand der höchsten Level-Stufe. Um diesen Verlust an Flexibilität auszugleichen, wurden orangene Versionen der grünen Gegenstände geschaffen, die von Handwerkern gefertigt werden können. Also falls euch das Aussehen eines grünen Gegenstandes gefällt, könnt ihr diesen jetzt bis zum höchsten Level benutzen. Es erfordert natürlich etwas Arbeit - entweder indem man selbst einen Herstellungsberuf erlernt, sich mit einem Handwerker anfreundet oder das GHN durchforstet.
    (Anmerkung: Baupläne für orangene Gegenstände können durch Unterwelt-Handelsmissionen gefunden werden. Dies erlaubt uns eine sehr hohe Anzahl an Bauplänen ohne das Inventar des Handwerksausbilder zu sprengen. Als Nebeneffekt kann man das Aussehen anderer Klassen annehmen, solange man die Vorrausetzungen für die Ausrüstungsgegenstände erfüllt.)
  • Artefakt-Qualität-Gegenstände (Lila) der höchsten Stufe sind jetzt teilweise modifizierbar. Warum sind sie modifizierbar? Weil das Spielern erlaubt, ihre Werte wie Krit usw. ihrem Spielverhalten anzupassen. Warum nur teilweise? Weil Modifikationen jetzt ausbaubar sind ... Stell es euch so vor: Es ist leichter den ersten Boss einer Operation zu besiegen als den letzten Boss. Also wollen wir die Spieler mit den bestmöglichen Belohnungen belohnen für das Besiegen des letzten Bosses und das ist typischerweise das Bruststück eines Sets. Der erste Boss lässt „uninteressantere“ Gegenstände wie z.B. Stiefel fallen. Das hört sich altmodisch an und das ist es auch. Aber dadurch stellen wir sicher, dass beide Spieler-Arten belohnt werden, die die auf Aussehen achten und die, für die ihre Werte im Vordergrund stehen, weil sie die schwersten Herausforderungen bestehen wollen.
    Wären lila Gegenstände dagegen vollkommen modifizierbar, würden die Spieler den ersten Boss Farmen, 5 Paar Stiefel erhalten, die besten Armierungen, Modifikationen und Verbesserungen daraus ausbauen und diese in ihre Lieblings-Gegenstände einbauen. Das hört sich cooler an als es ist. Dieses Verfahren würde den Ausrüstungs-Fortschritt im höchsten Levelbereich trivialisieren und engagierte und erfolgreiche Spieler nicht mehr belohnen.
    Stattdessen verhindern wir, dass Rüstungsteile, Griffe und Läufe ausgebaut werden können, aber wir stellen trotzdem sicher, dass weiterhin gleichwertige lila Rüstungsmodifikationen in Operationen erhalten werden können. Das bedeutet, dass Spieler, die das Modifizieren bevorzugen, ihr orangene Ausrüstung so aufwerten können, dass sie mit lilaner Rüstung mithalten kann (zumindest funktioniert das im Moment so).
  • Einige Baupläne, die das Bauen von modifizierbaren Rüstungen und Waffen erlaubten, wurden durch unmodifizierbare Versionen ersetzt. Warum die Einschränkung? Weil diese Baupläne nicht mehr in die Balance passten, nachdem wir das Ausbauen von Modifikationen eingeführt hatten. Es wurde viel billiger und schneller Gegenstände herzustellen und deren Modifikationen auszubauen als nur Modifikationen herzustellen. Das erlaubte jedem Handwerksberuf alle Modifikationen herzustellen, was die Balance negativ beeinflusste. Stattdessen können Handwerker jetzt unmodifizierbare Gegenstände herstellen und neue Baupläne derselben Gegenstände erlernen, die leere Modifikations-Slots haben.
    Dank dieser Änderungen sind wir jetzt sehr nahe daran an unserer ursprünglichen Design-Philosophie für die Modifikationen zu realisieren. Ist das System perfekt? Nein, noch nicht. Es gibt immer noch ein paar Balance-Probleme (und ich vertraue darauf das unsere Community uns laut und unmissverständlich auf Probleme die wir übersehen haben sollten aufmerksam machen wird), aber wir sind unserem Ziel sehr nahe und Lösungen für die restlichen Probleme sind in Arbeit. Aber vielleicht sollte ich unsere Design-Philosophie und unsere Ziele für dieses System noch einmal definieren:
    Um es einfach auszudrücken, wir wollen, dass modifizierbare Gegenstände ein alternatives und optionales Belohnungs-System darstellen, dass es Spielern erlaubt, ihr Aussehen und ihre Werte so anzupassen, wie sie es möchten, ohne dafür bestraft zu werden.
    Es wird aber oftmals vorkommen, dass es einfacher für Spieler ist, anzulegen was sie gerade gefunden haben, und sich über das Aussehen keine Gedanken zu machen. Ein bestimmtes Outfit oder eine bestimmte Waffe aktuell zu halten, oder einen bestimmten Look zu tragen, wird zusätzliche Anstrengungen und Zeit erfordern, u.a. einen Spieler mit entsprechendem Herstellungsberuf zu finden, der den Gegenstand für z.B. Schmuggler-Oberteile oder seltene Farbkristalle herstellen kann.

Ich hoffe das macht einiges klarer. Wie sind weiterhin sehr an eurer Meinung zum System interessiert, und jetzt habt ihr dazu noch ein wenig mehr Einblick in unsere Beweggründe bekommen. Und natürlich könnt ihr das System in Kürze auf den Live-Servern selbst ausprobieren.

Danke an alle, die geholfen haben das Spiel zu testen und uns sehr leidenschaftlich ihre Meinung mitgeteilt haben - sowohl zu diesem wie auch zu allen anderen Themen. In einer Beta zu testen ist nicht einfach. Dinge ändern sich ständig, manche Sachen sind noch nicht fertig und einiges erscheint auf den ersten Blick nicht sinnvoll, wenn man nicht den Vorteil hat, zu wissen was dabei im Hintergrund passiert oder gedacht ist. Nochmals danke, und ich hoffe, ich werde die Chance haben, euch alle im Spiel kennenlernen zu dürfen

Emmanuel Lusinchi
Associate Lead Designer
Star Wars - The Old Republic
.

 

General Discussion -> Some clarifications on item modifications
Beitrag von EmmanuelLusinchi am 06.12.2011 um 10:53 Uhr

So, it turns out some of the patch notes regarding our modding system were probably poorly written (by me, I must add) and generated quite a lot of concern. I’ll try to explain the changes better and, while I'm at it, explain the logic for those changes.

To start with, we’ve introduced a new color and item type: the Custom items. Those are shown with an orange border and are fully moddable. This change is purely cosmetic. What we have done is take all fully moddable Prototype items (blue) and simply changed their icon color. This helps us create a better and more unique identity for fully moddable gear.

Since other games have used orange to signify truly rare and epic gear, let me clarify that orange in Star Wars: The Old Republic has nothing to do with 'epic' gear. (And for those curious, our version of 'epic' is a very deep purple, bordering on a rich blue). The orange we use is actually the old bronze color we developed a long time ago when our color coding was based on metals (bronze, silver, gold, platinum, etc).

Custom gear is actually pretty common: it can be obtained through class quests around level 8, as social gear, as space quest rewards and as light side / dark side gear. It is also the typical gear found in Flashpoints and as rewards for Heroic missions. Several pieces can be acquired using planetary commendations.

The second change introduced in the latest build is the locking down of the base mods (Armoring, Barrel, Hilt) and color crystal mod on the Artifact items (purple). To explain this change, I need to also explain the history of the the modding system...

So, the first version of the modding system had many issues. It is amazing that a system that is only a few months old is already quite misremembered, but that’s because while the system implementation was less than stellar, players really liked the concept that tried to shine through and now remember it much more fondly that it truly deserves. The main issues of the old system were as follow:

- There were too many different modifications. Sure, the mods had a lot of flavor and made sense: triggers and scopes for guns, underlays and overlays for armors, power cells and crystals for Lightsabers, etc. But in the end, keeping the mods in all gear up to date every few levels was a major pain on the players’ side. Remember, at that time, mods could not be extracted - so a replacement for each and every one of those mods had to be individually located every few levels. And let me tell you, creating and maintaining all those tens of thousands of mods on our end was also not exactly sustainable.

- Some items only had a few mod slots. I know everyone by now remembers a 'perfect' world where everything was moddable, but that simply wasn’t the way it worked. Most premium (green) items did not have a full set of slots and which slots weren't present was a bit random. So, you could find a purple trigger and get all excited about fitting it on your moddable gun - until you realized the gun mysteriously had a scope slot, but not a trigger slot. Of course, your next gun could have a trigger but no scope. This left many players scratching their heads.

- Once slotted, a mod could not be removed. This had a very perverse effect: players would find a really good mod - say a purple overlay - but would really hesitate in slotting it into an armor. What if they find a cooler looking armor next level? Many players would end up saving their good mods for later and ended up over leveling them.

- Mods that were crafted or purchased were most of the time inferior to the mod already slotted onto a prototype (blue) item. This made the entire mod system somewhat useless. One of the main reason was that crafters could not create good mods. Reverse engineering - the main method to obtain prototype and artifact (blue and purple) crafted items - did not work on mod.

- Modding was only done at a workbench. This made it rather cumbersome as the players had to hunt down a workbench before they could fit a new mod into one of their items.

So, to summarize: in the old system, you could not take any piece of gear, fit it with the best mods and keep it all the way to the end levels: a lot of the green gear did not have all the slots, the mods that could be obtained were for the most part... not good, and you could not extract better one from existing gear.

So... things had to change. Because despite all those warts, some of the players who tested the system really liked the concept: that a player could find an appearance they really like and work to keep it relevant all the way to end game. So, we knew we were on to something and we also knew the old system was just not delivering.

Those changes took time to implement. Some of them concerned large amounts of data and some required new code. Unfortunately, not everything could be implemented on time for each testing build and, in some of the builds, testers were exposed to a very raw and partially completed new system. However, today, we are close to where we want to be - but not quite there yet (more on that later).

So, the changes we made are:

- Item modding can now be done anywhere at anytime. No workbench required.

- Crafters can now reverse engineer mods and create blue and purple mods.

- A new Custom quality (orange) was introduced to legitimize moddable items as their own quality and type. This isn’t a big deal but does clarify things a little.

- Mods can now be extracted from a Custom item. This is the single most important change and has many, many consequences. However, we feel that being able to slot a mod and then extract it back truly opens up the system and makes it a lot more fun, easy and safe to experiment with. I’m not 100% happy about how the system interface and GUI works today (it is still a bit clunky) but at least it is functional.

- Rather than have a whole bunch of unique mod types, some mods are now common to all items. This greatly helps players who are 'going the mod route’ to stay relevant and competitive as they now have a much higher chance to find exactly the mods they need, level after level, be it from a crafter, at a planetary commendation vendor or by extracting it from another item.

- Partially moddable premium (green) items were removed as they essentially lied to the players: an item missing a mod slot would never be able to match a high end non-moddable item. Instead, to compensate for the loss of diversity, orange versions of all green armors was created and given to the crafters. So, yes, if you see a green armor you really like, you still can have that appearance until end level. It does take a bit of work - you either need to become a crafter yourself, befriend one or trawl the GTN.

(Note: recipes for those orange appearances are discovered through Underworld Trading missions.This allows us to have a truly large number of those recipes without overwhelming the crafting trainer inventory. As a side effect, this opens up class quest green armor appearances from other classes as well as long as you fulfill the armor requirements.)

- End game artifact quality (purple) gear is now partially moddable. Why moddable? Because that allows the players to customize stats such as critical, etc. to their exact desire. Why only partially? Because mods are now extractable... Think of it this way: it is easier to defeat the first boss from an Operation than the last boss. So we want to reward the players with the best possible loot for defeating the last boss and that loot is typically the Chest piece of a set. The first boss drops less interesting stuff, say boots. This may sound old school, and it is. But by doing so, we ensure that both players that get rewarded by looks and those rewarded by stats are properly rewarded for taking on the most difficult challenges.

Now, if purple gear was fully moddable, players would simply farm the first boss, acquire 5 pair of boots, extract the armoring, mod and enhancements from the boots and slots them in their favorite Custom items. That actually sounds cool, but it really isn’t. Letting players extract the armoring mod from the purple items would trivialize end game gear progression and stop rewarding successful and dedicated players for their efforts.

So, instead of letting that happen, we prevented the Armoring, Hilt and Barrel from being extracted, but we also made sure of dropping purple Armoring mods of equivalent power as Operation loot. This means that players going the mod route can still take their favorite orange armor and make it as good as a operation purple armor (with some temporary caveats).

- Some crafting recipes that allowed the creation of moddable armors and weapons have been replaced with non-moddable versions. Why the nerf? Because those recipes were no longer properly balanced once we allowed mod extraction. It became far cheaper and faster to create an item for the sole purpose of extracting every mods out of it than creating mods in the first place. This also allowed nearly every crafter to create every type of mods, which wasn’t very balanced either. Instead, the crafter can now make a non-moddable item for those players that enjoy that and, thanks to newly introduced recipes, a moddable (but empty slotted) version of the item.

Now, with those changes, we are closer to an actual implementation of our modding philosophy than ever before. Is it perfect? No, not yet. There are still some imbalances here and there (and I trust this community to let us know loud and clear if we miss any) but it is close and the remaining issues are on their way to be fixed. Of course, it would help to clarify what that philosophy is:

To put it simply, we want moddable items to offer an alternate and optional loot system that allows players to customize their look and their stats with more freedom and without penalty for doing so.

However there are many times where it will be easier for a player to just put on whatever stuff they just looted and not care about the way it looks. Keeping a specific outfit or weapon “up to date” or obtaining a specific look may require additional time and dedication, such as finding a crafter that can create that specific smuggler shirt or that rare color crystal.

I hope this clarifies things a little. As always, we are very much interested to hear what you all have to say on the system, but at least you now have a bit more information to go on - and of course, in a very short time, you will all be able to test this on the live servers.

Anyway, thanks to all of you who have been helping with the test of the game and offered your very passionate opinions - on this subject and others. Testing a beta isn’t easy. Things changes all the time, some stuff isn’t finished and nothing seems to make sense without the benefit of knowing what’s going on behind the scene. So thanks again and I hope to have the chance of meeting each and every one of you in game.

 

General Discussion -> 1-2% Bonus for Not Using Dual Spec
Beitrag von GeorgZoeller am 05.12.2011 um 20:05 Uhr

Quote:
Originally Posted by mrbarrel
They aren't going to implement a system and then penalize players for using it.
[colr=#f9d648]That is quite correct.

If we implement a feature, we're not going to tell the player at the same time that they better not use it unless they wish to be subjected to a penalty.

There might very well be limitations we enforce on a system, such as preventing it from being used under certain conditions (e.g. in combat, in the field, outside your ship, ...) but those details would be based on the nature of the system and the goals we set for it.[/color]
 

General Discussion -> Group xp gain
Beitrag von GeorgZoeller am 05.12.2011 um 19:54 Uhr

A few factors at work here:

- You get somewhat less XP for killing a creature when you are in a group, but you kill faster, resulting in a net gain of XP for content that has enough creature to sustain group gameplay.

This means that normal class content is probably not going to be much more efficient when in a group, but once you go into Heroic Quest territory, you're going to see a significant benefit from grouping, especially since you're fighting more powerful enemies that yield more XP.

- You get 'splash' XP from group bonus quests. That means that when people finish a bonus quest while in your group and vicinity, you get bonus XP that is not deducted from your group member. Since the bonus is per group member, finishing bonus quests in a group of 4 becomes very XP efficient.

Summary: When doing content designed for groups, groups level faster. When doing class content content or content designed to be soloable, it's not that simple. Grouping will likely be more efficient, especially when bonus quests are involved, but not by a large margin.

There are some additional benefits to grouping, of course, such as having good company, increasing your social rank and taking on more risky and more rewarding content such as Flashpoints and Heroics, but the game definitely has enough more than enough soloable content to get you to endgame without having to resort to repetitive grinding.

 

Allgemeine Diskussionen -> ToR ist Mist... hier steht warum
Beitrag von LarsMalcharek am 05.12.2011 um 18:44 Uhr

Hallo,

ich denke nicht, das ein Thread der nur der schlechten Stimmung dient eine Daseinsberechtigung hat. Für Kritik haben wir Threads, bitte benutz die.

LG
Lars

- closed -

 

Allgemeine Diskussionen -> Was macht man mit 13000 SW:TOR Beta Screenshots? Der Typ hat die Antwort
Beitrag von LarsMalcharek am 05.12.2011 um 18:11 Uhr

Das ist schlicht

WOW.

Ganz ganz große Kunst

 

Allgemeine Diskussionen -> Start der neuen Foren – Änderungen und Wipe
Beitrag von LarsMalcharek am 05.12.2011 um 17:50 Uhr

Quote:
Originally Posted by LovarBoy
Halte ich für unwahrscheinlich, immerhin wurde nicht mal etwas in dem Post von einem Gelben kommentiert. Außer auf Seite 1 wo der Thread von UrsulaBrand umbenannt wurde.

Aber gut, lassen wir das

Alles zu kommentieren, würde auch etwas den Rahmen sprengen, daher werdet ihr von uns selten Kommentare zu Verbesserungsvorschlägen finden. Das alte Forum verschwindet, aber wir sicher auch diverses sichern, keine Sorge. Dennoch gibt es Threads von denen man gerne hätte, dass sie auch im neuen Forum sind (wie Guides oder sowas) und die sollte man eben sichern.

Feedback geht hier so leicht nicht verloren, das wollen wir ja haben
LG
Lars

 

General Discussion -> A call for help
Beitrag von DavidBass am 05.12.2011 um 17:06 Uhr

We completely appreciate your concerns about the post-launch forums, and we want to assure you this was a decision that was made with a lot of thought and research. It is very standard for an MMO to restrict their forums to paying customers at launch, and we are no different in that regard.

In response to your fears of where you can go, I happen to work very closely with the entire Fan Site community for The Old Republic, and I can think of a number of places that will be more than happy to take you in should you be unable to continue your subscription at any point. I'd like to direct you to this thread, which contains a list of all of our fan sites, including many Role-playing focused ones.

If you have any other concerns, I'm happy to put you in touch with any number of sites who provide a place for Role Players. Just let me know how I can help!

 

General Discussion -> Sage vs Sorceror, serious case of imBALANCE feat Georg Z.
Beitrag von GeorgZoeller am 05.12.2011 um 17:02 Uhr

Here's why your scenario doesn't concern me in the least right now.

Let's look at the conditions that need to be met before this becomes a major issue:

(a) You need to be in world PvP, with both sides flagged.

(b) You need to find some cozy 1:1 time with nobody else interfering. (Harder than you think).

(c) You need to be around the same level. Otherwise, it's unfair to start with. You need to be roughly in equivalent gear.

(d) Both of you will have their major, 15-minute companion gated healing ability on cooldown or not on cooldown, because if one player has this one and the other doesn't, it's all over anyway.

(e) You need to both characters to start combat at the same time. First strike advantage is a massive benefit and situations where both sides start a 1:1 combat at full health in Open World PVP are rare. Most situations involve someone getting jumped while half down on health fighting a mob.

(f) Naturally, both sides need to be roughly equally skilled. Otherwise, the better player will bury the worse player.

(g) Unity needs to be off cooldown (300 secs). That's a long time in Open World PVP.

(h) Both sides need to be using the same companion type. One being DPS the other one healer introduces a major imbalance in the fight.

(i) Both sides need to be the same spec. 40% health back on a healer is very very painful as that takes a lot of time to bring down.

(j) Both sides need equal access to consumables. You don't sacrifice your companion if you have a high end stimpack.

(k) Did I mention companion gear being comparable?

Short: Open World PVP is rarely balanced to begin with. 1:1 scenarios between two mirror classes with equal starting resources, comparable specs, no interference and otherwise perfectly balanced conditions are as rare as Wampas on Tatooine.

We're aware of the mathematical and gameplay imbalance there, but honestly, we haven't seen it impact gameplay in any major way at this point. I don't care much for this kind of theorycrafting, until I see a measurable impact on gameplay, I have much bigger things to worry about in the game (including Shock/Project, which is fairly minor to start with).

 

General Discussion -> Prepare Your SWTOR Client for Early Access and Launch
Beitrag von JovethGonzalez am 05.12.2011 um 16:52 Uhr

Quote:
Originally Posted by xakaron
hopefully they will update this thread when the client is available for install.
This is exactly what we are going to do. Stay tuned for an update within the next few days!
 

General Discussion -> Prepare Your SWTOR Client for Early Access and Launch
Beitrag von JovethGonzalez am 05.12.2011 um 16:49 Uhr

Quote:
Originally Posted by Adreal
not a sir. she is most definitely a female unless we are now naming guys allison.
Allison, is in fact a girl. But I am a guy. I think he/she was thanking me for updating her original thread
 

General Discussion -> Prepare Your SWTOR Client for Early Access and Launch
Beitrag von JovethGonzalez am 05.12.2011 um 16:47 Uhr

I just updated the original thread with the following information:

The actual size of the game client is approximately 19GB (without additional languages installed).

I hope it assuages any worries. Please note that we still recommend having 27 GB of free space.

 

Allgemeine Diskussionen -> Bereitet euren SWTOR Account für den Frühstart und den Launch vor!
Beitrag von LarsMalcharek am 05.12.2011 um 16:41 Uhr

Hallo,

kleines Update des Texts um es genauer zu machen (nach etwas Nachforschung):

Es werden ca. 27GB freier Festplattenplatz benötigt, um das Spiel zu installieren. Das Spiel selber ist dann aber kleiner (beachtet, das mehr Sprachen mehr GB bedeuten können, aber bei nur einer Sprache ist es eben deutlich kleiner)

 

General Discussion -> Prepare Your SWTOR Client for Early Access and Launch
Beitrag von JovethGonzalez am 05.12.2011 um 16:40 Uhr

Quote:
Originally Posted by Birdmen
Okay but I played on the 11th and AFTER the 25th.

My wife was in general testing...

So I'm still a bit confused. I played both before and after the 25th...?
If you played at any point after the 25th (even if you played before), that meant that you had to download the latest version of the launcher so you are in the clear!
 

General Discussion -> Prepare Your SWTOR Client for Early Access and Launch
Beitrag von JovethGonzalez am 05.12.2011 um 16:38 Uhr

Quote:
Originally Posted by Gojafett
to quote a famous martial artist: my head is full of ^&*£!!

So,
i have a 18.5gb install from this weekend's test that is the correct version for launch isn't it?

if not does someone have the new download link anywhere because i cant find one,
thanks in advance.
Yes, if you played at any point from November 25th onward, you have the latest version. Please refer to the original post and use the directory instructions to confirm.
 

General Discussion -> Prepare Your SWTOR Client for Early Access and Launch
Beitrag von JovethGonzalez am 05.12.2011 um 16:33 Uhr

Quote:
Originally Posted by Tallanski
I don't have an EA directory, mine states Electronic Arts
That's ok too!
 

General Discussion -> Prepare Your SWTOR Client for Early Access and Launch
Beitrag von JovethGonzalez am 05.12.2011 um 16:27 Uhr

Quote:
Originally Posted by MorgonKara
Let me get this straight. If we downloaded the client for the Thanksgiving weekend test we don't need to do anything because that is the final client? This is great news.
Correct!
 

General Discussion -> Prepare Your SWTOR Client for Early Access and Launch
Beitrag von JovethGonzalez am 05.12.2011 um 16:24 Uhr

Quote:
Originally Posted by -Fenix
36 GB, but that doesn't bother me right now.

If I can play till I get my copy, I'll reinstall with a hard copy and remove any redundancy then.
Yes, this is also an option. Installing from a hard copy will definitely be faster than downloading.
 

General Discussion -> Early Access & Beta client
Beitrag von DavidBass am 05.12.2011 um 16:22 Uhr

We've responded regarding the client size here:

Quote:
Originally Posted by JovethGonzalez
Hi everyone, we just updated the original post. The correct directory has been confirmed and you need 27GB of free space total, but your actual game client file will be smaller.
Please use that thread to ask any remaining questions you may have.

 

General Discussion -> Prepare Your SWTOR Client for Early Access and Launch
Beitrag von JovethGonzalez am 05.12.2011 um 16:20 Uhr

Quote:
Originally Posted by Puckss
The redunent files are just that right? If you dont need the space one can just leave them without issue I assume?
Correct. If you don't mind the hefty size, you can leave it as is without issue.
 

General Discussion -> Prepare Your SWTOR Client for Early Access and Launch
Beitrag von JovethGonzalez am 05.12.2011 um 16:14 Uhr

Hi everyone, we just updated the original post. The correct directory has been confirmed and you need 27GB of free space total, but your actual game client file will be smaller.
 

Allgemeine Diskussionen -> Bereitet euren SWTOR Account für den Frühstart und den Launch vor!
Beitrag von LarsMalcharek am 05.12.2011 um 16:07 Uhr

Quote:
Originally Posted by Evilsami

Du hast ja ebenfalls die Version von dem Weekend 25. - 29. Nov.
Somit sollte die Version die richtige sein.

LG
This!

Knapp unter 20GB sollten auch OK sein, wenn ihr am besagtem Wochenende (oder danach) spielen konntet, seid ihr 100% auf der sicheren Seite.

 

Allgemeine Diskussionen -> Bereitet euren SWTOR Account für den Frühstart und den Launch vor!
Beitrag von LarsMalcharek am 05.12.2011 um 15:57 Uhr

Quote:
Originally Posted by sushidd
Mhm, mein Client ist nur knappe 22gb groß. Ist das normal?
P.s. ich habe nur die deutsche Version installiert.
Ja, das ist normal.

Wer nur eine Sprache installiert, landet meistens bei ca 22GB, wer jedoch mehr Sprachen installiert kann eben auf 27 bis zu 30 (oder weit mehr wenn man noch eine dritte Sprache nimmt) GB kommen.

Grobe Richtwerte (bitte nicht auf das MB genau nehmen):

1 Sprache ca 22 GB
2 Sprachen ca 27 - 30 GB
3 Sprachen ca 32 - 37 GB

(die genaue Größe der Sprachfiles kenne ich leider nicht, daher eher Richtwerte)

LG
Lars

 

General Discussion -> Launch Forums - Wipe and Changes
Beitrag von AllisonBerryman am 05.12.2011 um 15:55 Uhr

Quote:
Originally Posted by Matteis
When you say all the infractions on our account, does that really mean even the ones marked 'EXPIRES: NEVER'?
That's correct, the plan is to remove all infractions and warnings to give all community members a fresh new start.
 

Allgemeine Diskussionen -> Start der neuen Foren – Änderungen und Wipe
Beitrag von LarsMalcharek am 05.12.2011 um 15:55 Uhr



Zu ein paar Fragen:

GTC zählt als Abo, wer also mit GTC zahlt kann natürlich posten.

Ohne aktives Abo, wird man voraussichtlich nicht posten können, aber lesen durchaus. Man kann also "auf dem neuesten Stand" bleiben, auch ohne ein Abo zu haben. Die Foren sind (wenn man so will) Teil des Spiels, eben eine Diskussionsplattform für aktive Spieler, entsprechend ist die bedingung posten zu können eben auch an einen aktiven Account gebunden.

Vorbesteller erfahren durch E-Mails wann sie spielen dürfen. Das Forum ist zwar eine gute Informationsquelle, aber natürlich lesen nicht alle Spieler das Forum, weshalb es natürlich andere Wege gibt um Informationen zu verteilen.

LG
Lars

 

General Discussion -> Launch Forums - Wipe and Changes
Beitrag von AllisonBerryman am 05.12.2011 um 15:54 Uhr

Quote:
Originally Posted by JekRendar
Please separate Roleplay and Play-By-Post. Roleplayers do enjoy discussing RP, Canon, event planning, etc, without using a third-party site.
There will be a section for discussion of Roleplaying in general and a sub-forum for Roleplay and Play-by-Post threads!

Quote:
Originally Posted by engrey
Are we getting a technology thread? I know it is some what off-topic and the OT section was removed, but having those threads in Newcomers right now does not feel right.
A few different threads regarding technical discussion will be permitted, though a full sub-forum for technical discussion and PC building is not planned.

Quote:
Originally Posted by toole
Will the forum wipe extend to our guild's forums?
No - your guild's forums will remain available until January 2nd. For more information, check out the Guilds FAQ: http://www.swtor.com/guilds/faq#q3

Quote:
Originally Posted by tanis_
So this means that we all have free reign to go as crazy as we want on these forums since warnings and infractions won't transfer, right?
No! Please note that we will make exceptions regarding infractions and suspensions for anyone who attempts to abuse this period intentionally - not that any of you would do that, right?
 

Allgemeine Diskussionen -> Betaclient doch löschen? Ernsthaft? Mail vom 5.12.
Beitrag von LarsMalcharek am 05.12.2011 um 15:51 Uhr

http://www.swtor.com/community/showthread.php?t=714216

Das sollte alle Fragen beantworten.

LG
Lars

 

Allgemeine Diskussionen -> Bereitet euren SWTOR Account für den Frühstart und den Launch vor!
Beitrag von LarsMalcharek am 05.12.2011 um 15:48 Uhr

Zur Vorbereitung auf dem offiziellen Start von Star Wars: The Old Republic möchten wir sicherstellen, dass jeder von euch den korrekten Spielclienten installiert hat.

Solltet ihr vor dem 25. November 2011 an unseren Spieltests teilgenommen haben, empfehlen wir den Spielclient zu deinstallieren (eine genaue Anleitung findet ihr unten stehend) und dann den Client erneut herunterzuladen und zu installieren.

Bitte beachtet: Ein Link zum Herunterladen des Spielclienten werdet ihr in Kürze per E-Mail erhalten und wir werden diesen Thread mit mehr Informationen versorgen, sobald sie verfügbar sind. Die Größe des Clients beträgt ca. 27GB.

Wenn ihr das Spiel nach dem 25. November 2011 getestet habt, ist es nicht nötig das Spiel erneut herunterziladen, da ihr bereits die Launchversion installiert habt.

Um sicherzustellen, dass ihr die Launchversion von SWTOR installiert habt, könnt ihr die Datei “assets_swtor_main” im Ordner \Program Files (x86)\EA\BioWare\Star Wars – The Old Republic\assets ansehen. Wenn ihr diese Datei besitzt, müsst ihr den Client nicht mehr deinstallieren.

Es kann passieren, dass ihr einen Client habt, der weit größer als die besagten 27 GB ist. Sollte das so sein, habt ihr unnötige Dateien von vorherigen Versionen auf eurer Festplatte. Solltet ihr Platz schaffen wollen, empfehlen wir, den Client komplett zu deinstallieren und erneut herunterzuladen und zu installieren. Wie gesagt: Ein Link zum Herunterladen des Spielclienten werdet ihr in Kürze per E-Mail erhalten und wir werden diesen Thread mit mehr Informationen versorgen, sobald sie verfügbar sind.


Die Anleitung zum deinstallieren des Clients:
  1. Öffnet im Startmenü die 'Systemsteuerung'.
  2. Wählt unter 'Programme' die Option 'Programm deinstallieren' (Windows 7) bzw. 'Programme hinzufügen oder entfernen' (Windows XP).
  3. Wählt 'Star Wars - The Old Republic'.
  4. Klickt mit der rechten Maustaste auf den Titel und wählt 'Deinstallieren' (Windows 7) bzw. 'Entfernen' (Windows XP).
  5. Führt alle Schritte zur Deinstallation des Spiels vom PC aus.
  6. Achtet darauf, dass die folgenden Verzeichnisse nicht mehr existieren (oder leer sind):
    • C:\Program Files (x86)\EA\BioWare\Star Wars – The Old Republic
    • C:\Program Files (x86)\BioWare\Star Wars – The Old Republic




 

General Discussion -> Prepare Your SWTOR Client for Early Access and Launch
Beitrag von AllisonBerryman am 05.12.2011 um 15:31 Uhr

In preparation for the official release of Star Wars: The Old Republic, we wanted to make sure that everyone has the correct game client installed on their machine.

If you participated in our Game Testing Program before November 25th, we recommend that you uninstall the game testing client (refer to instructions below) and then download and install the launch game client. We’ll update this post with more instructions when they’re available. The size of the launch game client is approximately 27 GB.

If you have played in our game testing program at any point from November 25th onwards, you will not need to re-install the game client, as you should already have the launch version installed.

To verify that you have the launch version installed, you can check for the "assets_swtor_main" version file in the following location on your computer: \Program Files (x86)\EA\BioWare\Star Wars – The Old Republic\assets. If you have that file present, you do not need to reinstall the game client.

With that said, some users may notice that their game client folder is much larger than 27 GB on their system. This may be due to having redundant files from previous versions of the client. If you need to clear up space, we recommend completely uninstalling the client and downloading and installing the launch game client. Again, we’ll update this post with more instructions when they’re available.

To Uninstall the Game Client:
  1. Click on the Start bar and open up your "Control Panel."
  2. Under "Programs" select "Uninstall a Program" (Windows 7) or "Add or Remove Programs" (Windows XP).
  3. Select "Star Wars – The Old Republic."
  4. Right Click on the title and select "Uninstall" (Windows 7) or "Remove" (Windows XP).
  5. Follow all the uninstall steps to remove the game from the PC.
  6. Make sure the following directories no longer exists (or are empty):
-C:\Program Files (x86)\EA\BioWare\Star Wars – The Old Republic
-C:\Program Files (x86)\BioWare\Star Wars – The Old Republic


Note: If you do not see an entry for Star Wars – The Old Republic in your program list, please try the following...
  1. Click on the Start bar and open up Computer.
  2. Navigate to C:\Program Files\Common Files\BioWare\
  3. Locate the "Uninstall Star Wars – The Old Republic.exe" file and launch it.
  4. Follow all the uninstall steps, listed above, to remove the game from the PC.


For more information or if you have questions, please visit our FAQ.

 

Allgemeine Diskussionen -> Betaclient doch löschen? Ernsthaft? Mail vom 5.12.
Beitrag von LarsMalcharek am 05.12.2011 um 14:48 Uhr

Der neue Client ist der, den wir für das Wochenende 24 - 28. 11 bereitgestellt haben. Als Faustregel gilt: Konntet ihr zu diesem Zeitpunkt (oder danach) spielen, ist alles bestens. Habt ihr das letzte Mal davor gespielt, installiert bitte neu.
 

Allgemeine Diskussionen -> Betaclient doch löschen? Ernsthaft? Mail vom 5.12.
Beitrag von LarsMalcharek am 05.12.2011 um 14:43 Uhr

Als kleine Hilfe:

Wenn ihr beim letzten Stresstest-Wochenende dabei wart, müsst ihr den Client nicht deinstallieren und neu installieren, dieser sollte funktionieren. Es schadet aber sicher nicht, ihn dennoch ab und zu neu zu installieren.

Wenn ihr beim Stresstest-Wochenende nicht dabei wart, also einen älteren Client habt, dann müsst ihr ihn neuinstallieren.

Ich hoffe das hilft.

LG
Lars

 

Allgemeine Diskussionen -> Start der neuen Foren – Änderungen und Wipe
Beitrag von LarsMalcharek am 05.12.2011 um 14:27 Uhr

Es gibt keine Vermutung wie lange die Foren down sind, ich würde mal mit 1 - 2 Tagen rechnen, also nicht erst am 20.

Wenn man kein Abo mehr hat, werden so weit ich das sehe dann auch die schreibrechte entzogen. Lesen geht natürlich immer.

 

Allgemeine Diskussionen -> Start der neuen Foren – Änderungen und Wipe
Beitrag von LarsMalcharek am 05.12.2011 um 14:16 Uhr

Diesen Samstag, den 10. Dezember, beginnen wir unsere finalen Vorbereitungen auf den Spielstart. Ab diesem Zeitpunkt werden die Foren nicht mehr zu erreichen sein. Wenn sie wieder online gehen, werdet ihr viele spanennde Veränderungen bemerken!



Zunächst einmal werden wir viele neue Foren haben, in denen ihr alle Aspekte des Spiels diskutieren könnt, von den Crew-Fähigkeiten bis zu PvP. Die Gildenhalle wird erheblich erweitert und wird in Zukunft neue “Suche Gilde”-Foren beinhalten. Die Klassenforen werden Unterforen für die Klassen-Spezialisierungen bereit stellen. Außerdem werden wir ein neues “Geschichten und Hintergrund der Welt”-Forum einführen, in dem das Setting und die Hintergrundgeschichte des Spiels diskutiert werden kann. Um den Zusammenhalt der Spieler-Gemeinschaft zu stärken wird es ein “Hilfe für Neuankömmlinge”-Forum und einen Community-Bereich geben, der Foren für lokale Treffen der Spielergemeinschaft enthält. Es wird Foren für Fan-Art und -Projekte geben, Rollenspiel-Foren und Foren, um Server Events zu organisieren. Und das ist nur ein Teil der Foren, die wir einrichten werden. Wir freuen uns sehr auf all die großartigen Diskussionen in den neuen Foren!



Eine weitere Neuerung, die wir einführen werden, ist unser Community Blog, das oben auf der www.swtor.com/community Seite erscheinen wird. Wir werden in diesem Blog über wichtige Ankündigungen und Updates informieren, und Artikel zu interessanten Themen veröffentlichen. Schaut also am besten regelmäßig dort vorbei!



Die neuen Foren bedeuten für alle einen frischen Start: Alle Threads, Beiträge und privaten Nachrichten werden gelöscht und alle Verwarnungen und die dazugehörigen Punkte auf eurem Benutzer-Account werden entfernt. Wenn ihr also Beiträge oder private Nachrichten habt, die ihr gerne abspeichern möchtet, tut das bitte bis spätestens Freitag! Wenn der “Frühzeitige Spielzugang” beginnt, werden nur die Benutzer in den Foren schreiben können, die ihren Vorbesteller-Code eingegeben haben. Alle anderen werden die Foren nur noch lessen können. Nach dem offiziellen Spielstart werden nur noch Benutzer mit einem aktiven Abonnement in den Foren schreiben können.



Wir werden auch weiterhin kontinuierlich unsere Foren verbessern. Freut euch auf neue Funktionen, die es euch zum Beispiel ermöglichen, Entwickler-Kommentare (Dev Posts) schneller zu finden, sowie auf verschiedene Änderungen in der Gestaltung des Forendesigns, um den täglichen Umgang mit den Foren zu vereinfachen.



Wir sind sehr gespannt auf die kommenden Veränderungen und können es kaum erwarten, mit euch zusammen daran zu arbeiten, dass die Spieler-Gemeinschaft von Star Wars™: The Old Republic™ zu einer großartigen Erfahrung für alle wird!


 

General Discussion -> Launch Forums - Wipe and Changes
Beitrag von AllisonBerryman am 05.12.2011 um 13:50 Uhr

This Saturday, Dec. 10th, the Forums will become unavailable as we make preparations for launch. When they become available again, you'll notice many exciting changes!

First of all, we'll have many new forums available where you can discuss all aspects of the game, from Crew Skills to PvP. The Guild Hall forums will be expanded significantly and will include new "Looking for Guild" forums, class forums will contain sub-forums for each Advanced Class, and we'll introduce a new Story and Lore forum for discussion of the game's setting and story. To encourage constructive community building, you'll also notice a "New Player Help" forum and a Community section that includes areas for regional check-ins and meetups, all kinds of fan creations and role-playing, and forums for server event organization. These are just some of the new forums we'll be introducing. We're looking forward to all the great discussion!

Another new feature we're implementing is our Community blog, which will appear at the top of www.SWTOR.com/community. We'll use this blog for important community announcements, updates, and to post articles of interest to our community members, so make sure to check it out frequently!

The launch Forums will be a fresh start: all threads, posts, and private messages will be removed and warnings and infractions on your account will be deleted. If you have any special posts or private messages that you would like to save, please do so now! When Early Game Access begins, only those who have redeemed their Pre-Order Code will be able to post on the forums, though everyone will be able to view them. Then, when the game officially launches, only those who have active game time will be permitted to post.

As we move forward, we will continue to improve our community forums. You can expect to see new features that make it easier to find developer posts and several updates to our skin to make everyday use of the forums easier for everyone.

We're very excited about the changes that are coming, and we can't wait to work with you to make the Star Wars™: The Old Republic™ community a great experience for everyone!

 

General Discussion -> Registered pre-order July 21. Got email saying I'm in on 17th?
Beitrag von DavidBass am 05.12.2011 um 11:07 Uhr

We'll be providing more information about Early Access later this week on the website, but to be clear, there have not been any emails sent out alerting people as to the dates/times they'll be in.

We're going to be closing this thread to avoid any confusion or misleading information.

 

Kundenbetreuung -> Darf ich mit dem Fansite-Kit...
Beitrag von LarsMalcharek am 05.12.2011 um 10:27 Uhr

Hallo,

du kannst die Sachen natürlich anpassen, damit sie auf deine Homepage passen. Du kannst auch das Logo über ein anderes Bild legen, das ist absolut kein Problem.

Also fühl dich frei
LG
Lars

 

General Discussion -> early acces on 13 december 2011
Beitrag von StephenReid am 05.12.2011 um 09:32 Uhr

Quote:
Originally Posted by Rodrom
It stated that Preorder where getting up to 5 days early release
But CE owners 7 days.
The amount of Early Game Access granted is dependent on when you redeemed your Pre-Order Code in the Code Redemption Center.

The maximum amount of time available does not increase according to which edition you pre-order. Regardless of whether you pre-ordered a Standard Edition, Digital Deluxe Edition or Collector's Edition, your amount of Early Game Access time is still dependent on when you redeemed your pre-order code.

We'll have more information on Early Game Access in an FAQ which will be published later this week.

 

General Discussion -> My Pre-Order was CANCELED by Wal-Mart
Beitrag von StephenReid am 04.12.2011 um 21:28 Uhr

Looks like you guys have been busy! Thank you for being patient, especially with any Walmart customer service reps you may have dealt with today.

While we're still waiting on official word from Walmart on this issue, it looks like the issue has been acknowledged and fixed by them, judging by the emails many of you have received.

For any of you who may be reading this via our Dev Tracker, here's the text of an email sent to affected customers - thank you to those who provided this:

Thank you for your recent Walmart.com order(s).

In checking your My Account order history for the order(s) below, you may have noticed that one or more items show a status of cancelled but you did not receive a cancellation email for this item(s). Please disregard the status as it is an error. (If you received a cancellation email for an item, then that item has in fact been cancelled.)

The incorrect cancelled status on your My Account was caused by a system issue that has since been resolved and your item(s) are currently processing and will ship as expected. You will receive a ship confirmation with a tracking number for these items in the next few days and the status on your My Account page will be updated to shipped.

We apologize for any inconvenience this has caused, and wanted to assure you that your products are in fact being shipped.


In other words, it appears everyone whose order status was 'cancelled' can now rest easy. That said, we'll be talking further with Walmart to ensure we have all the facts straight, and I'll update you after that.

 

General Discussion -> My Pre-Order was CANCELED by Wal-Mart
Beitrag von StephenReid am 04.12.2011 um 16:03 Uhr

Thanks to those of you who've taken matters into your own hands, and updated others here.

As you might expect being a Sunday, we're having a little bit of difficulty reaching those higher up the command chain for their comments, but we're getting there.

Still aiming to try and get you an update tomorrow.

 

General Discussion -> Interesting statement by Stephen Reid.
Beitrag von StephenReid am 04.12.2011 um 16:00 Uhr

Let's step back for a minute...

The tweet in question was in response to another tweet pointing to our known issues post, and pointing out that these were known issues with the launch build. I'll admit I didn't make my intention in that tweet clear - to correct the assumption that these were issues with the launch build of the game, and therefore wouldn't be corrected before launch. We've already corrected several of those issues and we're working on the rest of them. Funny thing is, within a few minutes Asros and I had figured things out.

The thing to realize here is that by selecting individual tweets that are directed at specific people, you're essentially taking a sentence out of a conversation and holding it up as evidence. You need context.

Trying to take this one particular exchange and hold it up as evidence for some sort of general failure seems a little unfair, but that goes with the territory. So in case anyone else wants to quote me, let's get terminology straight:

A 'build' from our point of view is a major set of changes to the game, usually involving a decent size download for players.

Are you playing or downloading the launch build of the game right now? Yes, as we're not planning another major build before launch. That said, we're going to be pushing plenty of fixes and changes into the game before we actually hit launch day. With that in mind, our known issues aren't really our launch issues - they're just the ones we have today. On launch day, they'll be our launch day known issues, and we hope to have a lot less of them.

 

General Discussion -> some questions for maybe devs..
Beitrag von DavidBass am 04.12.2011 um 15:46 Uhr

Thank you all for providing the link. I can see how the article might be confusing, but this line should be very clear:

Quote:
Your email will also tell you which server your guild has been assigned to, so you will know which one to select when Early Game Access begins.
Apologies if there was confusion on this point, but I can assure you your guild will be deployed (assuming they qualified) by the time you gain Early Access.

 

General Discussion -> some questions for maybe devs..
Beitrag von DavidBass am 04.12.2011 um 13:46 Uhr

I'm not sure where you're seeing the message that guilds will not be available until the 20th. Could you please point me to a page so we can fix that?

Guilds will be placed by the time Early Access begins. Rest assured that if your guild is placed, it will be available from the moment you first enter the game, regardless of what day that is.

 

General Discussion -> Will Beta clients patch to release?
Beitrag von DavidBass am 04.12.2011 um 11:52 Uhr

Don't uninstall yet. We'll have more info soon about the testing game client vs. the live client.
 

Allgemeine Diskussionen -> Der offizielle "Betaeinladungen wurden verschickt" Thread
Beitrag von LarsMalcharek am 04.12.2011 um 08:18 Uhr

Es wurden auch nicht alle tester eingeladen, sondern ausgewählte, also eine kleinere Zahl.
 

Allgemeine Diskussionen -> [Abstimmung] Voted für einen Hardcore-Server
Beitrag von LarsMalcharek am 04.12.2011 um 08:16 Uhr

Solche Server sind nicht geplant und werden daher auch vorläufig nicht kommen.

Ich möchte dem nur vorweggreifen, damit keine Gerüchte aufkommen.


LG
Lars

 

General Discussion -> My Pre-Order was CANCELED by Wal-Mart
Beitrag von StephenReid am 04.12.2011 um 00:58 Uhr

Quote:
Originally Posted by Maxlord
Stephen,

The effort is appreciated. Please make sure it's known that it is NOT just CE orders affected, but standard edition as well.

One question - If those of us who are affected need to find a new product, is an order for the digital product from Origin a viable option at this point?
Noted, thanks for extra info.

A digital order via Origin is viable - although as I'm sure you know, the CE is sold out via Origin and has been since July.

As a general note, while I completely understand the concern of others, please don't post too often in this thread unless you're affected by the issue. This is not the place to debate the merits of one retailer over another.

 

General Discussion -> My Pre-Order was CANCELED by Wal-Mart
Beitrag von StephenReid am 04.12.2011 um 00:41 Uhr

Hello everyone,

We will investigate this issue ASAP, although we may not have further details to share before Monday.

I obviously cannot speak on behalf of any retailer, however I would like to let people know who have pre-ordered and redeemed their pre-order code, that their Early Game Access is still secured. You may apply any Game Code from any edition of The Old Republic to your account.

As I said, we'll look into this ASAP and update you when we can.

 

General Discussion -> Achievements: it's what's for dinner!
Beitrag von DavidBass am 03.12.2011 um 18:26 Uhr

Achievements are indeed in the game currently. You'll receive achievements for things like killing certain "Epic Enemies," unlocking titles, and accomplishing objectives in PvP. These are all kept in a special category in your Codex, so that you can view how you earned each one at any time.
 

Allgemeine Diskussionen -> Server überlastet?
Beitrag von LarsMalcharek am 03.12.2011 um 15:47 Uhr

Der Sinn des Stresstests war es die Server zu stressen, es ist uns also durchaus bewusst, dass die Server rappelvoll waren, das war ja auch die Idee dahinter.

Daraus würde ich noch keine Schlüsse ziehen fürs Release

 

News and Announcements -> Pre-Launch Guilds Are Locked
Beitrag von AlysonBridge am 03.12.2011 um 12:20 Uhr

Today we are announcing that the Pre-Launch Guild Program for Star Wars™: The Old Republic™ has come to an end. Guilds that have met the prerequisite of having four members redeem their Pre-Order Codes at our Code Redemption Center are now locked for transfer into the game in time for our December 20th launch.

Read more
 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 03.12.2011 um 10:05 Uhr

Quote:
Originally Posted by DanTM-Bavaria
Austin TX ist doch super ! Von dort aus ists nur ein Katzensprung zu Konny Reimann in Gainesville TX

Was mich noch interessieren würde.

- Es ist sicherlich von Vorteil wenn man sich im Star Wars Universum auskennt, aber ist das denn Voraussetzung oder wird man sowieso gründlich eingearbeitet ?

- Ist es SICHER, dass man für SW : TOR eingesetzt wird oder kann man theoretisch auch bei einem anderen Spiel landen? ( z.B. DAoC )

- Wie oft wechselt man die Schichten ? Ich hab nix gegen Schichtarbeit solang ich nicht jeden Tag bzw. Nacht zu einer völlig anderen Uhrzeit abrufbereit sein muss.
Man sollte das Star Wars Universum kennen. Natürlich wird man auch eingearbeitet und bei der Masse an Star Wars Fans hier wird man sicher auch vieles mitbekommen, aber ein gewisses Grundwissen schadet sicher nicht.

Derzeit arbeiten wir ausschließlich an SWTOR. Daher wird man auch ausschließlich an SWTOR eingesetzt werden. Was da die Zukunft bringt wird sich zeigen, es kommen ja sicher noch weitere BioWare Produkte auf den Markt.

Die Schichtzeiten hängen vom Team ab, darauf hab ich entsprechend leider keine Antwort. Aber in der Regel wechselt man alle paar Wochen so wie ich das sehe.

 

Allgemeine Diskussionen -> Amazon verschickt es jetzt auch früher!
Beitrag von LarsMalcharek am 03.12.2011 um 09:41 Uhr

Quote:
Originally Posted by Dramidoc
Wenn ich diese E-mail richtig verstanden habe in meiner Verschlafenheit, dann heißt das doch, dass der Headstart ebenfalls um fünf Tage vorverlegt wurde? Legt bitte Einspruch ein, wenn ich irren sollte. Jedenfalls liest sich das so.
Einspruch!

Der Headstart ist noch da wo er war
 

Allgemeine Diskussionen -> Beta Chars der Headstarter bleiben erhalten?
Beitrag von LarsMalcharek am 03.12.2011 um 05:57 Uhr

Hallo,


wie schon oft gesagt Alle Chars werden nach der Beta gelöscht. Jeder fängt neu an.

 

Customer Service -> Can't load character
Beitrag von JovethGonzalez am 02.12.2011 um 18:09 Uhr

Hi folks, I'm sorry that you are currently experiencing these issues. Can you try this latest workaround and report back if it works?

- Try making that new, tester character on Another Server (back out to Server Select)

- Also, be sure you wait for at least 30 minutes before trying the original character again

Thanks! Hopefully that helps you out. Know that we are working on this issue at the moment.

 

News and Announcements -> Pre-Launch Guild Program Ends Tomorrow
Beitrag von AlysonBridge am 02.12.2011 um 17:47 Uhr

As we prepare for Early Game Access to Star Wars™: The Old Republic™, we’re working to ensure that those of you who have registered guilds as part of our Pre-Launch Guild Program experience a smooth transition into the game. To that end, we want to remind you all that today is your last chance to finalize your guild before we bring an end to the Pre-Launch Guild Program.

Read more
 

Neuigkeiten und Bekanntmachungen -> Das Pre-Launch-Gildenprogramm endet morgen
Beitrag von LarsMalcharek am 02.12.2011 um 17:47 Uhr

Während wir den frühzeitigen Spielzugang für Star Wars™: The Old Republic™ vorbereiten, möchten wir unbedingt sicherstellen, dass alle Gilden, die von euch im Zuge des Pre-Launch-Gildenprogramms registriert wurden, problemlos ins Spiel übernommen werden. Deshalb weisen wir euch darauf hin, dass heute eure letzte Chance ist, eure Gilde vorzubereiten, bevor wir das Pre-Launch-Gildenprogramm* beenden.



Lest hier mehr
 

News and Announcements -> Choose Your Side: Imperial Agent vs. Jedi Consular
Beitrag von AlysonBridge am 02.12.2011 um 14:46 Uhr

In the latest entry of our series “Choose Your Side,” members of the Star Wars™: The Old Republic™ team plead their cases for two iconic Star Wars™ classes, highlighting the many skills and abilities that set each class apart. This time around, Senior Writer Alexander Freed and Designer Ken Dilks argue in favor of the stealthy Imperial Agent, while Writer Jo Berry and Designer Jason Attard speak on behalf of the Force-wielding Jedi Consular.

Watch now
 

News and Announcements -> The Old Republic Peripherals Available For Pre-Order
Beitrag von AlysonBridge am 02.12.2011 um 14:46 Uhr

During E3 2011 we announced that BioWare and LucasArts had partnered with Razer, the world’s leading provider of high-end gaming products, to create a line of premium PC peripherals based on Star Wars™: The Old Republic™. Now, as the game approaches its December 20th launch date, we’re excited to inform you that Razer has begun taking pre-orders for each of these incredible products!

To see all of these items for yourself you can head over to Razer’s Star Wars: The Old Republic products page, and you can pre-order these items right now through Razer’s Official Store!


Read more
 

Allgemeine Diskussionen -> Verlängerte Wartungsarbeiten an der Webseite 2/12/2011
Beitrag von AmberGreen am 01.12.2011 um 16:27 Uhr

Die Webseite wird am 2/12 um 12:00 Uhr MEZ für eine Wartung heruntergefahren. Die Wartung sollte nicht länger als 5 Stunden dauern. Vielen Dank für eure Geduld.
 

Discussion générale -> Maintenance prolongée du site 2/12/2011
Beitrag von AmberGreen am 01.12.2011 um 16:00 Uhr

Le site officiel sera indisponible 2/12/2011 à partir de 11H00 CET afin d’effectuer une maintenance. Nous prévoyons le retour du site vers 16H00 CET. Nous vous remercions pour votre patience.
 

General Discussion -> Extended Maintenance 12/2
Beitrag von AmberGreen am 01.12.2011 um 15:54 Uhr

The website will be unavailable beginning 5:00AM CST (11:00AM London, 12:00PM Paris/Berlin) on 12/2 as we perform maintenance. We expect to bring the site back up by 10:00AM CST (4:00PM London, 5:00PM Paris/Berlin) on 12/2. Check this thread for updates. Thanks for your patience!
 

News and Announcements -> Listen to the Music of The Old Republic
Beitrag von DavidBass am 01.12.2011 um 15:49 Uhr

Just to clarify, the music we'll be releasing over the next month are additional tracks which are not part of the Collector's Edition.
 

General Discussion -> Reid on Twitter said AC switching may come post launch!
Beitrag von StephenReid am 01.12.2011 um 14:44 Uhr

Folks, please don't overreact about the possibility of something happening in the future.

Advanced Class switching (or re-speccing, take your pick) was, at one point, potentially going to go into the game. Right now, it's not in the game. It could potentially be added after launch. Like, frankly, anything else. To quote Georg "we reserve the right to change our minds based on feedback and testing".

This thread is feedback. It'll be taken into account by the developers, along with the usual metrics we look at. I'll say this much - any sort of Advanced Class changing is not under discussion for launch, or even right after launch.

Absolutely anything in the game is potentially open to change in the future. That's part of what an MMO is about. Your feedback on those changes is absolutely welcome, but just because we say that yes, something may potentially happen in the future... that doesn't make it a certainty.

 

Neuigkeiten und Bekanntmachungen -> Hört euch die Musik von The Old Republic an
Beitrag von LarsMalcharek am 01.12.2011 um 14:38 Uhr

Die Collector’s Edition von Star Wars™: The Old Republic™ enthält 17 Original-Tracks, die nur eine kleine Auswahl der Musik darstellen, die speziell für das Spiel komponiert wurde. Der Countdown zum Release am 20. Dezember hat begonnen! Um das Warten zu erleichtern, könnt ihr jetzt den Original-Soundtrack aus dem Spiel erleben! Ab heute werden wir jeden Tag bis zum Release einen Musiktrack aus Star Wars: The Old Republic veröffentlichen, den ihr auf Facebook und YouTube herunterladen könnt!

Lest hier mehr
 

Customer Service -> testin on 2nd december
Beitrag von JovethGonzalez am 01.12.2011 um 14:19 Uhr

Yes, this is real! Please check this thread for more information!
 

General Discussion -> R.I.P. Little Orange Pixel
Beitrag von DavidBass am 01.12.2011 um 13:57 Uhr

Today, we here at BioWare will be celebrating the life of one who left us before his time. The Orange Pixel will certainly be missed, but never forgotten.
 

Allgemeine Diskussionen -> Der offizielle "Betaeinladungen wurden verschickt" Thread
Beitrag von LarsMalcharek am 01.12.2011 um 14:12 Uhr

[cC wenn wir Beta-Einladungen verschickt haben, einen neuen Thread öffnen wollen, werden wir versuchen alle Informationen hier zu sammeln.

Ein kleiner Überblick, was euch in diesem Thread erwartet:
  • Dieser Thread wird sowohl Einladungen für Beta-Wochenenden als auch für die Spieleteste beinhalten. Als Erklärung: Beta-Wochenenden gehen wirklich nur ein Wochenende lang, die Spieltest sind für längere Zeiträume.
  • Wir werden diesen Post editieren, aber auch in dem Thread erwähnen, dass es ein Update gegeben hat.
  • Wir werden diesen Thread updaten, sobald neue Einladungen verschickt wurden (oder kurz vorher). Wir versuchen den Thread so zeitnah wie möglich zu aktualisieren, aber wir können nicht versprechen das es immer minutengenau passiert.
  • Wenn Einladungen verschickt werden, dann werden sie auf einen Schlag verschickt. Solltet ihr also wenige Stunden nach dem Update des Threads keine Einladung bekommen haben, dann hattet ihr leider kein Glück.
  • Bitte beachtet: Die E-Mail bestätigt nur Eure Einladung zur Beta und verweist auf swtor.com. Es gibt keine weiteren „Anforderungen“, also lasst Euch nicht von betrügerischen E-Mails täuschen.
  • Stellt bitte sicher, dass no-reply@bioware.swtor.com in eurer Liste sicherer Absender ist, da wir von dort unsere E-mails senden.
  • Solltet ihr unsicher sein, ob ihr eine Einladung bekommen habt, schaut auf www.swtor.com/tester vorbei, dort könnt ihr das sehen.
  • Wir werden keine Zahlen herausgeben, fragt also bitte gar nicht erst wie viele Einladungen verschickt wurden.
  • Wir werden manchmal im Details erwähnen welche Länder eine Einladung bekommen haben, manchmal auch nicht. Sollten wir es nicht erwähnt haben, werden wir es auch nicht in aufkommenden Fragen beantworten.

Da diese Dinge nun gesagt wurden, hier ist der aktuelle Stand:


Stand am 06.10.2011:

Einladungen letzte Woche (Die Woche bis zum 30. September 2011)
  • Wer wurde eingeladen: Tester aus den USA, Kanada und einige aus Europa
  • Wozu wurde eingeladen: Spieltest
  • Serverstandort: Ostküste der USA

Einladungen diese Woche (Die Woche bis zum 07. Oktober 2011)

Einladungen zu den Spieletests

Einladungswelle 1
  • Wer wurde eingeladen: Tester aus den USA, Kanada, Frankreich und Deutschland
  • Wozu wurde eingeladen: Spieltest
  • Serverstandort: Ostküste der USA (US Tester) und Europa (Französische und deutsche Tester)

Einladungswelle 2
  • Wer wurde eingeladen: Tester aus den USA, Kanada und allen Europäischen Ländern, die bei der Veröffentlichung dabei sein werden. (Liste)
  • Wozu wurde eingeladen: Spieltest
  • Serverstandort: Ostküste der USA (US Tester) und Europa (Französische und deutsche Tester)

Einladung zum Betawochenende #2

Achtung: Diese Einladungen werden heute, am 04.10.2011 verschickt
  • Wer wurde eingeladen: Tester aus den USA, Kanada und allen Ländern in Europa in denen das Spiel veröffentlich wird.
  • Wozu wurde eingeladen: Betawochenende
  • Serverstandort: Ostküste der USA


Einladungen 11. Oktober: California Data Center Test

Es handelt sich um eine kleine Testphase um Fragen zum Start des Spiels im pazifischen Raum zu klären.
  • Wer wurde eingeladen: Tester aus Neuseeland und Australien
  • Wozu wurde eingeladen: Datenzentrum-Test in Kalifornien
  • Serverstandort: Westküste der USA

Einladungen 11. Oktober: allgemeiner Test
  • Wer wurde eingeladen: Tester aus Frankreich und Deutschland
  • Wozu wurde eingeladen: Spieltest
  • Serverstandort: Europäische Server

Einladungen am 10. November 2011
  • Wer wurde eingeladen: Tester aus allen EU Ländern in denen SWTOR erscheinen wird.
  • Wozu wurde eingeladen: Genereller Spieltest

1. Dezember: Einladungen zum finalen Beta-Wochenende

Es wird Zeit für das letzte Test-Wochenende vor dem Launch! Wir haben noch einmal eine kleinere Anzahl an Spielern als bei unserem letzten Wochenende eingeladen um eine neuere Version des Spiels zu testen. Falls du am letzten Wochenende teilgenommen hast, solltest du deinen Posteingang überprüfen um zu sehen ob du eine E-Mail von uns bekommen hast. Falls ja musst du nur deinen Launcher öffnen und den Patch auf die neueste Version des Spiels herunterladen, und kannst dann direkt zu der in der E-Mail angegebenen Zeit anfangen zu spielen!
  • Wer wurde eingeladen: Ausgewählte Tester die am vergangenen Wochenend-Test teilgenommen haben
  • Was wurde verschickt: Einladungen zum finalen Test-Wochenende
  • Server-Standorte: US-Ostküste, US-Westküste, Europa
  • Einladungsstatus: Einladungen werden derzeit versandt. Schaut in euren Posteingang ob um herauszufinden ob ihr eingeladen wurdet.

Weiteres wird folgen


-Edit 1- Betawochende #2 hinzugefügt
-Edit 2- Warnung vor betrügerischen E-Mails hinzugefügt
-Edit 3- Information zu Einladungswelle 2 (bis 7.10.) hinzugefügt
-Edit 4- Einladungen 11.10. hinzugefügt
-Edit 5- Einladungen 10.11. hinzugefügt
-Edit 6- Einladungen 01.12. hinzugefügt
[/color]
 

General Discussion -> R.I.P. Little Orange Pixel
Beitrag von DavidBass am 01.12.2011 um 13:57 Uhr

Today, we here at BioWare will be celebrating the life of one who left us before his time. The Orange Pixel will certainly be missed, but never forgotten.
 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von AllisonBerryman am 01.12.2011 um 13:55 Uhr

Sent Dec. 1: Final Beta Testing Weekend Invites

This is our final test before launch! We have invited a smaller number of testers than in our previous Beta Testing Weekend to assist us in testing a new build of the game. If you participated in the last Beta Testing Weekend, check your e-mail to see if you've been invited. All you need to do is open the launcher and begin patching – you'll be able to play at the time stated in the e-mail you received.
  • Who was invited: Selected testers that participated in the previous Beta Testing Weekend
  • What was sent: Final Beta Testing Weekend invitations
  • Server locations: US East Coast, US West Cost, and EU servers
  • Invite status: We have begun sending invitations. Check your e-mail to see if you have been invited and for instructions!

 

General Discussion -> DAT orange pixel
Beitrag von AnasAlkhatib am 01.12.2011 um 13:07 Uhr

The team and I are glad people are examining every pixel for any secret messages or renegade pixels and bringing them to our attention. The pixel has been preserved in carbonite until we figure out the appropriate solution for its indiscretion.

-Father of the
.
 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 01.12.2011 um 07:42 Uhr

Fird, alter Schweizer... red nicht, bewirb dich selbst! Würd mich freuen dich mal zu treffen
 

Community-Schöpfungen -> Pazaak Turnier November/Dezember
Beitrag von LarsMalcharek am 30.11.2011 um 12:24 Uhr

Quote:
Originally Posted by Darthvid
kein problem, du entkommst dem absoluten versagen nicht.
Du solltest nicht so hart zu dir sein, es ist nur ein Spiel.. und ich will dir gar nicht entkommen
 

Community-Schöpfungen -> Pazaak Turnier November/Dezember
Beitrag von LarsMalcharek am 30.11.2011 um 12:18 Uhr

Ich mach mich nun auf den We vom Büro heim, werd noch etwas brauchen, aber mein match hat ja an sich auch noch Zeit... Bin auf dem Weg
 

Allgemeine Diskussionen -> Die Bodencrew verlässt die Startrampe...
Beitrag von ChristianHohmann am 30.11.2011 um 11:49 Uhr


*Stellt eine große Kanne virtuellen Kaffees in den Thread*
Bedient euch, aber vorsicht! CM-Style, Nachtschicht-erprobt
 

Allgemeine Diskussionen -> Die Bodencrew verlässt die Startrampe...
Beitrag von LarsMalcharek am 30.11.2011 um 09:27 Uhr

Wie gesagt, das Community-Team ist noch hier.

Im Grunde ist das der Abschluss des Übergangs, der mit meiner Einstellung begonnen hatte. BioWare hat für das Release ein neues Community-Team aufgebaut bzw. ich bin noch dabei und das eben direkt bei BioWare hier in Irland.

Wir sitzen näher an den Entwicklern und nun da das Spiel quasi los geht, möchte man das CM Team komplett "intern und vor Ort" haben. Nicht umsonst wurde mit dem Schritt gewartet, bis wir hier 4 CCs haben, ehe diese Änderung eben wirksam wird. Damit können wir Christian und sein Team zwar nicht ersetzen, aber hoffentlich ihre gute Arbeit mit eurer Hilfe weiterführen und dieses Forum zu einem angenehmen Ort für alle machen.

Ich hoffe, das erklärt etwas den Hintergrund. Mat, Steve, Marcel und Ursula haben ja auch schon in den letzten Wochen viel mit euch geredet und sie werden das eben weiterführen und hoffentlich stetig verbessern, so dass ihr euch quasi immer von uns gut versorgt fühlt.

LG
Lars


 

Community-Schöpfungen -> Pazaak Turnier November/Dezember
Beitrag von LarsMalcharek am 30.11.2011 um 08:15 Uhr

Macht euch keine Illusionen, ihr tretet heute gegen Larso Malrissian an. Knallt schonmal meinen Namen auf die Signatur!
 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 30.11.2011 um 08:13 Uhr

Quote:
Originally Posted by MarcelHatam
Waaaaah, ich will nicht so alt werden wie Lars! So, und nun verstecke ich mich am besten mal schnell irgendwo
Du, ich und 2 NERF-Guns .. in 10 Minuten hinter dem Haus.. das klären wir!
 

Kundenbetreuung -> Datenbank Export
Beitrag von LarsMalcharek am 30.11.2011 um 08:12 Uhr

Hallo,

wir bieten zum Release keine API Schnittstelle an, somit gibt es da leider keine Möglichkeit die Daten "von uns zu bekommen".

Wo manche Seiten ihre Daten her haben, fragst du am Besten direkt bei ihnen nach.

LG
Lars

 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 30.11.2011 um 08:08 Uhr

Hallo,

ich versuch es mal genereller:

Es lohnt IMMER sich zu bewerben, egal welches Alter man hat. Leidenschaft für Spiele ist das Stichwort und die kann man nicht am Alter messen. Wir haben hier Leute sitzen, die die 50 schon hinter sich gelassen haben (wer erinnert sich noch an Lilleth?) und Leute die noch Angst vor der "großen 3" haben, obwohl sie noch weit weg ist. Sie alle verbindet eines: Die leidenschaft für Star Wars und unser Spiel.

Darum ist Erfahrung natürlich richtig und wichtig, aber wenn man die richtige Einstellung hat, sollte man es dennoch versuchen und dann kann es durchaus klappen.

Also: Go for it
 

Allgemeine Diskussionen -> Die Bodencrew verlässt die Startrampe...
Beitrag von LarsMalcharek am 30.11.2011 um 06:23 Uhr

Quote:
Originally Posted by FriScho
Ich verstehe nicht so ganz - was heißt "verlässt"... ist nicht direkt vor und direkt nach dem Launch am allermeisten zu tun und das Forum so voll wie nie zuvor? Wer kommt denn nun als Ersatz? Oder macht Lars nun ALLES alleine was vorher mehrere gemacht haben? Bin etwas verwirrt...
Um die Frage zu beantworten:

Die "BioWare Irland"-Team bleibt bei euch. Das sind neben mir als Lead (in der Reihenfolge ihrer Startdaten):

MatPletschacher
StevenLink
MarcelHatam
UrsulaBrand
SagenWirNochNicht aka "der Neue"

Ihr werdet also weiterhin "gelbe" Präsenz haben und wir werden natürlich unser Bestes tun um euch mit allem zu versorgen.

LG
Lars

 

Allgemeine Diskussionen -> Die Bodencrew verlässt die Startrampe...
Beitrag von LarsMalcharek am 30.11.2011 um 06:15 Uhr

*festtacker*

Dann möchte ich auch mal was sagen:

Manche von euch kenne ich schon lange, manche von euch erst kurz und leider hatte ich bei manchen von euch kaum die Chance euch kennenzulernen. Ich denke das passiert, wenn man zu so einer verrückten Zeit in eine Firma einsteigt wie ich es tue... und genau in der verrückten Zeit habt ihr hier die Stellung gehalten (und schon viele Jahre davor ebenso).

Ohne euch wäre es hier nicht so wie es ist und ohne euch wäre das Forum nicht so wie es heute ist. Darum einfach und ehrlich: DANKE!

Danke für alles was ihr hier geleistet habt und danke (vor allem an Christian), dass du mir meinen Einstieg hier so leicht gemacht hast und damals, als ich noch planlos durch die BioWare Büros gedackelt bin mit Rat und Tat zur Seite standest.

Ich denke ihr habt hier nen super Job gemacht (und nur zur Information.. Irland ist WIRKLICH schön.. also wenn einer von euch Umzugspläne hat....).

Ich hab einige von euch im Skype (und Söhnke werd ich irgendwie eh nicht los.. ich hab schon 3 mal das Land gewechselt und er ist immernoch da...) und ich hoffe wir bleiben in Kontakt.

Ich bin gespannt wo es euch hinverschlägt.

Alles Gute für euren Weg

LG
Lars

 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 30.11.2011 um 05:39 Uhr

Hallo,

sorry ich kann und werde hier nicht über Gehälter reden, aber deine Schätzung ist ziemlich gut, wenn auch etwas zu niedrig
Ja wir haben Umzugshilfe, um sowas musst du dir keine Sorgen machen.

LG
Lars

 

Allgemeine Diskussionen -> Die Bodencrew verlässt die Startrampe...
Beitrag von ChristianHohmann am 30.11.2011 um 05:28 Uhr


...denn der Countdown hat begonnen, der Release ist bald da, die "Tests" aufgebohrt, nur noch wenige Wochen bis (Pre-)Release.
Zweieinhalb Jahre nun hat unser Community-Team sich um euch gekümmert. Euch die Freitags-Updates gebracht, geholfen, ein Ohr für euch gehabt.
Ruhig ist es in letzter Zeit um uns geworden, wie einigen ja auch schon aufgefallen war, denn ja: wir waren beschäftigt. Für den Start baut Bioware wie ihr sehen könnt ein komplettes Service Center auf, und so langsam wurden unsere Pflichten dahin transferiert.
Leute wurden ausgebildet, Aufgaben übernommen und wir zogen uns langsam zurück.
So langsam....ist es dann nun an der Zeit für uns zu gehen.
Wir haben euch über drei Gamescom begleitet, mit Spannung euer Feedback gelesen, manchmal zugegeben etwas in uns hinein gegrinst... geflucht, als die Preorder Überraschung platzte, uns über eure Videos zum Release-Relase gefreut, so manchen Troll verjagd - andere vor der wütenden Meute schützen müssen! - Viel Spaß (aber auch so manche Arbeit
Als ich im Februar dieses Team übernahm, war das ein echter Herzenswunsch.
"Ich hab eine neue Aufgabe für dich. Ich glaube die wird dir gefallen. Setz dich lieber..."-mein Grinsen hätte breiter nicht sein können: Star Wars! Begeisterung für die Materie war schon immer mehr als nur eine gute Grundlage - und mehr als gegeben. Nicht erst seit Kotor, tatsächlich hat Star Wars durchaus einen gewissen Anteil an meinem Werdegang auch vorher schon gehabt.
Und dann das! So fühlte ich mich aber auch immer als einer von euch. Einer der vielen treuen Fans, denn auch Community Manager haben durchaus Hobbys. Naja, manchmal, in den seltenen Fällen, in denen wir dazu kommen.
Spamthreads mit hunderten Posts in kürzester Zeit, Community Treffen bis 4 Uhr Morgens (und um 8 wieder zur Messe), die Fan Creations- vieles werde ich vermissen. Oh halt, einiges wie letzteres werde ich noch weiter verfolgen!
So langsam glaube ich, es wird für mich zur Gewohnheit, MMO-Titel an Lars abzugeben. Beim ersten Projekt, in dem ich ihn traf, verdiente ich mir gerade meine Schwingen als "gelber Engel", heute habe ich die Ehre ihm selber eine der besten, spannensten, treuesten und zugegeben größten Communities zu übergeben: Pass mir auch auf die hier wieder gut auf!

Aber wo ein weinendes Auge ist, da ist ja auch ein lachendes.
Denn eines ist nun sicher: Ich krieg endlich meinen Urlaub - und das im Dezember!

Ihr wisst ja, was das heisst:
Wir sehen uns - ingame
Und Möge die Macht mit euch sein!

 

Allgemeine Diskussionen -> Der aktuelle Beta-Client wird auf den Live-Client gepatcht
Beitrag von LarsMalcharek am 29.11.2011 um 14:56 Uhr

Es ist nach wie vor geplant, dass ihr das Spiel aus dem Beta-Client einfach hochpatchen könnt und ich kann sagen: Bisher gibt es keine Anzeichen, dass es nicht klappen könnte. Natürlich werdet ihr dennoch patchen müssen, denn wir arbeiten noch am Client um ihn zu verbessern, aber das Grundgerüst habt ihr auf jeden Fall schonmal.
 

Allgemeine Diskussionen -> Kein SWTOR über Weinachten trotz kauf (Bestellung bei Amazon)
Beitrag von LarsMalcharek am 29.11.2011 um 14:53 Uhr

Keine Sorge, Amazon wird mit Sicherheit rechtzeitig ausliefern, auf die Jungs ist Verlass.
 

Allgemeine Diskussionen -> Dinge die mich an TOR enorm stören!
Beitrag von LarsMalcharek am 28.11.2011 um 17:33 Uhr

Hallo,

vielen Dank für dein Feedback. benutz doch bitte unseren Sammelthread, damit das Forum übersichtlich bleibt. Du findest ihn hier:

http://www.swtor.com/community/showthread.php?t=672870

Ich schließe hier mal ab.

LG
Lars

 

General Discussion -> Introducing Your New Associate Online Community Manager
Beitrag von JovethGonzalez am 28.11.2011 um 15:51 Uhr

Quote:
Originally Posted by SteveTheMachine
Welcome, Joveth. I have a question of the utmost importance. The fate of the galaxy may very well depend upon it... Do you like pie?
Yes! My favorite is key lime pie. Oh, and anything with peanut butter..and chocolate. Wait! Do they make Smores pies? If so, then I like that!


Quote:
Originally Posted by Celwinn
Welcome aboard
Be sure to keep a personal shield on while you are reading the forums and interacting with us fans
Oh trust me, I've never turned off my troll shields since I started in the industry.

Quote:
Originally Posted by MuNieK
Are you here to cinvince us you care about players and not just their (at least several month) subscription as long as you will be able to deceive naive customers, that you are going to make the game good? We have seen such community managers inw arhammer online where the game itself looked bad. Is that a bad sign you are here?
Not at all. I'll convince you with my charm...oh and my awesomness.


Quote:
Originally Posted by GruntDoc
Welcome Jove.....
When you took this new position did they give you a truckload of French Roast and Slim Jims to help get you through the next 30 days?

BTW....toss out some major kudos to Shauna Perry AND HER TEAM/CREW.....the voice work is excellent; def a cut above.

Notice AND HER TEAM is in caps?.....LOL....(I am a retired olddog A1 and know the dif between the suits and the folks who wear the wrinkled t-shirts that HR hates)

Keep flyin'
I was greeted with a box of donuts and an endless supply of coffee. Methinks that that's a good sign

Quote:
Originally Posted by Ultimaonline
Hablas español?

de donde sale ese nombre joveth?

Bienvenido a las foros.
Si, claro que si! El nombre viene de mi mama. Le gusto el nombre "Japheth" en la biblia.


Quote:
Originally Posted by BrandonSM
Greetings, as being the new associate online community manager I have to ask you one question.


What is your favorite Star Wars Book/Series?


I like The Thrawn Trilogy and Duology.
Trick question! If I answer one way, I'll upset some people. If I answer another, I'll upset some more. SO, I'll just say that I actually really enjoyed the recent Revan novel
Quote:
Originally Posted by JinTetra
Happy to have you on board, Joveth. ^_^ I assume you're fluent in Shyriiwook?
...and Xaczik. I can only understand Thykarann though...

 

Allgemeine Diskussionen -> swtor instanzierung wie in guildwars ?!
Beitrag von LarsMalcharek am 28.11.2011 um 14:31 Uhr

Quote:
Originally Posted by Dragnet
Fakt ist, man kann es bisher nirgendwo sehen, nichtmal auf Videos geschweige denn im Spiel selber. Und alleine die Aussage "ist aber so", ist halt etwas dünn mangels Möglichkeit das irgendwo im Spiel zu überprüfen.
Geb ich dir Recht und Fakt ist natürlich auch, dass sich sowas ändern kann und wir sie eben bestehen lassen. Das ist alles keine Frage, da gebe ich euch ja auch absolut Recht und genau darum habe ich diese Frage nochmal bei uns intern in den Raum gestellt und sehe mal was ich als Antwort bekomme. MMOs entwickeln sich immer weiter und was ich heute sage kann morgen alt sein... all das weiß ich und ich gebe euch wie gesagt auch Recht.

Dennoch kann ich eben immer nur den aktuellen Stand abgeben und den sollte man mir schon glauben. Es ist ja nicht so, dass wir eure Reaktionen nicht hören
Wie gesagt ich verstehe die Kritik dahinter durchaus, ich hoffe dennoch, dass meine Ansicht auch gesehen und verstanden wird und die ist eben: Es wird so nicht bleiben.

Klar kann man mir vorwerfen nichts entgültiges zu sagen sondern immer nur "es ist geplant" ect. aber wenn wir ehrlich sind ist es ja auch so. Es ist derzeit geplant, dass die Instanzen verschwinden. Klar kann sich das ändern (darum machen wir ja z.B. Stresstests um zu sehen was passiert) und klar bin ich vorsichtig und sage "geplant" "voraussichtlich" ect. einfach weil MMOs eben ständig verändert werden und somit "es wird 100% so sein und bleiben" eine Lüge wäre und ich habe keine Angst davor einen Fehler zu machen, aber ich will und werde hier niemanden belügen.

LG
Lars

 

Allgemeine Diskussionen -> swtor instanzierung wie in guildwars ?!
Beitrag von LarsMalcharek am 28.11.2011 um 13:57 Uhr

Quote:
Originally Posted by Zartaras
Also verstehe ich das schon richtig dass es nach dem Massenansturm und dem Verteilen der Leute auf den späteren Planeten keine Instanzierung mehr geben wird und alle Spieler im selben Gebiet sind ja?

Das heisst wenn 500 Spieler auf Planet xy sind, ich alle diese 500 Spieler auch sehen kann?
Ja

Keine echten "offiziellen" Aussagen, bin ich nicht offiziell genug?

Wir senken auch keine Kosten, es geht vielmehr darum, dass - wenn ein Spiel startet .. sehr viele Leute im selben Gebiet sind. Wenn nun .. sagen wir mal .. 800 Spieler auf Hutta sind, dann ist es schlicht kein Spaß mehr wenn man eine Nummer ziehen muss um auf einen Mob zu warten, also benutzen wir das Phasing System, damit es nicht zu schlimm wird (und ja natürlich testen wir das System in der Beta, das ist denke ich nicht überraschend).

Wer MMos gespielt hat weiß aber auch, dass dieser Umstand sich nach der Zeit verändert und die Spieler sich verteilen und dann werden die Instanzen eben abgeschafft. Natürlich kann ich nicht sagen "das ist X Tage nach Release", wie auch? Aber wir reden hier nicht über "weit nach Release"

LG
Lars

 

Allgemeine Diskussionen -> swtor instanzierung wie in guildwars ?!
Beitrag von LarsMalcharek am 28.11.2011 um 13:45 Uhr

Quote:
Originally Posted by BoldarBlood
da brauch man nichts "negativ zu reden", denn eine komplette instanzierung ist ganz von alleine negativ
Liest du auch was ich schreibe, oder gehst du lieber nicht auf meine Texte ein weil die ja leider nicht deiner selbstkonstruierten Wahrheit entsprechen?

Gerne nochmal:

Ja wir haben derzeit mehrere Instanzen von Gebieten
Nein das ist nicht das Ziel
Nein das wird nicht immer so sein
Ja es werden dann alle in der selben Zone sein
Und ja unsere Planeten und Engine sind stark und groß genug dafür
LG
Lars

 

Allgemeine Diskussionen -> swtor instanzierung wie in guildwars ?!
Beitrag von LarsMalcharek am 28.11.2011 um 13:39 Uhr

Quote:
Originally Posted by BoldarBlood
also quasi kurz vor der serverzusammenlegung, wenn die spielerzahlen stark fallen. super aussichten!
Haters gonna hate? Wenn man das Negative lesen will kann man das natürlich, man kann aber auch einfach mal aufhören zu trollen und alles negativ zu reden.

Ich verstehe auch nicht was du damit bezweckst, aber siehs mir nach, wenn ich nicht mehr weiter auf deine Posts eingehe, solange sie so viel "nützliches" enthalten. Du bist aber gerne eingeladen konstruktive Kritik in den entsprechenden Threads zu posten, Feedback lesen wir immer gerne, wenn es über "alles doof" hinaus geht.

LG
Lars

 

Allgemeine Diskussionen -> swtor instanzierung wie in guildwars ?!
Beitrag von LarsMalcharek am 28.11.2011 um 13:26 Uhr

Quote:
Originally Posted by kaesebreze
Doch die Meldung gab es, aber eher um die Leute zu beruhigen, weil es sich damals "nur" um einen Beta-Leak handelte.

Als Grund wurde damals Serverlast genannt, das ist allerdings nicht zwingend war.

SWTOR ist hochgrading linear, alle Spieler werden zur selben Zeit am selben Ort questen.
Den Respawntimer anpassen funktioniert hier nicht, denn der müsste dann instant sein.

Also resultiert aus der Linearität die Intanzierung, und die beginnt bei ~100 Spielern.
Und diese Limitierung wird in ALLEN Questgebieten bleiben, weil sonst der Questfluss nichtmehr gewährleistet ist.
Schöne Theorie.. nur leider absolut FALSCH.

Richtig ist: Ja wir werden am Anfang Phasing benutzen um ein flüssiges Spielerlebnis zu sichern. Dabei zielen wir vor allem auf die Startplaneten. Richtig ist auch:

1.) Diese Instanzen werden in höheren Gebieten seltener
2.) Sobald die Spielerlast sich verteilt hat, werden sie abgeschafft.

Es wird also in sehr absehbarer Zeit keine "multiplen Korribans" geben, sondern wir werden sichern, dass Spieler eben auf dem selben Planeten spielen.

Unsere Planeten sind übrigens auch nicht "zu Linear" dafür, wer allerdings nur die .. ich nenne sie mal "Tutorialplaneten" kennt, der mag das sicher denken.

Ich hoffe das hilft.

LG
Lars

 

Allgemeine Diskussionen -> Welches gamepad für tor
Beitrag von LarsMalcharek am 28.11.2011 um 13:10 Uhr

Hallo,

ich hab gute Erfahrungen mit dem G13 gemacht, am Besten in Verbindung mit der Razer Naga... so viele Bedienmöglichkeiten bekommt man sonst nicht.

Ich glaube was du meinst sind Speedpads, nicht Gamepadds
 

General Discussion -> Confused/Upset about guild placement
Beitrag von DavidBass am 28.11.2011 um 10:58 Uhr

You are never going to be forced to join a specific server. The guild placement is a convenience and a suggestion, but at no point are you going to be forced into joining that server. Not to worry!

Anyone who has more questions about the Pre-Launch Guild Program should take a look at the Guilds FAQ, as it contains many of the answers to your questions and concerns.

 

Allgemeine Diskussionen -> Verlängerte Wartungsarbeiten an der Webseite - 29/11/2011
Beitrag von AmberGreen am 28.11.2011 um 10:23 Uhr

Die Webseite wird am 29/11/2011 um 7.00 Uhr MEZ für eine Wartung heruntergefahren. Die Wartung sollte nicht länger als 12 Stunden dauern.

Vielen Dank für eure Geduld!

 

Discussion générale -> Maintenance prolongée du site - 29/11/2011
Beitrag von AmberGreen am 28.11.2011 um 10:21 Uhr

Le site officiel sera indisponible 29/11 à partir de 7H00 CET afin d’effectuer une maintenance. Nous prévoyons le retour du site vers 19H00 CET.

Merci de votre patience !

 

General Discussion -> Extended Maintenance 11/29
Beitrag von AmberGreen am 28.11.2011 um 10:06 Uhr

The website will be unavailable beginning at 12:00AM CST (6:00AM London, 7:00AM Paris/Berlin) on 11/29 as we perform maintenance. We expect to bring the site back up by 12:00PM (midday) CST (6:00PM London, 7:00PM Paris/Berlin) on 11/29. Check this thread for updates. Thanks for your patience!
 

Allgemeine Diskussionen -> Ein weiteres Fazit - mal anders...
Beitrag von LarsMalcharek am 28.11.2011 um 09:55 Uhr

Hallo,

Vorschläge sind immer gerne gesehen und entsprechend freuen wir uns darüber, wenn ihr welche macht. Ein Feedback zu jedem einzelnen Vorschlag bekommt ihr aber vermutlich nicht, ob euer Vorschlag auf Gegenliebe gestoßen ist, seht ihr dann ja vermutlich in den Patchnotes
An sonsten: Freut mich, dass unser Spiel dir/euch gefällt, ich gehe davon aus, dass wir alle viel Spaß haben werden.

LG
Lars

 

Spoiler-Forum -> Die Geschichte von Darth Malgus
Beitrag von LarsMalcharek am 27.11.2011 um 18:40 Uhr

Quote:
Originally Posted by FriScho
Verdammtes Topic - bin gespoilert worden weil man die Top Topics auch in der Hauptübersicht lesen kann...

Topicname geändert.

Sorry

 

Allgemeine Diskussionen -> Gibt es nen Unterschied zwischen Deutschem und Englischen Client?
Beitrag von LarsMalcharek am 27.11.2011 um 17:37 Uhr

Hallo,

die Versionen sind, bis auf die Sprache (die man im Spiel natürlich umstellen kann, bzw im Launcher bevor man das Spiel startet), identisch.

LG
Lars

 

General Discussion -> Website Logins Temporarily Disabled
Beitrag von StephenReid am 27.11.2011 um 15:29 Uhr

Hello everyone,

We have temporarily disabled logins to the SWTOR.com website as a precaution while we restart our testing servers. This is a scheduled test that’s one of our goals for this testing weekend. Logins will only be disabled while we restart the servers. We estimate the ETA for logins to be re-enabled to be no more than 30 minutes.

Anyone who is already logged in to the site should be able to continue to interact with it as normal.

We’ll have logins back up and running ASAP.

 

Community Creations -> Why is EA filing a copyright claim on SWTOR videos?
Beitrag von DavidBass am 27.11.2011 um 11:47 Uhr

I'm not quite positive what the issue with your videos are, the links you provided work fine and I can see all of your videos.

My assumption is that EA has marked your videos as containing content from The Old Republic. This doesn't prevent you from uploading and showing off your videos in any way, and we encourage you to continue doing so.

 

Allgemeine Diskussionen -> Das SWTOR Event in Bonn (24.11.)
Beitrag von LarsMalcharek am 27.11.2011 um 10:01 Uhr

Wenn ich ihn bekomme, lasse ichs euch wissen.

Alles in allem war der Abend doch nett. Ich hab mich bemüht mit so vielen Gilden wie möglich zu quatschen und alle mal anzusprechen, ich glaube aber ich hab nicht wirklich alle erwischt :/ Da hätt ich mehr Zeit gebraucht.

Ein netter Bericht mit Fotos ist auch hier zu finden: http://www.the-force.eu/blogs/195-sw...-event-in-bonn

LG
Lars

 

Allgemeine Diskussionen -> Fähre nach coruscant ???
Beitrag von LarsMalcharek am 26.11.2011 um 17:48 Uhr

Von der Flotte aus gehts zurück
 

Allgemeine Diskussionen -> Republik im PVP benachteiligt?
Beitrag von LarsMalcharek am 26.11.2011 um 16:41 Uhr

Hm, das Spannende an diesem Thread habe ich mal in diesem Screenshot eingefangen und rot markiert:

http://imageshack.us/f/269/balancecs.jpg/

 

Kundenbetreuung -> nach Intro Film ist Schluss ...
Beitrag von LarsMalcharek am 26.11.2011 um 16:37 Uhr

Hey Lumi, schön dich hier zu lesen
Zum Thema: Oft hilft es auch, wenn man den Client als Admin neustartet (also Alt F4 - dann Neustart), dann geht es in vielen Fällen sofort.

LG
Lars

 

Allgemeine Diskussionen -> Fazit nach 2 Std Gameplay
Beitrag von LarsMalcharek am 26.11.2011 um 16:35 Uhr

Hallo,

der Thread ist schon ziemlich lange auf, zumindest wenn man bedenkt wie viele sich hier an die Gurgel gehen.

Ich schlage vor ihr findet zu einem passenden Ton zurück, das hier ist kein Schulhof.

Was das AA angeht: Die Option wird zum Release ziemlich sicher zur Verfügung stehen.

 

Customer Service -> Server Error (3)
Beitrag von JovethGonzalez am 26.11.2011 um 16:06 Uhr

Hi everyone,

We're currently investigating this issue and need your help, please send your launcher logs, as well as your DXdiag files, to testing@swtor.com.

Please don't post both files here in this thread - it makes it very hard to read the Forums overall. We have CS agents standing by to receive those files and pass them to our diagnostics team.

To locate your launcher logs, please look in this location, assuming a default install of the game:

C:\Program Files (x86)\EA\BioWare\Star Wars - The Old Republic\logs

Please send ALL logs you can to the address above.

For DXdiag reports, follow these instructions:

- For Windows XP: Click Start -> Run, and type 'dxdiag' (without quotes), and hit OK.
- For Vista/Windows 7: Start -> Search, and type ‘dxdiag’ (without quotes) and select dxdiag from the list. (It will have a blue circle with a yellow x for an icon.)
- If a dialog box comes up, click yes.
- When the progress bar in the lower right corner of the program is done, click the 'Save All Information' button
- Save the information to somewhere you'll remember (the desktop is the easiest choice).
- Send that info, along with launcher logs, to testing@swtor.com

Thank you once more for your patience as we diagnose this issue.

 

General Discussion -> Any post launch 'Last Name' confirmation yet?
Beitrag von DavidBass am 26.11.2011 um 16:04 Uhr

We did indeed confirm last names as part of the Legacy System. You'll find James Ohlen's post about it here.
 

Customer Service -> Client crash fix
Beitrag von JovethGonzalez am 26.11.2011 um 15:14 Uhr

Hi folks,

this is not an official workaround. Be advised that if you modify the client_defaults.ini file, the next time you do a client patch, the file will appear as corrupted.

Please be patient as we investigate this issue further.

Thank you

 

General Discussion -> Introducing Your New Associate Online Community Manager
Beitrag von JovethGonzalez am 26.11.2011 um 14:11 Uhr

Thanks for all the welcomes!

Quote:
Originally Posted by lemmywinks
as the "Chewie to Reid's Solo" your 1st order of business is to get us some sweet pics of Stephen's launch beard.
DONE! http://i.imgur.com/LpLr9.png
Quote:
Originally Posted by Obiwansghost
Welcome!

Is there a possibility to get a current list of devs Community staff etc? And will there be new forums come launch day?
Great idea! I'll see what we can do!

Quote:
Originally Posted by truedark
Are you edible? Can I eat you? If not I need to complain to Reid about the lack of chewtoy community managers.
Pretty sure we're all edible...except for the metal plate in stephen's head...don't tell him I told you, though...

Quote:
Originally Posted by Jayce
Hi...
go on...

Quote:
Originally Posted by Serlo
Welcome, and happy Troll hunting!
They've already issued me a special lightsaber for just that
Quote:
Originally Posted by FrancoisHardy
Welcome Joveth!

We have a question on part of the European Community Team: some of us (I won't give names) have a hard time pronouncing your first name.

We're kindly asking whether you mind being called Jov', or Joe, or something else that doesn't end with that elusive -th.

Cheers,

Jove (as in "BY JOVE I THINK HE'S GOT IT!") is perfectly acceptable. The correct pronunciation is Joe-VETH (accent on the last syllable)

 

Customer Service -> Stuck at the loading screen.
Beitrag von JovethGonzalez am 26.11.2011 um 13:21 Uhr

Hi everyone!

This issue seems to be related to not being able to play with your previously created character from the previous beta. Please be sure to read the CS hot issue sticky for this here. As we continue to investigate this issue, please try the following as a possible firewall workaround:
  1. Remove and re-add swtor.exe to firewall
  2. Disable any third party port-manager like peerblocker that they may have running
  3. For those on college campuses or other networks which may have port ranges blocked on a network level, contact your IT department for advice.

Please note: the first time boot of the client can be slow depending on your machine's specs.

Thank you!

 

Customer Service -> Old toon not working will not load in
Beitrag von JovethGonzalez am 26.11.2011 um 13:20 Uhr

Hi everyone!

Please be sure to read the CS hot issue sticky for this here. As we continue to investigate this issue, please try the following as a possible firewall workaround:
  1. Remove and re-add swtor.exe to firewall
  2. Disable any third party port-manager like peerblocker that they may have running
  3. For those on college campuses or other networks which may have port ranges blocked on a network level, contact your IT department for advice.

Please note: the first time boot of the client can be slow depending on your machine's specs.

Thank you!

 

Customer Service -> Elevator coruscant is broke. 100s of people stuck
Beitrag von DavidBass am 26.11.2011 um 13:20 Uhr

Hey all,

Our Customer Service team is monitoring the elevator on Kissai Caste's fleet very closely, and will assist as needed. Thanks so much for all the reports about this issue!

 

Customer Service -> Can't load character
Beitrag von JovethGonzalez am 26.11.2011 um 13:18 Uhr

Hi everyone!

Thanks for all of your data! As we continue to investigate this issue, please try the following as a possible firewall workaround:
  1. Remove and re-add swtor.exe to firewall
  2. Disable any third party port-manager like peerblocker that they may have running
  3. For those on college campuses or other networks which may have port ranges blocked on a network level, contact your IT department for advice.

Please note: the first time boot of the client can be slow depending on your machine's specs.

Thank you!

 

Customer Service -> Main Asset 7 Error!
Beitrag von StephenReid am 26.11.2011 um 12:48 Uhr

Quote:
Originally Posted by Thorbrand
Don't make a report and send it to testing@swtor.com they will not help with individual tickets, that is the responses everyone is getting even though we keep getting told to do this. They say to use ingame support, really? It is a loop of no support and this has been an issue for months. Won't be fixed by launch!
Thorbrand, with an issue like this - which is by no means affecting everyone who is playing the game - it's crucial we gather as much information as possible to help us diagnose and ultimately fix the issue. That's why we're now asking for launcher logs as well as DXdiag.

You're right, CS will not respond to tickets with launcher logs and DXdiag attached - however they're passing those files to our launcher team who are looking at them. We're using them as triage.

Quote:
Originally Posted by LordTerminus
Wow, FINALLY a response from a living sentient as opposed to a droid e-mail.

Took you guys long enough, but thanks for trying to help.
If you look through this thread, you'll see a number of responses from us. Just because a post isn't on every page doesn't mean we're not looking at a thread as a whole.

Quote:
Originally Posted by RoCkMaaN
I really could careless about the errors going on the beta. I really want to know if Bioware will extend the time of play for its weekend players considering this weekend time has been denied by the "Star Wars: The Old Republic has stopped working" message.
I'm afraid we're unable to extend time for individuals. What we can do is get your help to ensure we can fix the issue in time for the launch of the game. We've already made progress, but we'll make progress faster with your help.

Thank you.

 

Customer Service -> Main Asset 7 Error!
Beitrag von StephenReid am 26.11.2011 um 11:45 Uhr

Quote:
Originally Posted by Ranali
I have 99.9% done and client error message appears during login. Oh well, looks like I too will miss the beta weekend.

So much for support help. Not a good way to introduce a game. I am sure you all are trying to help everyone, but you really should have someone watching the forums as well.
We're very sorry for the continuing issues anyone may be having in this thread. We are monitoring this thread, and others, and our launcher team are working on diagnosis to ensure a fix.

As a reminder to anyone who may not have seen earlier posts, please ensure you follow the instructions here and here.

If you are still experiencing issues after this point, please send your launcher logs, as well as your DXdiag files, to testing@swtor.com.

Please don't post both files here in this thread - it makes it very hard to read the Forums overall. We have CS agents standing by to receive those files and pass them to our diagnostics team.

To locate your launcher logs, please look in this location, assuming a default install of the game:

C:\Program Files (x86)\EA\BioWare\Star Wars - The Old Republic\logs

Please send ALL logs you can to the address above.

For DXdiag reports, follow these instructions:

- For Windows XP: Click Start -> Run, and type 'dxdiag' (without quotes), and hit OK.
- For Vista/Windows 7: Start -> Search, and type ‘dxdiag’ (without quotes) and select dxdiag from the list. (It will have a blue circle with a yellow x for an icon.)
- If a dialog box comes up, click yes.
- When the progress bar in the lower right corner of the program is done, click the 'Save All Information' button
- Save the information to somewhere you'll remember (the desktop is the easiest choice).
- Send that info, along with launcher logs, to testing@swtor.com

Thank you once more for your patience as we diagnose this issue.

 

Customer Service -> Can't login with past test character
Beitrag von JovethGonzalez am 26.11.2011 um 11:13 Uhr

Hi folks! This is currently a known issue and currently under investigating. Please take a look here.

Thanks!

 

Customer Service -> Main Asset 7 Error!
Beitrag von StephenReid am 26.11.2011 um 11:04 Uhr

Quote:
Originally Posted by Shirnuu
Hi, a friend of mine had some trouble like u. On the installing assets part he got some manifest error or smth. anyways, i gave him .version files from my patched game and the problem disappeared. altou after today's maintenance it came back - i gave him updated files once more and it works again. For anyone willing to try here are the version files u should put in ur SWTOR directory (make a backup, just in case).

[URL removed - see post later in thread - StephenReid]
Hey there, this 'workaround' is definitely not recommended. By doing this, you may cause the game to crash and this 'fix' will prevent the game from patching itself correctly in the future.

I removed the URL to try and prevent anyone else from putting themselves in this state. Shirnuu, I'm afraid you'll probably need to re-download the entire client the next time we issue a patch.

 

General Discussion -> Introducing Your New Associate Online Community Manager
Beitrag von JovethGonzalez am 26.11.2011 um 11:02 Uhr

Hello all!

I realize that we're smack in the middle of this weekend beta (nothing like a trial by fire), but I wanted to take some time to introduce myself and say hi so that you all don't freak out if you see me suddenly responding to you on these forums
My name is Joveth Gonzalez and I’m your new Associate Online Community Manager (essentially, Chewbacca to Stephen Reid’s Han Solo).

I’ve always been a fan of Star Wars, and it goes way back to my early childhood and my prized Millennium Falcon toy. It continued when I begged my parents to get me the 1995 VHS re-release of the original trilogy after playing through the SNES Super Star Wars series. I’ve seen all the movies and have played through most of the Star Wars games over the years, including of course, Knights of the Old Republic. I also happen to regard Mass Effect 2 as one of my favorite games of all time (I love games with incredible narratives) so working at BioWare is a great honor for me.

I’ve been in the video game industry for over 5 years now, with various marketing and community jobs under my belt. I’ve done everything from console titles to social games, so you can say that I’m pretty well-rounded in terms of experience.

Community has always been something that I’ve been passionate about, even before I knew that there was such a thing as a community manager. I enjoy acting as the liaison between fans and developers and it makes me incredibly happy to see the community affect change in a game.

It took me a really long time to appreciate the fact that I am working in the industry that I am most passionate about and I truly am lucky to have such an amazing job. I look forward to getting to know you all!

Feel free to shoot me a PM if you have any questions or concerns about anything.

Have fun this weekend!

 

General Discussion -> WTT NA acc for EU acc
Beitrag von DavidBass am 26.11.2011 um 10:27 Uhr

Everyone has access to every server. When you're on the Server Select screen, there's a tab at the bottom for North America and Europe. Switch to whichever you'd like. Have fun!
 

Customer Service -> Main Asset 7 Error!
Beitrag von StephenReid am 25.11.2011 um 20:34 Uhr

Hello all,

Apologies again that some of you are still experiencing this issue, even after multiple downloads. I know it must be highly frustrating - as it is to us, as we want you in the game.

If you've experienced this issue a couple of times please do send your latest launcher logs to testing@swtor.com along with your username. It'll help our investigation.

Thanks again for your patience. This is a high priority issue for the launcher team right now.

 

Customer Service -> Elevator coruscant is broke. 100s of people stuck
Beitrag von DavidBass am 25.11.2011 um 20:29 Uhr

Fonds,

We're happy to investigate, but we need to know which server you're on first.

Thanks,
David

 

Customer Support -> Main Asset 7 Error!
Beitrag von StephenReid am 25.11.2011 um 16:42 Uhr

We've had our launcher team look at some of the logs posted here and I was asked to reach out to a few users directly.

Please note, if you're not in this list it does not mean we're not investigating for you. Please follow the instructions in my two previous posts (here and here) and see if that helps you.

Do not follow the instructions below unless you are the user indicated. Thank you.

That said here's what I have to pass on:

Arctrurun - Your launcher log indicates you are not yet able to play. That's normal. Check your email; you may be part of the testers getting in tomorrow (11/26).

CanuckJedi, Necrophobic and Blewitt - Your logs indicate that you probably need to delete assets_swtor_main.version - as detailed here. Let us know if that doesn't work.

Syben - Your logs indicate an issue with your patcher, itself. Re-download the installer from www.swtor.com/tester and re-install over your existing installation. This should fix your patcher and let you continue to install.

Akione - You need to delete a version file, but not the one previously indicated. Your movie assets are probably corrupted. Follow these instructions:

1) Exit the SWTOR Launcher if it is already running.
2) Navigate to the following folder (assuming a default install): C:\Program Files (x86)\EA\BioWare\Star Wars - The Old Republic
3) Locate and delete the ‘movies_en_us.version’ file. Do not delete any other file.
4) Re-launch the SWTOR Launcher.
5) You will need to re-download the movie assets - probably about 2Gb.

Finally as a word of warning to everyone (but particularly Crighten, who apparently did this) - if you have these errors do not delete your entire SWTOR directory. This will ultimately cause more issues than it fixes. If you have deleted your directory, you should completely uninstall the game and then re-install from scratch for best results.

For everyone else not named above, please continue to follow the advice given here and here.

 

Customer Support -> Main Asset 7 Error!
Beitrag von StephenReid am 25.11.2011 um 15:33 Uhr

Quote:
Originally Posted by Calsetes
Really regretting the "fix" I tried as per their suggestions. I'm redownloading Main Assets 1 - again! - and now it's giving me errors. Assuming it works THIS time, who's to say it won't get to Main Assets 7 and give me errors again...
Hey there, we are aware of some instances where this happens. To help us diagnose, if you start to re-download Main Assets 1 after re-installing Main Assets 7 (see this post for details on that), please check your launcher version and report it to Customer Support via testing@swtor.com.

To find your launcher version, follow these steps:

1) Start the SWTOR launcher if it's not already running
2) Open the settings dialog (click the 'gear' icon on the lower left)
3) Look in the lower left corner of the dialog for the version number (it's small and in grey text!)

Email testing@swtor.com with your username, an explanation of the error you're seeing and your version number. This will help us diagnose and fix this issue for all. Thank you!

 

Customer Support -> Main Asset 7 Error!
Beitrag von StephenReid am 25.11.2011 um 15:07 Uhr

Hello everyone. We’re tracking down the exact issue here so we can ensure we have a fix, but in the interim we have a workaround. As many of you have realized this will involve re-downloading a portion of the game client.

If you have an error when attempting to install main assets (regardless of number), follow these steps:

1) Exit the SWTOR Launcher if it is already running.
2) Navigate to the following folder (assuming a default install): C:\Program Files (x86)\EA\BioWare\Star Wars - The Old Republic
3) Locate and delete the ‘assets_swtor_main.version’ file. Do not delete any other file.
4) Re-launch the SWTOR Launcher.
5) You should re-download the main assets file; this is approximately 13Gb in size.

If you still have persistent issues after you have re-downloaded your main assets, please contact Customer Support via testing@swtor.com.

 

News and Announcements -> Jedi Consular Character Progression
Beitrag von CourtneyWoods am 25.11.2011 um 14:02 Uhr

The Jedi Consular is both a revered ally to the Republic and a dangerous adversary to the Empire. Their ability to revive fallen allies in combat and to manipulate the Force to remain hidden from their enemies makes them an invaluable asset. Get a small glimpse of the many paths of advancement for this powerful Force-wielding class.

Watch Now
 

Allgemeine Diskussionen -> Heißt den ersten deutschen weiblichen Community Coordinator Willkommen!
Beitrag von LarsMalcharek am 25.11.2011 um 12:47 Uhr

Etwas spät, aber ich war im Flieger:


Willkommen auch offiziell im Team.

Schnapp sie dir
 

General Discussion -> Ticketing System Issues
Beitrag von StephenReid am 24.11.2011 um 15:36 Uhr

We are experiencing technical issues with our in-game and website ticketing system. Customer Support may not be able to answer all of your tickets at the moment. Note you may also encounter difficulties entering tickets.

We are investigating this issue and will have it resolved as soon as possible.

We apologize for any inconvenience this may cause.

 

General Discussion -> Question: Official mail or hoax?
Beitrag von StephenReid am 24.11.2011 um 15:35 Uhr

Quote:
Originally Posted by Vaeshkar
Is this Official?

----------------
Greetings!

I am Protocol Droid M0-T0 of Human Cyborg Relations,

If you have been having trouble with your Security Questions, please check your email to see if you received a message from us letting you know that your Security Questions have been reset. If you received this mail, please follow the instructions contained within it to set up new Security Questions for your account.

If you did not receive that email from us, you may be able to access your account by resetting your password on the Origin website (https://helporigin.secure.force.com/apex/CpHomePage) and use your new password to log into your account on http://www.swtor.com/account - from there you can then access and edit your Security Questions and Answers.

If neither of the above solutions solve the problem you have encountered, please feel free to call us at the following toll free numbers:
• USA: 1-855-GO-SWTOR (1-855-467-9867)
• UK, Germany, France: 00800 0246 9273 (008000 BIOWARE)
For calls from countries not listed above, please call the following number: +442035642555*

*Please note that you may be charged by your provider for making an international phone call, and charges may be based on the country from which you place the call. Customer support will be provided in English, French and German only, and we can only currently offer telephone support for issues related to Security Questions and Answers.

We apologize for any inconvenience caused, and thank you for your interest in Star Wars: The Old Republic.

If you have any further questions about this, or any other issue, please do not hesitate to contact us again.

Galactic Support is our specialty….

Sincerely,

Protocol Droid M0-T0
----------------

I am not sure these days, just wanne check.
Yes, this is a legitimate email and web site address.

We're modifying the CS template to go to a more obvious address in future.
 

General Discussion -> Security Questions Reminder
Beitrag von AllisonBerryman am 23.11.2011 um 19:42 Uhr

Recently, many of you have been asked to add personal questions to your account in order to improve account security. We’d like to remind you that you must choose answers that you will remember. If you are concerned that you will forget your questions and answers, we suggest writing them down and keeping them in a very safe location.

You will be asked one or more of these questions in order to verify your account at some point, and if you cannot successfully answer your security questions, you will be locked out and will have to contact Customer Support via phone to regain access to your account.

If you are logged in and would like to change your security questions and answers, click “My Account” at the top of the page, and then navigate to “Security Questions.”

Thank you!

 

General Discussion -> Logins Temporarily Disabled
Beitrag von AllisonBerryman am 23.11.2011 um 18:05 Uhr

Logins have been re-enabled. Thank you for your patience!
 

General Discussion -> Logins Temporarily Disabled
Beitrag von AllisonBerryman am 23.11.2011 um 17:09 Uhr

Hello everyone! We have temporarily disabled logins on SWTOR.com. We will enable them again as soon as we are able. Thank you for your patience!
 

Neuigkeiten und Bekanntmachungen -> Die letzte Chance, deine Gilde bereit zu machen
Beitrag von CourtneyWoods am 23.11.2011 um 14:58 Uhr

Vor ein paar Wochen haben wir Phase 3 unseres Pre-Launch-Gildenprogramms angekündigt. Phase 3: Einsatz ermöglicht es Gildenmitgliedern, festzustellen, ob ihre Gilde für den Import ins Spiel berechtigt ist oder nicht. Da sich der frühzeitige Spielzugang für Star Wars™: The Old Republic™ nähert, wollen wir alle, die in einer Gilde sind, daran erinnern, dass das Pre-Launch-Gildenprogramm am 3. Dezember um 06:59 Uhr endet, um Gilden für den frühzeitigen Spielzugang ihren Servern zuzuweisen.

Lest hier mehr
 

News and Announcements -> Last Chance to Finalize Your Guild
Beitrag von CourtneyWoods am 23.11.2011 um 11:19 Uhr

A few weeks ago we announced that Phase 3 of our Pre-Launch Guild Program had begun. Phase 3: Deployment allows guild members to see whether or not their guild qualifies for transfer into the game. As we approach Early Game Access for Star Wars™: The Old Republic™, we want to remind all of you in guilds that the Pre-Launch Guild Program will end on December 2nd, 11:59PM CST so that guilds can be assigned to servers for Early Game Access.

Read More
 

General Discussion -> "Dozens and dozens" of colors
Beitrag von DavidBass am 22.11.2011 um 10:20 Uhr

There are definitely still undiscovered colors out there.
 

Website Feedback and Support -> RSVP Loop
Beitrag von StephenReid am 22.11.2011 um 08:29 Uhr

Morning all!

Overnight our ops team isolated and manually fixed the majority of affected accounts. There are scripts running to continue to try to 'catch' anyone with this issue. Those still have some time to run.

If you find that you still have this issue past 9AM CST (in about 30 minutes from the time of this post) please email support@swtor.com with the subject line 'R0ATo be specific about what you're seeing: after receiving an email prompting you to RSVP, you'll go to the site, login to your account, attempt to click 'Accept' and find the page refreshes with no apparent effect. This will persist more than once, and after logging out and logging back into the site.

If you have any other issues, again please email support@swtor.com with a description of your problem so we can direct people to help fix things. Thank you!

 

General Discussion -> Legacy System
Beitrag von JamesOhlen am 18.11.2011 um 13:29 Uhr

Hey Everyone,

This build has our first iteration of the Legacy System! At its core the Legacy system is about allowing players to create a family tree of characters. Family is pretty important to the Star Wars universe, with the Skywalker family having one of the most interesting dynamics in movie history. This version is just the foundational components that we will use to build upon in the future. Here are the features of this iteration:
  • Once your character has completed their Chapter 1 storyline, they will be able to choose a Legacy Last Name. This Legacy Last Name must be unique and is shared across all characters on that server - so choose carefully!
  • Once you have unlocked your Legacy, any and all characters on that server will now contribute to that player's Legacy Experience Points. Much like normal experience points, when you reach certain Legacy thresholds, you will increase your Legacy Level.

We already have plans for how we will expand the functionality of the Legacy System in one of our major post-ship patches. This will include being able to shape your Legacy's family tree, and give you a reward for all those Legacy Levels.

We look forward to reading your feedback on the Legacy System!

--James

 

Website Feedback and Support -> RSVP Loop
Beitrag von StephenReid am 21.11.2011 um 23:36 Uhr

Hello all - last update of the night on this issue.

As mentioned; we now have an idea of how many accounts are affected. This means you no longer have to post and let us know you're 'stuck in the loop' - we know what queries to run on our side to find you in the system. Don't feel obligated to post.

We are going to have to manually fix those affected, and unfortunately the total number included is considerably larger than those who've posted here - but still quite small in relation to the overall number of invites today. Once that process is completed I'll let you know in this thread.

In summary, you do not have to do anything. We'll be working on this overnight and will hopefully have an update early tomorrow, Austin time (about 10 hours from now, I'd guess).

Thanks for bearing with us on this.

Quote:
Originally Posted by marklive
@stephen

will the issue effect placement in line for beta?? Since this sucks for us, since some of us have been here for over 6hrs waiting and gonna be kinda upset if we lose bad spots in line to the beta or not be able to play at all
You will certainly still get to play, and this should not adversely affect your place in line. I'll try and have an update on that tomorrow too.

 

Website Feedback and Support -> RSVP Loop
Beitrag von StephenReid am 21.11.2011 um 22:17 Uhr

A quick update:

We've isolated the accounts affected by the 'loop' issue and we're working on a fix, which will happen within our systems. When I have an ETA on completion I'll share it with you.

If you are not affected by this issue, please do not post in this thread. If you have issues installing or downloading the game, you may check the Customer Service Forum for relevant info (if you have already accepted the testing invite) or email testing@swtor.com. Thank you.

 

Website Feedback and Support -> RSVP Loop
Beitrag von StephenReid am 21.11.2011 um 21:29 Uhr

Hey all, thanks for the new posts with locations. We're just confirming it's a global issue and not region based.

As a reminder please don't re-post if you've already posted - it makes tracking affected users and getting an accurate count more difficult.

Our ops team is working on this now and we hope to have more info for you soon.

 

Website Feedback and Support -> RSVP Loop
Beitrag von StephenReid am 21.11.2011 um 20:27 Uhr

Hello everyone, thanks again for your reports - we have teams looking at the issue right now.

To help us diagnose further, for anyone reporting this issue after this post, please list where you are in the world (country is fine). We are checking to ensure this isn't region related.

If you have already posted that you are affected you do not need to re-post to let us know your location.

Thanks again for your patience!

 

Website Feedback and Support -> RSVP Loop
Beitrag von StephenReid am 21.11.2011 um 19:35 Uhr

Hello everyone,

We're looking into this issue now. Thank you to those of you who have posted to mention that you're experiencing this; knowing your usernames will help us isolate and fix the problem faster.

This is likely to be something that needs to be fixed on our website, and is unlikely to be related to your browser.

I'd ask if you've already posted mentioning that you are stuck in this 'loop' that you do not post again - it makes finding the affected usernames a bit more difficult.

I'd also ask that in general you do not post in this thread unless you are affected by this issue.

Thanks for your patience and we'll get you an update as soon as we can.

 

Allgemeine Diskussionen -> Den Clienten nochmal downloaden?
Beitrag von LarsMalcharek am 21.11.2011 um 17:57 Uhr

Wenn du den Client schon hast, musst du ihn nicht nochmal herunterladen. Hast ihn ja schon.

Aber den Betatest akzeptieren musst du, sofern du das noch nicht getan hast.

LG
Lars

 

Discussion générale -> Maintenance prolongée le 23 novembre [MISE À JOUR]
Beitrag von AmberGreen am 21.11.2011 um 17:50 Uhr

MISE À JOUR 00H45 CET (heure de Paris) - La maintenance d’aujourd’hui a été retardée. Le site officiel sera indisponible le mardi 23 novembre à partir de 1H00 CET (heure de Paris) afin d’effectuer une maintenance. Nous prévoyons le retour du site ves 7H00 CET (heure de Paris).
 

Allgemeine Diskussionen -> Verlängerte Wartungsarbeiten am 23/11/2011 [UPDATE]
Beitrag von AmberGreen am 21.11.2011 um 17:37 Uhr

Die heutige Wartung wurde verschoben. Die Webseite wird am 23/11/2011 um 01:00 Uhr MESZ für eine Wartung heruntergefahren. Die Wartung sollte nicht länger als 6 Stunden dauern.
 

General Discussion -> Extended Maintenance 11/22-11/23 [UPDATED]
Beitrag von AmberGreen am 21.11.2011 um 17:28 Uhr

11/21 5:30PM CST ( 23:15 London, 11/22 00:15 Paris/Berlin) - Today's maintenance has been delayed until tomorrow at 6:00PM CST (11/23 00:00 London, 01:00 Paris/Berlin). We expect to bring the site back up by 12:00AM CST 11/23 (6:00 London, 7:00 Paris/Berlin).
 

Allgemeine Diskussionen -> Beta Client download ein großer fail
Beitrag von LarsMalcharek am 21.11.2011 um 17:15 Uhr

Kritik und Feedback ist jederzeit gerne gesehen. Dabei sollte aber ein gewisser Ton gewahrt werden. Der wurde hier leider verfehlt, darum:


 

Website Feedback and Support -> You are logged in from a region we do not allow someone to play from.
Beitrag von AmberGreen am 21.11.2011 um 14:26 Uhr


 

Website Feedback and Support -> You are logged in from a region we do not allow someone to play from.
Beitrag von StephenReid am 21.11.2011 um 12:08 Uhr

Quote:
Originally Posted by Norr
So, I'm in Japan at the moment for study and touristy stuff, figured I'd play some TOR this weekend. Downloaded the new patcher, and when I log in it gives me an error in a little red box;

You are logged in from a region we do not allow someone to play from.

I didn't think you guys were IP blocking? Or is this just a "client isn't up yet" bug?

Feedback would be great since I'll still be here for early access and I want my time/char names.

Also, any Aussies tried logging in yet? Be interesting to hear if anyone back home is getting this error.
We're looking into reports on this right now.

If anyone else experiences this issue, please email support@swtor.com, listing where you're attempting to login from and the exact error message you've been given. Thank you!

 

Discussion générale -> Maintenance prolongée le 22 novembre
Beitrag von AmberGreen am 21.11.2011 um 11:15 Uhr

Le site officiel sera indisponible le mardi 22 novembre à partir de 1H00 (heure de Paris) afin d’effectuer une maintenance. Nous prévoyons le retour du site vers 13H00 (heure de Paris). Veuillez consulter cette discussion pour obtenir des mises à jour.

Nous vous remercions pour votre patience.

 

Allgemeine Diskussionen -> Verlängerte Wartungsarbeiten am 22/11/2011
Beitrag von AmberGreen am 21.11.2011 um 11:10 Uhr

Die Webseite wird am 22/11/2011 um 01:00 Uhr MESZ für eine Wartung heruntergefahren. Die Wartung sollte nicht länger als 12 Stunden dauern. Wir werden diesen Thread regelmäßig aktualisieren, behaltet ihn daher im Auge.

Wir bedanken uns für eure Geduld und euer Verständnis.

 

General Discussion -> Extended Maintenance 11/21-11/22
Beitrag von AmberGreen am 21.11.2011 um 11:03 Uhr

The website will be unavailable beginning at 6:00PM CST 11/21/2011 (11/22 00:00 London, 01:00 Paris/Berlin) as we perform maintenance. We expect to bring the site back up by 6:00AM CST 11/22 (12:00 London, 13:00 Paris/Berlin). Please check this thread for updates. Thanks for your patience!
 

General Discussion -> Beta Invite Emails Have Been Sent Out!
Beitrag von AmberGreen am 21.11.2011 um 10:41 Uhr

Hello everyone! As some of you may have noticed, we are beginning to grant access for players who will be asked to participate in this weekend’s Beta Testing Weekend. We will be sending invite emails very soon, but the process of inviting and granting access can take several days. If you do not have access now, please check back later in the week and watch for official announcements.

For anyone who has visited the Game Tester Page and has been able to download: you are installing the newest launcher and game client, and you will not need to uninstall if you get an invite email. However, this is a new build of the game, and any software used during previous testing phases will need to be updated to the current version.

Please note that we’ll be notifying players separately about when and how this testing phase will begin. Watch for official emails and sticky messages here in the Game Tester Forums.

We’re excited for this weekend’s fun and are looking forward to your participating and feedback! Welcome!

 

General Discussion -> Next Beta Testing Weekend - FAQ
Beitrag von StephenReid am 11.11.2011 um 13:25 Uhr

These instructions only apply if you have secured a Beta Test Weekend Code from a media partner site. Click here for the list of participating sites.

Congratulations on getting a Star Wars: The Old Republic Beta Code for our upcoming Beta Testing Weekend! Now you need to redeem your Beta Code before 11:59PM CST on Sunday, November 20th to get into this Beta Testing Weekend! To help you along, we’ve provided these easy-to-understand steps that will guide you through the process of redeeming your code:
  1. Navigate your web browser to www.StarWarsTheOldRepublic.com
  2. Login to your www.StarWarsTheOldRepublic.com account by clicking the “Login” button at the top right corner of the website.
    a. If you do not have a StarWarsTheOldRepublic.com account, click “Sign Up” and fill in the appropriate information.
  3. Sign up for our Game Testing Program by going to http://www.StarWarsTheOldRepublic.com/tester, and accept the Game Testing Agreement. This will enable your account for the Beta Testing Weekend.
  4. Ensure that your computer meets the minimum system requirements to run Star Wars: The Old Republic. You can see the minimum system requirements for yourself in our Frequently Asked Questions.
  5. Make your way to www.StarWarsTheOldRepublic.com/redeembetacode and redeem your Beta Code.

Congratulations! Your account is now ready to take part in our Beta Testing Weekend. We want to thank you for taking part in this Beta Testing Weekend, and we hope you enjoy your time playing Star Wars: The Old Republic!

 

General Discussion -> Next Beta Testing Weekend - FAQ
Beitrag von StephenReid am 11.11.2011 um 13:15 Uhr

Does this announcement mean I can play Star Wars: The Old Republic this weekend (November 11th to 13th)?

No it does not, unless you have a previous testing invite - either to this weekend (November 11th to 13th) or to general Game Testing (ongoing). The Beta Testing Weekend we are referring to will happen within the next few weeks.

When will the Beta Testing Weekend start?

We are targeting November 25-28 for our upcoming Beta Testing Weekend. Exact timing on when you will be invited will be specified in your invite email.

Will this be the final Beta Testing Weekend?

Currently, we expect it to be.

Will I be able to download the game client in advance of the weekend?

Yes, we will be sending out invites to download the game client in advance of the upcoming weekend.

I logged in to www.swtor.com/tester and there is no download link. Am I still invited to testing?

Yes. The page will change when you are able to download the game client, which will happen closer to the upcoming weekend's start.

I have previously tested Star Wars: The Old Republic. Will I get invited to the upcoming Beta Testing Weekend?

Yes, you will. Every person that is signed up and opted in for Game Testing before November 11th will be invited to the upcoming Beta Testing Weekend.

I have previously tested Star Wars: The Old Republic and already have the game client. Will I need to re-download the client for the upcoming Beta Testing Weekend?

Yes. The game client has changed substantially since earlier Game Testing phases, and you'll need to re-download it for the upcoming Testing Weekend. If you have been invited to the 11-13th of November Beta Testing Weekend, you will only need to patch the game client for the upcoming Beta Testing Weekend.

I have previously tested Star Wars: The Old Republic - will my characters be available in the upcoming Beta Testing Weekend?

If you played in the 11-13th November Beta Testing Weekend, or if you are already part of the General Game Testing program, then your characters will be available for play in the upcoming Beta Testing Weekend. However if you played The Old Republic during an earlier Beta Testing Weekend or event, then your characters will not be available.

Will I need to re-download the game client after the upcoming Beta Testing Weekend, or can I use it during Early Game Access?

You may have to re-download the game client, but we are hopeful you will not have to. This will be confirmed after the upcoming Beta Testing Weekend.

What if I do not live in a launch country for Star Wars: The Old Republic?

As long as you are signed up and opted in for testing, you will be invited to test in the upcoming Beta Testing Weekend.

What if I have not signed up, or opted in for testing by November 11th?

We are partnering with a number of games media sites worldwide to give away Beta Test Weekend Codes. They are listed in this article. If you receive a code from any of these sites, you will need to sign up on StarWarsTheOldRepublic.com to redeem that code. Further instructions are listed in the post directly below this one.

Should I try and get a key from a media partner, just in case?

If you were already signed up for testing before November 11th, you do not need an additional key. By taking a key, you'll deny someone else a chance to test the game - so please do not apply for a key you will not need!

If you have further questions, please ask them in this thread and we'll try to answer them.

 

General Discussion -> No more grace period after Early Access?
Beitrag von StephenReid am 10.11.2011 um 15:12 Uhr

We'll have more information on our launch plans soon.

There are multiple moving parts, so I'd ask you to be patient while we get details finalized.

 

General Discussion -> Legacy System
Beitrag von JamesOhlen am 18.11.2011 um 13:29 Uhr

Hey Everyone,

This build has our first iteration of the Legacy System! At its core the Legacy system is about allowing players to create a family tree of characters. Family is pretty important to the Star Wars universe, with the Skywalker family having one of the most interesting dynamics in movie history. This version is just the foundational components that we will use to build upon in the future. Here are the features of this iteration:
  • Once your character has completed their Chapter 1 storyline, they will be able to choose a Legacy Last Name. This Legacy Last Name must be unique and is shared across all characters on that server - so choose carefully!
  • Once you have unlocked your Legacy, any and all characters on that server will now contribute to that player's Legacy Experience Points. Much like normal experience points, when you reach certain Legacy thresholds, you will increase your Legacy Level.

We already have plans for how we will expand the functionality of the Legacy System in one of our major post-ship patches. This will include being able to shape your Legacy's family tree, and give you a reward for all those Legacy Levels.

We look forward to reading your feedback on the Legacy System!

--James

 

Allgemeine Diskussionen -> Wir stellen vor: Das Legacy-System
Beitrag von LarsMalcharek am 19.11.2011 um 05:50 Uhr

Es ist kein Nachname in dem Sinne, es ist ein "Legacy"-Name den man eben auch als Nachnamen einsetzen kann.

Also der Name einer Gruppe von Leuten, die sich ein gemeinsames Schicksal teilen. Ich verstehe, dass Rollenspieler sich Nachnamen für jeden Char wünschen (bin ja auch RPler), aber statt das System zu verurteilen ehe ihr es kennt, seht es euch doch erstmal an und entdeckt die Möglichkeiten, die ein Legacy-System bringt.

Selbst wenn man ihn "nur" als Nachnamen einsetzen will, kann man damit den Namen seinen Mainchars festlegen (so werd ich es machen) und ich wage zu behaupten die meisten RPler haben einen Hauptchar. Bei meinen RPtechnisch nicht verwandten Chars blende ich ihn dann aus.

LG
Lars

 

Allgemeine Diskussionen -> Der Frag-den Betatester-Thread
Beitrag von LarsMalcharek am 19.11.2011 um 05:46 Uhr

Quote:
Originally Posted by JemmrikKevrae
Leider nicht. Derzeit siehts so aus, als ob du nur einen Namen nehmen kannst. Zusätzlich kann man sich aber über das Charakterfenster Titel und Beinamen zuschalten. Beispiel: Jemmrik der Anständige, Padawan Jemmrik etc.


Vielleicht wird das aber ähnlich wie bei Warhammer später mal integriert, wer weiß?
Ich empfehle da den Sticky zum Legacy-System
 

General Discussion -> Changing default keybinds
Beitrag von DamionSchubert am 19.11.2011 um 02:18 Uhr

Keybinding is in, fear not.
 

General Discussion -> Vip lounge info now that nda is lifted
Beitrag von AllisonBerryman am 18.11.2011 um 17:43 Uhr

We want to make sure this is very clear: only Collector’s Edition owners will have access to the Collector’s Edition Store, which is listed officially as one of the benefits of the Collector’s Edition. There will be other ways to obtain access to the VIP lounge on the Fleets (one of which is spending a large amount of credits), but those players will NOT be granted access to the Collector’s Edition Store. We have not changed the offerings in the Collector’s Edition – they remain as they have been listed. We apologize for any confusion there may be regarding the topic, but we have not altered the official offerings in the Collector’s Edition in any way.
 

Allgemeine Diskussionen -> Ich wagte es eine Frage zu stellen......
Beitrag von LarsMalcharek am 18.11.2011 um 17:11 Uhr

Ich denke, ich kann hier schließen.

LG
Lis

 

General Discussion -> Legacy System
Beitrag von AllisonBerryman am 18.11.2011 um 16:45 Uhr

Hello everyone, we've updated James' original post to add some clarification - your Legacy Last Name will affect all characters on a server, not across all servers. The line now says:
  • Once your character has completed their Chapter 1 storyline, they will be able to choose a Legacy Last Name. This Legacy Last Name must be unique and is shared across all characters on that server - so choose carefully!

Sorry for any confusion!

 

Allgemeine Diskussionen -> Wünsch dir einen Screenshot!
Beitrag von LarsMalcharek am 18.11.2011 um 16:30 Uhr

Quote:
Originally Posted by Akeen
und mako in unterwäsche wär toll ^^

TZ dabei ist Vette die einzig Wahre!

*Vette Fahne schwing*

Best companion ever!

 

Spoiler-Forum -> ! HD-LIVE STREAM --> BETA-Tester <-- HD-LIVE STREAM !
Beitrag von LarsMalcharek am 18.11.2011 um 15:53 Uhr

Da wette ich drauf, da werden Spoiler drin sein *schubs*
 

Allgemeine Diskussionen -> Wünsch dir einen Screenshot!
Beitrag von LarsMalcharek am 18.11.2011 um 15:35 Uhr

Quote:
Originally Posted by Isem
Also wenn jemand einen Screenshot von einem Dialog macht oder wie?

Na so weit ist das ja nun auch nicht weg hm?

http://www.swtor.com/community/showthread.php?t=630559

 

Allgemeine Diskussionen -> Wünsch dir einen Screenshot!
Beitrag von LarsMalcharek am 18.11.2011 um 15:28 Uhr

Sollte es zu Spoilern kommen, benutzt bitte das Spoiler-Forum. Dort habe ich auch schon einen Screenshot-Thread angelegt.
 

Allgemeine Diskussionen -> Der PvE-Cookie-Cutter-Build-Thread
Beitrag von LarsMalcharek am 18.11.2011 um 14:55 Uhr

Die Skilltrees sind noch nicht absolut final, da wir noch am Spiel arbeiten, nehmt sie also nicht zu ernst.
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 6]
Beitrag von LarsMalcharek am 18.11.2011 um 14:53 Uhr

N legacy-System haben wir noch. Siehe Sticky.

Ich denke das alles sorgt für genug Schwung.

 

Spoiler-Forum -> Der Video-Thread
Beitrag von LarsMalcharek am 18.11.2011 um 14:27 Uhr

Coole Videos zu SWTOR? Hier ist euer Platz!
 

Spoiler-Forum -> Der Screenshot-Thread
Beitrag von LarsMalcharek am 18.11.2011 um 14:27 Uhr

Hier ist Platz für eure Screenshots zum Spiel
 

Spoiler-Forum -> Spoiler, das Spoiler-Forum und du
Beitrag von LarsMalcharek am 18.11.2011 um 14:26 Uhr

Quote:
Originally Posted by Indaric
hm...gar keine video und screenshot unterrubrik?
Ich erstelle dazu mal Threads
 

General Discussion -> Legacy System
Beitrag von DamionSchubert am 18.11.2011 um 13:54 Uhr

Quote:
Originally Posted by Raiel
It does. All of my characters have different last names. If there's a display toggle for the Legacy surname, though, it's all good in the hood.
You can choose to do one of the following:
- Display your legacy name as your last name ("Raiel Firewalker")
- Display your legacy name below your name

Raiel
The Firewalker Legacy

- or choose to hide it altogether. This choice can differ per character.

 

Allgemeine Diskussionen -> Die NDA wurde übrigens aufgehoben ihr braucht euch also nicht mehr zurückhalten. ;
Beitrag von LarsMalcharek am 18.11.2011 um 13:44 Uhr

Bitte benutzt unsere Spoiler-Foren, wann immer ihr Gefahr lauft etwas über die Story zu verraten.

Denkt daran, dass es Mitspieler gibt, die die Story selbst erleben wollen.

Danke
LG
Lars

 

Spoiler-Forum -> Spoiler, das Spoiler-Forum und du
Beitrag von LarsMalcharek am 18.11.2011 um 13:42 Uhr

Gibt es etwas, über das ich nicht sprechen darf?

Wir wollen eure Eindrücke von SWTOR hören, allerdings bitten wir euch, über bestimmte Dinge nur an bestimmten Stellen zu sprechen. Auf der offiziellen Seite würden wir euch bitten, Spoiler nur im Spoiler-Forum zu posten. Hier dürft ihr über die Geschichte des Spiels sprechen (haltet die Thread-Titel aber Spoilerfrei!). Feedback und Bugmeldung belasst bitte in den Beta-Foren, wo sich unsere Kundendienstmitarbeiter und Entwickler direkt um diese Fälle kümmern können. Außerhalb der offiziellen Foren bitten wir euch diejenigen zu respektieren, die nicht gespoilert werden wollen und eure Spoiler entspechend zu markieren.


Ich möchte auf einen Spoiler Bezug nehmen, aber nicht über ihn sprechen. Wie kann ich das tun?

Solltet ihr außerhalb des Spoilerforums etwas erwähnen, das vielleicht ein Spoiler sein könnte, benutzt bitte unsere neuen Spoilertags ([spoiler ]Text[/spoiler ]). Auf diese Art könnt ihr eure Spoiler vor anderen Augen verbergen, es sei denn, der Leser möchte die Spoiler sehen.

Jeder Forenbeitrag, der Spoiler im Titel hat wird bearbeitet oder gelöscht! Das gilt auch für das Spoiler-Forum! Sollten wir der Ansicht sein, dass ein Mitglied unserer Community absichtlich diese Regel missachtet, so werden wir evtl. Schritte gegen den Schreiber einleiten.


Was wenn ich die Story nicht spoilen will?

Auf der offiziellen Seite: Meidet das Spoiler-Forum. Außerhalb des Spoiler-Forums werden Spoiler entsprechend gekennzeichnet sein.


Was wenn ich nicht sicher bin, ob es sich um einen Spoiler handelt?
Solltet ihr euch nicht sicher sein, benutzt zur Sicherheit die Spoiler-Tags. Auf diese ARt verbergt ihr euren Text und seid auf der sicheren Seite.



Was wenn ein Video Spoiler beinhaltet?
Bitte postet solche Videos nur in den Spoiler-Foren. Wir bitten euch höflich, außerhalb des Forums [Spoiler] als Thementitel zu benutzen um anderen Spielern die Story nicht zu verderben.

 

Allgemeine Diskussionen -> Wir stellen vor: Das Legacy-System
Beitrag von LarsMalcharek am 18.11.2011 um 13:38 Uhr



Folgend ein Text von James Ohlen

Zitat:
Zitat von JamesOhlen
Hallo miteinander,

Dieses Build enthält die erste Version des Legacy Systems! Im Grunde erlaubt das Legacy System den Spielern, einen Familienbaum der Charaktere zu erstellen. Familie spielt eine große Rolle im Star Wars Universum. Gerade die Skywalkers haben eine der interessantesten Dynamiken in der Filmgeschichte. Diese Iteration enthält nur die grundlegenden Bausteine, auf welche wir in Zukunft aufbauen werden. Hier sind die Merkmale dieser Stufe:[list][*]Sobald Eure Charaktere die Geschichte des ersten Kapitels beendet haben, können sie einen Legacy Familiennamen wählen. Dieser Legacy Familienname muss einmalig sein und wird von allen Charakteren auf allen Servern geteilt – wählt daher sorgsam!
[*]Sobald Ihr Euer Legacy freigeschalten habt, trägt jeder einzelne Eurer Charaktere auf dem Server zu den Legacy Erfahrungspunktenbei. Vergleichbar zu normalen Erfahrungspunkten können höhere Legacy Level erreicht werden, wenn bestimmte Punkschwellen überschritten wurden.

Wir haben bereits Pläne, wie wir die Funktionalität des Legacy Systems, in einem der großen Erweiterungspatches nach dem Start des Spiels, ausbauen wollen. Dazu gehört die Möglichkeit, den Familienbaum anzupassen und Belohnungen für Legacy Levels.

Bitte beachtet – Spieler, welche bereits während der Tests Kapitel 1 der Geschichte abgeschlossen haben, können Legacy nicht freischalten , was wir bedauern. Dieses Problem wird beim Start des Spiels nicht bestehen.

Wir freuen uns darauf Euer Feedback zum Legacy System zu lesen!

--James

 

General Discussion -> Legacy System
Beitrag von JamesOhlen am 18.11.2011 um 13:29 Uhr

Hey Everyone,

This build has our first iteration of the Legacy System! At its core the Legacy system is about allowing players to create a family tree of characters. Family is pretty important to the Star Wars universe, with the Skywalker family having one of the most interesting dynamics in movie history. This version is just the foundational components that we will use to build upon in the future. Here are the features of this iteration:
  • Once your character has completed their Chapter 1 storyline, they will be able to choose a Legacy Last Name. This Legacy Last Name must be unique and is shared across all characters, on all servers - so choose carefully!
  • Once you have unlocked your Legacy, any and all characters on that server will now contribute to that player's Legacy Experience Points. Much like normal experience points, when you reach certain Legacy thresholds, you will increase your Legacy Level.

We already have plans for how we will expand the functionality of the Legacy System in one of our major post-ship patches. This will include being able to shape your Legacy's family tree, and give you a reward for all those Legacy Levels.

We look forward to reading your feedback on the Legacy System!

--James

 

Spoilers -> Update on Spoilers, and how to use the Spoilers Forum
Beitrag von AllisonBerryman am 18.11.2011 um 13:10 Uhr


Is there anything I am not allowed to speak about?
While we want to hear about your SWTOR impressions, we would suggest you talk about certain topics only in certain places. On the official site, we ask you to post story spoilers in the Spoilers Forum, which was created to allow discussion of the game story (without including spoilers in your thread title). Additionally, any feedback and bug reports from your personal gameplay impressions should be left in the official Game Testing Forums where developers can monitor and respond to it directly. Beyond the official site, we ask that you are respectful of the Game Testing Agreement, and of those who may not want to have the game story spoiled, and label your impressions as having spoilers if necessary.

I want to reference a spoiler without discussing it in detail. How do I do that?
Generally, if your impressions are mostly focused around the game’s story, you should post in the Spoilers Forum to ensure you won’t spoil others. If you are posting elsewhere on the official Forums and mention something you think may be a spoiler, you can use the appropriate spoiler tags ([spoiler]Spoiler text goes here[/spoiler]) to hide the spoiler from other community members. This way someone who doesn’t want to have information of the story can avoid potential spoilers, while those who are interested can still access your content.
Any Forums thread that includes a story spoiler in the title will be edited to remove the spoiler, including those in the Spoilers Forum. If we believe that a community member is posting spoilers maliciously, their threads will be removed and they will potentially be given an infraction for violating Forums policy.

What if I don’t want the story spoiled?
On the official site, it would be wise to avoid the Spoiler Forum. Apart from that, spoilers that are part of general impressions or are otherwise posted outside of the Spoiler Forum will be marked with spoiler tags.

What if I am unsure whether or not this is a spoiler?
On the official site, if you are unsure as to whether or not you are posting spoilers, use the spoiler tags. This will hide the potential spoiler from public view unless the reader makes the active decision to read the hidden text.


What if the video contains story spoilers?
On the official site, please post any video links in the Spoiler Forum. Away from the official site, as a courtesy to other players, please label your video with the heading ‘Spoiler’.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 6]
Beitrag von LarsMalcharek am 18.11.2011 um 13:05 Uhr

http://www.swtor.com/de/community/showthread.php?t=630111

Wer hatte es getippt?
Und etwas mehr:

http://www.swtor.com/de/community/sh...d.php?t=629599

http://www.swtor.com/de/community/sh...d.php?t=629600

 

Allgemeine Diskussionen -> The Old Republic lüftet den Schleier der Geheimhaltung
Beitrag von GregZeschuk am 18.11.2011 um 13:01 Uhr

Hallo Freunde,

ab sofort heben wir den Geheimhaltungsteil in unserer Spieltestvereinbarung auf. Während alle Spieler zwar weiterhin die Spieltestvereinbarung annehmen müssen, könnt ihr jetzt frei über eure Spielerfahrungen vom letzten Wochenende reden und auch Screenshots und Spielvideos veröffentlichen. Macht mit in den offiziellen Star Wars™: The Old Republic™-Foren und teilt eure Erfahrungen mit uns!

Diese Nachricht wird auch im Forum der Star Wars: The Old Republic Community-Seite, sowie im Beta-Patcher veröffentlicht werden. Spieler dürfen aber weiterhin nicht über Beiträge in den Spieltest-Foren reden oder Auszüge daraus veröffentlichen, da für diese immer noch der Geheimhaltungsteil aus unserer Spieltestvereinbarung gilt. Zudem müssen alle Spieler, die in den kommenden Beta-Testwochenenden teilnehmen wollen, alle Bedingungen der Spieltestvereinbarung annehmen. Abgesehen davon könnt ihr jetzt frei über euer Spielerlebnis mit Star Wars: The Old Republic reden.

Ich möchte mich bei allen bedanken, die an den vergangenen Beta-Tests teilgenommen haben oder das noch tun werden. Durch eure Hilfe ist Star Wars: The Old Republic zu dem geworden, was es jetzt ist. Wir wissen das wirklich zu schätzen.

Möge die Macht mit euch sein!

Greg Zeschuk
VP, Electronic Arts, BioWare Austin, General Manager

 

Discussion générale -> The Old Republic ouvre ses portes !
Beitrag von GregZeschuk am 18.11.2011 um 13:00 Uhr

Chers amis,

À partir de maintenant, la clause de non-divulgation de notre Accord de participation au test est levée. Les joueurs doivent toujours accepter l'Accord de participation au test, mais ils sont à présent autorisés à discuter librement de leurs impressions sur les tests du week-end dernier et à poster des captures d'écran et des vidéos des tests. Nous vous encourageons à nous rejoindre sur les forums officiels de Star Wars™ : The Old Republic™ pour discuter de vos expériences !

Le site de la communauté Star Wars : The Old Republic contiendra une copie de ce message sur les forums et sur le lanceur du jeu. Les joueurs ne sont pas autorisés à parler des messages publiés sur nos forums de test ni à les reproduire, ceux-ci étant toujours couverts par les clauses de confidentialité de notre Accord de participation au test. Tous les joueurs souhaitant participer aux prochains week-ends de bêta-test doivent accepter tous les termes de l'Accord de participation au test. Cela mis à part, n'hésitez pas à parler de vos expériences Star Wars : The Old Republic et à les partager !

Merci à tous ceux qui ont participé aux bêta-tests et qui continuent à tester le jeu. C'est grâce à votre aide et à vos commentaires que Star Wars : The Old Republic en est là aujourd'hui. Un grand merci pour vos efforts.

Que la Force soit avec vous !

Greg Zeschuk
VP, Electronic Arts, BioWare Austin, Directeur général

 

News and Announcements -> Bringing Down the Hammer
Beitrag von CourtneyWoods am 18.11.2011 um 13:00 Uhr

The ‘Hammer,’ a powerful prototype battle station developed by the Republic, was thought to have been destroyed in the war, but it has mysteriously reappeared in the possession of the expansionist Advozsec. Determined to assert their new power, the Advozsec have been using the weapon to conquer neutral worlds in the Outer Rim. Now, before the Hammer can strike again, both the Galactic Republic and Sith Empire have set plans in motion to bring the station down.

We are excited to present a new preview of ‘Bringing Down the Hammer,’ just one of the many Flashpoints in Star Wars™: The Old Republic™.


Watch Now
 

News and Announcements -> The Art and Making of The Old Republic
Beitrag von CourtneyWoods am 18.11.2011 um 13:00 Uhr

Chronicle Books has released a new book which highlights the process of creating Star Wars™: The Old Republic™. Co-written by former Star Wars Insider editor Frank Parisi and BioWare Writing Director Daniel Erickson, this book chronicles the creation of the game, with over 150 pages of conceptual artwork and interviews with various members of the development team.

The Art and Making of Star Wars: The Old Republic includes over one hundred pieces of artwork, many of which you have never seen before. Much of the artwork is accompanied by text describing the process of creating each class and, every world as well as, the process of working in this previously unexplored time period in Star Wars™ lore.


Read More
 

General Discussion -> The Old Republic Opens Up!
Beitrag von GregZeschuk am 18.11.2011 um 13:00 Uhr

Folks,

As of now, the non disclosure portion of our Game Testing Agreement is officially lifted. While all players must still accept the Game Testing Agreement, from this point on testers may now freely talk about their experiences this past weekend in the game, as well as post screenshots and gameplay videos of their testing experiences. We encourage you to come join us on the official Star Wars™: The Old Republic™ Forums to share your experiences!

The Star Wars: The Old Republic community site will have a copy of this message on the forums and it will also appear in the Patcher. Players may not talk about nor reprint posts from our testing forums as they are still fully covered by the confidentiality portions of our Game Testing Agreement. And all players who want to participate in the upcoming Beta Test Weekends still have to accept all terms of the Game Testing Agreement. So, other than that, free feel to talk about and share your experiences in Star Wars: The Old Republic.

My thanks go out to everyone who has beta tested and continues to beta test the game. It has been with your help and feedback that Star Wars: The Old Republic is where it is today. We really appreciate your efforts.

May the Force be with you!

Greg Zeschuk
VP, Electronic Arts, BioWare Austin, General Manager

 

Community-Schöpfungen -> Pazaak Turnier November/Dezember
Beitrag von LarsMalcharek am 18.11.2011 um 10:47 Uhr

So langsam sollte ich glaub ich das Spiel mal testen um zu wissen was ich hier überhaupt gemacht hab
 

Neuigkeiten und Bekanntmachungen -> The Art and Making of The Old Republic
Beitrag von LarsMalcharek am 18.11.2011 um 10:10 Uhr

Chronicle Books hat ein neues Buch veröffentlicht, das sich dem Entstehungsprozess von Star Wars™: The Old Republic™ widmet. Es entstand unter der Mitwirkung des ehemaligen Star Wars Insider-Redakteurs Frank Parisi und des leitenden BioWare-Autors Daniel Erickson und umfasst über 150 Seiten voller Konzeptgrafiken und Interviews mit verschiedenen Mitgliedern des Entwicklungsteams zur Entstehung des Spiels.

The Art and Making of Star Wars: The Old Republic umfasst mehr als hundert Konzeptgrafiken, von denen ihr die meisten noch nie gesehen habt. Viele Grafiken haben Begleittexte, die den Schaffungsprozess der verschiedenen Klassen, Welten und dieser bis jetzt unerforschten Zeitperiode in der Star Wars™-Saga beschreiben.


Lest hier mehr
 

Neuigkeiten und Bekanntmachungen -> Das Ende der Hammer-Station
Beitrag von LarsMalcharek am 18.11.2011 um 10:10 Uhr

Die 'Hammer', eine mächtige Prototyp-Kampfstation, die von der Republik entwickelt wurde, galt eigentlich als zerstört. Nun ist sie auf mysteriöse Weise in den Händen der expansionistischen Advozsec aufgetaucht, die mit der Waffe neutrale Welten im Outer Rim erobern. Um die Hammer daran zu hindern, erneut zuzuschlagen, haben die Galaktische Republik und das Sith-Imperium Pläne eingeleitet, die Station zu zerstören.

Wir freuen uns sehr, euch eine neue Vorschau auf 'Das Ende der Hammer-Station' zu präsentieren, einem von vielen Flashpoints in Star Wars™: The Old Republic™.


Jetzt ansehen
 

General Discussion -> EA Origin Beta Key Email Confusion
Beitrag von DavidBass am 18.11.2011 um 09:53 Uhr

If you were registered on our site on or before 11/11, you do not need to redeem any beta keys on your account. Both of the keys Origin sent to you may be given to friends instead.

If you registered on our site after 11/11, you should use one of the codes on your own account to ensure you get into next weekend's test, and you can give the other code to a friend.

Apologies for the confusion here, hopefully that clears it up.

 

General Discussion -> No AC respec - confirmed
Beitrag von GeorgZoeller am 17.11.2011 um 21:35 Uhr

Quote:
Originally Posted by Ethern
I'd like to know the official reasoning behind such decision.
Mainly interface improvements that reduce the chance for players to make the wrong choice. Including the ability to preview skill-trees.

It's been testing favorably internally for a while and we've just started rolling this out to more broad testing.

This is a topic we will constantly evaluate as the game matures. It's very possible that somewhere down the line we find that we want to give people the flexibility of switching ACs, but for launch, this will not be possible.

Another thing:

I'm seeing quite a bit of 'but you said...' in this thread. Here's the thing.

I'm a firm believer in doing the right thing, and that involves being able changing your mind and make new decisions based on facts and feedback. The only field where it is seen as a bad thing for people to change their mind is politics. We're not in politics, we create entertainment software.

We're willing to change almost anything when presented with good evidence that it is the right thing to do (which means if it is beneficial to the overall game experience). For example, we found that players being able to permanently kill their companions was bad for the game. We changed that, even though we had already announced that feature, because it was the right thing to do.

In other words, we reserve the right to change our minds based on feedback and testing. This is part of what makes an MMO, an MMO.

 

Allgemeine Diskussionen -> Open PVP (Ilum)
Beitrag von LarsMalcharek am 17.11.2011 um 16:37 Uhr

Der Open World PvP Teil von Ilum flaggt euch automatisch. In dieser Zone kann man NICHT ungeflaggt herumlaufen. Ilum hat aber auch PvE Zonen.

LG
Lars

 

Website Feedback and Support -> Came to SWTOR site and the site was logged in as a strange user
Beitrag von AllisonBerryman am 17.11.2011 um 12:28 Uhr

We are currently investigating reports of this issue. At this time, we have no reason to suspect that anyone’s account details have been compromised. We have traced this issue to a caching problem that has been resolved, and have no evidence that community members would be able to access or alter any secure section containing another user's account information.

Thank you!

 

Allgemeine Diskussionen -> Wartung der Webseite am 17.11.2011 um 13:00 Uhr
Beitrag von LarsMalcharek am 17.11.2011 um 05:59 Uhr

Quote:
Originally Posted by Silberflamme
DAS mein lieber Lars heißt es abzuwarten Es gibt soviel was schief gehen kann, da wär ich noch vorsichtig mit den Aussagen
*schmunzel* Ich sagte jeder Mag es.. hoffen wir sie wird es
 

Allgemeine Diskussionen -> Wartung der Webseite am 17.11.2011 um 13:00 Uhr
Beitrag von LarsMalcharek am 17.11.2011 um 05:43 Uhr

Quote:
Originally Posted by Braynie
Hier ist ja jetzt jeden Tag Wartung ^^
Es sind ja auch nur noch 27 Tage bis Headstart
Im ERnst es gibt halt einiges was nun erledigt werden muss, damit Webseite, Datenbanken ect. laufen wenn es los geht und wir nehmen nun natürlich alle nötigen Optimierungen vor, damit alles so gut wie möglich klappt.

Ich verstehe, dass das für euch etwas verwirrend ist, da die Webseite immer wieder ofline ist, ohne das etwas sichtbar verändert wird (weil wir eben nur im Hintergrund Dinge machen), aber ich bin mir sicher jeder mag es, das die Webseite dann am Ende perfekt läuft.

LG
Lars

 

Allgemeine Diskussionen -> Facebook News: Beta WE vom 25.11.-28.11.
Beitrag von LarsMalcharek am 17.11.2011 um 05:22 Uhr

Quote:
Originally Posted by CeyBal
Mittlerweile ist so viel "Sticky" das man da schon nicht mehr nachsieht. Zumindest gehts mir so
Das ist nicht falsch.

Habs mal ausgedünnt
 

Allgemeine Diskussionen -> Facebook News: Beta WE vom 25.11.-28.11.
Beitrag von LarsMalcharek am 17.11.2011 um 05:04 Uhr

[Ich habs aber auch in den Sticky (FaQ) geschrieben
 

Allgemeine Diskussionen -> Beta-Test-Wochenend FAQ
Beitrag von LarsMalcharek am 17.11.2011 um 04:27 Uhr

UPDATE:

Wir planen das Beta-Test-Wochenende vom 25.-28. November abzuhalten. Eure Einladungs-E-Mail wird euch die exakte Zeit verraten zu der ihr spielen können werdet.

 

General Discussion -> Next Beta Testing Weekend - FAQ
Beitrag von StephenReid am 17.11.2011 um 04:26 Uhr

Updated the FAQ with this question and answer:

When will the Beta Testing Weekend start?

We are targeting November 25-28 for our upcoming Beta Testing Weekend. Exact timing on when you will be invited will be specified in your invite email.

 

Allgemeine Diskussionen -> Wartung der Webseite am 17.11.2011 um 13:00 Uhr
Beitrag von LarsMalcharek am 16.11.2011 um 18:29 Uhr

Wir werden die offizielle Webseite www.swtor.com heute, am Donnerstag dem 17.11.2011 um 13:00 Uhr MEZ für eine Wartung herunterfahren.

Die Webseite sollte gegen 18:00 Uhr MEZ wieder verfügbar sein.

Wir Danken für eure Geduld.

 

General Discussion -> Website Maintenance 11/17
Beitrag von AllisonBerryman am 16.11.2011 um 18:22 Uhr

Tomorrow at 6:00AM CST (12:00 London, 13:00 Paris/Berlin) we will be performing maintenance on www.SWTOR.com, and we expect the site to be available again by 11:00AM CST (17:00 London, 18:00 Paris/Berlin).
 

Allgemeine Diskussionen -> Fansite Summit Q&A m. Georg Zoeller, Emanuel Lusinchi
Beitrag von LarsMalcharek am 16.11.2011 um 16:04 Uhr

Es ging etwas unter, dass es bei AddOns auch gesagt wurde:

Egal was wir tun, wir werden nicht das automatisieren vom Spiel zulassen, also AddOns die Kämpfe erleichtern ect. sind nicht geplant.

LG
Lars

 

Allgemeine Diskussionen -> GZ an die Gilden die zum Event dürfen
Beitrag von LarsMalcharek am 16.11.2011 um 09:42 Uhr

Die Community besteht für uns aus jedem Einzelnen von euch.

Darum wollten wir eben nicht einfach die größten, aktivsten was-auch-immersten Gilden aussuchen, sondern jeder Gilde die Chance geben uns zu besuchen. Jeder Spieler, jeder Fan, der sich für SWTOR begeistern kann gehört in unsere Mitte und es ist völlig egal welchen Spielstil man verfolgt, wie groß die Gilde ist, oder sonst irgendwas. Jeder soll die Chance haben ein Teil des Ganzen zu sein.

Ich freue mich auf jeden Fall darauf diese Gilden zu treffen und ich bin sehr gespannt auf den gemütlichen Abend, den wir sicher haben werden.

LG
Lars

 

Allgemeine Diskussionen -> Gildenaufruf: SWTOR Event in Bonn – 24.11.2011
Beitrag von LarsMalcharek am 16.11.2011 um 04:48 Uhr

Hallo,

da ich oft danach gefragt wurde:

Folgende Gilden werden auf dem Event dabei sein (und sollten schon E-Mails bekommen haben)

Black Nebula (5 Teilnehmer)
Imperial Special Forces [ISF] (5 Teilnehmer)
Excidium (4 Teilnehmer)
Ordo imperialis (4 Teilnehmer)
Tidal Guards of Alderaan (4 Teilnehmer)
CTRL (2 Teilnehmer)
New Republic Kids (5 Teilnehmer)
Spacebugs (5 Teilnehmer)
Abenteurer (3 Teilnehmer)
Irae AoD (3 Teilnehmer)

Wie ihr seht haben wir die Anzahl auf 10 angehoben, einfach weil mehrere "kleine" Gilden gezogen wurden und wir somit noch Platz für eine mehr hatten.

Vielen Dank euch allen, für euer Interesse und an alle die leider nicht gezogen wurden: Es wird sicher wieder Gelegenheiten geben. Viel Erfolg!

LG
Lars

 

General Discussion -> Origin sales rep misleading customers
Beitrag von StephenReid am 16.11.2011 um 04:23 Uhr

Quote:
Originally Posted by zaznet
Any retailer even the EA Official online retailer has to rely on people who may not know the right answer all the time. Kind of humorous when the retailer closest related to Bioware makes these mistakes but they will happen anywhere.
Thanks for being understanding.
Yes, mistakes happen. Nothing has changed with how Early Game Access works; your amount of Early Game Access is based on when you redeem your pre-order code.

To pre-emptively answer the next question ("When will I get Early Game Access?"), every one will be informed before Early Game Access starts of which day they'll be allowed in. This will be determined, in part, by our upcoming Beta Test Weekend, which will help us definitively decide on the numbers we'll be allowing in on a day-by-day basis during Early Game Access.

 

Allgemeine Diskussionen -> Der nächste Neue stellt sich vor- ob da wo ein Nest ist? ;)
Beitrag von ChristianHohmann am 15.11.2011 um 11:27 Uhr

*schaut an den dunklen fensterlosen Wänden hoch zu den Ketten* Scheune? Das wäre mal was...
Wir "anderen" sind die, die seit zweieinhalb Jahren hier direkt für BWA die Stellung in Europa gehalten haben. Nun mit dem neuen Aufbau von BWI geht unsere Zeit aber langsam dem Ende zu, also lest ihr (und die Neuen in Irland) natürlich auch zunehmend weniger von uns.
Habt also bitte ein wenig Gnade, wenn nicht alle Neuen uns nicht schon oder noch nicht kennen, ihr hier auf dem Festland konntet uns ja dafür unter anderem auf der Gamescom kennen lernen. Und nein das ist auch nicht Lars alleine, der arme! Ich glaub Lars und ich haben zum Beispiel auch nur die Leidenschaft für Star Wars und MMO's gemein, allein die Frisur...ne Hier ist wirklich ein Nest. Nein - mehrere!

Willkommen Marcel! *winkt mal übers Meer*

 

General Discussion -> Wowhead gives away Beta Keys and misleads the masses.
Beitrag von AllisonBerryman am 15.11.2011 um 11:18 Uhr

Hi everyone! The keys being given out by our media partners are for an upcoming Beta Testing Weekend. For more information regarding the Beta Testing Weekend, we encourage you to check out this thread, which has many helpful FAQs: http://www.swtor.com/community/showthread.php?t=600760. We can't wait to see you in testing!
 

Allgemeine Diskussionen -> Gildenaufruf: SWTOR Event in Bonn – 24.11.2011
Beitrag von LarsMalcharek am 15.11.2011 um 10:55 Uhr

Kleines Update:

Die gezogenen Gilden werden per E-Mail, statt per PM von uns informiert. Solltet ihr eine E-Mail von Daniela Heine bekommen, so ist das absolut korrekt, die gute Daniela ist nämlich eure (und meine) Gastgeberin nächste Woche.

LG
Lars

 

General Discussion -> Website Maintenance 11/15
Beitrag von AllisonBerryman am 14.11.2011 um 17:55 Uhr

Tomorrow at 6:00AM CST (12:00 London, 13:00 Paris/Berlin) we will be performing maintenance on www.SWTOR.com, and we expect the site to be available again by 10:00AM CST (16:00 London, 17:00 Paris/Berlin).
 

General Discussion -> beta keys at curse.com NOW
Beitrag von DavidBass am 14.11.2011 um 06:32 Uhr

Hi all,

Just a reminder that if you were a registered member of our website on or before November 11th, 2011, you will be invited to the future weekend test. Regardless of whether you received an email last week or not, please do not take beta keys off of any external websites if you are already a registered member of our site. Let's leave them for the more needy, please.
 

Allgemeine Diskussionen -> Gildenaufruf: SWTOR Event in Bonn – 24.11.2011
Beitrag von LarsMalcharek am 14.11.2011 um 06:09 Uhr

Ich mache hier vorläufig mal zu.

Solltet ihr gelost werden, werdet ihr per PM von uns hören.

LG
Lars


 

Allgemeine Diskussionen -> Strafpunkte und keine Möglichkeit zu antworten?
Beitrag von LarsMalcharek am 13.11.2011 um 14:03 Uhr

Ich denke ich mache hier nun mal zu.


 

General Discussion -> Beta/Game Testing Weekends FAQ
Beitrag von StephenReid am 08.09.2011 um 09:24 Uhr

Beta Testing Weekends began last weekend, to get more people than ever before testing Star Wars: The Old Republic. We invited a number of testers in to experience the game this past weekend, and will continue to invite more testers, in greater numbers, as we move towards launch.

While the number of those invited will increase over time and while we plan to invite as many people as possible who are signed up for Game Testing to test, there are no guarantees that everyone who applies will be invited.

It is also important to note that not every weekend going forward will be a Beta Testing Weekend. In September, we're hoping for one more Beta Testing Weekend, which will be larger in invite size than the last.

Now, onto some FAQs and answers:

What's the difference between Early Game Access, Beta Testing Weekends, Guild Testing and Game Testing?

They are four different ways to get access to play The Old Republic. Details are as follows:

Early Game Access: Available to everyone who pre-orders any edition of Star Wars: The Old Republic and redeems their Pre-Order Code. Essentially a head-start, it will begin before the formal release date/launch day of the game. The final release client will be used to play. Exact duration will be revealed closer to our release date.

(Edited to reflect that Early Game Access is not another phase of testing; apologies for any confusion.
Beta Testing Weekends: Large scale, short-term testing. We will be inviting registered testers to play the game in greater invite numbers than ever before. The first Beta Testing Weekend started on September 2nd. They will continue beyond September and will not necessarily occur every weekend.

Game Testing: The ongoing testing program. We continue to invite those who have registered for Game Testing into the program on a regular basis. Those selected will generally test the game for an extended period of time, as opposed to a Beta Testing Weekend.

Guild Testing: We are selecting guilds who are registered on our Guild HQ for inclusion into general Game Testing (see above). Invites to a guild do not necessarily extend to all guild members.

As part of Beta Testing Weekends, will the Game Testing Agreement (specifically, the Non-Disclosure Agreement) be lifted or modified?

No. The Game Testing Agreement is still fully in effect for Beta Testing Weekends. As before, you may tell others that you are part of the Game Testing Program (or that you have been invited to a Beta Testing Weekend). However, you may not reveal any other details about your game testing experience, including any aspect of the testing process, any details of the client, or any assets from the game (including text). Even after the Game Testing Weekend is over you may not detail your experiences.

Any breaches of the Game Testing Agreement at any time will result in your potential immediate removal from Game Testing and/or prevent you from being invited to any future testing.

Will Beta Testing Weekend invites be sent in the usual way Game Testing invites are sent?

Yes. Those invited will receive an email to the email address they have registered on their SWTOR account. The email will come from no-reply@bioware.swtor.com. Ensure you have that email address registered in your email whitelist so that the email does not go into your spam folder. If you think you have deleted the email by mistake, you can check to see if you have been invited by logging in to the SWTOR.com web site at www.swtor.com/tester/. If you are unsure of an email's authenticity, we strongly advise you to login to the website to confirm. If you are still unsure, please email support@swtor.com

After a Beta Testing Weekend is over, will I get re-invited to a future Beta Testing Weekend?

At this time, we are not planning to re-invite those who are invited to a Beta Testing Weekend to future Beta Testing Weekends. This may change in the future.

I previously participated in Game Testing, but am no longer participating. Does that omit me from being re-selected, either for a Beta Testing Weekend, or Game Testing generally?

Currently, if you have previously been selected to test Star Wars: The Old Republic, you will normally not be re-selected for future testing. (This applies whether you were selected previously for an early Game Testing period that is now finished, a Beta Testing Weekend, or any other testing access, eg through a third-party research agency.) That may change closer to launch.

Why can't I get re-invited to Game Testing? I felt like I gave good feedback previously.

We appreciate every piece of feedback given by testers, whether previous or current, and continue to make changes to the game as a result. However, with an unprecedented level of interest in testing The Old Republic, we have chosen to get as many sets of 'fresh eyes' on the game as possible. We're aiming to get as wide a range of feedback from as many testers as we can before launch.

I am currently part of the Game Testing program, and my phase is about to end. Will I be re-invited?

Anyone currently part of the Game Testing program has access to the game until we decide otherwise. Periodically you may need to re-accept an invitation to testing, but this will be clearly indicated in the Testing Forums.

Will future Beta Testing Weekends be three days long?

Most Beta Testing Weekends will last roughly from a Friday evening to Sunday evening. In some cases, we may choose to extend the time available at our discretion.

I got an invite to a Beta Testing Weekend, but can't test during that weekend due to other commitments. Can I postpone my invite to another weekend?

You may choose, if you wish, to decline a Beta Testing Weekend invite. If you do this, you will be put back into the general 'pool' for potential future selection. However, your selection in the future is not guaranteed; you will be picked randomly.

Will those invited to Beta Testing Weekends be playing on the same servers as those in Game Testing?

For the first weekend, those invited will be playing on a separate server. This will probably be the format for future Beta Testing Weekends, but if our requirements change, we may invite people to specific servers (or potentially allow them to choose from multiple servers).

Will extra time be given to download the SWTOR game client before a Beta Testing Weekend starts?

Yes. Invites to Beta Testing Weekends are generally sent out a few days before the weekend to allow time to download the client. However, because of internet download speeds and the invite schedule, we cannot guarantee you will have the game client downloaded and installed before the weekend starts.

The size of the game client is currently approximately 27Gb.

Can I use the same game client in testing and then at launch?

We cannot guarantee that you will not have to re-download and re-install the game client at any point before the start of Early Game Access. Periodically addditional content patches may be required during any period of Game Testing.

Do those invited to Beta Testing Weekends get access to Forums to talk about their experience and give feedback?

Yes. Specific Forums for Beta Testing Weekends will be opened from when invites are sent out for that weekend, until a short period of time after the weekend's testing is over. These will only be accessible to those invited to the specific Beta Testing Weekend.

Are invites to Game Testing still random?

Yes. Those invited to Game Testing - of any kind - are still currently randomly selected from those who have opted-in to be eligible for Game Testing.

There used to be a 'System Scan' function on the website as part of Game Testing sign-up, and now it's gone. How does this affect me?

We no longer require potential Game Testing applicants to perform a 'system scan'. If you have previously scanned your PC and have since upgraded it, don't be concerned. You're still eligible for selection to Game Testing.

When does Game Testing for EU-based players start?

Game Testing for EU-based players is imminent, and will include localized French and German versions of the game. Future phases of Game Testing for EU players will happen on EU-based servers. Beta Testing Weekends will also begin specifically for EU players in the same timeframe.

As EU players are being invited now and other players have been testing for longer, will feedback from EU players make a difference to the game at launch?

Yes. Every piece of feedback from a tester is potentially useful. Even if a piece of feedback is not acted upon before launch, it may be used to change the game in some way in the future.

As part of Guild Testing, will guilds be invited to Beta Testing Weekends?

Guilds are generally invited to the main Game Testing program. Individual guild members, through random selection, may be invited to Beta Testing Weekends, but guilds will not be selected for inclusion in Beta Testing Weekends as part of Guild Testing.

I have infractions on my Forums account. Does that prevent me from being invited to Game Testing?

No, it does not, although accruing enough infractions could lead to a Forums ban. If you are banned from the Forums, you would also be removed from Game Testing.

I pre-ordered The Old Republic; does that allow me access to Game Testing or Beta Testing Weekends?

At this time, pre-ordering The Old Republic and redeeming your Pre-Order Code ensures you gain Early Game Access.

I live outside of the initial launch countries for Star Wars: The Old Republic; will I be able to take part in Game Testing in any way?

We're hoping to extend Game Testing to many more countries before launch, but we have no estimate on exactly when that will happen.

 

Allgemeine Diskussionen -> Strafpunkte und keine Möglichkeit zu antworten?
Beitrag von LarsMalcharek am 12.11.2011 um 14:24 Uhr

Übrigens kann man sich auch gerne an mich wenden, wenn man sich zu unrecht bestraft fühlt. Ich kann PMs empfangen und schaue mir das gerne an.

Zum Thema "Kann vorkommen": Auch wir "Gelben" sind nur Menschen und Menschen machen Fehler, daher kann es durchaus vorkommen, dass eine Verwarnung zu Unrecht ausgesprochen wird. Das sollte natürlich nicht so oft passieren, aber freisprechen kann sich davon keiner.

LG
Lars

 

Neuigkeiten und Bekanntmachungen -> Wähle deine Seite: Inquisitor gegen Soldat
Beitrag von AlysonBridge am 11.11.2011 um 19:01 Uhr

In der neuen Video-Reihe "Wähle deine Seite" vertreten Mitglieder des Star Wars™: The Old Republic-Teams ihre Meinung und sprechen dabei über einige der zahlreichen Fähigkeiten, die die einzelnen Charakterklassen einzigartig machen. Im zweiten Video der vierteiligen Reihe stellen sich zwei der bekanntesten Klassen im Star Wars™-Universum einem direkten Duell - der machtnutzende Sith-Inquisitor greift den standhaften Soldat der Republik an.

Jetzt ansehen
 

News and Announcements -> Choose Your Side: Inquisitor vs. Trooper
Beitrag von CourtneyWoods am 11.11.2011 um 19:01 Uhr

In the new video series “Choose Your Side,” members of the Star Wars™: The Old Republic™ team plead their cases, highlighting some of the many skills and abilities that set each class apart from the rest. In the second video of the four-part series, two of the most iconic classes in the Star Wars™ universe face off as the Force-wielding Sith Inquisitor ambushes the stalwart Republic Trooper.

Watch Now
 

Actualité et annonces -> Choisissez votre camp : Inquisiteur vs Soldat
Beitrag von AlysonBridge am 11.11.2011 um 19:01 Uhr

Dans la nouvelle série de vidéos "Choisissez votre camp", des membres de l'équipe de Star Wars™: The Old Republic™ défendent leur classe préférée et présentent quelques-uns des pouvoirs et capacités qui rendent cette classe exceptionnelle. La seconde vidéo de notre série en quatre parties présente le choc de deux des classes les plus emblématiques de l'univers de Star Wars™ : l'Inquisitrice Sith et son pouvoir de manipulation de la Force contre le vaillant Soldat de la République.

Voir maintenant
 

Allgemeine Diskussionen -> Betatest-Wochenenden FaQ
Beitrag von LarsMalcharek am 11.11.2011 um 16:50 Uhr

Hallo,

zum Client kann ich noch nichts sagen, es wird mit Sicherheit der dann aktuellste sein, aber mehr weiß ich auch noch nicht.

Zu den Rechtschreibfehlern: Danke für das Feedback, wir werden das weitergeben, sowas sollte natürlich nicht passieren, auch wenn wir alle Menschen sind und sowas natürlich passieren kann.

LG
Lars

 

General Discussion -> Next Beta Testing Weekend - FAQ
Beitrag von StephenReid am 11.11.2011 um 16:10 Uhr

Updated the original post with a couple of more FAQ answers from this thread.

To answer other queries: for those of you who have been emailed this afternoon, as the email says, you have been selected to test in an upcoming Beta Test Weekend (which this FAQ refers to). You will be invited - and be able to download the client - closer to the upcoming weekend.

In other words, there are two Testing Weekends currently on the calendar. This weekend (11th-13th of November) for which invites have already been sent. You can tell if you have an invite to this weekend by the fact that the email has those dates in it.

Everyone who is signed up to test is eligible for the upcoming Beta Testing Weekend, and notification on when you can download the game client will be sent closer to the weekend's start.

 

General Discussion -> Confused About new beta
Beitrag von StephenReid am 11.11.2011 um 14:40 Uhr

I can see the confusion, and I'll deal with it in the thread.

However, we don't need a separate thread discussing this, so closing this one now.

 

General Discussion -> Next Beta Testing Weekend - FAQ
Beitrag von StephenReid am 11.11.2011 um 14:37 Uhr

Quote:
Originally Posted by DDTanks
One of my characters is in this weekend beta.

I guess I'm a bit confused on the announcment, so forgive me if it sounds stupid.

So what this means, is if I'm already in this weekend beta, I get into next weekend, and next weekend and so on, till launch?

I understand, I won't need any further codes, as I'll take away the chance for someone else, but I'm just trying to understand the announcment is all. Thanks in advance and again, sorry if it sounds dumb.
You'll be able to play in the next Beta Test Weekend - but we haven't announced that date, yet. Whenever it is, you'll play in it. As it says in the FAQ, we're expecting this future weekend to be the last Beta Testing Weekend.

Quote:
Originally Posted by DarthRaylast
if i havent yet ever been invited to beta...will i be able to get a code for the first time these weekends?
Yes you will.

 

General Discussion -> Next Beta Testing Weekend - FAQ
Beitrag von StephenReid am 11.11.2011 um 13:25 Uhr

These instructions only apply if you have secured a Beta Test Weekend Code from a media partner site. Click here for the list of participating sites.

Congratulations on getting a Star Wars: The Old Republic Beta Code for our upcoming Beta Testing Weekend! Now you need to redeem your Beta Code before 11:59PM CST on Friday, November 18th to get into this Beta Testing Weekend! To help you along, we’ve provided these easy-to-understand steps that will guide you through the process of redeeming your code:
  1. Navigate your web browser to www.StarWarsTheOldRepublic.com
  2. Login to your www.StarWarsTheOldRepublic.com account by clicking the “Login” button at the top right corner of the website.
    a. If you do not have a StarWarsTheOldRepublic.com account, click “Sign Up” and fill in the appropriate information.
  3. Sign up for our Game Testing Program by going to http://www.StarWarsTheOldRepublic.com/tester, and accept the Game Testing Agreement. This will enable your account for the Beta Testing Weekend.
  4. Ensure that your computer meets the minimum system requirements to run Star Wars: The Old Republic. You can see the minimum system requirements for yourself in our Frequently Asked Questions.
  5. Make your way to www.StarWarsTheOldRepublic.com/redeembetacode and redeem your Beta Code.

Congratulations! Your account is now ready to take part in our Beta Testing Weekend. We want to thank you for taking part in this Beta Testing Weekend, and we hope you enjoy your time playing Star Wars: The Old Republic!

 

General Discussion -> Next Beta Testing Weekend - FAQ
Beitrag von StephenReid am 11.11.2011 um 13:15 Uhr

Does this announcement mean I can play Star Wars: The Old Republic this weekend?

No it does not, unless you have a previous testing invite - either to this weekend or to general Game Testing. The Beta Testing Weekend we are referring to will happen in the next few weeks.

When will the Beta Testing Weekend start?

It will happen in the next few weeks. We'll have an announcement on the exact timing closer to the weekend's start.

Will this be the final Beta Testing Weekend?

Currently, we expect it to be.

Will I be able to download the game client in advance of the weekend?

Yes, we will be sending out invites to download the game client in advance of the weekend.

I have previously tested Star Wars: The Old Republic. Will I get invited to the upcoming Beta Testing Weekend?

Yes, you will. Every person that is signed up and opted in for Game Testing before November 11th will be invited to this Beta Testing Weekend.

What if I do not live in a launch country for Star Wars: The Old Republic?

As long as you are signed up and opted in for testing, you will be invited to test.

What if I have not signed up, or opted in for testing by November 11th?

We are partnering with a number of games media sites worldwide to give away Beta Test Weekend Codes. They are listed in this article. If you receive a code from any of these sites, you will need to sign up on StarWarsTheOldRepublic.com to redeem that code. Further instructions are listed in the post directly below this one.

Should I try and get a key from a media partner, just in case?

If you were already signed up for testing before November 11th, you do not need an additional key. By taking a key, you'll deny someone else a chance to test the game - so please do not apply for a key you will not need!

If you have further questions, please ask them in this thread and we'll try to answer them.

 

News and Announcements -> Beta Test Weekend Announced
Beitrag von CourtneyWoods am 11.11.2011 um 13:03 Uhr

When we started our Beta Testing Weekends, we told you that each weekend would include more testers than the last. We’re excited to announce that later this month we will be conducting our largest Beta Testing Weekend yet, specifically designed to help us stress test our servers in preparation for the launch of Star Wars™: The Old Republic™.

How can you take part in this coming Beta Test Weekend? Well, for starters we are happy to announce that anyone who has signed up for our Game Testing Program prior to today, November 11th, will get invited! Invites will be sent in the coming weeks.


Read More
 

News and Announcements -> The Old Republic at DreamHack Winter 2011
Beitrag von CourtneyWoods am 11.11.2011 um 13:03 Uhr

Held each year at the Elmia Fair in Jönköping, Sweden, DreamHack is far and away the largest "LAN party" in the world. BioWare and LucasArts will be attending the event this year to give people the chance to play Star Wars™: The Old Republic™ before its worldwide launch on December 20th.

The DreamHack event begins at 8:00AM CET on Thursday, November 24th and runs, non-stop, until 8:00AM CET on Sunday, November 27th. Members of BioWare’s European Community Team will be on hand throughout the weekend.


Read More
 

Neuigkeiten und Bekanntmachungen -> The Old Republic bei der DreamHack Winter 2011
Beitrag von LarsMalcharek am 11.11.2011 um 12:13 Uhr

Jedes Jahr findet auf der Elmia-Messe im schwedischen Jönköping die größte LAN-Party der Welt statt. BioWare und LucasArts werden dieses Jahr bei dem Ereignis vor Ort sein, um Gamern die Möglichkeit zu geben, Star Wars™: The Old Republic™ schon vor der weltweiten Veröffentlichung am 20. Dezember zu spielen.

Das DreamHack-Event beginnt am Donnerstag, den 24. November um 08:00 Uhr Ortszeit und läuft ohne Pause bis zum Sonntag, den 27. November, 08:00 Uhr Ortszeit. Mitglieder vom europäischen BioWare-Community-Team werden das ganze Wochenende über vor Ort sein.


Lest hier mehr
 

Neuigkeiten und Bekanntmachungen -> Beta-Test-Wochenende angekündigt
Beitrag von LarsMalcharek am 11.11.2011 um 12:13 Uhr

Als wir mit den Beta-Test-Wochenenden anfingen, haben wir euch gesagt, dass wir an jedem Wochenende mehr Tester einladen werden. Wir freuen uns sehr, dass wir noch diesen Monat unser bisher größtes Beta-Test-Wochenende stattfinden lassen, das uns mit einem Belastungstest unserer Server dabei helfen wird, die Veröffentlichung von Star Wars™: The Old Republic vorzubereiten.

Wie könnt ihr an diesem Beta-Test-Wochenende teilnehmen? Zuerst einmal sind wir froh, ankündigen zu können, dass alle, die sich vor dem heutigen 11. November für unseren Spieltest angemeldet haben, eingeladen werden! Die Einladungen werden in den nächsten Wochen verschickt.


Lest hier mehr
 

Allgemeine Diskussionen -> Der offizielle "Betaeinladungen wurden verschickt" Thread
Beitrag von LarsMalcharek am 11.11.2011 um 09:16 Uhr

Hallo,

da die Frage immer wieder aufkommt: Ja, es werden immernoch Zugänge verschickt.

LG
Lars

 

General Discussion -> So how many EU invites really? Under 10%?
Beitrag von ChrisCollins am 11.11.2011 um 09:16 Uhr

Just to chime in here - this round of EU invites haven't all gone out yet, they're still sending.
 

Allgemeine Diskussionen -> Okaysoft.de liefert nicht mehr am 20.12 sondern am 13.12
Beitrag von LarsMalcharek am 11.11.2011 um 08:07 Uhr

Wir werden bald mehr News zu diesem Thema haben. Ales was ich im Moment sagen kann ist: Kein Grund zur Panik, ihr werdet euer Spiel rechtzeitig haben
LG
Lars

 

Allgemeine Diskussionen -> Wartung der Webseite am 11.11.2011
Beitrag von StephenReid am 10.11.2011 um 23:37 Uhr

Die offizielle Webseite SWTOR.com wird ab Freitag, dem 11.11.2011 um 12:00 Uhr MEZ für eine Wartung heruntergefahren. Die Wartung wird bis ca 15:00 Uhr MEZ andauern. Während dieser Zeit werden unsere Spieltester nicht in der Lage sein, dass Forum zu besuchen oder den Client herunterzuladen, der Patchvorgang wird aber ohne Probleme weiterlaufen.

Vielen Dank für eure Geduld.

 

Discussion générale -> [11/11] Maintenance du site
Beitrag von StephenReid am 10.11.2011 um 23:37 Uhr

SWTOR.com sera indisponible le vendredi 11 novembre, de 12H00 CET (heure de Paris) jusqu’à 15H00 CET (heure de Paris), afin de procéder à une maintenance. Pendant cette période, les testeurs ne pourront pas consulter les forums ou télécharger le lanceur du jeu. En revanche, ceux qui seront déjà en cours de mise à jour pourrons continuer sans être interrompus.

Nous vous remercions pour votre patience.

 

General Discussion -> Website Maintenance 11/11
Beitrag von StephenReid am 10.11.2011 um 23:38 Uhr

SWTOR.com will be unavailable from 5:00AM CDT (11:00 London, 12:00 Paris/Berlin) on 11/11 until 8:00AM CDT (14:00 London, 15:00 Paris/Berlin) on 11/11 as we perform maintenance.

During this time, testers will be unable to visit the forums or download the launcher, but those who are currently patching will be able to continue uninterrupted. Thank you for your patience!

 

Allgemeine Diskussionen -> Der offizielle "Betaeinladungen wurden verschickt" Thread
Beitrag von LarsMalcharek am 10.11.2011 um 18:20 Uhr

Hallo,

zur Info: Ich werde meinen Tag mal beenden, muss ja in wenigen Stunden ins Büro. Soweit ich das sehe, läuft der Versand noch, seid mir aber bitte nicht böse, dass kein Update kommt wenn sie durch ist. Steven Reid hat aber gesagt er wird das dann über Twitter bekannt geben.

LG
Lars

 

General Discussion -> EU Beta update coming today!
Beitrag von StephenReid am 10.11.2011 um 15:25 Uhr

Quote:
Originally Posted by Samvan
Your time or EU time?
Er, both? We'll be sending until late in the day here, which is later in the day in the EU.

Whenever we finish sending, we'll update this specific post with that fact. Until then, you'll still have a chance.

Quote:
Originally Posted by delphinios
stephenreid, you can't even say to us about the % of europeans you are inviting? is something like 1, 2, 5%?
No, in exactly the same way we won't be drawn on general numbers.

Invites are still going out.

 

General Discussion -> No more grace period after Early Access?
Beitrag von StephenReid am 10.11.2011 um 15:12 Uhr

We'll have more information on our launch plans soon.

There are multiple moving parts, so I'd ask you to be patient while we get details finalized.

 

Allgemeine Diskussionen -> Der offizielle "Betaeinladungen wurden verschickt" Thread
Beitrag von LarsMalcharek am 10.11.2011 um 14:43 Uhr

Hallo,

zur Klarstellung:

Sagt die Mail es sei für das Wochenende, oder die Webseite?

LG
Lars

 

General Discussion -> Beta RSVP link not working?
Beitrag von StephenReid am 10.11.2011 um 14:28 Uhr

Quote:
Originally Posted by Pansila
I am having this issue as well.

PAGE NOT FOUND

This page is not available. This may be because you do not have permission to access it or the page may not exist. If you feel you should not be receiving this error, please contact us.

I have tried clearing the browser's cache as suggested by logging out, clearing, clicking email and then logging in.

Also tried a different browser and cleared it the same way. Still same error.
If you're receiving a 'Page not found' error, please login at www.swtor.com/tester and you can accept the invite there.
 

General Discussion -> EU Beta update coming today!
Beitrag von StephenReid am 10.11.2011 um 14:19 Uhr

Quote:
Originally Posted by iSuperiority
Of course not.

It'll be a tiny amount, and this is just an exercise in placation.
Never assume...

Over the course of today (and possibly into tomorrow) we're inviting more Game Testers from the EU than we've ever invited in a single 'wave'.

It's not the entire number we have signed up, but it's a significant proportion. There will be other invites before launch.

I'd like to point out that not everyone who receives an invite is going to post on the Forums, much as you may want them to...!

 

Allgemeine Diskussionen -> Der offizielle "Betaeinladungen wurden verschickt" Thread
Beitrag von LarsMalcharek am 10.11.2011 um 14:06 Uhr

Das sind generelle Einladungen, ja.
 

Allgemeine Diskussionen -> Der offizielle "Betaeinladungen wurden verschickt" Thread
Beitrag von LarsMalcharek am 10.11.2011 um 13:52 Uhr

Zitat:
Zitat von Exotus
10.November Lars, nicht der 11. ^^ Die Einladungen dauern eine Weile bis sie draußen sind oder? Also kommen nicht alle auf einmal?!
Die gehen in Wellen heraus, also in den nächsten Minuten/Stunden
 

Allgemeine Diskussionen -> Der offizielle "Betaeinladungen wurden verschickt" Thread
Beitrag von LarsMalcharek am 10.11.2011 um 13:47 Uhr

Hallo,

es gehen nun wieder Einladungen für die generellen EU Spieltests an alle europäischen Launch-Länder heraus.

Viel Glück!

 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 10.11.2011 um 13:33 Uhr

General Game Testing Invites are now being sent to EU testers.

Sent Nov. 10: General Game Testing Invites
  • Who was invited: Testers from all European launch countries (see list here)
  • What was sent: General Game Testing Invites
  • Server locations: EU servers
  • Invite status: Invites will continue to be sent during today. E-mails can take some time to be sent, so please check your www.swtor.com/tester page to be sure!

 

Allgemeine Diskussionen -> Der nächste Neue stellt sich vor- ob da wo ein Nest ist? ;)
Beitrag von LarsMalcharek am 10.11.2011 um 12:28 Uhr

Quote:
Originally Posted by Saliddry
der neue?
was los hat der alte depressionen bekommen weil er die community monatelang an der nase herumführen musste von wegen eu-beta?
Die EU Beta läuft, ich denke also eher nicht.

DIE alten Coordinatoren Mat und Steve sind noch hier, wir erweitern das Team und ersetzen nicht die bestehenden Positionen, wir wollen ja zum Release gut abgedeckt sein, so dass ihr immer jemanden vor Ort habt.

Ranting bringt übrigens nichts ein, solltest du dennoch der Ansicht sein, ranting sei die perfekte Art dich in einem Forum zu artikulieren, könnte es passieren, dass die Coordinatoren dir schreiben.

Kritik ist immer gerne gesehen, nur so werden wir besser, aber ich denke auf den Tonfall kann man achten.

LG
Lars

 

Community-Schöpfungen -> Pazaak Turnier November/Dezember
Beitrag von LarsMalcharek am 10.11.2011 um 12:23 Uhr

Oh ups.

Bitte nicht Montags. Rest ist mir egal, wobei Fr-So immer schwierig ist, aber zur Not gehen sollte.

Und bedenke unser Release, da kann ich sicher Wochenlang nicht
 

General Discussion -> EU Beta update coming today!
Beitrag von ChrisCollins am 10.11.2011 um 12:21 Uhr

Quote:
Originally Posted by Alundo
Most EU testers have been france/germany only.

I'd feel quite bad if I can't get an invite from US testing, and EU testing didn't count english speaking players. I mean, where does that leave us Brits?
Actually, I want to highlight that past EU testing invite rounds have included players from all EU launch territories, not just France and Germany. Some tests have been FR/DE specific, but not all. There certainly isn't an imbalance.
 

General Discussion -> Hope you didn't order from Best Buy
Beitrag von StephenReid am 10.11.2011 um 11:01 Uhr

Quote:
Originally Posted by tstaylor
Until I got four days of complete silence from BioWare and an hour long phone call to Best Buy that ended in "We can't help you because your name isn't Laura"........

I am hoping that Blag's tip about contacting EA directly will help. Since it was bought online there is no store to go into....

The only reason I got a new direction was because I vented.... Not at the comunity.... TO the community and as always you guys just may have come up with a real answer.
Hey there,

As you can imagine with the current demand for pre-orders and the issues we've had with some retailers, our Customer Service team are dealing with some very high levels of demand right now. We're getting to everyone's tickets as fast as we can.

While I understand the need to vent - it's a very frustrating situation, I know - please bear with us while we work to satisfy everyone.

 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von AllisonBerryman am 10.11.2011 um 10:42 Uhr

We have sent all invitations for this weekend test. Because testing e-mails can take some time to be sent, we recommend checking www.swtor.com/tester to be absolutely sure if you have received an invitation! If you have been selected, you will be able to accept or decline the invitation from that page.
 

General Discussion -> Invited, but getting 'page not found error'? Login at swtor.com/tester
Beitrag von StephenReid am 10.11.2011 um 10:25 Uhr

Hello new testers!

If you have received an invite to this weekend's Beta Testing Weekend, but upon clicking the 'Accept' button in the email find that you're being directed to a 'missing page' on the official site - don't despair. You're still invited.

To solve this issue and accept your invite, simply login to www.swtor.com/tester and accept the invitation there.

Apologies for any confusion this error may have caused.

 

Allgemeine Diskussionen -> Der nächste Neue stellt sich vor- ob da wo ein Nest ist? ;)
Beitrag von LarsMalcharek am 10.11.2011 um 06:38 Uhr

Quote:
Originally Posted by Starocotes
Sooooo, klein ist die eigentlich nicht, aber es freut mich das Du Hobby sozusagen zum Beruf machen konntest. Bei mir wars dafür ja schon zu spät ;9
Ich denke aber noch gerne an die Zeiten zurück, besonders wenn mir beim Aufräumen nochmal nen Mech in die Hand fällt.
Du kennst auch jeden hm Staro? NOCH hab ich Platz im Team.. bewirb dich endlich!

Zur Frage wer hier eigentlich was ist, bzw wer welche Position hat:

Chef in Europa ist der EU Community Manager - Chris Collins
Darunter sind dann die jeweiligen Leads, d.H. Anonio Moreno und ich als French/German Community Lead
Unser Team dann sind die Coordinatoren, im deutschen Fall im Moment MatPletschacher, StevenLink und neu MarcelHatam.

Mat, Steven und Marcel arbeiten direkt hier bei uns in Irland .. und es werden noch welche folgen wartet nur ab, ich bastel noch an meinem Team rum, damit ihr auch wirklich durchgehend einen "gelben" bei euch im Forum habt.

In diesem Sinne: Willkommen Marcel, schön das du bei uns bist

 

Allgemeine Diskussionen -> Der offizielle "Betaeinladungen wurden verschickt" Thread
Beitrag von LarsMalcharek am 10.11.2011 um 05:10 Uhr

Hallo,

die Wochenend-Einladungen diese Woche waren US only, da es sich um einen US Stresstest handelt. Es sollten also in aller Regel keine Spieler aus Europa eine Einladung bekommen haben.

LG
Lars

 

Community-Schöpfungen -> Pazaak Turnier November/Dezember
Beitrag von LarsMalcharek am 10.11.2011 um 04:06 Uhr

Hallo,

26.11. hm?

Ich bin vom 23.11 - 25.11 nicht da (siehe Allgemeines Forum) 26.11. sollte also gehen.

Count me in!

LG
Lars

 

General Discussion -> Beta RSVP link not working?
Beitrag von StephenReid am 09.11.2011 um 17:49 Uhr

We've made the changes required to fix the accounts that were affected, and all should now be able to accept their invite.

To ensure your browser has not cached the page in question, we advise you to clear your browser's cache before trying to re-accept the invite.

If you still have issues, please email Customer Service at support@swtor.com who will attempt to help you. Thanks for your patience!

 

Allgemeine Diskussionen -> Gildenaufruf: SWTOR Event in Bonn – 24.11.2011
Beitrag von LarsMalcharek am 09.11.2011 um 15:18 Uhr

Quote:
Originally Posted by RasclaDesann
Ich war schon damals beim Meet&Greet - war cool, wenns wieder so ist.. High Five!


Wie siehts aus.. Parkplätze sind vorhanden oder müssen wir welche nehmen, wenn pech welche mit gebühr?


Danke schön schonmal!
Ich hab keine Ahnung, ich kenn mich doch in Bonn nicht aus. Ich frag morgen mal nach ob da jemand ne Antwort hat.
 

Allgemeine Diskussionen -> Gildenaufruf: SWTOR Event in Bonn – 24.11.2011
Beitrag von LarsMalcharek am 09.11.2011 um 14:55 Uhr

Hallo,

um weitere Fragen zu beantworten:

Das Ganze wird ca von 18:00 Uhr bis maximal 00:00 Uhr gehen. Es handelt sich im Prinzip um ein Meet and Greet mit ein bissle was drumrum, also eher ein gemütliches "mal die Community treffen" ect.

Mehr wird aber nicht verraten
 

General Discussion -> Beta RSVP link not working?
Beitrag von StephenReid am 09.11.2011 um 14:06 Uhr

Hello all,

We've investigated this issue further overnight, and I've got an update for you. It looks like a small number of people got stuck in a unhelpful state within our database. That means the problem's on our side, not yours, so don't worry about trying different browsers or similar to fix it yourself.

Our DB team is tracking down the affected accounts and should roll out a fix later today. When that happens, you'll be able to accept the invite. We'll update this thread when the fix is applied. Thanks for your patience while we resolve this!

 

General Discussion -> Beta RSVP link not working?
Beitrag von StephenReid am 09.11.2011 um 00:07 Uhr

Quote:
Originally Posted by WrecklessMEDIC
Just wondering if anyone else got their BetaWeekend invites but are unable to download the client? I've tried refreshing, closing and restarting my computer but always get stuck on the RSVP link to accept my Beta invitation.
Hello everyone,

We're starting the investigation into this right now. A few steps you should try just to be safe:

- Log out of your SWTOR.com account
- Completely clear your browser cache and cookies
- Try to log back in and see if you can accept the invite

You might also try the process with a different browser. If anyone finds this works for them, please do mention that in this thread.

We'll continue to investigate here, but if you are experiencing this issue and cannot resolve it, please email support@swtor.com and report your issue to our Customer Service team so we can judge the size of the issue.

If you are not experiencing this issue, I'd ask you not to post in this thread so we can keep the conversation focused.

We may not be able to resolve this issue tonight but we'll certainly give it a high priority to fix. Thanks for your patience.

 

General Discussion -> Anyone didn't reset their password and got an invite?
Beitrag von StephenReid am 08.11.2011 um 18:36 Uhr

Quote:
Originally Posted by jackliuu
I think they asked us to reset the password to see if we are still active on the forum or not, and those that did got a higher chance of invite, those that didn't reset their password got no invite, this is just my theory, so anyone didn't reset the password and got a invite?
Absolutely no connection at all.

To be clear, we informed you that you would be asked to reset your password in the future. We haven't sent the password reset emails yet.

Closing this thread now.

 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von AllisonBerryman am 08.11.2011 um 18:00 Uhr

Another update: we are continuing to send invitations to the upcoming weekend test. We expect invitations to continue rolling out throughout this evening and into tomorrow, and we'll let you know when they've all been sent. Thanks for your patience!
 

General Discussion -> Wait, East Coast Bias??
Beitrag von StephenReid am 08.11.2011 um 18:00 Uhr

Quote:
Originally Posted by Sakibomber
So does this mean that since I live on the West Coast I won't get a Beta Invite today? Im just curious as to how many of you live on the West Coast and also got an invite today. Or did only those on the East Coast get invites?
We do not invite testers based on their time zone.

Anyone from the USA or Canada is eligible to be invited to this upcoming weekend.

Closing this thread now to ensure this message is understood.
 

General Discussion -> Dear Bioware...
Beitrag von StephenReid am 08.11.2011 um 17:55 Uhr

Quote:
Originally Posted by DameonLG
So only EST folks will get invites? Or just the majority? I'm in Ontario, which is, according to my clock, UTC, so I'm not sure if that'd be EST in America.
We specify where the servers are located in our updates because some people like to know those details.

However, where a server is located doesn't influence who we invite based on timezone. In this case, we said we were inviting North American testers (ie, those in the USA and Canada) - that means potentially anyone from those countries. We do not break down invites based on timezone.

Quote:
Originally Posted by iSuperiority
Why not?

5 weeks untill launch and you haven't got an itinerary?

We have an itinerary for testing through launch. Things change, however, and we don't like to share before we're sure an event (such as a weekend) is locked down.

 

General Discussion -> Dear Bioware...
Beitrag von StephenReid am 08.11.2011 um 16:57 Uhr

Quote:
Originally Posted by Mossesman
Can you send the folks from EU some invites please?

Thanks!
Edit: Preferably those in the UK!
Yes, we can, but when we send our next batch of testing invites it'll be to every EU launch country.

One of the reasons for this weekend's Beta Testing Weekend is to specifically stress test servers in our East Coast data center. To help achieve this aim, we're inviting North American players (USA and Canada), who'll be playing in a similar timezone to each other, to help max out the server capacity.

We're absolutely aware of how anxious Europeans are to test The Old Republic, and we're going to be inviting many more Europeans to testing ASAP. I'm not going to suggest a timeframe, but we'll let you know as soon as invites are sent. The next batch of invites for Europeans will be to general Game Testing, which will persist beyond a weekend.

 

General Discussion -> Origin Is 100% Not Needed For Tor
Beitrag von AllisonBerryman am 08.11.2011 um 16:22 Uhr

Hi everyone! We've seen some continuing confusion over this topic. Some of you have quoted text that appears on the Pre-Order Page that indicates you'll need to install Origin software to download the game. We are working to update the information on that page: you will not be required to install the Origin software in order to download, patch, or play the game (even during Early Game Access). You'll do that through our own site and launcher.
 

Allgemeine Diskussionen -> Der offizielle "Betaeinladungen wurden verschickt" Thread
Beitrag von LarsMalcharek am 08.11.2011 um 14:10 Uhr

Zitat:
Zitat von Mondion
anscheinend ist das Forum nicht die erste anlaufstelle für infos: Lars über twitter

"Da einige gefragt haben: Ja es werden bald wieder EInladungen herausgegeben... hoffentlich sehr sehr bald
Zur Info:

Im Forum will ich warten bis ich weiß wann/ob wirklich welche rausgehen, sobald ich es genau weiß werde ich hier was posten, keine Sorge.

LG
Lars

 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von AllisonBerryman am 08.11.2011 um 13:37 Uhr

Invitations are being sent for a weekend test this weekend!

Sent Nov. 8: Beta Testing Weekend #3 Invites
  • Who was invited: Testers from North America
  • What was sent: Beta Weekend #3 Invites
  • Server locations: US East Coast
  • Invite status: We are currently in the process of sending these invites, and will continue throughout this evening.

 

Allgemeine Diskussionen -> Gildenaufruf: SWTOR Event in Bonn – 24.11.2011
Beitrag von LarsMalcharek am 08.11.2011 um 11:35 Uhr

Hallo,

zu den Fragen:

Ja ich werde auch da sein
Anfahrtskosten ect. werden nicht übernommen.

Das Ganze wird Nachmittags/Abends stattfinden und ich schätze nicht länger als bis Mitternacht gehen.

LG
Lars

 

Allgemeine Diskussionen -> Gildenaufruf: SWTOR Event in Bonn – 24.11.2011
Beitrag von LarsMalcharek am 08.11.2011 um 09:55 Uhr

Hallo,

wir werden am Donnerstag, dem 24.11.2011 in Bonn ein Star Wars: The Old Republic Event abhalten und eure Gilde hat die Chance dabei zu sein!

Wie das geht? Sprecht euch mit eurer Gilde ab, findet bis zu 5 Gildenmitglieder, die am 24.11.2011 in Bonn sein können und dann bewerbt euch hier im Thread.

Was wir brauchen:
  • Euren Gildennamen
  • Den Link zu eurer SWTOR.de Gildenseite
  • Einen Ansprachpartner mit dem wir (erstmal per PM) in Kontakt treten können
  • Die Anzahl Gildenmitglieder (maximal 5) die kommen wollen.

Anmeldeschluss ist Montag, der 14.11.2011 um 12:00 Uhr MEZ!

Wir werden aus allen teilnehmenden Gilden per Losverfahren 9 auswählen, die dann am Event teilnehmen können.

Was euch dort erwartet? Lasst euch überraschen!

Viel Erfolg euch allen.

LG
Lars

 

Allgemeine Diskussionen -> Verbessert die Sicherheit eures Accounts - Aktualisiert euer Passwort
Beitrag von LarsMalcharek am 07.11.2011 um 15:37 Uhr

Da die Veröffentlichung von Star Wars™: The Old Republic™ näher rückt, wollen wir sichergehen, dass eure Benutzerkonten und persönlichen Informationen so sicher wie möglich sind. Daher haben wir damit begonnen, neue Sicherheitsfunktionen auf StarWarsTheOldRepublic.de einzuführen, die euch schützen sollen. Im Zuge dieses Prozesses werden auch unsere Passwort-Sicherheitsbestimmungen aktualisiert.Um sicherzugehen, dass alle Benutzerkonten unseren neuen Sicherheitsmaßnahmen entsprechen, sollten Mitglieder der Star Wars: The Old Republic-Community, die ihre Benutzerkonten auf StarWarsTheOldRepublic.de am oder vor dem 21. Oktober eingerichtet haben, ihr Passwort zurücksetzen. Alle Mitglieder, die ihr Benutzerkonto nach dem 21. Oktober 2011 erstellt haben, müssen ihr Passwort nicht aktualisieren.

Um euer Passwort zurückzusetzen, führt bitte die folgenden Schritte durch:

Wenn ihr bereits bei eurem StarWarsTheOldRepublic.com-Benutzerkonto angemeldet seid:
  • Klickt auf die Schaltfläche 'Mein Benutzerkonto' in der oberen Navigationsleiste. Es kann sein, dass ihr eure Anmeldedaten erneut eingeben müsst.
  • Klickt auf den 'Passwort zurücksetzen'-Link in der Liste 'Benutzerkonto-Verwaltung' auf der rechten Seite.
  • Gebt im angezeigten Formular euer altes und euer neues Passwort ein.

Wenn ihr nicht bei StarWarsTheOldRepublic.com angemeldet seid:
  • Klickt auf die Schaltfläche 'Anmelden' in der oberen Navigationsleiste.
  • Klickt auf den Link 'SWTOR.com-Passwort vergessen?'.
  • Gebt die E-Mail-Adresse ein, mit der ihr euer StarWarsTheOldRepublic.com-Benutzerkonto erstellt habt.
  • Eine E-Mail wird an diese Adresse geschickt. Folgt den Anweisungen darin, um euer Passwort zurückzusetzen.

Wir werden in den nächsten Wochen E-Mails an alle schicken, die ihr Passwort noch nicht zurückgesetzt haben, um sie daran zu erinnern.

Die Anmeldedaten für euer Star Wars: The Old Republic-Benutzerkonto sind mit EA.com und Origin.com verbunden, euer neues Passwort gilt also auf allen drei Websites. Wenn ihr Probleme habt, euer Passwort zu aktualisieren, wendet euch bitte an unser Kundendienst-Team, das euch gerne weiterhilft.

Fragen und Antworten

Bedeuten die neuen Passwortkriterien, dass es ein Sicherheitsproblem auf StarWarsTheOldRepublic.com gegeben hat?

Ganz klares: Nein! Die Verbesserung unserer Sicherheitsrichtlinien bedeutet nur, dass euer Account sicherer wird, als er bisher war. Es gab keine Probleme mit der Sicherheiteurer Daten auf StarWarsTheOldRepublic.com.

Ich denke mein Passwort war schon sehr sicher. Wieso muss ich es nun ändern?

Es kann durchaus sein, dass euer Passwort bereits sehr sicher ist und dennoch nicht unseren neuen Passwortkriterien entspricht.

Ich habe bisher keine E-Mail bekommen. Soll ich mein Passwort dennoch jetzt schon ändern?

Ja, bitte tut das. Wenn ihr nun euer passwort ändert, werdet ihr bereits auf die neuen Sicherheitsrichtlinien hingewiesen, ihr könnt es also jederzeit ändern.

Werde ich mein Passwort in der Zukunft erneut ändern müssen?

Wir gehen nicht davon aus, dass ihr euer Passwort aufgrund neuer Passwortrichtlinien in der Zukunft erneut ändern müsst. Dennoch ist es immer eine gute Idee, euer Passwort regelmäßig zu ändern.

Haben diese Änderungen irgendwelche anderen Auswirkungen auf meinen Account?Muss ich mich z.B. erneut für den Spieletest bewerben?

Nein, diese Änderungen haben absolut keine weiteren Auswirkungen auf euren Account.


Lest hier mehr
 

Neuigkeiten und Bekanntmachungen -> Verbessert die Sicherheit eures Accounts - Aktualisiert euer Passwort
Beitrag von LarsMalcharek am 07.11.2011 um 15:37 Uhr

Da die Veröffentlichung von Star Wars™: The Old Republic™ näher rückt, wollen wir sichergehen, dass eure Benutzerkonten und persönlichen Informationen so sicher wie möglich sind. Daher haben wir damit begonnen, neue Sicherheitsfunktionen auf StarWarsTheOldRepublic.de einzuführen, die euch schützen sollen. Im Zuge dieses Prozesses werden auch unsere Passwort-Sicherheitsbestimmungen aktualisiert.Um sicherzugehen, dass alle Benutzerkonten unseren neuen Sicherheitsmaßnahmen entsprechen, sollten Mitglieder der Star Wars: The Old Republic-Community, die ihre Benutzerkonten auf StarWarsTheOldRepublic.de am oder vor dem 21. Oktober eingerichtet haben, ihr Passwort zurücksetzen. Alle Mitglieder, die ihr Benutzerkonto nach dem 21. Oktober 2011 erstellt haben, müssen ihr Passwort nicht aktualisieren.

Um euer Passwort zurückzusetzen, führt bitte die folgenden Schritte durch:

Wenn ihr bereits bei eurem StarWarsTheOldRepublic.com-Benutzerkonto angemeldet seid:
  • Klickt auf die Schaltfläche 'Mein Benutzerkonto' in der oberen Navigationsleiste. Es kann sein, dass ihr eure Anmeldedaten erneut eingeben müsst.
  • Klickt auf den 'Passwort zurücksetzen'-Link in der Liste 'Benutzerkonto-Verwaltung' auf der rechten Seite.
  • Gebt im angezeigten Formular euer altes und euer neues Passwort ein.

Wenn ihr nicht bei StarWarsTheOldRepublic.com angemeldet seid:
  • Klickt auf die Schaltfläche 'Anmelden' in der oberen Navigationsleiste.
  • Klickt auf den Link 'SWTOR.com-Passwort vergessen?'.
  • Gebt die E-Mail-Adresse ein, mit der ihr euer StarWarsTheOldRepublic.com-Benutzerkonto erstellt habt.
  • Eine E-Mail wird an diese Adresse geschickt. Folgt den Anweisungen darin, um euer Passwort zurückzusetzen.

Wir werden in den nächsten Wochen E-Mails an alle schicken, die ihr Passwort noch nicht zurückgesetzt haben, um sie daran zu erinnern.

Die Anmeldedaten für euer Star Wars: The Old Republic-Benutzerkonto sind mit EA.com und Origin.com verbunden, euer neues Passwort gilt also auf allen drei Websites. Wenn ihr Probleme habt, euer Passwort zu aktualisieren, wendet euch bitte an unser Kundendienst-Team, das euch gerne weiterhilft.

Fragen und Antworten

Bedeuten die neuen Passwortkriterien, dass es ein Sicherheitsproblem auf StarWarsTheOldRepublic.com gegeben hat?

Ganz klares: Nein! Die Verbesserung unserer Sicherheitsrichtlinien bedeutet nur, dass euer Account sicherer wird, als er bisher war. Es gab keine Probleme mit der Sicherheiteurer Daten auf StarWarsTheOldRepublic.com.

Ich denke mein Passwort war schon sehr sicher. Wieso muss ich es nun ändern?

Es kann durchaus sein, dass euer Passwort bereits sehr sicher ist und dennoch nicht unseren neuen Passwortkriterien entspricht.

Ich habe bisher keine E-Mail bekommen. Soll ich mein Passwort dennoch jetzt schon ändern?

Ja, bitte tut das. Wenn ihr nun euer passwort ändert, werdet ihr bereits auf die neuen Sicherheitsrichtlinien hingewiesen, ihr könnt es also jederzeit ändern.

Werde ich mein Passwort in der Zukunft erneut ändern müssen?

Wir gehen nicht davon aus, dass ihr euer Passwort aufgrund neuer Passwortrichtlinien in der Zukunft erneut ändern müsst. Dennoch ist es immer eine gute Idee, euer Passwort regelmäßig zu ändern.

Haben diese Änderungen irgendwelche anderen Auswirkungen auf meinen Account?Muss ich mich z.B. erneut für den Spieletest bewerben?

Nein, diese Änderungen haben absolut keine weiteren Auswirkungen auf euren Account.


Lest hier mehr
 

General Discussion -> Ensure Your Account Security - Update Your Password
Beitrag von CourtneyWoods am 07.11.2011 um 15:36 Uhr

As we prepare to launch Star Wars™: The Old Republic™, we want to ensure that your account and personal information are as secure as possible. To that end, we will begin implementing new security features in the www.StarWarsTheOldRepublic.com website that are designed to further protect you. This process includes a refresh of our password security requirements. To make sure that all accounts comply with our new security measures, members of the [I]Star Wars[/I}: The Old Republic community who created accounts on StarWarsTheOldRepublic.com on or before October 21st, 2011 will be required to reset their password in order to meet with these new standards. Those members who created an account after October 21st, 2011 will not receive an email and do not need to update their passwords.

To reset your password, follow the process below:
  • Click the ‘My Account’ button on the top navigation bar. You may be prompted to re-enter your login details.
  • Click on the ‘Reset Password’ link in the Account Management list on the right-hand side.
  • Complete the following form with your old password and new password.

If you are not logged in to your StarWarsTheOldRepublic.com account:
  • Click the ‘Login’ button on the top navigation bar.
  • Click on the ‘Forgot your SWTOR.com password?’ link.
  • Enter the email address you used to create your StarWarsTheOldRepublic.com account.
  • An email will be sent to that address. Follow the instructions in the email to reset your password.

Over the next few weeks, we will be sending out emails to anyone who has not already reset their password to ensure they do so.

Your Star Wars: The Old Republic account credentials are linked to EA.com and Origin.com, so your new password will be applied across all three websites. If you have any difficulties in updating your password, please contact our Customer Service team who'll be happy to assist you.

Questions You May Have

Does this password upgrade mean that there have been any issues with security on StarWarsTheOldRepublic.com?

Absolutely not. Upgrading our security measures ensures that your account is more secure than it previously was. There have been no breaches or compromises of any data on StarWarsTheOldRepublic.com.

I thought my password was pretty secure. Why do I have to change it?

It's possible your password is already quite secure, but doesn't meet or exceed the new security requirements.

I haven't received an email yet. Should I go ahead and reset my password now?

Yes, please do. Whenever you reset your password, you'll be prompted to use the new security measures, so it can be changed from any time onwards.

Will I have to reset my password again in future?

While we do not anticipate you will need to reset your password again because of our security measures, it's always a good idea to change passwords on any secure site on a regular basis.

Do these changes affect any other part of my account? For example, do I need to opt-in for Game Testing again?

No, these changes do not affect your account in any other way. You do not need to opt-in for Game Testing again, or make any other changes.


Read More
 

News and Announcements -> Ensure Your Account Security - Update Your Password
Beitrag von CourtneyWoods am 07.11.2011 um 15:36 Uhr

As we prepare to launch Star Wars™: The Old Republic™, we want to ensure that your account and personal information are as secure as possible. To that end, we will begin implementing new security features in the www.StarWarsTheOldRepublic.com website that are designed to further protect you. This process includes a refresh of our password security requirements. To make sure that all accounts comply with our new security measures, members of the [I]Star Wars[/I}: The Old Republic community who created accounts on StarWarsTheOldRepublic.com on or before October 21st, 2011 will be required to reset their password in order to meet with these new standards. Those members who created an account after October 21st, 2011 will not receive an email and do not need to update their passwords.

To reset your password, follow the process below:
  • Click the ‘My Account’ button on the top navigation bar. You may be prompted to re-enter your login details.
  • Click on the ‘Reset Password’ link in the Account Management list on the right-hand side.
  • Complete the following form with your old password and new password.

If you are not logged in to your StarWarsTheOldRepublic.com account:
  • Click the ‘Login’ button on the top navigation bar.
  • Click on the ‘Forgot your SWTOR.com password?’ link.
  • Enter the email address you used to create your StarWarsTheOldRepublic.com account.
  • An email will be sent to that address. Follow the instructions in the email to reset your password.

Over the next few weeks, we will be sending out emails to anyone who has not already reset their password to ensure they do so.

Your Star Wars: The Old Republic account credentials are linked to EA.com and Origin.com, so your new password will be applied across all three websites. If you have any difficulties in updating your password, please contact our Customer Service team who'll be happy to assist you.

Questions You May Have

Does this password upgrade mean that there have been any issues with security on StarWarsTheOldRepublic.com?

Absolutely not. Upgrading our security measures ensures that your account is more secure than it previously was. There have been no breaches or compromises of any data on StarWarsTheOldRepublic.com.

I thought my password was pretty secure. Why do I have to change it?

It's possible your password is already quite secure, but doesn't meet or exceed the new security requirements.

I haven't received an email yet. Should I go ahead and reset my password now?

Yes, please do. Whenever you reset your password, you'll be prompted to use the new security measures, so it can be changed from any time onwards.

Will I have to reset my password again in future?

While we do not anticipate you will need to reset your password again because of our security measures, it's always a good idea to change passwords on any secure site on a regular basis.

Do these changes affect any other part of my account? For example, do I need to opt-in for Game Testing again?

No, these changes do not affect your account in any other way. You do not need to opt-in for Game Testing again, or make any other changes.


Read More
 

Für Neulinge -> wiederverkauf des spieles möglich?
Beitrag von LarsMalcharek am 04.11.2011 um 18:19 Uhr

Hallo,

der Account des Spiels darf nicht verkauft werden. Letztlich geht man mit dem Account quasi einen Vertrag mit uns ein, der es euch erlaubt gegen Gebühr auf unseren Servern zu spielen und dieser "Vertrag" darf nicht einseitig weitergegeben werden. Vergleichbar vielleicht mit einem einem Mietvertrag, da könnt ihr euch keine Wohnung mieten und sobald sie euch nichtmehr gefällt diese einfach weitergeben ohne das der Vermieter das erlaubt.

Das ist jetzt natürlich recht einfach erklärt, ich hoffe aber das es so grob die Idee wiedergibt, ich wollte nichtnur einfach "Nein, ist nicht erlaubt" sagen.

LG
Lars

 

Neuigkeiten und Bekanntmachungen -> Bekanntmachung zum Frühzeitigen Spielzugang
Beitrag von LarsMalcharek am 04.11.2011 um 18:13 Uhr

Einige eurer Fragen werden auch in unserem FRAQ beantwortet. http://www.swtor.com/de/vorbestellen/faq

LG
Lars

 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 04.11.2011 um 17:50 Uhr

Zitat:
Zitat von Seufz
Hey Hoo....

Ich wurde angenommen.
Sofern ich es mir nicht anders überlege, bin ich zu Anfang Dezember für euch als German Customer Care Representatvie in Irland unterwegs.

Ich habe heute telefonisch die Zusage bekommen... aber ich schlaf erstmal ne Nacht drüber, das will ja schließlich gut überlegt sein. Dennoch freue ich mich sehr darüber. Dann muss ich nur noch per Mail zusagen und der Papierkram kann beginnen.

Somit ist der Release wieder etwas sicherer geworden, was den Support angeht. ;-)

Eine Bleibe habe ich auch schon im Auge, ein kleines Häuschen etwas ausserhalb... mal sehen wie es da mit Internet-Anschluss aussieht.

Bis dann,
Rafael

Na dann willkommen im Team
 

News and Announcements -> Early Game Access Details Revealed
Beitrag von CourtneyWoods am 04.11.2011 um 17:40 Uhr

One of the benefits to pre-ordering Star Wars™: The Old Republic™ is that you will gain Early Game Access before launch on December 20th. This is a chance to start your epic Star Wars saga early, as you’ll be able to create and play your character ahead of the official live game launch.

Many of you have been wondering how long Early Game Access will last, and we are now happy to announce that depending on when you redeem your Pre-Order Code, you will gain Early Game Access up to five days before the official game launch date.

Early Game Access is staggered over five days to ensure a quality experience for players at launch. Staggering access aids server stability and a gradual increase in player population through the game.


Read More
 

Neuigkeiten und Bekanntmachungen -> Imperialer Agent – Charakterfortschritt
Beitrag von LarsMalcharek am 04.11.2011 um 16:09 Uhr

Im Verlauf von Star Wars™: The Old Republic™, erhält euer Charakter Erfahrung, wird stärker, erlernt neue Fähigkeiten und erhält bessere Ausrüstung.

Durch List, Tarnung und skrupellose Taktiken stehen dem imperiale Agent eine Vielzahl an Möglichkeiten offen, seine Ziele abzuschließen. Doch auch der Agent muss, wenn die Komplexität und Bedeutung seiner Missionen steigt, neue Fähigkeiten erlernen und bessere Ausrüstung einsetzen, um sich im Kampf der immer größer werdenden Bedrohung für das Imperium stellen zu können. In diesem Video seht ihr eine Auswahl der vielen unterschiedlichen Rüstungen und Fähigkeiten, die der imperiale Agent auf seinen Reisen durch die Galaxis einsetzen kann.


Jetzt ansehen
 

Neuigkeiten und Bekanntmachungen -> Bekanntmachung zum Frühzeitigen Spielzugang
Beitrag von LarsMalcharek am 04.11.2011 um 16:09 Uhr

Einer der Vorteile Star Wars™: The Old Republic™ vorzubestellen, ist der Frühzeitige Spielzugang vor dem Start am 20. Dezember. Dadurch besteht die Möglichkeit, noch zeitiger deine epische Star Wars Saga zu beginnen, indem du deinen Charakter erstellen und spielen kannst, bevor das Spiel offiziell startet.

Viele haben sich gefragt, wie lang der Frühzeitige Spielzugang dauern wird und wir freuen uns bekanntgeben zu können, dass ihr, abhängig davon wann ihr den Vorbesteller-Code eingegeben habt, bis zu fünf Tage vor dem offiziellen Start, Frühzeitigen Spielzugang erhalten werdet.

Der Frühzeitige Spielzugang wird über fünf Tage gestaffelt um ein positives Spielerlebnis für alle Spieler beim Start sicherzustellen. Der gestaffelte Zugang hilft die Server stabil zu halten und eine fließende Zunahme der Spieler zu gewährleisten.


Lest hier mehr
 

News and Announcements -> Imperial Agent Character Progression
Beitrag von CourtneyWoods am 04.11.2011 um 16:09 Uhr

As you progress in Star Wars™: The Old Republic™, your character will gain experience, growing more powerful and discovering new skills while also acquiring more advanced gear.

Through cunning, stealth, and ruthless tactics, the Imperial Agent has no shortage of ways to complete his objectives. Even so, as the complexity and importance of his missions increase, the Agent will have to acquire new skills and equipment to help him combat the ever-growing threat to the Empire. This video shows you a sampling of the many different armors and abilities the Imperial Agent can obtain as he travels the galaxy.


Watch Now
 

News and Announcements -> Exclusive Preview: ‘Revan’ Novel
Beitrag von CourtneyWoods am 04.11.2011 um 16:09 Uhr

On November 15th, fans of Star Wars™ will finally learn the answers surrounding the mystery of what became of the redeemed Jedi Revan after the events of the first Knights of the Old Republic™. Drew Karpyshyn’s Revan picks up immediately after the events of the game, and follows the former Sith Lord as he travels beyond the Outer Rim to confront a danger that he can’t quiet remember, yet cannot forget.

To prepare you for the release of Revan, we are excited to present you with an exclusive look at chapters three and eleven of the book!


Read More
 

Neuigkeiten und Bekanntmachungen -> Exklusive Vorschau zum Roman 'Revan'
Beitrag von LarsMalcharek am 04.11.2011 um 16:09 Uhr

Am 15. November erfahren Star Wars™-Fans endlich die Antworten zum Mysterium, was aus dem erlösten Jedi Revan nach den Ereignissen von Knights of the Old Republic™ geschehen ist. Drew Karpyshyns Roman Revan setzt direkt nach den Ereignissen des Spiels ein und folgt dem ehemaligen Sith-Lord auf seiner Reise jenseits der Grenzen des Outer Rims, wo er sich einer Bedrohung stellt, an die er sich selbst nicht richtig erinnern kann, die jedoch auch unvergesslich ist.

Im Zuge der bevorstehenden Veröffentlichung von Revan präsentieren wir euch einen exklusiven Blick in die Kapitel drei und elf des englischen Buchs!


Lest hier mehr
 

General Discussion -> EA/Bioware - Hint - Stop changing your pre-order packages NOW
Beitrag von AllisonBerryman am 04.11.2011 um 14:46 Uhr

Hello everyone - just to make sure it's clear, even though the Pre-Order page has changed visually, the items listed as exclusive to the Collector's Edition remain exclusive to that edition. You can see the items that come with each edition by viewing the check boxes underneath the individual editions.
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 6]
Beitrag von LarsMalcharek am 04.11.2011 um 11:23 Uhr

Zitat:
Zitat von Psystormx
THIS!
Da wette ich gegen
 

Imperial Agent -> Sniper gameplay theorycrafting (PvP)
Beitrag von GeorgZoeller am 03.11.2011 um 21:00 Uhr

Quote:
Originally Posted by BarakaO
Two people can EASILY take down an IA. Long cast times and CC limited to one person mean that one person can get CCd while another runs up and melees them to death.
This is pretty much true for any class assuming all involved are of equal skill level.

Some classes might have better ability to flee than others, but such is life. If all classes were the same in their capabilities, things would be terribly boring. 3 equally skilled players going 2:1 should always result with the 2 players winning in my book.

And you are correct, a stealth characters are probably your worst enemy as a sniper. Take a scoundrel: They have stealth, have absolutely devastating close range moves and have the ability to eject you from cover and prevent you from reentering it for a short time.

When they get close to you, you are going to go through a lot of hurt if you are alone. Time to hit that stun grenade in their face, legshot them or use that vibro knife attack to stun them and run like hell.

Shadows are painful too, their forcespeed makes it almost impossible to lose them once they are on you.

Which brings me to another point: Snipers are also not great as lone wolf players, as they lack mobility needed for guerrilla style gameplay. They are very much group characters that get their full potential from quickly picking off those engaged with others on their team, using their defensive setup to protect the healer or deploying their defense screen around your groups position, securing that objective.

If you have dreams about moving behind enemy lines, alone, picking off lonely targets, that's doubtful. People can and will use chat in the game and even if you find a lone player to kill, they'll be back with friends and as a sniper without backup, things will go dire at that point.

As mentioned several times before, Sniper, especially with the Marksman spec has a very unique playstyle not found in most other games. When you get the hang of it, you can be a very devastating weapon in your factions arsenal and a crucial element in warzones.

However, we're under no illusions about the class being something everyone will just pick up. People that prefer mobility and fighting in the heat of the battle will find other specs much more to their liking.

 

Imperial Agent -> why are we worried about IA's in PVP?
Beitrag von GeorgZoeller am 03.11.2011 um 20:43 Uhr

Quote:
Originally Posted by CheechMacho
Aren't IA's also set up with close combat melee moves? Its seems like an awesome class for pvp....
It depends on your Advanced Class and Spec. Imperial Agent offers a very wide variety of different playstyles, from very long range tactical gameplay (Sniper) to mobile mid range explosive specialist (Engineer/Sniper) to Stealth capable healer (Scoundrel) to melee knife-and-fist stealth brawler.
 

Allgemeine Diskussionen -> Serverarten und PvP-Regelwerk
Beitrag von LarsMalcharek am 03.11.2011 um 10:53 Uhr

Ich schweige nicht, ich bin nur nicht immer im Forum unterwegs
Es hat sich an dem System der RP Server nichts geändert, dass heißt wir werden nach wie vor keine speziellen Regeln für diese Server durchsetzen.

LG
Lars

 

Allgemeine Diskussionen -> Serverarten und PvP-Regelwerk
Beitrag von LarsMalcharek am 03.11.2011 um 10:09 Uhr

Ich kann bzw darf zu Ilum noch nicht zu viel sagen, aber der Planet hat auch Sichere Zonen, in denen man nicht PvP geflaggt wird, auch wenn PvPler meiner Meinung nach deutlich mehr Spaß an diesem Planeten haben werden, als jeder Andere
Lasst euch überraschen, erste kleine Videoschnipsel zu Ilum konnte man ja schon betrachten.

LG
Lars

 

Allgemeine Diskussionen -> Serverarten und PvP-Regelwerk
Beitrag von LarsMalcharek am 03.11.2011 um 09:59 Uhr

Um die Frage zu beantworten: Ilum ist eine PvP-Zone, d.H. wer den PvP Bereich von Ilum betritt ist auch auf PvE Servern sofort geflaggt

 

Imperial Agent -> Sniper gameplay theorycrafting (PvP)
Beitrag von GeorgZoeller am 03.11.2011 um 09:55 Uhr

Quote:
Originally Posted by Damhooligan
A Warrior can still Force Leap onto a Sniper in cover right when they get within 30 yards but it does not have the same effect as players who are not in cover? I mean a Warrior should still be able to leap to close distance but the stuns etc that might follow may not be effective since the Sniper is in cover?

It would not be like the Sniper being in cover has some incredible ability to prevent the Warrior from leaping towards him, but a Sniper being fortified in cover would not suffer the same penalty as another type of toon being lept on who did not have cover?.

A Sniper being in cover should not have the ability to completely block a force leap. Protected from the after affects of the force leap sure, but to stymie it completely seems off. How could the Sniper in cover block the distant actions of a Warrior ability on a passive basis? Otherwise a Warrior is left having to run 35m to engage a Sniper? How is that balanced?
It's much worse than you think.

No, a Sniper in cover cannot be charged with Force Leap. Yes, your warrior will have to move into melee range to engage the Sniper (or use ranged abilities like saber throw).

Marksman specced snipers specifically are a very defensive class.

You rarely see them leading the charge onto an objective, but they are masters of area denial. It's not just that you have to bridge 35 meters to them, with them getting the alpha strike. They got tools that will temporarily root you (Leg Shot), the force of impact from their Ambush ability pushes close range enemies back and their cover generator is fitted with the a pulse detonator that pushes attackers out of melee range (Cover Pulse). They can also become faster and faster the more they hit you (Sniper Volley). And did I mention that they can call down a powerful orbital satellite strike to protect the area around them?

You really don't want to charge these guys head on. Just like what I said about a Sage going into close range combat with a Melee DPS class, charging a good sniper head on alone will likely result in you dead on the ground and the Sniper mildly irritated.

How is it balanced? Carefully... We force you to be smart about moving into the area protected by these guys. If you're not smart about it and think you can charge into the fray, that's the wrong class to try that on. Their weakness is the fact that their most powerful abilities require them to be entirely static, that they have little ability to kite or establish range against a close range attacker.

You want to sneak up on them, distract them or eject them from cover (there's a very limited number of abilities that can do that), utilize environmental features to avoid line of sight, hit them with long range DOTs and wear them down, or gang up on them. If you manage to catch them close range without having lost too much of your health, they are in a lot of trouble and without Stealth generator or any kind of active escape ability, they are likely dead.

 

Allgemeine Diskussionen -> Serverarten und PvP-Regelwerk
Beitrag von LarsMalcharek am 03.11.2011 um 09:18 Uhr

Es wird vier verschiedene Serverarten in Star Wars: The Old Republic geben. Im Folgenden genauere Informationen dazu und wie wir mit Rollenspiel-Servern (RP) verfahren werden:
PvE (Player vs Environment)-Spieler müssen bewusst den PvP-Modus aktivieren, wenn sie sich außerhalb ausgewiesener Kriegsgebiete und PvP-Zonen mit anderen Spielern messen wollen.

PvP (Player vs Player)-Spieler sind außerhalb gewisser 'sicherer' Gebiete (wie Startgebiete, Hauptstadtwelten und den Republik- /Imperiumsflotten; für genauere Informationen siehe unten)
immer im PvP-Modus.

RP-PvE-Spieler sind zum Rollenspiel aufgefordert und sollten sich ‘in-character’ verhalten, während sie auf einem RP-PvE Server spielen. Spieler müssen bewusst den PvP-Modus aktivieren, wenn sie sich außerhalb ausgewiesener Kriegsgebiete und PvP-Zonen mit anderen Spielern messen wollen.

RP-PvP-Spieler sind zum Rollenspiel aufgefordert und sollten sich ‘in-character’ verhalten, während sie auf einem RP-PvP Server spielen. Spieler sind außerhalb gewisser 'sicherer' Gebiete (wie Startgebiete, Hauptstadtwelten und den Republik- /Imperiumsflotten; für genauere Informationen siehe unten) immer im PvP-Modus.
Das ’pre-launch’ Gilden-Hauptquartier erlaubt zur Zeit zwischen drei Servertypen für deine Gilde zu wählen: PvE, PvP und RP. Die Wahl bestimmt den Zielserver in Phase 3: Einsatz. Alle zugelassenen Gilden, welche 'RP' gewählt haben, werden automatisch einem RP-PvE Server zugewießen. Wenn eine Gilde auf einem PvP-RP Server spielen möchte, muss diese Gilde von Hand auf einem PvP-RP Server erstellt werden, sobald die Gründungsmitglieder die Hauptstadtwelt (Dromund Kaas oder Coruscant)erreicht haben.

Die Entscheidung RP-PvP anzubieten wurde erst kürzlich getroffen, daher bestand die Option im Gilden-Hauptquartier nicht von Beginn an. Wir bitten damit verbundene Unannehmlichkeiten zu entschuldigen und hoffen, dass ihr euch genauso wie wir freut, dass diese Option zum Start des Spiels zur Verfügung stehen wird.

Die einzige Ausnahme der Regel stellen Sanctuaries dar. Dies sind weitläufige Gebiete in denen kein PvP möglich ist, ungeachtet ob der PvP-Modus aktiviert ist oder nicht. Beispiele dafür sind die Startgebiete (Tython, Ord Mantell, Hutta and Korriban) die Hauptwelten beider Seiten (Coruscant und Dromund Kaas) und die Republik- /Imperiumsflotten.

Hoffentlich hilft euch dieser Post bei der Entscheidung, auf welchem Servertyp ihr beim Start spielen wollt. Solltest du es noch nicht getan haben, gründe eine Gilde im Gilden-Hauptquartier, damit diese bereits vor dem Start des Spiels auf einem Server erstellt werden kann!

 

General Discussion -> Server types and PvP rulesets
Beitrag von DavidBass am 03.11.2011 um 09:07 Uhr

There will be four different server types in Star Wars: The Old Republic. Here's how they work generally, and details on how we're dealing with roleplaying (RP) servers:

PvE (Player vs Environment) – Players will have to manually flag themselves if they wish to engage in PvP outside of designated Warzones and Open World PvP areas.

PvP (Player vs Player) – Players are automatically flagged for PvP outside of the designated 'safe' areas (such as Origin Worlds, Capital Worlds, and the Republic/Imperial Fleets; see below for more info).

RP-PvE – Players are encouraged to roleplay and act ‘in-character’ while playing on an RP-PvE server. Players must manually flag themselves if they wish to engage in PvP outside of designated Warzones and Open World PvP areas.

RP-PvP – Players are encouraged to roleplay and act ‘in-character’ while playing on an RP-PvP server. Players are automatically flagged for PvP outside of the designated 'safe' areas (such as Origin Worlds, Capital Worlds, and the Republic/Imperial Fleets; see below for more info).

The pre-launch Guild Headquarters currently allows you to select between three different server types for your guild: PvE, PvP, and RP, which will determine your server placement during Phase 3: Deployment. During Deployment, we will be placing all eligible guilds that select 'RP' onto RP-PvE servers by default. If a guild wishes to exist on an RP-PvP server, they will need to create their guild manually on a new server once they reach their Capital World (Dromund Kaas or Coruscant) and create their guild.

The decision to make RP-PvP servers an option for players was made recently, which is why the choice was not available in the Guild Headquarters to start with. We apologize for any inconvenience this causes, but we hope you are as excited as we are to be able to choose this option for your guild in the game at launch.

PvP server rulesets

We also wanted to expand on what the PvP server ruleset means in The Old Republic. The obvious overarching rule is that in general, if you see a player of the opposite faction, you may immediately engage them in combat.

The exception to this rule is sanctuaries, which are large areas where PvP may not take place, regardless of whether you are flagged or unflagged for PvP. Examples of this are the Origin Worlds (Tython, Ord Mantell, Hutta, and Korriban), the Capital Worlds for both sides (Dromund Kaas and Coruscant), and the Republic/Imperial Fleets.

Hopefully this post helps inform your decision as to which server type you'd like to play on at launch. If you haven’t already, create a guild on the Guild Headquarters so that you can get placed on a server before the game launches!

 

General Discussion -> Early Access Speculation Thread
Beitrag von StephenReid am 03.11.2011 um 09:00 Uhr

We'll be giving everyone an update on Early Game Access quite soon.
 

Neuigkeiten und Bekanntmachungen -> Macht eure Gilde bereit
Beitrag von AlysonBridge am 03.11.2011 um 08:07 Uhr

Letzten Monat haben wir unser Pre-Launch-Gildenprogramm mit der Einführung von Phase 2: Bündnisse erweitert, wodurch Gilden andere Gilden als Verbündete oder Feinde bestimmen konnten. Jetzt, wo der Veröffentlichungstermin von Star Wars™: The Old Republic™ näher rückt, freuen wir uns, anzukündigen, dass wir den ersten Teil von 'Phase 3: Einsatz' eingeleitet haben!

Phase 3: Einsatz sorgt dafür, dass alle Gilden, die die nötigen Kriterien erfüllen, zur Veröffentlichung in das Spiel transferiert werden. Bevor wir aber mit diesem Prozess beginnen, wollen wir den Gildenmitgliedern unter euch die Möglichkeit bieten, sicherzustellen, dass eure Gilde alle nötigen Bedingungen für einen Transfer erfüllt:
  • Vier Gildenmitglieder müssen das Spiel vorbestellt und ihren Vorbesteller-Code im Code-Einlösungsbereich eingegeben haben.
(HINWEIS: Wir haben die zusätzliche Bedingung entfernt, die besagt, dass sich der Gildenleiter auf der Website anmelden und dort bestätigen muss, dass die Gilde aktiv ist und importiert werden will.)


Lest hier mehr
 

Actualité et annonces -> Finalisez votre guilde maintenant
Beitrag von AlysonBridge am 03.11.2011 um 08:02 Uhr

Le mois dernier, notre programme de pré-lancement des guildes est passé à la vitesse supérieure avec la mise en place de la phase 2 : alignement permettant aux guildes de désigner d'autres guildes comme alliées ou adversaires. Aujourd'hui, alors que la sortie de Star Wars™: The Old Republic™ approche, nous avons le plaisir de vous annoncer que la première partie de la phase 3 : déploiement a commencé !

Dans la phase 3 : déploiement, toutes les guildes qui répondent aux critères seront transférées dans le jeu pour le lancement. Avant de commencer l'opération, nous voulons donner la chance aux membres de toutes les guildes de s'assurer que leur guilde répond au critère de transfert suivant :
(REMARQUE : nous avons supprimé l'obligation pour le chef de la guilde de se connecter au site Internet pour confirmer que sa guilde est toujours active et souhaite être importée.)


Lire la suite
 

News and Announcements -> Finalize Your Guild Now
Beitrag von AlysonBridge am 03.11.2011 um 07:58 Uhr

Last month we expanded our Pre-Launch Guild Program with the implementation of Phase 2: Alignment, where guilds could designate other guilds as allies or adversaries. Now, as Star Wars™: The Old Republic™ moves ever-closer to launch, we are excited to announce that we have initiated the first part of Phase 3: Deployment!

Phase 3: Deployment will see any guild that meets the pre-designated criteria be transferred into the game for launch. Before we begin this process, though, we want to give all of you who are in guilds the opportunity to make sure your guild meets the following requirement for transfer:
  • Four members of the guild must have pre-ordered the game and redeemed their Pre-Order Code at the Code Redemption Center.
(NOTE: We have removed the additional requirement for the guild leader to log in to the website and verify that their guild remains active and wants to be imported.)


Read More
 

Imperial Agent -> Sniper gameplay theorycrafting (PvP)
Beitrag von GeorgZoeller am 02.11.2011 um 20:25 Uhr

Quote:
Originally Posted by Verain
Where did THIS comment come from?

This sound ludicrous if true.

Anyone comment?

He made it up
Did I mention that when you're in cover, you cannot be interrupted?

 

General Discussion -> A question about Jedi in the Republic and Sith in the Empire...
Beitrag von AlexanderFreed am 02.11.2011 um 19:12 Uhr

Good question, and I'll just reiterate what most of the responders have already surmised:

Jedi do not receive any military rank or authority simply by being Jedi. If a Jedi is involved in a military operation, his or her position is essentially determined by the Republic authorities involved--a general might request a Jedi advisor when going up against a Sith Lord, but turning command of an entire army over to even a Jedi Master would be a rare decision. Jedi expecting immediate cooperation from Republic military personnel may get it--even in these relatively dark times, many people still honor and respect the Jedi--but such cooperation is ultimately voluntary.

There may be a few Jedi out there with military ranks, but they've earned them specially.

Sith, of course, are a completely different matter. Sith aren't technically part of the military hierarchy, but they are the undisputed rulers of the Empire. Their commands are to be obeyed. (But this doesn't mean an apprentice just out of the Academy can go around Force-choking Moffs. The military might not take action against an unruly apprentice, but his master sure would--and if she didn't, she'd be hearing from the Dark Council.)

 

Allgemeine Diskussionen -> Wie sieht euer Weihnachten aus dieses Jahr?
Beitrag von LarsMalcharek am 02.11.2011 um 17:22 Uhr

Ich werde m ich ausschließlich mit SWTOR beschäfigen, alles Andere muss ausfallen....





......vermutlich im Büro.

Bewusst nicht in Gelb weil ganz klar keine offizielle Ankündigung *g*
 

Allgemeine Diskussionen -> Erweiterte Wartungsarbeiten am Mittwoch, dem 02. 11. 2011
Beitrag von LarsMalcharek am 02.11.2011 um 15:19 Uhr

Dazu kann ich noch nichts sagen, das könnte aber durchaus passieren
 

Allgemeine Diskussionen -> Erweiterte Wartungsarbeiten am Mittwoch, dem 02. 11. 2011
Beitrag von LarsMalcharek am 02.11.2011 um 15:03 Uhr

Meistens sind es einfach nur Wartungsarbeiten z.B. an den Servern oder der Datenbank. Wenn sich wirklich etwas ändert, werden wir es euch in aller Regel auch sagen.

LG
Lars

 

Allgemeine Diskussionen -> Wartung der Webseite am 03.11.2011
Beitrag von LarsMalcharek am 02.11.2011 um 14:27 Uhr

Die offizielle Webseite SWTOR.com wird ab Donnerstag, dem 3.11.2011 um 12:00 Uhr MEZ für eine Wartung heruntergefahren. Die Wartung wird bis ca 15:00 Uhr MEZ andauern.

Vielen Dank für eure Geduld.

 

General Discussion -> Website Maintenance 11/3
Beitrag von AllisonBerryman am 02.11.2011 um 14:26 Uhr

SWOTR.com will be unavailable beginning at 6:00AM CDT (11:00 London, 12:00 Paris/Berlin) tomorrow. We expect the site to be available again by 9:00AM CDT (14:00 London, 15:00 Paris/Berlin). Thanks for your patience!
 

Allgemeine Diskussionen -> Fakten über SWTOR und Origin
Beitrag von LarsMalcharek am 02.11.2011 um 13:45 Uhr

Über den Patcher. Man läd also den Patcher runter (dürfte kleiner als 20 MB sein) und patcht das Spiel durch.. oder man legt die DvD ein, wenn man es gekauft hat.

LG
Lars

 

Imperial Agent -> GeorgZoeller was right
Beitrag von GeorgZoeller am 02.11.2011 um 13:44 Uhr

Quote:
Originally Posted by Lenali
I took matters into my own hands to find out information about the Imperial Agent. Bioware isn't going to give us information about the class and i'm willing to bet that they definately won't give us the progression video until after Swtor is released.
How much are you willing to bet?
 

Allgemeine Diskussionen -> Fakten über SWTOR und Origin
Beitrag von LarsMalcharek am 02.11.2011 um 12:34 Uhr

Quote:
Originally Posted by Huegelhorst
Also ich kenne bisher nur die Aussage eines Bioware CM und keine von EA zum Thema SWTOR und Origin, falls du eine gelesen hast die würde mich interessieren.
Ich bin von BioWare, BioWare ist EA, ergo bin ich von EA
Die Aussage steht: Man braucht kein Origin für SWTOR.

LG
Lars

 

Imperial Agent -> Sniper Range 30-35m?
Beitrag von GeorgZoeller am 01.11.2011 um 16:21 Uhr

Quote:
Originally Posted by RustyDiodes
Why does the sniper carry a huge rifle with a scope, if a pistol has the same range?
Because Gunslingers are trained to shoot with their pistol to great range, while the Sniper is trained to use technology that allows for great range shots.

But honestly, and you already knew this, it's about gameplay, not realism.

 

Allgemeine Diskussionen -> Fakten über SWTOR und Origin
Beitrag von LarsMalcharek am 01.11.2011 um 14:04 Uhr

Hallo,

mal zur klarstellung wie das ganze bei SW:TOR funktionieren wird.

Kleiner Disclaimer: Alle Dinge können sich ändern, aber das ist der Stand wie ich ihn heute kenne.

SWTOR selbst benötigt kein Origin und wird es auch nicht benötigen.
Es kann sein, dass man - wenn man TOR über Origin gekauft hat - Origin benötigt um den Key zu bekommen/den Account zu eröffnen. (das weiß ich einfach noch nicht)

Zum Spielen braucht man dann aber kein Origin - und wird es Stand heute auch niemals brauchen, wenn man es nicht will.

Ich hoffe das hilft.

LG
Lars

 

General Discussion -> GAME UK 'the game is released on a Friday' WARNING!
Beitrag von ChrisCollins am 01.11.2011 um 10:14 Uhr

Just to confirm, the 20th is correct. We've received official word that Game should be correcting their page today to reflect the correct date.
 

General Discussion -> GAME UK 'the game is released on a Friday' WARNING!
Beitrag von StephenReid am 31.10.2011 um 16:43 Uhr

We'll investigate this, but there has been no change to the release date for The Old Republic - December 20th is the release date for our current launch countries.

While we ensure messages are communicated at the corporate level, we can't be responsible for making sure every member of a big organization like GAME is aware of things like this. We rely on retailers to get that information out to their staff.

Regarding the GAME website, it's possible that their system doesn't automatically allow for a release date that's not a Friday. We will look into it, however, and if there's any specific date change for GAME we'll let you know.

 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 31.10.2011 um 12:24 Uhr

Zitat:
Zitat von Nalorak
Wohnst du ihn einen Schloss oder was? omg wen ich das vergleiche mit hier deutschland ne 1 zimmer wohnung mit 35 QM kostet locker mal 381€ im Monat. ICh glaub ich sollte Deutschland echt verlassen und irgendwo hinziehen wo der Euro nicht exestiert^^
Ich nicht, aber bald. Hab bisher noch eine kleine Wohnung nah am Büro bezogen, aber so ein Haus wird Zeit und steht auf dem Plan
Und genau: Irland hat den Euro.

 

Discussion générale -> [02/11] Maintenance prolongée
Beitrag von LarsMalcharek am 31.10.2011 um 12:19 Uhr

SWTOR.com sera indisponible le mardi 2 novembre à partir de 6H00 CET (heure de Paris), afin de procéder à une maintenance prolongée du site, et devrait être de nouveau accessible vers 18H00 CET (heure de Paris).

Nous vous remercions pour votre patience.

 

Allgemeine Diskussionen -> Erweiterte Wartungsarbeiten am Mittwoch, dem 02. 11. 2011
Beitrag von LarsMalcharek am 31.10.2011 um 12:18 Uhr

Die offizielle Webseite SWTOR.com wird aufgrund von Wartungsarbeiten ab Mittwoch, dem 02.11.2011 6:00 Uhr MEZ nicht erreichbar sein. Die Wartungsarbeiten sollten nicht länger als 12 Stunden andauern.

Vielen Dank für eure Geduld

 

General Discussion -> Extended Maintenance 11/2
Beitrag von AllisonBerryman am 31.10.2011 um 12:18 Uhr

SWTOR.com will be unavailable beginning at 12:00AM CDT Wednesday (11/2) as we perform extended website maintenance. We expect the site to be available again by 12:00PM (midday) on Wednesday. Thank you for your patience!
 

Allgemeine Diskussionen -> Umfrage: Serverübergreifender Dungeon-Browser in SWTOR?
Beitrag von LarsMalcharek am 31.10.2011 um 10:46 Uhr

Hallo,

ich glaube es wurde schon gesagt, aber wir werden keine serverübergreifenden Gruppen haben, daher wird es so einen Browser auch nicht geben.

Ob sich das in Zukunft ändert kann ich natürlich nicht nicht sagen, aber geplant ist es erstmal nicht.

LG
Lars

 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 31.10.2011 um 10:44 Uhr

Bo LuZ? Vielleicht ist mein Gehirn noch im Jetlag, aber ich verstehe nicht was du meinst.

Darum genereller: Ich denke die Mietpreise hier sind sehr gut (250 QM Haus mit 500 QM Garten Vollmöbliert 750 Euro im Monat z.B.) da kann man nix sagen. Der Verdienst ist denke ich OK, dazu erfahrt ihr aber mehr sobald ihr euch bewerbt. Ich kann aber sagen das ich vom Nettolohn schon beeindruckt war, vor allem als Startgehalt. Also ich meine nun bei den CSRs oder den CCs, also den eher "niedrigen" Jobstufen.

 

Jedi Consular -> How will the sage fair against up close melee characters?
Beitrag von GeorgZoeller am 29.10.2011 um 23:52 Uhr

You'll die.

To elaborate on this: If you try to outdamage any of the melee DPS classes at close range. 2 lightsabers > 1 lightsaber; Heavy Armor > light armor; Tons of powerful melee moves > small number of melee moves.

Sure, most of your abilities will still work close range, but you have a distinct advantage when they are at range, so you're going to have to make sure these guys don't make it into melee range or, if they make it, don't make it with enough health or stay there long enough to get their really powerful attacks off.

 

Imperial Agent -> Sniper gameplay theorycrafting (PvP)
Beitrag von GeorgZoeller am 28.10.2011 um 19:56 Uhr

Quote:
Originally Posted by SamoRn
From what I've read and i can't remember the source off the top of my head the sniper's cover is a counter for force leap, as it cannot be used on us in cover. As far as dancing in and out of the range of the sniper's abilities it's a double edge sword because if in cover i believe snipers take little or no damage from ranged attacks. Eventually your healers going to run out of mana/energy/force points etc, leaving you the opportunity to burn them down. Also remember were going to have at least 1 stun or cc ability to help keep whoever were fighting within range for a bit longer.

Remember snipers crit a lot and do huge burst damage!
Correct. Cover protects from Force Leap, being pulled via grapple, etc.

Using Entrench (An ability increasing the effectiveness of cover temporarily) will also make the Agent immune to any other kind of control (CC),. They become an unmovable object that cannot be charged, pushed, lifted, frozen, Force choked or in any other way incapacitated.

 

Imperial Agent -> Sniper Range 30-35m?
Beitrag von GeorgZoeller am 28.10.2011 um 19:52 Uhr

Snipers (and Gunslingers) have a range of 35 meters for most of their abilities, which is the longest range class for player abilities available. Troopers for examples have a maximum range of 30 meters on their long range abilities.
 

Imperial Agent -> GeorgZoeller was right
Beitrag von GeorgZoeller am 28.10.2011 um 19:49 Uhr

Quote:
Originally Posted by cedreec
Aren't imperial agents supposed to be forgotten. We live in the shadows. We stalk our prey. Don't worry guys. That is our role.
.... and the Keeper has a long memory
 

Neuigkeiten und Bekanntmachungen -> Kriegsgebiete
Beitrag von LarsMalcharek am 28.10.2011 um 15:19 Uhr

Zitat:
Zitat von Angramm
00:13 Uhr und der Lars ist noch am arbeiten


Jo und in 5 Stunden muss ich zum Flughafen gen Austin... darum nun Bett *umkipp*
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 6]
Beitrag von LarsMalcharek am 28.10.2011 um 15:14 Uhr

Lange hats gedauert, aber letztlich ists nun da:

http://www.swtor.com/de/community/sh...d.php?t=574152

Entschuldigt die lange Wartezeit, da hat irgendwas nicht so geklappt wie es sollte.


LG
Lars

 

Neuigkeiten und Bekanntmachungen -> Kriegsgebiete
Beitrag von LarsMalcharek am 28.10.2011 um 15:13 Uhr

Kriegsgebiete sind in Star Wars™: The Old Republic™ spezielle Bereiche außerhalb der eigentlichen Charakterstory, in denen Spieler in fesselnden PvP-Kämpfen gegeneinander antreten können. Um euch einen detaillierteren Einblick in die unterschiedlichen Kriegsgebiete zu ermöglichen, haben wir eine neue Spielsystem-Seite zu den Kriegsgebieten aufgemacht, wo ihr mehr über die verschiedenen Kriegsgebiete herausfinden könnt - außerdem ist bei jeder Übersicht auch ein Video dabei, das zeigt, wie das jeweilige Kriegsgebiet im Spiel aussehen wird.

Lest hier mehr
 

News and Announcements -> Warzones
Beitrag von CourtneyWoods am 28.10.2011 um 15:13 Uhr

Warzones in Star Wars™: The Old Republic™ are specific areas outside of the main character story, where players face off against each other in exciting Player-vs-Player combat. In order to give you a more detailed look at each of the different Warzones, we’ve launched a new Warzones Game Systems page! This new page will allow you to learn about each of the different Warzones, and each Warzone breakdown is accompanied by a short video displaying how the Warzone looks in the game.

Read More
 

General Discussion -> Beta weekends?
Beitrag von AllisonBerryman am 28.10.2011 um 08:39 Uhr

Hey everyone. We do update this thread when we send out invitations to any part of the Game Testing Program. We'll continue inviting people, but haven't announced any kind of schedule for invites. We do plan on inviting more testers, of course, so check back to see if we've sent new invites and make sure to check your registered e-mail address regularly if you have opted-in!
 

Allgemeine Diskussionen -> Der neue stellt sich vor :)
Beitrag von LarsMalcharek am 28.10.2011 um 04:53 Uhr

Das du keine ANtwort bekommen hast, bedeutet nicht das ich es nicht gelesen habe, oder nicht mit meinem Team darüber rede.

Generell gibt es immer und zu allem zwei Seiten und die will ich auch immer beide hören.

LG
Lars

 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 28.10.2011 um 04:51 Uhr

Wenn man dich versteht und du jeden verstehst ist das egal. Viele klingen "typisch Deutsch" hier und sprechen dennoch ausgezeichnetes Englisch.
 

Allgemeine Diskussionen -> Der neue stellt sich vor :)
Beitrag von LarsMalcharek am 28.10.2011 um 04:42 Uhr

Zitat:
Zitat von Raqanar
Scheine wohl einer der Wenigen zu sein, die finden, dass das deutsche Communityteam eine aktuell mangelhafte Arbeit leistet. Threads werden grundlos geschlossen, Strafen völlig willkürlich verteilt (vorallem aufgrund mangelhaftem Textverständnis einiger Mitglieder des Teams) und wenn man mal etwas von den Gelben ließt, dann dass wieder ein Neuer dabei ist, von dem man nichts lesen wird.
Darüber hinaus wird auf konstruktive Kritik nicht reagiert und sauber ausformulierte Anliegen unbeantwortet gelassen.
Da muss wirklich noch nachgelegt werden.
Hallo,

die neuen "Gelben" die sich hier vorstellen, sind unsere neuen CCs und ich sehe natürlich zu, dass sie sich euch so schnell vorstellen wie möglich, darum sagen sie manchmal erst "Hallo" und verschwinden dann wieder, aber keine Sorge, sowohl Mat, als auch Steve, als auch die weiteren Teammitglieder werden sehr viel Zeit mit euch verbringen.

Im Moment ist das Team noch im Aufbau und entsprechend wird viel Arbeit (und glaubt mir kurz vor Release ist einiges los) auf wenige Schultern verteilt. Zusätzlich bereiten sich unsere beiden neuen Jungs (Mat und Steve) eben noch vor.

Unser Ziel ist es definitiv, die Kommunikation im Forum zu verbessen und euch allen - und allen anderen Usern da draussen - den bestmöglichen Support zu bieten den wir können.

Dazu gehört auch, dass Menschen Fehler machen und darum: Wenn ihr das Gefühl habt ein Thread wurde zu unrecht geschlossen, oder ihr vielleicht zu unrecht verwarnt, bitte sendet mir ruhig eine kurze PM, ich sehe mir das gerne an, aber in der Regel wissen die Moderatoren was sie tun, solange man sich an die Regeln hält, sollten also keine Probleme auftauchen.

Zusätzlich sind wir eben noch in einer NDA Phase, darum können (und dürfen) wir nicht alles beantworten/kommentieren was ihr gerne beantwortet sehen würdet. Aber auch da werden andere Zeiten kommen.

Als Fazit also:

Habt Geduld mit dem Team und weist uns ruhig darauf hin, wo wir vielleicht nicht so ideal gearbeitet haben wie ihr es gerne hättet, aber räumt auch ein, dass wir nicht alles sofort beantworten können. Gemeinsam können und werden wir das Forum zu einem Ort machen, andem man gerne liest und schreibt und wo man sich mit anderen Fans austauschen kann. Ich bin da sehr zuversichtlich.

LG
Lars

 

Allgemeine Diskussionen -> Wird Origin den Erfolg von SWToR beeinflussen?
Beitrag von LarsMalcharek am 28.10.2011 um 03:01 Uhr

Zitat:
Zitat von masterkoron
Da SWToR ja ebenfalls Origin verwendet
Tut es nicht.

Man benötigt kein Origin um SWTOR zu spielen.

Entschuldigt wenn das schon mehrmals gesagt wurde, aber ich dachte in Gelb ists nochmal nett zu lesen.


LG
Lars

 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 28.10.2011 um 02:57 Uhr

Da bin ich wirklich überfragt. Ich gebe die Frage mal weiter.
 

General Discussion -> Why should raiders get the best loot?
Beitrag von GeorgZoeller am 27.10.2011 um 15:14 Uhr

Just because people have made all kinds of wild claims regarding what is supposedly the direction of the game, or what is in testing:

Nobody outside our offices knows the full extent of our endgame itemization plans or planned progression.

 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 27.10.2011 um 05:45 Uhr

Hallo,

das hast du ziemlich gut zusammengefasst. Es gibt mehrere Steps durch die man durch muss, aber wenn man bis zum teamlead gekommen ist, dann ist man eigentlich ziemlich am "Ziel" denn das ist letztlich derjenige, der den Daumen hoch bzw runter geben kann und muss.

Viel Erfolg, wenn dus geschafft hast schreib mir ne PM wann du ankommst, ich kenn nen klasse Laden wo man dann Abends mal ein EInstandsbierchen zischen kann.

LG
Lars

 

Allgemeine Diskussionen -> Der neue stellt sich vor :)
Beitrag von LarsMalcharek am 27.10.2011 um 05:39 Uhr

Hallo,

ihr werdet mehrund mehr neue Gesichter sehen, da wir ja immernoch das Team Aufbauen und vergrößern.

Dadurch wird sich natürlich auch die Kommunikation verändern und hoffentlich weiter verbessern, also schaut mit uns in die Zukunft
LG
Lars

 

General Discussion -> Beta testing confusion
Beitrag von AllisonBerryman am 26.10.2011 um 13:36 Uhr

It seems there may be some confusion here about the difference between Early Game Access and the Game Testing Program.

Early Game Access is granted to those who Pre-Order the game and redeem their Pre-Order Code on our website. It is early access to the game servers before the official launch, and isn't a part of testing. To learn more about Early Game Access, see our Pre-Order FAQ: http://www.swtor.com/preorder/faq#q209656.

For the Game Testing Program, we randomly select testers from the list of people who are signed up on SWTOR.com and have opted-in to test. This gives you access to the testing servers, sometimes for a limited time, and is not the same as Early Game Access.

I hope that helps!

 

Guild Hall -> Guild Testing Program Details
Beitrag von DavidBass am 26.10.2011 um 11:42 Uhr

Quote:
Originally Posted by Nemonia
According to Chris Collins you haven't invited EU guilds yet:

Darth Hater: Have you thought of extending the guild testing program to Europe?

Chris: Definitely. It is something we're looking at doing. Stay tuned to swtor.com for more.


Source: PGW 2011: Chris Collins Interview


So have you or have you not invited EU guilds? Considering we are getting inaccurate information from either David Bass or Chris Collins.
When Chris was asked that question in Paris, he wasn't aware that I had been inviting guilds from all regions in the Guild Headquarters. This was due to a miscommunication on my part, and I apologize for any confusion it's caused.

To be completely clear: There are already a significant number of guilds in the Guild Testing program who have marked themselves as EU guilds on the Guild Headquarters. We no longer restrict our guild testing invites based on the region the guild selects in the Guild HQ.

 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 26.10.2011 um 09:54 Uhr

Hurra für nen Doppelpost.

Ich habe grade mit unserer Personalabteilung gesprochen und man hat mir angeboten, dass ich gerne Fragen von euch sammeln kann und sie hochgeben, auch wenn sicher nicht alle im offenen Forum beantwortet werden können.

Solltet ihr also noch spezielle Fragen haben, stellt sie ruhig. Ich werde beantworten was ich kann (wenns um persönliche Eindrücke geht) oder weitergeben was ich nicht beantworten kann.

LG
Lars

 

Allgemeine Diskussionen -> CE Wie lange erhältlich ?
Beitrag von LarsMalcharek am 26.10.2011 um 09:24 Uhr

Zitat:
Zitat von ranzino
Und die Anzahl is nu wie hoch ? Hmm ??
Ganz ehrlich: Ich weiß es nicht.

Aber "hunderttausende" sind es sicher nicht.

LG
Lars

 

Allgemeine Diskussionen -> Der offizielle "Betaeinladungen wurden verschickt" Thread
Beitrag von LarsMalcharek am 26.10.2011 um 09:03 Uhr

Generell gilt:

Wenn wir Einladungen herausschicken, dann erwähnen wir es auch hier im Forum, oder z.B. auf meinem Twitter ect.

Wenn ihr also nicht von uns "Gelben" hört das Einladungen verschickt wurden, dann sind in aller Regel auch keine rausgegangen.

LG
Lars

 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 26.10.2011 um 08:58 Uhr

Du wir haben hier so viel Wasser, wir fahren sogar mit Schiffen drauf rum.

Vor vielen Jahren hat mal irgendwer gesagt: Alt? Ich bin maximal so alt wie ich mich fühle.... war jemand mit dem ich damals in einem Forum gearbeitet habe.. .oh wait.. das warst ja du :P

 

Allgemeine Diskussionen -> CE Wie lange erhältlich ?
Beitrag von LarsMalcharek am 26.10.2011 um 08:56 Uhr

Hallo,

zur Aufklärung:

Es wurde nur eine streng limitierte Anzahl von CE Boxen für den weiltweiten Verkauf produziert. Wir werden auch keine weiteren Exemplare dieser Box produzieren. Sobald sie ausverkauft ist, ist sie eben ausverkauft. Letztlich ist das ja auch der Sinn einer "Sammler" Edition.

Ich hoffe das hilft euch.

LG
Lars

 

Website Feedback and Support -> Here's reason why Best Buy pre-orders haven't received their code; Clarificati
Beitrag von StephenReid am 26.10.2011 um 08:39 Uhr

Hey there. Apologies for any issues you may have had with Best Buy over this.

We're going to investigate and report back, but I'll tell you immediately that there are no plans to give '30 days of Early Access' to anyone. The likelihood is that there may be confusion there over the 30 days of game time that are included with the game.

To help us in this, I'd appreciate a PM from you, Nolan_Grey, with more specific information - especially who you spoke to at Best Buy, any emails you've sent to our Customer Service team, etc. Thank you!

 

Guild Hall -> Guild Testing Program Details
Beitrag von DavidBass am 26.10.2011 um 08:33 Uhr

I've updated the original post with the following:

Quote:
Are European guilds eligible for Guild Testing?

Yes, guilds are eligible for Guild Testing regardless of their chosen region in the Guild Headquarters.
This has actually been true for quite some time now, as we've been inviting EU guilds over the past few months. Apologies that the post was not updated sooner.

 

Allgemeine Diskussionen -> Der offizielle "Betaeinladungen wurden verschickt" Thread
Beitrag von LarsMalcharek am 26.10.2011 um 08:31 Uhr

Hallo,

es wurden diese Woche noch keine Beta-Einladungen verschickt, zumindest ist mir nichts diesbezüglich bekannt.

Derzeit arbeiten wir an einer neuen Version, daher wäre es auch etwas ungeschickt, wenn wir nun neue Leute einladen würden, die dann gar nicht spielen können.

Aber keine Sorge, es wird weitergehen mit der Beta
LG
Lars

 

Allgemeine Diskussionen -> Der neue stellt sich vor :)
Beitrag von LarsMalcharek am 26.10.2011 um 08:28 Uhr

Na dann auch hier:

Willkommen im Team. Schön das du an Bord bist.

Mein Team wächst
LG
Lars

 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 26.10.2011 um 08:22 Uhr

Zitat:
Zitat von Starocotes
Wie siehts aus mit Umzugskosten mit 2 Kindern, 1 Pony, 3 Katzen, 2 Hasen und 8000+ Comics? Schule und KiGa für die Kids?

Lass mich doch mal träumen
Ach Star, für dich bekomm ich das alles unter
Umzgskosten .. da hilft BioWare durchaus.
2 Kinder - kannste mitbringen
1 Pony - Irland ist die grüne Insel... hier ists nich einsam
3 Katzen - musste impfen lassen, dann kannste sie mitbringen
2 Hasen - siehe Katzen
8000+ Comics ... das wird schwerer, aber Luftfracht geht ja immer :P

 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 26.10.2011 um 08:08 Uhr

Hallo,

für die Wohnungssuche gibt es www.daft.ie Natürlich hilft BioWare auch (begrenzt) bei der Suche, aber eine Wohnung wählen muss man letztlich natürlich selbst.

Generell wird man hier sehr freundlich empfangen, es wurde mir eigentlich bei allem geholfen und innerhalb einer Woche hatte ich mein Bankkonto, meine Steuernummer und meine Wohnung. Das geht also prima.

LG
Lars

 

General Discussion -> NDA acceptance
Beitrag von AllisonBerryman am 24.10.2011 um 08:17 Uhr

In order to be selected for testing, you have to opt-in and agree to the Game Testing Agreement. Pre-ordering the game, however, does not require agreeing to the Game Testing Agreement – the agreement only binds testers and those who have opted-in to be selected for testing.

It is not necessary to agree to the Game Testing Agreement to participate on the forums, but the Rules of Conduct (which everyone must adhere to) do state that "Posting, linking, quoting, reproducing, or discussing confidential information from the game testing program is prohibited on the forums." Even if you did not agree to the Game Testing Agreement (meaning you didn’t opt-in to be selected for testing), the discussion of confidential information is not permitted on the forums. Hopefully that clears up any misunderstanding!

 

Jedi Consular -> Force Pull
Beitrag von GeorgZoeller am 23.10.2011 um 21:34 Uhr

Sages also get access to 'Rescue', a friendly pull with accompanying threat reduction. Not just useful for pulling out your friend when they get themselves into too much trouble, also quite nice for quick vertical plays in Huttball.
 

Neuigkeiten und Bekanntmachungen -> Video der Enthüllung der Collector's Edition
Beitrag von LarsMalcharek am 21.10.2011 um 17:58 Uhr

Hallo,

uns ist bewusst, dass es derzeit Probleme mit dem Video gibt. Wir arbeiten daran, dass die deutsche Version wieder funktioniert.

Entschuldigt die Umstände.

LG
Lars

 

Allgemeine Diskussionen -> Bioware und damit swtor wirds freuen
Beitrag von LarsMalcharek am 21.10.2011 um 16:56 Uhr

Hallo,

so sehr ich auch verstehe, dass News von anderen Spielen euch beschäftigen, würde ich euch bitten in diesem Forum bei Star Wars: The Old Republic zu bleiben. Daher schließe ich hier mal ab.

LG
Lars

 

Allgemeine Diskussionen -> So Leute WoW wird weiter Abonennten verlieren!
Beitrag von LarsMalcharek am 21.10.2011 um 16:56 Uhr

Hallo,

so sehr ich auch verstehe, dass News von anderen Spielen euch beschäftigen, würde ich euch bitten in diesem Forum bei Star Wars: The Old Republic zu bleiben. Daher schließe ich hier mal ab.

LG
Lars

 

General Discussion -> Overwhelming positive media feedback?
Beitrag von GeorgZoeller am 21.10.2011 um 08:41 Uhr

The force is strong with this one

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 5]
Beitrag von LarsMalcharek am 21.10.2011 um 08:31 Uhr

Quote:
Originally Posted by Mondion
die NDA ist gefallen
Ich kann es gar nicht oft genug sagen:

Nein, ist sie nicht!

Ausgewählte Presseseiten dürfen über bestimmte Inhalte berichten, aber die NDA ist nach wie vor aktiv, bitte vergesst das nicht.

 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 21.10.2011 um 08:27 Uhr

Zitat:
Zitat von Erunestaron
Bei sowas denk ich mir immer: schade das man keine möglichkeit hat erfahrung in einer großen firma zu sammeln bevor man zu ihnen stößt. 2 Jahre minimum vorerfahrung in diesem Bereich. Wenn ich 2 Jahre bereits in solch einem Bereich wäre, würde ich doch nicht für 11 monate nach Irland umziehen um dann eventuell am seidenen faden zu hängen was ich danach mache
bei uns im Ruhrpott hat man immer gesagt: Versuch macht kluch und wenn man da wirklich Interesse dran hat, wieso nicht? Letztlich wird man dann sehen, wie weit man die fehlende Erfahrung im Bewerbungsprozess ausgleichen kann. Also auf den Versuch würde ich es schon ankommen lassen, letztlich kann nicht mehr passieren, als dass am Ende eine Absage steht, oder eben ein Job in der Gaming-Industry
 

Allgemeine Diskussionen -> Das denken die buffed-Redakteure über Biowares Star-Wars-MMO
Beitrag von LarsMalcharek am 21.10.2011 um 08:11 Uhr

Zitat:
Zitat von Huegelhorst
Ich glaube das kann man sogar, was aber nichts daran ändert dass die "gute" Entscheidung immer oben, die neutrale in der Mitte und die "Böse" unten steht bei der Auswahl.
Irgendwie habe ich das Gefühl.. dem ist nicht immer so.. ist aber nur so ein Gefühl *hust*
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 5]
Beitrag von LarsMalcharek am 21.10.2011 um 08:06 Uhr

3 neue Beiträge sind dann nun zu finden
LG
Lars

 

News and Announcements -> Collector's Edition Unboxing Video
Beitrag von CourtneyWoods am 21.10.2011 um 08:03 Uhr

The Collector’s Edition of Star Wars™: The Old Republic™ includes an exciting variety of exclusive material. Take a look at this video to see all of the physical collectibles and the in-game items available in this limited edition.

Watch now
 

Neuigkeiten und Bekanntmachungen -> Video der Enthüllung der Collector's Edition
Beitrag von LarsMalcharek am 21.10.2011 um 08:03 Uhr

Die Collector’s Edition von Star Wars™: The Old Republic™ enthält viele tolle, exklusive Extras. In diesem Video seht ihr alle Sammel- und Spiel-Gegenstände, die diese limitierte Edition zu bieten hat.

Jetzt ansehen
 

News and Announcements -> Eurogamer Expo Highlights Video
Beitrag von CourtneyWoods am 21.10.2011 um 08:03 Uhr

Fans at this year’s Eurogamer Expo had the chance to be part of a once-in-a-lifetime experience as BioWare co-founders Dr. Ray Muzyka and Dr. Greg Zeschuk announced the long-awaited release date for Star Wars™: The Old Republic™! Throughout that weekend we caught up with fans, both on the showfloor and at our Meet & Greet, and asked them to give us their opinions on what they thought of the game.

Watch now
 

Neuigkeiten und Bekanntmachungen -> STAR WARS: The Old Republic Fan-Freitag
Beitrag von LarsMalcharek am 21.10.2011 um 08:03 Uhr

An jedem Fan-Freitag lenken wir das Rampenlicht auf einige der unglaublichen Werke der Community von Star Wars™: The Old Republic™. Auch in diesem Monat stellen wir wieder beeindruckende Fan-Art und Geschichten von euch vor. Außerdem gibt es neue Rückkehr-Hintergrundbilder und Foren-Symbole.

Lest hier mehr
 

Neuigkeiten und Bekanntmachungen -> Highlights-Video zur Eurogamer Expo
Beitrag von LarsMalcharek am 21.10.2011 um 08:03 Uhr

Fans hatten auf der diesjährigen Eurogamer Expo die einmalige Gelegenheit, zu erleben, wie die BioWare-Mitgründer Dr. Ray Muzyka und Dr. Greg Zeschuk den mit Spannung erwarteten Veröffentlichungstermin für Star Wars™: The Old Republic™ verkündeten! Während des ganzen Wochenendes sind wir mit Fans im Präsentationsbereich und beim Community-Treffen zusammengekommen und haben sie gebeten, uns ihre Meinung zum Spiel zu geben.

Jetzt ansehen
 

News and Announcements -> STAR WARS: The Old Republic Fan Friday
Beitrag von CourtneyWoods am 21.10.2011 um 08:02 Uhr

Each Fan Friday we shine the spotlight on just a few of the incredible pieces of work that are done by the Star Wars™: The Old Republic™ community. This month we’re highlighting some of the awesome artwork and stories created by the fans, as well as sharing new Return wallpapers and forum icons.

Read More
 

Allgemeine Diskussionen -> SDS 177 - Thema SWTOR - Beta
Beitrag von LarsMalcharek am 21.10.2011 um 01:59 Uhr

Quote:
Originally Posted by Surfactant
Zudem dürfen anscheinend auch keine Videos gezeigt werden. Ehrlich gesagt bin ich hier von Bioware doch ziemlich enttäuscht. Die NDA wird aufgehoben zu Inhalten die schon jeder von Messen etc. kennt.

Nur zur Klarstellung: Die NDA ist nicht aufgehoben, vielmehr haben ausgewählte Presseseiten die Erlaubnis bekommen über einen bestimmten Teil des Spiels zu berichten.

LG
Lars

 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 21.10.2011 um 01:57 Uhr

Quote:
Originally Posted by Assacs
Hi Leute,

würde mich ganz gerne bewerben, doch finde ich auf der Seite keine Angaben dazu, ob der Lebenslauf tabellarisch sein soll oder nicht! Für eine hilfreiche Antwort wäre ich euch sehr dankbar.

Vielleicht hab ich es auch auf der Stellenausschreibung überlesen?!

Vielen Dank im Voraus und möge die Macht stets mit euch sein.

Assacs
Ob er das sein muss, hab ich keine Ahnung wenn ich ehrlich bin, daher eine eher private Antwort:

Meiner war Tabellarisch und ich hab einen Lebenslauf und ein Resumee zusammengebastelt und eingereicht, das hat (wie man sieht) bestens geklappt.

Dazu findest du eine Menge Vorlagen im Netz.

Viel Erfolg
Lars

 

General Discussion -> Should Beta Testers be allowed to keep their Beta characters into Launch?
Beitrag von AllisonBerryman am 19.10.2011 um 15:15 Uhr

Hello everyone! Characters created in the Game Testing Program (any testing group) will not be carried into the live game. Characters created during Early Game Access (which you get for redeeming your Pre-Order Code on SWTOR.com) will persist when we launch. Hope this dispels any "rumor" about characters in testing carrying over to the live game.
 

Allgemeine Diskussionen -> Spieletest - der ultimative Mega-Thread
Beitrag von LarsMalcharek am 19.10.2011 um 09:47 Uhr

Quote:
Originally Posted by Dobermanix
jetzt noch ne antwort bezüglich
" wann die nächsten keys rausgehen "

dann wäre ich glücklich lars^^
Weiß ich leider noch nicht

LG
Lars

 

Allgemeine Diskussionen -> Spieletest - der ultimative Mega-Thread
Beitrag von LarsMalcharek am 19.10.2011 um 09:14 Uhr

Hallo,

die Mails der Schmiedl Marktforschung (so oder so ähnlich sollte der Absender heißen), sind durchaus von uns ausgelöst worden.

Allerdings geben wir (wie Mat auch schon sagte) keine Adressen an dritte weiter, vielmehr arbeiten diese Leute eng mit uns zusammen. Alle Mails, die ihr von ihnen erhaltet, beziehen sich darum direkt auf SWTOR, genauer um Fokustests, die wir durchführen.

Bitte entschuldigt die Verwirrung, die durch den "unerwarteten Absender" ausgelöst wird, ich kann euch versichern das eure Daten bei uns nicht an Fremde weitergegeben werden und das ihr nur kontaktiert werdet, wenn es um SWTOR geht.

Ich hoffe das erklärt es ein Wenig.

LG
Lars

 

General Discussion -> SWTOR Delayed to April 2012? (Says Amazon.de)
Beitrag von StephenReid am 19.10.2011 um 07:15 Uhr

As Lars said...

Quote:
Originally Posted by LarsMalcharek
Heya
the releasedate is still the 20th of December 2011, we haven't made any changes here and we will not delay the game.

If you have any concerns, please contact amazon directly.

I hope that helps.

Cheers
Lars
... our release date has not changed.

According to our investigation there was some confusion between Amazon.de's warehouse and the main site, hence the update.

Nothing's changed regarding our release date. To ease confusion and to ensure this is the last message anyone sees in this thread, I'm closing this now.

 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 19.10.2011 um 06:42 Uhr

Einige dieser Kosten werden von BioWare übernommen
Ich habe, nach allen Abzügen, derzeit knapp 23% die abgehen (müsste es genau ausrechnen, aber das kommt grob hin).

 

Allgemeine Diskussionen -> Amazon Email ( Pegi )
Beitrag von LarsMalcharek am 19.10.2011 um 06:17 Uhr

Hallo,

wir haben mit Amazon gesprochen und jeder, der eine Mail mit dem Datum "April" bekommen hat, sollte hoffentlich bald eine korrigierte Version erhalten.

Ihr werdet also alle schon wie geplant im Dezember in euer Shuttle gen Star Wars steigen können.

Ich hoffe das damit die Verwirrung verschwunden ist.

LG
Lars

 

Allgemeine Diskussionen -> Amazon Email ( Pegi )
Beitrag von LarsMalcharek am 19.10.2011 um 05:04 Uhr

Hallo,

solltet ihr eine Mail bekommen haben, die euch den April als Lieferdatum nennt, könnt ihr mir dann bitte eine PM mit der Bestellnummer zukommen lassen, so dass ich hier weiter forschen kann?

Danke sehr.

 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 19.10.2011 um 04:41 Uhr

Ich kann hier einfach nicht viel weiter ins Detail gehen, das überlasse ich unserer Personalabteilung.

Um aber mal ganz persönliche "Irland-Eindrücke" anzuhängen:

Ich denke schon, dass das Leben hier etwas teurer ist als in Deutschland, allerdings nicht gravierend. Je nachdem wo man in Deutschland lebt, ist es vermutlich hier sogar günstiger. Wenn man bereit ist ein paar Meter zu fahren, kann man z.B. in wenigen KM Umkreis um Galway nette Häuser bekommen die man so zumindest im Ruhrpott (wo ich ja gelebt habe) nicht bekommen würde. Ich denke da so an 5 Schlafzimmer, 5 Badezimmer, 2 Wohnzimmer, Küche, Garten ect. für rund 750 Euro im Monat. (und das ist keine Seltenheit, wers nicht glaubt kann sich ja mal auf www.daft.ie umsehen) Zieht man mitten in die Stadt sehen die Mieten natürlich etwas anders aus.

Für uns Deutsche erfreulich: Aldi und Lidl sind vertreten und bieten ein bissle Heimat, sowohl preislich als auch im Sortiment
Die etwas höheren Preise kann man hier aber mit einem prima Argument wieder wegschieben: 20% Steuern! Ich glaube ich habe noch nie so viel netto für mein brutto bekommen (na ja doch vll in der Schweiz).

Zu Durchschnittsgehältern in der Branche kann ich schlicht nichts sagen, aber ich habe hier noch niemanden klagen hören und wie gesagt, man wird recht früh im Bewebungsprozess da genauer informiert.

Letztlich schadet eine Bewerbung nie
LG
Lars

 

General Discussion -> SWTOR Delayed to April 2012? (Says Amazon.de)
Beitrag von LarsMalcharek am 19.10.2011 um 04:08 Uhr

Heya
the releasedate is still the 20th of December 2011, we haven't made any changes here and we will not delay the game.

If you have any concerns, please contact amazon directly.

I hope that helps.

Cheers
Lars

 

Allgemeine Diskussionen -> [Unbestätigt] Teil der NDA wird morgen aufgehoben
Beitrag von LarsMalcharek am 19.10.2011 um 03:31 Uhr

Edit:

ich nehme lieber dieses Zitat, das erklärt alles sehr schön:

Zitat:
Florian Emmerich von Buffed hat es in den Kommentaren vom Buffedcast geschrieben.
Zitat:

"Servus, wir müssen kurz was klar stellen. Etwa bei Minute 80 sage ich, dass "die NDA" am Donnerstag, den 20.10. um 18h zu einem Teil fällt. Das gilt allerdings nur für uns und die übrigen Kollegen von der Presse. Wer selbst Beta-Tester ist, für den gelten selbstverständlich die Termine, die in seiner NDA-Vereinbarung genannt sind.

Grüße
Danke euch
 

Allgemeine Diskussionen -> Amazon Email ( Pegi )
Beitrag von LarsMalcharek am 19.10.2011 um 03:29 Uhr

Hallo,

es gibt keine Pläne das Spiel zu verschieben. Der Veröffentlichungstermin ist nach wie vor der 20. Dezember 2011. Solltet ihr andere Informationen bekommen, wendet euch bitte an euren Händler und versucht dort in Erfahrung zu bringen, was passiert ist.

Liebe Grüße
Lars

 

Allgemeine Diskussionen -> Verlängerte Wartungsarbeiten heute (18.10.2011)
Beitrag von LarsMalcharek am 18.10.2011 um 03:04 Uhr

Hallo,

Wir werden die offizielle Webseite (SWTOR.com) am Dienstag, dem 18. Oktober 2011 um 15:00 Uhr MESZ für eine verlängerte Wartung herunterfahren.

Die Webseite wird bis zu 24 Stunden nicht erreichbar sein.

Wir bedanken uns für eure Geduld und euer Verständnis.

 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 18.10.2011 um 02:43 Uhr

Hallo,

unsere Personalabteilung wird hier gerne alle Fragen beantworten. Was ich aber sagen kann ist, dass man recht früh im Bewerbungsprozess über Dinge wie das zu erwartende Gehalt aufgeklärt wird und das man auch nicht alleine da steht, wenn man nach Irland ziehen will. BioWare bietet da durchaus einiges.

Wer also wirklich Interesse an einer Karriere in der Spieleindustrie hat, der sollte hier die Chance nutzen und es auf einen Versuch ankommen lassen.

Und Remedy? Etwa ARS Remedy? Damit hab ich viele Jahre verbracht
 

General Discussion -> [VIDEO] Interview with Stephen Reid @ NY Comic Con 2011
Beitrag von StephenReid am 17.10.2011 um 16:29 Uhr

Quote:
Originally Posted by Calimwulf
Yep, this also contradicts what Zoeller was saying on class philosophy design. I wonder who was wrong, or if something has changed or was misinterpreted.
I was wrong in this instance, sorry folks! I was
As I said in another thread on the topic, I got myself mixed up - a combination of my limited experience as a tank (generally) and my time spent playing a Sith Assassin specc'ed to be an off-tank.

Again, apologies for the confusion... don't blame Ed for the question, blame my lack of sleep. And lack of tanking.

I guess I should level a tank to 50 in live now to make up for it.

 

Jedi Consular -> I *Really* Hope SR Misspoke Here :(
Beitrag von StephenReid am 17.10.2011 um 16:25 Uhr

Quote:
Originally Posted by torsjn
In this interview, SR calls the Shadow/Assassin an "offtank".. wth??

http://www.youtube.com/watch?v=L6gtNCQPDmk tank part starts at 2:00.. he clearly says Shadow/Assassin are "offtanks".. Taugrim sums up and says something like "so there's 4 main tanks and 2 offtanks?".. and SR again says, "yes, that's right".. and then he also specifically calls the Shadow/Assassin "evasion tanks"

SERIOUSLY disappointing if this is not just SR misspeaking
As you'll see from Georg's latest posts, I did mis-speak. My tanking experience is limited (in MMOs generally; as I said in the interview, I'm a DPS lad) and I did point that out in the interview.

I think my confusion came from playing a Sith Assassin in our Eternity Vault demo many, many times, who was specced to be an off-tank, not main tank. However, as Georg has now corrected me on, that's not a limitation of the AC, it's a choice on the part of the player.

Sorry if I confused everyone for a minute. This is what happens when you ask questions of the Community Manager that are better suited to the development team. It's not their fault that they can't make it to every show, we want to keep them hard at work on the game.
 

Jedi Consular -> I *Really* Hope SR Misspoke Here :(
Beitrag von GeorgZoeller am 17.10.2011 um 15:19 Uhr

Quote:
Originally Posted by CriticalMass
Things change, apparently this has too. With MMO developers you can only go on the last thing that was said.

So apparently they've changed their thinking on the matter and now we are off-tanks. Which blows and goes against what they've been saying for a very long time, but whatever.
Nope.

By design, all tank capable ACs can spec to be fully capable main tanks.

There are no 'off tanks' unless you intentionally spend your skill points into different trees.

 

Jedi Consular -> I *Really* Hope SR Misspoke Here :(
Beitrag von GeorgZoeller am 17.10.2011 um 11:53 Uhr

All tank specs in the game are designed to function as a main tank. There are no 'off tanks' by design in the game, that would involve players intentionally choosing such a role by speccing hybrid.
 

General Discussion -> WOW! Racials Confirmed?!? (Species Bonus Discussion)
Beitrag von GeorgZoeller am 16.10.2011 um 10:30 Uhr

Quote:
Originally Posted by amonre
I hope this is true. BioWare has stated that they want you to select a character you can relate with. Allowing class racials in-game that enhance performance, even just 1% healing or 1% hit, is enough to really put pressure on people and takes away from that sense of "pick the race you relate with the most."

Adding fun abilities like new dance moves, or special emotes, maybe even "Crafting" preferences to some races that would let you do certain crafts a little faster (not better, just a little faster), are fine. Adding performance enhancement is opening a can of worms. Even worse is adding combat-related class specific abilities.

Keep race selection based on aesthetics, not performance.
My team put them in, so yeah, it's true.

We are all sick of mails touting performance enhancing products , so we wouldn't want to put performance enhancing racial abilities in the game
 

General Discussion -> Does Darkside change Appearance? It's True!
Beitrag von GeorgZoeller am 16.10.2011 um 10:09 Uhr

Like 'Hide head slot' or 'Unify colors to chestpiece,' this is a game option, on by default, which can be toggled on a per character basis.
 

General Discussion -> Does Darkside change Appearance? It's True!
Beitrag von AllisonBerryman am 16.10.2011 um 07:59 Uhr

Hey everyone! We're glad to see that you're all so enthusiastic about dark side corruption, but wanted to clarify just a little bit about it. At this time, dark side corruption is an option that you're able to toggle on and off yourself. We're excited to have the feature in the game, but currently the plan is to allow you to use it if you want to.
 

General Discussion -> WOW! Racials Confirmed?!? (Species Bonus Discussion)
Beitrag von GeorgZoeller am 14.10.2011 um 17:20 Uhr

At this time, we do plan on having "racial" abilities, but they will be cosmetic in nature. Think of them as "social" abilities or actions that your character is able to do based on their species.

We wanted to give you something special for your character based on species, but we did not want it to influence your choice in the sense that you would feel "I have to be a Twi'lek Consular because they get +5 Willpower."

So, active "racial" abilities are planned, but they won't affect your combat gameplay in any way.

We'll elaborate more in the future.

 

Neuigkeiten und Bekanntmachungen -> Weltweite Veröffentlichung von The Old Republic
Beitrag von LarsMalcharek am 14.10.2011 um 14:15 Uhr

Zitat:
Zitat von Mector
Ich versuche ja Admins wenig anzusprechen, das habe ich bis jetzt auch noch nicht.
Aber jetzt muss ich doch… warum darf man in Russland keine Darth Malgus streicheln oder betrifft das sogar auch noch die DD ?

Ganz ehrlich? Ich habe keine Ahnung.
 

News and Announcements -> The Old Republic and Del Rey at NYCC
Beitrag von CourtneyWoods am 14.10.2011 um 13:59 Uhr

Both reviled for his hand in leading a new Sith Empire on a path of destruction across the galaxy and revered for his role in the destruction of the ancient Star Forge superweapon, the Jedi known as Revan has walked the delicate line between darkness and light. Now, in Drew Karpyshyn’s upcoming novel from Del Rey Books, fans of Star Wars™ will be able to follow the famed Jedi’s journey after the events of Star Wars™: Knights of the Old Republic™, as well as learn more about the mysterious Sith Emperor.

Be sure to pick up Star Wars™: The Old Republic™: Revan when it hits store shelves on November 15th and don’t forget to read our interview with the book’s author, Drew Karpyshyn, to learn more about the story of Revan! You can also meet Drew in person this weekend at New York Comic Con!


Read More
 

Neuigkeiten und Bekanntmachungen -> The Old Republic und Del Rey auf der NYCC
Beitrag von LarsMalcharek am 14.10.2011 um 13:59 Uhr

Sowohl verehrt für seine Rolle bei der Zerstörung der Sternenschmiede-Superwaffe als auch verachtet dafür, ein neues Sith-Imperium auf einen Pfad der Zerstörung durch die ganze Galaxis gebracht zu haben - der Jedi Revan ist auf dem schmalen Grat zwischen Dunkelheit und Licht gewandelt. In Drew Karpyshyns in Kürze bei Del Rey Books erscheinendem Roman können Star Wars™-Fans den berühmten Jedi auf seiner Reise nach den Ereignissen von Star Wars™: Knights of the Old Republic™ begleiten und mehr über den mysteriösen Sith-Imperator erfahren.

Sichert euch unbedingt euer Exemplar, wenn Star Wars™: The Old Republic™: Revan am 15. November im Handel erscheint! Und lest auch unser Interview mit Drew Karpyshyn, dem Autor des Buchs, um mehr über die Geschichte von Revan zu erfahren. Ihr könnt Drew dieses Wochenende auch auf der New York Comic Con treffen!


Lest hier mehr
 

Neuigkeiten und Bekanntmachungen -> Weltweite Veröffentlichung von The Old Republic
Beitrag von LarsMalcharek am 14.10.2011 um 13:02 Uhr


Aus unserem Vorbesteller FAQ: http://www.swtor.com/de/vorbestellen/faq#top


In Europa wird man Star Wars: The Old Republic in folgenden Ländern vorbestellen und kaufen können:

Belgien
Dänemark
Deutschland
Finnland
Frankreich
Griechenland
Irland
Italien
Niederlande
Norwegen
Österreich
Polen
Portugal
Russland (Nur Standard Edition)
Schweden
Schweiz
Spanien
Tschechien
Ungarn
Vereinigtes Königreich



 

Neuigkeiten und Bekanntmachungen -> Neue Operationen-Spielsystem-Seite
Beitrag von LarsMalcharek am 14.10.2011 um 12:46 Uhr

Tz, der Artikel ist nichtmal von mir. Ist korrigiert, ich schau mal besser alle Anderen an.
 

Neuigkeiten und Bekanntmachungen -> Zeichen des Krieges
Beitrag von LarsMalcharek am 14.10.2011 um 12:40 Uhr

*unauffällig editiert*

Also ähh, keine Ahnung was ihr habt, bei mir gehts und da war auch wirklich nicht ein http:// zuviel.. ehrlich nicht -.-

Ist geändert

LG
Lars

 

Allgemeine Diskussionen -> Releasedate nun auch bei uns 20.12.!
Beitrag von LarsMalcharek am 14.10.2011 um 12:33 Uhr

Diese News findet ihr auch als einen von 4 Artikeln unseres Freitagsupdates.

LG
Lars

 

News and Announcements -> Signs of War
Beitrag von CourtneyWoods am 14.10.2011 um 12:30 Uhr

As the Treaty of Coruscant dissolves, the galaxy finds itself back on the brink of all out war. Chaos and corruption run rampant, and the mighty armies of both the Galactic Republic and the Sith Empire prepare themselves for the inevitable showdown.

Watch the build-up to battle in the new Game trailer for Star Wars™: The Old Republic™, Signs of War.


Watch now
 

News and Announcements -> New Operations Game Systems Page
Beitrag von CourtneyWoods am 14.10.2011 um 12:30 Uhr

Over the past several weeks we have talked more and more about the Operations in Star Wars™: The Old Republic™. Operations are high-level, multi-group missions where you and your friends will face the most menacing threats in the galaxy. The new Game Systems page offers more details about Operations and offers a look at one of the Operations that you and your allies will be able to explore.

Head over to the new Games Systems page to read up on the content that players have to look forward to with Operations in The Old Republic, and be sure to check out the developer walkthrough for the Eternity Vault to get just a small sample of the challenges that await you.


Read More
 

Neuigkeiten und Bekanntmachungen -> Weltweite Veröffentlichung von The Old Republic
Beitrag von LarsMalcharek am 14.10.2011 um 12:30 Uhr

BioWare und LucasArts freuen sich, bekanntgeben zu können, dass der neue, weltweite Veröffentlichungstermin für Star Wars™: The Old Republic™ der 20. Dezember 2011 sein wird. Anders als in zuvor angekündigten Plänen, wird das Spiel nun gleichzeitig in Nordamerika und ausgewählten europäischen Ländern erscheinen!

Alle, die das Spiel vorbestellt und ihren Vorbesteller-Code vor der offiziellen Veröffentlichung des Spiels im Code-Einlösungsbereich eingegeben haben, sind für den frühzeitigen Spielzugang sowie einen 'Farbstein' im Spiel berechtigt, mit dem ihr die Farbeffekte eurer Waffe ändern könnt. Wenn ihr euch euer Exemplar des Spiels noch nicht reserviert habt, besucht unsere Vorbestellerseite und sichert euch noch heute euren Platz in The Old Republic!


Lest hier mehr
 

Neuigkeiten und Bekanntmachungen -> Neue Operationen-Spielsystem-Seite
Beitrag von LarsMalcharek am 14.10.2011 um 12:30 Uhr

In den letzten Wochen haben wir immer mehr über Operationen in Star Wars™: The Old Republic™ berichtet. Operationen sind hochstufige Missionen für mehrere Gruppen, in denen ihr euch mit euren Freunden den schlimmsten Bedrohungen der Galaxis stellt. Die neue Spielsystem-Seite bietet allgemeine Informationen sowie einen Einblick in eine der Operationen, die ihr mit euren Freunden erkunden könnt.

Ruft die neue Spielsystem-Seite auf, um euch über die Inhalte zu informieren, die euch bei den Operationen in The Old Republic erwarten und schaut euch auch unbedingt den Entwickler-Walkthrough zur Ewigen Kammer an, um einen Vorgeschmack zu den Herausforderungen zu erhalten, die das Spiel für euch zu bieten hat.



Lest hier mehr
 

News and Announcements -> Global Launch for The Old Republic
Beitrag von CourtneyWoods am 14.10.2011 um 12:30 Uhr

Today BioWare and LucasArts are excited to announce that the new global launch date for Star Wars™: The Old Republic™ will be December 20th, 2011. Updating from previously announced plans, the release will now be simultaneous in North American and European launch territories!

Those who have pre-ordered the game and redeemed their Pre-Order Code at the Code Redemption Center before the game’s official release are eligible for Early Game Access as well as an in-game ‘Color Stone’ to change the color of your weapon’s visual effects. If you haven’t yet reserved your copy of the game, be sure to visit our Pre-Order page and secure your place in the Old Republic now!


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Neuigkeiten und Bekanntmachungen -> Zeichen des Krieges
Beitrag von LarsMalcharek am 14.10.2011 um 12:30 Uhr

Der Vertrag von Coruscant verliert immer mehr an Bedeutung und die Galaxis steht erneut vor einem totalen Krieg. Überall wüten Chaos und Korruption und die mächtigen Armeen der Galaktischen Republik und des Sith-Imperiums bereiten sich auf die endgültige Entscheidung vor.

Seht euch im neuen Spieltrailer 'Zeichen des Krieges' zu Star Wars™: The Old Republic™ an, wie sich die Schlacht abzeichnet.


Jetzt ansehen
 

News and Announcements -> The Old Republic at Paris Games Week
Beitrag von CourtneyWoods am 14.10.2011 um 12:30 Uhr

Paris Games Week, held annually in Paris, France, plays host to over 100,000 passionate gamers each year. This year BioWare and LucasArts will be in attendance to give people the opportunity to get some hands-on time with Star Wars™: The Old Republic™! Located inside Hall 3 of the Paris Expo inside of the Portes de Versailles, those who come by our booth will have the opportunity to experience in-game content, including Origin Worlds and Huttball Warzone PvP.

Paris Games Week runs from October 21st to October 25th, with hours from 9:00AM CET until 7:00PM CET, except for Tuesday, October 25th which closes an hour earlier at 6:00PM CET.


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Neuigkeiten und Bekanntmachungen -> The Old Republic bei der Paris Games Week
Beitrag von LarsMalcharek am 14.10.2011 um 12:30 Uhr

Die Paris Games Week, die im wunderschönen Paris in Frankreich stattfindet, zieht jedes Jahr über 100.000 begeisterte Gamer an. Dieses Jahr werden BioWare und LucasArts vor Ort sein, damit die Besucher Star Wars™: The Old Republic™ einmal selbst anspielen können! In Halle 3 der Paris Expo im Portes de Versailles können alle, die zu unserem Stand kommen, Spielinhalte wie die Ursprungswelten oder das PvP-Kriegsgebiet 'Huttenball' selbst erleben.

Die Paris Games Week findet vom 21. bis zum 25. Oktober statt und ist von 9:00 - 19:00 Uhr Ortszeit geöffnet. Lediglich am Dienstag, den 25. Oktober, schließt die Messe bereits eine Stunde früher um 18:00 Uhr.


Lest hier mehr
 

General Discussion -> Extended Web Maintenance Oct. 18th
Beitrag von AllisonBerryman am 14.10.2011 um 08:02 Uhr

Hello everyone! SWTOR.com will be undergoing maintenance on Tuesday, October 18th beginning at 8:00AM CDT. This will be an extended maintenance period, and the site may be unavailable for up to 24 hours. We appreciate your patience!
 

Community-Schöpfungen -> Pazaak Turnier Oktober
Beitrag von LarsMalcharek am 14.10.2011 um 06:25 Uhr

Was war eigentlich die Überraschung beim September Turnier?
 

General Discussion -> 15 Hours of Class Content on Tatooine??
Beitrag von GeorgZoeller am 14.10.2011 um 01:00 Uhr

Actually, I said that a more completionist player might spend 15 hours on the planet, I didn't qualify class content only.

Thus are the dangers of people doing live transcriptions of a talk: the quotes usually are missing a bit of context (the context being 'one planet in this game has as much content as some singleplayer games offer, since we have 8 classes with their unique stories plus world content plus other activities on a planet).

As for how long it will take someone to finish just their class content on any given planet, it absolutely comes down to playstyle and preference and there's little sense in trying to predict how much time YOU will spend on a planet, because I don't know how YOU play
 

General Discussion -> But I want to die sometimes . . .
Beitrag von GeorgZoeller am 14.10.2011 um 00:46 Uhr

Bit of confusion here, which is bound to happen if someone summarizes a 60 minute talk into a single page, so let me clear that up.


Additionally, the talk was aimed at a professional audience and centered around methods and workflows and how to use metrics and visualization to support content iteration, it wasn't specifically about the game design of The Old Republic.

The context the quote in the original post was used in was something like:

"We use metrics to validate that the content provides the challenge we intend it to provide. If we design a boss battle to be hard and players breeze through it, that's as bad as player dying several times in places we designed to be R&R zones."

The whole death thing was just one of several examples used to show how metrics can be analyzed.

Metrics are one tool in our box of helping us validate our game content against the design goals, but if you attended the talk, you'd also have heard about how important it is to play your own game, how sometimes just asking the players is the right thing to do, and how it's dangerous to just go on fishing expeditions for problems when using metrics.

If you're interested in the full context, the slides for the talk are out there!

 

General Discussion -> NYCC Community Meet & Greet!
Beitrag von DavidBass am 12.10.2011 um 14:43 Uhr

Don't worry about what the club says about the dress code. It's our event, and I say you can come in no matter what. Shirt and pants are preferred, though.
 

General Discussion -> Now we know but when is the NDA lifted?
Beitrag von AllisonBerryman am 12.10.2011 um 12:38 Uhr

For those asking about the status of the NDA: At this time, the Game Testing Agreement remains in place, and all testers remain bound by it. We know everyone is eager to share their experiences and learn more about the game, but we ask that all testers continue to observe the terms of the agreement. Keep in mind that posting confidential information here on the official forums is against the rules and can lead to moderation actions. Thank you all for your understanding and patience - we'll definitely let you know if this changes!
 

General Discussion -> Quick Q. early access/firstcome, first served
Beitrag von StephenReid am 12.10.2011 um 04:45 Uhr

Quote:
Originally Posted by Valduras
So I've read a number of theories from other people on the forums. They range from saying the "first come first served" statement is BS and doesn't mean anything, referring to the limited number of pre-order codes, referring to who gets into game servers first in early access.

So question is, Who is trolling? What does it refer to? Does everyone who Pre-ordered get early access? My guess is it refers to who gets into servers first so there isnt crashing.

Thoughts?
Quote:
Originally Posted by Trobon
First come first served is in reference to who gets into early access first. They are staging it over a matter of days. Whoever puts in a pre-order code will get into early access, but it may not be on the first day of early access.
Trobon pretty much has it spot on.

Everyone who pre-orders the game will get Early Game Access; the amount will vary depending on when you redeem your pre-order code. There are a limited number of pre-orders available.

Despite what others may say (or want to believe), this is absolutely true and necessary for us to have a smooth, managed launch. We cannot allow every single person who pre-orders the game to attempt to login at the same time on Day One. It would be... bad.

Instead, we're staging access, while planning on allowing a large number of people in at every stage. That means that for most people who pre-ordered early, they'll be in either right at the start of Early Game Access or very close to it. For those who pre-order now and later, they'll get access later.

We're not talking about the specifics of how long Early Game Access will last yet, because that number depends on how many pre-orders we receive and how many people we allow into the game per stage, which itself depends on the results of testing. We'll have more news on this before Early Game Access begins.

As always, I do urge people to read the Pre-Order FAQ which we spent so much time writing, and which contains answers to many... frequently asked... questions.
 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von AllisonBerryman am 11.10.2011 um 14:41 Uhr

Another update!

Sent Oct. 11: General Game Testing Invites
  • Who was invited: Testers from France and Germany
  • What was sent: General Game Testing invites
  • Server locations: EU servers
  • Invite status: These invitations are currently being sent

 

Trooper -> Companions
Beitrag von CharlesBoyd am 11.10.2011 um 14:18 Uhr

Quote:
Originally Posted by Meathooks
Well, I'm sure there will be plenty of opportunity for that, considering Tanno Vik was discharged from the military, basically for being a crazy person who loves bombs a lot. Although, I do see where you're coming from, a little variety is nice. Having that Han Solo type character, the thief with a heart of gold type, is a bit different from psycho, "I want to blow up EVERYTHING!!!" guy. I do think Vik is gonna be one of my favorite companions.
If I may offer a correction on Vik, referencing the biographies section: "Criminal accusations were registered against him throughout his short service career, until he was finally convicted for masterminding a protection racket while defending a Republic outpost on Talay."

Vik is a self-interested, amoral sociopath who happens to be an incredibly skilled demolitionist; not a mad-bomber psychopath. Hopefully this will not cool anyone's anticipation for him.
I won't speak to the other companion rumors and speculations in the thread, but I will remind everyone that out-of-context information delivered second- or third-hand from an unofficial source is often less than 100% accurate.
 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von AllisonBerryman am 11.10.2011 um 12:14 Uhr

Update! We're sending out some testing invites today. Here's the information about them:


Sent Oct. 11: California Data Center Test

This test is a small, limited-time test including testers from New Zealand and Australia. Data from this test will be used to inform decisions about the launch of the game in Oceanic regions. We currently have no updates regarding the launch of the game in these or other territories, but will provide information as it becomes available.
  • Who was invited: Testers from the USA, Canada, New Zealand and Australia
  • What was sent: California Data Center testing invites
  • Server locations: West Coast USA
  • Invite status: All invites in this batch are now sent

 

Guild Hall -> Guilds with the same names?
Beitrag von DavidBass am 11.10.2011 um 11:09 Uhr

Quote:
Originally Posted by MasterWazza
is there a limit on the same named guilds?. i just wondered what if we all made a guild with the same name?? in other words what happens if you have more guilds than servers?? if thats possible?
It's not possible. There is a limit on same-named guilds.
 

Guild Hall -> Guilds with the same names?
Beitrag von DavidBass am 11.10.2011 um 08:54 Uhr

We allow for guilds with the same name to be created multiple times in the Guild Headquarters because we'll have lots of servers available at launch. Guilds with the same name will automatically be placed on different servers, as guild names are unique per server.
 

General Discussion -> Companion Customization
Beitrag von GeorgZoeller am 10.10.2011 um 20:44 Uhr

Quote:
Originally Posted by Sunglare
So I was wondering earlier. Now that we all know you can customize your companions looks how will that work? Lets take Bounty Hunter/Mako for example. When the Bounty hunter first meets Mako will she have the default appearance and you can change it afterwards (this would seem silly to me)? Or right before meeting a companion for the first time will a customization screen pop up so we can generate their looks before we begin interacting with them?

The first is a major immersion breaker and the latter is a big spoiler/ suspension breaker.

How do you guys think Bioware is handling the introduction of Companion?
It's fairly simple.

At the same quest step where you get your companion, you get to chose from several alternate appearance options. These are 'customization kits' that can be equipped on your companion's character sheet.

Since you meet most of the companions earlier in the story, you already know their default appearance, so there's no sense in 'hiding' that you're changing something here. Think of it like a forced reconstructive surgery on your companion
 

General Discussion -> No Stat Customization? BW, are you crazy?
Beitrag von AllisonBerryman am 10.10.2011 um 15:03 Uhr

Quote:
Originally Posted by Jaliyah
Didn't someone say they were pretty much in the polishing stages? Figuring out a major game mechanic such as this does not seem like polishing to me. I am as equally concerned by this response as I was by the interview.
Keep in mind that our development process is highly iterative. Feedback is critical to us, and we use it to make changes.

There are several systems that are still undergoing changes meant to balance them and make them fun, and that will be a continuing process. Do we have an idea of where we'd like to be with a given system? Yes. Do we know exactly what changes to make to get there? We feel like testing (the feedback, telemetry, and other data we get from it) is an excellent way to help us make informed decisions and get feedback on a variety of changes so we can determine what works best. So, it isn't that we don't have a plan or any idea what the system should be, it's more that we feel like testing is a critical component in making decisions about those systems and using feedback to tune them.

Sometimes we test big changes, sometimes just minor adjustments – whatever we think the system needs based on what we see in the test.

 

General Discussion -> No Stat Customization? BW, are you crazy?
Beitrag von AllisonBerryman am 10.10.2011 um 14:00 Uhr

It’s clear many of you are very interested in the Item Modification system (and understandably so!) and the various changes it has undergone. However, we’d like to remind you that it’s very difficult to get a good impression of an article’s meaning via Google translate – subtlety and context are often easily lost by automatic translations. Translating in general can be very difficult and can lead to confusion or misinterpretations.

It’s very important to keep in mind that we actually use our Game Testing Program to test the game. This means that sometimes we make radical changes to systems in order to gather the feedback we need. This testing allows us to find what works the best and is most fun for players. The Item Modification system is a system that has required some changes and testing as we feel out what players enjoy the most. In one build, items that can be modified may be rare. In another, they may be ubiquitous. Through testing, we’ll try several implementations, gather feedback, and make changes accordingly.

When Daniel spoke about Item Modifications, it is likely that what he spoke about reflected the implementation that was currently in testing – not necessarily the final intended state of the system (and we say “likely” because after talking with Daniel, he doesn’t have an exact recollection of what he said; he does do a LOT of interviews!). We haven’t delved deeply into discussing Item Modifications officially, and one reason for that is exactly what you’re seeing here: talking about things while they’re still in testing (and thus in flux) can be confusing to the community, so we do avoid it when we can while still trying to share information about the game.

We know you’re all interested in the specifics of how the system works, but please do keep in mind that quite a few things in the game are still subject to change as we continue with the test. Don’t panic! Though we’re close to launch, we aren’t done testing!

 

General Discussion -> Extended Maintenance 10/11
Beitrag von AllisonBerryman am 10.10.2011 um 10:21 Uhr

The website will be unavailable beginning at 12:00AM CDT 10/11 as we perform maintenance. We expect to bring the site back up by 12:00PM (midday) CDT 10/11. Thanks for your patience!
 

Allgemeine Diskussionen -> Georg spricht über das Design der Klassen.
Beitrag von GeorgZoeller am 10.10.2011 um 00:17 Uhr

Zitat:
Zitat von Phinfischer
Das ist zwar schön und gut, wenn das die Entwickler so sehen. Nützt aber nichts, wenn es in einem Jahr wieder heißt: 5% mehr Schaden heißt 10 Minuten schneller durch den Flashpoint, heißt Spieler mit "falscher" Klasse oder Skillung können zuhause bleiben.
Mit den Zahlen wuerde ein flashpoint ja 200 minuten lang sein... sind eher 30-45 minuten.
 

General Discussion -> No Stat Customization? BW, are you crazy?
Beitrag von GeorgZoeller am 09.10.2011 um 16:29 Uhr

Quote:
Originally Posted by brillobreaks
The dev's commenting system is broken. They often comment and the comment doesn't show up publicly for days. That said, he's wrong. There is no tempest in a teacup, we know the modification system was changed and the article is not mistranslated.
Wait, you mean what I see in front of me on the most current authoritative game build in the office is not what it seems to be?

Think what you see outside the office this the most current Modification System? Nope.

 

Bounty Hunter -> BW promoting BH as a newbie class? BACKPEDALING
Beitrag von GeorgZoeller am 08.10.2011 um 16:34 Uhr

Quote:
Originally Posted by MorgonKara
It is actual gameplay.
Yupp. Jedi Knights can in fact leap 30 meters.
 

General Discussion -> No Stat Customization? BW, are you crazy?
Beitrag von GeorgZoeller am 08.10.2011 um 16:27 Uhr

I can't comment on this since I don't understand the language the original thread is in and I'm not comfortable with commenting on an automatic english translation of a french interview with an american developer.

Clearly, based on the reactions I'm reading in this thread, something terrible must have happened. Let's all panic and run to the door!

Alternatively, once I manage to find Daniel, which may take a few days since it's weekend and he might also be in NY, I'll try to clarify and understand what this is about. If you manage to find Daniel before me, maybe he'll clarify for you.
Short: Georg thinks in all likelyhood this is a typical storm in a teacup. Those are cool, but not entirely productive.

 

Community-Schöpfungen -> Pazaak Turnier Oktober
Beitrag von LarsMalcharek am 08.10.2011 um 04:27 Uhr

Ich kann Donnerstags nie
Und noch weiß ich nicht ob ich da hier bin :/ Ist leider alles gar nicht so einfach mit meinem Terminplan.

 

Community-Schöpfungen -> Pazaak Turnier Oktober
Beitrag von LarsMalcharek am 08.10.2011 um 03:50 Uhr

Hab nochmal Werbung gemacht.

Legt mal die Finals auf andere Tage.. Donnerstags ist ECHT ungünstig
 

General Discussion -> NYCC Community Meet & Greet!
Beitrag von DavidBass am 07.10.2011 um 15:45 Uhr

The BioWare team will be in New York all next week getting ready to showcase The Old Republic at New York Comic Con, but before that, we like to prepare ourselves with a little meetin' and a little greetin'. Here are the details:

Wednesday, October 12th 2011
8-11PM
District 36
29 West 36th Street, New York, New York

Some light food and (ahem) heavy drinks will be provided, as well as an opportunity to play the game. We'll have a couple stations available to play the Origin Worlds of the class of your choice, so if you haven't yet gotten the chance to play The Old Republic and you live around New York, this is it! Obviously we can't guarantee that everyone who shows up will be able to play, but at the very least you can always peer over another player's shoulders and critique their playing, right?

Capacity is at the club's discretion, meaning we can't necessarily promise that you'll get in, depending on how many of you show up. Come a little before 8PM, stay and chat with us, and get ready for NYCC in style!

NOTE: Admittance is open to people of all ages, though we ask that those under 18 be accompanied by an adult. Of course, you must over 21 to drink.

 

News and Announcements -> STAR WARS: The Old Republic heads to NYCC 2011
Beitrag von CourtneyWoods am 07.10.2011 um 15:17 Uhr

Each year, New York Comic Con attracts tens of thousands of fans to the Jacob K. Javits Center on Manhattan Island to take part in one of the largest pop culture conventions in the United States. This year, between October 13 – 16, BioWare and LucasArts will be in attendance to give fans the opportunity to get some hands-on time with Star Wars™: The Old Republic™.

Those who come by the booth will have the opportunity to experience both the Alderaan and Huttball Warzones. New York Comic-Con attendees will also have the chance to play through some of our Origin Worlds content on the show floor.



Read More
 

Neuigkeiten und Bekanntmachungen -> STAR WARS: The Old Republic ist auf dem Weg zur NYCC 2011
Beitrag von LarsMalcharek am 07.10.2011 um 15:17 Uhr

Jedes Jahr besuchen Zehntausende Fans die New York Comic Con im Jacob K. Javits Center in Manhattan, um an einem der größten Popkultur-Events in den USA teilzunehmen. Dieses Jahr werden BioWare und LucasArts vom 13. bis 16. Oktober vertreten sein, um den Fans die Möglichkeit zu geben, Star Wars™: The Old Republic™ selbst auszuprobieren.

Diejenigen, die bei unserem Stand vorbeikommen, haben die Möglichkeit, das Alderaan- und das Huttenball-Kriegsgebiet anzuspielen. New York Comic Con-Besucher werden in unserem Präsentationsbereich zudem die Chance haben, einige Inhalte unserer Ursprungswelten zu spielen.


Lest hier mehr
 

General Discussion -> BW killed world PvP and the game hasn't even launched.
Beitrag von GeorgZoeller am 07.10.2011 um 09:15 Uhr

Quote:
Originally Posted by ratfanatic
People will do what they like. If the majority likes to queue, then that's what they want to do.

Honestly, this reads a lot like 'OMG, there might be incentives for players to do what they like instead of what I like.'

If people prefer to do Warzones over open world PvP or vice versa, then that's their prerogative and we won't force them to do the other thing. As for where the best rewards are, you'll earn rewards by doing either.

 

News and Announcements -> Companion Characters Update - Part 2
Beitrag von WillWallace am 07.10.2011 um 09:10 Uhr

Quote:
Originally Posted by Vrac
Will's friend:
"Sorry guys, William Wallace had to bail, his washing machine caught on fire"

That's one group that had it's mind blown to smithereens.
Hey, I had enough time to type out something like "BRB, fire, don't pull" before grabbing the extinguisher. Once I had cleared the smoke out and made sure the appliance was no longer in full rebellion, I had the professional courtesy to finish healing the instance, too.
 

News and Announcements -> Choose Your Side: Jedi Knight vs. Bounty Hunter
Beitrag von CourtneyWoods am 07.10.2011 um 07:00 Uhr

In “Choose Your Side,” members of the Star Wars™: The Old Republic™ development team debate the merits of the various in-game classes to see who will truly reign supreme. In the first installment in this four-part series, the noble Jedi Knight squares off against the nefarious Bounty Hunter. In support of the Jedi Knight is Senior Writer Hall Hood and Designer Austin Peckenpaugh, while Senior System Designer Pete Warner and Writer Randy Begel defend the Bounty Hunter.

Watch now
 

News and Announcements -> Companion Characters Update - Part 2
Beitrag von CourtneyWoods am 07.10.2011 um 07:00 Uhr

The role of a companion in your group, and their AI, is explained by William Wallace.

Quote:
When it comes to the amount of control over their companion, players have different, often diametrically opposed preferences. Some players do not want to manage their companions any more than they have to, wanting instead for their companions to act autonomously without the need to manually trigger abilities or actions. Others want direct control over their companions, playing them almost as a second character.

Originally, our companions functioned almost entirely on their own, with only a few options for manual control. From both internal feedback and testing, we found that the integral nature of companions to gameplay in The Old Republic had many players wishing for more control over their companion’s behavior – they wanted more than what they had experienced in other massively-multiplayer games.
Read More
 

Guild Hall -> Guild Testing Program Details
Beitrag von DavidBass am 06.10.2011 um 15:47 Uhr

Hi folks,

I've updated the original post in response to a common question we've been seeing recently:

Quote:
Originally Posted by DavidBass

If I receive a personal invitation to test the game, does this make my guild (or myself) ineligible for Guild Testing?

No, you and your guild are eligible for Guild Testing regardless of whether you have previously tested the game or not.
As always, if you have any questions regarding the Guild Testing program, email us at guilds@swtor.com!


 

General Discussion -> If you didnt pre-order do you have more chances of getting invite for beta?
Beitrag von StephenReid am 06.10.2011 um 15:40 Uhr

Quote:
Originally Posted by G_Baltar
Yes, this is true. Its sad but it is indeed true.
On a local country forum, a lot of people got invites for general testing and some for weekend testing. Tha VAST majority (10 against 2) did NOT pre-order the game. Of course, everyone who pre-order is now flamming that you have lower chances of getting a test key.

The marketeers treat better ppl who MIGHT buy the game, giving them a chance to test and perhaps buy the game, then treat ppl who are SURE they want the game and even some already had to pay the pre-order box to get the key.

My personall opinion: Cancel the account I registered with the key and make a fresh one to have better chance of getting into test.
No, it's not true, and it is not a 'fact'. As your thread title is misleading, I'll be changing it after I'm done replying here.

Random selection is just that - random. Despite any poll, headcount or anecdotal evidence you may encounter, we are not selecting people for testing based on whether they pre-order or not. There is no marketing conspiracy here.

Let's all step back and think on something for a second: random selection is alien to human beings. We cannot believe things are random. We look for patterns, and we find them even when they're not there. Therefore, I can understand why people want to believe there's a pattern somewhere.

However, there is no pattern here. Whether you agree with it or not, our selection process is random based on our criteria for any given test.

Do not present opinions as 'facts' here, please - unless you have evidence to back it up.

 

General Discussion -> Bioware, will people from the "Red Zone" eventually participate in the beta?
Beitrag von StephenReid am 06.10.2011 um 15:26 Uhr

Quote:
Originally Posted by yuvalz
Does anyone know if people from the red zone will be available to participate in the beta?
It's possible that we will invite people from countries that are not officially supported to testing before launch, but it's not guaranteed.
 

General Discussion -> Fact: If you didnt pre-order you have more chances of getting invite for beta
Beitrag von AllisonBerryman am 06.10.2011 um 06:23 Uhr

Hey everyone, just to clear up any confusion there may be over this: you can find information about how invitations are selected (and lots of other great info about testing) in the Testing FAQ. We do randomly select participants for Game Testing!

Quote:
Are invites to Game Testing still random?

Yes. Those invited to Game Testing - of any kind - are still currently randomly selected from those who have opted-in to be eligible for Game Testing.
If you haven't read the Testing FAQ and are interested in testing, it's very worthwhile. We also recommend checking out the new Official "invites have been sent" Thread to keep on top of when we send new invitations!

 

Allgemeine Diskussionen -> World- und Server-First Titel?
Beitrag von GeorgZoeller am 05.10.2011 um 18:55 Uhr

Quote:
Originally Posted by Jidai_geki
Ob es sowas trotz early access geben wird? Ich hoffe nicht, denn jeder sollte sich die Zeit nehmen, um die wunderbare Geschichte und alle die großartigen Elemente von SWTOR zu erleben.

Oder?
Nope, no plans for that at this point.
 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 05.10.2011 um 16:09 Uhr

Hello everyone -

First and most important notice:

This afternoon we sent out two more batches of invites. Half were general Game Testing invites, half were additional invites to this weekend's Beta Testing Weekend #2. These invites went out to USA, Canada and European countries (all of our launch countries). Adding more invites is pretty standard practice for us; it helps brings up our numbers so we hit our targets during testing.

Again, make sure you check your email, looking for an email from the exact email address of no-reply@bioware.swtor.com for your invite.

Please note: the email will just inform you of your acceptance to testing and will link you to swtor.com. There are no other 'requirements' to test The Old Republic, so don't be fooled by a phishing email.

If you're unsure if you've been invited, login to the site at www.swtor.com/tester to check - you'll be able to download the client from there.

Second and less important notice:

We're going to leave this thread locked as a purely informational resource. There was a little too much noise-to-signal ratio in the last thread.
When we send invites, I'll add a post to the thread and update the main OP above.

 

General Discussion -> Class Design Philosophy (Georg re-post)
Beitrag von GeorgZoeller am 05.10.2011 um 13:02 Uhr

Hey guys,

Because the Dev Tracker is a bit wonky again and doesn't show my post, and because translating my English post to German and then back to English isn't producing the most reliable results (Oh god, they did what???), here's the Class Design Philosophy post again, in original source:

"Just to chime in about our class design philosophy here. We've explained this a number of times already during development, but now that we've been running large scale testing for a while and have solidified a lot of the design, I think it's time to explain what we're doing and why.

In regards to class roles, we do things differently than some other games which people might be used to. That creates some anxiety and questions, so let me explain.

Of Class, Advanced Class, Roles.

Unlike other games where you pick a class and that defines your role, class in Star Wars: The Old Republic defines your overall story, your possible roles and your visual style / gameplay style (e.g. Force user vs. Tech user).

Due to the nature of the Advanced Class system, every character starts out in a DPS role at the start of the game, and they're about equally good at it.

By the time you reach level 10, you get to make your choice for Advanced Class, which narrows down which roles you could play, and yes, some Advanced Classes (Gunslinger / Sniper / Marauder / Sentinel) only have damage type roles available, while other Advanced Classes have access to two roles (e.g damage or healing).

What actually defines your role in our game, in terms of traditional MMO gaming, is how you distribute points in your skill trees. Specialize in the 'Combat Medic' tree and become a healer, specialize in the 'Vengeance tree' and become a DPS character.

By spending that first skill point at level 10, you start developing your character into whatever role you want them to play in the long term. Since it's your skill choices that define your role, it is a gradual process. You don't become a healer at level 10 or 11, you're growing into becoming a healer over many levels.

Our content is designed around that. The first Flashpoint assumes the group has only DPS roles. Even if you bring a healer, he'll have only a single heal available at that level as he has just begun his journey into his role, so there isn't too much of a spread in balance.

Over time, the game becomes more firm in the roles it requires for content like Flashpoints, but additional tools like companions still make it more flexible than many other MMOs in regards to what group mix can run group content.

That progression is quite different from how your characters work in other games, and we've certainly seen our share of people being surprised by it in testing ("I just took the Sage Advanced Class, but I don't feel like I'm a great healer").

Hybrids

Ultimately we don't do hybrid roles. You can do them (by mixing different skill trees), but by design, all our classes are meant to be fully capable in the roles they fill. The 'hybrid' tax would be the fact that you won't be able to get the top tier talents in one skill tree if you spread yourself too thin into others.

At high level, all roles have the same capabilities, in our game all healers are 'main healers' provided they are specced accordingly, etc.

Common Questions

So, what's the point of playing an AC that has only DPS options available?

That is a question you have to answer for yourself.

In a traditional fantasy MMO, if you play a thief or a wizard, you're locked to one role as well, so it's the added role flexibility that SWTOR brings to the table that is giving you second thoughts. I would look at it like this:
  • If you really like the flexibility of non DPS roles and feel comfortable with taking on other roles, you might want to play an AC that has that option available.
  • If you know you only enjoy DPS roles in a game (and based on our research, a sizable faction of players falls under that umbrella), a DPS only AC means you will get a three different styles of dps gameplay to select from.

So why do we do this? Why not go for a 'this Advanced Class only can DPS and therefore they are the best at it' approach?
  • Because we want people to pick the class they want to play and reduce the likelihood of them getting told 'sorry, can't participate in this group because we want only the best DPS in game - that is a Gunslinger'.
  • Likewise, we don't want the fact that a specific tank or healer AC is not available at a time from becoming a stopping point for getting on with your group content.

The truth is, not everyone is comfortable playing every role and shouldn't be expected to.

Players, as they get more familiar with the game, will no doubt find interesting ways of proving the superiority of a specific specialization in a specific situation, that's expected. With different gameplay styles and utility come different strength and weaknesses.

Should things outside our comfort zone be discovered in testing or after launch (e.g. Operations ending up requiring that one specific healer AC because they are deemed 'the absolute best and a must'), we will adjust the game accordingly. We want player skill to be deciding factor in your choices, not which class they picked hundreds of hours ago. That's pretty standard for MMOs.

TL;DR

Q: 'Why would I play a DPS only Advanced Class if I can play an Advanced Class that can respec to fill other roles?'
A: If that is your main concern, you shouldn't play that Advanced Class, because you are going to be unhappy about the fact that you cannot switch roles.

Q: Since I can only fill a DPS role, I should do the absolute best damage in the game!
A: Not in SWTOR. We give you get more variety in your DPS gameplay. We maintain balance between all ACs that can fill a role.

Q: What ever happened to being 5% better thing for pure DPS classes?
A: Given class utility and other considerations of why you might want to have someone in your group, 5% is not considered 'significant' for the purpose of this conversation.

I hope this clears things up a bit. I'm sure there'll be plenty of different and, of course, dissenting opinions on this topic, but at least everyone will be on the same page as what our design goals are in this situation and how we approach balancing classes."

 

General Discussion -> Bioware, why 1.5 seconds GlobalCooldown? anyone familiar with the term "GCD locked&qu
Beitrag von GeorgZoeller am 05.10.2011 um 11:04 Uhr

Quote:
Originally Posted by Enginer
The GCD is set, so you can see all the "pretty" animations BW made for the game.
Correct. We pride ourselves with a very polished and good looking combat system, and that means you get to see actual combat animations along with the floating numbers that indicate damage.

If you're going to do something for many many hours over the course of the game, and combat is likely the thing many players might do the most, it'd better be more interesting than a single whack animation and a floating number.

For example, your attack animation might consist of shooting a stream of blaster bolts that do damage on impact rather than a single bolt or single sword swing.

 

General Discussion -> Miscommunication Issue
Beitrag von ChrisCollins am 05.10.2011 um 09:54 Uhr

The messaging which you're referring to was related to a wave of invites sent to players in France and Germany, inviting them to our new EU testing environment.

In this instance, when we announced the invites going out, we spoke incorrectly when we said 'German speaking', as this was slightly misleading. For this, I apologise. I can confirm that the invites for that test wave in particular were sent to players in Germany and France only.

However, it goes without saying that of course we're aware that other countries outside of France and Germany speak French and German... In fact, I can also confirm that the invites that went out for this weeks Beta Weekend include players from all EU launch countries.

 

General Discussion -> Not Fair to exclude Euro's from USA Servers.
Beitrag von StephenReid am 05.10.2011 um 08:22 Uhr

Quote:
Originally Posted by -Slaughterhouse-
I am the guildleader of ATW, on the Starsider Server of SWG, and I have alot of European players in my guild, and I think its unfair to Exclude them from playing with US players, by not only seperate servers, but even different publishers, and game code. I really think that all Players, over the whole world should be able to hang with us americans. It's been proven time and time again, that seperating others, is a bad business model, and bad for relations, for the company. I think that having a seperate server as an option, is a good idea, but they shouldn't be forced to play, on it. They should be able to choose.

I know this is a little late to try and stop this, but i am hoping you will see the wisdom of allowing Europeans and other players,around the world,the option, to play on the US Servers, at a later date, with some revised game code.

-Slaughterhouse-
Any player of Star Wars: The Old Republic will be able to select and play on any server they wish at launch. This was announced in July in the pre-order FAQ and nothing has changed since:

"I live in North America but my friend lives in Europe. Will we be able to play together on the same server?

Yes, it will be possible to play on the same server as your friends. Any player of Star Wars: The Old Republic can choose to play on any server. However, if you choose to play on a server outside of your own region (i.e., – playing on European servers from North America, and vice versa), because of natural latency caused by the distance between your client and the Game servers, you may find your Game performance is impacted."

 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 03.10.2011 um 14:34 Uhr

Hello all,

Instead of posting new threads every time we send out a new round of Game Testing invites, we're going to try and consolidate the notifications right here.

A few parameters first, so hopefully you know what to expect:

- This thread will track both general invites to Game Testing and Beta Testing Weekend invites. (Generally speaking: Beta Testing Weekend invites are for one weekend only; Game Testing invites are for a longer period which is sometimes time limited.)

- We'll update this original post, but also post in this thread (or the inevitable restart) to remind people that we updated the OP.

- We'll update here either after invites have been sent, or just before. (We'll try to update close to when invites are sent, but can't guarantee it'll be on-the-dot.)

- Generally speaking, when a batch of invites are sent, they're sent in one go. If you haven't received an invite within a few hours of the batch being sent, assume you haven't received an invite from that batch.

- As always, ensure no-reply@bioware.swtor.com is in your 'safe senders' list. Email invites will be sent from that email address.

- If you are ever unsure if you've received an invite, login to the site and visit swtor.com/tester/ to see if you've been accepted to testing.

- We do not discuss exact numbers regarding Game Testing invites, so please don't ask.

- We may choose to talk about countries or territories invited, but we also may not. If we haven't been specific, follow-up questions won't be responded to.

With that out of the way, here's the current status as of today, October 4th:

Invites that were sent last week (week ended September 30th)
  • Who was invited: Testers from the USA, Canada and select European countries
  • What was sent: General Game Testing invites
  • Server location: East Coast USA
  • Invite status: All invites in this batch are now sent
Invites that have been sent this week

General Game Testing invites
  • Who was invited: Testers from the USA, Canada, France and Germany
  • What was sent: General Game Testing invites
  • Server locations: East Coast USA (North America testers); EU servers (France/Germany testers)
  • Invite status: All invites in this batch are now sent
Beta Testing Weekend #2 invites

All invites for Beta Testing Weekend #2 have now been sent. Please check your email (including spam folders) and login to swtor.com/tester/ to see if you have been accepted for this weekend's testing.
  • Who was invited: Testers from the USA, Canada and all European launch countries (see list here)
  • Please note - We will be re-inviting all testers from Beta Testing Weekend #1 (AKA 'Squadron 1020') as promised.
  • What was sent: Beta Testing Weekend #2 invites (October 7th to 10th - early hours of 11th for EU)
  • Server locations: East Coast USA (all testers)
  • Invite status: All invites in this batch are now sent
Edit 1: Reformatted invite details for more clarity.
Edit 2: Added Beta Testing Weekend #2 update.
Edit 3: All Beta Testing Weekend #2 invites have now been sent.
Edit 4: Clarified a few areas.

 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von AllisonBerryman am 05.10.2011 um 00:39 Uhr

Quote:
Originally Posted by Daquee
I live in sweden, ive been a part of this comunity since 12/10/08, ive been signed up for beta testing since it was possible to be part of it, ive bought the pre-order 24th of juli and redeemed my code the same day, I am in charge of the SWTOR guild in my multigaming comunity (Combat Killerz Squad) and naturaly ive formed that guild here on SWTOR.. My question is... will I ever get in my early access ?
Keep in mind that Early Game Access is different than the Game Testing Program and the Beta Weekends. If you pre-ordered the game and redeemed the Pre-Order Code on our site, you will get Early Access (which we'll have more information about as we approach launch).

For game testing, we randomly select community members who are signed up for a variety of tests - you can learn a lot more about game testing in the FAQ here: http://www.swtor.com/community/showthread.php?t=519552.

Hope that clears it up!

Quote:
Originally Posted by Dankestone
the OP messages confuse me, is this all the beta invites for this weekend or just the first batch of invites for this weekend. It say both and is quite ambiguous.
All of the invitations to participate in Beta Testing Weekend #2 (this weekend) have been sent; the "batch" that was referred to is the entire group of invites for this beta weekend. Make sure to check the first post of this thread for updates when we send out more testing invitations!

 

Allgemeine Diskussionen -> Georg spricht über das Design der Klassen.
Beitrag von LarsMalcharek am 04.10.2011 um 23:13 Uhr



Hallo,

Georg hat sich mal wieder den Fragen der Community gestellt und wir wollen euch seine Antworten zu den Themen Class (Klasse), Advanced Class (Spezialisierung), Role (Rolle) nicht vorenthalten:



Hallo miteinander,

ein paar Worte zur Philosophie des Klassendesigns. Wir haben sie während der Entwicklung bereits mehrfach erwähnt, aber jetzt, nachdem wir für einige Zeit im großen Maßstab getestet haben, hat das Design eine klare Form angenommen, und ich denke, es ist Zeit zu erklären, wie die Dinge aussehen werden und warum.

Im Bezug auf Klassenrollen werden wir einiges anders machen als in manch anderen, gewohnten Spielen. Das führt zu einiger Besorgnis und zu Fragen, daher will ich es erläutern.

Über Class (Klasse), Advanced Class (Spezialisierung), Role (Rolle).

Im Unterschied zu anderen Spielen wo Du eine Klasse auswählst und das Deine Rolle festlegt, bestimmt die Klasse in Star Wars: The Old Republic Deine Geschichte, die möglichen Rollen, optische Erscheinung sowie die Spielausrichtung (Machtnutzer oder Technutzer).

Durch die Natur des Advanced Class Systems startet jeder Charakter das Spiel in der DPS Rolle und jeder ist etwa gleich gut in dieser Rolle.

Wenn Du Level 10 erreichst, musst Du dich für eine Erweiterte Klasse entscheiden, was deine möglichen Rollen einschränkt, und ja, manche Advanced Classes (Revolverheld /Scharfschütze / Marodeur / Hüter) haben nurch Schadensrollen zur Verfügung, währen andere Advanced Classes auf zwei Rollen Zugriff haben. (zB. Schaden und Heilung)

Was in der Praxis Deine Rolle im Spiel definiert (im Sinne traditioneller MMOs) ist die Vergabe der Skillpunkte im Talentbaum. Spezialisiere Dich im 'Combat Medic' Baum und werde ein Heiler oder im 'Vengeance' Baum um ein DPS Charakter zu werden.

Mit der Vergabe des ersten Skillpunkts mit Level 10 beginnt die Entwicklung Deines Charakters in die Rolle, in welcher Du ihn auf lange Sicht spielen möchtest. Da es Deine Skillwahl ist, welche die Rolle bestimmt, handelt es sich um einen allmählichen Prozess. Du wirst nicht ein Heiler mit Level 10 oder 11. Du wächst in die Heilerrolle über viele Level.

Die Spielinhalte sind darauf ausgerichtet. Der erste Flashpoint ist auf eine Gruppe mit nur Schaden-Rollen ausgelegt. Selbst wenn ein Heiler dabei ist, hat dieser auf dem Level nur eine Heilfähigkeit zur Verfügung, da er sich erst auf den Weg in diese Rolle gemacht hat. Daher gibt es kaum eine Verschiebung der Balance.

Mit der Zeit werden die Ansprüche des Spiels an die Gruppenzusammensetung für Flashpoints und dergleichen höher, aber durch zusätzliche Hilfsmittel wie die Gefährten bleibt es, im Bezug auf die mögliche Gruppenmischung, weiterhin flexibler als viele andere MMOs.

Die Entwicklung unterscheidet sich recht deutlich davon, wie Charaktere in anderen Spielen funktionieren und wird sicher einige Spieler überraschen, wenn sie eine Klasse testen. („Ich habe gerade die Gelehrter Spezialisierung ausgewählt aber es fühlt sich nicht nach einem großartigen Heiler an“).

Hybrids

Ultimativ bieten wir keine Hybridklassen an. Du kannst einen Hybrid erstellen (durch Mischen der Skillbäume) aber vom Design her sind alle Klassen so ausgelegt, ihre Rolle voll ausfüllen zu können. Die „Hybrid Tax“ ist der Umstand, dass Du die obersten Talente im Skillbaum nicht erreichst, wenn Du die Punkte zu sehr verteilt sind.
Auf hoher Stufe haben alle Rollen das selbe Potential. In unserem Spiel werden alle Heiler Hauptheiler sein, wenn sie entsprechend geskillt haben, etc.

Allgemeine Fragen

Wo liegt der Sinn eine Klasse zu spielen, die nur Schadensoptionen bietet

Diese Frage must Du dir selbst beantworten.

Wenn Du in einem traditionellen Fantasy MMO einen Dieb oder Zauberer spielst, bist Du auch auf eine Rolle beschränkt. Es ist die zusätzliche Flexibilität in SWTOR die dazu führt, dass Du deine Wahl reiflich überlegen musst. Im Prinzip sieht es so aus:
  • Wenn Du wirklich die Flexibilität von von Nicht-DPS-Rollen magst und es Dir gefällt, andere Rollen auszufüllen solltest Du eine Erweiterte Klasse wählen, die diese Option bietet.
  • Wenn Du weißt, dass Dir nur DPS-Rollen Spaß machen (und nach unseren Nachforschungen betrifft das einen beachtlichen Teil der Spieler) bedeutet eine reine Schadensklasse, dass Du drei verschiedene Arten Schaden zu machen zur Verfügung hast.

Warum machen wir das? Warum nicht der 'Diese Erweiterte Klasse kann nur Schaden machen darum ist sie die beste darin' Ansatz?
  • Weil wir wollen, dass die Leute die Klasse auswählen, die sie spielen möchten und um die Wahrscheinlichkeit zu reduzieren, dass sie dann gesagt bekommen 'Tut uns Leid, du kannst nicht in unsere Gruppe da wir nur die beste DPS-Klasse im Spiel wollen - das ist der Revolverheld.
  • Genauso wollen wir nicht, dass die Abwesenheit einer speziellen Tank- oder Heiler-Spezialisierung(AC) den Fortschritt im Gruppenspiel zum Halten bringt.

Die Wahrheit ist, nicht jeder fühlt sich wohl, jede Rolle zu spielen, und es sollte dann auch nicht verlangt werden.

Mit Sicherheit werden Spieler, sobald sie mit dem Spiel vertrauter sind, Wege finden um zu zeigen, dass in besonderen Situationen die eine oder andere Spezialisierung überlegen ist, davon gehen wir aus. Die unterschiedlichen Spielstile und Hilfsmittel führen zu unterschiedlichen Stärken und Schwächen.

Sollten wir, durch Tests oder nach dem Start, Dinge feststellen, die aus dem für uns annehmbaren Rahmen fallen, (zB. In Operationen wird eine spezielle Heiler AC benötigt, weil sie als die absolut beste und zwingend notwendige Klasse empfunden wird ) werden wir das Spiel entsprechend anpassen. Wir wollen, dass die Fähigkeiten der Spieler den Ausschlag bei der Auswahl geben und nicht eine eine hunderte Spielstunden zurückliegende Entscheidung bei der Klassenwahl. Das ist mehr oder weniger Standard für MMOs.

Fragen und Antworten

Q: 'Warum sollte ich eine reine DPS Klasse spielen, wenn ich eine Klasse spielen kann, die ihre Skills auf eine andere Rolle umverteilen kann? '
A:Wenn das Deine größten Bedenken sind, solltest Du diese Advanced Class nicht spielen, da Du unglücklich sein wirst, die Rolle nicht wechseln zu können.

Q: Da ich nur eine Schaden-Rolle ausfüllen kann, sollte ich den höchsten Schaden im Spiel verursachen!
A:Nicht in SWTOR. Wir geben Dir mehr Möglichkeiten Schaden zu verursachen. Wir wahren Ausgewogenheit zwichen den ACs, welche die Rolle ausfüllen können.

Q: Was ist mit, reine DPS-Klassen verursachen 5% mehr Schaden, passiert?
A:Wenn man bedenkt, dass der Nutzen einer Klasse und andere Punkte eine Rolle, bei der Entscheidung jemand in die Gruppe zu holen, spielen, sind 5% für diese Diskussion nicht 'erheblich'.

Ich hoffe das hat zur Klärung beigetragen. Ich bin sicher, dass es viele verschiedene Meinungen zu diesem Thema gibt. Ihr seid jetzt aber auf dem neuesten Stand was unsere Designziele in diesem Zusammenhang sind.

 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 04.10.2011 um 12:36 Uhr

Quote:
Originally Posted by drakenlex
so okay i get it now. will they be coming all day. what if emails are delayed?i mean what happens if u get invite on thursday and it all went out on monday? emails sometime get delayed
Drakenlex - ease up on the posting.
We have sent General Testing invites this week, and that batch of invites is complete. If we choose to send more, then we'll update this thread when we do that.

Beta Testing Weekend invites are now all sent. Emails do sometimes get delayed, through no fault of ours. If you login to swtor.com/tester/ then you will potentially see you're invited before the email arrives.

 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 04.10.2011 um 12:19 Uhr

All invites for Beta Testing Weekend #2 have now been sent.

Please check your email (including spam folders) and login to swtor.com/tester/ to see if you have been accepted for this weekend's testing. If you were not invited to this weekend, you may be invited to future testing.

Also to clarify something:

Quote:
Originally Posted by Zeora
They are still sending out invites for general testing which will stop being sent out october 7th.
Sorry no, the date in the original post refers to when the week ends, so that people understand invites for this week won't be sent beyond that date. I'll update the original post.

We do not advertise 'future invites', generally speaking. If we send any further invites this week, again, we'll update this thread either just before or just after the invites have been sent.

 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 04.10.2011 um 10:49 Uhr

Quote:
Originally Posted by Eliandal
Pretty sure the previous 'promise' has been amended - the original weekend testers may now recieve invites over the course of multiple weekends - not all at once (and please correct me if this has been amended again
We're inviting all of 1020 to this weekend; we bulked up the overall numbers to compensate.

If you were part of 1020 and you haven't been invited by this time tomorrow (October 5th) - get in touch with CS via support@swtor.com

In other words, don't spam this thread please.
 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 04.10.2011 um 10:18 Uhr

Quote:
Originally Posted by DarthZak
SR just a quick question. If you say during the course of the day, what timezone do you mean? Im assuming one of the US ones?
It's 12:15pm here in Austin, TX (CST) right now - we'll be continuing to send invites over the rest of the day until we hit our numbers.

Fun fact: with this weekend we're inviting as many testers in one go as we currently have in testing. So, you know, a lot.

Please don't spam this thread with "I got in" / "I didn't get in" messages please. Let's try and keep the signal/noise ratio manageable.
 

Allgemeine Diskussionen -> Der offizielle "Betaeinladungen wurden verschickt" Thread
Beitrag von LarsMalcharek am 04.10.2011 um 10:17 Uhr

Hallo,

zur Klarstellung:

Die Einladungen für das Betawochenende werden nun verschickt. Da wir aber eine sehr große Zahl Tester einladen, kann es durchaus etwas dauern bis alle Mails durchgelaufen sind. Für uns bedeutet das: Über den Abend verteilt gehen die Einladungen raus.

LG
Lis

 

Allgemeine Diskussionen -> Spieletest - der ultimative Mega-Thread
Beitrag von LarsMalcharek am 04.10.2011 um 10:06 Uhr

Genau, fürs Wochenende gehen nun Einladungen raus
 

Actualité et annonces -> Week-ends de bêta-test
Beitrag von LarsMalcharek am 04.10.2011 um 10:04 Uhr

Les week-ends de bêta-test de Star Wars™: The Old Republic™ ont commencé au début du mois. Pendant le premier week-end, nous avons invité plus de joueurs à venir tester un jeu que jamais auparavant ! Nous nous préparons pour le prochain week-end de bêta-test, du 7 au 11 octobre. Nous attendons encore plus de monde que durant le premier : vous serez ainsi toujours plus nombreux à pouvoir visiter l'ancienne République

Si vous n’êtes pas invité à ce week-end de test, ne vous inquiétez pas. D'autres week-ends de bêta-tests suivront d'ici la sortie de The Old Republic. Pour avoir l'opportunité de participer à l'un des week-ends de bêta-test à venir, inscrivez-vous à un futur test sur www.StarWarsTheOldRepublic.com dans la rubrique "S'inscrire au test".


Lire la suite
 

Neuigkeiten und Bekanntmachungen -> Betatest-Wochenenden
Beitrag von LarsMalcharek am 04.10.2011 um 10:03 Uhr

Die Betatest-Wochenenden für Star Wars™: The Old Republic™ sind diesen Monat angelaufen und wir haben mehr Spieler als jemals zuvor eingeladen! Jetzt bereiten wir uns auf ein weiteres Betatest-Wochenende vor, das am 7. Oktober startet und am 11. Oktober endet. Dank der erhöhten Einladungszahl werden noch mehr von euch die Chance erhalten, The Old Republic zu spielen.

Solltet ihr keine Einladung für dieses Wochenende bekommen haben, seid unbesorgt. Vor dem Spielstart von The Old Republic wird es noch weitere Betatest-Wochenenden geben. Wenn ihr auch an weiteren Betatest-Wochenenden teilnehmen möchtet, solltet ihr euch für zukünftige Tests auf www.StarWarsTheOldRepublic.com anmelden und euch für den Spieltest bereiterklären.


Lest hier mehr
 

Allgemeine Diskussionen -> Der offizielle "Betaeinladungen wurden verschickt" Thread
Beitrag von LarsMalcharek am 04.10.2011 um 10:01 Uhr

Update:

Da nun die Einladungen für das Beta-Wochenende beginnen, wurde der Thread aktualisiert.


LG
Lars

 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 04.10.2011 um 10:01 Uhr

Invitations to Beta Testing Weekend #2 are going out over the rest of today, October 4th. The original post in this thread has been updated.
 

News and Announcements -> Beta Testing Weekends
Beitrag von CourtneyWoods am 04.10.2011 um 10:00 Uhr

Beta Testing Weekends for Star Wars™: The Old Republic™ began earlier this month and during our first weekend, we invited more players into testing than we’ve ever invited before in a single weekend! Now we’re getting ready for another Beta Testing Weekend, starting on October 7th and finishing on October 11th. With increased invite numbers from the first weekend, even more of you will get to play The Old Republic.

If you don’t get invited to this weekend, don’t worry. More Beta Testing Weekends will occur before the launch of The Old Republic. To have an opportunity to get into future Beta Testing Weekends, be sure to sign up for future testing on www.StarWarsTheOldRepublic.com and opt-in for game testing.


Read More
 

Allgemeine Diskussionen -> Der offizielle "Betaeinladungen wurden verschickt" Thread
Beitrag von LarsMalcharek am 04.10.2011 um 09:23 Uhr

Hallo,

Die Keys, die in diesem Thread erwähnt wurden, gingen gestern heraus. ( http://www.swtor.com/de/community/sh...d.php?t=521303 )

Dieser Thread ist nur eine Übersicht, so dass ihr wisst wann was verschickt wurde.

LG
Lars

 

Books and Comics -> Really, Drew Karpshyn? *SPOILERS*
Beitrag von DrewKarpyshyn am 04.10.2011 um 08:56 Uhr

Wow. A lot of people jumping to (somewhat misinformed) conclusions without actually reading the book. I guess I shouldn't be shocked - it happened with the first and third Bane novels, too. Must be human nature.

I'm not going to post a long, elaborate defense of what I did and why - too many spoilers. But I will say I don't feel I trampled on the KOTOR2 continuity in any way. I put in a lot of time and effort to make sure I was respectful and accurate to the source material. The Exile is a very complex and nuanced character, and there are multiple theories offered in the game to explain what she is and what she does... and some of these theories actually contradict each other. I believe this was intentional, as the KOTOR2 writing team wanted to preserve a sense of mystery about her. (The ongoing debate in this thread about the Exile clearly illustrates they succeeded.)

I was very careful not to put anything in my novel that would directly contradict any of the offered theories, partly to preserve KOTOR2's original intent, and partly because those elements were central to the KOTOR2 story, but not to the story of the Revan novel. I also believe the Exile comes across as a very strong and capable character, and I would caution people about taking small excerpts out of context, because they don't tell the whole story.

Anyway, I'd urge people to read the novel with an open mind before they condemn me. Or at least read the latest post on my website to get my side of the story: http://drewkarpyshyn.com/c/?p=302#more-302

Drew

 

General Discussion -> Galaxy Map - Implausible even with Narrative License
Beitrag von AlexanderFreed am 04.10.2011 um 07:42 Uhr

Hi, Ashes.

The planet locations on the galaxy map were taken directly from Star Wars: The Essential Atlas (and were, of course, closely vetted by the folks at LucasArts). We may have established coordinates for a handful of new systems (I'd need to check my records), but only a very few--the Atlas is extremely thorough.

As for the distance between Korriban and Dromund Kaas--keep in mind a few things:

First, there are HUGE distances even between neighboring star systems; while it's one thing to have a clearly mapped route and a powerful hyperdrive, creeping through uncharted territory at relatively slow speeds without "flying right through a star or bouncing too close to a supernova" is another thing entirely.

Second, the galactic map doesn't show a Z-axis--space is three-dimensional and just because two systems are (relatively) close on the X and Y grid, there can still be a vast separation "up" or "down."

In other words, if you're desperately wandering into territory off your charted portion of the galactic plane... you can spend quite a while before you find a new home.

Hope this addresses your concerns.

 

Allgemeine Diskussionen -> Die offizielle "Betaeinladungen wurden verschickt" Thread
Beitrag von LarsMalcharek am 04.10.2011 um 07:40 Uhr

Da hab ich etwas zu fix auf "senden" gedrückt. Entschuldigt. Sollte nun passen.
 

Allgemeine Diskussionen -> Die offizielle "Betaeinladungen wurden verschickt" Thread
Beitrag von LarsMalcharek am 04.10.2011 um 07:25 Uhr

Hallo,

Da wir nicht jedesmal, wenn wir Beta-Einladungen verschickt haben, einen neuen Thread öffnen wollen, werden wir versuchen alle Informationen hier zu sammeln.

Ein kleiner Überblick, was euch in diesem Thread erwartet:
  • Dieser Thread wird sowohl Einladungen für Beta-Wochenenden als auch für die Spieleteste beinhalten. Als Erklärung: Beta-Wochenenden gehen wirklich nur ein Wochenende lang, die Spieltest sind für längere Zeiträume.
  • Wir werden diesen Post editieren, aber auch in dem Thread erwähnen, dass es ein Update gegeben hat.
  • Wir werden diesen Thread updaten, sobald neue Einladungen verschickt wurden (oder kurz vorher). Wir versuchen den Thread so zeitnah wie möglich zu aktualisieren, aber wir können nicht versprechen das es immer minutengenau passiert.
  • Wenn Einladungen verschickt werden, dann werden sie auf einen Schlag verschickt. Solltet ihr also wenige Stunden nach dem Update des Threads keine Einladung bekommen haben, dann hattet ihr leider kein Glück.
  • Stellt bitte sicher, dass no-reply@bioware.swtor.com in eurer Liste sicherer Absender ist, da wir von dort unsere E-mails senden.
  • Solltet ihr unsicher sein, ob ihr eine Einladung bekommen habt, schaut auf www.swtor.com/tester vorbei, dort könnt ihr das sehen.
  • Wir werden keine Zahlen herausgeben, fragt also bitte gar nicht erst wie viele Einladungen verschickt wurden.
  • Wir werden manchmal im Details erwähnen welche Länder eine Einladung bekommen haben, manchmal auch nicht. Sollten wir es nicht erwähnt haben, werden wir es auch nicht in aufkommenden Fragen beantworten.

Da diese Dinge nun gesagt wurden, hier ist der aktuelle Stand:


Stand am 03.10.2011:

Einladungen letzte Woche (Die Woche bis zum 30. September 2011)
  • Wer wurde eingeladen:
  • Wozu wurde eingeladen:
  • Serverstandort:

Einladungen diese Woche (Die Woche bis zum 07. Oktober 2011)

  • Wer wurde eingeladen:
  • Wozu wurde eingeladen:
  • Serverstandort:

Weiteres wird folgen


 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 03.10.2011 um 19:52 Uhr

Quote:
Originally Posted by Bymkil
Um, I live in Texas in a part where it is Central Standard Time zone. Does this mean that you guys wont be inviting me for sure and I can quit checking my mail and other people who live in this time zone or am I just reading this wrong.. Sorry if I am.

Please get back to me and let me know either by posting or sending me a message or e-mail, or something. Thanks
I live in Texas too.
I was just stating we have no plans to physically locate game servers within the CST zone. We'll have servers within the US on the East and West coasts.

 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 03.10.2011 um 19:49 Uhr

Quote:
Originally Posted by cyquatic
Give us some west coast love!
I know a ton of people from back east who've gotten invites already, but not a single friend of mine out here (and there are about 40 of us signed up) have gotten an invite. Why do you hate us so?
I guess you need more friends...
We've invited plenty of people from the West Coast, and indeed all over the US. When inviting US testers, we don't select based on location within the US.

Quote:
Originally Posted by Trashcan
This may or may not be able to be answered (I'm guessing not), but thought I would as anyway. I see the North American testing invites that went out were for East Coast servers.

Are the next set of invites for North America going to be for the West Coast servers, or will the East Coast servers still be used? Or, is this information you'll release when the invites go out and not before?
They weren't invites to the East Coast servers - they were invites to test on servers that happen to be located on the East Coast. That information is mostly there for people who are concerned about latency (mostly those in the EU).

Quote:
Originally Posted by Kushtrim
It's just very frustrating. Only Germany, France? There are far more countries in the "green zone". Some of us have been waiting since the rumors of 2007. Show us smaller countries more love now, not just a maybe in the future.
You're right, there are many more countries in which we're launching - which is why we invited from a number of other EU countries just last week, as I also mentioned in the post. Some big. Some small. More are coming.

Last week of course, those in France and Germany were asking why they hadn't been invited. I think the apropos phrase is "plus ça change, plus c'est la même chose". (Yes, I had to look up the spelling there.)

Quote:
Originally Posted by Malirn
So i have a question. When you say invite 500 people from NA last beta invite (not using real numbers) and you say that this next wave is bigger than the last and will have EU (again not using real numbers and not sure about EU in next wave) will it be 750, 500 NA and 250 Eu or will you even them out so (350 NA, 400 EU?)
Again, not going to quote numbers - even fake ones. Why? Because it'll lead to inevitable arguments about why we gave even just one more invite to Country A over Country B.
I will say that the numbers are increasing for both NA and EU testers as we go forward.

Quote:
Originally Posted by Fizbanic
So to see if there were any new updates sent we have to subscribe or check every day?

Why not just put a locked sticky on the general page, when I see the post count go from 1 to 2 then I know there is news in it and can read it.

As it is with this if the count goes up I have no idea on if it is some inane reply or an actual Mod posting.
Keep an eye on the Dev Tracker. When we send invites, we'll update in this thread. That'll hit the Dev Tracker. You could also bookmark the first page of the thread and just check that.

I'm keeping this thread open because I can answer questions in a relevant place. That said, I'd appreciate people keeping it vaguely on topic. Refrain from too many "Nooooo I didn't get invited" or "Yessss I got invited" posts please; it doesn't help anyone else.

Quote:
Originally Posted by Zenkku
So first, are these invites for full beta or another weekend session? Second, if it's for the weekend, does that mean the testers for the previous US weekend will get re-invited to this one?
As I said in the post, those invites were for general Game Testing. When we re-invite the Squadron 1020 weekend we'll specifically call that out.

Quote:
Originally Posted by Fuzeball
So with this current weeks status said that you sent out the beta invites today, and you confirmed that you sent the whole batch, the follow-up question I have is will there be any more invites, going anywhere (EU, US) this week?
We will no longer 'trail' invites in advance, unless it's happening on the same day. We let people down on that before and won't repeat that mistake. In other words: wait and see.

 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 03.10.2011 um 15:43 Uhr

Quote:
Originally Posted by Yettofall
it is? then i better by a new monitor...
PRINT SCREEN OF LIST
That'll be a list of retailers, not a list of launch territories (as I linked to).

Believe whatever you want to believe, but we're inviting from across Europe, and every country in our launch list will ultimately be included.

Pretty sure most early questions are answered now, so I'll come back when we have an update on invites.

 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 03.10.2011 um 15:40 Uhr

Quote:
Originally Posted by Skurkanas
I know, I didn't mean it like that I'm aware that they are inviting waves in "one batch", not in a steady trickle, but that doesn't rule out multiple such batches over the course of several subsequent days, does it?
If a wave was deemed big enough - and later, I think we'll get to this point - we might send it over several days.

We'll make that clear when updating, eg "Today we've begun inviting people to Big Wave #1... more invites will go out tomorrow and the day after". That sort of thing.

Quote:
Originally Posted by harsham
They will announce it if they do have, I think they have a sort of a hierarchy with guys who are running the tabulations and what not deciding what they think is the right amount of people they need, then they tell it to a guy who goes and tells it to the boss and then the boss tells the emails guys to send some more out and then the email guys tells Mr Reid and then he announces it. It is all on the basis of need. If they need more, more will be sent out and Mr Reid will be told and he will announce it. I don't believe he is told of the future plans.
There's a couple of grains of truth in there.

Believe me though, I am aware of future plans.
 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 03.10.2011 um 15:32 Uhr

Quote:
Originally Posted by TonyJaa
So what exactly does this mean in BioWare terms? Because I'm at a loss here! Does it mean that you you are not going to invite people from all around Europe? I thought invitations for game testing were supposed to be "random"..But this is hardly the case!
It means that last week, we invited from select European countries. That didn't include every country in our European launch territory list. We will be continuing to invite European testers, and we'll get to every country in our launch list.

For those outside of that list, we have no news on testing invites right now.

Quote:
Originally Posted by Yettofall
ehehe what makes you think the order of the list of countries in the pre order page is random? It's in the importance order
The list of launch countries for Europe is actually in alphabetical order.

Quote:
Originally Posted by poisonman
Cool but that didn't answer the question of whether they went out today or not?

So, Did they go out today? Your original post mentions invites for this week, and the countries and servers, but didn't mention if they went out today, or when they will.
They went out today. As mentioned, we'll post as close as we can to when invites go out so people don't feel the need to check their email every day, all day.

 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 03.10.2011 um 15:22 Uhr

Quote:
Originally Posted by Cosia
Is stating which countries/territories were invited really an issue?
It leads to speculation, discussion and then usually arguments and flame wars. We have enough of those as it is.

Quote:
Originally Posted by Apopthis
Now will there be central servers for beta testing as well or just on live? I ask because of download purposes for the beta client (assuming I get a invite), and for latency issues. Yes generally a East Coast or West Coast server shouldn't be a issue, but it is still in beta and I would expect some form of latency with that. Thanks for the update SR.
If you mean servers in the Central Standard Time zone, we have no plans for those right now.

Quote:
Originally Posted by Jonneh
You're not really going out of your way to assuage the valid fears we have either though, are you? Given that it came to light we've had next-to-no input on Game Testing since it began.

Care to tell us, promise us, that your huge EU market will be involved in all content testing from now on? Personally I have visions of US based US-only "PTR" servers to test new patches after the way we've been treated pre-release.

Why should I play a changing developing game where my feedback will be ignored because of where I live?
EU testers have been included for quite a while now, and market research has been conducted with EU players (including hands-on experience of the game) for over a year. EU feedback has been incorporated into the game as it currently stands, and that process is continuing.

It's too early to talk about post-launch testing server locations, but we'll be looking to the entire player population of The Old Republic for feedback about the game.

Quote:
Originally Posted by swiftdh
lol thanks. should have made it a locked sicky so the updates dont get lost in the spam ^_^
Which is why we'll update the original post as well as post in the thread.

Quote:
Originally Posted by Yettofall
and by few i mean countries like France, Uk, Germany...
... which are only three of the total number of countries that have been invited to EU testing so far.

 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 03.10.2011 um 14:59 Uhr

Quote:
Originally Posted by Tuza
dumb question - does this mean all invites for today are sent?
If we post in this thread, it means invites have either just been sent or are about to be (and we'll try to specify which). Generally speaking it's a 'one shot' deal - if we're staggering invites over time for some reason, we'll let you know.

Quote:
Originally Posted by swiftdh
aw
Well, hence the existence of this thread. Check here if you prefer.
 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 03.10.2011 um 14:53 Uhr

Quote:
Originally Posted by Chillibongo
you didnt mention UK, any UK invites gone out?
To quote myself:

"We may choose to talk about countries or territories invited, but we also may not. If we haven't been specific, follow-up questions won't be responded to."


 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 03.10.2011 um 14:50 Uhr

Quote:
Originally Posted by swiftdh
on which day are the beta invites usually sent out?.
There is no 'usual day'. I will say that generally they don't get sent on weekends.
 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 03.10.2011 um 14:48 Uhr

Quote:
Originally Posted by Jonneh
Actual EU servers?

Well, its only taken like 2 years guys. I'm confident EU is going to be a complete success and not at all treated as a marginal sub-customer zone!

Seriously though, its about time.
We've had EU servers for quite a while, and have been testing on them. Again, listing the location just as people tend to ask that.
 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 03.10.2011 um 14:46 Uhr

Quote:
Originally Posted by Zaltos
Crap, East Coast US servers...so likely no invite for those of us in the west.
I point out the location of the servers solely because it's a frequently asked question. The server location doesn't generally impact who we invite.
 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 03.10.2011 um 14:34 Uhr

Hello all,

Instead of posting new threads every time we send out a new round of Game Testing invites, we're going to try and consolidate the notifications right here.

A few parameters first, so hopefully you know what to expect:

- This thread will track both general invites to Game Testing and Beta Testing Weekend invites. (Generally speaking: Beta Testing Weekend invites are for one weekend only; Game Testing invites are for a longer period which is sometimes time limited.)

- We'll update this original post, but also post in this thread (or the inevitable restart) to remind people that we updated the OP.

- We'll update here either after invites have been sent, or just before. (We'll try to update close to when invites are sent, but can't guarantee it'll be on-the-dot.)

- Generally speaking, when a batch of invites are sent, they're sent in one go. If you haven't received an invite within a few hours of the batch being sent, assume you haven't received an invite from that batch.

- As always, ensure no-reply@bioware.swtor.com is in your 'safe senders' list. Email invites will be sent from that email address.

- If you are ever unsure if you've received an invite, login to the site and visit swtor.com/tester/ to see if you've been accepted to testing.

- We do not discuss exact numbers regarding Game Testing invites, so please don't ask.

- We may choose to talk about countries or territories invited, but we also may not. If we haven't been specific, follow-up questions won't be responded to.

With that out of the way, here's the current status as of today, October 3rd:

Last week (ending September 30th), we invited community members to game testing from North America (USA, Canada) and select European countries. These were Game Testing invites for US-based, East Coast servers.

This week, so far, we invited community members to game testing from France, Germany and North America (USA, Canada). These were Game Testing invites for EU-based servers (for France and Germany) and US-based, East Coast servers (for North America).

More to come.

 

Allgemeine Diskussionen -> Europäischer Betatest beginnt!
Beitrag von LarsMalcharek am 03.10.2011 um 12:19 Uhr

Hallo,

ich bin kein Mod und derzeit leider etwas eingespannt, sorry.

Österreicher und Schweizer hatten auch die Chance eingeladen zu werden, ja. (Lichtensteiner auch so weit ich weiß, ich gestehe bei Luxemburgern bin ich mir nicht sicher) Zumindest einen Wiener habe ich auch schon gesprochen der eine Einladung bekommen hat, es trifft also durchaus auch Österreicher.


LG
Lars

 

Allgemeine Diskussionen -> Europäischer Betatest beginnt!
Beitrag von LarsMalcharek am 03.10.2011 um 11:37 Uhr

Quote:
Originally Posted by Hiought
Naja..ich kenne 3 Leute auf die das zutrifft, deswegen frage ich mich..Zufall?..

Kurz und knapp: Ja, Zufall. Es gab keine solche Regelung bei der Auswahl, es war schlicht Zufall.
 

Allgemeine Diskussionen -> [Info]Heutige Einladungen für die europäischen Spieletests.
Beitrag von LarsMalcharek am 03.10.2011 um 10:18 Uhr

Oh ich sehe im Betaforum durchaus ein paar Namen, die ich auch hier im Forum öfter gelesen habe. Natürlich trifft es bei so einer Einladung auch leute, die ihr noch nie zuvor im Forum gesehen habt, ich denke das ist normal.

LG
Lars

 

Allgemeine Diskussionen -> [Info]Heutige Einladungen für die europäischen Spieletests.
Beitrag von LarsMalcharek am 03.10.2011 um 10:12 Uhr

Es waren durchaus einige Einladungen, immerhin will so ein deutscher Server ja auch bevölkert werden
LG
Lars

 

Allgemeine Diskussionen -> [Info]Heutige Einladungen für die europäischen Spieletests.
Beitrag von LarsMalcharek am 03.10.2011 um 10:00 Uhr

Hallo,

die Einladungen wurden verschickt. Aber keine Sorge, das ist erst der Anfang, es werden weitere Einladungen in nächster Zeit kommen.

LG
Lars

 

Allgemeine Diskussionen -> [Info]Heutige Einladungen für die europäischen Spieletests.
Beitrag von LarsMalcharek am 03.10.2011 um 09:37 Uhr

Zitat:
Zitat von Keragon
"Rockjaw Stephen Reid
We just invited some French and German testers for #SWTOR."

Kurze Rückfrage heisst das die Einladungen SIND bereits raus?
Die sollten in diesen Minuten rausgehen, ja.

LG
Lars

 

Allgemeine Diskussionen -> Europäischer Betatest beginnt!
Beitrag von LarsMalcharek am 03.10.2011 um 09:30 Uhr

http://www.swtor.com/de/community/showthread.php?t=521303

Hoffe das war "soon" genug

LG
Lars

 

Allgemeine Diskussionen -> [Info]Heutige Einladungen für die europäischen Spieletests.
Beitrag von LarsMalcharek am 03.10.2011 um 09:29 Uhr

Hallo,

wir werden heute weitere Einladungen für die europäischen Spieletests versenden. Diese Einladungen werden ausschließlich an deutschsprachige und französischsprachige Spieler versendet.

Wir freuen uns damit den Start der deutschen Spieletests einzuleiten. Das bedeutet: Deutschsprachige Spieler werden auf einem deutschen Testserver, der in unserem Datacenter in Dublin beheimatet ist, spielen dürfen. Die Auserwählten haben somit als Erste die Chance am geplanten Standort der Lievserver spielen zu können und die Verbindung zu testen. Außerdem steht der deutsche Client zur Verfügung, so dass die deutsche Lokalisierung getestet werden kann und soll.

In den nächsten Wochen werden wir selbstverständlich weitere Spieler zu den Spieletests oder den Testwochenenden einladen.

Viel Erfolg euch allen.

LG
Lars

 

Allgemeine Diskussionen -> Europäischer Betatest beginnt!
Beitrag von LarsMalcharek am 03.10.2011 um 09:07 Uhr

Hey,

ich vermeide "soon" so oft ich kann.. wobei ich zugebe... diesesmal konnte ich nicht.

Aber ja, "soon" ist richtig, keine Sorge.

Mein Twitter ist übrigens: www.twitter.com/lisertan

Ich versuche natürlich auch im Forum zu posten, aber mein Handy ist immer bei mir und so geht Twitter manchmal einfach schneller.


LG
Lars

 

Community-Schöpfungen -> Pazaak Turnier Oktober
Beitrag von LarsMalcharek am 03.10.2011 um 06:36 Uhr

Hallo,

habs mal getwittert.

Ich weiß leider nicht ob ich in der besagten Woche da bin, sonst würde ich euch allen ja mal zeigen wer der Meister der Karten ist :P

LG
Lars

 

General Discussion -> Worried about Origins
Beitrag von StephenReid am 02.10.2011 um 14:42 Uhr

While you will complete your digital purchase of Star Wars: The Old Republic via Origin, you will download, install and patch the game digitally via our own launcher.
 

General Discussion -> Beta/Game Testing Weekends FAQ
Beitrag von StephenReid am 08.09.2011 um 09:24 Uhr

Beta Testing Weekends began last weekend, to get more people than ever before testing Star Wars: The Old Republic. We invited a number of testers in to experience the game this past weekend, and will continue to invite more testers, in greater numbers, as we move towards launch.

While the number of those invited will increase over time and while we plan to invite as many people as possible who are signed up for Game Testing to test, there are no guarantees that everyone who applies will be invited.

It is also important to note that not every weekend going forward will be a Beta Testing Weekend. In September, we're hoping for one more Beta Testing Weekend, which will be larger in invite size than the last.

Now, onto some FAQs and answers:

What's the difference between Early Game Access, Beta Testing Weekends, Guild Testing and Game Testing?

They are four different ways to get access to play The Old Republic. Details are as follows:

Early Game Access: Available to everyone who pre-orders any edition of Star Wars: The Old Republic and redeems their Pre-Order Code. Essentially a head-start, it will begin before the formal release date/launch day of the game. The final release client will be used to play. Exact duration will be revealed closer to our release date.

(Edited to reflect that Early Game Access is not another phase of testing; apologies for any confusion.
Beta Testing Weekends: Large scale, short-term testing. We will be inviting registered testers to play the game in greater invite numbers than ever before. The first Beta Testing Weekend started on September 2nd. They will continue beyond September and will not necessarily occur every weekend.

Game Testing: The ongoing testing program. We continue to invite those who have registered for Game Testing into the program on a regular basis. Those selected will generally test the game for an extended period of time, as opposed to a Beta Testing Weekend.

Guild Testing: We are selecting guilds who are registered on our Guild HQ for inclusion into general Game Testing (see above). Invites to a guild do not necessarily extend to all guild members.

As part of Beta Testing Weekends, will the Game Testing Agreement (specifically, the Non-Disclosure Agreement) be lifted or modified?

No. The Game Testing Agreement is still fully in effect for Beta Testing Weekends. As before, you may tell others that you are part of the Game Testing Program (or that you have been invited to a Beta Testing Weekend). However, you may not reveal any other details about your game testing experience, including any aspect of the testing process, any details of the client, or any assets from the game (including text). Even after the Game Testing Weekend is over you may not detail your experiences.

Any breaches of the Game Testing Agreement at any time will result in your potential immediate removal from Game Testing and/or prevent you from being invited to any future testing.

Will Beta Testing Weekend invites be sent in the usual way Game Testing invites are sent?

Yes. Those invited will receive an email to the email address they have registered on their SWTOR account. The email will come from no-reply@bioware.swtor.com. Ensure you have that email address registered in your email whitelist so that the email does not go into your spam folder. If you think you have deleted the email by mistake, you can check to see if you have been invited by logging in to the SWTOR.com web site at www.swtor.com/tester/. If you are unsure of an email's authenticity, we strongly advise you to login to the website to confirm. If you are still unsure, please email support@swtor.com

After a Beta Testing Weekend is over, will I get re-invited to a future Beta Testing Weekend?

At this time, we are not planning to re-invite those who are invited to a Beta Testing Weekend to future Beta Testing Weekends. This may change in the future.

I previously participated in Game Testing, but am no longer participating. Does that omit me from being re-selected, either for a Beta Testing Weekend, or Game Testing generally?

Currently, if you have previously been selected to test Star Wars: The Old Republic, you will normally not be re-selected for future testing. (This applies whether you were selected previously for an early Game Testing period that is now finished, a Beta Testing Weekend, or any other testing access, eg through a third-party research agency.) That may change closer to launch.

Why can't I get re-invited to Game Testing? I felt like I gave good feedback previously.

We appreciate every piece of feedback given by testers, whether previous or current, and continue to make changes to the game as a result. However, with an unprecedented level of interest in testing The Old Republic, we have chosen to get as many sets of 'fresh eyes' on the game as possible. We're aiming to get as wide a range of feedback from as many testers as we can before launch.

I am currently part of the Game Testing program, and my phase is about to end. Will I be re-invited?

Anyone currently part of the Game Testing program has access to the game until we decide otherwise. Periodically you may need to re-accept an invitation to testing, but this will be clearly indicated in the Testing Forums.

Will future Beta Testing Weekends be three days long?

Most Beta Testing Weekends will last roughly from a Friday evening to Sunday evening. In some cases, we may choose to extend the time available at our discretion.

I got an invite to a Beta Testing Weekend, but can't test during that weekend due to other commitments. Can I postpone my invite to another weekend?

You may choose, if you wish, to decline a Beta Testing Weekend invite. If you do this, you will be put back into the general 'pool' for potential future selection. However, your selection in the future is not guaranteed; you will be picked randomly.

Will those invited to Beta Testing Weekends be playing on the same servers as those in Game Testing?

For the first weekend, those invited will be playing on a separate server. This will probably be the format for future Beta Testing Weekends, but if our requirements change, we may invite people to specific servers (or potentially allow them to choose from multiple servers).

Will extra time be given to download the SWTOR game client before a Beta Testing Weekend starts?

Yes. Invites to Beta Testing Weekends are generally sent out a few days before the weekend to allow time to download the client. However, because of internet download speeds and the invite schedule, we cannot guarantee you will have the game client downloaded and installed before the weekend starts.

The size of the game client is currently approximately 27Gb.

Can I use the same game client in testing and then at launch?

We cannot guarantee that you will not have to re-download and re-install the game client at any point before the start of Early Game Access. Periodically addditional content patches may be required during any period of Game Testing.

Do those invited to Beta Testing Weekends get access to Forums to talk about their experience and give feedback?

Yes. Specific Forums for Beta Testing Weekends will be opened from when invites are sent out for that weekend, until a short period of time after the weekend's testing is over. These will only be accessible to those invited to the specific Beta Testing Weekend.

Are invites to Game Testing still random?

Yes. Those invited to Game Testing - of any kind - are still currently randomly selected from those who have opted-in to be eligible for Game Testing.

There used to be a 'System Scan' function on the website as part of Game Testing sign-up, and now it's gone. How does this affect me?

We no longer require potential Game Testing applicants to perform a 'system scan'. If you have previously scanned your PC and have since upgraded it, don't be concerned. You're still eligible for selection to Game Testing.

When does Game Testing for EU-based players start?

Game Testing for EU-based players is imminent, and will include localized French and German versions of the game. Future phases of Game Testing for EU players will happen on EU-based servers. Beta Testing Weekends will also begin specifically for EU players in the same timeframe.

As EU players are being invited now and other players have been testing for longer, will feedback from EU players make a difference to the game at launch?

Yes. Every piece of feedback from a tester is potentially useful. Even if a piece of feedback is not acted upon before launch, it may be used to change the game in some way in the future.

As part of Guild Testing, will guilds be invited to Beta Testing Weekends?

Guilds are generally invited to the main Game Testing program. Individual guild members, through random selection, may be invited to Beta Testing Weekends, but guilds will not be selected for inclusion in Beta Testing Weekends as part of Guild Testing.

I have infractions on my Forums account. Does that prevent me from being invited to Game Testing?

No, it does not, although accruing enough infractions could lead to a Forums ban. If you are banned from the Forums, you would also be removed from Game Testing.

I pre-ordered The Old Republic; does that allow me access to Game Testing or Beta Testing Weekends?

At this time, pre-ordering The Old Republic and redeeming your Pre-Order Code ensures you gain Early Game Access.

I live outside of the initial launch countries for Star Wars: The Old Republic; will I be able to take part in Game Testing in any way?

We're hoping to extend Game Testing to many more countries before launch, but we have no estimate on exactly when that will happen.

 

General Discussion -> Re-invite for Beta Testing Weekend #1 testers
Beitrag von StephenReid am 14.09.2011 um 17:49 Uhr

Hey all,

Today we re-invited all testers who were invited to our Beta Testing Weekend #1 back to a future Beta Testing Weekend (which will happen on as yet unspecified date). I wanted to give you a little insight into why, and clear up confusion.

These testers were not re-invited to a Beta Testing Weekend for this weekend. We're still internally testing the next major build of the game. As we've said before, when we're ready to give everyone a date for the next Beta Testing Weekend, we'll announce it.

Why are they being re-invited? Because we feel for a significant proportion of those invited to test during Beta Testing Weekend #1, they did not have an optimal testing experience. As I mentioned before, we had some issues, including some people not receiving an invite, and others being unable to get the client in time because of issues with their acceptance of their invite. With those factors in mind, we felt that because many people did not experience the game, it was worthwhile to re-invite everyone.

Where does that leave everyone who hasn't been invited to test yet?

First, I realize that we previously stated if people were invited to test, they would not be invited again. Although that policy may change in future, we're not changing it right now. However we feel that this situation is unique enough that we're re-inviting this weekend's testers. We expect this to be a one-off situation. I hope anyone who's waiting to get into testing realizes that if they had similar issues, we would 'do the right thing' by you too.

Second, it's important to realize as we've said before that future Game Testing Weekends are planned to be much, much larger than the first. This weekend's entire testing population is actually just a small fraction of the total number we're planning to invite to the next weekend, and our number of invites will go up after that. (Indeed, we'll probably just increase our numbers overall and add the re-invited testers onto that total number.)

In summary, we had some issues and we wanted to ensure those invited to test, got to test. This is, we feel, a unique and one-off situation, but it's also the right thing to do.

I realize that some of you may feel that getting a re-invite is unfair, as those re-invited will get more play time than those invited to just one weekend. That's understandable. However, getting an invite and then not being able to play through no fault of your own isn't great either. I'm sure if you put yourself in the shoes of someone who was invited but couldn't play, you'd be grateful for the chance to test the game and give feedback.

For those of you yet to test, please be patient and understanding of our reasoning here. We're going to invite many, many people to test The Old Republic before we launch and chances are, you'll be one of them.

For those of you lucky enough to be re-invited, please respect the Game Testing Agreement and have some sympathy for those who haven't been invited to test at all yet.

If you have questions, you know where we are.

 

Allgemeine Diskussionen -> RP-Server bestätigt, aber ...
Beitrag von LarsMalcharek am 01.10.2011 um 04:27 Uhr

Hallo,

das in dem besagten Thread nur RP-PvP Server bestätigt wurden liegt vor allem daran, dass es in diesem Thread ausschließlich um diese Server ging. Daher würde ich mir keine Sorgen um RP-PvE Server machen
LG
Lars

 

General Discussion -> Totalbiscuit goes Jedi Sentinel in latest Huttball vid.
Beitrag von GeorgZoeller am 30.09.2011 um 22:37 Uhr

Quote:
Originally Posted by Carbonated
Yep this looks good. Only thing that scares me is force leap being able to jump gaps etc gonna be a pain to deal with.
Just stand at the edge of the acid pit, let them jump to you and then kick/slap/stun them in the spot, that'll teach em. Or, as a Bounty Hunter, pull them into the fire with your grapple.

There's also that beautiful moment when a Knight with the ball realizes he doesn't have to wait for the fire to go out to force leap through the flames on the enemies behind them.

 

General Discussion -> Bioware, please confirm RP-PvP servers are in. (Updated!!)
Beitrag von GeorgZoeller am 30.09.2011 um 22:11 Uhr

Quote:
Originally Posted by SgtOutlaw
So my question is based on the bold statement. Back when the guild area launched, we could not use the word Revan as part of our guild name. I know naming policies are not going to be enforced, but if we decide to go to a RP-PvP server, can we use the term Revan? Why enforce the guild name then? It's an RP standpoint.

Maybe it's just late and I am not comprehending the statement clearly. I am sure there are other reasons for it, but I would just want some clarification on this.
There's an extensive list of names that are not available to guilds and players. Revan is one such name.
 

General Discussion -> Wasn't more beta info supposed to be coming today?
Beitrag von StephenReid am 30.09.2011 um 15:16 Uhr

Quote:
Originally Posted by Shoulai
I thought I read that the SR was going to be announcing more beta info today...or is that not going to happen
True, and I was hoping it would happen, but we have a few more details we need to iron out.

More testing invites will be going out next week - that much I'll say.

 

General Discussion -> Bioware making it right!?
Beitrag von StephenReid am 30.09.2011 um 15:11 Uhr

Quote:
Originally Posted by Darkbrood
Do you all think that after the unintentional email fiasco that Bioware should actually give the people who got those emails a chance to actually get into BETA?
Everyone who received the emails yesterday has the same chance of getting into Game Testing today as they did then.

I understand your frustration, and what you're referring to, however the two issues aren't the same. Previously we actually invited a group of people to the first Beta Testing Weekend, and they had issues redeeming those invites. The emails sent yesterday weren't invites, and weren't even supposed to be sent.

While we totally understand that getting a survey invite when you haven't been invited to testing is annoying, I'm afraid you weren't denied the chance to test by those emails.

We're continuing to add more people to testing, and the next Beta Testing Weekend is being planned right now, so many more of you will get a chance to test before launch.

 

General Discussion -> Beta/Game Testing Weekends FAQ
Beitrag von StephenReid am 30.09.2011 um 15:04 Uhr

Anyone who's received emails from us since yesterday evening may want to review this thread. Sorry to say, the emails were sent in error.

We were hoping to bring you an update on Game Testing today but sadly we're still ironing out some final details. However, more information and more testing invites will be getting sent next week.

 

General Discussion -> Bioware, please confirm RP-PvP servers are in. (Updated!!)
Beitrag von StephenReid am 30.09.2011 um 14:59 Uhr

Quote:
Originally Posted by KeeperOfSajuuk
I, and 14 other guildmates, really want to plan on rolling on an rp-pvp server. It's such a trivial game feature to confirm for us, I don't understand why they wouldn't just mention it
and be done with it.

Please speak out if you'd at least like to know before launch, whether or not these servers will exist!
Hello all. As I said before, it wasn't such a trivial decision, which is why it took a while to make. However, we have good news: RP-PvP servers are going to be a part of Star Wars: The Old Republic.

Please note, the 'RP' part of the RP-PvP designation will be a suggested style of play, not a mandatory one. What that means is, if you feel someone isn't roleplaying, reporting them to Customer Service will not ensure action on their account. We will also not be enforcing naming policies or similar.

For a game with a projected player base as high as The Old Republic, it's simply not practical for CS to be watching over this. If you want to fully immerse yourself in roleplaying, we suggest you find a likeminded group or guild to do that with.

You probably have questions - throw them out and we'll try to answer.

 

General Discussion -> New Time Line Entry...ever going to happen?
Beitrag von StephenReid am 30.09.2011 um 13:14 Uhr

Quote:
Originally Posted by Ridgelon
So I was wondering if you guys just abandoned the Time Line Videos? 7 entries to go before release date or did you just give up on it?
We've mentioned before that Timelines are probably something we'll come back to post-release.

Before then (well actually - 'at then') if you're picking up the Collector's Edition you'll find some cool new lore info in the Journal of Master Gnost-Dural.

 

General Discussion -> Do you still trust Bioware with your personal information?
Beitrag von StephenReid am 30.09.2011 um 09:58 Uhr

Quote:
Originally Posted by Promega
After the 9/29/11 e-mail fiasco do you still trust Bioware with your personal information now and in the future?
No personal information was compromised, and there was never any risk of that happening.
 

Character Classes -> How will Smuggler/IA ship to ground attack work?
Beitrag von GeorgZoeller am 30.09.2011 um 09:42 Uhr

Quote:
Originally Posted by Darthshnooky
We've seen a box, a droid, and the "septic tank"...are there more? I'm not complaining, i'm just curious about how long this random list is?
~10 right now.
 

News and Announcements -> Explore the Galaxy!
Beitrag von CourtneyWoods am 30.09.2011 um 08:38 Uhr

Hey Guys,

We see that some of you are having problems viewing the videos. The videos will play, but they take some time to load. Please give them at least 15 seconds. We are working on the issue now.

Thanks for your patience!

 

General Discussion -> E-mails Received by Community Members
Beitrag von StephenReid am 30.09.2011 um 07:54 Uhr

A follow-up to this as there have been, understandably, a few more questions:

Does receiving these emails have anything at all to do with my Game Testing status? As I received the emails, am I on the list to receive an invite now?

I'm afraid not. These emails were sent in error to a portion of our mailing list, and do not relate to selection for Game Testing.

Am I now not eligible for selection for Game Testing?

Everyone who received the emails - assuming they are not already in Game Testing, and are already signed up to test - is still eligible for selection in the future. We're continuing to invite more testers and our next Beta Testing Weekend is being planned right now.

Who were supposed to get these emails, anyway?

A small group of game testers as part of ongoing market research.

How come I got an invite and my [friend/significant other/guild mate] didn't?

While a lot of emails were sent in error, they didn't hit our entire mailing list, which means a lot of people wouldn't get them.

As I got this email - does this now mean any eventual Game Testing invite is now going to hit my inbox?

This email was actually sent from a different email address than the one used by our Game Testing invites. To ensure you see a future email invite, make sure to add no-reply@bioware.swtor.com to your 'safe senders' list. As always, if you believe you have been invited to Game Testing, you can login at swtor.com/tester and check your status.

 

Allgemeine Diskussionen -> Erkunden wir die Galaxis
Beitrag von LarsMalcharek am 30.09.2011 um 07:35 Uhr

Das ist das Freitags Update
http://www.swtor.com/de/community/sh...d.php?t=515205

LG
Lars

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Erkundet die Galaxis!
Beitrag von LarsMalcharek am 30.09.2011 um 07:34 Uhr

Die Star Wars™-Galaxis ist riesig und während eurer Reisen in The Old Republic™ werdet ihr zahlreiche Planeten besuchen können. Um euch schon einmal einen kleinen Vorgeschmack auf das Spielerlebnis zu bieten, haben wir die Website um eine neue Funktion erweitert, mit der ihr die Sternenkarte erkunden könnt. Ihr könnt auf die fünf großen Sektoren der bekannten Galaxis zugreifen, euch Profile der Planeten ansehen und sogar interaktive Modelle der Spieler-Raumschiffe erkunden.

Greift über das HoloNetz auf die Sternenkarte-Seite zu!


Lest hier mehr
 

News and Announcements -> Explore the Galaxy!
Beitrag von CourtneyWoods am 30.09.2011 um 07:32 Uhr

The Star Wars™ galaxy is massive and you will be able to visit numerous worlds during your travels in the The Old Republic™. To give you an early taste of what the experience will be, we’ve added a new feature to the website, allowing you to explore the Galaxy Map for yourself. You’ll get to see the five major sectors of the Known Galaxy, check out profiles of the planets, and even examine interactive models of the player Starships.

Access the new Galaxy Map page through the HoloNet!


Read More
 

General Discussion -> New invites to Game-Testing
Beitrag von ChrisCollins am 29.09.2011 um 12:41 Uhr

Today, we’re excited to announce that we are sending out a batch of invites! In particular, this initial batch marks the start of a series of invites to our larger European player base, who get the chance to join the Star Wars: The Old Republic Game Testing program and provide feedback during the months up until launch.

In other exciting news, we’ll be making further announcements in the coming days and weeks, as we update you on Game Testing on the European service. On top of that, we’ll also be announcing details around the upcoming Beta Testing Weekends!

With the launch drawing ever-closer, we’re more excited than ever to receive your feedback on the game to help make the launch as smooth as possible.

 

General Discussion -> Admin please help
Beitrag von AllisonBerryman am 29.09.2011 um 22:43 Uhr

These e-mails are from EA and BioWare, and they are not a scam. They were sent out earlier to a larger group than intended, and you can safely delete or ignore them. We're sorry for any inconvenience. Thanks for your understanding!
 

General Discussion -> E-mails Received by Community Members
Beitrag von AllisonBerryman am 29.09.2011 um 21:41 Uhr

Earlier today, two e-mails were sent to members of the Star Wars: The Old Republic community. These e-mails were sent to a larger group than intended, and have caused some confusion in the community. We can confirm that these e-mails were from EA and BioWare and apologize for any confusion they have caused. Please note that receiving these e-mails does not affect your chances to be invited to test the game. Thank you all for your understanding!
 

Website Feedback and Support -> Strange E-Mail ..
Beitrag von AllisonBerryman am 29.09.2011 um 18:50 Uhr

Hello everyone. We're aware of the e-mails that are being reported and will have more information for you as soon as possible. Thanks for your patience!
 

General Discussion -> New invites to Game-Testing
Beitrag von ChrisCollins am 29.09.2011 um 12:41 Uhr

Today, we’re excited to announce that we are sending out a batch of invites! In particular, this initial batch marks the start of a series of invites to our larger European player base, who get the chance to join the Star Wars: The Old Republic Game Testing program and provide feedback during the months up until launch.

In other exciting news, we’ll be making further announcements in the coming days and weeks, as we update you on Game Testing on the European service. On top of that, we’ll also be announcing details around the upcoming Beta Testing Weekends!

With the launch drawing ever-closer, we’re more excited than ever to receive your feedback on the game to help make the launch as smooth as possible.

 

General Discussion -> For those outside The Old Republic's initial launch territories
Beitrag von StephenReid am 21.07.2011 um 02:33 Uhr

To all of our fans outside The Old Republic's initial launch territories:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.

 

General Discussion -> For those outside The Old Republic's initial launch territories
Beitrag von StephenReid am 29.09.2011 um 03:44 Uhr

Quote:
Originally Posted by Malefactor
Or it's possible they will deliver some answers when they have them like they have been saying all along.
Indeed.

We haven't forgotten about anyone outside of our initial launch territories, in fact far from it. Work is progressing on a number of fronts, with the continuing intention to launch The Old Republic as soon as possible in as many territories as possible. You can call that a 'non-answer' if you wish but like it or not, that's where we stand and that's all I can tell you.

I'm sorry if that doesn't sate your desire for information, but until we do have some solid news, there isn't much point in telling you 'no news yet' every day or two. When we have news, we'll share it.

 

General Discussion -> SWTOR will have at least 50 max level flashpoints
Beitrag von StephenReid am 29.09.2011 um 03:34 Uhr

Quote:
Originally Posted by Joragon
The recent liveblog at Darth Hater got me to thinking about what non-raid endgame could mean. Multiple confirmed statements from Bioware have gotten me extremely excited about their plans and the sheer size and scope of their endgame. Currently we know the following:

-Each class has 200 hours of class content.
-Each class will have their own flashpoints which other classes can assist in.
-The first flashpoint occurs at level 10.
-Flashpoints will have an "elite" setting. (shown in the multiplayer video)

So from this it seems that each class will have at least 5 flashpoints, one every 10 levels and each of these flashpoints will have an elite version equivalent to "heroic" dungeons in WoW. With 8 classes this works out to 40 flashpoints. So just with class flashpoints you have the potential for 40 max level flashpoints. This does not even take into account world arcs which could easily add another 10 (5 per faction as a low estimate).

There will be 50 max level flashpoints in the game. At least.

The other interesting thing about the way SWTOR might do flashpoints is that each side has their own flashpoints. So in order to see all the endgame content you'll need to play both factions. Bioware is being very clever about this. Hardcore players will have to roll an alt (or more accurately a 2nd main) in order to run every flashpoint. This is how SWTOR will encourage rolling alts. You won't roll an alt because you've run out of endgame, but to experience a completely different, 2nd full endgame each more massive than WoW on the other faction. Should my speculations be correct, I believe this endgame is going to be amazing at least in sheer size.
I'm not sure where this got communicated but I need to point out one error here - which unfortunately makes the rest of the post a bit invalid, sorry. It's this line:

Quote:
Originally Posted by Joragon
-Each class will have their own flashpoints which other classes can assist in.
This is not true, sorry. Not sure where that might have come from.

Each faction has faction specific Flashpoints, but there are no class-specific Flashpoints. The closest would be class story instances, but they are much smaller than Flashpoints.

While we haven't revealed the final number of Flashpoints in the game at launch, it's not 50, that much I'll say. It's in double figures though.
 

General Discussion -> EU Testing - we need info! *UPDATED*
Beitrag von StephenReid am 28.09.2011 um 12:51 Uhr

Quote:
Originally Posted by wakingdream
I think the general vibe has been miss understood by Mr Reed however, the reason people have sour grapes over this topic is the fact that people are annoyed that the key note attendees have received something that is practically coveted simply for listening to the good doctors speech, even if they lacked enough interest in the game to actually have signed up on the TOR site.
No, I do understand, but I'm afraid there's not much I can do about it. We gave a pre-order code to everyone in the room during San Diego Comic-Con. We gave t-shirts to everyone who played the game at many different events. We gave unique concept art to some people who turned up to our meet 'n' greet during PAX East.

While I totally understand that testing access is arguably the most 'prized' thing of all of these, all I can say is... come see us at a show if you can. You never know what surprises we might have in store.

Everyone who pre-orders the game and redeems their code will get to play it early. Many, many people will also get to play during testing in some form. Others may be lucky enough to get testing access in some other way. We'll get as many into testing as we can, in as many ways as we can.

Quote:
Originally Posted by Theodrid
And why would people be following your twiiter account Mr Reid? I would hazard a guess that about 95% of those following your twitter account were signed up to these forums, (probably more), and another 95 % of those were already interested in this game and signed up for beta testing.

Please, you are not the twitter CM, you are the ToR CM, unless you are moonlighting of course?
I had a few thousand followers before I took this job, so I'd guess your guess is a little inaccurate.
That said - why use Twitter? Well, Twitter's an excellent tool (along with many others) for communication. I can send a tweet just about anywhere I have 3G access (most of the world). I can respond quickly and directly to people and also send general messages that can then be re-tweeted to an even larger population. Perhaps for me, most important of all, I can do this quickly. It's impossible for one person to read all of our Forums every day. That's why we have a group of Community Support Representatives... and, er, Georg.
That said, I've been taking more care to ensure that larger and more important messages are conveyed here on the Forums before Twitter.

Regardless of your views on any social network or website, the Forums are just part of the broad spectrum of community and our communications. That's not going to change.

 

General Discussion -> EU Testing - we need info! *UPDATED*
Beitrag von StephenReid am 28.09.2011 um 12:11 Uhr

Quote:
Originally Posted by bepalm
I actually think it's reasonably disrespectful to invite random people, some who have not even signed up to the forum or expressed any specific interest in this game other than being at a convention event, before inviting those people who have obviously done those things, and are also waiting to be invited.
Who said we were doing that? (Emphasis above is mine.)

Again, it only seems fair, to me, to make sure those who were invited - as a 'thank you for being fans' gesture - actually get that invite. To do that, I have to try and ensure they signed up for the site. I did tell every single one of the hundreds of people I processed during Eurogamer to go home and do just that - but you never know.

If people then choose to interpret that as code for something else, then I have to step in and try to correct. I selected Twitter as the medium for that mention because many people who aren't on the Forums may well be looking at my account. It was essentially aimed at the non-Forum population.

Apologies if anything came off as terse. It'd be nice to get the benefit of the doubt occasionally, mind you.
Quote:
Originally Posted by Pligas
To be honest I stopped caring about the EU testing with the release date announcement. Setting a release date suggests that their latest build is great, they are confident about it and nothing major is going to change.
While everyone's definition of 'major' is probably going to vary, I assure you there is plenty of feedback still desired, especially on the latest build, and anyone who gets in will be asked to give it.

 

General Discussion -> EU Testing - we need info! *UPDATED*
Beitrag von StephenReid am 28.09.2011 um 11:05 Uhr

Quote:
Originally Posted by killercow
And there i knew it.... So much for that large wave that is never coming... I can't believe that now they'll start distributing codes instead of inviting from the website. I know they'll still do it but they are doing it before the wave that was promised some weeks ago. That's unbelievable
What was that, four posts before someone accuses us of something before it's even happened? That's got to be a record.
I was giving that shout-out on Twitter - specifically there - because we had a lot of people who came to the keynote (and some to the meet 'n' greet) at Eurogamer Expo who needed to go sign up for an account here on the official site before they could be invited. Without signing up, they can't be invited. I'd say that's a reasonable courtesy.

Guess what? We haven't forgotten about everyone else, in Europe or indeed elsewhere.

 

General Discussion -> Bioware Chooses to Stagger the Release of SWTOR Further
Beitrag von StephenReid am 28.09.2011 um 08:48 Uhr

Citation:
Envoyé par Dharhan
It seems that not only are they preparing for stable servers by keeping pre-order numbers limited, but even for those of us who have pre-ordered: our access to the game may not be granted as fast as we had hoped. In the article, they discuss slowly granting access to the game over an undisclosed period of time to the point that some folks may barely recieve any early access to the game, if any at all. Of course, this is all for the sake of a high quality launch and attempting to keep that HUGE problem every online game has at launch at bay. We'll have to see how that works out, and hope that it doesn't prevent those that are invested in their game already from playing for too long.
Shacknews apparently got confused, and they're confusing you, so allow me to clarify. Nothing has actually changed since we announced pre-order access in July.

Everyone who pre-orders Star Wars: The Old Republic and redeems their pre-order code will get Early Game Access. Those who do this will be able to download the game client and play the game ahead of the release date.

While we aren't ready to talk about the exact timing of when Early Game Access starts (that depends on a number of factors including Game Testing and pre-order numbers), we'll announce that before the start date. Our planning accounts for allowing people to download the client before the Early Game Access start date, too.

However, when you actually gain admittance to Early Game Access will be determined in a first-come, first-served manner dependent on when you redeemed your pre-order code.

While we understand all of you want to be in Early Game Access on Day One, part of the point of a head start program like this one is to allow us to gradually ramp up the population of our servers so that on launch day, the general play experience is as pleasant as possible. While we're going to be allowing a lot of people into Early Game Access at regular intervals, we cannot allow everyone who pre-orders in at once. That would defeat the point of a gradual head start.
The next obvious question is "I pre-ordered on Day X, when do I get access?" While we cannot answer that for everyone, I will say (as I did in July) that those who pre-ordered early will be getting Early Game Access, well, earliest. At this point we still have pre-orders available and therefore, anyone who pre-orders will still gain Early Game Access, but as they're redeeming their code later, they'll get Early Game Access later. As I've said before the difference between 'early' and 'later' should be a matter of days, not weeks.

I hope this helps clear things up a bit. I'd encourage everyone to review the pre-order FAQ and specifically the section on Early Game Access, too.

 

Community-Schöpfungen -> Pazaak Turnier September
Beitrag von LarsMalcharek am 28.09.2011 um 07:24 Uhr

Geht nicht.. ihr seid voll :P
 

Community-Schöpfungen -> Pazaak Turnier September
Beitrag von LarsMalcharek am 28.09.2011 um 04:04 Uhr

Ich hab es mal über Twitter rausgepustet. Vielleicht finden sich ja noch ein paar Spieler.


LG und viel Erfolg
Lars

 

Allgemeine Diskussionen -> Lars ist nicht mehr "der Neue" - der bin ich jetzt
Beitrag von LarsMalcharek am 28.09.2011 um 03:57 Uhr

Mat hat hier das Wichtigste eigentlich schon gesagt:

Die Kommunikation wird in Zukunft deutlich umfangreicher werden. Tatsächlich ist mit Mathias der erste Coordinator hier in Irland angekommen und nachdem er sich eingelebt hat (ein paar Tage solltet ihr ihm geben) werdet ihr mit Sicherheit mehr von ihm lesen.

Ich selbst werde seltener im Forum schreiben (aber keine Sorge, ich lese mit), da meine Aufgaben eher im Hintergrund sind. Aber auch ich bin hier und da ich eigentlich sehr gerne in Foren schreibe, kann ich sicher auch nicht immer stumm sein (jetzt z.B. nicht).

Also keine Sorge, wir sind hier.. und bald werdet ihr das mehr merken, aber das Team ist eben noch im Aufbau und wir werden sicherlich an einigen Dingen arbeiten müssen, bis wir alle zufrieden sind.

LG
Lars

 

General Discussion -> add a Male ,Handsome young Human Companion
Beitrag von DanielErickson am 28.09.2011 um 03:57 Uhr

Hey Folks,

There are a number of unannounced handsome leading men as companions in the game and with the newly announced ability to change their looks, anyone should be able to find something to their specific taste.

Hope that helps,

Daniel Erickson

 

General Discussion -> Wait... DOT -ticks- interupt capturing objectives in PvP?
Beitrag von GeorgZoeller am 27.09.2011 um 18:11 Uhr

Quote:
Originally Posted by Berindor
ok, I'll camp Bioware HQ. with siege war-tents, trebs, and a banestone if that feature stays at launch, remove it.
I've 20 years experience concerning PvP in different MMOs & muds.. Dots/-ticks- effects should never interupt to capture any objectives in BG's, or in any other
ow-PvP objectives in SWTOR.
I have almost 20 years experience driving cars in a PvP like setting (like Autobahns), but somehow my suggestion that automatic transmission is a terrible idea and will never work has yet to be taken seriously by BMW.
 

Character Classes -> How will Smuggler/IA ship to ground attack work?
Beitrag von GeorgZoeller am 27.09.2011 um 14:30 Uhr

[QUOTE=bobmcbo;9438640]
Quote:
Originally Posted by Mythicrose
Same argument could be said of Counsulars finding and hurling septic tanks everywhere. Unless the septic tank is a placeholder, that is. Immersion has its place, but gameplay does as well.
QUOTE]

if you've seen from some videos, and I don't blame you if you haven't, what consulars rip out and throw depends on the environment, like chunks out of the ground in alot of cases
Actually (again, let's play the game before giving feedback
 

General Discussion -> Wait... DOT -ticks- interupt capturing objectives in PvP?
Beitrag von GeorgZoeller am 27.09.2011 um 12:41 Uhr

Quote:
Originally Posted by Seymore
It's not an easily defeated tactic though....that's why were QQ'ing so much
This is the first time I've seen the forums ask for Easy Mode(tm).
 

General Discussion -> Wait... DOT -ticks- interupt capturing objectives in PvP?
Beitrag von GeorgZoeller am 27.09.2011 um 12:14 Uhr

Quote:
Originally Posted by Heliotrus
This reminds me of Rift balancing pre-launch. Everyone was screaming about broken mechanics and Rift monitors telling us to chill out.

Bio's confidence is what frightens me; just saying. If George had said something like I understand your concern's and they are valid but you should wait to play the game before judging a mechanic.

From some of the posts it sounds like some people are speaking from experience without openly saying they are testing the game, which would of course be a violation of the NDA.

But George basically laughs our concerns off. This subject is not what concerns me, its the method he uses to dismiss us.
I'm not laughing off your concerns. I'm telling you that discussing a single mechanic in an incredibly complex game system on it's stand alone merits or flaws is not a useful activity.

We absolutely have these kind of discussions with our testers, who are playing the game. But no, we're not having them on the general forums, that's like discussing global economic policy with local vendors based on the fluctuations of price of grain (certainly an important economic factor, but you get the idea).

 

General Discussion -> Wait... DOT -ticks- interupt capturing objectives in PvP?
Beitrag von GeorgZoeller am 27.09.2011 um 10:49 Uhr

Quote:
Originally Posted by Ashlotte
Good god, ow...

Well, I won't be playing Huttball-ever.
Except that there are no 'objectives you interact with' in Huttball. The ball is only dropped from your cold, dead hands or when you throw it.

This again serves as a helpful reminder of why getting upset about a game mechanic for a game you haven't played yet is sometimes a waste of time.

 

Gildenhalle -> Richtlinien zur Verwendung des Gildenforums
Beitrag von ChristianHohmann am 27.09.2011 um 09:25 Uhr

Im Zuge der neuen Gildenphase werden wir die sieben Tage Regel nun testweise außer Kraft setzen. Uns ist klar, dass mit all der Politik nun, den neuen Möglichkeiten und Absprachen, wichtige Updates bei nahezu allen nötig werden durften.
Die anderen Regelungen betreffend Spam sind aber immer noch gültig, missbraucht das also bitte nicht zum "pushen".

Viel Spaß, Erfolg und:

Möge die Macht mit euch sein!
Christian

 

General Discussion -> Force Pushing players off cliffs?
Beitrag von GeorgZoeller am 27.09.2011 um 07:55 Uhr

You can totally do that, yes. As the movies taught you, don't lose your higher ground against a Jedi, and, for the love of god, stay away with your back from that lava stream
 

General Discussion -> Wait... DOT -ticks- interupt capturing objectives in PvP?
Beitrag von GeorgZoeller am 27.09.2011 um 07:53 Uhr

Your 'cast dot, run away' scenario isn't nearly as easy as you think it is
We've been testing with this for a long time now, and while a decent player definitely can delay the inevitable, it's by no means an instant win (not lose) tactic.

Without full knowledge about how the game plays, it's really hard to make any serious statement about whether something is crazy or not.

 

Allgemeine Diskussionen -> Lars ist nicht mehr "der Neue" - der bin ich jetzt
Beitrag von LarsMalcharek am 27.09.2011 um 07:43 Uhr

Na dann auch hier nochmal: Willkommen im Team, gut dich an Bord zu haben und viel Spaß mit der Meute
Seid nett zu Mathias, dann ist er vielleicht auch nett zu euch.

Freu mich das du da bist.

 

General Discussion -> EU servers located in Ireland - confirmed.
Beitrag von StephenReid am 27.09.2011 um 06:07 Uhr

Quote:
Originally Posted by devotion
i'm willing to give BW the benefit of the doubt, as i really have no idea how far IRE & BW are on this process, but upgrading the interweb tubes, that hurts.
Well thanks - makes a change, getting the benefit of the doubt...
I'm not a technical person and I'm not in charge of said servers, but from what I understand, the required upgrades and improvements in Ireland have been in motion for quite a while. Obviously, we've known the game is coming for a long time and those discussions and work have been ongoing. We're not digging up roads or laying fibre at this point. (And I'm sure, indeed, that Ireland as a whole has been working on this process for even longer than we've been in the picture.)

Something else I'd also like to point out - generally speaking The Old Republic is fairly latency-tolerant. We've run the game in market research testing and at quite a few European shows and haven't seen a lot of issues with latency. Now, that doesn't mean it's perfect - hence EU servers and EU testing, to ensure we feel comfortable - but my point is even across the Atlantic, the game is still very playable.

Server location is obviously a key decision. We examined every option carefully, and feel confident we made the right choice.

 

General Discussion -> Beta/Game Testing Weekends FAQ
Beitrag von AllisonBerryman am 26.09.2011 um 15:08 Uhr

Hi everyone! You may hear about some testers receiving re-invites to the Game Testing Program today. Just to be clear, these are simply notifications that those testers (who were previously testing) can begin testing again, and it's a normal part of the Game Testing Program. Stephen posted some clarification about this earlier in this thread, and we wanted to update you that this process is continuing.

We will definitely have some new invitations going out to people who have not yet tested coming soon. We know you're eager to help us test the the game, and we can't wait to bring more new testers in! We'll continue to keep you all as updated as possible.

 

General Discussion -> EU Testing - we need info! *UPDATED*
Beitrag von StephenReid am 26.09.2011 um 09:44 Uhr

Quote:
Originally Posted by Diedel
I presume everybody that did't get a key at EG will be out of luck for general testing and maybe have a chance for EU weekends whenever that might happen.
[snip]

You know what they say when you presume - you make a... pre out of... no, that doesn't work.

I'm happy to say you're incorrect. As we explained to those at Eurogamer Expo, we'll be inviting them to the general Game Testing program. They may be invited to the US servers or the EU servers - whichever we can make happen faster. It was not, however, 'just' an invite to a future Beta Testing Weekend.

Quote:
Originally Posted by Diedel
If you go by what they say, they have no idea what they are doing at all, if not they are constantly mocking the community, not sure what i prefer of those two.
If you go by what we say and not by what others interpret us as having said, then you'd already know what I'm about to tell you.

As we've explained many times - the previously promised EU testing wave didn't happen because of a combination of issues with our invite process (unprecedented issues, in fact, which we've now resolved) and then the timing of our new build. We regret that it didn't happen then, but that doesn't mean we've forgotten the promise.

Since that point and indeed right now, absolutely no-one (US or EU) is being invited into the Game Testing program as a new tester. We are bringing back previously invited game testers, and that's the first step towards brand new invites.

When we do start brand new invites, we'll be including EU testers, as we've said before. In other words, from now on out, EU testers are absolutely part of our plans.

 

General Discussion -> Stephen Reid Growing His Beard!
Beitrag von StephenReid am 26.09.2011 um 09:24 Uhr

Quote:
Originally Posted by SevH
I went on twitter and sent this to Stephen Reid:

His answer:


I'm sorry Stephen, I know you probably ment it as a joke... But I'm expecting a big furry beard now!
People get Stephen to do this by posting a billion replies on how awesome it would be if he stopped shaving, so he can't refuse!
I think Greg Zeschuk actually is growing a 'launch beard'. It's certainly gotten bushier.

I tell you what. If he actually is, I will too.
 

General Discussion -> An unusual ammount of phishing emails.
Beitrag von StephenReid am 26.09.2011 um 09:22 Uhr

Hey all. First of all we take phishing attempts very seriously, and I'd appreciate it if you would (carefully, stripping out EXEs if they're included) forward any such emails to support@swtor.com with 'Phishing attempt' called out in the subject line.

Obviously, the security of your PC is the most important thing, so don't take any 'unneccessary risks' to get us this information.

The usual caveats also apply: the only Game Testing invitation emails you're going to see from us will come no-reply@bioware.swtor.com and will direct you to www.swtor.com. (Yes, we do send marketing emails, but they are not invites.)

Always, always check the email header and the hyperlink before you click anything, and if you're ever unsure, don't click anything! Instead, go to www.swtor.com/tester, login and if you're able to get into testing, the client download link will be there.

Finally don't forget - we'll never ask for your username, email or password in an email. Don't let these phishers get your info!

 

General Discussion -> Eurogamer Expo 2011 Meet 'n' Greet details
Beitrag von StephenReid am 26.09.2011 um 08:40 Uhr

Hey Meet 'n' Greeters! Thanks for coming out to gamerbase. I hope everyone had a good time, even with...

Quote:
Originally Posted by Saseav
spangle monkeys did not lost 6-0.
only 3-1. to bugs.
... bugs like this one. I'm pretty sure I know which bug it might have been, and I might have been able to fix it, but sadly I think I was caught up with the Q&A at the time. So apologies for that. Lucky we weren't pinning any big prizes on the match results eh. *cough*

Quote:
Originally Posted by Ntrlbrnvanila
Just got back from Eurogamer Expo and can't even begin to explain how awesome it was. Mr. Reid and Mr. Erickson you guys freakin rock. I also need to give the crew working there with you alot of credit for making the experience so awesome. Thanks again for everything!!!
Quote:
Originally Posted by Hessen
I hope the relevant people have been thanked for the high quality of the SWTOR stand.

All of the staff were happy, enthusiastic and talkative, the queues were well managed, the set up was very professional and the guys in costume adding to a fantastic atmosphere.
You just did thank us! We appreciate it. A lot of work goes into a show like this to make it look 'easy' so it's good to hear you enjoyed. Let's hope we're back next year - at the very least for another meet 'n' greet.
Thanks again for coming out and it was great to meet all of you!

Last but not least, a bit of housekeeping - as the meet 'n' greet is now over, we'll unsticky this to save some space in GD.
And yes... your invites to testing will come in the next couple of weeks. Don't bother me until then.

 

Allgemeine Diskussionen -> Kundensupport bereits jetzt negativ
Beitrag von LarsMalcharek am 26.09.2011 um 08:20 Uhr

Hallo,

erstmal Danke für das Feedback, wir werden das gerne weiterleiten. Der Support befindet sich derzeit natürlich noch im Aufbau bzw in den Vorbereitungen und wie man sich denken kann, ist da alles etwas hektisch, daher sieh es dem Kollegen bitte nach, das er die passende Antwort nicht zur Hand hatte.

Solche Fehler sollten aber in nächster Zeit deutlich seltener werden, keine Sorge.


Um auf deine Frage hier einzugehen: Wir werden diese Details bald veröffentlichen, da dazu noch nicht alles in Stein gemeißelt ist, darum bitte noch um etwas Geduld.

LG
Lis

 

Allgemeine Diskussionen -> Wann kommt die Open Beta?
Beitrag von ChristianHohmann am 26.09.2011 um 06:42 Uhr

Eine "Open Beta" wird es nach derzeitigen Stand wohl nicht geben. Bei der Vielzahl der Anmeldungen allerdings...
Darf ich das Topic umbenennen in "Wann wird der große Spieltest starten?"
Sonst wäre die Frage ja schon beantwortet
 

Für Neulinge -> Hallo
Beitrag von ChristianHohmann am 26.09.2011 um 03:19 Uhr

Zitat:
Zitat von brezelaran
Hallo in die Runde...

ich möchte hier auch ein paar Info's von den Foren Guru's erfragen
Hallo und Willkommen! Na dann wollen wir mal Itemspirale: Uhm....sagen wir zum Itemsystem werden noch einige Infos folgen.
Und ich glaube, da wartet so manche positive Überraschung.

Gruppengröße: 4.
Operation-Größe: Schauen wir mal, aber 8-16 ist derzeit angekündigt.

Dauer: Hier gibt es einen (von mehreren) Walkthrough durch einen Flashpoint, der eine ungefähre Einschätzung zulassen dürfte.

Und zum Thema Spaß mit zwei Stunden: Melde dich doch für die Tests an, dann kannst du dir vielleicht bald selber vorab ein Bild davon machen.


Christian


 

Verbesserungsvorschläge -> Bedanken-Button für das Forum
Beitrag von ChristianHohmann am 26.09.2011 um 03:01 Uhr

Und ab damit ins Vorschlagsforum Eure Ideen sind immer gerne willkommen, sowie natürlich auch weiteres Feedback dazu.

Möge die Macht mit euch sein
Christian

 

Allgemeine Diskussionen -> Releasedatum raus - was machen wir denn jetzt noch hier?
Beitrag von ChristianHohmann am 25.09.2011 um 15:06 Uhr

Sport? Huttenball ist doch eine schöne Sportart!
Events stehen noch an, Freitags Updates....manchmal auch kleinere einfach so zwischendurch...
Gilden werden gegründet, Allianzen geschmiedet, ja es soll sogar Leute geben, die durch SWTOR inspiriert wurden und ihre Werke hier ausstellen, kann ich wirklich empfehlen.

 

Website-Feedback und Hilfe -> Einen Vatar hochladen. Aber wie?
Beitrag von ChristianHohmann am 25.09.2011 um 14:58 Uhr

Willkommen!
Und vielen Dank an die Community für die Beantwortung der Frage.
Ich schieb' das hier nur noch schnell an die richtige Stelle.


 

Allgemeine Diskussionen -> Release-Datum: Wann kommt es endlich. Teil 5!
Beitrag von ChristianHohmann am 25.09.2011 um 14:55 Uhr

Nix da, so schnell schließen wir nicht.
NOCH...ist das Spiel ja nicht draußen.
Und NOCH lasst ihr das Thema nicht zu sehr abdriften. Bleibt bitte dabei Bald dürfen sich ja einige schon einmal ein Bild vom Stand der Dinge machen.
Ist eigentlich jemandem aufgefallen, dass das Intro Video auch schon mit deutscher Sprachausgabe existiert?
 

Allgemeine Diskussionen -> Pre Order und Ferien
Beitrag von ChristianHohmann am 25.09.2011 um 02:35 Uhr

Ich empfehle hierzu auch gerne unsere FAQ Es sollte also kein Problem sein.

 

Allgemeine Diskussionen -> Keinerlei Austausch zwischen Community und Entwicklern im deutschen Forum
Beitrag von ChristianHohmann am 24.09.2011 um 08:12 Uhr

Quote:
Originally Posted by Vlisson
Da ich noch nie gelesen habe: "hey gutes Topic, werden wir mal weitergeben..." wird sowas wohl nicht existieren
Das existiert und wird auch so gemacht, auch wenn wir nicht explizit drunter posten.
Auch Entwickler haben wir ab und an hier, Georg Zoeller spricht ja zum Beispiel direkt Deutsch, aber im Moment haben die glaube ich ein kleines Weihnachtspaket zu schnüren Ansonsten gibt es natürlich noch die offenen Community Fragen, meist als "Sticky" direkt hier im allgemeinen Forum.
Über alles dürfen wir natürlich auch nicht reden. Besonders Projekt Prometheus war natürlich mit einem ganz dicken STRENG GEHEIM Aufkleber versehen
Eure Wünsche und Belange, die Schuhe, die euch drücken und was sonst noch so auf der Seele brennt, wird aber an die entsprechenden Stellen getragen.
Resultate sieht man dann zum beispiel unter anderem in den Freitags Updates.

 

Allgemeine Diskussionen -> Ich habe meine Bestellung Storniert
Beitrag von ChristianHohmann am 24.09.2011 um 08:00 Uhr

Die FAQ dürfte hierzu alles wissenswerte bereit halten, und einige der Antworten hier waren ja auch recht sinnvoll.

Ich schließ' dann mal ab.

Möge die macht mit euch sein!


 

Allgemeine Diskussionen -> Releasedatum raus - was machen wir denn jetzt noch hier?
Beitrag von ChristianHohmann am 24.09.2011 um 07:55 Uhr

Verdammt, nun ist es raus.
Es ist doch nicht nur ein gigantisches psychologisches Experiment und Forenspiel.
Ich hoffe, ihr könnt uns verzeihen
Und natürlich findet ihr hier bis dahin auch alles zum Thema "Beta", alles zu seiner Zeit.

 

News and Announcements -> Launch Date for STAR WARS: The Old Republic
Beitrag von AaronCanaday am 24.09.2011 um 06:38 Uhr

I remember when I was in high school I was given a copy of Ocarina of Time for Christmas by my parents. I really wanted to play the game earlier - but since I had no job I waited until Christmas. It was really one of my last experiences getting a game from my parents. After I opened the game I played and played. My parents were so cool about it they let me ditch out on the traditional trip to grandmas! (Which my cousins still give me crap for to this day).

I was at that age where it really capped off my many prior years of only getting games for birthdays or Christmas. There is something so special about the anticipation, excitement, and time spent playing when you are young. It was the collective memories of all of these great experiences that made me feel somehow in debt. It may sound weird, but it's almost like I know I will never get those times completely back as they were when I was a kid, and it helped fuel my desire to work in the game industry as a way to hopefully provide that for people some day.

I have been working on this project for quite a long time now, and I can only hope there are some of you who will have similar experiences this holiday! Helping to provide those memories for people will be everything I could hope for in my career.

 

General Discussion -> Early Access Speculation Thread
Beitrag von AllisonBerryman am 24.09.2011 um 06:25 Uhr

We don’t have any new information regarding Early Game Access to share at this time. We know everyone is very excited about the release date announcement (we are, too!) and that you can’t wait to get in the game! The beginning of Early Game Access will depend on a number of factors, including results from our Game Testing Program and Pre-Orders, but there will be multiple days of access. Please make sure you’ve read the Pre-Order FAQ to stay up-to-date on Early Game Access information!
 

News and Announcements -> Launch Date for STAR WARS: The Old Republic
Beitrag von AllisonBerryman am 24.09.2011 um 04:59 Uhr

Quote:
Originally Posted by PhantomOfTheMMO_
Wait....

If we Pre-Ordered, how are we to gain Early Access if we do not have a game client?
For questions regarding Pre-Orders and Early Game Access, make sure you've read the Pre-Order FAQ! This FAQ should answer your question:

"How will I be able to gain access to the Game in time for Early Game Access?

Customers who have redeemed their Pre-Order Code for Star Wars: The Old Republic will be notified via email prior to the beginning of Early Game Access that the Game client is ready for download. Another email will be sent at the beginning of Early Game Access to inform players that they can now access Star Wars: The Old Republic."

 

Actualité et annonces -> Découvrez la date de sortie de STAR WARS: The Old Republic
Beitrag von AllisonBerryman am 24.09.2011 um 04:32 Uhr

À tous les fans de l'Ancienne République,

En 2008, nous avions confirmé la rumeur concernant le développement, avec nos partenaires de LucasArts, d'un jeu BioWare massivement multijoueur se déroulant dans l'univers Star Wars™. Au cours des dernières années, nous avons levé le voile pour vous montrer en quoi Star Wars™: The Old Republic™ est le MMO narratif révolutionnaire que vous attendiez tous et comment ce jeu va changer le genre du MMO à tout jamais. Chaque semaine, nous vous avons entraînés dans les coulisses pour vous permettre de mieux comprendre la création du plus grand MMO jamais développé. Notre équipe a parcouru le monde afin de permettre aux fans d'avoir un aperçu du jeu et vous avez créé une communauté de pré-lancement active, la plus grande jamais vue. Notre programme de test du jeu a été un succès. Grâce à vous, nous avons pu atteindre le niveau de qualité que les fans de BioWare attendent de tous nos jeux.

Aujourd'hui, l'attente est vraiment terminée. Du moins en ce qui concerne la date de sortie.

Nous avons le plaisir de vous annoncer que Star Wars™: The Old Republic™ sortira le 20 décembre 2011 en Amérique du Nord et le 22 décembre 2011 en Europe. C'est un moment incroyable pour les équipes de BioWare et nos partenaires de LucasArts qui ont tout mis en œuvre ces dernières années pour créer ce jeu extraordinaire. Nous tenons à saluer la patience des millions de fans qui attendent la sortie du jeu. Quand ce MMO révolutionnaire sortira, nous espérons que vous serez d'accord pour dire que l'attente en valait la peine.

Que la Force soit avec vous,
Ray Muzyka et Greg Zeschuk
Co-fondateurs de BioWare

 

News and Announcements -> Launch Date for STAR WARS: The Old Republic
Beitrag von AllisonBerryman am 24.09.2011 um 04:32 Uhr

To all of our Old Republic fans:

In 2008, along with our partners at LucasArts, we took to the stage to announce the development of the long-rumored BioWare massively multiplayer game set in the Star Wars™ universe. Over the past few years, we’ve pulled back the curtain and shown you why Star Wars™: The Old Republic™ is the groundbreaking story-driven MMO you’ve always wanted, and how this game will change the MMO genre forever. We’ve given you a peek behind the scenes each week, showing you what it takes to create the largest MMO in development. Our team has traveled the world to give fans a chance to experience the game first-hand, and you’ve created an active pre-launch community larger than we’ve ever seen. Our Game Testing program has been a huge success, and thanks to you we have been able to achieve the BioWare level of quality our fans have come to expect in all of our games.

Today, the wait is truly over – for a release date, at least.

It is our pleasure to finally announce to you that Star Wars: The Old Republic will launch on December 20, 2011 in North America, and in Europe on December 22, 2011. This is an incredible moment for everyone at BioWare and our partners at LucasArts who have dedicated the past few years to build this extraordinary game. We appreciate the patience from the millions of fans who have been waiting for the game’s release. When we launch this groundbreaking MMO this holiday, we hope you agree that it will have been worth the wait.

May the Force be with you,
Ray Muzyka and Greg Zeschuk
Co-founders, BioWare

 

General Discussion -> Beta/Game Testing Weekends FAQ
Beitrag von StephenReid am 23.09.2011 um 17:56 Uhr

Hello all - this seems a decent enough spot to try and explain some semantics!
I want to clear up (hopefully) what re-invites and re-inviting means... at least in my world.

Today we started sending emails to our existing Game Testing program members, re-inviting them to testing. Honestly the 're-inviting' term is a bit confusing, because they're already in testing. The email is essentially just to let them know that they can start testing again.

By comparison, when I said that in the future we will begin 're-inviting' people to testing, including European testers, I should have instead said we will start to send out new invitations, both to Game Testing as a whole and specifically to Beta Testing Weekends. That's not re-inviting as in, we're inviting the same people again. It's re-starting invites.

That difference (probably opaque as it is) is why I didn't post today to say "Hey everyone, check your email, we just sent a bunch of new invites!". They weren't new invites, they were re-invites for those who were already invited.

Sorry, makes my head hurt too. I'll leave you with something simple:

In future, when we send out brand new invites to those who haven't been invited to testing before, we will do our very best to let you know here on the Forums.

In addition, as I've said elsewhere - when we do start sending out brand new invites, we'll be inviting European testers as part of that.

 

General Discussion -> Eurogamer Expo 2011 Meet 'n' Greet details
Beitrag von StephenReid am 23.09.2011 um 17:18 Uhr

Quote:
Originally Posted by TorchArt
The pub is hard to miss - it'll be the one with the security guards outside in pvc outfits, spiked collars and fishnets.
Talk about wandering into a thread at the wrong moment.
I just wanted to point out something that's been asked. The event at gamerbase is private in that we aren't just allowing anyone to wander in but at the same time, it doesn't require an invite. (I know gamerbase mention it's private, and it is, in that we booked it privately....)

My advice - come early, not too early, and you should get in.

There is a total cap though and we have to respect that for the usual health and safety reasons.

Hope to see some of you tomorrow.

 

News and Announcements -> Developer Dispatch: Companion Characters
Beitrag von CourtneyWoods am 23.09.2011 um 15:38 Uhr

Even heroes need friends. Whatever epic journeys they may undertake, heroes always find they need allies to join in their adventures and help achieve their goals. This is why companions have been a traditional part of Star Wars™ since the very beginning and why they’ve been an important element in all the BioWare RPGs. Unsurprisingly, Companion Characters also play a critical role in Star Wars™: The Old Republic™.

In your story, they will provide colorful commentary and comic relief, and as your saga unfolds, they will become your most trusted allies. In combat, they will fight at your side, complementing your tactical expertise, and supporting you wherever you go. We are also pleased to tell you that after testing and feedback, we’ve added an additional layer of customizability for companions both in terms of their appearances and in terms of their tactics in combat.

Watch this new Developer Dispatch to hear more on the importance of Companion Characters in The Old Republic and some of the many ways in which they contribute to your hero’s journey and the overall gameplay experience.


Watch now
 

Trooper -> New trooper Interview - Thanks to Republictrooper
Beitrag von CharlesBoyd am 23.09.2011 um 14:32 Uhr

Quote:
Originally Posted by Deeogee
We were thinking Dave Grohl! lol
I actually get the Dave Grohl comparisons pretty frequently.
Thanks to RepublicTrooper.com for the interview! It was a pleasure.

 

General Discussion -> SWTOR's development time is totally normal.
Beitrag von GeorgZoeller am 23.09.2011 um 12:52 Uhr

I would say that it is not much different from other BioWare games. Dragon Age:Origins and Neverwinter Nights had similar development cycles, and they had a lot less content.
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 5]
Beitrag von ChristianHohmann am 23.09.2011 um 12:41 Uhr

Ihr habt schon gesehen, dass da...ja, genau das
 

News and Announcements -> Companion Characters Update – Part 1
Beitrag von CourtneyWoods am 23.09.2011 um 12:29 Uhr

William Wallace explains some recent changes to companion characters in Star Wars™: The Old Republic™.

Quote:
From Minsc and Boo to Urdnot Wrex, companion characters play an integral role in all BioWare stories. The same is true for Star Wars™. From Chewie to R2-D2, the heroes in the movies are often accompanied by a trusted partner.

Star Wars: The Old Republic is no different. Each character class unlocks unique companions throughout their storyline; companions that fight alongside players in battle against AI and other players in Open World PvP, aid in crafting and non-combat missions through Crew Skills, and provide commentary on environments and engage in conversations.
Read More
 

Neuigkeiten und Bekanntmachungen -> Gefährten-Neuerungen - Teil 1
Beitrag von ChristianHohmann am 23.09.2011 um 12:29 Uhr

William Wallace erläutert einige Änderungen an den Gefährten in Star Wars ™: The Old Republic™.

Quote:
Ob Minsc und Boo oder Urdnot Wrex - Gefährten spielen bei allen BioWare-Geschichten eine wichtige Rolle. Und dasselbe gilt auch für Star Wars™. Die Helden in den Filmen werden oft von einem vertrauten Partner wie Chewie oder R2-D2 begleitet, um nur zwei von ihnen zu nennen.

Bei Star Wars: The Old Republic ist das nicht anders. Jede Charakterklasse trifft im Zuge ihrer Geschichte auf einzigartige Gefährten, die mit den Spielern gegen NSCs oder andere Spieler im Open-World-PvP kämpfen, beim Handwerk und bei kampflosen Missionen mit ihren Crew-Fähigkeiten helfen und Kommentare zur Umgebung und in Gesprächen abgeben.
Lest hier mehr
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 5]
Beitrag von ChristianHohmann am 23.09.2011 um 12:18 Uhr

Quote:
Originally Posted by Angel-Sanctuary
was heute kommt ?

na ist doch klar !

nen freitags update :P
Richtig!
Wir warten nur noch auf eine kleine Lieferung...

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 20.09.2011 um 17:14 Uhr

Let's try and get one thing very clear:

Investor calls and conferences are for investors. They are not meant for the general public.

While I understand the desire to get any piece of information possible about The Old Republic from whatever source you can, that does not mean that every time an investor call (or conference) happens, you should expect to glean meaningful information from that. The primary audience for these statements is people who are invested in, or are planning to invest in, EA as a company. While some of you may indeed be investors, if you are, you'd probably know not to panic when you hear said statements.

Let's break down a couple of those statements from Eric Brown, from the latest conference:

"In terms of timing, again, we haven't given a street date yet. We won't do so for some time, possibly at our next upcoming earnings call towards the end of October."

Indeed, we have not given a street date (AKA launch date) for The Old Republic. While some of you have suggested that we 'promised' a launch date announcement before that time, in fact what Eric Brown said was that a date could be announced in September or October.

It's important to also note the word 'possibly' was used in Eric's statement above. Just as he didn't promise that you would get a release date announcement in September, he isn't promising a release date before the next earnings call. It could happen, but it's not a promise.

Let's look at this second statement:

“…we did hold out a slight possibility that it could slip to our March quarter. And the factors that would cause a slip is, for example, us not being completely satisfied with the scalability testing, and wanting to tune it for several extra weeks.”

There is absolutely no change to our previous messaging with this statement. We are in active and extensive testing for The Old Republic. We're aiming to release the game in the holiday 2011 window (or, before the end of the year, to speak in non-American for a minute).

However, as with any large and complex game project, there's always the possibility of slippage. Always. That is why we have always said we're aiming for that window, because it's possible that unforeseen issues may push the date. Eric Brown is doing what he's paid to do - letting investors know that the possibility exists. A possibility doesn't mean a certainty.

Despite what doom-sayers may try and tell you, we are still very much aiming to ship in the holiday 2011 window (AKA, before the end of the year). We're pushing out a major new build, we're getting in our external testers to look at it soon, and then we'll re-start our Game Testing Weekends.

Are there risks? Yeah, that goes with game development. Do we think we're getting much, much closer? Yes we do. And when we feel confident about an exact date, you'll get one. Rest assured.

Until then, try not to assume the sky is falling every time an investor asks a question and our CFO does his job, which is to let them know about every possibility.

EDIT: Including entire transcript of the relevant statements. Emphasis mine:

"In terms of timing, again, we haven't given a street date yet. We won't do so for some time, possibly at our next upcoming earnings call towards the end of October. We're in beta testing mode. We're expanding the scalability of the testing. It's not about working to complete content. We feel very good about the content. That's ready to go. It's about tuning the game to make sure, for example, we can get the level of concurrent users per server cluster that we want. That the response time is what people would expect. So the factor, just to reiterate what we said last earnings call about timing, we expect to ship Star Wars by the end of this calendar year.

But we did hold out a slight possibility that it could slip to our March quarter. And the factors that would cause a slip is, for example, us not being completely satisfied with the scalability testing, and wanting to tune it for several extra weeks. So what's important to us here is not Month One, Month Two, but this is going to be a multi-year, consider it a ten year journey, an investment in an MMO. And if we get it right in terms of scalability, the response time, the first people that enter the product will be key influencers. We want those key influencers to have a great experience because that will help in a viral fashion to spin up demand. "

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

BioWare and EA are currently targeting a release window of holiday 2011 for ‪Star Wars: The Old Republic, which is available for pre-order.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Sith Inquisitor -> incombat stealth for stealth classes?
Beitrag von GeorgZoeller am 23.09.2011 um 10:06 Uhr

[QUOTE=AmadeusMozart;9300180]Looking back over at GZ post:

Looks more like Mythic stealth with few changes. Not a big surprise since he worked for Mythic.
QUOTE]
Except I didn't. I worked at BioWare Edmonton
 

Website-Feedback und Hilfe -> Fragen zum SWTOR-Forum: Persönliche Nachrichten
Beitrag von ChristianHohmann am 23.09.2011 um 08:44 Uhr

Vielen Dank Leute!
Ich habd en Thread einmal an die richtige Stelle geschoben. Bei weiteren Fragen kannst du natürlich auch gerne unserem Team eine PN schreiben
Willkommen!

 

Fan-Art -> Neulich auf dem Todesstern
Beitrag von ChristianHohmann am 23.09.2011 um 07:39 Uhr

Puh, ich dachte schon die ganze Sitzung wäre geleaked.
Aber zum Glück wurde vor dem wichtigsten Satz dann der Cut gemacht
Ich bin mal so frei, das am richtigen Platz verschwinden zu...eh zu setzen
 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

BioWare and EA are currently targeting a release window of holiday 2011 for ‪Star Wars: The Old Republic, which is available for pre-order.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Character Classes -> 56% will be force users.
Beitrag von GeorgZoeller am 22.09.2011 um 12:04 Uhr

Without going into the validity of your numbers, if 56% of people play 50% of available classes, that'd be kind of awesome. After all, 50% of classes are force user classes.
 

General Discussion -> Pre Ordering with NO early acess, but what about Crystal?
Beitrag von AllisonBerryman am 22.09.2011 um 12:04 Uhr

To clear up a little confusion on this topic: you do need to redeem your Pre-Order Code at our Code Redemption Center in order to secure both your Early Game Access and your Color Stone. Your retailer should provide you with a Pre-Order Code - make sure you ask before you pre-order to ensure you'll get one!
 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

BioWare and EA are currently targeting a release window of holiday 2011 for ‪Star Wars: The Old Republic, which is available for pre-order.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

News and Announcements -> Guild Alignment Begins
Beitrag von DavidBass am 21.09.2011 um 11:23 Uhr

We've seen some confusion today with the launch of Phase 2: Alignment that we'd like to clear up. As stated in the Guild FAQ, the Pre-Launch Guild Program allows you to register your guild before the game releases in order to be placed on a server with your Allies/Adversaries at launch. At no time do we force you to join a specific server, either as a guild or as a player. During Phase 3: Deployment, we will assign servers to qualified guilds, effectively reserving their guild name on those servers and ideally placing them alongside their Allies and/or Adversaries. Guild members are free to accept the offer in-game, or they can choose to ignore it and join whichever server they'd prefer instead.

If you have any questions or concerns about the Guild Headquarters, I encourage you to read the entirety of the Guild FAQ. It addresses each phase of the Pre-Launch Guild Program separately, and provide answers to common questions regarding the program.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 20.09.2011 um 17:14 Uhr

Let's try and get one thing very clear:

Investor calls and conferences are for investors. They are not meant for the general public.

While I understand the desire to get any piece of information possible about The Old Republic from whatever source you can, that does not mean that every time an investor call (or conference) happens, you should expect to glean meaningful information from that. The primary audience for these statements is people who are invested in, or are planning to invest in, EA as a company. While some of you may indeed be investors, if you are, you'd probably know not to panic when you hear said statements.

Let's break down a couple of those statements from Eric Brown, from the latest conference:

"In terms of timing, again, we haven't given a street date yet. We won't do so for some time, possibly at our next upcoming earnings call towards the end of October."

Indeed, we have not given a street date (AKA launch date) for The Old Republic. While some of you have suggested that we 'promised' a launch date announcement before that time, in fact what Eric Brown said was that a date could be announced in September or October.

It's important to also note the word 'possibly' was used in Eric's statement above. Just as he didn't promise that you would get a release date announcement in September, he isn't promising a release date before the next earnings call. It could happen, but it's not a promise.

Let's look at this second statement:

“…we did hold out a slight possibility that it could slip to our March quarter. And the factors that would cause a slip is, for example, us not being completely satisfied with the scalability testing, and wanting to tune it for several extra weeks.”

There is absolutely no change to our previous messaging with this statement. We are in active and extensive testing for The Old Republic. We're aiming to release the game in the holiday 2011 window (or, before the end of the year, to speak in non-American for a minute).

However, as with any large and complex game project, there's always the possibility of slippage. Always. That is why we have always said we're aiming for that window, because it's possible that unforeseen issues may push the date. Eric Brown is doing what he's paid to do - letting investors know that the possibility exists. A possibility doesn't mean a certainty.

Despite what doom-sayers may try and tell you, we are still very much aiming to ship in the holiday 2011 window (AKA, before the end of the year). We're pushing out a major new build, we're getting in our external testers to look at it soon, and then we'll re-start our Game Testing Weekends.

Are there risks? Yeah, that goes with game development. Do we think we're getting much, much closer? Yes we do. And when we feel confident about an exact date, you'll get one. Rest assured.

Until then, try not to assume the sky is falling every time an investor asks a question and our CFO does his job, which is to let them know about every possibility.

EDIT: Including entire transcript of the relevant statements. Emphasis mine:

"In terms of timing, again, we haven't given a street date yet. We won't do so for some time, possibly at our next upcoming earnings call towards the end of October. We're in beta testing mode. We're expanding the scalability of the testing. It's not about working to complete content. We feel very good about the content. That's ready to go. It's about tuning the game to make sure, for example, we can get the level of concurrent users per server cluster that we want. That the response time is what people would expect. So the factor, just to reiterate what we said last earnings call about timing, we expect to ship Star Wars by the end of this calendar year.

But we did hold out a slight possibility that it could slip to our March quarter. And the factors that would cause a slip is, for example, us not being completely satisfied with the scalability testing, and wanting to tune it for several extra weeks. So what's important to us here is not Month One, Month Two, but this is going to be a multi-year, consider it a ten year journey, an investment in an MMO. And if we get it right in terms of scalability, the response time, the first people that enter the product will be key influencers. We want those key influencers to have a great experience because that will help in a viral fashion to spin up demand. "

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

BioWare and EA are currently targeting a release window of holiday 2011 for ‪Star Wars: The Old Republic, which is available for pre-order.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Sith Inquisitor -> incombat stealth for stealth classes?
Beitrag von GeorgZoeller am 21.09.2011 um 09:12 Uhr

Quote:
Originally Posted by Darklight
As long as there are ways of neutralizing the in-combat stealth abilities, like keeping dots on the target to reveal them, things should be fine. That many classes with unbreakable "get-out-of-jail-free" cards will be trouble.
We have neither stun lock nor instant kill alpha strike mechanics in the game (e.g. Stealth in our game is definitely not like Dark Age of Camelot's original stealth design). Stealth allows you to pick the terms of a fight (and against classes like the Gunslinger or a long range Sage, you really want to fight on your terms, not theirs), but getting a jump on the target likely won't decide the battle for you.

From stealth detection to reoccurring damage abilities to hitting suspected locations with Area of Effect attacks, there are viable counters to stealth. Some NPCs (e.g. Probe Droids) also have abilities (e.g. an area sweep) they will engage when they suspect a hidden player around.

Stealth is positional as well, so passing in front of a character makes you much more likely to be detected than moving behind them. Standing with a back to the wall while guarding a PvP objective is a good idea if you suspect there's a capable hidden player around. Spraying the area with bolts or calling down an orbital bombardment is encouraged as well
 

General Discussion -> Dual Spec fans should be happy
Beitrag von GeorgZoeller am 21.09.2011 um 08:59 Uhr

To answer the question regarding doing PvE and PvP with the same spec.

We develop all skill trees to be competitive and viable in PVP and PvE. We don't want you to feel like you have to respec to participate in different activities.

As it stands, should be able to participate in both PvE and PvP without feeling 'gimped'. Your signature PvE abilities (e.g. Taunt) are viable in PvP as well and all classes feature utility helpful in both scenarios.

By the nature of things, some specs will be more optimal than others for different playstyles.

e.g. Burst DPS certainly helps bringing down healer or tank backed teams in PvP, distributed DoT builds like Balance on the Sage really help in PvP objective denial (can't capture if you have a Dot interrupting you), etc. So, I have no doubts that players will find specs that 'do better' in PvP or PvE for their particular playstyle. To expect otherwise would be foolish.

 

Neuigkeiten und Bekanntmachungen -> Gilden-Bündnisse jetzt möglich
Beitrag von CourtneyWoods am 21.09.2011 um 06:59 Uhr

Im März haben wir unser Pre-Launch-Gildenprogramm gestartet, bei dem Mitglieder der Star Wars™: The Old Republic™-Community über die Gilden-Hauptquartier-Seite nach vorhandenen Gilden suchen oder eine eigene gründen konnten. Wir freuen uns sehr, nun den Beginn der zweiten Phase unseres Pre-Launch-Gildenprogramms anzukündigen!

Mit Phase 2: Bündnisse führen wir neue Funktionen ein, mit denen Gilden ihre Zugehörigkeit zu anderen Gilden in The Old Republic festlegen können. Ab jetzt kann ein Gildenleiter zusammen mit anderen Mitgliedern, falls diese die erforderlichen Rechte haben, bis zu drei Gilden als Verbündete oder Feinde auswählen, je nachdem, welcher Gruppierung diese angehören. Qualifizierte Gilden, die als Verbündete oder Feinde von anderen Gilden markiert sind, haben eine höhere Chance, zusammen auf demselben Server im Spiel platziert zu werden.

Eine weitere Funktion, die in Phase 2 eingeführt wird, ist die Möglichkeit, dass Gildenleiter und Mitglieder mit den erforderlichen Rechten Freunde per E-Mail in ihre Gilde einladen können. Ab heute könnt ihr neue Mitglieder rekrutieren!

Um mehr über Gilden in The Old Republic zu erfahren, besucht die Gilden-Spielsystem-Seite. Außerdem könnt ihr im Gilden-HQ vorbeisehen, falls ihr Fragen dazu habt, wie man eine Gilde suchen oder ihr beitreten kann. Seht auch unbedingt im Gilden-FAQ vorbei, um Antworten auf häufig gestellte Fragen zu erhalten.


Lest hier mehr
 

Actualité et annonces -> L'alignement des guildes commence
Beitrag von CourtneyWoods am 21.09.2011 um 06:54 Uhr

Depuis mars dernier, le programme de pré-lancement des guildes permet aux membres de la communauté Star Wars™: The Old Republic™ de rechercher des guildes existantes ou de créer leur propre guilde sur la page du quartier général des guildes. Nous avons le plaisir de vous annoncer que la deuxième phase du programme de pré-lancement des guildes a commencé !

Avec la phase 2 : alignement, découvrez de nouvelles fonctionnalités qui permettent aux guildes de définir leur affiliation vis-à-vis d'autres guildes dans The Old Republic. Désormais les chefs de guildes et les membres autorisés peuvent désigner jusqu'à trois guildes alliées ou adversaires en fonction de leur faction. Les guildes identifiées comme les alliées ou les adversaires d'autres guildes auront plus de chances de se retrouver dans le jeu et d'être placées sur le même serveur.

La phase 2 propose également une fonctionnalité qui permet aux chefs de guildes et aux membres autorisés d'inviter des amis à rejoindre leur guilde par e-mail. Vous pouvez commencer à recruter de nouveaux membres dès aujourd'hui !

Pour en savoir plus sur les guildes de The Old Republic, visitez la page du système de jeu des guildes. Pour chercher ou rejoindre une guilde, rendez-vous dès maintenant au QG des guildes ! N'oubliez pas de consulter la FAQ des guildes pour trouver les réponses aux questions les plus fréquemment posées.


Lire la suite
 

News and Announcements -> Guild Alignment Begins
Beitrag von CourtneyWoods am 21.09.2011 um 06:48 Uhr

Back in March we initiated our Pre-Launch Guild Program, where members of the Star Wars™: The Old Republic™ community could search for already established guilds or register one of their very own through the Guild Headquarters page. We are thrilled to announce that we have begun the second phase of our Pre-Launch Guild Program!

With Phase 2: Alignment, we are introducing new features which allow guilds to set their allegiance with other guilds in The Old Republic. Now a guild leader, along with members who have the proper permissions, can select up to three guilds as either Allies or Adversaries, depending on their faction affiliation. Qualifying guilds that are marked as Allies and Adversaries of other guilds will have the highest chance of being placed in the game together, allowing these guilds to coexist on the same server.

Another feature being implemented with Phase 2 is the ability for guild leaders and members with the proper permissions to invite friends to join their guild via email. You can start recruiting new members today!

To learn more about guilds in The Old Republic, check out the Guilds Game System page for details, and to search for or join a guild, visit the Guild HQ now! Also be sure to visit the Guilds FAQ for answers to commonly asked questions.


Read More
 

General Discussion -> Game Development - Stopped, Investment Recovery Development - Started
Beitrag von GeorgZoeller am 20.09.2011 um 19:10 Uhr

Way to take my post out of context (context being a specific thread in the Bounty Hunter class forum). Seriously dude.
 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 20.09.2011 um 17:14 Uhr

Let's try and get one thing very clear:

Investor calls and conferences are for investors. They are not meant for the general public.

While I understand the desire to get any piece of information possible about The Old Republic from whatever source you can, that does not mean that every time an investor call (or conference) happens, you should expect to glean meaningful information from that. The primary audience for these statements is people who are invested in, or are planning to invest in, EA as a company. While some of you may indeed be investors, if you are, you'd probably know not to panic when you hear said statements.

Let's break down a couple of those statements from Eric Brown, from the latest conference:

"In terms of timing, again, we haven't given a street date yet. We won't do so for some time, possibly at our next upcoming earnings call towards the end of October."

Indeed, we have not given a street date (AKA launch date) for The Old Republic. While some of you have suggested that we 'promised' a launch date announcement before that time, in fact what Eric Brown said was that a date could be announced in September or October.

It's important to also note the word 'possibly' was used in Eric's statement above. Just as he didn't promise that you would get a release date announcement in September, he isn't promising a release date before the next earnings call. It could happen, but it's not a promise.

Let's look at this second statement:

“…we did hold out a slight possibility that it could slip to our March quarter. And the factors that would cause a slip is, for example, us not being completely satisfied with the scalability testing, and wanting to tune it for several extra weeks.”

There is absolutely no change to our previous messaging with this statement. We are in active and extensive testing for The Old Republic. We're aiming to release the game in the holiday 2011 window (or, before the end of the year, to speak in non-American for a minute).

However, as with any large and complex game project, there's always the possibility of slippage. Always. That is why we have always said we're aiming for that window, because it's possible that unforeseen issues may push the date. Eric Brown is doing what he's paid to do - letting investors know that the possibility exists. A possibility doesn't mean a certainty.

Despite what doom-sayers may try and tell you, we are still very much aiming to ship in the holiday 2011 window (AKA, before the end of the year). We're pushing out a major new build, we're getting in our external testers to look at it soon, and then we'll re-start our Game Testing Weekends.

Are there risks? Yeah, that goes with game development. Do we think we're getting much, much closer? Yes we do. And when we feel confident about an exact date, you'll get one. Rest assured.

Until then, try not to assume the sky is falling every time an investor asks a question and our CFO does his job, which is to let them know about every possibility.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

BioWare and EA are currently targeting a release window of holiday 2011 for ‪Star Wars: The Old Republic, which is available for pre-order.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 20.09.2011 um 17:14 Uhr

Let's try and get one thing very clear:

Investor calls and conferences are for investors. They are not meant for the general public.

While I understand the desire to get any piece of information possible about The Old Republic from whatever source you can, that does not mean that every time an investor call (or conference) happens, you should expect to glean meaningful information from that. The primary audience for these statements is people who are invested in, or are planning to invest in, EA as a company. While some of you may indeed be investors, if you are, you'd probably know not to panic when you hear said statements.

Let's break down a couple of those statements from Eric Brown, from the latest conference:

"In terms of timing, again, we haven't given a street date yet. We won't do so for some time, possibly at our next upcoming earnings call towards the end of October."

Indeed, we have not given a street date (AKA launch date) for The Old Republic. While some of you have suggested that we 'promised' a launch date announcement before that time, in fact what Eric Brown said was that a date could be announced in September or October.

It's important to also note the word 'possibly' was used in Eric's statement above. Just as he didn't promise that you would get a release date announcement in September, he isn't promising a release date before the next earnings call. It could happen, but it's not a promise.

Let's look at this second statement:

“…we did hold out a slight possibility that it could slip to our March quarter. And the factors that would cause a slip is, for example, us not being completely satisfied with the scalability testing, and wanting to tune it for several extra weeks.”

There is absolutely no change to our previous messaging with this statement. We are in active and extensive testing for The Old Republic. We're aiming to release the game in the holiday 2011 window (or, before the end of the year, to speak in non-American for a minute).

However, as with any large and complex game project, there's always the possibility of slippage. Always. That is why we have always said we're aiming for that window, because it's possible that unforeseen issues may push the date. Eric Brown is doing what he's paid to do - letting investors know that the possibility exists. A possibility doesn't mean a certainty.

Despite what doom-sayers may try and tell you, we are still very much aiming to ship in the holiday 2011 window (AKA, before the end of the year). We're pushing out a major new build, we're getting in our external testers to look at it soon, and then we'll re-start our Game Testing Weekends.

Are there risks? Yeah, that goes with game development. Do we think we're getting much, much closer? Yes we do. And when we feel confident about an exact date, you'll get one. Rest assured.

Until then, try not to assume the sky is falling every time an investor asks a question and our CFO does his job, which is to let them know about every possibility.

 

Sith Inquisitor -> incombat stealth for stealth classes?
Beitrag von GeorgZoeller am 20.09.2011 um 14:23 Uhr

The Marauder/Sentinel stealth really isn't stealth, it's a very short term ability usable for both escape or offense. You're not going around with it undetected for any significant period of time.

All classes which have long term (modal) stealth abilities (Agent, Smuggler, Shadow, Assassin) have access to an 'in combat' stealth, the ability to engage their stealth ability while actively engaged in combat. This is a fairly recent change we've hinted at a number of times. Players that follow the stealth centered skill tree in their class (e.g. Infiltration) also have the ability to further improve this ability.

 

General Discussion -> Developer Postings
Beitrag von AllisonBerryman am 20.09.2011 um 12:32 Uhr

As some of our helpful community members have already pointed out, the best way to keep up with new developer posts is to frequent the Dev Tracker. From there, you can see the most recent developer posts, and can jump to the post they've made in the thread. We do recommend checking it frequently for important announcements and informative posts from the devs.
 

Allgemeine Diskussionen -> [INFO] Hinzufügen von Sicherheitsfragen für euren Account
Beitrag von LarsMalcharek am 20.09.2011 um 08:45 Uhr

Im Zuge unserer anhaltenden Bemühungen, die Sicherheit eurer Accounts zu gewährleisten, werden alle Inhaber eines SWTOR.com Benutzerkontos ab Mittwoch, dem 21. September 2011, aufgefordert, Sicherheitsabfragen zu ihrem Account hinzuzufügen. Nach unserer wöchentlichen Wartung werden alle Accountinhaber, die sich ab- und wieder anmelden, aufgefordert, diese Frage einzufügen.

Es kann passieren, dass diese Sicherheitsfrage benötigt wird, um eure Identität zu bestätigen. Wählt daher bitte Antworten, von denen ihr sicher sein könnt, dass ihr euch an diese erinnert.

Solltet ihr Probleme mit eurem Account haben oder irgendwelche Fragen auftauchen, dann wendet euch bitte an unseren Kundensupport, den ihr über folgendes Kontaktformular erreichen könnt:

http://www.swtor.com/de/unterstutzung

Wir werden euch jederzeit gerne mit Rat und Tat zur Seite stehen.

Danke sehr!

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> Question: Does ToR hav 1st Person view?
Beitrag von EmmanuelLusinchi am 19.09.2011 um 17:44 Uhr

It is indeed possible to get in first person view by using the mouse-wheel, as most people on this thread have guessed.

However, to be honest, rather than being a full-blown mode, this is mainly provided for those times when the player is so close to a wall that the camera has no other choice but to get into first person view.

It is however quite nice to use in a few cases, such as "taking in" a scenery, and I find myself using it from time to time.

I hope this answers your question!

 

Allgemeine Diskussionen -> Skilltrees schon vor dem Launch veröffentlichen?
Beitrag von GeorgZoeller am 19.09.2011 um 16:50 Uhr

Die Skilltrees werden sich sicher noch bis zum launch hin veraendern, wir denken allerdings tatsaechlich darueber nach sie trotzdem vorher verfuegbar zu machen.

EN: The skill trees will certainly continue to change up to launch (and thereafter). We are however still considering making them available before launch.

 

General Discussion -> Account Security Questions
Beitrag von AllisonBerryman am 19.09.2011 um 16:06 Uhr

As part of our continuing efforts to ensure account security, we’ll begin asking all SWTOR.com account holders to add security questions to their accounts on Wednesday, 9/21. After our weekly scheduled maintenance (which typically ends around 10:00AM CDT), account holders who log out and log back in will be asked to add these questions.

Eventually, these questions will be used to help verify your identity, so please use answers you are sure to remember.

If you encounter any issues with your account or have any questions, please contact us using the Customer Service contact form on our site: http://www.swtor.com/support/form and we’ll be happy to assist you. Thanks!

 

Rekrutierungsbüro des Sith-Imperiums -> Die Gilde *CORE* sucht DICH!!!
Beitrag von ChristianHohmann am 19.09.2011 um 11:09 Uhr

Bitte haltet euch doch an die Regeln für die Gildenhalle. Danke.
 

Surveys and Polls -> What did you enjoy most from our E3 coverage?
Beitrag von AlysonBridge am 17.06.2011 um 09:18 Uhr

What did you enjoy most from our E3 coverage?
 

Bounty Hunter -> BH forum is dying
Beitrag von GeorgZoeller am 18.09.2011 um 08:24 Uhr

You'll get something to talk about soon
 

Surveys and Polls -> What did you enjoy most from our E3 coverage?
Beitrag von AlysonBridge am 17.06.2011 um 09:18 Uhr

What did you enjoy most from our E3 coverage?
 

Discussion générale -> Beta test septembre
Beitrag von EmmanuelLusinchi am 17.09.2011 um 11:40 Uhr

Quote:
Originally Posted by Exarioch
Ce qui est en partie vraie, nos retour auront de la valeur pour les corrections de langue ou autre bug de la version.
Quand aux souhaits d’améliorer tel truc, ce sera niet !
Ce n'est past entierement correct. La nouvelle version qui va etre utilisee comporte de nombreux ajustements a divers systemes (combat, crafting, etc.) et les retours des Europeens sont tout a fait aussi valides et importants que ceux en provenance de l'Amerique du Nord.

Et bien entendu, les Francais et Allemands vont nous donner en plus de cela des retours sur les traductions.

--
That's not entirely correct. The new version that will be used has many tweaks to various systems (combat, crafting, etc.) and feedback from the Europeans is just as valid and important than the feedback coming from North America.

And of course, the Frenchs and Germans will give us, in addition, feedback on the translation of the game.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 16.09.2011 um 17:05 Uhr

Quote:
Originally Posted by CorranTyev
retailclient_ is still a big milestone, this means that things are getting very close to release. I don't see why people would assume the name meant it was the final iteration though.
It's actually been named 'retailclient' from the very beginning of testing.
 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 16.09.2011 um 16:53 Uhr

Just dropping in briefly to clear something up.

Some of you may have heard about a client build that is labelled 'retailclient'. Despite what you may think, that does not indicate the client in question is the final, ready-for-the-DVD-and-then-the-box client.

Instead, it's the client that's used during testing by players. We have a separate client used by the development team. Ultimately, some version of this client will be the actual retail client, but any version of the client circulating right now is not actually the 'final' client.

Just FYI.
 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Discussion générale -> La communication est quasi inexistante !!
Beitrag von EmmanuelLusinchi am 16.09.2011 um 13:33 Uhr

Je passe souvent sur le forum Francais et reste a votre ecoute. J'evite cependant de repondre aux questions dont les reponses sont deja bien connues , ou aux questions qui ne sont vraiment pas dans ma sphere de competence (problemes d'achats, de validation de commandes, etc.).

Mais en dehors de cela, je reste a votre disposition pour clarifier les points sombres ou nebuleux - bien entendu dans les limites de notre logique de communication (donc, pas la peine de me demander la date de sortie... enfin pour l'instant du moins
 

Sith Warrior -> Marauders getting the shaft??
Beitrag von GeorgZoeller am 16.09.2011 um 13:18 Uhr

Quote:
Originally Posted by VayaVesperia
Good evening, Mr. Zoeller !

May I be excused for this questions, but dont you think its kinda awkward that classes like Marauder has incombat stealth when the rogue archetype (Sith Assassin0 dont ? I mean come on, smuggler even has aoe stealth, warrior has incombat stealth and the "stealth class" doesnt ? Whats your personal take on this one ?

Thanks and I hope you will answer it.
We can have that discussion in a separate thread on the Inquisitor forum if you desire. Let's not hijack other threads.
 

General Discussion -> Eurogamer Expo 2011 Meet 'n' Greet details
Beitrag von StephenReid am 16.09.2011 um 12:21 Uhr

Hello everyone!

I'm very happy to re-announce that we're bring Star Wars: The Old Republic to Eurogamer Expo 2011. This show is near and dear to my (blackened, cold
As our news article on the show mentions, we'll have The Old Republic available to play on the show floor for all four days of the Expo. We'll be showing off all four of the Origin Worlds, as well as having PvP matches in the Alderaan and Huttball Warzones.

On Saturday 24th we'll be returning to Gamerbase inside the London Trocadero (more specifically, inside HMV) for a meet 'n' greet. In attendance will be myself, Chris Collins and the one and only Daniel Erickson. This event is entirely free, you've just got to get yourself to the venue.

Unlike our previous Gamerbase event we will not be issuing invites to this meet 'n' greet, however due to fire regulations there is a limit to how many people will be allowed inside the venue. We're told this is roughly 100 people at any time. Once we hit capacity we may conduct a 'one in, one out' policy, or we may clear the venue at some point to allow others in. We'll judge that on the night based on attendance.

We'll have the game playable on dozens of PCs, and will be limiting play time, but arrive a little earlier than 8pm kick-off if you want to get in first (ish). Please don't camp the venue from 3pm or something.
As well as getting a chance to play the game, we'll also do some Q&A with Daniel to give you an extra reason to come by.

Last but not least, we will be catering the event and alcohol will be included. Therefore unfortunately only those 18 or over will be admitted. Please bring appropriate ID as your age will need to be checked at the door.

 

Sith Warrior -> Marauders getting the shaft??
Beitrag von GeorgZoeller am 16.09.2011 um 12:13 Uhr

Quote:
Originally Posted by Parthis
Sorry for highjacking this post Georg, but what's the difference between Light armor compared to Medium and Heavy? (Assassin here!)
5%
 

Sith Warrior -> Marauders getting the shaft??
Beitrag von GeorgZoeller am 16.09.2011 um 12:10 Uhr

Quote:
Originally Posted by Redbadge
Hello. I'm trying to be sympathetic with your (and others) point of view, but I have similar concerns about your proposed alternative (i.e. that the marauder have higher DPS than the DPS Juggernaut by default). Here's the scenario I envision under your preferred alternative:

Guild-Leader: We're looking for DPS Sith Warriors for hard-mode operations. Marauders only.
Me (DPS Juggernaut): I'm available.
GL: No Juggernauts, we already have a tank.
Me: I don't tank; I'm DPS-specced. Why not take me if you still need Warrior DPS?
GL: Marauders are strictly better; they deal X% more DPS than your spec. If you switch to tank spec, we might consider you for other future operations.
Me: But I don't tank... GL: Listen, if you want to DPS with us, then we'll need everything out of you possible. Roll a marauder and try again later.

If the Marauder does more DPS by default than Juggernaut, why would I roll Juggernaut DPS (assuming I actually []want[/I] to DPS), other than the aesthetic look of Vader/1-handed saber?
Correct, this is a concern.

In the current game, there is no such thing as respeccing quickly. In the current build, you fly to your capital planet, spend an ever increasing amount of cash to respec, then you get different gear for your new role (tank instead of dps) and then you fly back.

We might streamline that process, but as it stands, the "Juggernaut could just become a tank at will" isn't exactly the case. You certainly can't just switch in the middle of combat.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 5]
Beitrag von LarsMalcharek am 16.09.2011 um 10:20 Uhr

Und es geht los

http://www.swtor.com/community/showthread.php?t=492398

Viel Spaß

LG
Lars

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Studio-Insider: Kampfanimationen
Beitrag von LarsMalcharek am 16.09.2011 um 10:18 Uhr

In jedem Studio-Insider gewähren euch die Entwickler von Star Wars™: The Old Republic™ einen Blick hinter die Kulissen, um euch zu zeigen, wie das Spiel entsteht. Diese Woche erklärt euch Principal Lead Animator Mark How, was alles getan werden muss, um die Kampfanimationen für Star Wars: The Old Republic zu erstellen.

Quote:
Hi, mein Name ist Mark How und ich arbeite als Principal Lead Animator hier bei BioWare Austin. Seit dem Beginn dieses außergewöhnlichen Spiels sind bereits viele Ideen entstanden und das Animationsteam hat schon genauso lange alle Hände voll zu tun. Wir sehen zwar jedes einzelne Projekt als Herausforderung, haben aber auch einen großen Spaß daran, uns alle möglichen einzigartigen, actiongeladenen Szenarios für The Old Republic auszudenken. Natürlich hat ein Animator in erster Linie die Aufgabe, Charaktere zu erschaffen, die den Grundregeln der Physik gehorchen, aber gute Animationen sind mit vielen anderen Facetten des Spieldesigns verbunden. Heute erzähle ich euch von den Erfahrungen und Techniken, mit denen wir die Animationen erschaffen, die für ein aufregendes und packendes Kampferlebnis in The Old Republic sorgen!
Lest hier mehr
 

News and Announcements -> Studio Insider: Combat Animation
Beitrag von CourtneyWoods am 16.09.2011 um 10:18 Uhr

With each Studio Insider, members of the Star Wars™: The Old Republic™ development team take you behind the scenes to give you an inside look at the work that goes in to making the game. This week, Principal Lead Animator Mark How discusses the work that goes in to creating the animations for combat in Star Wars: The Old Republic.

Quote:
Hi. My name is Mark How and I am the Principal Lead Animator at BioWare Austin. Many ideas have been dreamt up since the inception of this extraordinary game and the animation team has been hard at work since the very beginning. While we see each project as a challenge, we have a lot of fun imagining all sorts of unique, action-packed scenarios that can play out in The Old Republic. Of course, the main purpose of animation is to produce characters that adhere to the basic laws of physics, but good animation also ties into many other facets of game design. Today, I’ll tell you about our experiences and techniques that go in to our creating the animations that compliment the exciting and visceral combat in The Old Republic!
Read More
 

News and Announcements -> The Old Republic at Eurogamer Expo 2011
Beitrag von CourtneyWoods am 16.09.2011 um 10:18 Uhr

Held each year at the Earls Court Exhibition Center in London, the Eurogamer Expo stands as one of the largest video game events in the United Kingdom. This year BioWare and LucasArts will be bringing Star Wars™: The Old Republic™ to the show, letting gamers get their hands on Origin World content for each of the eight classes in the game, as well as some Player-vs-Player combat in both the Alderaan and Huttball Warzones!

The Eurogamer Expo runs from September 22nd through the 25th, with show floor hours from 11:00 AM GMT until 7:00 PM GMT. For those of you who are early entry ticket holders, the show opens an hour earlier at 10:00 AM GMT.

On Saturday, September 24th from 8:00PM until 12:00AM GMT, BioWare will be hosting a Community Meet and Greet at Gamerbase London inside the Trocadero Centre. Those who attend will be able to meet other members of The Old Republic community, have a couple of drinks with the BioWare team, and take part in a developer Q&A session.

If you aren’t able to make it to the Eurogamer Expo, be sure to check back to www.StarWarsTheOldRepublic.com as well as our Community Forums, Twitter and Facebook for the latest information!


Read More
 

Neuigkeiten und Bekanntmachungen -> The Old Republic bei der Eurogamer Expo 2011
Beitrag von LarsMalcharek am 16.09.2011 um 10:18 Uhr

Die Eurogamer Expo ist die größte Spiele-Messe im Vereinigten Königreich und findet jedes Jahr im Herzen von London statt. BioWare wird dieses Jahr mit Star Wars™: The Old Republic™ auf der Messe vertreten sein und Spielern die Möglichkeit bieten, alle acht Charakterklassen auf ihren Ursprungsplaneten anzuspielen - genauso wie die PvP-Kämpfe in den Alderaan- und Huttenball-Kriegsgebieten!

Die Eurogamer Expo findet vom 22. bis zum 25. September statt, der Präsentationsbereich ist jeweils von 11:00 bis 19:00 Uhr (Ortszeit) geöffnet. Diejenigen von euch, die ein Early Entry Ticket haben, können uns schon ab 10 Uhr besuchen.

Am Samstag, den 24. September von 8:00 Uhr bis 12:00 Uhr (Ortszeit), veranstaltet BioWare in der Gamerbase London im Trocadero Centre ein Community-Treffen. Unsere Besucher werden die Möglichkeit haben, andere Mitglieder der The Old Republic-Community zu treffen, zusammen mit dem BioWare-Team anzustoßen und an der Fragerunde mit den Entwicklern teilzunehmen.

Wenn ihr es nicht zur Eurogamer Expo schafft, schaut regelmäßig auf www.StarWarsTheOldRepublic.de, in den Community-Foren und bei unseren offiziellen Twitter- und Facebook-Seiten vorbei, um während der Messe immer auf dem neuesten Stand zu sein!


Lest hier mehr
 

Allgemeine Diskussionen -> Community-Fragen: Soziale Inhalte
Beitrag von ChristianHohmann am 16.09.2011 um 08:46 Uhr

Wir wissen, dass die Community unzählige Fragen hat, und möchten gerne so viele wie möglich davon beantworten. Diesen Monat erwarten wir eure Fragen zum Thema soziale Inhalte in Star Wars™: The Old Republic™. Bitte stellt eure Fragen in den Kommentaren!

Wir werden einige Fragen davon auswählen und sie in einem zukünftigen Studio-Insider auf unserer Website beantworten.

Bitte bleibt stets höflich und versucht, keine Fragen zu stellen, die bereits gestellt wurden. Denkt auch daran, dass es Fragen gibt, die wir nicht beantworten können. Also seid bitte nicht enttäuscht, wenn eure Frage nicht ausgewählt wird.

 

General Discussion -> Community Q&A: Socialization
Beitrag von CourtneyWoods am 16.09.2011 um 08:21 Uhr

We know the community has a lot of questions and we want to answer as many as we can. This month, we want to hear your questions about socializing in Star Wars™: The Old Republic™. Please post your question in the comments!

We’ll select some of these questions and answer them in an upcoming Studio Insider on our website.

Please keep questions courteous and try to avoid asking questions that have already been asked. Remember, there are some questions that we won’t be able to answer, so please don’t feel offended if your question is not selected.

 

Sith Warrior -> Marauders getting the shaft??
Beitrag von GeorgZoeller am 15.09.2011 um 19:26 Uhr

Also, for the record:

Heavy armor currently has 5% higher defense than medium armor.

 

Sith Warrior -> Marauders getting the shaft??
Beitrag von GeorgZoeller am 15.09.2011 um 19:24 Uhr

Quote:
Originally Posted by TwoHearted

Georg Z. has stated that pure DPS will do "marginally" more DPS than hybrids. Will this be enough? For PvE I think so, but for PvP we better have some good defensive CD or we will get pwned.
If you look at what I really said, you will not find the word 'hybrid' in there.

The design for the game is that if you fully spec into a specific role (dps, tank, healer), you will be comparable in effectiveness to characters of all other classes in the same role. No second class healers, tanks, or dps.

A DPS Juggernaut is a pure DPS character, not a hybrid.

Hybrid, in my book, means that you are spending a significant part of your skill points in 'other' skill trees (e.g. Healing). There is no intended design that says that such builds should get within 5% of effectiveness of a pure build and I never made any comments in regards to that.

 

General Discussion -> Official statement on same gender romance arcs in STAR WARS: The Old Republic
Beitrag von AllisonBerryman am 15.09.2011 um 12:18 Uhr

Now that everyone has had some time to read and respond to the official statement, we’ll be closing this thread. We appreciate your input, but the thread has drifted off-topic into debates about social issues. In order to foster a friendly environment, we do ask that community members respect others, even if you don’t see eye to eye.

If you have suggestions for us regarding the game, we encourage you to make a post in the suggestion box, but please avoid posting duplicate topics, discussing topics that are inappropriate for the forums, and insulting other community members. Thank you!

 

Allgemeine Diskussionen -> Hallo, ich bin Lars, aka “der Neue”
Beitrag von LarsMalcharek am 15.09.2011 um 10:28 Uhr

Wie gesagt, etwas Zeit werde ich schon noch brauchen um mich zu orientieren, ich bin ja grade erst angekommen und ich gestehe die erste Woche war auch sehr stark von Wohnungssuche und Steuernummern geprägt - und natürlich von der Einarbeitung in alle Tools.

Ich hoffe aber, dass ich bald hier wirklich "angekommen" bin und dann sollten Diskussionen zum Spiel und drumrum auch einfacher sein und somit auch mehr Infos beinhalten
LG
Lars

 

General Discussion -> Beta reinvites - in waves or already sent?
Beitrag von StephenReid am 15.09.2011 um 09:22 Uhr

Quote:
Originally Posted by AdamAMD
I was in the first beta weekend. I have not received another beta email yet. I checked spam, trash, everything. Even going to http://www.swtor.com/tester only shows my previous b eta test.

Has anyone from the first beta weekend not yet received their new beta email yet?
No-one has received a re-invite. We sent notification to those who tested that they would be re-invited, but the actual (re)invites have not yet been sent.
 

Surveys and Polls -> What's your favorite piece of extended universe content relating to The Old Republic?
Beitrag von AlysonBridge am 17.06.2011 um 09:22 Uhr

What is your favorite piece of extended universe content relating to Star Wars: The Old Republic?
 

General Discussion -> When the game release, whats the first thing you do?
Beitrag von DamionSchubert am 14.09.2011 um 22:40 Uhr

Quote:
Originally Posted by Papthegnome
What do you think will be your first thing you do is?
Dance a jig.

Don't think I won't.

 

General Discussion -> Why does everyone think there will be heavy phasing/sharding
Beitrag von GeorgZoeller am 14.09.2011 um 21:27 Uhr

Quote:
Originally Posted by Colobulous
Fear. Fear is the path to the Dark side. Fear leads to anger. Anger leads to hate. Hate leads to complaining about a problem before it actually happens.
Yeah, that's the part about the Forums that sometimes makes me think we'll end up with a 90:10 faction split for Empire
 

Allgemeine Diskussionen -> Hallo, ich bin Lars, aka “der Neue”
Beitrag von ChristianHohmann am 14.09.2011 um 21:04 Uhr

Herzlich willkommen Lars!
Schön dich wieder zu sehen Wir beide kennen uns auch noch aus einem bereits genannten anderen Projekt und ich freue mich wieder auf die Zusammenarbeit.
Um so schöner zu sehen, wie herzlich auch ihr ihn empfangt!

 

General Discussion -> Anyone else hoping post launch we get proper space ports
Beitrag von GeorgZoeller am 14.09.2011 um 20:08 Uhr

The required size of the building would be larger than some planets.

We're displaying ships at realistic scale in the hangar, and a single hangar, as a result, is enormous. So if a few hundred players need space to park their ships, the resulting spaceport would be perfectly to scale, but probably larger than the actual planet.

Spaceports already are among the largest buildings in the game. They often extend above and below the surface of the planet on several levels and that is with instanced hangars.

A good analogy of what would be required is a building of the size of a major airport like Denver, Frankfurt or Heathrow. Imagine walking across that area realistic movement speed just to get outside to the planet. Doing it a couple of times per year in real life is annoying, and in an MMO you get to travel between planets a lot more in a lot more compressed timeframe.

Short: While it's an appealing idea, it would not add anything but realism to the game, and adding realism with justifiable gameplay value is generally not a great idea in games unless you are making simulations.

 

General Discussion -> Re-invite for Beta Testing Weekend #1 testers
Beitrag von StephenReid am 14.09.2011 um 18:57 Uhr

Quote:
Originally Posted by TennVol
A friend of mine, who was a regular beta tester, not a weekend beta tester, got re-invited to the beta today.
Yes. Exactly as it's supposed to be, as stated in the FAQ:
Game Testing: The ongoing testing program. We continue to invite those who have registered for Game Testing into the program on a regular basis. Those selected will generally test the game for an extended period of time, as opposed to a Beta Testing Weekend.
Anyone eligible for a Beta Testing Weekend invite is also eligible to be invited to the Game Testing program.

Quote:
Originally Posted by darthldub
maybe i came in at the wrong time but stephen reid said that they are adding the re-invites to the number of new invites so:
Maths is fun!

Let's just say - as a silly example - that we invited 5 people to the last Beta Testing Weekend. (I wish, it'd make life easier.
By re-inviting the first Beta Testing Weekend, we're potentially increasing the number invited for the second weekend from 6 people to 11. 6 original, fresh and new invites, plus 5 more re-invites.

However, what's more likely is that instead of 'spiking' the second testing weekend to (in my highly fictitious and deliberately silly example) almost double the original amount, we'll instead spread out the re-invites over a number of weekends. So, for example, we might re-invite 2 people one weekend, 2 more the next and so on.

Numbers in these examples are deliberately ridiculous because otherwise, well, you know.
 

General Discussion -> Re-invite for Beta Testing Weekend #1 testers
Beitrag von StephenReid am 14.09.2011 um 18:37 Uhr

Quote:
Originally Posted by xxtbbucsfanxx
To me it seems a bit Hypocritical to say the tests went great, then re-invite all the w/e testers under these pretenses, what is the REAL truth here?
The truth is exactly what we said.

We had issues actually getting many of those invited to test actually into the test. That was unfortunate, so we decided to re-invite them.

We got enough people in, however, that the objectives for this testing weekend were achieved, indeed surpassed. (Note: objectives for the first testing weekend may not be the same as future weekends.)

These two things are not mutually incompatible.

Quote:
Originally Posted by Zhanny
Great to see the testing is up and running again, im very excited to see what comes out of this upcoming weekend. And of course hoping an invite during the testing period.
Again, to be crystal clear - testing has not re-started. Those who have been re-invited have been re-invited to a future testing weekend. They may not all be invited to the same weekend.

 

General Discussion -> Re-invite for Beta Testing Weekend #1 testers
Beitrag von StephenReid am 14.09.2011 um 18:31 Uhr

Quote:
Originally Posted by Saraphiene
Its BETA, people expect there to be issues, so just because those that did get to test didnt get every feature on a perfectly polished beta test doesnt mean you should screw everyone else out of getting a chance to test!

Secondly you said those invited wouldnt be reinvited, then you say your reinviting them but the rule hasnt changed followed by yet your still bending the rule and subjecting to change the rule in the future...... say what?
You'd be surprised how many people expect the process to be flawless.
We haven't taken the chance to test away from anyone. At all. We will adjust our overall numbers to include these re-invites. As I said, this entire weekend's testing population is a small fraction of the next weekend's projected invites - and that number will only go up.

Our statement that those who are re-invited won't be re-invited still stands. In general, if a testing weekend goes well, we won't re-invite those back. Note that, as stated in the FAQ, is our current thinking and it may change in the future. Testing is a fluid process, and we have to adjust to circumstances. If that means changing our minds on some previous decisions, then that's what we're going to do.

Quote:
Originally Posted by RFlagzzz
Is this valid for EU 2?? Or it is as it has been and only NA get invites?
As I'm pretty sure I've said before, future Beta Testing Weekends will include invitations to people in Europe. We are also going to invite Europeans to the general Game Testing program (which means they will test for much longer than one weekend) as soon as we possibly can.

We are not inviting anyone at this exact moment. When we start inviting new testers, we will let you know.

Quote:
Originally Posted by Ornoku
If anything its unfair to take back things you've said and do the exact opposite of what you've said you will do. Its very unprofessional as a company to do something like that.
Like I said above, testing is a fluid process. We'll try to stick to what we've said we're going to do, but things change. In my opinion, it would be unprofessional to allow people to have a bad testing experience and not try to make it up to them.

Quote:
Originally Posted by Tamanous
The shocking concept should be why BW would even consider NOT reinviting these players when ramping up the scale of tests.
Because, quite simply, we have a massive amount of people who are signed up to test, and getting as many of those through testing before launch is what we decided to do. That means generally, we don't need to re-invite, but exceptions may occur - as they did here.

 

General Discussion -> Official statement on same gender romance arcs in STAR WARS: The Old Republic
Beitrag von StephenReid am 12.09.2011 um 15:48 Uhr

Official statement follows:
Due to the design constraints of a fully voiced MMO of this scale and size, many choices had to be made as to the launch and post-launch feature set. Same gender romances with companion characters in Star Wars: The Old Republic will be a post-launch feature. Because The Old Republic is an MMO, the game will live on through content expansions which allow us to include content and features that could not be included at launch, including the addition of more companion characters who will have additional romance options.

 

General Discussion -> Re-invite for Beta Testing Weekend #1 testers
Beitrag von StephenReid am 14.09.2011 um 18:14 Uhr

Quote:
Originally Posted by Ezie
Wow this is awesome! I think I was part of the unlucky that didn't get the invite and found out too late my invite had expired after visiting the testing page. That said I didn't get an invite today either. This time around I had made sure anything from swtor.com gets past gmails spam filters so I guess I didn't make this round. I hope others that were like me do get a chance to test however. I was dealing ok without having been able to test all up until I found out I could have, and missed it. Talk about broken heart.

Cheers for doing the right thing and inviting some of the folks in my situation to the next round.

Ezie-
To be crystal clear: we didn't send out an actual re-invite today (as in, click here, download the client, let's play!). We sent out an email informing those who were in last weekend's test that they would - at some point - be re-invited to test.

You wil be re-invited by email as you were before.

 

General Discussion -> Re-invite for Beta Testing Weekend #1 testers
Beitrag von StephenReid am 14.09.2011 um 18:10 Uhr

Quote:
Originally Posted by kennykane
so for next beta weekend are you going to invite people who have not been invited yet and just add the ones you reinvited to that pool?
Yes.

As I said, the number of people who were invited to last weekend's test (and are being re-invited) is a small fraction of the numbers we're expecting to invite to future testing weekends. Even if we re-invited all of this past weekend's testers in one go, they would still be enormously outnumbered by new testers being invited for the first time.

We may in fact 'spread out' the re-invites over more than one weekend, and just bump up the overall numbers invited to test.

Our intention here is not to deny those who haven't yet tested a chance to test, but instead to ensure that those who were invited, but didn't get to test, get that opportunity.

 

General Discussion -> Re-invite for Beta Testing Weekend #1 testers
Beitrag von StephenReid am 14.09.2011 um 17:49 Uhr

Hey all,

Today we re-invited all testers who were invited to our Beta Testing Weekend #1 back to a future Beta Testing Weekend (which will happen on as yet unspecified date). I wanted to give you a little insight into why, and clear up confusion.

These testers were not re-invited to a Beta Testing Weekend for this weekend. We're still internally testing the next major build of the game. As we've said before, when we're ready to give everyone a date for the next Beta Testing Weekend, we'll announce it.

Why are they being re-invited? Because we feel for a significant proportion of those invited to test during Beta Testing Weekend #1, they did not have an optimal testing experience. As I mentioned before, we had some issues, including some people not receiving an invite, and others being unable to get the client in time because of issues with their acceptance of their invite. With those factors in mind, we felt that because many people did not experience the game, it was worthwhile to re-invite everyone.

Where does that leave everyone who hasn't been invited to test yet?

First, I realize that we previously stated if people were invited to test, they would not be invited again. Although that policy may change in future, we're not changing it right now. However we feel that this situation is unique enough that we're re-inviting this weekend's testers. We expect this to be a one-off situation. I hope anyone who's waiting to get into testing realizes that if they had similar issues, we would 'do the right thing' by you too.

Second, it's important to realize as we've said before that future Game Testing Weekends are planned to be much, much larger than the first. This weekend's entire testing population is actually just a small fraction of the total number we're planning to invite to the next weekend, and our number of invites will go up after that. (Indeed, we'll probably just increase our numbers overall and add the re-invited testers onto that total number.)

In summary, we had some issues and we wanted to ensure those invited to test, got to test. This is, we feel, a unique and one-off situation, but it's also the right thing to do.

I realize that some of you may feel that getting a re-invite is unfair, as those re-invited will get more play time than those invited to just one weekend. That's understandable. However, getting an invite and then not being able to play through no fault of your own isn't great either. I'm sure if you put yourself in the shoes of someone who was invited but couldn't play, you'd be grateful for the chance to test the game and give feedback.

For those of you yet to test, please be patient and understanding of our reasoning here. We're going to invite many, many people to test The Old Republic before we launch and chances are, you'll be one of them.

For those of you lucky enough to be re-invited, please respect the Game Testing Agreement and have some sympathy for those who haven't been invited to test at all yet.

If you have questions, you know where we are.

 

Allgemeine Diskussionen -> Hallo, ich bin Lars, aka “der Neue”
Beitrag von LarsMalcharek am 14.09.2011 um 13:55 Uhr

Zitat:
Zitat von Skurkanas
Planst du diese Tradition am Leben zu erhalten? Könnt sich lohnen, in sw:tor

Ich denke es ist etwas früh das ich dazu eine klare Aussage machen kann. Aber ich bin Rollenspieler, das war ich immer und das werde ich sicher immer sein und natürlich werde ich entsprechend sehen was ich tun kann, auch wenn ich sicher nichts versprechen kann (und auch noch nicht abschötzen kann wie viel Zeit ich haben werde in meinem neuen Job)

LG
Lars

 

Allgemeine Diskussionen -> Hallo, ich bin Lars, aka “der Neue”
Beitrag von LarsMalcharek am 14.09.2011 um 13:49 Uhr

Waldgeist war immer (und ist noch) ein sehr guter Freund und ich habe sehr sehr gerne mit ihm zusammengearbeitet, ich denke wir waren ein gutes Team. Ich freue mich aber sehr, dass ich vielen von euch scheinbar in guter Erinnerung geblieben bin, ich hoffe ich kann das so erhalten
Vielen Dank für die vielen lieben und netten Worte und das herzliche Willkommen, ich denke wir werden alle eine gute Zeit haben.

LG
Lars

P.S: Ja, bei RP Events das könnte durchaus ich gewesen sein, ich hab seinerzeit versucht bei so ziemlich jedem anwesend zu sein
 

General Discussion -> Warning on Beta Key 'giveaways'
Beitrag von StephenReid am 14.09.2011 um 13:46 Uhr

At this time, there are no websites, anywhere, who are officially partnered with EA or BioWare to 'give away' Game Testing invites or 'Beta Keys'. Any site suggesting otherwise is mistaken.

The only way to get a Game Testing invite (of any kind) at this time is to be signed up to test and to be officially invited by BioWare, via email. As always, to check if you have been invited to test, login to swtor.com/tester/

Please be aware that some sites may ask you to download software in exchange for promised 'Beta Keys'. This software may be malicious and may damage your PC. You are never required to download anything to be invited to Game Testing - you will only need to download the game client after you are invited, which is only available from SWTOR.com.

 

Allgemeine Diskussionen -> Hallo, ich bin Lars, aka “der Neue”
Beitrag von LarsMalcharek am 14.09.2011 um 10:29 Uhr

Zitat:
Zitat von Snydor
Willkommen! Und gleich die wichtigste Frage vorweg:

Freund (Imperium) oder Feind (Republik) ?
Und sag jetzt nichts falsches, wir Sith verschonen auch keinen Community Leader
Mein Twitter-Hintergrund gibt da einige Hinweise
Sagen wir... als Kind fand ich rote Lichtschwerter netter als blaue... und das hat sich nie geändert

 

General Discussion -> SWTOR...requires 40GB hard drive space...reallyy??
Beitrag von StephenReid am 14.09.2011 um 09:02 Uhr

Quote:
Originally Posted by FarisSTINGrai
That is a HECK load amount of harddrive space for ONE game?? I mean I know it's a big game, and 9 different planets to explore and that it's a 'fully voiced MMO' but this is ridiculous... that's not even patches, updates AND expansions included??
It'll easily run into 100GB after 2 years of expansions....seriously ***?

Surely this can't be? What do you guys think? Is that even possible?
Thanks
The total install 'footprint' is not yet finalized. We always said the game was big. We weren't kidding.

FYI, there are 17 planets in total, and yes, voiceover to the scale we're talking about (10,000 NPC speaking parts, as mentioned by Daniel during PAX) does take up a lot of space.

Luckily, hard disk space is cheap.
 

Allgemeine Diskussionen -> Hallo, ich bin Lars, aka “der Neue”
Beitrag von LarsMalcharek am 14.09.2011 um 08:20 Uhr

Hallo,

zu Fragen zum Releasefenster ect. habt ein wenig Nachsicht mit mir, ich bin noch recht Neu hier und muss mich zurechtfinden, das kann noch etwas dauern. Bisher hat aber zumindest keiner etwas von geänderten Plänen gesagt.

LG
Lars

 

Allgemeine Diskussionen -> Hallo, ich bin Lars, aka “der Neue”
Beitrag von LarsMalcharek am 14.09.2011 um 08:04 Uhr

Hallo,

Ich möchte die Chance nutzen, mich euch allen vorzustellen: Mein Name ist Lars Malcharek und ich bin der German Community Lead hier bei BioWare.

Als German Community Lead werde ich eng mit ChrisCollins, TonyMoreno und – natürlich – dem deutschen Community Team zusammenarbeiten. Meine Aufgabe wird es sein sicherzustellen, dass ihr euch alle im Universum weit weit entfernt wohlfühlt und das euer Feedback (zusammen mit dem Feedback der französischen und englischen Community) die richtigen Stellen hier bei BioWare erreicht.

Außerdem werde ich natürlich mein möglichstes tun, um euch mit allen Neuigkeiten und Infos der Entwickler zu versorgen.

Als lebenslanger Star Wars Fan ist das hier nicht nur ein Job für mich, man könnte vielmehr sagen ich erfülle mir damit einen Kindheitstraum. Ich bin stolz – und ich freue mich sehr darauf – meine kleinen Fußabdrücke in das großartigste Universum zu setzen, das jemals erschaffen wurde.

Ich freue mich auf die Gespräche und die Zusammenarbeit mit euch allen.

Liebe Grüße
Lars

P.S.: Sollte man mich im Twitter erreichen wollen, findet ihr mich unter www.twitter.com/Lisertan (Privater Twitter!)


 

Allgemeine Diskussionen -> Gehören Romanzen (ob gleichgeschlechtlich oder nicht) in ein MMO?
Beitrag von ChristianHohmann am 14.09.2011 um 02:39 Uhr

Hallo, ich sah mich gezwungen, etliche Postings zu löschen, da sie nicht unserer Vorstellung einer gesitteten und sachlichen Diskussion entsprachen. Bitte achtet künftig mehr auf eure Wortwahl, danke.
 

Rekrutierungsbüro der Galaktischen Republik -> [PvP,PvE] Der Wiederstand sucht
Beitrag von ChristianHohmann am 14.09.2011 um 02:09 Uhr

Ich habe Beiträge entfernt, die nicht gemäß unseren Gildenhallen Richtlinien waren. Bitte macht euch noch einmal mit diesen vertraut. Danke.
 

General Discussion -> Official statement on same gender romance arcs in STAR WARS: The Old Republic
Beitrag von StephenReid am 12.09.2011 um 15:48 Uhr

Official statement follows:
Due to the design constraints of a fully voiced MMO of this scale and size, many choices had to be made as to the launch and post-launch feature set. Same gender romances with companion characters in Star Wars: The Old Republic will be a post-launch feature. Because The Old Republic is an MMO, the game will live on through content expansions which allow us to include content and features that could not be included at launch, including the addition of more companion characters who will have additional romance options.

 

Surveys and Polls -> What's your favorite piece of extended universe content relating to The Old Republic?
Beitrag von AlysonBridge am 17.06.2011 um 09:22 Uhr

What is your favorite piece of extended universe content relating to Star Wars: The Old Republic?
 

Smuggler -> In-Combat Scoundrel Stealth!
Beitrag von GeorgZoeller am 13.09.2011 um 16:38 Uhr

Quote:
Originally Posted by Pandora
bloody nerf herders...always getting the snuggles...

so, since you seem to be in a revealing mood....what is the name of the ability that gives teh smuggler the extra-interesting sheilds at the end of the vid?
We've mentioned this one on the Agent before, it's called Hunker Down, which is a mirror of the Operative's Entrench ability. It boosts the output of the shield generator to bestow an array of protections onto the Smuggler for a period of time. Moving to a attack a Smuggler while this ability is active is usually a very bad idea (tm).
 

General Discussion -> Official statement on same gender romance arcs in STAR WARS: The Old Republic
Beitrag von AllisonBerryman am 13.09.2011 um 13:03 Uhr

We appreciate everyone's feedback, but want to post a reminder that political and religious discussions (as well as debates regarding volatile social issues) are not permitted on the forums. We encourage you to provide your feedback as always, but ask that you avoid bringing these topics into the discussion, regardless of your views on the subject.

We do remove discussions about these topics, as well as any insults or offensive posts - no matter who is on the receiving end. If you see anything that violates the rules, please use the "flag" feature so our Representatives can address it, and avoid responding and further fanning any flames. Thank you all for helping us keep this thread constructive!

 

General Discussion -> Server security - How well will our personal info be protected
Beitrag von AllisonBerryman am 13.09.2011 um 12:52 Uhr

We take the security of everyone's personal information very seriously, especially in light of recent events. You can rest assured that we'll take all the steps we can to ensure security for all our players. We can't detail exactly what kind of measures we'll take, of course, but it is certainly a priority for us.
 

Smuggler -> In-Combat Scoundrel Stealth!
Beitrag von GeorgZoeller am 13.09.2011 um 11:56 Uhr

Quote:
Originally Posted by Nimithril
Personally, I prefer 'Snuggle', which I am sure is something else you can do while stealthed, although you might get arrested.
The Smuggler get's a lot of snuggle opportunities during his story already
 

General Discussion -> Official statement on same gender romance arcs in STAR WARS: The Old Republic
Beitrag von StephenReid am 13.09.2011 um 11:51 Uhr

Quote:
Originally Posted by Detsumaru
now there is one important piece of information missing:
will the options be added for existing characters (all or a subset) or only for newly added ones?

example: vette (assumed she is a love interest).
can i play a female sith warrior in the firm knowledge that in a later stage i will be able to turn the friendship into a romance later on or will I have to gamble when selecting the characters gender?
It's a little too early to say - this is a post-launch feature after all, and we're focused on the launch features right now.

Per your example, we can't guarantee that a character you play at launch would have romance options 'unlocked' for an existing companion. It's something that will be taken into consideration when making design decisions. Not a promise it'll happen, but we'll take that feedback and relay it through to design.

Quote:
Originally Posted by CelCawdro
I just hope that they do the storylines justice, instead of flipping the bisexual switch, a la DA2. It just seems patronizing to the community to do that.
We fully intend to do justice to the story in our storylines.
As you may have heard, we take story very seriously - this included.

Lastly for those of you who seem concerned that you will be 'tricked' into any romance arc in the game - all romance choices are clearly marked. You will be aware you're making those choices as you make them.

 

General Discussion -> Official statement on same gender romance arcs in STAR WARS: The Old Republic
Beitrag von StephenReid am 13.09.2011 um 10:51 Uhr

Quote:
Originally Posted by deadsaber
wast of time just to cater to a couple of people when they could be spending the time on better more worth wide content
First of all, this is definitely not an audience that consists of a 'couple of people' and we're aware of that. We take this decision very seriously.

Second, it's very important to realize that this is just one of many, many content additions that will be going into the game post launch. The vast majority of our content will be of interest to the vast majority of our potential audience.

However, one of the amazing things about MMOs is that over time we can get to add things that are exciting and interesting to smaller audiences. Normally, that's not something that's addressed too far ahead of time. In this case, we felt the addition was warranted and should be addressed early.

There will be plenty of content for all to play and enjoy.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 13.09.2011 um 10:12 Uhr

Quote:
Originally Posted by WrecklessMEDIC
Possibly. But then why would he flat out say the 2012 memo was fake, and yet for the French delay issue he only says "no comment". Obviously there's some shred of truth to it or he would deny it just like the earlier 2012 memo.
Well obviously...
First of all; fake EA 'memo' is fake. End of discussion and comment.

Second regarding the French 'issue' - it's a little hard to get context on what a tweet can mean, especially when it's leading to a source I can't read. That's why I didn't deny it initially.

If - as I now understand - the suggestion is that localized versions of the game will launch after the English language version, that's absolutely not true.

Last but not least; it's our official policy not to comment on leaks. Don't tell us "Oh I hear" or "Rumor has it" if your 'source' is a leak; it won't get you a response and it'll potentially lead to action being taken against your account.

 

Allgemeine Diskussionen -> Statement zu den gleichgeschlechtlichen Beziehungen in STAR WARS: The Old Republic
Beitrag von ChrisCollins am 13.09.2011 um 10:05 Uhr

Einem vollvertontem MMO dieser Größe und Dimension sind verschiedene designerische Grenzen gesetzt und entsprechend müssen viele Entscheidungen getroffen werden. Manche davon beinhalten die Inhalte des Spiels beim Erscheinen und danach. Gleichgeschlechtliche Beziehungen mit den Begleitern in Star Wars: The Old Republic werden ein Inhalt sein, der nach der Veröffentlichung implementiert werden wird. Da The old Republic ein MMO ist, wird es sich durch Inhaltserweiterungen weiterentwickeln und dieser Umstand erlaubt es uns Inhalte einzuführen, die es am Tag der Veröffentlichung noch nicht im Spiel gegeben hat, darunter auch weitere Begleiter, die zusätzliche Möglichkeiten für Romanzen bieten.
 

Allgemeine Diskussionen -> Ominöse deutsche Betatester - gibt es sie tatsächlich?
Beitrag von ChristianHohmann am 13.09.2011 um 08:23 Uhr

Bitte denkt daran: so ziemlich das Einzige, was man hierüber sagen darf, ist ob man dabei ist, oder nicht.
Und selbst das will - vor allem offen im Forum - wohl überlegt sein.
Denn von da an wird jedes Wort von euch von allen anderen auf die Goldwaage gelegt, glaubt mir, ist bei uns ja auch nicht anders

 

Surveys and Polls -> What's your favorite piece of extended universe content relating to The Old Republic?
Beitrag von AlysonBridge am 17.06.2011 um 09:22 Uhr

What is your favorite piece of extended universe content relating to Star Wars: The Old Republic?
 

Rekrutierungsbüro der Galaktischen Republik -> ONEbyONE [PvE+PvP auf PvP-Server]
Beitrag von ChristianHohmann am 13.09.2011 um 04:19 Uhr

Bitte haltet euch an unsere Gildenrichtlinien und postet nur 1 Update pro Woche. Danke.
 

General Discussion -> GAMEFest 2011
Beitrag von ChrisCollins am 13.09.2011 um 02:45 Uhr

This year, Game will be holding their first public GAMEFest event at the Birmingham NEC on the 16th to 18th September.

Star Wars: The Old Republic will be there, allowing players the chance to get their hands on the game, from Origin Worlds, to PvP events, there’s plenty of reasons to swing by the booth and check out what we have in store.

Entry to the event itself requires a ‘GAME Reward Card’ prior to ordering tickets and currently only Friday tickets are left. So if you haven’t got yours yet, you might want to order them soon. Full details of the event itself can be found here:

http://events.game.co.uk/

As ever, members of the BioWare team will be on hand to talk with players, so why not head on over to the EA booth and say hello!

 

Neuigkeiten und Bekanntmachungen -> The Old Republic kann jetzt vorbestellt werden
Beitrag von ChristianHohmann am 13.09.2011 um 02:13 Uhr

Ich habe hier gerade mehrere beleidigende Posts entfernt. Bitte haltet euch künftig an unsere Forenregeln.
 

Rekrutierungsbüro der Galaktischen Republik -> FleoVerum - erwachsen zocken...
Beitrag von ChristianHohmann am 13.09.2011 um 02:08 Uhr

Bitte künftig auf kurze Sätze wie "Du hast eine PM erhalten" verzichten, da sie gegen unsere Richtlinien für die Gildenhalle verstoßen.
 

Allgemeine Diskussionen -> DMG Meter ja oder nein ?
Beitrag von ChristianHohmann am 13.09.2011 um 02:01 Uhr

Ich glaube, die Frage drehte sich eher darum, ob ihr einen DMG Meter braucht oder nicht und nicht, welche WoW Erfahrungen ihr gesammelt habt um damit zig Seiten des Threads zu füllen. Kommt also bitte wieder zurück zum Thema, dass da lautet DMG Meter in SWTOR.

Danke für euer Verständnis.

 

Smuggler -> In-Combat Scoundrel Stealth!
Beitrag von GeorgZoeller am 12.09.2011 um 17:01 Uhr

Quote:
Originally Posted by Pandora
pfft...that was easy. im FAR FAR FAR more interested in that AOE stealth (1:38)

is the ability called "smuggling on steroids"?


It's called 'Smuggle'.
 

General Discussion -> Official statement on same gender romance arcs in STAR WARS: The Old Republic
Beitrag von StephenReid am 12.09.2011 um 15:48 Uhr

Official statement follows:
Due to the design constraints of a fully voiced MMO of this scale and size, many choices had to be made as to the launch and post-launch feature set. Same gender romances with companion characters in Star Wars: The Old Republic will be a post-launch feature. Because The Old Republic is an MMO, the game will live on through content expansions which allow us to include content and features that could not be included at launch, including the addition of more companion characters who will have additional romance options.

 

General Discussion -> EU Testing - we need info! *UPDATED*
Beitrag von StephenReid am 12.09.2011 um 13:34 Uhr

Quote:
Originally Posted by Diedel
saw that one too, but i cant figure out if he stated a date for that post before.
No, I didn't.

When we have an announcement to make for any form of testing, we'll make it. That applies whether it's inviting more European testers to the main Game Testing program, starting another Beta Testing Weekend, or anything similar.

Until then, we're not going to answer the question of, essentially "Are we there yet?" on a daily basis. As soon as we know dates, we'll let you know.

Before anyone makes up a conspiracy around this - this is normal. We will roll out the next build to internal testers first, then to pre-existing Game Testing members, then finally we'll add new people and line up our next Beta Testing Weekend.

Stay tuned.

 

Allgemeine Diskussionen -> Erfolgsorientierte Spieler in ToR unerwünscht?
Beitrag von ChristianHohmann am 12.09.2011 um 05:28 Uhr

Ich möchte euch darauf hinweisen, dass ihr in Diskussionen bitte sachlich und am Thema orientiert diskutiert, auf verbale Angriffe aber verzichtet. Da dies hier leider nicht der Fall war, sah ich mich gezwungen, Beiträge zu entfernen.

Vielen Dank für euer Verständnis.

 

Rekrutierungsbüro des Sith-Imperiums -> Destruktive Brut
Beitrag von ChristianHohmann am 12.09.2011 um 05:21 Uhr

Und da ist der Mod schon und hat die Privatunterhaltung entfernt.
 

Allgemeine Diskussionen -> Bottler
Beitrag von ChristianHohmann am 12.09.2011 um 01:50 Uhr

Ich werde mal bei R2D2 nachfragen, bis ich eine Antwort habe, schließe ich hier allerdings ab.

Grüße.

 

News and Announcements -> The Old Republic was a Big Hit at E3
Beitrag von AlysonBridge am 17.06.2011 um 10:27 Uhr

Star Wars™: The Old Republic™ garnered a lot of praise at E3 and has won over a dozen E3 awards!

We showed off a lot of new and exciting material during the week, starting with our new “Return” Intro Cinematic which one viewer called “an epic video that captured so many aspects of the Star Wars™ universe I know and love.” Attendees at the show also had the opportunity to see the iconic world of Tatooine for the first time as well as an exciting group mission on Alderaan.


Read More...
 

News and Announcements -> The Old Republic was a Big Hit at E3
Beitrag von AlysonBridge am 17.06.2011 um 10:27 Uhr

Star Wars™: The Old Republic™ garnered a lot of praise at E3 and has won over a dozen E3 awards!

We showed off a lot of new and exciting material during the week, starting with our new “Return” Intro Cinematic which one viewer called “an epic video that captured so many aspects of the Star Wars™ universe I know and love.” Attendees at the show also had the opportunity to see the iconic world of Tatooine for the first time as well as an exciting group mission on Alderaan.


Read More...
 

General Discussion -> Why U phasin Bioware?
Beitrag von GeorgZoeller am 10.09.2011 um 11:50 Uhr

Quote:
Originally Posted by SoulstitchMMO
Georg Zoeller thinks that world pvp is what killed UO, his opinion on world pvp is, uneducated at best.
Soulstitch,

You're really not doing your cause any favor. Last time I checked, BioWare Mythic was still running UO and it's not killed. So please don't put words in my mouth that I didn't say. If you want to make a point with something I have said, quote it precisely without commentary.

And while we're at it, don't assume to know what I think or what my education is. Ad hominem attacks on participants in this forum, developer or not, will not make your personal opinion about any topic more or less important to us.

As for this particular topic - there will be no ganking of newbie players in The Old Republic as all Origin Worlds are sanctuaries that can not be invaded by the other faction. We have no interest in allowing high level players to choke off the supply of new players into the game by ganking them over and over before they have learned the ropes of their class.

To put it bluntly: If that is your fantasy, you will have to find another game, because The Old Republic will not cater to that. For every player who enjoys that particular fantasy, there are a lot of players that don't enjoy being on the receiving end of it. That's a fact, a business lesson learned from existing, still running MMOs.

We think we have plenty of great options for PvP in our game, from Warzones, to Open PvP Objective Areas to Open World PvP on Contested Planets, which will be dangerous territory outside the protective reach of guards and fair game for conflicts.

But if you are expecting something akin to the original Ultima Online or DAoC's Mordred server, you need to look elsewhere.

 

General Discussion -> Why U phasin Bioware?
Beitrag von GeorgZoeller am 10.09.2011 um 08:06 Uhr

Quote:
Originally Posted by Cankiie
Wait... will it be like Guild Wars 1? O_O where you only see other people at the wilderness if grouped with them?
No... NO!... NOOOOOOOOOOOOOOOOOOOO!
No it will not.

Even the smallest planet instance in The Old Republic can hold several hundred users at once and cities in the game are part of the planet, not separate zones.

 

Imperial Agent -> IA, Bioware's forgotten class
Beitrag von GeorgZoeller am 09.09.2011 um 23:08 Uhr

Dear Agents,

Even though you are so capable at disguising yourself, lurking in stealth, the Keeper has not not forgotten you. He is watching your every move. He's even indicated that member of the Dark Council has expressed interest in your progress.

Intelligence reports on the activities of BioWare, said to be a secret subdivision of division of CErkA Corporation, have indicated that while you may feel to successfully escaped their attention, you were not successful. The company clearly is aware of your presence and your attempts to undermine detection by hiding your true numbers have failed.

As to why such attention has not yet led to the expected electronic dossier on your latest fashion choices (likely to also spill the guts on the latest of Imperial Intelligence's secret gadgetry and tactical training) has not yet leaked to the galactic information network is unclear, but data indicates that this is a matter of so called 'integer sequencing', a theory that suggests that given a number of discreet entities and a rule of not highlighting each entity more than one time, there will always be one entity that is highlighted last.

While highly theoretical, potentially even heretic concepts like this are unlikely to lessen the displeasure of the Dark Council should such information leak, we are certain that even after the expected punishment (which, of course, in time honored tradition will only affect lower rank and file members of Imperial Intelligence), there will be enough Agents available at to deploy to the field once operation 'Beta' has concluded.

Your's truly (... or so)

Keeper.

 

Smuggler -> In-Combat Scoundrel Stealth!
Beitrag von GeorgZoeller am 09.09.2011 um 22:47 Uhr

Quote:
Originally Posted by Darth_Vandis
Check the smuggler progression video at 1:18. He throws a bomb on the floor at his feet, then instantly goes into stealth. I think that looks like an in-combat stealth to me! What do you guys think?
Sharp eyes you have there, Darth Vandis.
 

News and Announcements -> Smuggler Character Progression
Beitrag von GeorgZoeller am 09.09.2011 um 15:09 Uhr

Quote:
Originally Posted by brillobreaks
Smugglers have an threat drop skill called Surrender. Sort of like the priest's Fade ability in WoW. I suspect that's what it was, although I've never seen the animation, just the tooltip.
This is in fact an ability
 

General Discussion -> Why U phasin Bioware?
Beitrag von GeorgZoeller am 09.09.2011 um 15:02 Uhr

Quote:
Originally Posted by Res_
1) You don't know what constitutes a full planet before they shard it and make a new one. It could be as low as ~50 players like STO.
Several hundred for even the smallest planet.
 

General Discussion -> Why U phasin Bioware?
Beitrag von GeorgZoeller am 09.09.2011 um 14:50 Uhr

I love how people get ahead of themselves and spell doom and gloom here.

As discussed, we instance planets when the number of players on them goes into the 'red zone' where players would experience severe degradation of their game experience (long wait times on spawns, etc.). By definition, the likelihood of this happening is extremely likely early on when all players are concentrated on the smaller origin planets.

The 'red zone' for each planet is defined individually based on how many people it can sustain before problems become intolerable. The exact number for each planet is determined through testing such as the testing weekends we run. In any case, several hundred is true, even for the smallest origin world.

Do we want to instance PvP planets? Not if we can help it, but if the load on the planet exceeds what we define as acceptable based on testing, we will instance them rather than make the experience miserable for everyone on the planet.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 5]
Beitrag von ChristianHohmann am 09.09.2011 um 14:25 Uhr

So schnell wie ihr wieder weiter spa...eh schreibt, hier nochmal für alle die es nicht mitbekommen haben:

Ich glaube wir hatten bei der doch recht langen und ...schnellen(!) Spekulation heute doch gleich einige Treffer.

Zitat:
Zitat von Battleth
charakterfortschritt schmuggler wäre top
Hmm...

Einen Knochen wollt ihr? Oder ein Schnitzel?
Wie wäre es mit einem kompletten Menü?

Möge die Macht mit euch sein!

Gute Nacht

PS.: Sollte es in den ersten Sekunden nicht gehen, habt ein paar Sekunden mehr Gnade bitte, vielleicht eine Minute, bis alle Links richtig sitzen Sollte funktionieren.

 

News and Announcements -> Smuggler Character Progression
Beitrag von CourtneyWoods am 09.09.2011 um 14:25 Uhr

As your character progresses through the saga of Star Wars™: The Old Republic™, you will see them advance as you unlock new skills and acquire or craft superior gear.

Whether running blockades to deliver vital supplies or evading Imperial patrols, the Smuggler must rely on his wit and guile just as much as the blaster at his side. As the price on his head rises and his enemies grow more dangerous, the Smuggler will have to acquire new skills and utilize more powerful weapons and armor to survive.

Get a look at some of the ways the Smuggler can progress and see just a small fraction of the weapons, armor and abilities that become available to him.


Watch now
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 5]
Beitrag von ChristianHohmann am 09.09.2011 um 14:19 Uhr

Ich glaube wir hatten bei der doch recht langen und ...schnellen(!) Spekulation heute doch gleich einige Treffer.

Quote:
Originally Posted by Battleth
charakterfortschritt schmuggler wäre top
Hmm...

Einen Knochen wollt ihr? Oder ein Schnitzel?
Wie wäre es mit einem kompletten Menü?

Möge die Macht mit euch sein!

Gute Nacht
 

News and Announcements -> PAX Prime 2011 Highlights Video
Beitrag von CourtneyWoods am 09.09.2011 um 14:18 Uhr

Every major show and convention we’ve attended this year has been a blast, and PAX Prime was no exception! Throughout the weekend, thousands of fans visited the Star Wars™: The Old Republic™ booth on the show floor. They were able to spend some time playing the game, and many even had the chance to face off against other players in the Alderaan and Huttball PVP Warzones! Those who attended the Star Wars: The Old Republic panel were able to watch a live demonstration of the Eternity Vault operation. They were also the first to hear new information about open world PvP on the planet of Ilum.

The reception from the fans at the panel was extraordinary, and it was an incredible experience meeting all of the awesome people who made their way over to check out the game. The reception from fans makes us truly grateful to have such dedication and passion in our community.

We have put together a brief highlights video to share some of the fun moments from PAX Prime. Thank you to the remarkable community for your continued passion and support for Star Wars: The Old Republic!


Watch now
 

News and Announcements -> Stepping into a Larger World: The Old Republic in Comics and Novels
Beitrag von CourtneyWoods am 09.09.2011 um 14:18 Uhr

Senior Writer Alexander Freed talks about expanding the mythos of Star Wars™: The Old Republic™ beyond the game.

Quote:
I’m Alexander Freed, Senior Writer here at BioWare Austin. As a sequel to two video games which derived their setting from the Tales of the Jedi comic books, Star Wars™ The Old Republic™ is intimately linked to a slew of other tales. This web of storytelling stretches back over thirty years across mediums ranging from film and television to novels, to radio plays and even coloring books!
Read More
 

Neuigkeiten und Bekanntmachungen -> PAX Prime 2011 Highlight-Video
Beitrag von ChristianHohmann am 09.09.2011 um 14:18 Uhr

Während euer Jede große Show oder Messe, auf der wir in diesem Jahr waren, war ein Riesenspaß und auch die PAX Prime ist dabei keine Ausnahme! Während des Wochenendes haben Tausende von Fans den Star Wars™: The Old Republic™-Stand im Präsentationsbereich besucht. Sie konnten das Spiel selbst testen und viele hatten sogar die Chance, gegen andere Spieler in den Alderaan- und Huttenball-PvP-Kriegsgebieten anzutreten! Die Besucher unseres <em>Star Wars</em>: The Old Republic-Forums konnten eine Live-Demo der Operation 'Ewige Kammer' verfolgen. Außerdem waren sie die Ersten, die Neuigkeiten zum Thema Open-World-PvP auf dem Planeten Illum hörten.

Die Reaktionen unserer Foren-Besucher waren überwältigend und es war eine tolle Erfahrung, all die Leute kennenzulernen, die zu uns gekommen waren, um das Spiel zu testen. Wir sind wirklich stolz darauf, eine so engagierte und begeisterte Community zu haben.

Wir haben ein kurzes Highlight-Video erstellt, um euch ein paar der tollen Momente der PAX Prime zu zeigen. Wir möchten uns bei unserer Community für das anhaltende Engagement und die Unterstützung für Star Wars: The Old Republic bedanken!


Jetzt ansehen
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Schmuggler-Charakterfortschritt
Beitrag von ChristianHohmann am 09.09.2011 um 14:18 Uhr

Während euer Charakter in Star Wars™: The Old Republic™ aufsteigt, entwickelt er sich weiter, erhält neue Fähigkeiten und findet bessere Ausrüstung oder stellt sie her.

Egal ob er Blockaden durchbricht, um wichtige Vorräte zu liefern, oder imperialen Patrouillen ausweicht, der Schmuggler muss sich stets auf seinen Verstand und Wagemut verlassen - genau wie auf den Blaster an seiner Hüfte. Während sein Kopfgeld steigt und seine Feinde immer gefährlicher werden, muss der Schmuggler neue Fähigkeiten und mächtigere Waffen erwerben, um zu überleben.

Erfahrt, welche Möglichkeiten der Schmuggler beim Aufstieg unter anderem hat, und seht einen kleinen Teil der Waffen, Rüstungen und Fähigkeiten, die ihm zur Verfügung stehen werden.


Jetzt ansehen
 

Neuigkeiten und Bekanntmachungen -> Aufbruch in eine größere Welt: The Old Republic in Comics und Romanen
Beitrag von ChristianHohmann am 09.09.2011 um 14:18 Uhr

Alexander Freed erklärt, wie der Mythos von Star Wars™: The Old Republic™ über das Spiel hinaus erweitert wird.

Quote:
Ich bin Alexander Freed und Senior Writer hier bei BioWare Austin. Als Nachfolger von zwei Spielen, deren Hintergrundgeschichte auf den Tales of the Jedi-Comics basierte, ist Star Wars™:The Old Republic™ natürlich eng mit einer Menge anderer Erzählungen verbunden und somit Teil eines ganzen Netzes von Geschichten, das es mittlerweile über 30 Jahre lang gibt und von Film und Fernsehen bis hin zu Radiosendungen und sogar Malbüchern reicht!
Lest hier mehr
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 5]
Beitrag von ChristianHohmann am 09.09.2011 um 14:17 Uhr

Quote:
Originally Posted by Orplid
also doch ein Pax Video ...
Aber eben nicht nur
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 5]
Beitrag von ChristianHohmann am 09.09.2011 um 14:13 Uhr

Keine Sorge, wenn ich mal ein paar Seiten nichts schreibe dann...ja, seid ihr einfach viel zu schnell! Ne, außerdem dirigier ich dann gerade einige Transportdroiden herum, und eines der Mistbiester ist gerade mitten durch eine Glastüre gefahren...aber er sollte nun sein Ziel nun gefunden haben.
 

General Discussion -> Friday 9/9 Update Speculation
Beitrag von StephenReid am 09.09.2011 um 14:08 Uhr

Quote:
Originally Posted by NovaKain
Maybe the thread about the weekend Beta was the update. maybe?
No, sorry... I'd have posted it on Friday if it was.
Update's still incoming, but we're waiting on some last minute stuff. I've been whipping the right people all day to get it done. Well, metaphorically.

You must learn patience... or at least have a sense of humor.
PS - It's not just a PAX video.
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 5]
Beitrag von ChristianHohmann am 09.09.2011 um 13:53 Uhr

Also auf unserer Eventseite war ein kleiner Knochen versteckt...
 

General Discussion -> Level 10s vs Level 50 Premades?
Beitrag von GeorgZoeller am 09.09.2011 um 13:50 Uhr

Level 1s can't go to Warzones. They have to be at least level 10 before the shuttle pilots will accept them for transport.
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 5]
Beitrag von ChristianHohmann am 09.09.2011 um 13:48 Uhr

Weniger Spam, mehr Spekulationen bitte.

Heute soll es doch Schnitzel und nicht Dosenschinken geben.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 5]
Beitrag von ChristianHohmann am 09.09.2011 um 13:47 Uhr

Quote:
Originally Posted by Angel-Sanctuary
Wieviel Uhr ist eigentlich auf Ami Zeit ?

Sind doch Nord Amis die das Update posten oder ?
Nicht direkt, die englische Version ja, und wir sehen zu, alle Sprachversionen gleichzeitig freizugeben.
 

General Discussion -> Why U phasin Bioware?
Beitrag von GeorgZoeller am 09.09.2011 um 13:45 Uhr

Quote:
Originally Posted by Altyrell
Would you be able to silence those that are worried that they won't be able to go from Korriban 6 to Korriban 3 where their Friends are at? [Using Korriban # as an example]
You will be able switch instances unless they are completely full, which is unlikely as people logout, leave the planet and so on all the time. In any case if the instance was full, your friends would be able to switch to you instead. We are very mindful to ensure this has minimum impact on player's ability to group with their friends.
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 5]
Beitrag von ChristianHohmann am 09.09.2011 um 13:39 Uhr

Quote:
Originally Posted by Ellnassil
Ich glaub ja die Jungs sitzen in Ihrem Office, kippen sich nen guten Single Malt hinter die Binde und warten mit den bereits fertigen News bis 23:59:59 mit dem posten.......

Das wäre einmal eine gute Idee!

Quote:
Originally Posted by Angel-Sanctuary
genau.. wenn die forums mods schlafen mal nen 10K thread erstellen
Hmm...was ist "schlafen" ?
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 5]
Beitrag von ChristianHohmann am 09.09.2011 um 13:36 Uhr

Quote:
Originally Posted by Angel-Sanctuary
OMG

wenn die nichmal nen Forum hinbekommen wo man mehr als 1000 Postings per Thread machen kann dann seh ich schwarz für SWTOR xD

ne im ernst

Möglich ist das durchaus. Wir haben auch einige Threads deutlich drüber.
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 5]
Beitrag von ChristianHohmann am 09.09.2011 um 13:34 Uhr

Quote:
Originally Posted by Nurix
Stimmt wo ist die junge Dame eigentlich ?

Hab da auf Gc mal sowas wie Neue Comy-Leiterin gehört .)

Die war nicht meine Nachfolgerin sondern Cheffin Und bleibt euch erhalten.

Quote:
Originally Posted by Angel-Sanctuary
Meine Frage bleibt trotzdem...

Wieso werden eigentlich alle 1000 Posts die Threads geschlossen und nen neuen aufgemacht ?
Zum einen aus Gründen der Übersichtlichkeit, zum anderen aus technischen Gründen.

Und keine Sorge, wir sind durchaus so einiges gewohnt, so schnell platzt hier nichts

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 5]
Beitrag von ChristianHohmann am 09.09.2011 um 13:22 Uhr

Quote:
Originally Posted by Nurix
Das Update kommt heute wohl um 23:59:59

hmm hatten lange keine Buchvorstellung mehr
Danke, den Vorschlag werde ich gerne aufnehmen!
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 5]
Beitrag von ChristianHohmann am 09.09.2011 um 13:18 Uhr

Also unser Koch hat durchaus einige frische Zutaten dabei.
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 09.09.2011 um 13:12 Uhr

Auf jeden Fall haben wir erst einmal ein Update geschafft:
Der Thread hier hat wieder die epische Marke von 1000 Posts durchbrochen!

Hier geht es zum nächsten


 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 5]
Beitrag von ChristianHohmann am 09.09.2011 um 13:11 Uhr


Willkommen an Gleis 5, mit direkter Anbindung von Gleis 4.

Der nächste Freitag steht bevor, es wird Zeit.

Viel Spaß!

 

General Discussion -> Why U phasin Bioware?
Beitrag von GeorgZoeller am 09.09.2011 um 13:04 Uhr

Quote:
Originally Posted by Krozzy
Welp, I am outnumbered and defeated.

I guess the days of having 100s of players gathering together, is a thing of the past.
It surely is not. Our planets are sufficiently large to hold hundreds of players at once, without instancing.
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 09.09.2011 um 13:02 Uhr

Quote:
Originally Posted by DarthVillilation
Was sind denn die Mods auf einmal so schreibwütig
Das sind die bereits angesprochenen Überstunden, ich warte auch genau wie ihr nur noch auf das Update Dann kann ich doch auch gerne hier rumstreunen, oder?
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 09.09.2011 um 12:55 Uhr

Knochen? Heute steht Schnitzel auf dem Speiseplan. Gut Ding braucht Weile.
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 09.09.2011 um 12:53 Uhr

Quote:
Originally Posted by Telarn
Ich würde mir wünschen das Christian bald in den Urlaub geht.
Ja, das fände ich großartig.

Ist doch hoffentlich bald soweit, oder?
Nein, das dauert noch etwas. Eher wird die Urlaubssperre verschärft...

Quote:
Originally Posted by Keragon
Ich glaub in der jetzigen Phase werden Urlaubsanträge mit dem Stempel "soon" versehen zurückgereicht
Genau
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 09.09.2011 um 12:44 Uhr

Wie, ihr wollt kein PAX Video?
Also ich mein okay, Gamescom habt ihr ja selber besuchen können, aber bei PAX war das für viele schon schwieriger. Schade...
 

Allgemeine Diskussionen -> Wann sieht man das Friday Update?
Beitrag von ChristianHohmann am 09.09.2011 um 12:43 Uhr

Also meine Quelle sagt: Das Freitags Update kommt Freitags, mehr ist nicht sicher.
Woher ich das nur weiß...*unschuldigguck*
Auch hier gibt es eben ein Release-Fenster Wenn es länger dauert, dauert es eben.
Ab ca. 16:00 KANN man damit rechnen, manchmal kommt es aber auch später.

 

General Discussion -> Why U phasin Bioware?
Beitrag von GeorgZoeller am 09.09.2011 um 12:29 Uhr

Quote:
Originally Posted by JabbasHat
Apparently they spent the money on recording audio, rather then building a decent bunch of servers...
Apparently you skipped my post.

This has nothing to do with servers. It has everything to do with not designing the entire game around the idea that an area is 100% full all of the time, which causes the creation of massive areas that are deserted just to handle launch load.

 

General Discussion -> Why U phasin Bioware?
Beitrag von GeorgZoeller am 09.09.2011 um 12:27 Uhr

Also, before people conjure up horror scenarios, we're talking about a very low number of instances. Nothing even close to the double digits people have been suggesting here.
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 09.09.2011 um 12:21 Uhr

PAX
Progression
Page
Planet
Power
PvP
PvE
Mir würde da so einiges einfallen.
Und wie man an Progression sieht wäre hier noch die Frage: In welcher Sprache soll es mit P anfangen? So etwas nennen wir hier im Deutschen zum Beispiel Charakterfortschritt Und natürlich sind da noch etliche andere eher zutreffende Buchstaben.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 09.09.2011 um 12:16 Uhr

Gehen wir nun das Alphabet durch?
P kommt einige Male drin vor ja Vor allem im Text dann aber auch.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 09.09.2011 um 12:04 Uhr

Quote:
Originally Posted by Darthvid
dass eines erscheint wissen wir doch christian, aber das thema des threads ist doch, worum es darin geht. xD
Natürlich, da ich es aber gerade hier liegen habe, kann ich eben nicht mit-spekulieren Aber den Thread zurück zum Thema bringen.
Und nein, ich werde es auch diesmal nicht werten, auch wenn...naja...also...es wird kein...ihr dürftet...nein. Seht ihr nachher.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 09.09.2011 um 11:50 Uhr

BTT: Es wird ein Freitags-Update geben.
Und es wird nichts mit Getränken zu tun haben. Naja, nicht so wirklich...

 

General Discussion -> Beta/Game Testing Weekends FAQ
Beitrag von StephenReid am 09.09.2011 um 09:03 Uhr

Hello everyone. In response to some questions here I re-edited an answer and also added a couple of more Q&As in the original post. Here's the text that was affected:
I previously participated in Game Testing, but am no longer participating. Does that omit me from being re-selected, either for a Beta Testing Weekend, or Game Testing generally?

Currently, if you have previously been selected to test Star Wars: The Old Republic, you will normally not be re-selected for future testing. (This applies whether you were selected previously for an early Game Testing period that is now finished, a Beta Testing Weekend, or any other testing access, eg through a third-party research agency.) That may change closer to launch.

Why can't I get re-invited to Game Testing? I felt like I gave good feedback previously.

We appreciate every piece of feedback given by testers, whether previous or current, and continue to make changes to the game as a result. However, with an unprecedented level of interest in testing The Old Republic, we have chosen to get as many sets of 'fresh eyes' on the game as possible. We're aiming to get as wide a range of feedback from as many testers as we can before launch.

I am currently part of the Game Testing program, and my phase is about to end. Will I be re-invited?

Anyone currently part of the Game Testing program has access to the game until we decide otherwise. Periodically you may need to re-accept an invitation to testing, but this will be clearly indicated in the Testing Forums.
And to answer a couple of other questions:

Quote:
Originally Posted by Calimwulf
Thank you for the info Bioware. I have a request as regards to Beta Weekends. When the invites are sent, would it be possible to get an official post? That would let everyone know when to actually check email, spam folder and swotor test site.
In the past we've not done this, as the number of invites was usually low enough that advertising it would send the Forums into a frenzy (as it has done with 'rumors' of invites being sent) and then into nose-dive of depression as people weren't invited. (FYI, we know our acceptance rate, so we have never needed to really 'advertise' the fact that invites have gone out.)

With Beta Testing Weekends getting progessively larger and with our desire to get as many testers in as possible, we'll make an announcement when invites go out for Beta Testing Weekends.

Quote:
Originally Posted by Zadeleth
I was invited to the Game Testing back in June, but i failed the survey so did not actually test the game.
If you weren't actually invited, then you still have a chance to be re-selected. Getting a survey invite from a third-party research firm doesn't disqualify you from future testing. Actually testing as a result of that invite will generally do so.

 

Verbesserungsvorschläge -> Kostenfreie Servertransfers und Umbennenungen=Win!
Beitrag von ChristianHohmann am 09.09.2011 um 07:41 Uhr

Und um diesen Vorschlag im Auge zu behalten, schieb ich ihn an die richtige Stelle
 

Allgemeine Diskussionen -> [Frage] Game Master Planungen?
Beitrag von ChristianHohmann am 09.09.2011 um 05:59 Uhr

Ich glaube das hier könnte dabei auch interessant für euch sein
 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von ChristianHohmann am 09.09.2011 um 05:58 Uhr

BioWare Irland ist auf der Suche nach talentierten und motivierten Leuten. Nun ist der perfekte Zeitpunkt für Euch anzufangen und deshalb laden wir euch ein, euch die Jobangebote für Galway, Irland unter folgendem Link anzuschauen:

http://www.bioware.com/careers/galway,-ireland

Falls Ihr euch auf diese Stellen bewerben wollt, schickt uns bitte einen Lebenslauf (auf Englisch) über die EA Job Website. Klickt dafür einfach auf eine der Stellenausschreibungen und ihr werdet zu der detaillierten Stellenbeschreibung der entsprechenden Ausschreibung auf der EA Website weitergeleitet. Falls Ihr keinen EA Account besitzt, erstellt euch einfach einen, um euch zu bewerben.

Hier ist die Liste der vakanten Stellen (letzter Stand 09. September 2011):


ADMINISTRATION
Personal Assistant (11 month fixed term) Contract

CUSTOMER SERVICE
Account & Billing Program Coordinator
CS Terms of Service Manager
Customer Service Representative Multiple Positions Available
Customer Service Team Leader
Customer Service, Site Operations Manager
Desktop Support Administrator
Fraud Prevention Manager
French Customer Service Representative Multiple Positions Available
German Customer Service Representative Multiple Positions Available
German Knowledge Base Administrator
In Game Customer Service Representative
In Game French Customer Service Representative
In Game German Customer Service Representative
In Game Program Coordinator
In Game Support Manager
Knowledge Base Administrator
Learning & Development Coordinator
Outsourcing Operations Manager
Quality Manager
Real Time Analyst
Technical Program Coordinator
Training Specialist
Workforce Scheduler

FINANCE
Financial Analyst

MARKETING
French Community Coordinator
German Community Coordinator

NETWORK OPERATIONS
Network Enigineer
Senior Network Engineer

QUALITY ASSURANCE
French QA Analyst
German QA Analyst
QA Analyst

 

News and Announcements -> STAR WARS: The Old Republic Fan Friday
Beitrag von AlysonBridge am 17.06.2011 um 10:27 Uhr

Each and every month, Fan Friday highlights just a few of the many creative and talented members of the Star Wars™: The Old Republic™ community. This month we highlight some awesome works of art from you, the fans!

The Fan Site Spotlight this month highlights Ask a Jedi, an incredible online resource for news relating to The Old Republic that is run by some truly dedicated fans.

In addition, we’ve created a new set of forum icons for you to use on our message boards. This latest batch of icons highlights the emblems used by many of the iconic factions in the Star Wars™ universe.


Read More...
 

General Discussion -> Bioware is restraining there Creativity!
Beitrag von GeorgZoeller am 08.09.2011 um 18:53 Uhr

Just saying: completely unrestrained creativity is the first and foremost reason why games fail. BioWare has been around for a long time partially because we've learned when to stop being creative and get down to polishing what is there.

This being an MMO means there's plenty of time for additional creativity past launch
 

General Discussion -> Why U phasin Bioware?
Beitrag von GeorgZoeller am 08.09.2011 um 18:50 Uhr

Does instancing hurt PvP?

No, it doesn't.

You can't switch instances while in combat and you won't be able to switch them constantly at will (there are various limitations on the switching we are actively testing to find the right balance between convenience and prevention of abusive behavior).

It doesn't affect Warzones, since those are already instanced.

What it might affect is someone's ability to continuously gank the same player in the same spot. Frankly, we've taken other steps already to make this scenario not very likely. The player can just quick travel, revive in stealth or revive at a medical center outside of your reach if he decides he has had enough.

 

General Discussion -> Why U phasin Bioware?
Beitrag von GeorgZoeller am 08.09.2011 um 18:43 Uhr

Launch is a pretty unique situation in many regards. It creates loads on part of the game (the Origin Worlds) that are never seen again after that point.

There are several ways to handle this:

A) Phase (or instance) these areas to handle the temporarily highly inflated load.

B) Design the areas as if they were always under full load. That would lead to large, empty areas after the initial rush in which the normal player population gets lost. You create a large desert - fine if the planet is called Tatooine, but generally large areas with duplicated content suck in MMOs.

C) Put out tons of additional servers for a few days to handle the temporarily inflated load, then consolidate them later. Players generally don't like that, as it destroys communities.

D) Put up long, multi-hour queues. Players hate that and you really don't want to be exposed to:

'My lord, permission to land on Korriban has been denied. They say the planet is full and that the Sith Environmental Protection Council has decided to protect the native population of K'lor' slugs from being overharvested by denying entry to new visitors.'

E) Don't do anything, after all it's temporary and tell players to 'deal with it'. This leads to people 'waiting for respawns'.

We opted to go with (A) since it's a native, well tested feature of our game engine (we work in different phases/instances on our development servers), it can be activated on the fly and deactivated as population levels normalize and since it has the least impact on players.

We definitely plan to minimize the use of this mechanic, but as with our decision to limit the launch supply of the game to a manageable number of players, we are making these choices in order to guarantee satisfaction for the paying customers that will flood our service at launch day.

 

General Discussion -> Beta Testing Weekend #1 Update
Beitrag von StephenReid am 08.09.2011 um 14:27 Uhr

Quote:
Originally Posted by secretsquirel
Appreciate the response although no guarantees is not reassuring at all.
Unfortunately, there are never any guarantees in MMO development - and even less of them in testing. We try as hard as we can, and that's about all we can do.

Quote:
Originally Posted by Tor-ren
Well thank you bioware for the info. I am very anxious to know what the new build entails, and if it was a planned or a suprise to you guys.
New build was always planned. In fact one of the reasons we did the Testing Weekend on the 'old' build was so we could get feedback on server stability with a flood of new players on a build that was already tried and tested.

Quote:
Originally Posted by Viserys
Does the weekend beta being pushed back affect the Holiday 2011 launch window. This is the question a lot of people would like an answer to.
Answered elsewhere - no, it does not. We're still aiming for a target window of Holiday 2011.

Quote:
Originally Posted by Viserys
Open your eyes and stop swallowing the company line. If they knew they had a new build about to drop the second week of September, why start beta weekends on the first week?
Because we had specific aims for the this first Testing Weekend, and one of them was to use the 'old' build (which is the one with the most 'Testing mileage' on it) to stress test the Origin Worlds on a brand new server.

Quote:
Originally Posted by YakManDoo
It sounds to me like there may be some scalability issues with bringing in larger numbers of players. Even if the game is great, if no one can play it on account of database snafus then the launch will suffer short to midterm harm.
You're right, but we're actually doing fine there. The simple truth is, we changed something, it broke, we fixed it. Last week was actually the first time (to my knowledge) we had specific issues that prevented people who were invited from actually completing their invite.

While the invite process is obviously very important to us during Testing, what's more important is seeing a lot of players get into the game at once. In that regard, this weekend's test was fantastic for us.

Quote:
Originally Posted by Evel
1. Was this the "full" game or were just the Origin Worlds available?
2. While I know you won't give any accomplishments or goals in terms of real numbers for concurrent users, are you still planning on including "phasing" in the starting areas?
The complete game was available this weekend.

What you call 'phasing' we call 'instancing'. What that means to us is, we create copies of planets when they become too full. Part of this weekend's test was to look at just that - to figure out when a planet does become 'too full' (it varies by planet, as they vary a bit in size), to see how players felt about instancing generally, and so on.

We expect instancing to happen, especially during launch when a lot of people are crammed onto the early planets. However we also expect over time as people begin to spread out over the galaxy, instancing will happen less.
Quote:
Originally Posted by SDCowboy
No it won't. The last new build they had, the main change was an updated interface. A new build isn't a new game.
An updated interface might be the only thing you were aware of that recently changed, but trust me, plenty more is getting changed. We're tweaking the game, adding small 'quality of life' features and plenty more.

Quote:
Originally Posted by Liberate
People forget, it was Beta TESTING weekends, not Beta FREE DEMO weekends.

The fact it went off well - Good sign

The fact they already rolled out a new build WHICH WAS PLANNED and not a response to problems - Good sign

The fact they don't have to continue beta testing weekends of the old build is awesome, it shows us things are coming together smoothly.
Pretty much ^.^ this.
 

General Discussion -> Beta/Game Testing Weekends FAQ
Beitrag von StephenReid am 08.09.2011 um 13:11 Uhr

Quote:
Originally Posted by Horribus
Translation - no, you won't, but we're not going to have the guts to come out and give you a straight answer. Do EA/BW have any idea how massively let down people in the Red Zone are and how much worse evasive answers like this make it?
If I had a definitive answer to give you, you would already have it. We're still looking at the possibility and it hasn't been ruled out. That's the best answer I can give you right now.
 

General Discussion -> Beta/Game Testing Weekends FAQ
Beitrag von StephenReid am 08.09.2011 um 13:08 Uhr

Quote:
Originally Posted by SDCowboy
SR said this would include how the beta weekend went and it's not in there...
No, I said we'd have an update on the Beta Weekend as well, and that's right here.
Quote:
Originally Posted by UseThaForce
Thanks for the info, but I have to say that I think this is missing probably the biggest FAQ, "Does the recent news about the beta testing weekends effect the release date?"
This weekend's testing went well for us, so had no effect on our release date target - which remains Holiday 2011.

Quote:
Originally Posted by Caveat_Emptor
When does Game Testing for EU-based players start?

Game Testing for EU-based players is imminent, and will include localized French and German versions of the game. Future phases of Game Testing for EU players will happen on EU-based servers. Beta Testing Weekends will also begin specifically for EU players in the same timeframe.


Now when you say imminent you mean.....
I mean as soon as we can put EU players into testing, we're going to.

Quote:
Originally Posted by Eliandal
Only one question (and it really doesn't even concern me) For the people who got caught in the RSVP loop - and got into their beta weekend late (or not at all - because of the problems) are there still plans to try and get them into a further test - possibly?
It's definitely possible!

Quote:
Originally Posted by Areka
Ah...
Maybe already mentioned but I'm not sure if putting "Early Game Access" as a type of "test" is something wise. Mostly as it is a "head-start". I know there can be a patch between head-start and public/official release if some kind of last minute trouble is dicovered during that time but in theory the game should be finished enough to be considered Gold.
Fixed! Apologies for any unintended confusion; we have had people confused Early Game Access with other types of testing in the past.

 

General Discussion -> EU Testing - we need info! *UPDATED*
Beitrag von ChrisCollins am 08.09.2011 um 11:47 Uhr

Quote:
Originally Posted by Gulthrak
Sadly EU Testing has been imminent for several months already.


Linky

But one thing that the FAQ seems to imply to me is that all EU testing will be done on the EU servers, so basically we won't get any testing until all their EU infrastructure is in place.

Although the beta weekends beginning in the same timeframe is a bit mis-leading, it could be read to mean in the same time as the US beta weekends, but almost certainly means the same timeframe as the EU Game testing.

TL;DR = No chance of any EU beta weekends until EU servers are up and EU game testing is happening.
Just to clarify - there is still no change on the post I made earlier in the week on this. We're still going to be inviting a large batch of EU testers to the General Testing service (on the US environment), so there will be EU players testing the game prior the EU environments being ready for testing.
 

General Discussion -> Beta Testing Weekend #1 Update
Beitrag von StephenReid am 08.09.2011 um 11:44 Uhr

Hello everyone. Now that the first-ever Beta Testing Weekend is over we wanted to give you a bit of insight into how it went and what our next steps are. If you haven't read our FAQ about Beta Testing Weekends, you might want to take a look at that in conjunction with this.

For our first Beta Testing Weekend, we invited a large number of testers to play Star Wars: The Old Republic during Labor Day Weekend (a US holiday). While the number of testers invited was larger than any previous invite - many thousands - the number was still a fraction of what we're planning for later weekends.

What were the objectives of the weekend?

Primarily this was a small scale simulation of a launch scenario. That means, bringing on a large number of players, starting with the invite process, then proceeding through download, install, patching and logging on to a fresh new server.

We were looking to have large numbers of players on the game's Origin Worlds, like a launch day; we were looking to test our limits on PCU (peak concurrent users); and obviously we were testing to see how all this 'felt' to new players and whether they enjoyed the experience.

On top of that, as always, we were seeking feedback on the game itself - how it feels, how it plays, what people like and dislike.

How did it go?

On balance, extremely well. Every goal we had was met or exceeded, and we had no major downtime. This is good news for us, as now we can move forward in future Testing Weekends and increase the overall number of invites.

There were hitches, as you may know. We had an issue introduced into our invite process that caused a number of people to become 'stuck' in a specific database state. That was fixed by our web team as fast as possible, and while that delayed the initial download for some, we got as many as we could into the game. We are thoroughly testing that process to ensure it doesn't happen again - it was in fact the very first time we've had invite issues since Game Testing began.

Here are a few random quotes from four different testers within their Forums:
“I absolutely had fun. I found myself still finding enemies and attacking long after I had fulfilled the requirements of the mission simply because it was fun to just blast my enemies. You guys honestly put my jaw on the floor with the amazing world you built... and the look of everything. Video's had me skeptical but being in game washed away any doubts I had. I think you guys have nailed Star Wars for what it is..a galaxy far far away and a long time ago..enough said.”

"I really can't wait to see how the story unfolds. In most MMOs I play, I pick up the quest without even reading it but with these quests I am listening to the amazing voice acting and building my own story."

"Words alone can’t express how epic the voiceover is. Normally I end up making fun of the voiceovers in other games but this one caught me off guard. In addition, the in-game music and ambient sounds was also amazing. I didn’t feel overwhelmed with the background/ambient sound and the in-game music matched the current situation very well. Like I said before, overall this is and will be an amazing game. I just purchased the Collector’s Edition."

"Overall, I would say I had a lot of fun. In addition to the quests and PvP, I would sometimes stop and just look around at the planet or station I’m on. The amount of detail that was put into the environment was incredible. Well done."
What's next?

We're rolling out a major new build for The Old Republic very soon, and we're waiting until that build is fully tested and ready to go before we invite people to another Beta Testing Weekend. We're still hopeful that will happen in September, but we have no guarantees.

Thanks for reading, and I hope this gave you some insight into this weekend's events!

 

General Discussion -> Beta/Game Testing Weekends FAQ
Beitrag von ChrisCollins am 08.09.2011 um 10:21 Uhr

Quote:
Originally Posted by JediKaiden
SR:In the past couple of days we've been preparing a comprehensive FAQ regarding Game Testing Weekends as a whole, along with some details about the weekend that just happened. We'll post that tomorrow - in all languages, as we know the subject is of interest to everyone

He did half of what he said they were going to do, we still need details on the beta weekend that just passed
The report on the how the Beta Weekend went, which will be contained in another post, is coming.
 

General Discussion -> Beta/Game Testing Weekends FAQ
Beitrag von ChrisCollins am 08.09.2011 um 10:21 Uhr

Quote:
Originally Posted by JediKaiden
SR:In the past couple of days we've been preparing a comprehensive FAQ regarding Game Testing Weekends as a whole, along with some details about the weekend that just happened. We'll post that tomorrow - in all languages, as we know the subject is of interest to everyone

He did half of what he said they were going to do, we still need details on the beta weekend that just passed
The report on the how the Beta Weekend went, which will be contained in another post, is coming.
 

General Discussion -> Beta/Game Testing Weekends FAQ
Beitrag von StephenReid am 08.09.2011 um 09:24 Uhr

Beta Testing Weekends began last weekend, to get more people than ever before testing Star Wars: The Old Republic. We invited a number of testers in to experience the game this past weekend, and will continue to invite more testers, in greater numbers, as we move towards launch.

While the number of those invited will increase over time and while we plan to invite as many people as possible who are signed up for Game Testing to test, there are no guarantees that everyone who applies will be invited.

It is also important to note that not every weekend going forward will be a Beta Testing Weekend. In September, we're hoping for one more Beta Testing Weekend, which will be larger in invite size than the last.

Now, onto some FAQs and answers:

What's the difference between Early Game Access, Beta Testing Weekends, Guild Testing and Game Testing?

They are four different ways to test The Old Republic. Details are as follows:

Early Game Access: Available to everyone who pre-orders any edition of Star Wars: The Old Republic and redeems their Pre-Order Code. Essentially a head-start, it will begin before the formal release date/launch day of the game. Exact duration will be revealed closer to our release date.

Beta Testing Weekends: Large scale, short-term testing. We will be inviting registered testers to play the game in greater invite numbers than ever before. The first Beta Testing Weekend started on September 2nd. They will continue beyond September and will not necessarily occur every weekend.

Game Testing: The ongoing testing program. We continue to invite those who have registered for Game Testing into the program on a regular basis. Those selected will generally test the game for an extended period of time, as opposed to a Beta Testing Weekend.

Guild Testing: We are selecting guilds who are registered on our Guild HQ for inclusion into general Game Testing (see above). Invites to a guild do not necessarily extend to all guild members.

As part of Beta Testing Weekends, will the Game Testing Agreement (specifically, the Non-Disclosure Agreement) be lifted or modified?

No. The Game Testing Agreement is still fully in effect for Beta Testing Weekends. As before, you may tell others that you are part of the Game Testing Program (or that you have been invited to a Beta Testing Weekend). However, you may not reveal any other details about your game testing experience, including any aspect of the testing process, any details of the client, or any assets from the game (including text). Even after the Game Testing Weekend is over you may not detail your experiences.

Any breaches of the Game Testing Agreement at any time will result in your potential immediate removal from Game Testing and/or prevent you from being invited to any future testing.

Will Beta Testing Weekend invites be sent in the usual way Game Testing invites are sent?

Yes. Those invited will receive an email to the email address they have registered on their SWTOR account. The email will come from no-reply@bioware.swtor.com. Ensure you have that email address registered in your email whitelist so that the email does not go into your spam folder. If you think you have deleted the email by mistake, you can check to see if you have been invited by logging in to the SWTOR.com web site at www.swtor.com/tester/. If you are unsure of an email's authenticity, we strongly advise you to login to the website to confirm. If you are still unsure, please email support@swtor.com

After a Beta Testing Weekend is over, will I get re-invited to a future Beta Testing Weekend?

At this time, we are not planning to re-invite those who are invited to a Beta Testing Weekend to future Beta Testing Weekends. This may change in the future.

I previously participated in Game Testing, but am no longer participating. Does that omit me from being re-selected, either for a Beta Testing Weekend, or Game Testing generally?

Currently, if you have previously been selected to test Star Wars: The Old Republic, you will normally not be re-selected for future testing. (This applies whether you were selected previously for Game Testing, a Beta Testing Weekend, or any other testing access.) That may change closer to launch, but we want to get as many fresh eyes on the game as possible.

Will future Beta Testing Weekends be three days long?

Most Beta Testing Weekends will last roughly from a Friday evening to Sunday evening. In some cases, we may choose to extend the time available at our discretion.

I got an invite to a Beta Testing Weekend, but can't test during that weekend due to other commitments. Can I postpone my invite to another weekend?

You may choose, if you wish, to decline a Beta Testing Weekend invite. If you do this, you will be put back into the general 'pool' for potential future selection. However, your selection in the future is not guaranteed; you will be picked randomly.

Will those invited to Beta Testing Weekends be playing on the same servers as those in Game Testing?

For the first weekend, those invited will be playing on a separate server. This will probably be the format for future Beta Testing Weekends, but if our requirements change, we may invite people to specific servers (or potentially allow them to choose from multiple servers).

Will extra time be given to download the SWTOR game client before a Beta Testing Weekend starts?

Yes. Invites to Beta Testing Weekends are generally sent out a few days before the weekend to allow time to download the client. However, because of internet download speeds and the invite schedule, we cannot guarantee you will have the game client downloaded and installed before the weekend starts.

The size of the game client is currently approximately 27Gb.

Can I use the same game client in testing and then at launch?

We cannot guarantee that you will not have to re-download and re-install the game client at any point before the start of Early Game Access. Periodically addditional content patches may be required during any period of Game Testing.

Do those invited to Beta Testing Weekends get access to Forums to talk about their experience and give feedback?

Yes. Specific Forums for Beta Testing Weekends will be opened from when invites are sent out for that weekend, until a short period of time after the weekend's testing is over. These will only be accessible to those invited to the specific Beta Testing Weekend.

Are invites to Game Testing still random?

Yes. Those invited to Game Testing - of any kind - are still currently randomly selected from those who have opted-in to be eligible for Game Testing.

There used to be a 'System Scan' function on the website as part of Game Testing sign-up, and now it's gone. How does this affect me?

We no longer require potential Game Testing applicants to perform a 'system scan'. If you have previously scanned your PC and have since upgraded it, don't be concerned. You're still eligible for selection to Game Testing.

When does Game Testing for EU-based players start?

Game Testing for EU-based players is imminent, and will include localized French and German versions of the game. Future phases of Game Testing for EU players will happen on EU-based servers. Beta Testing Weekends will also begin specifically for EU players in the same timeframe.

As EU players are being invited now and other players have been testing for longer, will feedback from EU players make a difference to the game at launch?

Yes. Every piece of feedback from a tester is potentially useful. Even if a piece of feedback is not acted upon before launch, it may be used to change the game in some way in the future.

As part of Guild Testing, will guilds be invited to Beta Testing Weekends?

Guilds are generally invited to the main Game Testing program. Individual guild members, through random selection, may be invited to Beta Testing Weekends, but guilds will not be selected for inclusion in Beta Testing Weekends as part of Guild Testing.

I have infractions on my Forums account. Does that prevent me from being invited to Game Testing?

No, it does not, although accruing enough infractions could lead to a Forums ban. If you are banned from the Forums, you would also be removed from Game Testing.

I pre-ordered The Old Republic; does that allow me access to Game Testing or Beta Testing Weekends?

At this time, pre-ordering The Old Republic and redeeming your Pre-Order Code ensures you gain Early Game Access.

I live outside of the initial launch countries for Star Wars: The Old Republic; will I be able to take part in Game Testing in any way?

We're hoping to extend Game Testing to many more countries before launch, but we have no estimate on exactly when that will happen.

 

Allgemeine Diskussionen -> Beta/Testwochenenden FAQ
Beitrag von ChrisCollins am 08.09.2011 um 09:24 Uhr

Letztes Wochenende haben wir mit den Betatest-Wochenenden begonnen, damit noch mehr Leute als zuvor in den Genuss kommen, Star Wars: The Old Republic zu testen. Wir haben einige Tester eingeladen, das Spiel an diesem Wochenende selbst zu erleben, und werden auch weiterhin mehr Tester einladen, je näher die Veröffentlichung des Spiels rückt.

Und jetzt zu ein paar Fragen und Antworten:

Was ist der Unterschied zwischen dem frühzeitigen Spielzugang, den Betatest-Wochenenden, Gilden-Tests und dem Spieltest?

Es gibt folgende vier unterschiedliche Möglichkeiten, The Old Republic zu testen:

Frühzeitiger Spielzugang: Verfügbar für alle, die eine der Editionen von Star Wars: The Old Republic vorbestellen und ihren Vorbesteller-Code einlösen. Ein Frühstart eben - das Spiel beginnt vor dem offiziellen Veröffentlichungstermin. Die genaue Dauer wird bekannt gegeben, wenn wir uns dem Erscheinungstermin nähern.

Betatest-Wochenenden: Groß angelegter, kurzfristiger Spieltest. Wir laden mehr angemeldete Tester als je zuvor ein, das Spiel zu spielen. Das erste Betatest-Wochenende hat am 2. September begonnen. Die Tests werden im September fortgesetzt, aber nicht notwendigerweise an jedem Wochenende stattfinden.

Spieltest: Das anhaltende Testprogramm. Wir laden regelmäßig Spieler ein, die sich für den Spieltest angemeldet haben, um an dem Programm teilzunehmen. Die ausgewählten Spieler testen das Spiel über längere Zeit, also anders als bei den Betatest-Wochenenden.

Gilden-Tests: Wir wählen Gilden aus, die sich beim Gilden-Hauptquartier angemeldet haben, um am allgemeinen Spieltest (siehe oben) teilzunehmen. Einladungen an eine Gilde beziehen sich nicht automatisch auf alle Gildenmitglieder.

Wird die Spieltestvereinbarung (insbesondere die Geheimhaltungsvereinbarung) im Zuge der Betatest-Wochenenden aufgehoben bzw. verändert?

Nein. Die Spieltestvereinbarung besteht immer noch in unveränderter Weise für die Betatest-Wochenenden. Wie bisher dürft ihr anderen erzählen, dass ihr beim Spieltest mitwirkt (oder dass ihr zu einem Betatest-Wochenende eingeladen wurdet). Ihr dürft jedoch keine weiteren Details über eure Mitwirkung am Spieltest weitergeben - das beinhaltet alle Bereiche des Testvorgangs, Details zum Client oder Inhalte des Spiels (inklusive Text). Auch wenn das Spieltest-Wochenende vorüber ist, dürft ihr nichts von euren Erfahrungen weitergeben.

Werden die Einladungen zum Betatest-Wochenende genau so verschickt wie die Spieltest-Einladungen?

Ja. Alle eingeladenen Spieler erhalten eine E-Mail an die E-Mail-Adresse, die sie bei ihrem SWTOR-Benutzerkonto angegeben haben. Der Absender der E-Mail ist 'no-reply@bioware.swtor.com'. Achtet darauf, dass ihr diese E-Mail-Adresse in eurer E-Mail-Whitelist habt, damit sie nicht in eurem Spam-Ordner landet. Wenn Ihr glaubt, dass Ihr die E-Mail versehentlich gelöscht habt, könnt ihr euch auf SWTOR.com unter www.swtor.com/de/tester/ anmelden, und überprüfen, ob ihr eingeladen wurdet. Wenn ihr Bedenken wegen der Echtheit der E-Mail habt, raten wir euch unbedingt, auf der Website nachzusehen, um die Einladung zu bestätigen. Solltet ihr immer noch unsicher sein, schreibt bitte eine E-Mail an support@swtor.com

Werde ich nach einem abgeschlossenen Betatest-Wochenende noch einmal zu einem Betatest-Wochenende eingeladen?

Im Moment haben wir nicht vor, zu einem Betatest-Wochenende eingeladene Spieler erneut einzuladen. Das kann sich jedoch noch ändern.

Ich habe bereits am Spieltest teilgenommen, tue das jetzt aber nicht mehr. Verhindert das meine Teilnahme an einem Betatest-Wochenende oder am Spieltest?

Im Moment werdet ihr nicht erneut für einen Test ausgewählt, wenn Ihr bereits als Tester für Star Wars: The Old Republic ausgewählt wart. (Das betrifft die Teilnahme am Spieltest, einem Betatest-Wochenende oder einem anderen Test-Zugang.) Dies kann sich noch ändern, wenn die Veröffentlichung näher rückt, doch wir möchten das Spiel natürlich von so vielen verschiedenen Leuten beurteilen lassen wie möglich.

Werden zukünftige Betatest-Wochenenden drei Tage lang dauern?

Die meisten Betatest-Wochenenden werden ungefähr von Freitagabend bis Sonntagabend dauern. Es kann aber auch vorkommen, dass wir die Dauer verlängern, wenn wir es für notwendig halten.

Ich bin zu einem Betatest-Wochenende eingeladen worden, kann aber aufgrund anderer Termine nicht teilnehmen. Kann ich meine Einladung für ein anderes Wochenende aufheben?

Ihr könnt die Einladung zum Betatest-Wochenende ablehnen. Wenn Ihr dies tut, kommt ihr zurück in den allgemeinen Auswahlpool für zukünftige Einladungen. Es ist jedoch nicht garantiert, dass ihr erneut ausgewählt werdet. Das entscheidet das Zufallsprinzip.

Wird bei den Betatest-Wochenenden auf denselben Servern gespielt wie beim allgemeinen Spieltest?

Am ersten Wochenende spielen die eingeladenen Spieler auf einem eigenen Server. Das wird wahrscheinlich auch bei zukünftigen Betatest-Wochenenden der Fall sein, aber wenn unsere Anforderungen sich ändern, könnten wir auch Spieler auf bestimmte Server einladen (oder ihnen die Auswahl aus mehreren Servern überlassen).

Wird es zusätzliche Zeit geben, den SWTOR-Spiel-Client herunterzuladen, bevor das Betatest-Wochenende beginnt?

Ja. Die Einladungen zu Betatest-Wochenenden werden normalerweise ein paar Tage vorher verschickt, damit alle die Zeit haben, den Client herunterzuladen. Aufgrund unterschiedlich schneller Internetverbindungen und dem Einladungszeitplan können wir aber nicht garantieren, dass ihr den Spielclient schon vor Beginn des Wochenendes heruntergeladen und installiert habt.

Die Größe des Spielclients beträgt aktuell ungefähr 27 GB.

Kann ich den Test-Client bei der Veröffentlichung des Spiel weiter nutzen?

Wir können nicht versprechen, dass ihr den Spiel-Client vor Beginn des frühzeitigen Spielzugangs nicht erneut herunterladen und installieren müsst. Regelmäßig hinzukommende Inhaltspatches können während des Spieltests notwendig sein.

Erhalten die zum Betatest-Wochenende eingeladenen Spieler Zugang zu den Foren, um über ihr Testerlebnis zu berichten und Feedback zu geben?

Ja. Es werden spezielle Foren für die Betatest-Wochenenden geöffnet, sobald die Einladungen für das Wochenende losgeschickt wurden. Sie bleiben bis kurz nach dem Ende des Wochenend-Tests offen. Diese Foren sind nur für die eingeladenen Spieler des jeweiligen Betatest-Wochenendes zugänglich.

Folgen die Einladungen zum Spieltest immer noch dem Zufallsprinzip?

Ja. Die Spieler, die zu einem Spieltest eingeladen werden, werden zufällig unter allen ausgewählt, die ihre Verfügbarkeit für den Spieltest angegeben haben.

Es hat im Zuge der Spieltest-Anmeldung eine 'Analysefunktion' auf der Website gegeben, die jetzt nicht mehr verfügbar ist. Muss ich das beachten?

Potenzielle Spieltest-Bewerber müssen keine Systemanalyse mehr ausführen lassen. Wenn ihr euren PC schon einmal analysiert und ihn seitdem verbessert habt, müsst ihr euch keine Sorgen machen. Ihr steht trotzdem für den Spieltest zur Auswahl.

Wann beginnt der Spieltest für Spieler in Europa?

Der Spieltest für Spieler in Europa steht kurz bevor und wird auf den lokalisierten französischen und deutschen Versionen des Spiels basieren. Spätere Spieltest-Phasen für Spieler in Europa werden auf Servern stattfinden, die in Europa stehen. Betatest-Wochenenden werden ebenfalls im selben Zeitraum für EU-Spieler stattfinden.

Spieler aus Europa werden erst jetzt eingeladen und andere Spieler konnten schon länger testen. Hat das Feedback der Spieler aus Europa überhaupt einen großen Einfluss auf das fertige Spiel?

Ja. Jedes noch so kleine Feedback von einem Tester kann sehr nützlich sein. Selbst wenn das Feedback vor der Veröffentlichung nicht bearbeitet werden kann, wird es in der Zukunft einen Einfluss auf das Spiel haben.

Werden Gilden im Zuge des Gilden-Tests zu Betatest-Wochenenden eingeladen?

Gilden werden generell zum allgemeinem Spieltest-Programm eingeladen. Individuelle Gildenmitglieder können jedoch zufällig auch für eines der Betatest-Wochenenden ausgewählt werden. Im Zuge des Gilden-Tests werden jedoch keine Gilden zu Betatest-Wochenenden eingeladen.

Ich habe in den Foren gegen die Regeln verstoßen. Verhindert das meine Auswahl für den Spieltest?

Nein, aber bei mehreren Regelverstößen könnt ihr aus den Foren ausgeschlossen werden. Wenn ihr aus den Foren ausgeschlossen seid, werdet ihr auch aus dem Spieltest entfernt.

Ich habe The Old Republic vorbestellt. Gewährt mir das Zugang zum Spieltest oder den Betatest-Wochenenden?

Im Moment gewährt die Vorbestellung von The Old Republic und die Einlösung des Vorbesteller-Codes nur Zugang zum frühzeitigen Spielzugang.

Ich lebe außerhalb der Länder, wo Star Wars: The Old Republic zuerst veröffentlicht wird. Werde ich trotzdem irgendwie am Spieltest teilnehmen können?

Wir hoffen, das Spieltest-Programm vor der Veröffentlichung des Spiels auf viele weitere Länder zu erweitern, aber wir können jetzt noch nicht sagen, wann genau das geschehen wird.

 

Spiele -> Kann mir jemand helfen??
Beitrag von ChristianHohmann am 08.09.2011 um 08:26 Uhr

Ich war einmal so frei, das hier ins richtige Forum zu verschieben.

Viel Erfolg!

 

Allgemeine Diskussionen -> Wieos man als EU Spieler einer anderen Klasse angehört - Ein Ärgerniss
Beitrag von ChristianHohmann am 08.09.2011 um 07:45 Uhr

Wie Nimpi bereits richtig angemerkt hat, ist auch das "vote 4 close" posten alles andere als sinnvoll, streng genommen sogar Spam.
Sollte das weiter so arg wie hier ausarten, werden wir das durchaus auch in Zukunft entsprechend behandeln.
Wir möchte daher darum bitten, in solchen Fällen lieber die Meldefunktion zu benutzen - und uns die Entscheidung zu überlassen Im Zweifel gilt: Gebt dem Thread eine Chance!

Nachdem der Thread nun aber überwiegend bereits aus Spam besteht und eine solche Wendung nahm, bleibt uns wohl leider ohnehin nichts anderes übrig, als ihn zu schliessen.


 

Allgemeine Diskussionen -> Unsere lieben Mods
Beitrag von ChristianHohmann am 08.09.2011 um 07:29 Uhr

Ilharn hat es eigentlich schon gut beschrieben.
Nur weil man der Meinung ist ein Thema sei wichtig, muss man dafür nicht 20 Threads aufmachen, damit auf der ersten Seite nichts anderes mehr steht.
Doublethreads werden aus Gründen der Übersichtlichkeit umgeleitet.
Wir empfehlen natürlich gerne die Suchfunktion.

Dazu gehört Moderationskritik übrigens nicht offen ins Forum, aus diversen Gründen. Ihr könnt uns aber gerne eine PM schreiben, oder euch direkt an bwacommunitysupport@bioware.com richten.

Ich mache dann auch hier mal zu.


 

General Discussion -> EU Testing - we need info! *UPDATED*
Beitrag von ChrisCollins am 08.09.2011 um 03:06 Uhr

Quote:
Originally Posted by Scelerant
Please allow me to clear up a few things; those of us in Europe are not purely upset about our testing continuously being pushed for whatever reason Bioware decides to have the poor community managers give us....
I just wanted to take a moment to address this post. First off, I can appreciate the level headed logic you’ve used in crafting your response. This is obviously a hot topic and I can assure you the feedback being generated in this thread and the others on the matter is being taken on board. However, I wanted to address some of the points you’ve raised, just to clarify what I can, at this stage of the game.

Quote:
Originally Posted by Scelerant
Please allow me to clear up a few things; those of us in Europe are not purely upset about our testing continuously being pushed for whatever reason Bioware decides to have the poor community managers give us. We are upset because we as customers generally get a much poorer level of service despite paying more for both the game box and in terms of subscription fees (PS $15 does not equal 15 euro). This does not only include testing, but also in-game support, content updates and so on...
While I can understand where you’re coming from here, we haven’t announced monthly subscription costs as of yet and as such, it’s unfair to assume that your logic is correct. I’d love to be able to provide you with the precise information, but as it stands we’re not in a position to do so at this time. What I can say is that our pricing will fall into line with the expectations set by other subscription based MMO’s.

Secondly, to your point around in-game support, again, it’s unfair to assume that the level of in-game and update support will be inferior for the European players, considering that the game hasn’t launched yet. One thing that we can safely say is that global customer service is being handled from the office here in Ireland, which is of course in Europe.

I’ve also posted in the past how Star Wars: The Old Republic is intended to be a global service, where updates for the US/EU will happen as close as possible to each other, depending on when the downtime will be least disruptive in each region. So, we’re happy to set the expectation that the time between rolling out patches and new updates out to each region can be counted in hours, as opposed to days.

Quote:
Originally Posted by Scelerant
... Thus the neglect Bioware is demonstrating here, by having US weekend invites go out regardless of their invite problem...
The invite problem you’re referring to here was highlighted by the invites going out; it was not something we were aware of beforehand. I’m sure if you asked many of those caught up in the issue, it was frustrating for them and severely impacted their experience. Rest assured that had we known about the issue prior to sending the invites, there would have been a delay to them being sent and quite possibly we would have cancelled the Testing Weekend.

Quote:
Originally Posted by Scelerant
...Can those of us situated in Europe also expect “the smoothest launch ever” or are we relegated to a series of crashing servers both game and login, situated in Ireland that has connection capabilities far from what could be achieved by utilizing server centers in Holland, France or Germany that are placed along the backbone of European broadband structure?..
While no MMO in development can promise this, we are doing everything in our power on both sides of the pond to make sure the entire service runs smoothly at launch. Again, as this is being treated as a global service, you can expect the same level of quality to be applied across the board. As for our data centres, every option available to us was weighed up and we believe we’ve made the correct decision with their locations.

Again, I want to applaud your post and I hope that I’ve at least gone some way to correct any miscommunication that there may have been on the concerns you’ve raised.

 

News and Announcements -> The Post-Writing Polish Process
Beitrag von AlysonBridge am 17.06.2011 um 10:27 Uhr

Writer Ian Ryan lets us in on what the writing team is up to during the polish phase.

Quote:
Writing is complete on Star Wars™: The Old Republic™. The last lines of dialogue are off for recording and translation; only pickups and polish remain. But at BioWare, a writer's job doesn't stop at the written word…
Read More...
 

Allgemeine Diskussionen -> SWTOR: E-Sports
Beitrag von ChristianHohmann am 08.09.2011 um 02:09 Uhr

An dieser Stelle noch einmal der freundliche Hinweis auf unsere Verhaltensregeln.
Natürlich ist bei diesem Thema hier ein gewisses emotionales Potential vorhanden, aber lasst es doch bitte nicht gleich in einen Wettkampf im Brechen von Verhaltensregeln enden - das wäre auch nicht sportlich
Ich war dann einmal so frei, hier ein wenig aufzuräumen.
In diesem Sinne:

Auf die Plätze, fertig, Post!

 

General Discussion -> Sept 10th Beta Weekend
Beitrag von StephenReid am 07.09.2011 um 16:59 Uhr

Hello all,

There is no Beta Testing Weekend scheduled for this weekend. There may be further Beta Testing Weekends during September, but we're not going to guarantee it. The weekend that just finished was really our first dry run of Beta Testing Weekends as a whole, and we have plenty of data to crunch, and decisions to make before we start things up again.

Further to that, as Chris Collins explained in another thread, we are about to roll out a major new build for The Old Republic. That build won't be ready for this weekend. Just as we did not feel it was a good decision to ask potential EU testers to download our client only to have to download it again, the same applies for this weekend.

That does not mean, however, that as soon as our new build is available we'll be rolling out a Beta Testing Weekend immediately. As with any new build of the game, we need to get feedback from internal testing and our ongoing Game Testing program before rolling it out to a massive audience. That process takes a while, and that time varies depending on how testing goes.

We rolled out this previous weekend as a relatively small scale event; from now we will do bigger and bigger events, but that doesn't mean it happens every weekend. When we do resume, we'll be inviting many more people in.

While many of you are excited and anxious to know what's happening regarding Testing Weekends, I want to point out that a lot of posts on the subject with a lack of corresponding posts from us does not mean that we're not listening, or not aware of your interest. It shows your interest in the topic, which is understandably high, but we will not always be able to react instantaneously.

In the past couple of days we've been preparing a comprehensive FAQ regarding Game Testing Weekends as a whole, along with some details about the weekend that just happened. We'll post that tomorrow - in all languages, as we know the subject is of interest to everyone.

 

General Discussion -> EU Testing - we need info! *UPDATED*
Beitrag von ChrisCollins am 07.09.2011 um 06:09 Uhr

Quote:
Originally Posted by Shrivenx
So wait,

The EU client contains English/French and German Language files that must be downloaded. But the US one has just English?
No. This is not the case. For testing, the client will install a single language pack, then the user has the option of downloading additional packs. There is no separate EU or NA client, everyone uses the same.
 

General Discussion -> EU Testing - we need info! *UPDATED*
Beitrag von StephenReid am 06.09.2011 um 14:39 Uhr

Evening (for those of you in Europe).

We can understand the frustration here, but unfortunately we got stuck between a rock and a hard place with no realistic scenarios where we'd please everyone.

Going to try and clarify a few things here based on some questions and assumptions:

Quote:
Originally Posted by Jestahr
Hmmm, I'm sure I've heard of French/German versions being tested in the past. Quite certain infact.

Regardless, can't say I'm suprised that the invites are yet again delayed. Would of been nice if you could of told us when you roughly expect them to actually be sent though, all seems a bit vague yet again.

Either way, I appreciate the communication, even if it's not what I wanted to hear.
We have conducted previous testing with EU-based testers as part of market research, and some of those testers were French or German speakers. You may be thinking of that.

In addition, we had an earlier version of the client in which - by error - German and French language options were available, and some footage from that client leaked. That client was not final, and the localization was not complete.

To be clear here: we have never officially invited French or German testers to test a French or German client which was final and ready for public testing. We are not 'holding back' the French or German version of the client.
Quote:
Originally Posted by Wild
doh.. worst part is, they are testing french and german as well so only 1/3 will be english testing
No, that's an assumption. We're adding French and German localized voiceover to the client for testing, but English language will still be available.

We won't be commenting on the proportions invited into testing based on languages, but we aren't going to 'bias' EU testing towards French and German residents (or speakers).

Quote:
Originally Posted by Austentacious
Edit: I would HOPE, that if they are using localised builds, they would also have language specific servers. Therefore if they originally intended for 1500 EU testers, instead of 500 per language, it'll be 3 servers, with something closer to 800ish each. Either that or have the proposed Beta test size divided based upon representation, instead of equal numbers per language. I.e; if 80% are English speakers, 10% are French, and 10% are German, then the test invites should be sent down a 80/10/10 split to ensure each group has the same % of their community within the Beta.
That's pretty much how we're working it. Also, this is a good opportunity to talk about language servers - they're labels to inform people of what language is expected to be spoken by players on the server, not settings that enforce how your client works.

What that means is, the client works in whatever language you want it to, regardless of which server you're connecting to. Effectively this can mean that three players could player together in English, French and German at the same time, while connecting to a server that is labelled as US-English, for example.

The point is, you won't be forced into playing in a certain language, but you will be informed what the expected/suggested language of the server is when you connect to it.

Before you ask - no decision yet on whether servers will be labelled with languages other than our three officially supported ones (English/French/German). I'm sure the community will unofficially label servers themselves, though.

Quote:
Originally Posted by Simmons_j
...This is no the kind of discussion you have over the weekend or quickly in the morning.


Why would you not have told us this last week?


Seriously guys, no scottish love for you right now.
Shame, as my family are Scottish.
We were still discussing this last week, and pushing to make it happen right up until this morning when we made a final decision. We were hoping to invite last week, but issues with the invite system made that impossible, as Chris mentioned. We don't sit on announcements for no reason, folks.

I'll dig through the thread further and see if there are other questions I can answer. In the meantime, try not to extrapolate too much based on what you think might be happening - read the post please. Thanks.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> EU Testing - we need info! *UPDATED*
Beitrag von StephenReid am 06.09.2011 um 17:12 Uhr

Hello again...

While I'm not quite up to speed on every post in the thread, there's one recurring point which I want to address - the client size.

Being an ex-European resident myself I do understand that internet speeds vary across the continent, and in some cases are staggeringly fast. While for some of you downloading 27Gb is 'no big deal' for others it very definitely is. Please bear that in mind when talking about download speeds.

I'd also like to re-iterate that we attempted to communicate as best we could about what was happening in this process while it was going on. Game Testing is a live, unpredictable process that can hit roadblocks. Last week we hit several roadblocks at once, including issues with the invite system, that caused problems with the Game Testing Weekend as well. That had a knock-on effect which caused us to make this decision today.

This delay is going to ultimately lead to a better experience for anyone who is invited to test the game (regardless of where they are based) and to better, more actionable feedback for the development team. That will lead to a better quality product at launch. Ultimately, that's always what we want to strive for.

 

General Discussion -> EU Testing - we need info! *UPDATED*
Beitrag von StephenReid am 06.09.2011 um 14:39 Uhr

Evening (for those of you in Europe).

We can understand the frustration here, but unfortunately we got stuck between a rock and a hard place with no realistic scenarios where we'd please everyone.

Going to try and clarify a few things here based on some questions and assumptions:

Quote:
Originally Posted by Jestahr
Hmmm, I'm sure I've heard of French/German versions being tested in the past. Quite certain infact.

Regardless, can't say I'm suprised that the invites are yet again delayed. Would of been nice if you could of told us when you roughly expect them to actually be sent though, all seems a bit vague yet again.

Either way, I appreciate the communication, even if it's not what I wanted to hear.
We have conducted previous testing with EU-based testers as part of market research, and some of those testers were French or German speakers. You may be thinking of that.

In addition, we had an earlier version of the client in which - by error - German and French language options were available, and some footage from that client leaked. That client was not final, and the localization was not complete.

To be clear here: we have never officially invited French or German testers to test a French or German client which was final and ready for public testing. We are not 'holding back' the French or German version of the client.
Quote:
Originally Posted by Wild
doh.. worst part is, they are testing french and german as well so only 1/3 will be english testing
No, that's an assumption. We're adding French and German localized voiceover to the client for testing, but English language will still be available.

We won't be commenting on the proportions invited into testing based on languages, but we aren't going to 'bias' EU testing towards French and German residents (or speakers).

Quote:
Originally Posted by Austentacious
Edit: I would HOPE, that if they are using localised builds, they would also have language specific servers. Therefore if they originally intended for 1500 EU testers, instead of 500 per language, it'll be 3 servers, with something closer to 800ish each. Either that or have the proposed Beta test size divided based upon representation, instead of equal numbers per language. I.e; if 80% are English speakers, 10% are French, and 10% are German, then the test invites should be sent down a 80/10/10 split to ensure each group has the same % of their community within the Beta.
That's pretty much how we're working it. Also, this is a good opportunity to talk about language servers - they're labels to inform people of what language is expected to be spoken by players on the server, not settings that enforce how your client works.

What that means is, the client works in whatever language you want it to, regardless of which server you're connecting to. Effectively this can mean that three players could player together in English, French and German at the same time, while connecting to a server that is labelled as US-English, for example.

The point is, you won't be forced into playing in a certain language, but you will be informed what the expected/suggested language of the server is when you connect to it.

Before you ask - no decision yet on whether servers will be labelled with languages other than our three officially supported ones (English/French/German). I'm sure the community will unofficially label servers themselves, though.

Quote:
Originally Posted by Simmons_j
...This is no the kind of discussion you have over the weekend or quickly in the morning.


Why would you not have told us this last week?


Seriously guys, no scottish love for you right now.
Shame, as my family are Scottish.
We were still discussing this last week, and pushing to make it happen right up until this morning when we made a final decision. We were hoping to invite last week, but issues with the invite system made that impossible, as Chris mentioned. We don't sit on announcements for no reason, folks.

I'll dig through the thread further and see if there are other questions I can answer. In the meantime, try not to extrapolate too much based on what you think might be happening - read the post please. Thanks.

 

General Discussion -> EU Testing - we need info! *UPDATED*
Beitrag von ChrisCollins am 06.09.2011 um 12:47 Uhr

As promised, we have an update on the batch of Game Testing invites being sent to players in the EU.

After a lengthy discussion here at the BioWare offices, the decision has been made to postpone the proposed Game Testing invites for EU players for a number of reasons.

Firstly, there’s a new build of the game on the horizon. This is a major build, meaning there will be character wipes and a new client to download. As you may be aware, the current client download is around 27GB in size. If we were to invite players en masse today, those players would have to download the entirety of the client to access the game. There’s every chance that later this week, the service will go offline and this new version will be rolled out, meaning everyone currently in Testing will have to not only download the entire client again (another 27GB download), but will also have their characters erased and have to start afresh. This is a relatively large amount to download in such a short space of time and not an experience we want new testers to be exposed to.

Secondly, this new build will bring about the first localised versions of Star Wars: The Old Republic, which means those of you that speak French and German will have the chance to play the game in those languages, for the first time ever. We’re extremely excited to be able to offer this to our players and as such, we’re keen to get a lot of feedback from European testers in particular.

For those of you that may have missed the messages we put out on the subject already, last week saw a number of issues arise with key systems that prevented us from sending out invites to EU players. Had everything gone to plan, we would have been able to offer two weeks of testing time to new users. However, given the issues that arose, this was physically not possible.

So while we understand that this news may not be what a lot of you wanted to hear today, we hope that you’ll understand our position. Given the news of this new build, it’s now more important than ever that we invite European players into the Game Testing environments, so you have my word that this batch of invites will happen, it may just mean you just have to wait a little longer.

It’s also important to remember this is just the beginning. In the future, we’ll be inviting more and more testers to the EU Game Testing environments as well as future Game Testing weekends. So even if you’re not invited to this next round of testing, there will still be plenty of chances to get involved.

As ever, as soon as I get any firm news around the matter, I’ll make sure to update everyone.

 

General Discussion -> Invite real Guilds
Beitrag von DavidBass am 06.09.2011 um 09:38 Uhr

I'm going to go ahead and close this thread. We appreciate your feedback regarding Guild Testing, but as we have already stated, invites are given our randomly to guilds which fit our requirements as listed in this thread.

"Fair" means something different to a lot of people, but to us, it means giving everyone an equal opportunity to help test The Old Republic. We have hardcore guilds in the game, just as we have casual guilds, RP guilds, PvP guilds, etc. This game is not one that is purely for the hardcore, and if we were to choose to invite purely one type of guild, it would significantly skew any data we gather. Self-professed "hardcore" guilds make up a percentage of the player base, just as all the other types of guilds do. Our goal is to invite a variety of guilds across the board, so we can learn what a post-launch guild landscape in our game looks like.

 

General Discussion -> EU Testing - we need info! *UPDATED*
Beitrag von ChrisCollins am 06.09.2011 um 06:07 Uhr

I know we're all waiting for information on this and you're all excited, but please can we bring the thread back on topic and refrain from posting anything completely unnecessary.
 

Spiele -> Tribute to Star Wars Galaxies
Beitrag von ChristianHohmann am 06.09.2011 um 03:55 Uhr

Ach ja, da werden Erinnerungen wach...
Ich war einmal so frei, den Thread an die richtige Stelle zu schieben
 

Allgemeine Diskussionen -> Neue Behandlung unangemessener Themen.
Beitrag von ChristianHohmann am 05.09.2011 um 07:40 Uhr


Da kann ich gerade wieder sprechen, brauche keine Medikamente mehr, schliefe mich mit letzter Kraft wieder an den Rechner und was macht ihr? Zündet das Forum an!
Wir waren einmal so frei den Eingangspost etwas anders, hoffentlich verständlich, zu formulieren.


 

General Discussion -> EU Testing - we need info! *UPDATED*
Beitrag von ChrisCollins am 05.09.2011 um 07:13 Uhr

Quote:
Originally Posted by Asante
I guess they want/need to "clean up" the testing weekend first So, maybe we'll get news later tonight towards their office closing time. At least that's where I would put my bets. Would be easier of course to just send them out tomorrow.
Given that today is Labo(u)r Day in the US, it's probably safe to say we should have more information on the status of the invites tomorrow. I wouldn't hold your breath for anything going out today.
 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Smuggler -> Must read Zoeller interview...
Beitrag von GeorgZoeller am 04.09.2011 um 06:34 Uhr

Quote:
Originally Posted by Gassygunslinger
Wow, just got Pistol-Whipped by a dev.

Alright, got some egg on my face here, I was wrong!. So cover is pretty f'ing awesome. Pulling my head out of my *** now...
Could've been worse, smugglers have some much more painful attacks
 

Smuggler -> Must read Zoeller interview...
Beitrag von GeorgZoeller am 04.09.2011 um 06:28 Uhr

Quote:
Originally Posted by RagingSage
Cover (physical) only prevents damage as long as your "object of cover" is between you and you're attacker, right? As in, any attack that looks like it should land, will land?

Such as, if a warrior jumps on top of the object you're hiding behind (if it's small enough to do so), he can hack and slash away, correct?

Thankyou for being an active force on the forums, it's always nice to see the yellow text around the place. If you find the time to give us anymore insight here, it would be much appreciated.
You are correct. The object you are cowering behind needs to break line of sight to the attacker. If you pop out your head to shoot, they can hit you, so you need to be careful with your timing while in cover.

Enemies you have cover against display a green shield above their head. It only works against directed attacks (e.g. a grenade to the face will still do damage to you).

Smarter enemies will realize they're not getting anywhere with you after a while and try to go for aimed headshots to your exposed head above the cover line or, as mentioned, toss a grenade at you.

Portable cover on the other hand grants some defense bonus to you even when enemies attack you from another direction.

A Warrior can't charge you with Force Leap while in cover, but yes, he could walk up to your cover point, jump on top of it (or behind you) and the physical cover will no longer grant you any benefits. It's your job to make sure he doesn't get to do that
 

Smuggler -> Must read Zoeller interview...
Beitrag von GeorgZoeller am 02.09.2011 um 21:31 Uhr

Quote:
Originally Posted by Gassygunslinger
Not to be a ****, but why is it that every time someone mentions cover, it is immediately followed by the assumption that it prevents all damage, gives you immunity to lightsabers, hands you a beer and tells you you're handsome?

(and in case it was unclear, not targeting this statement at you Snickernew. Just sort of a reply in a "am I right?" kind of way)
Because .... it's complicated.

Physical cover in fact prevents damage from any direct attack such as blaster fire.

Portable cover mitigates damage, it doesn't prevent it.

 

Smuggler -> Orbital Strike.
Beitrag von GeorgZoeller am 02.09.2011 um 21:30 Uhr

Good thing we changed this then. Smugglers can order a flyby attack from their ship instead
 

News and Announcements -> GamesCom 2011 Highlight Video
Beitrag von CourtneyWoods am 02.09.2011 um 12:26 Uhr

We had an incredible experience at this year’s GamesCom, with Star Wars™: The Old Republic™ winning the 2011 GamesCom Award for Best Online Game as well as being a huge hit with everyone that attended! The air was electric from the excitement as fans and journalists filed through our booth to get some hands-on time with both Origin Worlds and Alderaan Warzone PvP! The reaction from the fans at the show left us feeling incredibly grateful for having such a passionate and dedicated community.

Knowing that not everyone could make it to Cologne for the show, we wanted to share our experience with all of you. Thank you for all of your continued support and enthusiasm for the game!


Watch now
 

General Discussion -> EU Testing - we need info! *UPDATED*
Beitrag von ChrisCollins am 02.09.2011 um 10:21 Uhr

Quote:
Originally Posted by Soulmourne
Thank´s for the improved feedback during today Chriss, you may send my thanks to @Rockjaw himself aswell.

Guess the question is - with RSVP issue resolved - where do we stand with EU Beta invites today? Or will it be the following week? Cause i just might need to go shop for another F5 button - or perhaps a couple
Unfortunately, the RSVP problem itself isn't fixed. Stephen's tweet indicates that those whose accounts were flagged incorrectly, as a result of the issue, have had their accounts fixed. The actual cause of the issue is still being worked on.
 

General Discussion -> EU Testing - we need info! *UPDATED*
Beitrag von ChrisCollins am 02.09.2011 um 10:10 Uhr

Quote:
Originally Posted by Vlakrar
That comment confirms it.

US players are having issues, so EU can wait some more
Either I used a bad choice of words or you're misconstruing my response. The system in question is used by ALL testers, no matter what their location. The quicker it's fixed, the quicker we can get people into the game as it affects everyone. Had we sent out invites before it gets fixed, you'd be in the same boat as all the other testers currently suffering from the issue.
 

General Discussion -> EU Testing - we need info! *UPDATED*
Beitrag von ChrisCollins am 02.09.2011 um 10:03 Uhr

Quote:
Originally Posted by siegedeluxe
Jesus. They have had, what... 1 and a half year to set up the system for the people in EU. Seriously, this is frigging lame BioWare.
The issue doesn't lie with a system set up specifically for EU players. It's unfortunate, but we'd rather the entire process was hitch free than bring everyone in while things aren't working as they should.
 

General Discussion -> EU Testing - we need info! *UPDATED*
Beitrag von ChrisCollins am 02.09.2011 um 08:49 Uhr

Some of you may have seen Stephen's update on Twitter with regards to the EU invites. Further to this, due to a number of issues with key systems, it may be early next week before we send the next batch out.

The systems in question are necessary to get players in-game once you've received the invites, so we need to make sure these issues are resolved before inviting more testers.

Again, as Stephen mentioned - there is still a chance the invites could go out today, but as it stands, early next week is looking more and more likely.

Apologies for any inconvenience this may cause, including any broken F5 keys, or Birthdays that we may miss.

 

Imperial Agent -> Sniper ifnfo from TORWars Interview: SWTOR’s Georg Zoeller
Beitrag von GeorgZoeller am 01.09.2011 um 23:21 Uhr

Quote:
Originally Posted by Dyehard
The screen is a very different animation than the basic portable cover. There are positives and negatives to that, but it does look cool. If that much time was taken on the entrench ability, I'm honestly looking forward to seeing the aoe cover screen.
The different, more beefy animation of Entrench is very much intentional as the ability changes the rules of the battlefield dramatically.

While entrenched, the Sniper has tremendous defensive bonuses, and cannot be interrupted or otherwise controlled and the very visible fortification effect around the normal cover created by this ability is necessary to signal to other players that they're now engaged in potentially a very one-sideded confrontation for the duration of the ability.

Abilities that dramatically change the rules of the battlefield need to be broadcasted clearly to all participants to avoid confusion (e.g. if an Inquisitor brings up his static barrier that absorbs incoming damage, you see the very visible lightning shield flare up around his character to allow players to understand why their attacks are not working).

 

Sith Warrior -> Marauders getting the shaft??
Beitrag von GeorgZoeller am 01.09.2011 um 22:29 Uhr

Quote:
Originally Posted by STLBluesNut
I want to see if someone on here can clear up what must be my misconceptions.

I am clearly wanting to be a marauder which is designed to be a dps/dps AC. Without having full access to the spec trees, even with dual specs the only thin i can do is dps. DPS is fine, that is what i want to be, and i want to be great at it.

However, it seems, maybe I have misunderstood, that other 'tank' spec'd AC's are going to have nearly as good DPS. Vengeance Jugs have heavy armor, I will have stealth. We do nearly the same DPS, I'm down with that. Immortal Jugs have 'viable' DPS? I'm going to have to fight a tank for a top spot in dps?? Same with heal spec AC's?

This doesn't seem right, hopefully I have misread. This BS happens in Wow too. Since when does it make sense for the tank to do more DPS than the DPS?

I am down with 2 dps trees, but don't make hybrids, or an AC that can switch btwn tank and dps at the flip of a switch, have DPS equal or comparable to a pure DPS ACs.

Doesn't anyone know the saying 'jack of all trades but master of none'?

Like I said, maybe I have a misconception and someone can clear this up. Or maybe someone can tell me why an AC that can switch between tank and dps or heals and dps should have equal dps as a pure dps AC.
There are no specific 'tank classes'. This is where The Old Republic is different. There are roles you can specialize into by spending points in your skill trees. Which roles are available is based on your AC, but you will ultimately pick one or try to hybridize by spending points in multiple skill trees.

A DPS-specced Juggernaut is not even close to a tank specced Juggernaut. He will go down just as fast (or slightly slower due to slightly higher defense) than a Marauder.

Heavy armor is nice (we're talking about single digit % defense increase over medium nice), but in terms of game mechanics, what matters ultimately is your cumulative ability to survive or avoid damage. One AC can have armor, another AC can have the ability to deflect more damage, the resulting ability to survive would be the same.

 

Imperial Agent -> Sniper ifnfo from TORWars Interview: SWTOR’s Georg Zoeller
Beitrag von GeorgZoeller am 01.09.2011 um 22:21 Uhr

The group stealth field is moving with the Operative, so moving out of the 10 meter radius around the creator will immediately terminate the group member's stealth.
 

General Discussion -> Sit down? More like let down.
Beitrag von GeorgZoeller am 01.09.2011 um 22:02 Uhr

Quote:
Originally Posted by Fassa
Pretty sure you can /sit.
Indeed you can.
 

Imperial Agent -> Sniper ifnfo from TORWars Interview: SWTOR’s Georg Zoeller
Beitrag von GeorgZoeller am 01.09.2011 um 20:31 Uhr

Quote:
Originally Posted by Dyehard
The sniper aoe shield likely explains the big red screen everyone has been speculating about in the first huttball video as well.
The big, upgraded version of the defensive cover screen is actually a sniper firing up his 'Entrench' ability. The area cover screen has not been shown publicly yet.
 

Jedi Consular -> Sorry - looks like no armour progression video
Beitrag von StephenReid am 01.09.2011 um 11:43 Uhr

Quote:
Originally Posted by cidtheslayer
Hi, just picked this up from DarthHater today:

http://darthhater.com/2011/09/01/pax...ces-interview/

I was hoping for a Consular armour progression video however it looks like we'll be waiting a long time:
Robin was joking, which obviously didn't come across in text.

We fully intend to create Character Progression Videos for all classes before launch, although I'll tell you the next one scheduled isn't for the Jedi Consular. After all, the general update for the Consular, including class video, wasn't that long ago.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> Announcement: Answers for people wondering about TOR Beta Testing Weekends
Beitrag von StephenReid am 01.09.2011 um 09:44 Uhr

Quote:
Originally Posted by Nebular
He clearly said, "you should be getting in very soon", which means, every players who signed up for testing should received an invite "very soon".

So what was it ? A lie ? Seems so from what you're saying.

PS: I'm not angry or anything I accepted a long time ago I won't play before launch, but I just don't understand this situation.
I wouldn't say it was a lie, but Blaine's perception of what 'very soon' means to our community is probably different to yours (and mine).

Knowing this audience, I wouldn't have said 'very soon' and in fact didn't when I wrote the script - which Blaine (in the understandable excitement of playing host to a room of 2,000+ people) diverged a little from.

We fully intend to invite as many people as possible who've signed up for Game Testing to test the game, although we cannot guarantee (for a number of reasons) that we'll invite everyone. I also wouldn't say that everyone who signed up is getting in 'very soon'; I would say 'before launch', though.

BTW apologies on not getting to this sooner. I was back-stage during the show and thanks to the acoustics I couldn't quite hear Blaine's exact lines... so couldn't correct him faster.

 

Website Feedback and Support -> Can't log in? Invalid account?
Beitrag von AllisonBerryman am 01.09.2011 um 09:32 Uhr

We are aware of a few issues affecting the site right now (including login issues) and are currently working to address them. We appreciate your patience while we get them fixed!
 

General Discussion -> Were you under the impression almost everyone would get a beta invite?
Beitrag von AllisonBerryman am 01.09.2011 um 09:29 Uhr

Hello everyone! We know you're all very eager to test the game, and want you to know that this round of invitations is just the beginning. We'll continue to invite more and more testers, and the chances of getting into a Testing Weekend will keep on rising as we roll out invitations. If you didn't get an invite this week, it may be disappointing, but do keep in mind that there are MANY people signed up to test. We'll definitely be inviting more of you, so keep checking your inbox (and spam folder!).
 

General Discussion -> Announcement: Answers for people wondering about TOR Beta Testing Weekends
Beitrag von StephenReid am 31.08.2011 um 20:57 Uhr

Quote:
Originally Posted by Adam__
First, Bioware has not clearly communicated how many invites will actually be sent per weekend. But I feel the most clarification we have been given is mainly shown in this video. Watch the ENTIRE VIDEO before posting: Click to see the graph that roughly explains invites for Beta Testing Weekends.

Although, specifics are not really outlined. What Bioware seems to indicate in the video above by the graph visual aid.

Small number of invites to start out for WEEKEND 1. Which is this coming weekend September 2, 2011. Next, WEEKEND 2 about a 75% increase in number of invites compared to the 1st WEEKEND. Then for WEEKEND 3 a huge jump to about 150% increase in invites. Then by the FINAL WEEKEND, almost ALL signed up to test Star Wars the Old Republic. Should have received an invite at some point split between all 4 WEEKENDS to test.
Adam, I hate to burst your bubble here, but the graph shown in the presentation has no relation to any actual numbers. It was purely a visual aid. Blaine even joked about it (deliberately).

As stated, we're starting Beta Testing Weekends with a relatively small number of tester invites (in comparison to the number of people signed up for testing). Over time, the number of people invited for each weekend will increase, but that number isn't on a linear ramp. It'll increase depending on how each Testing Weekend goes.

More information will be coming tomorrow after we finish collating, but I didn't want anyone to watch that video and assume it was an insight into exact numbers.

 

General Discussion -> Are you happy with the Creator?
Beitrag von GeorgZoeller am 30.08.2011 um 19:08 Uhr

Quote:
Originally Posted by yuvalz
Could you please tell us if the version we saw is the final version, or do you guys keep on updating it and adding more head shapes, hair styles options etc? And is the character creation something that you work hard on?
The layout and flow is close to final. As for the options, those may still change till launch. It's tricky for me to make any comment on those as I'm not entirely sure what version of the game was even shown at that particular show. We are always a few versions ahead on our development branch, so we often have changes that are neither rolled out to testing nor used at conventions yet. Regardless, this is a part of the game we'll be working on until very close to launch.
 

General Discussion -> EU Testing - we need info!
Beitrag von ChrisCollins am 30.08.2011 um 12:39 Uhr

Quote:
Originally Posted by Bloodeye
no numbers just comment about a large wave or something to that
A large wave
 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> EU Testing - we need info!
Beitrag von ChrisCollins am 30.08.2011 um 07:07 Uhr

Quote:
Originally Posted by Asante
That's what you think. And a lot of others. But does Bioware think the same?
And I don't give a fart about my German version. I'll test it if they want me to, but I'll play in English anyway. All I'm trying to find out is, if my German origin will prevent me from getting on their NA servers, because of fear of reports in bad English or something like that.
Nope. We won't be restricting access to native English speakers only
 

General Discussion -> EU Testing - we need info!
Beitrag von ChrisCollins am 30.08.2011 um 06:36 Uhr

Many of the questions that are being asked here have already been answered by Stephen, so there's not much more I can really provide.

One thing I will say is that there is a little confusion here that I want to get clarified. First off the invites going out to European players that Stephen mentioned are happening very soon (we're talking days here) and will be to our Game Testing program. This means that those invited will have continued access to the Test servers throughout the Game Testing stage of development. Those invited will play on test environments out in the US, so may experience some latency related issues from time to time. As long as those testers are aware of that and can work around it when needs be, we're excited to get feedback from a larger EU crowd.

In the future we’ll also be holding EU Testing where players will access our European Test servers specifically, this is what we refer to when we talk about EU Testing.

The Game Testing Weekends that have been mentioned are just that; they are weekends where invited players will only have access for a weekend.

I know it’s a little confusing, but I wanted to make sure that we’re all talking about the same things here.

Quote:
Originally Posted by sparkleav

Although this isn't important for beta, I'm going to have to make sure I have the money in my account for when the game's released (around the £200 mark) so please let us know in advance or at least give us a rough approximation as to how far we are behind NA.
Again, this question has been answered. Any delay will be down to the usual ship days of games to retail, so if the game launches on Tuesday in the US, it will launch on Friday in Europe.


 

General Discussion -> Will They Be Under NDA
Beitrag von GeorgZoeller am 29.08.2011 um 21:56 Uhr

Yes, they will be under NDA.
 

General Discussion -> Run speed decreased when carrying Hutt Ball
Beitrag von GeorgZoeller am 29.08.2011 um 21:32 Uhr

The ball is not a hologram, it's a... well, explosive device encased in a shell of uranium (very heavy material) that is being held afloat by a force field.

Why is it explosive you may ask? In earlier versions of the Huttball rules, the Hutt got greatly displeased with the fact that some teams liked to hide and turtle extensively in their own back field. And so he had a little safety added to the ball. When the Hutt gets greatly displeased by the lack of action, he can now create some action himself by hitting that remote detonator button...

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Allgemeine Diskussionen -> Aus welchem Deutschsprachigen Land kommt Ihr ?
Beitrag von GeorgZoeller am 27.08.2011 um 19:15 Uhr

Hessen
 

Allgemeine Diskussionen -> Nur Klassennamen im Battleground zu sehen?
Beitrag von GeorgZoeller am 27.08.2011 um 19:14 Uhr

Quote:
Originally Posted by LordHelmchen
Hallo zusammen,

wie mir und einigen anderen wahrscheinlich schon aufgefallen ist, sehe ich im Battleground-PvP nur die Namen der Klasse, jedoch nicht des Spielercharakters. Könnte daran liegen, daß es vorgefertigte Chars sind und nur der Übersicht halbar deren Klassenzugehörigkeit angezeigt wird. Jedoch, was ist wenn es so gedacht ist?
Jo. Die Namen der vorgefertigten Charaktere waren einfach die der Klasse damit Leute auf der Messe sie besser unterscheiden konnten.

EN: The names of the character's seen in the gamescom demo were intentionally set to the character's Advanced Class to make it easier for people to see what is going on.

 

General Discussion -> Are you happy with the Creator?
Beitrag von GeorgZoeller am 27.08.2011 um 14:49 Uhr

It's nice speculating, but the number of options per slider is heavily dependent on certain choices (gender, race, etc.).
 

General Discussion -> Thanks Bioware for Mod-able armor!!
Beitrag von GeorgZoeller am 27.08.2011 um 11:21 Uhr

Just to limit the speculation a bit (I know, it's futile
Until we have a developer blog or some in depth feature on our website, the details of systems like these may still change up to launch. We have very agile development processes that allows us to execute and validate even large scale changes with relative ease and we're surely making use of that
Mods on items is one of the systems we're going to tune until right up to ship. It has quite a few implications in regards to in game enconomy, crafting, the Galactic Trade Network and combat and we want to make sure that it all fits together.

What that means is that you can expect changes in the way this works based on what we're seeing in testing. Already, our internal versions are quite different compared to what is in testing.

That's why you're seeing statements that may seem contradictory from time to time. It's surprisingly hard to always stay on top of what is being tested externally, internally and what is in the current game developers are working on their machines with, especially if during convention season.

That said, yes, there are mods in the game, yes, you can mod items and yes, modded items can stay relevant over very long periods of time.

 

General Discussion -> DE looks pissed.
Beitrag von GeorgZoeller am 27.08.2011 um 11:14 Uhr

I don't know what you are talking about, that's Daniel looking pleased and overjoyed. What, you've never seen that before?
 

Jedi Consular -> JEDI Consular/Engines out of every ground
Beitrag von GeorgZoeller am 27.08.2011 um 11:13 Uhr

The 'tank engine' as people call it was always a placeholder. Consulars will project a large variety of objects into your enemies.

That said, they are going to be pulled out of the ground, which may be 'immersion breaking' for some and beg the question of 'how come this planet has become the dumping ground for broken astromech units', which may be a mystery.

The limitation here is a technological one and while we're interested in pursuing a more environment appropriate selection of objects for you to throw, it won't happen for launch.
 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> Open World PvP : 10TonHammer interview with Emmanuel Lusinchi
Beitrag von EmmanuelLusinchi am 26.08.2011 um 15:03 Uhr

First, thanks to Keondo for sending me a PM on this. Looking through the article, I find the wording quite confusing. I blame the misquotes on a) my thick accent, b) the general background clamor that made it hard for the journalist to hear anything and c) everyone was dead tired by the time we sat down to do this interview.

"The world PvP: you queue for it and we try to match a similar amount of players"
Should read: "Warzone PVP: you queue for it... "

You do NOT queue for Open World PVP. That would make it... not very open.

"and we give you valor, which are unique skills that are administered in PvP and are not linked leveling in any way, but just how well you are doing in PvP"
Should read: "and we give valor, which is a unique thing that is...".

Think of your Valor Rank as your PVP level and Valor as your PVP XP, if you will.

Let me know if anything else seems confusing.

Thanks!

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Entwickler-Walkthrough zur Ewigen Kammer
Beitrag von ChristianHohmann am 26.08.2011 um 10:08 Uhr

Während der GamesCom-Woche hatten die Besucher, die beim Stand von EA vorbeikamen, die Möglichkeit, eine Live-Präsentation der Ewigen Kammer zu erleben, einer der hochstufigen Operationen in Star Wars(tm): The Old Republic(tm). Darin wird eine Gruppe imperialer Helden losgeschickt, um ein uraltes Gefängnis zu untersuchen, in dem eine unheimlich mächtige Bedrohung für das Imperium lauert.

Das dürfen die Leute, die nicht nach Köln kommen konnten, natürlich nicht verpassen. In unserem neuen Video führt euch Dallas Dickinson von BioWare durch die ersten Minuten der Ewigen Kammer und erläutert, was dort zu sehen ist. Seht es euch an und besucht auch unsere Twitter und Facebook-Seiten, um immer die aktuellsten News und Infos zu The Old Republic zu erhalten.


Jetzt ansehen
 

News and Announcements -> Eternity Vault Developer Walkthrough
Beitrag von AlysonBridge am 26.08.2011 um 10:02 Uhr

Throughout the week of GamesCom, those who stopped by the EA booth had the opportunity to see a live demonstration of the Eternity Vault, one of the high-level Operations in Star Wars™: The Old Republic™. In it a group of Imperial heroes are sent to investigate an ancient prison that is believed to hold a powerful and deadly threat to the Empire.

We don’t want the people who couldn’t make it to Cologne to miss out. In our new video, BioWare’s Dallas Dickinson guides you through the opening minutes of the Eternity Vault as he provides commentary on the action. Check it out and be sure to visit our Twitter and Facebook pages for all the latest news and updates on The Old Republic.


Watch now
 

Allgemeine Diskussionen -> Wer war da als JEDI verkleidet am Gamescomstand?
Beitrag von ChristianHohmann am 25.08.2011 um 21:12 Uhr

Aber gerne doch.
Wenn ihr sonst noch Hilfe braucht (und wir sie geben können), sagt bescheid!

Möge die macht mit euch sein!
Christian

 

Allgemeine Diskussionen -> Wann wird unsere Community ...
Beitrag von ChristianHohmann am 25.08.2011 um 20:38 Uhr

Und bevor ihr euch noch mehr an-"flamed", mach auch ich mal mit beim Vote 4 close!
Oh Moment...mein Vote wird ja direkt durchge...*click*

Über die Community die wir hier haben oder auch haben werden ist die eine Sache, sich aber andauernd so anzufeinden eine andere.
Wo ist der "Auf eine gute Community" Thread nur hin?

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> EA has crossed the line
Beitrag von StephenReid am 23.08.2011 um 18:32 Uhr

Regardless of what other games may choose to do in their integration with Origin's desktop client, here's what our situation is:

You are not required to use the Origin desktop client to download, patch or play the game client for Star Wars: The Old Republic.

This applies whether you purchase The Old Republic via Origin.com or from a retailer in boxed form. You will not be forced to install the Origin desktop client.

There are still various consumer benefits to the client itself, but it's not required for The Old Republic.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> For those outside The Old Republic's initial launch territories
Beitrag von StephenReid am 21.07.2011 um 02:33 Uhr

To all of our fans outside The Old Republic's initial launch territories:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.

 

General Discussion -> EU Testing - we need info!
Beitrag von StephenReid am 22.08.2011 um 19:21 Uhr

Hello all. You guys and gals have been busy. As have we; Gamescom was a very big and very busy show. Now I'm back Stateside (and nine hours removed from Germany) I can answer a few questions.

You may not get all the answers to your questions here, but we will hopefully be able to answer all of them in time. Thanks to Shingara for gathering together a bunch so I can answer concisely.

I will say that the one big question you probably all have ("When do Beta Testing Weekends actually start?") won't be answered for a little while, but we're working on that.

Quote:
Originally Posted by Shingara
Why isn't there a Worldwide launch when Mythic themselves did one already and many games do? (WAR, WOW) And isn't the stock issue argument a little redundant with digital copies? Also, a forumtite has had a conversation with three of your recommended retailers today, and they state that a distributor doesnt dictate a game release day in any way.
Three questions in one paragraph, bonus!

First up, a worldwide launch isn't being considered for the reasons we've stated several times already. With the volume of expected pre-orders and ultimately launch day customers, we took the decision to limit the amount of copies available to ensure the highest quality of overall game service from day one onwards. That decision was complex and difficult to make, as 'game service' for us encompasses many things, from servers to customer service and everything in-between.

Digital copies are also finite because every copy sold is another customer hitting the servers on launch day.

Last of all, I don't believe I ever suggested we were dictating game release to retailers. However, traditionally, retailers do restock on the days I mentioned (Tuesday for US (and I would guess Canada, but I don't know for sure) and Thursday/Friday for EU/UK) and in the case of really large retailers, that's a day that's hard to change. We're not blaming them, it's just a fact.

Quote:
Originally Posted by Shingara
Can we have a shorter release window guess as its alot of money being taken out of banks ?
Not seeing the bank connection, sorry. I'm afraid we're not going to narrow the release window until we're ready to do so.

Quote:
Originally Posted by Shingara
Do people from the US get access to the limited number of early access passes first over Europeans?
No, as stated previously, it's based on when you redeem your code. It's also important to note that everyone who pre-orders gets Early Game Access.

Quote:
Originally Posted by Shingara
Why didn’t you inform us that EU and ROTW players would not get to test the game and provide feedback until the game was complete after telling us to sign up for nearly two years?
You're making some assumptions here that aren't true. Many people outside of North America will get to test the game; it's not yet complete; and we're eager to hear feedback from everyone who tests.

Feedback varies enormously from tester to tester, and it's very possible that feedback given even close to launch will end up being implemented in the game - and that's before we get into post-launch and the ongoing feedback cycle.

Quote:
Originally Posted by Shingara
What was the reason for the change from 'simultaneous worldwide release' in the general FAQ to 'We are still aiming for a near simultaneous release of The Old Republic in all of our launch countries' after you have taken our preorder money?
No conspiracy here; the general FAQ was originally written much earlier than the pre-order FAQ. The latter is more up-to-date, so it was modified.

Quote:
Originally Posted by Shingara
Could you please clarify in the most basic terms possible, what the procedure will be for launch week?
Not yet, but closer to launch we will.

Quote:
Originally Posted by Shingara
Is it not possible to ship copies of the game to EU a week before launch so it can be released worldwide?
As explained above, that's not entirely our decision.

Quote:
Originally Posted by Shingara
If EU and US launches are not simultaneous, will headstart be extended to cover the difference for EU players?
I really think this is probably the biggest issue concerning people, and we understand that. It's being discussed right now, and it might well happen.

Quote:
Originally Posted by Shingara
If the above is true what will be the placeholder points be for specific headstarts and release window cuts of concerning the begining of a grace period.
As it's still in discussion, we obviously can't talk about this yet.

Quote:
Originally Posted by Shingara
Does BioWare feel that an appropriate and fair level of open communication has been used with regard to the revelations of EU testing and launch ?
Yes. As soon as we've been able to solidify plans, we've spoken about them.

Quote:
Originally Posted by Shingara
Is SWTOR is using the same datacentre which was used to host WAR's EU servers?
I honestly don't know, and I'm not sure why this might be seen as important. As I haven't gone through the 200+ pages of this thread's incarnations, if someone points me to the original reference I can potentially answer better.

Quote:
Originally Posted by Shingara
How are people effected in the EU Via DD and ordering from Amazon US overseas shipping?
Assuming 'DD' means 'digital download' (or 'Digital Deluxe', I'd guess?) then it's too early to say. I expect that will get decided in line with when Early Game Access starts, and as I said, that's in discussion.

Quote:
Originally Posted by Shingara
now there are 2 supposed greenzone release dates which release date will the EU early access begin on and what is the cut off period for early access if it is the NA one and the begining of the grace period for the EU.
This seems to be essentially the same question as above - when does Early Game Access start for the US/EU - and that's still being discussed. (In part it depends on our total number of pre-orders, which is still ongoing.)

I will say that Early Game Access for each territory will end on launch day for each territory, and the grace period will then start.

Many of these questions will get answered in more depth and detail closer to launch. We're aware of all of these issues, and we're working to solve those that need solved.

 

Guild Hall -> Guild Testing Program Details
Beitrag von DavidBass am 22.08.2011 um 09:30 Uhr

As stated in the first post in this thread, spamming posts, recruitment messages, requests for entry, etc. are all things you should NOT do if you want to be considered for testing. Any guild found to be spamming this thread (or any, for that matter) will be removed from consideration.
 

Allgemeine Diskussionen -> GamesCom 2011 Meet & Greet
Beitrag von ChristianHohmann am 22.08.2011 um 04:39 Uhr

Ach kommt, dafür, dass ich um 8:00 wieder am Stand war, ging es doch. Dafür, dass ich seit Sonntag in Köln war, um so mehr .

Fotos würde ich natürlich auch gerne sehen, allein...naja, ihr kanntet wenigstens ein paar Leute, ich muss alle Gesichter erst einmal einem Namen zuordnen
Auf jeden Fall gerne wieder!

 

Allgemeine Diskussionen -> Wer war da als JEDI verkleidet am Gamescomstand?
Beitrag von ChristianHohmann am 22.08.2011 um 04:11 Uhr

Nicht nur einer, doch
 

Allgemeine Diskussionen -> Wer war da als JEDI verkleidet am Gamescomstand?
Beitrag von ChristianHohmann am 22.08.2011 um 04:04 Uhr

Tatsächlich waren mehrere, nicht nur von der 501, dabei.
Auch andere haben sich verkleidet und durchaus einige geniale Shows geboten - was wir nach Kräften natürlich gerne unterstützten.

Die 501 war aber natürlich mit einer großen Truppe vor Ort.
Wir hatten bisher schon mehrfach mit ihnen zu tun und es ist doch immer wieder ein tolles Erlebnis, danke Leute!
Bühnenshows, Fotos der tollen Kostüme - und natürlich auch auffallen, ich mein, wem ist der Wampa NICHT aufgefallen? Allein die Stormtrooper mit dem Headset auf dem Helm an der Spielstation - ein Bild für die Götter

 

Allgemeine Diskussionen -> Neue Rassen/Völker nur als "Mini"-DLC?
Beitrag von ChristianHohmann am 22.08.2011 um 03:55 Uhr

Bei der Comic-Con ging es sich tatsächlich um das Legacy-System, das im Groben so funktioniert, wie hier bereits im zweiten Post beschrieben. Genaue Informationen werden aber erst zu einem späteren Zeitpunkt bekanntgegeben.
Noch haben wir so einige nette Dinge für Events und Freitags-Updates
 

Allgemeine Diskussionen -> Meet&Greet @ Gamescom
Beitrag von ChristianHohmann am 22.08.2011 um 03:51 Uhr

Die VIP Pässe waren wirklich spitze.
Ich mein, wir hatten da schon mehrere mal...VIP Entwicklerpreis, VIP Party XYZ, aber die hier, die kamen von euch, von Herzen!
Wir fühlten uns wirklich geehrt, und wenn ich recht gesehen habe, hatten auch alle vom Team die einen bekommen hatten den dann auch bis Sonntag immer dabei gehabt
Der hat nun einen Ehrenplatz in meiner "Badgesammlung" als Erinnerung, auch an ein Community Meet&Greet das erst Samstag so gegen 4 Uhr Morgens vorbei war.


 

Rekrutierungsbüro der Galaktischen Republik -> Legenden gesucht...!!!
Beitrag von ChristianHohmann am 22.08.2011 um 03:37 Uhr

Willkommen im offiziellen Forum!
Ich hab einmal den Thread an die richtige Stelle gesetzt.
In der Gildenhalle selber finden sich eher allgemeine Dinge und: Informationen.
Schaut sie euch bitte einmal kurz an
Viel Erfolg!
Christian

 

Rekrutierungsbüro des Sith-Imperiums -> The Siths suchen Members
Beitrag von ChristianHohmann am 22.08.2011 um 03:34 Uhr

Willkommen!
Ich war einmal so frei, die Vorstellung an die richtige Stelle zu setzen.

Viel Erfolg!

 

Allgemeine Diskussionen -> GamesCom 2011 Meet & Greet
Beitrag von ChristianHohmann am 21.08.2011 um 08:30 Uhr

Soooo lang war der doch gar nicht.
Nur bis....4 Uhr morgens?

 

Allgemeine Diskussionen -> Gamescom 2011 geschlossen!
Beitrag von ChristianHohmann am 21.08.2011 um 07:46 Uhr

Und wieder ein freundliches Hallo live aus Köln!

Wenn die Messe die Pforten dicht macht, können wir natürlich recht wenig dagegen tun. Aber ich denke alle sind sich einig, dass dies die richtige Entscheidung war.
Besonders unschön ist es natürlich für Leute, die dadurch ihren Termin im Community-Raum verpasst haben. Auch am Sonntag hatten wir aber auch andere Leute mit Termin.
Das letzte Wort in der Sache ist noch nicht gesprochen und wir werden zusehen, ob wir etwas für euch tun können.
Auch Stephen weis schon bescheid (sitzt gerade neben mir) und uns allen tut das natürlich sehr leid.
Ich kann noch nichts versprechen, aber wir melden uns, sobald es etwas neues gibt.

Bis dahin möchte ich jeden, den das betrifft, bitten mir eine kurze PM zu senden.
Dann können wir das mit den Einladungslisten abgleichen und schauen mal...
Möge die Macht mit euch sein!
Christian

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Allgemeine Diskussionen -> So what did you germans think of the voice acting in the latest vid?
Beitrag von ChristianHohmann am 20.08.2011 um 09:34 Uhr

Da es sich hier schon lange nicht mehr um einen internationalen Gedankenaustausch handelt, mache ich dann doch einmal zu.


 

Allgemeine Diskussionen -> release datum
Beitrag von ChristianHohmann am 20.08.2011 um 09:26 Uhr


Da es hierzu bereits genug Themen gibt, mach ich dann doch einfach mal zu

 

General Discussion -> EU Testing - we need info!
Beitrag von StephenReid am 20.08.2011 um 08:53 Uhr

Quote:
Originally Posted by Shrivenx
Any comment on that Mr Reid?

I think its safe to assume EU will start later then the US, and I dont mean a few days.
You know what they say when you assume...

We are still aiming for a near simultaneous release of The Old Republic in all of our launch countries. I say 'near' because US/NA retailers and UK/EU retailers restock on different days of the week (traditionally Tuesday in the US and Thursday/Friday in the UK). There's very little we can do about that.

I understand the frustration in this thread. We're working as hard as we can to get European testers into testing as fast as we can, but testing is a very complicated process that involves much more than just sending out invites. As I said, we're going to add a lot more Europeans during September and even more beyond that.

In addition we're hitting as many European shows as possible in the next couple of months to bring the game to people in person - one of which I'm at now, which is why you can expect a slow response.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 20.08.2011 um 06:47 Uhr

Wir waren einmal so frei, aber für diesen "kleinen" Nebenpart gab es halt keine extra Ankündigung
 

Allgemeine Diskussionen -> Gamescom 2011 geschlossen!
Beitrag von ChristianHohmann am 20.08.2011 um 06:42 Uhr

Nun, das es voll wird, wussten wir. Wie jeden Samstag auf der Gamescom natürlich. Nicht umsonst wurden die Teams enorm verstärkt für heute.
Aber was dann kam... Soweit mir bekannt ist gab es zumindest kein Unglück, das ist schon einmal das Wichtigste.
Und natürlich fühlen wir mit all denen, die dort noch drin stehen, weil sie zu uns wollten.
Hoffentlich erhaltet ihr Morgen noch eine Chance, wir würden uns freuen.

 

General Discussion -> EU Testing - we need info!
Beitrag von StephenReid am 20.08.2011 um 04:49 Uhr

Quote:
Originally Posted by Hjaw
I see today another bunch of invites went out and as far as I'm aware there were no EU invites sent. We need more information on when EU testing will begin! Please can Stephen Reid or another dev please give some input! Thanks


What we know...

1. There have been EU folk in testing before though we are not sure if there are still any currently in testing.
2. EU folk WILL be able to test in September at some point
3. EU Guild Testing will begin at the same time EU testing begins.


Stephen Reid tweet:

"Hey @MrWarlock_ EU folk will be playing in September, however large scale ramp will happen in US first, then EU close after. -S"

When will these testing weekends actually begin?
When will EU Testing begin?
Will EU launch be simultaneous with US?
How long will us EU folk have to wait til we can begin Testing?



"Help us Stephen Reid, you're our only hope..."
Hello from the very loud GamesCom showfloor...

We know how much everyone in Europe is eager to test The Old Republic and while it's been a slow process to get to the starting line, we're really close.

Right now Game Testing is ongoing as it has been for quite a while. While some Europeans are in this program and are testing, there are more testers from other countries.

We will be adding more testers during September, including testers from Europe. This will increase the number of European testers by a considerable amount. As part of this increase, we're hoping to add a number of European Guilds.

Beta Testing Weekends in the EU will start after the US, but not much later. That's about all we can commit to right now.

Obviously, I've given you no dates or timeframes here, but as we get closer, we'll have more to say. September isn't that far away, after all.

 

STAR WARS-Diskussion -> Der Orden der Sith vs. das gemeine Volk des Imperiums
Beitrag von ChristianHohmann am 20.08.2011 um 02:43 Uhr

Und wieder einmal muss ich leider auf die Verhaltensregeln hinweisen.
Beachtet bitte, dass besonders gegenseitige Anfeindungen hier nichts zu suchen haben.

Viel Spaß weiterhin!
Christian

 

Allgemeine Diskussionen -> ich kann es kaum
Beitrag von ChristianHohmann am 20.08.2011 um 02:29 Uhr

Schade, dass ihr eure Freude so wenig teilen, sondern lieber Spammen und einander anflamen mögt.

Hier muss daher leider geschlossen werden.


 

General Discussion -> Huttball Gameplay Video(15 min)
Beitrag von GeorgZoeller am 20.08.2011 um 01:08 Uhr

Since it was brought up as a concern - yes, the Combat team is taking Warzones into account in the class/PvP balance, so we've made sure that all Advanced Classes offer some form of mobility / utility that is useful in Huttball (leap, grapple, pull, push, speed, etc).

Instead of going the route of everyone getting the same, we opted for everyone get's something fitting their class and role.

There's some pretty advanced plays being made on our internal server by the more experienced guys.

 

General Discussion -> The unofficial Gamescom/PAX SWTOR hands-on topic
Beitrag von GeorgZoeller am 19.08.2011 um 21:37 Uhr

Quote:
Originally Posted by StephenReid
That's correct. Stand still, it's opaque. Move and it goes semi-transparent.

In other news, typing on a German keyboard is near-impossible for me.
Even better, it goes as transparent as you want to set it in the game options! (Just added
 

General Discussion -> Huttball Gameplay Video(15 min)
Beitrag von GeorgZoeller am 19.08.2011 um 21:36 Uhr

Quote:
Originally Posted by Magdain
The alternative route is at least as slow as waiting for the fire to drop. Calling that strategy is a joke. The fire is up 50% of the time, and there's no UI element to show when it will be up or down. If there's a 50% chance it's up then you're not precisely timing things, you're getting randomly lucky.

If they want to make it spawn once every minute or so and have a warning timer, then it would be considered strategy to perfectly time it with CC on opponents. As is it's a coin flip.
Actually, you can tell when the fire is charging up by watching the Czerka sponsored contraption or just by keeping a tap on the timing. There is absolutely nothing random about that fire.

Also, as demonstrated by the Sentinel in the video, it's possible to avoid the flames using abilities such as Force Leap or Rescue (The Sage non-hostile Force Pull), which means defenders need to be mindful of their positioning lest they end up actually helping the enemy. (This is where Snipers/Gunslingers come in handy, they can't be charged while in cover.)

It is, of course, also possible to get pulled into the flames by a grappling hook or Force Pull or to root / stun / snare other players inside the flames.

 

General Discussion -> empire and republic players teamed up together for huttball confirmed
Beitrag von GeorgZoeller am 19.08.2011 um 21:31 Uhr

I have to 'unconfirm' this confirmation, it is inaccurate, maybe a translation or transcription error as well.

While at some point we had faction mixed teams during testing, the design for the game currently does not involve players of different factions mixing in the same team.

It is however possible for two teams of the same faction to meet each other in The Pit.

 

Suggestion Box -> Same Gender Romance Story Arc
Beitrag von AllisonBerryman am 19.08.2011 um 16:48 Uhr

Quote:
Originally Posted by Arcanecus
how about getting someone to post officially in this thread regarding why the decision was made to exlude SGRA's?
We understand that this topic is one that's very important to many of our community members, and we appreciate everyone posting their feedback. At this time, there are no same gender romance options available in the game, as was mentioned in the interview linked earlier. We know you're interested to hear more on this subject, and we will provide more information as soon as we are able. Thank you for your patience and for helping keep this thread on-topic and appropriate for the forums.
 

News and Announcements -> The Old Republic at PAX 2011
Beitrag von DavidBass am 19.08.2011 um 14:14 Uhr

Quote:
Originally Posted by Stutter
Are those PAX attendee specific events? I don't think they hyatt and the paramount required passes to get in?
Our panel at the main PAX theater (aka The Paramount) does require a PAX badge for entry, as it's part of the convention. However, the Meet & Greet at the Hyatt is open to anyone who shows up, until we reach the room's capacity.
 

General Discussion -> Jedi playing Hutt Ball?
Beitrag von GeorgZoeller am 19.08.2011 um 12:59 Uhr

I can confirm that Jedi players will not be forced to participate in Warzones. If your idea of roleplaying your character is to not participate in such events, our game fully supports that playstyle.

Our game offers a broad variety of choices. Jedi can fall to the dark side or pursue the light side. Even though some might say 'Jedi shouldn't be able to throw enemies that surrender from mountain tops', we believe in giving players options to roleplay their personal story.


 

News and Announcements -> Warzone: Huttball
Beitrag von BrianArndt am 19.08.2011 um 09:45 Uhr

Quote:
Originally Posted by lolth
I want a Hutball that explodes in somebody's face.
If you hold the ball to long it does explode in your face and leave a crater in the ground where you were.
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Kriegsgebiet: Huttenball
Beitrag von ChristianHohmann am 19.08.2011 um 09:35 Uhr

Wir freuen uns sehr, euch "Huttenball" zu präsentieren, eines der Player-vs-Player-Kriegsgebiete in Star Wars™: The Old Republic™! Seht euch das Video an, um zu erfahren, wie das Spiel abläuft, und schaut regelmäßig auf SWTOR.de vorbei, um immer die aktuellsten News und Infos zu erhalten!

Jetzt ansehen
 

Neuigkeiten und Bekanntmachungen -> The Old Republic auf der PAX 2011
Beitrag von ChristianHohmann am 19.08.2011 um 09:35 Uhr

Jedes Jahr kommen Zehntausende begeisterter Spieler zur Penny Arcade Expo nach Seattle, Washington, um sich einige der aktuellen Spiele anzusehen. Star Wars™: The Old Republic™ wird dieses Jahr auf der PAX Prime mit BioWare und LucasArts groß vertreten sein, um Neuigkeiten anzukündigen und die Besucher das Spiel selbst ausprobieren zu lassen.

Lest hier mehr

 

News and Announcements -> Warzone: Huttball
Beitrag von AlysonBridge am 19.08.2011 um 09:35 Uhr

We are excited to reveal “Huttball,” one of the Player-vs-Player (PvP) Warzones in Star Wars™: The Old Republic™! Watch the video to see how the game is played and be sure to check back to SWTOR.com for the latest news and updates!

Watch now
 

News and Announcements -> The Old Republic at PAX 2011
Beitrag von AlysonBridge am 19.08.2011 um 09:35 Uhr

Each year the Penny Arcade Expo attracts tens of thousands of gamers to Seattle, Washington to preview some of the latest upcoming titles. Star Wars™: The Old Republic™ will have a big presence at this year’s PAX Prime with BioWare and LucasArts in attendance to reveal new information while letting attendees score some hands-on time with the game.

Read more
 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Allgemeine Diskussionen -> Fazit zur Gamescom
Beitrag von ChristianHohmann am 19.08.2011 um 08:08 Uhr


Nachdem dieser Thread hier in eine einzige private Schlammschlacht diverser Forenbewohner verkommen ist, trage ich ihn hiermit zu Grabe...

Vielleicht können wir ja dann Sonntag einen echten Fazit-Thread eröffnen.

Closed.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 19.08.2011 um 07:36 Uhr

Natürlich werden wir euch ein Freitags Update geben, sobald ich.....*am Kragen pack* den da gefunden hab, und dort *schrei* noch was nachgefragt hab und...
Messe, da hat man mal alle beisammen, also keine Sorge: KEIN Samstag Nacht Update
 

Allgemeine Diskussionen -> Huttball
Beitrag von ChristianHohmann am 19.08.2011 um 06:33 Uhr

Anschauen könnt ihr euch das auch durchaus auf der Gamescom.
Gerade eben vor einer Minute erst hatten wir das live auf der Bühne
 

Allgemeine Diskussionen -> Wartezeit auf der Gamescom ist MEGA!
Beitrag von ChristianHohmann am 19.08.2011 um 06:29 Uhr

Es war schon erstaunlich.
Freitag Morgens, mitten in der Woche. 10:00, eine seltsame Ruhe liegt in der Luft.
Der Stand auf hochglanz poliert, alle Rechner bereit...
10:02 ein seltsames Grollen hallt durch die Messe und eine schwarze Wand bewegte sich auf mich zu.
10:05: Nachdem Teile der Absperrung beinahe abgerissen wurden, wuchs die Warteschlange nun schon auf mehrere Stunden 5 Minuten nach Einlass, nicht einmal ich bin so schnell am Stand, und der Ausstellereingang ist beinahe direkt daneben.
Aber es ist wirklich atemberaubend und motivierend so viele treue Fans zu sehen.


 

Allgemeine Diskussionen -> Ungefährer Releasetermin ???
Beitrag von ChristianHohmann am 19.08.2011 um 03:49 Uhr

Danke an alle, die sich redlich bemüht haben zu helfen, und willkommen hier bei uns im Forum an alle Neuen
Und den anderen sei gesagt: Denkt bitte daran, freundlich zu bleiben,
Ein dezenter Hinweis und ein
Ich mach dann auch gleich mal hier zu.



 

Allgemeine Diskussionen -> Light-/Darkside Points und deren Problematik.
Beitrag von ChristianHohmann am 19.08.2011 um 02:54 Uhr

Leute...bitte. Kriegt euch wieder ein. Persönliche Anfeindungen interessieren nicht nur niemanden (ausser den Beteiligten), sie sind Off Topic und zudem auch noch einmal direkt gegen die Verhaltensregeln.
Bleibt bitte sachlich und bein Thema.

Möge die Macht mit uns sein!


 

Allgemeine Diskussionen -> Meet&Greet @ Gamescom
Beitrag von ChristianHohmann am 19.08.2011 um 01:30 Uhr

Hat mich gefreut einige von euch mal kennen zu lernen, wobei das während der Messe selber leider immer etwas kurz kommt. Schliesslich stehen da noch hunderte Leute, die mal spielen wollen Um so wichtiger wäre dann das Treffen danach gewesen. Schade, dass es so ins Wasser gefallen ist.

Ich hoffe, wir sehen uns dann heute Abend? Einige hab ich soeben ja schon wieder gesehen

 

General Discussion -> Getting concerned about endgame... PC gamer article
Beitrag von StephenReid am 19.08.2011 um 01:11 Uhr

Quote:
Originally Posted by Neloish
I just heard that they are letting everyone in a raid get loot every time they kill a boss. I think is is a really bad idea. They also said that there will be no raid lockouts... In that case I could easily be in full BIS gear in a week or 2. Then what am I going to do? They will not be releasing new content every month.

I thought about this and then I thought well maybe hard modes will be epic and that is what will take the time. But from the interview i read earlier it seem that they want to make hard-mode easy as well.
To clear some of this up...

First of all, loot containers. After every boss is defeated during a normal difficulty Operation, every player will receive a loot container. Inside that container each player gets a chance for loot specific to them, or commendations that can be exchanged for other loot. So to be specific (because this seems to be confused by PC Gamer) that happens after each boss is defeated in a normal difficulty Operation, and not just once at the end of the Op. (There are multiple bosses in Operation: Eternity Vault for example.)

Second, Gabe was misquoted a bit on the lockout thing (it's a bit loud here on the show floor!). There are lockouts, but they are designed to be 'flexible'. This means, for example, if I have killed Boss 1 in an Op group and Gabe has killed Boss 2 with another Op group, then I can join Gabe's Op group and together we can defeat Boss 3 - but Gabe can't go back to Boss 1, until the lockout expires.

As Gabe has said there are going to be difficulty modes. We've spoken about 'normal' and 'hard' modes so far, which will be available for both 8 and 16 player Op groups.

We'll talk more about difficulty modes and how they work later, but suffice to say, Gabe and his team are focused on making sure endgame content is both accessible and challenging.

 

General Discussion -> The unofficial Gamescom/PAX SWTOR hands-on topic
Beitrag von StephenReid am 19.08.2011 um 00:43 Uhr

Quote:
Originally Posted by System_TOR
If that is true then im facepalming hard, that is so stupid, I am getting a bit worried about all the dumbing down been done on this game.
Don't panic (or embed keys in your face). It's being tested. There are many wild and wacky menu options in the client right now, doesn't mean they will be in the final game.
 

General Discussion -> The unofficial Gamescom/PAX SWTOR hands-on topic
Beitrag von StephenReid am 19.08.2011 um 00:41 Uhr

Quote:
Originally Posted by Bobiefatt
In SR video today i heard him saying this happends soon as you move?
If you stand still the map is not transparent.
That's correct. Stand still, it's opaque. Move and it goes semi-transparent.

In other news, typing on a German keyboard is near-impossible for me.

 

General Discussion -> The Eternity Vault Still isn't Heroic
Beitrag von GeorgZoeller am 18.08.2011 um 08:55 Uhr

Quote:
Originally Posted by Raul
He makes a good point though. At the start Bioware claimed "In Star Wars you won't see fourty guys beating on one giant boss"

I understand back then you thought you could do a lot of things different and realized how much harder it was and easier to just stick with some of the tried and tested methods. But be man enough to fez up :P
Last time I checked, Operation size wasn't 40.
 

General Discussion -> New Announcement at Games COM! HUTT BALL! MUST SEE!
Beitrag von DanielErickson am 18.08.2011 um 08:21 Uhr

Quote:
Originally Posted by Threadnought
Why the **** are Imperials and republicans playing a game of football against each other?

That's the question I have for DE and his writing staff.
Hey Folks,

Totally fair question. I wrote Huttball personally and gave it my big stamp of approval. Huttball came from a request by the pvp team to have a mode that could mix sides in the event of unbalanced factions. So it's not Empire vs Republic playing insane death sports, it's anyone who wants to win some prizes and flex their muscles going to Nar Shaddaa, gambling center of the galaxy, and blowing off some steam. Story is important but so are alternate, setting-appropriate activities that give some depth and variety to the world and the gameplay experience. There is a crazy Hutt that likes running huge arena events for his amusement. Your choice if that's the way your Bounty Hunter enjoys spending his downtime.

Hope that helps,
Daniel Erickson

 

General Discussion -> Good article on the current state of the game
Beitrag von DavidBass am 18.08.2011 um 08:03 Uhr

Quote:
Originally Posted by Celwinn
Guessing that's a confirmation of MTs?
Just to confirm what others have already said in the thread: They were referring to using Social points to purchase items in-game, which you earn through group gameplay.
 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Allgemeine Diskussionen -> GamesCom Awards
Beitrag von ChristianHohmann am 18.08.2011 um 02:35 Uhr

Also eigentlich macht sich das Plakat dazu recht gut *tape wegpack*

Grüße von der Gamescom!

 

Discussion générale -> Rencontre communautaire de la GamesCom 2011
Beitrag von EmmanuelLusinchi am 18.08.2011 um 00:05 Uhr

(Du moment que personne ne parle du wipe
 

General Discussion -> New Announcement at Games COM! HUTT BALL! MUST SEE!
Beitrag von GeorgZoeller am 17.08.2011 um 18:38 Uhr

Is it so hard to believe that the best warriors of various, often hostile, factions would come together at a neutral place to test each other's prowess and ability in various ways? Especially if there's the chance that some accidents may happen to the other team on the way?

It's not like that's unheard of, even during a cold war between mortal enemies
 

Allgemeine Diskussionen -> Huttball
Beitrag von GeorgZoeller am 17.08.2011 um 18:25 Uhr

Zitat:
Zitat von Aldaric
War von Gerog Zöller in nem Interview mit buffed drin. Da hat er dieses Feature als sicher angesagt, für alle Warzones. Da war von Huttball noch nicht die Rede.
Nein, meine aussage bezog sich spezifisch auf Hutball.

EN: Nope. The comment [in that interview] was specific to the Huttball Warzone.

 

General Discussion -> Refusing a Duel
Beitrag von GeorgZoeller am 17.08.2011 um 18:13 Uhr

Quote:
Originally Posted by powergirl
If I put someone on /ignore , would they still be able to request duels ? Because there will be times when I don't feel like dueling someone and the other person can't seem to take the word NO for an answer .
We have measures in place to minimize such occurrences. And there's always /ignore as well, of course.
 

General Discussion -> no cross faction chat??
Beitrag von GeorgZoeller am 17.08.2011 um 16:02 Uhr

Quote:
Originally Posted by Dierbhle
Am I misunderstanding a mechanic? So this is implemented to reduce abuse?

/say and local chat are still available. Wouldn't most of the abuse come from enemy players who are close by?
Players in a local area can reach only a limited number of players. Even if they go into a city hub to maximize their exposure, they're still only going to reach players just closely around them. If you want to annoy more players, you have to work for it, that takes time and gives our Customer Service team time to minimize the damage you're doing.

Planetary chat reaches every player on the entire planet. That's a different story entirely.

We do have enough testers in our program to create statistically significant metrics (yes, I know what that term means, we do in fact have data from that many testers). We have a really good idea what we're looking at.

As we've explained before, there's a number of factors to this decision:

- Test data. We have chat logs, we have CSR complaints, etc.. We know what we're dealing with, and if anything, the test audience is more mature and calm than we can expect live servers to be. We have a 0 strike policy and people violating our terms are removed from testing. That test data indicates that planetary cross faction chat would degrade the game experience for a large number of players and create very high customer service cost.

- Volume. You're doubling planetary chat volume for planets visited by both factions. Chat is good, but too much chat isn't, especially if it's irrelevant (You really don't care if a Sith Warrior needs help on his class quest when you are a Smuggler). This also reduces the reach of total 'spam' that people can do 'advertising items', 'credits', etc.

- Confusion. In addition to people being naughty in chat, you deal with honest mistakes by people (get together a group for a world boss and realize you're 7 Empire guys and that lone Jedi who came along).

All that together lead us to go to a middle ground: We will allow local chat around the player but not planetary chat. You can have RP, you can have a nice discussion with your nemesis and your Smuggler can even act out your secret love affair with that cute Imperial Agent, but you can't do it for everyone on the entire planet to see.

 

General Discussion -> Confirmed - Rested XP will be in the game
Beitrag von DamionSchubert am 17.08.2011 um 15:29 Uhr

To shed a little more light on how the system works right now: you earn Rest XP by going to a Cantina. You continue to earn Rest XP over time if you are logged out, provided you log out in a Cantina. Currently, Rest XP is capped at (meaning you can only accumulate up to) roughly a level's worth of experience.

As long as you have Rest XP, you earn double XP from any creature kills. Rest XP does not contribute to other sources of experience (completing missions, exploration, codex discovery, etc).

 

General Discussion -> Confirmed - Rested XP will be in the game
Beitrag von StephenReid am 17.08.2011 um 13:15 Uhr

Quote:
Originally Posted by Bobiefatt
Some people seem to think you get XP while you are logged out.
This is not what it means.
Like the above poster said, you get double XP for a few quest if you log out in an inn for a good day (24 hour) or something.
It's something like this. In our case, right now, you become 'rested' when you log out in a cantina.

I'm afraid I can't recall the exact specifics on numbers, but when you re-login with a 'rested' character you gain XP faster up to a certain amount, then go back to the 'normal' rate.

I'll try and get Damion to elaborate. As always, we're testing features like this, things will no doubt change, get tweaked, etc.

 

General Discussion -> GC2011 Eternity Vault; You threw that fight didnt you?
Beitrag von DavidBass am 17.08.2011 um 08:57 Uhr

It's not so much "threw the fight" as "that was the end of the press conference demo so they stopped playing". If you want the extended experience, complete with epic boss battle, come to the GamesCom booth any day this week, or send someone with a camera. I know a few fan sites who've already posted footage of the full fight...
 

General Discussion -> no cross faction chat??
Beitrag von GeorgZoeller am 17.08.2011 um 08:34 Uhr

Guys,

Let's back up for a minute and clarify what's going on here.

Nothing has changed since San Diego Comic Con.

As discussed at SDCC, the decision was made to separate the general chat channels by faction. However, this decision ONLY affects the planet-wide chat channels such as "General Chat." If you're standing next to another player (local chat), you can talk to them regardless of what faction you're part of.

The only thing we removed, as already mentioned at Comic-Con, was the ability to communicate with the opposing faction across the entirety of a planet to avoid the issues (like griefing, abuse, and other factors which led to a very unpleasant experience) which we saw way too often in testing.

We discussed the option of hiding the global chat and defaulting it off, but ultimately the ratio of negative incidents was too high to justify that. The reasoning here is simple: We really didn’t want to create a game option that essentially says "[x] Give me an 80% chance of having an infuriating and annoying chat experience," and putting the onus on the user ("you can just /ignore them") is not our idea of a quality game experience.

Removing planet-wide cross-faction chat radically reduces the amount of reach a misbehaving player has before account action can be taken. We’ll likely add the ability to filter local cross faction chat as well.

Hopefully that clears it up a bit.

 

General Discussion -> "If you can quest with the other faction, why can't you guild with them?"
Beitrag von GeorgZoeller am 16.08.2011 um 20:37 Uhr

Quote:
Originally Posted by Alvronde
Kinda simple question, "If you can quest with the other faction, why can't you guild with them?" Or am I wrong?

Thanks for reading
You cannot quest with the other faction. The quest content between the factions is 100% different.

I guess that answers your original question as well, right?

 

General Discussion -> The Eternity Vault Still isn't Heroic
Beitrag von GeorgZoeller am 16.08.2011 um 20:35 Uhr

Quote:
Originally Posted by NeonLights
Let me make this clear. I think the Eternity Vault looks like a lot of fun and I'm looking forward to playing it. However I think some design decisions from what we've seen in EV footage go against how BioWare is selling TOR.

This is taken from Video Documentary #4. This quote comes in at 1:16 in the video.

In the footage we've seen for the Eternity Vault we see multiple heroes beating down on a 30 foot Rakata. I don't care about Star Wars canon. I don't care if it's possible to grow big with the Force. If it works to make the game fun I'm all for it. What I do care about is the glaring difference in design and what we're being told is very different from what we're seeing in the game.

So according to the developers, the Eternity Vault isn't heroic. It could be fun, but it doesn't fit that iconic and heroic Star Wars combat.

The Operation looks fun, don't get be wrong. However this is a criticism I have to point out. Maybe the first Operation is made to be familiar to everyone coming in. Still the lingering question I have remains, will we ever see Operations that actually stick to the combat design of the players fighting off larger numbers of enemies.

Was anyone else here sold on this game based on the "iconic Star Wars combat" BioWare has been telling us about for the last three years?
Nobody ever said 'every single fight you do will be against unbeatable odds' either.

And, let's not forget, you haven't seen the entire Operation.

 

General Discussion -> Good Interview with TenTonHammer & SWTOR Creative Director James Ohlen
Beitrag von GeorgZoeller am 16.08.2011 um 20:34 Uhr

Quote:
Originally Posted by LauZaIM
Oh, so /say with opposite faction is gone now?
That's still there. What was removed was the ability to talk in general chat between factions, and mostly because it was confusing.

Let's just say that there was some awkward situations on Hoth where people ended up meeting to fight a world boss only to realize at the meeting place that they were different factions.

It's funny when that happens, but it was creating a lot of confusion as well.

 

Allgemeine Diskussionen -> GamesCom 2011 Meet & Greet
Beitrag von ChrisCollins am 16.08.2011 um 12:11 Uhr

Wie wir bereits erwähnt haben, werden wir während der GamesCom ein Star Wars: The Old Republic Meet & Greet veranstalten.

Diejenigen, die die Show besuchen werden und gegebenenfalls eine Pause von dem Chaos nehmen wollen, sind herzlich eingeladen sich unserem Team im The Renaissance Hotelam Freitag, dem 19. August ab 20:00 Uhr für Drinks, Essen und Musik anzuschließen. Die genauen Informationen darüber, wie man zum Hotel kommt, kann man auf deren Website abrufen.

Die Zahl der Teilnehmer ist sehr begrenzt, daher werden wir die Leute nach der Regel „Wer zuerst kommt, mahlt zuerst“ einlassen. Das Event ist ausschließlich für Leute über 18 Jahren, von daher möchten wir euch bitten, ein Dokument mitzubringen, das euer Geburtsdatum erkennen lässt, wie zum Beispiel einen Personalausweis oder einen Führerschein.

Also wenn ihr könnt, kommt doch vorbei und lernt einige vom Team von Star Wars: The Old Republic an einem Abend voller Heiterkeit und Entspannung persönlich kennen.

 

Website Feedback and Support -> I cant post comments when im logged in o.O
Beitrag von AllisonBerryman am 16.08.2011 um 12:02 Uhr

Hello everyone! We have indeed disabled the comments on website articles for the time being. We know that some of you enjoyed using them to discuss the articles, and encourage you to join in the discussions we post regarding updates in the News and Announcements forum while they are disabled. Thanks for your understanding!
 

General Discussion -> GamesCom 2011 Meet & Greet
Beitrag von ChrisCollins am 16.08.2011 um 11:46 Uhr

As we previously mentioned, we’ll be holding a Star Wars: The Old Republic Meet & Greet event during GamesCom!

For those that are attending the show, if you want to take a bit of a break from the mayhem, feel free to come join the team for drinks, food and music on Friday 19th August from 8PM at The Renaissance Hotel in Cologne! Details of how to get to the hotel can be found on their site.

Attendance is strictly limited, so we’ll be letting people in on a first-come, first served basis. The event is strictly over 18’s only, so you will need to bring a form of identification that displays your date of birth, such as a Drivers License or passport.

So if you can, why not come and join some of the team from Star Wars: The Old Republic for an evening general merriment and relaxation!

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

STAR WARS-Diskussion -> Das (böse?) galaktische Imperium
Beitrag von ChristianHohmann am 15.08.2011 um 17:43 Uhr

Kommt bitte wieder zurück zum Thema und vermeidet dabei Bezüge zur realen Politik.

Diese haben hier weniger etwas zu suchen und führen nicht nur all zu häufig zu unschönen Entgleisungen, sondern auch umfangreichen Aktionen unsererseits...

Grüße
Christian

 

Allgemeine Diskussionen -> schwimmen/tauchen ja oder nein
Beitrag von ChristianHohmann am 15.08.2011 um 17:40 Uhr

*packt das Post-zerschneidende allzweck-Lichtschwert wieder weg*
Aus gegebenem Anlass wieder einmal der dezente modgoldgelbe Hinweis:

Kriegt euch bitte nicht dauernd in die Haare. Der daraus resultierende Schlagabtausch hat weder etwas mit dem Thema zu tun, noch dürften unbeteiligte das all zu interessant finden Und natürlich gibt es da noch die Verhaltensregeln dagegen.

Weiterhin frohes Posten!

 

Allgemeine Diskussionen -> Realese 21. Oktober 2011?
Beitrag von ChristianHohmann am 15.08.2011 um 17:18 Uhr

So, und da wir alle all die zahlreichen Threads zu ein und dem selben Thema lieben...

Für Releasedatumspekulationen geht es hier weiter

 

Guild Hall -> Guild Testing Program Details
Beitrag von DavidBass am 15.08.2011 um 16:57 Uhr

We are very pleased to announce the start of Guild Testing for STAR WARS: The Old Republic! This program will allow guilds to be considered as a whole for inclusion in the Game Testing Program, allowing us to gather important data regarding how guilds play The Old Republic, as well as how organized groups deal with various mechanics and systems in the game. The program is already underway, as we’ve invited the first wave of guilds into testing, however we’ll be adding more over the coming weeks alongside the general Game Testing invites.

How do I sign my guild up for Guild Testing?

All you need to do in order to have your guild considered for Guild Testing is to have an active guild with at least 10 members registered in our Guild Headquarters. We also recommend creating a recruitment thread on our forums, but please make sure you are following the Recruitment Guidelines we’ve set forward. Guilds that spam recruitment messages after multiple warnings, for example, will not be considered for Guild Testing.

How are guilds selected for Guild Testing?

In general, guild testing is done randomly from all eligible guilds (that is, those with at least 10 registered members in the Guild Headquarters). Throughout the program, we will be looking to let in both large and small guilds, so as long as your guild meets the minimum requirement, you have an equal chance of being invited to testing. In addition, we may, at our discretion, choose a few select guilds that are active and helpful in the community, since we could use that sort of helpfulness in-game and on the Testing Forums. Note that this will be done in rare circumstances, in order to reward our dedicated community members. Please do not contact any BioWare staff requesting access to Guild Testing, or else your guild may be removed from consideration.

What is involved in Guild Testing?

Guild Testing works the same way as Game Testing does, however by being invited as a guild, you gain the advantage of being in the same testing group and being on the same server, allowing for more coordination amongst the guild for testing group content. You’ll still be a part of the general Game Testing population as well, and will have access to the general testing forums as everyone else does.

Are European guilds eligible for Guild Testing?

European Guild Testing will begin at the same time the European Testing Program begins in the near future.


If you have any other questions about the program, feel free to post in this thread or email us at guilds@swtor.com. Again, please do not contact us asking for Guild Testing consideration or your guild may not be considered for testing.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> How are Beta Tester being chosen?
Beitrag von GeorgZoeller am 15.08.2011 um 08:45 Uhr

Quote:
Originally Posted by Laalimir


They have done basically all the testing they need on the lower end computers which is why the minimum specs are released, so your best bet to get into testing is to have a really good pc.
You do not need a 'really good PC' to get selected for testing. You need a PC that can run our current build at the time of selection.
 

Allgemeine Diskussionen -> Meet&Greet @ Gamescom
Beitrag von ChristianHohmann am 14.08.2011 um 19:30 Uhr

GDCE Speakers Night, und fremdes Bett und so.
Keine Sorge, mein Beruf ist zwar kein Job sondern Beruf kommt hier von Berufung, aber so schlimm ist es dann doch nicht
 

Allgemeine Diskussionen -> was kostet der eintritt bei der gamescom
Beitrag von ChristianHohmann am 14.08.2011 um 19:02 Uhr

Da die Frage nun schon mehr als genug beantwortet wurde...
Leute, bitte...kein Spam.


 

Allgemeine Diskussionen -> Meet&Greet @ Gamescom
Beitrag von ChristianHohmann am 14.08.2011 um 18:54 Uhr

Ich hab gerade eben erst noch ein Zimmer Frei Schild an einem Hotel in Köln in bester Lage gesehen - ungewohnt.
Naja, ob das auch am Donnerstag so ist...schöne Grüße aus Köln erst einmal
 

Allgemeine Diskussionen -> Umgangsform hier im Forum
Beitrag von ChristianHohmann am 14.08.2011 um 18:51 Uhr

Ich muss sagen, es tut gut zu sehen, das euch das Thema auch so sehr interessiert
Und natürlich könnt ihr uns gerne mal drauf aufmerksam machen, wenn ihr meint, irgendwo geht es wieder daneben.
Habt aber auch ein bisschen Geduld bitte und bedenkt, dass viele nun erst mit den letzten Events und der Preorder zu uns gestoßen sind. Hör ich da ein Pfeifen? Ich muss weg!
Heißen wir sie willkommen.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Allgemeine Diskussionen -> Meet&Greet @ Gamescom
Beitrag von ChristianHohmann am 14.08.2011 um 04:44 Uhr

Bei der ersten Gamescom sollte der Donnerstag der wärmste Tag des Jahres werden: 37°C .
Ich glaube darauf können wir auch verzichten, der wärmste der Woche wird schon reichen *daumendrück*
 

Fan Art -> Twilek
Beitrag von DanielErickson am 12.08.2011 um 10:01 Uhr

Love this. Reminded me instantly of one of the exploration stories I wrote about Vette's younger days when I was developing her character. Great stuff.

Daniel Erickson

 

Smuggler -> High Damage for Level 12?
Beitrag von GeorgZoeller am 12.08.2011 um 08:55 Uhr

Players in warzones are bolstered
 

Neuigkeiten und Bekanntmachungen -> STAR WARS: The Old Republic Fan-Freitag
Beitrag von ChristianHohmann am 12.08.2011 um 08:55 Uhr

An jedem Fan-Freitag stellen wir die Schöpfungen von einigen der talentiertesten Mitglieder der Star Wars™: The Old Republic™-Community vor. Dieses Mal lenken wir das Rampenlicht auf unglaubliche Kunstwerke, die unsere Fans erschaffen haben.

Seht euch auch unbedingt das Fan-Website-Highlight dieses Monats an, das sich um Chimaera dreht - eine großartige französische Fan-Website, die euch mit den aktuellsten News zu The Old Republic versorgt.

Wir haben außerdem ein paar Bilder aus dem "Rückkehr"-Trailer für euch zum Download bereitgestellt, die ihr als Hintergrundbild für euren Desktop nutzen könnt.


Lest hier mehr ...
 

Neuigkeiten und Bekanntmachungen -> The Old Republic auf der GamesCom 2011
Beitrag von ChristianHohmann am 12.08.2011 um 08:55 Uhr

In weniger als einer Woche beginnt die GamesCom! Sie findet vom 18. bis zum 21. August in Köln statt und ist eine der größten Videospielmessen weltweit. Dieses Jahr werden BioWare und LucasArts vor Ort sein, um neue Informationen zu veröffentlichen und Spielern aus ganz Europa die Möglichkeit zu geben, Star Wars™: The Old Republic™ selbst auszuprobieren!

Lest hier mehr ...
 

News and Announcements -> STAR WARS: The Old Republic Fan Friday
Beitrag von AlysonBridge am 12.08.2011 um 08:55 Uhr

With each Fan Friday, we feature creations from some of the clever members of the Star Wars™: The Old Republic™ community. This time around we’re shining the spotlight on some of the incredible artwork done by our fans.

Be sure to check out this month’s Fan Site Spotlight where we talk to Chimaera, a great French site dedicated to bringing you the latest from The Old Republic.

Also, we compiled a number of images from the “Return” cinematic trailer for you to download and use as your desktop wallpaper.


Read more
 

News and Announcements -> The Old Republic at GamesCom 2011
Beitrag von AlysonBridge am 12.08.2011 um 08:55 Uhr

GamesCom is less than a week away! Taking place from August 18th through August 21st in Cologne, Germany, GamesCom is one of the world’s largest video game convention and this year BioWare and LucasArts will be in attendance to reveal new information and give gamers from all over Europe the opportunity to get some hands-on time with Star Wars™: The Old Republic™!

Read more
 

Surveys and Polls -> What most excites you about pre-ordering STAR WARS: The Old Republic?
Beitrag von AlysonBridge am 12.08.2011 um 07:37 Uhr

What most excites you about pre-ordering Star Wars: The Old Republic?
 

Surveys and Polls -> Which set of forum icons would you like to see in the next Fan Friday?
Beitrag von AlysonBridge am 12.08.2011 um 07:36 Uhr

Which set of forum icons would you like to see in the next Fan Friday?
 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Allgemeine Diskussionen -> Meet&Greet @ Gamescom
Beitrag von ChristianHohmann am 11.08.2011 um 20:15 Uhr

Hab ich eigentlich schon einmal erwähnt: Wir freuen uns auf euch?
Ich glaube uns dürfte man allerdings schon recht gut erkennen.

Ich bin übrigens von Sonntag bis Sonntag da *hust*.


Möge die Macht mit uns sein!


 

Film und Fernsehen -> Star Wars Saga Bluray bei Saturn mit Boba Fett Figur
Beitrag von ChristianHohmann am 11.08.2011 um 09:27 Uhr

Und ab ins richtige Forum damit
 

Spiele -> Xbox 360 Kinect Console with Star Wars - Limited Edition (Xbox 360)
Beitrag von ChristianHohmann am 11.08.2011 um 09:22 Uhr

Und ab ins richtige Forum damit
 

Website Feedback and Support -> Fansite agreement hostile to webmasters.
Beitrag von DavidBass am 11.08.2011 um 07:52 Uhr

Quote:
Originally Posted by SWTOR-GR
you are correct ,but why some (thankfully there are few ) swtor fansites , like darthater.com are using google ads to advertise other videogames ?

the strange think is that this "fansite" is one of the most supported by bioware people with many interviews so far !!!

what is really happen ?

p.s. the main problem for a swtor site or fansite is that Every Star Wars Logo (except bioware and ea) is not bioware's ownership ,but lucasarts
Sites that do not adhere to the Fan Site Agreement are not considered Official STAR WARS: The Old Republic fan sites. However, we always aim to support both official and unofficial fan sites as equally as possible.

If you have any questions regarding the Fan Site Agreement or our policies for supporting fan sites, you can always contact me at fansites@swtor.com.

 

Verbesserungsvorschläge -> Quests für Star Wars the old Reublic
Beitrag von ChristianHohmann am 11.08.2011 um 07:04 Uhr

Wir lesen eure Vorschläge natürlich immer gerne.

Und damit das auch sichergestellt ist, schiebe ich den Thread mal in den richtigen Bereich
Viel Spaß!

 

Film und Fernsehen -> Lea: "So klein und schon bei den Sturmtruppen?!"
Beitrag von ChristianHohmann am 11.08.2011 um 06:51 Uhr

Auch hier war ich einmal so frei, den Thread an Ort und Stelle zu bringen
Viel Spaß!

 

Film und Fernsehen -> Fanboys Der Film
Beitrag von ChristianHohmann am 11.08.2011 um 06:36 Uhr

Hallo!

Ich war einmal so frei, den Thread hier an die richtige Stelle zu verschieben.
Und versucht das bitte nicht bei uns nächste Woche
 

Spiele -> KOTOR Diskussionen hier! [Spoiler!]
Beitrag von ChristianHohmann am 11.08.2011 um 06:23 Uhr

Hallo!

Ich war mal so frei, den Thread an die richtige Ecke zu schieben.

Viel Spaß!

 

Allgemeine Diskussionen -> Star Wars Knights of the old Republic
Beitrag von ChristianHohmann am 11.08.2011 um 06:22 Uhr

Wie schon beschrieben, hier geht's weiter Ich mach dann mal zu.


 

Allgemeine Diskussionen -> Die Einladungen für den PvP-Raum auf der GamesCom sind raus!
Beitrag von ChristianHohmann am 10.08.2011 um 16:46 Uhr

Heute Abend haben wir die Einladungen an die erfolgreichen Bewerber verschickt, die ihr Können in der Alderaan Civil War Warzone auf der GamesCom unter Beweis stellen wollen.
Durch einen Systemfehler wurden bedauerlicherweise einige fehlerhafte Einladungen versendet, in denen Spieler für den Donnerstag eingeladen wurden, obwohl sie ursprünglich für die Sitzung am Freitag eingetragen waren. Falls du eine Einladung erhalten hast, um an dem Event am Donnerstag teilzunehmen, obwohl du um einen Termin am Freitag gebeten hattest, überprüfe bitte erneut den Eingang deines Email-Accounts, da es sein kann, dass du eine weitere Mail mit dem korrekten Termin erhalten hast.
Hierbei ist es wichtig zu beachten, dass du antworten musst, um den Termin zu bestätigen.
Im Fall derer, die eine fehlerhafte Mail erhalten haben, muss auf die zweite Mail geantwortet werden, um den Termin am Freitag zu bestätigen.
Wir freuen uns darauf, euch alle in Köln begrüßen zu können!

 

General Discussion -> GamesCom PvP room invites are out!
Beitrag von ChrisCollins am 10.08.2011 um 16:28 Uhr

Quote:
Originally Posted by Jolber
Invites received and super stoked! I got two invites (the other for a friend). Does that mean I need to send a separate reply from each? Or would the one e-mail, confirming both names, be ok?
You'll need to reply to both separately
 

Verbesserungsvorschläge -> Ideensammlung für Gildenhäuser / Stationen xD
Beitrag von ChristianHohmann am 10.08.2011 um 16:13 Uhr

Quote:
Originally Posted by David_Stahl
Will ja net über das für und wieder diskutieren sondern nur schaun bzw. lesen was andere sich so für eine Gildenstation / haus wünschen würden. y.y
Na auch damit passt das doch perfekt ins Allgemeine Forum Da schauen auch erfahrungsgemäß mehr Leute rein.
Ich schieb' mal kurz...

 

General Discussion -> GamesCom PvP room invites are out!
Beitrag von ChrisCollins am 10.08.2011 um 16:04 Uhr


This evening, we sent out invites to the successful applicants that wanted to try their hand at the Alderaan Civil War PvP Warzone at GamesCom.

Unfortunately, due to a system error, some erroneous invites were sent out, inviting players to take part on Thursday when they’d actually been assigned to a Friday session. If you received an invite to take part in the event on Thursday, but you requested to play on Friday, please check your email inboxes again, as you may have another email with your correct time.

It’s important to note that you need to reply to confirm your appointment and in the case of those that received the erroneous mail, you will need to reply to the second message to confirm your slot on Friday .

We look forward to seeing you all in Cologne!

 

Allgemeine Diskussionen -> Hallo! Ich bin Chris, der neue europäische Community Manager
Beitrag von ChrisCollins am 10.08.2011 um 11:41 Uhr

Thanks to everyone for the warm welcome. Apologies that I’ve not been able to jump in to the thread much before now, but we’ve been busy working on all the awesome plans for GamesCom – where I hope I get the chance to meet a lot of you. If you’re going, make sure you stop by the stand and say hello.

It is slightly embarrassing, but thanks to the English school system, I have the German speaking ability of a 7 year old, so many of my posts in the future will be in English. I can read a lot of German, however so I am reading everything you write and taking it on board.

But what I will announce is that we have hired a new German Community Lead for Star Wars: The Old Republic! I can’t tell you who yet, because he doesn’t start for a few weeks, so keep an eye out for more on that in the not-too-distant future!

------------------------------------------------------------------------------------------

Danke euch allen für das herzliche Willkommen. Entschuldigt bitte, dass ich nicht so schnell in den Thread hier springen konnte, aber wir waren sehr beschäftigt all die netten Sachen für die Gamescom vorzubereiten - wo ich hoffentlich die Gelegenheit habe, eine Menge von euch kennenzulernen. Wenn ihr hinkommt, schaut doch mal am Stand vorbei und sagt Hallo.

Es ist schon ein wenig seltsam, aber dank des englischen Schulsystems habe ich in etwa die Deutschkenntnis eines Siebenjährigen, also werden viele meiner Posts in Zukunft in Englisch sein. Ich kann Deutsch durchaus recht gut lesen, also sehe ich auch, was ihr so schreibt, und nehme es mir zu Herzen.

Aber was ich heute auch ankündigen will ist, dass wir nun einen neuen deutschen Lead für das Community Team für Star Wars: The Old Republic eingestellt haben! Ich kann euch noch nicht sagen, wer es ist, es wird auch noch ein paar Wochen dauern, bis er anfängt, aber folgt uns einfach weiter auf den Foren für mehr Informationen in nicht all zu ferner Zukunft!

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Smuggler -> GamewizX's Gunslinger PvP experience at SDCC
Beitrag von GeorgZoeller am 09.08.2011 um 18:54 Uhr

Quote:
Originally Posted by Viconiuz
@ Devs:

Why not design the class so that you - at any time, regardless available objects or portable cover - can crouch down with one knee on the ground in a similar shooter-position and gain the in-cover buffs and action-bar (but without the defensive bonuses from actual cover)?

That way you would get an incentive to use the cover-mechanic very often (at any time as soon as you're not forced to stay mobil in order to avoid dying) while still keeping the incentive to use real cover when it's available.

I don't know if the portable cover has a cooldown or not, but even if it doesn't, the mere fact that a bright shiny object lights up that you're hiding behind probably makes it feel very static to use either way. A system such as the one I suggested would compleatly remove the feeling of cover being cumbersume to use.
It's something we've looked at a number of times and might look at again. Ultimately portable cover kind of does this in the current iteration (it has a short cooldown but is off the GCD, and it's defensive benefit is not the same as cover as it only mitigates incoming damage - real cover negates it).
 

Jedi Consular -> Why Trandoshan As a Jedi Consular Companion?
Beitrag von JoBerry am 09.08.2011 um 17:46 Uhr

Another factor to consider is that for Trandoshans, hunting isn’t just utilitarian, it’s a very meaningful part of their culture. It’s a social and religious activity that raises their status in the eyes of their peers, and brings them closer to their goddess. Obviously many Trandoshans go about hunting in a more brutal fashion, or care less about the spiritual aspects than the joy of the kill; as a result, that's what most people in the galaxy imagine when someone says "Trandoshan".

For individual Trandoshans who see hunting not as an end in itself, but a way of honouring the Scorekeeper, it's a tough perception to overcome.

To be honest, though, the mindset of a Jedi meditating to prepare both mind and body before a battle, and that of a religiously-inclined Trandoshan praying to the Scorekeeper during a difficult hunt, aren't a million miles apart. Both parties serve something greater than themselves--the Force on one hand, and the Scorekeeper and the concept of earning your self-worth, on the other. Both subscribe to a value system which, to those outside it, can sometimes seem downright peculiar.

I'm not saying all Trandoshans and Jedi should hug and be BFFs. You can’t sugar coat the fact that, yes, Trandoshan culture inclines them towards violence, and that’s something a Jedi would have to accept. But there’s a little common ground between them… a starting point, at least.


 

Smuggler -> GamewizX's Gunslinger PvP experience at SDCC
Beitrag von GeorgZoeller am 09.08.2011 um 16:57 Uhr

As far as kiting goes, it's not easy being a Smuggler. Not impossible, but it wouldn't be my class of choice for that, and here is why:

- Try kiting a Sith Warrior, who can force charge up to 30 meters and can throw their Lightsaber.
- Try kiting a Sith Inquisitor, who has powerful control effects and the ability to enter Force Speed for a few seconds, with greatly increased movement rate.
- Try kiting a Bounty Hunter, who may have the ability to use their jetpack to catch up to you or use a grappling hook as well as good range with their blaster rifle.
- Try kiting Imperial Agents why may have a sniper rifle with long range equal or better than your own.

There's certainly the option to make use of environment/line of sight and advanced players will find that for example Warriors can be made miserable by a Smuggler dodging around in their dead zone (out of melee range, not yet in Force Charge range), hitting hard with the scatter gun (15m range) - but kiting overall in our game isn't simple due to the wide range of utility all classes have.

 

General Discussion -> Hi! I'm Chris, the new European Community Manager!
Beitrag von ChrisCollins am 09.08.2011 um 16:35 Uhr

Quote:
Originally Posted by Mungo
Hi and welcome.

Just one question.

In my experience from other MMO's that are based in America the EU usualy has to wait 3 to 6 months before being patched with updates to the EU servers. Will this be the case with SW:TOR ?
When it comes to Star Wars: The Old Republic, the advantage we have at BioWare is that we have a central operations team that treat both the EU and US services identically. So we'll be striving to launch patches in parallel wherever possible!

Your previous experience may have been with a game that was run in Europe by a different organisation to the one that runs it in other territories, such as the US.

 

Allgemeine Diskussionen -> Hallo! Ich bin Chris, der neue europäische Community Manager
Beitrag von ChristianHohmann am 09.08.2011 um 08:59 Uhr

Ein solches Team gibt es durchaus.
Und natürlich geben wir Chris euer Feedback weiter.
Aber gerade wenn die Gamescom vor der Tür steht und so viel mehr Sachen anliegen, kümmern wir uns doch erst einmal darum, viele von euch mal von Angesicht zu Angesicht zu sehen

 

Smuggler -> GamewizX's Gunslinger PvP experience at SDCC
Beitrag von GeorgZoeller am 08.08.2011 um 20:04 Uhr

Quote:
Originally Posted by Mobusaki
This.

Also, to those who said Smuggler will play like WoW's Hunter. ... I hated WoW's hunter.
But everything I've seen from TOR's Smuggler I love. Go figure! haha
A Smuggler can be a Medic, healing and supporting his allies.

A Smuggler can be a marksman, entrenched in cover and decimating the enemy with devastating single target attacks.

A Smuggler can be an explosives specialist, leaving craters and blown up Imperial squads in his wake.

A Smuggler can be a stealthy mid range scrapper, approaching enemies unseen and hitting them hard with his scatter gun.

A Smugger can be a daring risk taker, running and gunning into close range and finishing enemies with a few good kicks into places where it hurts.

A Smuggler can be a Smuggler, delivering his group behind enemy lines unseen.

As you can see, saying 'a Smuggler plays like this class from another game' is never going to be terribly accurate. I'd say, it's probably wrong.

 

Smuggler -> GamewizX's Gunslinger PvP experience at SDCC
Beitrag von GeorgZoeller am 08.08.2011 um 19:54 Uhr

Quote:
Originally Posted by DarthSade
We've yet to actually see any viable cover in PvP though. There may be PvE cover specs, but it would be nice to see some reports of cover being something other than a burden in PvP. Georg didn't mention anything at all about cover's PvP viability and HOW it's viable. Other reports of cover classes in PvP have made it sound like cover is a poor mechanic in PvP, to smuggler's/AI's disadvantage.
For the cover specs, cover is very viable in PvP. The ability to entrench grants them immunity from a wide range of effects, including ballistics and makes them impossible to charge. Their superior range means they are guaranteed to get the first shot, which could be a powerful alpha strike, a snare or one of several other options.

An entrenched sniper guarding a choke point like a bridge on the Voidstar or objective in a Warzone is painful for most solo classes to deal with. If you get a sniper or gunslinger with cover spec set up in your flank during a battle and don't do something about it, expect the fight to be over quick.

In our last round of testing, I've seen a single Smuggler guarding a bridge wiping out four attackers trying to swarm him by sending them into the bottomless with a well timed cover pulse. Granted, they weren't exactly smart charging him head on, but these things happen when people get overconfident.

A number of interesting mechanics, such as the powerful Cover Pulse AOE defense and the ability to instant snipe for a short duration after exiting cover allow characters that got surprised to regain control of the situation or transition into an organized retreat.

Of course, cover based classes are not suited for all roles equally (few classes are) and the cover gameplay is surely not for everyone, especially not people who just like to charge into the fray. Playing in our Alderaan Warzone for example, cover based classes are more likely to act as defenders than scouts and that requires patience and tactical movement to be successful. Charging head on into a Lightsaber wielding enemy is a very good way of getting a free speeder ride in these scenarios.

We don't expect them to be as wildly popular as a Jedi Knight or Consular, it is definitely a class that is harder to master than most, but I do think that players who like this kind gameplay will be satisfied with their options here and do well in competitive PvP.

 

Allgemeine Diskussionen -> Dev Posts: Entwickler Kommentare
Beitrag von GeorgZoeller am 08.08.2011 um 19:09 Uhr

Quote:
Originally Posted by Sofidisod
danke für deine Übersetzung aber sie war nicht ganz korreckt, die Teile für den Tarngenerator sind nicht von einem Impreialen Shuttle sondern sind nur hinten aus einem Shuttle "raus gefallen"

in Anlehnung an "etwas ist vom LKW gefallen" wenn etwas geklaut worden ist.

Also eine Andeutung das der Schmuggler Dinge "organisieren" kann und draus andere nützliche Dinge herstellt.
Jo, 'vom laster gefallen' war was ich mir dabei dachte
 

Allgemeine Diskussionen -> Schmuggler und Agenten können Gruppenverstohlenheit (groupstealth)
Beitrag von GeorgZoeller am 08.08.2011 um 19:03 Uhr

Quote:
Originally Posted by Ilharn
Die Frage ist... kriegt das die Schmuggler/Agenten-Grundklasse oder nur eine AC?
Weil so wie ich das las, wollen die wohl Schmuggi und Agent attraktiver machen und nicht nur die eine oder andere AC der Klasse...

Wird also nur der Schurke schmuggeln können oder der Schmuggler (resp. Agent) im Allgemeinen?
Im Moment ist diese Faehigkeit in der Grundklasse. Das kann sich natuerlich noch aendern.

EN: At the moment, this ability [Smuggle/Infiltrate] is part of the character's [Smuggler/Agent] base class. This may or may not change until launch, dependent on testing.

 

General Discussion -> Wiil there be an option to Disable Cutscenes?
Beitrag von StephenReid am 08.08.2011 um 12:48 Uhr

To answer the original question, no, there is currently no option to completely disable the conversation scenes in Star Wars: The Old Republic.

BioWare is known for creating some of the best story-driven games in the world. Story is a key feature in every game we create. As such, we like to think that's one of the reasons people play our games. We wouldn't automatically give people an option to switch off a key feature.

That said, the feature's been discussed. There may be some benefit for people who are playing a class over again, for example. As of right now though, it's not an option that's in the game.

As has been mentioned, while in a conversation you have the option to press space bar and skip a line of dialogue. You can go through and pick your conversation choices much more rapidly that way if you wish.

 

General Discussion -> For those outside The Old Republic's initial launch territories
Beitrag von StephenReid am 08.08.2011 um 11:39 Uhr

Quote:
Originally Posted by Rusky_
Are red-zone players eligible for the announced september beta weekends ? Or beta in general ? There appears to be no information about regioning in the beta FAQ
Discussions are happening on this right now. When a decision's been made, we'll let you know.
 

Smuggler -> GamewizX's Gunslinger PvP experience at SDCC
Beitrag von GeorgZoeller am 08.08.2011 um 11:05 Uhr

Quote:
Originally Posted by DarthSade
Oh, I didn't know this thread was "Is TOR a spiritual successor to SWG?" What a stupid and pointless debate.

On topic: I'm disappointed that Gunslinger doesn't seem to really use or rely on cover in PvP at all, according to the impression, and that's actually quite worthless. I understand why. The devs couldn't balance it and make it work, so they essentially just scrapped it as a core mechanic. Still, it was a unique "core" mechanic, and something the Gunslinger was especially supposed to focus on. No longer, I guess.
Except that that impression is totally wrong.

The Gunslinger has an entire tree dedicated to cover gameplay that is very, very competitive. It's not everyone's cup of tea though, so that's why there are multiple specs available that rely to varying degrees on cover.

 

General Discussion -> 2 (insert class)s, 1 quest.
Beitrag von DamionSchubert am 08.08.2011 um 07:33 Uhr

Quote:
Originally Posted by TheCrazyPlayer
I'd still really like a reply on this from someone at BioWare, like Georg or Stephen or whoever, because my friends and I are setting up our starting group with everyone playing different classes, so that we don't foul each others stories.
The second Warrior to enter can choose whether to enter the first Warrior's phase, or his own. You will know whose phase you are in by a large, hard-to-miss nameplate on your screen. As a general rule, the first Warrior cannot progress his quest while in the second Warrior's phase, so if player B joins player A, he'd do it twice. Some players will choose to do so, other groups will prefer to split and have each Warrior do his own solo version and meet up again outside.

It's worth noting that in most situations, we try to make it so the phased bit of the dungeon is relatively small. One of the reasons why is to keep the replay of the areas relatively short, in these sorts of instances.

 

General Discussion -> Community Room at GamesCom 2011
Beitrag von ChrisCollins am 08.08.2011 um 06:59 Uhr

This thread is now closed. For those that applied, keep your eye on your inbox, as we will be sending out invites to successful applicants later this week!

Good luck!
 

Smuggler -> GamewizX's Gunslinger PvP experience at SDCC
Beitrag von GeorgZoeller am 07.08.2011 um 20:38 Uhr

Quote:
Originally Posted by JekRendar
Perhaps you didn't realize that not everyone played mediocre fantasy themepark MMOs. Likewise, TOR is the spiritual successor to SWG.
This is incorrect.

Star Wars: The Old Republic is the spritual successor to Star Wars: Knights of the Old Republic, also made by BioWare, and not any other game.

 

Smuggler -> Not enough love for Smuggler class so far?
Beitrag von GeorgZoeller am 07.08.2011 um 13:31 Uhr

Quote:
Originally Posted by AphoticCosmos
Awesome that our Smuggler/Snuggler bros/gals/mortal enemies get group stealth . . .

But do Agents get it too!?

/puppydogeyes
Considering the parts of that technology fell of the back of an Imperial Shuttle on it's way to Imperial Intelligence HQ on Dromund Kaas, it's a good assumption that Imperial Agents have access to some similar gadgetry as well
 

General Discussion -> Server population cap?
Beitrag von GeorgZoeller am 07.08.2011 um 13:29 Uhr

Quote:
Originally Posted by Quip
That's just too vague, we know the hero engine has some pretty impressive tech to increase capacities.

Would it be so terrible to cough up some population caps estimates?

Please?
This topic has little to nothing to do with engines and their capabilities. An empty Unreal level has some insanely cool capabilities too. It's all the features, content, systems and players that make the game that define your max population cap, along with variables such as bandwidth per player, CPU cost per player, etc.

Since we have not decided what our cap will be (extended load testing will determine that), we see little reason to have a discussion about a number that does not yet exist. Sorry.

 

General Discussion -> For those outside The Old Republic's initial launch territories
Beitrag von StephenReid am 07.08.2011 um 12:39 Uhr

Hello again everyone,

Since this thread began we've seen a lot of posts, a lot of opinions and a lot of discussion. I'd like you to know we're reading your feedback.

We understand that there's been a desire to gain a definitive 'answer' to why this decision was taken. As I've said before, you already have your answer in the very first post of this thread. It was a decision made to ensure the highest quality of game service in every territory in which we launch, regardless of when that launch occurs.

I'd like to recap on a few other key questions and answers:
  • There are no plans to 'region lock' or 'IP block' players from the game. You may experience some latency issues if you're not playing in a launch territory.
  • Anyone who pre-orders The Old Republic and redeems their pre-order code will be eligible for Early Game Access.
  • Those eligible for Early Game Access will be able to download the game client before it starts.
  • There will be a period after launch day in which those who have pre-ordered will be able to continue playing before entering their Game Code. More information on this will be made available closer to launch.
  • We will accept credit card payments for subscriptions.
These seem to be the key questions for those who choose to potentially import the game, and hopefully we've answered those.

We understand many of you are also interested to know the timeframe for release of The Old Republic outside of the initial launch countries, but unfortunately we cannot give you a definitive timeframe right now. As we get closer to our initial launch, hopefully that will change and we'll be able to give you more details.

 

General Discussion -> For those outside The Old Republic's initial launch territories
Beitrag von StephenReid am 21.07.2011 um 02:33 Uhr

To all of our fans outside The Old Republic's initial launch territories:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.

 

General Discussion -> For those outside North America and Europe
Beitrag von StephenReid am 21.07.2011 um 02:33 Uhr

To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.

 

General Discussion -> Legacy System is Unfair
Beitrag von StephenReid am 06.08.2011 um 14:30 Uhr

While I appreciate the opinion of the original poster, and of plenty of others in this thread (and the previous) this sort of debate is what happens when speculation occurs around an unannounced and unconfirmed feature.

While speculation and conversation are fine, I'd suggest you should not make assumptions until a feature is formally announced.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 05.08.2011 um 20:15 Uhr

Also ich fand das Update heute kurz und schmerzlos.
Und nein wir überlegen uns nicht beim gemeinsamen Mittagessen, also schon so früh nach dem Brunch, was wir heute machen
 

News and Announcements -> Jedi Consular Records
Beitrag von AlysonBridge am 05.08.2011 um 11:33 Uhr

Long hours of study yielded important Consular details: specializations, a new class video, and more!

 

News and Announcements -> 2011 San Diego Comic-Con Highlights
Beitrag von AlysonBridge am 05.08.2011 um 11:33 Uhr

Star Wars™: The Old Republic™ was a big hit at the 2011 San Diego Comic-Con! Thousands of fans visited the booth on the showfloor and the BioWare Base at the nearby Hilton Gaslamp hotel. They played through Origin Worlds, Flashpoints, and even got to be among the first to play PvP. The crowds were incredible and once again we are grateful for the consistently positive responses to the game.

For those of you who weren’t able to join us in San Diego, we’ve put together a highlights video to share the San Diego Comic-Con experience with everyone. BioWare and LucasArts thank each and every one of you for your continuing support and excitement for Star Wars: The Old Republic!


Watch Now
 

Neuigkeiten und Bekanntmachungen -> 2011 San Diego Comic-Con-Highlights
Beitrag von ChristianHohmann am 05.08.2011 um 10:15 Uhr

Star Wars™: The Old Republic™ war auf der San Diego Comic-Con 2011 ein großer Hit! Tausende von Fans kamen zum Stand im Präsentationsbereich und zur BioWare Base im Hilton Gaslamp Hotel. Die Besucher haben die Ursprungswelten, Flashpoints und sogar zum ersten Mal auch PvP gespielt. Es waren unheimlich viele Leute da und wie immer sind wir sehr froh, wieder so viele positive Reaktionen auf das Spiel erhalten zu haben.

Für alle, die uns nicht in San Diego besuchen konnten, haben wir ein Highlights-Video erstellt, um unsere Erlebnisse auf der San Diego Comic-Con mit allen zu teilen. BioWare und LucasArts danken euch allen für eure anhaltende Unterstützung und Begeisterung für Star Wars: The Old Republic!


Jetzt ansehen
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Jedi-Botschafter-Aufzeichnungen
Beitrag von ChristianHohmann am 05.08.2011 um 10:15 Uhr

Es gibt neue Details zum Botschafter: Spezialisierungen, ein neues Klassenvideo und mehr!
  • Lernt Qyzen Fess kennen, einen mächtigen Trandoshaner-Jäger, der sich der Sache des Botschafters angeschlossen hat.
  • Erfahrt mehr über die geheimnisvollen Mirialaner, weise Machtsensitive, die oft den Weg des Botschafters beschreiten.
  • Seht euch die corellianische leichte Korvette der Defender-Klasse an, ein Raumschiff der Jedi. Es eignet sich perfekt für diplomatische Missionen, ist aber auch bestens für den Fall gerüstet, dass die Verhandlungen schiefgehen.
  • Verpasst auf keinen Fall das neue Klassenvideo des Jedi-Botschafters!

 

Allgemeine Diskussionen -> Community Meet&Greet zur Gamescom
Beitrag von ChristianHohmann am 05.08.2011 um 09:49 Uhr

Vielen Dank für eure rege Teilnahme.
Wie angekündigt schließe ich hiermit diese Umfrage.

Ich hoffe, wir sehen uns in Köln

 

General Discussion -> GamesCom Meet & Greet
Beitrag von ChrisCollins am 05.08.2011 um 09:47 Uhr

This poll is now closed. For those that did, thanks for taking the time to vote and we hope to see you in Cologne!
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 05.08.2011 um 09:16 Uhr

Zitat:
Zitat von Stelar
So nu mal Butter bei de Fische Liebes BW Team. Erscheinungs Datum Rausrücken oder Ich Klau euch alle Kaffee Maschinen. *** mir leit aber ihr treibt mich zu äusersten
Ich musste bereits auf härtere Mittel zurückgreifen
 

General Discussion -> GAME UK - download client on release?
Beitrag von ChrisCollins am 05.08.2011 um 08:49 Uhr

Quote:
Originally Posted by FearghalC
After logging into my GAME account (to confirm my pre-order was safe after they sold out) I noticed that the game was also under the "download" section. (*Cannot download yet)

When TOR is released for early access, will GAME be allowed to release the client in order for customers to download from their website? I believe this would be much faster for me rather than downloading from an American server, and would lessen the load on BWs servers with millions of people trying to download the client at once.

So... can they release it with early access or will they be forced to wait until official release?
Digital copies of the game can only be purchased through Origin.com or via the Origin client. However, if you have pre-ordered you will be able to get the client as part of the early access program - it just won't be available to download digitally through Game.co.uk.
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 05.08.2011 um 07:03 Uhr

Zitat:
Zitat von Calion
Da setz ich dagegen und wette auf ein Samstags-Update um 00:27 Uhr Morgens!
Hmm...könnte auch hinkommen.
Aber natürlich haben wir auch hier ein Releasefenster
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 05.08.2011 um 00:20 Uhr

Ich spekuliere mal, dass es ein Freitags-Update geben wird.
Ja, bin mir fast sicher.
Und nein keine Skala von 1-10 diesmal. Wobei...*lalala*
 

Allgemeine Diskussionen -> Meet&Greet @ Gamescom
Beitrag von ChristianHohmann am 04.08.2011 um 23:05 Uhr

Also uns trifft man wahrscheinlich auch hinterm Drehkreuz Sowohl vor der Veranstaltung als auch kurz danach...
Ich hoffe doch, wir sehen uns!

 

Smuggler -> Not enough love for Smuggler class so far?
Beitrag von GeorgZoeller am 04.08.2011 um 21:38 Uhr

As a non force user class, the smuggler is definitely a bit of a renegade / rogue - something a lot of players won't try for a while as they explore their Force & Lightsaber wielding Star Wars fantasy.

That said, it's one of the most versatile classes... and that was before we gave the Smuggler the ability to 'Smuggle' (... their entire group behind enemy lines using that pretty rad stealth field generator they pieced together from some parts that fell off the back of some Imperial shuttle).


 

Smuggler -> GamewizX's Gunslinger PvP experience at SDCC
Beitrag von GeorgZoeller am 04.08.2011 um 21:30 Uhr

It really depends on the spec you are running as a Gunslinger. Gunslingers are very nasty with cover once they are 'Entrenched', nothing to laugh at at all.

The run and gun thing is certainly possible as well. That's the nice thing about the skill trees, you have choices in playstyle.

 

General Discussion -> Server population cap?
Beitrag von GeorgZoeller am 04.08.2011 um 21:23 Uhr

It is a good assumption that we are going to limit the population of each server in order to ensure quality of service. Allowing unlimited users on a server would be a recipe for unlimited unhappy users.
 

General Discussion -> Community Room at GamesCom 2011
Beitrag von ChrisCollins am 04.08.2011 um 14:29 Uhr

As you probably know, Star Wars: The Old Republic will be appearing at this year's GamesCom show in Cologne.

As an added bonus to those members of the The Old Republic community, we will be housing a special area within the stand where you can play Warzone PvP.

This area is designed to allow members of the community to play Warzone matches in a slightly more relaxed environment, away from the rest of the hustle and bustle of the show floor. The room itself holds 16 players at any time, where 8 Republic players will battle against 8 Imperial combatants in the Alderaan Civil War.

If you (and maybe members of your guild) are attending GamesCom and want to get involved, send us an email to events@SWTOR.com telling us:

- Your name
- OPTIONAL: the names of up to 3 of your friends or guild mates who also want to play
- The day you'd like to play (Thursday, Friday, Saturday or Sunday)

The final date and time for signups will be Monday 8th August at 1600 CET (1500 GMT). After that time, we will be selecting names randomly, and assigning people to days and time slots.

If you are chosen, you will receive an email detailing your assigned time and date, to which you will need to reply to confirm the slot.

While we will do our best to accommodate everyone's requests with regards to signups, slots will be given out randomly, as long as the application was received before the cut off date. The decision of the BioWare team is final and as such, we retain the right to refuse entry to the room for any reason. Due to the volume of signups we receive, if you miss your allotted time slot at the show, we can not guarantee that you will be able to attend another session at a later time.

We look forward to seeing you all in Cologne!

 

General Discussion -> Hi! I'm Chris, the new European Community Manager!
Beitrag von ChrisCollins am 04.08.2011 um 09:53 Uhr

Quote:
Originally Posted by FixXx
Hello and welcome! Now... Would you post a pic of yourself in DV costume?
I've had a lot of requests for this. Once I'm back from visiting Austin and GamesCom, I'll try and get one posted
 

Allgemeine Diskussionen -> Community Meet&Greet zur Gamescom
Beitrag von ChristianHohmann am 04.08.2011 um 07:10 Uhr

Nach der Show heißt nach der Show Die, wenn ich mich recht entsinn, an verschiedenen Tagen nun mal auch an verschiedenen Uhrzeiten endet. Genaueres entnehmt bitte der Ankündigung der Gamescom selber vorerst.
 

General Discussion -> Hi! I'm Chris, the new European Community Manager!
Beitrag von StephenReid am 03.08.2011 um 16:43 Uhr

Quote:
Originally Posted by Yunie
Anyway, here's something that caught my eye me in your presentation. You say your job is to "ensure every last bit of feedback from the European community is understood and given to the right people here at BioWare". Right now there is no real distinction between the European and American community on the forums, only separated forums for the English, French and German languages that can be accessed by everyone. So basically all feedback on the forums is just feedback, not "European feedback". Does your statement means we'll eventually have a division on the forums (like WoW for example) and that your job is to transmit feedback from the European forums? Or I'm reading too much into it?
Let me get this one for Chris - yes, you're reading a little too much into it.
You need to remember that the community isn't limited to just the Forums. Chris (and importantly, Chris' team) work with community members from across Europe in a variety of different places online and 'IRL'. The team's job is to gather feedback from all those sources and present it to BioWare.

You're also going to see Chris (and his team) talking more actively about European focused events and issues here - that's already started re: GamesCom (in Germany).

You're right, we don't have a distinction except language on the Forums, and we're not intending to change that.

 

General Discussion -> Hi! I'm Chris, the new European Community Manager!
Beitrag von ChrisCollins am 03.08.2011 um 15:45 Uhr

Quote:
Originally Posted by peloto
Hi and welcome Chris.

Btw, can you pls confirm if translations into to other european languages are happening? ( Spanish, Italian, Portuguese, etc... ). Do you plan to dub the cinematics too?
Also.. what aout european servers, pls?

thx.
At launch, we'll be offering the game in English, French and German. There are no plans to localise the game into any other languages at the moment, but after launch, that could change.

As for European servers - Yes, there will be European servers. Or was there more to your question on that?

 

Allgemeine Diskussionen -> Community Meet&Greet zur Gamescom
Beitrag von ChristianHohmann am 03.08.2011 um 15:40 Uhr

Auf der Gamescom werden wir an einem Abend ein Community Meet & Greet nach der Show abhalten. Das Meet & Greet ist eure Chance, die Entwickler von Star Wars: The Old Republic hautnah kennenzulernen, sowie natürlich Mitglieder des Community-Teams!
Während der Ort noch festgelegt werden muss, können wir euch schon mitteilen, dass es nahe der Kölnmesse (wo die Gamescom stattfinden wird) sein wird, und wir würden gern wissen, ob ihr dabei sein wollt.
Bitte gebt uns Bescheid, welcher Abend für euch der beste ist, indem ihr hier abstimmt. Durch das Abstimmen allein gehen wir davon aus, dass ihr auch generell Interesse habt, egal welchen genauen Tag ihr hier jetzt aussucht.
Sobald wir wissen, welcher Abend der beste für euch ist, machen wir eine umfassende Ankündigung nächste Woche.
Diese Umfrage wird am Freitag den 5 August geschlossen, also stimmt jetzt ab wenn ihr zur Gamescom kommt!

Wir hoffen, wir sehen uns dort!


 

General Discussion -> GamesCom Meet & Greet
Beitrag von ChrisCollins am 03.08.2011 um 15:25 Uhr

At GamesCom, we'll be holding a Meet & Greet event one night after the show. The Meet & Greet will be your chance to meet with some of the developers of Star Wars: The Old Repbulic, as well as members of the BioWare community team!

While the venue is to be announced, we can tell you that it will be close to the Kölnmesse (where GamesCom is taking place), we'd like to know if you'd be interested in attending.

Please let us know which night would be best for you, by voting in this poll. By voting, we will assume you're interested in attending the event, despite the night that you choose.

Once we know which night suits everyone best, we'll make a full announcement next week.

This poll will close on Friday 5th August, so get voting if you're going to be at GamesCom!

Hope to see you there!

 

General Discussion -> Bioware: Can we have a real discussion about ending the NDA?
Beitrag von StephenReid am 03.08.2011 um 15:22 Uhr

Quote:
Originally Posted by ctwoz
Don't you want to know, directly, how the community feels about this or that feature?

I understand if its not something Bioware can do (drop the NDA) but can we at least get an ETA on when it might be dropped?
Yes, we want to know - which is why we have a Game Testing program in the first place, and gather an enormous amount of feedback from there.

Dropping the NDA at this point would do little other than fuel massive amounts of speculation around the game when it's still being refined, with most of that speculation coming from people who have not actually tested the game. We all know what one misconstrued comment can cause around here....

All that said, we're absolutely aware that people are anxious to talk about their Game Testing experiences, and we're working on ways to make that happen... without breaking the NDA.

Closer to launch, we'll revisit the subject.

 

General Discussion -> How Do You Feel About No Surnames in TOR?
Beitrag von DavidBass am 03.08.2011 um 15:21 Uhr

The actual answer James gave was "We have no answer at this time." As in, "We can't talk about that right now." We have a reason for why we aren't answering any questions about surnames, though I can't share any details just yet.
 

General Discussion -> Hi! I'm Chris, the new European Community Manager!
Beitrag von ChrisCollins am 03.08.2011 um 14:49 Uhr

Thanks for the warm welcome everyone.

Quote:
Originally Posted by Carver
Welcome Chris, now a question for ya, and please none of this "we are not prepared to talk about that at this time" :P

Will there be a Bioware Developer session at Eurogamer Expo in September at Earls Court?

That is all.
I can't go into specifics, but I can say we will be showing the game there and we do have some great things planned for the show. I can certainly say that I'll be there - surely that's enough of a reason for you to go? :P

I saw a few questions around Twitter too, yes I do use Twitter, although I've been slacking lately. I guess I'll have to start being a little more active now, won't I...

 

Allgemeine Diskussionen -> Hallo! Ich bin Chris, der neue europäische Community Manager
Beitrag von ChristianHohmann am 03.08.2011 um 14:23 Uhr

Hallo und willkommen nochmal Chris
Er bat mich euch auszurichten, dass er natürlich da sein wird.

 

Allgemeine Diskussionen -> Hallo! Ich bin Chris, der neue europäische Community Manager
Beitrag von ChrisCollins am 03.08.2011 um 13:37 Uhr

Hallo alle zusammen!

Es ist besonders spannend für mich, diesen Post zu schreiben, da ich endlich die Gelegenheit habe, mich vorzustellen - ich heiße Chris Collins und bin der Europäische Community Manager hier bei BioWare.

Als Europäischer Community Manager ist es meine Aufgabe, eng mit TonyMoreno und dem Rest des EU Community-Teams zusammenzuarbeiten um sicherzustellen, dass wirklich jedes noch so kleine Feedback aus der Europäischen Community gehört und an die richtigen Leute hier bei BioWare weitergeleitet wird. Ich arbeite vom irischen Bioware-Büro in Galway aus und werde direkt mit Stephen und dem Rest des Community-Teams zusammenarbeiten, was den Vorteil hat, dass ich hier näher am Ort des Geschehens arbeiten kann (auch wenn ich momentan noch im Studio in Austin sitze, während ich diese Zeilen schreibe und versuche, so viele der *aktuellsten Informationen aufzunehmen, wie ich kann und jeden
kennenzulernen).

Gleichzeitig ist es ebenfalls mein Job sicherzustellen, dass die Spieler auf dieser Seite des großen Teiches Zugang zu den aktuellsten Informationen und Neuigkeiten bekommen, die den Entwicklern unter den Nägeln brennen – und von dem, was ich bisher in den letzten Wochen hier in Austin gesehen habe, gibt es eine ganze Menge an fantastischem Zeug, das uns noch erwartet!

Da ich seit Jahren ein großer Star Wars-Fanatiker bin (ja, ich habe mein eigenes Darth Vader-Kostüm in Film-Qualität), kann ich gar nicht in Worte fassen, wie ungeduldig ich gewesen bin, Hallo zu sagen. Ich kann es kaum erwarten, euch alle kennenzulernen. Aber bitte lasst es ruhig mit mir angehen, solange ich der Neue bin.
 

Discussion générale -> Hi, je suis Chris, le noveau European Community Manager
Beitrag von ChrisCollins am 03.08.2011 um 13:28 Uhr

Bonjour à tous !

C’est très excitant pour moi d’écrire ce message puisque j’ai enfin la chance de me présenter à vous*! Mon nom est Chris Collins et je suis European Community Manager (Résponsable des communautés européennes) pour Bioware.

En tant que European Community Manager, je travail étroitement avec Tony Moreno et le reste de l’équipe communautaire européenne. Ceci afin d’assurer que les retours des communautés européennes sont compris et remontés aux personnes appropriées, ici à Bioware. Étant basé dans les bureaux irlandais de Bioware, je travaillerai directement avec Stephen Reid et le reste de l’équipe communautaire en bénéficiant de l’avantage d’être au centre de l’action (d’ailleurs, au moment ou j’écris ces mots, je suis dans le studio d’Austin en train d’essayer d’absorber le plus possible des récentes informations tout en profitant de l’occasion pour rencontrer tout le monde).

Aussi, l’un des aspect de mon travail consiste à faire en sorte que les joueurs de l’autre rive de l’Atlantique aient accès à toutes les dernières informations et nouvelles que les développeurs veulent faire passer (et de ce que j’ai pu voir au cours de ces dernières semaines, ici à Austin, il y a un tas d’excellentes choses à venir).

Fan de Star Wars depuis des années (oui, je possède ma propre réplique du costume de Dark Vador), les mots me manquent pour décrire à quel point j’étais impatient de vous dire*bonjour. J’ai hâte de faire connaissance avec vous tous, et allez-y doucement, je suis encore le nouveau !*
 

General Discussion -> Hi! I'm Chris, the new European Community Manager!
Beitrag von StephenReid am 03.08.2011 um 13:23 Uhr

Back to work! /whipcrack

Welcome aboard to Chris! This is a big step forward for the European Community Team and I'm incredibly happy to have him here.

Also, I can make English inside jokes around him and he usually laughs. (I know, such a suck-up.)

 

General Discussion -> Hi! I'm Chris, the new European Community Manager!
Beitrag von ChrisCollins am 03.08.2011 um 13:21 Uhr

Hi everyone!

This is a pretty exciting post for me to write, as I finally get the chance to introduce myself! My name's Chris Collins and I'm the European Community Manager here at BioWare.

As the European Community Manager, it's my job to work closely with TonyMoreno and the rest of the EU community team, to ensure every last bit of feedback from the European community is understood and given to the right people here at BioWare. Being based at the BioWare Ireland office in Galway, I'll be working directly with Stephen and the rest of the community team, but with the advantage of being closer to the centre of the action (although as I write this, I'm actually in the Austin studio, trying to absorb as much of the latest information as I can, as well as meet everyone).

At the same time, it's also my job to make sure that players on this side of the pond get access to all the latest info and news that the developers are itching to tell - and from what I've been seeing over the last few weeks while I've been here in Austin, there's a lot of awesome stuff to come!

Having been a Star Wars fanatic for years (yes, I own my own movie quality replica Darth Vader costume), words can't describe how eager I've been to say hello. I look forward to getting to know you all and, of course, take it easy on me while I'm still the new guy

 

General Discussion -> For those outside North America and Europe
Beitrag von StephenReid am 02.08.2011 um 21:44 Uhr

Hello all. Apologies for the delay in posting; post-Comic-Con we rolled straight into prep for GamesCom and PAX, and that's kept me busy.

I realize many of you are hoping for a definitive 'answer' to the question of "Why are we limiting the initial launch for The Old Republic". I'm afraid you already have your answer in the very first post of this thread. It was a decision made to ensure the highest quality of game service.

There have been other key questions, and we've tried to answer them for you. There are no plans to 'region lock' or 'IP block' players from the game. You may experience some latency issues if you're not playing in a launch region. In addition, we'll accept credit card payments for subscriptions. These some to be the key questions for those who choose to potentially import the game, and hopefully we've answered those.

Many of you are also interested to know the timeframe for release of The Old Republic outside of the initial launch countries, but unfortunately we cannot give you a definitive timeframe right now. As we get closer to our initial launch, hopefully that will change and we'll be able to give you more details.

We've also been compiling some other questions and answers regarding Early Game Access and similar topics, and will be posting those in the next couple of days.

 

General Discussion -> For those outside North America and Europe
Beitrag von StephenReid am 21.07.2011 um 02:33 Uhr

To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.

 

Allgemeine Diskussionen -> Amazon EMail
Beitrag von ChristianHohmann am 02.08.2011 um 12:46 Uhr

Weitere Spekulationen zu diesem Thema findet ihr hier

 

Allgemeine Diskussionen -> Das Disclosure Projekt
Beitrag von ChristianHohmann am 02.08.2011 um 12:43 Uhr

Bitte hin oder her, das hier hat nun wirklich nichts mit SWTOR zu tun. Und wir haben unsere Regeln.
Ich glaube, dass es für dieses Thema andernorts durchaus ganze Foren gibt, aber nicht hier
Geschlossen.

 

Allgemeine Diskussionen -> Das Release steht fest!!!!!!!
Beitrag von ChristianHohmann am 02.08.2011 um 12:38 Uhr

Und noch einer!
Leute, bleibt doch bitte bei einem Thread.

Ich schließ' dann mal ab

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> Ammo Powers
Beitrag von GeorgZoeller am 01.08.2011 um 16:06 Uhr

Quote:
Originally Posted by Knivez
So the color crystal you get from pre-order could just be crafted? A big reason why I jumped on the pre-order was because I thought this was going to be something you can only do with that crystal, I assume it's the same with lightsabers then. Why even advertise it if there are so many ways to do it?
You're reading waay too much into what I wrote
 

General Discussion -> For those outside North America and Europe
Beitrag von StephenReid am 21.07.2011 um 02:33 Uhr

To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> Ammo Powers
Beitrag von GeorgZoeller am 29.07.2011 um 16:16 Uhr

There are multiple things that can change blaster colors on all classes, from the 'cell mechanic' on the Trooper to the ability to slot found or crafted color cartridges into your weapon via the mod system.

On top of that, you can find weapons with rare and unique weapon effects as well (e.g. some of the rare assault cannons have very unique sound and weapon signatures, people will turn their heads when you start unloading with them
 

News and Announcements -> ‘The Esseles’ Developer Walkthrough
Beitrag von GeorgZoeller am 29.07.2011 um 16:09 Uhr

Quote:
Originally Posted by KorvusKaar
I'm wondering how does one play a neutral alignment character when in situations like these you would either gain light or dark side points, no neutral option. Does that mean that if I want to be "grey" I have to be careful to balance my answers with both light and dark side so they'll cancel each other out?
The situation given to you in this case really only had two options. As such, being neutral is impossible. While some quests in the game may give you a 'uh, I'm not going to get involved, I'll stay neutral' option (often dubbed the 'I don't want to take sides' or 'I don't want to make a decision'), in the grand scheme of things that's not a really viable option for the majority of quests. If it were, the neutral option would be 'refuse quest'.

In short: Neutral choices rarely make for interesting choices or interesting gameplay, which is why they don't exist on every quest, only once where it makes sense.

The game tracks both your light and dark side choices. Once a quest is completed, these choices are locked in final, forever. You can never 'reduce' the dark side influence your character has built up, you can only try to balance it out with light side choices.

So, short: Yes, you can play neutral, but in the context this game that would mean making per case choices in quest, trying to do both of light or dark choices of similar magnitude.

 

General Discussion -> What happened to killing your companions?
Beitrag von GeorgZoeller am 29.07.2011 um 15:56 Uhr

Quote:
Originally Posted by SkybladeDarkstar
Read it again. "It MIGHT be that we don't let players respec their Advanced Class at ship, but then 6 months down the road we do. Or we do allow them to respec the Advanced Class, but at an enormous cost and then we lower that?"

That states, very definitely, that it was not ruled out for launch, because the second option was an option that involved it being implemented at launch. It was fairly clear that the system was completely up in the air at that point, and nothing was ruled out.
That is correct. We had identified this particular aspect as 'needs data from testing before we can make a call' and we communicated it as such.

The current plan is 'we are rolling out Advanced Class respec onto the test servers, along with a pricing curve and potential additional limits to prevent changing Advanced Classes after the early teens'.

We will then analyze the impact this has on the game from testing and go from there.

Obviously, the ideal is that people don't ever need to respec their Advanced Class. There are additional measures we are putting in place to improve the communication about that choice to the player before it happens. Ideally, we would also allow you to 'test drive' the AC , but that's fairly expensive and unlikely to happen. It's more likely that we stick with a short period (a few levels) during which you can change your AC class for a credit cost before it locks in. We might attach other limiters than just credits (e.g completely disable the option past level 20 instead of a very high cost of credits.). That's what testing will determine.

 

General Discussion -> Ironfist Boss doesn't move, bad AI?
Beitrag von GeorgZoeller am 29.07.2011 um 14:17 Uhr

Quote:
Originally Posted by jrdbuddy
Was anyone else a little disappointed in the AI of the boss in the gameplay trailer today? He uppercut the smuggler then just stood there and took hits. Hogger was coded 7 years ago and at least makes you think a little bit. (Similar level boss in Wow)

I loved other aspects like the droids coming in through doors, not just standing waiting to be killed like other MMO's.

Just hoping this is still unpolished AI and we can expect an engaging fight that we have to coordinate.
Iron Fist is a tank in heavy armor. Not a nimble Jedi, acrobatic Smuggler or Agent.

Past his initial jetpack charge, there is little tactical advantage for someone like him to just move. He's one of several sub-bosses in the Flashpoint.

It would be quite annoying if every enemy was moving, just cause
 

General Discussion -> Esseles missing something?
Beitrag von GeorgZoeller am 29.07.2011 um 13:33 Uhr

Quote:
Originally Posted by Occidomortem
Healing.

He spends the entire time talking about cool dps abilities and combos as well as tanking without mentionong once a healing ability.

With just months away from release we still havn't been shown a core mechanic for many MMO players. Purhabs they intend to replace us with companions.
Hey,

Just to point this out:

The Esseles is one of the two earliest Flashpoints in the game, players will be roughly between level 8 and 12 when playing it.

Healing abilities are introduced when you pick your Advanced Class, which in this video, the characters did not have. You can definitely get your Advanced Class before doing the Flashpoint (in fact, many players in testing make that choice), but it's not required.

That's the simple reason why there is no healing shown in the video. That doesn't mean we don't have content for those who want to heal; in fact when I overheard the team practicing for GamesCom/PAX demos I'm sure I heard the cry "MEDIC!" more than a few times.
 

General Discussion -> "Every Player gets a Bag of Rewards"
Beitrag von StephenReid am 29.07.2011 um 13:20 Uhr

Quote:
Originally Posted by Cebo
Could a Yellow Poster confirm or deny this? Coz if this is true, i am a happy bunny. Raiding for the fun of it instead of grinding the instance to death because i need one item? That would be awsome !
'Loot containers' (name is still a work in progress!) do indeed exist and are designed to alleviate the frustration some feel around high-level loot drops.

As it's currently implemented, at the end of a key encounter within an Operation, upon looting a high-level opponent, everyone in the Operations group will get an individual container which has a chance to give you a random piece of loot that's specific to your class. It could be part of an armor set, a weapon, and so on. If you don't get loot, you'll get commendations which can be used to purchase gear.

Please note, this feature is currently in Game Testing and may well be modified before launch.

 

General Discussion -> What happened to killing your companions?
Beitrag von GeorgZoeller am 29.07.2011 um 12:18 Uhr

Quote:
Originally Posted by golfevangel
Almighty Gamewiz.....actually if you bothered reading my other posts you would know that I said he is by far the most outspoken, thus he has drawn my ire. You are dismissed.
That's fine if I draw your ire, I can live with that.

Naturally, as one of the more active members of the development team, the statistical chance that I am the one giving you bad news about something you care about is fairly high to start with.

The funny thing is, I actually like sandbox games.

But, I also have an obligation to communicate the truth about the game we are making and that means ensuring that there isn't any ambiguity out there in regards to what kind of game The Old Republic is.

So please understand that if I tell people that this game is a new game and neither inspired nor meant as a sequel to another Star Wars MMO, I am managing their expectations. We want people to understand what this game is about when they buy it.

And yes, sometimes I am fairly blunt about this particular topic. That's not because I dislike that other MMO, or because I hate sandbox elements (I don't). It's because expectations in this particular area tend to run unchecked.

Short: You're actually just shooting the messenger. Granted, that messenger can be blunt and loud and his statements can make you angry, but still, he's just the messenger of news you don't want to hear.

We are on the finishing stretches for this game, the first BioWare MMO set in the Star Wars: The Old Republic era. It's a spiritual sequel to the KotOR games and focuses heavily on bringing BioWare story into the MMO space. It features a highly polished and fluent evolution of traditional MMO combat systems. It has the bells and whistles of a modern MMO, it's faithful to the IP and universe it's set in and it features BioWare's signature features such as story, companions, etc.

Does this mean we don't have any sandbox elements? No, there are quite a few features you'd classify as sandbox in the traditional MMO sense.

Does this mean the development team hates sandboxes ? No. It's just not the primary focus of the game we are making.

Does this mean we are never going to have ([your favorite feature from another game])? No. What happens after launch will be heavily driven by player demand. If there is an measurable demand for a feature and we think it can be integrated well into our game, it'll go on the 'Wall of Crazy' for discussion and potential future inclusion in the game.

TL;DR: If I tell you 'no, we won't be doing your favorite feature for launch', it's not because I hate you. It's because it's the truth.

This is part of our philosophy of waiting until we're sure about a feature's implementation before we talk about it.

I would like to think, in the long run, you'd prefer to hear the truth instead of having me tell you we are totally thinking about adding a feature you like, when in fact we might not be.

 

Allgemeine Diskussionen -> BioWare rekrutiert auf der Gamescom!
Beitrag von ChristianHohmann am 29.07.2011 um 08:45 Uhr

Wir freuen uns mitteilen zu können, dass wir auf der Gamescom rekrutieren werden!
Einige der Positionen die wir dort besetzen wollen sind:
  • Kundenbetreuung auf allen Ebenen
  • Community
  • Wissensdatenbank
  • Training
Für eine detaillierte Stellenbeschreibung bewerbt euch für diese Positionen bei BioWare Irland und um bereits auf der Gamescom euer Vorstellungsgespräch zu haben besucht: http://www.bioware.com/careers

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 29.07.2011 um 08:07 Uhr

Häppchen gefällig?
Viel Spaß!

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Entwickler-Walkthrough: Die Esseles
Beitrag von ChristianHohmann am 29.07.2011 um 08:06 Uhr

Während unserer Woche auf der San Diego Comic-Con haben ein paar ausgewählte Leute die Möglichkeit, 'Die Esseles' zu spielen - einen Flashpoint, den republikanische Spieler auf den Anfängen ihrer Reise erleben können. Dabei müssen die Spieler sich zusammentun, um einen hochrangigen Diplomaten vor imperialen Entermannschaften zu beschützen.

Für all die, die uns nicht in San Diego besuchen können, haben wir ein neues Video mit Entwickler-Kommentaren von unserem Director of Production Dallas Dickinson erstellt. Seht euch unseren neuen Entwickler-Walkthrough an und sichert euch einen Platz in einer weit, weit entfernten Galaxis, indem ihr euer Exemplar von Star Wars™: The Old Republic™vorbestellt!


Jetzt ansehen
 

News and Announcements -> ‘The Esseles’ Developer Walkthrough
Beitrag von AlysonBridge am 29.07.2011 um 08:05 Uhr

During the week of San Diego Comic-Con, a select number of people had the opportunity to play through ‘The Esseles,’ a Flashpoint that Republic heroes will be able to experience for themselves early in their hero’s journey. In the Flashpoint, players must group together to protect a high-ranking diplomat and fend off Imperial boarding parties.

For everyone who was unable to join us in San Diego, we’ve put together a new video featuring developer commentary from Director of Production Dallas Dickinson. Check out our new Developer Walkthrough, and then secure your place in a galaxy far, far away by pre-ordering your copy of Star Wars™: The Old Republic™!


Watch now
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 29.07.2011 um 06:48 Uhr

Natürlich wird es einen kleinen Happen geben.
Ich geh schon mal in den Kantinenwagen und schau wie weit der Koch ist
 

Allgemeine Diskussionen -> Probleme mit dem Vorbesteller Code?
Beitrag von ChristianHohmann am 28.07.2011 um 14:04 Uhr

Und wieder aufgeräumt!

Einige Bitten und Hinweise an dieser Stelle:
  • Jedwede Diskussion über vertrauliche Inhalte wird mehr als ungern gesehen.
  • Sollte jemand wirklich Zugang zu vertraulichem Material haben und das im öffentlichen Forum breittreten, meldet uns das ruhig, der Zugang ist dann schnell Geschichte und wieder ein Platz frei
  • Oftmals werden aber auch falsche Behauptungen aufgestellt. Das sehen wir mindestens so ungerne, wie die Verwendung unserer Identifikationsfarbe hier im Forum.
  • Haltet private Anfeindungen bitte hier heraus. Die Foren sind für Diskussionen da, nicht als Schauplatz von Fehden einzelner Leute.
Offizielle Mitglieder des Teams besitzen immer auch Avatare, die normalen Nutzern nicht zur Verfügung stehen.

So, weiterhin viel Erfolg und Möge die Macht mit euch sein!
Euer Community Team

 

Rekrutierungsbüro des Sith-Imperiums -> We are Legion - you too?
Beitrag von ChristianHohmann am 28.07.2011 um 13:31 Uhr

Unterlasst doch bitte den Spam...
Deckel drauf!


 

General Discussion -> For those outside North America and Europe
Beitrag von StephenReid am 21.07.2011 um 02:33 Uhr

To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.

 

General Discussion -> Can we get clarification on JO's comments on cross-faction communication?
Beitrag von GeorgZoeller am 27.07.2011 um 21:50 Uhr

Quote:
Originally Posted by Nemarus
Hmm, do you actually have a source that the chat bubble text won't also appear in the chatbox log? I watched the interview from SDCC today and there was no indication of that.
[/B]
Yeah, it'd be hard to find a source for that, as it ain't so. Any ambient chat or player chat activity is always copied into the chat window.
 

General Discussion -> Legacy System is Unfair
Beitrag von GeorgZoeller am 27.07.2011 um 20:30 Uhr

Quote:
Originally Posted by -Tiro
It's been confirmed that Bioware will be implementing a legacy system where, presumably.
And the discussion should probably stop right there. Don't presume - wait for the facts.
 

General Discussion -> What happened to killing your companions?
Beitrag von GeorgZoeller am 27.07.2011 um 16:30 Uhr

Quote:
Originally Posted by ProfessorWalsh
Yeah there was a mistake here alright. The testers you chose for this one. You want to know why the current heated reaction is going on it is because you have removed the value of all of the choices in this game. If there are no consequences for my choices then those choices don't matter.
Really, all? There were so few choices in the game? I didn't know there were so few. No, wait... there still are.

Sorry, but stating things in absolutes doesn't help your cause and does not increase your chance of ever getting a useful answer or discussion from us.

As for blaming those 'testers you selected' - they are a statistically representative sample of the SWTOR community. Since we are actually taking testing very seriously and make a lot of changes based on results from testing, statistically the chance that someone, somewhere will not like those changes is 100%. We can live with that.

 

General Discussion -> Community Interview w/ James Ohlen
Beitrag von GeorgZoeller am 27.07.2011 um 16:23 Uhr

Quote:
Originally Posted by Deewe
1) Let's say you put your hands on a new shiny item, does it means you are obliged to find new mods too to make it as good as your former one?
=> Not usable immediately unless the player is willing to loose some efficiency.
2) It seems depending on their level/rarity items have more or less mods slots.
=> If that so, then you are preventing players to use (display) lower gear than what they have. They have to choose between look and stats.
3) Finally gear dyes question keeps being avoided. We understood we can color match our gear with our chest gear. Still the question persists:
=> Can we dye our gear? Can we choose the color of any gear piece?
All in all I'm not convinced that system is as good as an appearance tab one, still the weapon one looks interesting but maybe too restricted as heavily depending on gear mods slots.
1) You'll find preinstalled mods in most items. That's where their stats come from. Whether or not the item is better depends much on what you already have of course. The key is that if you like the look of it very much, you can use the mod system to make the item usable for a very long time by replacing those preinstalled mods.

2) Rarity/Quality has more to do with the number of slots available than level.

3) That question is not being avoided. Right now, you cannot dye your equipment. We might add that ability at some point in the future, but currently the option you have is to 'unify color to chest piece' or not.

Will this system provide you as much options as the appearance tab you are asking for? No it won't. But it definitely provides a whole lot more visual customization than a purely drop driven MMO as you can modify the equipment you find/buy in the game with any fitting mod you buy/find/craft.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> For those outside North America and Europe
Beitrag von StephenReid am 21.07.2011 um 02:33 Uhr

To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 27.07.2011 um 11:45 Uhr

Also ich spekuliere mal es wird ein Freitags Update geben.
Donnerstag denke ich nicht, da haben wir letze Woche schon alle Register gezogen
 

Allgemeine Diskussionen -> Zierwerk
Beitrag von ChristianHohmann am 27.07.2011 um 06:58 Uhr

Wir möchten euch bitten bevor ihr einen neuen Thread started, doch einmal die Suchfunktion zu bemühen. Zu viele Threads zu ein und dem selben Thema dienen nicht gerade der Übersichtlichkeit.

Vielen Dank

Euer Community Team

PS.: Ich schliess' dann mal ab

 

Allgemeine Diskussionen -> Rollenspiel Server
Beitrag von ChristianHohmann am 27.07.2011 um 06:44 Uhr

Bitte versucht besonders jetzt, da so viele neue Leute mit dabei sind...:
1. Freundlich zu bleiben Aber auch: 2. Nicht dutzende Threads zu einem Thema aufzumachen, da blickt doch niemand mehr durch!
Hier den mache ich dann erst einmal zu.

Möge die Macht mit euch sein!


 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Allgemeine Diskussionen -> Meet&Greet @ Gamescom
Beitrag von GeorgZoeller am 26.07.2011 um 14:37 Uhr

Hi Leute,

Ich werde leider nicht persoenlich auf die Gamescom gehen koennen dieses Jahr, zu viel zu tun (warum nur
Mal sehen, vielleicht per Video zuschalten
 

General Discussion -> Official Comic-Con Feedback Thread
Beitrag von DavidBass am 26.07.2011 um 09:59 Uhr

Quote:
Originally Posted by Mater_energy
I wanted to touch on this portion since I didn't attend the convention either. It would be nice if what was released at the event was also released onto the web site at the same time, I mean within a day or two of the announcement.
It always has been published during conventions in the past. We ran into a last-minute hiccup that forced us to push back the video. As I said, you'll have it in your hands very soon.
 

General Discussion -> Official Comic-Con Feedback Thread
Beitrag von DavidBass am 26.07.2011 um 08:25 Uhr

Thank you all so much for the great feedback! We really do appreciate it. Just pulling out a few quotes to comment on:
Quote:
Originally Posted by ChuangTzu
The only thing i found disapointing, as someone who could not attend, is the lack of gameplay footage released. I know there were some big anouncements like pre-order and a narrowing of the release window but not beening there i could not see any new gameplay.
Don't worry, we'll have something for you very soon.
Quote:
Originally Posted by Kharnis
Now, by itself, this wouldn't be bad, if it weren't for the fact that we are never told why you can't talk about that. If the reason a question can't be answered is due to a problem with the implementation, or you have something in place but are just working the kinks out, or you have something that you think we'll find cool and are just waiting to reveal it at a later date, then tell us this.
I understand why this seems frustrating from the outside perspective, but explaining why we can't answer something is typically the same as answering the question. Once we start revealing more, it'll all come together and make sense, but for now you've just got to trust us that we know what we're doing. No one on our end wants to keep secrets, we just don't talk about features that are in flux.

Quote:
Originally Posted by BobbyMcGee
So a few things I think would've made my experience better at Bioware Base:

1) More communication between the staff and the fans at Bioware base.
2) A splitting of the lines for different games (though you were pretty cramped for space, so I understand the single line).
Communication amongst our staff was indeed something that could've used some work. Part of the issue was that we had multiple teams present (Mass Effect, Old Republic, and Dragon Age all had their own teams) and we were occasionally all on different pages. That's not something we're going to allow to happen again, because as you point out, it leads to a poor experience for the attendees.

Quote:
Originally Posted by BobbyMcGee
For the quick queue system.. I don't know if you did that only at the convention or if you did that at bioware base as well, but the only thing I got at Bioware base was a stamp on my hand, which allowed me to get into the base whenever I wanted, without waiting in the line outside. As far as I could tell it didn't mean anything for the demos.
We didn't do the Quick Queue for the BioWare Base, but we definitely should have. Since this was our first time using the system, we wanted to do a "trial run" in a smaller setting (the irony being that Comic-Con is probably the largest setting to attempt something like this) before spreading it out further. It seemed to have worked fairly well, but I already have some improvements written down for the future.


Quote:
Originally Posted by Raewin
I loved the 1st day panel with the voice actors in attendance, though I think more questions may have been directed at them if people knew beforehand that they were going to be on the panel.
I think i am right in saying that they were "surprise guests" pretty much, which was great, don't get me wrong, and I hope you have more of the voice actors who have worked on this game available to comment on it.... just.... less secrecy maybe?
Absolutely agree with this. The voice actor appearances came together at the last minute, which was why we never got to announce it. We were really excited to have them up there, but obviously yes, it would've been great to get more questions directed at them.

Quote:
Originally Posted by chaotix
2. You need more computers and a larger room to hold them. Ppl were q'd for 3-4 hrs.
Unfortunately, you can't just say "More computers!" Those cost money, so we work within a very specific budget. We had more computers at this event than we've ever had, and the shortest lines I've seen yet (PAX East lines were 8 hours long!). There's not much more we could've done in that regard, aside from adding more Quick Queue.

Quote:
Originally Posted by chaotix
3. I think it worked great but....they started very late. This caused two issues . First groups got less time then expected. 2nd The groups following got less time and had to wait longer than expected. Finally ppl were thrown into the flashpoint with zero introductions to the game. While I understand the time constraints I think a small tutorial for those new to the game was in order.
Actually, the invite groups all had exactly one hour to play. All the staff even agreed to stay late on Friday night to make sure everyone got their full hour. No one was penalized for a late session start.

Again, I appreciate everyone's feedback immensely. I'm compiling this thread internally so we can make sure everyone knows the good/bad of the show.

 

Allgemeine Diskussionen -> Vorbestellun
Beitrag von ChristianHohmann am 26.07.2011 um 06:50 Uhr

Denke ich auch.

Oh und natürlich:

Herzlich willkommen!


 

Allgemeine Diskussionen -> Release-Datum: Wann kommt es endlich. Teil 3!
Beitrag von ChristianHohmann am 26.07.2011 um 06:36 Uhr

Wir haben den Thread nur (mehrfach) neu gestartet, nachdem die alten geradezu "epische" Größen erreichten.
Es ist so gesehen also keine "offizielle Umfrage", die haben auch einen kompletten eigenen Forenbereich.
Und ja, bei der Gelegenheit verschwanden Optionen wie Februar 2011 natürlich auch
Viel Spaß!
Christian

 

Allgemeine Diskussionen -> kleine frage zum Stand/CE vorbestellung
Beitrag von ChristianHohmann am 26.07.2011 um 06:14 Uhr

Denke ich auch.

Oh und natürlich:

Herzlich willkommen!


 

Allgemeine Diskussionen -> SWTOR: Monatsgebühren nur mit Kreditkarte zahlbar?
Beitrag von ChristianHohmann am 26.07.2011 um 06:13 Uhr

Ich zitiere hierzu einmal unsere FAQ:

Quote:
F: Ich will für mein Abonnement nicht meine Kreditkarte benutzen. Gibt es andere Zahlungsmöglichkeiten?
A: Ihr könnt euer Abonnement auch mit PayPal bezahlen. Zudem bieten Spielehändler 60-Tage-Prepaid-Karten an.
Ich hoffe, das dürfte eure Frage endgültig beantworten. Weitere Optionen sind natürlich nicht ausgeschlossen, nur nicht angekündigt.

Möge die Macht mit uns sein!
Christian

 

Allgemeine Diskussionen -> SW-TOR CE Exklusiver Collector’s Edition‐Store
Beitrag von ChristianHohmann am 26.07.2011 um 06:09 Uhr

Hier
Und hier ist damit erst einmal geschlossen.
Viel Spaß!


 

Allgemeine Diskussionen -> Namensgebung
Beitrag von ChristianHohmann am 26.07.2011 um 05:35 Uhr

Wie gewünscht

 

Spiele -> Swg
Beitrag von ChristianHohmann am 26.07.2011 um 05:17 Uhr

SW:TOR ist aber ein anderes Spiel.
Also bin ich einmal so frei, den Thread hier an die richtige Stelle zu verschieben
 

Allgemeine Diskussionen -> PreOrder-Items oder auch: Wie BioWare es versaute.
Beitrag von ChristianHohmann am 26.07.2011 um 04:13 Uhr

Mahlzeit!

Wir haben mittlerweile doch schon mehr als genügend Threads zum Thema CE Inhalte. Sucht euch gerne einen aus
Bevor der hier aber noch mehr vom Thema abkommt, mach ich erstmal zu.


 

General Discussion -> Is DLCware continuing their legacy with TOR?
Beitrag von GeorgZoeller am 25.07.2011 um 19:44 Uhr

Quote:
Originally Posted by YurikArkady
That he was talking about expansions.


The OP conveniently left out the next part of the quote.
Yes. The answer was taken out of context.
 

General Discussion -> Can we get clarification on JO's comments on cross-faction communication?
Beitrag von GeorgZoeller am 25.07.2011 um 18:14 Uhr

Quote:
Originally Posted by Nemarus
[COLOR="RoyalBlue" if my Inquisitor is standing in front of a Jedi, can I /say or /emote custom text to him?
Yes, currently this is the plan.
 

General Discussion -> Just a reminder-YOU ONLY GET ONE LAUNCH
Beitrag von GeorgZoeller am 25.07.2011 um 16:15 Uhr

Quote:
Originally Posted by Lhaim
What is meant by "no companion kits"?
It means we removed them because they are no longer needed. They've been replaced with a more comprehensive mechanic of customizing companions.

This is a good example though of why we generally avoid announcing features before they are done. Everyone goes crazy if we then make changes. Of course, you still have to make changes if testing tells you people want something deeper, different or if you find something doesn't work, so you can't avoid some of it, no way how you approach it.

 

General Discussion -> For those outside North America and Europe
Beitrag von AllisonBerryman am 25.07.2011 um 16:02 Uhr

Quote:
Originally Posted by yuvalz
I would really appreciate if you told us where will be the European severs located.
More specific information about servers and their locations will become available as we get closer to launch. We apologize for any inconvenience this might cause, but will provide information as soon as we're able.
 

General Discussion -> For those outside North America and Europe
Beitrag von AllisonBerryman am 25.07.2011 um 16:00 Uhr

Quote:
Originally Posted by IranicusSWTOR
I hope you know that SR is her boss, and any info she provides would go though him first.
Yes, the whole Community Team always works together to help clarify and provide information - during conventions, you will generally see a few different names helping out, because it's very difficult to get to the forums while you're working on the show floor (or traveling to or from). We're all always reading the forums and working together
 

General Discussion -> For those outside North America and Europe
Beitrag von AllisonBerryman am 25.07.2011 um 15:53 Uhr

We know that many of you still have questions, and of course, that any new information will have more new questions associated with it. We'll continue to clarify and answer questions where we're able, and will pursue answers as quickly as we can. Thanks again, everyone, for your patience and understanding.
 

General Discussion -> For those outside North America and Europe
Beitrag von AllisonBerryman am 25.07.2011 um 15:45 Uhr

Quote:
Originally Posted by hugedude
Im not so sure... for some reason they keep hinting at a really impeded experience when played from far away....
The quality of the experience is very important to us, and we just want to ensure that if people play on servers that are far away from them, they aren't surprised if latency issues are encountered. Some players may be new to MMOs and may not be familiar with this kind of issue. That's really all.
 

General Discussion -> For those outside North America and Europe
Beitrag von AllisonBerryman am 25.07.2011 um 15:24 Uhr

Hello everyone! We have some more information regarding subscription payment options.

Currently, any payment method supported by EA in a particular country will be accepted for subscription payments for Star Wars: The Old Republic. This includes major credit cards. We will provide further information as we approach launch. As we have mentioned previously, if you choose to play on a server that is physically distant from your location, you may experience latency issues that impact your gameplay experience.

Thanks again for your continued patience as we continue to answer your questions and provide clarification on these topics.

 

General Discussion -> Official Comic-Con Feedback Thread
Beitrag von DavidBass am 25.07.2011 um 11:52 Uhr

Quote:
Originally Posted by Kada
Thought everything that came out of this weekend was great! Wished some better questions were asked but that was about it... Looking forward to what is in store.
This is actually a very interesting point, and it's something we think about a lot. The problem with the "quality" of questions at a show is two-fold. First, there are a lot of people who attend who have never seen the game and/or are not part of the dedicated forum community crowd, so they're simply not aware of questions that have already been asked and answered in the past. So in that regard, you get people who know little about the game and ask "Can you play as Empire or Republic?" (Though that kid was adorable, so please don't hold it against him.)

The second part is that ideally we try to avoid screening questions whenever possible. Once you start screening questions, the community complains that you're not letting them ask whatever they want, and that we only let through questions we want to answer. And that's close, but the true reason is that we want to get questions out there that we can answer, which is a subtle difference. Hence the scrolling through Twitter questions I did to find some new questions we had instant answers for.

For the hardcore fans (which basically includes anyone reading this right now), I can understand a Q&A like that being frustrating, but for those there in person, I think it would be very rude for us to say "No, you can't ask that because it's already been answered on the website." I think adding questions from Twitter on Sunday was a great step for us, because it allowed us to look through a stream and pull out some great new questions people hadn't asked before. However, we're not always going to be able to stream a Q&A live, so I'm not sure how satisfying that would be for you to ask a question online, and then not hear an answer until someone posts a transcript or video of it later on.

I'm mostly thinking out loud right now, but I'm curious what you guys think about this as well, because it's something that bothers me too.

 

General Discussion -> Official Comic-Con Feedback Thread
Beitrag von DavidBass am 25.07.2011 um 11:01 Uhr

Hi everyone!

I hope those of you who were able to visit San Diego this past weekend had as much fun as we did, and that the majority of you were able to check out our various demos we had going on each day. We tried a number of new "systems" at the show this year, so I wanted to toss up a thread to hear your thoughts about some of the things we introduced. Specifically, here's what we'd love to hear more about:
  1. Quick Queue (Receiving a badge that has a certain time to return so you don't have to wait in line)
  2. BioWare Base (A location outside Comic-Con that anyone could visit, even without an SDCC badge)
  3. Invite-Only Sessions (RSVP online and receive an invite to play a Flashpoint at night)
  4. SDCC Panel (A 2,000 person capacity room, included voice actor appearances, pre-order swag)

If you weren't able to attend, please feel free to leave your feedback too, but we would like for this thread to specifically focus on thoughts from attendees.

 

General Discussion -> Community Interview w/ James Ohlen
Beitrag von GeorgZoeller am 25.07.2011 um 09:57 Uhr

Quote:
Originally Posted by Ethern
I see. Sad but true.
It seems it is not even mentioned to be on the wall of crazy. I guess we have to take decisions in consequence. Thanks anyway.
There's more to this:

The mod system in our game is extremely extensive. You can already keep weapons and armor that you like up to date, stats, wise, for long stretches of the game.

For most items, most, in some cases all, stats on an item come from it's mods, which can be replaced throughout the game.

 

General Discussion -> Will TOR be coded/optimized for multi-core cpu's.
Beitrag von GeorgZoeller am 25.07.2011 um 09:12 Uhr

TOR does not run on single core environments (not that there are many of those left these days). The required minimum spec is at least a dual core machine.
 

General Discussion -> For those outside North America and Europe
Beitrag von StephenReid am 21.07.2011 um 02:33 Uhr

To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.

 

General Discussion -> "Adventure with Companions"
Beitrag von GeorgZoeller am 24.07.2011 um 22:16 Uhr

Quote:
Originally Posted by LaBlue
I will bite. Making or breaking relationships doesn't need to involve murder. That help?
Thank you. I was getting really concerned here that the only way for a human to have a truly meaningful relationship with someone else is to kill them.

You humans are ... scary

Love,
Bender
 

General Discussion -> Community Interview w/ James Ohlen
Beitrag von GeorgZoeller am 24.07.2011 um 22:14 Uhr

Quote:

cosmasterkiller asks: Will boss mechanics be immune to Barriers? - If a "boss" has an AOE mechanic, will all Cover classes be immune to the AOE or will the AOE be immune to the barrier?

James Ohlen: If your not doing anything and just taking cover, then you'll be in full cover. With melee weapons he'll be able to damage you. With ranged weapons currently I think that they might not. That might be an exploit we might have to look into. *laughs*
Way ahead of you, James
 

General Discussion -> For those outside North America and Europe
Beitrag von AllisonBerryman am 24.07.2011 um 21:52 Uhr

Quote:
Originally Posted by angelic_deity
His has been extremely busy the last few days and he has tried to answer many questions via twitter.
It can be very difficult to get to the forums from the show floor, which does explain why you may see a few less familiar names on the forums during conventions, but we're always all working together
 

General Discussion -> For those outside North America and Europe
Beitrag von AllisonBerryman am 24.07.2011 um 20:30 Uhr

Quote:
Originally Posted by wc_spook
As an aside, any idea roughly how big the client is, and how early the preloading would be?
Not at this time - that information will be available once we get closer to Early Access.
 

General Discussion -> For those outside North America and Europe
Beitrag von AllisonBerryman am 24.07.2011 um 20:24 Uhr

Quote:
Originally Posted by DarthPacman
Hey, I've been thinking, how will the early access work?
I mean, will they let us download the game even if we bought the physical edition or you'll have to get the game at the retailer (wait for the retailer to send us the game in our case :/)?
You won't need to wait for a physical copy of the game; you'll be provided with information about downloading the client before Early Access begins.
 

General Discussion -> For those outside North America and Europe
Beitrag von AllisonBerryman am 24.07.2011 um 20:17 Uhr

I'd like to thank you all again for your continued patience awaiting official responses. Please rest assured that we are always reading the forums, and we're seeing your feedback and questions even if we can't always respond immediately.
 

General Discussion -> For those outside North America and Europe
Beitrag von AllisonBerryman am 24.07.2011 um 20:06 Uhr

Hello everyone. We know that you have questions about this topic, and we hope to have more clarification for you all very soon. For those who may not have seen Stephen Reid's tweets from this weekend regarding some of these subjects, I'd like to share that information here.

Regarding whether the game will block players from some regions by IP address: currently, there is no plan to block players from the game by regional IP blocking. Playing on servers physically distant from your location might mean you experience some issues with latency, but at this time we don't plan on blocking players from a region by IP. On a similar note, anyone who pre-orders the game (and redeems their code) would receive the early access that is part of that pre-order.

We are continuing to investigate payment methods (specifically regarding credit cards billing addresses), and should have a definitive answer on the topic very soon.

I know you've probably seen this link a ton already, but please make sure to consult the pre-order FAQ if you have any questions related to pre-order (aside from these that we're investigating). We really appreciate your patience as we get more information for you.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> What happened to killing your companions?
Beitrag von GeorgZoeller am 24.07.2011 um 12:51 Uhr

Quote:
Originally Posted by timwr
In other words, your betatesters, and your targetting playerbase have about the same intelligence as a doorknob. This is such a sellout, all because a few kids cant live with the choices they make, jeez.
Due to the fairly large sample size we have at this point, it is correct to say that our testers, selected randomly from all invites, are statistically representative of the composition of this community, you and me included. There is nothing more to say about that
 

General Discussion -> For those outside North America and Europe
Beitrag von StephenReid am 21.07.2011 um 02:33 Uhr

To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.

 

General Discussion -> For those outside North America and Europe
Beitrag von StephenReid am 21.07.2011 um 02:33 Uhr

To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.

 

General Discussion -> What happened to killing your companions?
Beitrag von GeorgZoeller am 23.07.2011 um 19:21 Uhr

Let's give a hypothetical (to avoid spoilers) example for how this can work.

A companion might have betrayed you. In the past, one of the options for our character to react to it was to kill him. For many players, that would make total sense, but it would fight with the fact that they rely on that character for certain crafting missions, or even for combat prowess.

If we are successful with story and presentation, you will experience emotions like anger or disbelief in those situations and they will lead to passionate short term reactions, like selecting that 'I don't forgive traitors [kill him]' option.

Popping a warning window up at that point isn't great, it really interrupts the story. Just letting the player kill the companion isn't great, because most players do not read Forums and they do expect games to be fair to them. The game in this case wouldn't be fair. In order to make the emotional choice you wanted, you'd have to forget about the permanent disadvantage your character would have to endure.

Instead, now, you might get a different option, maybe 'I cannot risk letting a traitor go free [carbonize]', maybe 'You can think about what you've done while you rot in the brig [imprison]'. Those options would obviously have an extreme hit on affection.

I do think it's possible to retain the integrity of the story that is important to BioWare story fans this way without having the large scale customer support issues when the feature meets traditional MMO players not used to such things.

We totally realize some of you still would have liked the old system, but there is a 0% chance of that coming back.

 

General Discussion -> What happened to killing your companions?
Beitrag von GeorgZoeller am 23.07.2011 um 18:03 Uhr

Quote:
Originally Posted by Tuscad
I thought Bioware said that everything that they show us and tell us about is set in stone for the game and for that reason there is stuff we can't see because they don't want us to assume what is in game; that is an invalid excuse now. It disturbs me that they wait until after preorders to inform us of this "small" change, I hope they don't make any other "small" changes that affect our freedom to choose.
Actually, we never said that.

If we did have that attitude, why would we even run testing?

What we've said is that we want to be as sure as we can before sharing details. Why? Ironically, the current heated reaction to some of the changes highlight perfectly why we do that.

The bottom line is: If you are looking for infallibility, you'll have to look for it elsewhere. We are running an extensive testing program to validate everything we do, and nothing is sacred, regardless how much we like it. If our testers give us enough indication that we made a mistake, we WILL correct it.

 

General Discussion -> What happened to killing your companions?
Beitrag von GeorgZoeller am 23.07.2011 um 16:57 Uhr

Just wanted to point out that bathing your companion in liquid carbonite or permanently detaining them in your cargo hold is pretty evil as well, so prospective dark side players shouldn't be too concerned that this somehow removed the potential to be themselves.


 

General Discussion -> For those outside North America and Europe
Beitrag von StephenReid am 21.07.2011 um 02:33 Uhr

To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.

 

General Discussion -> Why are flashpoints for groups of 4?
Beitrag von GeorgZoeller am 23.07.2011 um 16:33 Uhr

Quote:
Originally Posted by anedorivan
They can be used in flashpoints they just take up a group slot.
That is correct.
 

Allgemeine Diskussionen -> DLC Inhalte für SW:ToR
Beitrag von ChristianHohmann am 23.07.2011 um 10:54 Uhr

Und wieder einmal mussten wir hier aufräumen...
Leute, lasst eure persönlichen Anfeindungen doch bitte hier raus.

Zum Thema DLC: vertraut doch bitte auf die offiziellen Ankündigungen, nicht auf das, was manche User, die gerne provozieren wollen, aus irgendwelchen Gerüchten machen.

Möge die Macht mit euch sein!
Christian

 

General Discussion -> For those outside North America and Europe
Beitrag von StephenReid am 21.07.2011 um 02:33 Uhr

To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.

 

General Discussion -> Why are flashpoints for groups of 4?
Beitrag von GeorgZoeller am 22.07.2011 um 19:36 Uhr

So, why is our group size 4?

Because we are Star Wars: The Old Republic, and we are our own game
  • Our game is designed from the ground up around the group size of four.
  • We have a higher level of hybridization in all classes.
  • We have companions that are capable of substituting a missing role in a flashpoint group.
  • Everyone can revive other players, not just healers.
  • We have a higher percentage of tanks in the overall population.
  • All our classes can fill at least two roles.
  • Most of our advanced classes can fill two roles.
  • We're very gradually introducing roles in the game.
  • We always have 4 members in a group, even if there are only two players (although I doubt most players would be able to do a flashpoint that way).
  • There are 4 classes, which makes for a perfect iconic party.
  • AT-ATs have 4 legs!


So, while everyone knows [insert 50 facts about a very different game], we know that 4 was the perfect number for our game and we didn't think much about 5.

 

General Discussion -> What happened to killing your companions?
Beitrag von GeorgZoeller am 22.07.2011 um 19:20 Uhr

Quote:
Originally Posted by Feebs
Honestly, who didn't see this coming after them giving in to the ability to change your AC? Very disappointing.
In fact, the same thinking and experience underlies the changes. People made honest mistakes about their AC. We want you to be able to correct mistakes, so for a brief window of levels after choosing your AC, you can have buyer's remorse and switch. It'll cost you a bit (and a bit more for changing your equipment), but you can do it.

A few levels later, the cost for this feature will be prohibitively high and you won't want to do it anymore. There's not going to be rampant or dynamic switching of ACs in the game. The impact to the long-term game is extremely low. The short-term impact is reduced customer service incidents, and less unhappy players that made a wrong choice that affects the entire career of their character.

 

General Discussion -> What happened to killing your companions?
Beitrag von GeorgZoeller am 22.07.2011 um 19:14 Uhr

A number of things happened:

Companions, since that feature was created, have become even more integral to the game: They run your crafting missions. They are vital to your PVE combat performance. They allow you to substitute for missing roles in flashpoints. They are at your side are in Open World PvP.

All these functions are on top of their function within the story and losing a companion puts you at a permanent competitive disadvantage in the game. Yes, you made a choice, and yes, we might even warn you about it ... still: Bad choices happen when the long term consequences are not clear and the impact of this choice is like cutting off one of your limbs in our game. Ultimately, the choice you want to make for story reasons should not come at a permanent gameplay disadvantage.

Finally, our experience in testing for several months revealed significant complaints about the feature.

While it is great in concept, it did not sit well with a lot of players. We extrapolated the complaints and number of customer support incidents dealing with this issue based on the amount of testing support requests (It's amazing how many variations of "Guys, I accidentally killed my healer companion. Totally by accident. Now I am gimped. Can I haz back?" there are) to the launch population and that made clear that this feature was not a winner.

So, in short: We've tested it. It wasn't great. We cut it. We're sorry if some of you liked the design, it just turned out that with all the other changes we made to companions over time, this one had to go. You can see that as us selling out, but the way we see is 'phew, a bullet successfully dodged through the testing program. Thanks testers.'

 

Allgemeine Diskussionen -> Accountsicherheit
Beitrag von ChristianHohmann am 22.07.2011 um 16:07 Uhr

Die Frage ist durchaus berechtigt und hat nun sicherlich eine neue Brisanz.
Und danke, dass du keinen neuen Thread dafür erstellst Genauere Informationen kann ich aber zum gegenwärtigen Zeitpunkt leider nicht geben.

 

Allgemeine Diskussionen -> Briefkasten
Beitrag von ChristianHohmann am 22.07.2011 um 16:00 Uhr

Es wird so etwas wie "Briefkästen" geben, ist auch schon bekannt.

Und da diese Frage nun endlich beantwortet wurde, mach ich mal ein Schloss dran

 

Allgemeine Diskussionen -> Erste Post!
Beitrag von ChristianHohmann am 22.07.2011 um 15:44 Uhr

So, und um zu beweisen, dass es hier wirklich ein komplettes deutschsprachiges Team gibt, schliesse ich erst einmal diesen Spamthread

 

Allgemeine Diskussionen -> Probleme mit dem Vorbesteller Code?
Beitrag von ChristianHohmann am 22.07.2011 um 14:31 Uhr

Guten Abend!

Da sich etwaige Probleme mit den Codes doch sehr gleichen, war ich einmal so frei den Threadtitel ein wenig umzuformulieren, damit wir diese hier sammeln können.

Möge die Macht mit uns sein!
Christian

 

Allgemeine Diskussionen -> Habe jetzt 2 Pre-oder codes...
Beitrag von ChristianHohmann am 22.07.2011 um 14:09 Uhr

Wenn ihr Probleme mit euren Händler habt, wendet euch bitte zuerst an ihn.

Für derartige Fälle haben wir zudem bereits einen Thread und möchten euch bitten, der Übersichtlichkeit zu Liebe auch dabei zu bleiben
Ich schließe dann mal hier ab.


 

Website-Feedback und Hilfe -> Kann VorbestellerCode nicht einlösen
Beitrag von ChristianHohmann am 22.07.2011 um 13:38 Uhr

Hallo,

ich hab den Thread einmal der Übersicht halber in den richtigen Bereich verschoben.

Unseren Support könnt ihr neben dem entsprechenden Formular auch gerne über bwacommunitysupport@bioware.com erreichen.

Viel Erfolg!
Christian

 

General Discussion -> For those outside North America and Europe
Beitrag von StephenReid am 21.07.2011 um 02:33 Uhr

To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.

 

Allgemeine Diskussionen -> Durchschnittsalter?
Beitrag von ChristianHohmann am 22.07.2011 um 13:35 Uhr

Bei der Menge an Threads, die wir haben,möchten wir euch aber bitten, doch bei einem zu bleiben.

Hier geht es weiter
Ich mach dann mal zu.


 

Allgemeine Diskussionen -> Key? Wie jetzt?
Beitrag von ChristianHohmann am 22.07.2011 um 09:26 Uhr

Danke für die Hilfe und schön das dir geholfen werden konnte.
Ich bin aber einmal so frei auch wieder daran zu erinnern, dass es hierzu bereits einige Threads gibt und mache den hier dann einmal zu
Viel Spaß!



 

General Discussion -> EA, Bioware? What the hell, man.
Beitrag von AllisonBerryman am 22.07.2011 um 09:23 Uhr

We know that some community members have not yet received a pre-order code from their place of purchase, and we’re sorry to hear about the inconvenience this has caused.

We’ve received a number of reports that some major retail chains have not been providing their pre-order codes right away to customers who have pre-ordered Star Wars: The Old Republic. If you have not yet received your pre-order code, you must contact your retailer. Some retailers have encountered delays in processing their codes and distributing them to those who pre-order. We are working closely with retail chains who have experienced these delays to ensure that they expedite their processes, and fully understand the urgency regarding these codes.

We appreciate your patience and understanding, and assure you that we’ll be working with retailers to ensure that they provide their pre-order codes quickly. Thank you!

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 22.07.2011 um 09:06 Uhr

Soo, schnelle Fahrt hin oder her, hier ist euer heutiges Freitags-Päckchen.

Viel Spaß und möge die Macht mit uns sein!

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Tritt dem Kampf bei
Beitrag von ChristianHohmann am 22.07.2011 um 09:02 Uhr

Wir freuen uns, den neuen Ingame-Trailer Tritt dem Kampf bei für Star Wars™: The Old Republic™ zu präsentieren, der Premiere auf der Comic-Con 2011 in San Diego feierte.

Der unstete Frieden, der durch den Vertrag von Coruscant geschaffen wurde, ist gebrochen und die Galaktische Republik und das Sith-Imperium stellen ihre Armeen auf. Während sich beide Seiten auf einen offenen Krieg vorbereiten, erscheint eine neue Generation von Helden, die einer Seite die Treue schwören muss, um den Herausforderungen einer umkämpften Galaxis entgegenzutreten.


Jetzt ansehen
 

News and Announcements -> Join the Fight
Beitrag von AlysonBridge am 22.07.2011 um 09:02 Uhr

We are excited to present Join the Fight, an all-new in-game trailer for Star Wars™: The Old Republic™ premiering at San Diego Comic-Con 2011.

The uneasy peace established by the Treaty of Coruscant is broken and both the Galactic Republic and Sith Empire build their armies. As both sides prepare for open war, a new generation of heroes must rise up to meet the challenges of a volatile age, declaring their allegiances and fighting for what they believe in.


Watch now
 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 22.07.2011 um 08:38 Uhr

Keine Sorge Leute, es gibt uns noch!
Nur wo gerade alles so schnell in Fahrt ist, haltet ihr uns stellenweise doch sehr beschäftigt

 

Website-Feedback und Hilfe -> "Mein Benutzerkonto" nicht erreichbar?
Beitrag von ChristianHohmann am 22.07.2011 um 08:28 Uhr

Hallo!

Versuche bitte einmal, deine Cookies bezüglich dieser Seite zu löschen, und dich dann noch einmal einzuloggen.

Ich bin derweil so frei den Thread hier an die richtige Stelle zu schieben

 

Allgemeine Diskussionen -> vorbestellt aber wo ist der code?
Beitrag von ChristianHohmann am 22.07.2011 um 07:31 Uhr


Wie bereits richtig erkannt wurde, gibt es dazu bereits einige Threads.
Bitte bleibt der Übersichtlichkeit zu Liebe in dem angegebenen
Ich mach dann hier mal zu!


 

General Discussion -> For those outside North America and Europe
Beitrag von StephenReid am 21.07.2011 um 02:33 Uhr

To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.

 

Allgemeine Diskussionen -> 150 Euro?
Beitrag von ChristianHohmann am 22.07.2011 um 05:36 Uhr

Guten Morgen!
Ich weis, bei der (zu erwartenden) Menge an neuen Threads ist es schwer, die Übersicht zu behalten.
Aber gerade auch deswegen auch möchten wir euch bitten dieses Thema in diesem Thread zu belassen
Ich mach dann hier mal zu.

 

General Discussion -> OMG Flare Gun!
Beitrag von GeorgZoeller am 21.07.2011 um 21:54 Uhr

Quote:
Originally Posted by dbrowdy
Also, I am concerned that the smoke trail from the flares could give an advantage in PVP.
Shooting that flare gun while alone and lost in the snow on Hoth will definitely give you the advantage of getting hunted down and killed first, there's no denying that.
 

Allgemeine Diskussionen -> Exklusiver Collector's Edition-Laden
Beitrag von GeorgZoeller am 21.07.2011 um 20:44 Uhr

Quote:
Originally Posted by Kentoh
es steht ja auf der seite

Einzigartiger Laden im Spiel, der Gegenstände anbietet, die exklusiv für Käufer der Collector's Edition erhältlich sind.

wir fragen uns halt nur ob diese item's spielvorteile bringen.
Und die antwort is Nein. (Wie James schon in Q&A Panel of Comic-Con gesagt hat)

EN: And the answer is 'no game advantages' [... for sale, in the collector editions in game vendor ...], as mentioned by James on the Q&A panel at Comic-Con.

 

General Discussion -> Exclusive VIP section for CE members
Beitrag von GeorgZoeller am 21.07.2011 um 20:21 Uhr

Quote:
Originally Posted by Lt_Latency
Are they making items with stats easy to get from these stores???

O couldn't care less about vanity items but I Hate Pay to win or pay to make it easier stuff.
As said by James already, no advantage, which rules out Pay to Win (tm).
 

General Discussion -> Changing your advanced class is confirmed
Beitrag von GeorgZoeller am 21.07.2011 um 20:04 Uhr

The design goal and reason why we settled on this method is as follows.

People make mistakes. Quite a lot actually, surprisingly. The line 'omg, I picked the wrong AC' shows up more than you might expect in our chatlogs.

We do want your AC choice to matter, but we also don't want to punish simple mistakes. So, the current design is that changing your advanced class initially is cheap (e.g. changing it right at level 10 is almost free).

As you gain levels, the price increases dramatically, and quickly. At level 20, it might just be out of reach for almost everyone. The exact pricing curve is still being tweaked based on testing, of course.

We definitely know this is a controversial topic in the community, but we feel that this solution gives us the best of both worlds.

Short: We allow for mistakes and short term buyer's remorse, but don't realistically allow for changing your advanced class like pants.


 

General Discussion -> Just confirmed, instanced worlds are in but only as needed for population control
Beitrag von GeorgZoeller am 21.07.2011 um 19:48 Uhr

It's a pretty easy choice and in line with our launch goal: Players that start the game should have a smooth experience. MMOs have crazy launch situations where everyone starts in a few locations and then spread out naturally very quickly. You end up having to develop solutions to handle this one-time use case and there are quite a few different options for doing so.

This solution means that many of the situations where you could end up with a queue can be mitigated by temporarily allowing additional capacity when needed.

 

Schmuggler -> Außenseiter-Klasse: Schmuggler
Beitrag von GeorgZoeller am 21.07.2011 um 16:58 Uhr

Zitat:
Zitat von doskey
Halloa,

dieser Thread ist reine Spekulation und ich will eigentlich nur einen Meinungsaustausch damit starten
Im letzten Cinematic Trailer auf der E3 sieht man einen relative coolen Schmuggler, doch trotzdem kam es für mich immer so rüber als ob diese Character eher eine Außenseiter-Rolle spielt!

Ich mein logisch sind Jedis und alles was ein Lichtschwert trägt viel beliebter, als alle nicht-Lichtschwert-Träger.

Trotzdem find ich unter allen anderen Klassen nimmt der Schmuggler dennoch eine Außenseiterrolle ein! Nimmt man einmal die Umfragen zur Klassenwahl, landet er doch recht weit hinten (bzw. sogar auf dem letzten Platz).

Ich weiß nicht was ihm fehlt, aber irgendwie fehlt ihm was!
Was meint ihr dazu?

MFG

Doskey =)

P.S.

Kann den Thread leider nicht mehr löschen, hab aber grad eine fast identische Diskussion hier gefuden :/...
Hallo Doskey.

Du bist schon korrekt: Schmuggler werden immer Aussenseiter sein. Nach unserer Erfahrung mit unsereren Test Servern erschaffen mehr als 20% aller Spieler als ersten Charakter einen Jedi Ritter und nur zwischen 6-8% aller Spieler einen Schmuggler als ersten Character. Dass sind Spieler die das Spiel noch nie zuvor gespielt haben.

Nach ein paar Tagen verschiebt sich die Balance dann zu mehr gleichmaessiger verteilung, aber natuerlich bleiben Jedi Ritter mehr beliebt als Schmuggler oder Soldaten.

Aber .... das ist ok. Wir wussten dass bevor das Spiel spielbar war. Es ist nun mal so dass die beliebtesten Star Wars Fantasien mit Lichtschwertern und der Macht zu tun haben. Das ist Star Wars.

Dass Spiel und seine Klassen Struktur is designed damit klar zu kommen.

Aber, um das auch klar zu machen: Jeder der Klassen bekommt die gleiche Menge an Aufmerksamkeit von uns. Es gibt keine Klasse Zweiter Klasse in SWTOR
EN: You are correct. There will always be fewer Smugglers than Jedi Knights. Based on our test servers, more than 20% of players create a Jedi Knight for their first character, only between 6-8% a Smuggler. That's players who never touched the game before.

After a few days, the balance usually shifts to a more reasonable distribution, but Knights always stay more popular than Smugglers or Troopers.

But ... this is ok. We knew this would happen before the game was even playable. Something about Star Wars fantasies, lightsabers and the force. That's what Star Wars is about.

The game and it's class structure are designed with this in mind.

Just to make this clear as well: There are no second class classes in SWTOR. Each class is getting an equal amount of attention from us in all aspects of design.

 

General Discussion -> Player Housing Inquiry (I searched first!)
Beitrag von GeorgZoeller am 21.07.2011 um 16:44 Uhr

Quote:
Originally Posted by Ancientspark
I searched and could not find a definitive answer as to whether or not there would be in-game housing, instanced housing or either. Part of the draw of STAR WARS GALAXIES was the ability to adorn your home with things from the game and to have that home actually exist in-game.

All the playing in the world.. you'll need a place to relax and show off your trophies.. So what about housing, anything as of yet?

I know Alderaan is a real place here.. but can I LIVE THERE?
The answer is that in Star Wars: The Old Republic, players gain access to a personal starship which serves as a place to relax, travel, and to keep those unruly companions working on the latest crafting creations.
 

General Discussion -> Pre-order: the stress test your paying for.
Beitrag von GeorgZoeller am 21.07.2011 um 16:32 Uhr

Actually: No.

We're conducting stress tests well in advance of the early access phase of the game. The early access phase will allow players to create characters on the real launch servers before the game has officially launched. If anything, the servers will be less stressed at that time since only those with early access will have access.

 

Allgemeine Diskussionen -> Ist das die zu erwartende Qualität von EA / BW ?
Beitrag von ChristianHohmann am 21.07.2011 um 07:06 Uhr

Die Fehler sind uns bekannt und wir arbeiten gerade daran.
Bald schon sollten euch alle Informationen anständig aufbereitet zur Verfügung stehen.
Natürlich sagen wir euch dann auch sofort Bescheid
Vielen Dank für euer Verständnis.

Möge die Macht mit euch sein!
Christian

 

General Discussion -> For those outside North America and Europe
Beitrag von StephenReid am 21.07.2011 um 02:33 Uhr

To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic, and as you may now know, we’ve taken the difficult but necessary decision to limit our initial launch supply for the game. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. We decided to constrain our launch capacity to ensure we deliver a great experience to every player.

Part of the reason this decision was made was because of the overwhelming demand for The Old Republic, and we're humbled by that level of excitement and anticipation. We fully intend to deliver to you an amazing game when we expand our service post-launch, but right now we cannot commit to any timeframe for when that may happen. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.

 

Allgemeine Diskussionen -> EA gibt Shoppreise bekannt.
Beitrag von ChristianHohmann am 21.07.2011 um 05:35 Uhr

Hallo,

Wir haben bereits einen Thread für weitere Spekulationen über die Preise.
Hier gehts lang

 

General Discussion -> Collector's already sold out?
Beitrag von AllisonBerryman am 21.07.2011 um 05:29 Uhr

We can confirm that the Origin store is sold out of Pre-Orders of the Collector’s Edition. You can still Pre-order the Collector’s Edition from the retailers on the Pre-Order landing page (swtor.com/preorder when you click on "pre-order now"), however supplies are limited!
 

Allgemeine Diskussionen -> Release Date ! (...)
Beitrag von ChristianHohmann am 21.07.2011 um 04:34 Uhr

Quote:
Originally Posted by Schmakks
http://www.youtube.com/watch?v=zFbEarQxjjU

"January, 2nd 2012"

Was haltet ihr davon ?
/close halte ich davon Für Release Date Spekulationen gibt es bereits einen Thread, bleibt doch bitte bei dem einen.


 

General Discussion -> For those outside of North America and Europe
Beitrag von StephenReid am 21.07.2011 um 02:33 Uhr

To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic, and as you may now know, we’ve taken the difficult but necessary decision to limit our initial launch supply for the game. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. We decided to constrain our launch capacity to ensure we deliver a great experience to every player.

Part of the reason this decision was made was because of the overwhelming demand for The Old Republic, and we're humbled by that level of excitement and anticipation. We fully intend to deliver to you an amazing game when we expand our service post-launch, but right now we cannot commit to any timeframe for when that may happen. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.

 

Neuigkeiten und Bekanntmachungen -> The Old Republic kann jetzt vorbestellt werden
Beitrag von ChristianHohmann am 21.07.2011 um 02:19 Uhr

Zitat:
Zitat von Morbio
ähm...wOOt warteplatz? wieso warteplatz? ich les immer nur "warteplatz"...

heisst dat, ich installier 2stunden, bastel mir den account (name, passwort, kontodaten) und komm nicht auf den server, weil ich als 127.344er vorbestellt/gekauft habe und muss warten, bis die 127.343 vor mir dran sind???
Etwas deutlicher in dem Zusammenhang mag vielleicht die Formulierung aus unserem Newsletter sein:
Zitat:
Bestellt bald vor! Alle eingelösten Vorbesteller-Codes werden nacheinander für den frühzeitigen Spielzugang vor der offiziellen Veröffentlichung des Spiels vermerkt.
Viel Spaß!
Christian

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 21.07.2011 um 01:36 Uhr

Über 100 Seiten.
Erinnerungen, Spekulationen, Wünsche, Smalltalk, Erinnerungen.
Hier wurden nun genug Schienen verlegt.
Ich glaube...ich höre da etwas.
Es ist- ein neuer Thread!
Umsteigen bitte!

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 21.07.2011 um 01:36 Uhr


Willkommen an Gleis 4, mit direkter Anbindung von Gleis 3.

Der nächste Freitag steht bevor, es wird Zeit.

Viel Spaß!

 

Allgemeine Diskussionen -> Release steht fest!
Beitrag von ChristianHohmann am 21.07.2011 um 01:28 Uhr

Guten Morgen!
Für Release Date Spekulationen haben wir bereits einen Thread:
Den hier.
Ich mache dann hier mal zu

 

Allgemeine Diskussionen -> 150 Euro für ne CE? DAS KANN JA WOHL NICHT SEIN
Beitrag von ChristianHohmann am 21.07.2011 um 00:46 Uhr

Wir haben bereits einen Thread für Spekulationen über den Preis.
Bleibt doch bitte bei einem Thread pro Thema.


 

Allgemeine Diskussionen -> kann geschlossen werden!
Beitrag von ChristianHohmann am 21.07.2011 um 00:36 Uhr

Zitat:
Zitat von Marrica_Ono
/plz close
As you wish!


 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Allgemeine Diskussionen -> Systemanforderungen SWTOR bekannt
Beitrag von ChristianHohmann am 21.07.2011 um 00:33 Uhr

Guten Morgen!
Hier findet ihr übrigens ganz offiziell die Systemanforderungen, recht weit unten

 

Neuigkeiten und Bekanntmachungen -> The Old Republic kann jetzt vorbestellt werden
Beitrag von ChristianHohmann am 21.07.2011 um 00:13 Uhr

Electronic Arts, BioWare und LucasArts freuen sich, ankündigen zu dürfen, dass Star Wars™: The Old Republic™ ab sofort zur Vorbestellung erhältlich ist! Bestellt jetzt vor, um einen frühzeitigen Spielzugang zu erhalten und als zusätzlichen Bonus einen Farbstein zu bekommen, mit dem ihr euren Waffeneffekt ändern könnt! Der Vorrat ist begrenzt und je eher ihr vorbestellt und euren Code im Code-Einlösungsbereich von The Old Republic einlöst, desto besser ist euer Warteplatz beim frühzeitigen Spielzugang - also zögert nicht!

Lest hier mehr ...
 

News and Announcements -> The Old Republic Now Available for Pre-Order
Beitrag von AllisonBerryman am 21.07.2011 um 00:13 Uhr

Electronic Arts, BioWare and LucasArts are excited to announce that they have begun taking pre-orders for Star Wars™: The Old Republic™! Pre-Order now to get early game access and as an added bonus you’ll receive a Color Stone to change your weapon effect! Supplies are limited and the order in which you pre-order and redeem your code at The Old Republic’s Code Redemption Center is the order in which we let players in during Early Game Access - so don’t delay!

Learn more and pre-order now!
 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> The Old Republic Schedule at BioWare Base
Beitrag von DavidBass am 19.07.2011 um 15:03 Uhr

Quote:
Originally Posted by thesilentalarm
I just want confirmation on this. So the TOR 'press conference' thingy starts at 3:30 (6:30 EST) and there will be a live stream of the 'press conference' on here: http://www.livestream.com/bioware?
There will not be a livestream of the Comic-Con panel. Unfortunately, the convention itself does not permit livestreaming of video from the panel rooms. I have no doubt you'll see videos pop up all over the following days, however. Plus, a number of our beloved fan sites will be in attendance, and I'm sure they'll be anxious to get the news out to you all as quickly as possible. I would not be surprised if you found out about any announcements we make mere seconds after they occur, based solely on the fact that our fan sites are well-practiced at making the fastest posts you've ever seen each Friday when our updates go live.
 

Allgemeine Diskussionen -> Release-Datum: Wann kommt es endlich. Teil 3!
Beitrag von ChristianHohmann am 19.07.2011 um 12:34 Uhr

Innerhalb kürzester Zeit hat der alte Thread bereits eine Größe erreicht, in der es schon wieder Zeit für die nächste Runde wird!
Bitte beachtet: Diskussionen, Spekulationen wann es denn nun genau kommt, sind durchaus erwünscht, aber haltet andere Themen bitte in anderen Themen.

Auf die Plätze, fertig, Post!

 

Allgemeine Diskussionen -> Release-Datum: Wann kommt es endlich. Teil 2!
Beitrag von ChristianHohmann am 19.07.2011 um 12:32 Uhr

Guten Abend!
Mir scheint hier haben einige Gerüchte doch für ein großes Chaos gesorgt.
Für Spekulationen über eine CE/Limited Edition und was auch immer noch vorstellbar wäre, gibt es hier bereits einen Thread.
In diesen hier sollten eigentlich nur Spekulationen zum Release Datum rein.
Neben all dem Off Topic und "Posts im falschen Thread" hat der Thread aber auch schon eine gewisse Größe erreicht.
Es wird Zeit für einen Neustart

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Allgemeine Diskussionen -> Dienstagwartung, was ist passiert?
Beitrag von ChristianHohmann am 19.07.2011 um 07:39 Uhr

Das Release Datum ist ein Zug, den man von weitem kommen hören wird.
Was nicht heißen muss, dass es dann schon bekannt ist, stimmt.
Noch ist der aber nicht angerollt und Endstation ist dann halt Release, unterwegs sieht und hört man ihn

 

Allgemeine Diskussionen -> Dienstagwartung, was ist passiert?
Beitrag von ChristianHohmann am 19.07.2011 um 07:05 Uhr

Quote:
Originally Posted by GelberTee
Da die Leute zur Comic Con fahren - und sie daher morgen keine Zeit haben - wurde die Wartung halt schonmal vorgezogen. Würde da an eurer Stelle wirklich nicht zu viel hineininterpretieren.
Stimmt, zumindest zum Teil.
Denn natürlich gibt es auch Personal während der ComicCon, auf der anderen Seite gibt es aber selbstverständlich auch eine Menge Dinge für die ComicCon vorzubereiten.
Macht euch keine Sorgen, alles im Lot.
Und der Zug fährt nicht im Kreis, der ist noch gar nicht angerollt. Endstation wäre ja dann Release
 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Allgemeine Diskussionen -> Release-Datum: Wann kommt es endlich. Teil 2!
Beitrag von ChristianHohmann am 19.07.2011 um 06:38 Uhr

Quote:
Originally Posted by teamlantis
Cool das die Pre-Order-Phase wohl wirklich bald beginnt. Ich werde es auf jeden fall vorbestellen sobald es möglich ist.

Und um vorzubeugen das das Cover unerklärlicherweise wieder verschwindet,
SWTOR - Preorder Cover
...Und sollte es sich dabei um ein Leak handeln, was sollte uns davon abhalten, das wieder zu moderieren?
So etwas wäre nicht nur gegen die Forenregeln, geschütztes Material selber nochmal anzubieten ohne die entsprechenden Rechte zu haben kann unangenehm werden.
Sollte, könnte?
Ja, weil ich einmal allgemein darauf hinweisen muss, da es an anderer Stelle zum Problem wurde.
Das hier wiederum... ist nicht das erste und wird nicht das letzte sein, was in dem Zusammenhang durch die Foren geistert.
Im Schnitt bringt doch alle ...uhm zwei Tage? - irgendeine Seite ein neues Datum zum weiterrätseln Die testen nur die Signalhörner des Zuges, NOCH....
 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> The Old Republic Schedule at BioWare Base
Beitrag von DavidBass am 18.07.2011 um 11:58 Uhr

  1. Do I need a Comic-Con badge to get into BioWare Base?

    No! The entire point of BioWare Base is to allow all our fans to join in the celebration of all things BioWare. This event is open to everyone, regardless of whether or not you have a Comic-Con badge.

  2. Will I be able to play the game at BioWare Base if I didn't get an invite?

    Absolutely! We'll be open all day Thursday-Sunday, and you can wait in line to play the game (though it'll be something different from the invite-only Flashpoints). Come early, since we're expecting long lines.

  3. Will there be alcohol at the Meet & Greet?

    Yes, but you'll need proper photo ID in order to drink. Please be safe and do not plan to drive to the event if you are expecting to drink.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> Invites to BioWare Base San Diego have been sent!
Beitrag von DavidBass am 16.07.2011 um 10:03 Uhr

At this time, all seats have officially been filled and confirmed. I just sent out one final mass email to all confirmed attendees. If you receive it, you're good to go. If you did not receive it, we unfortunately cannot get you into a session next week.

If you have a seat, and for some reason you need to cancel, please email events@swtor.com as soon as possible so we can find a worthy replacement for you.

Thanks to everyone who RSVP'd. We'll see you in a week!

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Allgemeine Diskussionen -> Große Ankündigungen auf der ComicCon?
Beitrag von ChristianHohmann am 16.07.2011 um 05:15 Uhr

Info's zu SWTOR? Stimmt.
Welche? Seht ihr dann.
Release Datum? Glaube nicht, nein.
Was vollkommen anderes? Vielleicht...

 

Allgemeine Diskussionen -> Beta + Betakeys
Beitrag von ChristianHohmann am 16.07.2011 um 05:04 Uhr

Wie bereits richtig angemerkt wurde gibt es bereits Threads für dieses Thema, und bevor gespammt wird hänge ich hier einmal ein Schloss davor.


PS.: Was es allerdings nicht gibt sind "Betakeys".
So etwas existiert einfach erst gar nicht

 

General Discussion -> "Hard" setting for game going to include a better "Death System"!?
Beitrag von GeorgZoeller am 13.07.2011 um 08:35 Uhr

Quote:
Originally Posted by Rephlexie
Does this just affect the Equipment on the player at the time of death or does it also hit everything in the inventory?

Lastly, can you comment on the decision to use Equipment decay over say, a major stat reduction that heals over time? Ie. "Resurrection sickness" etc. What was it about Equipment decay that made it seem more feasible?

Thanks GZ!

Only worn equipment is damaged.

We definitely discussed something along those lines before. We had something like this in Dragon Age: Origins (injury system). I think both are viable options that achieve the same goals (deferred penalty).

Personally I like the injury system quite a bit (after all I implemented it) due to the linear increase in penalty with each death, but it did had some issues (linear ramping up penalty means a lot more players miss it compared to the sudden hit of your equipment being unusable). Another benefit of equipment damage is that it creates a hard stop after death. It's more predictable, which is helpful for an MMO. Plus, as a final point, the equipment damage was already in and working for a long time, and as they say, if it's not broke, don't fix it.

 

General Discussion -> "Hard" setting for game going to include a better "Death System"!?
Beitrag von GeorgZoeller am 12.07.2011 um 11:44 Uhr

Quote:
Originally Posted by dalevan
I would recommend removing equipment damage from PvP death. I would limit this to a small credit fee only or a small stat reduction. The last thing you want to do is have people NOT PvP because their equipment is almost dead and in need of repair. Most people will just stop PvPing until they can fix their stuff, and that can kill PvP pretty fast. Most games that start with some kind of equipment decay at PvP death soon remove it from their game.

That is already the case. Equipment damage does not happen in PvP.

 

General Discussion -> "Hard" setting for game going to include a better "Death System"!?
Beitrag von GeorgZoeller am 11.07.2011 um 00:59 Uhr

Quote:
Originally Posted by Varaius
So does this mean the equipment damage associated with dying is inactive in Flashpoints and Operations? If not, does it mean that a raid group is pretty much forced to take a trip to some NPC vendor to fix their armor after 4-5 wipes as well?
Exactly.
 

General Discussion -> "Hard" setting for game going to include a better "Death System"!?
Beitrag von GeorgZoeller am 10.07.2011 um 16:38 Uhr

Quote:
Originally Posted by ForceFossil
I guess there is no point in debating the issue if they're saying this is how it will be and we aren't going to change it.

Personally, I think death penalties are what add a sense of danger to the game. If I fear what will happen when I die, then it makes the encounter exciting. If I have no fear, a 10 story Rancor won't even cause me to break a sweat.

Reference is made to Han and Luke. I remember them having an argument when rescuing Leia over how much risk was too much. No point to that argument now. There is no reason for fear.
I think you are incorrect. All that happens is that the fear of dying once is shifted to the fear / risk of dying multiple times.
 

General Discussion -> "Hard" setting for game going to include a better "Death System"!?
Beitrag von GeorgZoeller am 10.07.2011 um 15:32 Uhr

Quote:
Originally Posted by Tornadium
>Bioware Games
What's the point of having healers to res?

We don't have healers to res, they would have no point, as you pointed out
Every player has the ability to revive fallen players (outside of combat).

Sages and Sith Sorcerers get in combat revival. That is all Consular Sages and Sith Inquisitor Sorcerers, not just the ones the specialize in healing/support.

So, as you can see, we're doing things a little bit differently.

 

General Discussion -> "Hard" setting for game going to include a better "Death System"!?
Beitrag von GeorgZoeller am 10.07.2011 um 13:46 Uhr

Quote:
Originally Posted by Zruker
What I feel Georg fails to address in his post is in the Open world someone who continues to try a encounter he has no business trying prevents others from accomplishing it or causing a huge line up. If you have to redo some of the content to get back to that part you are only going to do it if you have a reasonable chance. The idea that people will just team up on the open world is a bit naive also I think. Unless there is a loot system where every party member gets a copy of every piece of loot teaming in all cases doesn't make sense. Also some people want to accomplish on there own not have to team with someone who isn't capable just so they can quit waiting in line. Maybe they can develop a take a number system like at the deli.

Open world content is designed to prevent individual players from bottlenecking others, so I don't think this is a concern. Furthermore, the incremental time increase for summing the medical probe with each death should mitigate this scenario quite easily, along with the fact that after 4-5 death your equipment will be totally shot and you have to go back to repair anyway.

Finally, yes, when you are in a group, for the majority of quests the objectives are shared. One player completes them, it counts for any group member in the vicinity.

 

General Discussion -> "Hard" setting for game going to include a better "Death System"!?
Beitrag von GeorgZoeller am 10.07.2011 um 13:16 Uhr

Another reminder: There is a equipment damage penalty associated with any death, so you are paying a deferred credit fee for dying.
 

General Discussion -> "Hard" setting for game going to include a better "Death System"!?
Beitrag von GeorgZoeller am 10.07.2011 um 10:12 Uhr

I'd just like to reiterate our stance that Death Penalty makes a game more punishing, it does not create a greater challenge to overcome. It's a mindset from the early arcade game times, when throwing barriers into the player's path ensured they would spend more quarters and time on a game.

A harsh death penalty causes players to play risk averse and conservatively, which is not our goal.

To resort to an overused term: It's not terribly heroic to be risk averse. Heroes take risks and reap great rewards. If Han and Luke had been risk averse...

The goal for us is to offer entertainment to our players. That means reducing incidents where players quit in frustration because they have to re-run the same content over and over. (Note that they may occasionally still quit in frustration because the actual encounter was too hard for them, but at least then the frustration is directly related to the encounter, not the penalty after it.)

It's not terribly heroic to rush in a dozen times and be defeated either, so we're taking care to calibrate the system where the on-the-spot medical probe isn't viable for one-man zerging through content.

Let me give you an example of an encounter in the game (without spoilers) we introduced after changing to the medical probe system:

At some point in the story, a Jedi character may end up on a Sith ship in a commando mission to take out a powerful Sith Lord who is said to have uncovered a powerful and deadly attack with the Force.

After fighting through Imperial troops, Imperial special forces and the Lord's prospective students from the landing bay to the bridge, the player finally gets to face the Sith. As Sith Lords go, he's pretty confident in himself and makes it abundantly clear, in slightly too many villainous words, that there is no hope of standing against him, etc. As Jedi go, your character may probably say something like 'Like most of your kind, you're pretty full of it'.

A battle ensues. 20 seconds into the battle, the player suddenly feels a stabbing pain in his chest, falls over and dies. Turns out that this particular Sith Lord wasn't joking about his capabilities.

An attentive player may have noticed what lead to that this turn of events and, next time faced with the Sith Lord, will make sure the outcome is different. Other players will pay closer attention next time, may fail again and defeat the enemy in the 3rd attempt.

Keep in mind that enemies will heal back to their previous state after the player falls, so there is no way to just rush this Sith Lord quickly and defeat him over time.

This scenario was not really possible in our game before the introduction of the medical probe. Before that option, you'd have to travel through the Sith Warship from the landing bay back to the bridge. If the content is open world and not instanced (and the largest part of our game is open world), you'd also have to fight through everyone again. That's between 4-15 minutes of 'death penalty' each time you'd die. Our testers absolutely hated that.

Now, with the ability to have a limited number of in-the-field revivals, this kind of scenario is one of the things we're deploying more widely through the game.

BioWare has never been afraid of using failure-learn-succeess mechanics in our games. A large part of what the Baldur's Gate series successful was exactly this mechanic. By introducing the medical droid option to the game, we allow ourselves to have challenging boss battles more frequently that require the player to learn and adapt to overcome the obstacle. We're in process of updating many areas of the game now to increase the overall challenge of combat as a result.

Obviously the threshold of what is acceptable is different from player to player and obviously we're aiming to hit the sweet spot that is right for most of our players, so yes, if you're ultra hardcore and wish the medical probe wasn't there or could be only used once, you're going to be disappointed ... but nobody forces you to use it. The 'revive at medcenter' (and walk up to 15 minutes back to your death location is always available.

If that's not acceptable, well, to put it after Obi Wan: "This might not be the punishing experience you are looking for", because that system is not going away
 

General Discussion -> The Old Republic Schedule at BioWare Base
Beitrag von DavidBass am 15.07.2011 um 12:37 Uhr

We’re thrilled about meeting the Star Wars: The Old Republic community next week in San Diego. In addition to our presence at Comic-Con, details of which you’ll find here, we also have a number of great events planned for BioWare Base at the Hilton Gaslamp. Here’s the current schedule for next week at BioWare Base:

Thursday, July 21st
12PM – 7PM: Operating hours for The Old Republic demos
4:30PM: The Old Republic signing session
7PM – 8PM: The Old Republic Panel and Q&A

Friday, July 22nd
12PM – 7PM: Operating hours for The Old Republic demos
4PM-5PM: The Old Republic Panel, Q&A, and signing session

Saturday, July 23rd
12PM - 7PM: Operating hours for The Old Republic demos
4PM-5PM: The Old Republic signing session
7PM-8PM: The Old Republic Panel and Q&A
7PM-10:30PM: Community Meet & Greet

Sunday, July 24th
12PM – 5:30PM: Operating hours for The Old Republic demos
3PM-4PM: The Old Republic Panel and Q&A

This schedule is subject to change, and any updates will be posted here as we approach Comic-Con. I hope you guys are as excited as we are to be in San Diego next week! See you soon!

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 15.07.2011 um 12:10 Uhr

Ja es sind zwei Sachen geworden Viel Spaß!
 

News and Announcements -> Studio Insider: Crafting the Class Intros
Beitrag von AlysonBridge am 15.07.2011 um 12:09 Uhr

In this week’s Studio Insider, Senior Video Editor Brian Arndt takes us behind the scenes on the creation of the opening cinematics for each of the character classes. Be sure to also check out the Community Q&A, where Senior Audio Artist Scott Morton answers some of your questions relating to the audio production in Star Wars™: The Old Republic™.

Read More...
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Studio-Insider: Die Erschaffung der Klassen-Intros
Beitrag von ChristianHohmann am 15.07.2011 um 12:09 Uhr

In diesem Studio-Insider gewährt uns Senior Video Editor Brian Arndt einen Blick hinter die Kulissen und zeigt uns, wie die Eröffnungsvideos der einzelnen Charakterklassen erstellt werden. Seht euch auch die Community-Fragen an, wo euch Senior Audio Artist Scott Morton einige Antworten zur Audioproduktion in Star Wars™: The Old Republic™ gibt.

Lest hier mehr ...
 

Neuigkeiten und Bekanntmachungen -> The Old Republic auf der Comic-Con!
Beitrag von ChristianHohmann am 15.07.2011 um 12:09 Uhr

Die Comic-Con in San Diego ist das größte Popkultur-Event Nordamerikas und zieht jedes Jahr über einhunderttausend begeisterte Fans von Comis, Büchern und Videospielen an. Auch dieses Jahr ist das nicht anders und BioWare wie auch LucasArts werden dort vertreten sein, um einige Ankündigungen zu Star Wars™: The Old Republic™ zu machen und weiteren Spielern die Chance zu geben, das Spiel selbst zu testen.

Lest hier mehr ...
 

News and Announcements -> The Old Republic at Comic-Con!
Beitrag von AlysonBridge am 15.07.2011 um 12:09 Uhr

San Diego Comic-Con is the single largest pop culture event in North America, attracting over one hundred thousand passionate comic book, movie and video game fans each year. This year is looking to be another big year for the event and both BioWare and LucasArts will be there to make some announcements about Star Wars™: The Old Republic™, and once more give people the chance to get their hands on the game.

Read More...
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 15.07.2011 um 11:50 Uhr

Ihr habt zwischen 7 Tagen auch mal einen frei?
Muss ich auch mal durchbekommen!
Okay, Scherz bei Seite, sollte noch ein Freitags-Update werden *lad*

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 15.07.2011 um 10:49 Uhr

Wir hatten auch schon ein Samstag Nacht Update. Okay, zusätzlich zu einem Freitags-Update.
Natürlich hoffe ich ebenso auf ein baldiges Erscheinen.
Bei dem Wetter...

 

Allgemeine Diskussionen -> Community-Fragen: PVP
Beitrag von ChristianHohmann am 15.07.2011 um 09:38 Uhr

Die The Old Republic™-Community hat viele Fragen, von denen wir gerne so viele wie möglich beantworten möchten. Deshalb starten wir diese neue Foren-Rubrik, die sich ausschließlich damit beschäftigt, was ihr wissen wollt. Wir erstellen jeden Monat ein neues Thema, zu dem ihr eure Fragen stellen könnt. Wir werden uns die Fragen ansehen und einige von ihnen in einem neuen Thema des Community-Fragen-Bereichs des Studio-Insiders beantworten!

Diesen Monat erwarten wir eure Fragen zum Thema PvP in The Old Republic. Fragt uns einfach alles, was ihr dazu schon immer wissen wolltet!

Einige Hinweise zum Posten:
  • Bitte bleibt stets höflich und respektvoll.
  • Stellt bitte keine Fragen, die diesen Monat schon einmal gestellt wurden.
  • Stellt im Thema bitte nur eine Frage.
  • Schubst keine Beiträge nach oben.

Denkt bitte daran, dass wir bestimmte Fragen jetzt noch nicht beantworten können, und seid bitte nicht böse, wenn eure Frage nicht ausgewählt wird. Ihr könnt sie ja jederzeit wieder stellen!

Danke! Wir freuen uns schon darauf, eure Fragen zu lesen!

Euer The Old Republic™-Team

 

General Discussion -> Community Q&A: PvP
Beitrag von AllisonBerryman am 15.07.2011 um 09:36 Uhr

The Old Republic™ community has a lot of questions and we want to answer as many as we can. In fact, we’re starting this new discussion on our forums solely dedicated to finding out what you want to know. Each month we’ll create a new thread for you to ask questions in. We’ll be reading and reviewing all of your questions and featuring some of them to be answered in a future Community Q&A section of the Studio Insider!

This month, we want questions focused on PVP in The Old Republic. Please feel free to ask us anything you want to know about it!

Some things to remember when posting:
  • Please keep questions courteous and respectful
  • Avoid asking questions that have already been asked this month
  • Ask only one question in the thread
  • Do not bump posts.
Keep in mind that there are some questions we’re not able to answer right now, so please don't feel upset if we do not select your question, and please do feel free to ask it again in the future!

Thanks! We’re looking forward to your reading your questions!

The Old Republic™ Team

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 15.07.2011 um 07:41 Uhr

Ich warte noch auf ein paar Daten, eine Stunde wird es bestimmt noch.

Und nochmal der Aufruf: Lasst das Thema Leaks doch bitte am besten ganz raus.
Bei Fragen, Sichtungen, Anregungen: Schreibt uns gerne eine PM

 

Allgemeine Diskussionen -> Release-Datum: Wann kommt es endlich. Teil 2!
Beitrag von ChristianHohmann am 15.07.2011 um 07:32 Uhr

Nein nein. Keine Chefsessel.
Die sitzen hier auf Ruderbänken und haben eine Kaffeeinjektion.
Die? Ja, ich sitz hinten und schlag die Trommel
Aber nur diese und nächste Woche, Vorbereitungen halt.

 

Allgemeine Diskussionen -> Wann kommt es diesen Freitag? Spekulationen
Beitrag von ChristianHohmann am 15.07.2011 um 07:27 Uhr

Ihr könnt im Freitags-Spekulationsthread natürlich auch gerne über das WANN spekulieren.

Ich mach dann hier mal zu.

Möge die Macht mit euch sein!
Christian


 

General Discussion -> Confirmed: James Ohlen is a clicker! What does this mean for the game?
Beitrag von DavidBass am 15.07.2011 um 07:15 Uhr

Has anyone considered the possibility that when you're on camera, you use the mouse so your audience can easily see which abilities you're using?
 

Allgemeine Diskussionen -> Release-Datum: Wann kommt es endlich. Teil 2!
Beitrag von ChristianHohmann am 15.07.2011 um 07:03 Uhr

Schlapp lachen in der Pause?
Aber neiiiiin. Welche Pause?
Mala hat das Datum allerdings richtig geraten! Und Exotus eingegrenzt.

 

General Discussion -> Should there be fishing in this game?
Beitrag von GeorgZoeller am 15.07.2011 um 06:55 Uhr

Quote:
Originally Posted by Semajoja
Should there be fishing in this game? yes or no

yes for me


no explain why?

Hmm, let's see:

Hutta - Poisonous swamp, all fish are horribly mutated creatures that would eat you on sight. Better not go fishing.

Ord Mantell - Wartorn world, full of Separatists and men of fortune. Overabundance of unexploded ordnance polluting landscape and the ocean. Better avoid fishing there.

Tython
- Lush landscape, so peaceful, except for those Flesh Raider guys. Who look like Sharks (at least according to Tython chat on the test servers). Just think about it. Sharks that walk. Better don't think what's in that water. Avoid fishing!

Korriban - Barren desert world. Full of evil and Sith. Empty of water, though. The only fish died millions of years ago. Some say it's because the Sith are allergic to water (another reason they never learned to swim apparently).

Coruscant - Are you kidding? Remember the trash thing in the Death Star? Think about an entire planet dumping their garbage down the various drains. Better not fish there!

Dromund Kaas - Nice jungle world. Healthy climate. Well, except for lightning strikes. Some natural, some clearly overly angry Sith raging at the resident weather. Fishing during lightning storms? That's a no. Well, maybe if you're a Sith Sorcerer, but then again, you're probably allergic to water. Dromund Kaas is out.

Taris - Lush jungle world.... full OF A DESTROYED CIVILIZATION. What little water is there is infested by .. things. Probably fish ... with Rakghoul plague. Too dangerous to fish.

Balmorra - Hmm, perhaps. If it wasn't for those bug things. Nasty large bug things. With claws. Ah, and the fact that Empire and Republic are fighting. No relaxing fishing in a war zone. Better avoid that.

Nar Shaddaa - Ah yes, a techno moon. No water to fish there. If there was, it'd be full of drowned gambler corpses and hutts. Hutts don't like being fished. Out.

Tatooine - The Dune Sea. Great place to fish ... for most.. I hear you can fish for Sarlaccs there. But there are Jawas. With Rocket Launchers. Out.

...

As you can see, it's clearly not very viable to fish in this galaxy. Maybe if you'd fly over to that Calamari planet. But then again, as soon as you'd deploy your fishing gear, all the fish would just go 'It's a trap' and there is that.


 

General Discussion -> SWTOR copycat class design
Beitrag von GeorgZoeller am 15.07.2011 um 06:41 Uhr

Don't forget to mention how we ripped off Gauntlet! I mean, Imperial Agents are clearly Elves, The Sage clearly is inspired by the Wizard and, oh gosh, the Sith Warrior is like the Fighter in that game.
Point being... no.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 15.07.2011 um 04:40 Uhr

Den kriegt ihr nicht!
Oh halt, Moment, ich meine...nein, das können wir dem armen nicht antun
 

General Discussion -> Zoeller says: No Cross-Server Dungeon Finders. It's "bad for building communities.&qu
Beitrag von GeorgZoeller am 06.05.2011 um 16:28 Uhr

Quote:
Originally Posted by Aximand
Are we going to start calling him Big Z?

I admit it's close, but that role is already taken. Right Kif?

 

General Discussion -> Zoeller says: No Cross-Server Dungeon Finders. It's "bad for building communities.&qu
Beitrag von GeorgZoeller am 05.05.2011 um 19:50 Uhr

Hi guys,

I thought I should clarify this, since there's a bit of speculation around.

We won't have cross server queuing for Flashpoints. We do think it's bad for building the server specific community, but that shouldn't be taken as some kind of of dogmatic approach to isolating servers from each other.

It has much to do with the age of the game and its community - if you start a new server and a community forms, having players create natural relationships during play is preferable over synthetic, short term relationships through a quick to use tool.

Once a game has so much content that it easily fragments the player base and local community so that it will cause long wait times for players to access such content, then the question of giving players the right tools to find other players becomes pressing again - and we'll worry about it at that time and see what the right approach will be.

As for PvP: The goal is obviously to keep queue times low. We'll do anything to ensure that people that want to play a match get a match. Features such as bolstering are a direct result of that approach. At this point there is no cross server queuing - but that does not mean we wouldn't entertain it as a measure to improve queue times if we feel it is necessary. As said, we're just practical about these things, not dogmatic.

Hope that clarifies, and, as always, interested to hear your thoughts.

 

General Discussion -> Invites to BioWare Base San Diego have been sent!
Beitrag von DavidBass am 14.07.2011 um 14:03 Uhr

I just sent out a new batch of invites for the San Diego event. Check your inboxes!
 

General Discussion -> Invites to BioWare Base San Diego have been sent!
Beitrag von DavidBass am 14.07.2011 um 12:53 Uhr

I currently have 10 people who have not yet confirmed their invite. If you RSVP'd, please recheck your inboxes and spam folders to make sure you didn't miss the invite, because in about a half hour, I'm going to pull these invites and choose 10 additional people.
 

Allgemeine Diskussionen -> 200 Stunden Story? Vorsicht!
Beitrag von ChristianHohmann am 14.07.2011 um 10:18 Uhr

Für mich gibt es keine 0815.
Aber es gibt Quests, in deren Story der Charakter richtig verwoben ist, und natürlich welche, in denen gerade der richtige Held zur richtigen Zeit an der richtigen notleidenden Jungfrau vorbeirennt
 

Allgemeine Diskussionen -> 200 Stunden Story? Vorsicht!
Beitrag von ChristianHohmann am 14.07.2011 um 10:10 Uhr

Och wieso?
Spekulieren wir doch darüber, wie viel die Klassenquest ausmacht.
Oder: Sind Nebenquests für jede Klasse gleich?
 

General Discussion -> When You Die
Beitrag von GeorgZoeller am 14.07.2011 um 09:00 Uhr

Quote:
Originally Posted by ChicksDigHarleys
TBH I thought they said it was like 12 seconds...enough time ot get away, but not near enough to regen all your health and rebuff.
That is correct.
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 14.07.2011 um 08:59 Uhr

Quote:
Originally Posted by Mondion
lieber Christian, kannst du uns vielleicht auf einer Skala von 1 (Die entstehung eines Freitag Updates) bis 10 (Crafting infos, Botschaftervideo UND releaseTermin nennung) sagen, wo der kommende Freitagsupdate einzuordnen ist?
Das ist leider immer eine sehr persönliche Einschätzung.
Die Informationen über die Karte hätte ich persönlich mit Sicherheit höher eingeschätzt, als die meisten hier. Mag daran liegen, dass ich das Ding in Aktion kenne und weiss wie wichtig das ist.
Ich glaube aber, das nächste Update dürfte auch bei euch höher einsortiert werden, wenn auch keine 10.
Kandidaten dafür kommen aber nächste Woche (nicht zwingend im Freitags Update).

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 14.07.2011 um 07:20 Uhr

Quote:
Originally Posted by Morbionicle
update: entstehung eines freitagsupdates... wäre mal was neues...
Vorschläge hören wir natürlich auch immer gerne!
Ich glaube allerdings den hier werden wir ein wenig nach hinten sortieren
 

Allgemeine Diskussionen -> SWTOR lauffähig mit 64 Bit OS?
Beitrag von GeorgZoeller am 13.07.2011 um 17:57 Uhr

Quote:
Originally Posted by Stelar
Hallo

mein pc hat sich heute ins nirvana geschossen. In ein paar tage bekomme ich einen neuen rechner der win7 hat in der 64bit version. Wird swtor auch unter win7 64 bit laufen.

mfg Stelar
Ja. 64 bit win 7 ist kein problem.
 

Website-Feedback und Hilfe -> Willkommen David Dorndorf!
Beitrag von ChristianHohmann am 13.07.2011 um 17:23 Uhr

Quote:
Originally Posted by Morbionicle
nein... zeigt nur, dass die alten bereits verschlissen sind.
Aber wir verschleissen hier doch niemanden!
Wobei...Moment, wir nicht... Lasst mir meinen David heile, den brauchen wir alle noch!

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> Invites to BioWare Base San Diego have been sent!
Beitrag von DavidBass am 13.07.2011 um 14:53 Uhr

I love watching you guys plan out your teams and such, so I wanted to help out by letting you know that you'll be playing level 9 characters, and therefore you won't have gotten your Advanced Classes yet. Feel free to pick your role based off the classes themselves, not the AC's.
 

General Discussion -> Invites to BioWare Base San Diego have been sent!
Beitrag von DavidBass am 13.07.2011 um 13:51 Uhr

I just hit "Send" on the first round of invites to play a Flashpoint in San Diego next week. Check your email and respond within the next 24 hours if you got an invite. Congratulations!

If you didn't receive an invite in this round, hang tight! On Friday, we'll be sending out a second round of invites to replace those folks who either didn't confirm their invitation or declined the invite, so there's still a chance you'll get to play!

If you got in, feel free to discuss it here, and if you'd like, go ahead and organize a team before you arrive!

 

General Discussion -> EA closing servers, making room for SWTOR?
Beitrag von GeorgZoeller am 13.07.2011 um 08:37 Uhr

Quote:
Originally Posted by Caelith
This ^

Its just EA clearing out old servers.
Yes. and it happens every year around the same time. In fact, there was a thread about exactly this topic and how it pertains to the release date (it doesn't) last year
 

General Discussion -> "Hard" setting for game going to include a better "Death System" !?
Beitrag von GeorgZoeller am 13.07.2011 um 08:35 Uhr

Quote:
Originally Posted by Rephlexie
Does this just affect the Equipment on the player at the time of death or does it also hit everything in the inventory?

Lastly, can you comment on the decision to use Equipment decay over say, a major stat reduction that heals over time? Ie. "Resurrection sickness" etc. What was it about Equipment decay that made it seem more feasible?

Thanks GZ!

Only worn equipment is damaged.

We definitely discussed something along those lines before. We had something like this in Dragon Age: Origins (injury system). I think both are viable options that achieve the same goals (deferred penalty).

Personally I like the injury system quite a bit (after all I implemented it) due to the linear increase in penalty with each death, but it did had some issues (linear ramping up penalty means a lot more players miss it compared to the sudden hit of your equipment being unusable). Another benefit of equipment damage is that it creates a hard stop after death. It's more predictable, which is helpful for an MMO. Plus, as a final point, the equipment damage was already in and working for a long time, and as they say, if it's not broke, don't fix it.

 

General Discussion -> RSVP to play Flashpoints at Comic-Con!
Beitrag von DavidBass am 13.07.2011 um 08:17 Uhr

Submissions are now closed! Thanks everyone! We'll begin reaching out to people within the next day for invites. More news soon.
 

General Discussion -> RSVP to play Flashpoints at Comic-Con!
Beitrag von DavidBass am 13.07.2011 um 08:01 Uhr

Quote:
Originally Posted by engrey
Is this the same type of rule that is applied at all conventions? No filming within the booth but filming of the outside, and of TVs (If you have them) is fine. If that is true then we will still get new footage, just not from within the BioWare compound. Though for the flashpoint play through nights, you can control access there, and as such no filming at all.
This is correct. We always say no filming inside the booth, and we can't control filming outside of the booth. No different than usual.

And as with every show, we've always released gameplay footage of at least one of the demos we bring to the show. I wouldn't be surprised if that was the case here as well.

 

General Discussion -> RSVP to play Flashpoints at Comic-Con!
Beitrag von DavidBass am 12.07.2011 um 15:09 Uhr

Quote:
Originally Posted by DarthStabiclese
Actual question, can we bring cameras or take video of anything we see?
Filming/photography of game footage is not permitted at neither the Hilton nor the Comic-Con booth.
 

General Discussion -> RSVP to play Flashpoints at Comic-Con!
Beitrag von DavidBass am 12.07.2011 um 14:12 Uhr

Few answers for you:

1. No, you do not have to have a Comic-Con badge in order to play. This event takes place at BioWare Base at the Hilton Gaslamp across the street from the convention center.

2.
Quote:
Originally Posted by rrracheljoy
Did I miss an explanation on when we'll know whether or not we got a slot? Will we know before we get out there? Will it be on a first come, first serve basis (grief, I hope not)? Also, are we just going to be expected to already know how the UI works and how to play our character? Because, if so, I had better start studying screenshots and vids that are floating around the internet...
After invites close tomorrow morning, we'll randomly select everyone and contact them on Wednesday. They'll have until Thursday to respond back and confirm their invitation. Anyone who doesn't confirm will forfeit their invite and we'll reselect additional people on Friday to fill those slots.

3. In response to "Can I bring a friend to watch?" the answer is a tentative yes. The space in the room is limited of course, and I'm not sure how well everyone will fit if each person were to bring an additional person to watch. As long as there's room, they can definitely come watch, but that's not something we'll be able to judge until we're on-site next week. We'll definitely limit it to just one friend at most, so please don't plan to bring three groupies with you.

 

General Discussion -> "Hard" setting for game going to include a better "Death System" !?
Beitrag von GeorgZoeller am 12.07.2011 um 11:44 Uhr

Quote:
Originally Posted by dalevan
I would recommend removing equipment damage from PvP death. I would limit this to a small credit fee only or a small stat reduction. The last thing you want to do is have people NOT PvP because their equipment is almost dead and in need of repair. Most people will just stop PvPing until they can fix their stuff, and that can kill PvP pretty fast. Most games that start with some kind of equipment decay at PvP death soon remove it from their game.

That is already the case. Equipment damage does not happen in PvP.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> RSVP to play Flashpoints at Comic-Con!
Beitrag von DavidBass am 12.07.2011 um 08:03 Uhr

Hi all!

As mentioned on Sunday, we've got a limited number of play sessions during several nights of Comic-Con to allow for select fans to play through the first hour of either the Esseles or Black Talon Flashpoints.

Two sessions will be held each night, on Thursday, Friday, and Saturday (July 21-23), one at 7PM, and one at 8PM. Each session will accommodate several groups of players for each Flashpoint. If you're going to be in San Diego next week, and you wish to RSVP for a chance to play, please follow the directions below exactly and in their entirety.

Photo ID will be required for entry. Please note that incomplete RSVP emails WILL NOT be considered for invites. We cannot guarantee your first choice of play time or Flashpoint.
  1. Gather the following information:
    - Full name (as shown on your ID)
    - Preferred Night: Thursday, Friday, or Saturday
    - Preferred Time: 7PM or 8PM
    - Preferred Flashpoint: Esseles (Republic) or Black Talon (Empire)
  2. Email all of the above info to events@swtor.com with the subject line: "RSVP for Flashpoint Gameplay at Comic-Con" by 10AM CST on Wednesday, July 13th.

Please note that anyone who wishes to play must send their own RSVP, and invites are non-transferable. Feel free to ask any questions you have below, but do NOT RSVP in this thread!

 

General Discussion -> "Hard" setting for game going to include a better "Death System" !?
Beitrag von GeorgZoeller am 11.07.2011 um 17:04 Uhr

Pretty good discussion, and quite civil. I had to check twice to see if I was really in the General Forums
 

Allgemeine Diskussionen -> Release-Datum: Wann kommt es endlich. Teil 2!
Beitrag von ChristianHohmann am 11.07.2011 um 13:09 Uhr

Es sind zwei Monitore, und selbst die reichen nicht, um alle Spekulationen auf einen Blick zu haben Und die Wand dahinter ist einfach nur schwarz und leer. Gibt den besseren Farbkontrast.

Aber der kleine Zettel mit den Daten hier sieht wirklich ein wenig wie eine Schiene aus, und da steht für nächste Woche wieder eine wichtige Station.
Unabhängig des Freitags-Updates.
Fertig sind die Schienen nicht, aber Stationen fertig stellen heißt ja immer auch, der Zug wird bald folgen. Auch wenn die Station noch nicht Release-Datum heißt. Das kommt erst kurz vor Ende der Strecke.

Und auch wenn der Zug noch steht, er wird gerade beladen. Das Horn benutzen werde ich dann schon zu gegebener Zeit. Und meine Uniform passt mir!
Da wir uns nun schon im Release Fenster befinden, kann es also gar nicht mal sooo lange dauern, bis weitere Informationen bekannt werden und bis der Zug losfährt- der Release wäre dann ja seine Ankunft.
Und bevor ich hier jetzt wirklich noch bald Fahrkarten ausdrucke, kümmer ich mich lieber mal um nächste Woche
 

Charakterklassen -> Quatsch machen mit seinem Char!
Beitrag von ChristianHohmann am 11.07.2011 um 11:14 Uhr

Kommt doch bitte zurück zum Thema und lasst eure persönlichen Streitereien hier raus.
Das Thema war was für "Quatsch", ich formuliere das mal frei um in "lustige Dinge", man mit seinem Char machen könnte.

Oh ja: mit dem Companion des Mitspielers flirten kommt gut

 

Allgemeine Diskussionen -> Die Entscheidungen eurer Spielfigur
Beitrag von ChristianHohmann am 11.07.2011 um 09:01 Uhr


 

Allgemeine Diskussionen -> Release-Datum: Wann kommt es endlich. Teil 2!
Beitrag von ChristianHohmann am 11.07.2011 um 09:00 Uhr

Quote:
Originally Posted by Mondion
uiuiuiu da kam aber das "freut euch nicht zu früh, es wird noch etwas dauern" sehr schnell, ich werte es mal als "im Juli wird garantiert kein ReleaseTermin genannt"
Nunja, die Tröten werden nun auch nicht gleich nen halbes Jahr im Voraus oder so geprüft...
 

Allgemeine Diskussionen -> Systemanforderungen?
Beitrag von ChristianHohmann am 11.07.2011 um 08:48 Uhr

Quote:
Originally Posted by Verico
Ich schätze mal diese Frage wird hier noch so oft auftreten, bis die Leute von Bioware aus den Heiligen Hallen zu uns herabsteigen und uns verkündigen die Systemanforderungen auf das alle glücklich sind.
Das hat in diesem Falle nichts mit "herabsteigen" zu tun.
Klartext? In Ordnung:
Im Laufe der Tests können sich die Systemanforderungen ändern. Bekannt ist, sie sind niedrig gehalten, doch gerade in der Endphase kann das oft nochmal weiter "nach unten" gedrückt werden.

Sollten wir nun also sagen "ja das läuft auf jeden Fall mit dem und dem"- schnappt das irgendwer auf und setzt ein solches System direkt als Mindestanforderung in zig Blogs und News.
Und genau deswegen sind wir mehr als vorsichtig irgendwelche genaue Daten herauszugeben. Jedes bisschen würde so aufgeschnappt werden, und würde ich hier ein System, das natürlich in der Lage ist SWTOR zu unterstützen, posten, wäre das Chaos komplett.
Dabei würde so mancher einige dieser Systeme wohl schon als Museumsstück bezeichnen.

Auch wer einen wirklich alten Rechner hat, sollte nicht gleich in Panik verfallen.

Wir bitten aber aus oben genanntem Grund noch um ein wenig Geduld. Wir arbeiten dran Und uns ist klar, wie wichtig diese Frage mit näher rückendem Release ist.

Möge die Macht mit euch sein!
Christian



 

Allgemeine Diskussionen -> Release-Datum: Wann kommt es endlich. Teil 2!
Beitrag von ChristianHohmann am 11.07.2011 um 08:30 Uhr

Quote:
Originally Posted by Morbio
bei primalgames kann es "bald vorbestellt werden"
und
bei mmoga.de ist das Erscheinungsdatum unbekannt, aber Verfügbarkeit steht auf "lieferbar"
Da werden nur schon einmal die Pfeifen der Lok geprüft. Damit die auch richtig laut sind, wenn es dann denn richtig losgeht.
Bald ist ein dehnbarer Begriff, der so gesehen natürlich hinkommt. Zweite Jahreshälfte 2011 eben.

 

Allgemeine Diskussionen -> Release-Datum: Wann kommt es endlich. Teil 2!
Beitrag von ChristianHohmann am 11.07.2011 um 06:17 Uhr

Der 30. Februar.
Aber eigentlich gilt immer noch das hier
 

General Discussion -> "Hard" setting for game going to include a better "Death System" !?
Beitrag von GeorgZoeller am 11.07.2011 um 00:59 Uhr

Quote:
Originally Posted by Varaius
So does this mean the equipment damage associated with dying is inactive in Flashpoints and Operations? If not, does it mean that a raid group is pretty much forced to take a trip to some NPC vendor to fix their armor after 4-5 wipes as well?
Exactly.
 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> "Hard" setting for game going to include a better "Death System" !?
Beitrag von GeorgZoeller am 10.07.2011 um 16:38 Uhr

Quote:
Originally Posted by ForceFossil
I guess there is no point in debating the issue if they're saying this is how it will be and we aren't going to change it.

Personally, I think death penalties are what add a sense of danger to the game. If I fear what will happen when I die, then it makes the encounter exciting. If I have no fear, a 10 story Rancor won't even cause me to break a sweat.

Reference is made to Han and Luke. I remember them having an argument when rescuing Leia over how much risk was too much. No point to that argument now. There is no reason for fear.
I think you are incorrect. All that happens is that the fear of dying once is shifted to the fear / risk of dying multiple times.
 

General Discussion -> SWTOR Invite-A-Friend Beta Phase
Beitrag von StephenReid am 10.07.2011 um 16:29 Uhr

Quote:
Originally Posted by JkarNada
It has come to my attention through several tweets that a beta phase allowing current beta testers to invite friends has started today. Can anyone confirm/deny this? If it is true, I think it is undeniable evidence that the NDA will drop soon.

UPDATE: SR confirmed that a "few lucky participants" of the beta test will be able to invite their friends.
As part of the Game Testing program we're doing various events. One event, designed to test Guild functionality, offered an incentive for getting involved - the possibility of an extra invite granted as a 'plus one'.

The number of invites issued through this incentive will be small, and those who receive the ability to invite others will be randomly selected. In comparison to the total number of people in Game Testing, it will be a tiny fraction.

There is no general 'invite a friend' program as part of Game Testing, and nothing is currently planned along those lines. Invites are continuing to be sent randomly to those who have opted in to test.

As a reminder, anyone who is part of the Game Testing program is bound by the terms of the Game Testing Agreement. As such, you are allowed to tell the world that you are in testing, and that's all.

We'll be closing this thread to stop further speculation and will close further threads on the same topic without notice.

 

General Discussion -> "Hard" setting for game going to include a better "Death System" !?
Beitrag von GeorgZoeller am 10.07.2011 um 15:32 Uhr

Quote:
Originally Posted by Tornadium
>Bioware Games
What's the point of having healers to res?

We don't have healers to res, they would have no point, as you pointed out
Every player has the ability to revive fallen players (outside of combat).

Sages and Sith Sorcerers get in combat revival. That is all Consular Sages and Sith Inquisitor Sorcerers, not just the ones the specialize in healing/support.

So, as you can see, we're doing things a little bit differently.

 

General Discussion -> "Hard" setting for game going to include a better "Death System" !?
Beitrag von GeorgZoeller am 10.07.2011 um 13:46 Uhr

Quote:
Originally Posted by Zruker
What I feel Georg fails to address in his post is in the Open world someone who continues to try a encounter he has no business trying prevents others from accomplishing it or causing a huge line up. If you have to redo some of the content to get back to that part you are only going to do it if you have a reasonable chance. The idea that people will just team up on the open world is a bit naive also I think. Unless there is a loot system where every party member gets a copy of every piece of loot teaming in all cases doesn't make sense. Also some people want to accomplish on there own not have to team with someone who isn't capable just so they can quit waiting in line. Maybe they can develop a take a number system like at the deli.

Open world content is designed to prevent individual players from bottlenecking others, so I don't think this is a concern. Furthermore, the incremental time increase for summing the medical probe with each death should mitigate this scenario quite easily, along with the fact that after 4-5 death your equipment will be totally shot and you have to go back to repair anyway.

Finally, yes, when you are in a group, for the majority of quests the objectives are shared. One player completes them, it counts for any group member in the vicinity.

 

General Discussion -> "Hard" setting for game going to include a better "Death System" !?
Beitrag von GeorgZoeller am 10.07.2011 um 13:16 Uhr

Another reminder: There is a equipment damage penalty associated with any death, so you are paying a deferred credit fee for dying.
 

General Discussion -> "Hard" setting for game going to include a better "Death System" !?
Beitrag von GeorgZoeller am 10.07.2011 um 13:04 Uhr

Quote:
Originally Posted by daibakuha
Say your on a particularly hard boss fight in a raid/operation. You fight the the guy for 30 minutes straight, you get him down to about 10% HP, and then BAM you wipe. The punishment for wiping on the boss is that you have to do the fight all over again. The way the system is in this game now, it softens the communities reaction to wiping on a boss. In a PuG in wow, when you die, it's a pain, you have to run back and get back to the boss you were on. On top of that you also have to fix your gear, which, at higher levels gets to be REALLY expensive. It's not very fun and puts a severe hatred for wiping in the community, something that should be treated with more of an open mind when it comes to raiding.

You're not gonna see any crazy strategies going around if the death penalty is too harsh, people will be less concerned about dying and more concerned about having fun with the game. It also softens the "meta game" mentality that players have to play a certain way/specc/class in order to be effective.

Except, of course, that we've said numerous times already that the system is not available in Operations (Raids) and Flashpoints.
 

General Discussion -> Special Comic-Con Playtime Opportunity!
Beitrag von DavidBass am 10.07.2011 um 10:24 Uhr

Hey folks,

In addition to our playable demos at the Comic-Con show floor and at BioWare Base at the Hilton Gaslamp, we're also excited to give some of you the opportunity for an extended play session on Thursday, Friday, and Saturday night at the Hilton. We've got a limited number of sessions each night to allow for selected fans to play through the first hour of either the Esseles or Black Talon flashpoints. In order to do this in the most fair manner, we're going to do a random selection from those who RSVP to this event. Here's how it will work:
  1. On Tuesday, July 12th, we'll make a post on the forums with instructions for how to RSVP. You'll have exactly 24 hours from that post-time to follow the instructions and email us if you'd like to be considered for an invite. Note that you must be in San Diego during Comic-Con in order to play, so please don't RSVP if you can't make it to San Diego.
  2. On Wednesday, July 13th, we'll close invites off, and over the next day we'll randomly select players from those who RSVP'd. Those people will be contacted, and will have a day to confirm their date/time for a play session.
  3. On Friday, July 15th, any remaining open spots will be randomly offered to the remaining pool of applicants.

Note that this thread is NOT for you to RSVP in, and doing so will not affect your chances of being randomly selected. We just wanted to give you a few days' warning so that you were ready for this week's plans. Good luck!

 

General Discussion -> "Hard" setting for game going to include a better "Death System" !?
Beitrag von GeorgZoeller am 10.07.2011 um 10:12 Uhr

I'd just like to reiterate our stance that Death Penalty makes a game more punishing, it does not create a greater challenge to overcome. It's a mindset from the early arcade game times, when throwing barriers into the player's path ensured they would spend more quarters and time on a game.

A harsh death penalty causes players to play risk averse and conservatively, which is not our goal.

To resort to an overused term: It's not terribly heroic to be risk averse. Heroes take risks and reap great rewards. If Han and Luke had been risk averse...

The goal for us is to offer entertainment to our players. That means reducing incidents where players quit in frustration because they have to re-run the same content over and over. (Note that they may occasionally still quit in frustration because the actual encounter was too hard for them, but at least then the frustration is directly related to the encounter, not the penalty after it.)

It's not terribly heroic to rush in a dozen times and be defeated either, so we're taking care to calibrate the system where the on-the-spot medical probe isn't viable for one-man zerging through content.

Let me give you an example of an encounter in the game (without spoilers) we introduced after changing to the medical probe system:

At some point in the story, a Jedi character may end up on a Sith ship in a commando mission to take out a powerful Sith Lord who is said to have uncovered a powerful and deadly attack with the Force.

After fighting through Imperial troops, Imperial special forces and the Lord's prospective students from the landing bay to the bridge, the player finally gets to face the Sith. As Sith Lords go, he's pretty confident in himself and makes it abundantly clear, in slightly too many villainous words, that there is no hope of standing against him, etc. As Jedi go, your character may probably say something like 'Like most of your kind, you're pretty full of it'.

A battle ensues. 20 seconds into the battle, the player suddenly feels a stabbing pain in his chest, falls over and dies. Turns out that this particular Sith Lord wasn't joking about his capabilities.

An attentive player may have noticed what lead to that this turn of events and, next time faced with the Sith Lord, will make sure the outcome is different. Other players will pay closer attention next time, may fail again and defeat the enemy in the 3rd attempt.

Keep in mind that enemies will heal back to their previous state after the player falls, so there is no way to just rush this Sith Lord quickly and defeat him over time.

This scenario was not really possible in our game before the introduction of the medical probe. Before that option, you'd have to travel through the Sith Warship from the landing bay back to the bridge. If the content is open world and not instanced (and the largest part of our game is open world), you'd also have to fight through everyone again. That's between 4-15 minutes of 'death penalty' each time you'd die. Our testers absolutely hated that.

Now, with the ability to have a limited number of in-the-field revivals, this kind of scenario is one of the things we're deploying more widely through the game.

BioWare has never been afraid of using failure-learn-succeess mechanics in our games. A large part of what the Baldur's Gate series successful was exactly this mechanic. By introducing the medical droid option to the game, we allow ourselves to have challenging boss battles more frequently that require the player to learn and adapt to overcome the obstacle. We're in process of updating many areas of the game now to increase the overall challenge of combat as a result.

Obviously the threshold of what is acceptable is different from player to player and obviously we're aiming to hit the sweet spot that is right for most of our players, so yes, if you're ultra hardcore and wish the medical probe wasn't there or could be only used once, you're going to be disappointed ... but nobody forces you to use it. The 'revive at medcenter' (and walk up to 15 minutes back to your death location is always available.

If that's not acceptable, well, to put it after Obi Wan: "This might not be the punishing experience you are looking for", because that system is not going away
 

Verbesserungsvorschläge -> Blitze
Beitrag von ChristianHohmann am 10.07.2011 um 02:11 Uhr

Wie bereits beschrieben hätten wir hier bereits einen Thread dazu.
Ich mach dann mal zu
Möge die Macht mit uns sein!
Christian

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Allgemeine Diskussionen -> Zufriedenheit?
Beitrag von ChristianHohmann am 09.07.2011 um 08:57 Uhr

Thread vorübergehend geschlossen
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Ein Weg zum Erfolg: Karten und ihre Entstehung
Beitrag von ChristianHohmann am 09.07.2011 um 05:12 Uhr

Zurück zum Thema bitte, oder ich muss wirklich wieder den "Gelbstift" ansetzen.
 

Allgemeine Diskussionen -> Zufriedenheit?
Beitrag von ChristianHohmann am 09.07.2011 um 05:09 Uhr

Quote:
Originally Posted by Morbionicle
warum diese haarspalterei?
Weil ansonsten gleich wieder die Frage kommt:
"Seid ihr nun in der Closed Beta? Wann kommt die Open Betaaa?", nur weil jemand mal irgendwo etwas ähnliches gesehen haben will, und damit gleich eine Vielzahl an größtenteils nicht zutreffenden Erwartungen verknüpft.
Die Existenz eines Das gesamte Testprogramm läuft hier eben anders.

 

Allgemeine Diskussionen -> Zufriedenheit?
Beitrag von ChristianHohmann am 09.07.2011 um 04:31 Uhr

Es gibt eben keine Beta, und schon gar keine
Es gibt aber internationale Spieltests.

 

Allgemeine Diskussionen -> Zufriedenheit?
Beitrag von ChristianHohmann am 09.07.2011 um 04:14 Uhr

Na dann werd ich auch mal.

Quote:
Originally Posted by Druwen
1. Grund
Bioware möchte denn Spielern Inhalte Präsentieren die zu 100% im Spiel vorhanden sind, damit nicht das Gefühl "Leere Versprechungen" entsteht, (...)
Stimmt, bereits mehrfach bestätigt.

Quote:
Originally Posted by Druwen
Ich bin mir sicher das BW furchtbar gerne uns mehr Inhalte und Inovationen Präsentieren wollen würde. Doch der Markt und Konkurenz druck spricht da leider klar dagegen.
Ist leider auch ein Grund.

Dazu noch, wie im derzeitigen Freitags Update bereits geschrieben:
Die Freitags Updates sind und bleiben die kleinen Zusätze zwischendurch.
Große Ankündigungen waren und bleiben unabhängig davon (wobei sie eventuell an einem Freitag stattfinden könnten), genau wie man es von anderen Produkten ohne Freitags Update gewohnt ist.

Und natürlich hat ein storydriven-MMO ein Problem mit Story-Spoilern.

Möge die Macht mit euch sein!
Christian

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Ein Weg zum Erfolg: Karten und ihre Entstehung
Beitrag von ChristianHohmann am 09.07.2011 um 04:01 Uhr


Ach Leute...
Ich hab hier nun erst einmal aufgeräumt, lasst bitte in Zukunft persönliche Anfeindungen und Spam doch raus, ja?
Was die Freitags Updates angeht:
Viele Leute verstehen die einfach nicht.
Ja, ist so Oft schon wurde drauf hingewiesen:
Die Freitags Updates sind ein kleiner Happen zwischendurch.
Kein "wir bringen euch jeden Freitag die größten News aller Zeiten!!11einseinself".
Dann würden wir jeden Freitag das Release Datum neu bekannt geben. Und das wäre dann spätestens schon beim ersten Mal auch nicht genug, denn andere Leute hätten lieber gewusst, ob bis dahin die Karte auch fertig sein wird, oder ob sie irgendwelche AddOns brauchen werden.
Große Updates waren und werden größtenteils abseits der Freitage folgen.
Das war, ist und bleibt so. Und so sind dann eben manche Freitage etwas "gefüllter" als andere. So hat der eine dann einen Bericht über die Ingame Karte und ihren Stand der Entwicklung (also fertig) und Qualität, ein zukünftiger wird Informationen über den Botschafter haben. Aber auch dann werden wenigstens die Fans der Agenten nicht zufrieden sein.

-Der letzte Rendertrailer kam an einem Montag.
-Der letzte Walkthrough kam auch mitten in der Woche.
-Die Nachricht, dass die ersten Deutschen in den internationalen Tests sind, kam aus guten Grund gar nicht (denn dann haben eben die eventuell ein paar Probleme beim Posten
Und genau darum kümmer ich mich eigentlich lieber, als hier wieder aufzuräumen.

Quote:
Originally Posted by Orum
Fragen an unsere Community-Manager dazu: Werden derartige ausführlichere und seriöse Vorschläge von Community Manager/Devs eigentlich überhaupt wahrgenommen oder landet sowas einfach ungesehen auf Seite 102 und ist damit eine reine Zeitverschwendung?

-Orum
Es wird gehört. Aufräumen heißt schließlich auch nicht negative Kritik löschen, sondern vor allem Spam und eure persönlichen Anfeindungen. Die interessieren tatsächlich niemanden, der Rest bleibt und wird gelesen, auch von uns.
Je konstruktiver (siehe dein Link als gutes Beispiel), desto besser!
Und natürlich stehen erst einmal zwei Messen vor der Tür
Möge die Macht mit euch sein!
Christian

 

General Discussion -> Sharing Mission
Beitrag von DamionSchubert am 08.07.2011 um 13:13 Uhr

When you share a mission, it offers them a summary page detailing the quest.

The worldbuilders can flag any quest as being non-shareable on any step. As a general rule, they tend not to flag any quest as shareable after a major 'save the princess/kill the princess' level decision.

Also as a general rule (and this is by no means absolute), we make a special emphasis to ensure that group/heroic quests are as shareable as possible.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 08.07.2011 um 11:56 Uhr

Quote:
Originally Posted by Loreean
Definiere mal bitte "bald". Definiere mal bitte "Zeit".


In diesem Falle ca. 10 Minuten.

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Ein Weg zum Erfolg: Karten und ihre Entstehung
Beitrag von ChristianHohmann am 08.07.2011 um 11:52 Uhr

Was macht eine Karte in The Old Republic™ aus? Mehr als Linien und Legenden. Damion Schubert erklärt es euch.

Quote:
Die meisten Spieler suchen auf ihrer Karte nach Missionen. Wir wollen sicherstellen, dass Spieler die ganzen coolen Sachen finden können, die unsere Weltenentwickler auf dem Planeten platziert haben - also verfügt jede Mission über ein oder mehrere Symbole auf der Karte, die euch zeigen, wo ihr hin müsst. Wenn ihr eure Maus über ein Symbol bewegt, wird euch angezeigt, welche Mission in diesem Bereich bedient wird, welchen Fortschritt ihr bei dieser Mission erreicht habt und wo ihr die Missionsziele finden könnt.
Lest hier mehr ...
 

News and Announcements -> A Path to Success: Maps, and their Making
Beitrag von AlysonBridge am 08.07.2011 um 11:52 Uhr

What makes a map in The Old Republic™? It’s more than lines and legends. Damion Schubert explains more.

Quote:
What most players are looking for on their map are missions. We want to ensure players can find all of the cool stuff that our worldbuilders put into the world, so every mission has one or more icons on the map that show you where to go. Moving your mouse over an icon shows you which mission is satisfied in that area, your progress in that mission, and a rough area where mission objectives can be found.
Read More...
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 08.07.2011 um 11:45 Uhr

Keine Sorge, es kommt ein Freitags Update.
Und ja, bald

 

General Discussion -> Unofficial San Diego Comic-Con 2011 Thread
Beitrag von DavidBass am 08.07.2011 um 10:55 Uhr

I've been getting a bunch of questions along the lines of "What night is the Hilton event?" To be clear, BioWare Base (as we've been calling it) will be open every day of Comic-Con at the Hilton, it's not a "one-night party." We're still potentially planning special events for a night or two (and you may want to follow the BioWare Social Network thread as well for updates), but in general, you can come by the Hilton any day from July 21-24 to say hi and/or get in line to play the game. More details soon!
 

Verbesserungsvorschläge -> Vorschlag: Bereich Technik
Beitrag von ChristianHohmann am 08.07.2011 um 10:09 Uhr

Quote:
Originally Posted by BloodyHarry
Ups, habe ich ganz übersehen. Wenn jemand so lieb wäre und diesen Thread verschiebt ...
Sicher doch!
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 08.07.2011 um 10:06 Uhr

Je nachdem, was an einem Freitag vorgestellt wird, müssen durchaus einige Dinge geklärt werden.
Zudem stellen wir jedes Mal sicher, dass wir (meist auf die Sekunde genau) in allen Sprachen gleichzeitig die Informationen verbreiten.
Weil eben auch alle gleich behandelt werden sollen.
Kombiniert man das damit, dass der Großteil des Teams in den USA sitzt, ist ein Update um 12 Uhr Mittags unserer Zeit nun einmal....ungünstig.
Und da kann eine kleine Last Minute Änderung mit allen Übersetzungen schon einmal einen Moment dauern.
Verspätung...ich glaube wir haben eigentlich doch bewusst das Release Fenster für das Freitags Update auf "Freitag" gesetzt, oder?

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 08.07.2011 um 08:09 Uhr

Keine Sorge, wir sind hier doch schließlich in der alten Republik.
Rückenprobleme? *streichelt seine "Schubkarre", die Droidenkonsole*

Und nein, das Release Datum würde in keine Schubkarre dieser Welt passen.
Heute gibt es nur "Schienen bis zur nächsten Station", das nächste Event steht ja vor der Tür.

 

Allgemeine Diskussionen -> SWTOR lauffähig mit 64 Bit OS?
Beitrag von ChristianHohmann am 08.07.2011 um 07:54 Uhr

Da es recht viele Fragen an Bioware gibt, habe ich mir einmal erlaubt, den Threadtitel ein wenig anzupassen.

Möge die Macht mit euch sein!
Christian

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 08.07.2011 um 07:49 Uhr

Ich spekuliere mal, es wird ein Freitags Update geben, es wird allerdings bestimmt noch ein wenig dauern.
*Packt seine Schubkarre wieder und zieht weiter*

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 07.07.2011 um 20:32 Uhr

Quote:
Originally Posted by Exemplar
SR is being very...... hard to read so to speak. I think he had an oops moment when he tweeted and now he is trying to cover it up.
More like I'm just trying to calm you guys down after the (innocent!) suggestion to "Wait and see" (You know... suggesting you wait... and then see) caused a frenzy.

(I know, I know. Only myself to blame. Part of the problem. You can lead a horse to water. Caveat emptor. Etc.
Oh and by the way, Comic-Con is an international show. It's got 'International' right there in the title. :P

Truth is, no show's really global, and that whatever we say* and whenever we say it**, thanks to the power of the Interwebs, it'll be global in minutes.

* Which might be anything. Or something. Or nothing.

** Possibly in two weeks. Or maybe not. Or maybe. Oh I don't know any more, it's late and I'm tired.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 07.07.2011 um 20:06 Uhr

Quote:
Originally Posted by NeonLights
The release date is coming, it's so obvious! He said it wouldn't be in any cryptic clues! Someone even asked him not to be cryptic and he responded with, "Cryptic?
C'mon now; what have I told you guys about context.

That response was in response to a tweet where I pointed you at this earlier post. I did that because I thought it'd be a good idea to read that post. You should. Go ahead. I'll wait.

Is that post cryptic? I don't think so. Hence my response (which was, for the record, "That's cryptic?" referring to said post). Context.

Also to make it crystal clear - what I meant by 'speculate or investigate' is that before you post, why not read what I've said previously on this sort of subject? It'll help clear things up. Honest.

Quote:
Originally Posted by NeonLights
Guys hype this thing like no tomorrow. If we get EVERYONE thinking a release date at comic-con and we aren't getting it then Stephen Reid will come in with the buzzkill.

So keep that hype rolling and keep it going. Push it over the edge because if we go too far he'll shoot us down and we'll get an answer that way.
Uh-huh. I told you literally three words: wait and see.

If you go back and look at the Forums pre-E3 and also pre-PAX, you'll notice I never (not once) suggested a release date was coming at any event. I haven't this time either. I've told you to wait and see.

We have a panel at Comic-Con in two weeks. In fact in two weeks it'll be long over. People asked me "Does that mean you'll have a release date announcement?" and I told them "Wait and see". That's it.

In other words, just like every previous event, you'll have to wait and see what happens. Just like every previous event, I'm neither confirming nor denying what's going to happen.

Am I trying to 'kill your buzz'? Not really. All I know is in two weeks, we'll have some stuff to share. I think it's pretty darn cool. What I also know is, like every event before it, we won't spoil the surprise beforehand.

Although the excitement might lead to the occasional OMG moment. Rats, there I go again.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 07.07.2011 um 18:40 Uhr

Quote:
Originally Posted by Akaal
"Wait and see" was a terrible thing for him to post..... That won't end well if the answer is a no.
'Wait and see' means... drum roll please...

Wait...

... and see.
Remember, I have said many many times that there are certain things you're going to get before a release date.

Two weeks to wait; then you'll see.

 

Allgemeine Diskussionen -> Wie werden die Server heissen?
Beitrag von ChristianHohmann am 07.07.2011 um 06:55 Uhr

Quote:
Originally Posted by Ilharn
Karl-Heinz, Eduard, Gustav, Malte-Thorben....
Vorschlag aufgenommen!




















Nein nein, keine Sorge - Alles zu seiner Zeit
 

General Discussion -> Bioware, please confirm RP-PvP servers are in.
Beitrag von StephenReid am 06.07.2011 um 19:33 Uhr

Quote:
Originally Posted by KeeperOfSajuuk
Topic. My other thread was shut down due to a "No-Bump" rule. Apparently the forum servers are running low on HD space.

I, and 14 other guildmates, really want to plan on rolling on an rp-pvp server. It's such a trivial game feature to confirm for us, I don't understand why they wouldn't just mention it and be done with it.
It's actually not as trivial as you may think.

Labelling a server is easy enough. However, the key decision is enforcement of the ruleset that label implies.

We'll have PvP servers, and we may have 'soft' RP servers (ie, labelled as such, but with no enforcement)... however, enforcing an RP ruleset is a big decision and one that's higher up the chain than me.

I'll look into it, but you might not get an answer just yet.

A good rule of thumb with MMO development is to never assume something is trivial.
 

General Discussion -> Sorry... I dont want Segway for a speederbike.
Beitrag von StephenReid am 06.07.2011 um 15:27 Uhr

Hey all. Apologies for being a bit late to the party on this.

Here's the good news: the development team has been paying close attention to your feedback on vehicles. So thank you for those who said things that didn't involve rude words.
Here's the better news: we have more things to say about vehicles. Can't elaborate yet, but there's more to come.

Here's the best news: we'll start saying more about vehicles before too long. (No, not "This Friday" which seems to be the usual expectation.
Stay tuned.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> Georg Zoeller Q&A raises some concern about the DPS balancing act among ACs.
Beitrag von GeorgZoeller am 06.07.2011 um 09:22 Uhr

This seems like a resurrection of an old topic, but let me take a look.

It's simple. Let's say you have a DPS-focused Jedi Guardian or Sith Juggernaut. You get to wear heavy armor. You get to do a small amount of damage less than, say, a Gunslinger who isn't wearing heavy armor.

Well, in reality it's not really that simple at all.

There are a LOT of variables to DPS. Different DPS specs have different amounts of CC, utility, etc. and that will reflect in their maximum DPS output. There's consideration about damage being applied over time, 'bursty' or 'not bursty' damage, critical damage, damage tied to other effects like snares, the fact that damage can interrupt Warzone objectives, damage potential that can be purged or neutralized, the cost of energy/heat/Force/focus to create that damage, the ability to deal damage to multiple people at once or over time, etc, etc.

Example: If you have a utility ability in your rotation that snares, debuffs, stuns or otherwise debilitates the target but doesn't deal direct damage, that's time not spent doing direct damage. Seen over a single 1:1 encounter, a Sith Marauder might deal more damage in a shorter amount of time ... but a DPS-focused Jedi Guardian might still win the encounter for using the right abilities at the right time to neutralize the Marauder's DPS advantage and being able to soak a bit more damage.

Another example:

A Gunslinger or Marauder often looks like a more immediate threat in a confrontation between players because (some of their specs) deal really high, bursty single target damage in a relatively short amount of time and the person attacked by them will try to get away or kill them to survive.

On the other hand, if you're ignoring the Madness Inquisitor or Balance Consular that is hiding in the background, dropping Area of Effect attacks, snares and stacking damage over time effects that also happen to heal or restore Force on them on your entire team, you'll find that overall, at the end of the Warzone, those guys end up with highest total damage dealt comfortably.

Now if a Marauder goes up against one of those guys, it will take them a lot of skill to avoid getting cut to pieces since they can't outdamage the Marauder. Ideally they have to infect him with damage over time effects and debuffs while trying to keep him at a range where he can't use his devastating melee attacks ... which is much harder done than said since they can Force Charge. What those duels come down to is skill - usage of the right ability at the right time.

The fact that one class has higher damage potential in one scenario (single target, short term) has very little bearing on how a combat plays out. It's one variable in a long string of variables that ultimately decides the outcome of a battle.

Ultimately, for PvE and PvP, we're concerned with classes amortizing their utility, survivability and damage potential over a certain amount time and making player skill and tactical choices the deciding elements in a confrontation. You don't do that by giving everyone the same short term burst potential - that'd be boring.

 

General Discussion -> Fan Site definition
Beitrag von DavidBass am 06.07.2011 um 08:57 Uhr

I keep seeing this rumor pop up in various forms and I'm still not sure where it's coming from. To clarify:

There is no such "blacklist" for fan sites. Working for a fan site does not mean you are excluded from our testing program. You have just as much of a chance as anyone else who has signed up for Game Testing.

 

Allgemeine Diskussionen -> Frage an Bioware
Beitrag von ChristianHohmann am 06.07.2011 um 08:03 Uhr

Genaue Daten können wir zum derzeitigen Zeitpunkt natürlich noch nicht herausgeben, nicht zuletzt, da sich die Mindestanforderungen noch ein wenig ändern können. Aber ich glaube ich lehne mich nicht zu weit aus dem Fenster wenn ich sage, dass ihr euch hier keine wirklichen Sorgen machen müsst.
 

General Discussion -> SR "Top Guilds" Remark
Beitrag von StephenReid am 05.07.2011 um 19:52 Uhr

Quote:
Originally Posted by Jfdoen
This comment kind of annoyed me. It suggests that in order to increase your chances, you should be a member of said "top" guild
Actually, no - it means exactly what others have said.

Given a random selection of Game Testers from the pool of those who have applied, it stands to reason that statistically speaking, some of those selected might be part of a guild. I mentioned 'top' in the same sense that the original poster did. No value judgment on what 'top' might mean was implied, or should be inferred.

Quote:
Originally Posted by RogerWilco
I don't think that is what he meant. He was just saying some members might be members of guild, and some might not, since they have said repeatedly that the invites are sent out completely at random, then naturally some "top guild" members would be invited.
In other words, this.

 

General Discussion -> Top guilds already !?!?!?!?
Beitrag von StephenReid am 05.07.2011 um 18:50 Uhr

Quote:
Originally Posted by gypsumgod
Well....yeah......top guilds are already being selected (WOW flash backs aghghghgh) Some of the guilds with the larger member base are getting beta keys for the whole guild.
Not true.

As we select Game Testers randomly from a large pool of potential testers, yes, it's likely that some people from 'top' guilds are going to be selected. I think it's fair to say we have Game Testers from well-known guilds.

However, we're not issuing invites to entire guilds. That may be something we do in the future, but it's not guaranteed, and there's no timeline for when that might happen.

We also do not make development decisions entirely based on any one person or group's opinion; it's always a mix of a variety of different factors.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Allgemeine Diskussionen -> Der erste Tag...
Beitrag von ChristianHohmann am 05.07.2011 um 09:05 Uhr

Naja, ich glaube hat nicht, dass der erste Tag sooo schlimm wird. Da halte ich mal die Story-Regionen gegen Also schon schade, aber für euch - immer doch.
 

Allgemeine Diskussionen -> Der erste Tag...
Beitrag von ChristianHohmann am 05.07.2011 um 08:54 Uhr

Ich könnte das tatsächlich als Bildungsurlaub vermerken...
Aber ich glaube kaum, dass ich DAS durchkriege, nicht in der Phase Gemeinheit

 

Allgemeine Diskussionen -> Der "Danke-Thread"
Beitrag von ChristianHohmann am 05.07.2011 um 06:11 Uhr

Danke für diese Community-
Danke, dass es euch gibt!
Wo sonst findet man einen solchen Star Wars- und MMO- verrückten Haufen, also Gleichgesinnte?

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Allgemeine Diskussionen -> Die Tester-Nutzungsbedingungen und Du! [Testing Diskussionsthread]
Beitrag von ChristianHohmann am 04.07.2011 um 08:31 Uhr

Derartige Informationen fallen derzeit noch unter das GTA (Game Testing Agreement).
Wenn du dabei sein solltest, werden aber diese Fragen schnell beantwortet sein.
Nur so viel sei verraten: Das Feedback aus den Tests wird sehr ernst genommen.
Ich habe schon einmal an anderer Stelle aufgezählt, dass es so einige Dinge gibt, die aufgrund von Feedback noch geändert wurden...Auch in den Entwickler Fragerunden verstecken sich häufiger dezente Hinweise darauf.

 

Allgemeine Diskussionen -> Glaubt ihr an die Macht?
Beitrag von ChristianHohmann am 04.07.2011 um 08:25 Uhr

Quote:
Originally Posted by VdFExarKun
Ist übrigens komisch, das der thread hier noch offen ist, wo doch so ausgiebig über Religion usw gelabert wird. Im englischen Forum wurd mal ein thread in NullKommaNix dicht gemacht, weil dort über Evolution&Religion gelabert wurde.
Nun, anfänglich ging es ja, zwischenzeitlich ab und an auch mal.
Fragen wie ob man an sowas wie die Macht glaubt oder was deren Existenz bedeuten würde gehen ja.
Aber du hast hier recht VdFExarKun, solche Threads sind viel zu gerne Tummelwiesen für Trolle, daher werden die Themen reale Religionen und reale Politik nur ungern gesehen, wir bitten um euer Verständnis.



 

Allgemeine Diskussionen -> Release-Datum: Wann kommt es endlich. Teil 2!
Beitrag von ChristianHohmann am 04.07.2011 um 03:50 Uhr

Zitat:
Zitat von Verico
Wieso denn, wenn er sagt man kann das Datum schon eingrenzen und dabei kein Januar 2012 dabei ist, dann heisst das indirekt ja wohl das es noch dieses Jahr kommt.
Dem hab ich nur eines noch hinzuzufügen
 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> Are titles a deal breaker for you?
Beitrag von GeorgZoeller am 02.07.2011 um 23:03 Uhr

It's not an if. We have titles. You are free to set any of the titles you have earned on your character sheet... or ignore the feature.
 

General Discussion -> Betas are out?
Beitrag von GeorgZoeller am 02.07.2011 um 22:57 Uhr

Quote:
Originally Posted by Ashane
Because Dev's are stuck in this mode thinking everyone has a 5 year old $700 HP, when in reality most computers are well above that.

Well, there isn't much to think about what reality looks like when you have the system specs from everyone who signed up for testing. So I'm pretty certain we know what kind of computer the people most interested in our game have.


 

General Discussion -> Pistols seem too small???
Beitrag von GeorgZoeller am 02.07.2011 um 12:27 Uhr

Quote:
Originally Posted by REDLION
let me start by saying Great Video! But...

Seems to me, the Pistols are a bit small. I remember when lightsabers looked like soda cans. Now it seems like the Blasters need a boost. They Look like a toys in some of the shots.

Nice vid though...
http://www.swtor.com/media/trailers/...er-progression
There are plenty of different blaster pistol models in the game, with a wide range of size and appearance, so this is really a complaint about the weapon selection made for video, not the game
"When asked about his choice small, almost ladylike pistols for a recent recruitment video, the Bounty Hunter just gave the reporter a mocking stare and said 'Do I look like I have to compensate for something?'"

 

General Discussion -> Betas are out?
Beitrag von GeorgZoeller am 02.07.2011 um 09:26 Uhr

Quote:
Originally Posted by Neo_
I'm sure the purpose of the beta is to figure out what the system requirements and recommended specifications actually are. But, I can't say I'm not a little more than disappointed they aren't looking for people with high-end computers...
You may have misread my post, time to clarify
What I meant to make clear, and obviously failed, is that we screen system specs in order to avoid inviting people with incompatible machines at the time.

That doesn't mean we're not inviting people with high end machines (or low end, for that matter).

What is compatible changes as we improve the game and work on it, and for each batch of invites, we recheck - so if, hypothetically, you needed more than 2 GB RAM to run the game at some point last year and therefore didn't make on any of the invites back then - that might have changed by now and you'd be in the pool for invites now.

Let's take another scenario: You have a rare notebook graphics card we didn't support at some point. We think we fixed the issue. At that point, your chances of getting in may temporarily improve significantly as we would probably look for users with that particular graphics card to invite and validate we have solved whatever the problem was we had at the time.

Why we are not publishing an exclusion list of what we're looking for at any given time? For one, it would inevitably be confused and end up as 'The Old Republic's system specs', which we want to avoid. Furthermore, it costs manpower to surface and maintain the public facing list with all the hardware identifiers translated into human form, it costs manpower to answer the inevitable string of 'why am I incompatible' questions, etc. There is just little benefit for us to do that - the current solution works just fine for our purposes - finding enough people to test the game and service.

Also, regarding the perception that regulars don't get in: There's a curious thing that happens once you become part of the test: Rule #1 of the test is that you don't talk about the test. Which essentially means you don't have a lot to talk about with people in General Discussion anymore. It's actually quite hard to separate your insider knowledge and what's common knowledge out there, so almost everyone who joins the test will stop participating in the General Forums to avoid breaking the testing agreement.

This leads to the perception that regulars don't get invited, because you see them posting all the time. It's just that the regulars that start testing often become regulars on the testing forums where they talk about the game specifics / facts and no longer are regulars on the General Forums where people mostly speculate and they have to hold their tongue.

For the 'You need to be a yes man to test' crowd:

No. Your infractions don't count you out of testing (you'd just create a split personality account and play Dr. Jekyll and Mr. Hyde with us). Being banned, however, obviously does - and that includes for alternate accounts.

To the 'I have a lot of experience in MMO testing but BioWare invites my lousy friend instead who doesn't care' crowd:

A) We don't have any way to validate such claims.

B) Tests have several axes: Player feedback, automated metrics, and bugs. They are all valuable. Even a player that just plays and never fills out their surveys or gives any feedback is valuable to us in some form because of the playtest metrics they generate. We see what they do, where they get stuck, what classes they play, how they use their abilities, etc. If you add enough random players, these metrics become very powerful feedback by themselves. If you want to answer questions like 'where will people likely quit' the hardcore fan tester often isn't cutting it, because their tolerance for bad things is almost endless.

C) Testers that give exceptional feedback are, of course, very useful. In those cases, we do take steps to retain them.

Ultimately: Random is the method that gives us a good selection of both hardcore and non hardcore people that can all give feedback and requires the least amount of resources.

Hope that clarifies some of it.

 

Allgemeine Diskussionen -> Steuerung in The Old Republic?
Beitrag von ChristianHohmann am 01.07.2011 um 19:04 Uhr

Auf der letzten Gamescom hatte mein Vorgänger noch einige Privatvorführungen für behinderte Menschen im Backstage Bereich organisiert.
Grundsätzlich sollte es möglich sein, die Frage ist natürlich immer, welche Beeinträchtigung vorliegt. Und: Informationen sind zum jetzigen Zeitpunkt leider auch nicht alle frei verfügbar.
Natürlich ist das aber auch ein Thema für uns und ich darf hoffentlich in die hier bereits schön zusammen getragenen Informationen allgemein einmal diesen Link streuen.
Weiter kann ich derzeit nur empfehlen uns hier treu und damit auf dem neuesten Stand zu bleiben
Möge die Macht mit euch sein!

 

Allgemeine Diskussionen -> Die Tester-Nutzungsbedingungen und Du! [Testing Diskussionsthread]
Beitrag von ChristianHohmann am 01.07.2011 um 17:30 Uhr

Da dies ja besonders derzeit im allgemeinen Interesse ist:

Solltet ihr eure Einladung "verloren" haben, besucht http://www.swtor.com/tester , während ihr mit eurem Benutzerkonto eingeloggt seid. Wenn ihr zum Test zugelassen wurdet, wird dies auf dieser Seite angezeigt. Email-Einladungen werden nicht erneut versandt.

Stellt bitte zudem sicher, dass Nachrichten von no-reply@bioware.com NICHT als Spam markiert werden.
Das ist derzeit der EINZIGE Weg, um in das Testprogramm eingeladen zu werden – andere Seiten, die „Keys“, Beta-Codes oder irgendwelche anderen Methoden, um in das Programm zu kommen, anbieten sind Betrugsversuche.

Zitat:
Einfach mal die BW-Leute anschreiben.
Hilft natürlich auch
 

General Discussion -> Bioware doesn't care about Consular people
Beitrag von StephenReid am 01.07.2011 um 11:37 Uhr

Quote:
Originally Posted by islander
Steve: Try this: soon™

(™ = alt + 0153 on the keypad)
Thanks for that, I was trying to remember that this morning.
'Soon' is a well worn phrase, I realize that; but as schedules change and things shift for all sorts of reasons, I'm not going to promise a date or even a vague timescale for release of any asset.

If you prefer, you can substitute 'eventually' for soon, but I doubt it'll make much difference to those who get enraged by the original word.

Ultimately we have a choice in how we communicate about this stuff: we can just say absolutely nothing and let you vent with no response, or we can tell you that things are coming and (as I mentioned before) that they're actually in production. I choose the latter, because it lets you know our intentions.

Every class will get their moment in the sun, and that moment's coming (eventually/soon™) for the Consular.

Regarding Bounty Hunter armor choices: this video doesn't show you every set in the game. There are many, many looks to be had. Let's not forget, as The Empire Strikes Back showed, there are many different looks to Bounty Hunters in the Star Wars universe.

 

News and Announcements -> Bounty Hunter Character Progression
Beitrag von StephenReid am 01.07.2011 um 09:55 Uhr

For those who are Consular fans, you might want to see my response over in this thread.

In a nutshell - everything you expect to get for the Consular, you're going to get.

Regarding the BH, our current character progression series is quite different from the original BH video. We decided every class including the BH would be featured in this new series... and they will be.

 

General Discussion -> Bioware doesn't care about Consular people
Beitrag von StephenReid am 01.07.2011 um 09:45 Uhr

Quote:
Originally Posted by Xaxas
http://www.swtor.com/news/news-article/20110701

Haha, still no class update and an armor progression video for one that already had one =P.

Poor consulars.
Just to reassure all Jedi Consular fans, there's plenty of JC lurve coming down the line. In fact I was watching footage just this morning featuring a Jedi Consular... starring in their very own video.
Also as an FYI, we're planning to do Character Progression videos for all classes, ultimately, and given their new 'style' we decided to re-do the Bounty Hunter. (The game has improved graphically since the previous video was created, too, so that's a bonus.)

Anyway - the Consular has not been forgotten, far from it... and you'll see for yourself... soon (TM).

 

Fan-Fiction -> Es ist daaahaaaaaa !!!!!!
Beitrag von ChristianHohmann am 01.07.2011 um 08:27 Uhr

Ich hatte den Link angesehen, als ich auch im Text an entsprechender Stelle war. Aufgefallen ist es mir dann aber aus einem anderen Grund: Da fehlt ein wichtiges Logo und eines ist "etwas" falsch Text und Case kamen erst später.
 

News and Announcements -> Bounty Hunter Character Progression
Beitrag von AlysonBridge am 01.07.2011 um 08:21 Uhr

As your character progresses in Star Wars™: The Old Republic™, you will gain experience and strength, learning new skills and earning more advanced gear.

The Bounty Hunter is feared across the galaxy for his ability to track elusive prey from the bustling metropolises of the core worlds to the further reaches of known space. As his targets become more evasive and his enemies more powerful, the Bounty Hunter will learn new skills and abilities to match the advanced weapons and armor he discovers during his travels.

Watch some of the paths along which the Bounty Hunter can progress to get a brief glimpse of the armors and abilities available as he grows in wealth and glory.


Watch Now
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Charakterfortschritt des Kopfgeldjägers
Beitrag von ChristianHohmann am 01.07.2011 um 08:21 Uhr

Wenn euer Charakter sich in Star Wars™: The Old Republic™ weiterentwickelt, erhaltet ihr Erfahrung und Stärke, lernt neue Fähigkeiten und könnt bessere Ausrüstung einsetzen.

Der Kopfgeldjäger ist überall in der Galaxis dafür gefürchtet, dass er auch die schwierigsten Ziele aufspürt - ganz gleich ob in einer lebhaften Metropole oder am Rand des bekannten Raums. Da seine Ziele immer gerissener und seine Feinde immer mächtiger werden, muss der Kopfgeldjäger sich fortlaufend neue Fähigkeiten aneignen, die zu den fortschrittlichen Waffen und Rüstungen passen, die er auf seinen Reisen findet.

Seht euch einige der Richtungen an, in die sich der Kopfgeldjäger entwickeln kann, und erhaltet einen Eindruck davon, welche Rüstungen und Fähigkeiten er nutzt, je mehr Reichtum und Ruhm er ansammelt.


Jetzt ansehen
 

Allgemeine Diskussionen -> Star Wars Galaxies wird geschlossen
Beitrag von ChristianHohmann am 01.07.2011 um 08:12 Uhr

Ich bin einmal so frei, hier dann zu zu machen.
Links zu anderen Threads mit dem Thema: Siehe oben
 

Fan-Fiction -> Es ist daaahaaaaaa !!!!!!
Beitrag von ChristianHohmann am 01.07.2011 um 08:05 Uhr

Kurzzeitig habt ihr sogar mich schon erschreckt "Was wie? Haben wir schon, ich mein jetzt, - Das - wieso hat denn niemand beschei...Moment mal."
Moment mal, das gehört doch eigentlich zu...Fan Fiction! *schieb*
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 01.07.2011 um 07:46 Uhr

Es wird schon noch was kommen.
Aber nein: Kein Releasedatum. Ihr wisst doch, das wird....anders laufen.
Aber endlich ein JA: Wir versuchen uns zu beeilen und diesmal kein Samstag Nacht Update daraus zu machen.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> About D/C in Group Dialogues...
Beitrag von DamionSchubert am 30.06.2011 um 23:58 Uhr

If the game detects that you've left the game, it will remove you from the conversation. It is exactly the same as if you hit ESC. Your party members will notice your portrait removed from conversation, and will not need to wait for you.

If this happens, your quest progress will be reset to the start of the conversation. Any rewards you've earned during the previous version of that conversation will be lost, and you can do it over again.

 

General Discussion -> Betas are out?
Beitrag von GeorgZoeller am 30.06.2011 um 22:37 Uhr

Just to answer some inevitable questions:

When we screen system specs, we are not looking for people with high end machines, etc.

We are looking to avoid inviting people with setups that have known incompatibilities or are not supported at the time. Nobody likes to get all excited, download a large game installation and find that they cannot participate because their graphics card or some other component in their computer is preventing them from running the current game client.

As such compatibility issues get addressed, those people obviously reenter the pool of invitees.

 

General Discussion -> Betas are out?
Beitrag von StephenReid am 30.06.2011 um 20:06 Uhr

Quote:
Originally Posted by Gungan
What made you think beta access would have anything to do with forum activity?

It's a random sampling of a variety of system specs.

^^^
This.

Participants in Game Testing are selected at random, assuming their system scan matches the requirements for testing.

It may seem otherwise especially if you know someone who gets selected and compare yourself to them, but we're not excluding anyone - except those who may have been previously removed from testing or the Forums.

 

STAR WARS-Diskussion -> Rangstruktur
Beitrag von ChristianHohmann am 30.06.2011 um 19:35 Uhr

Quote:
Originally Posted by ThorneAbrams
Edit: Bitte in den Bereich Star Wars Diskussionen verschieben, danke.
Schon erledigt
 

General Discussion -> Question about Crew Skills
Beitrag von DamionSchubert am 30.06.2011 um 14:12 Uhr

Quote:
Originally Posted by Wyndrydyr
There's a difference between Mission Skills and Gathering Skills. I'm fairly certain that the Mission Skills will likely cost more money than pure gathering ones.
Most of the mission returns from Gathering missions are there for convenience sake. It's more economical, credits-wise, to go and scavenge Desh by hand, but if you really don't feel like flying back to the world where Desh is plentiful, you can check to see if you have a mission that might provide it.

Many of the crafting resources that result from Gathering missions are exclusively from the gathering missions.

 

General Discussion -> Am i the only one who is slighty scared of Bioware being part of this?
Beitrag von StephenReid am 30.06.2011 um 13:25 Uhr

Quote:
Originally Posted by -Fonzy-
I have always known about their methods but i can't explain it better then this dude. enjoy the read.


http://www.youtube.com/watch?v=cnDQ_st_aZA


Please explain what you think if you are an all around gamer, i personally im **** scared that if this game has a great start they will somehow try to make more money from it and in the process ruin it.
The video in question is a spoof. A fake. A bit of fun.

Thanks for playing!

 

General Discussion -> possible griefing situation?
Beitrag von GeorgZoeller am 30.06.2011 um 12:48 Uhr

Hangars are instanced. Spaceports are heavily guarded and frequented by players of friendly faction. There are no decent medical centers for players of the opposite factions around your spaceport and surrounding areas.
 

Fan-Art -> DnB Trailer zu ToR :)
Beitrag von ChristianHohmann am 30.06.2011 um 08:57 Uhr

Und in den richtigen Forenbereich damit Hier ist solche Kunst doch viel besser aufgehoben.

Viel Spaß und Möge die Macht mit euch sein!
Christian

 

Discussion générale -> SWTOR: La France pourra compter sur son nouveau Community Lead
Beitrag von StephenReid am 30.06.2011 um 07:01 Uhr

I just wanted to jump in here – with Antonio’s translation assistance – and say welcome aboard, officially.

We spent quite a lot of time looking for best people to make up the European Community Team and Antonio is just the beginning! Soon we’ll have more staff who are 100 percent dedicated to Europe, and specifically French and German speaking members of the community. We’re really just getting started.

For now I’ll leave Antonio to do his job – please, treat him nicely and don’t blame him for anything I might ask him to do.



Je voulais juste intervenir ici – avec l’aide d’Antonio pour la traduction – et dire : « bienvenue à bord » officiellement.

Nous avons passé beaucoup de temps à chercher les meilleures personnes afin de composer l’équipe communautaire européenne et Antonio n’est que le premier ! Bientôt nous aurons davantage de personnes dans l’équipe qui se consacreront à 100% sur l’Europe, notamment aux communautés germanophones et francophones. Cela ne fait que commencer.

Pour l’instant, je vais laisser Antonio faire son travail – S’il vous plaît, soyez gentils avec lui et ne le blâmez pas pour quoi que je puisse lui demander de faire.
 

General Discussion -> Question about Crew Skills
Beitrag von DamionSchubert am 29.06.2011 um 22:43 Uhr

Quote:
My question was more under the guise of wanting to play a certain character (say a Jedi Knight). Would I be able to collect resources using my other characters as I was playing my Jedi Knight?

Yes.

Quote:
to me i think the whole offline getting resources thing is cool but its bad too. people will just make alot of alts and send out there companions to get resources and it will ruin the market.
There are some preconceptions about the missions system, such as that it's an infinite money machine. Quite the opposite: it costs money to send your CC out looking for stuff, typically more than you can sell the returns for to a vendor. You can hit the jackpot, but this is because you find items that are of high utility to yourself or other players. For example, you might find rare crafting materials to make ubergear. The value in these items is what you sell them to other players for.

This is a delicate balance, of course, but a player who tries to farm non-stop is going to have a pretty severe cash flow problem, and basic economics says that if too many people are flooding the market with too many of the same goods, it’s going to be difficult for you to get a price for the goods more than the cost to acquire it. Supply and demand, y’know, which most of the time should self-correct.

Could you send every CC on every character out all the time? Sure, if you have infinite cash. It’s my team's responsibility to be sure that doesn’t happen. =)

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> Only one animation set per class for basic attack?
Beitrag von GeorgZoeller am 29.06.2011 um 20:58 Uhr

Quote:
Originally Posted by DeusBlue
in every video i've seen, each class only has one set of animations for the basic attacks, and i myself am going to find that increasingly dull to look at, especially as a Jedi Knight/Sith Warrior, who build up their "rage" meter for abilities by spamming the basic attack.

please devs, add another basic attack animation set for the melee classes.
There are multiple animations for basic melee attacks.

For basic blaster attacks, well, there is really only so many ways to shoot a gun
Even classes that build rage/focus meters won't spam their basic attack for prolonged periods of times, there are plenty of moves that build rage/focus.

 

Allgemeine Diskussionen -> Imperium Nachteil bei SWTOR ? PvP oder PVE ?
Beitrag von GeorgZoeller am 29.06.2011 um 19:27 Uhr

Quote:
Originally Posted by Kentoh
edit: und wie wir ja erfahren haben wird man ja selbst auf pve servern quasie zum pvp "gewzungen" zb am ende einer instanz wo sich dann auf einmal 2 gruppen an spielern gegenüberstehen und sich gegenseitig bekämpfen müssen.

Es gibt keine gezwungenen PvP interaktionen auf PvE servern.

EN: There are no forced PvP interactions on PvE servers.

 

General Discussion -> Thoughts on joining chat by Holocomm feature
Beitrag von GeorgZoeller am 29.06.2011 um 18:58 Uhr

Quote:
Originally Posted by jedishacknews
I am pretty sure that that's the case.
Holocom is between players on the same planet. The reason is that we don't want to force your computer to load art for Hoth while you are on Tatooine for a 1 minute conversation with a questgiver
 

General Discussion -> Better communication to the Community
Beitrag von GeorgZoeller am 29.06.2011 um 18:41 Uhr

Quote:
Originally Posted by Wodaz
Exactly! In the end ...we will be paying for this game! SR will still be collecting his paycheck like everyone else at BW! I was just informed earlier that GeorgZoeller could care less about anyone that doesn’t want to be in a group in an MMO and thinks that solo'ers are a problem to an equation. LOL! I will wait on this game until I am certain that the right decisions are made.
You were misinformed, and may want to dump those unreliable sources you were 'informed' by.
 

General Discussion -> Better communication to the Community
Beitrag von GeorgZoeller am 29.06.2011 um 17:49 Uhr

Quote:
Originally Posted by dutch_gamer
It is when you make the claim a developer isn't communicating enough. If a developer states the release window is the second half of 2011 and they don't want to give an actual release date yet it is not a problem with communication on their behalf. Failure to accept an answer says more about the person unwilling to accept it then about the person answering you.
QFT...

Well, the way I like to phrase it is this:

Asking questions is one thing... being willing to accept the answers is another.

We're perfectly willing to communicate with you guys, often on a daily basis (as time permits). What we are unable to do is to give everyone the answers they want to hear. We can commit to answering truthfully... but we can't promise you that you like the answers, that is entirely up to you.

It's easy to summarize the current problem.

Q: When do you release
A: We plan to release in 2011

Q: When do you release exactly?
A: We plan to release in 2011

Q: Surely you must have more precise plans?
A: We plan on 2011. We're not precise for [number of reasons]

Q: I think those reasons are not valid. When do you release?
A: We plan to release in 2011

The answers are there. The communication is there. It's just that people don't like the answers. They have perfectly fine reasons to dislike the answers ("I planned to plan a vacation around release, etc."). We're totally understanding of it... but, sadly, none of the people you interact with on these Forums have any power to change those answers to something you like.

Finally, to the original poster, veryalien

If you accuse someone of calling people stupid, please back it up with a quote. It'll help for context. For reference, I never did. Damion wrote, month ago, a post with the words 'players' and 'stupid' in it. However did not call the community stupid. He made a tongue in cheek comment about how 'the other players' are always stupid when it comes to friendly fire. You chose to take that out of context and attribute it to me. I dislike that, but I take that this was a honest mistake.

 

General Discussion -> Saw this in a video.
Beitrag von GeorgZoeller am 29.06.2011 um 17:24 Uhr

The Jedi Master that used that technique died before being able to teach it to anyone and Malgus isn't likely going to share it with you?

Point being ... powerful iconic NPCs might have abilities that players cannot learn ... at the moment.

 

Jedi Knight -> If a Jedi Guardian can DPS the same as a Sentinel....
Beitrag von GeorgZoeller am 29.06.2011 um 17:23 Uhr

Quote:
Originally Posted by SaltZ
Yet in SWTOR guardians and sentinels dps the same.

Currently the Sentinel has marginally higher DPS while Guardian has marginally higher survivability.

Sentinels are more flexible in the way they DPS, e.g. you are able to specialize to be more bursty than a Guardian, etc.

 

General Discussion -> D/C or log out in mid-conversation.
Beitrag von DanielErickson am 29.06.2011 um 14:22 Uhr

Quote:
Originally Posted by Hocico
I tried the search function but didnt see anything on this.

What happens if I log out or disconnect during the middle of a conversation?
Will I log back in and end up at the same place in the dialogue or will the conversation start over?

And if, lets say, I have a really big important choice to make, and I wanna sleep on it. Can I just abort the whole conversation and log out or do I just log out?

I guess its a technical issue, but I see a scenario where I by accident pick the wrong choice and in panic shut the computer off hoping that the decision I made didn't get saved. Could that happend?
Hey Folks,

In the event of disconnects, you will start at the beginning of the conversation, as if it never happened. You don't need to rush to turn your computer off, though. The same thing happens if you hit the Escape key in the middle of a conversation. It quits out, dumps your choices and you can start over. It’s not until the end of the conversation that it saves it out and sends it to the server. It’s a good escape hatch for when the cat walks on your keyboard or you accidently hit a response you were just browsing.

Hope that helps,
Daniel

 

General Discussion -> Better communication to the Community
Beitrag von GeorgZoeller am 29.06.2011 um 11:19 Uhr

Any parent is well familiar with the 'are we there yet' situation on a long journey by car.

They also know that you lose when you say 'in 15 minutes'. 'Soon' is a universally accepted coping mechanism for these situations.


 

General Discussion -> Bounty Hunter in Deceived Trailer
Beitrag von StephenReid am 28.06.2011 um 20:11 Uhr

Quote:
Originally Posted by lemric
Shae Vizla is her name

You were first introduced to this brutal Bounty Hunter as she joined the Sith fleet in an ambitious assault during the Sacking of Coruscant. Known as Shae Vizla, she is commonly employed by the Empire for large risky undertakings.
http://www.swtor.com/news/news-article/20100609_002-0
As Varnsta and Lemric pointed out, her name is Shae Vizla.

If you'd like her to sit on your desk, I know some folk who can help you with that.
 

General Discussion -> Thoughts on joining chat by Holocomm feature
Beitrag von GeorgZoeller am 28.06.2011 um 16:25 Uhr

In order to join a conversation via holo, you have to confirm you want to participate.

You cannot participate if you are in combat at the time, or on another planet, in an Operation, Flashpoint or Warzone.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> Confirmation on this server first notion
Beitrag von GeorgZoeller am 28.06.2011 um 11:39 Uhr

I don't think we have talked about this topic at all, so this thread is based on a guess, I suppose.

I don't see us rewarding people for rushing through the story either.

 

General Discussion -> You can now pre-order Star Wars: The Old Republic
Beitrag von StephenReid am 27.06.2011 um 20:29 Uhr

What a murky world we all live in.

First - this is an attempt to advertise, and under our Rules of Conduct that's not something we allow. Therefore after this post, we'll be closing the thread.

While I appreciate the desire to spread the word about potential places to order The Old Republic, we draw the line at outright advertising, which the wording of this original post definitely is.

Second - the only official digital download provider for Star Wars: The Old Republic will be EA's Origin service, located at Origin.com.

Despite what some retailers may try to have you believe, EA is not partnering with anyone to offer digital downloads. That may not sit well with you, but it's a fact. The reason you should understand this is illustrated by the post itself:

Quote:
Originally Posted by Jeikki
But If you Pre-order it there you just have the game serial photo into your email, so you don't get the game covers
Mmm. You get the 'game serial photo'. In other words, at a guess, what this site is planning to do is buy copies of The Old Republic, open them, take photos of game serial keys and then sell them to you.

Sounds great, right? And maybe this site is entirely trustworthy. However, from my experience in working with Customer Service teams on multiple other MMOs, the reality is that often these sites will have no official partnership with the MMO publisher in question, and that the keys are often passed around to multiple customers, sometimes after they've been activated.

What happens then? You complain to the publisher, customer service deals with it, and either you get a refund from your credit card or you lose your account and/or your money.

TL;DR version: when pre-order and launch are announced, it will be very clear which retailers you should pre-order and purchase Star Wars: The Old Republic from.

Until then - all pre-order 'offers' are unofficial, and all release dates are pure speculation on the part of the retailer.

Be careful out there. If in doubt, contact the Customer Service team.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Jedi Knight -> jedi guardian main tank?
Beitrag von GeorgZoeller am 27.06.2011 um 16:44 Uhr

Quote:
Originally Posted by RevenXX
in all the videos iv seen so far the jedi guardian has always been the off tank the tank that kills the guys in the back ground rather than tanking the main boss will it possible though for the jedi guardian to be the main tank and if so will he be as good as a trooper??
Jedi Guardians can be perfectly viable main tanks.
 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Allgemeine Diskussionen -> ^<v Spiel
Beitrag von ChristianHohmann am 25.06.2011 um 19:13 Uhr

^ Hat Recht mit seinem v
< Schließt dann mal hier ab.
v Gibt es damit nicht mehr.

 

Allgemeine Diskussionen -> Ende von Star Wars Galaxies
Beitrag von ChristianHohmann am 25.06.2011 um 19:11 Uhr

Bitte bleibt auch der Übersicht halber bei dem einen Thread.
Ich schließe hier dann mal ab.

 

General Discussion -> Filling Quest Log = Fail
Beitrag von GeorgZoeller am 25.06.2011 um 16:31 Uhr

Quote:
Originally Posted by Kaywinnit
Does the quest log have preferences to let us set it to 'auto-hide' Quests from other planets? Or would we need to manually set each quest to hidden?
That option does exist, yes.
 

General Discussion -> Filling Quest Log = Fail
Beitrag von GeorgZoeller am 25.06.2011 um 12:42 Uhr

I don't think this is a concern for us. After years of playing legit characters and testing, I don't even know if there is a limit we are enforcing. And since you can hide quests that are not on your current planet and turn tracking on and off individually for each quest, you're unlikely to experience significant overload either.
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 24.06.2011 um 17:40 Uhr

Aus dem Nichts...nunja, wir wollten halt keine falschen Erwartungen schüren.
Lieber mit einer solchen "Abrundung" überraschen, als die üblichen Verdächtigungen aufkeimen lassen. Ich hoffe das kleine Etwas hinterher hat es dann doch "besser schmecken" lassen. Und naja zugegeben, ein "Freitags"-Update war es streng genommen auch nicht mehr.
 

Neuigkeiten und Bekanntmachungen -> Highlight-Video zur E3 2011
Beitrag von ChristianHohmann am 24.06.2011 um 15:59 Uhr

Die E3 2011 war ein kolossaler Erfolg für Star Wars(tm): The Old Republic und Tausende Fans und Journalisten strömten zu unserem Stand, um das Spiel selbst anzuspielen. Die Begeisterung war geradezu spürbar und viele Leute warteten Stunden in der Schlange, bevor sie endlich zum Stand kamen. Die Reaktionen waren überwältigend positiv, und wir fühlen uns durch euren Enthusiasmus und eure Vorfreude auf das Spiel wirklich geehrt.

Wir haben ein Highlight-Video zusammengestellt, damit die ganze Community an den schönsten Erlebnissen auf der Messe teilhaben kann. Euch allen ein dickes Dankeschön für eure anhaltende Unterstützung und Begeisterung für Star Wars: The Old Republic. Schaut unbedingt wieder vorbei, um die neuesten Infos zu erhalten!


Jetzt ansehen
 

News and Announcements -> E3 2011 Highlight Video
Beitrag von AlysonBridge am 24.06.2011 um 15:59 Uhr

E3 2011 was a huge success for Star Wars™: The Old Republic, with thousands of fans and journalists streaming through our booth to get some hands-on time. The excitement was palpable and many people waited in line for several hours before finally getting into the booth. The reaction was overwhelmingly positive and we are truly humbled by all of the enthusiasm and excitement for the game.

We have put together a highlights video to share the best parts of the experience with the entire community. Thank you all for your continued support and passion for [I]Star Wars: The Old Republic and be sure to keep checking back for the latest updates!


Watch Now
 

Allgemeine Diskussionen -> Meet&Greet @ Gamescom
Beitrag von ChristianHohmann am 24.06.2011 um 13:32 Uhr

Samstag war nach meinen bisherigen Erfahrungen meist der best besuchte Tag.
 

General Discussion -> Can someone please confirm this? Devs anyone?
Beitrag von StephenReid am 24.06.2011 um 12:37 Uhr

Quote:
Originally Posted by mithrelkhaar
I would like to believe while alot of people, myself included, can be a little impatient at times. Any type of knowledge surrounding the release date, whether it be knowing that it could come out at any time within that period, or that it most certainly will not be out before a certain amount of time, would curb a little bit of the frustration surrounding the release date topic, and reduce alot of the flame/hate messages that seem to be floating around.
Understood, and we're very aware of this.

Right now, we're sticking with a wide window (the second half of 2011). Obviously every day that goes by narrows that window slightly.

It's possible in the future we'll narrow that window. For example, we may say "We're aiming at [quarter]" or "We're aiming at [month]. It's also possible we'll jump right to a specific date. There are pros and cons to each scenario.

Exactly what we do (narrow the window or announce a date) is a decision that's quite a way above my head, but we monitor all the feedback we have on this, and we give it to the people who make those decisions. In other words, we've very aware of this.
 

General Discussion -> Can someone please confirm this? Devs anyone?
Beitrag von StephenReid am 24.06.2011 um 11:29 Uhr

A release date announcement is indeed 'bigger' than a Friday Update, and will be something you will know about before the announcement itself.

That said, I will not guarantee it won't be part of a Friday Update. All I can say is, with some certainty, if it was going to be part of a Friday Update, it would probably be fairly obvious before that Friday that it was coming.

Probably.

Vague answer is vague, I realize, but things are always in flux... until they're not.

If you come to the site every Friday thinking "This week, we're getting a release date announcement for sure!" then I'd say you should temper your expectations a little. In the span of a week between any given update, without any clear signs to say otherwise, the likelihood of the next update being a release date is slim.

 

Allgemeine Diskussionen -> Release-Datum: Wann kommt es endlich?
Beitrag von ChristianHohmann am 24.06.2011 um 10:39 Uhr

Quote:
Originally Posted by Kelremar
Aus denen, die bereits an der Umfrage teilgenommen und sich qualifiziert hatten, wurden ein paar ausgelost, die nun eine Email mit dem Beta Invite bekommen haben.
Genau das. Naja, so ungefähr
Quote:
Originally Posted by Kelremar

Und leider bringt es uns dem Releasedatum kein Stück näher =/
Uhm...doch. Wie jeder weitere Tag ebenso, und vor allem jede weitere Testphase auch.

 

Allgemeine Diskussionen -> Meet&Greet @ Gamescom
Beitrag von ChristianHohmann am 24.06.2011 um 10:24 Uhr

Quote:
Originally Posted by Archangalus
das einzige was bisher festgemacht wurde ist, dass es wohl in Messenähe und "wärend" der Messe also an den Messetagen stattfinden wird.


edith sagt: grrrrrrr Dragonor war mal wieder schneller ;P
In relativer Nähe wäre der Heumarkt.
Dort in der Gegend sind auch andere Veranstaltungen manchmal, wie die Speakers-Night der GDCE. Gerade bei unserem diesjährigen Wetter direkt am Rhein eine nette Athmosphäre Gut mit den Öffentlichen zu erreichen, notfalls zu Fuß von der Messe aus, und sogar Parken kann man dort recht gut, wenn auch nicht günstig...

 

News and Announcements -> Battle for Alderaan Highlights Video
Beitrag von StephenReid am 24.06.2011 um 10:05 Uhr

Quote:
Originally Posted by JediEwokFluff
They showed this at E3. They could have showcased something we haven't seen (in-depth PvP update?).
Actually, while we showed Alderaan to various press outlets during E3, this is a different take on the same area.

As I mentioned during E3, this update was planned to go out that week, but we had some issues that delayed it.

We understand the insatiable demand for more information, but with our regular update schedule, it's inevitable that some weeks will be less info-heavy than others; we'll continue to deliver each week, regardless.

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Highlight-Video: Kampf um Alderaan
Beitrag von ChristianHohmann am 24.06.2011 um 09:32 Uhr

Einige der Besucher der diesjährigen E3 haben die Möglichkeit, sich hinter verschlossene Türen zu schleichen und sich eine Live-Demo eines bisher noch nie gezeigten Bereichs von Alderaan anzusehen. Darin kämpft eine Heldengruppe gegen einen ehemaligen Kriegshelden der Republik, der sich zum machthungrigen König gewandelt und törichterweise den Thron an sich gerissen hat, um sein Volk vor einer Sith-Invasion zu retten.

Wir wollen dieses Erlebnis mit der Community teilen und haben dieses Highlight-Video erstellt, um euch die Höhepunkte der Mission zu zeigen, deren Ziel es ist, den vermeintlichen König von Alderaan zu stürzen.


Jetzt ansehen
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 24.06.2011 um 09:32 Uhr

*schiebt Redan etwas von seinem Kaffee rüber*
Flüssignahrung für lange Tage.
Und im Moment sind die Tage rund um die Sommersonnenwende ja richtig lang
 

News and Announcements -> Battle for Alderaan Highlights Video
Beitrag von AlysonBridge am 24.06.2011 um 09:31 Uhr

Many people in attendance at this year’s E3 had the chance to slip behind closed doors and see a live demo of a previously unseen portion of Alderaan. In it, a group of players confronts a Republic war hero-turned-power hungry King who has seized the throne in a misguided bid to protect his people from an impending Sith invasion.

We wanted to share the experience with the community as well, so we put together this video to capture the highlights of the mission to bring down the would-be King of Alderaan.


Watch Now
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 24.06.2011 um 09:26 Uhr


Nur Geduld...keine Sorge, es kommt.
Eine feste Uhrzeit haben wir ja nicht, und hochladen alleine ist es ja auch nicht. Oh Mi.., hab ich da gerade preisgegeben, dass etwas hochgeladen wird? *pfeifft unschuldig*

 

Allgemeine Diskussionen -> Freitags-Update
Beitrag von ChristianHohmann am 24.06.2011 um 09:15 Uhr

Danke an Tedara, stimmt Es kommt, ich schiebs grad nur noch wohin....
Bis dahin: Hier erst einmal *click* zu.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> Thoughts on joining chat by Holocomm feature
Beitrag von GeorgZoeller am 23.06.2011 um 17:11 Uhr

A favorite use of mine is for one player to go back to town and turn in quests and the rest of the group camping out in the wild. The player then turns in the quest and the group holos in.

It doesn't change the overall time to complete the quest, but it does allow the group to relax, hunt, craft instead of all spending time on travel.

 

General Discussion -> "I have better gear, therefore you suck."
Beitrag von GeorgZoeller am 23.06.2011 um 15:28 Uhr

Well, it seems an interesting enough discussion to throw a question in.

If there was a 'privacy' flag for your profile that prevents people from inspecting your character, would that help?

I assume not, because I assume those that want to judge you would just assume you are hiding your character because you are afraid to be judged and therefore possibly inadequate in their eyes?

I know there are additional considerations in regards to this, but I wanted to specifically know your opinion on this question.

 

General Discussion -> Penny Arcade: I have a secret. I've been playing SWTOR
Beitrag von GeorgZoeller am 23.06.2011 um 13:29 Uhr

Quote:
Originally Posted by Kaptain
Remote joining via Holocom has been common knowledge around these parts since Daniel Erickson had hair.
Damn, that's a long long time.
 

General Discussion -> Beta Tester: I have a secret. I've been playing SWTOR
Beitrag von StephenReid am 23.06.2011 um 08:26 Uhr

Quote:
Originally Posted by VonClausewitz
I would also like to hear an answer to this question. Was he outright mistaken or is there something quantitatively unique happening to beta at the end of this month?
He was mistaken, or misinformed. I have no way to know.

I've said this before but it bears repeating: investor calls/conferences aren't aimed at general members of the community. First of all, very rarely do any of the statements made there get run by us in advance (because they're not supposed to be devoured by community - and yes, I am working on this). Second of all, the language and tone of those calls is aimed at investors, not community members.

No-one can stop you guys listening to these things (EA's a public company, after all) but there is no point in trying to over-analyse what is generally said, except as an analytical exercise. Statements are couched in specific ways for a specific audience, and that won't change.

BTW, there's no need to remind me that if you had a release date you wouldn't be 'forced' into doing this.
Anyway, while we are adding more and more people to Game Testing, as I've said a few times, we're not planning on any 'special event' at the end of June.

Quote:
Originally Posted by Steppin_Razor
That's a whole lot of "might not's" but for some reason I'm inexplicably hyped in thinking that there's a chance however slim that I'll find out about a new piece of content of TOR that I've not heard anything about yet, something like impressions of gameplay on Hoth or Nar Shaddaa or even Corellia! It's not your fault BioWare, I did this to myself once again, I set the bar too high & I now hope my unreasonable expectations can be delivered on! Penny Arcade, do me a solid, man!
Emphasis mine. Try to remember this later on today, whatever Mike posts...

Quote:
Originally Posted by somehuman
Yeah, I'm sure Reid has full editorial power on this one...
I actually have zero control. Knowing Mike though, he's a busy guy. I doubt he's played through as much of the game as you expect/hope, and I also doubt he has time to write up the kind of impressions you'd get from one of our fan sites.

Quote:
Originally Posted by VonClausewitz
A question for Mr. Reid (assuming he is still monitoring this thread): To what degree will the impressions be edited/redacted? Will we be getting a fresh, unrestricted look at game content or something more restrained (i.e. censored)?
Unless Mike censors himself, they won't be touched at all. See above though; I doubt you'll see a lot of new information you'll be surprised about.

Quote:
Originally Posted by Varastus
Stephen Reid said we would have hints that a release date announcement is inc...this may be the first clue!
No, it's not.

I'll let you know when I hear a train.
 

General Discussion -> Beta Tester: I have a secret. I've been playing SWTOR
Beitrag von StephenReid am 22.06.2011 um 20:36 Uhr

Quote:
Originally Posted by CipherAgent
Stephen, how often are invites being sent out? I see new people on twitter everyday claiming to just have gotten into Testing. Also, when are you guys coming to beautiful Portland, Oregon? It's a lot like Austin but with more rain.
You're seeing a lot of folk talk about it right now because, well

(a) you guys made a LOT OF NOISE about our market research invites last week (not that I blame you) so naturally people want to tell the world they got lucky, and

(b) because, er, we sent out the market research invites...

We don't really have a strict schedule but we're sending more invites over time, and we're increasing the overall number of people in Game Testing.

Also, I've been to Portland a few times, and like it a lot - no current plans to head that way with SWTOR, but come to PAX, it's not that far.
Quote:
Originally Posted by mithrelkhaar
To this i would simply ask you this Mr. Reid and other folks at BioWare

At what point does "not leaving anything to chance" become picking at every possible minor detail that could possibly be addressed

No disrespect intended of course

My only thought is that whether you use a fine comb to go through the game 100 times, there are some bugs/issues that will not fully present themselves until the game is out and being played by the entire population.
Well, we've got the game being played by a large (and growing) number of people, so our bug count has gone up (and down, as they're quashed).

You're absolutely right though, there are always bugs that will only present themselves after launch, and we'll absolutely address those at that time.

However... one thing that is easy to forget is the sheer scale of this game. The Old Republic is absolutely massive - bigger than any other MMO I've worked on, and I've done a few - and any game of this sort of size takes a while to polish and get to the level of excellence BioWare demands and that you, frankly, expect.

Everyone's working as hard as they can right now, and that hard work is paying off, as I think you'll see in the future.

 

General Discussion -> Beta Tester: I have a secret. I've been playing SWTOR
Beitrag von StephenReid am 22.06.2011 um 19:59 Uhr

Hey everyone! It's quick-fire-quote-and-comment time! Let's go!!!

Quote:
Originally Posted by Zomeguy
I have to agree it seems like it will be an early release for the friday update.
It's not! Thanks for playing!
Quote:
Originally Posted by Kaellen
Know what would be awesome? If this is their way of announcing the release date.

Give it to a big name in gaming to "leak" and then confirm it later.
If it was a 'leak' don't you think we'd stop it? Oh. Wait. I see what you did there.

Well, thing is, it's not a leak. Mike's playing. He called up and said he'd like to talk about his experiences in The Old Republic. We thought for a bit, talked about it, and then said "Sure!"

Quote:
Originally Posted by Steppin_Razor
Doesn't this kind of event, if it's happening, come with Reid telling us to watch X place tomorrow for a big reveal? Just seems like on his tweets he's talking to people talking to him, not announcing something into the wind for any TOR fans that may be watching.
Believe it or not, this isn't a highly orchestrated and cunning move to push traffic to Penny Arcade (who, frankly, don't need it). For the full and complete story on how this happened - see above!

Quote:
Originally Posted by MrJuliano
If you think SR has no clue about this thread, you have got to be kidding yourself.
You're right! I totally have a clue. Hence, posting.

Quote:
Originally Posted by Mavian
Well from the sounds of it, it's his impressions. As in, what it was like to play whatever class. How did the worlds feel. Etc.

Gabe is a pretty stalwart Star Wars fan, so I imagine his views will be positive overall.
I have no idea what he's going to write, but from talking to Mike, I think it's fair to say he likes what he's played so far.

Quote:
Originally Posted by MrSoup
I'm still very confused...is this legit or just a joke?
It's legit! Although knowing PA, there may be a few jokes.
Quote:
Originally Posted by AislingKerrigan
If it doesn't sound like a train... than I don't really care tbh.
Sorry to hear that. It's cool! Train will be along eventually.

Quote:
Originally Posted by PlacidDragon
They are running CLOSED beta, and have been for a long time. Closed beta is essentially game testing. You are referring to OPEN beta (which ToR will not be doing). Bioware is ramping up its closed testing instead, with an increased number of players (in late june), which will essentially replace an open beta.
Actually, no. We've been ramping up our Game Testing numbers for a while. Put the whole 'late June' thing out of your mind. /waves hand

Quote:
Originally Posted by guilemaster
Lots of hype around this thing, fingers crossed here.
I wouldn't call a few tweets and a Forum thread a 'lot' of hype.
Quote:
Originally Posted by Sternschrei
Could also be something new and exciting, its 50/50 people need to stop being so damn down all the time.
Well, that'd be nice occasionally. I will say this isn't some stealthy plan to get Mike to reveal some cool new feature. He's just going to write up what he thought of what he played. I think.

Quote:
Originally Posted by AislingKerrigan
Dont get your hopes up. It's more failed hype-building. Just release the darn game already.
Didn't we just cover...? Okay. Got the picture.
Quote:
Originally Posted by Lunablade
If game is polished enough and if they are confident to have enough of content for start they should release it.

They can always add some major patch with content update later
Uhhhh... no. We only get one chance to launch. We're not going to leave anything to chance. And polish, by the way, takes a while. You really don't want a unfinished game do you? C'mon.

Quote:
Originally Posted by ConcreteAcorn
One of two scenario's is taking place here.

Scenario one is that he actually enjoys the game, and out of excitement, has gone out of his way to be able to tell us how awesome it is. He seems to be happy with it, and the write-up seems to be motivated by positivity.

Scenario two is that BioWare is just throwing some money at him to get him to say some stuff that will keep the community busy for a few more months (try minutes, BioWare, these people are rabid). Though I'm a huge fan of Mike, it wouldn't surprise me a bit that they contacted him and asked him to give a positive write-up for some cash.

Either way, we'll see I guess.
And the answer is... scenario one! (Cue flashing lights and sirens)

Given that it was Mike's idea to write a post, and we had no hand in it, for all I know it might be a paragraph or two... I mean hey if I was going to pay him for something I'd demand a few thousand words, at least.

DISCLAIMER: PREVIOUS STATEMENT MAY HAVE BEEN MEANT AS HUMOR.

Quote:
Originally Posted by krakken
So you are going to beleive a company sanctioned review? Are we so dense that we are going to swallow this? I am sure that bioware will be blacking out lines all over the place or at least editing or coaching what will be released. I am sure it will be a bunch of rosey, perfect game for the ages review. It's always good that a company has a game plan but to fabricate a review or even set them selves up to look like staging a review makes the company look realy bad.
You know what, it does make a company look bad if they do that. Lucky for us we have had zero input or control over what Mike chooses to say. <gulp>

Although part of me likes the idea of seeing [CENSORED] tags all over the piece. Maybe he'll add them in himself just to confuse me.

Just to be clear, too - Mike's not reviewing the game. I doubt he'd even call it a full-fledged 'preview'. He just asked to write up his impressions. We said "Yes".

And tomorrow, we'll all get to read them.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> Unofficial San Diego Comic-Con 2011 Thread
Beitrag von DavidBass am 22.06.2011 um 09:21 Uhr

Quote:
Originally Posted by GamewizX
Obviously you might not be able to answer this yet, but is this going to be only after the convention hours? Will it be a single night like the Meet and Greet at E3 or will it be every night after the convention?
The current plan is for the space to be open during each day of Comic-Con, likely extending beyond show floor hours too. Plans are very much subject to change, however. And we may not have played all of our cards just yet.
 

General Discussion -> Unofficial San Diego Comic-Con 2011 Thread
Beitrag von DavidBass am 22.06.2011 um 09:02 Uhr

I know a bunch of people are waiting for details about our Comic-Con plans so that they can look into buying air/hotel to come visit us. While I can't reveal everything just yet, I'm hoping to provide enough information right now to help you make a decision about coming down to visit.

Yesterday, BioWare made an announcement that we have a space at the Hilton Gaslamp hotel across the street from Comic-Con where fans can get their hands on Mass Effect 3 and the newest Dragon Age II DLC. Well, surprisingly enough, The Old Republic is planning on being there as well! Anyone (yes, even you!) can come to the Hilton and wait in line to play any of the BioWare games.

Those of you who have Comic-Con badges, never fear. We will definitely have the game playable on the show floor too, but as we've always said, our goal is to get as many people playing as possible at these events, and we figured the best way to do that was to extend the experience outside of Comic-Con.

Of course, we have no way of guaranteeing that you'll get to play if you come down to San Diego. We still expect long lines both inside and outside the show, so understand that even if you decide to come down, we can never promise you'll get hands-on. But we'll do our very best to make sure you have an enjoyable experience no matter what.

So, that's all the info I can provide for now. Things are getting nailed down very quickly internally, so hopefully we'll have another update for you soon. In the meantime, if that's enough information to convince you, go buy flights and hotels and we'll see you in San Diego!

 

General Discussion -> Epic Rewards for Finishing Class Quest?
Beitrag von GeorgZoeller am 21.06.2011 um 18:35 Uhr

Quote:
Originally Posted by Covane
There are probably people, who for some reason or another, who are deathly allergic to story and avoid it at all costs.
If you're really allergic to story, exposure to this game could very well result in an anaphylactic reaction for you.

That said, if you really want to endlessly grind creatures all while not getting any companions, class related titles, many of the cool story arcs and Flashpoints with cool combat mechanics, quest rewards, etc, you definitely can.

 

Allgemeine Diskussionen -> Meet&Greet @ Gamescom
Beitrag von ChristianHohmann am 21.06.2011 um 18:03 Uhr

Wirklich "voll" werden kann die Liste glaube ich nicht, im Moment geht es doch vor allem darum zu sehen, wie groß überhaupt das Interesse ist und was man machen könnte - sowie natürlich schon einmal den besten Termin sondieren. Persönlich werde ich wohl wahrscheinlich die ganze Woche vor Ort sein, keine Ahnung wieso nur *pfeiff*.
Im Moment gehen die Vorstellungen wohl eher in Richtung eines gemütlichen Zusammenseins, was gerade in Köln nicht unbedingt ein Event auf der Messe sein muss, sondern auch einfach ein...ja, Meet & Greet mit dem Team irgendwo sein kann.
Bahn frei fürs Brainstorming!
 

Allgemeine Diskussionen -> Hilfe bei meinem PC
Beitrag von ChristianHohmann am 21.06.2011 um 17:55 Uhr

Quote:
Originally Posted by Sahee
Mit den 150 Euro solltest du dir evtl. einen Monitor kaufen, denn ohne diesen wirst du SW:TOR nicht spielen können...
Also ich glaube ich darf mich einmal weit genug aus dem Fenster lehnen und behaupten, ein "Bilddarstellungsgerät" wie Fernseher, Beamer oder Monitor wird durchaus zu den Anforderungen gehören Alles weitere zu seiner Zeit...
 

General Discussion -> Unofficial San Diego Comic-Con 2011 Thread
Beitrag von DavidBass am 21.06.2011 um 13:18 Uhr

Quote:
Originally Posted by voidedone
The absence of an announcement should not be taken as confirmation of anything. The announcement on BioWare's website was in regards to ME3 and DA2, not The Old Republic. We'll have more information about our presence in San Diego soon.
 

General Discussion -> What Questions V2.0
Beitrag von StephenReid am 21.06.2011 um 10:12 Uhr

Quote:
Originally Posted by Altyrell
I wonder if any of these will get answered and Stephen Reid, don't just come in and lock it saying that you will get back to us with the answers. Cause, judging by how you didn't reopen the 1st version of this thread with answers, they would be bs on your part if you were to come and do that again.
I actually didn't forget - I have the questions saved, and have compiled some answers - but we've all had a busy few months.

I'm not going to lock this thread, but this isn't open season on new questions. We'll answer the questions we can from the original thread, as I mentioned, and we'll do it when the developers in question have time to answer them.

Your general attitude here doesn't help your cause in getting these questions answered, either. We are not going to be dictated to by you or anyone else in the community. If you're patient and civil, you'll get decent communication and discussion. If you're impatient and rude, it won't improve things.

 

General Discussion -> Comic-Con Event Planning Poll!
Beitrag von DavidBass am 21.06.2011 um 08:52 Uhr

Thanks again for all the feedback, everyone! At this time, I'm going to close the thread and poll as I've got some pretty solid numbers to work with. Look forward to more San Diego information soon!
 

General Discussion -> Transparency of decision making
Beitrag von DamionSchubert am 21.06.2011 um 08:12 Uhr

Quote:
Originally Posted by Arodin
But isn't it necessary to 'max out' either Light Side or Dark Side points if you want to be able to equip the best gear, due to Light Side and Dark Side restrictions on items? From what I've heard, it seems like anyone who chooses to play 'blind' and therefore does not get max light or dark side points will be stuck using inferior gear.
LS/DS is one gear faucet, and not a particularly plentiful one. There are many gear faucets in the game (random drops, crafting, quest, etc). Someone who chooses to eschew the LS/DS system will be able to find workarounds.

It's a delicate balance because, for example, there are often conflicts between LS/DS and companion affection. We want choices to matter, and so there are some minor results for LS/DS and affection, but we also want people to be able to 'play the story'. BioWare storytelling is, ultimately, most interesting when it's a Rorschach test, and you're not choosing to pump points up a meter. We want people to see tangible benefits for those choices, but not be so overpowering that the player feels hamstrung by them.

Quote:
What confuses me is the belief that it isn't obvious in the first place. Sparing is pretty much always going to be light side, killing dark side, no matter how you swing it. A lot of it really is basic morality, and the fact that it confuses some people actually kind of scares me.
While in most cases it's obvious, in some cases it's not so much. A written line can take several meanings, based on inflection, and as anyone who has played Mass Effect can tell you, paraphrased dialogue choices can also sometimes disguise what the writers had in mind. For example, "I don't think so" can be used to express actual bewilderment and confusion ("I don't understand what you're getting at") or grim fatality ("None of you are getting out of here alive"). Mousing over the line can, in this case, make the intent much more clear - if you see a Dark Side icon, you know which meaning of 'I don't think so' the writers had in mind.

I'm a pretty hardcore numbers guy (obviously), and in general, I find when I'm playing that I'm choosing without mouseovers except in cases of more ambiguous choices. In those cases, I'm pretty glad it's there. That being said, there's no right answers here, everyone's play style is valid, and we do what we can to support as many of them as we can.

 

General Discussion -> Class Quests - Soloable or not?
Beitrag von GeorgZoeller am 20.06.2011 um 20:50 Uhr

Quote:
Originally Posted by tassy
far as i know there is no solo content at level cap, unless you are a raider you have to reroll an delete or drop your previous char. Solo players are not a priority in tor.
While you may have been misinformed, please do not present that misinformation as 'fact' on our Forums. Thank you.

All Class quests can be played solo. From start to finish.

 

General Discussion -> Epic Rewards for Finishing Class Quest?
Beitrag von GeorgZoeller am 20.06.2011 um 20:21 Uhr

Quote:
Originally Posted by Eisis
woah woah woah Georg. I usually agree with everything you say because you tend to be the voice of reason when it comes to most threads but this statement is so off that I couldn't pass it up.

The problem with Ultima Onlines unrestricted PvP wasn't the fact that people were able to fight anywhere outside of guard zones or attack anyone at will, it was the fact that players dropped everything they carried when they were killed. So if you were in Lvl 4 Deceit using that new Silver Vanquishing Longsword and a PK comes out of nowhere and kills you tough luck. Still you can't say that only a tiny minority thought this PvP was the best thing ever because it had a very large following. The whiners were given Trammel and items they could lock down and not lose when they died and the PvPers were given Felucca where they could still roam freely and fight. Even with these changes PvP kept evolving and stayed very strong throughout the life of the game with plenty of enormous guilds going at each others throats and tournaments to determine the best duelers. It actually took skill to fight in UO unlike most games these days which is just a button mash of abilities. UO PvP took timing, learned skills (such as dagger casting) and combos to be successful.

Even to this day if you go to private UO servers you'll still find thousands of people going back to that old form of PvP and dueling because it was fun. It wasn't the PvP that killed UO, it was the purchase by EA and them trying to make it more mainstream and like other games that ultimately buried its uniqueness and killed the game.
Just pointing out, I never said anything about guard zones at all or open world PvP. I think people are reading way too much into that statement.
 

General Discussion -> Threads... Denied!!!
Beitrag von StephenReid am 20.06.2011 um 19:14 Uhr

Quote:
Originally Posted by Valiantprime
False hope about what?

A trillion people guessing a release date? It is very odd that they would do that, or I think. Its possible but ive never seen them do that before.
Just because you've never seen it, doesn't mean it never happens. We'll frequently take a thread 'offline' so it can be 'cleaned' before being put back.
 

General Discussion -> Threads... Denied!!!
Beitrag von StephenReid am 20.06.2011 um 18:58 Uhr

Because we're cleaning up the original thread, and duplicate threads asking the same question will be removed as they're just duplicates.

The release date thread will be back soon.

 

General Discussion -> Release Window Speculation
Beitrag von StephenReid am 20.06.2011 um 18:46 Uhr

The release date window is the second half of 2011, and nothing has changed in that regard. Any other date you may hear at this point is either misinformation or an outright lie.

While you might think it's fun to pick a random date and get others to believe in it, unfortunately it's far too sensitive a topic for many people, and many will not get the 'joke'.

As a result, we've removed posts in this thread related to the meme and will take action against those trying to spread false rumors throughout the Forums. In addition, we'll be keeping this thread closed for a while as apparently it's not a subject that can be discussed without trolling (Yes, this is why you can't have nice things!).

During this "cooldown" for the Release Date Speculation thread, opening new threads on the subject, commenting on the topic in unrelated threads, or trying to spread misinformation through other methods (such as signatures) will result in moderation actions.

 

General Discussion -> Epic Rewards for Finishing Class Quest?
Beitrag von GeorgZoeller am 20.06.2011 um 14:15 Uhr

Quote:
Originally Posted by Darth_Eclipses
What happened to the quotes I remember when I first started following this title? About having BOTH elements of Sandbox and Themepark?

Has that totally been scrapped?
No, I should have been more precise. I should have said 'sandbox focused MMO'. We definitely have some elements commonly associated with sandbox games.
 

General Discussion -> Transparency of decision making
Beitrag von StephenReid am 20.06.2011 um 14:06 Uhr

Quote:
Originally Posted by Dalamarth
It doesn't sit right with me that there is a Light Side or Dark Side symbol next to every conversation tree decision that effects alignment.

I think that players should make a decision because it's the choice THEY want to make for THEIR character. Not because that choice has the symbol of the alignment they're trying to max out next to it.

Opinions?
The Light Side / Dark Side symbols only appear when using a mouse to hover over the conversation choices.

When using the keyboard to select your options, you're essentially choosing 'blind'.

Therefore, you can pick your play style accordingly.

Personally I mostly play 'blind' and roleplay my responses - and quite enjoy it, thanks. However, if you want to 'max out' either Light Side or Dark Side points, we've given you the option to do that.

 

General Discussion -> Epic Rewards for Finishing Class Quest?
Beitrag von GeorgZoeller am 19.06.2011 um 18:54 Uhr

Quote:
Originally Posted by DiggityJones
and i am willing to accept some of that, the origin worlds for example, in the name of forward thinking innovation

but i have a gut that tells me when i get my ship, i won't simply be able to fly anywhere. only to planets i've unlocked.

if a dev wants to prove me wrong with a post in here, i'd be glad to hear it
Once you have your ship, every planet in the galaxy can be flown to.

Of course, flying to a level 40 planet at level 12 might not be the greatest idea, but still, you can do that.

 

General Discussion -> Epic Rewards for Finishing Class Quest?
Beitrag von GeorgZoeller am 19.06.2011 um 18:50 Uhr

Quote:
Originally Posted by Akbar
I agree everything Mr. Zoeller just said!

Especially this!



I like the way you think! or you and your team thinks.

But, does this completely remove the concept of repeatable quest? Like WoW Dailies or EvE missions? I mean, I don't mind at all! I hate having to do those to increase my standing of get coins to buy stuff. I just don't see what could replace that
But yeah, I really wonder what will high level PVE player will have to do to kill time between operations and flashpoints. Rerolls?
Well, repeatable quests cut both ways. You could grind them, but you could also want to play them because you had fun doing so, especially in a group. Currently, as it stands, there are repeatable quests, including group content, space missions and Flashpoints.
 

General Discussion -> Epic Rewards for Finishing Class Quest?
Beitrag von GeorgZoeller am 19.06.2011 um 18:46 Uhr

Quote:
Originally Posted by DiggityJones
this is a very poor choice for an mmo. part of the freedom from mmos comes from... freedom. trying to 'save the player from themselves' == restrictions and linearity.

you realize that forcing some players to sit throught cut scenes is what bores THEM to tears and ultimately quit the game? your bet is that is the smaller group. i dont think it is.

ultimately by playing 'god' and deciding what is efficient for players and what is not, you remove the freedom normally associated with the genre.

this post has been one of the more disturbing bits of info ive seen
New things are often disturbing, I don't fault you there.

Thankfully, cutscenes in our game can be skipped, so I don't share your concern there.

We've been pretty clear that this is not a sandbox MMO, so don't expect ultimate freedom. The cost of story is some degree of linearity ... If you expect to just run out into the world completely ignoring the story, there are other MMOs, even in the Star Wars universe, that offer an experience more akin to that. Story is one of our big features, and if you hope you can completely avoid that, you're probably going to be disappointed.

As for designers playing god? Sure. It comes with the territory of creating worlds, the rules of how their inhabitants and objects interact with each other, and the limitations of these interactions. If that's not playing god, I don't know what it is.

Games that offer the freedom to do all you desire are not games, they are simulations. MMOs borrow from simulation to a varying degree as it makes it easier for players to understand and accept the world (It'd be a shame if you had to explain 'gravity' to a player, etc.) but they also make heavy use of restrictions in order to protect the player:

* Player versus Player restrictions. The launch of Ultima Online taught the entire industry why completely unrestricted player versus player content will cost you most of your customers. Sure, there's people who think this is the best thing ever - but they are a vocal, tiny minority.

* Chat Filters. Surprisingly, someones freedom to insult other players results in unhappy players. And since players come to games to be entertained, not insulted, restricting certain chat interactions prevents you from losing players.

* Respec. Kind of an anti restriction really - but still, it's a mechanic to protect the player from making mistakes that cause the loss of hundreds of hours of gameplay because you made a wrong skill choice.

* <hundreds of other examples of design that limits or protects the way the player interacts with the rules and the worlds to protect them>

* And, in our case, you can add 'mindless monster grind' as the most effective way to level. Our experience tells us that while some players enjoy it, most players don't and they'll still do it if it's effective. If you like grinding monsters, sure, you can still do it in our game, the creatures respawn just like in any other MMO - but it's just not going to be the most effective way to level.

 

General Discussion -> Release Window Speculation
Beitrag von StephenReid am 19.06.2011 um 16:59 Uhr

Quote:
Originally Posted by drakedge
People are reading too much into Reid's tweet and putting words into his mouth. The tweet translates into the sane mind as:

The release date is too big of an announcement for a regular Friday update. As such it will be bigger than a Friday update.

Not as in this Friday will be a huge update.
QFT. And sanity.

If you're going to watch my Twitter feed like a hawk, you at least owe it to yourself to understand the context, like so:

http://twitter.com/#!/Rockjaw/status/82477278575067136

If I'm replying to someone, read the original question and not just the reply.

To be utterly clear though, as I've said before: a release date announcement will be very big - so big you'll probably know about the announcement before it even arrives. It's not just going to be tossed into a Friday Update without you at least getting some hint about it in advance.

 

General Discussion -> Epic Rewards for Finishing Class Quest?
Beitrag von GeorgZoeller am 18.06.2011 um 10:01 Uhr

Quote:
Originally Posted by vicioushalcyon
Mr. Zoeller,

Since you already sort of addressed it, how much replay value will there be in replaying the same class, but making different Light/Dark choices? Does it change the story in any significant ways? Or is it more like Mass Effect 1, where you can do or say what ever you want, but the galaxy gets saved either way?
There is definitely replay value in going the 'other' path. Quests change, there are different cinematics for different choices, rewards can differ and some parts of the story change significantly. Still it is one story, not two, so it is definitely similar to say, Mass Effect where ... spoiler ... you can save the council or get the killed, but ultimately save the citadel.

Choice in our games means that the player gets to decide how to approach the story and individual decisions, but we're not creating a freeform narrative with unlimited options, that'd be a bit too expensive.

To address a few other things:

(a) Don't expect to avoid the main story completely. You can't. If you never finish your story on the capital planet, you never get a ship and won't ever see any other planets. Which means you will end up unable to level up further as you'll outlevel your planet. In fact, I'd go as far as saying that players who think they want to skip the main story will quickly realize that they're not going to be ever competitive. It's a BioWare game and story is one of our top features.

(b) The main story line continues very close to max level. Even after that, we have quests, group quests, Flashpoints, PvP to level up with. Random mob grinding is not a preferred progression feature in our game. In fact, it's inefficient.

The reason is simple: To protect the player from themselves. Players gravitate towards the fastest/most efficient way to level and will repeat the most mind numbing boring activities over and over if they think it's the most efficient way. On the way, most will bore themselves to tears and ultimately quit the game. Hence the decision to make grinding mobs for XP much less efficient than the other ways to gain XP.

(c) If you play very completist (all quests, all group quests, PvP, space missions, etc.) you will in fact end up above level. However, since your class story ends before a lot of the world arc and other missions on a planet, you can then, at your choice, skip parts of the planet and move on. I've tried and it's almost impossible to outlevel your class quest completely, because it's just an inefficient way to play.

 

General Discussion -> Epic Rewards for Finishing Class Quest?
Beitrag von GeorgZoeller am 18.06.2011 um 09:43 Uhr

Quote:
Originally Posted by Orcron
Well thanks for clearing that up. But why is it you made the class quest far more richer with goodies so to speak then taking side routes to level up? Such as flash point running or random mob killing an so on.
I wouldn't say richer - after all Flashpoints, PvP and other activities have great rewards as well... just not things like companions and such.

As for random mob killing ... that's not the game we're making. You can do it, for sure, but it's not going to be nearly as effective as questing or participating in Flashpoints, PvP and other activities.

Camping the spawns of random mobs is a part of the MMO legacy, grind, that we don't really see having a place in Star Wars: The Old Republic.

(As someone who once wasted hours camping pygmy goblins ins Dark Age of Camelot, I am strongly in favor of killing that kind of 'gameplay' with fire).

 

General Discussion -> Comic-Con Event Planning Poll!
Beitrag von DavidBass am 17.06.2011 um 16:35 Uhr

Thank you to everyone who's voted in the poll so far! Well, except those of you who voted for that last option, because unfortunately that one doesn't help me out much.
In regards to "Why aren't you coming to my country?":

First, I would recommend you take another look at the events page which we updated recently. I saw a bunch of comments that we're not going to Paris, New York, Germany, etc. when we've already announced that we are. So take a look, because we're going to be traveling a lot over the coming months.

I'd also like to address the concern that we're not coming to your specific city. We don't have an infinite budget to go on a roadshow around the world with The Old Republic. Decisions have to be made about what shows to attend, because sadly "all of them" isn't an option (though if it was, I would have the most fun couple months ever). Our goal is always to get the game in the hands of as many people as possible, so we're almost always going to be at the largest shows around the world.

This doesn't mean we don't love those of you who live in smaller towns and regions, and I think we strive to give those of you at home as much of the same experience as the attendees get. It's sadly impossible for us to visit every single country and continent, and so in return we'll continue to provide the videos, walkthroughs, screenshots, etc. on the website that we show to attendees at every convention. Remember that we are still targeting 2011 as our launch year, which means you can look forward to release getting closer and closer each day.

 

General Discussion -> Darth Hater: No cover locations on Tatooine?
Beitrag von StephenReid am 17.06.2011 um 16:09 Uhr

Quote:
Originally Posted by JohnRoy
This would suck if left in the game. I want to play a smuggler and I would much prefer to use natural cover than the somewhat goofy looking "laser fence." I hope this is a bug or that they simply haven't "cover mapped" Tatooine yet.

The worst case scenario is that natural cover has been stripped from the game and the laser fence is all that's left. If that's the case, then bye bye Gunslinger for me. I really hope this isn't the case.
That is not the case. As we communicated to some during E3 (but I guess, not all), Tatooine just hasn't had a complete 'cover pass' yet.

Natural cover has not been removed from the game.

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Die Arbeit nach dem Schreiben
Beitrag von ChristianHohmann am 17.06.2011 um 10:27 Uhr

Autor Ian Ryan zeigt uns, was das Autorenteam in der Nachbearbeitungsphase macht.

Quote:
Die Storys für Star Wars(tm): The Old Republic(tm) sind geschrieben, die letzten Dialogzeilen werden übersetzt und aufgenommen - jetzt bleiben nur noch Pickups und Nachbearbeitungen übrig. Aber bei BioWare hört der Job eines Autors mit dem geschriebenen Wort nicht auf.
Lest hier mehr ...
 

News and Announcements -> The Post-Writing Polish Process
Beitrag von AlysonBridge am 17.06.2011 um 10:27 Uhr

Writer Ian Ryan lets us in on what the writing team is up to during the polish phase.

Quote:
Writing is complete on Star Wars™: The Old Republic™. The last lines of dialogue are off for recording and translation; only pickups and polish remain. But at BioWare, a writer's job doesn't stop at the written word…
Read More...
 

Neuigkeiten und Bekanntmachungen -> STAR WARS: The Old Republic Fan-Freitag
Beitrag von ChristianHohmann am 17.06.2011 um 10:27 Uhr

Jeden Monat heben wir im Fan-Freitag einige der vielen kreativen und talentierten Mitglieder der Star Wars(tm): The Old Republic(tm)-Community hervor - und auch dieses Mal haben wir ein paar fantastische Arbeiten von euch, den Fans, gefunden!

Im aktuellen Fan-Website-Highlight stellen wir euch 'Ask A Jedi' vor, eine unglaubliche Online-Newsquelle für The Old Republic, die von einigen überaus engagierten Fans betrieben wird.

Außerdem haben wir neue Foren-Symbole erstellt, die ihr in den Foren nutzen könnt. Als Grundlage dienten diesmal die zahlreichen Zeichen, die die verschiedenen Gruppierungen im Star Wars(tm)-Universum benutzen.


Lest hier mehr ...
 

News and Announcements -> STAR WARS: The Old Republic Fan Friday
Beitrag von AlysonBridge am 17.06.2011 um 10:27 Uhr

Each and every month, Fan Friday highlights just a few of the many creative and talented members of the Star Wars™: The Old Republic™ community. This month we highlight some awesome works of art from you, the fans!

The Fan Site Spotlight this month highlights Ask a Jedi, an incredible online resource for news relating to The Old Republic that is run by some truly dedicated fans.

In addition, we’ve created a new set of forum icons for you to use on our message boards. This latest batch of icons highlights the emblems used by many of the iconic factions in the Star Wars™ universe.


Read More...
 

Neuigkeiten und Bekanntmachungen -> The Old Republic war ein voller Erfolg auf der E3
Beitrag von ChristianHohmann am 17.06.2011 um 10:27 Uhr

Star Wars(tm): The Old Republic(tm) hat auf der E3 viel Lob erhalten und über ein Dutzend Preise gewonnen!

Wir haben während der Messe eine Menge neues und aufregendes Material gezeigt, angefangen mit unserem neuen Intro-Video "Rückkehr", das ein Zuseher folgendermaßen beschrieb: "Ein episches Video, das viele der Aspekte von Star Wars(tm) einfängt, die ich so liebe." Zudem hatten Besucher die Möglichkeit, das erste Mal die einzigartige Welt von Tatooine zu erkunden und eine aufregende Gruppenmission auf Alderaan anzugehen.


Lest hier mehr ...
 

News and Announcements -> The Old Republic was a Big Hit at E3
Beitrag von AlysonBridge am 17.06.2011 um 10:27 Uhr

Star Wars™: The Old Republic™ garnered a lot of praise at E3 and has won over a dozen E3 awards!

We showed off a lot of new and exciting material during the week, starting with our new “Return” Intro Cinematic which one viewer called “an epic video that captured so many aspects of the Star Wars™ universe I know and love.” Attendees at the show also had the opportunity to see the iconic world of Tatooine for the first time as well as an exciting group mission on Alderaan.


Read More...
 

Surveys and Polls -> What's your favorite piece of extended universe content relating to The Old Republic?
Beitrag von AlysonBridge am 17.06.2011 um 09:22 Uhr

What is your favorite piece of extended universe content relating to Star Wars: The Old Republic?
 

Surveys and Polls -> What did you enjoy most from our E3 coverage?
Beitrag von AlysonBridge am 17.06.2011 um 09:18 Uhr

What did you enjoy most from our E3 coverage?
 

Offizielle Umfragen -> Welche Inhalte von der E3 haben euch am besten gefallen?
Beitrag von ChristianHohmann am 17.06.2011 um 09:17 Uhr

Welche Inhalte von der E3 haben euch am besten gefallen?
 

Offizielle Umfragen -> Welche Beiträge zum erweiterten Universum von STAR WARS: The Old Republic haben dir a
Beitrag von ChristianHohmann am 17.06.2011 um 09:16 Uhr

Welche Beiträge zum erweiterten Universum von STAR WARS: The Old Republic haben dir am besten gefallen?
 

Allgemeine Diskussionen -> Betainvite
Beitrag von ChristianHohmann am 17.06.2011 um 05:42 Uhr

An dieser Stelle noch einmal aus gegebenem Anlass der dezente Hinweis:
Auch der Fragebogen fällt bereits unter die Tester-Nutzungsbedingungen. Geht also bitte mit ihm um, wie ihr mit dem Spiel auch umgehen würdet.
Wenn das heißt, ihr plaudert über Inhalte...
Mein Knopf ist zwar schwarz, aber ich glaube ich schließe mich da einmal Stephen an
 

General Discussion -> Epic Rewards for Finishing Class Quest?
Beitrag von GeorgZoeller am 16.06.2011 um 23:44 Uhr

Quote:
Originally Posted by Melios
I just hope these class quests have good replay value.
Each class has their own class quests. So unless you level the same class, you get excellent replay value, because they are all completely different.
 

General Discussion -> Epic Rewards for Finishing Class Quest?
Beitrag von GeorgZoeller am 16.06.2011 um 23:41 Uhr

Quote:
Originally Posted by SoulstitchMMO
Well considering GZ actually posted in this thread and did not include that... I dunno.
You get titles for various things in the game, including big milestones in your class story.
 

General Discussion -> Epic Rewards for Finishing Class Quest?
Beitrag von DamionSchubert am 16.06.2011 um 16:39 Uhr

Quote:
Originally Posted by SoulstitchMMO
Thank you for taking the time to reply Georg, but the question is about when you finish your class quest, is there some reward for having gone through all of your class quest and 'finishing it'?

and to make sure the question is presented as clearly as I can make it: if we hit level 50 and still haven't completed it, what would be the incentive to finish out the class quest?
There will be. Not talking about specifics yet.

However, no reward is going to be as interesting as the reward of the conclusion of your story. This is kind of like asking "What's the reward for watching Episode IV past the point where they escape the Death Star?" It's the satisfaction of a good story, well told.

 

General Discussion -> Epic Rewards for Finishing Class Quest?
Beitrag von GeorgZoeller am 16.06.2011 um 16:19 Uhr

You meet your Companions through class quests.

You get your ship through your class quests.

You will get rewards through class quests, which include some really decent items that would cost you a lot of credits to replace. Credits that you'd probably want to spend to get a vehicle earlier.

Without doing your class quests, you lose out on a significant amount of XP that you would have to fill by other means. It can be done, but it will actually take longer to get to maximum level if you try to skip the class quests.

 

General Discussion -> Is Gabe Amatangelo on the the Raids department now?
Beitrag von StephenReid am 16.06.2011 um 16:07 Uhr

Quote:
Originally Posted by darthjsmith
where are the open world PvP news? what about the PvP ladders, rated battlegrounds, small scale PvP, and all the stuff we are expecting
More PvP information is coming.

Gabe's job has actually expanded. He has quite a few people working on Operations, and quite a few working on PvP, too. Both will get plenty of Gabe's attention.
 

Allgemeine Diskussionen -> Wenn nun die Invites laufen ...
Beitrag von ChristianHohmann am 16.06.2011 um 12:24 Uhr


Das Auswahlverfahren wird nach wie vor nicht genauer beschrieben.
Ebenso werden (zumindest im Moment) keine genauen Zahlen darüber herausgegeben, wie viele Deutsche in dieser oder früheren Runden einen "Invite bekommen" haben. Das liegt allein bei den Personen selber dann, und ich möchte an dieser Stelle einmal auf eines hinweisen:
Viele werden aus guten Grund nicht öffentlich "bekannt geben", dass sie im Test sind:
Zu schnell würde, wenn bekannt ist sie sind Tester, dann jedes ihrer Worte auf die Goldwaage gelegt und auf Hinweise aus den Tests untersucht, und aus einem kleinen Nebensatz würde ein "Leak"
Aber über das Thema haben wir auch bereits genügend Threads: *click* Close.


 

General Discussion -> So, Endgame is Raid, Reroll or Farm dailies?
Beitrag von StephenReid am 16.06.2011 um 07:59 Uhr

Quote:
Originally Posted by Rafaelan
And where is the revelation to the "hints" that Mr Reid gave to the community regarding some type of rewarding endgame playstyle to those who don't\cannot raid at endgame?

http://www.swtor.com/community/showt...277874&page=28
I take it this statement no longer holds true? Or never WAS true to begin with?
I guess, apparently the devs who like RPG's (Erickson, Ohlen) have been overruled by MMO raider devs like Schubert and Amatangelo? Developers who just don't get where MMO's are\need to evolve too?
Thanks for the comments. Let me address this one directly:

Quote:
And where is the revelation to the "hints" that Mr Reid gave to the community regarding some type of rewarding endgame playstyle to those who don't\cannot raid at endgame?
We haven't spoken about all aspects of the 'end game' yet. When we're ready to talk about it, we'll talk about it.

In case you're wondering, BTW, we have a very tightly integrated development team who come to decisions together. While I sort of like the idea of a cage match in which Erickson and Ohlen face off vs Schubert and Amatangelo for the fate of The Old Republic, it just doesn't work that way.
 

General Discussion -> The Mail Finally Arrived!
Beitrag von StephenReid am 15.06.2011 um 16:48 Uhr

Quote:
Originally Posted by Vitorian
That's great Stephen but for your fans that FAIL the survey it feels like I got force pushed off a ledge by one of my favorite developers.

We know how rare invites are so what are my chances for another email?

Probably not good
Your chances are just as good now as they were before you got the survey email. You don't get thrown onto a 'do not use' pile. Unless you break the Game Testing Agreement.
Quote:
Originally Posted by nanyque
bubble.... deflated....

So, do we still have a chance for a *real* beta invite?????
Yes.

Quote:
Originally Posted by AkilZodiac
They DID exclude Canadians. Stephen Reid tried to do some PR handling in response to all of us Canadians who were shouting out in the threads.

He clearly states that Canada isn't eligible and may be eligible in the future. But only maybe.
Our research firm has specific objectives and countries selected for their research. That was why those countries were selected.

That does not mean a particular country is excluded from Game Testing - although right now, the focus is on the US. That will change in time.

Quote:
Originally Posted by Menrin
SR: As people do not pass the survey (sorry guys) are more surveys sent to other people down the chain? Like until a certain number is hit?
Like any research project, more people were invited than were actually required for statistically significant results. Therefore, we have already sent all the emails we'll need. We'll get the required numbers from those emails.

Quote:
Originally Posted by evilharb
Mr.Reid, just to clarify, for those of us that filled in the survey, and qualified (supposedly) and hopefully will get into this part of the test, do we now wait for another email with info for downloading the client at some point in the near future?
Yes. If you have further queries, there's an email address in the emails you received - direct your questions there. We don't run the research tests here at BioWare.

 

General Discussion -> The Mail Finally Arrived!
Beitrag von StephenReid am 15.06.2011 um 16:36 Uhr

Quote:
Originally Posted by Szarkan
I also bet me, long with other forum members would tear you apart at the first glimpse of it.

Can we see it?

Please?

Pretty please?

I promise I'll just look.
Tempting as that may be, the email, as well as the survey (and follow-up emails) are all part of the Game Testing agreement.

Share 'em, and you sure as heck won't be getting into the test... regardless of whether you were accepted or not.

Don't make me press the red button...
 

General Discussion -> The Mail Finally Arrived!
Beitrag von StephenReid am 15.06.2011 um 16:30 Uhr

Quote:
Originally Posted by mirdot
*** Canadians aren't let into game testing? Seriously? So rather than telling us early on I've been hoping for a game testing invite since we originally signed up for it?
No, that's not the case.

This set of survey emails is being sent to a specific set of countries which our research firm is doing research in. Do not confuse these emails with general Game Testing invites.

If you receive a survey email, then complete the survey and qualify, you'll be allowed into a limited time test (with research surveys involved). It's quite different from being in the general Game Testing program.

Quote:
Originally Posted by Tauryn
I got the survery email and I filled it in and it said that I have been accepted to test the game, does this mean I am in the closed beta?
No, it means you've been accepted to be part of a research program within Game Testing. While you'll be playing the game, it's for research purposes, not as part of the general Game Testing program.

 

General Discussion -> The Mail Finally Arrived!
Beitrag von StephenReid am 15.06.2011 um 16:21 Uhr

While we understand just about everyone who's not currently in Game Testing wants to be in Game Testing, that doesn't mean we can invite all of you at once.

These surveys are sent to get a decent pool of responses, from which our market research team can draw upon to get a good demographic mix for their research.

Just because any particular country is not included in the invite list does not mean that people in that country will never be invited to Game Testing.

In fact, given the two-step nature of the research process (fill out a survey, qualify, then get invited) and the small numbers of people invited, you have about as much chance to get selected through Game Testing through normal means as you do via this research.

 

General Discussion -> Options to Origin
Beitrag von StephenReid am 15.06.2011 um 16:14 Uhr

Quote:
Originally Posted by Petuck
Just a question for you, will this Origin be the only way for those in Guilds to count as the number of pre-orders for the guild to be made on launch, or will my retail pre-order also count?
No.

When you pre-order, you'll get a pre-order key. Once that key is redeemed, that's what counts for your guild pre-order number.

 

General Discussion -> The Mail Finally Arrived!
Beitrag von DavidBass am 15.06.2011 um 15:54 Uhr

We did indeed just send out a number of surveys through our testing partner Magid. These invites were sent to various people in the US, UK, and EU. If you received it, go ahead and fill out the survey! To be clear, this is not a direct testing invite. This is a survey which will determine eligibility for a certain phase of testing we are preparing.

If you still have questions or concerns, you can always contact us at bwacommunitysupport@bioware.com.

 

General Discussion -> Options to Origin
Beitrag von StephenReid am 15.06.2011 um 15:01 Uhr

Quote:
Originally Posted by Syck
you're saying downloading the digital copy will not require you to play it through Origins, only download it through Origins.
That is exactly what I'm saying.

The Origin desktop application does not need to be launched to play The Old Republic.

However, if you want to purchase and download the game digitally, you'll need to do that via Origin. As you can see if you visit Origin today, purchasing a title there doesn't require you to download the Origin desktop application. You might also notice if you look hard enough that Origin ships physical products (ie boxes) as well as digital ones.
(Yes, you'll still be able to purchase SWTOR at a local retailer.)

I will caution everyone with follow-up questions that it's a little early to be talking about this. When we announce pre-orders we'll have an extensive FAQ on pre-orders, Origin and so on.

 

General Discussion -> Options to Origin
Beitrag von StephenReid am 15.06.2011 um 13:51 Uhr

Quote:
Originally Posted by krookie
Thank you for the clarification, Stephen. I have one more question, will we have to install Origin and run it in order to play the game, get updates, etc. even if we purchase a boxed copy?
No, you won't.

While Origin will be the exclusive digital retailer for Star Wars: The Old Republic (in other words, if you want to buy it online and download it, you’ll do so through Origin) that does not mean that Origin is required for you to access or play The Old Republic.

Origin is a digital storefront, and the desktop application is there to give you quick access to Origin exclusives and deals.

However, you won’t need to launch the Origin application to run The Old Republic, nor will you patch the game via Origin. Once the game is on your hard disk, you’ll be connecting to our servers to patch and launch the game, and Origin does not have to be running to do that.

To answer another question - boxed versions of the game will include the client on DVD(s).

 

General Discussion -> Options to Origin
Beitrag von StephenReid am 15.06.2011 um 11:53 Uhr

Quote:
Originally Posted by TheCheshiresGrin
Quick question which was not answered on the main 'Origin' thread.

Will we be able to buy TOR retail without having to deal with Origin? IE will the retail box essentially be a code for the game which will then have to be activated on Origin or will we be able to completely bypass that system?

From what I have read, it seems like we will be stuck with Origins either way but I would LOVE to be proven wrong.
Yes, you will be able to buy a boxed copy of The Old Republic at retail, and you will add the key for the game here on the official website.
 

General Discussion -> Key-Binding
Beitrag von DamionSchubert am 15.06.2011 um 10:54 Uhr

Keybinding with modifier keys (SHIFT+1, ALT+Z) is in.

Keybinding abilities on your second, third and fourth action slot bar is in.

 

General Discussion -> Story vs. Community Driven
Beitrag von DamionSchubert am 15.06.2011 um 10:47 Uhr

When we started out this project, we decided to make an MMO with Bioware-quality story. Perhaps y'all have kind of picked up on that – we’ve been known to mention it from time to time.

A point here is that we decidedly didn’t want to make ‘standard MMO with Glowsticks’. There are some areas where we wanted to take some big chances. One of which is the story, which is really a two-part feature. Most people talk about the high-quality plots and characters, reminiscent of the best Bioware has to offer - but lots of games have good story. The bigger focus is actually on the delivery mechanism for the story: the camera-work, the full VO, the feeling of choice and ramifications, the companions interjecting their two cents from time to time – when we say ‘story’, we don’t just mean ‘we’re telling a good tale’ (although we usually are), what we mean is that ‘we’re using our Bioware-best-practices to make you feel like you actually are living the Bounty Hunter experience through the story we invite you to take part in’.

We took some chances with this design, and most worked. There are some that, quite frankly, didn’t do so great (some of which we took out, a few we’re working to change before ship). However, in the case of the story stuff – and I realize I sound like I’m tooting our own horn here – the sense I get from my own playthroughs, and from the feedback from those who have gotten to test the game, is that we have, for the most part, nailed the story experience. Put it this way - a lot of testers say things like ‘gamechanging for the MMO genre’.

So that’s pretty cool.

Anyway, one of the things about game design is that the designer is continually forced to make choices – decisions in terms of which way the design can go. Despite what some armchair designers with absolutist opinions might tell you, these choices rarely are black and white. For example, a game design idea that is excellent in one MMO might be a terrible idea to add to another MMO, and maybe an even worse idea to add to a third game. Every game is trying to do radically different things. Every game has communities that value different things. Every game is, ultimately, striving for different things.

And so it is with us.

As I’ve written about previously, we consider community to be a very important aspect of the game’s design – on equal footing as to the ‘game-y’ aspects and the ‘world-y’ aspects of the MMO. We devote a lot of time -- and a ton of energy --to being sure that we have features that build and encourage community in the game. Some of these features are tightly integrated with the story, such as the multiplayer conversation and social points systems. Other features are wholly separate from the story, and designed to encourage and be bolstered by the community. Our Crew Skills/Crafting/Economy design, for example, really comes into its own for players willing to socialize and trade with each other, and other than leveraging the companions you gather, intersects little with the story.

Are there limitations that are imposed on our design because of story? Sure. One of the key reasons we don’t have Republic Bounty Hunters (for example) is that then we’d have to create an all-new Republic side class quest line, and create full scripted responses and VO for all of the Republic Bounty Hunter quests in the game. Given the intricacies of Bioware-style quest content, this is an enormously expensive and complicated proposition, and despite what the naysayers say, we do not have infinite resources at our disposal, and we’d really like to ship this game before 2035.

Do I think this hurts community? I reject that. I note that ‘other’ MMOs have limitations in terms of which side can play Bright Wizards and Minotaurs, for example, and they still seem to have loyal followings. All games, ultimately, constrain player actions in certain ways. Hopefully, in most cases, these decisions elevate the game design.

Are there elements of our story experience that are non-congruent with being in a shared space? Possibly. However, ultimately, all story-based games – and this goes for even single-player games – require a certain suspension of disbelief. So far, our testers don’t seem to have any problems doing so. In fact, I’d say the community makes the Bioware story experience more interesting.

As one example, a lot of people I talk to about The Old Republic initially think it’s weird that two Bounty Hunters can both have essentially the same story, with the same key moments, the same key bounties, win the same titles, and both be called, by their story NPCs, effectively the best single bounty hunter in the galaxy. Isn’t that kind of dissonant? The players that play the game don’t see it that way. Two Bounty Hunters playing the same story are having a very unique communal experience. I’ve seen them congratulate each other, share tips, help with bosses, and even compare notes about key decision points in the story (“I killed him, you saved him, what happened to you?”). Put another way, the fact that two people are walking the same path means that they have something to talk about. And this is good for community.

TLDR Version: What is going to be good for any particular MMO’s community is going to be wildly divergent between MMOs, depending on each MMO’s focus and feature set. We’re continually keeping an eye on our community to be sure that they remain healthy, but for the most part, there are some really neat interactions going on.

 

General Discussion -> High Scale Beta at the end of June
Beitrag von StephenReid am 14.06.2011 um 15:55 Uhr

Quote:
Originally Posted by Gumstumdar
Here's what he said (I've done transcript dicatation for years):

From: 20:09

"We're very confident in the title umm but we did give a range of potential ship dates. It depends really on the beta that we're now in. We're in mid-scale beta now, we've got a high scale beta at the end of June umm and umm only the foolish assume they know the outcome of beta in terms of uh umm you know whether it's a six week hit or not. Uhm we intend to make sure that this is a very successful launch and while we're very very confident umm the reason for range in guidance is to bracket around the possibilities is what we've done."

Stop: 20:40

Normally I wouldn't include all the uhs and umms but since we like to be picky as all get out, they're in there.
Probably better to be safe than sorry. What did that second 'umm' mean?
From hearing the audio myself, and I'd say that this is an accurate transcription, it's clear that John is talking about the outcome of Game Testing, and the 'six week' reference is to the potential success of the title.

As I said, the reference to six weeks has nothing to do with Game Testing, or any other moment on the calendar in particular.

Thanks for transcribing, Gumstumdar!

 

General Discussion -> High Scale Beta at the end of June
Beitrag von StephenReid am 14.06.2011 um 15:14 Uhr

Quote:
Originally Posted by Ikarusflug
Why dont you comment on the europe beta?
Apologies - I meant to.

European Testing has not fully started yet. We're about to invite some people from the EU, but it'll be a while longer before full EU testing begins.

When it does, we'll definitely talk about it.

 

General Discussion -> High Scale Beta at the end of June
Beitrag von StephenReid am 14.06.2011 um 15:06 Uhr

Quote:
Originally Posted by reirae
Anyone else read this and feel like it was a whole lot of words saying absolutely nothing? I mean, we heard EA's CEO say the testing is increasing. If the CEO says it then I'm really not that worried about Stephen reiterating that. Though what is not clear is that whole six weeks shenanigans. What did he mean by that? Doesn't seem like SR wants to comment on that. Or at least on his twitter he just said that it didn't relate to anything he was aware of. Maybe he should have included that in his post.
I'm behind on the total thread, but this seems as good a quote as any to respond to.

You may be surprised to know that the CEO of EA does not brief me on every word he's going to say in every conference call he makes.
Today's call was not on our radar, and was not part of a wider PR strategy to talk about the release date for The Old Republic. (We'll make a slightly bigger announcement about that.)

As the call wasn't on our radar, we didn't hear it live. We're looking at the same transcripts you guys are. Frankly, it's not a good transcript. Parts of it make no grammatical sense. In fact, everyone assumes John said 'high scale beta' in one sentence, when according to the transcript, he said 'high scale data'. That's why I take the 'six weeks' sentence with a large pinch of salt.

Yes, I am going to try and clarify what that statement meant, but I'm afraid you're not going to like the answer any more than today. Game Testing is ongoing. The number of people we're bringing into Game Testing is increasing. That's all that's going on. The 'six weeks' timeframe doesn't relate to anything that I'm aware of, and I'm aware of just about all significant dates for The Old Republic.

You can believe that I'm trying to 'cover this up' if you like, or you can accept that not every communication that comes out of EA is intended for a general audience - and that sometimes we play catch up, just like you.

 

General Discussion -> High Scale Beta at the end of June
Beitrag von StephenReid am 14.06.2011 um 12:47 Uhr

Take a deep breath, everyone...

Game Testing is currently ongoing for Star Wars: The Old Republic. This isn't news - it's been ongoing for quite a while. At different points in the process, we have invited a number of people to test. Some of those people tested for short periods, some for longer periods.

We've recently transitioned into longer-term and larger-scale testing. We have more people testing the game now than ever before. We are allowing them to play for longer than ever before. We're also continuing to invite people to test, so if you haven't signed up for testing yet – now is a good time.

We will be allowing more and more people to test The Old Republic before launch, and that means occasionally we'll spike in our invite numbers. It doesn't mean everyone who's signed up for testing is going to be invited in one block.

What we're doing now, essentially, is similar to a ‘Closed Beta’ for other MMORPGs, but we call it Game Testing. It's invite-only, and it's limited in size. That gives us the most 'bang for our buck' in terms of getting meaningful, actionable feedback. However, we're still ramping up, we're getting more people in... and we're still aiming to launch in 2011.

 

General Discussion -> Can you skip audible dialog?
Beitrag von DamionSchubert am 15.06.2011 um 09:40 Uhr

Quote:
Originally Posted by zangado
Hello Damion,
i was reading alot about subtitles and i finaly found this post with your answer, just confirm please. Will be one option on game settings to turn the subtitles on and off with the NPC talking? Because will be easy for me listen and read at the same time, considering that English is not my mother language.

Thank you,

zanzan
Yes, in all cases you hear the VO (unless you turn your speakers off).
 

Website Feedback and Support -> Trying to post redirects me to swtor.com
Beitrag von StephenReid am 15.06.2011 um 07:56 Uhr

We're looking into it right now. Thanks for reports guys.
 

General Discussion -> High Scale Beta at the end of June
Beitrag von StephenReid am 14.06.2011 um 15:55 Uhr

Quote:
Originally Posted by Gumstumdar
Here's what he said (I've done transcript dicatation for years):

From: 20:09

"We're very confident in the title umm but we did give a range of potential ship dates. It depends really on the beta that we're now in. We're in mid-scale beta now, we've got a high scale beta at the end of June umm and umm only the foolish assume they know the outcome of beta in terms of uh umm you know whether it's a six week hit or not. Uhm we intend to make sure that this is a very successful launch and while we're very very confident umm the reason for range in guidance is to bracket around the possibilities is what we've done."

Stop: 20:40

Normally I wouldn't include all the uhs and umms but since we like to be picky as all get out, they're in there.
Probably better to be safe than sorry. What did that second 'umm' mean?
From hearing the audio myself, and I'd say that this is an accurate transcription, it's clear that John is talking about the outcome of Game Testing, and the 'six week' reference is to the potential success of the title.

As I said, the reference to six weeks has nothing to do with Game Testing, or any other moment on the calendar in particular.

Thanks for transcribing, Gumstumdar!

 

General Discussion -> High Scale Beta at the end of June
Beitrag von StephenReid am 14.06.2011 um 15:14 Uhr

Quote:
Originally Posted by Ikarusflug
Why dont you comment on the europe beta?
Apologies - I meant to.

European Testing has not fully started yet. We're about to invite some people from the EU, but it'll be a while longer before full EU testing begins.

When it does, we'll definitely talk about it.

 

General Discussion -> High Scale Beta at the end of June
Beitrag von StephenReid am 14.06.2011 um 15:06 Uhr

Quote:
Originally Posted by reirae
Anyone else read this and feel like it was a whole lot of words saying absolutely nothing? I mean, we heard EA's CEO say the testing is increasing. If the CEO says it then I'm really not that worried about Stephen reiterating that. Though what is not clear is that whole six weeks shenanigans. What did he mean by that? Doesn't seem like SR wants to comment on that. Or at least on his twitter he just said that it didn't relate to anything he was aware of. Maybe he should have included that in his post.
I'm behind on the total thread, but this seems as good a quote as any to respond to.

You may be surprised to know that the CEO of EA does not brief me on every word he's going to say in every conference call he makes.
Today's call was not on our radar, and was not part of a wider PR strategy to talk about the release date for The Old Republic. (We'll make a slightly bigger announcement about that.)

As the call wasn't on our radar, we didn't hear it live. We're looking at the same transcripts you guys are. Frankly, it's not a good transcript. Parts of it make no grammatical sense. In fact, everyone assumes John said 'high scale beta' in one sentence, when according to the transcript, he said 'high scale data'. That's why I take the 'six weeks' sentence with a large pinch of salt.

Yes, I am going to try and clarify what that statement meant, but I'm afraid you're not going to like the answer any more than today. Game Testing is ongoing. The number of people we're bringing into Game Testing is increasing. That's all that's going on. The 'six weeks' timeframe doesn't relate to anything that I'm aware of, and I'm aware of just about all significant dates for The Old Republic.

You can believe that I'm trying to 'cover this up' if you like, or you can accept that not every communication that comes out of EA is intended for a general audience - and that sometimes we play catch up, just like you.

 

General Discussion -> High Scale Beta at the end of June
Beitrag von StephenReid am 14.06.2011 um 12:47 Uhr

Take a deep breath, everyone...

Game Testing is currently ongoing for Star Wars: The Old Republic. This isn't news - it's been ongoing for quite a while. At different points in the process, we have invited a number of people to test. Some of those people tested for short periods, some for longer periods.

We've recently transitioned into longer-term and larger-scale testing. We have more people testing the game now than ever before. We are allowing them to play for longer than ever before. We're also continuing to invite people to test, so if you haven't signed up for testing yet – now is a good time.

We will be allowing more and more people to test The Old Republic before launch, and that means occasionally we'll spike in our invite numbers. It doesn't mean everyone who's signed up for testing is going to be invited in one block.

What we're doing now, essentially, is similar to a ‘Closed Beta’ for other MMORPGs, but we call it Game Testing. It's invite-only, and it's limited in size. That gives us the most 'bang for our buck' in terms of getting meaningful, actionable feedback. However, we're still ramping up, we're getting more people in... and we're still aiming to launch in 2011.

 

General Discussion -> Comic-Con Event Planning Poll!
Beitrag von DavidBass am 14.06.2011 um 12:14 Uhr

There's no rest for the team over here as we turn towards San Diego for the upcoming Comic-Con International show (July 21-24). Once again, we're trying to gather some numbers for attendance for a variety of possible events.

For those of you who will be attending SDCC, we have a booth on the show floor where you'll be able to play The Old Republic. However, we're also looking into extending the experience outside of the exhibit halls so those who can't get into Comic-Con can still get their hands on the game.

For those who do not have a badge for SDCC (probably because the show sold out a year ago), we're looking into a number of options. We'd like to have the game playable outside of the show, so people could come to San Diego regardless of Comic-Con and have a chance to play, but keep in mind we could never guarantee that everyone who shows up would be able to play. Let us know how interested you'd be in coming to visit dependent on whether or not you knew you could play.

Of course we'll have plenty more details as we get closer to Comic Con, but getting a reasonably accurate count worked out extremely well for us at E3, so we're hoping to do the same again for this show. If you have any questions, feel free to post in this thread and I'll respond as much as I can.

 

General Discussion -> What happens after max # companions?
Beitrag von DanielErickson am 14.06.2011 um 10:54 Uhr

Hey folks,

There will be, at launch, five unique companion characters per class. Plus your resident butler/crafting/welcome home droid on the ship which is different per faction.

That means over forty CCs in the game with more than a dozen romances, intricate plotlines and hundreds of hours of development. Plus some surprises including a character with 100% different story content and skills depending on how you brought them into your party, one with drastically different forms, etc.

That’s as specific as I can be without spoilers but they’re deep, fun, and you can do a great deal with them. There is no limit to how many CCs you can possibly have in the long run and there is a reason you have far more slots than there are revealed CCs.

Hope that helps!

Daniel

 

Allgemeine Diskussionen -> Spekulation zu der Levelreihenfolge der Planeten
Beitrag von GeorgZoeller am 14.06.2011 um 09:36 Uhr

Quote:
Originally Posted by mmZero
Eine Frage: Bedeutet das "+" bei "[Balmorra || Taris] + Nar Shadda" und "Tatooine + Alderaan", dass es übergreifende Quests zwischen diesen Planeten geben wird? Weil so wie ich das verstehe scheinen diese Planeten nicht nacheinander zu folgen sondern auf einer Ebene (questtechnisch) zu liegen. Desweiteren find eich auch Kelremars Frage ganz interessant. Würde ich auch gerne wissen.

Ansonsten vielen Dank für diese Information Georg. ^^ Das liefert einen ganz guten Überblick über das erste Kapitel.

Das + heisst dass, storytechnisch, beide planeten zur selben Zeit verfuegbar werden.

Beispiel: "Zwei Jedi Meister sind verschwunden, einer auf Alderaan, einer auf Tatooine". Der Spieler kann dann zu beiden Planeten reisen. Technisch gesehen hat Tatooine eine ein wenig niedrigere Level-Spanne, es ist jedoch zumindest theoretisch moeglich zuerst Alderaan zu spielen.

EN: The + means that, for purposes of story structure, both planets become available to the player simultaneously.

Example: "Two Jedi Masters have gone dark, one on Alderaan, one on Tatooine". The player then may travel to both planets and start the story there. Technically, Tatooine has a lower level spread than Alderaan, so you would probably want to do it first, but at least theoretically it's possible to complete Alderaan before Tatooine.

 

Allgemeine Diskussionen -> Meet&Greet @ Gamescom
Beitrag von ChristianHohmann am 14.06.2011 um 01:23 Uhr

Und was ist mit mir?
 

Allgemeine Diskussionen -> Meet&Greet @ Gamescom
Beitrag von ChristianHohmann am 13.06.2011 um 21:20 Uhr

Derzeit müssen wir erst einmal schauen, was die E3 an Erfahrungen gebracht hat.
Für die Gamescom wäre eine Übersicht über ein Interesse hierzu natürlich eine sehr gute Information Und was die Menge angeht: ich hab hier noch Bilder von der berühmten Schlange am letzen Gamescom Stand. Und die war auch am Donnerstag schon von Weitem zu erkennen. Vorsicht also...

 

General Discussion -> Creative ways to make a Hutt companion...
Beitrag von GeorgZoeller am 13.06.2011 um 19:58 Uhr

This is hilarious. I can see it.
 

General Discussion -> Cross faction communication confirmed.
Beitrag von StephenReid am 13.06.2011 um 16:25 Uhr

Quote:
Originally Posted by Rodyn
I imagine this isn't something you can answer now, and that's fine, nor am I looking for an answer at the moment, but I would at least like to ask if there will be cross-faction communication in local chat? If Republic and Imperial players can't understand each other in that particular way, RP would be severely limited. I can understand now allowing player-to-player messages between opposing players or sharing the same chat channels (I support that, in fact), but local chat should at least be open to both sides.
That's one of the options that's being looked at right now.

As I said, a final decision hasn't been made, and this is a feature that's in testing. Your opinions on the topic are welcome, as long as they're constructive.

 

General Discussion -> World Designer Eric Young caught in-game
Beitrag von EricYoung am 13.06.2011 um 13:59 Uhr

Thanks guys; this thread made Monday morning much more entertaining : )

Now I have some small inkling of how the legendary William Wallace feels.

For the record; I assure you that any resemblance between those scruffy-looking nerf-herders is completely coincidental
 

General Discussion -> Cross faction communacation comfirmed.
Beitrag von StephenReid am 13.06.2011 um 13:01 Uhr

Quote:
Originally Posted by Ixodor
http://e3.gamespot.com/live-cam-tour...o%3Blive-cam-1



Right around the 40th minute mark. He asked if opposing factions can talk to each other and the answer is....YES.

On certain planets I.E Hoth you can infact talk to the other faction. not sure if anyone else has stated this tho
There's a certain amount of confusion over this.

Currently as part of Game Testing, cross-faction communication is enabled. However, it's there precisely because we want to test it. It's looking likely that complete, unfettered cross-faction communication will not be part of the final, launched game.

There may be some form of communication between factions, but that is being tested and refined right now, so no final decision has been made.

 

General Discussion -> Regarding force-user clothing
Beitrag von DamionSchubert am 13.06.2011 um 12:13 Uhr

Because there's only so much you can do with 'brown robe'.

(And yes, the classic robes are in there as well).

 

General Discussion -> Gear Score in TOR
Beitrag von GeorgZoeller am 13.06.2011 um 12:12 Uhr

Quote:
Originally Posted by VayaVesperia
well, given that WoW also has socketed items (which some may debate thats similar to some point with the slot system in ToR) and Gear Score also put severe issues to the community, I think a similar system in ToR would give only problems. My 2 cents.
Item modifications are very different from item sockets in other games. They often have more impact on the item than it's base stats.
 

Allgemeine Diskussionen -> Meet&Greet @ Gamescom
Beitrag von ChristianHohmann am 13.06.2011 um 11:48 Uhr

Mittwoch, der traditionelle Fachbesuchertag, ist meist eher leer. Nicht zuletzt, weil sogar von den Fachbesuchern noch eine Menge bei der GDCE im Kongresszentrum sind (die angeschlossene Entwicklerkonferenz, damit wird die "Gamescom" für manche eine komplette Woche lang).
Dann ist selbst der Business-Bereich noch etwas ruhiger, der im übrigen bei der Gamescom letzes Jahr mal eben beinahe zwei zweistöckige Hallen füllte, also sozusagen 4 - so viel dann auch zum Thema Größe Und genau das könnte tatsächlich ein Problem werden. Die E3 war eine Fachmesse, die Gamescom Publikumsmesse, d.h. LA hin oder her, in Köln dürfen wir einige hundert tausend Fans diverser Spiele erwarten, und genau solche sind es doch, die zu einem Meet&Greet kommen würden. Die Zielgruppe ist halt wesentlich verstärkter und dann gleich noch in ganz anderen Größendimensionen vor Ort.
Vergleichen lässt sich der Mittwoch sowie der Anfang des Donnerstag ca. mit dem, was man auf den Livestreambildern der E3 gesehen hat.
Danach...Spaß Meist ist der Samstag der stärkste Tag, Sonntag ist es wieder etwas ruhiger. Dazu muss aber erwähnt werden, dass der Businessbereich oft nicht bis Sonntag offen bleibt, und auch viele Entwickler vorher schon abreisen, sozusagen oft all die, die dort dann eingesetzt wurden.

 

General Discussion -> Can you skip audible dialog?
Beitrag von DamionSchubert am 13.06.2011 um 11:35 Uhr

Quote:
Originally Posted by ZudetGambeous
You can press spacebar to skip the current dialog, and you can also enable subtitles in the options menu, so you can read and then skip.
What he said.

Subtitles are off by default, except for Aliens, R2 units and other non-English speakers.

 

General Discussion -> Thank You Devs! (Meet and Greet Thank You Thread)
Beitrag von DanielErickson am 13.06.2011 um 10:36 Uhr

Hey everyone,

I’m just getting back in the office today after recovering from E3 this weekend. Wanted to personally say thanks to everyone who came out for the meet and greet. I’m amazed and inspired by how friendly, fun and occasionally insane our community is. E3 was a blast this year and a huge part of that was because of the support from SWTOR fans. When someone tells us they couldn’t get into E3 but drove hours to hang out, enjoy the vibe and attend our little get together we take it as a compliment and an honor.

Cheers,

Daniel

 

Allgemeine Diskussionen -> Wieviele von euch ..... ?
Beitrag von ChristianHohmann am 13.06.2011 um 10:04 Uhr

Hallo,

an dieser Stelle aus gegebenem Anlass noch einmal der Aufruf:
Bitte meldet uns unpassende Beiträge doch lieber, anstatt im Thread darauf einzugehen. Nicht nur, dass wir dann oft auch diese Beiträge gleich mit entfernen müssen, es lässt eine Diskussion auch schnell abdriften.
Ihr wisst doch: "Don't feed the Troll" Gerade bei einem wie hier oft emotional geladenem Thema...

Grüße
Christian

 

General Discussion -> Thank You Devs! (Meet and Greet Thank You Thread)
Beitrag von DavidBass am 13.06.2011 um 08:54 Uhr

As much as we appreciate the thanks for holding the Meet & Greet, you guys should also realize that it's YOU who make this event possible. Without the 200+ of you that showed up, we'd just be 10 coworkers awkwardly hanging out at a poolside bar. Instead, you turned this event into a huge success, allowing us to share our passion for The Old Republic and its community with you. Hopefully you enjoyed what little hospitality we had to offer, both in terms of conversation as well as beverage.
 

General Discussion -> starting zone instances
Beitrag von GeorgZoeller am 12.06.2011 um 20:58 Uhr

Quote:
Originally Posted by NeoWolf
I assume GROUP quests will be noted as such at the time of quest selection? and not simply discovered to be group oriented by turning up and finding yourself wailed upon by mobs well out of the players scope?

and hopefully noted in some clearly visible way and not by having to scour text for hints that they might be.
The quest will clearly indicate the group requirement, as will the banner text that appears when you enter a group quest specific area.
 

Allgemeine Diskussionen -> Meet&Greet @ Gamescom
Beitrag von ChristianHohmann am 12.06.2011 um 17:32 Uhr

Quote:
Originally Posted by Dragonor
jo, das wird richtig voll werden. Aus diesem Grund sollten wir das Meet&Greet vielleicht nicht gerade am Stand machen. Vielleicht kann man sich ja am Stand treffen und dann gemeinsam wo hingehen bzw. sich dann gleich dort treffen. Eventuell kann ja Christian einen Vorschlag zu machen
So gut kenne ich Köln nun auch nicht, ich hab nur etwas über 20 Jahre in der Gegend gewohnt Die Frage bevor die Frage nach dem Ort gestellt werden kann ist natürlich, was genau ihr euch unter dem Meet&Greet vorstellt.
Und die Züge zu Deutschlands großen Games-Messen sind oft...ein Erlebnis.
Noch besser sind da nur die Straßenbahnen während der Messe, natürlich besonders wenn man dann bereits in "Uniform" reist
 

Allgemeine Diskussionen -> Meet&Greet @ Gamescom
Beitrag von ChristianHohmann am 12.06.2011 um 11:43 Uhr

Quote:
Originally Posted by Xenterlia
Die Idee find ich super! Da wär ich dabei *Daumen hoch* hoffentlich lässt sich das bei der Hallenlautstärke irgendwie realisieren.
Entsprechend der Erfahrungen aus den vergangenen Jahren würde ich die Halle als Ort eher nicht vorschlagen, zumal wir uns doch hoffentlich dort eh sehen werden, oder?
Laut ist da noch leicht untertrieben, auch wenn wir mit SWTOR bisher noch Glück mit den Ständen gehabt haben.

 

Allgemeine Diskussionen -> offene Betatestphase
Beitrag von ChristianHohmann am 12.06.2011 um 08:16 Uhr

Dazu gibt es unter anderem hier ja auch schon einen Thread.
Ich mach dann diesen erstmal zu
 

General Discussion -> Gear Score in TOR
Beitrag von GeorgZoeller am 11.06.2011 um 23:48 Uhr

Since all weapons and armor in SWTOR have modification slots, this rating is not reflective of the overall quality of the item, since that's up to what the user slots into the item.

Damion may elaborate more, but I think you guys are overreacting a bit
 

Allgemeine Diskussionen -> Wollt ihr mehr Livestreams sehen?
Beitrag von ChristianHohmann am 11.06.2011 um 05:14 Uhr

Zitat:
Zitat von Dragonor
Unsere Mods hier im Forum bzw. Christian Hohmann können das Ergebnis ja dann an Stephen weitergeben

Werden wir. Ihr wollt wieder welche mit Daniel "Abs" Erickson?
 

Für Neulinge -> Kosten
Beitrag von ChristianHohmann am 11.06.2011 um 04:50 Uhr

Vor allem hier wird man fündig.
Ich mach dann mal zu
 

Allgemeine Diskussionen -> Pegi 16+
Beitrag von ChristianHohmann am 11.06.2011 um 04:37 Uhr

*schnipp*
Kurze Einblendung an dieser Stelle:
Im Sinne des Nutzerschutzes möchte ich noch einmal auf die Einhaltung der Verhaltensregeln hinweisen.
Ich mag Threads nun wirklich lieber uncut, aber manchmal - so wie gerade eben hier- muss es wirklich sein.
Diskutiert doch lieber, anstatt euch gegenseitig anzugehen.

Grüße
Christian

 

General Discussion -> starting zone instances
Beitrag von GeorgZoeller am 10.06.2011 um 22:25 Uhr

If your question is if there is group content on the Origin Worlds, the answer is yes.

While the first Flashpoint is introduced after you finish the Origin World for your class, we do have a number of so called Group (formerly Heroic) Quests on those worlds.

Group Quests in SWTOR are dedicated to group play and come in two variations:

Group 2+ Players and Group 4 Players. The former variety is balanced to challenge two players playing together with their companions (although, especially in earlier worlds, a really skilled solo player with companion who is slightly above level sometimes has a shot at completing those as well), while Group Quests for 4 players are designed to challenge a group of 4.

Group Quests exist on every planet in the game in addition to your character's class quests, World Arcs Quests and regular World Quests. (All of which can be played in a group as well, but may not offer the same level challenge a dedicated Group Quest does.)

Group Quests can be located in the open world or instances (or both), it depends on the quest.

As characters in The Old Republic slowly grow into their role after choosing an Advanced Class, 4 Player Group Quests on Origin Worlds and for a few planets after that will be comfortably do-able without having to worry too much about the traditional trinity. Over time, these configurations become more challenging of course.

So, if you want to start the game grouped right away with a buddy or a bunch of friends as a group, yes, we do have group content available for you right from the Origin Worlds.[/color]
 

Allgemeine Diskussionen -> Spekulation zu der Levelreihenfolge der Planeten
Beitrag von GeorgZoeller am 10.06.2011 um 20:12 Uhr

Republik

Tython || Ord Mantell > Coruscant > [Dein Schiff, freier Flug zu allen Planeten]


Imperium

Hutta || Korriban > Dromund Kaas > [Dein Schiff, freier Flug zu allen Planeten]




Erstes Story Kapitel:

Origin Worlds > Capital Worlds > [Balmorra || Taris] + Nar Shadda > Tatooine + Alderaan
--------------------------------------- (Imp) ------ (Rep) --------------------------------------
 

General Discussion -> Thoughts on the Death Probe?
Beitrag von GeorgZoeller am 10.06.2011 um 18:22 Uhr

Quote:
Originally Posted by Tazak
I'm hoping that this gets changed soon. Like many of you suggested, a removal of this feature from inside flashpoints, operations, and warzones would be a very good solution.

I said this in another thread, but this won't change - because that feature has never been available in any form of instanced content
 

Sith Inquisitor -> Inquisitor and lightsabers
Beitrag von GeorgZoeller am 10.06.2011 um 18:21 Uhr

Quote:
Originally Posted by Extremecobra
This may be a dumb question but if a force using class cannot use their lightsaber other than defense, then that ruins the class for me. Even a mage in WOW could use their staff to attack with.
It's a matter of preference and skills / Advanced Class on the Inquisitor or Consular.

It's perfectly viable to spec in a way that your saber becomes a purely defensive / last resort weapon. It's also possible to make your saber based abilities viable as part of your rotation, but as an Sith Sorcerer, you will only have a limited number of those. If you want a few more, you want to be an Assassin and if you want to have a ton more, you want to be a Marauder or Juggernaut instead.

In regards to Force vs. saber use, the scale is something like this (Consular Example)

|-- more Force / less saber --> more saber / less Force -- |

| -- Telekinetics/Seer Sages --> Balance Sages --> Balance Shadow --> Infiltration Shadow --> Combat Shadow --> Sentinel / Guardian -- |

There's differentiation regarding the amount of Force powers and saber powers that are available to you in both classes, but ultimately gameplay requires you to make a choice.

You cannot be a Force user with a lot of long ranged abilities and excel at melee range with your saber. You can be one, the other, or a number of things in between, depending on Advanced Class choice (Consular for significantly more Force, Knight for significantly more saber) and skill selection.

 

General Discussion -> Diffrences in Hardcore / casual gameplay.
Beitrag von GeorgZoeller am 10.06.2011 um 17:58 Uhr

Quote:
Originally Posted by Alcevious
Why increase the insta-rez timer at all if the argument is that the players have already been punished by dying and you don't want them over-inconvenienced?


Again, why force people to sit through a mundane self-rez timer simply because they died in a boss battle? Sure, time should be allowed for the combat to end and the mob to reset, but why exponentially increase the cooldown time?
Gradually (not exponentially btw) increasing stakes balances blind rushing vs. experimentation.

In addition, it eases towards the 'ok, what you are doing isn't working, now it's time to go to town, repair your stuff and come back when you are better equipped to handle this situation' point.

We feel we have enough content in our game that we don't need to artificially lengthen the game by forcing you to spend 15 minutes to travel and fight your way back to the location that you were before through the same content you just did.

As for 'over inconvenienced' - again, in our game return to Medcenter is a major inconvenience... We're not talking about a 2 minute corpse walk. We're talking about travelling for several minutes (due to our world size) along with potentially re-fighting significant amounts of content. It's not a minor inconvenience, it's a major time loss and much more punishing than other games.

Our testers were very clear about how much they disliked this system and they're really not different from the rest of the guys on these forums (after all, they are selected from this community) - except that they have played the game and understand the amount of 'inconvenience' the pure medcenter option was causing.

 

General Discussion -> Bioware... you did a terrible mistake!
Beitrag von DamionSchubert am 10.06.2011 um 16:15 Uhr

There are two philosophical ways to approach announcements. One way is to stay secretive until as late as possible, and then announce the game pretty much on top of its release. This has some advantages - it's actually pretty time-consuming to do E3 demos and Forum postings, and believe me when I say part of me would love an excuse not to do them.

Announcing has its own benefits. To wit:

* We can involve players in the design of the game, react to feedback, gauge what's important, etc, etc, etc. And yes, we do. A lot.

* I can tell people what I'm working on. Before we announced, they'd ask me, and then they'd watch me squirm. Usually with a big ol' smirk on their face because, c'mon, everyone KNEW.

* It's pretty handy when dealing with our partners (EA and LucasArts) that we have a nice, sizable community. Having a gazillion forum members is useful when trying to communicate how enthusiastic the rest of the world is for the game and ask for, say, resources to make the game better, or free breakfast tacos on Friday.

* It gave us an excuse to make awesome Blur movies.

Are there downsides? Sure there are. But overall, by a wide margin, talking to you guys about the game, showing you the game, and getting feedback from people about the game has resulted in a better game. So ultimately I think it was the right call.

 

General Discussion -> Thoughts on the Death Probe?
Beitrag von GeorgZoeller am 10.06.2011 um 15:52 Uhr

Quote:
Originally Posted by bbates
Awesome! Can you tell us since every character has the ability to resurrect their group mates how that will play out in warzones-open pvp?
The ability to revive group mates does not work while in combat.
 

Gildenhalle -> Server-Rat?
Beitrag von ChristianHohmann am 10.06.2011 um 11:47 Uhr

Zitat:
Zitat von Chariesan
Gute Idee wie ich finde. Aber dann auch bitte für die Republikanische Seite!
Und daher und wegen weiterer Bitten erst einmal in das allgemeine Gildenforum verschoben
Viel Erfolg!

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Spielfeatures in The Old Republic
Beitrag von ChristianHohmann am 10.06.2011 um 08:23 Uhr

Zitat:
Zitat von GelberTee
Übrigens, was antwortet der Sith seiner Begleiterin? Verstehe es nicht.
Es war eine lange Reise.

Sith natives verstehen so etwas
Okay, Spaß bei Seite, unserem Video Team ist da ein kleiner Fehler unterlaufen und es wurde ein tatsächlich französischer Sprachfetzen eingebaut.
Wir bitten um Entschuldigung und werden die Sache baldmöglichst nachbessern.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 10.06.2011 um 07:43 Uhr

Jetzt. Naja, an der Station "E3 Süd"
 

News and Announcements -> Gameplay Features in The Old Republic
Beitrag von AlysonBridge am 10.06.2011 um 07:39 Uhr

Over the past week, we have shown attendees at E3 and community members here some of the many ways that Star Wars™: The Old Republic™ adds a new dimension to the traditional MMO experience. If you haven’t had a chance to see all the exciting features the game has to offer, we wanted to provide a fast and convenient way for you to get a preview of the many game features in The Old Republic.

Get a preview of the many aspects of Star Wars: The Old Republic in our new Games Features video.


Watch Now
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Spielfeatures in The Old Republic
Beitrag von ChristianHohmann am 10.06.2011 um 07:39 Uhr

In der letzten Woche haben wir den Besuchern der E3 und Community-Mitgliedern gezeigt, wie Star Wars™: The Old Republic™ das klassische MMO-Spielerlebnis erweitert. Falls ihr noch nicht die Möglichkeit hattet, euch die zahllosen spannenden Features des Spiels anzusehen, möchten wir euch die Gelegenheit bieten, euch ein umfassendes Bild davon zu machen.

Erhaltet einen Einblick in die zahlreichen Aspekte von Star Wars: The Old Republic in unserem neuen Spielfeatures-Video.


Jetzt ansehen
 

News and Announcements -> The Old Republic at E3 2011!
Beitrag von AlysonBridge am 10.06.2011 um 07:39 Uhr

E3 2011 is over and it has been a spectacular week for Star Wars™: The Old Republic™, with a lot of exciting content being shown on the E3 showfloor as well as behind closed doors over the past few days. We want to thank all of you for your support at the show and here on the site.

We have shared a lot of new material over this past week, so we put together this recap so you can make sure you caught it all.


Learn More
 

Neuigkeiten und Bekanntmachungen -> The Old Republic auf der E3 2011!
Beitrag von ChristianHohmann am 10.06.2011 um 07:39 Uhr

Die E3 2011 ist vorbei und es war eine spektakuläre Woche für Star Wars™: The Old Republic™. Unzählige spannende Inhalte wurden in den letzten Tagen im Präsentationsbereich und hinter verschlossenen Türen auf der E3 vorgestellt. Ein dickes Dankeschön an alle, die uns auf der Messe und hier auf der Website unterstützt haben!

Wir haben in der letzten Woche eine Menge neues Material vorgestellt. Hier ist eine kleine Zusammenfassung, damit ihr sichergehen könnt, dass ihr nichts verpasst habt.


Mehr erfahren
 

News and Announcements -> The Old Republic Gaming Peripherals
Beitrag von AlysonBridge am 10.06.2011 um 07:39 Uhr

We are pleased to announce that BioWare and LucasArts have partnered with Razer, the world’s leading provider of high-end gaming products, to create a line of premium PC peripherals based on Star Wars™: The Old Republic™.

Learn More
 

Neuigkeiten und Bekanntmachungen -> Peripheriegeräte für The Old Republic
Beitrag von ChristianHohmann am 10.06.2011 um 07:39 Uhr

Wir freuen uns, ankündigen zu dürfen, dass BioWare und LucasArts eine Partnerschaft mit Razer, dem weltweit führenden Hersteller von hochwertigen Gaming-Produkten, eingegangen sind, um auf der Basis von Star Wars™: The Old Republic™ mehrere Premium-Peripheriegeräte für den PC zu entwickeln.

Mehr erfahren
 

Allgemeine Diskussionen -> BETA im SOMMER
Beitrag von ChristianHohmann am 10.06.2011 um 07:13 Uhr

Quote:
Originally Posted by Tarengrim

Und das macht auch sinn, wenn weiterhin ein release ende 2011 geplant ist.
Zweite Hälfte 2011
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 10.06.2011 um 07:05 Uhr

Kein Timer, nur weitere Gleise
 

Allgemeine Diskussionen -> Bioware wird...
Beitrag von ChristianHohmann am 10.06.2011 um 05:48 Uhr

Mein Glückswürfel sagt: Pech gehabt.
Und den Thread mach ich dann besser auch gleich zu, gibt genug zu dem Thema
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 10.06.2011 um 05:42 Uhr

Quote:
Originally Posted by Sargoroth
Solange er nicht die Deutsche Bahn zur Hilfe hat...da könnten wir noch lange warten.
Ich vertraue da lieber auf mein Speederbike Was das heutige Update angeht...naja es gibt Speederbikes, die kann man rufen und damit reisen.
Ein Update dazu? Hmm...

 

General Discussion -> Bioware: Please answer my question since YOU mislead me.
Beitrag von DamionSchubert am 09.06.2011 um 21:04 Uhr

Quote:
Originally Posted by Malckiah
None of you can say this is not possible!
I can.

Jedi Knights can't wield double-bladed lightsabers. We have good reasons for making that decision. Sure, someday we might change our minds, but it's not an insignificant cost - the highly tailored animations each class has would have to be adjusted for the possibilities. Which is to say, it's unlikely to be something we try to 'sneak in', especially given our priority in getting this game out to you.

 

General Discussion -> Tatooine "HD" Screen Caps + Mount Description
Beitrag von DamionSchubert am 09.06.2011 um 20:54 Uhr

Quote:
Originally Posted by Brianne

I think Erikson also said that it expands infinitely instead of using backs.

This could change however.
You start with 40 slots. You can pay to expand your inventory 10 slots at a time, capped at 80. The price of each row of slots gets progressively more expensive. That being said, any exact values (in terms of price and size) that you might see/hear about are prone to change as we make adjustments to the economy.

You can also pay to expand your ship's cargo hold, where you can store significantly more items.

We do not use the 'bag' paradigm that some other MMOs use - it's all one GUI.

 

Allgemeine Diskussionen -> EA Analyst Conference Call - Eingegrenzter Releasezeitraum
Beitrag von ChristianHohmann am 09.06.2011 um 20:21 Uhr

Vor allem ist damit gemeint, dass nicht alles explizit genannt oder als solches angepriesen wird.
 

Discussion générale -> Couleur des sabres lasers et alignement
Beitrag von EmmanuelLusinchi am 09.06.2011 um 15:56 Uhr

Citation:
Envoyé par Barum
Bonsoir,

Donc le taux de loot d'un cristal rouge pour un jedi se fera par rapport a son alignement ou cela influencera uniquement la possibilité de l’équiper ?
« Uniquement la possibilité de l’équiper. » Au lieu "d’accès", je devrais plutôt dire "utilisation".
Il est donc possible pour un Jedi de trouver un cristal rouge, mais ce cristal ne peut être utilisé qu’avec un certain rang du cote obscure.

----

“Only the possibility of using it”. Instead of access, I should rather say “usage”.
So, it is possible for a Jedi to find a red crystal, but that crystal is only usable with a given Dark Side rank.
 

Discussion générale -> Couleur des sabres lasers et alignement
Beitrag von EmmanuelLusinchi am 09.06.2011 um 15:17 Uhr

Quote:
Originally Posted by Tistounet
"Les classes sensibles à la Force pourront apparemment choisir la couleur de leur sabre-laser librement. Il y a du vert, du bleu, du jaune, du rouge et même du violet (le nombre de couleurs n'est pas définitif, c'est en développement). Apparemment, le choix sera tellement ouvert que même les joueurs Jedi pourront avoir un sabre rouge s'ils le veulent."

http://www.swtor.com/fr/community/sh...d.php?t=239982


EDIT: Et juste une ligne en dessous, "Georg Zoeller confirme : la couleur du sabre-laser n'est pas lié à la classe, mais au crystal que l'on implante dedans."
Cela est correct, mais pas complet. Il est vrai que la couleur dépend du cristal, et que chaque faction a un accès illimité aux couleurs traditionnelles (par exemple: cristaux bleus et verts pour la République) . Mais pour les couleurs opposées, l’accès est pour l’instant limité par l’alignement du personnage. Donc, il faut suivre le coté obscure pour avoir un Jedi avec une lame rouge. Bien entendu, comme tous nos systèmes, nous testons tout cela et il est toujours possible que les détails changent un peu d’ici la sortie du jeu.

-----

This is correct, but not complete. It is true that the color depends on the crystal and that each faction has an unlimited access to its traditional colors (for example, blue and green crystals for the Republic). But for the opposite colors, access is for now limited by the character’s alignment. So, you have to follow the Dark Side to have a Jedi with a red blade. Of course, like all our systems, we are testing all this and it is always possible that the details will change a little before the game is out.
 

General Discussion -> 5 Companions
Beitrag von StephenReid am 09.06.2011 um 14:26 Uhr

Right now, you'll be able to have up to five unique companions per character in The Old Republic. We're still looking at this in Game Testing, but that's the current number. Any one of them can accompany you on missions.

That number does not include a droid (one for Republic, one for Empire) that's found on your ship.

 

General Discussion -> Hey Blizz, er sorry your not my Blizz...
Beitrag von GeorgZoeller am 09.06.2011 um 12:57 Uhr

Quote:
Originally Posted by TataLebuj
Not that I'm into RP very much, but with TOR giving us very specific companions won't it seem strange to enter an area only to see 2 or more of the same character tagging along behind someone else?

My apologies if this was answered, but my search on the word companion returned quite a few results.

Thoughts?
I don't think that two identical looking Jawas are a problem
With other companions ... maybe, but who knows what might happen....

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 09.06.2011 um 12:50 Uhr

Ja es kommen noch neue Sachen. Und morgen ist Freitag Viel Spaß!
 

Neuigkeiten und Bekanntmachungen -> Entwickler-Walkthrough - Tatooine
Beitrag von ChristianHohmann am 09.06.2011 um 12:48 Uhr

Alle, die zur diesjährigen Electronic Entertainment Expo kommen, haben die besondere Möglichkeit, eine neue Quest-Reihe auf der abgelegenen Welt Tatooine zu spielen. Ob allein oder in einer Gruppe mit anderen Spielern - sie erhalten einen kleinen Vorgeschmack auf die Geheimnisse, die unter dem Sand auf diesem gefährlichen Wüstenplaneten verborgen sind.

All diejenigen, die dieses Jahr nicht selbst zur E3 kommen konnten, sollen aber natürlich nichts verpassen! Dallas Dickinson, Director of Production bei BioWare Austin, kommentiert ein neues Video, das gerade auf die Seite gestellt wurde. Seht es euch jetzt an und schaut auch morgen wieder vorbei, um noch mehr darüber zu erfahren, was wir auf der E3 von Star Wars™: The Old Republic™ alles zeigen.


Jetzt ansehen
 

News and Announcements -> Tatooine Developer Walkthrough
Beitrag von AlysonBridge am 09.06.2011 um 12:47 Uhr

Those attending this year’s Electronic Entertainment Expo are getting a special opportunity to play through a new quest series on the remote world of Tatooine. Whether they chose to play alone, with a companion, or grouped with other players, they are getting a glimpse of some of the secrets lying beneath the sands on this dangerous desert planet.

For those who couldn’t attend E3 this year, we didn’t want you to miss out. BioWare Austin’s Director of Production Dallas Dickinson provides commentary in a new video just posted to the site. Watch it now, and be sure to check back again tomorrow to see more of what’s being shown at E3 for Star Wars™: The Old Republic™.


Watch Now
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 09.06.2011 um 12:29 Uhr

Nein, so etwas würde anders angekündigt.
Ich mein nur, dass es sich gerade während der E3 eventuell löhnen könnte, täglich vorbei zu schauen. Der neue Cinematic-Trailer war ja auch kein Freitags-Update, oder? Oder bleiben wir mal etwas kleiner: Der Bericht zur Ewigen Kammer
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 09.06.2011 um 12:26 Uhr


2.
Einfach nur aus Neugierde, ob sich mein Schüler auch prächtig entwickelt hat
Worauf ich aber eigentlich hinaus wollte ist: nicht nur Freitags gibt es Updates.
*weiterhämmer*

 

Allgemeine Diskussionen -> EA Analyst Conference Call - Eingegrenzter Releasezeitraum
Beitrag von ChristianHohmann am 09.06.2011 um 12:08 Uhr

Citation:
Envoyé par Dailykills
Ich verstehs nicht was du uns damit sagen willst

In dem Artikel wird ein anderer, sehr wichtiger Grund genannt:
Wie kann man mehr als ein Zeitfenster angeben, wenn man darauf hinweist, auf das Feedback der Tester soweit möglich zu hören und es auch umzusetzen? Wie kann man die Antwort auf deren Fragen kennen, wenn man die Fragen noch nicht kennt?
Und das Feedback umgesetzt wird, ist bereits geschehen und dabei in einigen Punkten auch bereits bekannt geworden.
Citation:
Envoyé par Verdugos
das es gildenschiffe geben wird ist doch schon lange bekannt. allerdigns auch dass es sie nicht zum release geben wird.
Gildenschiffe waren dabei Forenfeedback, werden geprüft und werden es als komplett neuer Punkt wohl nicht zum Release schaffen. Aber die Diskussion über die Heilerklassen ist ein solches Beispiel. Weitere...naja, ihr wisst ja, NDA und so, aber auch in unseren Friday Updates verstecken sich hier und da ein paar solcher Details.

Citation:
Envoyé par Dailykills
Finds aber übrigens super, dass du zur Zeit so im Forum präsent bist
Aber gerne doch

 

General Discussion -> Diffrences in Hardcore / casual gameplay.
Beitrag von GeorgZoeller am 09.06.2011 um 09:33 Uhr

I've said this before on this topic.

The harshness of a death penalty has little impact on how challenging contents. The penalty kicks in AFTER the content has challenged the player and all it does is challenge the player's patience, the available spare time in their life to spend on repeating the same content and their repetition tolerance at that point.

Our goal is to provide challenging content that allows players to fail, adjust and hopefully overcome the challenge. We want players to try and fail, not fail and stop trying.

The system we're using still forces you to take a break if you continue failing (due to equipment damage and quickly increasing medical probe timers) and it does not work in instanced content (where defeated enemies generally don't respawn and don't have to be killed over and over again). But punishing the player for trying? Nope.

It's generally accepted as outdated design to provide badly placed 'checkpoints' in games. Single player games get marked down if they place auto-saves badly (e.g. in a way where you have to clean an entire dungeon just to die at a boss fight and then redo the entire dungeon).

Why should MMO's be exempted from that rule? Why should people rerun large swath of mundane content because they died at a boss battle? Just because other MMOs did it?

Well, SWTOR is not other MMOs. I know some people want death to be super punishing, but short of creating a meta game where you strip your character naked and taser yourself when you die, this game won't provide a punishing death experience for you.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 09.06.2011 um 08:43 Uhr

*versteckt kurz die Gleise hinterm Rücken*
Braucht ihr nach so einer Woche eigentlich noch ein Freitags-Update?
Hmm...na gut, schauen wir mal, irgendwo hier müsste doch noch was rumliegen...Aber zuerst! Ehm, Gleise, genau.
*verschwindet schnell und hämmert irgendwo drauf rum*

 

Website-Feedback und Hilfe -> ***! Why am i in german???
Beitrag von ChristianHohmann am 09.06.2011 um 08:38 Uhr

Please take a look at your User CP. If you got a german interface now, it is called "Kontrollzentrum".
Choose the option "Einstellungen ändern".
At the very bottom you can choose your language in a drop down menue.
If it keeps switching back, please delete your cookies and log in again.
This should help, if not, please feel free to contact a member of our team directly (English and German), or the whole team by writing an email to bwacommunitysupport@bioware.com .

Good luck and have fun!
Christian

PS.: /closed

 

Allgemeine Diskussionen -> Diverse Häuser
Beitrag von ChristianHohmann am 09.06.2011 um 08:14 Uhr

Keine Sorge, dafür gibt es doch die Begleiter
 

Allgemeine Diskussionen -> EA Analyst Conference Call - Eingegrenzter Releasezeitraum
Beitrag von ChristianHohmann am 09.06.2011 um 08:12 Uhr

Ein Release Datum zu geben, bevor die Tester Gelegenheit hatten, Einfluss auf das Spiel zu nehmen - was wiederum versprochen und auch bisher gehalten wurde (siehe Heilerklassen oder Gildenschiffe (...))- würde...

Ein Release-Datum zu geben, ein Versprechen, das nachher wieder verschoben werden muss, weil das Tester Feedback verarbeitet wird, würde...

Merkt ihr was?

 

Allgemeine Diskussionen -> keine Open Beta =(
Beitrag von ChristianHohmann am 09.06.2011 um 07:40 Uhr

Zitat:
Zitat von Meldoria
Unser Mod wird auf alle Fälle nen
Mein persönlicher Revan war im ersten Durchgang weiblich und auf der guten Seite
Quälen will euch hier niemand, aber wenn ein Datum gegeben wird, dann soll es auch gehalten werden. Das Release-Fenster wird bestimmt noch genauer werden, aber...alles zu seiner Zeit junger Padawan.

Und diese Art von Tests hier...die können nicht nur Spaß machen, sie sollen es auch. Wenn sie keinen Spaß machen würden, wäre doch allein das bereits ein wichtiges Feedback.

Was diese Diskussion wegen einer Open Beta angeht: Der Begriff ist eben alles andere als klar definiert. Und auch wenn zum gegebenen Zeitpunkt keine genauen Daten über die Zahl der Anmeldungen gegeben werden, allein die hier bereits genannten liegen tatsächlich weit über dem Niveau, das in anderen "Open Betas" je erreicht wurde. Ich mag den Begriff Beta ohnehin nicht *hmpf*
Es wird eben keine "Open Beta" geben, eigentlich heißt das beim derzeitigen Stand aber doch nur: Wenn ihr testen wollt, solltet ihr euch vielleicht -so noch nicht geschehen- schon einmal anmelden. Mal abgesehen davon, dass euch sicher aufgefallen sein sollte, wie oft wir hier den Begriff "Beta" in den Mund nehmen. Oder besser: Wie selten, wenn nicht gerade speziell auf den Begriff nach Nennung durch euch darauf eingegangen wird
Und nun einmal eine meiner Spekulationen: Wenn jemand, der sich vor langer Zeit angemeldet hatte und nun nicht mehr aktiv im Forum ist, eine Einladung zu den Tests bekommt, wird er sie nur weil er nicht mehr im Forum aktiv war ablehnen?


 

Allgemeine Diskussionen -> EA Analyst Conference Call - Eingegrenzter Releasezeitraum
Beitrag von ChristianHohmann am 09.06.2011 um 06:22 Uhr

Nach wie vor bleibt das Releasefenster eben auf 2. Hälfte 2011 - vorerst.
Die E3 zeigt natürlich einiges vom Stand der Dinge, das Einzige worauf ich derzeit hinweisen kann.
Dass dies natürlich die Spekulationen ein wenig beeinflussen kann, ist nicht ganz ungewollt (ja das Spiel existiert wirklich und nein die Entwicklung befindet sich nicht gerade am Anfang), aber ein genaues Datum gibt es eben erst, wenn es soweit ist. Denn das wäre - nein wird - ja sowas wie ein Versprechen an euch, und das wird wie die anderen dann auch möglichst gehalten

 

Allgemeine Diskussionen -> Pegi 16+
Beitrag von ChristianHohmann am 09.06.2011 um 06:21 Uhr

PEGI ist dabei eine Einstufung, die sich durchaus erheblich von der deutschen USK unterscheiden kann. Und das muss nicht heißen, dass die USK Einstufung immer höher liegt, im Gegenteil. Es werden halt auch unterschiedliche Kriterien herangezogen oder unterschiedlich bewertet.
Also: abwarten
 

General Discussion -> Thoughts on the Death Probe?
Beitrag von GeorgZoeller am 08.06.2011 um 22:23 Uhr

Quote:
Originally Posted by Andrew_Waltfeld
My suggestion is first time is 10 second wait time or whatever. Every time after that is 1 minute, 3 minutes, 6 minutes, 9 minutes, 10 minutes cap. Much more giving system that can't be exploited by groups easily.
Well, the first time is 10 seconds for all options, including return to medical center.

We found that necessary to prevent people from quickly clicking something they later regret (e.g. go to med-center). A 10 second grace period allows players to cool down, assess the situation and gives their allies time to run over and offer a revival before people hit the button.

Having some 'think about what you've just done' time built into the system isn't bad either, it avoids adrenaline rushing a medical probe without taking a good look at the surroundings and where you want to go - the time you have to move while in stealth isn't a lot, so you need to have a pretty good idea where a safe spot is when you press that button.

 

General Discussion -> PLANNED dying to complete an instance...?
Beitrag von GeorgZoeller am 08.06.2011 um 19:39 Uhr

Except that the medical probe isn't available in instances. So there's that
 

General Discussion -> Self Rez with Short CD
Beitrag von GeorgZoeller am 08.06.2011 um 18:49 Uhr

Quote:
Originally Posted by Kelstat
Just do this for everything, we are used to getting someone else to res us.

We WANT a penalty for death, so you know we all dont play like DE.
I printed this and put it on his wall to enjoy when he's back from E3.
 

General Discussion -> Thoughts on the Death Probe?
Beitrag von GeorgZoeller am 08.06.2011 um 18:40 Uhr

Quote:
Originally Posted by HKtheindomitable

Query: Could someone explain what is meant by "We may decide to attach a service fee to the droids. We may make it so you have to purchase insurance in order to call the droids."? Does that mean we'd have to pay extra real $ for this feature, or in-game $? If it's real $ could or would it cost a bunch extra?
Interjection: Do not give bad ideas to the wrong people
Clarification: Obviously I meant in game credits, not your $$$.

 

General Discussion -> Thoughts on the Death Probe?
Beitrag von GeorgZoeller am 08.06.2011 um 14:18 Uhr

Quote:
Originally Posted by BDreason
And the response from Georg is ridiculous as well. You took away corpse runs because beat testers didn't like it? Of course the beta testers didn't like corpse running... nobody does. That's why it's called a PENALTY for death.

Honestly, they may as well rename this game Carebears in Space if they plan on caving to every players request.
No. I'm a bit amazed (just kidding, this is the internet) that you think we would operate like that. But yes - if 95% of testers tell you that you have a problem, you listen. You don't shut your ears and sing to yourself 'they're carebears, they hate any penalty'.

We added this option because the impact of the 'walk back from medcenter' penalty, in our game, is huge - worse than in comparable MMOs. Here's why:

The distances in a world that is built to scale, on planets like Tatooine, are vast.

A lot of the content is not instanced and is open world and you don't enjoy fighting your way back deep into the objective areas when you die. We're not talking about 1-3 minutes of walking. In some cases, we're talking about 10-15 minutes of repeating content. That's not fun.

As Daniel explained, we're not shy of making challenging content that is interesting to overcome.

But content does not get more challenging by giving it a harsh, repetitive death penalty - penalties just happen after the fact and do not, in any way or form, make the content more challenging, fun or even difficult.

The only challenge a really harsh death penalty adds is to player's patience or tolerance to repeating the same content over and over. Most people don't find that fun, and we don't either.

By adding this system, we are able to create content that kills the player once or twice until they figure out how to overcome it. We can create challenges and players are given a chance to overcome them. They can afford to fail, regroup and try again instead of spending 15 minutes sitting around while some player tries to make his way back to the group.

If you are looking for hardcore and punishing death penalties that weed out the weak players (e.g. the ones that don't have infinite patience and time), The Old Republic will not be your game. That does not mean we're attempting to make an extremely easy game with no challenge.

 

General Discussion -> Thoughts on the Death Probe?
Beitrag von GeorgZoeller am 08.06.2011 um 13:52 Uhr

Quote:
Originally Posted by ManuDragonne
Amazing how all the insta-rez proponents fail to recognize how the top writer for the game is talking on the film about using 2 people to take on a 4 person instance. Running around dieing (over and over) and kiting MOB's to basically cheat his way through it.
.
Hehe, Daniel will be disappointed when those holes he's exploiting are gradually shut down. As mentioned, we just added this system in testing, so there some rough edges.

That said, we're also not terribly concerned with people being creative about some of the heroic content. We're pretty pragmatic about it - if people have fun doing a one off heroic quest in a very creative way (like, let's say luring a bunch of enemies to a cliff and then pushing them over with a force push) and they're having fun, that's something we're potentially fine with. In fact, we find that a lot of the 'creative' ways people find around more challenging content seems to take more time than doing it the planned way anyway.

As long as there's a reasonable effort vs. reward ratio here, who am I to say that you and your friend can't have fun figuring out a way to get past that 4 man heroic?

This obviously doesn't apply to Operations or Flashpoints (Did I mention that you can't order a probe in instanced content like a Flashpoint or Warzone?), but for world heroics, we're definitely taking a relaxed view on these things.

 

Allgemeine Diskussionen -> keine Open Beta =(
Beitrag von ChristianHohmann am 08.06.2011 um 13:15 Uhr

Wie Stephen bereits bemerkte, wird SWTOR wohl auch nach Release noch auf Events zu finden sein. Übrigens ist das zumindest für größere Titel auch durchaus üblich.

 

Allgemeine Diskussionen -> Eternity Vault Operation Trailer + Boss Pic
Beitrag von ChristianHohmann am 08.06.2011 um 13:10 Uhr

Hinweis?
Viel Spaß!

PS.: Da es bereits einen offiziellen Thread über "Eternity Vault" - "Ewige Kammer" gibt, diskutiert bitte dort weiter. Ich mach hier dann mal kurz zu

 

Allgemeine Diskussionen -> keine Open Beta =(
Beitrag von ChristianHohmann am 08.06.2011 um 13:05 Uhr

Quote:
Originally Posted by Kronara
Und wer macht so was noch nach dem Release? Eher selten der Fall.
Aber hier mehr als wahrscheinlich.
 

Allgemeine Diskussionen -> Erster Hinweis auf einen Raid?
Beitrag von ChristianHohmann am 08.06.2011 um 13:02 Uhr

*schleicht leise herein*
Huch, hab ich hier was fallen lassen?
Uhm- ich muss weg!

 

Neuigkeiten und Bekanntmachungen -> Operation: Ewige Kammer
Beitrag von ChristianHohmann am 08.06.2011 um 13:00 Uhr

Wir freuen uns, euch die 'Ewige Kammer' präsentieren zu dürfen - eine Operation in Star Wars™: The Old Republic™ für Charaktere auf der höchsten Stufe. Wir hoffen, dass es euch gefällt. Schaut auch morgen wieder vorbei, um weitere News und Trends von der E3 zu erhalten.

Jetzt ansehen
 

News and Announcements -> Operation: Eternity Vault
Beitrag von AlysonBridge am 08.06.2011 um 13:00 Uhr

We’re pleased to reveal the “Eternity Vault”—a maximum level "Operation," which is our term for raids, in Star Wars™: The Old Republic™. Hope you like it. Be sure to check tomorrow for more news and developments coming out at E3.

Watch Now
 

Allgemeine Diskussionen -> Das Spiel testen.
Beitrag von ChristianHohmann am 08.06.2011 um 12:10 Uhr

Quote:
Originally Posted by NevanRam
Alle die "einfach nur Zocken" anklicken, kann Bioware nun von vorneherein von der Beta ausschließen.
Nein.
Dazu ist ein ehrliches Ergebnis viel zu interessant
 

Allgemeine Diskussionen -> keine Open Beta =(
Beitrag von ChristianHohmann am 08.06.2011 um 11:41 Uhr

Quote:
Originally Posted by Orum
Prinzipell brauchen Sie ja eigentlich keine richtige Open Beta. Ihr System mit der Anmeldung zum Tests gestattet es Ihnen bei Bedarf, z.B. zu Stresstests einfach die Zahl der Closed-Beta Tester zu erhöhen(...)
Eine genaue Definition ist eben schwer. Aber zwischen einer Anmeldung vorab aus der dann ausgewählt werden kann und einer Anmeldung die - wie oft in "Betas" - direkt in einen Zugang mündet, besteht mindestens noch ein Unterschied, den das Zitat denke ich gut trifft.
Wie genau das dann hier aussehen wird, werdet ihr sehen, wenn es so weit ist. Bis dahin dürfte aber die Anmeldung wohl der beste Tip sein.

 

Allgemeine Diskussionen -> keine Open Beta =(
Beitrag von ChristianHohmann am 08.06.2011 um 11:02 Uhr

Meldet euch halt einfach für die Tests an.
Mit Anmeldung ist es ja nicht offen, oder?
 

Allgemeine Diskussionen -> E3 2011 - inoffizieller Thread
Beitrag von ChristianHohmann am 08.06.2011 um 10:45 Uhr

Meistens ist es eher: "Wir dachten uns schon, dass das euch interessiert. Gut zu wissen, dass unsere Spekulationen nicht so weit weg liegen *grins* (genau an der Stelle).
Sagen dürfen wir es aber leider trotzdem noch nicht."

Oh und: Wenn einmal ein Video vorher woanders auftaucht, dann doch meist kurz vorher. Stunden bis mal einen Tag. Aber es gibt ja auch mehr als nur Friday Updates

 

Allgemeine Diskussionen -> Tragen Jedi was drunter?
Beitrag von ChristianHohmann am 08.06.2011 um 10:36 Uhr

Quote:
Originally Posted by NexDark
Genau, dafür müsste es eigentlich einen Zierslot mehr geben^^.
Für braune Streifen? *grübel*
Übertreibt es mal nicht

 

General Discussion -> Non-force Sensitive Companions Using Lightsabers
Beitrag von DamionSchubert am 07.06.2011 um 21:50 Uhr

I'm pretty sure that that's a vibroblade with an orangish particle. It's hard to see it exactly due to the resolution of the youtube video.
 

General Discussion -> Text litter in combat UI
Beitrag von GeorgZoeller am 07.06.2011 um 16:10 Uhr

While I hate the 'it's killing immersion' line as much as the next designer, because it's really just a translation of 'I don't like it', I can still put your worries to rest.

There are very detailed options to enable/disable almost every element of text output in the game.

 

General Discussion -> Lame Gameplay demo
Beitrag von GeorgZoeller am 07.06.2011 um 15:15 Uhr

Quote:
Originally Posted by ninjashikamaru
Well, he was playing a Powertech, and he did say he wasn't familiar with them.
Yes, he in fact played it a lot more like a firebug. Probably habit.
 

General Discussion -> Self Rez with Short CD
Beitrag von GeorgZoeller am 07.06.2011 um 15:14 Uhr

We will likely put a limit on this ability when you are killed in PvP / by another player, even disallow it completely.
 

General Discussion -> Lame Gameplay demo
Beitrag von GeorgZoeller am 07.06.2011 um 15:12 Uhr

Don't be too hard on Daniel. Interviewing and playing while trying to concentrate on talking about things that aren't final is pretty hard.
 

General Discussion -> Thoughts on the Death Probe?
Beitrag von GeorgZoeller am 07.06.2011 um 15:11 Uhr

Let's give you some details, since it's E3 and we're being generous
The reason we added this system is that the worlds in The Old Republic are huge and a travel death penalty turned out to be much more punishing than initially planned. Our testers were quite vocal about that.

Our testers also commented that they liked the more challenging content compared to other MMOs (no, Daniel's demo wasn't showing that, since running harder content and talking and answering interview questions is a bit much to ask of a writer
Since we wanted to retain the latter, but also fix the death issue, we decided to go with this solution.This system was just added. Currently, in testing, it works like this:

The first time you die, you have the option to summon the probe almost immediately or return to a med center. If a friend tries to restore you instead, the probe option is replaced by the 'accept help' button.

The second time you die (within 30 minutes), the timer to call the probe is 20 seconds.

From there on, the time increases so you'll probably want to go to a medical center instead (which will restore the initial timer).

As said, we just added this system and there's quite a bit of tuning left. We may decide to attach a service fee to the droids. We may make it so you have to purchase insurance in order to call the droids. We may take them out completely. Details like how it works in World PvP are still being tuned as well.

 

General Discussion -> Livestream
Beitrag von DamionSchubert am 07.06.2011 um 14:25 Uhr

Quote:
Originally Posted by cenu
I keep asking if we can have more than 2 hotbars but they keep answering dumb questions.
We currently allow you to turn on up to 4.
 

Allgemeine Diskussionen -> E3 2011 - inoffizieller Thread
Beitrag von ChristianHohmann am 06.06.2011 um 14:46 Uhr

Nein ich wurde nicht vergrault, ich war nur gerade an "anderen Baustellen". Nur wenn das Forum wegen Wartungsarbeiten abgeschaltet wird, kann man mich damit vorübergehend vergraulen- sonst wäre ich ja auch falsch hier.
Und Feedback nehmen wir uns, wie ja scheinbar erkannt wurde, durchaus zu Herzen.
Wenn der "Running Gag" nicht so gut ankam, oder vielleicht auch als kleine Erklärung für diejenigen, die ihn nicht ganz mitbekommen haben:

Es wird natürlich ein Releasedatum geben, aber: NICHT auf der E3.
Und in Sachen Releasedatum wird es dann keine wagen Anspielungen geben. "Das wird ein Zug, den jeder kommen hört" (also sozusagen "Vorankündigung über die Ankündigung", gerade raus), bis dahin sind aber noch einige Schienen für eben diesen Zug zu verlegen...Und genau da sind wir gerade dabei. (Darf ich wieder? Bitte bitte!)

Sollte ich also mit wagen Anspielungen aufhören ist das mehr ein Grund an ein Releasedatum zu glauben als umgekehrt
Und was Raid angeht: Da gab es am Freitag schon einmal einen kleinen Vorgeschmack. Der "Trailer vom Freitag" war ein Teaser für die E3.

Möge die Macht mit euch sein!
Christian

 

General Discussion -> Officially Unofficial E3 2011 Thread
Beitrag von StephenReid am 06.06.2011 um 14:34 Uhr

Quote:
Originally Posted by Tailen
This year they teased us on Friday with what they'll be showing us throughout the week. Teased. We still have every reason to be following TOR for the next few days.

For that, I'm completely stoked.

Besides, if nothing else shown during that conference got you excited you might want to check for a pulse
Let me clarify here.

What you saw on Friday (which you'll see again on this site, this week) was a preview of the features in the entire game - not a preview of what's being shown on SWTOR.com during E3. For that, go to this page right here.

That said, since that article we had a last minute hitch with our Alderaan coverage. You'll see Alderaan covered elsewhere on the web this week, and here on The Old Republic site in the next few weeks. (Check the article for links to the sites we expect to see Alderaan coverage on.)

 

Neuigkeiten und Bekanntmachungen -> The Old Republic auf der E3 2011
Beitrag von ChristianHohmann am 06.06.2011 um 14:22 Uhr

Gleicher Link, ganz unten:
Quote:
Besucht die folgenden Seiten, um mehr über die Ausstrahlungszeiten zu erfahren:

 

Neuigkeiten und Bekanntmachungen -> The Old Republic auf der E3 2011
Beitrag von ChristianHohmann am 06.06.2011 um 14:16 Uhr

Der hier war glaub ich gemeint.

Viel Spaß!

Edit:
Quote:
Originally Posted by Han-Tau
Weis jemand eventuell um wie viel Uhr SWTOR live übertragen wird und ob es überhaupt live übertragen wird?
Die Pressekonferenz? 21:30 MEZ. Siehe hier.

 

Neuigkeiten und Bekanntmachungen -> Intro-Video "Rückkehr" veröffentlicht
Beitrag von ChristianHohmann am 06.06.2011 um 14:10 Uhr

Quote:
Originally Posted by Loreean
Gibt es das Video auch mit deutscher Synchro?
Spätestens in der "finalen" Spielversion definitiv ja. Mit voller Synchronisation.

Quote:
Originally Posted by mmZero

Super Intro Cinematic! Aber wieso nicht DAS auf der PK???
Wieso, wollt ihr etwa nicht?
Okay, auch hier Klartext:
Der letzte Trailer wurde bewusst für euch, unsere geliebte Community, hier auf der Webseite reserviert und zeitgleich mit der Konferenz, "deren" Trailer Teile davon zeigte, veröffentlicht.
Tatsächlich sollte der andere "Zusammenschnitt" auf Origin eigentlich auch nicht vorher online gehen.
Ingame werden vor allem "Cinematic Cutscenes" verwendet, ich empfehle dazu den Teaser Trailer von Freitag

 

General Discussion -> Officially Unofficial E3 2011 Thread
Beitrag von StephenReid am 06.06.2011 um 13:48 Uhr

Quote:
Originally Posted by Rephlexie
Speaking of that.

There is no official looking information on exactly where or when to watch the coverage for tomorrow. Any chance on posting which places will stream it?
Well, we're streaming live on EA.com tomorrow at 2pm PST. That will be streamed here: http://live-event.ea.com/e3/chat/star-wars

We'll be showing off Tatooine in the live stream.

Other coverage will be on other sites - I don't have a timeline for those, and not all will be streamed live, they may be recorded for later broadcast.

 

Allgemeine Diskussionen -> E3 2011 - inoffizieller Thread
Beitrag von ChristianHohmann am 06.06.2011 um 13:44 Uhr

Quote:
Originally Posted by Kani

War nicht die E3 die größte Messe?

So long

Kani
Gibt verschiedene Arten, das zu messen. Viele nehmen Besucherzahlen, dabei dann: nein. Aber:

Quote:
Originally Posted by dynakilla
sorry Christian, aber hör auf dauernd *gleise-verleg* zu posten. Du willst damit zwar lustig rüberkommen, aber vielen von uns ist einfach nicht mehr zum lachen zu mute!
Okay, dann eben weniger dezent:
Wo das herkommt liegt noch mehr, und ich mein nicht das Friday Update.
Die E3 fängt doch erst noch an
 

General Discussion -> Officially Unofficial E3 2011 Thread
Beitrag von StephenReid am 06.06.2011 um 13:43 Uhr

Quote:
Originally Posted by Wodaz
SR: "our Alderaan coverage will be slightly delayed (look for it in a few weeks)."

This just shows that they are far from ready!
No, it shows we had an issue that we wanted to correct, and it's going to take a while.

You'll see Alderaan coverage this week - just not on SWTOR.com.

 

General Discussion -> Officially Unofficial E3 2011 Thread
Beitrag von StephenReid am 06.06.2011 um 13:39 Uhr

Quote:
Originally Posted by coollaid
I have one question, is/was that a confirmation of a pureblood SI fighting with Malgus?
No, it wasn't a confirmation of Pureblood Sith Inquisitors in game.
 

Allgemeine Diskussionen -> E3 2011 - inoffizieller Thread
Beitrag von ChristianHohmann am 06.06.2011 um 13:27 Uhr

Quote:
Originally Posted by Plejades
Oktober? Gabs auch nen Releasetermin?
Zweite Jahreshälfte 2011 *weiter verleg*
 

Allgemeine Diskussionen -> E3 2011 - inoffizieller Thread
Beitrag von ChristianHohmann am 06.06.2011 um 13:24 Uhr

Quote:
Originally Posted by VdFExarKun
Hmmm... Intro Cinematic... Ist das das Intro was wir sehen werden, wenn wir erstes Mal SWTOR starten?
Genau das. *Gleise verleg*
 

Allgemeine Diskussionen -> E3 2011 - Spekulationen
Beitrag von ChristianHohmann am 06.06.2011 um 13:20 Uhr


General Discussion -> Officially Unofficial E3 2011 Thread
Beitrag von StephenReid am 06.06.2011 um 13:09 Uhr

'Choose' was always going to be shown at the E3 press conference. Unfortunately for us, we had a timing issue which put it live on Origin.com before the conference started.

'Return' we saved for our fans worldwide, debuting it on The Old Republic website at the same time the press conference started. If you haven't watched it yet, see it here. 'Return' is also the intro cinematic to The Old Republic - you'll see it when you start the game.

There will be no release date announced during E3 2011, and no pre-order details either. Our release date window has not changed. We are still aiming to release Star Wars: The Old Republic in the second half of 2011.

While I know many of you believed a release date announcement was going to happen - which is understandable - as I've said before, an announcement of that size will effectively be 'pre-announced', and we will not 'bait and switch' you. We aren't going to lay a trail of subtle clues that lead to a release date announcement. We'll be obvious. We're just not there yet.

E3's not over yet, though. This week we'll be allowing the world's media and fan sites to get hands-on with The Old Republic at the EA booth, and they'll be reporting back on their experiences on Tatooine as well as seeing gameplay on Alderaan. Last but not least, they'll get a glimpse at Operation: Eternity Vault, some of the high-end content in The Old Republic.

We're bringing much of this to you on The Old Republic web site this week, so keep checking back - although I will pre-warn you, our Alderaan coverage will be slightly delayed (look for it in a few weeks).

I know many of you are disappointed. I know you want a release date - believe me, all of us know that. It is coming, I promise, and you'll hear about it before it arrives - not through subtle clues, but through obvious signs.

 

Neuigkeiten und Bekanntmachungen -> Intro-Video "Rückkehr" veröffentlicht
Beitrag von ChristianHohmann am 06.06.2011 um 12:30 Uhr

Über tausend Jahre lang ging man davon aus, dass die Sith verschwunden waren - ausgelöscht nach einer bitteren Niederlage in einem alten Krieg. Doch ein paar Auserwählte überlebten und flohen in die unbekannten Regionen, um der Republik zu entkommen. In den folgenden Jahrhunderten haben die Sith sich vorbereitet und ihr Imperium für den Tag wieder aufgebaut, an dem sie zurückkehren würden, um sich das zu holen, was einst ihnen gehörte, und endlich Rache an der Republik zu nehmen.

Dieser Tag ist nun gekommen.

Seht euch das Star Wars™: The Old Republic™-Intro-Video an, um die dramatische Wiederkehr der ältesten und grausamsten Feinde des Ordens der Jedi selbst zu erleben.

 

News and Announcements -> “Return” Intro Cinematic Released
Beitrag von AlysonBridge am 06.06.2011 um 12:30 Uhr

For over a thousand years, the Sith were thought to be extinct after a grave defeat in an ancient war. But a select few survived, fleeing to Unknown Regions to escape Republic forces. In the centuries since, the Sith have prepared; rebuilding their Empire for the day they would make their return to reclaim what was once theirs and take their revenge on the Republic.

That day has arrived.

Watch the Star Wars™: The Old Republic™ Intro Cinematic Video to see the dramatic reappearance of the Jedi Order’s most ancient and terrible of enemies.

 

General Discussion -> Officially Unofficial E3 2011 Thread
Beitrag von StephenReid am 06.06.2011 um 12:14 Uhr

Quote:
Originally Posted by AislingKerrigan
I was hoping the store.origin.com update would be pre-order details
Er, no we're not. I never said Origin would have anything other than new content, but I do understand the confusion.

Quote:
Originally Posted by DeathCorp
Oh I thought it the trailer was going to be CALLED choose. So that WAS choose?
The trailer on Origin is a montage of all three CG trailers. The third, proper, full-length (and awesome...) CG trailer is not called 'Choose', it's called something else... which you'll discover in about 17 minutes by my watch.

Keep your eyes peeled to SWTOR.com.

 

General Discussion -> Officially Unofficial E3 2011 Thread
Beitrag von StephenReid am 06.06.2011 um 12:08 Uhr

So yes, 'Choose', which is a montage of 'Hope', 'Deceived' and our new Blur-created CG trailer, is now live on Origin.com.

This is the thing that will spoil you for the thing - in a minor way.
If you want to see our third CG trailer 'cold' (and I'd highly recommend that if you can wait 23 odd minutes) then wait until 12:30 PST and you'll see it here on SWTOR.com, exclusively, in HD.

If you don't mind minor spoilers then feel free to watch 'Choose' now.
 

General Discussion -> Officially Unofficial E3 2011 Thread
Beitrag von StephenReid am 06.06.2011 um 07:38 Uhr

All, I honestly apologize for unintentionally raising anyone's hopes overnight with a mention of Origin.com. I probably should have expected it, but late night posting, long day, etc.

Origin.com is going to be hosting a number of exclusive content reveals after today's EA press conference. The Old Republic will be one of them. This is on the website, and you're not required to download the Origin desktop app.

Everything kicks off at 12:30pm Los Angeles time - about 5 hours from now.

Keep calm and carry on, as we like to say in England.

 

General Discussion -> Officially Unofficial E3 2011 Thread
Beitrag von StephenReid am 05.06.2011 um 22:56 Uhr

Hello all! Thought it was about time, on the eve of E3 (well, the press conference pre-E3 anyway) that we get this stickied.

Tomorrow, everything starts! The EA press conference happens from 12:30pm local Los Angeles time, which is 3:30pm Eastern Standard, 8:30pm UK time and 9:30pm for the rest of Europe. It'll last about an hour.

You can watch the press conference via live stream on EA.com here:

http://live-event.ea.com/e3/

If you live in the US and have Spike TV as a cable channel, you can watch it live there too.

As I confusingly explained earlier via Twitter, during the press conference you may see some stuff that will spoil you (in a kind of minor way) for other... stuff. Not in-game stuff, by the way. All I will say is, check back on The Old Republic site tomorrow. There will be... stuff.

Also, post-press conference, look out for an exclusive on http://store.origin.com/

Last but not least! We're going to have a great show... but don't assume you're about to learn every single thing you've ever wanted to know about The Old Republic in the next week. Some of your questions will be answered, some will not. Like I said before, just strap in and enjoy the ride.
I'll try my best to pop in to this thread and others during the show to talk and respond to questions, but bear with me (and others)... there are busy days ahead.
Before I forget, too - if you're in the LA area please come join us for some very informal drinks at the Figueroa Hotel on Wednesday from 8pm.

PS - Thank you to GameWiz for starting this thread, and please thank him for doing the work to keep this thread updated during E3!

 

General Discussion -> Officially Unofficial E3 2011 Thread
Beitrag von StephenReid am 06.06.2011 um 12:14 Uhr

Quote:
Originally Posted by AislingKerrigan
I was hoping the store.origin.com update would be pre-order details
Er, no we're not. I never said Origin would have anything other than new content, but I do understand the confusion.

Quote:
Originally Posted by DeathCorp
Oh I thought it the trailer was going to be CALLED choose. So that WAS choose?
The trailer on Origin is a montage of all three CG trailers. The third, proper, full-length (and awesome...) CG trailer is not called 'Choose', it's called something else... which you'll discover in about 17 minutes by my watch.

Keep your eyes peeled to SWTOR.com.

 

General Discussion -> Officially Unofficial E3 2011 Thread
Beitrag von StephenReid am 06.06.2011 um 12:08 Uhr

So yes, 'Choose', which is a montage of 'Hope', 'Deceived' and our new Blur-created CG trailer, is now live on Origin.com.

This is the thing that will spoil you for the thing - in a minor way.
If you want to see our third CG trailer 'cold' (and I'd highly recommend that if you can wait 23 odd minutes) then wait until 12:30 PST and you'll see it here on SWTOR.com, exclusively, in HD.

If you don't mind minor spoilers then feel free to watch 'Choose' now.
 

General Discussion -> Officially Unofficial E3 2011 Thread
Beitrag von StephenReid am 06.06.2011 um 07:38 Uhr

All, I honestly apologize for unintentionally raising anyone's hopes overnight with a mention of Origin.com. I probably should have expected it, but late night posting, long day, etc.

Origin.com is going to be hosting a number of exclusive content reveals after today's EA press conference. The Old Republic will be one of them. This is on the website, and you're not required to download the Origin desktop app.

Everything kicks off at 12:30pm Los Angeles time - about 5 hours from now.

Keep calm and carry on, as we like to say in England.

 

Allgemeine Diskussionen -> Release-Datum: Wann kommt es endlich?
Beitrag von ChristianHohmann am 06.06.2011 um 05:17 Uhr

Quote:
Originally Posted by Morbio

btt: wann kommt es denn jetzt?
In der zweiten Jahreshälfte 2011
 

Allgemeine Diskussionen -> E3 2011 - inoffizieller Thread
Beitrag von ChristianHohmann am 06.06.2011 um 04:25 Uhr

Das bedarf in aller Regel einer Art "Sondergenehmigung".
Solltet ihr einen Link zu offensichtlich irgendwo abgefilmten Material finden und euch nicht sicher sein (bei großen Presseseiten z.B. und wenn dann noch ein Dev oder Stephen auf der Bildfläche erscheinen, kann man sich relativ sicher sein Nicht, dass hier noch vertrauliches Material im Forum gelinkt wird, das...kommt weniger gut.
Auch, da man oft nicht unbedingt erkennen kann, von wo genau die Aufnahmen stammen.
Gerade während solcher Events werden wir derartige Nachfragen mit Priorität behandeln. Eine weitere Möglichkeit wäre, den Thread, in dem ihr solches Material posten wollt, vorher zu "melden", dort dann aber euer Anliegen einzutragen.

Der verlinkte Livestream ist natürlich recht offensichtlich. Wir sehen uns heute Abend?
 

Allgemeine Diskussionen -> Release-Datum: Wann kommt es endlich?
Beitrag von ChristianHohmann am 06.06.2011 um 02:31 Uhr

Quote:
Originally Posted by VdFExarKun
AHA! Mit deinen Gefühlen hast du auch sie nun verraten, es war weise von BioWare es vor uns zu verbergen, doch bei allem was sie ansgestrebt haben, haben sie nun eine endgültige Niederlage erlitten, solltest du uns nicht das exakte Releasedatum verraten, dann vlt dein Arbeitskollege!
Mist, entdeckt!
Nein ernsthaft: Haltet euch in dem Fall an Stephes Worte.

Eines Tages wird jemand das Releasedatum verraten.
Ob ein Kollege von mir oder ich - irgend jemand.
Doch bis dahin bleiben noch ein paar wenige andere wichtige Dinge zu tun Aber auch so dürfte die E3 einige interessante Dinge bringen. Eine grobe Übersicht brachte ja bereits der Trailer.


 

Allgemeine Diskussionen -> E3 2011 - inoffizieller Thread
Beitrag von ChristianHohmann am 06.06.2011 um 01:23 Uhr

Und hier mal ein "Sticky" für diesen Thread
Möge die E3 mit euch sein!
Christian

 

Allgemeine Diskussionen -> Release-Datum: Wann kommt es endlich?
Beitrag von ChristianHohmann am 06.06.2011 um 01:15 Uhr

Quote:
Originally Posted by fourverse
natürlich ist das möglich. aber für meine begriffe ist es logischer, dass digitale und normale version parallel und gleichzeitig angeboten werden
Stimmt soweit, aber felsenfest darauf festlegen würde ich mich derzeit nicht. Nicht zuletzt durch Dinge wie Preorders kann es zumindest zu tageweise verschobenen Releasedaten kommen. Ganz allgemein, wie das bei SWTOR aussehen wird erfahrt ihr natürlich sobald es so weit ist
Quote:
Originally Posted by fourverse
und das wiederum bedeutet: Q4 release
Nein, die Aussage 2 stimmt tatsächlich, vorerst.
Leute, die sehr vorsichtig mit solchen Dingen sind, da sie nichts versprechen werden, was nicht auch gehalten werden kann, werden das genau so formulieren. Na rate mal...

Etwas klar dementieren oder bestätigen hieße in diesem Falle nämlich wiederum, das interne Releasefenster genauer zu beschreiben, würde man damit doch eine entsprechende Einteilung in Q3/4 zulassen. Also vorerst mal wage bleiben Bekannt zu geben, es werde wohl kein genaueres Releasedatum auf der E3 bekannt gegeben, ist da einfacher.
Es kommt in der zweiten Jahreshälfte 2011.
Und vorher kommen noch die europäischen Tests, die wiederum Einfluss auf das Releasedatum nehmen können.

 

General Discussion -> Officially Unofficial E3 2011 Thread
Beitrag von StephenReid am 05.06.2011 um 22:56 Uhr

Hello all! Thought it was about time, on the eve of E3 (well, the press conference pre-E3 anyway) that we get this stickied.

Tomorrow, everything starts! The EA press conference happens from 12:30pm local Los Angeles time, which is 3:30pm Eastern Standard, 8:30pm UK time and 9:30pm for the rest of Europe. It'll last about an hour.

You can watch the press conference via live stream on EA.com here:

http://live-event.ea.com/e3/

If you live in the US and have Spike TV as a cable channel, you can watch it live there too.

As I confusingly explained earlier via Twitter, during the press conference you may see some stuff that will spoil you (in a kind of minor way) for other... stuff. Not in-game stuff, by the way. All I will say is, check back on The Old Republic site tomorrow. There will be... stuff.

Also, post-press conference, look out for an exclusive on http://store.origin.com/

Last but not least! We're going to have a great show... but don't assume you're about to learn every single thing you've ever wanted to know about The Old Republic in the next week. Some of your questions will be answered, some will not. Like I said before, just strap in and enjoy the ride.
I'll try my best to pop in to this thread and others during the show to talk and respond to questions, but bear with me (and others)... there are busy days ahead.
Before I forget, too - if you're in the LA area please come join us for some very informal drinks at the Figueroa Hotel on Wednesday from 8pm.

 

Allgemeine Diskussionen -> Erster Hinweis auf einen Raid?
Beitrag von ChristianHohmann am 04.06.2011 um 17:45 Uhr

Zitat:
Zitat von Kyle
Oder im Raid im August in Köln
Da ist Gear fast egal, das dürfte eh ohne Gruppenobergrenze sein
 

Allgemeine Diskussionen -> Erster Hinweis auf einen Raid?
Beitrag von ChristianHohmann am 04.06.2011 um 16:24 Uhr

Zitat:
Zitat von Culelen
LFM E3, Kaffee-, Energybufffood vorhanden.
Nur Leute mit erfahrung und roxxor-pimp-uiui gearscore. hopp hopp, geht bald los
Ich hätte jahrelange Messe, eh..."Raid"-Erfahrung und das TOR-Armorset. Stoffi natürlich.
Bin ich dabei? Nein, zu wenig DKP - ich bleib hier und sorg mich um euch.

 

Allgemeine Diskussionen -> E3 2011 - Spekulationen
Beitrag von ChristianHohmann am 04.06.2011 um 16:16 Uhr

Zitat:
Zitat von Han-Tau
Viele Schienen werden gelegt und am Ende des Events Rast ein Glänzender Riesen Zug an
uns vorbei der uns fast das Trommelfell Platzen und die Augen schmelzen lässt.
11. Ein neuer sehr schöner Trailer der am Ende das Release Date zeigt.
Den Zug würde man schon heute hören *lauscht der Stille*
 

General Discussion -> @Devs - Good luck at E3!
Beitrag von StephenReid am 04.06.2011 um 13:11 Uhr

Thanks very much, I'll pass that on to the rest of the team.

I hope you all enjoy the E3 coverage we have lined up for you, too. Oh, and if you're in LA, come say hi at the Meet 'n' Greet on Wednesday.

Just no-one mention trains.
 

Neuigkeiten und Bekanntmachungen -> Interview mit dem Comic-Autor von The Lost Suns
Beitrag von ChristianHohmann am 04.06.2011 um 10:01 Uhr

Zitat:
Zitat von Xidia
Christian,was ist das?

Ein kleiner Fehler, der aber schon längst behoben sein sollte, seit heute Mittag. Wenn es weiterhin zu solchen Meldungen kommt, sagt uns das bitte.

 

Smuggler -> "Gunslinger" AC --- so disappointed
Beitrag von GeorgZoeller am 03.06.2011 um 21:39 Uhr

You'll find that there are a variety of playstyles for Gunslingers available in the game.
 

Neuigkeiten und Bekanntmachungen -> The Old Republic auf der E3 2011
Beitrag von ChristianHohmann am 03.06.2011 um 14:47 Uhr

Die offizielle Ankündigung sieht anders aus, zweite Jahreshälfte 2011.
Listen verlangen aber auch oft ein genau(er)es Datum.
Was bringt da die E3? Nun, ihr werdet sehen. Ein paar der neu aufgedeckten Schienen zeigen ja schon in eine gewisse Richtung...

 

Allgemeine Diskussionen -> E3 2011 - Spekulationen
Beitrag von ChristianHohmann am 03.06.2011 um 14:44 Uhr

Urlaub zum Release nehmen, au ja!
Nein Moment, da...dürfte wahrscheinlich Urlaubssperre sein
Okay, dann mal zurück zum Thema:
Nun, da es die erste Ankündigung zur E3 gibt, was glaubt ihr erwartet euch?
Grüße
Christian

 

General Discussion -> Max raid size - 8 man?
Beitrag von StephenReid am 03.06.2011 um 12:23 Uhr

Quote:
Originally Posted by Endorn
This is to discuss the hints in today's update about raid size being limited to 8 people (two groups.) And your thoughts and feelings on that possibility.

Again, it was only hinted at, and we very well might be reading too much into the screenshot.
Yes, you might very well be reading too much into one screenshot.

As you can tell from the article, you'll see more of the Eternity Vault next week during E3.

 

General Discussion -> EA "Origin" Service to be revealed tomorrow - Download SWTOR
Beitrag von StephenReid am 02.06.2011 um 19:49 Uhr

Hey everyone – well, apparently once again the online world trumps newsprint, as a story that was supposed to pop tomorrow popped up tonight! Let me give you a couple of notes on Origin.

First off: Origin is a fantastic new digital initiative from EA, and we're pleased to confirm that Star Wars: The Old Republic will be available exclusively for digital download from Origin.

However, even though you'll only be able to buy and download The Old Republic digitally via Origin, you will still be able to buy a retail, boxed copy of the game from your favorite retailer (and that includes online retailers who’ll ship the box to you). BioWare and EA know the value many gamers place on a cool boxed product... and we’re producing a cool boxed product. (Or maybe I should say 'boxed products'.
Second: it's easy to hear an announcement like this and assume it means that we're about to drop another bombshell or two, especially with E3 around the corner. The reality is, this sort of pre-show announcement is pretty standard PR work, so that the story can 'breathe' a bit before E3 news obliterates everything else.

While I will say we have some super-cool stuff coming out of E3 – some of which you’re actually going to see before E3 starts – I don't want you to jump to conclusions just yet. Instead I'd suggest you just strap in and enjoy the ride. We know every single one of you wants to know when The Old Republic is going to launch, and I assure you, when we are ready to give you a date we'll broadcast it loud and clear.

As I'm sure you know, we’re 100% committed to making Star Wars: The Old Republic the best quality game (and service) it can be, as you'd expect from a BioWare MMORPG set in the Star Wars universe.

I've said before that an announcement as big as release date will be so big, it'll come thundering towards us and we'll all hear it long before it arrives. That train's coming... but so far, I'd just say we've laid down some early track.

You have questions, no doubt, and all of them will be answered in time. For now, sit back and enjoy E3 next week.

 

Trooper -> Devs have confirmed that ammo is gone
Beitrag von GeorgZoeller am 03.06.2011 um 10:47 Uhr

Quote:
Originally Posted by Ralos
On the AC page the Chain Reaction ability refers to "energy cells" so ammo is gone and the reloading system has had a major change. There is an article about the new system on TORT from before the confirmation. The fact that Troopers had Ammo as their combat mechanic was what finally made me make up my mind and choose the Trooper as my main. I'm sad to see it go.
Well, no ... ammo got renamed to the more precise term of 'energy cell', because that's what blaster weapons generally use
You still have the reload ability.

 

Allgemeine Diskussionen -> Erster Hinweis auf einen Raid?
Beitrag von ChristianHohmann am 03.06.2011 um 10:04 Uhr

Ich hab gehört, auf der E3 soll es einen Raid geben.











Besucher/Presse-Gruppen in der SWTOR Stand-Instanz.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 03.06.2011 um 10:02 Uhr

Klein, schrumpelig und mit feinen, fast geisterhaften Haaren geschmückt?
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 03.06.2011 um 09:55 Uhr

Die Hüte werden wir den Hütern noch abgewöhnen, vielen Dank für eure Aufmerksamkeit und schnelle Mithilfe Oh und der Sniper bekommt auch noch einen Feinschliff.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 03.06.2011 um 09:07 Uhr

Nö, es ist schon da.

Viel Spaß
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Neue Erweiterte-Klassen-Seite
Beitrag von ChristianHohmann am 03.06.2011 um 09:06 Uhr

Wir freuen uns, den Start einer komplett überarbeiteten Erweiterte-Klassen-Seite bekanntzugeben.
Die erweiterten Klassen gewähren eurem Charakter Zugang zu einzigartigen Fähigkeiten, die es euch ermöglichen, ihn ganz eurem Spielstil anzupassen. Durch die neue Seite könnt ihr die einzelnen erweiterten Klassen ausführlich studieren und euch die Fähigkeiten-Sets ansehen, die für die höheren Stufen in Star Wars™: The Old Republic™ verfügbar sind.


Mehr erfahren
 

News and Announcements -> New Advanced Classes Page
Beitrag von AlysonBridge am 03.06.2011 um 09:06 Uhr

Today we are excited to announce the launch of a newly redesigned Advanced Classes page. Advanced Classes give your hero access to unique skills and abilities that allow you to customize your character to your own unique play style. The new page allows you to explore each of the Advanced Classes in-depth and to check out the skill-sets that become available as you reach higher levels in Star Wars™: The Old Republic™.

Learn More
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 03.06.2011 um 08:34 Uhr

Three small...hmm...wenn ich richtig zähle sind zwei draußen.
 

Allgemeine Diskussionen -> Vorschau zum Comic "The Old Republic: The Lost Suns"
Beitrag von ChristianHohmann am 03.06.2011 um 08:31 Uhr

*schleicht herein*
Humm...lalala *linkfallenlass*

Viel Spaß!

 

Neuigkeiten und Bekanntmachungen -> Interview mit dem Comic-Autor von The Lost Suns
Beitrag von ChristianHohmann am 03.06.2011 um 08:29 Uhr

In der Galaxis herrscht Frieden, doch kein Frieden dauert ewig. Um die Wahrheit hinter dem Waffenstillstand der demokratischen Galaktischen Republik und dem tyrannischen Sith-Imperium ans Licht zu bringen, hat der Spionagedienst der Republik Theron Shan - einen eigenwilligen Spion und Sohn der Großmeisterin des Jedi-Ordens - auf eine Mission in den imperialen Raum geschickt.

Star Wars™: The Old Republic™ - The Lost Suns ist eine fünfbändige Mini-Reihe von Dark Horse Comics, die sich mit Therons Mission und den daraus folgenden Konsequenzen beschäftigt. The Lost Suns stammt aus der Feder von BioWares Senior Writer Alexander Freed, der bereits die letzte Dark Horse Comic-Reihe 'Blood of the Empire' geschrieben hat, und bietet Zeichnungen von George Freeman und Dave Ross sowie Titel-Grafiken von Benjamin Carré.


Wir haben Alexander Freed gebeten, ein paar Fragen zu beantworten, um mehr über die Reihe zu erfahren ...
 

News and Announcements -> The Lost Suns Comic Now Available
Beitrag von AlysonBridge am 03.06.2011 um 08:29 Uhr

The galaxy is at peace, but no one believes peace can last forever. To learn the truth behind the cease-fire between the democratic Galactic Republic and the tyrannical Sith Empire, the Republic’s espionage service has sent Theron Shan - a maverick spy and son of the Grand Master of the Jedi Order - on a mission into Imperial space.

Star Wars™: The Old Republic™ - The Lost Suns is a five-issue miniseries from Dark Horse Comics chronicling Theron’s mission and the fallout that ensues. Written by BioWare Senior Writer Alexander Freed, who also wrote the previous Dark Horse Comics series Blood of the Empire, The Lost Suns features art from George Freeman and Dave Ross, with covers by Benjamin Carré.


To get more information on the series, we asked Alexander Freed to answer a few questions…
 

Neuigkeiten und Bekanntmachungen -> The Old Republic auf der E3 2011
Beitrag von ChristianHohmann am 03.06.2011 um 08:29 Uhr

Die E3 2011 ist fast da! Die Electronic Entertainment Expo (7. bis 9. Juni im Los Angeles Convention Center) ist die wohl wichtigste Messe für Spieleentwickler und Publisher weltweit. BioWare und LucasArts werden vor Ort sein, um neue Informationen zu Star Wars™: The Old Republic™ zu veröffentlichen, doch ihr müsst natürlich nicht nach Los Angeles reisen, um auf dem neuesten Stand zu bleiben.

Lest weiter, um zu erfahren, was wir geplant haben!
 

News and Announcements -> The Old Republic at E3 2011
Beitrag von AlysonBridge am 03.06.2011 um 08:29 Uhr

E3 2011 is almost here! Taking place at the Los Angeles Convention Center from June 7th through June 9th, the Electronic Entertainment Expo is the premier trade show for game developers and publishers worldwide. BioWare and LucasArts will be in attendance to reveal new information about Star Wars™: The Old Republic™, but you don’t need to travel to Los Angeles to get all the latest information.

Read on for a sneak preview!
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 03.06.2011 um 07:42 Uhr

Fahrt...? Fahren hier Leute zur E3?

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 03.06.2011 um 06:30 Uhr

Also ich kann euch zumindest eines verraten, wieder etwas vorsichtiger:
Es wird ein Freitags-Update geben Oder zwei, oder...

 

Allgemeine Diskussionen -> Die Tester-Nutzungsbedingungen und Du! [Testing Diskussionsthread]
Beitrag von ChristianHohmann am 03.06.2011 um 06:05 Uhr

Uhm...okay...mal Klartext:
Der Thread wurde neu gestartet, da er von einem ehemaligen Teammitglied erstellt wurde.
Dies führte ebenfalls zu Verwirrungen, wenn auch nicht so wie das hier jetzt.
Zudem gab ich halt wieder einen kleinen kurzen Überblick über den "Stand der Dinge", also ein paar Punkte die weiter zur Diskussion oder gar den beliebten wilden Spekulationen genutzt werden mögen.
Natürlich mag man nun auch spekulieren ob es einen zeitlichen Zusammenhang geben mag mit der Erinnerungsmail zur Registrierung und dem hier, aber alle Punkte, die ich euch an die Hand geben kann, stehen im zweiten Post.
Natürlich gibt es einen internen Zeitplan, aber einer Veröffentlichung stehen hier besonders der Punkt 1 und 4 entgegen.
Und natürlich darf man gerne bei einem Thread-Neustart Posts wiederholen, solange sie zum Thema passten.

Die Anmeldung gilt für sämtliche Testprogramme/phasen.

Und zu den technischen Problemen, schaut doch bitte einmal kurz hier herein, besonders in diesen Thread.
Sollte das nicht weiter helfen, könnt ihr uns natürlich gerne direkt kontaktieren, aber lasst es bitte hier aus dem Thread.
In diesem Sinne:
Tagtraeumer - sie haben Post
Möge die Macht mit euch sein!
Christian

 

General Discussion -> EA "Origin" Service to be revealed tomorrow - Download SWTOR
Beitrag von StephenReid am 02.06.2011 um 22:07 Uhr

Quote:
Originally Posted by litewolf
While I can appreciate these comments, I really feel aggravated. Yes, Ive let myself get hyped for this game, yes, you will see me at launch, but the drawn out marketing-fest theyve created, and yes, theyve helped create it, is really starting to turn me against this title. You can only dangle the carrot for so long before people just dont give a damn anymore.
Believe me, I understand that. We all do in fact.

That said, I firmly believe people would rather continue to see regular updates on the game, and learn more about it, than just wait in the dark before we release, with no updates at all. Right? Even in this thread I'm seeing calls for more information (which you're going to get).

If you feel that all you really want now is a release date - then check out for a bit. Stop reading the Forums for a while. Go enjoy another BioWare game. Read a great book. Take up knitting.
 

General Discussion -> EA "Origin" Service to be revealed tomorrow - Download SWTOR
Beitrag von StephenReid am 02.06.2011 um 21:34 Uhr

Quote:
Originally Posted by SacredGrey
I really think you're basing a lot on very little. It troubles me that you are so ready to cling to the most pessimistic scenario based on one word in one sentence of his quote.

Reid is only human. Maybe the word "early" seemed okay at the time as a vague, generically quantifiable adjective.
Yeah, let's not get too analytical. I mean, that never happens here!
Let's also throw the metaphor aside for a second. The announcement of Origin is, I think it's fair to say, the first step towards everything else that will come before launch day. That's what I meant by 'early tracks'. I was no more specific than that because we have chosen not to be. We don't want to announce date after date and then slip repeatedly.

I'll also re-iterate this. We won't sneak out the release date announcement on you. It won't just pop up out of the blue in a Friday Update. We probably won't outright tell you exactly when it's coming, either, but trust me, when we're ready to talk about release date, we won't be that subtle about it. (Hence: the big train coming metaphor.)

Let me leave you with something else. Planning is well underway for launch. Everyone is laser-focused towards that goal. We see it coming. Make no mistake, though: this game (and the service that goes with it) is BIG. Huge. Launching something this big takes a lot of work from a lot of people, and a lot of planning.

Don't ever think we're not hard at work every day, and moving towards a date... that's currently in 2011.

 

General Discussion -> EA "Origin" Service to be revealed tomorrow - Download SWTOR
Beitrag von StephenReid am 02.06.2011 um 19:49 Uhr

Hey everyone – well, apparently once again the online world trumps newsprint, as a story that was supposed to pop tomorrow popped up tonight! Let me give you a couple of notes on Origin.

First off: Origin is a fantastic new digital initiative from EA, and we're pleased to confirm that Star Wars: The Old Republic will be available exclusively for digital download from Origin.

However, even though you'll only be able to buy and download The Old Republic digitally via Origin, you will still be able to buy a retail, boxed copy of the game from your favorite retailer (and that includes online retailers who’ll ship the box to you). BioWare and EA know the value many gamers place on a cool boxed product... and we’re producing a cool boxed product. (Or maybe I should say 'boxed products'.
Second: it's easy to hear an announcement like this and assume it means that we're about to drop another bombshell or two, especially with E3 around the corner. The reality is, this sort of pre-show announcement is pretty standard PR work, so that the story can 'breathe' a bit before E3 news obliterates everything else.

While I will say we have some super-cool stuff coming out of E3 – some of which you’re actually going to see before E3 starts – I don't want you to jump to conclusions just yet. Instead I'd suggest you just strap in and enjoy the ride. We know every single one of you wants to know when The Old Republic is going to launch, and I assure you, when we are ready to give you a date we'll broadcast it loud and clear.

As I'm sure you know, we’re 100% committed to making Star Wars: The Old Republic the best quality game (and service) it can be, as you'd expect from a BioWare MMORPG set in the Star Wars universe.

I've said before that an announcement as big as release date will be so big, it'll come thundering towards us and we'll all hear it long before it arrives. That train's coming... but so far, I'd just say we've laid down some early track.

You have questions, no doubt, and all of them will be answered in time. For now, sit back and enjoy E3 next week.

 

General Discussion -> The Player Dialogue Morality Choices in Conversations
Beitrag von DamionSchubert am 02.06.2011 um 15:53 Uhr

Citation:
Envoyé par Kamikaze
Elaborating a little on my thoughts about the issue - I feel that BioWare, for a company that has been pushing STORY STORY STORY throughout the entire development, would be crippling the story with simplified dialogue choices. If you're wanting your playerbase to enjoy the story you've worked so hard for, why wouldn't you make them sweat over a critical decision in a conversation? For the RPers, it's nothing if not more immersive, and it makes the story just plain more enjoyable for all us BW fanboys that are looking for a good one.

edit: I forget this forum doesn't have a time limit on editing. I'll put this in my OP too.
There's a difference between telling good stories and giving a gazillion options. It's not obvious, but making sure all of the dialogue responses to a story are interesting, entertaining, bug-free and lead to valid and interesting gameplay is a non-trivial enterprise. Limiting the options and making them more black and white means we can be sure that each dialogue option sings, rather than have to spend a ton of time and money pursuing 'meh' dialogue options with 'meh' responses.

As for the 'simplified' location of dialogue options - as a general rule, the first response is the response the writer thought the 'prototypical' character of that arc would choose - i.e. what would Vader say? What would Han Solo say? What would a young Palpatine say?

But choosing this blindly won't always be the best gameplay option. Pounding the '1' key blindly is a good way to discover that some companions wouldn't like Palpatine very much. Similarly, I've hit '1' playing the Warrior before to find that I had chosen a light side option -- a light side option with enough nobility and dignity that I could totally see Vader choosing it. There is, after all, some good in him.

 

General Discussion -> What if I don't want to engage the "Story pillar"?
Beitrag von DamionSchubert am 02.06.2011 um 15:28 Uhr

Quote:
Originally Posted by JediMasterShake
I know that if you could only use one single word to describe TOR, most would pick "Story". But, to me, a long story arc filled with linear quests is literally the last thing I ever want to play in a game, especially in an MMO. So I have a question for anyone who may be able to answer.

Q: While leveling my character to the cap, my priorities will be, in order: Speed, Multiplayer experience, Crew Skills, Exploration, Gear. Story isn't even on the map. This may mean it would make sense for me to run flashpoints several times with a friend, then move to the next zone. If I want to completely ignore my character's main quest line, assuming it is a slower form of leveling than constantly running instances/killings mobs, is this even an option?

Essentially, how much of the class story line is forced or required, and can you jump in and out of it? Say I wanted to powerlevel from 25-30 in a flashpoint (hypothetically), the wanted to return to my main questline. Would it advance me? Would I need to pick up where I left off?

Thanks in advance for any info.
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