Dev-Tracker



Allgemeine Diskussionen -> LarsMalcharek ist eine Spaßbremse !
Beitrag von LarsMalcharek am 09.12.2011 um 22:16 Uhr

Quote:
Originally Posted by Maymee
Sorry wegen der Currywurst.... das war wirklich fies und mies von mir.
Und ok... das mit Deiner privaten Situation konnte ich ja auch nicht wissen... Natürlich sollst Du dann das letzte Wort haben.
Hast Du Nachtdienst, oder kannst Du vor Hunger nicht schlafen ?

Lars, nur für Dich: http://www.youtube.com/watch?v=apdc2tZCpKg
Ich hab keinen Nachtdienst, ich saß einfach nur noch am PC, hab mich n bissle festgequatscht -.-
 

Allgemeine Diskussionen -> China-Goldverkäufer offiziell geduldet?
Beitrag von LarsMalcharek am 09.12.2011 um 22:13 Uhr

Quote:
Originally Posted by Balmung
Da würde ich nicht wirklich drauf wetten, vielleicht wurde es wirklich einfach übersehen, ich würde einfach mal den deutschen Support anschreiben, die werden das dann schon weiterleiten. Das Forum hier wird ja morgen derezzed. ^^
Bin noch da und lese mit. Und siehe da, es war mir tatsächlich nicht bewusst. Das schau ich mir mit wachen Augen morgen mal an.

BioWare unterstützt keine Goldseller und das werden wir auch nicht in der Zukunft machen.

LG
Lars

 

Allgemeine Diskussionen -> LarsMalcharek ist eine Spaßbremse !
Beitrag von LarsMalcharek am 09.12.2011 um 22:09 Uhr

Quote:
Originally Posted by Nague
ich finde es ja persönlich schlechte diskussionskultur themen zu schliessen, weil man denkt, dass alles gesagt wurde.
Ich lebe seit fast 9 Jahren mit einer Frau zusammen... der besagte Thread war meine Chance das letzte Wort zu haben... gönns mir!

Und was die Currywurst angeht: Das ihr immer gleich gemein und persönlich werden müsst
Und ja ich bin immernoch wach.
 

Allgemeine Diskussionen -> Der "Ich oute mich" - Thread zum Foren Wipe
Beitrag von LarsMalcharek am 09.12.2011 um 19:57 Uhr

Ich bin eine Spaßbremse und schließe selbst um die Zeit noch Threads.
 

General Discussion -> On-sale dates for The Old Republic
Beitrag von StephenReid am 09.12.2011 um 18:56 Uhr

Apparently there is some confusion, so to reiterate the original post:

"Our sales and marketing teams are working closely with retailers in the US (edit: plus Canada) and Europe to ensure that copies of Star Wars: The Old Republic will be delivered in time for launch day."

'Delivered in time' does mean that we are working to ensure retailers ship boxes in time for launch day. When retailers ship those boxes is down to those individual retailers, but the intention here is to ensure that for all of our launch territories, copies are delivered in time for launch day (December 20th).

Nothing can be guaranteed, but that is the intention.

 

Allgemeine Diskussionen -> The Last Thread on Planet swtor.com
Beitrag von LarsMalcharek am 09.12.2011 um 18:26 Uhr

Tja, machs gut Forum *wink*
 

Allgemeine Diskussionen -> Warum “unify to chest color” für den Launch vom Tisch ist und was geplant ist
Beitrag von LarsMalcharek am 09.12.2011 um 18:02 Uhr

Man kann natürlich auch unser Modifikationssystem benutzen (als Sticky zu finden) oder Teile nehmen die farblich zusammenpassen, oder beides.

Ich verstehe ja das manche von euch diese Funktion gerne sofort im Spiel gehabt hätten, aber manch negative Reaktion erscheint mir etwas überraschend, es ist ja nicht so, als das es keine Möglichkeiten geben würde zusammenpassende Kleidung zu bekommen, es passt nun nur für den Moment nicht jedes Teil einfach so zu jedem Teil.

 

General Discussion -> On-sale dates for The Old Republic
Beitrag von StephenReid am 09.12.2011 um 17:55 Uhr

Hello all. Apologies for this taking a while, but I've updated the original post with more details on Origin.com pre-orders.

I do not have a definitive update yet regarding retailers for the US and Canada, although I have had multiple conversations with sales and marketing today. What I'm being told is that retailers are ready to ship copies of The Old Republic 'in good time' for launch day on December 20th.

I'm going to continue to work with our sales and marketing teams over the weekend, and if we have any more major updates, we'll post them on the new community blog as the Forums will be being overhauled.

 

Allgemeine Diskussionen -> [Ankündigung] Ausgedehnte Wartungsarbeiten an der Homepage und den Foren - 10.12
Beitrag von AmberGreen am 09.12.2011 um 17:08 Uhr

**UPDATE 10.12 00:00 Uhr MEZ - Die heutige Wartung wurde verschoben. Ab 15:00 Uhr MEZ wird SWTOR.com für mindestens 9.5 Stunden nicht mehr zu erreichen sein.**
 

Discussion générale -> [Annonce] Maintenance étendue du site et du forum le 10 décembre [ MISE À JOUR ]
Beitrag von AmberGreen am 09.12.2011 um 17:05 Uhr

MISE À JOUR 9/12 23H55 CET (heure de Paris): La maintenance d’aujourd’hui a été retardée. À 15h00 CET (heure de Paris), SWTOR.com passera hors-ligne. Le site devrait être de retour vers 00h30 CET (heure de Paris) 11 décembre.
 

General Discussion -> [Notice] Extended Website and Forum Maintenance - 12/10 [UPDATE]
Beitrag von AmberGreen am 09.12.2011 um 17:03 Uhr

UPDATE 12/9 5:00PM CST (11:00PM London 12/10 12:00AM Paris/Berlin) - Tomorrow's maintenance has been delayed. SWTOR.com will be unavailable beginning at 8:00AM CST (2:00PM London, 3:00 PM Paris/Berlin), and we expect the site to be back up at 5:30PM CST (11:30PM London, 12/11 12:30AM Paris/Berlin).
 

Discussion générale -> [Annonce] Maintenance étendue du site et du forum le 10 décembre
Beitrag von AmberGreen am 09.12.2011 um 16:47 Uhr

Samedi 10 décembre, le forum de Star Wars™: The Old Republic™ et SWTOR.com commenceront une maintenance étendue.

À 15h00 CET (heure de Paris), SWTOR.com passera hors-ligne. Le site devrait être de retour vers 00h30 CET (heure de Paris) 11 décembre.

Le forum sera indisponible à partir de 7h00 CET (heure de Paris) et le restera jusqu'à mardi 13 décembre.


Merci de votre patience !

 

Allgemeine Diskussionen -> Warum “unify to chest color” für den Launch vom Tisch ist und was geplant ist
Beitrag von LarsMalcharek am 09.12.2011 um 16:28 Uhr

Hallo,

erneut meldet sich Emmanuel zu Wort, diesesmal geht es um die Funktion, die Farbe der Rüstung an das Bruststück anzupassen.


Quote:
Kaum ein anderes Spielsystem hat für so viele leidenschaftliche Diskussionen gesorgt wie die Option den Look des Charakters seiner getragenen Brust anzugleichen. Daher würde ich gerne erklären, was es genau mit diesem System auf sich hat, was damit passiert ist und wie unsere Pläne für die Zukunft aussehen.

Schon sehr früh in der Entwicklung war es unser Ziel das bunte Farbenmischmasch zu beseitigen, das es in vielen MMORPGs gibt. Diese Zielsetzung wurde von unserem Game Director James Ohlen formuliert und liegt ihm besonders am Herzen.

Dabei sollte man bedenken, dass jedes Rüstungsteil, das unsere Künstler erschaffen, als Teil eines visuellen Sets gedacht ist. Jede Hose gehört thematisch zu einem bestimmten Bruststück, Handschuhen, Stiefeln, Armschienen und einem Helm. Würden die Spieler diese Sets immer zusammentragen würde das nicht nur einheitlich, sondern auch sehr gut aussehen. Das Problem dabei ist natürlich das Spieler jederzeit Zugriff auf mehrere Sets haben, und dementsprechend Teile aus verschiedenen Themensets tragen. Wir haben uns in Star Wars: The Old Republic bemüht, Sets zu erschaffen die auch miteinander gemischt möglichst stimmig aussehen. Ein Beispiel hierfür wären die Outfits des Jedi-Ritters, die dank der vielen erdigen Farbtöne auch gemischt funktionieren. Allerdings ist das nicht immer so - der Soldat ist ein gutes Beispiel für eine Klasse, die mit gemischten Sets nicht immer ideal aussieht.

Um dieses Problem anzugehen haben wir dann eine Option namens “Unify color to chestpiece” eingeführt, die auch gerne als „Color Match“ bezeichnet wird. Wenn die Option aktiviert ist, werden die weiteren getragenen Gegenstände farblich an die Brust des Charakters angepasst. Diese Option war bei unseren Testern immens populär und löste das Farbproblem, allerdings nicht ohne dabei ganz eigene Probleme mitzubringen.

An sich habe wir eine Regel, nicht über noch in der Entwicklung befindliche Systeme zu sprechen, aber ich möchte trotzdem ein bisschen über das größte Design-Problem dieser Option reden. Sobald die Option eingeschaltet war, ergab sich ein einfacher, aber fataler Effekt: Der Spieler nahm kaum noch Veränderungen und Abwechslung in seinen erbeuteten Gegenständen wahr. So gibt es eben nur eine sehr begrenzte Anzahl von Möglichkeiten zwei Paar Stiefel komplett unterschiedlich zu gestalten ohne dabei die Farbe ins Spiel zu bringen. Sobald man also die Farbe als differenzierenden Faktor wegnimmt, indem man diese Option einschaltet, hat man zwangsläufig ein Spiel, das sich für den Spieler weniger motivierend anfühlt: Man findet einen tollen neuen Gegenstand, zieht ihn gespannt an und … man sieht fast genau gleich aus wie davor. Als wie schlimm man dieses Problem empfindet, hängt natürlich vom individuellen Spielstil ab, aber ein MMO ist ein komplexes System von Herausforderungen und Belohnungen und als Designer müssen wir mit Argusaugen über diese Systeme wachen.

Zuerst also die gute Nachricht: Ja, wir wollen das Problem mit verschiedensten Farben am selben Charakter nicht nur lösen, sondern das in der Beta vorhandene System verbessern.

Die schlechte Nachricht ist … das wird nicht mehr vor dem Launch passieren. Das System, an dem wir derzeit arbeiten, ist noch nicht fertig und hängt von vielen Faktoren ab. Aus diesem Grund haben wir uns entschieden, das derzeitige Color Match-System komplett aus dem Spiel zu nehmen und so eine eventuell komplizierte oder halbherzige Umstellung nach dem Launch zu vermeiden. Besonders weil der Betaverlauf uns gezeigt hat, dass weitläufige Änderungen an Systemen während des aktiven Spielbetriebs (wie beispielsweise bei unserem Deckungssystem oder der Modifikation von Gegenständen) Spieler verwirren können.

Die Entscheidung ist uns nicht leicht gefallen - wir wissen wie beliebt dieses Feature ist und wie laut die Community nach seiner Rückkehr geschrien hat. Ich bitte euch also auf diesem Wege noch ein bisschen Geduld mit uns zu haben. Das Feature wird (in einer wie ich finde deutlich besseren Version) zurückkehren. Das nächste Mal wenn ihr eine besonders grauenhafte Farbkombination an euren Gegenständen findet, solltet ihr also einen Screenshot machen - und in ein paar Monaten (wie immer gilt: keine garantierten Deadlines) könnt ihr dann hoffentlich neuen Spielern diese Screenshots zeigen und ihnen von früher erzählen: „Als ich jung war mussten wir jeden Tag orangene Hosen mit lila Stiefeln tragen. Und das in meterhohem Schnee. Und den Berg hoch!“

Wie immer gilt, dass ich mich sehr auf euer Feedback freue - ich habe es bisher geschafft jede Antwort zu meinen Anmerkungen über das Modifizierungssystem in den englischen und französischen Foren zu lesen (da ich selber leider kein Deutsch spreche wird mir das dortige Feedback gebündelt vom Community Team übermittelt), und werde hoffentlich bald Zeit haben einen weiteren Post mit einigen Klarstellungen und Antworten zu euren Fragen zu erstellen.

Emmanuel

 

Discussion générale -> « assortir les couleurs avec l’équipement de poitrine » et ce qui vient après
Beitrag von EmmanuelLusinchi am 09.12.2011 um 16:24 Uhr



Peu de nos systèmes semblent avoir généré autant de passion que notre système pour « assortir les couleurs avec l’équipement de poitrine ». J’aimerais donc vous éclairer un peu sur ce système, ce qui lui est arrivé, et ce qui est prévu à ce sujet dans le futur.

Depuis le début du projet, l’un de nos buts a été de trouver une solution à ce problème de « couleurs dépareillées » existant dans de nombreux MMORPG. Cette initiative a été menée directement par James Ohlen, notre Game Director, car ce problème lui tenait particulièrement à cœur.

Il est important de savoir que lorsque nos artistes créent une nouvelle pièce d’armure, elle est toujours créée comme une partie d’un tout. Un pantalon X, par exemple, est censé être dans la même thématique qu’une armure, des gants, des bottes, des brassards et un casque. Si les joueurs ne portaient que des ensembles complets, leur apparence serait toujours impeccable et les couleurs des différentes parties de l’ensemble se complémenteraient. Bien sûr, à n’importe quel niveau, les joueurs ont accès à de nombreux ensembles et portent des morceaux de sources multiples. Cependant, dans Star Wars: The Old Republic, nous avons créé des ensembles qui, dans de nombreux cas, sont relativement compatibles les uns avec les autres. Vous aurez sans doute remarqué, par exemple, que les ensembles des chevaliers Jedi utilisent beaucoup de couleurs brunes qui vont plutôt bien ensemble, indépendamment de l’ensemble dont ils proviennent. Malheureusement, ceci n’est pas toujours vrai : le soldat est un bon exemple d’une classe qui ne paraît pas à son avantage avec des pièces dépareillées.

Pour résoudre ce problème, nous avions créé une option appelée « assortir les couleurs avec l’équipement de poitrine », que nous appelions aussi « Correspondance des couleurs ». Une fois activée, cette option changeait automatiquement la couleur de tout l’équipement porté pour correspondre à celle de l’équipement de poitrine. Cette option était très populaire parmi nos testeurs et résolvait ce problème de conflit de couleurs, mais n’était pas sans introduire quelques problèmes.

Bien que notre politique soit plutôt de ne pas trop donner de détails sur un système en cours d’élaboration, je voudrais dire quelques mots au sujet du pire problème de design que nous avons rencontré avec ce système. Telle qu’elle était mise en place, la correspondance des couleurs avait un effet subtil mais pervers : à partir du moment où elle était activée, le joueur allait percevoir beaucoup moins de diversité dans son butin. Dans certains cas, pour être complètement honnête, il y a un point où on ne peut pas vraiment créer deux paires de bottes différentes, si ce n’est par leurs couleurs. Enlevez cette différence de couleur (grâce à la correspondance des couleurs) et vous vous retrouvez avec un jeu qui semble un peu moins gratifiant ; où, des fois, enfiler votre tout nouvel équipement change à peine l’apparence de votre personnage. Selon vos préférences et votre style de jeu, ceci peut sembler plus ou moins important, mais... un MMO est un système complexe de défis et de récompenses, et en tant que designers, nous nous devons de rester vigilants sur ce point.

En bref, la bonne nouvelle, c’est que non seulement nous voulons résoudre ce problème de couleurs dépareillées, mais nous voulons en fait franchement améliorer le système de correspondance des couleurs que les joueurs ont pu découvrir durant le test du jeu.

La mauvaise nouvelle c’est que... ce ne sera pas prêt pour le lancement du jeu. Le système sur lequel nous travaillons en ce moment n’est pas prêt. Après une longue réflexion, nous avons décidé qu’il serait préférable de garder la correspondance des couleurs désactivée pour le lancement, plutôt que de nous essayer à une conversion post-lancement potentiellement dangereuse. S’il y a une chose que les changements que nous avons apportés pendant le test d’autres systèmes (tels que le système de couvert ou celui de modification d’objets) nous ont montré, c’est à quel point changer les choses juste sous le nez des gens peut être déroutant.

Ceci n’était pas vraiment une décision facile : nous savons à quel point cette fonctionnalité est populaire et avons constaté à quel point et avec quel enthousiasme la communauté désire son retour. Je vous demande donc humblement d’être patients. Cette fonctionnalité (ou plutôt, ce que je considère être une version améliorée de celle-ci) fera son retour. La prochaine fois que vous tomberez sur une combinaison particulièrement hideuse de pièces d’équipement, faites quelques captures d’écran. Avec un peu de chance, dans quelques mois (comme toujours, nous ne pouvons garantir de date), vous pourrez dire aux nouveaux joueurs « De mon temps, on devait se balader en portant ce pantalon orange avec des bottes violettes ! Et ça montait ! Des deux côtés ! Et il neigeait ! »

Comme toujours, je suis très intéressé par ce que vous avez à dire... J’ai jusqu’à présent réussi à lire tous les messages à propos du système de modification d’objets sur les sujets anglais et français (ne parlant pas l’allemand, l’équipe communautaire me fait suivre leurs retours), et avec un peu de chance je pourrais poster un autre message pour clarifier tout malentendu et répondre à vos questions.


 

General Discussion -> What happened to 'unify color to chest piece', and what's next
Beitrag von EmmanuelLusinchi am 09.12.2011 um 16:20 Uhr

Few of our systems seem to have generated as much passion as our 'Unify Color to Chest Piece' system. So, I'd like to shed a bit of light onto exactly what this system is, what happened to it and what is in store for it in the future.

Pretty much from the start of the project, one of our goals was to solve the 'mismatched color' issue that exists in many MMORPGs. This initiative has actually been driven directly by James Ohlen, our Game Director, as this is an issue close to his heart.

Now, it is useful to understand that when artists create a new piece of armor, they always create it as part of a set. A certain pair of pants, for example, is thematically meant to go with a specific chest armor, gloves, boots, bracers and helmet. If the players always put on full sets, they would look very good indeed and the colors from the different pieces would complement each other. Of course, at any given level, players have access to many such sets and wear bits and pieces from multiple sources. Now, in Star Wars: The Old Republic, we have created sets that, in many cases, are quite compatible with each other. You'll notice that, for example, Jedi Knight outfits use a lot of earthy colors that work quite well together regardless of which set they come from. Unfortunately, this is not always true – the Trooper is a good example of a class that does not look its best with mismatched pieces.

To solve this we created an option called 'Unify color to chest piece', which we also called 'Color Match'. Once turned on, the option automatically matched the color of any equipped piece of armor to the color scheme of the chest piece. This option was very popular with our testers and did solve the color clash problem, but not without introducing some issues.

While we have a policy not to give details on a system in progress, I do want to talk a little about the worst design issue we encountered with this system. As implemented, Color Match had a subtle but ultimately perverse effect: from the moment it was turned on, the player would perceive far less diversity in their loot. In some cases, to be honest, there are only so many differences we can create between two pairs of boots apart from their color scheme. Take away their color differences - thanks to the Color Match system - and you are left with a game that feels a bit less rewarding; where, sometimes, putting on your exciting new gear barely changes the appearance of the character. Depending on your personal preferences and your play style, this may or may not seem like much... but an MMO is a complex system of challenges and rewards and, as designers, we must stay vigilant in that regard.

So, anyway, the good news is that we are not only committed to solving the color clashing problem, we want to actually improve on the Color Matching system players experienced during Game Testing.

The bad news is... well, this won't be in for launch. The system we are currently working on isn't quite done yet and has many dependencies. After taking a hard look, we decided it would be preferable to keep Color Matching turned off for launch rather than try to do a potentially messy post-launch conversion. If anything, the live changes we made during testing to other systems (like the cover system or the item modification system) have shown us how confusing switching things under people's noses can be.

This wasn't exactly an easy decision – we know how popular the feature is and how eager and vocal the community has been for its return. So, I humbly ask for your patience. The feature (or, to be exact, something I consider a better version of the feature) will return. The next time you find a particularly bad combination of armor pieces, take some screenshots - and hopefully in a few months (as always, no deadline is guaranteed), you’ll be able to tell new players "Back in my day, we had to wear those orange pants with purple boots! Uphill! Both ways! In the snow!"

As always, I’m very interested in hearing from you... I have (so far) managed to read every single post on the Item Modification system and will hopefully be able to post a follow up clarifying many of the concerns and questions that you have.

 

Neuigkeiten und Bekanntmachungen -> Willkommen auf dem STAR WARS: The Old Republic Community Blog!
Beitrag von LarsMalcharek am 09.12.2011 um 15:13 Uhr

In Erwartung des kommenden Launches von Star Wars™: The Old Republic™, möchten wir sicherstellen, dass wir einen Ort haben, an dem wir unsere Fans so effizient wie möglich über die neuesten Status Updates des Spiels, die News für die Community und die Gedanken der Entwickler auf dem Laufenden halten können. Die Foren bieten zwar eine großartige Möglichkeit für Diskussionen und Debatten, aber mit diesem Blog haben wir aber nun die Gelegenheit, verschiedene Aspekte des Spiels detaillierter zu beleuchten und alle Updates an einem Ort zu sammeln.

Bisher gab es einmal in der Woche die Freitags-Updates. Dieses Blog wird dagegen öfter aktualisiert werden und Beiträge mit kleineren oder größeren Neuigkeiten können an jedem Tag der Woche erscheinen. Nach und nach werden wir das Blog immer mehr erweitern, um die Leidenschaft und das Engagement, das in der Spieler-Community herrscht, allen zu zeigen. Aber wir werden erst einmal klein anfangen und das Spektrum des Blogs im Laufe der Zeit vergrößern. Zu Beginn werden wir hier einige der neueren (und wichtigen!) Beiträge aus den Foren veröffentlichen, während die Foren vor dem Launch wegen einer “Generalüberholung” nicht zu erreichen sein werden.


Lest hier mehr
 

Neuigkeiten und Bekanntmachungen -> Fortschritt des Sith-Inquisitors
Beitrag von LarsMalcharek am 09.12.2011 um 15:13 Uhr

Sogar im Imperium selbst respektiert und fürchtet man die Sith-Inquisitoren für ihre Täuschungsfähigkeiten und ihre Beherrschung der Macht. Sie kanalisieren ihren Hass und beugen die dunkle Seite der Macht ihrem Willen, um Feinde zu vernichten und Verbündete zu manipulieren. Seht euch einige der zahlreichen Wege an, auf denen dieser Machtnutzer in Star Wars™: The Old Republic™ fortschreiten kann.

Jetzt ansehen
 

News and Announcements -> Sith Inquisitor Character Progression
Beitrag von CourtneyWoods am 09.12.2011 um 15:13 Uhr

Even within the Empire, Sith Inquisitors are respected and feared for their deception and control over the Force™. Channeling their hatred, they bend the Dark Side of the Force to their will to crush their enemies while manipulating their allies. See for yourself just a few of the many paths of advancement for this wielder of the Force in Star Wars™: The Old Republic™.

Watch Now
 

News and Announcements -> Welcome to the STAR Wars: The Old Republic Community Blog!
Beitrag von CourtneyWoods am 09.12.2011 um 15:12 Uhr

In anticipation of the upcoming launch of Star Wars™: The Old Republic™, we wanted to ensure we have a place to communicate the latest game status updates, community-focused news and developer thoughts as efficiently as possible to our fans. While our Forums are a great place to go for discussion and debate, this blog allows us to talk about things in greater detail, and to keep updates collected in one place.

Unlike our previous schedule of Friday Updates, this blog will be updated more frequently and at any time during the week, with updates being both big and small. Over time we plan to expand the blog to showcase the passion and excitement of our community, but we’ll start small and get bigger as we move forward. Initially, we’re going to use the blog to re-post a few recent (and important!) posts from our Forums, as the Forums are going offline for an overhaul before launch.


Read More
 

News and Announcements -> Be Part of the Launch on 12.20.2011!
Beitrag von CourtneyWoods am 09.12.2011 um 15:12 Uhr

On December 20th, 2011, BioWare and LucasArts will be launching Star Wars™: The Old Republic™. To celebrate the game’s release, we are hosting a series of launch events in several major cities in both North America and Europe!

Read More
 

General Discussion -> Has anyone gotten their guild server email yet?
Beitrag von DavidBass am 09.12.2011 um 14:44 Uhr

We will let you know when the import is complete and how you can check the status of your guild. It will be before Early Access begins, assuming all goes well.
 

Discussion générale -> [Annonce] Maintenance étendue du site et du forum le 10 décembre
Beitrag von LarsMalcharek am 09.12.2011 um 13:55 Uhr

Samedi 10 décembre, le forum de Star Wars™: The Old Republic™ et SWTOR.com commenceront une maintenance étendue.

À 12h00 CET (heure de Paris), SWTOR.com passera hors-ligne. Le site devrait être de retour vers 23h00 CET (heure de Paris).

Le forum sera indisponible à partir de 7h00 CET (heure de Paris) et le restera jusqu'à mardi 13 décembre.


Merci de votre patience !

 

Allgemeine Diskussionen -> [Ankündigung] Ausgedehnte Wartungsarbeiten an der Homepage und den Foren - 10.12
Beitrag von AmberGreen am 09.12.2011 um 13:21 Uhr

Am Samstag, den 10. Dezember, werden die Star Wars™: The Old Republic™ Foren und SWTOR.com für ausgedehnte Wartungsarbeiten heruntergefahren.

Ab 12:00 Uhr MEZ wird SWTOR.com für mindestens 11 Stunden nicht mehr zu erreichen sein.

Die Foren werden ab 07:00 Uhr MEZ nicht mehr zu erreichen sein. Die Wartung der Foren wird bis Dienstag dauern.

Wir danken euch für eure Geduld!

 

General Discussion -> [Notice] Extended Website and Forum Maintenance - 12/10
Beitrag von AmberGreen am 09.12.2011 um 13:20 Uhr

On Saturday 12/10, the Star Wars™: The Old Republic™ Forums and SWTOR.com will be undergoing extended maintenance.

At 5:00AM CST (11:00AM London, 12:00PM Paris/Berlin), SWTOR.com will be down. We expect the site to be back up at 4:00PM CST (10:00PM London, 11:00PM Paris/Berlin).

The Forums will be unavailable beginning at 12:00AM CST (6:00AM London, 7:00AM Paris/Berlin) and will remain down until Tuesday 12/13.

Thank you for your patience!

 

Customer Service -> Log in / Security question issue.
Beitrag von JovethGonzalez am 09.12.2011 um 12:02 Uhr

Quote:
Originally Posted by CosmicJedi
Sorry for the confusion, this was in regards to a separate issue that I've clarified.

If you are still having THIS specific issue discussed in this exact thread (SQA problems) can we please get the following information:

1. When did you first start experiencing this problem?
2. When was the last time you tried logging in?

 

General Discussion -> To a New Beginning, Farewell Forums its been a good 3 years
Beitrag von DavidBass am 09.12.2011 um 11:29 Uhr

You see, Lord BioWare, they can be reasonable. Continue with the operation; you may fire when ready.
 

Allgemeine Diskussionen -> Verkaufs-Daten für The Old Republic
Beitrag von LarsMalcharek am 09.12.2011 um 11:14 Uhr

Quote:
Originally Posted by Einsteinger
Hallo Lars :-) und ihr Lieben :-),

zur "Verständnisserklärung" für mich :-), muss ich (spätestens am) 20.12. eine Zahlungsmethode wie GAMEcard, ELV ect. eingeben? benötige also schon DA (am 20.12.) eine GameCard?????
oder kann ich erstmal die 30 Tage "testen" aus der Verkaufsversion und in dem Zeitraum bzw. anschließend dann eine Zahlungsmethode bzw. GameCard eingeben?

Denn sonst muss ich ja auf den "Speilpreis" nochmal den Preis für die Gamecard drauf rechnen und kann dann 90 Tage spielen, obwohl ich doch eigentlich evt. erstmal nur 30 wollte?

Wäre sehr wichtig für mich die Info. vielen Dank...
Hallo,

Du musst sofort beim aktivieren des Spiels eine Bezahlmethode eintragen. Das bedeutet: Wenn du beabsichtigst mit Game-Time-Card zu bezahlen, musst du diese sofort am 20.12 eintragen. Solltest du einen anderen Weg wählen (z.B. Kredikarte), musst du diese auch sofort eintragen, es wird jedoch erst nach den 30 Gratistagen abgebucht.

LG
Lars

 

General Discussion -> Known Issue: Website Login
Beitrag von JovethGonzalez am 09.12.2011 um 11:06 Uhr

Update: Logins are now working again.
 

General Discussion -> Bioware/EA bans early registers?
Beitrag von DavidBass am 09.12.2011 um 10:48 Uhr

Webhallen's email is mistaken. You're absolutely safe to enter a retail key if you have managed to obtain one.

If you are redeeming a retail key on our site prior to Early Access, you will not see it immediately show up on your account page. As long as your key was accepted when you entered it (and you saw a message acknowledging that), you are all set for launch! The account page will update when Early Access begins on December 13th to reflect the code having been used.

If you have any other questions or concerns about your account, please contact Customer Service.

 

Allgemeine Diskussionen -> Verkaufs-Daten für The Old Republic
Beitrag von LarsMalcharek am 09.12.2011 um 09:50 Uhr

Zitat:
Zitat von Soporial
Lars, eine kurze Frage an Sie, ich habe bei Origin vorbestellt und auch eine Bestätigungsemail bekommen mit dem Pre Order Code und eine Auftragsbestätigung.

Danach erschien auch die Vorbestellung in meiner Bestellhistorie im Origin Clienten.
Nach wechsel der Email Adresse für Origin ist nun leider besagte Bestellhistorie leer, er sagt mir auch wenn ich Online auf der Webseite nach der Bestellnummer suche - das es dazu keine Bestellung gäbe.

Besteht eine Möglichkeit zuschauen ob meine Bestellung abgewickelt wurde oder muss ich mir keine Gedanken machen. Gern auch antwort per PN.

Danke im vorraus.
Bitte nicht "sie" das lässt mich 30 Jahre älter fühlen als ich bin
Zum Thema selbst:

Wir haben wenig EInfluss auf Origin. Was ich tun würde ist:

1. Schau in deinem Account hier auf www.swtor.com ob du noch als Pre-Orderer eingetragen bist.

2. Wenn du unsicher bist, ob du noch bestellt hast, melde dich einfach bei EA, Origin hat einen Kundensupport hier: http://help.ea.com/ und frage sie ob deine Bestellung noch OK ist.


Sorry, das ich keine bessere Antwort habe.

LG
Lars

 

General Discussion -> On-sale dates for The Old Republic
Beitrag von StephenReid am 09.12.2011 um 09:44 Uhr

Quote:
Originally Posted by cipher_nemo
Not so sure about that. He's not posting much other than "talking with" or "working with". He could have nothing yet to report, as he mentioned, which might be why. But he's not communicating much within this thread and on the forums. He spends more time responding on Twitter.
Respectfully, it's near impossible to keep up to date with a 500-page plus thread that's moving at the rate this one is. I posted here about 11 hours ago - a hundred pages of responses have been added since then. I will report periodically, but you cannot expect to see a response from me or anyone else on the team on every page.

As said, we're working with retailers to try and speed up delivery. There are high level conversations going on right now on the issue. I will update you later today, one way or another. If this situation persists into next week I'm sure we'll be talking again then too.

 

General Discussion -> Early access moved again to Dec 12?
Beitrag von StephenReid am 09.12.2011 um 09:24 Uhr

Quote:
Originally Posted by Mactep
Was looking at EA website today and I noticed that...

PLEASE CHECK THE WEBSITE BEFORE SAYING ITS PHOTOSHOPPED.

This is Not a Photoshop, check original website link:

Canada English website
www.ea.com/ca

Canada French website
http://www.ea.com/ca-fr

Is it official or someone made a big big typo...
Someone made a big typo, and it'll be corrected.

Early Game Access begins on December 13th at 7am EST.

 

Allgemeine Diskussionen -> Verkaufs-Daten für The Old Republic
Beitrag von LarsMalcharek am 09.12.2011 um 09:24 Uhr

Auch MM hat das Spiel am 15. keine Sorge.
 

General Discussion -> On-sale dates for The Old Republic
Beitrag von StephenReid am 08.12.2011 um 22:47 Uhr

Quote:
Originally Posted by jayssen
LoL - so we are expected to believe that Bioware/EA need to have endless negotiations with game retailers (and "hound" them) to get them to ship product they already have sitting in their warehouses? Please, we are not all that stupid. I suspect we will all just be strung along until the forum wipe and early access begins, with the hope this will blow over.
The 'hounding' in question is of the people I need to hound internally, who are working to attempt to resolve this, but I check in on regularly. We're still exchanging emails this evening. Sadly, I don't have a direct line to every major retailer.

The product in question is not sitting in their warehouses, I'm afraid. We're shipping to retail soon, as I understand it, but we're not there quite yet.

Last but not least, we're not trying to string anyone along. We're working with retailers - as we have been for a while - and will continue to do so.

I appreciate the constructive suggestions I've seen in this thread and others, and I've passed them on to the appropriate people.

 

Customer Service -> Log in / Security question issue.
Beitrag von StephenReid am 08.12.2011 um 22:38 Uhr

Hello everyone; thanks for your continued reports on this. I'm sorry it hasn't resolved for everyone yet.

I'd like to get some more specifics if possible. Am I right in saying everyone's issue seems to be that you are answering security questions that you believe to have set up, with answers that you are certain to be correct, and you're getting rejected?

Can I assume you've made sure you're including spaces in your answers (if it's a two-word answer)? The answers aren't case sensitive. We just need to check the obvious.

Last but not least, is anyone being asked questions that they believe they've never answered?

 

Customer Service -> Log in / Security question issue.
Beitrag von JovethGonzalez am 08.12.2011 um 20:12 Uhr

Just a quick update. It looks like this login issue should be resolved. If you've forgotten the answer to your security question, please contact customer service for assistance. Please let us know if you still encounter this issue in this thread.
 

Customer Service -> Log in / Security question issue.
Beitrag von JovethGonzalez am 08.12.2011 um 18:01 Uhr

Hey folks, we are aware of this issue and are currently investigating. We'll keep you posted. Thank you for your patience!
 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 08.12.2011 um 17:48 Uhr

Das Ding ist: Es ist nicht mein Team, bei Community wär ich kompetenter was Pläne angeht, denn die mache ich.

So muss ich von dem sprechen was ich sehe und erlebe. Ich sehe und erlebe, dass Schichten ca alle 2 Monate gewechselt werden und ich sehe und erlebe, dass es eben lockerer ist, aber da es nicht mein team ist, weiß ich nicht wie die Pläne aussehen oder was sich ändern kann/wird.

Darum versuche ich "meinen Eindruck" zu vermitteln, der durchaus positiv ist, denn das ist das Beste was ich grade habe.

Ich hoffe das erklärt die komischen Formulierungen etwas.

LG
Lars

 

Allgemeine Diskussionen -> Vollversion schon vor 20.12 in den Läden?
Beitrag von LarsMalcharek am 08.12.2011 um 16:39 Uhr

Mögt ihr meine Stickys nicht, oder lest ihr sie nur nicht?

Alle Infos findet ihr dort
 

Allgemeine Diskussionen -> Wartung der Webseite am 9.12.2011
Beitrag von AmberGreen am 08.12.2011 um 16:01 Uhr

Wir werden die offizielle Webseite www.SWTOR.com heute, am Freitag dem 9.12.2011 um 12:00 Uhr MEZ für eine Wartung herunterfahren.

Die Webseite sollte gegen 15.00 Uhr MEZ wieder verfügbar sein.

Wir Danken für eure Geduld.


 

Discussion générale -> Maintenance du site le 9/12/2011
Beitrag von AmberGreen am 08.12.2011 um 15:49 Uhr

Le site officiel sera indisponible 9/12/2011 à partir de 12H00 CET afin d’effectuer une maintenance. Nous prévoyons le retour du site vers 15H00 CET. Nous vous remercions pour votre patience.
 

General Discussion -> Website Maintenance 12/9 5:00AM CST (11:00AM London, 12:00PM Paris/Berlin)
Beitrag von AmberGreen am 08.12.2011 um 15:38 Uhr

SWTOR.com will be unavailable beginning at 5:00AM CST (11:00AM London, 12:00PM Paris/Berlin) on 12/9 as we perform maintenance. We expect to bring the site back up by 8:00AM CST (2:00PM London, 3:00PM Paris/Berlin). Thank you for your patience!
 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 08.12.2011 um 14:41 Uhr

So Callcenter kenne ich auch, aber das hier ist zum Glück nicht so, zumindest habe ich nicht den Eindruck.

Schichtzeiten umfassen natürlich auch Wochenenden und Feiertage, aber die Schichten werden oft gewechselt, so dass jeder mal die Sonne sieht, oder Wochenenden hat.

Wir zahlen übrigens auch Festgehalt und nicht nach Bonussystem

Also alles deutlich netter als in "dieser Art Calcenter"

 

General Discussion -> Early Game Access starting December 13th; details on emails and more
Beitrag von StephenReid am 08.12.2011 um 12:46 Uhr

Quote:
Originally Posted by lightspeed
Whats going to happen, the servers come up at 6 am and you send emails out. Some people will be able to get on because they're on xmas break or work a later shift. Then come 4pm servers will start straining as people who had to work start coming on. By 8pm the servers will be down from all those people trying to get on because you guys couldn't plan it properly.
That's not what happened during our Testing Weekends, and we were at considerably higher numbers in the final weekends than we're projecting for Day One of Early Game Access. In fact we specifically tested for scenarios where hundreds of thousands of people hit the servers at exactly the same time, and saw smooth ramps to maximum population servers.

We've never had servers down from over-capacity, although yes, we have had queues - and yes, we're expecting queues during Early Game Access and launch, although we are going to be extremely vigilant to keep those queues to a reasonable size/wait-time.

Quote:
Originally Posted by lightspeed
The second you spoke of not having all the guild servers up. So I waste the first day cause I had to go to work because I didn't know I was getting invited. The next day I log in and my guild server isn't up. Are you going to do character transfers? Because you've got me spinning my wheels until you guys finally bring up my guild server and that leads me to another possibly bigger problem.
Sorry, but that's not what I said. I said:

"... assuming all things being equal, and without any disasters occurring, we're planning on bringing up all the servers on which pre-imported guilds are being placed on Day One of Early Game Access."

Whether you get invited to Day One or Day Seven, our plans are that your guild server will be up and your guild will be waiting for you. Barring, as always, some unknown problems.

I cannot deny that you may go to work and get an email invite - that is possible, I'm afraid. Whenever you get invited though, your guild server will be up, and you won't need to move anywhere. (Unless you choose to, of course.)

 

Allgemeine Diskussionen -> Scheinbar keine Schonfrist zur Aktivierung des Accounts
Beitrag von LarsMalcharek am 08.12.2011 um 12:41 Uhr

Steht hier im Sticky
Die Codes gehen bei Origin am 16.12 raus.

 

Allgemeine Diskussionen -> Verkaufs-Daten für The Old Republic
Beitrag von LarsMalcharek am 08.12.2011 um 12:40 Uhr

Zitat:
Zitat von Gaeron
Hm also wenn der Headstart ab dem 13. stattfindet, ich den eigentlich Spielcode "erst" am 16. erhalte, bedeutet dies, daß der Spielcode bis zum Ablauf der Preorder-Phase nicht notwendig ist? Weil es wäre ja ein wenig irritierend eine Email zu erhalten am sagen wir mal 14. daß man nun loslegen kann wegen Preorder, aber man den Spielcode "erst" am 16 erhält
Ja, den Code braucht man erst nach dem Headstart, also ab dem 20.12.
 

General Discussion -> Early Game Access starting December 13th; details on emails and more
Beitrag von StephenReid am 08.12.2011 um 12:38 Uhr

Quote:
Originally Posted by Gimlichael
Can you at least honor the word, that people who first purchased/redeemed the game will be the one granted access first? This has been stated over and over again; chronological redeem pre-access.
That's exactly how we're going to do it. We will be selecting based on when the pre-order code was redeemed on SWTOR.com.
 

Allgemeine Diskussionen -> Frühzeitiger Spielzugang startet am 13. Dezember; Details zu den E-Mails und ander
Beitrag von LarsMalcharek am 08.12.2011 um 12:33 Uhr

Hallo alle miteinander!

Wir freuen uns darüber, euch mitteilen zu dürfen, dass der frühzeitige Spielzugang schon am 13. Dezember 2011 beginnt. Das bedeutet, dass alle, die Star Wars: The Old Republic vorbestellt und ihren Vorbesteller-Code in ihrem Account hinterlegt haben, bis zu 7 Tage vorher spielen können.

Es gilt weiterhin, dass die Dauer eures frühzeitigen Spielzugangs davon abhängt, wann ihr euren Vorbesteller-Code eingelöst habt. Ihr werdet an dem Tag an dem ihr euren frühzeitigen Spielzugang bekommt eine E-Mail mit einer Bestätigung dazu erhalten.

Der frühzeitige Spielzugang wurde auf 7 Tage verlängert, weil uns das ermöglicht, die Anzahl der Leute, die Zugang zum Spiel erhalten, über einen längeren Zeitraum hinweg zu erhöhen. Das wiederum ermöglicht es uns, eine größtmögliche Stabilität der Server und eine gute Server-Population sicherzustellen. Außerdem sind wir so flexibler bei der Zahl der Spieler, die jeden Tag ihren frühzeitigen Spielzugang erhalten.

Auch wenn das jetzt zunächst nicht so klingt, planen wir dennoch, jeden Tag einer großen Anzahl Spielern frühzeitigen Spielzugang zu gewähren. An unserem letzten großen Betawochendene hatten wir Hunderttausende Spieler auf unseren Servern - und wir stellen für den Launch noch zusätzliche Serverkapazität zur Verfügung. Trotzdem müssen wir flexibel bleiben während des frühzeitigen Spielzugangs, was zu der Entscheidung geführt hat, die Spieler erst an dem Tag zu benachrichtigen, an dem sie auch ihren frühzeitigen Spielzugang erhalten.

Uns ist bewusst, dass viele von euch erwartet haben und es bevorzugt hätten, wenn sie im Voraus über ihren frühzeitigen Spielzugang informiert worden wären. Aber wir mussten diese Entscheidung so treffen, wie wir es getan haben, um flexibel zu bleiben und auf unerwartete Ereignisse während des Launchs reagieren zu können. Denn unser wichtigstes Ziel ist natürlich ein flüssiger und reibungsloser Start des Spiels!

Die gute Nachricht ist, dass so im Prinzip jeder zwei "extra Bonustage" zum Spielen erhält, weil der frühzeitige Spielzugang nun über 7 Tage geht. Die schlechte Nachricht ist, dass wird die Spieler erst dann über ihren individuellen Spielzugang informieren können, wenn wir soweit sind.

Uns ist klar, dass viele sich Gedanken machen, wann sie ihre E-Mail erhalten werden. Um eure F5-Taste zu schonen, werdet ihr zusätzlich zur Benachrichtigungs-E-Mail auch im Launcher für Star Wars: The Old Republic nachsehen können, ob ihr schon spielen könnt. Sobald ihr frühzeitigen Spielzugang habt, wird euer "Spielen"-Button aktiv (= gelb) sein. (Es kann sein, dass ihr euren Launcher ab und zu neu starten müsst, wenn der Button inaktiv (= grau) bleibt.) Außerdem könnt ihr euch auch in eure Account-Seite auf SWTOR.com einloggen und dort euren Status überprüfen.

Wir verstehen (und schätzen!) es natürlich sehr, dass ihr alle möglichst bald spielen wollt, aber diese Plan stellt sicher, dass wir nicht an der letzten Hürde scheitern - die Spieler während des Launchs ins Spiel zu bringen. Wir hoffen, dass ihr auch jetzt noch ein wenig Nachsicht mit uns habt, während wir alles tun, um nach und nach allen Vorbestellern frühzeitigen Spielzugang zu gewähren.

 

Allgemeine Diskussionen -> Verkaufs-Daten für The Old Republic
Beitrag von LarsMalcharek am 08.12.2011 um 11:53 Uhr

Unsere Verkaufs- und Marketing-Teams arbeiten im Moment eng mit den Händlern in den USA und Europa zusammen, um sicherzustellen, dass Star Wars: The Old Republic rechtzeitig zum Launch geliefert wird.

In Europa wird das Spiel ab dem 15. Dezember 2011 im Handel erhältlich sein. Für alle, die in den USA und Canada leben, wird der Verkauf am 20. Dezember 2011 beginnen. Alle, die digitale Versionen des Spiels bei Origin.com bestellt haben, erhalten ab dem 16. Dezember 2011 eine E-Mail mit ihrem Spiel-Code.

Wir empfehlen euch, euren Spiel-Code (= "Produktregistrierungscode") in eurem Account unter Code-Einlösung einzutragen, sobald ihr ihn erhaltet, da ihr erst dann eure virtuellen Bonusgegenstände aus der von euch gekauften Spiel-Edition erhaltet. Zur Erinnerung: Euer Abrechnungs-Zeitraum beginnt trotzdem erst am 20. Dezember 2011 um 06:01 Uhr MEZ.

Nach dem Launch wird es keine "Kulanz-Frist" geben, in der die Spieler mit frühzeitigem Spielzugang weiterspielen können. Um nach dem frühzeitigen Spielzugang weiterspielen zu können, ist es unbedingt notwendig einen gültigen Spiel-Code und eine Zahlungsmethode in seinem Account zu hinterlegen. Mehr Informationen dazu findet ihr in unseren FAQ. Es tut uns leid, wenn bei euch durch frühere Nachrichten ein anderer Eindruck dazu entstanden ist.

 

Allgemeine Diskussionen -> Scheinbar keine Schonfrist zur Aktivierung des Accounts
Beitrag von LarsMalcharek am 08.12.2011 um 11:36 Uhr

Hallo,

für die Origin-Besteller: Ihr werdet euren Key natürlich rechtzeitig haben um ohne Unterbrechung spielen zu können. Da müsst ihr absolut keine Sorge haben.

LG
Lars

 

General Discussion -> Early Game Access starting December 13th; details on emails and more
Beitrag von StephenReid am 08.12.2011 um 00:10 Uhr

Quote:
Originally Posted by Gimlichael
Could you give a matrix or similar and say:

People redeeming there code bewteen:
July-August: 7 days
August-Septemper: 6 days
September-October: 5 days
October-November: 4 days
November-December: 3 days
December 1-5: 2 days
December 5-10: 1 day

Or similar - that would be clean talk and assures, that no one get screwed over!

Thanks in advance
Effectively that's telling individuals when they'll get in, which we can't do. If we did that, the likelihood of someone, somewhere getting 'screwed over' is high - because they'll think they're on (say) Day Three, and end up in on Day Four because of some reason we can't predict.

We're guarding against the uncertain, here. We may allow a load of people into the game on Day One, and find an unknown bug that causes severe problems. A server could blow up. A hurricane could hit a data center. We don't think we will have these sorts of issues - and large scale testing has not given us major problems - but we are being cautious.

Quote:
Originally Posted by JediMasterRyanW
So can we take this as a confirmation that if you redeemed your pre-order code on July 21st, you will be getting in as part of the first wave (7AM EST, Dec. 13th)?
I'm afraid you cannot, for the reasons I gave above.

Quote:
Originally Posted by JediMasterRyanW
Would definitely like an answer to that as well. As a guild leader who's probably going to be in on the 13th I would really like to know whether my server will even be available.
Here's some good news - assuming all things being equal, and without any disasters occurring, we're planning on bringing up all the servers on which pre-imported guilds are being placed on Day One of Early Game Access.

Again - that's assuming no disasters - but this ensures whenever you get Early Game Access, if you have had your guild deployed the server you're deployed to should be ready.

Quote:
Originally Posted by reirae
Hey Stephen, are we going to know what server our guilds are going to be on before we know what day we're starting or is that info going to be included in our early access e-mails on the day we start?
We'll be emailing people about that before Early Game Access begins.

 

Customer Service -> Origin - ***? Just received a money back
Beitrag von StephenReid am 07.12.2011 um 23:57 Uhr

I've raised this issue with Origin.

It would help us to track this issue if you could send a ticket to our Customer Service team via this form.

 

Bounty Hunter -> Official Plea to Bioware. Switch Tracer Missile Animation for Fusion Missle Animation
Beitrag von GeorgZoeller am 07.12.2011 um 22:45 Uhr

Your request has been noted. Thanks for your feedback, we're going to take this from here.
 

General Discussion -> Early Game Access starting December 13th; details on emails and more
Beitrag von StephenReid am 07.12.2011 um 22:43 Uhr

Quote:
Originally Posted by Kimasoko
would still like a confirmation if youll be opening fresh servers throughout the early access period. Im sure you are but itll put some of us at ease
We'll be gradually opening servers throughout Early Game Access, although by the end of December 13th we'll have quite a lot.

Quote:
Originally Posted by PhilKenSebben
So the massive weekend beta test was for absolutely nothing. I figured the whole point was to see how many people you could load in a day, pick that many people at the front of the line and say "Yup you guys, day 1 early access" and so on.
That was actually exactly what we did. However, it also taught us that spreading our load over a longer period was probably also a smart idea.

Quote:
Originally Posted by ninimaru
Does this mean that some of us can get to play the game the 13'th of December?
It does, but only if you redeemed your pre-order code quite early after the official start of pre-orders (July 21st).

Quote:
Originally Posted by Lucaha
Can anyone verify if I can still just patch my beta client, or do I need to uninstall and reinstall the new one?
See this thread for some clarification on that.

Quote:
Originally Posted by Drom
Can you at least post Time frame when the first group will get mails? on Dec 13th

thanks
Emails will start to send quite quickly after 7am EST on December 13th (which is when Early Game Access officially starts).

Quote:
Originally Posted by boonalomu
So considering I haven't received emails regarding anything except changing my password, not even about the beta weekend, can you guarantee that this will work? I'm thinking that starting the game every 15mins is a safer option, seriously not holding my breath on actually being sent an email.
We can never guarantee an email will be received, due to various factors beyond our control. However as I said in the post, you can also start the Launcher to see if you have access yet.

 

General Discussion -> On-sale dates for The Old Republic
Beitrag von StephenReid am 07.12.2011 um 22:27 Uhr

Quote:
Originally Posted by Dimok
Can anyone confirm whether or not CE versions of the game are expected to be available for purchase on release day?

(this does not include folks that pre-ordered the CE that will be picking up in-store)
According to our sales team, we're not sold out completely of Collector's Editions.

Therefore there's a chance there will be copies in stores on release day. I have no information on which retail chains may have them, however.

 

General Discussion -> On-sale dates for The Old Republic
Beitrag von StephenReid am 07.12.2011 um 22:24 Uhr

Quote:
Originally Posted by Atom
Stephen,

I do want to point out for you something that some of us that pre-orderd the CE version from Amazon early on are seeing...

I ordered about 15 mins after you tweeted the pre-order link when the news first broke. Order went in fine, got my pre-order code fine. This was before there was a release date. Ordered showed an expected release of December 31st at the time. Amazon usually has no problem with day and date delivery if you choose at least 2 day shipping. In my case I choose 1 day shipping... just to be sure. As of now my open order shows an expected delivery of December 22nd.

The CE version is now sold out there and shows that on the site so it offers no delivery information at all about the product. If you look up a standard edition of the game the site offers "day and date" delivery.

My fear is that those that ordered really early will have their orders treated normally and not as a "day and date" release for those of us that choose the expedited shipping.

Can you get back to us about this scenario or should I take it up with Amazon? I know I am not the only with this issue...
Your scenario is the kind of thing we'll be discussing with Amazon, but I cannot make any guarantees.

Of course, it may help to talk to Amazon too.

 

General Discussion -> On-sale dates for The Old Republic
Beitrag von StephenReid am 07.12.2011 um 22:15 Uhr

Quote:
Originally Posted by Felgor
Thank you...

One more question, if you can answer(clear it up)...

When and how will we be notified of our Early Access date/time?
You might want to check out this thread that I posted just after this one. You'll be emailed during the Early Game Access period on the day you gain access.

Quote:
Originally Posted by Sellen
Stephen, what about CE boxes from Origin.com? You specifically wrote "digital editions" from Origin, with no mention of CE boxes. Are those getting lumped up in the same bunch so if we pre-ordered the CE from Origin we will also get the product key emailed before the 20th? Or?
That's something I've asked for clarification on, and will deliver when I have it.

Quote:
Originally Posted by Auilt
However, please read the above and consider your wording. We were not "led to believe" anything. We were flat out told with no equivocations that there would, in fact, be a grace period. Now we are being told there will not be. Saying "led to believe" implies some sort of inferrence on our part that did not take place.

Again, much thanks for the post, but that last statement was a bit insulting.
Point taken, and I apologize to anyone who felt insulted by that statement. My intention was never to insult anyone, at any point.

Quote:
Originally Posted by Lyon
What do you make of this then to the later part of your post saying "You must enter a valid game code and payment option."

So we enter the code then for the free 30 days at Launch and then we do not have to enter a Credit card? Or are you saying we have to enter a Credit card once launch day rolls around despite the fact that we were already told we do not have to until the free 30 days is up?
I'm not sure what you might be referring to, but a valid payment method is required upon redemption of your Game Code. There are more details in this FAQ. If you use a recurring method of payment such as a credit card, you will not be billed until after your included 30 days are up.

 

General Discussion -> Early Game Access starting December 13th; details on emails and more
Beitrag von StephenReid am 07.12.2011 um 21:53 Uhr

Hello everyone,

We're happy to finally announce today that Early Game Access begins December 13th, 2011. This means that everyone who has pre-ordered Star Wars: The Old Republic and redeemed their pre-order code will have up to seven days to play the game early.

As before, when your Early Game Access begins will be determined based on when you redeemed your pre-order code. You will be emailed on the day you are being admitted to Early Game Access to confirm you can now access the game.

Early Game Access was extended to seven days to allow us to gradually ramp up the number of people in the game over a longer period. This allows us to ensure maximum stability and a good population across servers. It also allows us to have more flexibility on exactly how many people we admit per day.

With that said, we're still planning on allowing a large number of people into Early Game Access on a daily basis. In our final Beta Testing Weekends, we had hundreds of thousands of players on the game servers - and we have additional server capacity for launch. However, we still need to remain flexible during Early Game Access, and this led to the decision to notify people on the day that their Early Game Access begins.

We know many of you expected and wanted advance notice on Early Game Access, but we made this decision to ensure that we could remain flexible and react to unforseen issues during launch. Our number one priority has always been a smooth launch, so this decision was a necessity.

The good news is that effectively everyone is being given two 'extra bonus' days as the EGA program is now up to seven days long. The bad news is unfortunately we cannot let people know on an individual basis when they will gain access until we are ready.

We do understand that you are concerned about when you will receive the email. To save your F5 keys, as well as being notified by email, you will also be able to check the Launcher for Star Wars: The Old Republic. When you have been granted Early Game Access, your Play button will be enabled. (You will need to restart the Launcher on occasion if you're still grey.) Finally, you will be able to login to your account page here on SWTOR.com and check your status.

We absolutely understand (and appreciate!) everyone's eagerness to play, but this plan will ensure that we don't fall at the final hurdle - bringing people into the game at launch. We hope you'll bear with us as we gradually grant Early Game Access to everyone who pre-ordered.

 

General Discussion -> On-sale dates for The Old Republic
Beitrag von StephenReid am 07.12.2011 um 21:50 Uhr

Quote:
Originally Posted by Andryah
So, online retailers WILL or WILL-NOT be permitted to ship early enough to enable delivery by 12/20??
That's something I've asked our sales and marketing team to look into with a high priority, and I'll update you when we have more information.
 

General Discussion -> On-sale dates for The Old Republic
Beitrag von StephenReid am 07.12.2011 um 21:48 Uhr

Quote:
Originally Posted by Felgor
What does the 2nd date in our Code Redemption page mean?

For instance...

11.02.2011Star Wars™: The Old Republic™ Early Game Access: Ready to patch

--------------------------------------------------------------------------------

08.02.2011Star Wars™: The Old Republic™ Collector's Edition Pre-Order
The second date (in this case, November 2nd) has nothing to do with your Early Game Access; it was just when we gave the ability to patch to all accounts, as I understand it.

The date is not relevant to when you gain Early Game Access - the first date is, as that is when your pre-order was redeemed.

 

General Discussion -> On-sale dates for The Old Republic
Beitrag von StephenReid am 07.12.2011 um 21:44 Uhr

Our sales and marketing teams are working closely with retailers in the US and Europe to ensure that copies of Star Wars: The Old Republic will be delivered in time for launch day.

In Europe, game copies will be available at retail starting on December 15, 2011. For those of you in the USA and Canada, game copies will be available at retail starting on December 20, 2011. For those of you who pre-ordered digital editions of the game from Origin.com, you will be emailed your Game Codes starting December 16, 2011.

As soon as you receive your Game Code (AKA 'product registration code'), be sure to enter it on your account under Code Redemption, because as soon as you enter the code you will receive your digital entitlements in-game (i.e. digital items included with the game edition purchased). Remember, your billing cycle will not start until official game launch, on December 20, 2011 at 12:01am EST.

There will be no ‘grace period’ post launch in which those who are in Early Game Access will be able to continue to play the game. In order to continue playing past the Early Game Access period, you will need to enter a valid launch game code and payment method. Please read our FAQ for more information. We apologize for any previous messaging which may have led you to believe otherwise.

 

Allgemeine Diskussionen -> Ab 13. Dezember gibt es MAILs für Headstart!
Beitrag von LarsMalcharek am 07.12.2011 um 19:21 Uhr

Zitat:
Zitat von Sofidisod
wie lars schon geschrieben hat da wurden die Meldungen, die vorher eingegeben wurden, endgülig und in der richtigen Reihnfolge in des System eingegeben, deswegen dürfte bei allen die vor dem 2.11. den code eingegeben haben dieses Datum stehn.
This
So sollte es sein.

 

Allgemeine Diskussionen -> Scheinbar keine Schonfrist zur Aktivierung des Accounts
Beitrag von LarsMalcharek am 07.12.2011 um 19:18 Uhr

Zitat:
Zitat von Gorethiel
Und wie sieht es mit leuten aus die mit einem anderen von euch offiziellen partner einen preorder vertrag eingegangen sind? (in meinem fall mediamarkt)

die haben nach tel. rueckfrage naemlich noch immer den 22.12. als VOE-datum genannt und haben keinen schimmer dass sie ein partner von euch sind.
Ich weiß es wirklich nicht für jeden einzelnen Händler, aber bei MM bin ich mir recht sicher, ihr habt die Box da rechtzeitig. Ich forsche aber sicherheitshalber mal nach was ich so rausfinde.

Generell würde ich im Moment sagen: Wer in Deutschland irgendwo bestellt hat ist ziemlich auf der sicheren Seite.


 

Allgemeine Diskussionen -> Scheinbar keine Schonfrist zur Aktivierung des Accounts
Beitrag von LarsMalcharek am 07.12.2011 um 19:16 Uhr

Zitat:
Zitat von Nordland
Glaub mir, Lars, ich habe versucht, hier in Deutschland eine US-Version bei einem der üblichen Importeure zu kriegen... war aber leider nicht zu machen. Das ist dann wohl halt der Preis, den man zahlen muß, wenn man die physischen Goodies der CE unbedingt auf englisch haben will. Naja, sind ja nur um die 10 Tage, die ich dann "verpasse".

<- *versucht, ein tapferes Weichei zu sein*
Ich weiß, die Frage ist jetzt komisch aber: Wieso hast sie nicht in England bestellt? Da sind sie auch englisch drin und die liefern früher?
 

Allgemeine Diskussionen -> Scheinbar keine Schonfrist zur Aktivierung des Accounts
Beitrag von LarsMalcharek am 07.12.2011 um 19:07 Uhr

Zitat:
Zitat von Nordland
Stimmt nicht ganz, Lars, sorry.
Die U.S.-Sparte von Amazon (also Amazon.com) verschickt nach aktuellem Stand erst um den 20ten rum.

Ich z.B. habe die CE dort am 22.7.2011 vorbestellt, als Lieferoption die einzig verfügbare Option (Priority International Courier) ausgewählt und das Ergebnis ist, das laut jetztigem Stand die Sendung am 22.12. verschickt wird und zwischen dem 28 und 30.12. angokkem soll.

Dumm gelaufen für mich, falls die Daten etwa stimmen.
Ich gestehe zu US nichts sagen zu können. In meinem "Einfluss" (as in: worüber ich Infos bekomme) liegen nur Deutschland und Umgebung und da hat die liebe DanielaHeine und das komplette EA Team offensichtlich großartige Arbeit geleistet, wir sollten unser Spiel alle rechtzeitig geliefert bekommen wenn wir in EU (ich weiß es nicht bei allen Ländern, daher nehmt EU bistte nicht zu genau) bestellt haben. Immer mehr deutsche Händler bestätigen, dass sie das Spiel früh verschicken können und werden.

Daher: Auch wenn Daniela das vermutlich nicht lesen wird:


 

Allgemeine Diskussionen -> Scheinbar keine Schonfrist zur Aktivierung des Accounts
Beitrag von LarsMalcharek am 07.12.2011 um 19:03 Uhr

Zitat:
Zitat von Karbrak
btw, Lars... könnte man das evtl nochmal bestätigen? wir wissen ja alle, was passiert, wenn man aussagen trifft, die "nach meinem wissenstand, tritt das sofort in kraft" lauten *grinst*
Hiermit offiziell "CONFIRMED"

Gebt ihr euren Key vor dem 20.12 ein, habt ihr natürlich sofort Zugriff auf eure CE Items ect. (wenn ihr eine CE habt), aber die 30 Tage fangen erst an ab dem 20.12 zu ticken.

LG
Lars

 

Allgemeine Diskussionen -> Ab 13. Dezember gibt es MAILs für Headstart!
Beitrag von LarsMalcharek am 07.12.2011 um 19:01 Uhr

Zitat:
Zitat von Sofidisod
also mit dem Urlaub nehmen, seid da mal nicht zu voreilig, noch wisst ihr doch garnicht ob ihr schon am 13. oder erst am 14. oder 15. oder 16. oder 17 ... an der Reihe seid.

aber ich hab da mal ne ganz andere Fragen was hat es mit diesem Datum auf sich : 11.02.2011 Star Wars™: The Old Republic™ Frühzeitiger Spielzugang: Bereit zu patchen

welches in meinem Code einlösen Bereich des Kontos steht?

Das war das Datum, an dem wir deinen Account als "Bereit für den Headstart" im System markiert haben. Nichts wildes und nichts was Einfluss auf Early-Access oder so hätte
LG
Lis

 

Allgemeine Diskussionen -> Ab 13. Dezember gibt es MAILs für Headstart!
Beitrag von LarsMalcharek am 07.12.2011 um 18:57 Uhr

Und BÄMM

confirmed:

Text:

Habt ihr einen Produkt-Registrierungscode?
Wenn ihr während des frühzeitigen Spielzugangs einen Produkt-Registrierungscode einlöst, beginnen die 30 Tage Spielzeit, die ihr inklusive erhaltet, erst mit dem offiziellen Spielstart am 20. Dezember 2011 um 06:01 Uhr.

Link:
http://www.swtor.com/de/fruhzeitiger-zugang

LG
Lars

 

Allgemeine Diskussionen -> Ab 13. Dezember gibt es MAILs für Headstart!
Beitrag von LarsMalcharek am 07.12.2011 um 18:54 Uhr

Zitat:
Zitat von Balmung
Nein, genau das wollte er doch damit aussagen. ^^

Nochmal, damit es nicht heißt ich hab gesagt zur Sicherheit ganz deutlich:

Es gibt noch keine klare Information dazu. Meines Wissens nach, starten die 30 Tage erst nach dem Headstart, das wäre der 20.12, aber ich kann es nicht beschwören, ich kann falsch liegen, ich forsche und werde es dann genau sagen wenn ich es weiß.

Sorry wenn das nicht gut durch kam beim ersten Mal.

LG
Lars

 

Allgemeine Diskussionen -> Ab 13. Dezember gibt es MAILs für Headstart!
Beitrag von LarsMalcharek am 07.12.2011 um 18:12 Uhr

Zitat:
Zitat von Megeas
man gibt denn key genau dann ein wenn der frühzeitige zugang vorbei ist xD dann fangen die 30 tage an und danach erstmal für 6monate latzen xD^^
Die 30 Tage fangen auch erst am 20. an, wenn man den Key vorher eingibt. Also keine Scheu
 

Allgemeine Diskussionen -> Scheinbar keine Schonfrist zur Aktivierung des Accounts
Beitrag von LarsMalcharek am 07.12.2011 um 18:09 Uhr

Es sollte jeder schaffen können, den Code rechtzeitig zu haben, keine Sorge.

Übrigens, als kleine und vielleicht wichtige Randmeldung: Meinem Wissenstand nach beginenn die 30 Freitage am 20.12, auch wenn man den Key vorher eingibt. Wer seine CE Items sofort haben will, kann den Key also früh eingeben.

LG
Lars

 

Allgemeine Diskussionen -> 11.02.2011 Star Wars™: The Old Republic™ Frühzeitiger Spielzugang: Bereit zu patch
Beitrag von LarsMalcharek am 07.12.2011 um 17:45 Uhr

Wenn ich das richtig verstehe (keine Garantie, ich forsche noch) war das der Tag, an dem wir einige Pre-Orderer als "die dürfen Patchen" geflaggt haben. D.H. am 2.11. haben wir euren Account akzeptiert und somit war er technisch "bereit zu patchen".

LG
Lars

 

Allgemeine Diskussionen -> Start der neuen Foren – Änderungen und Wipe
Beitrag von LarsMalcharek am 07.12.2011 um 17:01 Uhr

Quote:
Originally Posted by MarcelHatam
Danke liebe Approval-Götter, das mir jahrelanger Unmut und Daumenschrauben erspart blieben!
Et war knapp Dude
 

Allgemeine Diskussionen -> Ab 13. Dezember gibt es MAILs für Headstart!
Beitrag von LarsMalcharek am 07.12.2011 um 16:29 Uhr

Zitat:
Zitat von Psydrakoon
Hey mein Gelber Freund.

Kannst du uns verraten wie das staffeln abläuft?

Man weiss ja, je früher man sich angemeldet hat, desto mehr Headstart tage bekommt man.

Also, wie wird das ablaufen?

Mai = 7 tage
Juni = 6 tage
Juli = 5 tage
Aug.= 5 tage
Sep. = 4 tage
Okt. = 3 tage
Nov. = 2 tage
Dez = 1 tag


oder wie kann man sich das vorstellen?

Weiß ich leider nicht, tut mir Leid. Die genaue Staffelung kenne ich nicht. Mal sehen was ich rausfinden kann.

LG
Lars

 

Discussion générale -> Maintenance prolongée du site 8/12/2011 [MISE À JOUR]
Beitrag von AmberGreen am 07.12.2011 um 16:22 Uhr

MISE À JOUR 13H30 CET : La maintenance a été prolongée. Elle devrait prendre fin à 20H30 CET.
 

Allgemeine Diskussionen -> Ab 13. Dezember gibt es MAILs für Headstart!
Beitrag von LarsMalcharek am 07.12.2011 um 16:20 Uhr

Zitat:
Zitat von Tigerherz
UNd wie soll ich jetz da noch urlaub bekommen-.- )-:
Na was soll ich sagen?


Und ja, BEGINNT am 13.
 

Allgemeine Diskussionen -> Verlängerte Wartungsarbeiten an der Webseite 8/12/2011 [UPDATE]
Beitrag von AmberGreen am 07.12.2011 um 16:16 Uhr

UPDATE 23:15 Uhr MEZ: Das Zeitfenster für die Wartungsarbeiten wurde verlängert. Wir gehen derzeit davon aus, dass die Wartung um 18:30 Uhr MEZ beendet sein sollte.
 

Allgemeine Diskussionen -> Ab 13. Dezember gibt es MAILs für Headstart!
Beitrag von LarsMalcharek am 07.12.2011 um 16:16 Uhr


Der frühzeitige Spielzugang* beginnt am 13. Dezember um 13:00 Uhr und endet am 20. Dezember um 04:01 Uhr. In diesem Zeitraum werden wir Einladungen für den frühzeitigen Spielzugang verschicken, die sich danach richten, wann die Spieler ihren Vorbesteller-Code eingelöst haben. Lade den Spiel-Client jetzt vorzeitig herunter, damit Du bereit bist, wenn die Einladung für Deinen frühzeitigen Spielzugang eintrifft. Denke bitte daran, dass die Download-Geschwindigkeit variieren und der Download einige Zeit in Anspruch nehmen kann.

 

Allgemeine Diskussionen -> Headstart 15.12.2011 Uhrzeit
Beitrag von LarsMalcharek am 07.12.2011 um 16:11 Uhr

Zitat:
Zitat von LightningTOR
Schön das du den Link dazupackst, doch wo steht da etwas vom 13?
Das einzige was dort steht, ist das die Informails ab dem 13 versendet werden, nichts weiter.
Der Headstart BLEIBT beim 15.12.
Nein, tut er nicht.

Der frühzeitige Spielzugang beginnt am 13. Dezember um 13:00 Uhr und endet am 20. Dezember um 04:01 Uhr

 

General Discussion -> Extended Maintenance 12/8 [UPDATED]
Beitrag von AmberGreen am 07.12.2011 um 16:10 Uhr

UPDATE 12/7 4:10PM CST (10:10PM London, 11:10PM Paris/Berlin) - The maintenance window has been extended. We now expect maintenance to end at 11:30AM CST (5:30PM London, 6:30PM Paris/Berlin) on 12/8.
 

Allgemeine Diskussionen -> Frage zu der Nachricht?
Beitrag von LarsMalcharek am 07.12.2011 um 16:09 Uhr

Zu den Uhrzeiten aus unserer Mail:

Der frühzeitige Spielzugang* beginnt am 13. Dezember um 13:00 Uhr und endet am 20. Dezember um 04:01 Uhr. In diesem Zeitraum werden wir Einladungen für den frühzeitigen Spielzugang verschicken, die sich danach richten, wann die Spieler ihren Vorbesteller-Code eingelöst haben. Lade den Spiel-Client jetzt vorzeitig herunter, damit Du bereit bist, wenn die Einladung für Deinen frühzeitigen Spielzugang eintrifft. Denke bitte daran, dass die Download-Geschwindigkeit variieren und der Download einige Zeit in Anspruch nehmen kann.

 

Allgemeine Diskussionen -> Start der neuen Foren – Änderungen und Wipe
Beitrag von LarsMalcharek am 07.12.2011 um 16:09 Uhr

Zu den Uhrzeiten aus unserer Mail:

Der frühzeitige Spielzugang* beginnt am 13. Dezember um 13:00 Uhr und endet am 20. Dezember um 04:01 Uhr. In diesem Zeitraum werden wir Einladungen für den frühzeitigen Spielzugang verschicken, die sich danach richten, wann die Spieler ihren Vorbesteller-Code eingelöst haben. Lade den Spiel-Client jetzt vorzeitig herunter, damit Du bereit bist, wenn die Einladung für Deinen frühzeitigen Spielzugang eintrifft. Denke bitte daran, dass die Download-Geschwindigkeit variieren und der Download einige Zeit in Anspruch nehmen kann.

 

Allgemeine Diskussionen -> Start der neuen Foren – Änderungen und Wipe
Beitrag von LarsMalcharek am 07.12.2011 um 16:02 Uhr

Zitat:
Zitat von SchwarzerEngel
Was genau bedeutet dieser Post jetzt?


A) Ab Montag werden die Einladungen verschickt und man kann spielen sobald man eine Einladung erhalten hat (also auch direkt schon am Montag)?

B) Ab Montag werden die Einladungen verschickt und am 15. sollten dann alle ihre haben und alle können am 15. los legen (also auch nicht vor dem 15. spielen)?

C) Es ist noch irgendwie anders, wo ich jetzt gerade nicht drauf komme.
Der 13. ist Dienstag. Ab Dienstag dürfen die ersten Spielen. Am Tag an dem ihr die Mail bekommt könnt ihr einloggen. Also... Dienstag im Auge behalten!
 

Allgemeine Diskussionen -> Frage zu der Nachricht?
Beitrag von LarsMalcharek am 07.12.2011 um 15:58 Uhr

Zitat:
Zitat von Kearney
Wir dürfen ab dem 13. zocken???
Der Frühstart ist weiterhin gestaffelt, aber wenn ihr zur ersten Welle gehört, dann ist der 13. euer Tag, jawoll.
 

Neuigkeiten und Bekanntmachungen -> STAR WARS: The Old Republic jetzt herunterladen
Beitrag von LarsMalcharek am 07.12.2011 um 15:55 Uhr

Zitat:
Zitat von ZACK_Delirium
ok, um gleich mal verwirrungen vorzubeugen bitte ich um die antwort eines gelben.

sehe ich das richtig das der EGA demnach schon am 13. startet? denn in der info steht ja das die einladungen "während" des EGA verschickt werden, also ab dem 13.
Das siehst du richtig
 

Allgemeine Diskussionen -> Frage zu der Nachricht?
Beitrag von LarsMalcharek am 07.12.2011 um 15:54 Uhr

Und wie wir am 13. Spieler reinlassen können! Und wie wir das werden!
Also Leute: Für Dienstag Red Bull klarmachen
 

Neuigkeiten und Bekanntmachungen -> STAR WARS: The Old Republic jetzt herunterladen
Beitrag von LarsMalcharek am 07.12.2011 um 15:50 Uhr

Quote:
Originally Posted by sushidd
Leute ihr solltet die News mal ganz genau lesen
P.s. Na Lars, habe ich den, ich zittiere "Clou in dieser #SWTOR News?" Entdeckt?
Absolutely
 

Neuigkeiten und Bekanntmachungen -> STAR WARS: The Old Republic jetzt herunterladen
Beitrag von LarsMalcharek am 07.12.2011 um 15:48 Uhr

Quote:
Originally Posted by LarsMalcharek
Ab dem 13. Dezember 2011 werden wir Einladungen zum frühzeitigen Spielzugang verschicken. Die Einladungen werden deshalb verschickt, während der frühzeitige Spielzugang läuft


Wer entdeckt den Clou?
 

Allgemeine Diskussionen -> Start der neuen Foren – Änderungen und Wipe
Beitrag von LarsMalcharek am 07.12.2011 um 15:42 Uhr


Neuigkeiten und Bekanntmachungen -> STAR WARS: The Old Republic jetzt herunterladen
Beitrag von LarsMalcharek am 07.12.2011 um 15:41 Uhr

In wenigen Tagen beginnt der frühzeitige Spielzugang* für Star Wars™: The Old Republic™! Ab dem 13. Dezember 2011 werden wir Einladungen zum frühzeitigen Spielzugang verschicken. Die Einladungen werden deshalb verschickt, während der frühzeitige Spielzugang läuft, da sich dieser danach richtet in welcher Reihenfolge ihr euren Vorbesteller-Code eingelöst habt. Schaut also unbedingt in euren E-Mail-Eingang!

Um sicherzugehen, dass alle Spieler so schnell wie möglich ins Spiel kommen, sobald ihr frühzeitiger Spielzugang beginnt, ermöglichen wir ab sofort allen Spielern, die einen Vorbesteller-Code in unserem Code-Einlösungsbereich eingelöst haben, das Spiel vorzeitig herunterzuladen.

Um den Spiel-Client herunterzuladen, bevor der frühzeitige Spielzugang beginnt, müsst ihr euch bereits in eurem Benutzerkonto angemeldet und euren Vorbesteller-Code eingelöst haben. Sobald ihr das getan habt, könnt ihr den Spiel-Client herunterladen indem ihr in der rechten oberen Ecke des Fensters 'Mein Benutzerkonto' anklickt und anschließend 'Vorbestellen' auswählt. Auf der Vorbesteller-Seite klickt ihr auf die große Schaltfläche 'Spiel-Client herunterladen', um mit dem Download des Spiels zu beginnen!


Lest hier mehr
 

News and Announcements -> Pre-load STAR WARS: The Old Republic Now!
Beitrag von CourtneyWoods am 07.12.2011 um 15:40 Uhr

Early Game Access* for Star Wars™: The Old Republic™ is only a few days away! Starting December 13, 2011, The Old Republic will begin emailing invitations to start your Early Game Access. Invitations will be sent throughout the Early Game Access period offering rolling access to the game in the order in which you redeemed your Pre-Order Code, so be sure to check your email inbox!

To ensure that players can get into the game as quickly as possible when their Early Game Access begins, we are now allowing everyone who has redeemed a Pre-Order Code at our Code Redemption Center to pre-load the game to their computer.

In order to download the game client before Early Game Access begins, you need have already logged into your account and redeemed your Pre-Order Code. Once you have done this, you can download the game client by clicking on “My Account” in the upper-right of the window and then click “Pre-Order.” On your Pre-Order page, click the large button that says “Download Game Client” to begin download of the game!


Read More
 

Allgemeine Diskussionen -> Start der neuen Foren – Änderungen und Wipe
Beitrag von LarsMalcharek am 07.12.2011 um 15:09 Uhr

Der Grund wieso ich nie sage "heute" wenn ich es nicht 100% weiß.

Aber NOCH besteht Hoffnung, dass ich Marcels Versprechen einlösen kann... sie wird nur geringer -.-

 

Discussion générale -> Maintenance prolongée du site 8/12
Beitrag von AmberGreen am 07.12.2011 um 15:03 Uhr

Le site officiel sera indisponible 8/12/2011 à partir de 11H00 CET afin d’effectuer une maintenance. Nous prévoyons le retour du site vers 20H00 CET. Nous vous remercions pour votre patience.
 

Allgemeine Diskussionen -> Verlängerte Wartungsarbeiten an der Webseite 8/12/2011
Beitrag von AmberGreen am 07.12.2011 um 14:56 Uhr

Die Webseite wird am 8/12/2011 um 11:00 Uhr MEZ für eine Wartung heruntergefahren. Die Wartung sollte nicht länger als 6 Stunden dauern. Vielen Dank für eure Geduld.
 

General Discussion -> Extended Maintenance 12/8
Beitrag von AmberGreen am 07.12.2011 um 14:55 Uhr

The website will be unavailable beginning at 4:00AM CST (10:00AM London, 11:00AM Paris/Berlin) on 12/8 as we perform maintenance. We expect to bring the site back up by 11:00AM CST (5:00PM London, 6:00PM Paris/Berlin) on 12/8. Thank you for your patience!
 

General Discussion -> New Patch notes. Match Chest Color option Gone
Beitrag von StephenReid am 07.12.2011 um 13:50 Uhr

I wanted to let everyone know that we're very aware of the interest in this feature.

We've spoken with the development team and we'll have further comment on it soon - before the 10th, we hope.

 

General Discussion -> So, no 12/6 update to the Walmart fiasco...
Beitrag von StephenReid am 07.12.2011 um 13:43 Uhr

Hello everyone, let me try and clarify a few things here.

First, the previous thread was closed because it dealt with the 'cancellation glitch'. At over 1,400 replies it had drifted way off-topic from the original concerns, and by closing it, I left it with a definitive position on that topic.

Second, regarding this thread, we have no insight into Walmart's practices or statements they have made. In fact, we have little influence over a retailer beyond supplying them with product. While we will always attempt to investigate and help out if we see issues that seem to be affecting a lot of customers (like the previous 'cancellation glitch'), that's where our direct influence ends.

Reading through this thread, the number people who have had their SWTOR order cancelled or refunded seems to be relatively low. If you feel your refund was given in error, you will have to initially take this up with Walmart directly. We cannot act on an individual's behalf before they have dealt with the retailer. If you feel you still have a legitimate concern and you have not received help from the retailer, you can contact Customer Service with your issue.

If we see a large scale problem occurring, we will investigate and take action where possible, but your first point of contact for retailer issues will always have to be that retailer.

 

Allgemeine Diskussionen -> Start der neuen Foren – Änderungen und Wipe
Beitrag von LarsMalcharek am 07.12.2011 um 06:25 Uhr

Zitat:
Zitat von Geneth
Oh Marcel... du bringst uns immer so freudige Nahrichten
Das ist ja SOOO gelogen.. die guten Nachrichten mach ich immer selbst, die Schlechten lass ich das Team machen!
Aber was ich eigentlich wollte:

Für ein gültiges Abo braucht man neben dem Code auch noch den Start der Spielzeit. Im Moment kann man kein gültiges Abo haben, es gibt ja keine Server, daher hat man eben kein gültiges Abo. Aber wenn die Foren wieder da sind, können Pre-Orderer auch posten.

 

General Discussion -> Sage vs Sorceror, serious case of imBALANCE feat Georg Z.
Beitrag von GeorgZoeller am 06.12.2011 um 14:09 Uhr

Quote:
Originally Posted by tylertus
That makes sense to me and im glad you aren't balancing based 1v1 but the one thing that stands out to me is why it was decided to make inquis/sage abilities require companions in the first place while it seems no other classes have that restriction.
Good question.

Here's why: We have a number of abilities that we only want accessible when you are 1-2 people group situation. Call on the Force (and it's equivalent) are a good example.

Our way of gating those abilities out of large scale group content is to have them require a companion. That not only reinforces that we really want you to use your companion (as the game is balanced for it), it is also just a slick technical condition that excludes any kind of group content where those abilities would not scale (nobody wants people to use Call on the Force).

The specific Sorc/Sage ability mentioned here is a 'bonus' ability meant to support solo play as well as 2 player heroic gameplay. It helps overcoming encounters that are particularly tough on light armored characters like the Sage.

In short: All classes have abilities with these restrictions, the Sage/Sorcerer just have one more.

 

General Discussion -> lets start a foundation to help become a better online community!
Beitrag von AllisonBerryman am 06.12.2011 um 13:37 Uhr

We hope that everyone will take the time to help new players - whether they're new to Star Wars™: The Old Republic™ or just new to MMORPGs in general. Our community is very diverse, and there will be plenty of people new to the game or genre that will benefit greatly from a welcoming and helpful community. We love to see threads encouraging people to be helpful and friendly to others in-game!
 

General Discussion -> My Pre-Order was CANCELED by Wal-Mart
Beitrag von StephenReid am 06.12.2011 um 11:53 Uhr

Everyone, my apologies for not closing this out yesterday, but here's our final update. The good news is - it's all going to work out!
As many of you now realize, Walmart had a system error which caused the status of pre-orders for The Old Republic to change to 'cancelled'. The good news is, those orders were in fact not cancelled, but of course, that didn't help everyone's confusion.

In case you have not seen the email Walmart sent to affected customers, here's the text:

Quote:
Thank you for your recent Walmart.com order(s).

In checking your My Account order history for the order(s) below, you may have noticed that one or more items show a status of cancelled but you did not receive a cancellation email for this item(s). Please disregard the status as it is an error. (If you received a cancellation email for an item, then that item has in fact been cancelled.)

The incorrect cancelled status on your My Account was caused by a system issue that has since been resolved and your item(s) are currently processing and will ship as expected. You will receive a ship confirmation with a tracking number for these items in the next few days and the status on your My Account page will be updated to shipped.

We apologize for any inconvenience this has caused, and wanted to assure you that your products are in fact being shipped.
If you have any further issues, please contact Walmart Customer Service. Be patient and polite and I'm sure you'll get your issues resolved.
We are always willing to try and help resolve issues with retailers and will investigate where large scale issues seem to be appearing, but please bear in mind that generally speaking, in the first instance, please do talk to your retailer if you have problems. Thank you!

 

Allgemeine Diskussionen -> James Ohlen verspricht baldige Erklärung zum Modding System von SW:TOR
Beitrag von LarsMalcharek am 06.12.2011 um 11:12 Uhr


Allgemeine Diskussionen -> Emmanuel Lusinchi äußert sich zu den Gegenstands-Modifikationen
Beitrag von LarsMalcharek am 06.12.2011 um 11:04 Uhr

Hallo,

Wir möchten euch hier den Text von Associate Lead Designer Emmanuel Lusinchi zum Thema Gegenstands-Modifikationen präsentieren. Viel Spaß:

Quote:
Also, wie es sich herausgestellt hat, sind einige unserer Patchnotes bezüglich unseres Modifikations-Systems nicht sehr gut geschrieben (von mir, muss ich zugeben), und haben deshalb für einigen Unmut gesorgt. Ich werde versuchen, die Änderungen zu erklären und auch die Logik hinter den Änderungen.

Dann legen wir mal los. Wir haben eine neue Gegenstandsfarbe und -typus eingeführt: die Custom-Gegenstände. Diese haben eine orangene Umrandung und sind voll modifizierbar. Diese Veränderung ist lediglich kosmetischer Natur. Was wir gemacht haben, ist, einen vollkommen modifizierbaren Gegenstand (vorher Blau) zu nehmen und seine Symbolfarbe zu ändern. Das hilft uns, eine eigene Identität für vollkommen modifizierbare Gegenstände zu schaffen.

Da andere Spiele Orange benutzt haben, um wirklich seltene und epische Ausrüstung zu markieren, möchten wir klarstellen, dass Orange in Star Wars: The Old Republic nichts mit epischer Ausrüstung zu tun hat. (Und für die Neugierigen unter euch, unsere Version von „Episch“ ist ein sehr dunkles Lila, das fast schon Königsblau ist.) Das Orange, das wir jetzt benutzen, ist eigentlich unsere alte Bronze-Farbe, die wir vor langer Zeit benutzt haben als unser System noch auf Metallen beruhte (Bronze, Silber, Gold, Platin, usw.).

Modifizierbare Ausrüstung ist eigentlich recht häufig: Sie kann durch Klassenmissionen ab Level 8, als social gear, als Weltraumkampfmissions-Belohnung und als helle/dunkle Seite der Macht Ausrüstung erlangt werden. Es ist auch die typische Ausrüstung, die man in Flashpoints für das bestehen heroischer Missionen bekommt. Einige Teile können auch mit planetaren Auszeichnungen erworben werden.

Die zweite Veränderung im neuesten Build ist das Festsetzen der Grundmodifikationen (Armierung, Lauf, Griff) und die Farbkristall-Modifikationen bei Artefakt-Gegenständen (Lila). Um diese Veränderung zu erklären muss ich allerdings zunächst einmal die Geschichte unseres Modifikations-Systems erläutern...

Die erste Version unseres Modifikations-Systems hatte sehr viele Probleme. Es ist erstaunlich, wie man ein nur ein paar Monate altes System so anders in Erinnerung behalten wird. Während die Implementierung nicht so gut war, mochten die Spieler das Konzept, das sich dahinter erkennen ließ, sehr und haben es jetzt als besser in Erinnerung als es eigentlich war.

Das Hauptproblem des alten Systems war:
  • Es gab zu viele verschiedene Modifikationen. Klar hatten die Modifikationen ein bestimmtes Flair und waren sehr sinnvoll: Abzüge und Zielfernrohre für Pistolen, Unterlagen und Überzüge für Rüstungen, Energiezellen und Kristalle für Lichtschwerter, usw. Aber durch die schiere Menge konnten die Spieler ihre Ausrüstung nicht immer auf dem neuesten Stand halten. Denkt immer daran, dass man damals die Modifikationen nicht einfach austauschen konnte, also musste man ab einem bestimmten Level adäquaten Ersatz finden. Und ich kann euch sagen, dass es auch für uns nicht besonders vorteilhaft war, mehrere zehntausend Modifikationen zu erschaffen.
  • Einige Gegenstände hatten nur wenige Modifikations-Slots. Ich weiß, dass sich jeder an eine „perfekte“ Welt erinnert, in der alles modifizierbar war, aber das hat einfach nicht funktioniert. Die meisten Premium-Gegenstände (Grün) hatten fast keine Slots und die Slots die auswählbar waren, wurden zufällig bestimmt. Man konnte also einen lila-farbenen Abzug finden und sich sehr darauf freuen ihn in die eigene Waffe einzubauen, nur um dann zu merken, dass die Waffe gar keinen Slot dafür hat. Das Risiko war leider sehr hoch, dass einem genau das passieren konnte.
  • Einmal eingesetzt konnte eine Modifikation nicht mehr entfernt werden. Das hatte einen sehr kontraproduktiven Effekt: Die Spieler fanden zwar wirklich gute Modifikationen – zum Beispiel einen lila Overlay – zögerten aber, ihn in ihre Rüstung einzubauen. Was wenn sie ein paar Level später eine noch cooler aussehende Waffe, Rüstung, etc. fänden? Einige Spieler hoben deshalb ihre guten Modifikationen zu lange auf, so dass der Level nicht mehr ihrem entsprach und die Gegenstände nutzlos wurden.
  • Die meisten Modifikationen, die man herstellen oder kaufen konnte, waren schlechter als die, die schon in Prototyp-Gegenständen (Blau) eingebaut waren. Dies machte das ganze System wertlos. Ein Grund war, dass Handwerker keine guten Modifikationen herstellen konnten. „Zerlegen“, wodurch man Prototyp- oder Artefakt-Gegenstände (Blau und Lila) erhalten konnte, funktionierte nicht für Modifikationen.
  • Das Modifizieren konnte nur an Werkbänken erledigt werden. Das machte alles sehr umständlich, da Spieler erst einmal eine Werkbank finden mussten, um ihren Gegenstand zu modifizieren.

Um alles zusammenzufassen: Im alten System konnte man nicht irgendein Ausrüstungsteil nehmen, es ständig neu modifizieren und dadurch bis zum höchsten Level benutzen. Viele Grüne Ausrüstungsgegenstände hatten nur wenige Modifizierungs-Möglichkeiten und die Modifikationen, die man erhalten konnte, waren alle im Grunde ... nicht sehr gut und man konnte sie nicht durch bessere austauschen.

Es musste sich also etwas ändern. Denn obwohl es so viele Probleme gab, gefiel das Konzept sehr vielen Spielern: Dass sie ein Design finden konnten, das ihnen gefiel, und dieses bis zum Max-Level benutzen konnten. Wir wussten also, dass wir auf dem richtigen Weg waren und dass das alte System einfach nicht gut genug war.

Die Veränderungen brauchten Zeit um implementiert zu werden. Einige betrafen eine große Menge Datensätze, andere erforderten neu programmierte Codes. Leider konnte nicht alles rechtzeitig in jeden Build eingebaut werden und in manchen Builds mussten Spieler mit einem sehr grundlegenden und unvollständigem System zurechtkommen. Jedoch sind wir heute sehr nahe an dem Zustand, den wir erreichen wollen, es fehlt nicht mehr viel (mehr dazu später).

Folgende Änderungen haben wir bisher gemacht:
  • Das Modifizieren von Gegenständen kann jetzt egal wo und zu jeder Zeit ausgeführt werden. Man braucht keine Werkbänke mehr.
  • Handwerker können jetzt Modifikationen zerlegen und blaue und lila Modifikationen herstellen.
  • Eine neue Custom-Qualität (Orange) wurde eingeführt, um modifizierbare Gegenstände als eigene Qualität und eigenen Typus zu legitimieren.
  • Modifikationen können nun aus Gegenständen ausgebaut werden. Das ist die größte Änderung und sie hat sehr, sehr viele Folgen. Wir glauben jedoch, dass die Möglichkeit, einen Gegenstand ein- oder auszubauen unser System öffnet und es sehr variabel und spannend macht. Ich bin noch nicht zu 100% glücklich damit wie das Interface und die GUI dafür im Moment funktionieren (es ist immer noch etwas holprig) aber zumindest funktioniert es.
  • Anstatt einer Vielzahl einzigartiger Mods, gibt es jetzt einige Mods die für alle Gegenstände häufig sind. Diese Änderung wird Spielern, die sich entscheiden den „Mod“-Weg zu gehen, dabei helfen stets relevante Ausrüstung zu haben und auf jedem Level die richtigen Mods zu finden, sei es durch Handwerk, von einem Planetaren Auszeichnungshändler oder durch Zerlegen eines anderen Gegenstandes.
  • Teilweise modifizierbare Premium-Gegenstände (Grün) wurden entfernt, denn sie haben Spieler im Grunde „belogen“: Denn ein Gegenstand mit nur wenigen Slots wird später niemals so gut sein wie ein unmodifierzbarer Gegenstand der höchsten Level-Stufe. Um diesen Verlust an Flexibilität auszugleichen, wurden orangene Versionen der grünen Gegenstände geschaffen, die von Handwerkern gefertigt werden können. Also falls euch das Aussehen eines grünen Gegenstandes gefällt, könnt ihr diesen jetzt bis zum höchsten Level benutzen. Es erfordert natürlich etwas Arbeit - entweder indem man selbst einen Herstellungsberuf erlernt, sich mit einem Handwerker anfreundet oder das GHN durchforstet.
    (Anmerkung: Baupläne für orangene Gegenstände können durch Unterwelt-Handelsmissionen gefunden werden. Dies erlaubt uns eine sehr hohe Anzahl an Bauplänen ohne das Inventar des Handwerksausbilder zu sprengen. Als Nebeneffekt kann man das Aussehen anderer Klassen annehmen, solange man die Vorrausetzungen für die Ausrüstungsgegenstände erfüllt.)
  • Artefakt-Qualität-Gegenstände (Lila) der höchsten Stufe sind jetzt teilweise modifizierbar. Warum sind sie modifizierbar? Weil das Spielern erlaubt, ihre Werte wie Krit usw. ihrem Spielverhalten anzupassen. Warum nur teilweise? Weil Modifikationen jetzt ausbaubar sind ... Stell es euch so vor: Es ist leichter den ersten Boss einer Operation zu besiegen als den letzten Boss. Also wollen wir die Spieler mit den bestmöglichen Belohnungen belohnen für das Besiegen des letzten Bosses und das ist typischerweise das Bruststück eines Sets. Der erste Boss lässt „uninteressantere“ Gegenstände wie z.B. Stiefel fallen. Das hört sich altmodisch an und das ist es auch. Aber dadurch stellen wir sicher, dass beide Spieler-Arten belohnt werden, die die auf Aussehen achten und die, für die ihre Werte im Vordergrund stehen, weil sie die schwersten Herausforderungen bestehen wollen.
    Wären lila Gegenstände dagegen vollkommen modifizierbar, würden die Spieler den ersten Boss Farmen, 5 Paar Stiefel erhalten, die besten Armierungen, Modifikationen und Verbesserungen daraus ausbauen und diese in ihre Lieblings-Gegenstände einbauen. Das hört sich cooler an als es ist. Dieses Verfahren würde den Ausrüstungs-Fortschritt im höchsten Levelbereich trivialisieren und engagierte und erfolgreiche Spieler nicht mehr belohnen.
    Stattdessen verhindern wir, dass Rüstungsteile, Griffe und Läufe ausgebaut werden können, aber wir stellen trotzdem sicher, dass weiterhin gleichwertige lila Rüstungsmodifikationen in Operationen erhalten werden können. Das bedeutet, dass Spieler, die das Modifizieren bevorzugen, ihr orangene Ausrüstung so aufwerten können, dass sie mit lilaner Rüstung mithalten kann (zumindest funktioniert das im Moment so).
  • Einige Baupläne, die das Bauen von modifizierbaren Rüstungen und Waffen erlaubten, wurden durch unmodifizierbare Versionen ersetzt. Warum die Einschränkung? Weil diese Baupläne nicht mehr in die Balance passten, nachdem wir das Ausbauen von Modifikationen eingeführt hatten. Es wurde viel billiger und schneller Gegenstände herzustellen und deren Modifikationen auszubauen als nur Modifikationen herzustellen. Das erlaubte jedem Handwerksberuf alle Modifikationen herzustellen, was die Balance negativ beeinflusste. Stattdessen können Handwerker jetzt unmodifizierbare Gegenstände herstellen und neue Baupläne derselben Gegenstände erlernen, die leere Modifikations-Slots haben.
    Dank dieser Änderungen sind wir jetzt sehr nahe daran an unserer ursprünglichen Design-Philosophie für die Modifikationen zu realisieren. Ist das System perfekt? Nein, noch nicht. Es gibt immer noch ein paar Balance-Probleme (und ich vertraue darauf das unsere Community uns laut und unmissverständlich auf Probleme die wir übersehen haben sollten aufmerksam machen wird), aber wir sind unserem Ziel sehr nahe und Lösungen für die restlichen Probleme sind in Arbeit. Aber vielleicht sollte ich unsere Design-Philosophie und unsere Ziele für dieses System noch einmal definieren:
    Um es einfach auszudrücken, wir wollen, dass modifizierbare Gegenstände ein alternatives und optionales Belohnungs-System darstellen, dass es Spielern erlaubt, ihr Aussehen und ihre Werte so anzupassen, wie sie es möchten, ohne dafür bestraft zu werden.
    Es wird aber oftmals vorkommen, dass es einfacher für Spieler ist, anzulegen was sie gerade gefunden haben, und sich über das Aussehen keine Gedanken zu machen. Ein bestimmtes Outfit oder eine bestimmte Waffe aktuell zu halten, oder einen bestimmten Look zu tragen, wird zusätzliche Anstrengungen und Zeit erfordern, u.a. einen Spieler mit entsprechendem Herstellungsberuf zu finden, der den Gegenstand für z.B. Schmuggler-Oberteile oder seltene Farbkristalle herstellen kann.

Ich hoffe das macht einiges klarer. Wie sind weiterhin sehr an eurer Meinung zum System interessiert, und jetzt habt ihr dazu noch ein wenig mehr Einblick in unsere Beweggründe bekommen. Und natürlich könnt ihr das System in Kürze auf den Live-Servern selbst ausprobieren.

Danke an alle, die geholfen haben das Spiel zu testen und uns sehr leidenschaftlich ihre Meinung mitgeteilt haben - sowohl zu diesem wie auch zu allen anderen Themen. In einer Beta zu testen ist nicht einfach. Dinge ändern sich ständig, manche Sachen sind noch nicht fertig und einiges erscheint auf den ersten Blick nicht sinnvoll, wenn man nicht den Vorteil hat, zu wissen was dabei im Hintergrund passiert oder gedacht ist. Nochmals danke, und ich hoffe, ich werde die Chance haben, euch alle im Spiel kennenlernen zu dürfen

Emmanuel Lusinchi
Associate Lead Designer
Star Wars - The Old Republic
.

 

General Discussion -> Some clarifications on item modifications
Beitrag von EmmanuelLusinchi am 06.12.2011 um 10:53 Uhr

So, it turns out some of the patch notes regarding our modding system were probably poorly written (by me, I must add) and generated quite a lot of concern. I’ll try to explain the changes better and, while I'm at it, explain the logic for those changes.

To start with, we’ve introduced a new color and item type: the Custom items. Those are shown with an orange border and are fully moddable. This change is purely cosmetic. What we have done is take all fully moddable Prototype items (blue) and simply changed their icon color. This helps us create a better and more unique identity for fully moddable gear.

Since other games have used orange to signify truly rare and epic gear, let me clarify that orange in Star Wars: The Old Republic has nothing to do with 'epic' gear. (And for those curious, our version of 'epic' is a very deep purple, bordering on a rich blue). The orange we use is actually the old bronze color we developed a long time ago when our color coding was based on metals (bronze, silver, gold, platinum, etc).

Custom gear is actually pretty common: it can be obtained through class quests around level 8, as social gear, as space quest rewards and as light side / dark side gear. It is also the typical gear found in Flashpoints and as rewards for Heroic missions. Several pieces can be acquired using planetary commendations.

The second change introduced in the latest build is the locking down of the base mods (Armoring, Barrel, Hilt) and color crystal mod on the Artifact items (purple). To explain this change, I need to also explain the history of the the modding system...

So, the first version of the modding system had many issues. It is amazing that a system that is only a few months old is already quite misremembered, but that’s because while the system implementation was less than stellar, players really liked the concept that tried to shine through and now remember it much more fondly that it truly deserves. The main issues of the old system were as follow:

- There were too many different modifications. Sure, the mods had a lot of flavor and made sense: triggers and scopes for guns, underlays and overlays for armors, power cells and crystals for Lightsabers, etc. But in the end, keeping the mods in all gear up to date every few levels was a major pain on the players’ side. Remember, at that time, mods could not be extracted - so a replacement for each and every one of those mods had to be individually located every few levels. And let me tell you, creating and maintaining all those tens of thousands of mods on our end was also not exactly sustainable.

- Some items only had a few mod slots. I know everyone by now remembers a 'perfect' world where everything was moddable, but that simply wasn’t the way it worked. Most premium (green) items did not have a full set of slots and which slots weren't present was a bit random. So, you could find a purple trigger and get all excited about fitting it on your moddable gun - until you realized the gun mysteriously had a scope slot, but not a trigger slot. Of course, your next gun could have a trigger but no scope. This left many players scratching their heads.

- Once slotted, a mod could not be removed. This had a very perverse effect: players would find a really good mod - say a purple overlay - but would really hesitate in slotting it into an armor. What if they find a cooler looking armor next level? Many players would end up saving their good mods for later and ended up over leveling them.

- Mods that were crafted or purchased were most of the time inferior to the mod already slotted onto a prototype (blue) item. This made the entire mod system somewhat useless. One of the main reason was that crafters could not create good mods. Reverse engineering - the main method to obtain prototype and artifact (blue and purple) crafted items - did not work on mod.

- Modding was only done at a workbench. This made it rather cumbersome as the players had to hunt down a workbench before they could fit a new mod into one of their items.

So, to summarize: in the old system, you could not take any piece of gear, fit it with the best mods and keep it all the way to the end levels: a lot of the green gear did not have all the slots, the mods that could be obtained were for the most part... not good, and you could not extract better one from existing gear.

So... things had to change. Because despite all those warts, some of the players who tested the system really liked the concept: that a player could find an appearance they really like and work to keep it relevant all the way to end game. So, we knew we were on to something and we also knew the old system was just not delivering.

Those changes took time to implement. Some of them concerned large amounts of data and some required new code. Unfortunately, not everything could be implemented on time for each testing build and, in some of the builds, testers were exposed to a very raw and partially completed new system. However, today, we are close to where we want to be - but not quite there yet (more on that later).

So, the changes we made are:

- Item modding can now be done anywhere at anytime. No workbench required.

- Crafters can now reverse engineer mods and create blue and purple mods.

- A new Custom quality (orange) was introduced to legitimize moddable items as their own quality and type. This isn’t a big deal but does clarify things a little.

- Mods can now be extracted from a Custom item. This is the single most important change and has many, many consequences. However, we feel that being able to slot a mod and then extract it back truly opens up the system and makes it a lot more fun, easy and safe to experiment with. I’m not 100% happy about how the system interface and GUI works today (it is still a bit clunky) but at least it is functional.

- Rather than have a whole bunch of unique mod types, some mods are now common to all items. This greatly helps players who are 'going the mod route’ to stay relevant and competitive as they now have a much higher chance to find exactly the mods they need, level after level, be it from a crafter, at a planetary commendation vendor or by extracting it from another item.

- Partially moddable premium (green) items were removed as they essentially lied to the players: an item missing a mod slot would never be able to match a high end non-moddable item. Instead, to compensate for the loss of diversity, orange versions of all green armors was created and given to the crafters. So, yes, if you see a green armor you really like, you still can have that appearance until end level. It does take a bit of work - you either need to become a crafter yourself, befriend one or trawl the GTN.

(Note: recipes for those orange appearances are discovered through Underworld Trading missions.This allows us to have a truly large number of those recipes without overwhelming the crafting trainer inventory. As a side effect, this opens up class quest green armor appearances from other classes as well as long as you fulfill the armor requirements.)

- End game artifact quality (purple) gear is now partially moddable. Why moddable? Because that allows the players to customize stats such as critical, etc. to their exact desire. Why only partially? Because mods are now extractable... Think of it this way: it is easier to defeat the first boss from an Operation than the last boss. So we want to reward the players with the best possible loot for defeating the last boss and that loot is typically the Chest piece of a set. The first boss drops less interesting stuff, say boots. This may sound old school, and it is. But by doing so, we ensure that both players that get rewarded by looks and those rewarded by stats are properly rewarded for taking on the most difficult challenges.

Now, if purple gear was fully moddable, players would simply farm the first boss, acquire 5 pair of boots, extract the armoring, mod and enhancements from the boots and slots them in their favorite Custom items. That actually sounds cool, but it really isn’t. Letting players extract the armoring mod from the purple items would trivialize end game gear progression and stop rewarding successful and dedicated players for their efforts.

So, instead of letting that happen, we prevented the Armoring, Hilt and Barrel from being extracted, but we also made sure of dropping purple Armoring mods of equivalent power as Operation loot. This means that players going the mod route can still take their favorite orange armor and make it as good as a operation purple armor (with some temporary caveats).

- Some crafting recipes that allowed the creation of moddable armors and weapons have been replaced with non-moddable versions. Why the nerf? Because those recipes were no longer properly balanced once we allowed mod extraction. It became far cheaper and faster to create an item for the sole purpose of extracting every mods out of it than creating mods in the first place. This also allowed nearly every crafter to create every type of mods, which wasn’t very balanced either. Instead, the crafter can now make a non-moddable item for those players that enjoy that and, thanks to newly introduced recipes, a moddable (but empty slotted) version of the item.

Now, with those changes, we are closer to an actual implementation of our modding philosophy than ever before. Is it perfect? No, not yet. There are still some imbalances here and there (and I trust this community to let us know loud and clear if we miss any) but it is close and the remaining issues are on their way to be fixed. Of course, it would help to clarify what that philosophy is:

To put it simply, we want moddable items to offer an alternate and optional loot system that allows players to customize their look and their stats with more freedom and without penalty for doing so.

However there are many times where it will be easier for a player to just put on whatever stuff they just looted and not care about the way it looks. Keeping a specific outfit or weapon “up to date” or obtaining a specific look may require additional time and dedication, such as finding a crafter that can create that specific smuggler shirt or that rare color crystal.

I hope this clarifies things a little. As always, we are very much interested to hear what you all have to say on the system, but at least you now have a bit more information to go on - and of course, in a very short time, you will all be able to test this on the live servers.

Anyway, thanks to all of you who have been helping with the test of the game and offered your very passionate opinions - on this subject and others. Testing a beta isn’t easy. Things changes all the time, some stuff isn’t finished and nothing seems to make sense without the benefit of knowing what’s going on behind the scene. So thanks again and I hope to have the chance of meeting each and every one of you in game.

 

General Discussion -> 1-2% Bonus for Not Using Dual Spec
Beitrag von GeorgZoeller am 05.12.2011 um 20:05 Uhr

Quote:
Originally Posted by mrbarrel
They aren't going to implement a system and then penalize players for using it.
[colr=#f9d648]That is quite correct.

If we implement a feature, we're not going to tell the player at the same time that they better not use it unless they wish to be subjected to a penalty.

There might very well be limitations we enforce on a system, such as preventing it from being used under certain conditions (e.g. in combat, in the field, outside your ship, ...) but those details would be based on the nature of the system and the goals we set for it.[/color]
 

General Discussion -> Group xp gain
Beitrag von GeorgZoeller am 05.12.2011 um 19:54 Uhr

A few factors at work here:

- You get somewhat less XP for killing a creature when you are in a group, but you kill faster, resulting in a net gain of XP for content that has enough creature to sustain group gameplay.

This means that normal class content is probably not going to be much more efficient when in a group, but once you go into Heroic Quest territory, you're going to see a significant benefit from grouping, especially since you're fighting more powerful enemies that yield more XP.

- You get 'splash' XP from group bonus quests. That means that when people finish a bonus quest while in your group and vicinity, you get bonus XP that is not deducted from your group member. Since the bonus is per group member, finishing bonus quests in a group of 4 becomes very XP efficient.

Summary: When doing content designed for groups, groups level faster. When doing class content content or content designed to be soloable, it's not that simple. Grouping will likely be more efficient, especially when bonus quests are involved, but not by a large margin.

There are some additional benefits to grouping, of course, such as having good company, increasing your social rank and taking on more risky and more rewarding content such as Flashpoints and Heroics, but the game definitely has enough more than enough soloable content to get you to endgame without having to resort to repetitive grinding.

 

Allgemeine Diskussionen -> ToR ist Mist... hier steht warum
Beitrag von LarsMalcharek am 05.12.2011 um 18:44 Uhr

Hallo,

ich denke nicht, das ein Thread der nur der schlechten Stimmung dient eine Daseinsberechtigung hat. Für Kritik haben wir Threads, bitte benutz die.

LG
Lars

- closed -

 

Allgemeine Diskussionen -> Was macht man mit 13000 SW:TOR Beta Screenshots? Der Typ hat die Antwort
Beitrag von LarsMalcharek am 05.12.2011 um 18:11 Uhr

Das ist schlicht

WOW.

Ganz ganz große Kunst

 

Allgemeine Diskussionen -> Start der neuen Foren – Änderungen und Wipe
Beitrag von LarsMalcharek am 05.12.2011 um 17:50 Uhr

Quote:
Originally Posted by LovarBoy
Halte ich für unwahrscheinlich, immerhin wurde nicht mal etwas in dem Post von einem Gelben kommentiert. Außer auf Seite 1 wo der Thread von UrsulaBrand umbenannt wurde.

Aber gut, lassen wir das

Alles zu kommentieren, würde auch etwas den Rahmen sprengen, daher werdet ihr von uns selten Kommentare zu Verbesserungsvorschlägen finden. Das alte Forum verschwindet, aber wir sicher auch diverses sichern, keine Sorge. Dennoch gibt es Threads von denen man gerne hätte, dass sie auch im neuen Forum sind (wie Guides oder sowas) und die sollte man eben sichern.

Feedback geht hier so leicht nicht verloren, das wollen wir ja haben
LG
Lars

 

General Discussion -> A call for help
Beitrag von DavidBass am 05.12.2011 um 17:06 Uhr

We completely appreciate your concerns about the post-launch forums, and we want to assure you this was a decision that was made with a lot of thought and research. It is very standard for an MMO to restrict their forums to paying customers at launch, and we are no different in that regard.

In response to your fears of where you can go, I happen to work very closely with the entire Fan Site community for The Old Republic, and I can think of a number of places that will be more than happy to take you in should you be unable to continue your subscription at any point. I'd like to direct you to this thread, which contains a list of all of our fan sites, including many Role-playing focused ones.

If you have any other concerns, I'm happy to put you in touch with any number of sites who provide a place for Role Players. Just let me know how I can help!

 

General Discussion -> Sage vs Sorceror, serious case of imBALANCE feat Georg Z.
Beitrag von GeorgZoeller am 05.12.2011 um 17:02 Uhr

Here's why your scenario doesn't concern me in the least right now.

Let's look at the conditions that need to be met before this becomes a major issue:

(a) You need to be in world PvP, with both sides flagged.

(b) You need to find some cozy 1:1 time with nobody else interfering. (Harder than you think).

(c) You need to be around the same level. Otherwise, it's unfair to start with. You need to be roughly in equivalent gear.

(d) Both of you will have their major, 15-minute companion gated healing ability on cooldown or not on cooldown, because if one player has this one and the other doesn't, it's all over anyway.

(e) You need to both characters to start combat at the same time. First strike advantage is a massive benefit and situations where both sides start a 1:1 combat at full health in Open World PVP are rare. Most situations involve someone getting jumped while half down on health fighting a mob.

(f) Naturally, both sides need to be roughly equally skilled. Otherwise, the better player will bury the worse player.

(g) Unity needs to be off cooldown (300 secs). That's a long time in Open World PVP.

(h) Both sides need to be using the same companion type. One being DPS the other one healer introduces a major imbalance in the fight.

(i) Both sides need to be the same spec. 40% health back on a healer is very very painful as that takes a lot of time to bring down.

(j) Both sides need equal access to consumables. You don't sacrifice your companion if you have a high end stimpack.

(k) Did I mention companion gear being comparable?

Short: Open World PVP is rarely balanced to begin with. 1:1 scenarios between two mirror classes with equal starting resources, comparable specs, no interference and otherwise perfectly balanced conditions are as rare as Wampas on Tatooine.

We're aware of the mathematical and gameplay imbalance there, but honestly, we haven't seen it impact gameplay in any major way at this point. I don't care much for this kind of theorycrafting, until I see a measurable impact on gameplay, I have much bigger things to worry about in the game (including Shock/Project, which is fairly minor to start with).

 

General Discussion -> Prepare Your SWTOR Client for Early Access and Launch
Beitrag von JovethGonzalez am 05.12.2011 um 16:52 Uhr

Quote:
Originally Posted by xakaron
hopefully they will update this thread when the client is available for install.
This is exactly what we are going to do. Stay tuned for an update within the next few days!
 

General Discussion -> Prepare Your SWTOR Client for Early Access and Launch
Beitrag von JovethGonzalez am 05.12.2011 um 16:49 Uhr

Quote:
Originally Posted by Adreal
not a sir. she is most definitely a female unless we are now naming guys allison.
Allison, is in fact a girl. But I am a guy. I think he/she was thanking me for updating her original thread
 

General Discussion -> Prepare Your SWTOR Client for Early Access and Launch
Beitrag von JovethGonzalez am 05.12.2011 um 16:47 Uhr

I just updated the original thread with the following information:

The actual size of the game client is approximately 19GB (without additional languages installed).

I hope it assuages any worries. Please note that we still recommend having 27 GB of free space.

 

Allgemeine Diskussionen -> Bereitet euren SWTOR Account für den Frühstart und den Launch vor!
Beitrag von LarsMalcharek am 05.12.2011 um 16:41 Uhr

Hallo,

kleines Update des Texts um es genauer zu machen (nach etwas Nachforschung):

Es werden ca. 27GB freier Festplattenplatz benötigt, um das Spiel zu installieren. Das Spiel selber ist dann aber kleiner (beachtet, das mehr Sprachen mehr GB bedeuten können, aber bei nur einer Sprache ist es eben deutlich kleiner)

 

General Discussion -> Prepare Your SWTOR Client for Early Access and Launch
Beitrag von JovethGonzalez am 05.12.2011 um 16:40 Uhr

Quote:
Originally Posted by Birdmen
Okay but I played on the 11th and AFTER the 25th.

My wife was in general testing...

So I'm still a bit confused. I played both before and after the 25th...?
If you played at any point after the 25th (even if you played before), that meant that you had to download the latest version of the launcher so you are in the clear!
 

General Discussion -> Prepare Your SWTOR Client for Early Access and Launch
Beitrag von JovethGonzalez am 05.12.2011 um 16:38 Uhr

Quote:
Originally Posted by Gojafett
to quote a famous martial artist: my head is full of ^&*£!!

So,
i have a 18.5gb install from this weekend's test that is the correct version for launch isn't it?

if not does someone have the new download link anywhere because i cant find one,
thanks in advance.
Yes, if you played at any point from November 25th onward, you have the latest version. Please refer to the original post and use the directory instructions to confirm.
 

General Discussion -> Prepare Your SWTOR Client for Early Access and Launch
Beitrag von JovethGonzalez am 05.12.2011 um 16:33 Uhr

Quote:
Originally Posted by Tallanski
I don't have an EA directory, mine states Electronic Arts
That's ok too!
 

General Discussion -> Prepare Your SWTOR Client for Early Access and Launch
Beitrag von JovethGonzalez am 05.12.2011 um 16:27 Uhr

Quote:
Originally Posted by MorgonKara
Let me get this straight. If we downloaded the client for the Thanksgiving weekend test we don't need to do anything because that is the final client? This is great news.
Correct!
 

General Discussion -> Prepare Your SWTOR Client for Early Access and Launch
Beitrag von JovethGonzalez am 05.12.2011 um 16:24 Uhr

Quote:
Originally Posted by -Fenix
36 GB, but that doesn't bother me right now.

If I can play till I get my copy, I'll reinstall with a hard copy and remove any redundancy then.
Yes, this is also an option. Installing from a hard copy will definitely be faster than downloading.
 

General Discussion -> Early Access & Beta client
Beitrag von DavidBass am 05.12.2011 um 16:22 Uhr

We've responded regarding the client size here:

Quote:
Originally Posted by JovethGonzalez
Hi everyone, we just updated the original post. The correct directory has been confirmed and you need 27GB of free space total, but your actual game client file will be smaller.
Please use that thread to ask any remaining questions you may have.

 

General Discussion -> Prepare Your SWTOR Client for Early Access and Launch
Beitrag von JovethGonzalez am 05.12.2011 um 16:20 Uhr

Quote:
Originally Posted by Puckss
The redunent files are just that right? If you dont need the space one can just leave them without issue I assume?
Correct. If you don't mind the hefty size, you can leave it as is without issue.
 

General Discussion -> Prepare Your SWTOR Client for Early Access and Launch
Beitrag von JovethGonzalez am 05.12.2011 um 16:14 Uhr

Hi everyone, we just updated the original post. The correct directory has been confirmed and you need 27GB of free space total, but your actual game client file will be smaller.
 

Allgemeine Diskussionen -> Bereitet euren SWTOR Account für den Frühstart und den Launch vor!
Beitrag von LarsMalcharek am 05.12.2011 um 16:07 Uhr

Quote:
Originally Posted by Evilsami

Du hast ja ebenfalls die Version von dem Weekend 25. - 29. Nov.
Somit sollte die Version die richtige sein.

LG
This!

Knapp unter 20GB sollten auch OK sein, wenn ihr am besagtem Wochenende (oder danach) spielen konntet, seid ihr 100% auf der sicheren Seite.

 

Allgemeine Diskussionen -> Bereitet euren SWTOR Account für den Frühstart und den Launch vor!
Beitrag von LarsMalcharek am 05.12.2011 um 15:57 Uhr

Quote:
Originally Posted by sushidd
Mhm, mein Client ist nur knappe 22gb groß. Ist das normal?
P.s. ich habe nur die deutsche Version installiert.
Ja, das ist normal.

Wer nur eine Sprache installiert, landet meistens bei ca 22GB, wer jedoch mehr Sprachen installiert kann eben auf 27 bis zu 30 (oder weit mehr wenn man noch eine dritte Sprache nimmt) GB kommen.

Grobe Richtwerte (bitte nicht auf das MB genau nehmen):

1 Sprache ca 22 GB
2 Sprachen ca 27 - 30 GB
3 Sprachen ca 32 - 37 GB

(die genaue Größe der Sprachfiles kenne ich leider nicht, daher eher Richtwerte)

LG
Lars

 

General Discussion -> Launch Forums - Wipe and Changes
Beitrag von AllisonBerryman am 05.12.2011 um 15:55 Uhr

Quote:
Originally Posted by Matteis
When you say all the infractions on our account, does that really mean even the ones marked 'EXPIRES: NEVER'?
That's correct, the plan is to remove all infractions and warnings to give all community members a fresh new start.
 

Allgemeine Diskussionen -> Start der neuen Foren – Änderungen und Wipe
Beitrag von LarsMalcharek am 05.12.2011 um 15:55 Uhr



Zu ein paar Fragen:

GTC zählt als Abo, wer also mit GTC zahlt kann natürlich posten.

Ohne aktives Abo, wird man voraussichtlich nicht posten können, aber lesen durchaus. Man kann also "auf dem neuesten Stand" bleiben, auch ohne ein Abo zu haben. Die Foren sind (wenn man so will) Teil des Spiels, eben eine Diskussionsplattform für aktive Spieler, entsprechend ist die bedingung posten zu können eben auch an einen aktiven Account gebunden.

Vorbesteller erfahren durch E-Mails wann sie spielen dürfen. Das Forum ist zwar eine gute Informationsquelle, aber natürlich lesen nicht alle Spieler das Forum, weshalb es natürlich andere Wege gibt um Informationen zu verteilen.

LG
Lars

 

General Discussion -> Launch Forums - Wipe and Changes
Beitrag von AllisonBerryman am 05.12.2011 um 15:54 Uhr

Quote:
Originally Posted by JekRendar
Please separate Roleplay and Play-By-Post. Roleplayers do enjoy discussing RP, Canon, event planning, etc, without using a third-party site.
There will be a section for discussion of Roleplaying in general and a sub-forum for Roleplay and Play-by-Post threads!

Quote:
Originally Posted by engrey
Are we getting a technology thread? I know it is some what off-topic and the OT section was removed, but having those threads in Newcomers right now does not feel right.
A few different threads regarding technical discussion will be permitted, though a full sub-forum for technical discussion and PC building is not planned.

Quote:
Originally Posted by toole
Will the forum wipe extend to our guild's forums?
No - your guild's forums will remain available until January 2nd. For more information, check out the Guilds FAQ: http://www.swtor.com/guilds/faq#q3

Quote:
Originally Posted by tanis_
So this means that we all have free reign to go as crazy as we want on these forums since warnings and infractions won't transfer, right?
No! Please note that we will make exceptions regarding infractions and suspensions for anyone who attempts to abuse this period intentionally - not that any of you would do that, right?
 

Allgemeine Diskussionen -> Betaclient doch löschen? Ernsthaft? Mail vom 5.12.
Beitrag von LarsMalcharek am 05.12.2011 um 15:51 Uhr

http://www.swtor.com/community/showthread.php?t=714216

Das sollte alle Fragen beantworten.

LG
Lars

 

Allgemeine Diskussionen -> Bereitet euren SWTOR Account für den Frühstart und den Launch vor!
Beitrag von LarsMalcharek am 05.12.2011 um 15:48 Uhr

Zur Vorbereitung auf dem offiziellen Start von Star Wars: The Old Republic möchten wir sicherstellen, dass jeder von euch den korrekten Spielclienten installiert hat.

Solltet ihr vor dem 25. November 2011 an unseren Spieltests teilgenommen haben, empfehlen wir den Spielclient zu deinstallieren (eine genaue Anleitung findet ihr unten stehend) und dann den Client erneut herunterzuladen und zu installieren.

Bitte beachtet: Ein Link zum Herunterladen des Spielclienten werdet ihr in Kürze per E-Mail erhalten und wir werden diesen Thread mit mehr Informationen versorgen, sobald sie verfügbar sind. Die Größe des Clients beträgt ca. 27GB.

Wenn ihr das Spiel nach dem 25. November 2011 getestet habt, ist es nicht nötig das Spiel erneut herunterziladen, da ihr bereits die Launchversion installiert habt.

Um sicherzustellen, dass ihr die Launchversion von SWTOR installiert habt, könnt ihr die Datei “assets_swtor_main” im Ordner \Program Files (x86)\EA\BioWare\Star Wars – The Old Republic\assets ansehen. Wenn ihr diese Datei besitzt, müsst ihr den Client nicht mehr deinstallieren.

Es kann passieren, dass ihr einen Client habt, der weit größer als die besagten 27 GB ist. Sollte das so sein, habt ihr unnötige Dateien von vorherigen Versionen auf eurer Festplatte. Solltet ihr Platz schaffen wollen, empfehlen wir, den Client komplett zu deinstallieren und erneut herunterzuladen und zu installieren. Wie gesagt: Ein Link zum Herunterladen des Spielclienten werdet ihr in Kürze per E-Mail erhalten und wir werden diesen Thread mit mehr Informationen versorgen, sobald sie verfügbar sind.


Die Anleitung zum deinstallieren des Clients:
  1. Öffnet im Startmenü die 'Systemsteuerung'.
  2. Wählt unter 'Programme' die Option 'Programm deinstallieren' (Windows 7) bzw. 'Programme hinzufügen oder entfernen' (Windows XP).
  3. Wählt 'Star Wars - The Old Republic'.
  4. Klickt mit der rechten Maustaste auf den Titel und wählt 'Deinstallieren' (Windows 7) bzw. 'Entfernen' (Windows XP).
  5. Führt alle Schritte zur Deinstallation des Spiels vom PC aus.
  6. Achtet darauf, dass die folgenden Verzeichnisse nicht mehr existieren (oder leer sind):
    • C:\Program Files (x86)\EA\BioWare\Star Wars – The Old Republic
    • C:\Program Files (x86)\BioWare\Star Wars – The Old Republic




 

General Discussion -> Prepare Your SWTOR Client for Early Access and Launch
Beitrag von AllisonBerryman am 05.12.2011 um 15:31 Uhr

In preparation for the official release of Star Wars: The Old Republic, we wanted to make sure that everyone has the correct game client installed on their machine.

If you participated in our Game Testing Program before November 25th, we recommend that you uninstall the game testing client (refer to instructions below) and then download and install the launch game client. We’ll update this post with more instructions when they’re available. The size of the launch game client is approximately 27 GB.

If you have played in our game testing program at any point from November 25th onwards, you will not need to re-install the game client, as you should already have the launch version installed.

To verify that you have the launch version installed, you can check for the "assets_swtor_main" version file in the following location on your computer: \Program Files (x86)\EA\BioWare\Star Wars – The Old Republic\assets. If you have that file present, you do not need to reinstall the game client.

With that said, some users may notice that their game client folder is much larger than 27 GB on their system. This may be due to having redundant files from previous versions of the client. If you need to clear up space, we recommend completely uninstalling the client and downloading and installing the launch game client. Again, we’ll update this post with more instructions when they’re available.

To Uninstall the Game Client:
  1. Click on the Start bar and open up your "Control Panel."
  2. Under "Programs" select "Uninstall a Program" (Windows 7) or "Add or Remove Programs" (Windows XP).
  3. Select "Star Wars – The Old Republic."
  4. Right Click on the title and select "Uninstall" (Windows 7) or "Remove" (Windows XP).
  5. Follow all the uninstall steps to remove the game from the PC.
  6. Make sure the following directories no longer exists (or are empty):
-C:\Program Files (x86)\EA\BioWare\Star Wars – The Old Republic
-C:\Program Files (x86)\BioWare\Star Wars – The Old Republic


Note: If you do not see an entry for Star Wars – The Old Republic in your program list, please try the following...
  1. Click on the Start bar and open up Computer.
  2. Navigate to C:\Program Files\Common Files\BioWare\
  3. Locate the "Uninstall Star Wars – The Old Republic.exe" file and launch it.
  4. Follow all the uninstall steps, listed above, to remove the game from the PC.


For more information or if you have questions, please visit our FAQ.

 

Allgemeine Diskussionen -> Betaclient doch löschen? Ernsthaft? Mail vom 5.12.
Beitrag von LarsMalcharek am 05.12.2011 um 14:48 Uhr

Der neue Client ist der, den wir für das Wochenende 24 - 28. 11 bereitgestellt haben. Als Faustregel gilt: Konntet ihr zu diesem Zeitpunkt (oder danach) spielen, ist alles bestens. Habt ihr das letzte Mal davor gespielt, installiert bitte neu.
 

Allgemeine Diskussionen -> Betaclient doch löschen? Ernsthaft? Mail vom 5.12.
Beitrag von LarsMalcharek am 05.12.2011 um 14:43 Uhr

Als kleine Hilfe:

Wenn ihr beim letzten Stresstest-Wochenende dabei wart, müsst ihr den Client nicht deinstallieren und neu installieren, dieser sollte funktionieren. Es schadet aber sicher nicht, ihn dennoch ab und zu neu zu installieren.

Wenn ihr beim Stresstest-Wochenende nicht dabei wart, also einen älteren Client habt, dann müsst ihr ihn neuinstallieren.

Ich hoffe das hilft.

LG
Lars

 

Allgemeine Diskussionen -> Start der neuen Foren – Änderungen und Wipe
Beitrag von LarsMalcharek am 05.12.2011 um 14:27 Uhr

Es gibt keine Vermutung wie lange die Foren down sind, ich würde mal mit 1 - 2 Tagen rechnen, also nicht erst am 20.

Wenn man kein Abo mehr hat, werden so weit ich das sehe dann auch die schreibrechte entzogen. Lesen geht natürlich immer.

 

Allgemeine Diskussionen -> Start der neuen Foren – Änderungen und Wipe
Beitrag von LarsMalcharek am 05.12.2011 um 14:16 Uhr

Diesen Samstag, den 10. Dezember, beginnen wir unsere finalen Vorbereitungen auf den Spielstart. Ab diesem Zeitpunkt werden die Foren nicht mehr zu erreichen sein. Wenn sie wieder online gehen, werdet ihr viele spanennde Veränderungen bemerken!



Zunächst einmal werden wir viele neue Foren haben, in denen ihr alle Aspekte des Spiels diskutieren könnt, von den Crew-Fähigkeiten bis zu PvP. Die Gildenhalle wird erheblich erweitert und wird in Zukunft neue “Suche Gilde”-Foren beinhalten. Die Klassenforen werden Unterforen für die Klassen-Spezialisierungen bereit stellen. Außerdem werden wir ein neues “Geschichten und Hintergrund der Welt”-Forum einführen, in dem das Setting und die Hintergrundgeschichte des Spiels diskutiert werden kann. Um den Zusammenhalt der Spieler-Gemeinschaft zu stärken wird es ein “Hilfe für Neuankömmlinge”-Forum und einen Community-Bereich geben, der Foren für lokale Treffen der Spielergemeinschaft enthält. Es wird Foren für Fan-Art und -Projekte geben, Rollenspiel-Foren und Foren, um Server Events zu organisieren. Und das ist nur ein Teil der Foren, die wir einrichten werden. Wir freuen uns sehr auf all die großartigen Diskussionen in den neuen Foren!



Eine weitere Neuerung, die wir einführen werden, ist unser Community Blog, das oben auf der www.swtor.com/community Seite erscheinen wird. Wir werden in diesem Blog über wichtige Ankündigungen und Updates informieren, und Artikel zu interessanten Themen veröffentlichen. Schaut also am besten regelmäßig dort vorbei!



Die neuen Foren bedeuten für alle einen frischen Start: Alle Threads, Beiträge und privaten Nachrichten werden gelöscht und alle Verwarnungen und die dazugehörigen Punkte auf eurem Benutzer-Account werden entfernt. Wenn ihr also Beiträge oder private Nachrichten habt, die ihr gerne abspeichern möchtet, tut das bitte bis spätestens Freitag! Wenn der “Frühzeitige Spielzugang” beginnt, werden nur die Benutzer in den Foren schreiben können, die ihren Vorbesteller-Code eingegeben haben. Alle anderen werden die Foren nur noch lessen können. Nach dem offiziellen Spielstart werden nur noch Benutzer mit einem aktiven Abonnement in den Foren schreiben können.



Wir werden auch weiterhin kontinuierlich unsere Foren verbessern. Freut euch auf neue Funktionen, die es euch zum Beispiel ermöglichen, Entwickler-Kommentare (Dev Posts) schneller zu finden, sowie auf verschiedene Änderungen in der Gestaltung des Forendesigns, um den täglichen Umgang mit den Foren zu vereinfachen.



Wir sind sehr gespannt auf die kommenden Veränderungen und können es kaum erwarten, mit euch zusammen daran zu arbeiten, dass die Spieler-Gemeinschaft von Star Wars™: The Old Republic™ zu einer großartigen Erfahrung für alle wird!


 

General Discussion -> Launch Forums - Wipe and Changes
Beitrag von AllisonBerryman am 05.12.2011 um 13:50 Uhr

This Saturday, Dec. 10th, the Forums will become unavailable as we make preparations for launch. When they become available again, you'll notice many exciting changes!

First of all, we'll have many new forums available where you can discuss all aspects of the game, from Crew Skills to PvP. The Guild Hall forums will be expanded significantly and will include new "Looking for Guild" forums, class forums will contain sub-forums for each Advanced Class, and we'll introduce a new Story and Lore forum for discussion of the game's setting and story. To encourage constructive community building, you'll also notice a "New Player Help" forum and a Community section that includes areas for regional check-ins and meetups, all kinds of fan creations and role-playing, and forums for server event organization. These are just some of the new forums we'll be introducing. We're looking forward to all the great discussion!

Another new feature we're implementing is our Community blog, which will appear at the top of www.SWTOR.com/community. We'll use this blog for important community announcements, updates, and to post articles of interest to our community members, so make sure to check it out frequently!

The launch Forums will be a fresh start: all threads, posts, and private messages will be removed and warnings and infractions on your account will be deleted. If you have any special posts or private messages that you would like to save, please do so now! When Early Game Access begins, only those who have redeemed their Pre-Order Code will be able to post on the forums, though everyone will be able to view them. Then, when the game officially launches, only those who have active game time will be permitted to post.

As we move forward, we will continue to improve our community forums. You can expect to see new features that make it easier to find developer posts and several updates to our skin to make everyday use of the forums easier for everyone.

We're very excited about the changes that are coming, and we can't wait to work with you to make the Star Wars™: The Old Republic™ community a great experience for everyone!

 

General Discussion -> Registered pre-order July 21. Got email saying I'm in on 17th?
Beitrag von DavidBass am 05.12.2011 um 11:07 Uhr

We'll be providing more information about Early Access later this week on the website, but to be clear, there have not been any emails sent out alerting people as to the dates/times they'll be in.

We're going to be closing this thread to avoid any confusion or misleading information.

 

Kundenbetreuung -> Darf ich mit dem Fansite-Kit...
Beitrag von LarsMalcharek am 05.12.2011 um 10:27 Uhr

Hallo,

du kannst die Sachen natürlich anpassen, damit sie auf deine Homepage passen. Du kannst auch das Logo über ein anderes Bild legen, das ist absolut kein Problem.

Also fühl dich frei
LG
Lars

 

General Discussion -> early acces on 13 december 2011
Beitrag von StephenReid am 05.12.2011 um 09:32 Uhr

Quote:
Originally Posted by Rodrom
It stated that Preorder where getting up to 5 days early release
But CE owners 7 days.
The amount of Early Game Access granted is dependent on when you redeemed your Pre-Order Code in the Code Redemption Center.

The maximum amount of time available does not increase according to which edition you pre-order. Regardless of whether you pre-ordered a Standard Edition, Digital Deluxe Edition or Collector's Edition, your amount of Early Game Access time is still dependent on when you redeemed your pre-order code.

We'll have more information on Early Game Access in an FAQ which will be published later this week.

 

General Discussion -> My Pre-Order was CANCELED by Wal-Mart
Beitrag von StephenReid am 04.12.2011 um 21:28 Uhr

Looks like you guys have been busy! Thank you for being patient, especially with any Walmart customer service reps you may have dealt with today.

While we're still waiting on official word from Walmart on this issue, it looks like the issue has been acknowledged and fixed by them, judging by the emails many of you have received.

For any of you who may be reading this via our Dev Tracker, here's the text of an email sent to affected customers - thank you to those who provided this:

Thank you for your recent Walmart.com order(s).

In checking your My Account order history for the order(s) below, you may have noticed that one or more items show a status of cancelled but you did not receive a cancellation email for this item(s). Please disregard the status as it is an error. (If you received a cancellation email for an item, then that item has in fact been cancelled.)

The incorrect cancelled status on your My Account was caused by a system issue that has since been resolved and your item(s) are currently processing and will ship as expected. You will receive a ship confirmation with a tracking number for these items in the next few days and the status on your My Account page will be updated to shipped.

We apologize for any inconvenience this has caused, and wanted to assure you that your products are in fact being shipped.


In other words, it appears everyone whose order status was 'cancelled' can now rest easy. That said, we'll be talking further with Walmart to ensure we have all the facts straight, and I'll update you after that.

 

General Discussion -> My Pre-Order was CANCELED by Wal-Mart
Beitrag von StephenReid am 04.12.2011 um 16:03 Uhr

Thanks to those of you who've taken matters into your own hands, and updated others here.

As you might expect being a Sunday, we're having a little bit of difficulty reaching those higher up the command chain for their comments, but we're getting there.

Still aiming to try and get you an update tomorrow.

 

General Discussion -> Interesting statement by Stephen Reid.
Beitrag von StephenReid am 04.12.2011 um 16:00 Uhr

Let's step back for a minute...

The tweet in question was in response to another tweet pointing to our known issues post, and pointing out that these were known issues with the launch build. I'll admit I didn't make my intention in that tweet clear - to correct the assumption that these were issues with the launch build of the game, and therefore wouldn't be corrected before launch. We've already corrected several of those issues and we're working on the rest of them. Funny thing is, within a few minutes Asros and I had figured things out.

The thing to realize here is that by selecting individual tweets that are directed at specific people, you're essentially taking a sentence out of a conversation and holding it up as evidence. You need context.

Trying to take this one particular exchange and hold it up as evidence for some sort of general failure seems a little unfair, but that goes with the territory. So in case anyone else wants to quote me, let's get terminology straight:

A 'build' from our point of view is a major set of changes to the game, usually involving a decent size download for players.

Are you playing or downloading the launch build of the game right now? Yes, as we're not planning another major build before launch. That said, we're going to be pushing plenty of fixes and changes into the game before we actually hit launch day. With that in mind, our known issues aren't really our launch issues - they're just the ones we have today. On launch day, they'll be our launch day known issues, and we hope to have a lot less of them.

 

General Discussion -> some questions for maybe devs..
Beitrag von DavidBass am 04.12.2011 um 15:46 Uhr

Thank you all for providing the link. I can see how the article might be confusing, but this line should be very clear:

Quote:
Your email will also tell you which server your guild has been assigned to, so you will know which one to select when Early Game Access begins.
Apologies if there was confusion on this point, but I can assure you your guild will be deployed (assuming they qualified) by the time you gain Early Access.

 

General Discussion -> some questions for maybe devs..
Beitrag von DavidBass am 04.12.2011 um 13:46 Uhr

I'm not sure where you're seeing the message that guilds will not be available until the 20th. Could you please point me to a page so we can fix that?

Guilds will be placed by the time Early Access begins. Rest assured that if your guild is placed, it will be available from the moment you first enter the game, regardless of what day that is.

 

General Discussion -> Will Beta clients patch to release?
Beitrag von DavidBass am 04.12.2011 um 11:52 Uhr

Don't uninstall yet. We'll have more info soon about the testing game client vs. the live client.
 

Allgemeine Diskussionen -> Der offizielle "Betaeinladungen wurden verschickt" Thread
Beitrag von LarsMalcharek am 04.12.2011 um 08:18 Uhr

Es wurden auch nicht alle tester eingeladen, sondern ausgewählte, also eine kleinere Zahl.
 

Allgemeine Diskussionen -> [Abstimmung] Voted für einen Hardcore-Server
Beitrag von LarsMalcharek am 04.12.2011 um 08:16 Uhr

Solche Server sind nicht geplant und werden daher auch vorläufig nicht kommen.

Ich möchte dem nur vorweggreifen, damit keine Gerüchte aufkommen.


LG
Lars

 

General Discussion -> My Pre-Order was CANCELED by Wal-Mart
Beitrag von StephenReid am 04.12.2011 um 00:58 Uhr

Quote:
Originally Posted by Maxlord
Stephen,

The effort is appreciated. Please make sure it's known that it is NOT just CE orders affected, but standard edition as well.

One question - If those of us who are affected need to find a new product, is an order for the digital product from Origin a viable option at this point?
Noted, thanks for extra info.

A digital order via Origin is viable - although as I'm sure you know, the CE is sold out via Origin and has been since July.

As a general note, while I completely understand the concern of others, please don't post too often in this thread unless you're affected by the issue. This is not the place to debate the merits of one retailer over another.

 

General Discussion -> My Pre-Order was CANCELED by Wal-Mart
Beitrag von StephenReid am 04.12.2011 um 00:41 Uhr

Hello everyone,

We will investigate this issue ASAP, although we may not have further details to share before Monday.

I obviously cannot speak on behalf of any retailer, however I would like to let people know who have pre-ordered and redeemed their pre-order code, that their Early Game Access is still secured. You may apply any Game Code from any edition of The Old Republic to your account.

As I said, we'll look into this ASAP and update you when we can.

 

General Discussion -> Achievements: it's what's for dinner!
Beitrag von DavidBass am 03.12.2011 um 18:26 Uhr

Achievements are indeed in the game currently. You'll receive achievements for things like killing certain "Epic Enemies," unlocking titles, and accomplishing objectives in PvP. These are all kept in a special category in your Codex, so that you can view how you earned each one at any time.
 

Allgemeine Diskussionen -> Server überlastet?
Beitrag von LarsMalcharek am 03.12.2011 um 15:47 Uhr

Der Sinn des Stresstests war es die Server zu stressen, es ist uns also durchaus bewusst, dass die Server rappelvoll waren, das war ja auch die Idee dahinter.

Daraus würde ich noch keine Schlüsse ziehen fürs Release

 

News and Announcements -> Pre-Launch Guilds Are Locked
Beitrag von AlysonBridge am 03.12.2011 um 12:20 Uhr

Today we are announcing that the Pre-Launch Guild Program for Star Wars™: The Old Republic™ has come to an end. Guilds that have met the prerequisite of having four members redeem their Pre-Order Codes at our Code Redemption Center are now locked for transfer into the game in time for our December 20th launch.

Read more
 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 03.12.2011 um 10:05 Uhr

Quote:
Originally Posted by DanTM-Bavaria
Austin TX ist doch super ! Von dort aus ists nur ein Katzensprung zu Konny Reimann in Gainesville TX

Was mich noch interessieren würde.

- Es ist sicherlich von Vorteil wenn man sich im Star Wars Universum auskennt, aber ist das denn Voraussetzung oder wird man sowieso gründlich eingearbeitet ?

- Ist es SICHER, dass man für SW : TOR eingesetzt wird oder kann man theoretisch auch bei einem anderen Spiel landen? ( z.B. DAoC )

- Wie oft wechselt man die Schichten ? Ich hab nix gegen Schichtarbeit solang ich nicht jeden Tag bzw. Nacht zu einer völlig anderen Uhrzeit abrufbereit sein muss.
Man sollte das Star Wars Universum kennen. Natürlich wird man auch eingearbeitet und bei der Masse an Star Wars Fans hier wird man sicher auch vieles mitbekommen, aber ein gewisses Grundwissen schadet sicher nicht.

Derzeit arbeiten wir ausschließlich an SWTOR. Daher wird man auch ausschließlich an SWTOR eingesetzt werden. Was da die Zukunft bringt wird sich zeigen, es kommen ja sicher noch weitere BioWare Produkte auf den Markt.

Die Schichtzeiten hängen vom Team ab, darauf hab ich entsprechend leider keine Antwort. Aber in der Regel wechselt man alle paar Wochen so wie ich das sehe.

 

Allgemeine Diskussionen -> Amazon verschickt es jetzt auch früher!
Beitrag von LarsMalcharek am 03.12.2011 um 09:41 Uhr

Quote:
Originally Posted by Dramidoc
Wenn ich diese E-mail richtig verstanden habe in meiner Verschlafenheit, dann heißt das doch, dass der Headstart ebenfalls um fünf Tage vorverlegt wurde? Legt bitte Einspruch ein, wenn ich irren sollte. Jedenfalls liest sich das so.
Einspruch!

Der Headstart ist noch da wo er war
 

Allgemeine Diskussionen -> Beta Chars der Headstarter bleiben erhalten?
Beitrag von LarsMalcharek am 03.12.2011 um 05:57 Uhr

Hallo,


wie schon oft gesagt Alle Chars werden nach der Beta gelöscht. Jeder fängt neu an.

 

Customer Service -> Can't load character
Beitrag von JovethGonzalez am 02.12.2011 um 18:09 Uhr

Hi folks, I'm sorry that you are currently experiencing these issues. Can you try this latest workaround and report back if it works?

- Try making that new, tester character on Another Server (back out to Server Select)

- Also, be sure you wait for at least 30 minutes before trying the original character again

Thanks! Hopefully that helps you out. Know that we are working on this issue at the moment.

 

News and Announcements -> Pre-Launch Guild Program Ends Tomorrow
Beitrag von AlysonBridge am 02.12.2011 um 17:47 Uhr

As we prepare for Early Game Access to Star Wars™: The Old Republic™, we’re working to ensure that those of you who have registered guilds as part of our Pre-Launch Guild Program experience a smooth transition into the game. To that end, we want to remind you all that today is your last chance to finalize your guild before we bring an end to the Pre-Launch Guild Program.

Read more
 

Neuigkeiten und Bekanntmachungen -> Das Pre-Launch-Gildenprogramm endet morgen
Beitrag von LarsMalcharek am 02.12.2011 um 17:47 Uhr

Während wir den frühzeitigen Spielzugang für Star Wars™: The Old Republic™ vorbereiten, möchten wir unbedingt sicherstellen, dass alle Gilden, die von euch im Zuge des Pre-Launch-Gildenprogramms registriert wurden, problemlos ins Spiel übernommen werden. Deshalb weisen wir euch darauf hin, dass heute eure letzte Chance ist, eure Gilde vorzubereiten, bevor wir das Pre-Launch-Gildenprogramm* beenden.



Lest hier mehr
 

News and Announcements -> Choose Your Side: Imperial Agent vs. Jedi Consular
Beitrag von AlysonBridge am 02.12.2011 um 14:46 Uhr

In the latest entry of our series “Choose Your Side,” members of the Star Wars™: The Old Republic™ team plead their cases for two iconic Star Wars™ classes, highlighting the many skills and abilities that set each class apart. This time around, Senior Writer Alexander Freed and Designer Ken Dilks argue in favor of the stealthy Imperial Agent, while Writer Jo Berry and Designer Jason Attard speak on behalf of the Force-wielding Jedi Consular.

Watch now
 

News and Announcements -> The Old Republic Peripherals Available For Pre-Order
Beitrag von AlysonBridge am 02.12.2011 um 14:46 Uhr

During E3 2011 we announced that BioWare and LucasArts had partnered with Razer, the world’s leading provider of high-end gaming products, to create a line of premium PC peripherals based on Star Wars™: The Old Republic™. Now, as the game approaches its December 20th launch date, we’re excited to inform you that Razer has begun taking pre-orders for each of these incredible products!

To see all of these items for yourself you can head over to Razer’s Star Wars: The Old Republic products page, and you can pre-order these items right now through Razer’s Official Store!


Read more
 

Allgemeine Diskussionen -> Verlängerte Wartungsarbeiten an der Webseite 2/12/2011
Beitrag von AmberGreen am 01.12.2011 um 16:27 Uhr

Die Webseite wird am 2/12 um 12:00 Uhr MEZ für eine Wartung heruntergefahren. Die Wartung sollte nicht länger als 5 Stunden dauern. Vielen Dank für eure Geduld.
 

Discussion générale -> Maintenance prolongée du site 2/12/2011
Beitrag von AmberGreen am 01.12.2011 um 16:00 Uhr

Le site officiel sera indisponible 2/12/2011 à partir de 11H00 CET afin d’effectuer une maintenance. Nous prévoyons le retour du site vers 16H00 CET. Nous vous remercions pour votre patience.
 

General Discussion -> Extended Maintenance 12/2
Beitrag von AmberGreen am 01.12.2011 um 15:54 Uhr

The website will be unavailable beginning 5:00AM CST (11:00AM London, 12:00PM Paris/Berlin) on 12/2 as we perform maintenance. We expect to bring the site back up by 10:00AM CST (4:00PM London, 5:00PM Paris/Berlin) on 12/2. Check this thread for updates. Thanks for your patience!
 

News and Announcements -> Listen to the Music of The Old Republic
Beitrag von DavidBass am 01.12.2011 um 15:49 Uhr

Just to clarify, the music we'll be releasing over the next month are additional tracks which are not part of the Collector's Edition.
 

General Discussion -> Reid on Twitter said AC switching may come post launch!
Beitrag von StephenReid am 01.12.2011 um 14:44 Uhr

Folks, please don't overreact about the possibility of something happening in the future.

Advanced Class switching (or re-speccing, take your pick) was, at one point, potentially going to go into the game. Right now, it's not in the game. It could potentially be added after launch. Like, frankly, anything else. To quote Georg "we reserve the right to change our minds based on feedback and testing".

This thread is feedback. It'll be taken into account by the developers, along with the usual metrics we look at. I'll say this much - any sort of Advanced Class changing is not under discussion for launch, or even right after launch.

Absolutely anything in the game is potentially open to change in the future. That's part of what an MMO is about. Your feedback on those changes is absolutely welcome, but just because we say that yes, something may potentially happen in the future... that doesn't make it a certainty.

 

Neuigkeiten und Bekanntmachungen -> Hört euch die Musik von The Old Republic an
Beitrag von LarsMalcharek am 01.12.2011 um 14:38 Uhr

Die Collector’s Edition von Star Wars™: The Old Republic™ enthält 17 Original-Tracks, die nur eine kleine Auswahl der Musik darstellen, die speziell für das Spiel komponiert wurde. Der Countdown zum Release am 20. Dezember hat begonnen! Um das Warten zu erleichtern, könnt ihr jetzt den Original-Soundtrack aus dem Spiel erleben! Ab heute werden wir jeden Tag bis zum Release einen Musiktrack aus Star Wars: The Old Republic veröffentlichen, den ihr auf Facebook und YouTube herunterladen könnt!

Lest hier mehr
 

Customer Service -> testin on 2nd december
Beitrag von JovethGonzalez am 01.12.2011 um 14:19 Uhr

Yes, this is real! Please check this thread for more information!
 

General Discussion -> R.I.P. Little Orange Pixel
Beitrag von DavidBass am 01.12.2011 um 13:57 Uhr

Today, we here at BioWare will be celebrating the life of one who left us before his time. The Orange Pixel will certainly be missed, but never forgotten.
 

Allgemeine Diskussionen -> Der offizielle "Betaeinladungen wurden verschickt" Thread
Beitrag von LarsMalcharek am 01.12.2011 um 14:12 Uhr

[cC wenn wir Beta-Einladungen verschickt haben, einen neuen Thread öffnen wollen, werden wir versuchen alle Informationen hier zu sammeln.

Ein kleiner Überblick, was euch in diesem Thread erwartet:
  • Dieser Thread wird sowohl Einladungen für Beta-Wochenenden als auch für die Spieleteste beinhalten. Als Erklärung: Beta-Wochenenden gehen wirklich nur ein Wochenende lang, die Spieltest sind für längere Zeiträume.
  • Wir werden diesen Post editieren, aber auch in dem Thread erwähnen, dass es ein Update gegeben hat.
  • Wir werden diesen Thread updaten, sobald neue Einladungen verschickt wurden (oder kurz vorher). Wir versuchen den Thread so zeitnah wie möglich zu aktualisieren, aber wir können nicht versprechen das es immer minutengenau passiert.
  • Wenn Einladungen verschickt werden, dann werden sie auf einen Schlag verschickt. Solltet ihr also wenige Stunden nach dem Update des Threads keine Einladung bekommen haben, dann hattet ihr leider kein Glück.
  • Bitte beachtet: Die E-Mail bestätigt nur Eure Einladung zur Beta und verweist auf swtor.com. Es gibt keine weiteren „Anforderungen“, also lasst Euch nicht von betrügerischen E-Mails täuschen.
  • Stellt bitte sicher, dass no-reply@bioware.swtor.com in eurer Liste sicherer Absender ist, da wir von dort unsere E-mails senden.
  • Solltet ihr unsicher sein, ob ihr eine Einladung bekommen habt, schaut auf www.swtor.com/tester vorbei, dort könnt ihr das sehen.
  • Wir werden keine Zahlen herausgeben, fragt also bitte gar nicht erst wie viele Einladungen verschickt wurden.
  • Wir werden manchmal im Details erwähnen welche Länder eine Einladung bekommen haben, manchmal auch nicht. Sollten wir es nicht erwähnt haben, werden wir es auch nicht in aufkommenden Fragen beantworten.

Da diese Dinge nun gesagt wurden, hier ist der aktuelle Stand:


Stand am 06.10.2011:

Einladungen letzte Woche (Die Woche bis zum 30. September 2011)
  • Wer wurde eingeladen: Tester aus den USA, Kanada und einige aus Europa
  • Wozu wurde eingeladen: Spieltest
  • Serverstandort: Ostküste der USA

Einladungen diese Woche (Die Woche bis zum 07. Oktober 2011)

Einladungen zu den Spieletests

Einladungswelle 1
  • Wer wurde eingeladen: Tester aus den USA, Kanada, Frankreich und Deutschland
  • Wozu wurde eingeladen: Spieltest
  • Serverstandort: Ostküste der USA (US Tester) und Europa (Französische und deutsche Tester)

Einladungswelle 2
  • Wer wurde eingeladen: Tester aus den USA, Kanada und allen Europäischen Ländern, die bei der Veröffentlichung dabei sein werden. (Liste)
  • Wozu wurde eingeladen: Spieltest
  • Serverstandort: Ostküste der USA (US Tester) und Europa (Französische und deutsche Tester)

Einladung zum Betawochenende #2

Achtung: Diese Einladungen werden heute, am 04.10.2011 verschickt
  • Wer wurde eingeladen: Tester aus den USA, Kanada und allen Ländern in Europa in denen das Spiel veröffentlich wird.
  • Wozu wurde eingeladen: Betawochenende
  • Serverstandort: Ostküste der USA


Einladungen 11. Oktober: California Data Center Test

Es handelt sich um eine kleine Testphase um Fragen zum Start des Spiels im pazifischen Raum zu klären.
  • Wer wurde eingeladen: Tester aus Neuseeland und Australien
  • Wozu wurde eingeladen: Datenzentrum-Test in Kalifornien
  • Serverstandort: Westküste der USA

Einladungen 11. Oktober: allgemeiner Test
  • Wer wurde eingeladen: Tester aus Frankreich und Deutschland
  • Wozu wurde eingeladen: Spieltest
  • Serverstandort: Europäische Server

Einladungen am 10. November 2011
  • Wer wurde eingeladen: Tester aus allen EU Ländern in denen SWTOR erscheinen wird.
  • Wozu wurde eingeladen: Genereller Spieltest

1. Dezember: Einladungen zum finalen Beta-Wochenende

Es wird Zeit für das letzte Test-Wochenende vor dem Launch! Wir haben noch einmal eine kleinere Anzahl an Spielern als bei unserem letzten Wochenende eingeladen um eine neuere Version des Spiels zu testen. Falls du am letzten Wochenende teilgenommen hast, solltest du deinen Posteingang überprüfen um zu sehen ob du eine E-Mail von uns bekommen hast. Falls ja musst du nur deinen Launcher öffnen und den Patch auf die neueste Version des Spiels herunterladen, und kannst dann direkt zu der in der E-Mail angegebenen Zeit anfangen zu spielen!
  • Wer wurde eingeladen: Ausgewählte Tester die am vergangenen Wochenend-Test teilgenommen haben
  • Was wurde verschickt: Einladungen zum finalen Test-Wochenende
  • Server-Standorte: US-Ostküste, US-Westküste, Europa
  • Einladungsstatus: Einladungen werden derzeit versandt. Schaut in euren Posteingang ob um herauszufinden ob ihr eingeladen wurdet.

Weiteres wird folgen


-Edit 1- Betawochende #2 hinzugefügt
-Edit 2- Warnung vor betrügerischen E-Mails hinzugefügt
-Edit 3- Information zu Einladungswelle 2 (bis 7.10.) hinzugefügt
-Edit 4- Einladungen 11.10. hinzugefügt
-Edit 5- Einladungen 10.11. hinzugefügt
-Edit 6- Einladungen 01.12. hinzugefügt
[/color]
 

General Discussion -> R.I.P. Little Orange Pixel
Beitrag von DavidBass am 01.12.2011 um 13:57 Uhr

Today, we here at BioWare will be celebrating the life of one who left us before his time. The Orange Pixel will certainly be missed, but never forgotten.
 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von AllisonBerryman am 01.12.2011 um 13:55 Uhr

Sent Dec. 1: Final Beta Testing Weekend Invites

This is our final test before launch! We have invited a smaller number of testers than in our previous Beta Testing Weekend to assist us in testing a new build of the game. If you participated in the last Beta Testing Weekend, check your e-mail to see if you've been invited. All you need to do is open the launcher and begin patching – you'll be able to play at the time stated in the e-mail you received.
  • Who was invited: Selected testers that participated in the previous Beta Testing Weekend
  • What was sent: Final Beta Testing Weekend invitations
  • Server locations: US East Coast, US West Cost, and EU servers
  • Invite status: We have begun sending invitations. Check your e-mail to see if you have been invited and for instructions!

 

General Discussion -> DAT orange pixel
Beitrag von AnasAlkhatib am 01.12.2011 um 13:07 Uhr

The team and I are glad people are examining every pixel for any secret messages or renegade pixels and bringing them to our attention. The pixel has been preserved in carbonite until we figure out the appropriate solution for its indiscretion.

-Father of the
.
 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 01.12.2011 um 07:42 Uhr

Fird, alter Schweizer... red nicht, bewirb dich selbst! Würd mich freuen dich mal zu treffen
 

Community-Schöpfungen -> Pazaak Turnier November/Dezember
Beitrag von LarsMalcharek am 30.11.2011 um 12:24 Uhr

Quote:
Originally Posted by Darthvid
kein problem, du entkommst dem absoluten versagen nicht.
Du solltest nicht so hart zu dir sein, es ist nur ein Spiel.. und ich will dir gar nicht entkommen
 

Community-Schöpfungen -> Pazaak Turnier November/Dezember
Beitrag von LarsMalcharek am 30.11.2011 um 12:18 Uhr

Ich mach mich nun auf den We vom Büro heim, werd noch etwas brauchen, aber mein match hat ja an sich auch noch Zeit... Bin auf dem Weg
 

Allgemeine Diskussionen -> Die Bodencrew verlässt die Startrampe...
Beitrag von ChristianHohmann am 30.11.2011 um 11:49 Uhr


*Stellt eine große Kanne virtuellen Kaffees in den Thread*
Bedient euch, aber vorsicht! CM-Style, Nachtschicht-erprobt
 

Allgemeine Diskussionen -> Die Bodencrew verlässt die Startrampe...
Beitrag von LarsMalcharek am 30.11.2011 um 09:27 Uhr

Wie gesagt, das Community-Team ist noch hier.

Im Grunde ist das der Abschluss des Übergangs, der mit meiner Einstellung begonnen hatte. BioWare hat für das Release ein neues Community-Team aufgebaut bzw. ich bin noch dabei und das eben direkt bei BioWare hier in Irland.

Wir sitzen näher an den Entwicklern und nun da das Spiel quasi los geht, möchte man das CM Team komplett "intern und vor Ort" haben. Nicht umsonst wurde mit dem Schritt gewartet, bis wir hier 4 CCs haben, ehe diese Änderung eben wirksam wird. Damit können wir Christian und sein Team zwar nicht ersetzen, aber hoffentlich ihre gute Arbeit mit eurer Hilfe weiterführen und dieses Forum zu einem angenehmen Ort für alle machen.

Ich hoffe, das erklärt etwas den Hintergrund. Mat, Steve, Marcel und Ursula haben ja auch schon in den letzten Wochen viel mit euch geredet und sie werden das eben weiterführen und hoffentlich stetig verbessern, so dass ihr euch quasi immer von uns gut versorgt fühlt.

LG
Lars


 

Community-Schöpfungen -> Pazaak Turnier November/Dezember
Beitrag von LarsMalcharek am 30.11.2011 um 08:15 Uhr

Macht euch keine Illusionen, ihr tretet heute gegen Larso Malrissian an. Knallt schonmal meinen Namen auf die Signatur!
 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 30.11.2011 um 08:13 Uhr

Quote:
Originally Posted by MarcelHatam
Waaaaah, ich will nicht so alt werden wie Lars! So, und nun verstecke ich mich am besten mal schnell irgendwo
Du, ich und 2 NERF-Guns .. in 10 Minuten hinter dem Haus.. das klären wir!
 

Kundenbetreuung -> Datenbank Export
Beitrag von LarsMalcharek am 30.11.2011 um 08:12 Uhr

Hallo,

wir bieten zum Release keine API Schnittstelle an, somit gibt es da leider keine Möglichkeit die Daten "von uns zu bekommen".

Wo manche Seiten ihre Daten her haben, fragst du am Besten direkt bei ihnen nach.

LG
Lars

 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 30.11.2011 um 08:08 Uhr

Hallo,

ich versuch es mal genereller:

Es lohnt IMMER sich zu bewerben, egal welches Alter man hat. Leidenschaft für Spiele ist das Stichwort und die kann man nicht am Alter messen. Wir haben hier Leute sitzen, die die 50 schon hinter sich gelassen haben (wer erinnert sich noch an Lilleth?) und Leute die noch Angst vor der "großen 3" haben, obwohl sie noch weit weg ist. Sie alle verbindet eines: Die leidenschaft für Star Wars und unser Spiel.

Darum ist Erfahrung natürlich richtig und wichtig, aber wenn man die richtige Einstellung hat, sollte man es dennoch versuchen und dann kann es durchaus klappen.

Also: Go for it
 

Allgemeine Diskussionen -> Die Bodencrew verlässt die Startrampe...
Beitrag von LarsMalcharek am 30.11.2011 um 06:23 Uhr

Quote:
Originally Posted by FriScho
Ich verstehe nicht so ganz - was heißt "verlässt"... ist nicht direkt vor und direkt nach dem Launch am allermeisten zu tun und das Forum so voll wie nie zuvor? Wer kommt denn nun als Ersatz? Oder macht Lars nun ALLES alleine was vorher mehrere gemacht haben? Bin etwas verwirrt...
Um die Frage zu beantworten:

Die "BioWare Irland"-Team bleibt bei euch. Das sind neben mir als Lead (in der Reihenfolge ihrer Startdaten):

MatPletschacher
StevenLink
MarcelHatam
UrsulaBrand
SagenWirNochNicht aka "der Neue"

Ihr werdet also weiterhin "gelbe" Präsenz haben und wir werden natürlich unser Bestes tun um euch mit allem zu versorgen.

LG
Lars

 

Allgemeine Diskussionen -> Die Bodencrew verlässt die Startrampe...
Beitrag von LarsMalcharek am 30.11.2011 um 06:15 Uhr

*festtacker*

Dann möchte ich auch mal was sagen:

Manche von euch kenne ich schon lange, manche von euch erst kurz und leider hatte ich bei manchen von euch kaum die Chance euch kennenzulernen. Ich denke das passiert, wenn man zu so einer verrückten Zeit in eine Firma einsteigt wie ich es tue... und genau in der verrückten Zeit habt ihr hier die Stellung gehalten (und schon viele Jahre davor ebenso).

Ohne euch wäre es hier nicht so wie es ist und ohne euch wäre das Forum nicht so wie es heute ist. Darum einfach und ehrlich: DANKE!

Danke für alles was ihr hier geleistet habt und danke (vor allem an Christian), dass du mir meinen Einstieg hier so leicht gemacht hast und damals, als ich noch planlos durch die BioWare Büros gedackelt bin mit Rat und Tat zur Seite standest.

Ich denke ihr habt hier nen super Job gemacht (und nur zur Information.. Irland ist WIRKLICH schön.. also wenn einer von euch Umzugspläne hat....).

Ich hab einige von euch im Skype (und Söhnke werd ich irgendwie eh nicht los.. ich hab schon 3 mal das Land gewechselt und er ist immernoch da...) und ich hoffe wir bleiben in Kontakt.

Ich bin gespannt wo es euch hinverschlägt.

Alles Gute für euren Weg

LG
Lars

 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 30.11.2011 um 05:39 Uhr

Hallo,

sorry ich kann und werde hier nicht über Gehälter reden, aber deine Schätzung ist ziemlich gut, wenn auch etwas zu niedrig
Ja wir haben Umzugshilfe, um sowas musst du dir keine Sorgen machen.

LG
Lars

 

Allgemeine Diskussionen -> Die Bodencrew verlässt die Startrampe...
Beitrag von ChristianHohmann am 30.11.2011 um 05:28 Uhr


...denn der Countdown hat begonnen, der Release ist bald da, die "Tests" aufgebohrt, nur noch wenige Wochen bis (Pre-)Release.
Zweieinhalb Jahre nun hat unser Community-Team sich um euch gekümmert. Euch die Freitags-Updates gebracht, geholfen, ein Ohr für euch gehabt.
Ruhig ist es in letzter Zeit um uns geworden, wie einigen ja auch schon aufgefallen war, denn ja: wir waren beschäftigt. Für den Start baut Bioware wie ihr sehen könnt ein komplettes Service Center auf, und so langsam wurden unsere Pflichten dahin transferiert.
Leute wurden ausgebildet, Aufgaben übernommen und wir zogen uns langsam zurück.
So langsam....ist es dann nun an der Zeit für uns zu gehen.
Wir haben euch über drei Gamescom begleitet, mit Spannung euer Feedback gelesen, manchmal zugegeben etwas in uns hinein gegrinst... geflucht, als die Preorder Überraschung platzte, uns über eure Videos zum Release-Relase gefreut, so manchen Troll verjagd - andere vor der wütenden Meute schützen müssen! - Viel Spaß (aber auch so manche Arbeit
Als ich im Februar dieses Team übernahm, war das ein echter Herzenswunsch.
"Ich hab eine neue Aufgabe für dich. Ich glaube die wird dir gefallen. Setz dich lieber..."-mein Grinsen hätte breiter nicht sein können: Star Wars! Begeisterung für die Materie war schon immer mehr als nur eine gute Grundlage - und mehr als gegeben. Nicht erst seit Kotor, tatsächlich hat Star Wars durchaus einen gewissen Anteil an meinem Werdegang auch vorher schon gehabt.
Und dann das! So fühlte ich mich aber auch immer als einer von euch. Einer der vielen treuen Fans, denn auch Community Manager haben durchaus Hobbys. Naja, manchmal, in den seltenen Fällen, in denen wir dazu kommen.
Spamthreads mit hunderten Posts in kürzester Zeit, Community Treffen bis 4 Uhr Morgens (und um 8 wieder zur Messe), die Fan Creations- vieles werde ich vermissen. Oh halt, einiges wie letzteres werde ich noch weiter verfolgen!
So langsam glaube ich, es wird für mich zur Gewohnheit, MMO-Titel an Lars abzugeben. Beim ersten Projekt, in dem ich ihn traf, verdiente ich mir gerade meine Schwingen als "gelber Engel", heute habe ich die Ehre ihm selber eine der besten, spannensten, treuesten und zugegeben größten Communities zu übergeben: Pass mir auch auf die hier wieder gut auf!

Aber wo ein weinendes Auge ist, da ist ja auch ein lachendes.
Denn eines ist nun sicher: Ich krieg endlich meinen Urlaub - und das im Dezember!

Ihr wisst ja, was das heisst:
Wir sehen uns - ingame
Und Möge die Macht mit euch sein!

 

Allgemeine Diskussionen -> Der aktuelle Beta-Client wird auf den Live-Client gepatcht
Beitrag von LarsMalcharek am 29.11.2011 um 14:56 Uhr

Es ist nach wie vor geplant, dass ihr das Spiel aus dem Beta-Client einfach hochpatchen könnt und ich kann sagen: Bisher gibt es keine Anzeichen, dass es nicht klappen könnte. Natürlich werdet ihr dennoch patchen müssen, denn wir arbeiten noch am Client um ihn zu verbessern, aber das Grundgerüst habt ihr auf jeden Fall schonmal.
 

Allgemeine Diskussionen -> Kein SWTOR über Weinachten trotz kauf (Bestellung bei Amazon)
Beitrag von LarsMalcharek am 29.11.2011 um 14:53 Uhr

Keine Sorge, Amazon wird mit Sicherheit rechtzeitig ausliefern, auf die Jungs ist Verlass.
 

Allgemeine Diskussionen -> Dinge die mich an TOR enorm stören!
Beitrag von LarsMalcharek am 28.11.2011 um 17:33 Uhr

Hallo,

vielen Dank für dein Feedback. benutz doch bitte unseren Sammelthread, damit das Forum übersichtlich bleibt. Du findest ihn hier:

http://www.swtor.com/community/showthread.php?t=672870

Ich schließe hier mal ab.

LG
Lars

 

General Discussion -> Introducing Your New Associate Online Community Manager
Beitrag von JovethGonzalez am 28.11.2011 um 15:51 Uhr

Quote:
Originally Posted by SteveTheMachine
Welcome, Joveth. I have a question of the utmost importance. The fate of the galaxy may very well depend upon it... Do you like pie?
Yes! My favorite is key lime pie. Oh, and anything with peanut butter..and chocolate. Wait! Do they make Smores pies? If so, then I like that!


Quote:
Originally Posted by Celwinn
Welcome aboard
Be sure to keep a personal shield on while you are reading the forums and interacting with us fans
Oh trust me, I've never turned off my troll shields since I started in the industry.

Quote:
Originally Posted by MuNieK
Are you here to cinvince us you care about players and not just their (at least several month) subscription as long as you will be able to deceive naive customers, that you are going to make the game good? We have seen such community managers inw arhammer online where the game itself looked bad. Is that a bad sign you are here?
Not at all. I'll convince you with my charm...oh and my awesomness.


Quote:
Originally Posted by GruntDoc
Welcome Jove.....
When you took this new position did they give you a truckload of French Roast and Slim Jims to help get you through the next 30 days?

BTW....toss out some major kudos to Shauna Perry AND HER TEAM/CREW.....the voice work is excellent; def a cut above.

Notice AND HER TEAM is in caps?.....LOL....(I am a retired olddog A1 and know the dif between the suits and the folks who wear the wrinkled t-shirts that HR hates)

Keep flyin'
I was greeted with a box of donuts and an endless supply of coffee. Methinks that that's a good sign

Quote:
Originally Posted by Ultimaonline
Hablas español?

de donde sale ese nombre joveth?

Bienvenido a las foros.
Si, claro que si! El nombre viene de mi mama. Le gusto el nombre "Japheth" en la biblia.


Quote:
Originally Posted by BrandonSM
Greetings, as being the new associate online community manager I have to ask you one question.


What is your favorite Star Wars Book/Series?


I like The Thrawn Trilogy and Duology.
Trick question! If I answer one way, I'll upset some people. If I answer another, I'll upset some more. SO, I'll just say that I actually really enjoyed the recent Revan novel
Quote:
Originally Posted by JinTetra
Happy to have you on board, Joveth. ^_^ I assume you're fluent in Shyriiwook?
...and Xaczik. I can only understand Thykarann though...

 

Allgemeine Diskussionen -> swtor instanzierung wie in guildwars ?!
Beitrag von LarsMalcharek am 28.11.2011 um 14:31 Uhr

Quote:
Originally Posted by Dragnet
Fakt ist, man kann es bisher nirgendwo sehen, nichtmal auf Videos geschweige denn im Spiel selber. Und alleine die Aussage "ist aber so", ist halt etwas dünn mangels Möglichkeit das irgendwo im Spiel zu überprüfen.
Geb ich dir Recht und Fakt ist natürlich auch, dass sich sowas ändern kann und wir sie eben bestehen lassen. Das ist alles keine Frage, da gebe ich euch ja auch absolut Recht und genau darum habe ich diese Frage nochmal bei uns intern in den Raum gestellt und sehe mal was ich als Antwort bekomme. MMOs entwickeln sich immer weiter und was ich heute sage kann morgen alt sein... all das weiß ich und ich gebe euch wie gesagt auch Recht.

Dennoch kann ich eben immer nur den aktuellen Stand abgeben und den sollte man mir schon glauben. Es ist ja nicht so, dass wir eure Reaktionen nicht hören
Wie gesagt ich verstehe die Kritik dahinter durchaus, ich hoffe dennoch, dass meine Ansicht auch gesehen und verstanden wird und die ist eben: Es wird so nicht bleiben.

Klar kann man mir vorwerfen nichts entgültiges zu sagen sondern immer nur "es ist geplant" ect. aber wenn wir ehrlich sind ist es ja auch so. Es ist derzeit geplant, dass die Instanzen verschwinden. Klar kann sich das ändern (darum machen wir ja z.B. Stresstests um zu sehen was passiert) und klar bin ich vorsichtig und sage "geplant" "voraussichtlich" ect. einfach weil MMOs eben ständig verändert werden und somit "es wird 100% so sein und bleiben" eine Lüge wäre und ich habe keine Angst davor einen Fehler zu machen, aber ich will und werde hier niemanden belügen.

LG
Lars

 

Allgemeine Diskussionen -> swtor instanzierung wie in guildwars ?!
Beitrag von LarsMalcharek am 28.11.2011 um 13:57 Uhr

Quote:
Originally Posted by Zartaras
Also verstehe ich das schon richtig dass es nach dem Massenansturm und dem Verteilen der Leute auf den späteren Planeten keine Instanzierung mehr geben wird und alle Spieler im selben Gebiet sind ja?

Das heisst wenn 500 Spieler auf Planet xy sind, ich alle diese 500 Spieler auch sehen kann?
Ja

Keine echten "offiziellen" Aussagen, bin ich nicht offiziell genug?

Wir senken auch keine Kosten, es geht vielmehr darum, dass - wenn ein Spiel startet .. sehr viele Leute im selben Gebiet sind. Wenn nun .. sagen wir mal .. 800 Spieler auf Hutta sind, dann ist es schlicht kein Spaß mehr wenn man eine Nummer ziehen muss um auf einen Mob zu warten, also benutzen wir das Phasing System, damit es nicht zu schlimm wird (und ja natürlich testen wir das System in der Beta, das ist denke ich nicht überraschend).

Wer MMos gespielt hat weiß aber auch, dass dieser Umstand sich nach der Zeit verändert und die Spieler sich verteilen und dann werden die Instanzen eben abgeschafft. Natürlich kann ich nicht sagen "das ist X Tage nach Release", wie auch? Aber wir reden hier nicht über "weit nach Release"

LG
Lars

 

Allgemeine Diskussionen -> swtor instanzierung wie in guildwars ?!
Beitrag von LarsMalcharek am 28.11.2011 um 13:45 Uhr

Quote:
Originally Posted by BoldarBlood
da brauch man nichts "negativ zu reden", denn eine komplette instanzierung ist ganz von alleine negativ
Liest du auch was ich schreibe, oder gehst du lieber nicht auf meine Texte ein weil die ja leider nicht deiner selbstkonstruierten Wahrheit entsprechen?

Gerne nochmal:

Ja wir haben derzeit mehrere Instanzen von Gebieten
Nein das ist nicht das Ziel
Nein das wird nicht immer so sein
Ja es werden dann alle in der selben Zone sein
Und ja unsere Planeten und Engine sind stark und groß genug dafür
LG
Lars

 

Allgemeine Diskussionen -> swtor instanzierung wie in guildwars ?!
Beitrag von LarsMalcharek am 28.11.2011 um 13:39 Uhr

Quote:
Originally Posted by BoldarBlood
also quasi kurz vor der serverzusammenlegung, wenn die spielerzahlen stark fallen. super aussichten!
Haters gonna hate? Wenn man das Negative lesen will kann man das natürlich, man kann aber auch einfach mal aufhören zu trollen und alles negativ zu reden.

Ich verstehe auch nicht was du damit bezweckst, aber siehs mir nach, wenn ich nicht mehr weiter auf deine Posts eingehe, solange sie so viel "nützliches" enthalten. Du bist aber gerne eingeladen konstruktive Kritik in den entsprechenden Threads zu posten, Feedback lesen wir immer gerne, wenn es über "alles doof" hinaus geht.

LG
Lars

 

Allgemeine Diskussionen -> swtor instanzierung wie in guildwars ?!
Beitrag von LarsMalcharek am 28.11.2011 um 13:26 Uhr

Quote:
Originally Posted by kaesebreze
Doch die Meldung gab es, aber eher um die Leute zu beruhigen, weil es sich damals "nur" um einen Beta-Leak handelte.

Als Grund wurde damals Serverlast genannt, das ist allerdings nicht zwingend war.

SWTOR ist hochgrading linear, alle Spieler werden zur selben Zeit am selben Ort questen.
Den Respawntimer anpassen funktioniert hier nicht, denn der müsste dann instant sein.

Also resultiert aus der Linearität die Intanzierung, und die beginnt bei ~100 Spielern.
Und diese Limitierung wird in ALLEN Questgebieten bleiben, weil sonst der Questfluss nichtmehr gewährleistet ist.
Schöne Theorie.. nur leider absolut FALSCH.

Richtig ist: Ja wir werden am Anfang Phasing benutzen um ein flüssiges Spielerlebnis zu sichern. Dabei zielen wir vor allem auf die Startplaneten. Richtig ist auch:

1.) Diese Instanzen werden in höheren Gebieten seltener
2.) Sobald die Spielerlast sich verteilt hat, werden sie abgeschafft.

Es wird also in sehr absehbarer Zeit keine "multiplen Korribans" geben, sondern wir werden sichern, dass Spieler eben auf dem selben Planeten spielen.

Unsere Planeten sind übrigens auch nicht "zu Linear" dafür, wer allerdings nur die .. ich nenne sie mal "Tutorialplaneten" kennt, der mag das sicher denken.

Ich hoffe das hilft.

LG
Lars

 

Allgemeine Diskussionen -> Welches gamepad für tor
Beitrag von LarsMalcharek am 28.11.2011 um 13:10 Uhr

Hallo,

ich hab gute Erfahrungen mit dem G13 gemacht, am Besten in Verbindung mit der Razer Naga... so viele Bedienmöglichkeiten bekommt man sonst nicht.

Ich glaube was du meinst sind Speedpads, nicht Gamepadds
 

General Discussion -> Confused/Upset about guild placement
Beitrag von DavidBass am 28.11.2011 um 10:58 Uhr

You are never going to be forced to join a specific server. The guild placement is a convenience and a suggestion, but at no point are you going to be forced into joining that server. Not to worry!

Anyone who has more questions about the Pre-Launch Guild Program should take a look at the Guilds FAQ, as it contains many of the answers to your questions and concerns.

 

Allgemeine Diskussionen -> Verlängerte Wartungsarbeiten an der Webseite - 29/11/2011
Beitrag von AmberGreen am 28.11.2011 um 10:23 Uhr

Die Webseite wird am 29/11/2011 um 7.00 Uhr MEZ für eine Wartung heruntergefahren. Die Wartung sollte nicht länger als 12 Stunden dauern.

Vielen Dank für eure Geduld!

 

Discussion générale -> Maintenance prolongée du site - 29/11/2011
Beitrag von AmberGreen am 28.11.2011 um 10:21 Uhr

Le site officiel sera indisponible 29/11 à partir de 7H00 CET afin d’effectuer une maintenance. Nous prévoyons le retour du site vers 19H00 CET.

Merci de votre patience !

 

General Discussion -> Extended Maintenance 11/29
Beitrag von AmberGreen am 28.11.2011 um 10:06 Uhr

The website will be unavailable beginning at 12:00AM CST (6:00AM London, 7:00AM Paris/Berlin) on 11/29 as we perform maintenance. We expect to bring the site back up by 12:00PM (midday) CST (6:00PM London, 7:00PM Paris/Berlin) on 11/29. Check this thread for updates. Thanks for your patience!
 

Allgemeine Diskussionen -> Ein weiteres Fazit - mal anders...
Beitrag von LarsMalcharek am 28.11.2011 um 09:55 Uhr

Hallo,

Vorschläge sind immer gerne gesehen und entsprechend freuen wir uns darüber, wenn ihr welche macht. Ein Feedback zu jedem einzelnen Vorschlag bekommt ihr aber vermutlich nicht, ob euer Vorschlag auf Gegenliebe gestoßen ist, seht ihr dann ja vermutlich in den Patchnotes
An sonsten: Freut mich, dass unser Spiel dir/euch gefällt, ich gehe davon aus, dass wir alle viel Spaß haben werden.

LG
Lars

 

Spoiler-Forum -> Die Geschichte von Darth Malgus
Beitrag von LarsMalcharek am 27.11.2011 um 18:40 Uhr

Quote:
Originally Posted by FriScho
Verdammtes Topic - bin gespoilert worden weil man die Top Topics auch in der Hauptübersicht lesen kann...

Topicname geändert.

Sorry

 

Allgemeine Diskussionen -> Gibt es nen Unterschied zwischen Deutschem und Englischen Client?
Beitrag von LarsMalcharek am 27.11.2011 um 17:37 Uhr

Hallo,

die Versionen sind, bis auf die Sprache (die man im Spiel natürlich umstellen kann, bzw im Launcher bevor man das Spiel startet), identisch.

LG
Lars

 

General Discussion -> Website Logins Temporarily Disabled
Beitrag von StephenReid am 27.11.2011 um 15:29 Uhr

Hello everyone,

We have temporarily disabled logins to the SWTOR.com website as a precaution while we restart our testing servers. This is a scheduled test that’s one of our goals for this testing weekend. Logins will only be disabled while we restart the servers. We estimate the ETA for logins to be re-enabled to be no more than 30 minutes.

Anyone who is already logged in to the site should be able to continue to interact with it as normal.

We’ll have logins back up and running ASAP.

 

Community Creations -> Why is EA filing a copyright claim on SWTOR videos?
Beitrag von DavidBass am 27.11.2011 um 11:47 Uhr

I'm not quite positive what the issue with your videos are, the links you provided work fine and I can see all of your videos.

My assumption is that EA has marked your videos as containing content from The Old Republic. This doesn't prevent you from uploading and showing off your videos in any way, and we encourage you to continue doing so.

 

Allgemeine Diskussionen -> Das SWTOR Event in Bonn (24.11.)
Beitrag von LarsMalcharek am 27.11.2011 um 10:01 Uhr

Wenn ich ihn bekomme, lasse ichs euch wissen.

Alles in allem war der Abend doch nett. Ich hab mich bemüht mit so vielen Gilden wie möglich zu quatschen und alle mal anzusprechen, ich glaube aber ich hab nicht wirklich alle erwischt :/ Da hätt ich mehr Zeit gebraucht.

Ein netter Bericht mit Fotos ist auch hier zu finden: http://www.the-force.eu/blogs/195-sw...-event-in-bonn

LG
Lars

 

Allgemeine Diskussionen -> Fähre nach coruscant ???
Beitrag von LarsMalcharek am 26.11.2011 um 17:48 Uhr

Von der Flotte aus gehts zurück
 

Allgemeine Diskussionen -> Republik im PVP benachteiligt?
Beitrag von LarsMalcharek am 26.11.2011 um 16:41 Uhr

Hm, das Spannende an diesem Thread habe ich mal in diesem Screenshot eingefangen und rot markiert:

http://imageshack.us/f/269/balancecs.jpg/

 

Kundenbetreuung -> nach Intro Film ist Schluss ...
Beitrag von LarsMalcharek am 26.11.2011 um 16:37 Uhr

Hey Lumi, schön dich hier zu lesen
Zum Thema: Oft hilft es auch, wenn man den Client als Admin neustartet (also Alt F4 - dann Neustart), dann geht es in vielen Fällen sofort.

LG
Lars

 

Allgemeine Diskussionen -> Fazit nach 2 Std Gameplay
Beitrag von LarsMalcharek am 26.11.2011 um 16:35 Uhr

Hallo,

der Thread ist schon ziemlich lange auf, zumindest wenn man bedenkt wie viele sich hier an die Gurgel gehen.

Ich schlage vor ihr findet zu einem passenden Ton zurück, das hier ist kein Schulhof.

Was das AA angeht: Die Option wird zum Release ziemlich sicher zur Verfügung stehen.

 

Customer Service -> Server Error (3)
Beitrag von JovethGonzalez am 26.11.2011 um 16:06 Uhr

Hi everyone,

We're currently investigating this issue and need your help, please send your launcher logs, as well as your DXdiag files, to testing@swtor.com.

Please don't post both files here in this thread - it makes it very hard to read the Forums overall. We have CS agents standing by to receive those files and pass them to our diagnostics team.

To locate your launcher logs, please look in this location, assuming a default install of the game:

C:\Program Files (x86)\EA\BioWare\Star Wars - The Old Republic\logs

Please send ALL logs you can to the address above.

For DXdiag reports, follow these instructions:

- For Windows XP: Click Start -> Run, and type 'dxdiag' (without quotes), and hit OK.
- For Vista/Windows 7: Start -> Search, and type ‘dxdiag’ (without quotes) and select dxdiag from the list. (It will have a blue circle with a yellow x for an icon.)
- If a dialog box comes up, click yes.
- When the progress bar in the lower right corner of the program is done, click the 'Save All Information' button
- Save the information to somewhere you'll remember (the desktop is the easiest choice).
- Send that info, along with launcher logs, to testing@swtor.com

Thank you once more for your patience as we diagnose this issue.

 

General Discussion -> Any post launch 'Last Name' confirmation yet?
Beitrag von DavidBass am 26.11.2011 um 16:04 Uhr

We did indeed confirm last names as part of the Legacy System. You'll find James Ohlen's post about it here.
 

Customer Service -> Client crash fix
Beitrag von JovethGonzalez am 26.11.2011 um 15:14 Uhr

Hi folks,

this is not an official workaround. Be advised that if you modify the client_defaults.ini file, the next time you do a client patch, the file will appear as corrupted.

Please be patient as we investigate this issue further.

Thank you

 

General Discussion -> Introducing Your New Associate Online Community Manager
Beitrag von JovethGonzalez am 26.11.2011 um 14:11 Uhr

Thanks for all the welcomes!

Quote:
Originally Posted by lemmywinks
as the "Chewie to Reid's Solo" your 1st order of business is to get us some sweet pics of Stephen's launch beard.
DONE! http://i.imgur.com/LpLr9.png
Quote:
Originally Posted by Obiwansghost
Welcome!

Is there a possibility to get a current list of devs Community staff etc? And will there be new forums come launch day?
Great idea! I'll see what we can do!

Quote:
Originally Posted by truedark
Are you edible? Can I eat you? If not I need to complain to Reid about the lack of chewtoy community managers.
Pretty sure we're all edible...except for the metal plate in stephen's head...don't tell him I told you, though...

Quote:
Originally Posted by Jayce
Hi...
go on...

Quote:
Originally Posted by Serlo
Welcome, and happy Troll hunting!
They've already issued me a special lightsaber for just that
Quote:
Originally Posted by FrancoisHardy
Welcome Joveth!

We have a question on part of the European Community Team: some of us (I won't give names) have a hard time pronouncing your first name.

We're kindly asking whether you mind being called Jov', or Joe, or something else that doesn't end with that elusive -th.

Cheers,

Jove (as in "BY JOVE I THINK HE'S GOT IT!") is perfectly acceptable. The correct pronunciation is Joe-VETH (accent on the last syllable)

 

Customer Service -> Stuck at the loading screen.
Beitrag von JovethGonzalez am 26.11.2011 um 13:21 Uhr

Hi everyone!

This issue seems to be related to not being able to play with your previously created character from the previous beta. Please be sure to read the CS hot issue sticky for this here. As we continue to investigate this issue, please try the following as a possible firewall workaround:
  1. Remove and re-add swtor.exe to firewall
  2. Disable any third party port-manager like peerblocker that they may have running
  3. For those on college campuses or other networks which may have port ranges blocked on a network level, contact your IT department for advice.

Please note: the first time boot of the client can be slow depending on your machine's specs.

Thank you!

 

Customer Service -> Old toon not working will not load in
Beitrag von JovethGonzalez am 26.11.2011 um 13:20 Uhr

Hi everyone!

Please be sure to read the CS hot issue sticky for this here. As we continue to investigate this issue, please try the following as a possible firewall workaround:
  1. Remove and re-add swtor.exe to firewall
  2. Disable any third party port-manager like peerblocker that they may have running
  3. For those on college campuses or other networks which may have port ranges blocked on a network level, contact your IT department for advice.

Please note: the first time boot of the client can be slow depending on your machine's specs.

Thank you!

 

Customer Service -> Elevator coruscant is broke. 100s of people stuck
Beitrag von DavidBass am 26.11.2011 um 13:20 Uhr

Hey all,

Our Customer Service team is monitoring the elevator on Kissai Caste's fleet very closely, and will assist as needed. Thanks so much for all the reports about this issue!

 

Customer Service -> Can't load character
Beitrag von JovethGonzalez am 26.11.2011 um 13:18 Uhr

Hi everyone!

Thanks for all of your data! As we continue to investigate this issue, please try the following as a possible firewall workaround:
  1. Remove and re-add swtor.exe to firewall
  2. Disable any third party port-manager like peerblocker that they may have running
  3. For those on college campuses or other networks which may have port ranges blocked on a network level, contact your IT department for advice.

Please note: the first time boot of the client can be slow depending on your machine's specs.

Thank you!

 

Customer Service -> Main Asset 7 Error!
Beitrag von StephenReid am 26.11.2011 um 12:48 Uhr

Quote:
Originally Posted by Thorbrand
Don't make a report and send it to testing@swtor.com they will not help with individual tickets, that is the responses everyone is getting even though we keep getting told to do this. They say to use ingame support, really? It is a loop of no support and this has been an issue for months. Won't be fixed by launch!
Thorbrand, with an issue like this - which is by no means affecting everyone who is playing the game - it's crucial we gather as much information as possible to help us diagnose and ultimately fix the issue. That's why we're now asking for launcher logs as well as DXdiag.

You're right, CS will not respond to tickets with launcher logs and DXdiag attached - however they're passing those files to our launcher team who are looking at them. We're using them as triage.

Quote:
Originally Posted by LordTerminus
Wow, FINALLY a response from a living sentient as opposed to a droid e-mail.

Took you guys long enough, but thanks for trying to help.
If you look through this thread, you'll see a number of responses from us. Just because a post isn't on every page doesn't mean we're not looking at a thread as a whole.

Quote:
Originally Posted by RoCkMaaN
I really could careless about the errors going on the beta. I really want to know if Bioware will extend the time of play for its weekend players considering this weekend time has been denied by the "Star Wars: The Old Republic has stopped working" message.
I'm afraid we're unable to extend time for individuals. What we can do is get your help to ensure we can fix the issue in time for the launch of the game. We've already made progress, but we'll make progress faster with your help.

Thank you.

 

Customer Service -> Main Asset 7 Error!
Beitrag von StephenReid am 26.11.2011 um 11:45 Uhr

Quote:
Originally Posted by Ranali
I have 99.9% done and client error message appears during login. Oh well, looks like I too will miss the beta weekend.

So much for support help. Not a good way to introduce a game. I am sure you all are trying to help everyone, but you really should have someone watching the forums as well.
We're very sorry for the continuing issues anyone may be having in this thread. We are monitoring this thread, and others, and our launcher team are working on diagnosis to ensure a fix.

As a reminder to anyone who may not have seen earlier posts, please ensure you follow the instructions here and here.

If you are still experiencing issues after this point, please send your launcher logs, as well as your DXdiag files, to testing@swtor.com.

Please don't post both files here in this thread - it makes it very hard to read the Forums overall. We have CS agents standing by to receive those files and pass them to our diagnostics team.

To locate your launcher logs, please look in this location, assuming a default install of the game:

C:\Program Files (x86)\EA\BioWare\Star Wars - The Old Republic\logs

Please send ALL logs you can to the address above.

For DXdiag reports, follow these instructions:

- For Windows XP: Click Start -> Run, and type 'dxdiag' (without quotes), and hit OK.
- For Vista/Windows 7: Start -> Search, and type ‘dxdiag’ (without quotes) and select dxdiag from the list. (It will have a blue circle with a yellow x for an icon.)
- If a dialog box comes up, click yes.
- When the progress bar in the lower right corner of the program is done, click the 'Save All Information' button
- Save the information to somewhere you'll remember (the desktop is the easiest choice).
- Send that info, along with launcher logs, to testing@swtor.com

Thank you once more for your patience as we diagnose this issue.

 

Customer Service -> Can't login with past test character
Beitrag von JovethGonzalez am 26.11.2011 um 11:13 Uhr

Hi folks! This is currently a known issue and currently under investigating. Please take a look here.

Thanks!

 

Customer Service -> Main Asset 7 Error!
Beitrag von StephenReid am 26.11.2011 um 11:04 Uhr

Quote:
Originally Posted by Shirnuu
Hi, a friend of mine had some trouble like u. On the installing assets part he got some manifest error or smth. anyways, i gave him .version files from my patched game and the problem disappeared. altou after today's maintenance it came back - i gave him updated files once more and it works again. For anyone willing to try here are the version files u should put in ur SWTOR directory (make a backup, just in case).

[URL removed - see post later in thread - StephenReid]
Hey there, this 'workaround' is definitely not recommended. By doing this, you may cause the game to crash and this 'fix' will prevent the game from patching itself correctly in the future.

I removed the URL to try and prevent anyone else from putting themselves in this state. Shirnuu, I'm afraid you'll probably need to re-download the entire client the next time we issue a patch.

 

General Discussion -> Introducing Your New Associate Online Community Manager
Beitrag von JovethGonzalez am 26.11.2011 um 11:02 Uhr

Hello all!

I realize that we're smack in the middle of this weekend beta (nothing like a trial by fire), but I wanted to take some time to introduce myself and say hi so that you all don't freak out if you see me suddenly responding to you on these forums
My name is Joveth Gonzalez and I’m your new Associate Online Community Manager (essentially, Chewbacca to Stephen Reid’s Han Solo).

I’ve always been a fan of Star Wars, and it goes way back to my early childhood and my prized Millennium Falcon toy. It continued when I begged my parents to get me the 1995 VHS re-release of the original trilogy after playing through the SNES Super Star Wars series. I’ve seen all the movies and have played through most of the Star Wars games over the years, including of course, Knights of the Old Republic. I also happen to regard Mass Effect 2 as one of my favorite games of all time (I love games with incredible narratives) so working at BioWare is a great honor for me.

I’ve been in the video game industry for over 5 years now, with various marketing and community jobs under my belt. I’ve done everything from console titles to social games, so you can say that I’m pretty well-rounded in terms of experience.

Community has always been something that I’ve been passionate about, even before I knew that there was such a thing as a community manager. I enjoy acting as the liaison between fans and developers and it makes me incredibly happy to see the community affect change in a game.

It took me a really long time to appreciate the fact that I am working in the industry that I am most passionate about and I truly am lucky to have such an amazing job. I look forward to getting to know you all!

Feel free to shoot me a PM if you have any questions or concerns about anything.

Have fun this weekend!

 

General Discussion -> WTT NA acc for EU acc
Beitrag von DavidBass am 26.11.2011 um 10:27 Uhr

Everyone has access to every server. When you're on the Server Select screen, there's a tab at the bottom for North America and Europe. Switch to whichever you'd like. Have fun!
 

Customer Service -> Main Asset 7 Error!
Beitrag von StephenReid am 25.11.2011 um 20:34 Uhr

Hello all,

Apologies again that some of you are still experiencing this issue, even after multiple downloads. I know it must be highly frustrating - as it is to us, as we want you in the game.

If you've experienced this issue a couple of times please do send your latest launcher logs to testing@swtor.com along with your username. It'll help our investigation.

Thanks again for your patience. This is a high priority issue for the launcher team right now.

 

Customer Service -> Elevator coruscant is broke. 100s of people stuck
Beitrag von DavidBass am 25.11.2011 um 20:29 Uhr

Fonds,

We're happy to investigate, but we need to know which server you're on first.

Thanks,
David

 

Customer Support -> Main Asset 7 Error!
Beitrag von StephenReid am 25.11.2011 um 16:42 Uhr

We've had our launcher team look at some of the logs posted here and I was asked to reach out to a few users directly.

Please note, if you're not in this list it does not mean we're not investigating for you. Please follow the instructions in my two previous posts (here and here) and see if that helps you.

Do not follow the instructions below unless you are the user indicated. Thank you.

That said here's what I have to pass on:

Arctrurun - Your launcher log indicates you are not yet able to play. That's normal. Check your email; you may be part of the testers getting in tomorrow (11/26).

CanuckJedi, Necrophobic and Blewitt - Your logs indicate that you probably need to delete assets_swtor_main.version - as detailed here. Let us know if that doesn't work.

Syben - Your logs indicate an issue with your patcher, itself. Re-download the installer from www.swtor.com/tester and re-install over your existing installation. This should fix your patcher and let you continue to install.

Akione - You need to delete a version file, but not the one previously indicated. Your movie assets are probably corrupted. Follow these instructions:

1) Exit the SWTOR Launcher if it is already running.
2) Navigate to the following folder (assuming a default install): C:\Program Files (x86)\EA\BioWare\Star Wars - The Old Republic
3) Locate and delete the ‘movies_en_us.version’ file. Do not delete any other file.
4) Re-launch the SWTOR Launcher.
5) You will need to re-download the movie assets - probably about 2Gb.

Finally as a word of warning to everyone (but particularly Crighten, who apparently did this) - if you have these errors do not delete your entire SWTOR directory. This will ultimately cause more issues than it fixes. If you have deleted your directory, you should completely uninstall the game and then re-install from scratch for best results.

For everyone else not named above, please continue to follow the advice given here and here.

 

Customer Support -> Main Asset 7 Error!
Beitrag von StephenReid am 25.11.2011 um 15:33 Uhr

Quote:
Originally Posted by Calsetes
Really regretting the "fix" I tried as per their suggestions. I'm redownloading Main Assets 1 - again! - and now it's giving me errors. Assuming it works THIS time, who's to say it won't get to Main Assets 7 and give me errors again...
Hey there, we are aware of some instances where this happens. To help us diagnose, if you start to re-download Main Assets 1 after re-installing Main Assets 7 (see this post for details on that), please check your launcher version and report it to Customer Support via testing@swtor.com.

To find your launcher version, follow these steps:

1) Start the SWTOR launcher if it's not already running
2) Open the settings dialog (click the 'gear' icon on the lower left)
3) Look in the lower left corner of the dialog for the version number (it's small and in grey text!)

Email testing@swtor.com with your username, an explanation of the error you're seeing and your version number. This will help us diagnose and fix this issue for all. Thank you!

 

Customer Support -> Main Asset 7 Error!
Beitrag von StephenReid am 25.11.2011 um 15:07 Uhr

Hello everyone. We’re tracking down the exact issue here so we can ensure we have a fix, but in the interim we have a workaround. As many of you have realized this will involve re-downloading a portion of the game client.

If you have an error when attempting to install main assets (regardless of number), follow these steps:

1) Exit the SWTOR Launcher if it is already running.
2) Navigate to the following folder (assuming a default install): C:\Program Files (x86)\EA\BioWare\Star Wars - The Old Republic
3) Locate and delete the ‘assets_swtor_main.version’ file. Do not delete any other file.
4) Re-launch the SWTOR Launcher.
5) You should re-download the main assets file; this is approximately 13Gb in size.

If you still have persistent issues after you have re-downloaded your main assets, please contact Customer Support via testing@swtor.com.

 

News and Announcements -> Jedi Consular Character Progression
Beitrag von CourtneyWoods am 25.11.2011 um 14:02 Uhr

The Jedi Consular is both a revered ally to the Republic and a dangerous adversary to the Empire. Their ability to revive fallen allies in combat and to manipulate the Force to remain hidden from their enemies makes them an invaluable asset. Get a small glimpse of the many paths of advancement for this powerful Force-wielding class.

Watch Now
 

Allgemeine Diskussionen -> Heißt den ersten deutschen weiblichen Community Coordinator Willkommen!
Beitrag von LarsMalcharek am 25.11.2011 um 12:47 Uhr

Etwas spät, aber ich war im Flieger:


Willkommen auch offiziell im Team.

Schnapp sie dir
 

General Discussion -> Ticketing System Issues
Beitrag von StephenReid am 24.11.2011 um 15:36 Uhr

We are experiencing technical issues with our in-game and website ticketing system. Customer Support may not be able to answer all of your tickets at the moment. Note you may also encounter difficulties entering tickets.

We are investigating this issue and will have it resolved as soon as possible.

We apologize for any inconvenience this may cause.

 

General Discussion -> Question: Official mail or hoax?
Beitrag von StephenReid am 24.11.2011 um 15:35 Uhr

Quote:
Originally Posted by Vaeshkar
Is this Official?

----------------
Greetings!

I am Protocol Droid M0-T0 of Human Cyborg Relations,

If you have been having trouble with your Security Questions, please check your email to see if you received a message from us letting you know that your Security Questions have been reset. If you received this mail, please follow the instructions contained within it to set up new Security Questions for your account.

If you did not receive that email from us, you may be able to access your account by resetting your password on the Origin website (https://helporigin.secure.force.com/apex/CpHomePage) and use your new password to log into your account on http://www.swtor.com/account - from there you can then access and edit your Security Questions and Answers.

If neither of the above solutions solve the problem you have encountered, please feel free to call us at the following toll free numbers:
• USA: 1-855-GO-SWTOR (1-855-467-9867)
• UK, Germany, France: 00800 0246 9273 (008000 BIOWARE)
For calls from countries not listed above, please call the following number: +442035642555*

*Please note that you may be charged by your provider for making an international phone call, and charges may be based on the country from which you place the call. Customer support will be provided in English, French and German only, and we can only currently offer telephone support for issues related to Security Questions and Answers.

We apologize for any inconvenience caused, and thank you for your interest in Star Wars: The Old Republic.

If you have any further questions about this, or any other issue, please do not hesitate to contact us again.

Galactic Support is our specialty….

Sincerely,

Protocol Droid M0-T0
----------------

I am not sure these days, just wanne check.
Yes, this is a legitimate email and web site address.

We're modifying the CS template to go to a more obvious address in future.
 

General Discussion -> Security Questions Reminder
Beitrag von AllisonBerryman am 23.11.2011 um 19:42 Uhr

Recently, many of you have been asked to add personal questions to your account in order to improve account security. We’d like to remind you that you must choose answers that you will remember. If you are concerned that you will forget your questions and answers, we suggest writing them down and keeping them in a very safe location.

You will be asked one or more of these questions in order to verify your account at some point, and if you cannot successfully answer your security questions, you will be locked out and will have to contact Customer Support via phone to regain access to your account.

If you are logged in and would like to change your security questions and answers, click “My Account” at the top of the page, and then navigate to “Security Questions.”

Thank you!

 

General Discussion -> Logins Temporarily Disabled
Beitrag von AllisonBerryman am 23.11.2011 um 18:05 Uhr

Logins have been re-enabled. Thank you for your patience!
 

General Discussion -> Logins Temporarily Disabled
Beitrag von AllisonBerryman am 23.11.2011 um 17:09 Uhr

Hello everyone! We have temporarily disabled logins on SWTOR.com. We will enable them again as soon as we are able. Thank you for your patience!
 

Neuigkeiten und Bekanntmachungen -> Die letzte Chance, deine Gilde bereit zu machen
Beitrag von CourtneyWoods am 23.11.2011 um 14:58 Uhr

Vor ein paar Wochen haben wir Phase 3 unseres Pre-Launch-Gildenprogramms angekündigt. Phase 3: Einsatz ermöglicht es Gildenmitgliedern, festzustellen, ob ihre Gilde für den Import ins Spiel berechtigt ist oder nicht. Da sich der frühzeitige Spielzugang für Star Wars™: The Old Republic™ nähert, wollen wir alle, die in einer Gilde sind, daran erinnern, dass das Pre-Launch-Gildenprogramm am 3. Dezember um 06:59 Uhr endet, um Gilden für den frühzeitigen Spielzugang ihren Servern zuzuweisen.

Lest hier mehr
 

News and Announcements -> Last Chance to Finalize Your Guild
Beitrag von CourtneyWoods am 23.11.2011 um 11:19 Uhr

A few weeks ago we announced that Phase 3 of our Pre-Launch Guild Program had begun. Phase 3: Deployment allows guild members to see whether or not their guild qualifies for transfer into the game. As we approach Early Game Access for Star Wars™: The Old Republic™, we want to remind all of you in guilds that the Pre-Launch Guild Program will end on December 2nd, 11:59PM CST so that guilds can be assigned to servers for Early Game Access.

Read More
 

General Discussion -> "Dozens and dozens" of colors
Beitrag von DavidBass am 22.11.2011 um 10:20 Uhr

There are definitely still undiscovered colors out there.
 

Website Feedback and Support -> RSVP Loop
Beitrag von StephenReid am 22.11.2011 um 08:29 Uhr

Morning all!

Overnight our ops team isolated and manually fixed the majority of affected accounts. There are scripts running to continue to try to 'catch' anyone with this issue. Those still have some time to run.

If you find that you still have this issue past 9AM CST (in about 30 minutes from the time of this post) please email support@swtor.com with the subject line 'R0ATo be specific about what you're seeing: after receiving an email prompting you to RSVP, you'll go to the site, login to your account, attempt to click 'Accept' and find the page refreshes with no apparent effect. This will persist more than once, and after logging out and logging back into the site.

If you have any other issues, again please email support@swtor.com with a description of your problem so we can direct people to help fix things. Thank you!

 

General Discussion -> Legacy System
Beitrag von JamesOhlen am 18.11.2011 um 13:29 Uhr

Hey Everyone,

This build has our first iteration of the Legacy System! At its core the Legacy system is about allowing players to create a family tree of characters. Family is pretty important to the Star Wars universe, with the Skywalker family having one of the most interesting dynamics in movie history. This version is just the foundational components that we will use to build upon in the future. Here are the features of this iteration:
  • Once your character has completed their Chapter 1 storyline, they will be able to choose a Legacy Last Name. This Legacy Last Name must be unique and is shared across all characters on that server - so choose carefully!
  • Once you have unlocked your Legacy, any and all characters on that server will now contribute to that player's Legacy Experience Points. Much like normal experience points, when you reach certain Legacy thresholds, you will increase your Legacy Level.

We already have plans for how we will expand the functionality of the Legacy System in one of our major post-ship patches. This will include being able to shape your Legacy's family tree, and give you a reward for all those Legacy Levels.

We look forward to reading your feedback on the Legacy System!

--James

 

Website Feedback and Support -> RSVP Loop
Beitrag von StephenReid am 21.11.2011 um 23:36 Uhr

Hello all - last update of the night on this issue.

As mentioned; we now have an idea of how many accounts are affected. This means you no longer have to post and let us know you're 'stuck in the loop' - we know what queries to run on our side to find you in the system. Don't feel obligated to post.

We are going to have to manually fix those affected, and unfortunately the total number included is considerably larger than those who've posted here - but still quite small in relation to the overall number of invites today. Once that process is completed I'll let you know in this thread.

In summary, you do not have to do anything. We'll be working on this overnight and will hopefully have an update early tomorrow, Austin time (about 10 hours from now, I'd guess).

Thanks for bearing with us on this.

Quote:
Originally Posted by marklive
@stephen

will the issue effect placement in line for beta?? Since this sucks for us, since some of us have been here for over 6hrs waiting and gonna be kinda upset if we lose bad spots in line to the beta or not be able to play at all
You will certainly still get to play, and this should not adversely affect your place in line. I'll try and have an update on that tomorrow too.

 

Website Feedback and Support -> RSVP Loop
Beitrag von StephenReid am 21.11.2011 um 22:17 Uhr

A quick update:

We've isolated the accounts affected by the 'loop' issue and we're working on a fix, which will happen within our systems. When I have an ETA on completion I'll share it with you.

If you are not affected by this issue, please do not post in this thread. If you have issues installing or downloading the game, you may check the Customer Service Forum for relevant info (if you have already accepted the testing invite) or email testing@swtor.com. Thank you.

 

Website Feedback and Support -> RSVP Loop
Beitrag von StephenReid am 21.11.2011 um 21:29 Uhr

Hey all, thanks for the new posts with locations. We're just confirming it's a global issue and not region based.

As a reminder please don't re-post if you've already posted - it makes tracking affected users and getting an accurate count more difficult.

Our ops team is working on this now and we hope to have more info for you soon.

 

Website Feedback and Support -> RSVP Loop
Beitrag von StephenReid am 21.11.2011 um 20:27 Uhr

Hello everyone, thanks again for your reports - we have teams looking at the issue right now.

To help us diagnose further, for anyone reporting this issue after this post, please list where you are in the world (country is fine). We are checking to ensure this isn't region related.

If you have already posted that you are affected you do not need to re-post to let us know your location.

Thanks again for your patience!

 

Website Feedback and Support -> RSVP Loop
Beitrag von StephenReid am 21.11.2011 um 19:35 Uhr

Hello everyone,

We're looking into this issue now. Thank you to those of you who have posted to mention that you're experiencing this; knowing your usernames will help us isolate and fix the problem faster.

This is likely to be something that needs to be fixed on our website, and is unlikely to be related to your browser.

I'd ask if you've already posted mentioning that you are stuck in this 'loop' that you do not post again - it makes finding the affected usernames a bit more difficult.

I'd also ask that in general you do not post in this thread unless you are affected by this issue.

Thanks for your patience and we'll get you an update as soon as we can.

 

Allgemeine Diskussionen -> Den Clienten nochmal downloaden?
Beitrag von LarsMalcharek am 21.11.2011 um 17:57 Uhr

Wenn du den Client schon hast, musst du ihn nicht nochmal herunterladen. Hast ihn ja schon.

Aber den Betatest akzeptieren musst du, sofern du das noch nicht getan hast.

LG
Lars

 

Discussion générale -> Maintenance prolongée le 23 novembre [MISE À JOUR]
Beitrag von AmberGreen am 21.11.2011 um 17:50 Uhr

MISE À JOUR 00H45 CET (heure de Paris) - La maintenance d’aujourd’hui a été retardée. Le site officiel sera indisponible le mardi 23 novembre à partir de 1H00 CET (heure de Paris) afin d’effectuer une maintenance. Nous prévoyons le retour du site ves 7H00 CET (heure de Paris).
 

Allgemeine Diskussionen -> Verlängerte Wartungsarbeiten am 23/11/2011 [UPDATE]
Beitrag von AmberGreen am 21.11.2011 um 17:37 Uhr

Die heutige Wartung wurde verschoben. Die Webseite wird am 23/11/2011 um 01:00 Uhr MESZ für eine Wartung heruntergefahren. Die Wartung sollte nicht länger als 6 Stunden dauern.
 

General Discussion -> Extended Maintenance 11/22-11/23 [UPDATED]
Beitrag von AmberGreen am 21.11.2011 um 17:28 Uhr

11/21 5:30PM CST ( 23:15 London, 11/22 00:15 Paris/Berlin) - Today's maintenance has been delayed until tomorrow at 6:00PM CST (11/23 00:00 London, 01:00 Paris/Berlin). We expect to bring the site back up by 12:00AM CST 11/23 (6:00 London, 7:00 Paris/Berlin).
 

Allgemeine Diskussionen -> Beta Client download ein großer fail
Beitrag von LarsMalcharek am 21.11.2011 um 17:15 Uhr

Kritik und Feedback ist jederzeit gerne gesehen. Dabei sollte aber ein gewisser Ton gewahrt werden. Der wurde hier leider verfehlt, darum:


 

Website Feedback and Support -> You are logged in from a region we do not allow someone to play from.
Beitrag von AmberGreen am 21.11.2011 um 14:26 Uhr


 

Website Feedback and Support -> You are logged in from a region we do not allow someone to play from.
Beitrag von StephenReid am 21.11.2011 um 12:08 Uhr

Quote:
Originally Posted by Norr
So, I'm in Japan at the moment for study and touristy stuff, figured I'd play some TOR this weekend. Downloaded the new patcher, and when I log in it gives me an error in a little red box;

You are logged in from a region we do not allow someone to play from.

I didn't think you guys were IP blocking? Or is this just a "client isn't up yet" bug?

Feedback would be great since I'll still be here for early access and I want my time/char names.

Also, any Aussies tried logging in yet? Be interesting to hear if anyone back home is getting this error.
We're looking into reports on this right now.

If anyone else experiences this issue, please email support@swtor.com, listing where you're attempting to login from and the exact error message you've been given. Thank you!

 

Discussion générale -> Maintenance prolongée le 22 novembre
Beitrag von AmberGreen am 21.11.2011 um 11:15 Uhr

Le site officiel sera indisponible le mardi 22 novembre à partir de 1H00 (heure de Paris) afin d’effectuer une maintenance. Nous prévoyons le retour du site vers 13H00 (heure de Paris). Veuillez consulter cette discussion pour obtenir des mises à jour.

Nous vous remercions pour votre patience.

 

Allgemeine Diskussionen -> Verlängerte Wartungsarbeiten am 22/11/2011
Beitrag von AmberGreen am 21.11.2011 um 11:10 Uhr

Die Webseite wird am 22/11/2011 um 01:00 Uhr MESZ für eine Wartung heruntergefahren. Die Wartung sollte nicht länger als 12 Stunden dauern. Wir werden diesen Thread regelmäßig aktualisieren, behaltet ihn daher im Auge.

Wir bedanken uns für eure Geduld und euer Verständnis.

 

General Discussion -> Extended Maintenance 11/21-11/22
Beitrag von AmberGreen am 21.11.2011 um 11:03 Uhr

The website will be unavailable beginning at 6:00PM CST 11/21/2011 (11/22 00:00 London, 01:00 Paris/Berlin) as we perform maintenance. We expect to bring the site back up by 6:00AM CST 11/22 (12:00 London, 13:00 Paris/Berlin). Please check this thread for updates. Thanks for your patience!
 

General Discussion -> Beta Invite Emails Have Been Sent Out!
Beitrag von AmberGreen am 21.11.2011 um 10:41 Uhr

Hello everyone! As some of you may have noticed, we are beginning to grant access for players who will be asked to participate in this weekend’s Beta Testing Weekend. We will be sending invite emails very soon, but the process of inviting and granting access can take several days. If you do not have access now, please check back later in the week and watch for official announcements.

For anyone who has visited the Game Tester Page and has been able to download: you are installing the newest launcher and game client, and you will not need to uninstall if you get an invite email. However, this is a new build of the game, and any software used during previous testing phases will need to be updated to the current version.

Please note that we’ll be notifying players separately about when and how this testing phase will begin. Watch for official emails and sticky messages here in the Game Tester Forums.

We’re excited for this weekend’s fun and are looking forward to your participating and feedback! Welcome!

 

General Discussion -> Next Beta Testing Weekend - FAQ
Beitrag von StephenReid am 11.11.2011 um 13:25 Uhr

These instructions only apply if you have secured a Beta Test Weekend Code from a media partner site. Click here for the list of participating sites.

Congratulations on getting a Star Wars: The Old Republic Beta Code for our upcoming Beta Testing Weekend! Now you need to redeem your Beta Code before 11:59PM CST on Sunday, November 20th to get into this Beta Testing Weekend! To help you along, we’ve provided these easy-to-understand steps that will guide you through the process of redeeming your code:
  1. Navigate your web browser to www.StarWarsTheOldRepublic.com
  2. Login to your www.StarWarsTheOldRepublic.com account by clicking the “Login” button at the top right corner of the website.
    a. If you do not have a StarWarsTheOldRepublic.com account, click “Sign Up” and fill in the appropriate information.
  3. Sign up for our Game Testing Program by going to http://www.StarWarsTheOldRepublic.com/tester, and accept the Game Testing Agreement. This will enable your account for the Beta Testing Weekend.
  4. Ensure that your computer meets the minimum system requirements to run Star Wars: The Old Republic. You can see the minimum system requirements for yourself in our Frequently Asked Questions.
  5. Make your way to www.StarWarsTheOldRepublic.com/redeembetacode and redeem your Beta Code.

Congratulations! Your account is now ready to take part in our Beta Testing Weekend. We want to thank you for taking part in this Beta Testing Weekend, and we hope you enjoy your time playing Star Wars: The Old Republic!

 

General Discussion -> Next Beta Testing Weekend - FAQ
Beitrag von StephenReid am 11.11.2011 um 13:15 Uhr

Does this announcement mean I can play Star Wars: The Old Republic this weekend (November 11th to 13th)?

No it does not, unless you have a previous testing invite - either to this weekend (November 11th to 13th) or to general Game Testing (ongoing). The Beta Testing Weekend we are referring to will happen within the next few weeks.

When will the Beta Testing Weekend start?

We are targeting November 25-28 for our upcoming Beta Testing Weekend. Exact timing on when you will be invited will be specified in your invite email.

Will this be the final Beta Testing Weekend?

Currently, we expect it to be.

Will I be able to download the game client in advance of the weekend?

Yes, we will be sending out invites to download the game client in advance of the upcoming weekend.

I logged in to www.swtor.com/tester and there is no download link. Am I still invited to testing?

Yes. The page will change when you are able to download the game client, which will happen closer to the upcoming weekend's start.

I have previously tested Star Wars: The Old Republic. Will I get invited to the upcoming Beta Testing Weekend?

Yes, you will. Every person that is signed up and opted in for Game Testing before November 11th will be invited to the upcoming Beta Testing Weekend.

I have previously tested Star Wars: The Old Republic and already have the game client. Will I need to re-download the client for the upcoming Beta Testing Weekend?

Yes. The game client has changed substantially since earlier Game Testing phases, and you'll need to re-download it for the upcoming Testing Weekend. If you have been invited to the 11-13th of November Beta Testing Weekend, you will only need to patch the game client for the upcoming Beta Testing Weekend.

I have previously tested Star Wars: The Old Republic - will my characters be available in the upcoming Beta Testing Weekend?

If you played in the 11-13th November Beta Testing Weekend, or if you are already part of the General Game Testing program, then your characters will be available for play in the upcoming Beta Testing Weekend. However if you played The Old Republic during an earlier Beta Testing Weekend or event, then your characters will not be available.

Will I need to re-download the game client after the upcoming Beta Testing Weekend, or can I use it during Early Game Access?

You may have to re-download the game client, but we are hopeful you will not have to. This will be confirmed after the upcoming Beta Testing Weekend.

What if I do not live in a launch country for Star Wars: The Old Republic?

As long as you are signed up and opted in for testing, you will be invited to test in the upcoming Beta Testing Weekend.

What if I have not signed up, or opted in for testing by November 11th?

We are partnering with a number of games media sites worldwide to give away Beta Test Weekend Codes. They are listed in this article. If you receive a code from any of these sites, you will need to sign up on StarWarsTheOldRepublic.com to redeem that code. Further instructions are listed in the post directly below this one.

Should I try and get a key from a media partner, just in case?

If you were already signed up for testing before November 11th, you do not need an additional key. By taking a key, you'll deny someone else a chance to test the game - so please do not apply for a key you will not need!

If you have further questions, please ask them in this thread and we'll try to answer them.

 

General Discussion -> No more grace period after Early Access?
Beitrag von StephenReid am 10.11.2011 um 15:12 Uhr

We'll have more information on our launch plans soon.

There are multiple moving parts, so I'd ask you to be patient while we get details finalized.

 

General Discussion -> Legacy System
Beitrag von JamesOhlen am 18.11.2011 um 13:29 Uhr

Hey Everyone,

This build has our first iteration of the Legacy System! At its core the Legacy system is about allowing players to create a family tree of characters. Family is pretty important to the Star Wars universe, with the Skywalker family having one of the most interesting dynamics in movie history. This version is just the foundational components that we will use to build upon in the future. Here are the features of this iteration:
  • Once your character has completed their Chapter 1 storyline, they will be able to choose a Legacy Last Name. This Legacy Last Name must be unique and is shared across all characters on that server - so choose carefully!
  • Once you have unlocked your Legacy, any and all characters on that server will now contribute to that player's Legacy Experience Points. Much like normal experience points, when you reach certain Legacy thresholds, you will increase your Legacy Level.

We already have plans for how we will expand the functionality of the Legacy System in one of our major post-ship patches. This will include being able to shape your Legacy's family tree, and give you a reward for all those Legacy Levels.

We look forward to reading your feedback on the Legacy System!

--James

 

Allgemeine Diskussionen -> Wir stellen vor: Das Legacy-System
Beitrag von LarsMalcharek am 19.11.2011 um 05:50 Uhr

Es ist kein Nachname in dem Sinne, es ist ein "Legacy"-Name den man eben auch als Nachnamen einsetzen kann.

Also der Name einer Gruppe von Leuten, die sich ein gemeinsames Schicksal teilen. Ich verstehe, dass Rollenspieler sich Nachnamen für jeden Char wünschen (bin ja auch RPler), aber statt das System zu verurteilen ehe ihr es kennt, seht es euch doch erstmal an und entdeckt die Möglichkeiten, die ein Legacy-System bringt.

Selbst wenn man ihn "nur" als Nachnamen einsetzen will, kann man damit den Namen seinen Mainchars festlegen (so werd ich es machen) und ich wage zu behaupten die meisten RPler haben einen Hauptchar. Bei meinen RPtechnisch nicht verwandten Chars blende ich ihn dann aus.

LG
Lars

 

Allgemeine Diskussionen -> Der Frag-den Betatester-Thread
Beitrag von LarsMalcharek am 19.11.2011 um 05:46 Uhr

Quote:
Originally Posted by JemmrikKevrae
Leider nicht. Derzeit siehts so aus, als ob du nur einen Namen nehmen kannst. Zusätzlich kann man sich aber über das Charakterfenster Titel und Beinamen zuschalten. Beispiel: Jemmrik der Anständige, Padawan Jemmrik etc.


Vielleicht wird das aber ähnlich wie bei Warhammer später mal integriert, wer weiß?
Ich empfehle da den Sticky zum Legacy-System
 

General Discussion -> Changing default keybinds
Beitrag von DamionSchubert am 19.11.2011 um 02:18 Uhr

Keybinding is in, fear not.
 

General Discussion -> Vip lounge info now that nda is lifted
Beitrag von AllisonBerryman am 18.11.2011 um 17:43 Uhr

We want to make sure this is very clear: only Collector’s Edition owners will have access to the Collector’s Edition Store, which is listed officially as one of the benefits of the Collector’s Edition. There will be other ways to obtain access to the VIP lounge on the Fleets (one of which is spending a large amount of credits), but those players will NOT be granted access to the Collector’s Edition Store. We have not changed the offerings in the Collector’s Edition – they remain as they have been listed. We apologize for any confusion there may be regarding the topic, but we have not altered the official offerings in the Collector’s Edition in any way.
 

Allgemeine Diskussionen -> Ich wagte es eine Frage zu stellen......
Beitrag von LarsMalcharek am 18.11.2011 um 17:11 Uhr

Ich denke, ich kann hier schließen.

LG
Lis

 

General Discussion -> Legacy System
Beitrag von AllisonBerryman am 18.11.2011 um 16:45 Uhr

Hello everyone, we've updated James' original post to add some clarification - your Legacy Last Name will affect all characters on a server, not across all servers. The line now says:
  • Once your character has completed their Chapter 1 storyline, they will be able to choose a Legacy Last Name. This Legacy Last Name must be unique and is shared across all characters on that server - so choose carefully!

Sorry for any confusion!

 

Allgemeine Diskussionen -> Wünsch dir einen Screenshot!
Beitrag von LarsMalcharek am 18.11.2011 um 16:30 Uhr

Quote:
Originally Posted by Akeen
und mako in unterwäsche wär toll ^^

TZ dabei ist Vette die einzig Wahre!

*Vette Fahne schwing*

Best companion ever!

 

Spoiler-Forum -> ! HD-LIVE STREAM --> BETA-Tester <-- HD-LIVE STREAM !
Beitrag von LarsMalcharek am 18.11.2011 um 15:53 Uhr

Da wette ich drauf, da werden Spoiler drin sein *schubs*
 

Allgemeine Diskussionen -> Wünsch dir einen Screenshot!
Beitrag von LarsMalcharek am 18.11.2011 um 15:35 Uhr

Quote:
Originally Posted by Isem
Also wenn jemand einen Screenshot von einem Dialog macht oder wie?

Na so weit ist das ja nun auch nicht weg hm?

http://www.swtor.com/community/showthread.php?t=630559

 

Allgemeine Diskussionen -> Wünsch dir einen Screenshot!
Beitrag von LarsMalcharek am 18.11.2011 um 15:28 Uhr

Sollte es zu Spoilern kommen, benutzt bitte das Spoiler-Forum. Dort habe ich auch schon einen Screenshot-Thread angelegt.
 

Allgemeine Diskussionen -> Der PvE-Cookie-Cutter-Build-Thread
Beitrag von LarsMalcharek am 18.11.2011 um 14:55 Uhr

Die Skilltrees sind noch nicht absolut final, da wir noch am Spiel arbeiten, nehmt sie also nicht zu ernst.
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 6]
Beitrag von LarsMalcharek am 18.11.2011 um 14:53 Uhr

N legacy-System haben wir noch. Siehe Sticky.

Ich denke das alles sorgt für genug Schwung.

 

Spoiler-Forum -> Der Video-Thread
Beitrag von LarsMalcharek am 18.11.2011 um 14:27 Uhr

Coole Videos zu SWTOR? Hier ist euer Platz!
 

Spoiler-Forum -> Der Screenshot-Thread
Beitrag von LarsMalcharek am 18.11.2011 um 14:27 Uhr

Hier ist Platz für eure Screenshots zum Spiel
 

Spoiler-Forum -> Spoiler, das Spoiler-Forum und du
Beitrag von LarsMalcharek am 18.11.2011 um 14:26 Uhr

Quote:
Originally Posted by Indaric
hm...gar keine video und screenshot unterrubrik?
Ich erstelle dazu mal Threads
 

General Discussion -> Legacy System
Beitrag von DamionSchubert am 18.11.2011 um 13:54 Uhr

Quote:
Originally Posted by Raiel
It does. All of my characters have different last names. If there's a display toggle for the Legacy surname, though, it's all good in the hood.
You can choose to do one of the following:
- Display your legacy name as your last name ("Raiel Firewalker")
- Display your legacy name below your name

Raiel
The Firewalker Legacy

- or choose to hide it altogether. This choice can differ per character.

 

Allgemeine Diskussionen -> Die NDA wurde übrigens aufgehoben ihr braucht euch also nicht mehr zurückhalten. ;
Beitrag von LarsMalcharek am 18.11.2011 um 13:44 Uhr

Bitte benutzt unsere Spoiler-Foren, wann immer ihr Gefahr lauft etwas über die Story zu verraten.

Denkt daran, dass es Mitspieler gibt, die die Story selbst erleben wollen.

Danke
LG
Lars

 

Spoiler-Forum -> Spoiler, das Spoiler-Forum und du
Beitrag von LarsMalcharek am 18.11.2011 um 13:42 Uhr

Gibt es etwas, über das ich nicht sprechen darf?

Wir wollen eure Eindrücke von SWTOR hören, allerdings bitten wir euch, über bestimmte Dinge nur an bestimmten Stellen zu sprechen. Auf der offiziellen Seite würden wir euch bitten, Spoiler nur im Spoiler-Forum zu posten. Hier dürft ihr über die Geschichte des Spiels sprechen (haltet die Thread-Titel aber Spoilerfrei!). Feedback und Bugmeldung belasst bitte in den Beta-Foren, wo sich unsere Kundendienstmitarbeiter und Entwickler direkt um diese Fälle kümmern können. Außerhalb der offiziellen Foren bitten wir euch diejenigen zu respektieren, die nicht gespoilert werden wollen und eure Spoiler entspechend zu markieren.


Ich möchte auf einen Spoiler Bezug nehmen, aber nicht über ihn sprechen. Wie kann ich das tun?

Solltet ihr außerhalb des Spoilerforums etwas erwähnen, das vielleicht ein Spoiler sein könnte, benutzt bitte unsere neuen Spoilertags ([spoiler ]Text[/spoiler ]). Auf diese Art könnt ihr eure Spoiler vor anderen Augen verbergen, es sei denn, der Leser möchte die Spoiler sehen.

Jeder Forenbeitrag, der Spoiler im Titel hat wird bearbeitet oder gelöscht! Das gilt auch für das Spoiler-Forum! Sollten wir der Ansicht sein, dass ein Mitglied unserer Community absichtlich diese Regel missachtet, so werden wir evtl. Schritte gegen den Schreiber einleiten.


Was wenn ich die Story nicht spoilen will?

Auf der offiziellen Seite: Meidet das Spoiler-Forum. Außerhalb des Spoiler-Forums werden Spoiler entsprechend gekennzeichnet sein.


Was wenn ich nicht sicher bin, ob es sich um einen Spoiler handelt?
Solltet ihr euch nicht sicher sein, benutzt zur Sicherheit die Spoiler-Tags. Auf diese ARt verbergt ihr euren Text und seid auf der sicheren Seite.



Was wenn ein Video Spoiler beinhaltet?
Bitte postet solche Videos nur in den Spoiler-Foren. Wir bitten euch höflich, außerhalb des Forums [Spoiler] als Thementitel zu benutzen um anderen Spielern die Story nicht zu verderben.

 

Allgemeine Diskussionen -> Wir stellen vor: Das Legacy-System
Beitrag von LarsMalcharek am 18.11.2011 um 13:38 Uhr



Folgend ein Text von James Ohlen

Zitat:
Zitat von JamesOhlen
Hallo miteinander,

Dieses Build enthält die erste Version des Legacy Systems! Im Grunde erlaubt das Legacy System den Spielern, einen Familienbaum der Charaktere zu erstellen. Familie spielt eine große Rolle im Star Wars Universum. Gerade die Skywalkers haben eine der interessantesten Dynamiken in der Filmgeschichte. Diese Iteration enthält nur die grundlegenden Bausteine, auf welche wir in Zukunft aufbauen werden. Hier sind die Merkmale dieser Stufe:[list][*]Sobald Eure Charaktere die Geschichte des ersten Kapitels beendet haben, können sie einen Legacy Familiennamen wählen. Dieser Legacy Familienname muss einmalig sein und wird von allen Charakteren auf allen Servern geteilt – wählt daher sorgsam!
[*]Sobald Ihr Euer Legacy freigeschalten habt, trägt jeder einzelne Eurer Charaktere auf dem Server zu den Legacy Erfahrungspunktenbei. Vergleichbar zu normalen Erfahrungspunkten können höhere Legacy Level erreicht werden, wenn bestimmte Punkschwellen überschritten wurden.

Wir haben bereits Pläne, wie wir die Funktionalität des Legacy Systems, in einem der großen Erweiterungspatches nach dem Start des Spiels, ausbauen wollen. Dazu gehört die Möglichkeit, den Familienbaum anzupassen und Belohnungen für Legacy Levels.

Bitte beachtet – Spieler, welche bereits während der Tests Kapitel 1 der Geschichte abgeschlossen haben, können Legacy nicht freischalten , was wir bedauern. Dieses Problem wird beim Start des Spiels nicht bestehen.

Wir freuen uns darauf Euer Feedback zum Legacy System zu lesen!

--James

 

General Discussion -> Legacy System
Beitrag von JamesOhlen am 18.11.2011 um 13:29 Uhr

Hey Everyone,

This build has our first iteration of the Legacy System! At its core the Legacy system is about allowing players to create a family tree of characters. Family is pretty important to the Star Wars universe, with the Skywalker family having one of the most interesting dynamics in movie history. This version is just the foundational components that we will use to build upon in the future. Here are the features of this iteration:
  • Once your character has completed their Chapter 1 storyline, they will be able to choose a Legacy Last Name. This Legacy Last Name must be unique and is shared across all characters, on all servers - so choose carefully!
  • Once you have unlocked your Legacy, any and all characters on that server will now contribute to that player's Legacy Experience Points. Much like normal experience points, when you reach certain Legacy thresholds, you will increase your Legacy Level.

We already have plans for how we will expand the functionality of the Legacy System in one of our major post-ship patches. This will include being able to shape your Legacy's family tree, and give you a reward for all those Legacy Levels.

We look forward to reading your feedback on the Legacy System!

--James

 

Spoilers -> Update on Spoilers, and how to use the Spoilers Forum
Beitrag von AllisonBerryman am 18.11.2011 um 13:10 Uhr


Is there anything I am not allowed to speak about?
While we want to hear about your SWTOR impressions, we would suggest you talk about certain topics only in certain places. On the official site, we ask you to post story spoilers in the Spoilers Forum, which was created to allow discussion of the game story (without including spoilers in your thread title). Additionally, any feedback and bug reports from your personal gameplay impressions should be left in the official Game Testing Forums where developers can monitor and respond to it directly. Beyond the official site, we ask that you are respectful of the Game Testing Agreement, and of those who may not want to have the game story spoiled, and label your impressions as having spoilers if necessary.

I want to reference a spoiler without discussing it in detail. How do I do that?
Generally, if your impressions are mostly focused around the game’s story, you should post in the Spoilers Forum to ensure you won’t spoil others. If you are posting elsewhere on the official Forums and mention something you think may be a spoiler, you can use the appropriate spoiler tags ([spoiler]Spoiler text goes here[/spoiler]) to hide the spoiler from other community members. This way someone who doesn’t want to have information of the story can avoid potential spoilers, while those who are interested can still access your content.
Any Forums thread that includes a story spoiler in the title will be edited to remove the spoiler, including those in the Spoilers Forum. If we believe that a community member is posting spoilers maliciously, their threads will be removed and they will potentially be given an infraction for violating Forums policy.

What if I don’t want the story spoiled?
On the official site, it would be wise to avoid the Spoiler Forum. Apart from that, spoilers that are part of general impressions or are otherwise posted outside of the Spoiler Forum will be marked with spoiler tags.

What if I am unsure whether or not this is a spoiler?
On the official site, if you are unsure as to whether or not you are posting spoilers, use the spoiler tags. This will hide the potential spoiler from public view unless the reader makes the active decision to read the hidden text.


What if the video contains story spoilers?
On the official site, please post any video links in the Spoiler Forum. Away from the official site, as a courtesy to other players, please label your video with the heading ‘Spoiler’.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 6]
Beitrag von LarsMalcharek am 18.11.2011 um 13:05 Uhr

http://www.swtor.com/de/community/showthread.php?t=630111

Wer hatte es getippt?
Und etwas mehr:

http://www.swtor.com/de/community/sh...d.php?t=629599

http://www.swtor.com/de/community/sh...d.php?t=629600

 

Allgemeine Diskussionen -> The Old Republic lüftet den Schleier der Geheimhaltung
Beitrag von GregZeschuk am 18.11.2011 um 13:01 Uhr

Hallo Freunde,

ab sofort heben wir den Geheimhaltungsteil in unserer Spieltestvereinbarung auf. Während alle Spieler zwar weiterhin die Spieltestvereinbarung annehmen müssen, könnt ihr jetzt frei über eure Spielerfahrungen vom letzten Wochenende reden und auch Screenshots und Spielvideos veröffentlichen. Macht mit in den offiziellen Star Wars™: The Old Republic™-Foren und teilt eure Erfahrungen mit uns!

Diese Nachricht wird auch im Forum der Star Wars: The Old Republic Community-Seite, sowie im Beta-Patcher veröffentlicht werden. Spieler dürfen aber weiterhin nicht über Beiträge in den Spieltest-Foren reden oder Auszüge daraus veröffentlichen, da für diese immer noch der Geheimhaltungsteil aus unserer Spieltestvereinbarung gilt. Zudem müssen alle Spieler, die in den kommenden Beta-Testwochenenden teilnehmen wollen, alle Bedingungen der Spieltestvereinbarung annehmen. Abgesehen davon könnt ihr jetzt frei über euer Spielerlebnis mit Star Wars: The Old Republic reden.

Ich möchte mich bei allen bedanken, die an den vergangenen Beta-Tests teilgenommen haben oder das noch tun werden. Durch eure Hilfe ist Star Wars: The Old Republic zu dem geworden, was es jetzt ist. Wir wissen das wirklich zu schätzen.

Möge die Macht mit euch sein!

Greg Zeschuk
VP, Electronic Arts, BioWare Austin, General Manager

 

Discussion générale -> The Old Republic ouvre ses portes !
Beitrag von GregZeschuk am 18.11.2011 um 13:00 Uhr

Chers amis,

À partir de maintenant, la clause de non-divulgation de notre Accord de participation au test est levée. Les joueurs doivent toujours accepter l'Accord de participation au test, mais ils sont à présent autorisés à discuter librement de leurs impressions sur les tests du week-end dernier et à poster des captures d'écran et des vidéos des tests. Nous vous encourageons à nous rejoindre sur les forums officiels de Star Wars™ : The Old Republic™ pour discuter de vos expériences !

Le site de la communauté Star Wars : The Old Republic contiendra une copie de ce message sur les forums et sur le lanceur du jeu. Les joueurs ne sont pas autorisés à parler des messages publiés sur nos forums de test ni à les reproduire, ceux-ci étant toujours couverts par les clauses de confidentialité de notre Accord de participation au test. Tous les joueurs souhaitant participer aux prochains week-ends de bêta-test doivent accepter tous les termes de l'Accord de participation au test. Cela mis à part, n'hésitez pas à parler de vos expériences Star Wars : The Old Republic et à les partager !

Merci à tous ceux qui ont participé aux bêta-tests et qui continuent à tester le jeu. C'est grâce à votre aide et à vos commentaires que Star Wars : The Old Republic en est là aujourd'hui. Un grand merci pour vos efforts.

Que la Force soit avec vous !

Greg Zeschuk
VP, Electronic Arts, BioWare Austin, Directeur général

 

News and Announcements -> Bringing Down the Hammer
Beitrag von CourtneyWoods am 18.11.2011 um 13:00 Uhr

The ‘Hammer,’ a powerful prototype battle station developed by the Republic, was thought to have been destroyed in the war, but it has mysteriously reappeared in the possession of the expansionist Advozsec. Determined to assert their new power, the Advozsec have been using the weapon to conquer neutral worlds in the Outer Rim. Now, before the Hammer can strike again, both the Galactic Republic and Sith Empire have set plans in motion to bring the station down.

We are excited to present a new preview of ‘Bringing Down the Hammer,’ just one of the many Flashpoints in Star Wars™: The Old Republic™.


Watch Now
 

News and Announcements -> The Art and Making of The Old Republic
Beitrag von CourtneyWoods am 18.11.2011 um 13:00 Uhr

Chronicle Books has released a new book which highlights the process of creating Star Wars™: The Old Republic™. Co-written by former Star Wars Insider editor Frank Parisi and BioWare Writing Director Daniel Erickson, this book chronicles the creation of the game, with over 150 pages of conceptual artwork and interviews with various members of the development team.

The Art and Making of Star Wars: The Old Republic includes over one hundred pieces of artwork, many of which you have never seen before. Much of the artwork is accompanied by text describing the process of creating each class and, every world as well as, the process of working in this previously unexplored time period in Star Wars™ lore.


Read More
 

General Discussion -> The Old Republic Opens Up!
Beitrag von GregZeschuk am 18.11.2011 um 13:00 Uhr

Folks,

As of now, the non disclosure portion of our Game Testing Agreement is officially lifted. While all players must still accept the Game Testing Agreement, from this point on testers may now freely talk about their experiences this past weekend in the game, as well as post screenshots and gameplay videos of their testing experiences. We encourage you to come join us on the official Star Wars™: The Old Republic™ Forums to share your experiences!

The Star Wars: The Old Republic community site will have a copy of this message on the forums and it will also appear in the Patcher. Players may not talk about nor reprint posts from our testing forums as they are still fully covered by the confidentiality portions of our Game Testing Agreement. And all players who want to participate in the upcoming Beta Test Weekends still have to accept all terms of the Game Testing Agreement. So, other than that, free feel to talk about and share your experiences in Star Wars: The Old Republic.

My thanks go out to everyone who has beta tested and continues to beta test the game. It has been with your help and feedback that Star Wars: The Old Republic is where it is today. We really appreciate your efforts.

May the Force be with you!

Greg Zeschuk
VP, Electronic Arts, BioWare Austin, General Manager

 

Community-Schöpfungen -> Pazaak Turnier November/Dezember
Beitrag von LarsMalcharek am 18.11.2011 um 10:47 Uhr

So langsam sollte ich glaub ich das Spiel mal testen um zu wissen was ich hier überhaupt gemacht hab
 

Neuigkeiten und Bekanntmachungen -> The Art and Making of The Old Republic
Beitrag von LarsMalcharek am 18.11.2011 um 10:10 Uhr

Chronicle Books hat ein neues Buch veröffentlicht, das sich dem Entstehungsprozess von Star Wars™: The Old Republic™ widmet. Es entstand unter der Mitwirkung des ehemaligen Star Wars Insider-Redakteurs Frank Parisi und des leitenden BioWare-Autors Daniel Erickson und umfasst über 150 Seiten voller Konzeptgrafiken und Interviews mit verschiedenen Mitgliedern des Entwicklungsteams zur Entstehung des Spiels.

The Art and Making of Star Wars: The Old Republic umfasst mehr als hundert Konzeptgrafiken, von denen ihr die meisten noch nie gesehen habt. Viele Grafiken haben Begleittexte, die den Schaffungsprozess der verschiedenen Klassen, Welten und dieser bis jetzt unerforschten Zeitperiode in der Star Wars™-Saga beschreiben.


Lest hier mehr
 

Neuigkeiten und Bekanntmachungen -> Das Ende der Hammer-Station
Beitrag von LarsMalcharek am 18.11.2011 um 10:10 Uhr

Die 'Hammer', eine mächtige Prototyp-Kampfstation, die von der Republik entwickelt wurde, galt eigentlich als zerstört. Nun ist sie auf mysteriöse Weise in den Händen der expansionistischen Advozsec aufgetaucht, die mit der Waffe neutrale Welten im Outer Rim erobern. Um die Hammer daran zu hindern, erneut zuzuschlagen, haben die Galaktische Republik und das Sith-Imperium Pläne eingeleitet, die Station zu zerstören.

Wir freuen uns sehr, euch eine neue Vorschau auf 'Das Ende der Hammer-Station' zu präsentieren, einem von vielen Flashpoints in Star Wars™: The Old Republic™.


Jetzt ansehen
 

General Discussion -> EA Origin Beta Key Email Confusion
Beitrag von DavidBass am 18.11.2011 um 09:53 Uhr

If you were registered on our site on or before 11/11, you do not need to redeem any beta keys on your account. Both of the keys Origin sent to you may be given to friends instead.

If you registered on our site after 11/11, you should use one of the codes on your own account to ensure you get into next weekend's test, and you can give the other code to a friend.

Apologies for the confusion here, hopefully that clears it up.

 

General Discussion -> No AC respec - confirmed
Beitrag von GeorgZoeller am 17.11.2011 um 21:35 Uhr

Quote:
Originally Posted by Ethern
I'd like to know the official reasoning behind such decision.
Mainly interface improvements that reduce the chance for players to make the wrong choice. Including the ability to preview skill-trees.

It's been testing favorably internally for a while and we've just started rolling this out to more broad testing.

This is a topic we will constantly evaluate as the game matures. It's very possible that somewhere down the line we find that we want to give people the flexibility of switching ACs, but for launch, this will not be possible.

Another thing:

I'm seeing quite a bit of 'but you said...' in this thread. Here's the thing.

I'm a firm believer in doing the right thing, and that involves being able changing your mind and make new decisions based on facts and feedback. The only field where it is seen as a bad thing for people to change their mind is politics. We're not in politics, we create entertainment software.

We're willing to change almost anything when presented with good evidence that it is the right thing to do (which means if it is beneficial to the overall game experience). For example, we found that players being able to permanently kill their companions was bad for the game. We changed that, even though we had already announced that feature, because it was the right thing to do.

In other words, we reserve the right to change our minds based on feedback and testing. This is part of what makes an MMO, an MMO.

 

Allgemeine Diskussionen -> Open PVP (Ilum)
Beitrag von LarsMalcharek am 17.11.2011 um 16:37 Uhr

Der Open World PvP Teil von Ilum flaggt euch automatisch. In dieser Zone kann man NICHT ungeflaggt herumlaufen. Ilum hat aber auch PvE Zonen.

LG
Lars

 

Website Feedback and Support -> Came to SWTOR site and the site was logged in as a strange user
Beitrag von AllisonBerryman am 17.11.2011 um 12:28 Uhr

We are currently investigating reports of this issue. At this time, we have no reason to suspect that anyone’s account details have been compromised. We have traced this issue to a caching problem that has been resolved, and have no evidence that community members would be able to access or alter any secure section containing another user's account information.

Thank you!

 

Allgemeine Diskussionen -> Wartung der Webseite am 17.11.2011 um 13:00 Uhr
Beitrag von LarsMalcharek am 17.11.2011 um 05:59 Uhr

Quote:
Originally Posted by Silberflamme
DAS mein lieber Lars heißt es abzuwarten Es gibt soviel was schief gehen kann, da wär ich noch vorsichtig mit den Aussagen
*schmunzel* Ich sagte jeder Mag es.. hoffen wir sie wird es
 

Allgemeine Diskussionen -> Wartung der Webseite am 17.11.2011 um 13:00 Uhr
Beitrag von LarsMalcharek am 17.11.2011 um 05:43 Uhr

Quote:
Originally Posted by Braynie
Hier ist ja jetzt jeden Tag Wartung ^^
Es sind ja auch nur noch 27 Tage bis Headstart
Im ERnst es gibt halt einiges was nun erledigt werden muss, damit Webseite, Datenbanken ect. laufen wenn es los geht und wir nehmen nun natürlich alle nötigen Optimierungen vor, damit alles so gut wie möglich klappt.

Ich verstehe, dass das für euch etwas verwirrend ist, da die Webseite immer wieder ofline ist, ohne das etwas sichtbar verändert wird (weil wir eben nur im Hintergrund Dinge machen), aber ich bin mir sicher jeder mag es, das die Webseite dann am Ende perfekt läuft.

LG
Lars

 

Allgemeine Diskussionen -> Facebook News: Beta WE vom 25.11.-28.11.
Beitrag von LarsMalcharek am 17.11.2011 um 05:22 Uhr

Quote:
Originally Posted by CeyBal
Mittlerweile ist so viel "Sticky" das man da schon nicht mehr nachsieht. Zumindest gehts mir so
Das ist nicht falsch.

Habs mal ausgedünnt
 

Allgemeine Diskussionen -> Facebook News: Beta WE vom 25.11.-28.11.
Beitrag von LarsMalcharek am 17.11.2011 um 05:04 Uhr

[Ich habs aber auch in den Sticky (FaQ) geschrieben
 

Allgemeine Diskussionen -> Beta-Test-Wochenend FAQ
Beitrag von LarsMalcharek am 17.11.2011 um 04:27 Uhr

UPDATE:

Wir planen das Beta-Test-Wochenende vom 25.-28. November abzuhalten. Eure Einladungs-E-Mail wird euch die exakte Zeit verraten zu der ihr spielen können werdet.

 

General Discussion -> Next Beta Testing Weekend - FAQ
Beitrag von StephenReid am 17.11.2011 um 04:26 Uhr

Updated the FAQ with this question and answer:

When will the Beta Testing Weekend start?

We are targeting November 25-28 for our upcoming Beta Testing Weekend. Exact timing on when you will be invited will be specified in your invite email.

 

Allgemeine Diskussionen -> Wartung der Webseite am 17.11.2011 um 13:00 Uhr
Beitrag von LarsMalcharek am 16.11.2011 um 18:29 Uhr

Wir werden die offizielle Webseite www.swtor.com heute, am Donnerstag dem 17.11.2011 um 13:00 Uhr MEZ für eine Wartung herunterfahren.

Die Webseite sollte gegen 18:00 Uhr MEZ wieder verfügbar sein.

Wir Danken für eure Geduld.

 

General Discussion -> Website Maintenance 11/17
Beitrag von AllisonBerryman am 16.11.2011 um 18:22 Uhr

Tomorrow at 6:00AM CST (12:00 London, 13:00 Paris/Berlin) we will be performing maintenance on www.SWTOR.com, and we expect the site to be available again by 11:00AM CST (17:00 London, 18:00 Paris/Berlin).
 

Allgemeine Diskussionen -> Fansite Summit Q&A m. Georg Zoeller, Emanuel Lusinchi
Beitrag von LarsMalcharek am 16.11.2011 um 16:04 Uhr

Es ging etwas unter, dass es bei AddOns auch gesagt wurde:

Egal was wir tun, wir werden nicht das automatisieren vom Spiel zulassen, also AddOns die Kämpfe erleichtern ect. sind nicht geplant.

LG
Lars

 

Allgemeine Diskussionen -> GZ an die Gilden die zum Event dürfen
Beitrag von LarsMalcharek am 16.11.2011 um 09:42 Uhr

Die Community besteht für uns aus jedem Einzelnen von euch.

Darum wollten wir eben nicht einfach die größten, aktivsten was-auch-immersten Gilden aussuchen, sondern jeder Gilde die Chance geben uns zu besuchen. Jeder Spieler, jeder Fan, der sich für SWTOR begeistern kann gehört in unsere Mitte und es ist völlig egal welchen Spielstil man verfolgt, wie groß die Gilde ist, oder sonst irgendwas. Jeder soll die Chance haben ein Teil des Ganzen zu sein.

Ich freue mich auf jeden Fall darauf diese Gilden zu treffen und ich bin sehr gespannt auf den gemütlichen Abend, den wir sicher haben werden.

LG
Lars

 

Allgemeine Diskussionen -> Gildenaufruf: SWTOR Event in Bonn – 24.11.2011
Beitrag von LarsMalcharek am 16.11.2011 um 04:48 Uhr

Hallo,

da ich oft danach gefragt wurde:

Folgende Gilden werden auf dem Event dabei sein (und sollten schon E-Mails bekommen haben)

Black Nebula (5 Teilnehmer)
Imperial Special Forces [ISF] (5 Teilnehmer)
Excidium (4 Teilnehmer)
Ordo imperialis (4 Teilnehmer)
Tidal Guards of Alderaan (4 Teilnehmer)
CTRL (2 Teilnehmer)
New Republic Kids (5 Teilnehmer)
Spacebugs (5 Teilnehmer)
Abenteurer (3 Teilnehmer)
Irae AoD (3 Teilnehmer)

Wie ihr seht haben wir die Anzahl auf 10 angehoben, einfach weil mehrere "kleine" Gilden gezogen wurden und wir somit noch Platz für eine mehr hatten.

Vielen Dank euch allen, für euer Interesse und an alle die leider nicht gezogen wurden: Es wird sicher wieder Gelegenheiten geben. Viel Erfolg!

LG
Lars

 

General Discussion -> Origin sales rep misleading customers
Beitrag von StephenReid am 16.11.2011 um 04:23 Uhr

Quote:
Originally Posted by zaznet
Any retailer even the EA Official online retailer has to rely on people who may not know the right answer all the time. Kind of humorous when the retailer closest related to Bioware makes these mistakes but they will happen anywhere.
Thanks for being understanding.
Yes, mistakes happen. Nothing has changed with how Early Game Access works; your amount of Early Game Access is based on when you redeem your pre-order code.

To pre-emptively answer the next question ("When will I get Early Game Access?"), every one will be informed before Early Game Access starts of which day they'll be allowed in. This will be determined, in part, by our upcoming Beta Test Weekend, which will help us definitively decide on the numbers we'll be allowing in on a day-by-day basis during Early Game Access.

 

Allgemeine Diskussionen -> Der nächste Neue stellt sich vor- ob da wo ein Nest ist? ;)
Beitrag von ChristianHohmann am 15.11.2011 um 11:27 Uhr

*schaut an den dunklen fensterlosen Wänden hoch zu den Ketten* Scheune? Das wäre mal was...
Wir "anderen" sind die, die seit zweieinhalb Jahren hier direkt für BWA die Stellung in Europa gehalten haben. Nun mit dem neuen Aufbau von BWI geht unsere Zeit aber langsam dem Ende zu, also lest ihr (und die Neuen in Irland) natürlich auch zunehmend weniger von uns.
Habt also bitte ein wenig Gnade, wenn nicht alle Neuen uns nicht schon oder noch nicht kennen, ihr hier auf dem Festland konntet uns ja dafür unter anderem auf der Gamescom kennen lernen. Und nein das ist auch nicht Lars alleine, der arme! Ich glaub Lars und ich haben zum Beispiel auch nur die Leidenschaft für Star Wars und MMO's gemein, allein die Frisur...ne Hier ist wirklich ein Nest. Nein - mehrere!

Willkommen Marcel! *winkt mal übers Meer*

 

General Discussion -> Wowhead gives away Beta Keys and misleads the masses.
Beitrag von AllisonBerryman am 15.11.2011 um 11:18 Uhr

Hi everyone! The keys being given out by our media partners are for an upcoming Beta Testing Weekend. For more information regarding the Beta Testing Weekend, we encourage you to check out this thread, which has many helpful FAQs: http://www.swtor.com/community/showthread.php?t=600760. We can't wait to see you in testing!
 

Allgemeine Diskussionen -> Gildenaufruf: SWTOR Event in Bonn – 24.11.2011
Beitrag von LarsMalcharek am 15.11.2011 um 10:55 Uhr

Kleines Update:

Die gezogenen Gilden werden per E-Mail, statt per PM von uns informiert. Solltet ihr eine E-Mail von Daniela Heine bekommen, so ist das absolut korrekt, die gute Daniela ist nämlich eure (und meine) Gastgeberin nächste Woche.

LG
Lars

 

General Discussion -> Website Maintenance 11/15
Beitrag von AllisonBerryman am 14.11.2011 um 17:55 Uhr

Tomorrow at 6:00AM CST (12:00 London, 13:00 Paris/Berlin) we will be performing maintenance on www.SWTOR.com, and we expect the site to be available again by 10:00AM CST (16:00 London, 17:00 Paris/Berlin).
 

General Discussion -> beta keys at curse.com NOW
Beitrag von DavidBass am 14.11.2011 um 06:32 Uhr

Hi all,

Just a reminder that if you were a registered member of our website on or before November 11th, 2011, you will be invited to the future weekend test. Regardless of whether you received an email last week or not, please do not take beta keys off of any external websites if you are already a registered member of our site. Let's leave them for the more needy, please.
 

Allgemeine Diskussionen -> Gildenaufruf: SWTOR Event in Bonn – 24.11.2011
Beitrag von LarsMalcharek am 14.11.2011 um 06:09 Uhr

Ich mache hier vorläufig mal zu.

Solltet ihr gelost werden, werdet ihr per PM von uns hören.

LG
Lars


 

Allgemeine Diskussionen -> Strafpunkte und keine Möglichkeit zu antworten?
Beitrag von LarsMalcharek am 13.11.2011 um 14:03 Uhr

Ich denke ich mache hier nun mal zu.


 

General Discussion -> Beta/Game Testing Weekends FAQ
Beitrag von StephenReid am 08.09.2011 um 09:24 Uhr

Beta Testing Weekends began last weekend, to get more people than ever before testing Star Wars: The Old Republic. We invited a number of testers in to experience the game this past weekend, and will continue to invite more testers, in greater numbers, as we move towards launch.

While the number of those invited will increase over time and while we plan to invite as many people as possible who are signed up for Game Testing to test, there are no guarantees that everyone who applies will be invited.

It is also important to note that not every weekend going forward will be a Beta Testing Weekend. In September, we're hoping for one more Beta Testing Weekend, which will be larger in invite size than the last.

Now, onto some FAQs and answers:

What's the difference between Early Game Access, Beta Testing Weekends, Guild Testing and Game Testing?

They are four different ways to get access to play The Old Republic. Details are as follows:

Early Game Access: Available to everyone who pre-orders any edition of Star Wars: The Old Republic and redeems their Pre-Order Code. Essentially a head-start, it will begin before the formal release date/launch day of the game. The final release client will be used to play. Exact duration will be revealed closer to our release date.

(Edited to reflect that Early Game Access is not another phase of testing; apologies for any confusion.
Beta Testing Weekends: Large scale, short-term testing. We will be inviting registered testers to play the game in greater invite numbers than ever before. The first Beta Testing Weekend started on September 2nd. They will continue beyond September and will not necessarily occur every weekend.

Game Testing: The ongoing testing program. We continue to invite those who have registered for Game Testing into the program on a regular basis. Those selected will generally test the game for an extended period of time, as opposed to a Beta Testing Weekend.

Guild Testing: We are selecting guilds who are registered on our Guild HQ for inclusion into general Game Testing (see above). Invites to a guild do not necessarily extend to all guild members.

As part of Beta Testing Weekends, will the Game Testing Agreement (specifically, the Non-Disclosure Agreement) be lifted or modified?

No. The Game Testing Agreement is still fully in effect for Beta Testing Weekends. As before, you may tell others that you are part of the Game Testing Program (or that you have been invited to a Beta Testing Weekend). However, you may not reveal any other details about your game testing experience, including any aspect of the testing process, any details of the client, or any assets from the game (including text). Even after the Game Testing Weekend is over you may not detail your experiences.

Any breaches of the Game Testing Agreement at any time will result in your potential immediate removal from Game Testing and/or prevent you from being invited to any future testing.

Will Beta Testing Weekend invites be sent in the usual way Game Testing invites are sent?

Yes. Those invited will receive an email to the email address they have registered on their SWTOR account. The email will come from no-reply@bioware.swtor.com. Ensure you have that email address registered in your email whitelist so that the email does not go into your spam folder. If you think you have deleted the email by mistake, you can check to see if you have been invited by logging in to the SWTOR.com web site at www.swtor.com/tester/. If you are unsure of an email's authenticity, we strongly advise you to login to the website to confirm. If you are still unsure, please email support@swtor.com

After a Beta Testing Weekend is over, will I get re-invited to a future Beta Testing Weekend?

At this time, we are not planning to re-invite those who are invited to a Beta Testing Weekend to future Beta Testing Weekends. This may change in the future.

I previously participated in Game Testing, but am no longer participating. Does that omit me from being re-selected, either for a Beta Testing Weekend, or Game Testing generally?

Currently, if you have previously been selected to test Star Wars: The Old Republic, you will normally not be re-selected for future testing. (This applies whether you were selected previously for an early Game Testing period that is now finished, a Beta Testing Weekend, or any other testing access, eg through a third-party research agency.) That may change closer to launch.

Why can't I get re-invited to Game Testing? I felt like I gave good feedback previously.

We appreciate every piece of feedback given by testers, whether previous or current, and continue to make changes to the game as a result. However, with an unprecedented level of interest in testing The Old Republic, we have chosen to get as many sets of 'fresh eyes' on the game as possible. We're aiming to get as wide a range of feedback from as many testers as we can before launch.

I am currently part of the Game Testing program, and my phase is about to end. Will I be re-invited?

Anyone currently part of the Game Testing program has access to the game until we decide otherwise. Periodically you may need to re-accept an invitation to testing, but this will be clearly indicated in the Testing Forums.

Will future Beta Testing Weekends be three days long?

Most Beta Testing Weekends will last roughly from a Friday evening to Sunday evening. In some cases, we may choose to extend the time available at our discretion.

I got an invite to a Beta Testing Weekend, but can't test during that weekend due to other commitments. Can I postpone my invite to another weekend?

You may choose, if you wish, to decline a Beta Testing Weekend invite. If you do this, you will be put back into the general 'pool' for potential future selection. However, your selection in the future is not guaranteed; you will be picked randomly.

Will those invited to Beta Testing Weekends be playing on the same servers as those in Game Testing?

For the first weekend, those invited will be playing on a separate server. This will probably be the format for future Beta Testing Weekends, but if our requirements change, we may invite people to specific servers (or potentially allow them to choose from multiple servers).

Will extra time be given to download the SWTOR game client before a Beta Testing Weekend starts?

Yes. Invites to Beta Testing Weekends are generally sent out a few days before the weekend to allow time to download the client. However, because of internet download speeds and the invite schedule, we cannot guarantee you will have the game client downloaded and installed before the weekend starts.

The size of the game client is currently approximately 27Gb.

Can I use the same game client in testing and then at launch?

We cannot guarantee that you will not have to re-download and re-install the game client at any point before the start of Early Game Access. Periodically addditional content patches may be required during any period of Game Testing.

Do those invited to Beta Testing Weekends get access to Forums to talk about their experience and give feedback?

Yes. Specific Forums for Beta Testing Weekends will be opened from when invites are sent out for that weekend, until a short period of time after the weekend's testing is over. These will only be accessible to those invited to the specific Beta Testing Weekend.

Are invites to Game Testing still random?

Yes. Those invited to Game Testing - of any kind - are still currently randomly selected from those who have opted-in to be eligible for Game Testing.

There used to be a 'System Scan' function on the website as part of Game Testing sign-up, and now it's gone. How does this affect me?

We no longer require potential Game Testing applicants to perform a 'system scan'. If you have previously scanned your PC and have since upgraded it, don't be concerned. You're still eligible for selection to Game Testing.

When does Game Testing for EU-based players start?

Game Testing for EU-based players is imminent, and will include localized French and German versions of the game. Future phases of Game Testing for EU players will happen on EU-based servers. Beta Testing Weekends will also begin specifically for EU players in the same timeframe.

As EU players are being invited now and other players have been testing for longer, will feedback from EU players make a difference to the game at launch?

Yes. Every piece of feedback from a tester is potentially useful. Even if a piece of feedback is not acted upon before launch, it may be used to change the game in some way in the future.

As part of Guild Testing, will guilds be invited to Beta Testing Weekends?

Guilds are generally invited to the main Game Testing program. Individual guild members, through random selection, may be invited to Beta Testing Weekends, but guilds will not be selected for inclusion in Beta Testing Weekends as part of Guild Testing.

I have infractions on my Forums account. Does that prevent me from being invited to Game Testing?

No, it does not, although accruing enough infractions could lead to a Forums ban. If you are banned from the Forums, you would also be removed from Game Testing.

I pre-ordered The Old Republic; does that allow me access to Game Testing or Beta Testing Weekends?

At this time, pre-ordering The Old Republic and redeeming your Pre-Order Code ensures you gain Early Game Access.

I live outside of the initial launch countries for Star Wars: The Old Republic; will I be able to take part in Game Testing in any way?

We're hoping to extend Game Testing to many more countries before launch, but we have no estimate on exactly when that will happen.

 

Allgemeine Diskussionen -> Strafpunkte und keine Möglichkeit zu antworten?
Beitrag von LarsMalcharek am 12.11.2011 um 14:24 Uhr

Übrigens kann man sich auch gerne an mich wenden, wenn man sich zu unrecht bestraft fühlt. Ich kann PMs empfangen und schaue mir das gerne an.

Zum Thema "Kann vorkommen": Auch wir "Gelben" sind nur Menschen und Menschen machen Fehler, daher kann es durchaus vorkommen, dass eine Verwarnung zu Unrecht ausgesprochen wird. Das sollte natürlich nicht so oft passieren, aber freisprechen kann sich davon keiner.

LG
Lars

 

Neuigkeiten und Bekanntmachungen -> Wähle deine Seite: Inquisitor gegen Soldat
Beitrag von AlysonBridge am 11.11.2011 um 19:01 Uhr

In der neuen Video-Reihe "Wähle deine Seite" vertreten Mitglieder des Star Wars™: The Old Republic-Teams ihre Meinung und sprechen dabei über einige der zahlreichen Fähigkeiten, die die einzelnen Charakterklassen einzigartig machen. Im zweiten Video der vierteiligen Reihe stellen sich zwei der bekanntesten Klassen im Star Wars™-Universum einem direkten Duell - der machtnutzende Sith-Inquisitor greift den standhaften Soldat der Republik an.

Jetzt ansehen
 

News and Announcements -> Choose Your Side: Inquisitor vs. Trooper
Beitrag von CourtneyWoods am 11.11.2011 um 19:01 Uhr

In the new video series “Choose Your Side,” members of the Star Wars™: The Old Republic™ team plead their cases, highlighting some of the many skills and abilities that set each class apart from the rest. In the second video of the four-part series, two of the most iconic classes in the Star Wars™ universe face off as the Force-wielding Sith Inquisitor ambushes the stalwart Republic Trooper.

Watch Now
 

Actualité et annonces -> Choisissez votre camp : Inquisiteur vs Soldat
Beitrag von AlysonBridge am 11.11.2011 um 19:01 Uhr

Dans la nouvelle série de vidéos "Choisissez votre camp", des membres de l'équipe de Star Wars™: The Old Republic™ défendent leur classe préférée et présentent quelques-uns des pouvoirs et capacités qui rendent cette classe exceptionnelle. La seconde vidéo de notre série en quatre parties présente le choc de deux des classes les plus emblématiques de l'univers de Star Wars™ : l'Inquisitrice Sith et son pouvoir de manipulation de la Force contre le vaillant Soldat de la République.

Voir maintenant
 

Allgemeine Diskussionen -> Betatest-Wochenenden FaQ
Beitrag von LarsMalcharek am 11.11.2011 um 16:50 Uhr

Hallo,

zum Client kann ich noch nichts sagen, es wird mit Sicherheit der dann aktuellste sein, aber mehr weiß ich auch noch nicht.

Zu den Rechtschreibfehlern: Danke für das Feedback, wir werden das weitergeben, sowas sollte natürlich nicht passieren, auch wenn wir alle Menschen sind und sowas natürlich passieren kann.

LG
Lars

 

General Discussion -> Next Beta Testing Weekend - FAQ
Beitrag von StephenReid am 11.11.2011 um 16:10 Uhr

Updated the original post with a couple of more FAQ answers from this thread.

To answer other queries: for those of you who have been emailed this afternoon, as the email says, you have been selected to test in an upcoming Beta Test Weekend (which this FAQ refers to). You will be invited - and be able to download the client - closer to the upcoming weekend.

In other words, there are two Testing Weekends currently on the calendar. This weekend (11th-13th of November) for which invites have already been sent. You can tell if you have an invite to this weekend by the fact that the email has those dates in it.

Everyone who is signed up to test is eligible for the upcoming Beta Testing Weekend, and notification on when you can download the game client will be sent closer to the weekend's start.

 

General Discussion -> Confused About new beta
Beitrag von StephenReid am 11.11.2011 um 14:40 Uhr

I can see the confusion, and I'll deal with it in the thread.

However, we don't need a separate thread discussing this, so closing this one now.

 

General Discussion -> Next Beta Testing Weekend - FAQ
Beitrag von StephenReid am 11.11.2011 um 14:37 Uhr

Quote:
Originally Posted by DDTanks
One of my characters is in this weekend beta.

I guess I'm a bit confused on the announcment, so forgive me if it sounds stupid.

So what this means, is if I'm already in this weekend beta, I get into next weekend, and next weekend and so on, till launch?

I understand, I won't need any further codes, as I'll take away the chance for someone else, but I'm just trying to understand the announcment is all. Thanks in advance and again, sorry if it sounds dumb.
You'll be able to play in the next Beta Test Weekend - but we haven't announced that date, yet. Whenever it is, you'll play in it. As it says in the FAQ, we're expecting this future weekend to be the last Beta Testing Weekend.

Quote:
Originally Posted by DarthRaylast
if i havent yet ever been invited to beta...will i be able to get a code for the first time these weekends?
Yes you will.

 

General Discussion -> Next Beta Testing Weekend - FAQ
Beitrag von StephenReid am 11.11.2011 um 13:25 Uhr

These instructions only apply if you have secured a Beta Test Weekend Code from a media partner site. Click here for the list of participating sites.

Congratulations on getting a Star Wars: The Old Republic Beta Code for our upcoming Beta Testing Weekend! Now you need to redeem your Beta Code before 11:59PM CST on Friday, November 18th to get into this Beta Testing Weekend! To help you along, we’ve provided these easy-to-understand steps that will guide you through the process of redeeming your code:
  1. Navigate your web browser to www.StarWarsTheOldRepublic.com
  2. Login to your www.StarWarsTheOldRepublic.com account by clicking the “Login” button at the top right corner of the website.
    a. If you do not have a StarWarsTheOldRepublic.com account, click “Sign Up” and fill in the appropriate information.
  3. Sign up for our Game Testing Program by going to http://www.StarWarsTheOldRepublic.com/tester, and accept the Game Testing Agreement. This will enable your account for the Beta Testing Weekend.
  4. Ensure that your computer meets the minimum system requirements to run Star Wars: The Old Republic. You can see the minimum system requirements for yourself in our Frequently Asked Questions.
  5. Make your way to www.StarWarsTheOldRepublic.com/redeembetacode and redeem your Beta Code.

Congratulations! Your account is now ready to take part in our Beta Testing Weekend. We want to thank you for taking part in this Beta Testing Weekend, and we hope you enjoy your time playing Star Wars: The Old Republic!

 

General Discussion -> Next Beta Testing Weekend - FAQ
Beitrag von StephenReid am 11.11.2011 um 13:15 Uhr

Does this announcement mean I can play Star Wars: The Old Republic this weekend?

No it does not, unless you have a previous testing invite - either to this weekend or to general Game Testing. The Beta Testing Weekend we are referring to will happen in the next few weeks.

When will the Beta Testing Weekend start?

It will happen in the next few weeks. We'll have an announcement on the exact timing closer to the weekend's start.

Will this be the final Beta Testing Weekend?

Currently, we expect it to be.

Will I be able to download the game client in advance of the weekend?

Yes, we will be sending out invites to download the game client in advance of the weekend.

I have previously tested Star Wars: The Old Republic. Will I get invited to the upcoming Beta Testing Weekend?

Yes, you will. Every person that is signed up and opted in for Game Testing before November 11th will be invited to this Beta Testing Weekend.

What if I do not live in a launch country for Star Wars: The Old Republic?

As long as you are signed up and opted in for testing, you will be invited to test.

What if I have not signed up, or opted in for testing by November 11th?

We are partnering with a number of games media sites worldwide to give away Beta Test Weekend Codes. They are listed in this article. If you receive a code from any of these sites, you will need to sign up on StarWarsTheOldRepublic.com to redeem that code. Further instructions are listed in the post directly below this one.

Should I try and get a key from a media partner, just in case?

If you were already signed up for testing before November 11th, you do not need an additional key. By taking a key, you'll deny someone else a chance to test the game - so please do not apply for a key you will not need!

If you have further questions, please ask them in this thread and we'll try to answer them.

 

News and Announcements -> Beta Test Weekend Announced
Beitrag von CourtneyWoods am 11.11.2011 um 13:03 Uhr

When we started our Beta Testing Weekends, we told you that each weekend would include more testers than the last. We’re excited to announce that later this month we will be conducting our largest Beta Testing Weekend yet, specifically designed to help us stress test our servers in preparation for the launch of Star Wars™: The Old Republic™.

How can you take part in this coming Beta Test Weekend? Well, for starters we are happy to announce that anyone who has signed up for our Game Testing Program prior to today, November 11th, will get invited! Invites will be sent in the coming weeks.


Read More
 

News and Announcements -> The Old Republic at DreamHack Winter 2011
Beitrag von CourtneyWoods am 11.11.2011 um 13:03 Uhr

Held each year at the Elmia Fair in Jönköping, Sweden, DreamHack is far and away the largest "LAN party" in the world. BioWare and LucasArts will be attending the event this year to give people the chance to play Star Wars™: The Old Republic™ before its worldwide launch on December 20th.

The DreamHack event begins at 8:00AM CET on Thursday, November 24th and runs, non-stop, until 8:00AM CET on Sunday, November 27th. Members of BioWare’s European Community Team will be on hand throughout the weekend.


Read More
 

Neuigkeiten und Bekanntmachungen -> The Old Republic bei der DreamHack Winter 2011
Beitrag von LarsMalcharek am 11.11.2011 um 12:13 Uhr

Jedes Jahr findet auf der Elmia-Messe im schwedischen Jönköping die größte LAN-Party der Welt statt. BioWare und LucasArts werden dieses Jahr bei dem Ereignis vor Ort sein, um Gamern die Möglichkeit zu geben, Star Wars™: The Old Republic™ schon vor der weltweiten Veröffentlichung am 20. Dezember zu spielen.

Das DreamHack-Event beginnt am Donnerstag, den 24. November um 08:00 Uhr Ortszeit und läuft ohne Pause bis zum Sonntag, den 27. November, 08:00 Uhr Ortszeit. Mitglieder vom europäischen BioWare-Community-Team werden das ganze Wochenende über vor Ort sein.


Lest hier mehr
 

Neuigkeiten und Bekanntmachungen -> Beta-Test-Wochenende angekündigt
Beitrag von LarsMalcharek am 11.11.2011 um 12:13 Uhr

Als wir mit den Beta-Test-Wochenenden anfingen, haben wir euch gesagt, dass wir an jedem Wochenende mehr Tester einladen werden. Wir freuen uns sehr, dass wir noch diesen Monat unser bisher größtes Beta-Test-Wochenende stattfinden lassen, das uns mit einem Belastungstest unserer Server dabei helfen wird, die Veröffentlichung von Star Wars™: The Old Republic vorzubereiten.

Wie könnt ihr an diesem Beta-Test-Wochenende teilnehmen? Zuerst einmal sind wir froh, ankündigen zu können, dass alle, die sich vor dem heutigen 11. November für unseren Spieltest angemeldet haben, eingeladen werden! Die Einladungen werden in den nächsten Wochen verschickt.


Lest hier mehr
 

Allgemeine Diskussionen -> Der offizielle "Betaeinladungen wurden verschickt" Thread
Beitrag von LarsMalcharek am 11.11.2011 um 09:16 Uhr

Hallo,

da die Frage immer wieder aufkommt: Ja, es werden immernoch Zugänge verschickt.

LG
Lars

 

General Discussion -> So how many EU invites really? Under 10%?
Beitrag von ChrisCollins am 11.11.2011 um 09:16 Uhr

Just to chime in here - this round of EU invites haven't all gone out yet, they're still sending.
 

Allgemeine Diskussionen -> Okaysoft.de liefert nicht mehr am 20.12 sondern am 13.12
Beitrag von LarsMalcharek am 11.11.2011 um 08:07 Uhr

Wir werden bald mehr News zu diesem Thema haben. Ales was ich im Moment sagen kann ist: Kein Grund zur Panik, ihr werdet euer Spiel rechtzeitig haben
LG
Lars

 

Allgemeine Diskussionen -> Wartung der Webseite am 11.11.2011
Beitrag von StephenReid am 10.11.2011 um 23:37 Uhr

Die offizielle Webseite SWTOR.com wird ab Freitag, dem 11.11.2011 um 12:00 Uhr MEZ für eine Wartung heruntergefahren. Die Wartung wird bis ca 15:00 Uhr MEZ andauern. Während dieser Zeit werden unsere Spieltester nicht in der Lage sein, dass Forum zu besuchen oder den Client herunterzuladen, der Patchvorgang wird aber ohne Probleme weiterlaufen.

Vielen Dank für eure Geduld.

 

Discussion générale -> [11/11] Maintenance du site
Beitrag von StephenReid am 10.11.2011 um 23:37 Uhr

SWTOR.com sera indisponible le vendredi 11 novembre, de 12H00 CET (heure de Paris) jusqu’à 15H00 CET (heure de Paris), afin de procéder à une maintenance. Pendant cette période, les testeurs ne pourront pas consulter les forums ou télécharger le lanceur du jeu. En revanche, ceux qui seront déjà en cours de mise à jour pourrons continuer sans être interrompus.

Nous vous remercions pour votre patience.

 

General Discussion -> Website Maintenance 11/11
Beitrag von StephenReid am 10.11.2011 um 23:38 Uhr

SWTOR.com will be unavailable from 5:00AM CDT (11:00 London, 12:00 Paris/Berlin) on 11/11 until 8:00AM CDT (14:00 London, 15:00 Paris/Berlin) on 11/11 as we perform maintenance.

During this time, testers will be unable to visit the forums or download the launcher, but those who are currently patching will be able to continue uninterrupted. Thank you for your patience!

 

Allgemeine Diskussionen -> Der offizielle "Betaeinladungen wurden verschickt" Thread
Beitrag von LarsMalcharek am 10.11.2011 um 18:20 Uhr

Hallo,

zur Info: Ich werde meinen Tag mal beenden, muss ja in wenigen Stunden ins Büro. Soweit ich das sehe, läuft der Versand noch, seid mir aber bitte nicht böse, dass kein Update kommt wenn sie durch ist. Steven Reid hat aber gesagt er wird das dann über Twitter bekannt geben.

LG
Lars

 

General Discussion -> EU Beta update coming today!
Beitrag von StephenReid am 10.11.2011 um 15:25 Uhr

Quote:
Originally Posted by Samvan
Your time or EU time?
Er, both? We'll be sending until late in the day here, which is later in the day in the EU.

Whenever we finish sending, we'll update this specific post with that fact. Until then, you'll still have a chance.

Quote:
Originally Posted by delphinios
stephenreid, you can't even say to us about the % of europeans you are inviting? is something like 1, 2, 5%?
No, in exactly the same way we won't be drawn on general numbers.

Invites are still going out.

 

General Discussion -> No more grace period after Early Access?
Beitrag von StephenReid am 10.11.2011 um 15:12 Uhr

We'll have more information on our launch plans soon.

There are multiple moving parts, so I'd ask you to be patient while we get details finalized.

 

Allgemeine Diskussionen -> Der offizielle "Betaeinladungen wurden verschickt" Thread
Beitrag von LarsMalcharek am 10.11.2011 um 14:43 Uhr

Hallo,

zur Klarstellung:

Sagt die Mail es sei für das Wochenende, oder die Webseite?

LG
Lars

 

General Discussion -> Beta RSVP link not working?
Beitrag von StephenReid am 10.11.2011 um 14:28 Uhr

Quote:
Originally Posted by Pansila
I am having this issue as well.

PAGE NOT FOUND

This page is not available. This may be because you do not have permission to access it or the page may not exist. If you feel you should not be receiving this error, please contact us.

I have tried clearing the browser's cache as suggested by logging out, clearing, clicking email and then logging in.

Also tried a different browser and cleared it the same way. Still same error.
If you're receiving a 'Page not found' error, please login at www.swtor.com/tester and you can accept the invite there.
 

General Discussion -> EU Beta update coming today!
Beitrag von StephenReid am 10.11.2011 um 14:19 Uhr

Quote:
Originally Posted by iSuperiority
Of course not.

It'll be a tiny amount, and this is just an exercise in placation.
Never assume...

Over the course of today (and possibly into tomorrow) we're inviting more Game Testers from the EU than we've ever invited in a single 'wave'.

It's not the entire number we have signed up, but it's a significant proportion. There will be other invites before launch.

I'd like to point out that not everyone who receives an invite is going to post on the Forums, much as you may want them to...!

 

Allgemeine Diskussionen -> Der offizielle "Betaeinladungen wurden verschickt" Thread
Beitrag von LarsMalcharek am 10.11.2011 um 14:06 Uhr

Das sind generelle Einladungen, ja.
 

Allgemeine Diskussionen -> Der offizielle "Betaeinladungen wurden verschickt" Thread
Beitrag von LarsMalcharek am 10.11.2011 um 13:52 Uhr

Zitat:
Zitat von Exotus
10.November Lars, nicht der 11. ^^ Die Einladungen dauern eine Weile bis sie draußen sind oder? Also kommen nicht alle auf einmal?!
Die gehen in Wellen heraus, also in den nächsten Minuten/Stunden
 

Allgemeine Diskussionen -> Der offizielle "Betaeinladungen wurden verschickt" Thread
Beitrag von LarsMalcharek am 10.11.2011 um 13:47 Uhr

Hallo,

es gehen nun wieder Einladungen für die generellen EU Spieltests an alle europäischen Launch-Länder heraus.

Viel Glück!

 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 10.11.2011 um 13:33 Uhr

General Game Testing Invites are now being sent to EU testers.

Sent Nov. 10: General Game Testing Invites
  • Who was invited: Testers from all European launch countries (see list here)
  • What was sent: General Game Testing Invites
  • Server locations: EU servers
  • Invite status: Invites will continue to be sent during today. E-mails can take some time to be sent, so please check your www.swtor.com/tester page to be sure!

 

Allgemeine Diskussionen -> Der nächste Neue stellt sich vor- ob da wo ein Nest ist? ;)
Beitrag von LarsMalcharek am 10.11.2011 um 12:28 Uhr

Quote:
Originally Posted by Saliddry
der neue?
was los hat der alte depressionen bekommen weil er die community monatelang an der nase herumführen musste von wegen eu-beta?
Die EU Beta läuft, ich denke also eher nicht.

DIE alten Coordinatoren Mat und Steve sind noch hier, wir erweitern das Team und ersetzen nicht die bestehenden Positionen, wir wollen ja zum Release gut abgedeckt sein, so dass ihr immer jemanden vor Ort habt.

Ranting bringt übrigens nichts ein, solltest du dennoch der Ansicht sein, ranting sei die perfekte Art dich in einem Forum zu artikulieren, könnte es passieren, dass die Coordinatoren dir schreiben.

Kritik ist immer gerne gesehen, nur so werden wir besser, aber ich denke auf den Tonfall kann man achten.

LG
Lars

 

Community-Schöpfungen -> Pazaak Turnier November/Dezember
Beitrag von LarsMalcharek am 10.11.2011 um 12:23 Uhr

Oh ups.

Bitte nicht Montags. Rest ist mir egal, wobei Fr-So immer schwierig ist, aber zur Not gehen sollte.

Und bedenke unser Release, da kann ich sicher Wochenlang nicht
 

General Discussion -> EU Beta update coming today!
Beitrag von ChrisCollins am 10.11.2011 um 12:21 Uhr

Quote:
Originally Posted by Alundo
Most EU testers have been france/germany only.

I'd feel quite bad if I can't get an invite from US testing, and EU testing didn't count english speaking players. I mean, where does that leave us Brits?
Actually, I want to highlight that past EU testing invite rounds have included players from all EU launch territories, not just France and Germany. Some tests have been FR/DE specific, but not all. There certainly isn't an imbalance.
 

General Discussion -> Hope you didn't order from Best Buy
Beitrag von StephenReid am 10.11.2011 um 11:01 Uhr

Quote:
Originally Posted by tstaylor
Until I got four days of complete silence from BioWare and an hour long phone call to Best Buy that ended in "We can't help you because your name isn't Laura"........

I am hoping that Blag's tip about contacting EA directly will help. Since it was bought online there is no store to go into....

The only reason I got a new direction was because I vented.... Not at the comunity.... TO the community and as always you guys just may have come up with a real answer.
Hey there,

As you can imagine with the current demand for pre-orders and the issues we've had with some retailers, our Customer Service team are dealing with some very high levels of demand right now. We're getting to everyone's tickets as fast as we can.

While I understand the need to vent - it's a very frustrating situation, I know - please bear with us while we work to satisfy everyone.

 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von AllisonBerryman am 10.11.2011 um 10:42 Uhr

We have sent all invitations for this weekend test. Because testing e-mails can take some time to be sent, we recommend checking www.swtor.com/tester to be absolutely sure if you have received an invitation! If you have been selected, you will be able to accept or decline the invitation from that page.
 

General Discussion -> Invited, but getting 'page not found error'? Login at swtor.com/tester
Beitrag von StephenReid am 10.11.2011 um 10:25 Uhr

Hello new testers!

If you have received an invite to this weekend's Beta Testing Weekend, but upon clicking the 'Accept' button in the email find that you're being directed to a 'missing page' on the official site - don't despair. You're still invited.

To solve this issue and accept your invite, simply login to www.swtor.com/tester and accept the invitation there.

Apologies for any confusion this error may have caused.

 

Allgemeine Diskussionen -> Der nächste Neue stellt sich vor- ob da wo ein Nest ist? ;)
Beitrag von LarsMalcharek am 10.11.2011 um 06:38 Uhr

Quote:
Originally Posted by Starocotes
Sooooo, klein ist die eigentlich nicht, aber es freut mich das Du Hobby sozusagen zum Beruf machen konntest. Bei mir wars dafür ja schon zu spät ;9
Ich denke aber noch gerne an die Zeiten zurück, besonders wenn mir beim Aufräumen nochmal nen Mech in die Hand fällt.
Du kennst auch jeden hm Staro? NOCH hab ich Platz im Team.. bewirb dich endlich!

Zur Frage wer hier eigentlich was ist, bzw wer welche Position hat:

Chef in Europa ist der EU Community Manager - Chris Collins
Darunter sind dann die jeweiligen Leads, d.H. Anonio Moreno und ich als French/German Community Lead
Unser Team dann sind die Coordinatoren, im deutschen Fall im Moment MatPletschacher, StevenLink und neu MarcelHatam.

Mat, Steven und Marcel arbeiten direkt hier bei uns in Irland .. und es werden noch welche folgen wartet nur ab, ich bastel noch an meinem Team rum, damit ihr auch wirklich durchgehend einen "gelben" bei euch im Forum habt.

In diesem Sinne: Willkommen Marcel, schön das du bei uns bist

 

Allgemeine Diskussionen -> Der offizielle "Betaeinladungen wurden verschickt" Thread
Beitrag von LarsMalcharek am 10.11.2011 um 05:10 Uhr

Hallo,

die Wochenend-Einladungen diese Woche waren US only, da es sich um einen US Stresstest handelt. Es sollten also in aller Regel keine Spieler aus Europa eine Einladung bekommen haben.

LG
Lars

 

Community-Schöpfungen -> Pazaak Turnier November/Dezember
Beitrag von LarsMalcharek am 10.11.2011 um 04:06 Uhr

Hallo,

26.11. hm?

Ich bin vom 23.11 - 25.11 nicht da (siehe Allgemeines Forum) 26.11. sollte also gehen.

Count me in!

LG
Lars

 

General Discussion -> Beta RSVP link not working?
Beitrag von StephenReid am 09.11.2011 um 17:49 Uhr

We've made the changes required to fix the accounts that were affected, and all should now be able to accept their invite.

To ensure your browser has not cached the page in question, we advise you to clear your browser's cache before trying to re-accept the invite.

If you still have issues, please email Customer Service at support@swtor.com who will attempt to help you. Thanks for your patience!

 

Allgemeine Diskussionen -> Gildenaufruf: SWTOR Event in Bonn – 24.11.2011
Beitrag von LarsMalcharek am 09.11.2011 um 15:18 Uhr

Quote:
Originally Posted by RasclaDesann
Ich war schon damals beim Meet&Greet - war cool, wenns wieder so ist.. High Five!


Wie siehts aus.. Parkplätze sind vorhanden oder müssen wir welche nehmen, wenn pech welche mit gebühr?


Danke schön schonmal!
Ich hab keine Ahnung, ich kenn mich doch in Bonn nicht aus. Ich frag morgen mal nach ob da jemand ne Antwort hat.
 

Allgemeine Diskussionen -> Gildenaufruf: SWTOR Event in Bonn – 24.11.2011
Beitrag von LarsMalcharek am 09.11.2011 um 14:55 Uhr

Hallo,

um weitere Fragen zu beantworten:

Das Ganze wird ca von 18:00 Uhr bis maximal 00:00 Uhr gehen. Es handelt sich im Prinzip um ein Meet and Greet mit ein bissle was drumrum, also eher ein gemütliches "mal die Community treffen" ect.

Mehr wird aber nicht verraten
 

General Discussion -> Beta RSVP link not working?
Beitrag von StephenReid am 09.11.2011 um 14:06 Uhr

Hello all,

We've investigated this issue further overnight, and I've got an update for you. It looks like a small number of people got stuck in a unhelpful state within our database. That means the problem's on our side, not yours, so don't worry about trying different browsers or similar to fix it yourself.

Our DB team is tracking down the affected accounts and should roll out a fix later today. When that happens, you'll be able to accept the invite. We'll update this thread when the fix is applied. Thanks for your patience while we resolve this!

 

General Discussion -> Beta RSVP link not working?
Beitrag von StephenReid am 09.11.2011 um 00:07 Uhr

Quote:
Originally Posted by WrecklessMEDIC
Just wondering if anyone else got their BetaWeekend invites but are unable to download the client? I've tried refreshing, closing and restarting my computer but always get stuck on the RSVP link to accept my Beta invitation.
Hello everyone,

We're starting the investigation into this right now. A few steps you should try just to be safe:

- Log out of your SWTOR.com account
- Completely clear your browser cache and cookies
- Try to log back in and see if you can accept the invite

You might also try the process with a different browser. If anyone finds this works for them, please do mention that in this thread.

We'll continue to investigate here, but if you are experiencing this issue and cannot resolve it, please email support@swtor.com and report your issue to our Customer Service team so we can judge the size of the issue.

If you are not experiencing this issue, I'd ask you not to post in this thread so we can keep the conversation focused.

We may not be able to resolve this issue tonight but we'll certainly give it a high priority to fix. Thanks for your patience.

 

General Discussion -> Anyone didn't reset their password and got an invite?
Beitrag von StephenReid am 08.11.2011 um 18:36 Uhr

Quote:
Originally Posted by jackliuu
I think they asked us to reset the password to see if we are still active on the forum or not, and those that did got a higher chance of invite, those that didn't reset their password got no invite, this is just my theory, so anyone didn't reset the password and got a invite?
Absolutely no connection at all.

To be clear, we informed you that you would be asked to reset your password in the future. We haven't sent the password reset emails yet.

Closing this thread now.

 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von AllisonBerryman am 08.11.2011 um 18:00 Uhr

Another update: we are continuing to send invitations to the upcoming weekend test. We expect invitations to continue rolling out throughout this evening and into tomorrow, and we'll let you know when they've all been sent. Thanks for your patience!
 

General Discussion -> Wait, East Coast Bias??
Beitrag von StephenReid am 08.11.2011 um 18:00 Uhr

Quote:
Originally Posted by Sakibomber
So does this mean that since I live on the West Coast I won't get a Beta Invite today? Im just curious as to how many of you live on the West Coast and also got an invite today. Or did only those on the East Coast get invites?
We do not invite testers based on their time zone.

Anyone from the USA or Canada is eligible to be invited to this upcoming weekend.

Closing this thread now to ensure this message is understood.
 

General Discussion -> Dear Bioware...
Beitrag von StephenReid am 08.11.2011 um 17:55 Uhr

Quote:
Originally Posted by DameonLG
So only EST folks will get invites? Or just the majority? I'm in Ontario, which is, according to my clock, UTC, so I'm not sure if that'd be EST in America.
We specify where the servers are located in our updates because some people like to know those details.

However, where a server is located doesn't influence who we invite based on timezone. In this case, we said we were inviting North American testers (ie, those in the USA and Canada) - that means potentially anyone from those countries. We do not break down invites based on timezone.

Quote:
Originally Posted by iSuperiority
Why not?

5 weeks untill launch and you haven't got an itinerary?

We have an itinerary for testing through launch. Things change, however, and we don't like to share before we're sure an event (such as a weekend) is locked down.

 

General Discussion -> Dear Bioware...
Beitrag von StephenReid am 08.11.2011 um 16:57 Uhr

Quote:
Originally Posted by Mossesman
Can you send the folks from EU some invites please?

Thanks!
Edit: Preferably those in the UK!
Yes, we can, but when we send our next batch of testing invites it'll be to every EU launch country.

One of the reasons for this weekend's Beta Testing Weekend is to specifically stress test servers in our East Coast data center. To help achieve this aim, we're inviting North American players (USA and Canada), who'll be playing in a similar timezone to each other, to help max out the server capacity.

We're absolutely aware of how anxious Europeans are to test The Old Republic, and we're going to be inviting many more Europeans to testing ASAP. I'm not going to suggest a timeframe, but we'll let you know as soon as invites are sent. The next batch of invites for Europeans will be to general Game Testing, which will persist beyond a weekend.

 

General Discussion -> Origin Is 100% Not Needed For Tor
Beitrag von AllisonBerryman am 08.11.2011 um 16:22 Uhr

Hi everyone! We've seen some continuing confusion over this topic. Some of you have quoted text that appears on the Pre-Order Page that indicates you'll need to install Origin software to download the game. We are working to update the information on that page: you will not be required to install the Origin software in order to download, patch, or play the game (even during Early Game Access). You'll do that through our own site and launcher.
 

Allgemeine Diskussionen -> Der offizielle "Betaeinladungen wurden verschickt" Thread
Beitrag von LarsMalcharek am 08.11.2011 um 14:10 Uhr

Zitat:
Zitat von Mondion
anscheinend ist das Forum nicht die erste anlaufstelle für infos: Lars über twitter

"Da einige gefragt haben: Ja es werden bald wieder EInladungen herausgegeben... hoffentlich sehr sehr bald
Zur Info:

Im Forum will ich warten bis ich weiß wann/ob wirklich welche rausgehen, sobald ich es genau weiß werde ich hier was posten, keine Sorge.

LG
Lars

 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von AllisonBerryman am 08.11.2011 um 13:37 Uhr

Invitations are being sent for a weekend test this weekend!

Sent Nov. 8: Beta Testing Weekend #3 Invites
  • Who was invited: Testers from North America
  • What was sent: Beta Weekend #3 Invites
  • Server locations: US East Coast
  • Invite status: We are currently in the process of sending these invites, and will continue throughout this evening.

 

Allgemeine Diskussionen -> Gildenaufruf: SWTOR Event in Bonn – 24.11.2011
Beitrag von LarsMalcharek am 08.11.2011 um 11:35 Uhr

Hallo,

zu den Fragen:

Ja ich werde auch da sein
Anfahrtskosten ect. werden nicht übernommen.

Das Ganze wird Nachmittags/Abends stattfinden und ich schätze nicht länger als bis Mitternacht gehen.

LG
Lars

 

Allgemeine Diskussionen -> Gildenaufruf: SWTOR Event in Bonn – 24.11.2011
Beitrag von LarsMalcharek am 08.11.2011 um 09:55 Uhr

Hallo,

wir werden am Donnerstag, dem 24.11.2011 in Bonn ein Star Wars: The Old Republic Event abhalten und eure Gilde hat die Chance dabei zu sein!

Wie das geht? Sprecht euch mit eurer Gilde ab, findet bis zu 5 Gildenmitglieder, die am 24.11.2011 in Bonn sein können und dann bewerbt euch hier im Thread.

Was wir brauchen:
  • Euren Gildennamen
  • Den Link zu eurer SWTOR.de Gildenseite
  • Einen Ansprachpartner mit dem wir (erstmal per PM) in Kontakt treten können
  • Die Anzahl Gildenmitglieder (maximal 5) die kommen wollen.

Anmeldeschluss ist Montag, der 14.11.2011 um 12:00 Uhr MEZ!

Wir werden aus allen teilnehmenden Gilden per Losverfahren 9 auswählen, die dann am Event teilnehmen können.

Was euch dort erwartet? Lasst euch überraschen!

Viel Erfolg euch allen.

LG
Lars

 

Allgemeine Diskussionen -> Verbessert die Sicherheit eures Accounts - Aktualisiert euer Passwort
Beitrag von LarsMalcharek am 07.11.2011 um 15:37 Uhr

Da die Veröffentlichung von Star Wars™: The Old Republic™ näher rückt, wollen wir sichergehen, dass eure Benutzerkonten und persönlichen Informationen so sicher wie möglich sind. Daher haben wir damit begonnen, neue Sicherheitsfunktionen auf StarWarsTheOldRepublic.de einzuführen, die euch schützen sollen. Im Zuge dieses Prozesses werden auch unsere Passwort-Sicherheitsbestimmungen aktualisiert.Um sicherzugehen, dass alle Benutzerkonten unseren neuen Sicherheitsmaßnahmen entsprechen, sollten Mitglieder der Star Wars: The Old Republic-Community, die ihre Benutzerkonten auf StarWarsTheOldRepublic.de am oder vor dem 21. Oktober eingerichtet haben, ihr Passwort zurücksetzen. Alle Mitglieder, die ihr Benutzerkonto nach dem 21. Oktober 2011 erstellt haben, müssen ihr Passwort nicht aktualisieren.

Um euer Passwort zurückzusetzen, führt bitte die folgenden Schritte durch:

Wenn ihr bereits bei eurem StarWarsTheOldRepublic.com-Benutzerkonto angemeldet seid:
  • Klickt auf die Schaltfläche 'Mein Benutzerkonto' in der oberen Navigationsleiste. Es kann sein, dass ihr eure Anmeldedaten erneut eingeben müsst.
  • Klickt auf den 'Passwort zurücksetzen'-Link in der Liste 'Benutzerkonto-Verwaltung' auf der rechten Seite.
  • Gebt im angezeigten Formular euer altes und euer neues Passwort ein.

Wenn ihr nicht bei StarWarsTheOldRepublic.com angemeldet seid:
  • Klickt auf die Schaltfläche 'Anmelden' in der oberen Navigationsleiste.
  • Klickt auf den Link 'SWTOR.com-Passwort vergessen?'.
  • Gebt die E-Mail-Adresse ein, mit der ihr euer StarWarsTheOldRepublic.com-Benutzerkonto erstellt habt.
  • Eine E-Mail wird an diese Adresse geschickt. Folgt den Anweisungen darin, um euer Passwort zurückzusetzen.

Wir werden in den nächsten Wochen E-Mails an alle schicken, die ihr Passwort noch nicht zurückgesetzt haben, um sie daran zu erinnern.

Die Anmeldedaten für euer Star Wars: The Old Republic-Benutzerkonto sind mit EA.com und Origin.com verbunden, euer neues Passwort gilt also auf allen drei Websites. Wenn ihr Probleme habt, euer Passwort zu aktualisieren, wendet euch bitte an unser Kundendienst-Team, das euch gerne weiterhilft.

Fragen und Antworten

Bedeuten die neuen Passwortkriterien, dass es ein Sicherheitsproblem auf StarWarsTheOldRepublic.com gegeben hat?

Ganz klares: Nein! Die Verbesserung unserer Sicherheitsrichtlinien bedeutet nur, dass euer Account sicherer wird, als er bisher war. Es gab keine Probleme mit der Sicherheiteurer Daten auf StarWarsTheOldRepublic.com.

Ich denke mein Passwort war schon sehr sicher. Wieso muss ich es nun ändern?

Es kann durchaus sein, dass euer Passwort bereits sehr sicher ist und dennoch nicht unseren neuen Passwortkriterien entspricht.

Ich habe bisher keine E-Mail bekommen. Soll ich mein Passwort dennoch jetzt schon ändern?

Ja, bitte tut das. Wenn ihr nun euer passwort ändert, werdet ihr bereits auf die neuen Sicherheitsrichtlinien hingewiesen, ihr könnt es also jederzeit ändern.

Werde ich mein Passwort in der Zukunft erneut ändern müssen?

Wir gehen nicht davon aus, dass ihr euer Passwort aufgrund neuer Passwortrichtlinien in der Zukunft erneut ändern müsst. Dennoch ist es immer eine gute Idee, euer Passwort regelmäßig zu ändern.

Haben diese Änderungen irgendwelche anderen Auswirkungen auf meinen Account?Muss ich mich z.B. erneut für den Spieletest bewerben?

Nein, diese Änderungen haben absolut keine weiteren Auswirkungen auf euren Account.


Lest hier mehr
 

Neuigkeiten und Bekanntmachungen -> Verbessert die Sicherheit eures Accounts - Aktualisiert euer Passwort
Beitrag von LarsMalcharek am 07.11.2011 um 15:37 Uhr

Da die Veröffentlichung von Star Wars™: The Old Republic™ näher rückt, wollen wir sichergehen, dass eure Benutzerkonten und persönlichen Informationen so sicher wie möglich sind. Daher haben wir damit begonnen, neue Sicherheitsfunktionen auf StarWarsTheOldRepublic.de einzuführen, die euch schützen sollen. Im Zuge dieses Prozesses werden auch unsere Passwort-Sicherheitsbestimmungen aktualisiert.Um sicherzugehen, dass alle Benutzerkonten unseren neuen Sicherheitsmaßnahmen entsprechen, sollten Mitglieder der Star Wars: The Old Republic-Community, die ihre Benutzerkonten auf StarWarsTheOldRepublic.de am oder vor dem 21. Oktober eingerichtet haben, ihr Passwort zurücksetzen. Alle Mitglieder, die ihr Benutzerkonto nach dem 21. Oktober 2011 erstellt haben, müssen ihr Passwort nicht aktualisieren.

Um euer Passwort zurückzusetzen, führt bitte die folgenden Schritte durch:

Wenn ihr bereits bei eurem StarWarsTheOldRepublic.com-Benutzerkonto angemeldet seid:
  • Klickt auf die Schaltfläche 'Mein Benutzerkonto' in der oberen Navigationsleiste. Es kann sein, dass ihr eure Anmeldedaten erneut eingeben müsst.
  • Klickt auf den 'Passwort zurücksetzen'-Link in der Liste 'Benutzerkonto-Verwaltung' auf der rechten Seite.
  • Gebt im angezeigten Formular euer altes und euer neues Passwort ein.

Wenn ihr nicht bei StarWarsTheOldRepublic.com angemeldet seid:
  • Klickt auf die Schaltfläche 'Anmelden' in der oberen Navigationsleiste.
  • Klickt auf den Link 'SWTOR.com-Passwort vergessen?'.
  • Gebt die E-Mail-Adresse ein, mit der ihr euer StarWarsTheOldRepublic.com-Benutzerkonto erstellt habt.
  • Eine E-Mail wird an diese Adresse geschickt. Folgt den Anweisungen darin, um euer Passwort zurückzusetzen.

Wir werden in den nächsten Wochen E-Mails an alle schicken, die ihr Passwort noch nicht zurückgesetzt haben, um sie daran zu erinnern.

Die Anmeldedaten für euer Star Wars: The Old Republic-Benutzerkonto sind mit EA.com und Origin.com verbunden, euer neues Passwort gilt also auf allen drei Websites. Wenn ihr Probleme habt, euer Passwort zu aktualisieren, wendet euch bitte an unser Kundendienst-Team, das euch gerne weiterhilft.

Fragen und Antworten

Bedeuten die neuen Passwortkriterien, dass es ein Sicherheitsproblem auf StarWarsTheOldRepublic.com gegeben hat?

Ganz klares: Nein! Die Verbesserung unserer Sicherheitsrichtlinien bedeutet nur, dass euer Account sicherer wird, als er bisher war. Es gab keine Probleme mit der Sicherheiteurer Daten auf StarWarsTheOldRepublic.com.

Ich denke mein Passwort war schon sehr sicher. Wieso muss ich es nun ändern?

Es kann durchaus sein, dass euer Passwort bereits sehr sicher ist und dennoch nicht unseren neuen Passwortkriterien entspricht.

Ich habe bisher keine E-Mail bekommen. Soll ich mein Passwort dennoch jetzt schon ändern?

Ja, bitte tut das. Wenn ihr nun euer passwort ändert, werdet ihr bereits auf die neuen Sicherheitsrichtlinien hingewiesen, ihr könnt es also jederzeit ändern.

Werde ich mein Passwort in der Zukunft erneut ändern müssen?

Wir gehen nicht davon aus, dass ihr euer Passwort aufgrund neuer Passwortrichtlinien in der Zukunft erneut ändern müsst. Dennoch ist es immer eine gute Idee, euer Passwort regelmäßig zu ändern.

Haben diese Änderungen irgendwelche anderen Auswirkungen auf meinen Account?Muss ich mich z.B. erneut für den Spieletest bewerben?

Nein, diese Änderungen haben absolut keine weiteren Auswirkungen auf euren Account.


Lest hier mehr
 

General Discussion -> Ensure Your Account Security - Update Your Password
Beitrag von CourtneyWoods am 07.11.2011 um 15:36 Uhr

As we prepare to launch Star Wars™: The Old Republic™, we want to ensure that your account and personal information are as secure as possible. To that end, we will begin implementing new security features in the www.StarWarsTheOldRepublic.com website that are designed to further protect you. This process includes a refresh of our password security requirements. To make sure that all accounts comply with our new security measures, members of the [I]Star Wars[/I}: The Old Republic community who created accounts on StarWarsTheOldRepublic.com on or before October 21st, 2011 will be required to reset their password in order to meet with these new standards. Those members who created an account after October 21st, 2011 will not receive an email and do not need to update their passwords.

To reset your password, follow the process below:
  • Click the ‘My Account’ button on the top navigation bar. You may be prompted to re-enter your login details.
  • Click on the ‘Reset Password’ link in the Account Management list on the right-hand side.
  • Complete the following form with your old password and new password.

If you are not logged in to your StarWarsTheOldRepublic.com account:
  • Click the ‘Login’ button on the top navigation bar.
  • Click on the ‘Forgot your SWTOR.com password?’ link.
  • Enter the email address you used to create your StarWarsTheOldRepublic.com account.
  • An email will be sent to that address. Follow the instructions in the email to reset your password.

Over the next few weeks, we will be sending out emails to anyone who has not already reset their password to ensure they do so.

Your Star Wars: The Old Republic account credentials are linked to EA.com and Origin.com, so your new password will be applied across all three websites. If you have any difficulties in updating your password, please contact our Customer Service team who'll be happy to assist you.

Questions You May Have

Does this password upgrade mean that there have been any issues with security on StarWarsTheOldRepublic.com?

Absolutely not. Upgrading our security measures ensures that your account is more secure than it previously was. There have been no breaches or compromises of any data on StarWarsTheOldRepublic.com.

I thought my password was pretty secure. Why do I have to change it?

It's possible your password is already quite secure, but doesn't meet or exceed the new security requirements.

I haven't received an email yet. Should I go ahead and reset my password now?

Yes, please do. Whenever you reset your password, you'll be prompted to use the new security measures, so it can be changed from any time onwards.

Will I have to reset my password again in future?

While we do not anticipate you will need to reset your password again because of our security measures, it's always a good idea to change passwords on any secure site on a regular basis.

Do these changes affect any other part of my account? For example, do I need to opt-in for Game Testing again?

No, these changes do not affect your account in any other way. You do not need to opt-in for Game Testing again, or make any other changes.


Read More
 

News and Announcements -> Ensure Your Account Security - Update Your Password
Beitrag von CourtneyWoods am 07.11.2011 um 15:36 Uhr

As we prepare to launch Star Wars™: The Old Republic™, we want to ensure that your account and personal information are as secure as possible. To that end, we will begin implementing new security features in the www.StarWarsTheOldRepublic.com website that are designed to further protect you. This process includes a refresh of our password security requirements. To make sure that all accounts comply with our new security measures, members of the [I]Star Wars[/I}: The Old Republic community who created accounts on StarWarsTheOldRepublic.com on or before October 21st, 2011 will be required to reset their password in order to meet with these new standards. Those members who created an account after October 21st, 2011 will not receive an email and do not need to update their passwords.

To reset your password, follow the process below:
  • Click the ‘My Account’ button on the top navigation bar. You may be prompted to re-enter your login details.
  • Click on the ‘Reset Password’ link in the Account Management list on the right-hand side.
  • Complete the following form with your old password and new password.

If you are not logged in to your StarWarsTheOldRepublic.com account:
  • Click the ‘Login’ button on the top navigation bar.
  • Click on the ‘Forgot your SWTOR.com password?’ link.
  • Enter the email address you used to create your StarWarsTheOldRepublic.com account.
  • An email will be sent to that address. Follow the instructions in the email to reset your password.

Over the next few weeks, we will be sending out emails to anyone who has not already reset their password to ensure they do so.

Your Star Wars: The Old Republic account credentials are linked to EA.com and Origin.com, so your new password will be applied across all three websites. If you have any difficulties in updating your password, please contact our Customer Service team who'll be happy to assist you.

Questions You May Have

Does this password upgrade mean that there have been any issues with security on StarWarsTheOldRepublic.com?

Absolutely not. Upgrading our security measures ensures that your account is more secure than it previously was. There have been no breaches or compromises of any data on StarWarsTheOldRepublic.com.

I thought my password was pretty secure. Why do I have to change it?

It's possible your password is already quite secure, but doesn't meet or exceed the new security requirements.

I haven't received an email yet. Should I go ahead and reset my password now?

Yes, please do. Whenever you reset your password, you'll be prompted to use the new security measures, so it can be changed from any time onwards.

Will I have to reset my password again in future?

While we do not anticipate you will need to reset your password again because of our security measures, it's always a good idea to change passwords on any secure site on a regular basis.

Do these changes affect any other part of my account? For example, do I need to opt-in for Game Testing again?

No, these changes do not affect your account in any other way. You do not need to opt-in for Game Testing again, or make any other changes.


Read More
 

Für Neulinge -> wiederverkauf des spieles möglich?
Beitrag von LarsMalcharek am 04.11.2011 um 18:19 Uhr

Hallo,

der Account des Spiels darf nicht verkauft werden. Letztlich geht man mit dem Account quasi einen Vertrag mit uns ein, der es euch erlaubt gegen Gebühr auf unseren Servern zu spielen und dieser "Vertrag" darf nicht einseitig weitergegeben werden. Vergleichbar vielleicht mit einem einem Mietvertrag, da könnt ihr euch keine Wohnung mieten und sobald sie euch nichtmehr gefällt diese einfach weitergeben ohne das der Vermieter das erlaubt.

Das ist jetzt natürlich recht einfach erklärt, ich hoffe aber das es so grob die Idee wiedergibt, ich wollte nichtnur einfach "Nein, ist nicht erlaubt" sagen.

LG
Lars

 

Neuigkeiten und Bekanntmachungen -> Bekanntmachung zum Frühzeitigen Spielzugang
Beitrag von LarsMalcharek am 04.11.2011 um 18:13 Uhr

Einige eurer Fragen werden auch in unserem FRAQ beantwortet. http://www.swtor.com/de/vorbestellen/faq

LG
Lars

 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 04.11.2011 um 17:50 Uhr

Zitat:
Zitat von Seufz
Hey Hoo....

Ich wurde angenommen.
Sofern ich es mir nicht anders überlege, bin ich zu Anfang Dezember für euch als German Customer Care Representatvie in Irland unterwegs.

Ich habe heute telefonisch die Zusage bekommen... aber ich schlaf erstmal ne Nacht drüber, das will ja schließlich gut überlegt sein. Dennoch freue ich mich sehr darüber. Dann muss ich nur noch per Mail zusagen und der Papierkram kann beginnen.

Somit ist der Release wieder etwas sicherer geworden, was den Support angeht. ;-)

Eine Bleibe habe ich auch schon im Auge, ein kleines Häuschen etwas ausserhalb... mal sehen wie es da mit Internet-Anschluss aussieht.

Bis dann,
Rafael

Na dann willkommen im Team
 

News and Announcements -> Early Game Access Details Revealed
Beitrag von CourtneyWoods am 04.11.2011 um 17:40 Uhr

One of the benefits to pre-ordering Star Wars™: The Old Republic™ is that you will gain Early Game Access before launch on December 20th. This is a chance to start your epic Star Wars saga early, as you’ll be able to create and play your character ahead of the official live game launch.

Many of you have been wondering how long Early Game Access will last, and we are now happy to announce that depending on when you redeem your Pre-Order Code, you will gain Early Game Access up to five days before the official game launch date.

Early Game Access is staggered over five days to ensure a quality experience for players at launch. Staggering access aids server stability and a gradual increase in player population through the game.


Read More
 

Neuigkeiten und Bekanntmachungen -> Imperialer Agent – Charakterfortschritt
Beitrag von LarsMalcharek am 04.11.2011 um 16:09 Uhr

Im Verlauf von Star Wars™: The Old Republic™, erhält euer Charakter Erfahrung, wird stärker, erlernt neue Fähigkeiten und erhält bessere Ausrüstung.

Durch List, Tarnung und skrupellose Taktiken stehen dem imperiale Agent eine Vielzahl an Möglichkeiten offen, seine Ziele abzuschließen. Doch auch der Agent muss, wenn die Komplexität und Bedeutung seiner Missionen steigt, neue Fähigkeiten erlernen und bessere Ausrüstung einsetzen, um sich im Kampf der immer größer werdenden Bedrohung für das Imperium stellen zu können. In diesem Video seht ihr eine Auswahl der vielen unterschiedlichen Rüstungen und Fähigkeiten, die der imperiale Agent auf seinen Reisen durch die Galaxis einsetzen kann.


Jetzt ansehen
 

Neuigkeiten und Bekanntmachungen -> Bekanntmachung zum Frühzeitigen Spielzugang
Beitrag von LarsMalcharek am 04.11.2011 um 16:09 Uhr

Einer der Vorteile Star Wars™: The Old Republic™ vorzubestellen, ist der Frühzeitige Spielzugang vor dem Start am 20. Dezember. Dadurch besteht die Möglichkeit, noch zeitiger deine epische Star Wars Saga zu beginnen, indem du deinen Charakter erstellen und spielen kannst, bevor das Spiel offiziell startet.

Viele haben sich gefragt, wie lang der Frühzeitige Spielzugang dauern wird und wir freuen uns bekanntgeben zu können, dass ihr, abhängig davon wann ihr den Vorbesteller-Code eingegeben habt, bis zu fünf Tage vor dem offiziellen Start, Frühzeitigen Spielzugang erhalten werdet.

Der Frühzeitige Spielzugang wird über fünf Tage gestaffelt um ein positives Spielerlebnis für alle Spieler beim Start sicherzustellen. Der gestaffelte Zugang hilft die Server stabil zu halten und eine fließende Zunahme der Spieler zu gewährleisten.


Lest hier mehr
 

News and Announcements -> Imperial Agent Character Progression
Beitrag von CourtneyWoods am 04.11.2011 um 16:09 Uhr

As you progress in Star Wars™: The Old Republic™, your character will gain experience, growing more powerful and discovering new skills while also acquiring more advanced gear.

Through cunning, stealth, and ruthless tactics, the Imperial Agent has no shortage of ways to complete his objectives. Even so, as the complexity and importance of his missions increase, the Agent will have to acquire new skills and equipment to help him combat the ever-growing threat to the Empire. This video shows you a sampling of the many different armors and abilities the Imperial Agent can obtain as he travels the galaxy.


Watch Now
 

News and Announcements -> Exclusive Preview: ‘Revan’ Novel
Beitrag von CourtneyWoods am 04.11.2011 um 16:09 Uhr

On November 15th, fans of Star Wars™ will finally learn the answers surrounding the mystery of what became of the redeemed Jedi Revan after the events of the first Knights of the Old Republic™. Drew Karpyshyn’s Revan picks up immediately after the events of the game, and follows the former Sith Lord as he travels beyond the Outer Rim to confront a danger that he can’t quiet remember, yet cannot forget.

To prepare you for the release of Revan, we are excited to present you with an exclusive look at chapters three and eleven of the book!


Read More
 

Neuigkeiten und Bekanntmachungen -> Exklusive Vorschau zum Roman 'Revan'
Beitrag von LarsMalcharek am 04.11.2011 um 16:09 Uhr

Am 15. November erfahren Star Wars™-Fans endlich die Antworten zum Mysterium, was aus dem erlösten Jedi Revan nach den Ereignissen von Knights of the Old Republic™ geschehen ist. Drew Karpyshyns Roman Revan setzt direkt nach den Ereignissen des Spiels ein und folgt dem ehemaligen Sith-Lord auf seiner Reise jenseits der Grenzen des Outer Rims, wo er sich einer Bedrohung stellt, an die er sich selbst nicht richtig erinnern kann, die jedoch auch unvergesslich ist.

Im Zuge der bevorstehenden Veröffentlichung von Revan präsentieren wir euch einen exklusiven Blick in die Kapitel drei und elf des englischen Buchs!


Lest hier mehr
 

General Discussion -> EA/Bioware - Hint - Stop changing your pre-order packages NOW
Beitrag von AllisonBerryman am 04.11.2011 um 14:46 Uhr

Hello everyone - just to make sure it's clear, even though the Pre-Order page has changed visually, the items listed as exclusive to the Collector's Edition remain exclusive to that edition. You can see the items that come with each edition by viewing the check boxes underneath the individual editions.
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 6]
Beitrag von LarsMalcharek am 04.11.2011 um 11:23 Uhr

Zitat:
Zitat von Psystormx
THIS!
Da wette ich gegen
 

Imperial Agent -> Sniper gameplay theorycrafting (PvP)
Beitrag von GeorgZoeller am 03.11.2011 um 21:00 Uhr

Quote:
Originally Posted by BarakaO
Two people can EASILY take down an IA. Long cast times and CC limited to one person mean that one person can get CCd while another runs up and melees them to death.
This is pretty much true for any class assuming all involved are of equal skill level.

Some classes might have better ability to flee than others, but such is life. If all classes were the same in their capabilities, things would be terribly boring. 3 equally skilled players going 2:1 should always result with the 2 players winning in my book.

And you are correct, a stealth characters are probably your worst enemy as a sniper. Take a scoundrel: They have stealth, have absolutely devastating close range moves and have the ability to eject you from cover and prevent you from reentering it for a short time.

When they get close to you, you are going to go through a lot of hurt if you are alone. Time to hit that stun grenade in their face, legshot them or use that vibro knife attack to stun them and run like hell.

Shadows are painful too, their forcespeed makes it almost impossible to lose them once they are on you.

Which brings me to another point: Snipers are also not great as lone wolf players, as they lack mobility needed for guerrilla style gameplay. They are very much group characters that get their full potential from quickly picking off those engaged with others on their team, using their defensive setup to protect the healer or deploying their defense screen around your groups position, securing that objective.

If you have dreams about moving behind enemy lines, alone, picking off lonely targets, that's doubtful. People can and will use chat in the game and even if you find a lone player to kill, they'll be back with friends and as a sniper without backup, things will go dire at that point.

As mentioned several times before, Sniper, especially with the Marksman spec has a very unique playstyle not found in most other games. When you get the hang of it, you can be a very devastating weapon in your factions arsenal and a crucial element in warzones.

However, we're under no illusions about the class being something everyone will just pick up. People that prefer mobility and fighting in the heat of the battle will find other specs much more to their liking.

 

Imperial Agent -> why are we worried about IA's in PVP?
Beitrag von GeorgZoeller am 03.11.2011 um 20:43 Uhr

Quote:
Originally Posted by CheechMacho
Aren't IA's also set up with close combat melee moves? Its seems like an awesome class for pvp....
It depends on your Advanced Class and Spec. Imperial Agent offers a very wide variety of different playstyles, from very long range tactical gameplay (Sniper) to mobile mid range explosive specialist (Engineer/Sniper) to Stealth capable healer (Scoundrel) to melee knife-and-fist stealth brawler.
 

Allgemeine Diskussionen -> Serverarten und PvP-Regelwerk
Beitrag von LarsMalcharek am 03.11.2011 um 10:53 Uhr

Ich schweige nicht, ich bin nur nicht immer im Forum unterwegs
Es hat sich an dem System der RP Server nichts geändert, dass heißt wir werden nach wie vor keine speziellen Regeln für diese Server durchsetzen.

LG
Lars

 

Allgemeine Diskussionen -> Serverarten und PvP-Regelwerk
Beitrag von LarsMalcharek am 03.11.2011 um 10:09 Uhr

Ich kann bzw darf zu Ilum noch nicht zu viel sagen, aber der Planet hat auch Sichere Zonen, in denen man nicht PvP geflaggt wird, auch wenn PvPler meiner Meinung nach deutlich mehr Spaß an diesem Planeten haben werden, als jeder Andere
Lasst euch überraschen, erste kleine Videoschnipsel zu Ilum konnte man ja schon betrachten.

LG
Lars

 

Allgemeine Diskussionen -> Serverarten und PvP-Regelwerk
Beitrag von LarsMalcharek am 03.11.2011 um 09:59 Uhr

Um die Frage zu beantworten: Ilum ist eine PvP-Zone, d.H. wer den PvP Bereich von Ilum betritt ist auch auf PvE Servern sofort geflaggt

 

Imperial Agent -> Sniper gameplay theorycrafting (PvP)
Beitrag von GeorgZoeller am 03.11.2011 um 09:55 Uhr

Quote:
Originally Posted by Damhooligan
A Warrior can still Force Leap onto a Sniper in cover right when they get within 30 yards but it does not have the same effect as players who are not in cover? I mean a Warrior should still be able to leap to close distance but the stuns etc that might follow may not be effective since the Sniper is in cover?

It would not be like the Sniper being in cover has some incredible ability to prevent the Warrior from leaping towards him, but a Sniper being fortified in cover would not suffer the same penalty as another type of toon being lept on who did not have cover?.

A Sniper being in cover should not have the ability to completely block a force leap. Protected from the after affects of the force leap sure, but to stymie it completely seems off. How could the Sniper in cover block the distant actions of a Warrior ability on a passive basis? Otherwise a Warrior is left having to run 35m to engage a Sniper? How is that balanced?
It's much worse than you think.

No, a Sniper in cover cannot be charged with Force Leap. Yes, your warrior will have to move into melee range to engage the Sniper (or use ranged abilities like saber throw).

Marksman specced snipers specifically are a very defensive class.

You rarely see them leading the charge onto an objective, but they are masters of area denial. It's not just that you have to bridge 35 meters to them, with them getting the alpha strike. They got tools that will temporarily root you (Leg Shot), the force of impact from their Ambush ability pushes close range enemies back and their cover generator is fitted with the a pulse detonator that pushes attackers out of melee range (Cover Pulse). They can also become faster and faster the more they hit you (Sniper Volley). And did I mention that they can call down a powerful orbital satellite strike to protect the area around them?

You really don't want to charge these guys head on. Just like what I said about a Sage going into close range combat with a Melee DPS class, charging a good sniper head on alone will likely result in you dead on the ground and the Sniper mildly irritated.

How is it balanced? Carefully... We force you to be smart about moving into the area protected by these guys. If you're not smart about it and think you can charge into the fray, that's the wrong class to try that on. Their weakness is the fact that their most powerful abilities require them to be entirely static, that they have little ability to kite or establish range against a close range attacker.

You want to sneak up on them, distract them or eject them from cover (there's a very limited number of abilities that can do that), utilize environmental features to avoid line of sight, hit them with long range DOTs and wear them down, or gang up on them. If you manage to catch them close range without having lost too much of your health, they are in a lot of trouble and without Stealth generator or any kind of active escape ability, they are likely dead.

 

Allgemeine Diskussionen -> Serverarten und PvP-Regelwerk
Beitrag von LarsMalcharek am 03.11.2011 um 09:18 Uhr

Es wird vier verschiedene Serverarten in Star Wars: The Old Republic geben. Im Folgenden genauere Informationen dazu und wie wir mit Rollenspiel-Servern (RP) verfahren werden:
PvE (Player vs Environment)-Spieler müssen bewusst den PvP-Modus aktivieren, wenn sie sich außerhalb ausgewiesener Kriegsgebiete und PvP-Zonen mit anderen Spielern messen wollen.

PvP (Player vs Player)-Spieler sind außerhalb gewisser 'sicherer' Gebiete (wie Startgebiete, Hauptstadtwelten und den Republik- /Imperiumsflotten; für genauere Informationen siehe unten)
immer im PvP-Modus.

RP-PvE-Spieler sind zum Rollenspiel aufgefordert und sollten sich ‘in-character’ verhalten, während sie auf einem RP-PvE Server spielen. Spieler müssen bewusst den PvP-Modus aktivieren, wenn sie sich außerhalb ausgewiesener Kriegsgebiete und PvP-Zonen mit anderen Spielern messen wollen.

RP-PvP-Spieler sind zum Rollenspiel aufgefordert und sollten sich ‘in-character’ verhalten, während sie auf einem RP-PvP Server spielen. Spieler sind außerhalb gewisser 'sicherer' Gebiete (wie Startgebiete, Hauptstadtwelten und den Republik- /Imperiumsflotten; für genauere Informationen siehe unten) immer im PvP-Modus.
Das ’pre-launch’ Gilden-Hauptquartier erlaubt zur Zeit zwischen drei Servertypen für deine Gilde zu wählen: PvE, PvP und RP. Die Wahl bestimmt den Zielserver in Phase 3: Einsatz. Alle zugelassenen Gilden, welche 'RP' gewählt haben, werden automatisch einem RP-PvE Server zugewießen. Wenn eine Gilde auf einem PvP-RP Server spielen möchte, muss diese Gilde von Hand auf einem PvP-RP Server erstellt werden, sobald die Gründungsmitglieder die Hauptstadtwelt (Dromund Kaas oder Coruscant)erreicht haben.

Die Entscheidung RP-PvP anzubieten wurde erst kürzlich getroffen, daher bestand die Option im Gilden-Hauptquartier nicht von Beginn an. Wir bitten damit verbundene Unannehmlichkeiten zu entschuldigen und hoffen, dass ihr euch genauso wie wir freut, dass diese Option zum Start des Spiels zur Verfügung stehen wird.

Die einzige Ausnahme der Regel stellen Sanctuaries dar. Dies sind weitläufige Gebiete in denen kein PvP möglich ist, ungeachtet ob der PvP-Modus aktiviert ist oder nicht. Beispiele dafür sind die Startgebiete (Tython, Ord Mantell, Hutta and Korriban) die Hauptwelten beider Seiten (Coruscant und Dromund Kaas) und die Republik- /Imperiumsflotten.

Hoffentlich hilft euch dieser Post bei der Entscheidung, auf welchem Servertyp ihr beim Start spielen wollt. Solltest du es noch nicht getan haben, gründe eine Gilde im Gilden-Hauptquartier, damit diese bereits vor dem Start des Spiels auf einem Server erstellt werden kann!

 

General Discussion -> Server types and PvP rulesets
Beitrag von DavidBass am 03.11.2011 um 09:07 Uhr

There will be four different server types in Star Wars: The Old Republic. Here's how they work generally, and details on how we're dealing with roleplaying (RP) servers:

PvE (Player vs Environment) – Players will have to manually flag themselves if they wish to engage in PvP outside of designated Warzones and Open World PvP areas.

PvP (Player vs Player) – Players are automatically flagged for PvP outside of the designated 'safe' areas (such as Origin Worlds, Capital Worlds, and the Republic/Imperial Fleets; see below for more info).

RP-PvE – Players are encouraged to roleplay and act ‘in-character’ while playing on an RP-PvE server. Players must manually flag themselves if they wish to engage in PvP outside of designated Warzones and Open World PvP areas.

RP-PvP – Players are encouraged to roleplay and act ‘in-character’ while playing on an RP-PvP server. Players are automatically flagged for PvP outside of the designated 'safe' areas (such as Origin Worlds, Capital Worlds, and the Republic/Imperial Fleets; see below for more info).

The pre-launch Guild Headquarters currently allows you to select between three different server types for your guild: PvE, PvP, and RP, which will determine your server placement during Phase 3: Deployment. During Deployment, we will be placing all eligible guilds that select 'RP' onto RP-PvE servers by default. If a guild wishes to exist on an RP-PvP server, they will need to create their guild manually on a new server once they reach their Capital World (Dromund Kaas or Coruscant) and create their guild.

The decision to make RP-PvP servers an option for players was made recently, which is why the choice was not available in the Guild Headquarters to start with. We apologize for any inconvenience this causes, but we hope you are as excited as we are to be able to choose this option for your guild in the game at launch.

PvP server rulesets

We also wanted to expand on what the PvP server ruleset means in The Old Republic. The obvious overarching rule is that in general, if you see a player of the opposite faction, you may immediately engage them in combat.

The exception to this rule is sanctuaries, which are large areas where PvP may not take place, regardless of whether you are flagged or unflagged for PvP. Examples of this are the Origin Worlds (Tython, Ord Mantell, Hutta, and Korriban), the Capital Worlds for both sides (Dromund Kaas and Coruscant), and the Republic/Imperial Fleets.

Hopefully this post helps inform your decision as to which server type you'd like to play on at launch. If you haven’t already, create a guild on the Guild Headquarters so that you can get placed on a server before the game launches!

 

General Discussion -> Early Access Speculation Thread
Beitrag von StephenReid am 03.11.2011 um 09:00 Uhr

We'll be giving everyone an update on Early Game Access quite soon.
 

Neuigkeiten und Bekanntmachungen -> Macht eure Gilde bereit
Beitrag von AlysonBridge am 03.11.2011 um 08:07 Uhr

Letzten Monat haben wir unser Pre-Launch-Gildenprogramm mit der Einführung von Phase 2: Bündnisse erweitert, wodurch Gilden andere Gilden als Verbündete oder Feinde bestimmen konnten. Jetzt, wo der Veröffentlichungstermin von Star Wars™: The Old Republic™ näher rückt, freuen wir uns, anzukündigen, dass wir den ersten Teil von 'Phase 3: Einsatz' eingeleitet haben!

Phase 3: Einsatz sorgt dafür, dass alle Gilden, die die nötigen Kriterien erfüllen, zur Veröffentlichung in das Spiel transferiert werden. Bevor wir aber mit diesem Prozess beginnen, wollen wir den Gildenmitgliedern unter euch die Möglichkeit bieten, sicherzustellen, dass eure Gilde alle nötigen Bedingungen für einen Transfer erfüllt:
  • Vier Gildenmitglieder müssen das Spiel vorbestellt und ihren Vorbesteller-Code im Code-Einlösungsbereich eingegeben haben.
(HINWEIS: Wir haben die zusätzliche Bedingung entfernt, die besagt, dass sich der Gildenleiter auf der Website anmelden und dort bestätigen muss, dass die Gilde aktiv ist und importiert werden will.)


Lest hier mehr
 

Actualité et annonces -> Finalisez votre guilde maintenant
Beitrag von AlysonBridge am 03.11.2011 um 08:02 Uhr

Le mois dernier, notre programme de pré-lancement des guildes est passé à la vitesse supérieure avec la mise en place de la phase 2 : alignement permettant aux guildes de désigner d'autres guildes comme alliées ou adversaires. Aujourd'hui, alors que la sortie de Star Wars™: The Old Republic™ approche, nous avons le plaisir de vous annoncer que la première partie de la phase 3 : déploiement a commencé !

Dans la phase 3 : déploiement, toutes les guildes qui répondent aux critères seront transférées dans le jeu pour le lancement. Avant de commencer l'opération, nous voulons donner la chance aux membres de toutes les guildes de s'assurer que leur guilde répond au critère de transfert suivant :
(REMARQUE : nous avons supprimé l'obligation pour le chef de la guilde de se connecter au site Internet pour confirmer que sa guilde est toujours active et souhaite être importée.)


Lire la suite
 

News and Announcements -> Finalize Your Guild Now
Beitrag von AlysonBridge am 03.11.2011 um 07:58 Uhr

Last month we expanded our Pre-Launch Guild Program with the implementation of Phase 2: Alignment, where guilds could designate other guilds as allies or adversaries. Now, as Star Wars™: The Old Republic™ moves ever-closer to launch, we are excited to announce that we have initiated the first part of Phase 3: Deployment!

Phase 3: Deployment will see any guild that meets the pre-designated criteria be transferred into the game for launch. Before we begin this process, though, we want to give all of you who are in guilds the opportunity to make sure your guild meets the following requirement for transfer:
  • Four members of the guild must have pre-ordered the game and redeemed their Pre-Order Code at the Code Redemption Center.
(NOTE: We have removed the additional requirement for the guild leader to log in to the website and verify that their guild remains active and wants to be imported.)


Read More
 

Imperial Agent -> Sniper gameplay theorycrafting (PvP)
Beitrag von GeorgZoeller am 02.11.2011 um 20:25 Uhr

Quote:
Originally Posted by Verain
Where did THIS comment come from?

This sound ludicrous if true.

Anyone comment?

He made it up
Did I mention that when you're in cover, you cannot be interrupted?

 

General Discussion -> A question about Jedi in the Republic and Sith in the Empire...
Beitrag von AlexanderFreed am 02.11.2011 um 19:12 Uhr

Good question, and I'll just reiterate what most of the responders have already surmised:

Jedi do not receive any military rank or authority simply by being Jedi. If a Jedi is involved in a military operation, his or her position is essentially determined by the Republic authorities involved--a general might request a Jedi advisor when going up against a Sith Lord, but turning command of an entire army over to even a Jedi Master would be a rare decision. Jedi expecting immediate cooperation from Republic military personnel may get it--even in these relatively dark times, many people still honor and respect the Jedi--but such cooperation is ultimately voluntary.

There may be a few Jedi out there with military ranks, but they've earned them specially.

Sith, of course, are a completely different matter. Sith aren't technically part of the military hierarchy, but they are the undisputed rulers of the Empire. Their commands are to be obeyed. (But this doesn't mean an apprentice just out of the Academy can go around Force-choking Moffs. The military might not take action against an unruly apprentice, but his master sure would--and if she didn't, she'd be hearing from the Dark Council.)

 

Allgemeine Diskussionen -> Wie sieht euer Weihnachten aus dieses Jahr?
Beitrag von LarsMalcharek am 02.11.2011 um 17:22 Uhr

Ich werde m ich ausschließlich mit SWTOR beschäfigen, alles Andere muss ausfallen....





......vermutlich im Büro.

Bewusst nicht in Gelb weil ganz klar keine offizielle Ankündigung *g*
 

Allgemeine Diskussionen -> Erweiterte Wartungsarbeiten am Mittwoch, dem 02. 11. 2011
Beitrag von LarsMalcharek am 02.11.2011 um 15:19 Uhr

Dazu kann ich noch nichts sagen, das könnte aber durchaus passieren
 

Allgemeine Diskussionen -> Erweiterte Wartungsarbeiten am Mittwoch, dem 02. 11. 2011
Beitrag von LarsMalcharek am 02.11.2011 um 15:03 Uhr

Meistens sind es einfach nur Wartungsarbeiten z.B. an den Servern oder der Datenbank. Wenn sich wirklich etwas ändert, werden wir es euch in aller Regel auch sagen.

LG
Lars

 

Allgemeine Diskussionen -> Wartung der Webseite am 03.11.2011
Beitrag von LarsMalcharek am 02.11.2011 um 14:27 Uhr

Die offizielle Webseite SWTOR.com wird ab Donnerstag, dem 3.11.2011 um 12:00 Uhr MEZ für eine Wartung heruntergefahren. Die Wartung wird bis ca 15:00 Uhr MEZ andauern.

Vielen Dank für eure Geduld.

 

General Discussion -> Website Maintenance 11/3
Beitrag von AllisonBerryman am 02.11.2011 um 14:26 Uhr

SWOTR.com will be unavailable beginning at 6:00AM CDT (11:00 London, 12:00 Paris/Berlin) tomorrow. We expect the site to be available again by 9:00AM CDT (14:00 London, 15:00 Paris/Berlin). Thanks for your patience!
 

Allgemeine Diskussionen -> Fakten über SWTOR und Origin
Beitrag von LarsMalcharek am 02.11.2011 um 13:45 Uhr

Über den Patcher. Man läd also den Patcher runter (dürfte kleiner als 20 MB sein) und patcht das Spiel durch.. oder man legt die DvD ein, wenn man es gekauft hat.

LG
Lars

 

Imperial Agent -> GeorgZoeller was right
Beitrag von GeorgZoeller am 02.11.2011 um 13:44 Uhr

Quote:
Originally Posted by Lenali
I took matters into my own hands to find out information about the Imperial Agent. Bioware isn't going to give us information about the class and i'm willing to bet that they definately won't give us the progression video until after Swtor is released.
How much are you willing to bet?
 

Allgemeine Diskussionen -> Fakten über SWTOR und Origin
Beitrag von LarsMalcharek am 02.11.2011 um 12:34 Uhr

Quote:
Originally Posted by Huegelhorst
Also ich kenne bisher nur die Aussage eines Bioware CM und keine von EA zum Thema SWTOR und Origin, falls du eine gelesen hast die würde mich interessieren.
Ich bin von BioWare, BioWare ist EA, ergo bin ich von EA
Die Aussage steht: Man braucht kein Origin für SWTOR.

LG
Lars

 

Imperial Agent -> Sniper Range 30-35m?
Beitrag von GeorgZoeller am 01.11.2011 um 16:21 Uhr

Quote:
Originally Posted by RustyDiodes
Why does the sniper carry a huge rifle with a scope, if a pistol has the same range?
Because Gunslingers are trained to shoot with their pistol to great range, while the Sniper is trained to use technology that allows for great range shots.

But honestly, and you already knew this, it's about gameplay, not realism.

 

Allgemeine Diskussionen -> Fakten über SWTOR und Origin
Beitrag von LarsMalcharek am 01.11.2011 um 14:04 Uhr

Hallo,

mal zur klarstellung wie das ganze bei SW:TOR funktionieren wird.

Kleiner Disclaimer: Alle Dinge können sich ändern, aber das ist der Stand wie ich ihn heute kenne.

SWTOR selbst benötigt kein Origin und wird es auch nicht benötigen.
Es kann sein, dass man - wenn man TOR über Origin gekauft hat - Origin benötigt um den Key zu bekommen/den Account zu eröffnen. (das weiß ich einfach noch nicht)

Zum Spielen braucht man dann aber kein Origin - und wird es Stand heute auch niemals brauchen, wenn man es nicht will.

Ich hoffe das hilft.

LG
Lars

 

General Discussion -> GAME UK 'the game is released on a Friday' WARNING!
Beitrag von ChrisCollins am 01.11.2011 um 10:14 Uhr

Just to confirm, the 20th is correct. We've received official word that Game should be correcting their page today to reflect the correct date.
 

General Discussion -> GAME UK 'the game is released on a Friday' WARNING!
Beitrag von StephenReid am 31.10.2011 um 16:43 Uhr

We'll investigate this, but there has been no change to the release date for The Old Republic - December 20th is the release date for our current launch countries.

While we ensure messages are communicated at the corporate level, we can't be responsible for making sure every member of a big organization like GAME is aware of things like this. We rely on retailers to get that information out to their staff.

Regarding the GAME website, it's possible that their system doesn't automatically allow for a release date that's not a Friday. We will look into it, however, and if there's any specific date change for GAME we'll let you know.

 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 31.10.2011 um 12:24 Uhr

Zitat:
Zitat von Nalorak
Wohnst du ihn einen Schloss oder was? omg wen ich das vergleiche mit hier deutschland ne 1 zimmer wohnung mit 35 QM kostet locker mal 381€ im Monat. ICh glaub ich sollte Deutschland echt verlassen und irgendwo hinziehen wo der Euro nicht exestiert^^
Ich nicht, aber bald. Hab bisher noch eine kleine Wohnung nah am Büro bezogen, aber so ein Haus wird Zeit und steht auf dem Plan
Und genau: Irland hat den Euro.

 

Discussion générale -> [02/11] Maintenance prolongée
Beitrag von LarsMalcharek am 31.10.2011 um 12:19 Uhr

SWTOR.com sera indisponible le mardi 2 novembre à partir de 6H00 CET (heure de Paris), afin de procéder à une maintenance prolongée du site, et devrait être de nouveau accessible vers 18H00 CET (heure de Paris).

Nous vous remercions pour votre patience.

 

Allgemeine Diskussionen -> Erweiterte Wartungsarbeiten am Mittwoch, dem 02. 11. 2011
Beitrag von LarsMalcharek am 31.10.2011 um 12:18 Uhr

Die offizielle Webseite SWTOR.com wird aufgrund von Wartungsarbeiten ab Mittwoch, dem 02.11.2011 6:00 Uhr MEZ nicht erreichbar sein. Die Wartungsarbeiten sollten nicht länger als 12 Stunden andauern.

Vielen Dank für eure Geduld

 

General Discussion -> Extended Maintenance 11/2
Beitrag von AllisonBerryman am 31.10.2011 um 12:18 Uhr

SWTOR.com will be unavailable beginning at 12:00AM CDT Wednesday (11/2) as we perform extended website maintenance. We expect the site to be available again by 12:00PM (midday) on Wednesday. Thank you for your patience!
 

Allgemeine Diskussionen -> Umfrage: Serverübergreifender Dungeon-Browser in SWTOR?
Beitrag von LarsMalcharek am 31.10.2011 um 10:46 Uhr

Hallo,

ich glaube es wurde schon gesagt, aber wir werden keine serverübergreifenden Gruppen haben, daher wird es so einen Browser auch nicht geben.

Ob sich das in Zukunft ändert kann ich natürlich nicht nicht sagen, aber geplant ist es erstmal nicht.

LG
Lars

 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 31.10.2011 um 10:44 Uhr

Bo LuZ? Vielleicht ist mein Gehirn noch im Jetlag, aber ich verstehe nicht was du meinst.

Darum genereller: Ich denke die Mietpreise hier sind sehr gut (250 QM Haus mit 500 QM Garten Vollmöbliert 750 Euro im Monat z.B.) da kann man nix sagen. Der Verdienst ist denke ich OK, dazu erfahrt ihr aber mehr sobald ihr euch bewerbt. Ich kann aber sagen das ich vom Nettolohn schon beeindruckt war, vor allem als Startgehalt. Also ich meine nun bei den CSRs oder den CCs, also den eher "niedrigen" Jobstufen.

 

Jedi Consular -> How will the sage fair against up close melee characters?
Beitrag von GeorgZoeller am 29.10.2011 um 23:52 Uhr

You'll die.

To elaborate on this: If you try to outdamage any of the melee DPS classes at close range. 2 lightsabers > 1 lightsaber; Heavy Armor > light armor; Tons of powerful melee moves > small number of melee moves.

Sure, most of your abilities will still work close range, but you have a distinct advantage when they are at range, so you're going to have to make sure these guys don't make it into melee range or, if they make it, don't make it with enough health or stay there long enough to get their really powerful attacks off.

 

Imperial Agent -> Sniper gameplay theorycrafting (PvP)
Beitrag von GeorgZoeller am 28.10.2011 um 19:56 Uhr

Quote:
Originally Posted by SamoRn
From what I've read and i can't remember the source off the top of my head the sniper's cover is a counter for force leap, as it cannot be used on us in cover. As far as dancing in and out of the range of the sniper's abilities it's a double edge sword because if in cover i believe snipers take little or no damage from ranged attacks. Eventually your healers going to run out of mana/energy/force points etc, leaving you the opportunity to burn them down. Also remember were going to have at least 1 stun or cc ability to help keep whoever were fighting within range for a bit longer.

Remember snipers crit a lot and do huge burst damage!
Correct. Cover protects from Force Leap, being pulled via grapple, etc.

Using Entrench (An ability increasing the effectiveness of cover temporarily) will also make the Agent immune to any other kind of control (CC),. They become an unmovable object that cannot be charged, pushed, lifted, frozen, Force choked or in any other way incapacitated.

 

Imperial Agent -> Sniper Range 30-35m?
Beitrag von GeorgZoeller am 28.10.2011 um 19:52 Uhr

Snipers (and Gunslingers) have a range of 35 meters for most of their abilities, which is the longest range class for player abilities available. Troopers for examples have a maximum range of 30 meters on their long range abilities.
 

Imperial Agent -> GeorgZoeller was right
Beitrag von GeorgZoeller am 28.10.2011 um 19:49 Uhr

Quote:
Originally Posted by cedreec
Aren't imperial agents supposed to be forgotten. We live in the shadows. We stalk our prey. Don't worry guys. That is our role.
.... and the Keeper has a long memory
 

Neuigkeiten und Bekanntmachungen -> Kriegsgebiete
Beitrag von LarsMalcharek am 28.10.2011 um 15:19 Uhr

Zitat:
Zitat von Angramm
00:13 Uhr und der Lars ist noch am arbeiten


Jo und in 5 Stunden muss ich zum Flughafen gen Austin... darum nun Bett *umkipp*
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 6]
Beitrag von LarsMalcharek am 28.10.2011 um 15:14 Uhr

Lange hats gedauert, aber letztlich ists nun da:

http://www.swtor.com/de/community/sh...d.php?t=574152

Entschuldigt die lange Wartezeit, da hat irgendwas nicht so geklappt wie es sollte.


LG
Lars

 

Neuigkeiten und Bekanntmachungen -> Kriegsgebiete
Beitrag von LarsMalcharek am 28.10.2011 um 15:13 Uhr

Kriegsgebiete sind in Star Wars™: The Old Republic™ spezielle Bereiche außerhalb der eigentlichen Charakterstory, in denen Spieler in fesselnden PvP-Kämpfen gegeneinander antreten können. Um euch einen detaillierteren Einblick in die unterschiedlichen Kriegsgebiete zu ermöglichen, haben wir eine neue Spielsystem-Seite zu den Kriegsgebieten aufgemacht, wo ihr mehr über die verschiedenen Kriegsgebiete herausfinden könnt - außerdem ist bei jeder Übersicht auch ein Video dabei, das zeigt, wie das jeweilige Kriegsgebiet im Spiel aussehen wird.

Lest hier mehr
 

News and Announcements -> Warzones
Beitrag von CourtneyWoods am 28.10.2011 um 15:13 Uhr

Warzones in Star Wars™: The Old Republic™ are specific areas outside of the main character story, where players face off against each other in exciting Player-vs-Player combat. In order to give you a more detailed look at each of the different Warzones, we’ve launched a new Warzones Game Systems page! This new page will allow you to learn about each of the different Warzones, and each Warzone breakdown is accompanied by a short video displaying how the Warzone looks in the game.

Read More
 

General Discussion -> Beta weekends?
Beitrag von AllisonBerryman am 28.10.2011 um 08:39 Uhr

Hey everyone. We do update this thread when we send out invitations to any part of the Game Testing Program. We'll continue inviting people, but haven't announced any kind of schedule for invites. We do plan on inviting more testers, of course, so check back to see if we've sent new invites and make sure to check your registered e-mail address regularly if you have opted-in!
 

Allgemeine Diskussionen -> Der neue stellt sich vor :)
Beitrag von LarsMalcharek am 28.10.2011 um 04:53 Uhr

Das du keine ANtwort bekommen hast, bedeutet nicht das ich es nicht gelesen habe, oder nicht mit meinem Team darüber rede.

Generell gibt es immer und zu allem zwei Seiten und die will ich auch immer beide hören.

LG
Lars

 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 28.10.2011 um 04:51 Uhr

Wenn man dich versteht und du jeden verstehst ist das egal. Viele klingen "typisch Deutsch" hier und sprechen dennoch ausgezeichnetes Englisch.
 

Allgemeine Diskussionen -> Der neue stellt sich vor :)
Beitrag von LarsMalcharek am 28.10.2011 um 04:42 Uhr

Zitat:
Zitat von Raqanar
Scheine wohl einer der Wenigen zu sein, die finden, dass das deutsche Communityteam eine aktuell mangelhafte Arbeit leistet. Threads werden grundlos geschlossen, Strafen völlig willkürlich verteilt (vorallem aufgrund mangelhaftem Textverständnis einiger Mitglieder des Teams) und wenn man mal etwas von den Gelben ließt, dann dass wieder ein Neuer dabei ist, von dem man nichts lesen wird.
Darüber hinaus wird auf konstruktive Kritik nicht reagiert und sauber ausformulierte Anliegen unbeantwortet gelassen.
Da muss wirklich noch nachgelegt werden.
Hallo,

die neuen "Gelben" die sich hier vorstellen, sind unsere neuen CCs und ich sehe natürlich zu, dass sie sich euch so schnell vorstellen wie möglich, darum sagen sie manchmal erst "Hallo" und verschwinden dann wieder, aber keine Sorge, sowohl Mat, als auch Steve, als auch die weiteren Teammitglieder werden sehr viel Zeit mit euch verbringen.

Im Moment ist das Team noch im Aufbau und entsprechend wird viel Arbeit (und glaubt mir kurz vor Release ist einiges los) auf wenige Schultern verteilt. Zusätzlich bereiten sich unsere beiden neuen Jungs (Mat und Steve) eben noch vor.

Unser Ziel ist es definitiv, die Kommunikation im Forum zu verbessen und euch allen - und allen anderen Usern da draussen - den bestmöglichen Support zu bieten den wir können.

Dazu gehört auch, dass Menschen Fehler machen und darum: Wenn ihr das Gefühl habt ein Thread wurde zu unrecht geschlossen, oder ihr vielleicht zu unrecht verwarnt, bitte sendet mir ruhig eine kurze PM, ich sehe mir das gerne an, aber in der Regel wissen die Moderatoren was sie tun, solange man sich an die Regeln hält, sollten also keine Probleme auftauchen.

Zusätzlich sind wir eben noch in einer NDA Phase, darum können (und dürfen) wir nicht alles beantworten/kommentieren was ihr gerne beantwortet sehen würdet. Aber auch da werden andere Zeiten kommen.

Als Fazit also:

Habt Geduld mit dem Team und weist uns ruhig darauf hin, wo wir vielleicht nicht so ideal gearbeitet haben wie ihr es gerne hättet, aber räumt auch ein, dass wir nicht alles sofort beantworten können. Gemeinsam können und werden wir das Forum zu einem Ort machen, andem man gerne liest und schreibt und wo man sich mit anderen Fans austauschen kann. Ich bin da sehr zuversichtlich.

LG
Lars

 

Allgemeine Diskussionen -> Wird Origin den Erfolg von SWToR beeinflussen?
Beitrag von LarsMalcharek am 28.10.2011 um 03:01 Uhr

Zitat:
Zitat von masterkoron
Da SWToR ja ebenfalls Origin verwendet
Tut es nicht.

Man benötigt kein Origin um SWTOR zu spielen.

Entschuldigt wenn das schon mehrmals gesagt wurde, aber ich dachte in Gelb ists nochmal nett zu lesen.


LG
Lars

 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 28.10.2011 um 02:57 Uhr

Da bin ich wirklich überfragt. Ich gebe die Frage mal weiter.
 

General Discussion -> Why should raiders get the best loot?
Beitrag von GeorgZoeller am 27.10.2011 um 15:14 Uhr

Just because people have made all kinds of wild claims regarding what is supposedly the direction of the game, or what is in testing:

Nobody outside our offices knows the full extent of our endgame itemization plans or planned progression.

 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 27.10.2011 um 05:45 Uhr

Hallo,

das hast du ziemlich gut zusammengefasst. Es gibt mehrere Steps durch die man durch muss, aber wenn man bis zum teamlead gekommen ist, dann ist man eigentlich ziemlich am "Ziel" denn das ist letztlich derjenige, der den Daumen hoch bzw runter geben kann und muss.

Viel Erfolg, wenn dus geschafft hast schreib mir ne PM wann du ankommst, ich kenn nen klasse Laden wo man dann Abends mal ein EInstandsbierchen zischen kann.

LG
Lars

 

Allgemeine Diskussionen -> Der neue stellt sich vor :)
Beitrag von LarsMalcharek am 27.10.2011 um 05:39 Uhr

Hallo,

ihr werdet mehrund mehr neue Gesichter sehen, da wir ja immernoch das Team Aufbauen und vergrößern.

Dadurch wird sich natürlich auch die Kommunikation verändern und hoffentlich weiter verbessern, also schaut mit uns in die Zukunft
LG
Lars

 

General Discussion -> Beta testing confusion
Beitrag von AllisonBerryman am 26.10.2011 um 13:36 Uhr

It seems there may be some confusion here about the difference between Early Game Access and the Game Testing Program.

Early Game Access is granted to those who Pre-Order the game and redeem their Pre-Order Code on our website. It is early access to the game servers before the official launch, and isn't a part of testing. To learn more about Early Game Access, see our Pre-Order FAQ: http://www.swtor.com/preorder/faq#q209656.

For the Game Testing Program, we randomly select testers from the list of people who are signed up on SWTOR.com and have opted-in to test. This gives you access to the testing servers, sometimes for a limited time, and is not the same as Early Game Access.

I hope that helps!

 

Guild Hall -> Guild Testing Program Details
Beitrag von DavidBass am 26.10.2011 um 11:42 Uhr

Quote:
Originally Posted by Nemonia
According to Chris Collins you haven't invited EU guilds yet:

Darth Hater: Have you thought of extending the guild testing program to Europe?

Chris: Definitely. It is something we're looking at doing. Stay tuned to swtor.com for more.


Source: PGW 2011: Chris Collins Interview


So have you or have you not invited EU guilds? Considering we are getting inaccurate information from either David Bass or Chris Collins.
When Chris was asked that question in Paris, he wasn't aware that I had been inviting guilds from all regions in the Guild Headquarters. This was due to a miscommunication on my part, and I apologize for any confusion it's caused.

To be completely clear: There are already a significant number of guilds in the Guild Testing program who have marked themselves as EU guilds on the Guild Headquarters. We no longer restrict our guild testing invites based on the region the guild selects in the Guild HQ.

 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 26.10.2011 um 09:54 Uhr

Hurra für nen Doppelpost.

Ich habe grade mit unserer Personalabteilung gesprochen und man hat mir angeboten, dass ich gerne Fragen von euch sammeln kann und sie hochgeben, auch wenn sicher nicht alle im offenen Forum beantwortet werden können.

Solltet ihr also noch spezielle Fragen haben, stellt sie ruhig. Ich werde beantworten was ich kann (wenns um persönliche Eindrücke geht) oder weitergeben was ich nicht beantworten kann.

LG
Lars

 

Allgemeine Diskussionen -> CE Wie lange erhältlich ?
Beitrag von LarsMalcharek am 26.10.2011 um 09:24 Uhr

Zitat:
Zitat von ranzino
Und die Anzahl is nu wie hoch ? Hmm ??
Ganz ehrlich: Ich weiß es nicht.

Aber "hunderttausende" sind es sicher nicht.

LG
Lars

 

Allgemeine Diskussionen -> Der offizielle "Betaeinladungen wurden verschickt" Thread
Beitrag von LarsMalcharek am 26.10.2011 um 09:03 Uhr

Generell gilt:

Wenn wir Einladungen herausschicken, dann erwähnen wir es auch hier im Forum, oder z.B. auf meinem Twitter ect.

Wenn ihr also nicht von uns "Gelben" hört das Einladungen verschickt wurden, dann sind in aller Regel auch keine rausgegangen.

LG
Lars

 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 26.10.2011 um 08:58 Uhr

Du wir haben hier so viel Wasser, wir fahren sogar mit Schiffen drauf rum.

Vor vielen Jahren hat mal irgendwer gesagt: Alt? Ich bin maximal so alt wie ich mich fühle.... war jemand mit dem ich damals in einem Forum gearbeitet habe.. .oh wait.. das warst ja du :P

 

Allgemeine Diskussionen -> CE Wie lange erhältlich ?
Beitrag von LarsMalcharek am 26.10.2011 um 08:56 Uhr

Hallo,

zur Aufklärung:

Es wurde nur eine streng limitierte Anzahl von CE Boxen für den weiltweiten Verkauf produziert. Wir werden auch keine weiteren Exemplare dieser Box produzieren. Sobald sie ausverkauft ist, ist sie eben ausverkauft. Letztlich ist das ja auch der Sinn einer "Sammler" Edition.

Ich hoffe das hilft euch.

LG
Lars

 

Website Feedback and Support -> Here's reason why Best Buy pre-orders haven't received their code; Clarificati
Beitrag von StephenReid am 26.10.2011 um 08:39 Uhr

Hey there. Apologies for any issues you may have had with Best Buy over this.

We're going to investigate and report back, but I'll tell you immediately that there are no plans to give '30 days of Early Access' to anyone. The likelihood is that there may be confusion there over the 30 days of game time that are included with the game.

To help us in this, I'd appreciate a PM from you, Nolan_Grey, with more specific information - especially who you spoke to at Best Buy, any emails you've sent to our Customer Service team, etc. Thank you!

 

Guild Hall -> Guild Testing Program Details
Beitrag von DavidBass am 26.10.2011 um 08:33 Uhr

I've updated the original post with the following:

Quote:
Are European guilds eligible for Guild Testing?

Yes, guilds are eligible for Guild Testing regardless of their chosen region in the Guild Headquarters.
This has actually been true for quite some time now, as we've been inviting EU guilds over the past few months. Apologies that the post was not updated sooner.

 

Allgemeine Diskussionen -> Der offizielle "Betaeinladungen wurden verschickt" Thread
Beitrag von LarsMalcharek am 26.10.2011 um 08:31 Uhr

Hallo,

es wurden diese Woche noch keine Beta-Einladungen verschickt, zumindest ist mir nichts diesbezüglich bekannt.

Derzeit arbeiten wir an einer neuen Version, daher wäre es auch etwas ungeschickt, wenn wir nun neue Leute einladen würden, die dann gar nicht spielen können.

Aber keine Sorge, es wird weitergehen mit der Beta
LG
Lars

 

Allgemeine Diskussionen -> Der neue stellt sich vor :)
Beitrag von LarsMalcharek am 26.10.2011 um 08:28 Uhr

Na dann auch hier:

Willkommen im Team. Schön das du an Bord bist.

Mein Team wächst
LG
Lars

 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 26.10.2011 um 08:22 Uhr

Zitat:
Zitat von Starocotes
Wie siehts aus mit Umzugskosten mit 2 Kindern, 1 Pony, 3 Katzen, 2 Hasen und 8000+ Comics? Schule und KiGa für die Kids?

Lass mich doch mal träumen
Ach Star, für dich bekomm ich das alles unter
Umzgskosten .. da hilft BioWare durchaus.
2 Kinder - kannste mitbringen
1 Pony - Irland ist die grüne Insel... hier ists nich einsam
3 Katzen - musste impfen lassen, dann kannste sie mitbringen
2 Hasen - siehe Katzen
8000+ Comics ... das wird schwerer, aber Luftfracht geht ja immer :P

 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 26.10.2011 um 08:08 Uhr

Hallo,

für die Wohnungssuche gibt es www.daft.ie Natürlich hilft BioWare auch (begrenzt) bei der Suche, aber eine Wohnung wählen muss man letztlich natürlich selbst.

Generell wird man hier sehr freundlich empfangen, es wurde mir eigentlich bei allem geholfen und innerhalb einer Woche hatte ich mein Bankkonto, meine Steuernummer und meine Wohnung. Das geht also prima.

LG
Lars

 

General Discussion -> NDA acceptance
Beitrag von AllisonBerryman am 24.10.2011 um 08:17 Uhr

In order to be selected for testing, you have to opt-in and agree to the Game Testing Agreement. Pre-ordering the game, however, does not require agreeing to the Game Testing Agreement – the agreement only binds testers and those who have opted-in to be selected for testing.

It is not necessary to agree to the Game Testing Agreement to participate on the forums, but the Rules of Conduct (which everyone must adhere to) do state that "Posting, linking, quoting, reproducing, or discussing confidential information from the game testing program is prohibited on the forums." Even if you did not agree to the Game Testing Agreement (meaning you didn’t opt-in to be selected for testing), the discussion of confidential information is not permitted on the forums. Hopefully that clears up any misunderstanding!

 

Jedi Consular -> Force Pull
Beitrag von GeorgZoeller am 23.10.2011 um 21:34 Uhr

Sages also get access to 'Rescue', a friendly pull with accompanying threat reduction. Not just useful for pulling out your friend when they get themselves into too much trouble, also quite nice for quick vertical plays in Huttball.
 

Neuigkeiten und Bekanntmachungen -> Video der Enthüllung der Collector's Edition
Beitrag von LarsMalcharek am 21.10.2011 um 17:58 Uhr

Hallo,

uns ist bewusst, dass es derzeit Probleme mit dem Video gibt. Wir arbeiten daran, dass die deutsche Version wieder funktioniert.

Entschuldigt die Umstände.

LG
Lars

 

Allgemeine Diskussionen -> Bioware und damit swtor wirds freuen
Beitrag von LarsMalcharek am 21.10.2011 um 16:56 Uhr

Hallo,

so sehr ich auch verstehe, dass News von anderen Spielen euch beschäftigen, würde ich euch bitten in diesem Forum bei Star Wars: The Old Republic zu bleiben. Daher schließe ich hier mal ab.

LG
Lars

 

Allgemeine Diskussionen -> So Leute WoW wird weiter Abonennten verlieren!
Beitrag von LarsMalcharek am 21.10.2011 um 16:56 Uhr

Hallo,

so sehr ich auch verstehe, dass News von anderen Spielen euch beschäftigen, würde ich euch bitten in diesem Forum bei Star Wars: The Old Republic zu bleiben. Daher schließe ich hier mal ab.

LG
Lars

 

General Discussion -> Overwhelming positive media feedback?
Beitrag von GeorgZoeller am 21.10.2011 um 08:41 Uhr

The force is strong with this one

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 5]
Beitrag von LarsMalcharek am 21.10.2011 um 08:31 Uhr

Quote:
Originally Posted by Mondion
die NDA ist gefallen
Ich kann es gar nicht oft genug sagen:

Nein, ist sie nicht!

Ausgewählte Presseseiten dürfen über bestimmte Inhalte berichten, aber die NDA ist nach wie vor aktiv, bitte vergesst das nicht.

 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 21.10.2011 um 08:27 Uhr

Zitat:
Zitat von Erunestaron
Bei sowas denk ich mir immer: schade das man keine möglichkeit hat erfahrung in einer großen firma zu sammeln bevor man zu ihnen stößt. 2 Jahre minimum vorerfahrung in diesem Bereich. Wenn ich 2 Jahre bereits in solch einem Bereich wäre, würde ich doch nicht für 11 monate nach Irland umziehen um dann eventuell am seidenen faden zu hängen was ich danach mache
bei uns im Ruhrpott hat man immer gesagt: Versuch macht kluch und wenn man da wirklich Interesse dran hat, wieso nicht? Letztlich wird man dann sehen, wie weit man die fehlende Erfahrung im Bewerbungsprozess ausgleichen kann. Also auf den Versuch würde ich es schon ankommen lassen, letztlich kann nicht mehr passieren, als dass am Ende eine Absage steht, oder eben ein Job in der Gaming-Industry
 

Allgemeine Diskussionen -> Das denken die buffed-Redakteure über Biowares Star-Wars-MMO
Beitrag von LarsMalcharek am 21.10.2011 um 08:11 Uhr

Zitat:
Zitat von Huegelhorst
Ich glaube das kann man sogar, was aber nichts daran ändert dass die "gute" Entscheidung immer oben, die neutrale in der Mitte und die "Böse" unten steht bei der Auswahl.
Irgendwie habe ich das Gefühl.. dem ist nicht immer so.. ist aber nur so ein Gefühl *hust*
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 5]
Beitrag von LarsMalcharek am 21.10.2011 um 08:06 Uhr

3 neue Beiträge sind dann nun zu finden
LG
Lars

 

News and Announcements -> Collector's Edition Unboxing Video
Beitrag von CourtneyWoods am 21.10.2011 um 08:03 Uhr

The Collector’s Edition of Star Wars™: The Old Republic™ includes an exciting variety of exclusive material. Take a look at this video to see all of the physical collectibles and the in-game items available in this limited edition.

Watch now
 

Neuigkeiten und Bekanntmachungen -> Video der Enthüllung der Collector's Edition
Beitrag von LarsMalcharek am 21.10.2011 um 08:03 Uhr

Die Collector’s Edition von Star Wars™: The Old Republic™ enthält viele tolle, exklusive Extras. In diesem Video seht ihr alle Sammel- und Spiel-Gegenstände, die diese limitierte Edition zu bieten hat.

Jetzt ansehen
 

News and Announcements -> Eurogamer Expo Highlights Video
Beitrag von CourtneyWoods am 21.10.2011 um 08:03 Uhr

Fans at this year’s Eurogamer Expo had the chance to be part of a once-in-a-lifetime experience as BioWare co-founders Dr. Ray Muzyka and Dr. Greg Zeschuk announced the long-awaited release date for Star Wars™: The Old Republic™! Throughout that weekend we caught up with fans, both on the showfloor and at our Meet & Greet, and asked them to give us their opinions on what they thought of the game.

Watch now
 

Neuigkeiten und Bekanntmachungen -> STAR WARS: The Old Republic Fan-Freitag
Beitrag von LarsMalcharek am 21.10.2011 um 08:03 Uhr

An jedem Fan-Freitag lenken wir das Rampenlicht auf einige der unglaublichen Werke der Community von Star Wars™: The Old Republic™. Auch in diesem Monat stellen wir wieder beeindruckende Fan-Art und Geschichten von euch vor. Außerdem gibt es neue Rückkehr-Hintergrundbilder und Foren-Symbole.

Lest hier mehr
 

Neuigkeiten und Bekanntmachungen -> Highlights-Video zur Eurogamer Expo
Beitrag von LarsMalcharek am 21.10.2011 um 08:03 Uhr

Fans hatten auf der diesjährigen Eurogamer Expo die einmalige Gelegenheit, zu erleben, wie die BioWare-Mitgründer Dr. Ray Muzyka und Dr. Greg Zeschuk den mit Spannung erwarteten Veröffentlichungstermin für Star Wars™: The Old Republic™ verkündeten! Während des ganzen Wochenendes sind wir mit Fans im Präsentationsbereich und beim Community-Treffen zusammengekommen und haben sie gebeten, uns ihre Meinung zum Spiel zu geben.

Jetzt ansehen
 

News and Announcements -> STAR WARS: The Old Republic Fan Friday
Beitrag von CourtneyWoods am 21.10.2011 um 08:02 Uhr

Each Fan Friday we shine the spotlight on just a few of the incredible pieces of work that are done by the Star Wars™: The Old Republic™ community. This month we’re highlighting some of the awesome artwork and stories created by the fans, as well as sharing new Return wallpapers and forum icons.

Read More
 

Allgemeine Diskussionen -> SDS 177 - Thema SWTOR - Beta
Beitrag von LarsMalcharek am 21.10.2011 um 01:59 Uhr

Quote:
Originally Posted by Surfactant
Zudem dürfen anscheinend auch keine Videos gezeigt werden. Ehrlich gesagt bin ich hier von Bioware doch ziemlich enttäuscht. Die NDA wird aufgehoben zu Inhalten die schon jeder von Messen etc. kennt.

Nur zur Klarstellung: Die NDA ist nicht aufgehoben, vielmehr haben ausgewählte Presseseiten die Erlaubnis bekommen über einen bestimmten Teil des Spiels zu berichten.

LG
Lars

 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 21.10.2011 um 01:57 Uhr

Quote:
Originally Posted by Assacs
Hi Leute,

würde mich ganz gerne bewerben, doch finde ich auf der Seite keine Angaben dazu, ob der Lebenslauf tabellarisch sein soll oder nicht! Für eine hilfreiche Antwort wäre ich euch sehr dankbar.

Vielleicht hab ich es auch auf der Stellenausschreibung überlesen?!

Vielen Dank im Voraus und möge die Macht stets mit euch sein.

Assacs
Ob er das sein muss, hab ich keine Ahnung wenn ich ehrlich bin, daher eine eher private Antwort:

Meiner war Tabellarisch und ich hab einen Lebenslauf und ein Resumee zusammengebastelt und eingereicht, das hat (wie man sieht) bestens geklappt.

Dazu findest du eine Menge Vorlagen im Netz.

Viel Erfolg
Lars

 

General Discussion -> Should Beta Testers be allowed to keep their Beta characters into Launch?
Beitrag von AllisonBerryman am 19.10.2011 um 15:15 Uhr

Hello everyone! Characters created in the Game Testing Program (any testing group) will not be carried into the live game. Characters created during Early Game Access (which you get for redeeming your Pre-Order Code on SWTOR.com) will persist when we launch. Hope this dispels any "rumor" about characters in testing carrying over to the live game.
 

Allgemeine Diskussionen -> Spieletest - der ultimative Mega-Thread
Beitrag von LarsMalcharek am 19.10.2011 um 09:47 Uhr

Quote:
Originally Posted by Dobermanix
jetzt noch ne antwort bezüglich
" wann die nächsten keys rausgehen "

dann wäre ich glücklich lars^^
Weiß ich leider noch nicht

LG
Lars

 

Allgemeine Diskussionen -> Spieletest - der ultimative Mega-Thread
Beitrag von LarsMalcharek am 19.10.2011 um 09:14 Uhr

Hallo,

die Mails der Schmiedl Marktforschung (so oder so ähnlich sollte der Absender heißen), sind durchaus von uns ausgelöst worden.

Allerdings geben wir (wie Mat auch schon sagte) keine Adressen an dritte weiter, vielmehr arbeiten diese Leute eng mit uns zusammen. Alle Mails, die ihr von ihnen erhaltet, beziehen sich darum direkt auf SWTOR, genauer um Fokustests, die wir durchführen.

Bitte entschuldigt die Verwirrung, die durch den "unerwarteten Absender" ausgelöst wird, ich kann euch versichern das eure Daten bei uns nicht an Fremde weitergegeben werden und das ihr nur kontaktiert werdet, wenn es um SWTOR geht.

Ich hoffe das erklärt es ein Wenig.

LG
Lars

 

General Discussion -> SWTOR Delayed to April 2012? (Says Amazon.de)
Beitrag von StephenReid am 19.10.2011 um 07:15 Uhr

As Lars said...

Quote:
Originally Posted by LarsMalcharek
Heya
the releasedate is still the 20th of December 2011, we haven't made any changes here and we will not delay the game.

If you have any concerns, please contact amazon directly.

I hope that helps.

Cheers
Lars
... our release date has not changed.

According to our investigation there was some confusion between Amazon.de's warehouse and the main site, hence the update.

Nothing's changed regarding our release date. To ease confusion and to ensure this is the last message anyone sees in this thread, I'm closing this now.

 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 19.10.2011 um 06:42 Uhr

Einige dieser Kosten werden von BioWare übernommen
Ich habe, nach allen Abzügen, derzeit knapp 23% die abgehen (müsste es genau ausrechnen, aber das kommt grob hin).

 

Allgemeine Diskussionen -> Amazon Email ( Pegi )
Beitrag von LarsMalcharek am 19.10.2011 um 06:17 Uhr

Hallo,

wir haben mit Amazon gesprochen und jeder, der eine Mail mit dem Datum "April" bekommen hat, sollte hoffentlich bald eine korrigierte Version erhalten.

Ihr werdet also alle schon wie geplant im Dezember in euer Shuttle gen Star Wars steigen können.

Ich hoffe das damit die Verwirrung verschwunden ist.

LG
Lars

 

Allgemeine Diskussionen -> Amazon Email ( Pegi )
Beitrag von LarsMalcharek am 19.10.2011 um 05:04 Uhr

Hallo,

solltet ihr eine Mail bekommen haben, die euch den April als Lieferdatum nennt, könnt ihr mir dann bitte eine PM mit der Bestellnummer zukommen lassen, so dass ich hier weiter forschen kann?

Danke sehr.

 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 19.10.2011 um 04:41 Uhr

Ich kann hier einfach nicht viel weiter ins Detail gehen, das überlasse ich unserer Personalabteilung.

Um aber mal ganz persönliche "Irland-Eindrücke" anzuhängen:

Ich denke schon, dass das Leben hier etwas teurer ist als in Deutschland, allerdings nicht gravierend. Je nachdem wo man in Deutschland lebt, ist es vermutlich hier sogar günstiger. Wenn man bereit ist ein paar Meter zu fahren, kann man z.B. in wenigen KM Umkreis um Galway nette Häuser bekommen die man so zumindest im Ruhrpott (wo ich ja gelebt habe) nicht bekommen würde. Ich denke da so an 5 Schlafzimmer, 5 Badezimmer, 2 Wohnzimmer, Küche, Garten ect. für rund 750 Euro im Monat. (und das ist keine Seltenheit, wers nicht glaubt kann sich ja mal auf www.daft.ie umsehen) Zieht man mitten in die Stadt sehen die Mieten natürlich etwas anders aus.

Für uns Deutsche erfreulich: Aldi und Lidl sind vertreten und bieten ein bissle Heimat, sowohl preislich als auch im Sortiment
Die etwas höheren Preise kann man hier aber mit einem prima Argument wieder wegschieben: 20% Steuern! Ich glaube ich habe noch nie so viel netto für mein brutto bekommen (na ja doch vll in der Schweiz).

Zu Durchschnittsgehältern in der Branche kann ich schlicht nichts sagen, aber ich habe hier noch niemanden klagen hören und wie gesagt, man wird recht früh im Bewebungsprozess da genauer informiert.

Letztlich schadet eine Bewerbung nie
LG
Lars

 

General Discussion -> SWTOR Delayed to April 2012? (Says Amazon.de)
Beitrag von LarsMalcharek am 19.10.2011 um 04:08 Uhr

Heya
the releasedate is still the 20th of December 2011, we haven't made any changes here and we will not delay the game.

If you have any concerns, please contact amazon directly.

I hope that helps.

Cheers
Lars

 

Allgemeine Diskussionen -> [Unbestätigt] Teil der NDA wird morgen aufgehoben
Beitrag von LarsMalcharek am 19.10.2011 um 03:31 Uhr

Edit:

ich nehme lieber dieses Zitat, das erklärt alles sehr schön:

Zitat:
Florian Emmerich von Buffed hat es in den Kommentaren vom Buffedcast geschrieben.
Zitat:

"Servus, wir müssen kurz was klar stellen. Etwa bei Minute 80 sage ich, dass "die NDA" am Donnerstag, den 20.10. um 18h zu einem Teil fällt. Das gilt allerdings nur für uns und die übrigen Kollegen von der Presse. Wer selbst Beta-Tester ist, für den gelten selbstverständlich die Termine, die in seiner NDA-Vereinbarung genannt sind.

Grüße
Danke euch
 

Allgemeine Diskussionen -> Amazon Email ( Pegi )
Beitrag von LarsMalcharek am 19.10.2011 um 03:29 Uhr

Hallo,

es gibt keine Pläne das Spiel zu verschieben. Der Veröffentlichungstermin ist nach wie vor der 20. Dezember 2011. Solltet ihr andere Informationen bekommen, wendet euch bitte an euren Händler und versucht dort in Erfahrung zu bringen, was passiert ist.

Liebe Grüße
Lars

 

Allgemeine Diskussionen -> Verlängerte Wartungsarbeiten heute (18.10.2011)
Beitrag von LarsMalcharek am 18.10.2011 um 03:04 Uhr

Hallo,

Wir werden die offizielle Webseite (SWTOR.com) am Dienstag, dem 18. Oktober 2011 um 15:00 Uhr MESZ für eine verlängerte Wartung herunterfahren.

Die Webseite wird bis zu 24 Stunden nicht erreichbar sein.

Wir bedanken uns für eure Geduld und euer Verständnis.

 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von LarsMalcharek am 18.10.2011 um 02:43 Uhr

Hallo,

unsere Personalabteilung wird hier gerne alle Fragen beantworten. Was ich aber sagen kann ist, dass man recht früh im Bewerbungsprozess über Dinge wie das zu erwartende Gehalt aufgeklärt wird und das man auch nicht alleine da steht, wenn man nach Irland ziehen will. BioWare bietet da durchaus einiges.

Wer also wirklich Interesse an einer Karriere in der Spieleindustrie hat, der sollte hier die Chance nutzen und es auf einen Versuch ankommen lassen.

Und Remedy? Etwa ARS Remedy? Damit hab ich viele Jahre verbracht
 

General Discussion -> [VIDEO] Interview with Stephen Reid @ NY Comic Con 2011
Beitrag von StephenReid am 17.10.2011 um 16:29 Uhr

Quote:
Originally Posted by Calimwulf
Yep, this also contradicts what Zoeller was saying on class philosophy design. I wonder who was wrong, or if something has changed or was misinterpreted.
I was wrong in this instance, sorry folks! I was
As I said in another thread on the topic, I got myself mixed up - a combination of my limited experience as a tank (generally) and my time spent playing a Sith Assassin specc'ed to be an off-tank.

Again, apologies for the confusion... don't blame Ed for the question, blame my lack of sleep. And lack of tanking.

I guess I should level a tank to 50 in live now to make up for it.

 

Jedi Consular -> I *Really* Hope SR Misspoke Here :(
Beitrag von StephenReid am 17.10.2011 um 16:25 Uhr

Quote:
Originally Posted by torsjn
In this interview, SR calls the Shadow/Assassin an "offtank".. wth??

http://www.youtube.com/watch?v=L6gtNCQPDmk tank part starts at 2:00.. he clearly says Shadow/Assassin are "offtanks".. Taugrim sums up and says something like "so there's 4 main tanks and 2 offtanks?".. and SR again says, "yes, that's right".. and then he also specifically calls the Shadow/Assassin "evasion tanks"

SERIOUSLY disappointing if this is not just SR misspeaking
As you'll see from Georg's latest posts, I did mis-speak. My tanking experience is limited (in MMOs generally; as I said in the interview, I'm a DPS lad) and I did point that out in the interview.

I think my confusion came from playing a Sith Assassin in our Eternity Vault demo many, many times, who was specced to be an off-tank, not main tank. However, as Georg has now corrected me on, that's not a limitation of the AC, it's a choice on the part of the player.

Sorry if I confused everyone for a minute. This is what happens when you ask questions of the Community Manager that are better suited to the development team. It's not their fault that they can't make it to every show, we want to keep them hard at work on the game.
 

Jedi Consular -> I *Really* Hope SR Misspoke Here :(
Beitrag von GeorgZoeller am 17.10.2011 um 15:19 Uhr

Quote:
Originally Posted by CriticalMass
Things change, apparently this has too. With MMO developers you can only go on the last thing that was said.

So apparently they've changed their thinking on the matter and now we are off-tanks. Which blows and goes against what they've been saying for a very long time, but whatever.
Nope.

By design, all tank capable ACs can spec to be fully capable main tanks.

There are no 'off tanks' unless you intentionally spend your skill points into different trees.

 

Jedi Consular -> I *Really* Hope SR Misspoke Here :(
Beitrag von GeorgZoeller am 17.10.2011 um 11:53 Uhr

All tank specs in the game are designed to function as a main tank. There are no 'off tanks' by design in the game, that would involve players intentionally choosing such a role by speccing hybrid.
 

General Discussion -> WOW! Racials Confirmed?!? (Species Bonus Discussion)
Beitrag von GeorgZoeller am 16.10.2011 um 10:30 Uhr

Quote:
Originally Posted by amonre
I hope this is true. BioWare has stated that they want you to select a character you can relate with. Allowing class racials in-game that enhance performance, even just 1% healing or 1% hit, is enough to really put pressure on people and takes away from that sense of "pick the race you relate with the most."

Adding fun abilities like new dance moves, or special emotes, maybe even "Crafting" preferences to some races that would let you do certain crafts a little faster (not better, just a little faster), are fine. Adding performance enhancement is opening a can of worms. Even worse is adding combat-related class specific abilities.

Keep race selection based on aesthetics, not performance.
My team put them in, so yeah, it's true.

We are all sick of mails touting performance enhancing products , so we wouldn't want to put performance enhancing racial abilities in the game
 

General Discussion -> Does Darkside change Appearance? It's True!
Beitrag von GeorgZoeller am 16.10.2011 um 10:09 Uhr

Like 'Hide head slot' or 'Unify colors to chestpiece,' this is a game option, on by default, which can be toggled on a per character basis.
 

General Discussion -> Does Darkside change Appearance? It's True!
Beitrag von AllisonBerryman am 16.10.2011 um 07:59 Uhr

Hey everyone! We're glad to see that you're all so enthusiastic about dark side corruption, but wanted to clarify just a little bit about it. At this time, dark side corruption is an option that you're able to toggle on and off yourself. We're excited to have the feature in the game, but currently the plan is to allow you to use it if you want to.
 

General Discussion -> WOW! Racials Confirmed?!? (Species Bonus Discussion)
Beitrag von GeorgZoeller am 14.10.2011 um 17:20 Uhr

At this time, we do plan on having "racial" abilities, but they will be cosmetic in nature. Think of them as "social" abilities or actions that your character is able to do based on their species.

We wanted to give you something special for your character based on species, but we did not want it to influence your choice in the sense that you would feel "I have to be a Twi'lek Consular because they get +5 Willpower."

So, active "racial" abilities are planned, but they won't affect your combat gameplay in any way.

We'll elaborate more in the future.

 

Neuigkeiten und Bekanntmachungen -> Weltweite Veröffentlichung von The Old Republic
Beitrag von LarsMalcharek am 14.10.2011 um 14:15 Uhr

Zitat:
Zitat von Mector
Ich versuche ja Admins wenig anzusprechen, das habe ich bis jetzt auch noch nicht.
Aber jetzt muss ich doch… warum darf man in Russland keine Darth Malgus streicheln oder betrifft das sogar auch noch die DD ?

Ganz ehrlich? Ich habe keine Ahnung.
 

News and Announcements -> The Old Republic and Del Rey at NYCC
Beitrag von CourtneyWoods am 14.10.2011 um 13:59 Uhr

Both reviled for his hand in leading a new Sith Empire on a path of destruction across the galaxy and revered for his role in the destruction of the ancient Star Forge superweapon, the Jedi known as Revan has walked the delicate line between darkness and light. Now, in Drew Karpyshyn’s upcoming novel from Del Rey Books, fans of Star Wars™ will be able to follow the famed Jedi’s journey after the events of Star Wars™: Knights of the Old Republic™, as well as learn more about the mysterious Sith Emperor.

Be sure to pick up Star Wars™: The Old Republic™: Revan when it hits store shelves on November 15th and don’t forget to read our interview with the book’s author, Drew Karpyshyn, to learn more about the story of Revan! You can also meet Drew in person this weekend at New York Comic Con!


Read More
 

Neuigkeiten und Bekanntmachungen -> The Old Republic und Del Rey auf der NYCC
Beitrag von LarsMalcharek am 14.10.2011 um 13:59 Uhr

Sowohl verehrt für seine Rolle bei der Zerstörung der Sternenschmiede-Superwaffe als auch verachtet dafür, ein neues Sith-Imperium auf einen Pfad der Zerstörung durch die ganze Galaxis gebracht zu haben - der Jedi Revan ist auf dem schmalen Grat zwischen Dunkelheit und Licht gewandelt. In Drew Karpyshyns in Kürze bei Del Rey Books erscheinendem Roman können Star Wars™-Fans den berühmten Jedi auf seiner Reise nach den Ereignissen von Star Wars™: Knights of the Old Republic™ begleiten und mehr über den mysteriösen Sith-Imperator erfahren.

Sichert euch unbedingt euer Exemplar, wenn Star Wars™: The Old Republic™: Revan am 15. November im Handel erscheint! Und lest auch unser Interview mit Drew Karpyshyn, dem Autor des Buchs, um mehr über die Geschichte von Revan zu erfahren. Ihr könnt Drew dieses Wochenende auch auf der New York Comic Con treffen!


Lest hier mehr
 

Neuigkeiten und Bekanntmachungen -> Weltweite Veröffentlichung von The Old Republic
Beitrag von LarsMalcharek am 14.10.2011 um 13:02 Uhr


Aus unserem Vorbesteller FAQ: http://www.swtor.com/de/vorbestellen/faq#top


In Europa wird man Star Wars: The Old Republic in folgenden Ländern vorbestellen und kaufen können:

Belgien
Dänemark
Deutschland
Finnland
Frankreich
Griechenland
Irland
Italien
Niederlande
Norwegen
Österreich
Polen
Portugal
Russland (Nur Standard Edition)
Schweden
Schweiz
Spanien
Tschechien
Ungarn
Vereinigtes Königreich



 

Neuigkeiten und Bekanntmachungen -> Neue Operationen-Spielsystem-Seite
Beitrag von LarsMalcharek am 14.10.2011 um 12:46 Uhr

Tz, der Artikel ist nichtmal von mir. Ist korrigiert, ich schau mal besser alle Anderen an.
 

Neuigkeiten und Bekanntmachungen -> Zeichen des Krieges
Beitrag von LarsMalcharek am 14.10.2011 um 12:40 Uhr

*unauffällig editiert*

Also ähh, keine Ahnung was ihr habt, bei mir gehts und da war auch wirklich nicht ein http:// zuviel.. ehrlich nicht -.-

Ist geändert

LG
Lars

 

Allgemeine Diskussionen -> Releasedate nun auch bei uns 20.12.!
Beitrag von LarsMalcharek am 14.10.2011 um 12:33 Uhr

Diese News findet ihr auch als einen von 4 Artikeln unseres Freitagsupdates.

LG
Lars

 

News and Announcements -> Signs of War
Beitrag von CourtneyWoods am 14.10.2011 um 12:30 Uhr

As the Treaty of Coruscant dissolves, the galaxy finds itself back on the brink of all out war. Chaos and corruption run rampant, and the mighty armies of both the Galactic Republic and the Sith Empire prepare themselves for the inevitable showdown.

Watch the build-up to battle in the new Game trailer for Star Wars™: The Old Republic™, Signs of War.


Watch now
 

News and Announcements -> New Operations Game Systems Page
Beitrag von CourtneyWoods am 14.10.2011 um 12:30 Uhr

Over the past several weeks we have talked more and more about the Operations in Star Wars™: The Old Republic™. Operations are high-level, multi-group missions where you and your friends will face the most menacing threats in the galaxy. The new Game Systems page offers more details about Operations and offers a look at one of the Operations that you and your allies will be able to explore.

Head over to the new Games Systems page to read up on the content that players have to look forward to with Operations in The Old Republic, and be sure to check out the developer walkthrough for the Eternity Vault to get just a small sample of the challenges that await you.


Read More
 

Neuigkeiten und Bekanntmachungen -> Weltweite Veröffentlichung von The Old Republic
Beitrag von LarsMalcharek am 14.10.2011 um 12:30 Uhr

BioWare und LucasArts freuen sich, bekanntgeben zu können, dass der neue, weltweite Veröffentlichungstermin für Star Wars™: The Old Republic™ der 20. Dezember 2011 sein wird. Anders als in zuvor angekündigten Plänen, wird das Spiel nun gleichzeitig in Nordamerika und ausgewählten europäischen Ländern erscheinen!

Alle, die das Spiel vorbestellt und ihren Vorbesteller-Code vor der offiziellen Veröffentlichung des Spiels im Code-Einlösungsbereich eingegeben haben, sind für den frühzeitigen Spielzugang sowie einen 'Farbstein' im Spiel berechtigt, mit dem ihr die Farbeffekte eurer Waffe ändern könnt. Wenn ihr euch euer Exemplar des Spiels noch nicht reserviert habt, besucht unsere Vorbestellerseite und sichert euch noch heute euren Platz in The Old Republic!


Lest hier mehr
 

Neuigkeiten und Bekanntmachungen -> Neue Operationen-Spielsystem-Seite
Beitrag von LarsMalcharek am 14.10.2011 um 12:30 Uhr

In den letzten Wochen haben wir immer mehr über Operationen in Star Wars™: The Old Republic™ berichtet. Operationen sind hochstufige Missionen für mehrere Gruppen, in denen ihr euch mit euren Freunden den schlimmsten Bedrohungen der Galaxis stellt. Die neue Spielsystem-Seite bietet allgemeine Informationen sowie einen Einblick in eine der Operationen, die ihr mit euren Freunden erkunden könnt.

Ruft die neue Spielsystem-Seite auf, um euch über die Inhalte zu informieren, die euch bei den Operationen in The Old Republic erwarten und schaut euch auch unbedingt den Entwickler-Walkthrough zur Ewigen Kammer an, um einen Vorgeschmack zu den Herausforderungen zu erhalten, die das Spiel für euch zu bieten hat.



Lest hier mehr
 

News and Announcements -> Global Launch for The Old Republic
Beitrag von CourtneyWoods am 14.10.2011 um 12:30 Uhr

Today BioWare and LucasArts are excited to announce that the new global launch date for Star Wars™: The Old Republic™ will be December 20th, 2011. Updating from previously announced plans, the release will now be simultaneous in North American and European launch territories!

Those who have pre-ordered the game and redeemed their Pre-Order Code at the Code Redemption Center before the game’s official release are eligible for Early Game Access as well as an in-game ‘Color Stone’ to change the color of your weapon’s visual effects. If you haven’t yet reserved your copy of the game, be sure to visit our Pre-Order page and secure your place in the Old Republic now!


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Neuigkeiten und Bekanntmachungen -> Zeichen des Krieges
Beitrag von LarsMalcharek am 14.10.2011 um 12:30 Uhr

Der Vertrag von Coruscant verliert immer mehr an Bedeutung und die Galaxis steht erneut vor einem totalen Krieg. Überall wüten Chaos und Korruption und die mächtigen Armeen der Galaktischen Republik und des Sith-Imperiums bereiten sich auf die endgültige Entscheidung vor.

Seht euch im neuen Spieltrailer 'Zeichen des Krieges' zu Star Wars™: The Old Republic™ an, wie sich die Schlacht abzeichnet.


Jetzt ansehen
 

News and Announcements -> The Old Republic at Paris Games Week
Beitrag von CourtneyWoods am 14.10.2011 um 12:30 Uhr

Paris Games Week, held annually in Paris, France, plays host to over 100,000 passionate gamers each year. This year BioWare and LucasArts will be in attendance to give people the opportunity to get some hands-on time with Star Wars™: The Old Republic™! Located inside Hall 3 of the Paris Expo inside of the Portes de Versailles, those who come by our booth will have the opportunity to experience in-game content, including Origin Worlds and Huttball Warzone PvP.

Paris Games Week runs from October 21st to October 25th, with hours from 9:00AM CET until 7:00PM CET, except for Tuesday, October 25th which closes an hour earlier at 6:00PM CET.


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Neuigkeiten und Bekanntmachungen -> The Old Republic bei der Paris Games Week
Beitrag von LarsMalcharek am 14.10.2011 um 12:30 Uhr

Die Paris Games Week, die im wunderschönen Paris in Frankreich stattfindet, zieht jedes Jahr über 100.000 begeisterte Gamer an. Dieses Jahr werden BioWare und LucasArts vor Ort sein, damit die Besucher Star Wars™: The Old Republic™ einmal selbst anspielen können! In Halle 3 der Paris Expo im Portes de Versailles können alle, die zu unserem Stand kommen, Spielinhalte wie die Ursprungswelten oder das PvP-Kriegsgebiet 'Huttenball' selbst erleben.

Die Paris Games Week findet vom 21. bis zum 25. Oktober statt und ist von 9:00 - 19:00 Uhr Ortszeit geöffnet. Lediglich am Dienstag, den 25. Oktober, schließt die Messe bereits eine Stunde früher um 18:00 Uhr.


Lest hier mehr
 

General Discussion -> Extended Web Maintenance Oct. 18th
Beitrag von AllisonBerryman am 14.10.2011 um 08:02 Uhr

Hello everyone! SWTOR.com will be undergoing maintenance on Tuesday, October 18th beginning at 8:00AM CDT. This will be an extended maintenance period, and the site may be unavailable for up to 24 hours. We appreciate your patience!
 

Community-Schöpfungen -> Pazaak Turnier Oktober
Beitrag von LarsMalcharek am 14.10.2011 um 06:25 Uhr

Was war eigentlich die Überraschung beim September Turnier?
 

General Discussion -> 15 Hours of Class Content on Tatooine??
Beitrag von GeorgZoeller am 14.10.2011 um 01:00 Uhr

Actually, I said that a more completionist player might spend 15 hours on the planet, I didn't qualify class content only.

Thus are the dangers of people doing live transcriptions of a talk: the quotes usually are missing a bit of context (the context being 'one planet in this game has as much content as some singleplayer games offer, since we have 8 classes with their unique stories plus world content plus other activities on a planet).

As for how long it will take someone to finish just their class content on any given planet, it absolutely comes down to playstyle and preference and there's little sense in trying to predict how much time YOU will spend on a planet, because I don't know how YOU play
 

General Discussion -> But I want to die sometimes . . .
Beitrag von GeorgZoeller am 14.10.2011 um 00:46 Uhr

Bit of confusion here, which is bound to happen if someone summarizes a 60 minute talk into a single page, so let me clear that up.


Additionally, the talk was aimed at a professional audience and centered around methods and workflows and how to use metrics and visualization to support content iteration, it wasn't specifically about the game design of The Old Republic.

The context the quote in the original post was used in was something like:

"We use metrics to validate that the content provides the challenge we intend it to provide. If we design a boss battle to be hard and players breeze through it, that's as bad as player dying several times in places we designed to be R&R zones."

The whole death thing was just one of several examples used to show how metrics can be analyzed.

Metrics are one tool in our box of helping us validate our game content against the design goals, but if you attended the talk, you'd also have heard about how important it is to play your own game, how sometimes just asking the players is the right thing to do, and how it's dangerous to just go on fishing expeditions for problems when using metrics.

If you're interested in the full context, the slides for the talk are out there!

 

General Discussion -> NYCC Community Meet & Greet!
Beitrag von DavidBass am 12.10.2011 um 14:43 Uhr

Don't worry about what the club says about the dress code. It's our event, and I say you can come in no matter what. Shirt and pants are preferred, though.
 

General Discussion -> Now we know but when is the NDA lifted?
Beitrag von AllisonBerryman am 12.10.2011 um 12:38 Uhr

For those asking about the status of the NDA: At this time, the Game Testing Agreement remains in place, and all testers remain bound by it. We know everyone is eager to share their experiences and learn more about the game, but we ask that all testers continue to observe the terms of the agreement. Keep in mind that posting confidential information here on the official forums is against the rules and can lead to moderation actions. Thank you all for your understanding and patience - we'll definitely let you know if this changes!
 

General Discussion -> Quick Q. early access/firstcome, first served
Beitrag von StephenReid am 12.10.2011 um 04:45 Uhr

Quote:
Originally Posted by Valduras
So I've read a number of theories from other people on the forums. They range from saying the "first come first served" statement is BS and doesn't mean anything, referring to the limited number of pre-order codes, referring to who gets into game servers first in early access.

So question is, Who is trolling? What does it refer to? Does everyone who Pre-ordered get early access? My guess is it refers to who gets into servers first so there isnt crashing.

Thoughts?
Quote:
Originally Posted by Trobon
First come first served is in reference to who gets into early access first. They are staging it over a matter of days. Whoever puts in a pre-order code will get into early access, but it may not be on the first day of early access.
Trobon pretty much has it spot on.

Everyone who pre-orders the game will get Early Game Access; the amount will vary depending on when you redeem your pre-order code. There are a limited number of pre-orders available.

Despite what others may say (or want to believe), this is absolutely true and necessary for us to have a smooth, managed launch. We cannot allow every single person who pre-orders the game to attempt to login at the same time on Day One. It would be... bad.

Instead, we're staging access, while planning on allowing a large number of people in at every stage. That means that for most people who pre-ordered early, they'll be in either right at the start of Early Game Access or very close to it. For those who pre-order now and later, they'll get access later.

We're not talking about the specifics of how long Early Game Access will last yet, because that number depends on how many pre-orders we receive and how many people we allow into the game per stage, which itself depends on the results of testing. We'll have more news on this before Early Game Access begins.

As always, I do urge people to read the Pre-Order FAQ which we spent so much time writing, and which contains answers to many... frequently asked... questions.
 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von AllisonBerryman am 11.10.2011 um 14:41 Uhr

Another update!

Sent Oct. 11: General Game Testing Invites
  • Who was invited: Testers from France and Germany
  • What was sent: General Game Testing invites
  • Server locations: EU servers
  • Invite status: These invitations are currently being sent

 

Trooper -> Companions
Beitrag von CharlesBoyd am 11.10.2011 um 14:18 Uhr

Quote:
Originally Posted by Meathooks
Well, I'm sure there will be plenty of opportunity for that, considering Tanno Vik was discharged from the military, basically for being a crazy person who loves bombs a lot. Although, I do see where you're coming from, a little variety is nice. Having that Han Solo type character, the thief with a heart of gold type, is a bit different from psycho, "I want to blow up EVERYTHING!!!" guy. I do think Vik is gonna be one of my favorite companions.
If I may offer a correction on Vik, referencing the biographies section: "Criminal accusations were registered against him throughout his short service career, until he was finally convicted for masterminding a protection racket while defending a Republic outpost on Talay."

Vik is a self-interested, amoral sociopath who happens to be an incredibly skilled demolitionist; not a mad-bomber psychopath. Hopefully this will not cool anyone's anticipation for him.
I won't speak to the other companion rumors and speculations in the thread, but I will remind everyone that out-of-context information delivered second- or third-hand from an unofficial source is often less than 100% accurate.
 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von AllisonBerryman am 11.10.2011 um 12:14 Uhr

Update! We're sending out some testing invites today. Here's the information about them:


Sent Oct. 11: California Data Center Test

This test is a small, limited-time test including testers from New Zealand and Australia. Data from this test will be used to inform decisions about the launch of the game in Oceanic regions. We currently have no updates regarding the launch of the game in these or other territories, but will provide information as it becomes available.
  • Who was invited: Testers from the USA, Canada, New Zealand and Australia
  • What was sent: California Data Center testing invites
  • Server locations: West Coast USA
  • Invite status: All invites in this batch are now sent

 

Guild Hall -> Guilds with the same names?
Beitrag von DavidBass am 11.10.2011 um 11:09 Uhr

Quote:
Originally Posted by MasterWazza
is there a limit on the same named guilds?. i just wondered what if we all made a guild with the same name?? in other words what happens if you have more guilds than servers?? if thats possible?
It's not possible. There is a limit on same-named guilds.
 

Guild Hall -> Guilds with the same names?
Beitrag von DavidBass am 11.10.2011 um 08:54 Uhr

We allow for guilds with the same name to be created multiple times in the Guild Headquarters because we'll have lots of servers available at launch. Guilds with the same name will automatically be placed on different servers, as guild names are unique per server.
 

General Discussion -> Companion Customization
Beitrag von GeorgZoeller am 10.10.2011 um 20:44 Uhr

Quote:
Originally Posted by Sunglare
So I was wondering earlier. Now that we all know you can customize your companions looks how will that work? Lets take Bounty Hunter/Mako for example. When the Bounty hunter first meets Mako will she have the default appearance and you can change it afterwards (this would seem silly to me)? Or right before meeting a companion for the first time will a customization screen pop up so we can generate their looks before we begin interacting with them?

The first is a major immersion breaker and the latter is a big spoiler/ suspension breaker.

How do you guys think Bioware is handling the introduction of Companion?
It's fairly simple.

At the same quest step where you get your companion, you get to chose from several alternate appearance options. These are 'customization kits' that can be equipped on your companion's character sheet.

Since you meet most of the companions earlier in the story, you already know their default appearance, so there's no sense in 'hiding' that you're changing something here. Think of it like a forced reconstructive surgery on your companion
 

General Discussion -> No Stat Customization? BW, are you crazy?
Beitrag von AllisonBerryman am 10.10.2011 um 15:03 Uhr

Quote:
Originally Posted by Jaliyah
Didn't someone say they were pretty much in the polishing stages? Figuring out a major game mechanic such as this does not seem like polishing to me. I am as equally concerned by this response as I was by the interview.
Keep in mind that our development process is highly iterative. Feedback is critical to us, and we use it to make changes.

There are several systems that are still undergoing changes meant to balance them and make them fun, and that will be a continuing process. Do we have an idea of where we'd like to be with a given system? Yes. Do we know exactly what changes to make to get there? We feel like testing (the feedback, telemetry, and other data we get from it) is an excellent way to help us make informed decisions and get feedback on a variety of changes so we can determine what works best. So, it isn't that we don't have a plan or any idea what the system should be, it's more that we feel like testing is a critical component in making decisions about those systems and using feedback to tune them.

Sometimes we test big changes, sometimes just minor adjustments – whatever we think the system needs based on what we see in the test.

 

General Discussion -> No Stat Customization? BW, are you crazy?
Beitrag von AllisonBerryman am 10.10.2011 um 14:00 Uhr

It’s clear many of you are very interested in the Item Modification system (and understandably so!) and the various changes it has undergone. However, we’d like to remind you that it’s very difficult to get a good impression of an article’s meaning via Google translate – subtlety and context are often easily lost by automatic translations. Translating in general can be very difficult and can lead to confusion or misinterpretations.

It’s very important to keep in mind that we actually use our Game Testing Program to test the game. This means that sometimes we make radical changes to systems in order to gather the feedback we need. This testing allows us to find what works the best and is most fun for players. The Item Modification system is a system that has required some changes and testing as we feel out what players enjoy the most. In one build, items that can be modified may be rare. In another, they may be ubiquitous. Through testing, we’ll try several implementations, gather feedback, and make changes accordingly.

When Daniel spoke about Item Modifications, it is likely that what he spoke about reflected the implementation that was currently in testing – not necessarily the final intended state of the system (and we say “likely” because after talking with Daniel, he doesn’t have an exact recollection of what he said; he does do a LOT of interviews!). We haven’t delved deeply into discussing Item Modifications officially, and one reason for that is exactly what you’re seeing here: talking about things while they’re still in testing (and thus in flux) can be confusing to the community, so we do avoid it when we can while still trying to share information about the game.

We know you’re all interested in the specifics of how the system works, but please do keep in mind that quite a few things in the game are still subject to change as we continue with the test. Don’t panic! Though we’re close to launch, we aren’t done testing!

 

General Discussion -> Extended Maintenance 10/11
Beitrag von AllisonBerryman am 10.10.2011 um 10:21 Uhr

The website will be unavailable beginning at 12:00AM CDT 10/11 as we perform maintenance. We expect to bring the site back up by 12:00PM (midday) CDT 10/11. Thanks for your patience!
 

Allgemeine Diskussionen -> Georg spricht über das Design der Klassen.
Beitrag von GeorgZoeller am 10.10.2011 um 00:17 Uhr

Zitat:
Zitat von Phinfischer
Das ist zwar schön und gut, wenn das die Entwickler so sehen. Nützt aber nichts, wenn es in einem Jahr wieder heißt: 5% mehr Schaden heißt 10 Minuten schneller durch den Flashpoint, heißt Spieler mit "falscher" Klasse oder Skillung können zuhause bleiben.
Mit den Zahlen wuerde ein flashpoint ja 200 minuten lang sein... sind eher 30-45 minuten.
 

General Discussion -> No Stat Customization? BW, are you crazy?
Beitrag von GeorgZoeller am 09.10.2011 um 16:29 Uhr

Quote:
Originally Posted by brillobreaks
The dev's commenting system is broken. They often comment and the comment doesn't show up publicly for days. That said, he's wrong. There is no tempest in a teacup, we know the modification system was changed and the article is not mistranslated.
Wait, you mean what I see in front of me on the most current authoritative game build in the office is not what it seems to be?

Think what you see outside the office this the most current Modification System? Nope.

 

Bounty Hunter -> BW promoting BH as a newbie class? BACKPEDALING
Beitrag von GeorgZoeller am 08.10.2011 um 16:34 Uhr

Quote:
Originally Posted by MorgonKara
It is actual gameplay.
Yupp. Jedi Knights can in fact leap 30 meters.
 

General Discussion -> No Stat Customization? BW, are you crazy?
Beitrag von GeorgZoeller am 08.10.2011 um 16:27 Uhr

I can't comment on this since I don't understand the language the original thread is in and I'm not comfortable with commenting on an automatic english translation of a french interview with an american developer.

Clearly, based on the reactions I'm reading in this thread, something terrible must have happened. Let's all panic and run to the door!

Alternatively, once I manage to find Daniel, which may take a few days since it's weekend and he might also be in NY, I'll try to clarify and understand what this is about. If you manage to find Daniel before me, maybe he'll clarify for you.
Short: Georg thinks in all likelyhood this is a typical storm in a teacup. Those are cool, but not entirely productive.

 

Community-Schöpfungen -> Pazaak Turnier Oktober
Beitrag von LarsMalcharek am 08.10.2011 um 04:27 Uhr

Ich kann Donnerstags nie
Und noch weiß ich nicht ob ich da hier bin :/ Ist leider alles gar nicht so einfach mit meinem Terminplan.

 

Community-Schöpfungen -> Pazaak Turnier Oktober
Beitrag von LarsMalcharek am 08.10.2011 um 03:50 Uhr

Hab nochmal Werbung gemacht.

Legt mal die Finals auf andere Tage.. Donnerstags ist ECHT ungünstig
 

General Discussion -> NYCC Community Meet & Greet!
Beitrag von DavidBass am 07.10.2011 um 15:45 Uhr

The BioWare team will be in New York all next week getting ready to showcase The Old Republic at New York Comic Con, but before that, we like to prepare ourselves with a little meetin' and a little greetin'. Here are the details:

Wednesday, October 12th 2011
8-11PM
District 36
29 West 36th Street, New York, New York

Some light food and (ahem) heavy drinks will be provided, as well as an opportunity to play the game. We'll have a couple stations available to play the Origin Worlds of the class of your choice, so if you haven't yet gotten the chance to play The Old Republic and you live around New York, this is it! Obviously we can't guarantee that everyone who shows up will be able to play, but at the very least you can always peer over another player's shoulders and critique their playing, right?

Capacity is at the club's discretion, meaning we can't necessarily promise that you'll get in, depending on how many of you show up. Come a little before 8PM, stay and chat with us, and get ready for NYCC in style!

NOTE: Admittance is open to people of all ages, though we ask that those under 18 be accompanied by an adult. Of course, you must over 21 to drink.

 

News and Announcements -> STAR WARS: The Old Republic heads to NYCC 2011
Beitrag von CourtneyWoods am 07.10.2011 um 15:17 Uhr

Each year, New York Comic Con attracts tens of thousands of fans to the Jacob K. Javits Center on Manhattan Island to take part in one of the largest pop culture conventions in the United States. This year, between October 13 – 16, BioWare and LucasArts will be in attendance to give fans the opportunity to get some hands-on time with Star Wars™: The Old Republic™.

Those who come by the booth will have the opportunity to experience both the Alderaan and Huttball Warzones. New York Comic-Con attendees will also have the chance to play through some of our Origin Worlds content on the show floor.



Read More
 

Neuigkeiten und Bekanntmachungen -> STAR WARS: The Old Republic ist auf dem Weg zur NYCC 2011
Beitrag von LarsMalcharek am 07.10.2011 um 15:17 Uhr

Jedes Jahr besuchen Zehntausende Fans die New York Comic Con im Jacob K. Javits Center in Manhattan, um an einem der größten Popkultur-Events in den USA teilzunehmen. Dieses Jahr werden BioWare und LucasArts vom 13. bis 16. Oktober vertreten sein, um den Fans die Möglichkeit zu geben, Star Wars™: The Old Republic™ selbst auszuprobieren.

Diejenigen, die bei unserem Stand vorbeikommen, haben die Möglichkeit, das Alderaan- und das Huttenball-Kriegsgebiet anzuspielen. New York Comic Con-Besucher werden in unserem Präsentationsbereich zudem die Chance haben, einige Inhalte unserer Ursprungswelten zu spielen.


Lest hier mehr
 

General Discussion -> BW killed world PvP and the game hasn't even launched.
Beitrag von GeorgZoeller am 07.10.2011 um 09:15 Uhr

Quote:
Originally Posted by ratfanatic
People will do what they like. If the majority likes to queue, then that's what they want to do.

Honestly, this reads a lot like 'OMG, there might be incentives for players to do what they like instead of what I like.'

If people prefer to do Warzones over open world PvP or vice versa, then that's their prerogative and we won't force them to do the other thing. As for where the best rewards are, you'll earn rewards by doing either.

 

News and Announcements -> Companion Characters Update - Part 2
Beitrag von WillWallace am 07.10.2011 um 09:10 Uhr

Quote:
Originally Posted by Vrac
Will's friend:
"Sorry guys, William Wallace had to bail, his washing machine caught on fire"

That's one group that had it's mind blown to smithereens.
Hey, I had enough time to type out something like "BRB, fire, don't pull" before grabbing the extinguisher. Once I had cleared the smoke out and made sure the appliance was no longer in full rebellion, I had the professional courtesy to finish healing the instance, too.
 

News and Announcements -> Choose Your Side: Jedi Knight vs. Bounty Hunter
Beitrag von CourtneyWoods am 07.10.2011 um 07:00 Uhr

In “Choose Your Side,” members of the Star Wars™: The Old Republic™ development team debate the merits of the various in-game classes to see who will truly reign supreme. In the first installment in this four-part series, the noble Jedi Knight squares off against the nefarious Bounty Hunter. In support of the Jedi Knight is Senior Writer Hall Hood and Designer Austin Peckenpaugh, while Senior System Designer Pete Warner and Writer Randy Begel defend the Bounty Hunter.

Watch now
 

News and Announcements -> Companion Characters Update - Part 2
Beitrag von CourtneyWoods am 07.10.2011 um 07:00 Uhr

The role of a companion in your group, and their AI, is explained by William Wallace.

Quote:
When it comes to the amount of control over their companion, players have different, often diametrically opposed preferences. Some players do not want to manage their companions any more than they have to, wanting instead for their companions to act autonomously without the need to manually trigger abilities or actions. Others want direct control over their companions, playing them almost as a second character.

Originally, our companions functioned almost entirely on their own, with only a few options for manual control. From both internal feedback and testing, we found that the integral nature of companions to gameplay in The Old Republic had many players wishing for more control over their companion’s behavior – they wanted more than what they had experienced in other massively-multiplayer games.
Read More
 

Guild Hall -> Guild Testing Program Details
Beitrag von DavidBass am 06.10.2011 um 15:47 Uhr

Hi folks,

I've updated the original post in response to a common question we've been seeing recently:

Quote:
Originally Posted by DavidBass

If I receive a personal invitation to test the game, does this make my guild (or myself) ineligible for Guild Testing?

No, you and your guild are eligible for Guild Testing regardless of whether you have previously tested the game or not.
As always, if you have any questions regarding the Guild Testing program, email us at guilds@swtor.com!


 

General Discussion -> If you didnt pre-order do you have more chances of getting invite for beta?
Beitrag von StephenReid am 06.10.2011 um 15:40 Uhr

Quote:
Originally Posted by G_Baltar
Yes, this is true. Its sad but it is indeed true.
On a local country forum, a lot of people got invites for general testing and some for weekend testing. Tha VAST majority (10 against 2) did NOT pre-order the game. Of course, everyone who pre-order is now flamming that you have lower chances of getting a test key.

The marketeers treat better ppl who MIGHT buy the game, giving them a chance to test and perhaps buy the game, then treat ppl who are SURE they want the game and even some already had to pay the pre-order box to get the key.

My personall opinion: Cancel the account I registered with the key and make a fresh one to have better chance of getting into test.
No, it's not true, and it is not a 'fact'. As your thread title is misleading, I'll be changing it after I'm done replying here.

Random selection is just that - random. Despite any poll, headcount or anecdotal evidence you may encounter, we are not selecting people for testing based on whether they pre-order or not. There is no marketing conspiracy here.

Let's all step back and think on something for a second: random selection is alien to human beings. We cannot believe things are random. We look for patterns, and we find them even when they're not there. Therefore, I can understand why people want to believe there's a pattern somewhere.

However, there is no pattern here. Whether you agree with it or not, our selection process is random based on our criteria for any given test.

Do not present opinions as 'facts' here, please - unless you have evidence to back it up.

 

General Discussion -> Bioware, will people from the "Red Zone" eventually participate in the beta?
Beitrag von StephenReid am 06.10.2011 um 15:26 Uhr

Quote:
Originally Posted by yuvalz
Does anyone know if people from the red zone will be available to participate in the beta?
It's possible that we will invite people from countries that are not officially supported to testing before launch, but it's not guaranteed.
 

General Discussion -> Fact: If you didnt pre-order you have more chances of getting invite for beta
Beitrag von AllisonBerryman am 06.10.2011 um 06:23 Uhr

Hey everyone, just to clear up any confusion there may be over this: you can find information about how invitations are selected (and lots of other great info about testing) in the Testing FAQ. We do randomly select participants for Game Testing!

Quote:
Are invites to Game Testing still random?

Yes. Those invited to Game Testing - of any kind - are still currently randomly selected from those who have opted-in to be eligible for Game Testing.
If you haven't read the Testing FAQ and are interested in testing, it's very worthwhile. We also recommend checking out the new Official "invites have been sent" Thread to keep on top of when we send new invitations!

 

Allgemeine Diskussionen -> World- und Server-First Titel?
Beitrag von GeorgZoeller am 05.10.2011 um 18:55 Uhr

Quote:
Originally Posted by Jidai_geki
Ob es sowas trotz early access geben wird? Ich hoffe nicht, denn jeder sollte sich die Zeit nehmen, um die wunderbare Geschichte und alle die großartigen Elemente von SWTOR zu erleben.

Oder?
Nope, no plans for that at this point.
 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 05.10.2011 um 16:09 Uhr

Hello everyone -

First and most important notice:

This afternoon we sent out two more batches of invites. Half were general Game Testing invites, half were additional invites to this weekend's Beta Testing Weekend #2. These invites went out to USA, Canada and European countries (all of our launch countries). Adding more invites is pretty standard practice for us; it helps brings up our numbers so we hit our targets during testing.

Again, make sure you check your email, looking for an email from the exact email address of no-reply@bioware.swtor.com for your invite.

Please note: the email will just inform you of your acceptance to testing and will link you to swtor.com. There are no other 'requirements' to test The Old Republic, so don't be fooled by a phishing email.

If you're unsure if you've been invited, login to the site at www.swtor.com/tester to check - you'll be able to download the client from there.

Second and less important notice:

We're going to leave this thread locked as a purely informational resource. There was a little too much noise-to-signal ratio in the last thread.
When we send invites, I'll add a post to the thread and update the main OP above.

 

General Discussion -> Class Design Philosophy (Georg re-post)
Beitrag von GeorgZoeller am 05.10.2011 um 13:02 Uhr

Hey guys,

Because the Dev Tracker is a bit wonky again and doesn't show my post, and because translating my English post to German and then back to English isn't producing the most reliable results (Oh god, they did what???), here's the Class Design Philosophy post again, in original source:

"Just to chime in about our class design philosophy here. We've explained this a number of times already during development, but now that we've been running large scale testing for a while and have solidified a lot of the design, I think it's time to explain what we're doing and why.

In regards to class roles, we do things differently than some other games which people might be used to. That creates some anxiety and questions, so let me explain.

Of Class, Advanced Class, Roles.

Unlike other games where you pick a class and that defines your role, class in Star Wars: The Old Republic defines your overall story, your possible roles and your visual style / gameplay style (e.g. Force user vs. Tech user).

Due to the nature of the Advanced Class system, every character starts out in a DPS role at the start of the game, and they're about equally good at it.

By the time you reach level 10, you get to make your choice for Advanced Class, which narrows down which roles you could play, and yes, some Advanced Classes (Gunslinger / Sniper / Marauder / Sentinel) only have damage type roles available, while other Advanced Classes have access to two roles (e.g damage or healing).

What actually defines your role in our game, in terms of traditional MMO gaming, is how you distribute points in your skill trees. Specialize in the 'Combat Medic' tree and become a healer, specialize in the 'Vengeance tree' and become a DPS character.

By spending that first skill point at level 10, you start developing your character into whatever role you want them to play in the long term. Since it's your skill choices that define your role, it is a gradual process. You don't become a healer at level 10 or 11, you're growing into becoming a healer over many levels.

Our content is designed around that. The first Flashpoint assumes the group has only DPS roles. Even if you bring a healer, he'll have only a single heal available at that level as he has just begun his journey into his role, so there isn't too much of a spread in balance.

Over time, the game becomes more firm in the roles it requires for content like Flashpoints, but additional tools like companions still make it more flexible than many other MMOs in regards to what group mix can run group content.

That progression is quite different from how your characters work in other games, and we've certainly seen our share of people being surprised by it in testing ("I just took the Sage Advanced Class, but I don't feel like I'm a great healer").

Hybrids

Ultimately we don't do hybrid roles. You can do them (by mixing different skill trees), but by design, all our classes are meant to be fully capable in the roles they fill. The 'hybrid' tax would be the fact that you won't be able to get the top tier talents in one skill tree if you spread yourself too thin into others.

At high level, all roles have the same capabilities, in our game all healers are 'main healers' provided they are specced accordingly, etc.

Common Questions

So, what's the point of playing an AC that has only DPS options available?

That is a question you have to answer for yourself.

In a traditional fantasy MMO, if you play a thief or a wizard, you're locked to one role as well, so it's the added role flexibility that SWTOR brings to the table that is giving you second thoughts. I would look at it like this:
  • If you really like the flexibility of non DPS roles and feel comfortable with taking on other roles, you might want to play an AC that has that option available.
  • If you know you only enjoy DPS roles in a game (and based on our research, a sizable faction of players falls under that umbrella), a DPS only AC means you will get a three different styles of dps gameplay to select from.

So why do we do this? Why not go for a 'this Advanced Class only can DPS and therefore they are the best at it' approach?
  • Because we want people to pick the class they want to play and reduce the likelihood of them getting told 'sorry, can't participate in this group because we want only the best DPS in game - that is a Gunslinger'.
  • Likewise, we don't want the fact that a specific tank or healer AC is not available at a time from becoming a stopping point for getting on with your group content.

The truth is, not everyone is comfortable playing every role and shouldn't be expected to.

Players, as they get more familiar with the game, will no doubt find interesting ways of proving the superiority of a specific specialization in a specific situation, that's expected. With different gameplay styles and utility come different strength and weaknesses.

Should things outside our comfort zone be discovered in testing or after launch (e.g. Operations ending up requiring that one specific healer AC because they are deemed 'the absolute best and a must'), we will adjust the game accordingly. We want player skill to be deciding factor in your choices, not which class they picked hundreds of hours ago. That's pretty standard for MMOs.

TL;DR

Q: 'Why would I play a DPS only Advanced Class if I can play an Advanced Class that can respec to fill other roles?'
A: If that is your main concern, you shouldn't play that Advanced Class, because you are going to be unhappy about the fact that you cannot switch roles.

Q: Since I can only fill a DPS role, I should do the absolute best damage in the game!
A: Not in SWTOR. We give you get more variety in your DPS gameplay. We maintain balance between all ACs that can fill a role.

Q: What ever happened to being 5% better thing for pure DPS classes?
A: Given class utility and other considerations of why you might want to have someone in your group, 5% is not considered 'significant' for the purpose of this conversation.

I hope this clears things up a bit. I'm sure there'll be plenty of different and, of course, dissenting opinions on this topic, but at least everyone will be on the same page as what our design goals are in this situation and how we approach balancing classes."

 

General Discussion -> Bioware, why 1.5 seconds GlobalCooldown? anyone familiar with the term "GCD locked&qu
Beitrag von GeorgZoeller am 05.10.2011 um 11:04 Uhr

Quote:
Originally Posted by Enginer
The GCD is set, so you can see all the "pretty" animations BW made for the game.
Correct. We pride ourselves with a very polished and good looking combat system, and that means you get to see actual combat animations along with the floating numbers that indicate damage.

If you're going to do something for many many hours over the course of the game, and combat is likely the thing many players might do the most, it'd better be more interesting than a single whack animation and a floating number.

For example, your attack animation might consist of shooting a stream of blaster bolts that do damage on impact rather than a single bolt or single sword swing.

 

General Discussion -> Miscommunication Issue
Beitrag von ChrisCollins am 05.10.2011 um 09:54 Uhr

The messaging which you're referring to was related to a wave of invites sent to players in France and Germany, inviting them to our new EU testing environment.

In this instance, when we announced the invites going out, we spoke incorrectly when we said 'German speaking', as this was slightly misleading. For this, I apologise. I can confirm that the invites for that test wave in particular were sent to players in Germany and France only.

However, it goes without saying that of course we're aware that other countries outside of France and Germany speak French and German... In fact, I can also confirm that the invites that went out for this weeks Beta Weekend include players from all EU launch countries.

 

General Discussion -> Not Fair to exclude Euro's from USA Servers.
Beitrag von StephenReid am 05.10.2011 um 08:22 Uhr

Quote:
Originally Posted by -Slaughterhouse-
I am the guildleader of ATW, on the Starsider Server of SWG, and I have alot of European players in my guild, and I think its unfair to Exclude them from playing with US players, by not only seperate servers, but even different publishers, and game code. I really think that all Players, over the whole world should be able to hang with us americans. It's been proven time and time again, that seperating others, is a bad business model, and bad for relations, for the company. I think that having a seperate server as an option, is a good idea, but they shouldn't be forced to play, on it. They should be able to choose.

I know this is a little late to try and stop this, but i am hoping you will see the wisdom of allowing Europeans and other players,around the world,the option, to play on the US Servers, at a later date, with some revised game code.

-Slaughterhouse-
Any player of Star Wars: The Old Republic will be able to select and play on any server they wish at launch. This was announced in July in the pre-order FAQ and nothing has changed since:

"I live in North America but my friend lives in Europe. Will we be able to play together on the same server?

Yes, it will be possible to play on the same server as your friends. Any player of Star Wars: The Old Republic can choose to play on any server. However, if you choose to play on a server outside of your own region (i.e., – playing on European servers from North America, and vice versa), because of natural latency caused by the distance between your client and the Game servers, you may find your Game performance is impacted."

 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 03.10.2011 um 14:34 Uhr

Hello all,

Instead of posting new threads every time we send out a new round of Game Testing invites, we're going to try and consolidate the notifications right here.

A few parameters first, so hopefully you know what to expect:

- This thread will track both general invites to Game Testing and Beta Testing Weekend invites. (Generally speaking: Beta Testing Weekend invites are for one weekend only; Game Testing invites are for a longer period which is sometimes time limited.)

- We'll update this original post, but also post in this thread (or the inevitable restart) to remind people that we updated the OP.

- We'll update here either after invites have been sent, or just before. (We'll try to update close to when invites are sent, but can't guarantee it'll be on-the-dot.)

- Generally speaking, when a batch of invites are sent, they're sent in one go. If you haven't received an invite within a few hours of the batch being sent, assume you haven't received an invite from that batch.

- As always, ensure no-reply@bioware.swtor.com is in your 'safe senders' list. Email invites will be sent from that email address.

- If you are ever unsure if you've received an invite, login to the site and visit swtor.com/tester/ to see if you've been accepted to testing.

- We do not discuss exact numbers regarding Game Testing invites, so please don't ask.

- We may choose to talk about countries or territories invited, but we also may not. If we haven't been specific, follow-up questions won't be responded to.

With that out of the way, here's the current status as of today, October 4th:

Invites that were sent last week (week ended September 30th)
  • Who was invited: Testers from the USA, Canada and select European countries
  • What was sent: General Game Testing invites
  • Server location: East Coast USA
  • Invite status: All invites in this batch are now sent
Invites that have been sent this week

General Game Testing invites
  • Who was invited: Testers from the USA, Canada, France and Germany
  • What was sent: General Game Testing invites
  • Server locations: East Coast USA (North America testers); EU servers (France/Germany testers)
  • Invite status: All invites in this batch are now sent
Beta Testing Weekend #2 invites

All invites for Beta Testing Weekend #2 have now been sent. Please check your email (including spam folders) and login to swtor.com/tester/ to see if you have been accepted for this weekend's testing.
  • Who was invited: Testers from the USA, Canada and all European launch countries (see list here)
  • Please note - We will be re-inviting all testers from Beta Testing Weekend #1 (AKA 'Squadron 1020') as promised.
  • What was sent: Beta Testing Weekend #2 invites (October 7th to 10th - early hours of 11th for EU)
  • Server locations: East Coast USA (all testers)
  • Invite status: All invites in this batch are now sent
Edit 1: Reformatted invite details for more clarity.
Edit 2: Added Beta Testing Weekend #2 update.
Edit 3: All Beta Testing Weekend #2 invites have now been sent.
Edit 4: Clarified a few areas.

 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von AllisonBerryman am 05.10.2011 um 00:39 Uhr

Quote:
Originally Posted by Daquee
I live in sweden, ive been a part of this comunity since 12/10/08, ive been signed up for beta testing since it was possible to be part of it, ive bought the pre-order 24th of juli and redeemed my code the same day, I am in charge of the SWTOR guild in my multigaming comunity (Combat Killerz Squad) and naturaly ive formed that guild here on SWTOR.. My question is... will I ever get in my early access ?
Keep in mind that Early Game Access is different than the Game Testing Program and the Beta Weekends. If you pre-ordered the game and redeemed the Pre-Order Code on our site, you will get Early Access (which we'll have more information about as we approach launch).

For game testing, we randomly select community members who are signed up for a variety of tests - you can learn a lot more about game testing in the FAQ here: http://www.swtor.com/community/showthread.php?t=519552.

Hope that clears it up!

Quote:
Originally Posted by Dankestone
the OP messages confuse me, is this all the beta invites for this weekend or just the first batch of invites for this weekend. It say both and is quite ambiguous.
All of the invitations to participate in Beta Testing Weekend #2 (this weekend) have been sent; the "batch" that was referred to is the entire group of invites for this beta weekend. Make sure to check the first post of this thread for updates when we send out more testing invitations!

 

Allgemeine Diskussionen -> Georg spricht über das Design der Klassen.
Beitrag von LarsMalcharek am 04.10.2011 um 23:13 Uhr



Hallo,

Georg hat sich mal wieder den Fragen der Community gestellt und wir wollen euch seine Antworten zu den Themen Class (Klasse), Advanced Class (Spezialisierung), Role (Rolle) nicht vorenthalten:



Hallo miteinander,

ein paar Worte zur Philosophie des Klassendesigns. Wir haben sie während der Entwicklung bereits mehrfach erwähnt, aber jetzt, nachdem wir für einige Zeit im großen Maßstab getestet haben, hat das Design eine klare Form angenommen, und ich denke, es ist Zeit zu erklären, wie die Dinge aussehen werden und warum.

Im Bezug auf Klassenrollen werden wir einiges anders machen als in manch anderen, gewohnten Spielen. Das führt zu einiger Besorgnis und zu Fragen, daher will ich es erläutern.

Über Class (Klasse), Advanced Class (Spezialisierung), Role (Rolle).

Im Unterschied zu anderen Spielen wo Du eine Klasse auswählst und das Deine Rolle festlegt, bestimmt die Klasse in Star Wars: The Old Republic Deine Geschichte, die möglichen Rollen, optische Erscheinung sowie die Spielausrichtung (Machtnutzer oder Technutzer).

Durch die Natur des Advanced Class Systems startet jeder Charakter das Spiel in der DPS Rolle und jeder ist etwa gleich gut in dieser Rolle.

Wenn Du Level 10 erreichst, musst Du dich für eine Erweiterte Klasse entscheiden, was deine möglichen Rollen einschränkt, und ja, manche Advanced Classes (Revolverheld /Scharfschütze / Marodeur / Hüter) haben nurch Schadensrollen zur Verfügung, währen andere Advanced Classes auf zwei Rollen Zugriff haben. (zB. Schaden und Heilung)

Was in der Praxis Deine Rolle im Spiel definiert (im Sinne traditioneller MMOs) ist die Vergabe der Skillpunkte im Talentbaum. Spezialisiere Dich im 'Combat Medic' Baum und werde ein Heiler oder im 'Vengeance' Baum um ein DPS Charakter zu werden.

Mit der Vergabe des ersten Skillpunkts mit Level 10 beginnt die Entwicklung Deines Charakters in die Rolle, in welcher Du ihn auf lange Sicht spielen möchtest. Da es Deine Skillwahl ist, welche die Rolle bestimmt, handelt es sich um einen allmählichen Prozess. Du wirst nicht ein Heiler mit Level 10 oder 11. Du wächst in die Heilerrolle über viele Level.

Die Spielinhalte sind darauf ausgerichtet. Der erste Flashpoint ist auf eine Gruppe mit nur Schaden-Rollen ausgelegt. Selbst wenn ein Heiler dabei ist, hat dieser auf dem Level nur eine Heilfähigkeit zur Verfügung, da er sich erst auf den Weg in diese Rolle gemacht hat. Daher gibt es kaum eine Verschiebung der Balance.

Mit der Zeit werden die Ansprüche des Spiels an die Gruppenzusammensetung für Flashpoints und dergleichen höher, aber durch zusätzliche Hilfsmittel wie die Gefährten bleibt es, im Bezug auf die mögliche Gruppenmischung, weiterhin flexibler als viele andere MMOs.

Die Entwicklung unterscheidet sich recht deutlich davon, wie Charaktere in anderen Spielen funktionieren und wird sicher einige Spieler überraschen, wenn sie eine Klasse testen. („Ich habe gerade die Gelehrter Spezialisierung ausgewählt aber es fühlt sich nicht nach einem großartigen Heiler an“).

Hybrids

Ultimativ bieten wir keine Hybridklassen an. Du kannst einen Hybrid erstellen (durch Mischen der Skillbäume) aber vom Design her sind alle Klassen so ausgelegt, ihre Rolle voll ausfüllen zu können. Die „Hybrid Tax“ ist der Umstand, dass Du die obersten Talente im Skillbaum nicht erreichst, wenn Du die Punkte zu sehr verteilt sind.
Auf hoher Stufe haben alle Rollen das selbe Potential. In unserem Spiel werden alle Heiler Hauptheiler sein, wenn sie entsprechend geskillt haben, etc.

Allgemeine Fragen

Wo liegt der Sinn eine Klasse zu spielen, die nur Schadensoptionen bietet

Diese Frage must Du dir selbst beantworten.

Wenn Du in einem traditionellen Fantasy MMO einen Dieb oder Zauberer spielst, bist Du auch auf eine Rolle beschränkt. Es ist die zusätzliche Flexibilität in SWTOR die dazu führt, dass Du deine Wahl reiflich überlegen musst. Im Prinzip sieht es so aus:
  • Wenn Du wirklich die Flexibilität von von Nicht-DPS-Rollen magst und es Dir gefällt, andere Rollen auszufüllen solltest Du eine Erweiterte Klasse wählen, die diese Option bietet.
  • Wenn Du weißt, dass Dir nur DPS-Rollen Spaß machen (und nach unseren Nachforschungen betrifft das einen beachtlichen Teil der Spieler) bedeutet eine reine Schadensklasse, dass Du drei verschiedene Arten Schaden zu machen zur Verfügung hast.

Warum machen wir das? Warum nicht der 'Diese Erweiterte Klasse kann nur Schaden machen darum ist sie die beste darin' Ansatz?
  • Weil wir wollen, dass die Leute die Klasse auswählen, die sie spielen möchten und um die Wahrscheinlichkeit zu reduzieren, dass sie dann gesagt bekommen 'Tut uns Leid, du kannst nicht in unsere Gruppe da wir nur die beste DPS-Klasse im Spiel wollen - das ist der Revolverheld.
  • Genauso wollen wir nicht, dass die Abwesenheit einer speziellen Tank- oder Heiler-Spezialisierung(AC) den Fortschritt im Gruppenspiel zum Halten bringt.

Die Wahrheit ist, nicht jeder fühlt sich wohl, jede Rolle zu spielen, und es sollte dann auch nicht verlangt werden.

Mit Sicherheit werden Spieler, sobald sie mit dem Spiel vertrauter sind, Wege finden um zu zeigen, dass in besonderen Situationen die eine oder andere Spezialisierung überlegen ist, davon gehen wir aus. Die unterschiedlichen Spielstile und Hilfsmittel führen zu unterschiedlichen Stärken und Schwächen.

Sollten wir, durch Tests oder nach dem Start, Dinge feststellen, die aus dem für uns annehmbaren Rahmen fallen, (zB. In Operationen wird eine spezielle Heiler AC benötigt, weil sie als die absolut beste und zwingend notwendige Klasse empfunden wird ) werden wir das Spiel entsprechend anpassen. Wir wollen, dass die Fähigkeiten der Spieler den Ausschlag bei der Auswahl geben und nicht eine eine hunderte Spielstunden zurückliegende Entscheidung bei der Klassenwahl. Das ist mehr oder weniger Standard für MMOs.

Fragen und Antworten

Q: 'Warum sollte ich eine reine DPS Klasse spielen, wenn ich eine Klasse spielen kann, die ihre Skills auf eine andere Rolle umverteilen kann? '
A:Wenn das Deine größten Bedenken sind, solltest Du diese Advanced Class nicht spielen, da Du unglücklich sein wirst, die Rolle nicht wechseln zu können.

Q: Da ich nur eine Schaden-Rolle ausfüllen kann, sollte ich den höchsten Schaden im Spiel verursachen!
A:Nicht in SWTOR. Wir geben Dir mehr Möglichkeiten Schaden zu verursachen. Wir wahren Ausgewogenheit zwichen den ACs, welche die Rolle ausfüllen können.

Q: Was ist mit, reine DPS-Klassen verursachen 5% mehr Schaden, passiert?
A:Wenn man bedenkt, dass der Nutzen einer Klasse und andere Punkte eine Rolle, bei der Entscheidung jemand in die Gruppe zu holen, spielen, sind 5% für diese Diskussion nicht 'erheblich'.

Ich hoffe das hat zur Klärung beigetragen. Ich bin sicher, dass es viele verschiedene Meinungen zu diesem Thema gibt. Ihr seid jetzt aber auf dem neuesten Stand was unsere Designziele in diesem Zusammenhang sind.

 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 04.10.2011 um 12:36 Uhr

Quote:
Originally Posted by drakenlex
so okay i get it now. will they be coming all day. what if emails are delayed?i mean what happens if u get invite on thursday and it all went out on monday? emails sometime get delayed
Drakenlex - ease up on the posting.
We have sent General Testing invites this week, and that batch of invites is complete. If we choose to send more, then we'll update this thread when we do that.

Beta Testing Weekend invites are now all sent. Emails do sometimes get delayed, through no fault of ours. If you login to swtor.com/tester/ then you will potentially see you're invited before the email arrives.

 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 04.10.2011 um 12:19 Uhr

All invites for Beta Testing Weekend #2 have now been sent.

Please check your email (including spam folders) and login to swtor.com/tester/ to see if you have been accepted for this weekend's testing. If you were not invited to this weekend, you may be invited to future testing.

Also to clarify something:

Quote:
Originally Posted by Zeora
They are still sending out invites for general testing which will stop being sent out october 7th.
Sorry no, the date in the original post refers to when the week ends, so that people understand invites for this week won't be sent beyond that date. I'll update the original post.

We do not advertise 'future invites', generally speaking. If we send any further invites this week, again, we'll update this thread either just before or just after the invites have been sent.

 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 04.10.2011 um 10:49 Uhr

Quote:
Originally Posted by Eliandal
Pretty sure the previous 'promise' has been amended - the original weekend testers may now recieve invites over the course of multiple weekends - not all at once (and please correct me if this has been amended again
We're inviting all of 1020 to this weekend; we bulked up the overall numbers to compensate.

If you were part of 1020 and you haven't been invited by this time tomorrow (October 5th) - get in touch with CS via support@swtor.com

In other words, don't spam this thread please.
 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 04.10.2011 um 10:18 Uhr

Quote:
Originally Posted by DarthZak
SR just a quick question. If you say during the course of the day, what timezone do you mean? Im assuming one of the US ones?
It's 12:15pm here in Austin, TX (CST) right now - we'll be continuing to send invites over the rest of the day until we hit our numbers.

Fun fact: with this weekend we're inviting as many testers in one go as we currently have in testing. So, you know, a lot.

Please don't spam this thread with "I got in" / "I didn't get in" messages please. Let's try and keep the signal/noise ratio manageable.
 

Allgemeine Diskussionen -> Der offizielle "Betaeinladungen wurden verschickt" Thread
Beitrag von LarsMalcharek am 04.10.2011 um 10:17 Uhr

Hallo,

zur Klarstellung:

Die Einladungen für das Betawochenende werden nun verschickt. Da wir aber eine sehr große Zahl Tester einladen, kann es durchaus etwas dauern bis alle Mails durchgelaufen sind. Für uns bedeutet das: Über den Abend verteilt gehen die Einladungen raus.

LG
Lis

 

Allgemeine Diskussionen -> Spieletest - der ultimative Mega-Thread
Beitrag von LarsMalcharek am 04.10.2011 um 10:06 Uhr

Genau, fürs Wochenende gehen nun Einladungen raus
 

Actualité et annonces -> Week-ends de bêta-test
Beitrag von LarsMalcharek am 04.10.2011 um 10:04 Uhr

Les week-ends de bêta-test de Star Wars™: The Old Republic™ ont commencé au début du mois. Pendant le premier week-end, nous avons invité plus de joueurs à venir tester un jeu que jamais auparavant ! Nous nous préparons pour le prochain week-end de bêta-test, du 7 au 11 octobre. Nous attendons encore plus de monde que durant le premier : vous serez ainsi toujours plus nombreux à pouvoir visiter l'ancienne République

Si vous n’êtes pas invité à ce week-end de test, ne vous inquiétez pas. D'autres week-ends de bêta-tests suivront d'ici la sortie de The Old Republic. Pour avoir l'opportunité de participer à l'un des week-ends de bêta-test à venir, inscrivez-vous à un futur test sur www.StarWarsTheOldRepublic.com dans la rubrique "S'inscrire au test".


Lire la suite
 

Neuigkeiten und Bekanntmachungen -> Betatest-Wochenenden
Beitrag von LarsMalcharek am 04.10.2011 um 10:03 Uhr

Die Betatest-Wochenenden für Star Wars™: The Old Republic™ sind diesen Monat angelaufen und wir haben mehr Spieler als jemals zuvor eingeladen! Jetzt bereiten wir uns auf ein weiteres Betatest-Wochenende vor, das am 7. Oktober startet und am 11. Oktober endet. Dank der erhöhten Einladungszahl werden noch mehr von euch die Chance erhalten, The Old Republic zu spielen.

Solltet ihr keine Einladung für dieses Wochenende bekommen haben, seid unbesorgt. Vor dem Spielstart von The Old Republic wird es noch weitere Betatest-Wochenenden geben. Wenn ihr auch an weiteren Betatest-Wochenenden teilnehmen möchtet, solltet ihr euch für zukünftige Tests auf www.StarWarsTheOldRepublic.com anmelden und euch für den Spieltest bereiterklären.


Lest hier mehr
 

Allgemeine Diskussionen -> Der offizielle "Betaeinladungen wurden verschickt" Thread
Beitrag von LarsMalcharek am 04.10.2011 um 10:01 Uhr

Update:

Da nun die Einladungen für das Beta-Wochenende beginnen, wurde der Thread aktualisiert.


LG
Lars

 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 04.10.2011 um 10:01 Uhr

Invitations to Beta Testing Weekend #2 are going out over the rest of today, October 4th. The original post in this thread has been updated.
 

News and Announcements -> Beta Testing Weekends
Beitrag von CourtneyWoods am 04.10.2011 um 10:00 Uhr

Beta Testing Weekends for Star Wars™: The Old Republic™ began earlier this month and during our first weekend, we invited more players into testing than we’ve ever invited before in a single weekend! Now we’re getting ready for another Beta Testing Weekend, starting on October 7th and finishing on October 11th. With increased invite numbers from the first weekend, even more of you will get to play The Old Republic.

If you don’t get invited to this weekend, don’t worry. More Beta Testing Weekends will occur before the launch of The Old Republic. To have an opportunity to get into future Beta Testing Weekends, be sure to sign up for future testing on www.StarWarsTheOldRepublic.com and opt-in for game testing.


Read More
 

Allgemeine Diskussionen -> Der offizielle "Betaeinladungen wurden verschickt" Thread
Beitrag von LarsMalcharek am 04.10.2011 um 09:23 Uhr

Hallo,

Die Keys, die in diesem Thread erwähnt wurden, gingen gestern heraus. ( http://www.swtor.com/de/community/sh...d.php?t=521303 )

Dieser Thread ist nur eine Übersicht, so dass ihr wisst wann was verschickt wurde.

LG
Lars

 

Books and Comics -> Really, Drew Karpshyn? *SPOILERS*
Beitrag von DrewKarpyshyn am 04.10.2011 um 08:56 Uhr

Wow. A lot of people jumping to (somewhat misinformed) conclusions without actually reading the book. I guess I shouldn't be shocked - it happened with the first and third Bane novels, too. Must be human nature.

I'm not going to post a long, elaborate defense of what I did and why - too many spoilers. But I will say I don't feel I trampled on the KOTOR2 continuity in any way. I put in a lot of time and effort to make sure I was respectful and accurate to the source material. The Exile is a very complex and nuanced character, and there are multiple theories offered in the game to explain what she is and what she does... and some of these theories actually contradict each other. I believe this was intentional, as the KOTOR2 writing team wanted to preserve a sense of mystery about her. (The ongoing debate in this thread about the Exile clearly illustrates they succeeded.)

I was very careful not to put anything in my novel that would directly contradict any of the offered theories, partly to preserve KOTOR2's original intent, and partly because those elements were central to the KOTOR2 story, but not to the story of the Revan novel. I also believe the Exile comes across as a very strong and capable character, and I would caution people about taking small excerpts out of context, because they don't tell the whole story.

Anyway, I'd urge people to read the novel with an open mind before they condemn me. Or at least read the latest post on my website to get my side of the story: http://drewkarpyshyn.com/c/?p=302#more-302

Drew

 

General Discussion -> Galaxy Map - Implausible even with Narrative License
Beitrag von AlexanderFreed am 04.10.2011 um 07:42 Uhr

Hi, Ashes.

The planet locations on the galaxy map were taken directly from Star Wars: The Essential Atlas (and were, of course, closely vetted by the folks at LucasArts). We may have established coordinates for a handful of new systems (I'd need to check my records), but only a very few--the Atlas is extremely thorough.

As for the distance between Korriban and Dromund Kaas--keep in mind a few things:

First, there are HUGE distances even between neighboring star systems; while it's one thing to have a clearly mapped route and a powerful hyperdrive, creeping through uncharted territory at relatively slow speeds without "flying right through a star or bouncing too close to a supernova" is another thing entirely.

Second, the galactic map doesn't show a Z-axis--space is three-dimensional and just because two systems are (relatively) close on the X and Y grid, there can still be a vast separation "up" or "down."

In other words, if you're desperately wandering into territory off your charted portion of the galactic plane... you can spend quite a while before you find a new home.

Hope this addresses your concerns.

 

Allgemeine Diskussionen -> Die offizielle "Betaeinladungen wurden verschickt" Thread
Beitrag von LarsMalcharek am 04.10.2011 um 07:40 Uhr

Da hab ich etwas zu fix auf "senden" gedrückt. Entschuldigt. Sollte nun passen.
 

Allgemeine Diskussionen -> Die offizielle "Betaeinladungen wurden verschickt" Thread
Beitrag von LarsMalcharek am 04.10.2011 um 07:25 Uhr

Hallo,

Da wir nicht jedesmal, wenn wir Beta-Einladungen verschickt haben, einen neuen Thread öffnen wollen, werden wir versuchen alle Informationen hier zu sammeln.

Ein kleiner Überblick, was euch in diesem Thread erwartet:
  • Dieser Thread wird sowohl Einladungen für Beta-Wochenenden als auch für die Spieleteste beinhalten. Als Erklärung: Beta-Wochenenden gehen wirklich nur ein Wochenende lang, die Spieltest sind für längere Zeiträume.
  • Wir werden diesen Post editieren, aber auch in dem Thread erwähnen, dass es ein Update gegeben hat.
  • Wir werden diesen Thread updaten, sobald neue Einladungen verschickt wurden (oder kurz vorher). Wir versuchen den Thread so zeitnah wie möglich zu aktualisieren, aber wir können nicht versprechen das es immer minutengenau passiert.
  • Wenn Einladungen verschickt werden, dann werden sie auf einen Schlag verschickt. Solltet ihr also wenige Stunden nach dem Update des Threads keine Einladung bekommen haben, dann hattet ihr leider kein Glück.
  • Stellt bitte sicher, dass no-reply@bioware.swtor.com in eurer Liste sicherer Absender ist, da wir von dort unsere E-mails senden.
  • Solltet ihr unsicher sein, ob ihr eine Einladung bekommen habt, schaut auf www.swtor.com/tester vorbei, dort könnt ihr das sehen.
  • Wir werden keine Zahlen herausgeben, fragt also bitte gar nicht erst wie viele Einladungen verschickt wurden.
  • Wir werden manchmal im Details erwähnen welche Länder eine Einladung bekommen haben, manchmal auch nicht. Sollten wir es nicht erwähnt haben, werden wir es auch nicht in aufkommenden Fragen beantworten.

Da diese Dinge nun gesagt wurden, hier ist der aktuelle Stand:


Stand am 03.10.2011:

Einladungen letzte Woche (Die Woche bis zum 30. September 2011)
  • Wer wurde eingeladen:
  • Wozu wurde eingeladen:
  • Serverstandort:

Einladungen diese Woche (Die Woche bis zum 07. Oktober 2011)

  • Wer wurde eingeladen:
  • Wozu wurde eingeladen:
  • Serverstandort:

Weiteres wird folgen


 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 03.10.2011 um 19:52 Uhr

Quote:
Originally Posted by Bymkil
Um, I live in Texas in a part where it is Central Standard Time zone. Does this mean that you guys wont be inviting me for sure and I can quit checking my mail and other people who live in this time zone or am I just reading this wrong.. Sorry if I am.

Please get back to me and let me know either by posting or sending me a message or e-mail, or something. Thanks
I live in Texas too.
I was just stating we have no plans to physically locate game servers within the CST zone. We'll have servers within the US on the East and West coasts.

 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 03.10.2011 um 19:49 Uhr

Quote:
Originally Posted by cyquatic
Give us some west coast love!
I know a ton of people from back east who've gotten invites already, but not a single friend of mine out here (and there are about 40 of us signed up) have gotten an invite. Why do you hate us so?
I guess you need more friends...
We've invited plenty of people from the West Coast, and indeed all over the US. When inviting US testers, we don't select based on location within the US.

Quote:
Originally Posted by Trashcan
This may or may not be able to be answered (I'm guessing not), but thought I would as anyway. I see the North American testing invites that went out were for East Coast servers.

Are the next set of invites for North America going to be for the West Coast servers, or will the East Coast servers still be used? Or, is this information you'll release when the invites go out and not before?
They weren't invites to the East Coast servers - they were invites to test on servers that happen to be located on the East Coast. That information is mostly there for people who are concerned about latency (mostly those in the EU).

Quote:
Originally Posted by Kushtrim
It's just very frustrating. Only Germany, France? There are far more countries in the "green zone". Some of us have been waiting since the rumors of 2007. Show us smaller countries more love now, not just a maybe in the future.
You're right, there are many more countries in which we're launching - which is why we invited from a number of other EU countries just last week, as I also mentioned in the post. Some big. Some small. More are coming.

Last week of course, those in France and Germany were asking why they hadn't been invited. I think the apropos phrase is "plus ça change, plus c'est la même chose". (Yes, I had to look up the spelling there.)

Quote:
Originally Posted by Malirn
So i have a question. When you say invite 500 people from NA last beta invite (not using real numbers) and you say that this next wave is bigger than the last and will have EU (again not using real numbers and not sure about EU in next wave) will it be 750, 500 NA and 250 Eu or will you even them out so (350 NA, 400 EU?)
Again, not going to quote numbers - even fake ones. Why? Because it'll lead to inevitable arguments about why we gave even just one more invite to Country A over Country B.
I will say that the numbers are increasing for both NA and EU testers as we go forward.

Quote:
Originally Posted by Fizbanic
So to see if there were any new updates sent we have to subscribe or check every day?

Why not just put a locked sticky on the general page, when I see the post count go from 1 to 2 then I know there is news in it and can read it.

As it is with this if the count goes up I have no idea on if it is some inane reply or an actual Mod posting.
Keep an eye on the Dev Tracker. When we send invites, we'll update in this thread. That'll hit the Dev Tracker. You could also bookmark the first page of the thread and just check that.

I'm keeping this thread open because I can answer questions in a relevant place. That said, I'd appreciate people keeping it vaguely on topic. Refrain from too many "Nooooo I didn't get invited" or "Yessss I got invited" posts please; it doesn't help anyone else.

Quote:
Originally Posted by Zenkku
So first, are these invites for full beta or another weekend session? Second, if it's for the weekend, does that mean the testers for the previous US weekend will get re-invited to this one?
As I said in the post, those invites were for general Game Testing. When we re-invite the Squadron 1020 weekend we'll specifically call that out.

Quote:
Originally Posted by Fuzeball
So with this current weeks status said that you sent out the beta invites today, and you confirmed that you sent the whole batch, the follow-up question I have is will there be any more invites, going anywhere (EU, US) this week?
We will no longer 'trail' invites in advance, unless it's happening on the same day. We let people down on that before and won't repeat that mistake. In other words: wait and see.

 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 03.10.2011 um 15:43 Uhr

Quote:
Originally Posted by Yettofall
it is? then i better by a new monitor...
PRINT SCREEN OF LIST
That'll be a list of retailers, not a list of launch territories (as I linked to).

Believe whatever you want to believe, but we're inviting from across Europe, and every country in our launch list will ultimately be included.

Pretty sure most early questions are answered now, so I'll come back when we have an update on invites.

 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 03.10.2011 um 15:40 Uhr

Quote:
Originally Posted by Skurkanas
I know, I didn't mean it like that I'm aware that they are inviting waves in "one batch", not in a steady trickle, but that doesn't rule out multiple such batches over the course of several subsequent days, does it?
If a wave was deemed big enough - and later, I think we'll get to this point - we might send it over several days.

We'll make that clear when updating, eg "Today we've begun inviting people to Big Wave #1... more invites will go out tomorrow and the day after". That sort of thing.

Quote:
Originally Posted by harsham
They will announce it if they do have, I think they have a sort of a hierarchy with guys who are running the tabulations and what not deciding what they think is the right amount of people they need, then they tell it to a guy who goes and tells it to the boss and then the boss tells the emails guys to send some more out and then the email guys tells Mr Reid and then he announces it. It is all on the basis of need. If they need more, more will be sent out and Mr Reid will be told and he will announce it. I don't believe he is told of the future plans.
There's a couple of grains of truth in there.

Believe me though, I am aware of future plans.
 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 03.10.2011 um 15:32 Uhr

Quote:
Originally Posted by TonyJaa
So what exactly does this mean in BioWare terms? Because I'm at a loss here! Does it mean that you you are not going to invite people from all around Europe? I thought invitations for game testing were supposed to be "random"..But this is hardly the case!
It means that last week, we invited from select European countries. That didn't include every country in our European launch territory list. We will be continuing to invite European testers, and we'll get to every country in our launch list.

For those outside of that list, we have no news on testing invites right now.

Quote:
Originally Posted by Yettofall
ehehe what makes you think the order of the list of countries in the pre order page is random? It's in the importance order
The list of launch countries for Europe is actually in alphabetical order.

Quote:
Originally Posted by poisonman
Cool but that didn't answer the question of whether they went out today or not?

So, Did they go out today? Your original post mentions invites for this week, and the countries and servers, but didn't mention if they went out today, or when they will.
They went out today. As mentioned, we'll post as close as we can to when invites go out so people don't feel the need to check their email every day, all day.

 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 03.10.2011 um 15:22 Uhr

Quote:
Originally Posted by Cosia
Is stating which countries/territories were invited really an issue?
It leads to speculation, discussion and then usually arguments and flame wars. We have enough of those as it is.

Quote:
Originally Posted by Apopthis
Now will there be central servers for beta testing as well or just on live? I ask because of download purposes for the beta client (assuming I get a invite), and for latency issues. Yes generally a East Coast or West Coast server shouldn't be a issue, but it is still in beta and I would expect some form of latency with that. Thanks for the update SR.
If you mean servers in the Central Standard Time zone, we have no plans for those right now.

Quote:
Originally Posted by Jonneh
You're not really going out of your way to assuage the valid fears we have either though, are you? Given that it came to light we've had next-to-no input on Game Testing since it began.

Care to tell us, promise us, that your huge EU market will be involved in all content testing from now on? Personally I have visions of US based US-only "PTR" servers to test new patches after the way we've been treated pre-release.

Why should I play a changing developing game where my feedback will be ignored because of where I live?
EU testers have been included for quite a while now, and market research has been conducted with EU players (including hands-on experience of the game) for over a year. EU feedback has been incorporated into the game as it currently stands, and that process is continuing.

It's too early to talk about post-launch testing server locations, but we'll be looking to the entire player population of The Old Republic for feedback about the game.

Quote:
Originally Posted by swiftdh
lol thanks. should have made it a locked sicky so the updates dont get lost in the spam ^_^
Which is why we'll update the original post as well as post in the thread.

Quote:
Originally Posted by Yettofall
and by few i mean countries like France, Uk, Germany...
... which are only three of the total number of countries that have been invited to EU testing so far.

 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 03.10.2011 um 14:59 Uhr

Quote:
Originally Posted by Tuza
dumb question - does this mean all invites for today are sent?
If we post in this thread, it means invites have either just been sent or are about to be (and we'll try to specify which). Generally speaking it's a 'one shot' deal - if we're staggering invites over time for some reason, we'll let you know.

Quote:
Originally Posted by swiftdh
aw
Well, hence the existence of this thread. Check here if you prefer.
 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 03.10.2011 um 14:53 Uhr

Quote:
Originally Posted by Chillibongo
you didnt mention UK, any UK invites gone out?
To quote myself:

"We may choose to talk about countries or territories invited, but we also may not. If we haven't been specific, follow-up questions won't be responded to."


 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 03.10.2011 um 14:50 Uhr

Quote:
Originally Posted by swiftdh
on which day are the beta invites usually sent out?.
There is no 'usual day'. I will say that generally they don't get sent on weekends.
 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 03.10.2011 um 14:48 Uhr

Quote:
Originally Posted by Jonneh
Actual EU servers?

Well, its only taken like 2 years guys. I'm confident EU is going to be a complete success and not at all treated as a marginal sub-customer zone!

Seriously though, its about time.
We've had EU servers for quite a while, and have been testing on them. Again, listing the location just as people tend to ask that.
 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 03.10.2011 um 14:46 Uhr

Quote:
Originally Posted by Zaltos
Crap, East Coast US servers...so likely no invite for those of us in the west.
I point out the location of the servers solely because it's a frequently asked question. The server location doesn't generally impact who we invite.
 

General Discussion -> Game Testing: official 'invites have been sent' thread
Beitrag von StephenReid am 03.10.2011 um 14:34 Uhr

Hello all,

Instead of posting new threads every time we send out a new round of Game Testing invites, we're going to try and consolidate the notifications right here.

A few parameters first, so hopefully you know what to expect:

- This thread will track both general invites to Game Testing and Beta Testing Weekend invites. (Generally speaking: Beta Testing Weekend invites are for one weekend only; Game Testing invites are for a longer period which is sometimes time limited.)

- We'll update this original post, but also post in this thread (or the inevitable restart) to remind people that we updated the OP.

- We'll update here either after invites have been sent, or just before. (We'll try to update close to when invites are sent, but can't guarantee it'll be on-the-dot.)

- Generally speaking, when a batch of invites are sent, they're sent in one go. If you haven't received an invite within a few hours of the batch being sent, assume you haven't received an invite from that batch.

- As always, ensure no-reply@bioware.swtor.com is in your 'safe senders' list. Email invites will be sent from that email address.

- If you are ever unsure if you've received an invite, login to the site and visit swtor.com/tester/ to see if you've been accepted to testing.

- We do not discuss exact numbers regarding Game Testing invites, so please don't ask.

- We may choose to talk about countries or territories invited, but we also may not. If we haven't been specific, follow-up questions won't be responded to.

With that out of the way, here's the current status as of today, October 3rd:

Last week (ending September 30th), we invited community members to game testing from North America (USA, Canada) and select European countries. These were Game Testing invites for US-based, East Coast servers.

This week, so far, we invited community members to game testing from France, Germany and North America (USA, Canada). These were Game Testing invites for EU-based servers (for France and Germany) and US-based, East Coast servers (for North America).

More to come.

 

Allgemeine Diskussionen -> Europäischer Betatest beginnt!
Beitrag von LarsMalcharek am 03.10.2011 um 12:19 Uhr

Hallo,

ich bin kein Mod und derzeit leider etwas eingespannt, sorry.

Österreicher und Schweizer hatten auch die Chance eingeladen zu werden, ja. (Lichtensteiner auch so weit ich weiß, ich gestehe bei Luxemburgern bin ich mir nicht sicher) Zumindest einen Wiener habe ich auch schon gesprochen der eine Einladung bekommen hat, es trifft also durchaus auch Österreicher.


LG
Lars

 

Allgemeine Diskussionen -> Europäischer Betatest beginnt!
Beitrag von LarsMalcharek am 03.10.2011 um 11:37 Uhr

Quote:
Originally Posted by Hiought
Naja..ich kenne 3 Leute auf die das zutrifft, deswegen frage ich mich..Zufall?..

Kurz und knapp: Ja, Zufall. Es gab keine solche Regelung bei der Auswahl, es war schlicht Zufall.
 

Allgemeine Diskussionen -> [Info]Heutige Einladungen für die europäischen Spieletests.
Beitrag von LarsMalcharek am 03.10.2011 um 10:18 Uhr

Oh ich sehe im Betaforum durchaus ein paar Namen, die ich auch hier im Forum öfter gelesen habe. Natürlich trifft es bei so einer Einladung auch leute, die ihr noch nie zuvor im Forum gesehen habt, ich denke das ist normal.

LG
Lars

 

Allgemeine Diskussionen -> [Info]Heutige Einladungen für die europäischen Spieletests.
Beitrag von LarsMalcharek am 03.10.2011 um 10:12 Uhr

Es waren durchaus einige Einladungen, immerhin will so ein deutscher Server ja auch bevölkert werden
LG
Lars

 

Allgemeine Diskussionen -> [Info]Heutige Einladungen für die europäischen Spieletests.
Beitrag von LarsMalcharek am 03.10.2011 um 10:00 Uhr

Hallo,

die Einladungen wurden verschickt. Aber keine Sorge, das ist erst der Anfang, es werden weitere Einladungen in nächster Zeit kommen.

LG
Lars

 

Allgemeine Diskussionen -> [Info]Heutige Einladungen für die europäischen Spieletests.
Beitrag von LarsMalcharek am 03.10.2011 um 09:37 Uhr

Zitat:
Zitat von Keragon
"Rockjaw Stephen Reid
We just invited some French and German testers for #SWTOR."

Kurze Rückfrage heisst das die Einladungen SIND bereits raus?
Die sollten in diesen Minuten rausgehen, ja.

LG
Lars

 

Allgemeine Diskussionen -> Europäischer Betatest beginnt!
Beitrag von LarsMalcharek am 03.10.2011 um 09:30 Uhr

http://www.swtor.com/de/community/showthread.php?t=521303

Hoffe das war "soon" genug

LG
Lars

 

Allgemeine Diskussionen -> [Info]Heutige Einladungen für die europäischen Spieletests.
Beitrag von LarsMalcharek am 03.10.2011 um 09:29 Uhr

Hallo,

wir werden heute weitere Einladungen für die europäischen Spieletests versenden. Diese Einladungen werden ausschließlich an deutschsprachige und französischsprachige Spieler versendet.

Wir freuen uns damit den Start der deutschen Spieletests einzuleiten. Das bedeutet: Deutschsprachige Spieler werden auf einem deutschen Testserver, der in unserem Datacenter in Dublin beheimatet ist, spielen dürfen. Die Auserwählten haben somit als Erste die Chance am geplanten Standort der Lievserver spielen zu können und die Verbindung zu testen. Außerdem steht der deutsche Client zur Verfügung, so dass die deutsche Lokalisierung getestet werden kann und soll.

In den nächsten Wochen werden wir selbstverständlich weitere Spieler zu den Spieletests oder den Testwochenenden einladen.

Viel Erfolg euch allen.

LG
Lars

 

Allgemeine Diskussionen -> Europäischer Betatest beginnt!
Beitrag von LarsMalcharek am 03.10.2011 um 09:07 Uhr

Hey,

ich vermeide "soon" so oft ich kann.. wobei ich zugebe... diesesmal konnte ich nicht.

Aber ja, "soon" ist richtig, keine Sorge.

Mein Twitter ist übrigens: www.twitter.com/lisertan

Ich versuche natürlich auch im Forum zu posten, aber mein Handy ist immer bei mir und so geht Twitter manchmal einfach schneller.


LG
Lars

 

Community-Schöpfungen -> Pazaak Turnier Oktober
Beitrag von LarsMalcharek am 03.10.2011 um 06:36 Uhr

Hallo,

habs mal getwittert.

Ich weiß leider nicht ob ich in der besagten Woche da bin, sonst würde ich euch allen ja mal zeigen wer der Meister der Karten ist :P

LG
Lars

 

General Discussion -> Worried about Origins
Beitrag von StephenReid am 02.10.2011 um 14:42 Uhr

While you will complete your digital purchase of Star Wars: The Old Republic via Origin, you will download, install and patch the game digitally via our own launcher.
 

General Discussion -> Beta/Game Testing Weekends FAQ
Beitrag von StephenReid am 08.09.2011 um 09:24 Uhr

Beta Testing Weekends began last weekend, to get more people than ever before testing Star Wars: The Old Republic. We invited a number of testers in to experience the game this past weekend, and will continue to invite more testers, in greater numbers, as we move towards launch.

While the number of those invited will increase over time and while we plan to invite as many people as possible who are signed up for Game Testing to test, there are no guarantees that everyone who applies will be invited.

It is also important to note that not every weekend going forward will be a Beta Testing Weekend. In September, we're hoping for one more Beta Testing Weekend, which will be larger in invite size than the last.

Now, onto some FAQs and answers:

What's the difference between Early Game Access, Beta Testing Weekends, Guild Testing and Game Testing?

They are four different ways to get access to play The Old Republic. Details are as follows:

Early Game Access: Available to everyone who pre-orders any edition of Star Wars: The Old Republic and redeems their Pre-Order Code. Essentially a head-start, it will begin before the formal release date/launch day of the game. The final release client will be used to play. Exact duration will be revealed closer to our release date.

(Edited to reflect that Early Game Access is not another phase of testing; apologies for any confusion.
Beta Testing Weekends: Large scale, short-term testing. We will be inviting registered testers to play the game in greater invite numbers than ever before. The first Beta Testing Weekend started on September 2nd. They will continue beyond September and will not necessarily occur every weekend.

Game Testing: The ongoing testing program. We continue to invite those who have registered for Game Testing into the program on a regular basis. Those selected will generally test the game for an extended period of time, as opposed to a Beta Testing Weekend.

Guild Testing: We are selecting guilds who are registered on our Guild HQ for inclusion into general Game Testing (see above). Invites to a guild do not necessarily extend to all guild members.

As part of Beta Testing Weekends, will the Game Testing Agreement (specifically, the Non-Disclosure Agreement) be lifted or modified?

No. The Game Testing Agreement is still fully in effect for Beta Testing Weekends. As before, you may tell others that you are part of the Game Testing Program (or that you have been invited to a Beta Testing Weekend). However, you may not reveal any other details about your game testing experience, including any aspect of the testing process, any details of the client, or any assets from the game (including text). Even after the Game Testing Weekend is over you may not detail your experiences.

Any breaches of the Game Testing Agreement at any time will result in your potential immediate removal from Game Testing and/or prevent you from being invited to any future testing.

Will Beta Testing Weekend invites be sent in the usual way Game Testing invites are sent?

Yes. Those invited will receive an email to the email address they have registered on their SWTOR account. The email will come from no-reply@bioware.swtor.com. Ensure you have that email address registered in your email whitelist so that the email does not go into your spam folder. If you think you have deleted the email by mistake, you can check to see if you have been invited by logging in to the SWTOR.com web site at www.swtor.com/tester/. If you are unsure of an email's authenticity, we strongly advise you to login to the website to confirm. If you are still unsure, please email support@swtor.com

After a Beta Testing Weekend is over, will I get re-invited to a future Beta Testing Weekend?

At this time, we are not planning to re-invite those who are invited to a Beta Testing Weekend to future Beta Testing Weekends. This may change in the future.

I previously participated in Game Testing, but am no longer participating. Does that omit me from being re-selected, either for a Beta Testing Weekend, or Game Testing generally?

Currently, if you have previously been selected to test Star Wars: The Old Republic, you will normally not be re-selected for future testing. (This applies whether you were selected previously for an early Game Testing period that is now finished, a Beta Testing Weekend, or any other testing access, eg through a third-party research agency.) That may change closer to launch.

Why can't I get re-invited to Game Testing? I felt like I gave good feedback previously.

We appreciate every piece of feedback given by testers, whether previous or current, and continue to make changes to the game as a result. However, with an unprecedented level of interest in testing The Old Republic, we have chosen to get as many sets of 'fresh eyes' on the game as possible. We're aiming to get as wide a range of feedback from as many testers as we can before launch.

I am currently part of the Game Testing program, and my phase is about to end. Will I be re-invited?

Anyone currently part of the Game Testing program has access to the game until we decide otherwise. Periodically you may need to re-accept an invitation to testing, but this will be clearly indicated in the Testing Forums.

Will future Beta Testing Weekends be three days long?

Most Beta Testing Weekends will last roughly from a Friday evening to Sunday evening. In some cases, we may choose to extend the time available at our discretion.

I got an invite to a Beta Testing Weekend, but can't test during that weekend due to other commitments. Can I postpone my invite to another weekend?

You may choose, if you wish, to decline a Beta Testing Weekend invite. If you do this, you will be put back into the general 'pool' for potential future selection. However, your selection in the future is not guaranteed; you will be picked randomly.

Will those invited to Beta Testing Weekends be playing on the same servers as those in Game Testing?

For the first weekend, those invited will be playing on a separate server. This will probably be the format for future Beta Testing Weekends, but if our requirements change, we may invite people to specific servers (or potentially allow them to choose from multiple servers).

Will extra time be given to download the SWTOR game client before a Beta Testing Weekend starts?

Yes. Invites to Beta Testing Weekends are generally sent out a few days before the weekend to allow time to download the client. However, because of internet download speeds and the invite schedule, we cannot guarantee you will have the game client downloaded and installed before the weekend starts.

The size of the game client is currently approximately 27Gb.

Can I use the same game client in testing and then at launch?

We cannot guarantee that you will not have to re-download and re-install the game client at any point before the start of Early Game Access. Periodically addditional content patches may be required during any period of Game Testing.

Do those invited to Beta Testing Weekends get access to Forums to talk about their experience and give feedback?

Yes. Specific Forums for Beta Testing Weekends will be opened from when invites are sent out for that weekend, until a short period of time after the weekend's testing is over. These will only be accessible to those invited to the specific Beta Testing Weekend.

Are invites to Game Testing still random?

Yes. Those invited to Game Testing - of any kind - are still currently randomly selected from those who have opted-in to be eligible for Game Testing.

There used to be a 'System Scan' function on the website as part of Game Testing sign-up, and now it's gone. How does this affect me?

We no longer require potential Game Testing applicants to perform a 'system scan'. If you have previously scanned your PC and have since upgraded it, don't be concerned. You're still eligible for selection to Game Testing.

When does Game Testing for EU-based players start?

Game Testing for EU-based players is imminent, and will include localized French and German versions of the game. Future phases of Game Testing for EU players will happen on EU-based servers. Beta Testing Weekends will also begin specifically for EU players in the same timeframe.

As EU players are being invited now and other players have been testing for longer, will feedback from EU players make a difference to the game at launch?

Yes. Every piece of feedback from a tester is potentially useful. Even if a piece of feedback is not acted upon before launch, it may be used to change the game in some way in the future.

As part of Guild Testing, will guilds be invited to Beta Testing Weekends?

Guilds are generally invited to the main Game Testing program. Individual guild members, through random selection, may be invited to Beta Testing Weekends, but guilds will not be selected for inclusion in Beta Testing Weekends as part of Guild Testing.

I have infractions on my Forums account. Does that prevent me from being invited to Game Testing?

No, it does not, although accruing enough infractions could lead to a Forums ban. If you are banned from the Forums, you would also be removed from Game Testing.

I pre-ordered The Old Republic; does that allow me access to Game Testing or Beta Testing Weekends?

At this time, pre-ordering The Old Republic and redeeming your Pre-Order Code ensures you gain Early Game Access.

I live outside of the initial launch countries for Star Wars: The Old Republic; will I be able to take part in Game Testing in any way?

We're hoping to extend Game Testing to many more countries before launch, but we have no estimate on exactly when that will happen.

 

General Discussion -> Re-invite for Beta Testing Weekend #1 testers
Beitrag von StephenReid am 14.09.2011 um 17:49 Uhr

Hey all,

Today we re-invited all testers who were invited to our Beta Testing Weekend #1 back to a future Beta Testing Weekend (which will happen on as yet unspecified date). I wanted to give you a little insight into why, and clear up confusion.

These testers were not re-invited to a Beta Testing Weekend for this weekend. We're still internally testing the next major build of the game. As we've said before, when we're ready to give everyone a date for the next Beta Testing Weekend, we'll announce it.

Why are they being re-invited? Because we feel for a significant proportion of those invited to test during Beta Testing Weekend #1, they did not have an optimal testing experience. As I mentioned before, we had some issues, including some people not receiving an invite, and others being unable to get the client in time because of issues with their acceptance of their invite. With those factors in mind, we felt that because many people did not experience the game, it was worthwhile to re-invite everyone.

Where does that leave everyone who hasn't been invited to test yet?

First, I realize that we previously stated if people were invited to test, they would not be invited again. Although that policy may change in future, we're not changing it right now. However we feel that this situation is unique enough that we're re-inviting this weekend's testers. We expect this to be a one-off situation. I hope anyone who's waiting to get into testing realizes that if they had similar issues, we would 'do the right thing' by you too.

Second, it's important to realize as we've said before that future Game Testing Weekends are planned to be much, much larger than the first. This weekend's entire testing population is actually just a small fraction of the total number we're planning to invite to the next weekend, and our number of invites will go up after that. (Indeed, we'll probably just increase our numbers overall and add the re-invited testers onto that total number.)

In summary, we had some issues and we wanted to ensure those invited to test, got to test. This is, we feel, a unique and one-off situation, but it's also the right thing to do.

I realize that some of you may feel that getting a re-invite is unfair, as those re-invited will get more play time than those invited to just one weekend. That's understandable. However, getting an invite and then not being able to play through no fault of your own isn't great either. I'm sure if you put yourself in the shoes of someone who was invited but couldn't play, you'd be grateful for the chance to test the game and give feedback.

For those of you yet to test, please be patient and understanding of our reasoning here. We're going to invite many, many people to test The Old Republic before we launch and chances are, you'll be one of them.

For those of you lucky enough to be re-invited, please respect the Game Testing Agreement and have some sympathy for those who haven't been invited to test at all yet.

If you have questions, you know where we are.

 

Allgemeine Diskussionen -> RP-Server bestätigt, aber ...
Beitrag von LarsMalcharek am 01.10.2011 um 04:27 Uhr

Hallo,

das in dem besagten Thread nur RP-PvP Server bestätigt wurden liegt vor allem daran, dass es in diesem Thread ausschließlich um diese Server ging. Daher würde ich mir keine Sorgen um RP-PvE Server machen
LG
Lars

 

General Discussion -> Totalbiscuit goes Jedi Sentinel in latest Huttball vid.
Beitrag von GeorgZoeller am 30.09.2011 um 22:37 Uhr

Quote:
Originally Posted by Carbonated
Yep this looks good. Only thing that scares me is force leap being able to jump gaps etc gonna be a pain to deal with.
Just stand at the edge of the acid pit, let them jump to you and then kick/slap/stun them in the spot, that'll teach em. Or, as a Bounty Hunter, pull them into the fire with your grapple.

There's also that beautiful moment when a Knight with the ball realizes he doesn't have to wait for the fire to go out to force leap through the flames on the enemies behind them.

 

General Discussion -> Bioware, please confirm RP-PvP servers are in. (Updated!!)
Beitrag von GeorgZoeller am 30.09.2011 um 22:11 Uhr

Quote:
Originally Posted by SgtOutlaw
So my question is based on the bold statement. Back when the guild area launched, we could not use the word Revan as part of our guild name. I know naming policies are not going to be enforced, but if we decide to go to a RP-PvP server, can we use the term Revan? Why enforce the guild name then? It's an RP standpoint.

Maybe it's just late and I am not comprehending the statement clearly. I am sure there are other reasons for it, but I would just want some clarification on this.
There's an extensive list of names that are not available to guilds and players. Revan is one such name.
 

General Discussion -> Wasn't more beta info supposed to be coming today?
Beitrag von StephenReid am 30.09.2011 um 15:16 Uhr

Quote:
Originally Posted by Shoulai
I thought I read that the SR was going to be announcing more beta info today...or is that not going to happen
True, and I was hoping it would happen, but we have a few more details we need to iron out.

More testing invites will be going out next week - that much I'll say.

 

General Discussion -> Bioware making it right!?
Beitrag von StephenReid am 30.09.2011 um 15:11 Uhr

Quote:
Originally Posted by Darkbrood
Do you all think that after the unintentional email fiasco that Bioware should actually give the people who got those emails a chance to actually get into BETA?
Everyone who received the emails yesterday has the same chance of getting into Game Testing today as they did then.

I understand your frustration, and what you're referring to, however the two issues aren't the same. Previously we actually invited a group of people to the first Beta Testing Weekend, and they had issues redeeming those invites. The emails sent yesterday weren't invites, and weren't even supposed to be sent.

While we totally understand that getting a survey invite when you haven't been invited to testing is annoying, I'm afraid you weren't denied the chance to test by those emails.

We're continuing to add more people to testing, and the next Beta Testing Weekend is being planned right now, so many more of you will get a chance to test before launch.

 

General Discussion -> Beta/Game Testing Weekends FAQ
Beitrag von StephenReid am 30.09.2011 um 15:04 Uhr

Anyone who's received emails from us since yesterday evening may want to review this thread. Sorry to say, the emails were sent in error.

We were hoping to bring you an update on Game Testing today but sadly we're still ironing out some final details. However, more information and more testing invites will be getting sent next week.

 

General Discussion -> Bioware, please confirm RP-PvP servers are in. (Updated!!)
Beitrag von StephenReid am 30.09.2011 um 14:59 Uhr

Quote:
Originally Posted by KeeperOfSajuuk
I, and 14 other guildmates, really want to plan on rolling on an rp-pvp server. It's such a trivial game feature to confirm for us, I don't understand why they wouldn't just mention it
and be done with it.

Please speak out if you'd at least like to know before launch, whether or not these servers will exist!
Hello all. As I said before, it wasn't such a trivial decision, which is why it took a while to make. However, we have good news: RP-PvP servers are going to be a part of Star Wars: The Old Republic.

Please note, the 'RP' part of the RP-PvP designation will be a suggested style of play, not a mandatory one. What that means is, if you feel someone isn't roleplaying, reporting them to Customer Service will not ensure action on their account. We will also not be enforcing naming policies or similar.

For a game with a projected player base as high as The Old Republic, it's simply not practical for CS to be watching over this. If you want to fully immerse yourself in roleplaying, we suggest you find a likeminded group or guild to do that with.

You probably have questions - throw them out and we'll try to answer.

 

General Discussion -> New Time Line Entry...ever going to happen?
Beitrag von StephenReid am 30.09.2011 um 13:14 Uhr

Quote:
Originally Posted by Ridgelon
So I was wondering if you guys just abandoned the Time Line Videos? 7 entries to go before release date or did you just give up on it?
We've mentioned before that Timelines are probably something we'll come back to post-release.

Before then (well actually - 'at then') if you're picking up the Collector's Edition you'll find some cool new lore info in the Journal of Master Gnost-Dural.

 

General Discussion -> Do you still trust Bioware with your personal information?
Beitrag von StephenReid am 30.09.2011 um 09:58 Uhr

Quote:
Originally Posted by Promega
After the 9/29/11 e-mail fiasco do you still trust Bioware with your personal information now and in the future?
No personal information was compromised, and there was never any risk of that happening.
 

Character Classes -> How will Smuggler/IA ship to ground attack work?
Beitrag von GeorgZoeller am 30.09.2011 um 09:42 Uhr

Quote:
Originally Posted by Darthshnooky
We've seen a box, a droid, and the "septic tank"...are there more? I'm not complaining, i'm just curious about how long this random list is?
~10 right now.
 

News and Announcements -> Explore the Galaxy!
Beitrag von CourtneyWoods am 30.09.2011 um 08:38 Uhr

Hey Guys,

We see that some of you are having problems viewing the videos. The videos will play, but they take some time to load. Please give them at least 15 seconds. We are working on the issue now.

Thanks for your patience!

 

General Discussion -> E-mails Received by Community Members
Beitrag von StephenReid am 30.09.2011 um 07:54 Uhr

A follow-up to this as there have been, understandably, a few more questions:

Does receiving these emails have anything at all to do with my Game Testing status? As I received the emails, am I on the list to receive an invite now?

I'm afraid not. These emails were sent in error to a portion of our mailing list, and do not relate to selection for Game Testing.

Am I now not eligible for selection for Game Testing?

Everyone who received the emails - assuming they are not already in Game Testing, and are already signed up to test - is still eligible for selection in the future. We're continuing to invite more testers and our next Beta Testing Weekend is being planned right now.

Who were supposed to get these emails, anyway?

A small group of game testers as part of ongoing market research.

How come I got an invite and my [friend/significant other/guild mate] didn't?

While a lot of emails were sent in error, they didn't hit our entire mailing list, which means a lot of people wouldn't get them.

As I got this email - does this now mean any eventual Game Testing invite is now going to hit my inbox?

This email was actually sent from a different email address than the one used by our Game Testing invites. To ensure you see a future email invite, make sure to add no-reply@bioware.swtor.com to your 'safe senders' list. As always, if you believe you have been invited to Game Testing, you can login at swtor.com/tester and check your status.

 

Allgemeine Diskussionen -> Erkunden wir die Galaxis
Beitrag von LarsMalcharek am 30.09.2011 um 07:35 Uhr

Das ist das Freitags Update
http://www.swtor.com/de/community/sh...d.php?t=515205

LG
Lars

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Erkundet die Galaxis!
Beitrag von LarsMalcharek am 30.09.2011 um 07:34 Uhr

Die Star Wars™-Galaxis ist riesig und während eurer Reisen in The Old Republic™ werdet ihr zahlreiche Planeten besuchen können. Um euch schon einmal einen kleinen Vorgeschmack auf das Spielerlebnis zu bieten, haben wir die Website um eine neue Funktion erweitert, mit der ihr die Sternenkarte erkunden könnt. Ihr könnt auf die fünf großen Sektoren der bekannten Galaxis zugreifen, euch Profile der Planeten ansehen und sogar interaktive Modelle der Spieler-Raumschiffe erkunden.

Greift über das HoloNetz auf die Sternenkarte-Seite zu!


Lest hier mehr
 

News and Announcements -> Explore the Galaxy!
Beitrag von CourtneyWoods am 30.09.2011 um 07:32 Uhr

The Star Wars™ galaxy is massive and you will be able to visit numerous worlds during your travels in the The Old Republic™. To give you an early taste of what the experience will be, we’ve added a new feature to the website, allowing you to explore the Galaxy Map for yourself. You’ll get to see the five major sectors of the Known Galaxy, check out profiles of the planets, and even examine interactive models of the player Starships.

Access the new Galaxy Map page through the HoloNet!


Read More
 

General Discussion -> New invites to Game-Testing
Beitrag von ChrisCollins am 29.09.2011 um 12:41 Uhr

Today, we’re excited to announce that we are sending out a batch of invites! In particular, this initial batch marks the start of a series of invites to our larger European player base, who get the chance to join the Star Wars: The Old Republic Game Testing program and provide feedback during the months up until launch.

In other exciting news, we’ll be making further announcements in the coming days and weeks, as we update you on Game Testing on the European service. On top of that, we’ll also be announcing details around the upcoming Beta Testing Weekends!

With the launch drawing ever-closer, we’re more excited than ever to receive your feedback on the game to help make the launch as smooth as possible.

 

General Discussion -> Admin please help
Beitrag von AllisonBerryman am 29.09.2011 um 22:43 Uhr

These e-mails are from EA and BioWare, and they are not a scam. They were sent out earlier to a larger group than intended, and you can safely delete or ignore them. We're sorry for any inconvenience. Thanks for your understanding!
 

General Discussion -> E-mails Received by Community Members
Beitrag von AllisonBerryman am 29.09.2011 um 21:41 Uhr

Earlier today, two e-mails were sent to members of the Star Wars: The Old Republic community. These e-mails were sent to a larger group than intended, and have caused some confusion in the community. We can confirm that these e-mails were from EA and BioWare and apologize for any confusion they have caused. Please note that receiving these e-mails does not affect your chances to be invited to test the game. Thank you all for your understanding!
 

Website Feedback and Support -> Strange E-Mail ..
Beitrag von AllisonBerryman am 29.09.2011 um 18:50 Uhr

Hello everyone. We're aware of the e-mails that are being reported and will have more information for you as soon as possible. Thanks for your patience!
 

General Discussion -> New invites to Game-Testing
Beitrag von ChrisCollins am 29.09.2011 um 12:41 Uhr

Today, we’re excited to announce that we are sending out a batch of invites! In particular, this initial batch marks the start of a series of invites to our larger European player base, who get the chance to join the Star Wars: The Old Republic Game Testing program and provide feedback during the months up until launch.

In other exciting news, we’ll be making further announcements in the coming days and weeks, as we update you on Game Testing on the European service. On top of that, we’ll also be announcing details around the upcoming Beta Testing Weekends!

With the launch drawing ever-closer, we’re more excited than ever to receive your feedback on the game to help make the launch as smooth as possible.

 

General Discussion -> For those outside The Old Republic's initial launch territories
Beitrag von StephenReid am 21.07.2011 um 02:33 Uhr

To all of our fans outside The Old Republic's initial launch territories:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.

 

General Discussion -> For those outside The Old Republic's initial launch territories
Beitrag von StephenReid am 29.09.2011 um 03:44 Uhr

Quote:
Originally Posted by Malefactor
Or it's possible they will deliver some answers when they have them like they have been saying all along.
Indeed.

We haven't forgotten about anyone outside of our initial launch territories, in fact far from it. Work is progressing on a number of fronts, with the continuing intention to launch The Old Republic as soon as possible in as many territories as possible. You can call that a 'non-answer' if you wish but like it or not, that's where we stand and that's all I can tell you.

I'm sorry if that doesn't sate your desire for information, but until we do have some solid news, there isn't much point in telling you 'no news yet' every day or two. When we have news, we'll share it.

 

General Discussion -> SWTOR will have at least 50 max level flashpoints
Beitrag von StephenReid am 29.09.2011 um 03:34 Uhr

Quote:
Originally Posted by Joragon
The recent liveblog at Darth Hater got me to thinking about what non-raid endgame could mean. Multiple confirmed statements from Bioware have gotten me extremely excited about their plans and the sheer size and scope of their endgame. Currently we know the following:

-Each class has 200 hours of class content.
-Each class will have their own flashpoints which other classes can assist in.
-The first flashpoint occurs at level 10.
-Flashpoints will have an "elite" setting. (shown in the multiplayer video)

So from this it seems that each class will have at least 5 flashpoints, one every 10 levels and each of these flashpoints will have an elite version equivalent to "heroic" dungeons in WoW. With 8 classes this works out to 40 flashpoints. So just with class flashpoints you have the potential for 40 max level flashpoints. This does not even take into account world arcs which could easily add another 10 (5 per faction as a low estimate).

There will be 50 max level flashpoints in the game. At least.

The other interesting thing about the way SWTOR might do flashpoints is that each side has their own flashpoints. So in order to see all the endgame content you'll need to play both factions. Bioware is being very clever about this. Hardcore players will have to roll an alt (or more accurately a 2nd main) in order to run every flashpoint. This is how SWTOR will encourage rolling alts. You won't roll an alt because you've run out of endgame, but to experience a completely different, 2nd full endgame each more massive than WoW on the other faction. Should my speculations be correct, I believe this endgame is going to be amazing at least in sheer size.
I'm not sure where this got communicated but I need to point out one error here - which unfortunately makes the rest of the post a bit invalid, sorry. It's this line:

Quote:
Originally Posted by Joragon
-Each class will have their own flashpoints which other classes can assist in.
This is not true, sorry. Not sure where that might have come from.

Each faction has faction specific Flashpoints, but there are no class-specific Flashpoints. The closest would be class story instances, but they are much smaller than Flashpoints.

While we haven't revealed the final number of Flashpoints in the game at launch, it's not 50, that much I'll say. It's in double figures though.
 

General Discussion -> EU Testing - we need info! *UPDATED*
Beitrag von StephenReid am 28.09.2011 um 12:51 Uhr

Quote:
Originally Posted by wakingdream
I think the general vibe has been miss understood by Mr Reed however, the reason people have sour grapes over this topic is the fact that people are annoyed that the key note attendees have received something that is practically coveted simply for listening to the good doctors speech, even if they lacked enough interest in the game to actually have signed up on the TOR site.
No, I do understand, but I'm afraid there's not much I can do about it. We gave a pre-order code to everyone in the room during San Diego Comic-Con. We gave t-shirts to everyone who played the game at many different events. We gave unique concept art to some people who turned up to our meet 'n' greet during PAX East.

While I totally understand that testing access is arguably the most 'prized' thing of all of these, all I can say is... come see us at a show if you can. You never know what surprises we might have in store.

Everyone who pre-orders the game and redeems their code will get to play it early. Many, many people will also get to play during testing in some form. Others may be lucky enough to get testing access in some other way. We'll get as many into testing as we can, in as many ways as we can.

Quote:
Originally Posted by Theodrid
And why would people be following your twiiter account Mr Reid? I would hazard a guess that about 95% of those following your twitter account were signed up to these forums, (probably more), and another 95 % of those were already interested in this game and signed up for beta testing.

Please, you are not the twitter CM, you are the ToR CM, unless you are moonlighting of course?
I had a few thousand followers before I took this job, so I'd guess your guess is a little inaccurate.
That said - why use Twitter? Well, Twitter's an excellent tool (along with many others) for communication. I can send a tweet just about anywhere I have 3G access (most of the world). I can respond quickly and directly to people and also send general messages that can then be re-tweeted to an even larger population. Perhaps for me, most important of all, I can do this quickly. It's impossible for one person to read all of our Forums every day. That's why we have a group of Community Support Representatives... and, er, Georg.
That said, I've been taking more care to ensure that larger and more important messages are conveyed here on the Forums before Twitter.

Regardless of your views on any social network or website, the Forums are just part of the broad spectrum of community and our communications. That's not going to change.

 

General Discussion -> EU Testing - we need info! *UPDATED*
Beitrag von StephenReid am 28.09.2011 um 12:11 Uhr

Quote:
Originally Posted by bepalm
I actually think it's reasonably disrespectful to invite random people, some who have not even signed up to the forum or expressed any specific interest in this game other than being at a convention event, before inviting those people who have obviously done those things, and are also waiting to be invited.
Who said we were doing that? (Emphasis above is mine.)

Again, it only seems fair, to me, to make sure those who were invited - as a 'thank you for being fans' gesture - actually get that invite. To do that, I have to try and ensure they signed up for the site. I did tell every single one of the hundreds of people I processed during Eurogamer to go home and do just that - but you never know.

If people then choose to interpret that as code for something else, then I have to step in and try to correct. I selected Twitter as the medium for that mention because many people who aren't on the Forums may well be looking at my account. It was essentially aimed at the non-Forum population.

Apologies if anything came off as terse. It'd be nice to get the benefit of the doubt occasionally, mind you.
Quote:
Originally Posted by Pligas
To be honest I stopped caring about the EU testing with the release date announcement. Setting a release date suggests that their latest build is great, they are confident about it and nothing major is going to change.
While everyone's definition of 'major' is probably going to vary, I assure you there is plenty of feedback still desired, especially on the latest build, and anyone who gets in will be asked to give it.

 

General Discussion -> EU Testing - we need info! *UPDATED*
Beitrag von StephenReid am 28.09.2011 um 11:05 Uhr

Quote:
Originally Posted by killercow
And there i knew it.... So much for that large wave that is never coming... I can't believe that now they'll start distributing codes instead of inviting from the website. I know they'll still do it but they are doing it before the wave that was promised some weeks ago. That's unbelievable
What was that, four posts before someone accuses us of something before it's even happened? That's got to be a record.
I was giving that shout-out on Twitter - specifically there - because we had a lot of people who came to the keynote (and some to the meet 'n' greet) at Eurogamer Expo who needed to go sign up for an account here on the official site before they could be invited. Without signing up, they can't be invited. I'd say that's a reasonable courtesy.

Guess what? We haven't forgotten about everyone else, in Europe or indeed elsewhere.

 

General Discussion -> Bioware Chooses to Stagger the Release of SWTOR Further
Beitrag von StephenReid am 28.09.2011 um 08:48 Uhr

Citation:
Envoyé par Dharhan
It seems that not only are they preparing for stable servers by keeping pre-order numbers limited, but even for those of us who have pre-ordered: our access to the game may not be granted as fast as we had hoped. In the article, they discuss slowly granting access to the game over an undisclosed period of time to the point that some folks may barely recieve any early access to the game, if any at all. Of course, this is all for the sake of a high quality launch and attempting to keep that HUGE problem every online game has at launch at bay. We'll have to see how that works out, and hope that it doesn't prevent those that are invested in their game already from playing for too long.
Shacknews apparently got confused, and they're confusing you, so allow me to clarify. Nothing has actually changed since we announced pre-order access in July.

Everyone who pre-orders Star Wars: The Old Republic and redeems their pre-order code will get Early Game Access. Those who do this will be able to download the game client and play the game ahead of the release date.

While we aren't ready to talk about the exact timing of when Early Game Access starts (that depends on a number of factors including Game Testing and pre-order numbers), we'll announce that before the start date. Our planning accounts for allowing people to download the client before the Early Game Access start date, too.

However, when you actually gain admittance to Early Game Access will be determined in a first-come, first-served manner dependent on when you redeemed your pre-order code.

While we understand all of you want to be in Early Game Access on Day One, part of the point of a head start program like this one is to allow us to gradually ramp up the population of our servers so that on launch day, the general play experience is as pleasant as possible. While we're going to be allowing a lot of people into Early Game Access at regular intervals, we cannot allow everyone who pre-orders in at once. That would defeat the point of a gradual head start.
The next obvious question is "I pre-ordered on Day X, when do I get access?" While we cannot answer that for everyone, I will say (as I did in July) that those who pre-ordered early will be getting Early Game Access, well, earliest. At this point we still have pre-orders available and therefore, anyone who pre-orders will still gain Early Game Access, but as they're redeeming their code later, they'll get Early Game Access later. As I've said before the difference between 'early' and 'later' should be a matter of days, not weeks.

I hope this helps clear things up a bit. I'd encourage everyone to review the pre-order FAQ and specifically the section on Early Game Access, too.

 

Community-Schöpfungen -> Pazaak Turnier September
Beitrag von LarsMalcharek am 28.09.2011 um 07:24 Uhr

Geht nicht.. ihr seid voll :P
 

Community-Schöpfungen -> Pazaak Turnier September
Beitrag von LarsMalcharek am 28.09.2011 um 04:04 Uhr

Ich hab es mal über Twitter rausgepustet. Vielleicht finden sich ja noch ein paar Spieler.


LG und viel Erfolg
Lars

 

Allgemeine Diskussionen -> Lars ist nicht mehr "der Neue" - der bin ich jetzt
Beitrag von LarsMalcharek am 28.09.2011 um 03:57 Uhr

Mat hat hier das Wichtigste eigentlich schon gesagt:

Die Kommunikation wird in Zukunft deutlich umfangreicher werden. Tatsächlich ist mit Mathias der erste Coordinator hier in Irland angekommen und nachdem er sich eingelebt hat (ein paar Tage solltet ihr ihm geben) werdet ihr mit Sicherheit mehr von ihm lesen.

Ich selbst werde seltener im Forum schreiben (aber keine Sorge, ich lese mit), da meine Aufgaben eher im Hintergrund sind. Aber auch ich bin hier und da ich eigentlich sehr gerne in Foren schreibe, kann ich sicher auch nicht immer stumm sein (jetzt z.B. nicht).

Also keine Sorge, wir sind hier.. und bald werdet ihr das mehr merken, aber das Team ist eben noch im Aufbau und wir werden sicherlich an einigen Dingen arbeiten müssen, bis wir alle zufrieden sind.

LG
Lars

 

General Discussion -> add a Male ,Handsome young Human Companion
Beitrag von DanielErickson am 28.09.2011 um 03:57 Uhr

Hey Folks,

There are a number of unannounced handsome leading men as companions in the game and with the newly announced ability to change their looks, anyone should be able to find something to their specific taste.

Hope that helps,

Daniel Erickson

 

General Discussion -> Wait... DOT -ticks- interupt capturing objectives in PvP?
Beitrag von GeorgZoeller am 27.09.2011 um 18:11 Uhr

Quote:
Originally Posted by Berindor
ok, I'll camp Bioware HQ. with siege war-tents, trebs, and a banestone if that feature stays at launch, remove it.
I've 20 years experience concerning PvP in different MMOs & muds.. Dots/-ticks- effects should never interupt to capture any objectives in BG's, or in any other
ow-PvP objectives in SWTOR.
I have almost 20 years experience driving cars in a PvP like setting (like Autobahns), but somehow my suggestion that automatic transmission is a terrible idea and will never work has yet to be taken seriously by BMW.
 

Character Classes -> How will Smuggler/IA ship to ground attack work?
Beitrag von GeorgZoeller am 27.09.2011 um 14:30 Uhr

[QUOTE=bobmcbo;9438640]
Quote:
Originally Posted by Mythicrose
Same argument could be said of Counsulars finding and hurling septic tanks everywhere. Unless the septic tank is a placeholder, that is. Immersion has its place, but gameplay does as well.
QUOTE]

if you've seen from some videos, and I don't blame you if you haven't, what consulars rip out and throw depends on the environment, like chunks out of the ground in alot of cases
Actually (again, let's play the game before giving feedback
 

General Discussion -> Wait... DOT -ticks- interupt capturing objectives in PvP?
Beitrag von GeorgZoeller am 27.09.2011 um 12:41 Uhr

Quote:
Originally Posted by Seymore
It's not an easily defeated tactic though....that's why were QQ'ing so much
This is the first time I've seen the forums ask for Easy Mode(tm).
 

General Discussion -> Wait... DOT -ticks- interupt capturing objectives in PvP?
Beitrag von GeorgZoeller am 27.09.2011 um 12:14 Uhr

Quote:
Originally Posted by Heliotrus
This reminds me of Rift balancing pre-launch. Everyone was screaming about broken mechanics and Rift monitors telling us to chill out.

Bio's confidence is what frightens me; just saying. If George had said something like I understand your concern's and they are valid but you should wait to play the game before judging a mechanic.

From some of the posts it sounds like some people are speaking from experience without openly saying they are testing the game, which would of course be a violation of the NDA.

But George basically laughs our concerns off. This subject is not what concerns me, its the method he uses to dismiss us.
I'm not laughing off your concerns. I'm telling you that discussing a single mechanic in an incredibly complex game system on it's stand alone merits or flaws is not a useful activity.

We absolutely have these kind of discussions with our testers, who are playing the game. But no, we're not having them on the general forums, that's like discussing global economic policy with local vendors based on the fluctuations of price of grain (certainly an important economic factor, but you get the idea).

 

General Discussion -> Wait... DOT -ticks- interupt capturing objectives in PvP?
Beitrag von GeorgZoeller am 27.09.2011 um 10:49 Uhr

Quote:
Originally Posted by Ashlotte
Good god, ow...

Well, I won't be playing Huttball-ever.
Except that there are no 'objectives you interact with' in Huttball. The ball is only dropped from your cold, dead hands or when you throw it.

This again serves as a helpful reminder of why getting upset about a game mechanic for a game you haven't played yet is sometimes a waste of time.

 

Gildenhalle -> Richtlinien zur Verwendung des Gildenforums
Beitrag von ChristianHohmann am 27.09.2011 um 09:25 Uhr

Im Zuge der neuen Gildenphase werden wir die sieben Tage Regel nun testweise außer Kraft setzen. Uns ist klar, dass mit all der Politik nun, den neuen Möglichkeiten und Absprachen, wichtige Updates bei nahezu allen nötig werden durften.
Die anderen Regelungen betreffend Spam sind aber immer noch gültig, missbraucht das also bitte nicht zum "pushen".

Viel Spaß, Erfolg und:

Möge die Macht mit euch sein!
Christian

 

General Discussion -> Force Pushing players off cliffs?
Beitrag von GeorgZoeller am 27.09.2011 um 07:55 Uhr

You can totally do that, yes. As the movies taught you, don't lose your higher ground against a Jedi, and, for the love of god, stay away with your back from that lava stream
 

General Discussion -> Wait... DOT -ticks- interupt capturing objectives in PvP?
Beitrag von GeorgZoeller am 27.09.2011 um 07:53 Uhr

Your 'cast dot, run away' scenario isn't nearly as easy as you think it is
We've been testing with this for a long time now, and while a decent player definitely can delay the inevitable, it's by no means an instant win (not lose) tactic.

Without full knowledge about how the game plays, it's really hard to make any serious statement about whether something is crazy or not.

 

Allgemeine Diskussionen -> Lars ist nicht mehr "der Neue" - der bin ich jetzt
Beitrag von LarsMalcharek am 27.09.2011 um 07:43 Uhr

Na dann auch hier nochmal: Willkommen im Team, gut dich an Bord zu haben und viel Spaß mit der Meute
Seid nett zu Mathias, dann ist er vielleicht auch nett zu euch.

Freu mich das du da bist.

 

General Discussion -> EU servers located in Ireland - confirmed.
Beitrag von StephenReid am 27.09.2011 um 06:07 Uhr

Quote:
Originally Posted by devotion
i'm willing to give BW the benefit of the doubt, as i really have no idea how far IRE & BW are on this process, but upgrading the interweb tubes, that hurts.
Well thanks - makes a change, getting the benefit of the doubt...
I'm not a technical person and I'm not in charge of said servers, but from what I understand, the required upgrades and improvements in Ireland have been in motion for quite a while. Obviously, we've known the game is coming for a long time and those discussions and work have been ongoing. We're not digging up roads or laying fibre at this point. (And I'm sure, indeed, that Ireland as a whole has been working on this process for even longer than we've been in the picture.)

Something else I'd also like to point out - generally speaking The Old Republic is fairly latency-tolerant. We've run the game in market research testing and at quite a few European shows and haven't seen a lot of issues with latency. Now, that doesn't mean it's perfect - hence EU servers and EU testing, to ensure we feel comfortable - but my point is even across the Atlantic, the game is still very playable.

Server location is obviously a key decision. We examined every option carefully, and feel confident we made the right choice.

 

General Discussion -> Beta/Game Testing Weekends FAQ
Beitrag von AllisonBerryman am 26.09.2011 um 15:08 Uhr

Hi everyone! You may hear about some testers receiving re-invites to the Game Testing Program today. Just to be clear, these are simply notifications that those testers (who were previously testing) can begin testing again, and it's a normal part of the Game Testing Program. Stephen posted some clarification about this earlier in this thread, and we wanted to update you that this process is continuing.

We will definitely have some new invitations going out to people who have not yet tested coming soon. We know you're eager to help us test the the game, and we can't wait to bring more new testers in! We'll continue to keep you all as updated as possible.

 

General Discussion -> EU Testing - we need info! *UPDATED*
Beitrag von StephenReid am 26.09.2011 um 09:44 Uhr

Quote:
Originally Posted by Diedel
I presume everybody that did't get a key at EG will be out of luck for general testing and maybe have a chance for EU weekends whenever that might happen.
[snip]

You know what they say when you presume - you make a... pre out of... no, that doesn't work.

I'm happy to say you're incorrect. As we explained to those at Eurogamer Expo, we'll be inviting them to the general Game Testing program. They may be invited to the US servers or the EU servers - whichever we can make happen faster. It was not, however, 'just' an invite to a future Beta Testing Weekend.

Quote:
Originally Posted by Diedel
If you go by what they say, they have no idea what they are doing at all, if not they are constantly mocking the community, not sure what i prefer of those two.
If you go by what we say and not by what others interpret us as having said, then you'd already know what I'm about to tell you.

As we've explained many times - the previously promised EU testing wave didn't happen because of a combination of issues with our invite process (unprecedented issues, in fact, which we've now resolved) and then the timing of our new build. We regret that it didn't happen then, but that doesn't mean we've forgotten the promise.

Since that point and indeed right now, absolutely no-one (US or EU) is being invited into the Game Testing program as a new tester. We are bringing back previously invited game testers, and that's the first step towards brand new invites.

When we do start brand new invites, we'll be including EU testers, as we've said before. In other words, from now on out, EU testers are absolutely part of our plans.

 

General Discussion -> Stephen Reid Growing His Beard!
Beitrag von StephenReid am 26.09.2011 um 09:24 Uhr

Quote:
Originally Posted by SevH
I went on twitter and sent this to Stephen Reid:

His answer:


I'm sorry Stephen, I know you probably ment it as a joke... But I'm expecting a big furry beard now!
People get Stephen to do this by posting a billion replies on how awesome it would be if he stopped shaving, so he can't refuse!
I think Greg Zeschuk actually is growing a 'launch beard'. It's certainly gotten bushier.

I tell you what. If he actually is, I will too.
 

General Discussion -> An unusual ammount of phishing emails.
Beitrag von StephenReid am 26.09.2011 um 09:22 Uhr

Hey all. First of all we take phishing attempts very seriously, and I'd appreciate it if you would (carefully, stripping out EXEs if they're included) forward any such emails to support@swtor.com with 'Phishing attempt' called out in the subject line.

Obviously, the security of your PC is the most important thing, so don't take any 'unneccessary risks' to get us this information.

The usual caveats also apply: the only Game Testing invitation emails you're going to see from us will come no-reply@bioware.swtor.com and will direct you to www.swtor.com. (Yes, we do send marketing emails, but they are not invites.)

Always, always check the email header and the hyperlink before you click anything, and if you're ever unsure, don't click anything! Instead, go to www.swtor.com/tester, login and if you're able to get into testing, the client download link will be there.

Finally don't forget - we'll never ask for your username, email or password in an email. Don't let these phishers get your info!

 

General Discussion -> Eurogamer Expo 2011 Meet 'n' Greet details
Beitrag von StephenReid am 26.09.2011 um 08:40 Uhr

Hey Meet 'n' Greeters! Thanks for coming out to gamerbase. I hope everyone had a good time, even with...

Quote:
Originally Posted by Saseav
spangle monkeys did not lost 6-0.
only 3-1. to bugs.
... bugs like this one. I'm pretty sure I know which bug it might have been, and I might have been able to fix it, but sadly I think I was caught up with the Q&A at the time. So apologies for that. Lucky we weren't pinning any big prizes on the match results eh. *cough*

Quote:
Originally Posted by Ntrlbrnvanila
Just got back from Eurogamer Expo and can't even begin to explain how awesome it was. Mr. Reid and Mr. Erickson you guys freakin rock. I also need to give the crew working there with you alot of credit for making the experience so awesome. Thanks again for everything!!!
Quote:
Originally Posted by Hessen
I hope the relevant people have been thanked for the high quality of the SWTOR stand.

All of the staff were happy, enthusiastic and talkative, the queues were well managed, the set up was very professional and the guys in costume adding to a fantastic atmosphere.
You just did thank us! We appreciate it. A lot of work goes into a show like this to make it look 'easy' so it's good to hear you enjoyed. Let's hope we're back next year - at the very least for another meet 'n' greet.
Thanks again for coming out and it was great to meet all of you!

Last but not least, a bit of housekeeping - as the meet 'n' greet is now over, we'll unsticky this to save some space in GD.
And yes... your invites to testing will come in the next couple of weeks. Don't bother me until then.

 

Allgemeine Diskussionen -> Kundensupport bereits jetzt negativ
Beitrag von LarsMalcharek am 26.09.2011 um 08:20 Uhr

Hallo,

erstmal Danke für das Feedback, wir werden das gerne weiterleiten. Der Support befindet sich derzeit natürlich noch im Aufbau bzw in den Vorbereitungen und wie man sich denken kann, ist da alles etwas hektisch, daher sieh es dem Kollegen bitte nach, das er die passende Antwort nicht zur Hand hatte.

Solche Fehler sollten aber in nächster Zeit deutlich seltener werden, keine Sorge.


Um auf deine Frage hier einzugehen: Wir werden diese Details bald veröffentlichen, da dazu noch nicht alles in Stein gemeißelt ist, darum bitte noch um etwas Geduld.

LG
Lis

 

Allgemeine Diskussionen -> Wann kommt die Open Beta?
Beitrag von ChristianHohmann am 26.09.2011 um 06:42 Uhr

Eine "Open Beta" wird es nach derzeitigen Stand wohl nicht geben. Bei der Vielzahl der Anmeldungen allerdings...
Darf ich das Topic umbenennen in "Wann wird der große Spieltest starten?"
Sonst wäre die Frage ja schon beantwortet
 

Für Neulinge -> Hallo
Beitrag von ChristianHohmann am 26.09.2011 um 03:19 Uhr

Zitat:
Zitat von brezelaran
Hallo in die Runde...

ich möchte hier auch ein paar Info's von den Foren Guru's erfragen
Hallo und Willkommen! Na dann wollen wir mal Itemspirale: Uhm....sagen wir zum Itemsystem werden noch einige Infos folgen.
Und ich glaube, da wartet so manche positive Überraschung.

Gruppengröße: 4.
Operation-Größe: Schauen wir mal, aber 8-16 ist derzeit angekündigt.

Dauer: Hier gibt es einen (von mehreren) Walkthrough durch einen Flashpoint, der eine ungefähre Einschätzung zulassen dürfte.

Und zum Thema Spaß mit zwei Stunden: Melde dich doch für die Tests an, dann kannst du dir vielleicht bald selber vorab ein Bild davon machen.


Christian


 

Verbesserungsvorschläge -> Bedanken-Button für das Forum
Beitrag von ChristianHohmann am 26.09.2011 um 03:01 Uhr

Und ab damit ins Vorschlagsforum Eure Ideen sind immer gerne willkommen, sowie natürlich auch weiteres Feedback dazu.

Möge die Macht mit euch sein
Christian

 

Allgemeine Diskussionen -> Releasedatum raus - was machen wir denn jetzt noch hier?
Beitrag von ChristianHohmann am 25.09.2011 um 15:06 Uhr

Sport? Huttenball ist doch eine schöne Sportart!
Events stehen noch an, Freitags Updates....manchmal auch kleinere einfach so zwischendurch...
Gilden werden gegründet, Allianzen geschmiedet, ja es soll sogar Leute geben, die durch SWTOR inspiriert wurden und ihre Werke hier ausstellen, kann ich wirklich empfehlen.

 

Website-Feedback und Hilfe -> Einen Vatar hochladen. Aber wie?
Beitrag von ChristianHohmann am 25.09.2011 um 14:58 Uhr

Willkommen!
Und vielen Dank an die Community für die Beantwortung der Frage.
Ich schieb' das hier nur noch schnell an die richtige Stelle.


 

Allgemeine Diskussionen -> Release-Datum: Wann kommt es endlich. Teil 5!
Beitrag von ChristianHohmann am 25.09.2011 um 14:55 Uhr

Nix da, so schnell schließen wir nicht.
NOCH...ist das Spiel ja nicht draußen.
Und NOCH lasst ihr das Thema nicht zu sehr abdriften. Bleibt bitte dabei Bald dürfen sich ja einige schon einmal ein Bild vom Stand der Dinge machen.
Ist eigentlich jemandem aufgefallen, dass das Intro Video auch schon mit deutscher Sprachausgabe existiert?
 

Allgemeine Diskussionen -> Pre Order und Ferien
Beitrag von ChristianHohmann am 25.09.2011 um 02:35 Uhr

Ich empfehle hierzu auch gerne unsere FAQ Es sollte also kein Problem sein.

 

Allgemeine Diskussionen -> Keinerlei Austausch zwischen Community und Entwicklern im deutschen Forum
Beitrag von ChristianHohmann am 24.09.2011 um 08:12 Uhr

Quote:
Originally Posted by Vlisson
Da ich noch nie gelesen habe: "hey gutes Topic, werden wir mal weitergeben..." wird sowas wohl nicht existieren
Das existiert und wird auch so gemacht, auch wenn wir nicht explizit drunter posten.
Auch Entwickler haben wir ab und an hier, Georg Zoeller spricht ja zum Beispiel direkt Deutsch, aber im Moment haben die glaube ich ein kleines Weihnachtspaket zu schnüren Ansonsten gibt es natürlich noch die offenen Community Fragen, meist als "Sticky" direkt hier im allgemeinen Forum.
Über alles dürfen wir natürlich auch nicht reden. Besonders Projekt Prometheus war natürlich mit einem ganz dicken STRENG GEHEIM Aufkleber versehen
Eure Wünsche und Belange, die Schuhe, die euch drücken und was sonst noch so auf der Seele brennt, wird aber an die entsprechenden Stellen getragen.
Resultate sieht man dann zum beispiel unter anderem in den Freitags Updates.

 

Allgemeine Diskussionen -> Ich habe meine Bestellung Storniert
Beitrag von ChristianHohmann am 24.09.2011 um 08:00 Uhr

Die FAQ dürfte hierzu alles wissenswerte bereit halten, und einige der Antworten hier waren ja auch recht sinnvoll.

Ich schließ' dann mal ab.

Möge die macht mit euch sein!


 

Allgemeine Diskussionen -> Releasedatum raus - was machen wir denn jetzt noch hier?
Beitrag von ChristianHohmann am 24.09.2011 um 07:55 Uhr

Verdammt, nun ist es raus.
Es ist doch nicht nur ein gigantisches psychologisches Experiment und Forenspiel.
Ich hoffe, ihr könnt uns verzeihen
Und natürlich findet ihr hier bis dahin auch alles zum Thema "Beta", alles zu seiner Zeit.

 

News and Announcements -> Launch Date for STAR WARS: The Old Republic
Beitrag von AaronCanaday am 24.09.2011 um 06:38 Uhr

I remember when I was in high school I was given a copy of Ocarina of Time for Christmas by my parents. I really wanted to play the game earlier - but since I had no job I waited until Christmas. It was really one of my last experiences getting a game from my parents. After I opened the game I played and played. My parents were so cool about it they let me ditch out on the traditional trip to grandmas! (Which my cousins still give me crap for to this day).

I was at that age where it really capped off my many prior years of only getting games for birthdays or Christmas. There is something so special about the anticipation, excitement, and time spent playing when you are young. It was the collective memories of all of these great experiences that made me feel somehow in debt. It may sound weird, but it's almost like I know I will never get those times completely back as they were when I was a kid, and it helped fuel my desire to work in the game industry as a way to hopefully provide that for people some day.

I have been working on this project for quite a long time now, and I can only hope there are some of you who will have similar experiences this holiday! Helping to provide those memories for people will be everything I could hope for in my career.

 

General Discussion -> Early Access Speculation Thread
Beitrag von AllisonBerryman am 24.09.2011 um 06:25 Uhr

We don’t have any new information regarding Early Game Access to share at this time. We know everyone is very excited about the release date announcement (we are, too!) and that you can’t wait to get in the game! The beginning of Early Game Access will depend on a number of factors, including results from our Game Testing Program and Pre-Orders, but there will be multiple days of access. Please make sure you’ve read the Pre-Order FAQ to stay up-to-date on Early Game Access information!
 

News and Announcements -> Launch Date for STAR WARS: The Old Republic
Beitrag von AllisonBerryman am 24.09.2011 um 04:59 Uhr

Quote:
Originally Posted by PhantomOfTheMMO_
Wait....

If we Pre-Ordered, how are we to gain Early Access if we do not have a game client?
For questions regarding Pre-Orders and Early Game Access, make sure you've read the Pre-Order FAQ! This FAQ should answer your question:

"How will I be able to gain access to the Game in time for Early Game Access?

Customers who have redeemed their Pre-Order Code for Star Wars: The Old Republic will be notified via email prior to the beginning of Early Game Access that the Game client is ready for download. Another email will be sent at the beginning of Early Game Access to inform players that they can now access Star Wars: The Old Republic."

 

Actualité et annonces -> Découvrez la date de sortie de STAR WARS: The Old Republic
Beitrag von AllisonBerryman am 24.09.2011 um 04:32 Uhr

À tous les fans de l'Ancienne République,

En 2008, nous avions confirmé la rumeur concernant le développement, avec nos partenaires de LucasArts, d'un jeu BioWare massivement multijoueur se déroulant dans l'univers Star Wars™. Au cours des dernières années, nous avons levé le voile pour vous montrer en quoi Star Wars™: The Old Republic™ est le MMO narratif révolutionnaire que vous attendiez tous et comment ce jeu va changer le genre du MMO à tout jamais. Chaque semaine, nous vous avons entraînés dans les coulisses pour vous permettre de mieux comprendre la création du plus grand MMO jamais développé. Notre équipe a parcouru le monde afin de permettre aux fans d'avoir un aperçu du jeu et vous avez créé une communauté de pré-lancement active, la plus grande jamais vue. Notre programme de test du jeu a été un succès. Grâce à vous, nous avons pu atteindre le niveau de qualité que les fans de BioWare attendent de tous nos jeux.

Aujourd'hui, l'attente est vraiment terminée. Du moins en ce qui concerne la date de sortie.

Nous avons le plaisir de vous annoncer que Star Wars™: The Old Republic™ sortira le 20 décembre 2011 en Amérique du Nord et le 22 décembre 2011 en Europe. C'est un moment incroyable pour les équipes de BioWare et nos partenaires de LucasArts qui ont tout mis en œuvre ces dernières années pour créer ce jeu extraordinaire. Nous tenons à saluer la patience des millions de fans qui attendent la sortie du jeu. Quand ce MMO révolutionnaire sortira, nous espérons que vous serez d'accord pour dire que l'attente en valait la peine.

Que la Force soit avec vous,
Ray Muzyka et Greg Zeschuk
Co-fondateurs de BioWare

 

News and Announcements -> Launch Date for STAR WARS: The Old Republic
Beitrag von AllisonBerryman am 24.09.2011 um 04:32 Uhr

To all of our Old Republic fans:

In 2008, along with our partners at LucasArts, we took to the stage to announce the development of the long-rumored BioWare massively multiplayer game set in the Star Wars™ universe. Over the past few years, we’ve pulled back the curtain and shown you why Star Wars™: The Old Republic™ is the groundbreaking story-driven MMO you’ve always wanted, and how this game will change the MMO genre forever. We’ve given you a peek behind the scenes each week, showing you what it takes to create the largest MMO in development. Our team has traveled the world to give fans a chance to experience the game first-hand, and you’ve created an active pre-launch community larger than we’ve ever seen. Our Game Testing program has been a huge success, and thanks to you we have been able to achieve the BioWare level of quality our fans have come to expect in all of our games.

Today, the wait is truly over – for a release date, at least.

It is our pleasure to finally announce to you that Star Wars: The Old Republic will launch on December 20, 2011 in North America, and in Europe on December 22, 2011. This is an incredible moment for everyone at BioWare and our partners at LucasArts who have dedicated the past few years to build this extraordinary game. We appreciate the patience from the millions of fans who have been waiting for the game’s release. When we launch this groundbreaking MMO this holiday, we hope you agree that it will have been worth the wait.

May the Force be with you,
Ray Muzyka and Greg Zeschuk
Co-founders, BioWare

 

General Discussion -> Beta/Game Testing Weekends FAQ
Beitrag von StephenReid am 23.09.2011 um 17:56 Uhr

Hello all - this seems a decent enough spot to try and explain some semantics!
I want to clear up (hopefully) what re-invites and re-inviting means... at least in my world.

Today we started sending emails to our existing Game Testing program members, re-inviting them to testing. Honestly the 're-inviting' term is a bit confusing, because they're already in testing. The email is essentially just to let them know that they can start testing again.

By comparison, when I said that in the future we will begin 're-inviting' people to testing, including European testers, I should have instead said we will start to send out new invitations, both to Game Testing as a whole and specifically to Beta Testing Weekends. That's not re-inviting as in, we're inviting the same people again. It's re-starting invites.

That difference (probably opaque as it is) is why I didn't post today to say "Hey everyone, check your email, we just sent a bunch of new invites!". They weren't new invites, they were re-invites for those who were already invited.

Sorry, makes my head hurt too. I'll leave you with something simple:

In future, when we send out brand new invites to those who haven't been invited to testing before, we will do our very best to let you know here on the Forums.

In addition, as I've said elsewhere - when we do start sending out brand new invites, we'll be inviting European testers as part of that.

 

General Discussion -> Eurogamer Expo 2011 Meet 'n' Greet details
Beitrag von StephenReid am 23.09.2011 um 17:18 Uhr

Quote:
Originally Posted by TorchArt
The pub is hard to miss - it'll be the one with the security guards outside in pvc outfits, spiked collars and fishnets.
Talk about wandering into a thread at the wrong moment.
I just wanted to point out something that's been asked. The event at gamerbase is private in that we aren't just allowing anyone to wander in but at the same time, it doesn't require an invite. (I know gamerbase mention it's private, and it is, in that we booked it privately....)

My advice - come early, not too early, and you should get in.

There is a total cap though and we have to respect that for the usual health and safety reasons.

Hope to see some of you tomorrow.

 

News and Announcements -> Developer Dispatch: Companion Characters
Beitrag von CourtneyWoods am 23.09.2011 um 15:38 Uhr

Even heroes need friends. Whatever epic journeys they may undertake, heroes always find they need allies to join in their adventures and help achieve their goals. This is why companions have been a traditional part of Star Wars™ since the very beginning and why they’ve been an important element in all the BioWare RPGs. Unsurprisingly, Companion Characters also play a critical role in Star Wars™: The Old Republic™.

In your story, they will provide colorful commentary and comic relief, and as your saga unfolds, they will become your most trusted allies. In combat, they will fight at your side, complementing your tactical expertise, and supporting you wherever you go. We are also pleased to tell you that after testing and feedback, we’ve added an additional layer of customizability for companions both in terms of their appearances and in terms of their tactics in combat.

Watch this new Developer Dispatch to hear more on the importance of Companion Characters in The Old Republic and some of the many ways in which they contribute to your hero’s journey and the overall gameplay experience.


Watch now
 

Trooper -> New trooper Interview - Thanks to Republictrooper
Beitrag von CharlesBoyd am 23.09.2011 um 14:32 Uhr

Quote:
Originally Posted by Deeogee
We were thinking Dave Grohl! lol
I actually get the Dave Grohl comparisons pretty frequently.
Thanks to RepublicTrooper.com for the interview! It was a pleasure.

 

General Discussion -> SWTOR's development time is totally normal.
Beitrag von GeorgZoeller am 23.09.2011 um 12:52 Uhr

I would say that it is not much different from other BioWare games. Dragon Age:Origins and Neverwinter Nights had similar development cycles, and they had a lot less content.
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 5]
Beitrag von ChristianHohmann am 23.09.2011 um 12:41 Uhr

Ihr habt schon gesehen, dass da...ja, genau das
 

News and Announcements -> Companion Characters Update – Part 1
Beitrag von CourtneyWoods am 23.09.2011 um 12:29 Uhr

William Wallace explains some recent changes to companion characters in Star Wars™: The Old Republic™.

Quote:
From Minsc and Boo to Urdnot Wrex, companion characters play an integral role in all BioWare stories. The same is true for Star Wars™. From Chewie to R2-D2, the heroes in the movies are often accompanied by a trusted partner.

Star Wars: The Old Republic is no different. Each character class unlocks unique companions throughout their storyline; companions that fight alongside players in battle against AI and other players in Open World PvP, aid in crafting and non-combat missions through Crew Skills, and provide commentary on environments and engage in conversations.
Read More
 

Neuigkeiten und Bekanntmachungen -> Gefährten-Neuerungen - Teil 1
Beitrag von ChristianHohmann am 23.09.2011 um 12:29 Uhr

William Wallace erläutert einige Änderungen an den Gefährten in Star Wars ™: The Old Republic™.

Quote:
Ob Minsc und Boo oder Urdnot Wrex - Gefährten spielen bei allen BioWare-Geschichten eine wichtige Rolle. Und dasselbe gilt auch für Star Wars™. Die Helden in den Filmen werden oft von einem vertrauten Partner wie Chewie oder R2-D2 begleitet, um nur zwei von ihnen zu nennen.

Bei Star Wars: The Old Republic ist das nicht anders. Jede Charakterklasse trifft im Zuge ihrer Geschichte auf einzigartige Gefährten, die mit den Spielern gegen NSCs oder andere Spieler im Open-World-PvP kämpfen, beim Handwerk und bei kampflosen Missionen mit ihren Crew-Fähigkeiten helfen und Kommentare zur Umgebung und in Gesprächen abgeben.
Lest hier mehr
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 5]
Beitrag von ChristianHohmann am 23.09.2011 um 12:18 Uhr

Quote:
Originally Posted by Angel-Sanctuary
was heute kommt ?

na ist doch klar !

nen freitags update :P
Richtig!
Wir warten nur noch auf eine kleine Lieferung...

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 20.09.2011 um 17:14 Uhr

Let's try and get one thing very clear:

Investor calls and conferences are for investors. They are not meant for the general public.

While I understand the desire to get any piece of information possible about The Old Republic from whatever source you can, that does not mean that every time an investor call (or conference) happens, you should expect to glean meaningful information from that. The primary audience for these statements is people who are invested in, or are planning to invest in, EA as a company. While some of you may indeed be investors, if you are, you'd probably know not to panic when you hear said statements.

Let's break down a couple of those statements from Eric Brown, from the latest conference:

"In terms of timing, again, we haven't given a street date yet. We won't do so for some time, possibly at our next upcoming earnings call towards the end of October."

Indeed, we have not given a street date (AKA launch date) for The Old Republic. While some of you have suggested that we 'promised' a launch date announcement before that time, in fact what Eric Brown said was that a date could be announced in September or October.

It's important to also note the word 'possibly' was used in Eric's statement above. Just as he didn't promise that you would get a release date announcement in September, he isn't promising a release date before the next earnings call. It could happen, but it's not a promise.

Let's look at this second statement:

“…we did hold out a slight possibility that it could slip to our March quarter. And the factors that would cause a slip is, for example, us not being completely satisfied with the scalability testing, and wanting to tune it for several extra weeks.”

There is absolutely no change to our previous messaging with this statement. We are in active and extensive testing for The Old Republic. We're aiming to release the game in the holiday 2011 window (or, before the end of the year, to speak in non-American for a minute).

However, as with any large and complex game project, there's always the possibility of slippage. Always. That is why we have always said we're aiming for that window, because it's possible that unforeseen issues may push the date. Eric Brown is doing what he's paid to do - letting investors know that the possibility exists. A possibility doesn't mean a certainty.

Despite what doom-sayers may try and tell you, we are still very much aiming to ship in the holiday 2011 window (AKA, before the end of the year). We're pushing out a major new build, we're getting in our external testers to look at it soon, and then we'll re-start our Game Testing Weekends.

Are there risks? Yeah, that goes with game development. Do we think we're getting much, much closer? Yes we do. And when we feel confident about an exact date, you'll get one. Rest assured.

Until then, try not to assume the sky is falling every time an investor asks a question and our CFO does his job, which is to let them know about every possibility.

EDIT: Including entire transcript of the relevant statements. Emphasis mine:

"In terms of timing, again, we haven't given a street date yet. We won't do so for some time, possibly at our next upcoming earnings call towards the end of October. We're in beta testing mode. We're expanding the scalability of the testing. It's not about working to complete content. We feel very good about the content. That's ready to go. It's about tuning the game to make sure, for example, we can get the level of concurrent users per server cluster that we want. That the response time is what people would expect. So the factor, just to reiterate what we said last earnings call about timing, we expect to ship Star Wars by the end of this calendar year.

But we did hold out a slight possibility that it could slip to our March quarter. And the factors that would cause a slip is, for example, us not being completely satisfied with the scalability testing, and wanting to tune it for several extra weeks. So what's important to us here is not Month One, Month Two, but this is going to be a multi-year, consider it a ten year journey, an investment in an MMO. And if we get it right in terms of scalability, the response time, the first people that enter the product will be key influencers. We want those key influencers to have a great experience because that will help in a viral fashion to spin up demand. "

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

BioWare and EA are currently targeting a release window of holiday 2011 for ‪Star Wars: The Old Republic, which is available for pre-order.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Sith Inquisitor -> incombat stealth for stealth classes?
Beitrag von GeorgZoeller am 23.09.2011 um 10:06 Uhr

[QUOTE=AmadeusMozart;9300180]Looking back over at GZ post:

Looks more like Mythic stealth with few changes. Not a big surprise since he worked for Mythic.
QUOTE]
Except I didn't. I worked at BioWare Edmonton
 

Website-Feedback und Hilfe -> Fragen zum SWTOR-Forum: Persönliche Nachrichten
Beitrag von ChristianHohmann am 23.09.2011 um 08:44 Uhr

Vielen Dank Leute!
Ich habd en Thread einmal an die richtige Stelle geschoben. Bei weiteren Fragen kannst du natürlich auch gerne unserem Team eine PN schreiben
Willkommen!

 

Fan-Art -> Neulich auf dem Todesstern
Beitrag von ChristianHohmann am 23.09.2011 um 07:39 Uhr

Puh, ich dachte schon die ganze Sitzung wäre geleaked.
Aber zum Glück wurde vor dem wichtigsten Satz dann der Cut gemacht
Ich bin mal so frei, das am richtigen Platz verschwinden zu...eh zu setzen
 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

BioWare and EA are currently targeting a release window of holiday 2011 for ‪Star Wars: The Old Republic, which is available for pre-order.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Character Classes -> 56% will be force users.
Beitrag von GeorgZoeller am 22.09.2011 um 12:04 Uhr

Without going into the validity of your numbers, if 56% of people play 50% of available classes, that'd be kind of awesome. After all, 50% of classes are force user classes.
 

General Discussion -> Pre Ordering with NO early acess, but what about Crystal?
Beitrag von AllisonBerryman am 22.09.2011 um 12:04 Uhr

To clear up a little confusion on this topic: you do need to redeem your Pre-Order Code at our Code Redemption Center in order to secure both your Early Game Access and your Color Stone. Your retailer should provide you with a Pre-Order Code - make sure you ask before you pre-order to ensure you'll get one!
 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

BioWare and EA are currently targeting a release window of holiday 2011 for ‪Star Wars: The Old Republic, which is available for pre-order.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

News and Announcements -> Guild Alignment Begins
Beitrag von DavidBass am 21.09.2011 um 11:23 Uhr

We've seen some confusion today with the launch of Phase 2: Alignment that we'd like to clear up. As stated in the Guild FAQ, the Pre-Launch Guild Program allows you to register your guild before the game releases in order to be placed on a server with your Allies/Adversaries at launch. At no time do we force you to join a specific server, either as a guild or as a player. During Phase 3: Deployment, we will assign servers to qualified guilds, effectively reserving their guild name on those servers and ideally placing them alongside their Allies and/or Adversaries. Guild members are free to accept the offer in-game, or they can choose to ignore it and join whichever server they'd prefer instead.

If you have any questions or concerns about the Guild Headquarters, I encourage you to read the entirety of the Guild FAQ. It addresses each phase of the Pre-Launch Guild Program separately, and provide answers to common questions regarding the program.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 20.09.2011 um 17:14 Uhr

Let's try and get one thing very clear:

Investor calls and conferences are for investors. They are not meant for the general public.

While I understand the desire to get any piece of information possible about The Old Republic from whatever source you can, that does not mean that every time an investor call (or conference) happens, you should expect to glean meaningful information from that. The primary audience for these statements is people who are invested in, or are planning to invest in, EA as a company. While some of you may indeed be investors, if you are, you'd probably know not to panic when you hear said statements.

Let's break down a couple of those statements from Eric Brown, from the latest conference:

"In terms of timing, again, we haven't given a street date yet. We won't do so for some time, possibly at our next upcoming earnings call towards the end of October."

Indeed, we have not given a street date (AKA launch date) for The Old Republic. While some of you have suggested that we 'promised' a launch date announcement before that time, in fact what Eric Brown said was that a date could be announced in September or October.

It's important to also note the word 'possibly' was used in Eric's statement above. Just as he didn't promise that you would get a release date announcement in September, he isn't promising a release date before the next earnings call. It could happen, but it's not a promise.

Let's look at this second statement:

“…we did hold out a slight possibility that it could slip to our March quarter. And the factors that would cause a slip is, for example, us not being completely satisfied with the scalability testing, and wanting to tune it for several extra weeks.”

There is absolutely no change to our previous messaging with this statement. We are in active and extensive testing for The Old Republic. We're aiming to release the game in the holiday 2011 window (or, before the end of the year, to speak in non-American for a minute).

However, as with any large and complex game project, there's always the possibility of slippage. Always. That is why we have always said we're aiming for that window, because it's possible that unforeseen issues may push the date. Eric Brown is doing what he's paid to do - letting investors know that the possibility exists. A possibility doesn't mean a certainty.

Despite what doom-sayers may try and tell you, we are still very much aiming to ship in the holiday 2011 window (AKA, before the end of the year). We're pushing out a major new build, we're getting in our external testers to look at it soon, and then we'll re-start our Game Testing Weekends.

Are there risks? Yeah, that goes with game development. Do we think we're getting much, much closer? Yes we do. And when we feel confident about an exact date, you'll get one. Rest assured.

Until then, try not to assume the sky is falling every time an investor asks a question and our CFO does his job, which is to let them know about every possibility.

EDIT: Including entire transcript of the relevant statements. Emphasis mine:

"In terms of timing, again, we haven't given a street date yet. We won't do so for some time, possibly at our next upcoming earnings call towards the end of October. We're in beta testing mode. We're expanding the scalability of the testing. It's not about working to complete content. We feel very good about the content. That's ready to go. It's about tuning the game to make sure, for example, we can get the level of concurrent users per server cluster that we want. That the response time is what people would expect. So the factor, just to reiterate what we said last earnings call about timing, we expect to ship Star Wars by the end of this calendar year.

But we did hold out a slight possibility that it could slip to our March quarter. And the factors that would cause a slip is, for example, us not being completely satisfied with the scalability testing, and wanting to tune it for several extra weeks. So what's important to us here is not Month One, Month Two, but this is going to be a multi-year, consider it a ten year journey, an investment in an MMO. And if we get it right in terms of scalability, the response time, the first people that enter the product will be key influencers. We want those key influencers to have a great experience because that will help in a viral fashion to spin up demand. "

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

BioWare and EA are currently targeting a release window of holiday 2011 for ‪Star Wars: The Old Republic, which is available for pre-order.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Sith Inquisitor -> incombat stealth for stealth classes?
Beitrag von GeorgZoeller am 21.09.2011 um 09:12 Uhr

Quote:
Originally Posted by Darklight
As long as there are ways of neutralizing the in-combat stealth abilities, like keeping dots on the target to reveal them, things should be fine. That many classes with unbreakable "get-out-of-jail-free" cards will be trouble.
We have neither stun lock nor instant kill alpha strike mechanics in the game (e.g. Stealth in our game is definitely not like Dark Age of Camelot's original stealth design). Stealth allows you to pick the terms of a fight (and against classes like the Gunslinger or a long range Sage, you really want to fight on your terms, not theirs), but getting a jump on the target likely won't decide the battle for you.

From stealth detection to reoccurring damage abilities to hitting suspected locations with Area of Effect attacks, there are viable counters to stealth. Some NPCs (e.g. Probe Droids) also have abilities (e.g. an area sweep) they will engage when they suspect a hidden player around.

Stealth is positional as well, so passing in front of a character makes you much more likely to be detected than moving behind them. Standing with a back to the wall while guarding a PvP objective is a good idea if you suspect there's a capable hidden player around. Spraying the area with bolts or calling down an orbital bombardment is encouraged as well
 

General Discussion -> Dual Spec fans should be happy
Beitrag von GeorgZoeller am 21.09.2011 um 08:59 Uhr

To answer the question regarding doing PvE and PvP with the same spec.

We develop all skill trees to be competitive and viable in PVP and PvE. We don't want you to feel like you have to respec to participate in different activities.

As it stands, should be able to participate in both PvE and PvP without feeling 'gimped'. Your signature PvE abilities (e.g. Taunt) are viable in PvP as well and all classes feature utility helpful in both scenarios.

By the nature of things, some specs will be more optimal than others for different playstyles.

e.g. Burst DPS certainly helps bringing down healer or tank backed teams in PvP, distributed DoT builds like Balance on the Sage really help in PvP objective denial (can't capture if you have a Dot interrupting you), etc. So, I have no doubts that players will find specs that 'do better' in PvP or PvE for their particular playstyle. To expect otherwise would be foolish.

 

Neuigkeiten und Bekanntmachungen -> Gilden-Bündnisse jetzt möglich
Beitrag von CourtneyWoods am 21.09.2011 um 06:59 Uhr

Im März haben wir unser Pre-Launch-Gildenprogramm gestartet, bei dem Mitglieder der Star Wars™: The Old Republic™-Community über die Gilden-Hauptquartier-Seite nach vorhandenen Gilden suchen oder eine eigene gründen konnten. Wir freuen uns sehr, nun den Beginn der zweiten Phase unseres Pre-Launch-Gildenprogramms anzukündigen!

Mit Phase 2: Bündnisse führen wir neue Funktionen ein, mit denen Gilden ihre Zugehörigkeit zu anderen Gilden in The Old Republic festlegen können. Ab jetzt kann ein Gildenleiter zusammen mit anderen Mitgliedern, falls diese die erforderlichen Rechte haben, bis zu drei Gilden als Verbündete oder Feinde auswählen, je nachdem, welcher Gruppierung diese angehören. Qualifizierte Gilden, die als Verbündete oder Feinde von anderen Gilden markiert sind, haben eine höhere Chance, zusammen auf demselben Server im Spiel platziert zu werden.

Eine weitere Funktion, die in Phase 2 eingeführt wird, ist die Möglichkeit, dass Gildenleiter und Mitglieder mit den erforderlichen Rechten Freunde per E-Mail in ihre Gilde einladen können. Ab heute könnt ihr neue Mitglieder rekrutieren!

Um mehr über Gilden in The Old Republic zu erfahren, besucht die Gilden-Spielsystem-Seite. Außerdem könnt ihr im Gilden-HQ vorbeisehen, falls ihr Fragen dazu habt, wie man eine Gilde suchen oder ihr beitreten kann. Seht auch unbedingt im Gilden-FAQ vorbei, um Antworten auf häufig gestellte Fragen zu erhalten.


Lest hier mehr
 

Actualité et annonces -> L'alignement des guildes commence
Beitrag von CourtneyWoods am 21.09.2011 um 06:54 Uhr

Depuis mars dernier, le programme de pré-lancement des guildes permet aux membres de la communauté Star Wars™: The Old Republic™ de rechercher des guildes existantes ou de créer leur propre guilde sur la page du quartier général des guildes. Nous avons le plaisir de vous annoncer que la deuxième phase du programme de pré-lancement des guildes a commencé !

Avec la phase 2 : alignement, découvrez de nouvelles fonctionnalités qui permettent aux guildes de définir leur affiliation vis-à-vis d'autres guildes dans The Old Republic. Désormais les chefs de guildes et les membres autorisés peuvent désigner jusqu'à trois guildes alliées ou adversaires en fonction de leur faction. Les guildes identifiées comme les alliées ou les adversaires d'autres guildes auront plus de chances de se retrouver dans le jeu et d'être placées sur le même serveur.

La phase 2 propose également une fonctionnalité qui permet aux chefs de guildes et aux membres autorisés d'inviter des amis à rejoindre leur guilde par e-mail. Vous pouvez commencer à recruter de nouveaux membres dès aujourd'hui !

Pour en savoir plus sur les guildes de The Old Republic, visitez la page du système de jeu des guildes. Pour chercher ou rejoindre une guilde, rendez-vous dès maintenant au QG des guildes ! N'oubliez pas de consulter la FAQ des guildes pour trouver les réponses aux questions les plus fréquemment posées.


Lire la suite
 

News and Announcements -> Guild Alignment Begins
Beitrag von CourtneyWoods am 21.09.2011 um 06:48 Uhr

Back in March we initiated our Pre-Launch Guild Program, where members of the Star Wars™: The Old Republic™ community could search for already established guilds or register one of their very own through the Guild Headquarters page. We are thrilled to announce that we have begun the second phase of our Pre-Launch Guild Program!

With Phase 2: Alignment, we are introducing new features which allow guilds to set their allegiance with other guilds in The Old Republic. Now a guild leader, along with members who have the proper permissions, can select up to three guilds as either Allies or Adversaries, depending on their faction affiliation. Qualifying guilds that are marked as Allies and Adversaries of other guilds will have the highest chance of being placed in the game together, allowing these guilds to coexist on the same server.

Another feature being implemented with Phase 2 is the ability for guild leaders and members with the proper permissions to invite friends to join their guild via email. You can start recruiting new members today!

To learn more about guilds in The Old Republic, check out the Guilds Game System page for details, and to search for or join a guild, visit the Guild HQ now! Also be sure to visit the Guilds FAQ for answers to commonly asked questions.


Read More
 

General Discussion -> Game Development - Stopped, Investment Recovery Development - Started
Beitrag von GeorgZoeller am 20.09.2011 um 19:10 Uhr

Way to take my post out of context (context being a specific thread in the Bounty Hunter class forum). Seriously dude.
 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 20.09.2011 um 17:14 Uhr

Let's try and get one thing very clear:

Investor calls and conferences are for investors. They are not meant for the general public.

While I understand the desire to get any piece of information possible about The Old Republic from whatever source you can, that does not mean that every time an investor call (or conference) happens, you should expect to glean meaningful information from that. The primary audience for these statements is people who are invested in, or are planning to invest in, EA as a company. While some of you may indeed be investors, if you are, you'd probably know not to panic when you hear said statements.

Let's break down a couple of those statements from Eric Brown, from the latest conference:

"In terms of timing, again, we haven't given a street date yet. We won't do so for some time, possibly at our next upcoming earnings call towards the end of October."

Indeed, we have not given a street date (AKA launch date) for The Old Republic. While some of you have suggested that we 'promised' a launch date announcement before that time, in fact what Eric Brown said was that a date could be announced in September or October.

It's important to also note the word 'possibly' was used in Eric's statement above. Just as he didn't promise that you would get a release date announcement in September, he isn't promising a release date before the next earnings call. It could happen, but it's not a promise.

Let's look at this second statement:

“…we did hold out a slight possibility that it could slip to our March quarter. And the factors that would cause a slip is, for example, us not being completely satisfied with the scalability testing, and wanting to tune it for several extra weeks.”

There is absolutely no change to our previous messaging with this statement. We are in active and extensive testing for The Old Republic. We're aiming to release the game in the holiday 2011 window (or, before the end of the year, to speak in non-American for a minute).

However, as with any large and complex game project, there's always the possibility of slippage. Always. That is why we have always said we're aiming for that window, because it's possible that unforeseen issues may push the date. Eric Brown is doing what he's paid to do - letting investors know that the possibility exists. A possibility doesn't mean a certainty.

Despite what doom-sayers may try and tell you, we are still very much aiming to ship in the holiday 2011 window (AKA, before the end of the year). We're pushing out a major new build, we're getting in our external testers to look at it soon, and then we'll re-start our Game Testing Weekends.

Are there risks? Yeah, that goes with game development. Do we think we're getting much, much closer? Yes we do. And when we feel confident about an exact date, you'll get one. Rest assured.

Until then, try not to assume the sky is falling every time an investor asks a question and our CFO does his job, which is to let them know about every possibility.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

BioWare and EA are currently targeting a release window of holiday 2011 for ‪Star Wars: The Old Republic, which is available for pre-order.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 20.09.2011 um 17:14 Uhr

Let's try and get one thing very clear:

Investor calls and conferences are for investors. They are not meant for the general public.

While I understand the desire to get any piece of information possible about The Old Republic from whatever source you can, that does not mean that every time an investor call (or conference) happens, you should expect to glean meaningful information from that. The primary audience for these statements is people who are invested in, or are planning to invest in, EA as a company. While some of you may indeed be investors, if you are, you'd probably know not to panic when you hear said statements.

Let's break down a couple of those statements from Eric Brown, from the latest conference:

"In terms of timing, again, we haven't given a street date yet. We won't do so for some time, possibly at our next upcoming earnings call towards the end of October."

Indeed, we have not given a street date (AKA launch date) for The Old Republic. While some of you have suggested that we 'promised' a launch date announcement before that time, in fact what Eric Brown said was that a date could be announced in September or October.

It's important to also note the word 'possibly' was used in Eric's statement above. Just as he didn't promise that you would get a release date announcement in September, he isn't promising a release date before the next earnings call. It could happen, but it's not a promise.

Let's look at this second statement:

“…we did hold out a slight possibility that it could slip to our March quarter. And the factors that would cause a slip is, for example, us not being completely satisfied with the scalability testing, and wanting to tune it for several extra weeks.”

There is absolutely no change to our previous messaging with this statement. We are in active and extensive testing for The Old Republic. We're aiming to release the game in the holiday 2011 window (or, before the end of the year, to speak in non-American for a minute).

However, as with any large and complex game project, there's always the possibility of slippage. Always. That is why we have always said we're aiming for that window, because it's possible that unforeseen issues may push the date. Eric Brown is doing what he's paid to do - letting investors know that the possibility exists. A possibility doesn't mean a certainty.

Despite what doom-sayers may try and tell you, we are still very much aiming to ship in the holiday 2011 window (AKA, before the end of the year). We're pushing out a major new build, we're getting in our external testers to look at it soon, and then we'll re-start our Game Testing Weekends.

Are there risks? Yeah, that goes with game development. Do we think we're getting much, much closer? Yes we do. And when we feel confident about an exact date, you'll get one. Rest assured.

Until then, try not to assume the sky is falling every time an investor asks a question and our CFO does his job, which is to let them know about every possibility.

 

Sith Inquisitor -> incombat stealth for stealth classes?
Beitrag von GeorgZoeller am 20.09.2011 um 14:23 Uhr

The Marauder/Sentinel stealth really isn't stealth, it's a very short term ability usable for both escape or offense. You're not going around with it undetected for any significant period of time.

All classes which have long term (modal) stealth abilities (Agent, Smuggler, Shadow, Assassin) have access to an 'in combat' stealth, the ability to engage their stealth ability while actively engaged in combat. This is a fairly recent change we've hinted at a number of times. Players that follow the stealth centered skill tree in their class (e.g. Infiltration) also have the ability to further improve this ability.

 

General Discussion -> Developer Postings
Beitrag von AllisonBerryman am 20.09.2011 um 12:32 Uhr

As some of our helpful community members have already pointed out, the best way to keep up with new developer posts is to frequent the Dev Tracker. From there, you can see the most recent developer posts, and can jump to the post they've made in the thread. We do recommend checking it frequently for important announcements and informative posts from the devs.
 

Allgemeine Diskussionen -> [INFO] Hinzufügen von Sicherheitsfragen für euren Account
Beitrag von LarsMalcharek am 20.09.2011 um 08:45 Uhr

Im Zuge unserer anhaltenden Bemühungen, die Sicherheit eurer Accounts zu gewährleisten, werden alle Inhaber eines SWTOR.com Benutzerkontos ab Mittwoch, dem 21. September 2011, aufgefordert, Sicherheitsabfragen zu ihrem Account hinzuzufügen. Nach unserer wöchentlichen Wartung werden alle Accountinhaber, die sich ab- und wieder anmelden, aufgefordert, diese Frage einzufügen.

Es kann passieren, dass diese Sicherheitsfrage benötigt wird, um eure Identität zu bestätigen. Wählt daher bitte Antworten, von denen ihr sicher sein könnt, dass ihr euch an diese erinnert.

Solltet ihr Probleme mit eurem Account haben oder irgendwelche Fragen auftauchen, dann wendet euch bitte an unseren Kundensupport, den ihr über folgendes Kontaktformular erreichen könnt:

http://www.swtor.com/de/unterstutzung

Wir werden euch jederzeit gerne mit Rat und Tat zur Seite stehen.

Danke sehr!

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> Question: Does ToR hav 1st Person view?
Beitrag von EmmanuelLusinchi am 19.09.2011 um 17:44 Uhr

It is indeed possible to get in first person view by using the mouse-wheel, as most people on this thread have guessed.

However, to be honest, rather than being a full-blown mode, this is mainly provided for those times when the player is so close to a wall that the camera has no other choice but to get into first person view.

It is however quite nice to use in a few cases, such as "taking in" a scenery, and I find myself using it from time to time.

I hope this answers your question!

 

Allgemeine Diskussionen -> Skilltrees schon vor dem Launch veröffentlichen?
Beitrag von GeorgZoeller am 19.09.2011 um 16:50 Uhr

Die Skilltrees werden sich sicher noch bis zum launch hin veraendern, wir denken allerdings tatsaechlich darueber nach sie trotzdem vorher verfuegbar zu machen.

EN: The skill trees will certainly continue to change up to launch (and thereafter). We are however still considering making them available before launch.

 

General Discussion -> Account Security Questions
Beitrag von AllisonBerryman am 19.09.2011 um 16:06 Uhr

As part of our continuing efforts to ensure account security, we’ll begin asking all SWTOR.com account holders to add security questions to their accounts on Wednesday, 9/21. After our weekly scheduled maintenance (which typically ends around 10:00AM CDT), account holders who log out and log back in will be asked to add these questions.

Eventually, these questions will be used to help verify your identity, so please use answers you are sure to remember.

If you encounter any issues with your account or have any questions, please contact us using the Customer Service contact form on our site: http://www.swtor.com/support/form and we’ll be happy to assist you. Thanks!

 

Rekrutierungsbüro des Sith-Imperiums -> Die Gilde *CORE* sucht DICH!!!
Beitrag von ChristianHohmann am 19.09.2011 um 11:09 Uhr

Bitte haltet euch doch an die Regeln für die Gildenhalle. Danke.
 

Surveys and Polls -> What did you enjoy most from our E3 coverage?
Beitrag von AlysonBridge am 17.06.2011 um 09:18 Uhr

What did you enjoy most from our E3 coverage?
 

Bounty Hunter -> BH forum is dying
Beitrag von GeorgZoeller am 18.09.2011 um 08:24 Uhr

You'll get something to talk about soon
 

Surveys and Polls -> What did you enjoy most from our E3 coverage?
Beitrag von AlysonBridge am 17.06.2011 um 09:18 Uhr

What did you enjoy most from our E3 coverage?
 

Discussion générale -> Beta test septembre
Beitrag von EmmanuelLusinchi am 17.09.2011 um 11:40 Uhr

Quote:
Originally Posted by Exarioch
Ce qui est en partie vraie, nos retour auront de la valeur pour les corrections de langue ou autre bug de la version.
Quand aux souhaits d’améliorer tel truc, ce sera niet !
Ce n'est past entierement correct. La nouvelle version qui va etre utilisee comporte de nombreux ajustements a divers systemes (combat, crafting, etc.) et les retours des Europeens sont tout a fait aussi valides et importants que ceux en provenance de l'Amerique du Nord.

Et bien entendu, les Francais et Allemands vont nous donner en plus de cela des retours sur les traductions.

--
That's not entirely correct. The new version that will be used has many tweaks to various systems (combat, crafting, etc.) and feedback from the Europeans is just as valid and important than the feedback coming from North America.

And of course, the Frenchs and Germans will give us, in addition, feedback on the translation of the game.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 16.09.2011 um 17:05 Uhr

Quote:
Originally Posted by CorranTyev
retailclient_ is still a big milestone, this means that things are getting very close to release. I don't see why people would assume the name meant it was the final iteration though.
It's actually been named 'retailclient' from the very beginning of testing.
 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 16.09.2011 um 16:53 Uhr

Just dropping in briefly to clear something up.

Some of you may have heard about a client build that is labelled 'retailclient'. Despite what you may think, that does not indicate the client in question is the final, ready-for-the-DVD-and-then-the-box client.

Instead, it's the client that's used during testing by players. We have a separate client used by the development team. Ultimately, some version of this client will be the actual retail client, but any version of the client circulating right now is not actually the 'final' client.

Just FYI.
 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Discussion générale -> La communication est quasi inexistante !!
Beitrag von EmmanuelLusinchi am 16.09.2011 um 13:33 Uhr

Je passe souvent sur le forum Francais et reste a votre ecoute. J'evite cependant de repondre aux questions dont les reponses sont deja bien connues , ou aux questions qui ne sont vraiment pas dans ma sphere de competence (problemes d'achats, de validation de commandes, etc.).

Mais en dehors de cela, je reste a votre disposition pour clarifier les points sombres ou nebuleux - bien entendu dans les limites de notre logique de communication (donc, pas la peine de me demander la date de sortie... enfin pour l'instant du moins
 

Sith Warrior -> Marauders getting the shaft??
Beitrag von GeorgZoeller am 16.09.2011 um 13:18 Uhr

Quote:
Originally Posted by VayaVesperia
Good evening, Mr. Zoeller !

May I be excused for this questions, but dont you think its kinda awkward that classes like Marauder has incombat stealth when the rogue archetype (Sith Assassin0 dont ? I mean come on, smuggler even has aoe stealth, warrior has incombat stealth and the "stealth class" doesnt ? Whats your personal take on this one ?

Thanks and I hope you will answer it.
We can have that discussion in a separate thread on the Inquisitor forum if you desire. Let's not hijack other threads.
 

General Discussion -> Eurogamer Expo 2011 Meet 'n' Greet details
Beitrag von StephenReid am 16.09.2011 um 12:21 Uhr

Hello everyone!

I'm very happy to re-announce that we're bring Star Wars: The Old Republic to Eurogamer Expo 2011. This show is near and dear to my (blackened, cold
As our news article on the show mentions, we'll have The Old Republic available to play on the show floor for all four days of the Expo. We'll be showing off all four of the Origin Worlds, as well as having PvP matches in the Alderaan and Huttball Warzones.

On Saturday 24th we'll be returning to Gamerbase inside the London Trocadero (more specifically, inside HMV) for a meet 'n' greet. In attendance will be myself, Chris Collins and the one and only Daniel Erickson. This event is entirely free, you've just got to get yourself to the venue.

Unlike our previous Gamerbase event we will not be issuing invites to this meet 'n' greet, however due to fire regulations there is a limit to how many people will be allowed inside the venue. We're told this is roughly 100 people at any time. Once we hit capacity we may conduct a 'one in, one out' policy, or we may clear the venue at some point to allow others in. We'll judge that on the night based on attendance.

We'll have the game playable on dozens of PCs, and will be limiting play time, but arrive a little earlier than 8pm kick-off if you want to get in first (ish). Please don't camp the venue from 3pm or something.
As well as getting a chance to play the game, we'll also do some Q&A with Daniel to give you an extra reason to come by.

Last but not least, we will be catering the event and alcohol will be included. Therefore unfortunately only those 18 or over will be admitted. Please bring appropriate ID as your age will need to be checked at the door.

 

Sith Warrior -> Marauders getting the shaft??
Beitrag von GeorgZoeller am 16.09.2011 um 12:13 Uhr

Quote:
Originally Posted by Parthis
Sorry for highjacking this post Georg, but what's the difference between Light armor compared to Medium and Heavy? (Assassin here!)
5%
 

Sith Warrior -> Marauders getting the shaft??
Beitrag von GeorgZoeller am 16.09.2011 um 12:10 Uhr

Quote:
Originally Posted by Redbadge
Hello. I'm trying to be sympathetic with your (and others) point of view, but I have similar concerns about your proposed alternative (i.e. that the marauder have higher DPS than the DPS Juggernaut by default). Here's the scenario I envision under your preferred alternative:

Guild-Leader: We're looking for DPS Sith Warriors for hard-mode operations. Marauders only.
Me (DPS Juggernaut): I'm available.
GL: No Juggernauts, we already have a tank.
Me: I don't tank; I'm DPS-specced. Why not take me if you still need Warrior DPS?
GL: Marauders are strictly better; they deal X% more DPS than your spec. If you switch to tank spec, we might consider you for other future operations.
Me: But I don't tank... GL: Listen, if you want to DPS with us, then we'll need everything out of you possible. Roll a marauder and try again later.

If the Marauder does more DPS by default than Juggernaut, why would I roll Juggernaut DPS (assuming I actually []want[/I] to DPS), other than the aesthetic look of Vader/1-handed saber?
Correct, this is a concern.

In the current game, there is no such thing as respeccing quickly. In the current build, you fly to your capital planet, spend an ever increasing amount of cash to respec, then you get different gear for your new role (tank instead of dps) and then you fly back.

We might streamline that process, but as it stands, the "Juggernaut could just become a tank at will" isn't exactly the case. You certainly can't just switch in the middle of combat.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 5]
Beitrag von LarsMalcharek am 16.09.2011 um 10:20 Uhr

Und es geht los

http://www.swtor.com/community/showthread.php?t=492398

Viel Spaß

LG
Lars

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Studio-Insider: Kampfanimationen
Beitrag von LarsMalcharek am 16.09.2011 um 10:18 Uhr

In jedem Studio-Insider gewähren euch die Entwickler von Star Wars™: The Old Republic™ einen Blick hinter die Kulissen, um euch zu zeigen, wie das Spiel entsteht. Diese Woche erklärt euch Principal Lead Animator Mark How, was alles getan werden muss, um die Kampfanimationen für Star Wars: The Old Republic zu erstellen.

Quote:
Hi, mein Name ist Mark How und ich arbeite als Principal Lead Animator hier bei BioWare Austin. Seit dem Beginn dieses außergewöhnlichen Spiels sind bereits viele Ideen entstanden und das Animationsteam hat schon genauso lange alle Hände voll zu tun. Wir sehen zwar jedes einzelne Projekt als Herausforderung, haben aber auch einen großen Spaß daran, uns alle möglichen einzigartigen, actiongeladenen Szenarios für The Old Republic auszudenken. Natürlich hat ein Animator in erster Linie die Aufgabe, Charaktere zu erschaffen, die den Grundregeln der Physik gehorchen, aber gute Animationen sind mit vielen anderen Facetten des Spieldesigns verbunden. Heute erzähle ich euch von den Erfahrungen und Techniken, mit denen wir die Animationen erschaffen, die für ein aufregendes und packendes Kampferlebnis in The Old Republic sorgen!
Lest hier mehr
 

News and Announcements -> Studio Insider: Combat Animation
Beitrag von CourtneyWoods am 16.09.2011 um 10:18 Uhr

With each Studio Insider, members of the Star Wars™: The Old Republic™ development team take you behind the scenes to give you an inside look at the work that goes in to making the game. This week, Principal Lead Animator Mark How discusses the work that goes in to creating the animations for combat in Star Wars: The Old Republic.

Quote:
Hi. My name is Mark How and I am the Principal Lead Animator at BioWare Austin. Many ideas have been dreamt up since the inception of this extraordinary game and the animation team has been hard at work since the very beginning. While we see each project as a challenge, we have a lot of fun imagining all sorts of unique, action-packed scenarios that can play out in The Old Republic. Of course, the main purpose of animation is to produce characters that adhere to the basic laws of physics, but good animation also ties into many other facets of game design. Today, I’ll tell you about our experiences and techniques that go in to our creating the animations that compliment the exciting and visceral combat in The Old Republic!
Read More
 

News and Announcements -> The Old Republic at Eurogamer Expo 2011
Beitrag von CourtneyWoods am 16.09.2011 um 10:18 Uhr

Held each year at the Earls Court Exhibition Center in London, the Eurogamer Expo stands as one of the largest video game events in the United Kingdom. This year BioWare and LucasArts will be bringing Star Wars™: The Old Republic™ to the show, letting gamers get their hands on Origin World content for each of the eight classes in the game, as well as some Player-vs-Player combat in both the Alderaan and Huttball Warzones!

The Eurogamer Expo runs from September 22nd through the 25th, with show floor hours from 11:00 AM GMT until 7:00 PM GMT. For those of you who are early entry ticket holders, the show opens an hour earlier at 10:00 AM GMT.

On Saturday, September 24th from 8:00PM until 12:00AM GMT, BioWare will be hosting a Community Meet and Greet at Gamerbase London inside the Trocadero Centre. Those who attend will be able to meet other members of The Old Republic community, have a couple of drinks with the BioWare team, and take part in a developer Q&A session.

If you aren’t able to make it to the Eurogamer Expo, be sure to check back to www.StarWarsTheOldRepublic.com as well as our Community Forums, Twitter and Facebook for the latest information!


Read More
 

Neuigkeiten und Bekanntmachungen -> The Old Republic bei der Eurogamer Expo 2011
Beitrag von LarsMalcharek am 16.09.2011 um 10:18 Uhr

Die Eurogamer Expo ist die größte Spiele-Messe im Vereinigten Königreich und findet jedes Jahr im Herzen von London statt. BioWare wird dieses Jahr mit Star Wars™: The Old Republic™ auf der Messe vertreten sein und Spielern die Möglichkeit bieten, alle acht Charakterklassen auf ihren Ursprungsplaneten anzuspielen - genauso wie die PvP-Kämpfe in den Alderaan- und Huttenball-Kriegsgebieten!

Die Eurogamer Expo findet vom 22. bis zum 25. September statt, der Präsentationsbereich ist jeweils von 11:00 bis 19:00 Uhr (Ortszeit) geöffnet. Diejenigen von euch, die ein Early Entry Ticket haben, können uns schon ab 10 Uhr besuchen.

Am Samstag, den 24. September von 8:00 Uhr bis 12:00 Uhr (Ortszeit), veranstaltet BioWare in der Gamerbase London im Trocadero Centre ein Community-Treffen. Unsere Besucher werden die Möglichkeit haben, andere Mitglieder der The Old Republic-Community zu treffen, zusammen mit dem BioWare-Team anzustoßen und an der Fragerunde mit den Entwicklern teilzunehmen.

Wenn ihr es nicht zur Eurogamer Expo schafft, schaut regelmäßig auf www.StarWarsTheOldRepublic.de, in den Community-Foren und bei unseren offiziellen Twitter- und Facebook-Seiten vorbei, um während der Messe immer auf dem neuesten Stand zu sein!


Lest hier mehr
 

Allgemeine Diskussionen -> Community-Fragen: Soziale Inhalte
Beitrag von ChristianHohmann am 16.09.2011 um 08:46 Uhr

Wir wissen, dass die Community unzählige Fragen hat, und möchten gerne so viele wie möglich davon beantworten. Diesen Monat erwarten wir eure Fragen zum Thema soziale Inhalte in Star Wars™: The Old Republic™. Bitte stellt eure Fragen in den Kommentaren!

Wir werden einige Fragen davon auswählen und sie in einem zukünftigen Studio-Insider auf unserer Website beantworten.

Bitte bleibt stets höflich und versucht, keine Fragen zu stellen, die bereits gestellt wurden. Denkt auch daran, dass es Fragen gibt, die wir nicht beantworten können. Also seid bitte nicht enttäuscht, wenn eure Frage nicht ausgewählt wird.

 

General Discussion -> Community Q&A: Socialization
Beitrag von CourtneyWoods am 16.09.2011 um 08:21 Uhr

We know the community has a lot of questions and we want to answer as many as we can. This month, we want to hear your questions about socializing in Star Wars™: The Old Republic™. Please post your question in the comments!

We’ll select some of these questions and answer them in an upcoming Studio Insider on our website.

Please keep questions courteous and try to avoid asking questions that have already been asked. Remember, there are some questions that we won’t be able to answer, so please don’t feel offended if your question is not selected.

 

Sith Warrior -> Marauders getting the shaft??
Beitrag von GeorgZoeller am 15.09.2011 um 19:26 Uhr

Also, for the record:

Heavy armor currently has 5% higher defense than medium armor.

 

Sith Warrior -> Marauders getting the shaft??
Beitrag von GeorgZoeller am 15.09.2011 um 19:24 Uhr

Quote:
Originally Posted by TwoHearted

Georg Z. has stated that pure DPS will do "marginally" more DPS than hybrids. Will this be enough? For PvE I think so, but for PvP we better have some good defensive CD or we will get pwned.
If you look at what I really said, you will not find the word 'hybrid' in there.

The design for the game is that if you fully spec into a specific role (dps, tank, healer), you will be comparable in effectiveness to characters of all other classes in the same role. No second class healers, tanks, or dps.

A DPS Juggernaut is a pure DPS character, not a hybrid.

Hybrid, in my book, means that you are spending a significant part of your skill points in 'other' skill trees (e.g. Healing). There is no intended design that says that such builds should get within 5% of effectiveness of a pure build and I never made any comments in regards to that.

 

General Discussion -> Official statement on same gender romance arcs in STAR WARS: The Old Republic
Beitrag von AllisonBerryman am 15.09.2011 um 12:18 Uhr

Now that everyone has had some time to read and respond to the official statement, we’ll be closing this thread. We appreciate your input, but the thread has drifted off-topic into debates about social issues. In order to foster a friendly environment, we do ask that community members respect others, even if you don’t see eye to eye.

If you have suggestions for us regarding the game, we encourage you to make a post in the suggestion box, but please avoid posting duplicate topics, discussing topics that are inappropriate for the forums, and insulting other community members. Thank you!

 

Allgemeine Diskussionen -> Hallo, ich bin Lars, aka “der Neue”
Beitrag von LarsMalcharek am 15.09.2011 um 10:28 Uhr

Wie gesagt, etwas Zeit werde ich schon noch brauchen um mich zu orientieren, ich bin ja grade erst angekommen und ich gestehe die erste Woche war auch sehr stark von Wohnungssuche und Steuernummern geprägt - und natürlich von der Einarbeitung in alle Tools.

Ich hoffe aber, dass ich bald hier wirklich "angekommen" bin und dann sollten Diskussionen zum Spiel und drumrum auch einfacher sein und somit auch mehr Infos beinhalten
LG
Lars

 

General Discussion -> Beta reinvites - in waves or already sent?
Beitrag von StephenReid am 15.09.2011 um 09:22 Uhr

Quote:
Originally Posted by AdamAMD
I was in the first beta weekend. I have not received another beta email yet. I checked spam, trash, everything. Even going to http://www.swtor.com/tester only shows my previous b eta test.

Has anyone from the first beta weekend not yet received their new beta email yet?
No-one has received a re-invite. We sent notification to those who tested that they would be re-invited, but the actual (re)invites have not yet been sent.
 

Surveys and Polls -> What's your favorite piece of extended universe content relating to The Old Republic?
Beitrag von AlysonBridge am 17.06.2011 um 09:22 Uhr

What is your favorite piece of extended universe content relating to Star Wars: The Old Republic?
 

General Discussion -> When the game release, whats the first thing you do?
Beitrag von DamionSchubert am 14.09.2011 um 22:40 Uhr

Quote:
Originally Posted by Papthegnome
What do you think will be your first thing you do is?
Dance a jig.

Don't think I won't.

 

General Discussion -> Why does everyone think there will be heavy phasing/sharding
Beitrag von GeorgZoeller am 14.09.2011 um 21:27 Uhr

Quote:
Originally Posted by Colobulous
Fear. Fear is the path to the Dark side. Fear leads to anger. Anger leads to hate. Hate leads to complaining about a problem before it actually happens.
Yeah, that's the part about the Forums that sometimes makes me think we'll end up with a 90:10 faction split for Empire
 

Allgemeine Diskussionen -> Hallo, ich bin Lars, aka “der Neue”
Beitrag von ChristianHohmann am 14.09.2011 um 21:04 Uhr

Herzlich willkommen Lars!
Schön dich wieder zu sehen Wir beide kennen uns auch noch aus einem bereits genannten anderen Projekt und ich freue mich wieder auf die Zusammenarbeit.
Um so schöner zu sehen, wie herzlich auch ihr ihn empfangt!

 

General Discussion -> Anyone else hoping post launch we get proper space ports
Beitrag von GeorgZoeller am 14.09.2011 um 20:08 Uhr

The required size of the building would be larger than some planets.

We're displaying ships at realistic scale in the hangar, and a single hangar, as a result, is enormous. So if a few hundred players need space to park their ships, the resulting spaceport would be perfectly to scale, but probably larger than the actual planet.

Spaceports already are among the largest buildings in the game. They often extend above and below the surface of the planet on several levels and that is with instanced hangars.

A good analogy of what would be required is a building of the size of a major airport like Denver, Frankfurt or Heathrow. Imagine walking across that area realistic movement speed just to get outside to the planet. Doing it a couple of times per year in real life is annoying, and in an MMO you get to travel between planets a lot more in a lot more compressed timeframe.

Short: While it's an appealing idea, it would not add anything but realism to the game, and adding realism with justifiable gameplay value is generally not a great idea in games unless you are making simulations.

 

General Discussion -> Re-invite for Beta Testing Weekend #1 testers
Beitrag von StephenReid am 14.09.2011 um 18:57 Uhr

Quote:
Originally Posted by TennVol
A friend of mine, who was a regular beta tester, not a weekend beta tester, got re-invited to the beta today.
Yes. Exactly as it's supposed to be, as stated in the FAQ:
Game Testing: The ongoing testing program. We continue to invite those who have registered for Game Testing into the program on a regular basis. Those selected will generally test the game for an extended period of time, as opposed to a Beta Testing Weekend.
Anyone eligible for a Beta Testing Weekend invite is also eligible to be invited to the Game Testing program.

Quote:
Originally Posted by darthldub
maybe i came in at the wrong time but stephen reid said that they are adding the re-invites to the number of new invites so:
Maths is fun!

Let's just say - as a silly example - that we invited 5 people to the last Beta Testing Weekend. (I wish, it'd make life easier.
By re-inviting the first Beta Testing Weekend, we're potentially increasing the number invited for the second weekend from 6 people to 11. 6 original, fresh and new invites, plus 5 more re-invites.

However, what's more likely is that instead of 'spiking' the second testing weekend to (in my highly fictitious and deliberately silly example) almost double the original amount, we'll instead spread out the re-invites over a number of weekends. So, for example, we might re-invite 2 people one weekend, 2 more the next and so on.

Numbers in these examples are deliberately ridiculous because otherwise, well, you know.
 

General Discussion -> Re-invite for Beta Testing Weekend #1 testers
Beitrag von StephenReid am 14.09.2011 um 18:37 Uhr

Quote:
Originally Posted by xxtbbucsfanxx
To me it seems a bit Hypocritical to say the tests went great, then re-invite all the w/e testers under these pretenses, what is the REAL truth here?
The truth is exactly what we said.

We had issues actually getting many of those invited to test actually into the test. That was unfortunate, so we decided to re-invite them.

We got enough people in, however, that the objectives for this testing weekend were achieved, indeed surpassed. (Note: objectives for the first testing weekend may not be the same as future weekends.)

These two things are not mutually incompatible.

Quote:
Originally Posted by Zhanny
Great to see the testing is up and running again, im very excited to see what comes out of this upcoming weekend. And of course hoping an invite during the testing period.
Again, to be crystal clear - testing has not re-started. Those who have been re-invited have been re-invited to a future testing weekend. They may not all be invited to the same weekend.

 

General Discussion -> Re-invite for Beta Testing Weekend #1 testers
Beitrag von StephenReid am 14.09.2011 um 18:31 Uhr

Quote:
Originally Posted by Saraphiene
Its BETA, people expect there to be issues, so just because those that did get to test didnt get every feature on a perfectly polished beta test doesnt mean you should screw everyone else out of getting a chance to test!

Secondly you said those invited wouldnt be reinvited, then you say your reinviting them but the rule hasnt changed followed by yet your still bending the rule and subjecting to change the rule in the future...... say what?
You'd be surprised how many people expect the process to be flawless.
We haven't taken the chance to test away from anyone. At all. We will adjust our overall numbers to include these re-invites. As I said, this entire weekend's testing population is a small fraction of the next weekend's projected invites - and that number will only go up.

Our statement that those who are re-invited won't be re-invited still stands. In general, if a testing weekend goes well, we won't re-invite those back. Note that, as stated in the FAQ, is our current thinking and it may change in the future. Testing is a fluid process, and we have to adjust to circumstances. If that means changing our minds on some previous decisions, then that's what we're going to do.

Quote:
Originally Posted by RFlagzzz
Is this valid for EU 2?? Or it is as it has been and only NA get invites?
As I'm pretty sure I've said before, future Beta Testing Weekends will include invitations to people in Europe. We are also going to invite Europeans to the general Game Testing program (which means they will test for much longer than one weekend) as soon as we possibly can.

We are not inviting anyone at this exact moment. When we start inviting new testers, we will let you know.

Quote:
Originally Posted by Ornoku
If anything its unfair to take back things you've said and do the exact opposite of what you've said you will do. Its very unprofessional as a company to do something like that.
Like I said above, testing is a fluid process. We'll try to stick to what we've said we're going to do, but things change. In my opinion, it would be unprofessional to allow people to have a bad testing experience and not try to make it up to them.

Quote:
Originally Posted by Tamanous
The shocking concept should be why BW would even consider NOT reinviting these players when ramping up the scale of tests.
Because, quite simply, we have a massive amount of people who are signed up to test, and getting as many of those through testing before launch is what we decided to do. That means generally, we don't need to re-invite, but exceptions may occur - as they did here.

 

General Discussion -> Official statement on same gender romance arcs in STAR WARS: The Old Republic
Beitrag von StephenReid am 12.09.2011 um 15:48 Uhr

Official statement follows:
Due to the design constraints of a fully voiced MMO of this scale and size, many choices had to be made as to the launch and post-launch feature set. Same gender romances with companion characters in Star Wars: The Old Republic will be a post-launch feature. Because The Old Republic is an MMO, the game will live on through content expansions which allow us to include content and features that could not be included at launch, including the addition of more companion characters who will have additional romance options.

 

General Discussion -> Re-invite for Beta Testing Weekend #1 testers
Beitrag von StephenReid am 14.09.2011 um 18:14 Uhr

Quote:
Originally Posted by Ezie
Wow this is awesome! I think I was part of the unlucky that didn't get the invite and found out too late my invite had expired after visiting the testing page. That said I didn't get an invite today either. This time around I had made sure anything from swtor.com gets past gmails spam filters so I guess I didn't make this round. I hope others that were like me do get a chance to test however. I was dealing ok without having been able to test all up until I found out I could have, and missed it. Talk about broken heart.

Cheers for doing the right thing and inviting some of the folks in my situation to the next round.

Ezie-
To be crystal clear: we didn't send out an actual re-invite today (as in, click here, download the client, let's play!). We sent out an email informing those who were in last weekend's test that they would - at some point - be re-invited to test.

You wil be re-invited by email as you were before.

 

General Discussion -> Re-invite for Beta Testing Weekend #1 testers
Beitrag von StephenReid am 14.09.2011 um 18:10 Uhr

Quote:
Originally Posted by kennykane
so for next beta weekend are you going to invite people who have not been invited yet and just add the ones you reinvited to that pool?
Yes.

As I said, the number of people who were invited to last weekend's test (and are being re-invited) is a small fraction of the numbers we're expecting to invite to future testing weekends. Even if we re-invited all of this past weekend's testers in one go, they would still be enormously outnumbered by new testers being invited for the first time.

We may in fact 'spread out' the re-invites over more than one weekend, and just bump up the overall numbers invited to test.

Our intention here is not to deny those who haven't yet tested a chance to test, but instead to ensure that those who were invited, but didn't get to test, get that opportunity.

 

General Discussion -> Re-invite for Beta Testing Weekend #1 testers
Beitrag von StephenReid am 14.09.2011 um 17:49 Uhr

Hey all,

Today we re-invited all testers who were invited to our Beta Testing Weekend #1 back to a future Beta Testing Weekend (which will happen on as yet unspecified date). I wanted to give you a little insight into why, and clear up confusion.

These testers were not re-invited to a Beta Testing Weekend for this weekend. We're still internally testing the next major build of the game. As we've said before, when we're ready to give everyone a date for the next Beta Testing Weekend, we'll announce it.

Why are they being re-invited? Because we feel for a significant proportion of those invited to test during Beta Testing Weekend #1, they did not have an optimal testing experience. As I mentioned before, we had some issues, including some people not receiving an invite, and others being unable to get the client in time because of issues with their acceptance of their invite. With those factors in mind, we felt that because many people did not experience the game, it was worthwhile to re-invite everyone.

Where does that leave everyone who hasn't been invited to test yet?

First, I realize that we previously stated if people were invited to test, they would not be invited again. Although that policy may change in future, we're not changing it right now. However we feel that this situation is unique enough that we're re-inviting this weekend's testers. We expect this to be a one-off situation. I hope anyone who's waiting to get into testing realizes that if they had similar issues, we would 'do the right thing' by you too.

Second, it's important to realize as we've said before that future Game Testing Weekends are planned to be much, much larger than the first. This weekend's entire testing population is actually just a small fraction of the total number we're planning to invite to the next weekend, and our number of invites will go up after that. (Indeed, we'll probably just increase our numbers overall and add the re-invited testers onto that total number.)

In summary, we had some issues and we wanted to ensure those invited to test, got to test. This is, we feel, a unique and one-off situation, but it's also the right thing to do.

I realize that some of you may feel that getting a re-invite is unfair, as those re-invited will get more play time than those invited to just one weekend. That's understandable. However, getting an invite and then not being able to play through no fault of your own isn't great either. I'm sure if you put yourself in the shoes of someone who was invited but couldn't play, you'd be grateful for the chance to test the game and give feedback.

For those of you yet to test, please be patient and understanding of our reasoning here. We're going to invite many, many people to test The Old Republic before we launch and chances are, you'll be one of them.

For those of you lucky enough to be re-invited, please respect the Game Testing Agreement and have some sympathy for those who haven't been invited to test at all yet.

If you have questions, you know where we are.

 

Allgemeine Diskussionen -> Hallo, ich bin Lars, aka “der Neue”
Beitrag von LarsMalcharek am 14.09.2011 um 13:55 Uhr

Zitat:
Zitat von Skurkanas
Planst du diese Tradition am Leben zu erhalten? Könnt sich lohnen, in sw:tor

Ich denke es ist etwas früh das ich dazu eine klare Aussage machen kann. Aber ich bin Rollenspieler, das war ich immer und das werde ich sicher immer sein und natürlich werde ich entsprechend sehen was ich tun kann, auch wenn ich sicher nichts versprechen kann (und auch noch nicht abschötzen kann wie viel Zeit ich haben werde in meinem neuen Job)

LG
Lars

 

Allgemeine Diskussionen -> Hallo, ich bin Lars, aka “der Neue”
Beitrag von LarsMalcharek am 14.09.2011 um 13:49 Uhr

Waldgeist war immer (und ist noch) ein sehr guter Freund und ich habe sehr sehr gerne mit ihm zusammengearbeitet, ich denke wir waren ein gutes Team. Ich freue mich aber sehr, dass ich vielen von euch scheinbar in guter Erinnerung geblieben bin, ich hoffe ich kann das so erhalten
Vielen Dank für die vielen lieben und netten Worte und das herzliche Willkommen, ich denke wir werden alle eine gute Zeit haben.

LG
Lars

P.S: Ja, bei RP Events das könnte durchaus ich gewesen sein, ich hab seinerzeit versucht bei so ziemlich jedem anwesend zu sein
 

General Discussion -> Warning on Beta Key 'giveaways'
Beitrag von StephenReid am 14.09.2011 um 13:46 Uhr

At this time, there are no websites, anywhere, who are officially partnered with EA or BioWare to 'give away' Game Testing invites or 'Beta Keys'. Any site suggesting otherwise is mistaken.

The only way to get a Game Testing invite (of any kind) at this time is to be signed up to test and to be officially invited by BioWare, via email. As always, to check if you have been invited to test, login to swtor.com/tester/

Please be aware that some sites may ask you to download software in exchange for promised 'Beta Keys'. This software may be malicious and may damage your PC. You are never required to download anything to be invited to Game Testing - you will only need to download the game client after you are invited, which is only available from SWTOR.com.

 

Allgemeine Diskussionen -> Hallo, ich bin Lars, aka “der Neue”
Beitrag von LarsMalcharek am 14.09.2011 um 10:29 Uhr

Zitat:
Zitat von Snydor
Willkommen! Und gleich die wichtigste Frage vorweg:

Freund (Imperium) oder Feind (Republik) ?
Und sag jetzt nichts falsches, wir Sith verschonen auch keinen Community Leader
Mein Twitter-Hintergrund gibt da einige Hinweise
Sagen wir... als Kind fand ich rote Lichtschwerter netter als blaue... und das hat sich nie geändert

 

General Discussion -> SWTOR...requires 40GB hard drive space...reallyy??
Beitrag von StephenReid am 14.09.2011 um 09:02 Uhr

Quote:
Originally Posted by FarisSTINGrai
That is a HECK load amount of harddrive space for ONE game?? I mean I know it's a big game, and 9 different planets to explore and that it's a 'fully voiced MMO' but this is ridiculous... that's not even patches, updates AND expansions included??
It'll easily run into 100GB after 2 years of expansions....seriously ***?

Surely this can't be? What do you guys think? Is that even possible?
Thanks
The total install 'footprint' is not yet finalized. We always said the game was big. We weren't kidding.

FYI, there are 17 planets in total, and yes, voiceover to the scale we're talking about (10,000 NPC speaking parts, as mentioned by Daniel during PAX) does take up a lot of space.

Luckily, hard disk space is cheap.
 

Allgemeine Diskussionen -> Hallo, ich bin Lars, aka “der Neue”
Beitrag von LarsMalcharek am 14.09.2011 um 08:20 Uhr

Hallo,

zu Fragen zum Releasefenster ect. habt ein wenig Nachsicht mit mir, ich bin noch recht Neu hier und muss mich zurechtfinden, das kann noch etwas dauern. Bisher hat aber zumindest keiner etwas von geänderten Plänen gesagt.

LG
Lars

 

Allgemeine Diskussionen -> Hallo, ich bin Lars, aka “der Neue”
Beitrag von LarsMalcharek am 14.09.2011 um 08:04 Uhr

Hallo,

Ich möchte die Chance nutzen, mich euch allen vorzustellen: Mein Name ist Lars Malcharek und ich bin der German Community Lead hier bei BioWare.

Als German Community Lead werde ich eng mit ChrisCollins, TonyMoreno und – natürlich – dem deutschen Community Team zusammenarbeiten. Meine Aufgabe wird es sein sicherzustellen, dass ihr euch alle im Universum weit weit entfernt wohlfühlt und das euer Feedback (zusammen mit dem Feedback der französischen und englischen Community) die richtigen Stellen hier bei BioWare erreicht.

Außerdem werde ich natürlich mein möglichstes tun, um euch mit allen Neuigkeiten und Infos der Entwickler zu versorgen.

Als lebenslanger Star Wars Fan ist das hier nicht nur ein Job für mich, man könnte vielmehr sagen ich erfülle mir damit einen Kindheitstraum. Ich bin stolz – und ich freue mich sehr darauf – meine kleinen Fußabdrücke in das großartigste Universum zu setzen, das jemals erschaffen wurde.

Ich freue mich auf die Gespräche und die Zusammenarbeit mit euch allen.

Liebe Grüße
Lars

P.S.: Sollte man mich im Twitter erreichen wollen, findet ihr mich unter www.twitter.com/Lisertan (Privater Twitter!)


 

Allgemeine Diskussionen -> Gehören Romanzen (ob gleichgeschlechtlich oder nicht) in ein MMO?
Beitrag von ChristianHohmann am 14.09.2011 um 02:39 Uhr

Hallo, ich sah mich gezwungen, etliche Postings zu löschen, da sie nicht unserer Vorstellung einer gesitteten und sachlichen Diskussion entsprachen. Bitte achtet künftig mehr auf eure Wortwahl, danke.
 

Rekrutierungsbüro der Galaktischen Republik -> [PvP,PvE] Der Wiederstand sucht
Beitrag von ChristianHohmann am 14.09.2011 um 02:09 Uhr

Ich habe Beiträge entfernt, die nicht gemäß unseren Gildenhallen Richtlinien waren. Bitte macht euch noch einmal mit diesen vertraut. Danke.
 

General Discussion -> Official statement on same gender romance arcs in STAR WARS: The Old Republic
Beitrag von StephenReid am 12.09.2011 um 15:48 Uhr

Official statement follows:
Due to the design constraints of a fully voiced MMO of this scale and size, many choices had to be made as to the launch and post-launch feature set. Same gender romances with companion characters in Star Wars: The Old Republic will be a post-launch feature. Because The Old Republic is an MMO, the game will live on through content expansions which allow us to include content and features that could not be included at launch, including the addition of more companion characters who will have additional romance options.

 

Surveys and Polls -> What's your favorite piece of extended universe content relating to The Old Republic?
Beitrag von AlysonBridge am 17.06.2011 um 09:22 Uhr

What is your favorite piece of extended universe content relating to Star Wars: The Old Republic?
 

Smuggler -> In-Combat Scoundrel Stealth!
Beitrag von GeorgZoeller am 13.09.2011 um 16:38 Uhr

Quote:
Originally Posted by Pandora
bloody nerf herders...always getting the snuggles...

so, since you seem to be in a revealing mood....what is the name of the ability that gives teh smuggler the extra-interesting sheilds at the end of the vid?
We've mentioned this one on the Agent before, it's called Hunker Down, which is a mirror of the Operative's Entrench ability. It boosts the output of the shield generator to bestow an array of protections onto the Smuggler for a period of time. Moving to a attack a Smuggler while this ability is active is usually a very bad idea (tm).
 

General Discussion -> Official statement on same gender romance arcs in STAR WARS: The Old Republic
Beitrag von AllisonBerryman am 13.09.2011 um 13:03 Uhr

We appreciate everyone's feedback, but want to post a reminder that political and religious discussions (as well as debates regarding volatile social issues) are not permitted on the forums. We encourage you to provide your feedback as always, but ask that you avoid bringing these topics into the discussion, regardless of your views on the subject.

We do remove discussions about these topics, as well as any insults or offensive posts - no matter who is on the receiving end. If you see anything that violates the rules, please use the "flag" feature so our Representatives can address it, and avoid responding and further fanning any flames. Thank you all for helping us keep this thread constructive!

 

General Discussion -> Server security - How well will our personal info be protected
Beitrag von AllisonBerryman am 13.09.2011 um 12:52 Uhr

We take the security of everyone's personal information very seriously, especially in light of recent events. You can rest assured that we'll take all the steps we can to ensure security for all our players. We can't detail exactly what kind of measures we'll take, of course, but it is certainly a priority for us.
 

Smuggler -> In-Combat Scoundrel Stealth!
Beitrag von GeorgZoeller am 13.09.2011 um 11:56 Uhr

Quote:
Originally Posted by Nimithril
Personally, I prefer 'Snuggle', which I am sure is something else you can do while stealthed, although you might get arrested.
The Smuggler get's a lot of snuggle opportunities during his story already
 

General Discussion -> Official statement on same gender romance arcs in STAR WARS: The Old Republic
Beitrag von StephenReid am 13.09.2011 um 11:51 Uhr

Quote:
Originally Posted by Detsumaru
now there is one important piece of information missing:
will the options be added for existing characters (all or a subset) or only for newly added ones?

example: vette (assumed she is a love interest).
can i play a female sith warrior in the firm knowledge that in a later stage i will be able to turn the friendship into a romance later on or will I have to gamble when selecting the characters gender?
It's a little too early to say - this is a post-launch feature after all, and we're focused on the launch features right now.

Per your example, we can't guarantee that a character you play at launch would have romance options 'unlocked' for an existing companion. It's something that will be taken into consideration when making design decisions. Not a promise it'll happen, but we'll take that feedback and relay it through to design.

Quote:
Originally Posted by CelCawdro
I just hope that they do the storylines justice, instead of flipping the bisexual switch, a la DA2. It just seems patronizing to the community to do that.
We fully intend to do justice to the story in our storylines.
As you may have heard, we take story very seriously - this included.

Lastly for those of you who seem concerned that you will be 'tricked' into any romance arc in the game - all romance choices are clearly marked. You will be aware you're making those choices as you make them.

 

General Discussion -> Official statement on same gender romance arcs in STAR WARS: The Old Republic
Beitrag von StephenReid am 13.09.2011 um 10:51 Uhr

Quote:
Originally Posted by deadsaber
wast of time just to cater to a couple of people when they could be spending the time on better more worth wide content
First of all, this is definitely not an audience that consists of a 'couple of people' and we're aware of that. We take this decision very seriously.

Second, it's very important to realize that this is just one of many, many content additions that will be going into the game post launch. The vast majority of our content will be of interest to the vast majority of our potential audience.

However, one of the amazing things about MMOs is that over time we can get to add things that are exciting and interesting to smaller audiences. Normally, that's not something that's addressed too far ahead of time. In this case, we felt the addition was warranted and should be addressed early.

There will be plenty of content for all to play and enjoy.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 13.09.2011 um 10:12 Uhr

Quote:
Originally Posted by WrecklessMEDIC
Possibly. But then why would he flat out say the 2012 memo was fake, and yet for the French delay issue he only says "no comment". Obviously there's some shred of truth to it or he would deny it just like the earlier 2012 memo.
Well obviously...
First of all; fake EA 'memo' is fake. End of discussion and comment.

Second regarding the French 'issue' - it's a little hard to get context on what a tweet can mean, especially when it's leading to a source I can't read. That's why I didn't deny it initially.

If - as I now understand - the suggestion is that localized versions of the game will launch after the English language version, that's absolutely not true.

Last but not least; it's our official policy not to comment on leaks. Don't tell us "Oh I hear" or "Rumor has it" if your 'source' is a leak; it won't get you a response and it'll potentially lead to action being taken against your account.

 

Allgemeine Diskussionen -> Statement zu den gleichgeschlechtlichen Beziehungen in STAR WARS: The Old Republic
Beitrag von ChrisCollins am 13.09.2011 um 10:05 Uhr

Einem vollvertontem MMO dieser Größe und Dimension sind verschiedene designerische Grenzen gesetzt und entsprechend müssen viele Entscheidungen getroffen werden. Manche davon beinhalten die Inhalte des Spiels beim Erscheinen und danach. Gleichgeschlechtliche Beziehungen mit den Begleitern in Star Wars: The Old Republic werden ein Inhalt sein, der nach der Veröffentlichung implementiert werden wird. Da The old Republic ein MMO ist, wird es sich durch Inhaltserweiterungen weiterentwickeln und dieser Umstand erlaubt es uns Inhalte einzuführen, die es am Tag der Veröffentlichung noch nicht im Spiel gegeben hat, darunter auch weitere Begleiter, die zusätzliche Möglichkeiten für Romanzen bieten.
 

Allgemeine Diskussionen -> Ominöse deutsche Betatester - gibt es sie tatsächlich?
Beitrag von ChristianHohmann am 13.09.2011 um 08:23 Uhr

Bitte denkt daran: so ziemlich das Einzige, was man hierüber sagen darf, ist ob man dabei ist, oder nicht.
Und selbst das will - vor allem offen im Forum - wohl überlegt sein.
Denn von da an wird jedes Wort von euch von allen anderen auf die Goldwaage gelegt, glaubt mir, ist bei uns ja auch nicht anders

 

Surveys and Polls -> What's your favorite piece of extended universe content relating to The Old Republic?
Beitrag von AlysonBridge am 17.06.2011 um 09:22 Uhr

What is your favorite piece of extended universe content relating to Star Wars: The Old Republic?
 

Rekrutierungsbüro der Galaktischen Republik -> ONEbyONE [PvE+PvP auf PvP-Server]
Beitrag von ChristianHohmann am 13.09.2011 um 04:19 Uhr

Bitte haltet euch an unsere Gildenrichtlinien und postet nur 1 Update pro Woche. Danke.
 

General Discussion -> GAMEFest 2011
Beitrag von ChrisCollins am 13.09.2011 um 02:45 Uhr

This year, Game will be holding their first public GAMEFest event at the Birmingham NEC on the 16th to 18th September.

Star Wars: The Old Republic will be there, allowing players the chance to get their hands on the game, from Origin Worlds, to PvP events, there’s plenty of reasons to swing by the booth and check out what we have in store.

Entry to the event itself requires a ‘GAME Reward Card’ prior to ordering tickets and currently only Friday tickets are left. So if you haven’t got yours yet, you might want to order them soon. Full details of the event itself can be found here:

http://events.game.co.uk/

As ever, members of the BioWare team will be on hand to talk with players, so why not head on over to the EA booth and say hello!

 

Neuigkeiten und Bekanntmachungen -> The Old Republic kann jetzt vorbestellt werden
Beitrag von ChristianHohmann am 13.09.2011 um 02:13 Uhr

Ich habe hier gerade mehrere beleidigende Posts entfernt. Bitte haltet euch künftig an unsere Forenregeln.
 

Rekrutierungsbüro der Galaktischen Republik -> FleoVerum - erwachsen zocken...
Beitrag von ChristianHohmann am 13.09.2011 um 02:08 Uhr

Bitte künftig auf kurze Sätze wie "Du hast eine PM erhalten" verzichten, da sie gegen unsere Richtlinien für die Gildenhalle verstoßen.
 

Allgemeine Diskussionen -> DMG Meter ja oder nein ?
Beitrag von ChristianHohmann am 13.09.2011 um 02:01 Uhr

Ich glaube, die Frage drehte sich eher darum, ob ihr einen DMG Meter braucht oder nicht und nicht, welche WoW Erfahrungen ihr gesammelt habt um damit zig Seiten des Threads zu füllen. Kommt also bitte wieder zurück zum Thema, dass da lautet DMG Meter in SWTOR.

Danke für euer Verständnis.

 

Smuggler -> In-Combat Scoundrel Stealth!
Beitrag von GeorgZoeller am 12.09.2011 um 17:01 Uhr

Quote:
Originally Posted by Pandora
pfft...that was easy. im FAR FAR FAR more interested in that AOE stealth (1:38)

is the ability called "smuggling on steroids"?


It's called 'Smuggle'.
 

General Discussion -> Official statement on same gender romance arcs in STAR WARS: The Old Republic
Beitrag von StephenReid am 12.09.2011 um 15:48 Uhr

Official statement follows:
Due to the design constraints of a fully voiced MMO of this scale and size, many choices had to be made as to the launch and post-launch feature set. Same gender romances with companion characters in Star Wars: The Old Republic will be a post-launch feature. Because The Old Republic is an MMO, the game will live on through content expansions which allow us to include content and features that could not be included at launch, including the addition of more companion characters who will have additional romance options.

 

General Discussion -> EU Testing - we need info! *UPDATED*
Beitrag von StephenReid am 12.09.2011 um 13:34 Uhr

Quote:
Originally Posted by Diedel
saw that one too, but i cant figure out if he stated a date for that post before.
No, I didn't.

When we have an announcement to make for any form of testing, we'll make it. That applies whether it's inviting more European testers to the main Game Testing program, starting another Beta Testing Weekend, or anything similar.

Until then, we're not going to answer the question of, essentially "Are we there yet?" on a daily basis. As soon as we know dates, we'll let you know.

Before anyone makes up a conspiracy around this - this is normal. We will roll out the next build to internal testers first, then to pre-existing Game Testing members, then finally we'll add new people and line up our next Beta Testing Weekend.

Stay tuned.

 

Allgemeine Diskussionen -> Erfolgsorientierte Spieler in ToR unerwünscht?
Beitrag von ChristianHohmann am 12.09.2011 um 05:28 Uhr

Ich möchte euch darauf hinweisen, dass ihr in Diskussionen bitte sachlich und am Thema orientiert diskutiert, auf verbale Angriffe aber verzichtet. Da dies hier leider nicht der Fall war, sah ich mich gezwungen, Beiträge zu entfernen.

Vielen Dank für euer Verständnis.

 

Rekrutierungsbüro des Sith-Imperiums -> Destruktive Brut
Beitrag von ChristianHohmann am 12.09.2011 um 05:21 Uhr

Und da ist der Mod schon und hat die Privatunterhaltung entfernt.
 

Allgemeine Diskussionen -> Bottler
Beitrag von ChristianHohmann am 12.09.2011 um 01:50 Uhr

Ich werde mal bei R2D2 nachfragen, bis ich eine Antwort habe, schließe ich hier allerdings ab.

Grüße.

 

News and Announcements -> The Old Republic was a Big Hit at E3
Beitrag von AlysonBridge am 17.06.2011 um 10:27 Uhr

Star Wars™: The Old Republic™ garnered a lot of praise at E3 and has won over a dozen E3 awards!

We showed off a lot of new and exciting material during the week, starting with our new “Return” Intro Cinematic which one viewer called “an epic video that captured so many aspects of the Star Wars™ universe I know and love.” Attendees at the show also had the opportunity to see the iconic world of Tatooine for the first time as well as an exciting group mission on Alderaan.


Read More...
 

News and Announcements -> The Old Republic was a Big Hit at E3
Beitrag von AlysonBridge am 17.06.2011 um 10:27 Uhr

Star Wars™: The Old Republic™ garnered a lot of praise at E3 and has won over a dozen E3 awards!

We showed off a lot of new and exciting material during the week, starting with our new “Return” Intro Cinematic which one viewer called “an epic video that captured so many aspects of the Star Wars™ universe I know and love.” Attendees at the show also had the opportunity to see the iconic world of Tatooine for the first time as well as an exciting group mission on Alderaan.


Read More...
 

General Discussion -> Why U phasin Bioware?
Beitrag von GeorgZoeller am 10.09.2011 um 11:50 Uhr

Quote:
Originally Posted by SoulstitchMMO
Georg Zoeller thinks that world pvp is what killed UO, his opinion on world pvp is, uneducated at best.
Soulstitch,

You're really not doing your cause any favor. Last time I checked, BioWare Mythic was still running UO and it's not killed. So please don't put words in my mouth that I didn't say. If you want to make a point with something I have said, quote it precisely without commentary.

And while we're at it, don't assume to know what I think or what my education is. Ad hominem attacks on participants in this forum, developer or not, will not make your personal opinion about any topic more or less important to us.

As for this particular topic - there will be no ganking of newbie players in The Old Republic as all Origin Worlds are sanctuaries that can not be invaded by the other faction. We have no interest in allowing high level players to choke off the supply of new players into the game by ganking them over and over before they have learned the ropes of their class.

To put it bluntly: If that is your fantasy, you will have to find another game, because The Old Republic will not cater to that. For every player who enjoys that particular fantasy, there are a lot of players that don't enjoy being on the receiving end of it. That's a fact, a business lesson learned from existing, still running MMOs.

We think we have plenty of great options for PvP in our game, from Warzones, to Open PvP Objective Areas to Open World PvP on Contested Planets, which will be dangerous territory outside the protective reach of guards and fair game for conflicts.

But if you are expecting something akin to the original Ultima Online or DAoC's Mordred server, you need to look elsewhere.

 

General Discussion -> Why U phasin Bioware?
Beitrag von GeorgZoeller am 10.09.2011 um 08:06 Uhr

Quote:
Originally Posted by Cankiie
Wait... will it be like Guild Wars 1? O_O where you only see other people at the wilderness if grouped with them?
No... NO!... NOOOOOOOOOOOOOOOOOOOO!
No it will not.

Even the smallest planet instance in The Old Republic can hold several hundred users at once and cities in the game are part of the planet, not separate zones.

 

Imperial Agent -> IA, Bioware's forgotten class
Beitrag von GeorgZoeller am 09.09.2011 um 23:08 Uhr

Dear Agents,

Even though you are so capable at disguising yourself, lurking in stealth, the Keeper has not not forgotten you. He is watching your every move. He's even indicated that member of the Dark Council has expressed interest in your progress.

Intelligence reports on the activities of BioWare, said to be a secret subdivision of division of CErkA Corporation, have indicated that while you may feel to successfully escaped their attention, you were not successful. The company clearly is aware of your presence and your attempts to undermine detection by hiding your true numbers have failed.

As to why such attention has not yet led to the expected electronic dossier on your latest fashion choices (likely to also spill the guts on the latest of Imperial Intelligence's secret gadgetry and tactical training) has not yet leaked to the galactic information network is unclear, but data indicates that this is a matter of so called 'integer sequencing', a theory that suggests that given a number of discreet entities and a rule of not highlighting each entity more than one time, there will always be one entity that is highlighted last.

While highly theoretical, potentially even heretic concepts like this are unlikely to lessen the displeasure of the Dark Council should such information leak, we are certain that even after the expected punishment (which, of course, in time honored tradition will only affect lower rank and file members of Imperial Intelligence), there will be enough Agents available at to deploy to the field once operation 'Beta' has concluded.

Your's truly (... or so)

Keeper.

 

Smuggler -> In-Combat Scoundrel Stealth!
Beitrag von GeorgZoeller am 09.09.2011 um 22:47 Uhr

Quote:
Originally Posted by Darth_Vandis
Check the smuggler progression video at 1:18. He throws a bomb on the floor at his feet, then instantly goes into stealth. I think that looks like an in-combat stealth to me! What do you guys think?
Sharp eyes you have there, Darth Vandis.
 

News and Announcements -> Smuggler Character Progression
Beitrag von GeorgZoeller am 09.09.2011 um 15:09 Uhr

Quote:
Originally Posted by brillobreaks
Smugglers have an threat drop skill called Surrender. Sort of like the priest's Fade ability in WoW. I suspect that's what it was, although I've never seen the animation, just the tooltip.
This is in fact an ability
 

General Discussion -> Why U phasin Bioware?
Beitrag von GeorgZoeller am 09.09.2011 um 15:02 Uhr

Quote:
Originally Posted by Res_
1) You don't know what constitutes a full planet before they shard it and make a new one. It could be as low as ~50 players like STO.
Several hundred for even the smallest planet.
 

General Discussion -> Why U phasin Bioware?
Beitrag von GeorgZoeller am 09.09.2011 um 14:50 Uhr

I love how people get ahead of themselves and spell doom and gloom here.

As discussed, we instance planets when the number of players on them goes into the 'red zone' where players would experience severe degradation of their game experience (long wait times on spawns, etc.). By definition, the likelihood of this happening is extremely likely early on when all players are concentrated on the smaller origin planets.

The 'red zone' for each planet is defined individually based on how many people it can sustain before problems become intolerable. The exact number for each planet is determined through testing such as the testing weekends we run. In any case, several hundred is true, even for the smallest origin world.

Do we want to instance PvP planets? Not if we can help it, but if the load on the planet exceeds what we define as acceptable based on testing, we will instance them rather than make the experience miserable for everyone on the planet.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 5]
Beitrag von ChristianHohmann am 09.09.2011 um 14:25 Uhr

So schnell wie ihr wieder weiter spa...eh schreibt, hier nochmal für alle die es nicht mitbekommen haben:

Ich glaube wir hatten bei der doch recht langen und ...schnellen(!) Spekulation heute doch gleich einige Treffer.

Zitat:
Zitat von Battleth
charakterfortschritt schmuggler wäre top
Hmm...

Einen Knochen wollt ihr? Oder ein Schnitzel?
Wie wäre es mit einem kompletten Menü?

Möge die Macht mit euch sein!

Gute Nacht

PS.: Sollte es in den ersten Sekunden nicht gehen, habt ein paar Sekunden mehr Gnade bitte, vielleicht eine Minute, bis alle Links richtig sitzen Sollte funktionieren.

 

News and Announcements -> Smuggler Character Progression
Beitrag von CourtneyWoods am 09.09.2011 um 14:25 Uhr

As your character progresses through the saga of Star Wars™: The Old Republic™, you will see them advance as you unlock new skills and acquire or craft superior gear.

Whether running blockades to deliver vital supplies or evading Imperial patrols, the Smuggler must rely on his wit and guile just as much as the blaster at his side. As the price on his head rises and his enemies grow more dangerous, the Smuggler will have to acquire new skills and utilize more powerful weapons and armor to survive.

Get a look at some of the ways the Smuggler can progress and see just a small fraction of the weapons, armor and abilities that become available to him.


Watch now
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 5]
Beitrag von ChristianHohmann am 09.09.2011 um 14:19 Uhr

Ich glaube wir hatten bei der doch recht langen und ...schnellen(!) Spekulation heute doch gleich einige Treffer.

Quote:
Originally Posted by Battleth
charakterfortschritt schmuggler wäre top
Hmm...

Einen Knochen wollt ihr? Oder ein Schnitzel?
Wie wäre es mit einem kompletten Menü?

Möge die Macht mit euch sein!

Gute Nacht
 

News and Announcements -> PAX Prime 2011 Highlights Video
Beitrag von CourtneyWoods am 09.09.2011 um 14:18 Uhr

Every major show and convention we’ve attended this year has been a blast, and PAX Prime was no exception! Throughout the weekend, thousands of fans visited the Star Wars™: The Old Republic™ booth on the show floor. They were able to spend some time playing the game, and many even had the chance to face off against other players in the Alderaan and Huttball PVP Warzones! Those who attended the Star Wars: The Old Republic panel were able to watch a live demonstration of the Eternity Vault operation. They were also the first to hear new information about open world PvP on the planet of Ilum.

The reception from the fans at the panel was extraordinary, and it was an incredible experience meeting all of the awesome people who made their way over to check out the game. The reception from fans makes us truly grateful to have such dedication and passion in our community.

We have put together a brief highlights video to share some of the fun moments from PAX Prime. Thank you to the remarkable community for your continued passion and support for Star Wars: The Old Republic!


Watch now
 

News and Announcements -> Stepping into a Larger World: The Old Republic in Comics and Novels
Beitrag von CourtneyWoods am 09.09.2011 um 14:18 Uhr

Senior Writer Alexander Freed talks about expanding the mythos of Star Wars™: The Old Republic™ beyond the game.

Quote:
I’m Alexander Freed, Senior Writer here at BioWare Austin. As a sequel to two video games which derived their setting from the Tales of the Jedi comic books, Star Wars™ The Old Republic™ is intimately linked to a slew of other tales. This web of storytelling stretches back over thirty years across mediums ranging from film and television to novels, to radio plays and even coloring books!
Read More
 

Neuigkeiten und Bekanntmachungen -> PAX Prime 2011 Highlight-Video
Beitrag von ChristianHohmann am 09.09.2011 um 14:18 Uhr

Während euer Jede große Show oder Messe, auf der wir in diesem Jahr waren, war ein Riesenspaß und auch die PAX Prime ist dabei keine Ausnahme! Während des Wochenendes haben Tausende von Fans den Star Wars™: The Old Republic™-Stand im Präsentationsbereich besucht. Sie konnten das Spiel selbst testen und viele hatten sogar die Chance, gegen andere Spieler in den Alderaan- und Huttenball-PvP-Kriegsgebieten anzutreten! Die Besucher unseres <em>Star Wars</em>: The Old Republic-Forums konnten eine Live-Demo der Operation 'Ewige Kammer' verfolgen. Außerdem waren sie die Ersten, die Neuigkeiten zum Thema Open-World-PvP auf dem Planeten Illum hörten.

Die Reaktionen unserer Foren-Besucher waren überwältigend und es war eine tolle Erfahrung, all die Leute kennenzulernen, die zu uns gekommen waren, um das Spiel zu testen. Wir sind wirklich stolz darauf, eine so engagierte und begeisterte Community zu haben.

Wir haben ein kurzes Highlight-Video erstellt, um euch ein paar der tollen Momente der PAX Prime zu zeigen. Wir möchten uns bei unserer Community für das anhaltende Engagement und die Unterstützung für Star Wars: The Old Republic bedanken!


Jetzt ansehen
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Schmuggler-Charakterfortschritt
Beitrag von ChristianHohmann am 09.09.2011 um 14:18 Uhr

Während euer Charakter in Star Wars™: The Old Republic™ aufsteigt, entwickelt er sich weiter, erhält neue Fähigkeiten und findet bessere Ausrüstung oder stellt sie her.

Egal ob er Blockaden durchbricht, um wichtige Vorräte zu liefern, oder imperialen Patrouillen ausweicht, der Schmuggler muss sich stets auf seinen Verstand und Wagemut verlassen - genau wie auf den Blaster an seiner Hüfte. Während sein Kopfgeld steigt und seine Feinde immer gefährlicher werden, muss der Schmuggler neue Fähigkeiten und mächtigere Waffen erwerben, um zu überleben.

Erfahrt, welche Möglichkeiten der Schmuggler beim Aufstieg unter anderem hat, und seht einen kleinen Teil der Waffen, Rüstungen und Fähigkeiten, die ihm zur Verfügung stehen werden.


Jetzt ansehen
 

Neuigkeiten und Bekanntmachungen -> Aufbruch in eine größere Welt: The Old Republic in Comics und Romanen
Beitrag von ChristianHohmann am 09.09.2011 um 14:18 Uhr

Alexander Freed erklärt, wie der Mythos von Star Wars™: The Old Republic™ über das Spiel hinaus erweitert wird.

Quote:
Ich bin Alexander Freed und Senior Writer hier bei BioWare Austin. Als Nachfolger von zwei Spielen, deren Hintergrundgeschichte auf den Tales of the Jedi-Comics basierte, ist Star Wars™:The Old Republic™ natürlich eng mit einer Menge anderer Erzählungen verbunden und somit Teil eines ganzen Netzes von Geschichten, das es mittlerweile über 30 Jahre lang gibt und von Film und Fernsehen bis hin zu Radiosendungen und sogar Malbüchern reicht!
Lest hier mehr
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 5]
Beitrag von ChristianHohmann am 09.09.2011 um 14:17 Uhr

Quote:
Originally Posted by Orplid
also doch ein Pax Video ...
Aber eben nicht nur
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 5]
Beitrag von ChristianHohmann am 09.09.2011 um 14:13 Uhr

Keine Sorge, wenn ich mal ein paar Seiten nichts schreibe dann...ja, seid ihr einfach viel zu schnell! Ne, außerdem dirigier ich dann gerade einige Transportdroiden herum, und eines der Mistbiester ist gerade mitten durch eine Glastüre gefahren...aber er sollte nun sein Ziel nun gefunden haben.
 

General Discussion -> Friday 9/9 Update Speculation
Beitrag von StephenReid am 09.09.2011 um 14:08 Uhr

Quote:
Originally Posted by NovaKain
Maybe the thread about the weekend Beta was the update. maybe?
No, sorry... I'd have posted it on Friday if it was.
Update's still incoming, but we're waiting on some last minute stuff. I've been whipping the right people all day to get it done. Well, metaphorically.

You must learn patience... or at least have a sense of humor.
PS - It's not just a PAX video.
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 5]
Beitrag von ChristianHohmann am 09.09.2011 um 13:53 Uhr

Also auf unserer Eventseite war ein kleiner Knochen versteckt...
 

General Discussion -> Level 10s vs Level 50 Premades?
Beitrag von GeorgZoeller am 09.09.2011 um 13:50 Uhr

Level 1s can't go to Warzones. They have to be at least level 10 before the shuttle pilots will accept them for transport.
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 5]
Beitrag von ChristianHohmann am 09.09.2011 um 13:48 Uhr

Weniger Spam, mehr Spekulationen bitte.

Heute soll es doch Schnitzel und nicht Dosenschinken geben.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 5]
Beitrag von ChristianHohmann am 09.09.2011 um 13:47 Uhr

Quote:
Originally Posted by Angel-Sanctuary
Wieviel Uhr ist eigentlich auf Ami Zeit ?

Sind doch Nord Amis die das Update posten oder ?
Nicht direkt, die englische Version ja, und wir sehen zu, alle Sprachversionen gleichzeitig freizugeben.
 

General Discussion -> Why U phasin Bioware?
Beitrag von GeorgZoeller am 09.09.2011 um 13:45 Uhr

Quote:
Originally Posted by Altyrell
Would you be able to silence those that are worried that they won't be able to go from Korriban 6 to Korriban 3 where their Friends are at? [Using Korriban # as an example]
You will be able switch instances unless they are completely full, which is unlikely as people logout, leave the planet and so on all the time. In any case if the instance was full, your friends would be able to switch to you instead. We are very mindful to ensure this has minimum impact on player's ability to group with their friends.
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 5]
Beitrag von ChristianHohmann am 09.09.2011 um 13:39 Uhr

Quote:
Originally Posted by Ellnassil
Ich glaub ja die Jungs sitzen in Ihrem Office, kippen sich nen guten Single Malt hinter die Binde und warten mit den bereits fertigen News bis 23:59:59 mit dem posten.......

Das wäre einmal eine gute Idee!

Quote:
Originally Posted by Angel-Sanctuary
genau.. wenn die forums mods schlafen mal nen 10K thread erstellen
Hmm...was ist "schlafen" ?
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 5]
Beitrag von ChristianHohmann am 09.09.2011 um 13:36 Uhr

Quote:
Originally Posted by Angel-Sanctuary
OMG

wenn die nichmal nen Forum hinbekommen wo man mehr als 1000 Postings per Thread machen kann dann seh ich schwarz für SWTOR xD

ne im ernst

Möglich ist das durchaus. Wir haben auch einige Threads deutlich drüber.
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 5]
Beitrag von ChristianHohmann am 09.09.2011 um 13:34 Uhr

Quote:
Originally Posted by Nurix
Stimmt wo ist die junge Dame eigentlich ?

Hab da auf Gc mal sowas wie Neue Comy-Leiterin gehört .)

Die war nicht meine Nachfolgerin sondern Cheffin Und bleibt euch erhalten.

Quote:
Originally Posted by Angel-Sanctuary
Meine Frage bleibt trotzdem...

Wieso werden eigentlich alle 1000 Posts die Threads geschlossen und nen neuen aufgemacht ?
Zum einen aus Gründen der Übersichtlichkeit, zum anderen aus technischen Gründen.

Und keine Sorge, wir sind durchaus so einiges gewohnt, so schnell platzt hier nichts

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 5]
Beitrag von ChristianHohmann am 09.09.2011 um 13:22 Uhr

Quote:
Originally Posted by Nurix
Das Update kommt heute wohl um 23:59:59

hmm hatten lange keine Buchvorstellung mehr
Danke, den Vorschlag werde ich gerne aufnehmen!
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 5]
Beitrag von ChristianHohmann am 09.09.2011 um 13:18 Uhr

Also unser Koch hat durchaus einige frische Zutaten dabei.
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 09.09.2011 um 13:12 Uhr

Auf jeden Fall haben wir erst einmal ein Update geschafft:
Der Thread hier hat wieder die epische Marke von 1000 Posts durchbrochen!

Hier geht es zum nächsten


 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 5]
Beitrag von ChristianHohmann am 09.09.2011 um 13:11 Uhr


Willkommen an Gleis 5, mit direkter Anbindung von Gleis 4.

Der nächste Freitag steht bevor, es wird Zeit.

Viel Spaß!

 

General Discussion -> Why U phasin Bioware?
Beitrag von GeorgZoeller am 09.09.2011 um 13:04 Uhr

Quote:
Originally Posted by Krozzy
Welp, I am outnumbered and defeated.

I guess the days of having 100s of players gathering together, is a thing of the past.
It surely is not. Our planets are sufficiently large to hold hundreds of players at once, without instancing.
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 09.09.2011 um 13:02 Uhr

Quote:
Originally Posted by DarthVillilation
Was sind denn die Mods auf einmal so schreibwütig
Das sind die bereits angesprochenen Überstunden, ich warte auch genau wie ihr nur noch auf das Update Dann kann ich doch auch gerne hier rumstreunen, oder?
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 09.09.2011 um 12:55 Uhr

Knochen? Heute steht Schnitzel auf dem Speiseplan. Gut Ding braucht Weile.
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 09.09.2011 um 12:53 Uhr

Quote:
Originally Posted by Telarn
Ich würde mir wünschen das Christian bald in den Urlaub geht.
Ja, das fände ich großartig.

Ist doch hoffentlich bald soweit, oder?
Nein, das dauert noch etwas. Eher wird die Urlaubssperre verschärft...

Quote:
Originally Posted by Keragon
Ich glaub in der jetzigen Phase werden Urlaubsanträge mit dem Stempel "soon" versehen zurückgereicht
Genau
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 09.09.2011 um 12:44 Uhr

Wie, ihr wollt kein PAX Video?
Also ich mein okay, Gamescom habt ihr ja selber besuchen können, aber bei PAX war das für viele schon schwieriger. Schade...
 

Allgemeine Diskussionen -> Wann sieht man das Friday Update?
Beitrag von ChristianHohmann am 09.09.2011 um 12:43 Uhr

Also meine Quelle sagt: Das Freitags Update kommt Freitags, mehr ist nicht sicher.
Woher ich das nur weiß...*unschuldigguck*
Auch hier gibt es eben ein Release-Fenster Wenn es länger dauert, dauert es eben.
Ab ca. 16:00 KANN man damit rechnen, manchmal kommt es aber auch später.

 

General Discussion -> Why U phasin Bioware?
Beitrag von GeorgZoeller am 09.09.2011 um 12:29 Uhr

Quote:
Originally Posted by JabbasHat
Apparently they spent the money on recording audio, rather then building a decent bunch of servers...
Apparently you skipped my post.

This has nothing to do with servers. It has everything to do with not designing the entire game around the idea that an area is 100% full all of the time, which causes the creation of massive areas that are deserted just to handle launch load.

 

General Discussion -> Why U phasin Bioware?
Beitrag von GeorgZoeller am 09.09.2011 um 12:27 Uhr

Also, before people conjure up horror scenarios, we're talking about a very low number of instances. Nothing even close to the double digits people have been suggesting here.
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 09.09.2011 um 12:21 Uhr

PAX
Progression
Page
Planet
Power
PvP
PvE
Mir würde da so einiges einfallen.
Und wie man an Progression sieht wäre hier noch die Frage: In welcher Sprache soll es mit P anfangen? So etwas nennen wir hier im Deutschen zum Beispiel Charakterfortschritt Und natürlich sind da noch etliche andere eher zutreffende Buchstaben.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 09.09.2011 um 12:16 Uhr

Gehen wir nun das Alphabet durch?
P kommt einige Male drin vor ja Vor allem im Text dann aber auch.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 09.09.2011 um 12:04 Uhr

Quote:
Originally Posted by Darthvid
dass eines erscheint wissen wir doch christian, aber das thema des threads ist doch, worum es darin geht. xD
Natürlich, da ich es aber gerade hier liegen habe, kann ich eben nicht mit-spekulieren Aber den Thread zurück zum Thema bringen.
Und nein, ich werde es auch diesmal nicht werten, auch wenn...naja...also...es wird kein...ihr dürftet...nein. Seht ihr nachher.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 09.09.2011 um 11:50 Uhr

BTT: Es wird ein Freitags-Update geben.
Und es wird nichts mit Getränken zu tun haben. Naja, nicht so wirklich...

 

General Discussion -> Beta/Game Testing Weekends FAQ
Beitrag von StephenReid am 09.09.2011 um 09:03 Uhr

Hello everyone. In response to some questions here I re-edited an answer and also added a couple of more Q&As in the original post. Here's the text that was affected:
I previously participated in Game Testing, but am no longer participating. Does that omit me from being re-selected, either for a Beta Testing Weekend, or Game Testing generally?

Currently, if you have previously been selected to test Star Wars: The Old Republic, you will normally not be re-selected for future testing. (This applies whether you were selected previously for an early Game Testing period that is now finished, a Beta Testing Weekend, or any other testing access, eg through a third-party research agency.) That may change closer to launch.

Why can't I get re-invited to Game Testing? I felt like I gave good feedback previously.

We appreciate every piece of feedback given by testers, whether previous or current, and continue to make changes to the game as a result. However, with an unprecedented level of interest in testing The Old Republic, we have chosen to get as many sets of 'fresh eyes' on the game as possible. We're aiming to get as wide a range of feedback from as many testers as we can before launch.

I am currently part of the Game Testing program, and my phase is about to end. Will I be re-invited?

Anyone currently part of the Game Testing program has access to the game until we decide otherwise. Periodically you may need to re-accept an invitation to testing, but this will be clearly indicated in the Testing Forums.
And to answer a couple of other questions:

Quote:
Originally Posted by Calimwulf
Thank you for the info Bioware. I have a request as regards to Beta Weekends. When the invites are sent, would it be possible to get an official post? That would let everyone know when to actually check email, spam folder and swotor test site.
In the past we've not done this, as the number of invites was usually low enough that advertising it would send the Forums into a frenzy (as it has done with 'rumors' of invites being sent) and then into nose-dive of depression as people weren't invited. (FYI, we know our acceptance rate, so we have never needed to really 'advertise' the fact that invites have gone out.)

With Beta Testing Weekends getting progessively larger and with our desire to get as many testers in as possible, we'll make an announcement when invites go out for Beta Testing Weekends.

Quote:
Originally Posted by Zadeleth
I was invited to the Game Testing back in June, but i failed the survey so did not actually test the game.
If you weren't actually invited, then you still have a chance to be re-selected. Getting a survey invite from a third-party research firm doesn't disqualify you from future testing. Actually testing as a result of that invite will generally do so.

 

Verbesserungsvorschläge -> Kostenfreie Servertransfers und Umbennenungen=Win!
Beitrag von ChristianHohmann am 09.09.2011 um 07:41 Uhr

Und um diesen Vorschlag im Auge zu behalten, schieb ich ihn an die richtige Stelle
 

Allgemeine Diskussionen -> [Frage] Game Master Planungen?
Beitrag von ChristianHohmann am 09.09.2011 um 05:59 Uhr

Ich glaube das hier könnte dabei auch interessant für euch sein
 

Allgemeine Diskussionen -> BioWare Irland rekrutiert!
Beitrag von ChristianHohmann am 09.09.2011 um 05:58 Uhr

BioWare Irland ist auf der Suche nach talentierten und motivierten Leuten. Nun ist der perfekte Zeitpunkt für Euch anzufangen und deshalb laden wir euch ein, euch die Jobangebote für Galway, Irland unter folgendem Link anzuschauen:

http://www.bioware.com/careers/galway,-ireland

Falls Ihr euch auf diese Stellen bewerben wollt, schickt uns bitte einen Lebenslauf (auf Englisch) über die EA Job Website. Klickt dafür einfach auf eine der Stellenausschreibungen und ihr werdet zu der detaillierten Stellenbeschreibung der entsprechenden Ausschreibung auf der EA Website weitergeleitet. Falls Ihr keinen EA Account besitzt, erstellt euch einfach einen, um euch zu bewerben.

Hier ist die Liste der vakanten Stellen (letzter Stand 09. September 2011):


ADMINISTRATION
Personal Assistant (11 month fixed term) Contract

CUSTOMER SERVICE
Account & Billing Program Coordinator
CS Terms of Service Manager
Customer Service Representative Multiple Positions Available
Customer Service Team Leader
Customer Service, Site Operations Manager
Desktop Support Administrator
Fraud Prevention Manager
French Customer Service Representative Multiple Positions Available
German Customer Service Representative Multiple Positions Available
German Knowledge Base Administrator
In Game Customer Service Representative
In Game French Customer Service Representative
In Game German Customer Service Representative
In Game Program Coordinator
In Game Support Manager
Knowledge Base Administrator
Learning & Development Coordinator
Outsourcing Operations Manager
Quality Manager
Real Time Analyst
Technical Program Coordinator
Training Specialist
Workforce Scheduler

FINANCE
Financial Analyst

MARKETING
French Community Coordinator
German Community Coordinator

NETWORK OPERATIONS
Network Enigineer
Senior Network Engineer

QUALITY ASSURANCE
French QA Analyst
German QA Analyst
QA Analyst

 

News and Announcements -> STAR WARS: The Old Republic Fan Friday
Beitrag von AlysonBridge am 17.06.2011 um 10:27 Uhr

Each and every month, Fan Friday highlights just a few of the many creative and talented members of the Star Wars™: The Old Republic™ community. This month we highlight some awesome works of art from you, the fans!

The Fan Site Spotlight this month highlights Ask a Jedi, an incredible online resource for news relating to The Old Republic that is run by some truly dedicated fans.

In addition, we’ve created a new set of forum icons for you to use on our message boards. This latest batch of icons highlights the emblems used by many of the iconic factions in the Star Wars™ universe.


Read More...
 

General Discussion -> Bioware is restraining there Creativity!
Beitrag von GeorgZoeller am 08.09.2011 um 18:53 Uhr

Just saying: completely unrestrained creativity is the first and foremost reason why games fail. BioWare has been around for a long time partially because we've learned when to stop being creative and get down to polishing what is there.

This being an MMO means there's plenty of time for additional creativity past launch
 

General Discussion -> Why U phasin Bioware?
Beitrag von GeorgZoeller am 08.09.2011 um 18:50 Uhr

Does instancing hurt PvP?

No, it doesn't.

You can't switch instances while in combat and you won't be able to switch them constantly at will (there are various limitations on the switching we are actively testing to find the right balance between convenience and prevention of abusive behavior).

It doesn't affect Warzones, since those are already instanced.

What it might affect is someone's ability to continuously gank the same player in the same spot. Frankly, we've taken other steps already to make this scenario not very likely. The player can just quick travel, revive in stealth or revive at a medical center outside of your reach if he decides he has had enough.

 

General Discussion -> Why U phasin Bioware?
Beitrag von GeorgZoeller am 08.09.2011 um 18:43 Uhr

Launch is a pretty unique situation in many regards. It creates loads on part of the game (the Origin Worlds) that are never seen again after that point.

There are several ways to handle this:

A) Phase (or instance) these areas to handle the temporarily highly inflated load.

B) Design the areas as if they were always under full load. That would lead to large, empty areas after the initial rush in which the normal player population gets lost. You create a large desert - fine if the planet is called Tatooine, but generally large areas with duplicated content suck in MMOs.

C) Put out tons of additional servers for a few days to handle the temporarily inflated load, then consolidate them later. Players generally don't like that, as it destroys communities.

D) Put up long, multi-hour queues. Players hate that and you really don't want to be exposed to:

'My lord, permission to land on Korriban has been denied. They say the planet is full and that the Sith Environmental Protection Council has decided to protect the native population of K'lor' slugs from being overharvested by denying entry to new visitors.'

E) Don't do anything, after all it's temporary and tell players to 'deal with it'. This leads to people 'waiting for respawns'.

We opted to go with (A) since it's a native, well tested feature of our game engine (we work in different phases/instances on our development servers), it can be activated on the fly and deactivated as population levels normalize and since it has the least impact on players.

We definitely plan to minimize the use of this mechanic, but as with our decision to limit the launch supply of the game to a manageable number of players, we are making these choices in order to guarantee satisfaction for the paying customers that will flood our service at launch day.

 

General Discussion -> Beta Testing Weekend #1 Update
Beitrag von StephenReid am 08.09.2011 um 14:27 Uhr

Quote:
Originally Posted by secretsquirel
Appreciate the response although no guarantees is not reassuring at all.
Unfortunately, there are never any guarantees in MMO development - and even less of them in testing. We try as hard as we can, and that's about all we can do.

Quote:
Originally Posted by Tor-ren
Well thank you bioware for the info. I am very anxious to know what the new build entails, and if it was a planned or a suprise to you guys.
New build was always planned. In fact one of the reasons we did the Testing Weekend on the 'old' build was so we could get feedback on server stability with a flood of new players on a build that was already tried and tested.

Quote:
Originally Posted by Viserys
Does the weekend beta being pushed back affect the Holiday 2011 launch window. This is the question a lot of people would like an answer to.
Answered elsewhere - no, it does not. We're still aiming for a target window of Holiday 2011.

Quote:
Originally Posted by Viserys
Open your eyes and stop swallowing the company line. If they knew they had a new build about to drop the second week of September, why start beta weekends on the first week?
Because we had specific aims for the this first Testing Weekend, and one of them was to use the 'old' build (which is the one with the most 'Testing mileage' on it) to stress test the Origin Worlds on a brand new server.

Quote:
Originally Posted by YakManDoo
It sounds to me like there may be some scalability issues with bringing in larger numbers of players. Even if the game is great, if no one can play it on account of database snafus then the launch will suffer short to midterm harm.
You're right, but we're actually doing fine there. The simple truth is, we changed something, it broke, we fixed it. Last week was actually the first time (to my knowledge) we had specific issues that prevented people who were invited from actually completing their invite.

While the invite process is obviously very important to us during Testing, what's more important is seeing a lot of players get into the game at once. In that regard, this weekend's test was fantastic for us.

Quote:
Originally Posted by Evel
1. Was this the "full" game or were just the Origin Worlds available?
2. While I know you won't give any accomplishments or goals in terms of real numbers for concurrent users, are you still planning on including "phasing" in the starting areas?
The complete game was available this weekend.

What you call 'phasing' we call 'instancing'. What that means to us is, we create copies of planets when they become too full. Part of this weekend's test was to look at just that - to figure out when a planet does become 'too full' (it varies by planet, as they vary a bit in size), to see how players felt about instancing generally, and so on.

We expect instancing to happen, especially during launch when a lot of people are crammed onto the early planets. However we also expect over time as people begin to spread out over the galaxy, instancing will happen less.
Quote:
Originally Posted by SDCowboy
No it won't. The last new build they had, the main change was an updated interface. A new build isn't a new game.
An updated interface might be the only thing you were aware of that recently changed, but trust me, plenty more is getting changed. We're tweaking the game, adding small 'quality of life' features and plenty more.

Quote:
Originally Posted by Liberate
People forget, it was Beta TESTING weekends, not Beta FREE DEMO weekends.

The fact it went off well - Good sign

The fact they already rolled out a new build WHICH WAS PLANNED and not a response to problems - Good sign

The fact they don't have to continue beta testing weekends of the old build is awesome, it shows us things are coming together smoothly.
Pretty much ^.^ this.
 

General Discussion -> Beta/Game Testing Weekends FAQ
Beitrag von StephenReid am 08.09.2011 um 13:11 Uhr

Quote:
Originally Posted by Horribus
Translation - no, you won't, but we're not going to have the guts to come out and give you a straight answer. Do EA/BW have any idea how massively let down people in the Red Zone are and how much worse evasive answers like this make it?
If I had a definitive answer to give you, you would already have it. We're still looking at the possibility and it hasn't been ruled out. That's the best answer I can give you right now.
 

General Discussion -> Beta/Game Testing Weekends FAQ
Beitrag von StephenReid am 08.09.2011 um 13:08 Uhr

Quote:
Originally Posted by SDCowboy
SR said this would include how the beta weekend went and it's not in there...
No, I said we'd have an update on the Beta Weekend as well, and that's right here.
Quote:
Originally Posted by UseThaForce
Thanks for the info, but I have to say that I think this is missing probably the biggest FAQ, "Does the recent news about the beta testing weekends effect the release date?"
This weekend's testing went well for us, so had no effect on our release date target - which remains Holiday 2011.

Quote:
Originally Posted by Caveat_Emptor
When does Game Testing for EU-based players start?

Game Testing for EU-based players is imminent, and will include localized French and German versions of the game. Future phases of Game Testing for EU players will happen on EU-based servers. Beta Testing Weekends will also begin specifically for EU players in the same timeframe.


Now when you say imminent you mean.....
I mean as soon as we can put EU players into testing, we're going to.

Quote:
Originally Posted by Eliandal
Only one question (and it really doesn't even concern me) For the people who got caught in the RSVP loop - and got into their beta weekend late (or not at all - because of the problems) are there still plans to try and get them into a further test - possibly?
It's definitely possible!

Quote:
Originally Posted by Areka
Ah...
Maybe already mentioned but I'm not sure if putting "Early Game Access" as a type of "test" is something wise. Mostly as it is a "head-start". I know there can be a patch between head-start and public/official release if some kind of last minute trouble is dicovered during that time but in theory the game should be finished enough to be considered Gold.
Fixed! Apologies for any unintended confusion; we have had people confused Early Game Access with other types of testing in the past.

 

General Discussion -> EU Testing - we need info! *UPDATED*
Beitrag von ChrisCollins am 08.09.2011 um 11:47 Uhr

Quote:
Originally Posted by Gulthrak
Sadly EU Testing has been imminent for several months already.


Linky

But one thing that the FAQ seems to imply to me is that all EU testing will be done on the EU servers, so basically we won't get any testing until all their EU infrastructure is in place.

Although the beta weekends beginning in the same timeframe is a bit mis-leading, it could be read to mean in the same time as the US beta weekends, but almost certainly means the same timeframe as the EU Game testing.

TL;DR = No chance of any EU beta weekends until EU servers are up and EU game testing is happening.
Just to clarify - there is still no change on the post I made earlier in the week on this. We're still going to be inviting a large batch of EU testers to the General Testing service (on the US environment), so there will be EU players testing the game prior the EU environments being ready for testing.
 

General Discussion -> Beta Testing Weekend #1 Update
Beitrag von StephenReid am 08.09.2011 um 11:44 Uhr

Hello everyone. Now that the first-ever Beta Testing Weekend is over we wanted to give you a bit of insight into how it went and what our next steps are. If you haven't read our FAQ about Beta Testing Weekends, you might want to take a look at that in conjunction with this.

For our first Beta Testing Weekend, we invited a large number of testers to play Star Wars: The Old Republic during Labor Day Weekend (a US holiday). While the number of testers invited was larger than any previous invite - many thousands - the number was still a fraction of what we're planning for later weekends.

What were the objectives of the weekend?

Primarily this was a small scale simulation of a launch scenario. That means, bringing on a large number of players, starting with the invite process, then proceeding through download, install, patching and logging on to a fresh new server.

We were looking to have large numbers of players on the game's Origin Worlds, like a launch day; we were looking to test our limits on PCU (peak concurrent users); and obviously we were testing to see how all this 'felt' to new players and whether they enjoyed the experience.

On top of that, as always, we were seeking feedback on the game itself - how it feels, how it plays, what people like and dislike.

How did it go?

On balance, extremely well. Every goal we had was met or exceeded, and we had no major downtime. This is good news for us, as now we can move forward in future Testing Weekends and increase the overall number of invites.

There were hitches, as you may know. We had an issue introduced into our invite process that caused a number of people to become 'stuck' in a specific database state. That was fixed by our web team as fast as possible, and while that delayed the initial download for some, we got as many as we could into the game. We are thoroughly testing that process to ensure it doesn't happen again - it was in fact the very first time we've had invite issues since Game Testing began.

Here are a few random quotes from four different testers within their Forums:
“I absolutely had fun. I found myself still finding enemies and attacking long after I had fulfilled the requirements of the mission simply because it was fun to just blast my enemies. You guys honestly put my jaw on the floor with the amazing world you built... and the look of everything. Video's had me skeptical but being in game washed away any doubts I had. I think you guys have nailed Star Wars for what it is..a galaxy far far away and a long time ago..enough said.”

"I really can't wait to see how the story unfolds. In most MMOs I play, I pick up the quest without even reading it but with these quests I am listening to the amazing voice acting and building my own story."

"Words alone can’t express how epic the voiceover is. Normally I end up making fun of the voiceovers in other games but this one caught me off guard. In addition, the in-game music and ambient sounds was also amazing. I didn’t feel overwhelmed with the background/ambient sound and the in-game music matched the current situation very well. Like I said before, overall this is and will be an amazing game. I just purchased the Collector’s Edition."

"Overall, I would say I had a lot of fun. In addition to the quests and PvP, I would sometimes stop and just look around at the planet or station I’m on. The amount of detail that was put into the environment was incredible. Well done."
What's next?

We're rolling out a major new build for The Old Republic very soon, and we're waiting until that build is fully tested and ready to go before we invite people to another Beta Testing Weekend. We're still hopeful that will happen in September, but we have no guarantees.

Thanks for reading, and I hope this gave you some insight into this weekend's events!

 

General Discussion -> Beta/Game Testing Weekends FAQ
Beitrag von ChrisCollins am 08.09.2011 um 10:21 Uhr

Quote:
Originally Posted by JediKaiden
SR:In the past couple of days we've been preparing a comprehensive FAQ regarding Game Testing Weekends as a whole, along with some details about the weekend that just happened. We'll post that tomorrow - in all languages, as we know the subject is of interest to everyone

He did half of what he said they were going to do, we still need details on the beta weekend that just passed
The report on the how the Beta Weekend went, which will be contained in another post, is coming.
 

General Discussion -> Beta/Game Testing Weekends FAQ
Beitrag von ChrisCollins am 08.09.2011 um 10:21 Uhr

Quote:
Originally Posted by JediKaiden
SR:In the past couple of days we've been preparing a comprehensive FAQ regarding Game Testing Weekends as a whole, along with some details about the weekend that just happened. We'll post that tomorrow - in all languages, as we know the subject is of interest to everyone

He did half of what he said they were going to do, we still need details on the beta weekend that just passed
The report on the how the Beta Weekend went, which will be contained in another post, is coming.
 

General Discussion -> Beta/Game Testing Weekends FAQ
Beitrag von StephenReid am 08.09.2011 um 09:24 Uhr

Beta Testing Weekends began last weekend, to get more people than ever before testing Star Wars: The Old Republic. We invited a number of testers in to experience the game this past weekend, and will continue to invite more testers, in greater numbers, as we move towards launch.

While the number of those invited will increase over time and while we plan to invite as many people as possible who are signed up for Game Testing to test, there are no guarantees that everyone who applies will be invited.

It is also important to note that not every weekend going forward will be a Beta Testing Weekend. In September, we're hoping for one more Beta Testing Weekend, which will be larger in invite size than the last.

Now, onto some FAQs and answers:

What's the difference between Early Game Access, Beta Testing Weekends, Guild Testing and Game Testing?

They are four different ways to test The Old Republic. Details are as follows:

Early Game Access: Available to everyone who pre-orders any edition of Star Wars: The Old Republic and redeems their Pre-Order Code. Essentially a head-start, it will begin before the formal release date/launch day of the game. Exact duration will be revealed closer to our release date.

Beta Testing Weekends: Large scale, short-term testing. We will be inviting registered testers to play the game in greater invite numbers than ever before. The first Beta Testing Weekend started on September 2nd. They will continue beyond September and will not necessarily occur every weekend.

Game Testing: The ongoing testing program. We continue to invite those who have registered for Game Testing into the program on a regular basis. Those selected will generally test the game for an extended period of time, as opposed to a Beta Testing Weekend.

Guild Testing: We are selecting guilds who are registered on our Guild HQ for inclusion into general Game Testing (see above). Invites to a guild do not necessarily extend to all guild members.

As part of Beta Testing Weekends, will the Game Testing Agreement (specifically, the Non-Disclosure Agreement) be lifted or modified?

No. The Game Testing Agreement is still fully in effect for Beta Testing Weekends. As before, you may tell others that you are part of the Game Testing Program (or that you have been invited to a Beta Testing Weekend). However, you may not reveal any other details about your game testing experience, including any aspect of the testing process, any details of the client, or any assets from the game (including text). Even after the Game Testing Weekend is over you may not detail your experiences.

Any breaches of the Game Testing Agreement at any time will result in your potential immediate removal from Game Testing and/or prevent you from being invited to any future testing.

Will Beta Testing Weekend invites be sent in the usual way Game Testing invites are sent?

Yes. Those invited will receive an email to the email address they have registered on their SWTOR account. The email will come from no-reply@bioware.swtor.com. Ensure you have that email address registered in your email whitelist so that the email does not go into your spam folder. If you think you have deleted the email by mistake, you can check to see if you have been invited by logging in to the SWTOR.com web site at www.swtor.com/tester/. If you are unsure of an email's authenticity, we strongly advise you to login to the website to confirm. If you are still unsure, please email support@swtor.com

After a Beta Testing Weekend is over, will I get re-invited to a future Beta Testing Weekend?

At this time, we are not planning to re-invite those who are invited to a Beta Testing Weekend to future Beta Testing Weekends. This may change in the future.

I previously participated in Game Testing, but am no longer participating. Does that omit me from being re-selected, either for a Beta Testing Weekend, or Game Testing generally?

Currently, if you have previously been selected to test Star Wars: The Old Republic, you will normally not be re-selected for future testing. (This applies whether you were selected previously for Game Testing, a Beta Testing Weekend, or any other testing access.) That may change closer to launch, but we want to get as many fresh eyes on the game as possible.

Will future Beta Testing Weekends be three days long?

Most Beta Testing Weekends will last roughly from a Friday evening to Sunday evening. In some cases, we may choose to extend the time available at our discretion.

I got an invite to a Beta Testing Weekend, but can't test during that weekend due to other commitments. Can I postpone my invite to another weekend?

You may choose, if you wish, to decline a Beta Testing Weekend invite. If you do this, you will be put back into the general 'pool' for potential future selection. However, your selection in the future is not guaranteed; you will be picked randomly.

Will those invited to Beta Testing Weekends be playing on the same servers as those in Game Testing?

For the first weekend, those invited will be playing on a separate server. This will probably be the format for future Beta Testing Weekends, but if our requirements change, we may invite people to specific servers (or potentially allow them to choose from multiple servers).

Will extra time be given to download the SWTOR game client before a Beta Testing Weekend starts?

Yes. Invites to Beta Testing Weekends are generally sent out a few days before the weekend to allow time to download the client. However, because of internet download speeds and the invite schedule, we cannot guarantee you will have the game client downloaded and installed before the weekend starts.

The size of the game client is currently approximately 27Gb.

Can I use the same game client in testing and then at launch?

We cannot guarantee that you will not have to re-download and re-install the game client at any point before the start of Early Game Access. Periodically addditional content patches may be required during any period of Game Testing.

Do those invited to Beta Testing Weekends get access to Forums to talk about their experience and give feedback?

Yes. Specific Forums for Beta Testing Weekends will be opened from when invites are sent out for that weekend, until a short period of time after the weekend's testing is over. These will only be accessible to those invited to the specific Beta Testing Weekend.

Are invites to Game Testing still random?

Yes. Those invited to Game Testing - of any kind - are still currently randomly selected from those who have opted-in to be eligible for Game Testing.

There used to be a 'System Scan' function on the website as part of Game Testing sign-up, and now it's gone. How does this affect me?

We no longer require potential Game Testing applicants to perform a 'system scan'. If you have previously scanned your PC and have since upgraded it, don't be concerned. You're still eligible for selection to Game Testing.

When does Game Testing for EU-based players start?

Game Testing for EU-based players is imminent, and will include localized French and German versions of the game. Future phases of Game Testing for EU players will happen on EU-based servers. Beta Testing Weekends will also begin specifically for EU players in the same timeframe.

As EU players are being invited now and other players have been testing for longer, will feedback from EU players make a difference to the game at launch?

Yes. Every piece of feedback from a tester is potentially useful. Even if a piece of feedback is not acted upon before launch, it may be used to change the game in some way in the future.

As part of Guild Testing, will guilds be invited to Beta Testing Weekends?

Guilds are generally invited to the main Game Testing program. Individual guild members, through random selection, may be invited to Beta Testing Weekends, but guilds will not be selected for inclusion in Beta Testing Weekends as part of Guild Testing.

I have infractions on my Forums account. Does that prevent me from being invited to Game Testing?

No, it does not, although accruing enough infractions could lead to a Forums ban. If you are banned from the Forums, you would also be removed from Game Testing.

I pre-ordered The Old Republic; does that allow me access to Game Testing or Beta Testing Weekends?

At this time, pre-ordering The Old Republic and redeeming your Pre-Order Code ensures you gain Early Game Access.

I live outside of the initial launch countries for Star Wars: The Old Republic; will I be able to take part in Game Testing in any way?

We're hoping to extend Game Testing to many more countries before launch, but we have no estimate on exactly when that will happen.

 

Allgemeine Diskussionen -> Beta/Testwochenenden FAQ
Beitrag von ChrisCollins am 08.09.2011 um 09:24 Uhr

Letztes Wochenende haben wir mit den Betatest-Wochenenden begonnen, damit noch mehr Leute als zuvor in den Genuss kommen, Star Wars: The Old Republic zu testen. Wir haben einige Tester eingeladen, das Spiel an diesem Wochenende selbst zu erleben, und werden auch weiterhin mehr Tester einladen, je näher die Veröffentlichung des Spiels rückt.

Und jetzt zu ein paar Fragen und Antworten:

Was ist der Unterschied zwischen dem frühzeitigen Spielzugang, den Betatest-Wochenenden, Gilden-Tests und dem Spieltest?

Es gibt folgende vier unterschiedliche Möglichkeiten, The Old Republic zu testen:

Frühzeitiger Spielzugang: Verfügbar für alle, die eine der Editionen von Star Wars: The Old Republic vorbestellen und ihren Vorbesteller-Code einlösen. Ein Frühstart eben - das Spiel beginnt vor dem offiziellen Veröffentlichungstermin. Die genaue Dauer wird bekannt gegeben, wenn wir uns dem Erscheinungstermin nähern.

Betatest-Wochenenden: Groß angelegter, kurzfristiger Spieltest. Wir laden mehr angemeldete Tester als je zuvor ein, das Spiel zu spielen. Das erste Betatest-Wochenende hat am 2. September begonnen. Die Tests werden im September fortgesetzt, aber nicht notwendigerweise an jedem Wochenende stattfinden.

Spieltest: Das anhaltende Testprogramm. Wir laden regelmäßig Spieler ein, die sich für den Spieltest angemeldet haben, um an dem Programm teilzunehmen. Die ausgewählten Spieler testen das Spiel über längere Zeit, also anders als bei den Betatest-Wochenenden.

Gilden-Tests: Wir wählen Gilden aus, die sich beim Gilden-Hauptquartier angemeldet haben, um am allgemeinen Spieltest (siehe oben) teilzunehmen. Einladungen an eine Gilde beziehen sich nicht automatisch auf alle Gildenmitglieder.

Wird die Spieltestvereinbarung (insbesondere die Geheimhaltungsvereinbarung) im Zuge der Betatest-Wochenenden aufgehoben bzw. verändert?

Nein. Die Spieltestvereinbarung besteht immer noch in unveränderter Weise für die Betatest-Wochenenden. Wie bisher dürft ihr anderen erzählen, dass ihr beim Spieltest mitwirkt (oder dass ihr zu einem Betatest-Wochenende eingeladen wurdet). Ihr dürft jedoch keine weiteren Details über eure Mitwirkung am Spieltest weitergeben - das beinhaltet alle Bereiche des Testvorgangs, Details zum Client oder Inhalte des Spiels (inklusive Text). Auch wenn das Spieltest-Wochenende vorüber ist, dürft ihr nichts von euren Erfahrungen weitergeben.

Werden die Einladungen zum Betatest-Wochenende genau so verschickt wie die Spieltest-Einladungen?

Ja. Alle eingeladenen Spieler erhalten eine E-Mail an die E-Mail-Adresse, die sie bei ihrem SWTOR-Benutzerkonto angegeben haben. Der Absender der E-Mail ist 'no-reply@bioware.swtor.com'. Achtet darauf, dass ihr diese E-Mail-Adresse in eurer E-Mail-Whitelist habt, damit sie nicht in eurem Spam-Ordner landet. Wenn Ihr glaubt, dass Ihr die E-Mail versehentlich gelöscht habt, könnt ihr euch auf SWTOR.com unter www.swtor.com/de/tester/ anmelden, und überprüfen, ob ihr eingeladen wurdet. Wenn ihr Bedenken wegen der Echtheit der E-Mail habt, raten wir euch unbedingt, auf der Website nachzusehen, um die Einladung zu bestätigen. Solltet ihr immer noch unsicher sein, schreibt bitte eine E-Mail an support@swtor.com

Werde ich nach einem abgeschlossenen Betatest-Wochenende noch einmal zu einem Betatest-Wochenende eingeladen?

Im Moment haben wir nicht vor, zu einem Betatest-Wochenende eingeladene Spieler erneut einzuladen. Das kann sich jedoch noch ändern.

Ich habe bereits am Spieltest teilgenommen, tue das jetzt aber nicht mehr. Verhindert das meine Teilnahme an einem Betatest-Wochenende oder am Spieltest?

Im Moment werdet ihr nicht erneut für einen Test ausgewählt, wenn Ihr bereits als Tester für Star Wars: The Old Republic ausgewählt wart. (Das betrifft die Teilnahme am Spieltest, einem Betatest-Wochenende oder einem anderen Test-Zugang.) Dies kann sich noch ändern, wenn die Veröffentlichung näher rückt, doch wir möchten das Spiel natürlich von so vielen verschiedenen Leuten beurteilen lassen wie möglich.

Werden zukünftige Betatest-Wochenenden drei Tage lang dauern?

Die meisten Betatest-Wochenenden werden ungefähr von Freitagabend bis Sonntagabend dauern. Es kann aber auch vorkommen, dass wir die Dauer verlängern, wenn wir es für notwendig halten.

Ich bin zu einem Betatest-Wochenende eingeladen worden, kann aber aufgrund anderer Termine nicht teilnehmen. Kann ich meine Einladung für ein anderes Wochenende aufheben?

Ihr könnt die Einladung zum Betatest-Wochenende ablehnen. Wenn Ihr dies tut, kommt ihr zurück in den allgemeinen Auswahlpool für zukünftige Einladungen. Es ist jedoch nicht garantiert, dass ihr erneut ausgewählt werdet. Das entscheidet das Zufallsprinzip.

Wird bei den Betatest-Wochenenden auf denselben Servern gespielt wie beim allgemeinen Spieltest?

Am ersten Wochenende spielen die eingeladenen Spieler auf einem eigenen Server. Das wird wahrscheinlich auch bei zukünftigen Betatest-Wochenenden der Fall sein, aber wenn unsere Anforderungen sich ändern, könnten wir auch Spieler auf bestimmte Server einladen (oder ihnen die Auswahl aus mehreren Servern überlassen).

Wird es zusätzliche Zeit geben, den SWTOR-Spiel-Client herunterzuladen, bevor das Betatest-Wochenende beginnt?

Ja. Die Einladungen zu Betatest-Wochenenden werden normalerweise ein paar Tage vorher verschickt, damit alle die Zeit haben, den Client herunterzuladen. Aufgrund unterschiedlich schneller Internetverbindungen und dem Einladungszeitplan können wir aber nicht garantieren, dass ihr den Spielclient schon vor Beginn des Wochenendes heruntergeladen und installiert habt.

Die Größe des Spielclients beträgt aktuell ungefähr 27 GB.

Kann ich den Test-Client bei der Veröffentlichung des Spiel weiter nutzen?

Wir können nicht versprechen, dass ihr den Spiel-Client vor Beginn des frühzeitigen Spielzugangs nicht erneut herunterladen und installieren müsst. Regelmäßig hinzukommende Inhaltspatches können während des Spieltests notwendig sein.

Erhalten die zum Betatest-Wochenende eingeladenen Spieler Zugang zu den Foren, um über ihr Testerlebnis zu berichten und Feedback zu geben?

Ja. Es werden spezielle Foren für die Betatest-Wochenenden geöffnet, sobald die Einladungen für das Wochenende losgeschickt wurden. Sie bleiben bis kurz nach dem Ende des Wochenend-Tests offen. Diese Foren sind nur für die eingeladenen Spieler des jeweiligen Betatest-Wochenendes zugänglich.

Folgen die Einladungen zum Spieltest immer noch dem Zufallsprinzip?

Ja. Die Spieler, die zu einem Spieltest eingeladen werden, werden zufällig unter allen ausgewählt, die ihre Verfügbarkeit für den Spieltest angegeben haben.

Es hat im Zuge der Spieltest-Anmeldung eine 'Analysefunktion' auf der Website gegeben, die jetzt nicht mehr verfügbar ist. Muss ich das beachten?

Potenzielle Spieltest-Bewerber müssen keine Systemanalyse mehr ausführen lassen. Wenn ihr euren PC schon einmal analysiert und ihn seitdem verbessert habt, müsst ihr euch keine Sorgen machen. Ihr steht trotzdem für den Spieltest zur Auswahl.

Wann beginnt der Spieltest für Spieler in Europa?

Der Spieltest für Spieler in Europa steht kurz bevor und wird auf den lokalisierten französischen und deutschen Versionen des Spiels basieren. Spätere Spieltest-Phasen für Spieler in Europa werden auf Servern stattfinden, die in Europa stehen. Betatest-Wochenenden werden ebenfalls im selben Zeitraum für EU-Spieler stattfinden.

Spieler aus Europa werden erst jetzt eingeladen und andere Spieler konnten schon länger testen. Hat das Feedback der Spieler aus Europa überhaupt einen großen Einfluss auf das fertige Spiel?

Ja. Jedes noch so kleine Feedback von einem Tester kann sehr nützlich sein. Selbst wenn das Feedback vor der Veröffentlichung nicht bearbeitet werden kann, wird es in der Zukunft einen Einfluss auf das Spiel haben.

Werden Gilden im Zuge des Gilden-Tests zu Betatest-Wochenenden eingeladen?

Gilden werden generell zum allgemeinem Spieltest-Programm eingeladen. Individuelle Gildenmitglieder können jedoch zufällig auch für eines der Betatest-Wochenenden ausgewählt werden. Im Zuge des Gilden-Tests werden jedoch keine Gilden zu Betatest-Wochenenden eingeladen.

Ich habe in den Foren gegen die Regeln verstoßen. Verhindert das meine Auswahl für den Spieltest?

Nein, aber bei mehreren Regelverstößen könnt ihr aus den Foren ausgeschlossen werden. Wenn ihr aus den Foren ausgeschlossen seid, werdet ihr auch aus dem Spieltest entfernt.

Ich habe The Old Republic vorbestellt. Gewährt mir das Zugang zum Spieltest oder den Betatest-Wochenenden?

Im Moment gewährt die Vorbestellung von The Old Republic und die Einlösung des Vorbesteller-Codes nur Zugang zum frühzeitigen Spielzugang.

Ich lebe außerhalb der Länder, wo Star Wars: The Old Republic zuerst veröffentlicht wird. Werde ich trotzdem irgendwie am Spieltest teilnehmen können?

Wir hoffen, das Spieltest-Programm vor der Veröffentlichung des Spiels auf viele weitere Länder zu erweitern, aber wir können jetzt noch nicht sagen, wann genau das geschehen wird.

 

Spiele -> Kann mir jemand helfen??
Beitrag von ChristianHohmann am 08.09.2011 um 08:26 Uhr

Ich war einmal so frei, das hier ins richtige Forum zu verschieben.

Viel Erfolg!

 

Allgemeine Diskussionen -> Wieos man als EU Spieler einer anderen Klasse angehört - Ein Ärgerniss
Beitrag von ChristianHohmann am 08.09.2011 um 07:45 Uhr

Wie Nimpi bereits richtig angemerkt hat, ist auch das "vote 4 close" posten alles andere als sinnvoll, streng genommen sogar Spam.
Sollte das weiter so arg wie hier ausarten, werden wir das durchaus auch in Zukunft entsprechend behandeln.
Wir möchte daher darum bitten, in solchen Fällen lieber die Meldefunktion zu benutzen - und uns die Entscheidung zu überlassen Im Zweifel gilt: Gebt dem Thread eine Chance!

Nachdem der Thread nun aber überwiegend bereits aus Spam besteht und eine solche Wendung nahm, bleibt uns wohl leider ohnehin nichts anderes übrig, als ihn zu schliessen.


 

Allgemeine Diskussionen -> Unsere lieben Mods
Beitrag von ChristianHohmann am 08.09.2011 um 07:29 Uhr

Ilharn hat es eigentlich schon gut beschrieben.
Nur weil man der Meinung ist ein Thema sei wichtig, muss man dafür nicht 20 Threads aufmachen, damit auf der ersten Seite nichts anderes mehr steht.
Doublethreads werden aus Gründen der Übersichtlichkeit umgeleitet.
Wir empfehlen natürlich gerne die Suchfunktion.

Dazu gehört Moderationskritik übrigens nicht offen ins Forum, aus diversen Gründen. Ihr könnt uns aber gerne eine PM schreiben, oder euch direkt an bwacommunitysupport@bioware.com richten.

Ich mache dann auch hier mal zu.


 

General Discussion -> EU Testing - we need info! *UPDATED*
Beitrag von ChrisCollins am 08.09.2011 um 03:06 Uhr

Quote:
Originally Posted by Scelerant
Please allow me to clear up a few things; those of us in Europe are not purely upset about our testing continuously being pushed for whatever reason Bioware decides to have the poor community managers give us....
I just wanted to take a moment to address this post. First off, I can appreciate the level headed logic you’ve used in crafting your response. This is obviously a hot topic and I can assure you the feedback being generated in this thread and the others on the matter is being taken on board. However, I wanted to address some of the points you’ve raised, just to clarify what I can, at this stage of the game.

Quote:
Originally Posted by Scelerant
Please allow me to clear up a few things; those of us in Europe are not purely upset about our testing continuously being pushed for whatever reason Bioware decides to have the poor community managers give us. We are upset because we as customers generally get a much poorer level of service despite paying more for both the game box and in terms of subscription fees (PS $15 does not equal 15 euro). This does not only include testing, but also in-game support, content updates and so on...
While I can understand where you’re coming from here, we haven’t announced monthly subscription costs as of yet and as such, it’s unfair to assume that your logic is correct. I’d love to be able to provide you with the precise information, but as it stands we’re not in a position to do so at this time. What I can say is that our pricing will fall into line with the expectations set by other subscription based MMO’s.

Secondly, to your point around in-game support, again, it’s unfair to assume that the level of in-game and update support will be inferior for the European players, considering that the game hasn’t launched yet. One thing that we can safely say is that global customer service is being handled from the office here in Ireland, which is of course in Europe.

I’ve also posted in the past how Star Wars: The Old Republic is intended to be a global service, where updates for the US/EU will happen as close as possible to each other, depending on when the downtime will be least disruptive in each region. So, we’re happy to set the expectation that the time between rolling out patches and new updates out to each region can be counted in hours, as opposed to days.

Quote:
Originally Posted by Scelerant
... Thus the neglect Bioware is demonstrating here, by having US weekend invites go out regardless of their invite problem...
The invite problem you’re referring to here was highlighted by the invites going out; it was not something we were aware of beforehand. I’m sure if you asked many of those caught up in the issue, it was frustrating for them and severely impacted their experience. Rest assured that had we known about the issue prior to sending the invites, there would have been a delay to them being sent and quite possibly we would have cancelled the Testing Weekend.

Quote:
Originally Posted by Scelerant
...Can those of us situated in Europe also expect “the smoothest launch ever” or are we relegated to a series of crashing servers both game and login, situated in Ireland that has connection capabilities far from what could be achieved by utilizing server centers in Holland, France or Germany that are placed along the backbone of European broadband structure?..
While no MMO in development can promise this, we are doing everything in our power on both sides of the pond to make sure the entire service runs smoothly at launch. Again, as this is being treated as a global service, you can expect the same level of quality to be applied across the board. As for our data centres, every option available to us was weighed up and we believe we’ve made the correct decision with their locations.

Again, I want to applaud your post and I hope that I’ve at least gone some way to correct any miscommunication that there may have been on the concerns you’ve raised.

 

News and Announcements -> The Post-Writing Polish Process
Beitrag von AlysonBridge am 17.06.2011 um 10:27 Uhr

Writer Ian Ryan lets us in on what the writing team is up to during the polish phase.

Quote:
Writing is complete on Star Wars™: The Old Republic™. The last lines of dialogue are off for recording and translation; only pickups and polish remain. But at BioWare, a writer's job doesn't stop at the written word…
Read More...
 

Allgemeine Diskussionen -> SWTOR: E-Sports
Beitrag von ChristianHohmann am 08.09.2011 um 02:09 Uhr

An dieser Stelle noch einmal der freundliche Hinweis auf unsere Verhaltensregeln.
Natürlich ist bei diesem Thema hier ein gewisses emotionales Potential vorhanden, aber lasst es doch bitte nicht gleich in einen Wettkampf im Brechen von Verhaltensregeln enden - das wäre auch nicht sportlich
Ich war dann einmal so frei, hier ein wenig aufzuräumen.
In diesem Sinne:

Auf die Plätze, fertig, Post!

 

General Discussion -> Sept 10th Beta Weekend
Beitrag von StephenReid am 07.09.2011 um 16:59 Uhr

Hello all,

There is no Beta Testing Weekend scheduled for this weekend. There may be further Beta Testing Weekends during September, but we're not going to guarantee it. The weekend that just finished was really our first dry run of Beta Testing Weekends as a whole, and we have plenty of data to crunch, and decisions to make before we start things up again.

Further to that, as Chris Collins explained in another thread, we are about to roll out a major new build for The Old Republic. That build won't be ready for this weekend. Just as we did not feel it was a good decision to ask potential EU testers to download our client only to have to download it again, the same applies for this weekend.

That does not mean, however, that as soon as our new build is available we'll be rolling out a Beta Testing Weekend immediately. As with any new build of the game, we need to get feedback from internal testing and our ongoing Game Testing program before rolling it out to a massive audience. That process takes a while, and that time varies depending on how testing goes.

We rolled out this previous weekend as a relatively small scale event; from now we will do bigger and bigger events, but that doesn't mean it happens every weekend. When we do resume, we'll be inviting many more people in.

While many of you are excited and anxious to know what's happening regarding Testing Weekends, I want to point out that a lot of posts on the subject with a lack of corresponding posts from us does not mean that we're not listening, or not aware of your interest. It shows your interest in the topic, which is understandably high, but we will not always be able to react instantaneously.

In the past couple of days we've been preparing a comprehensive FAQ regarding Game Testing Weekends as a whole, along with some details about the weekend that just happened. We'll post that tomorrow - in all languages, as we know the subject is of interest to everyone.

 

General Discussion -> EU Testing - we need info! *UPDATED*
Beitrag von ChrisCollins am 07.09.2011 um 06:09 Uhr

Quote:
Originally Posted by Shrivenx
So wait,

The EU client contains English/French and German Language files that must be downloaded. But the US one has just English?
No. This is not the case. For testing, the client will install a single language pack, then the user has the option of downloading additional packs. There is no separate EU or NA client, everyone uses the same.
 

General Discussion -> EU Testing - we need info! *UPDATED*
Beitrag von StephenReid am 06.09.2011 um 14:39 Uhr

Evening (for those of you in Europe).

We can understand the frustration here, but unfortunately we got stuck between a rock and a hard place with no realistic scenarios where we'd please everyone.

Going to try and clarify a few things here based on some questions and assumptions:

Quote:
Originally Posted by Jestahr
Hmmm, I'm sure I've heard of French/German versions being tested in the past. Quite certain infact.

Regardless, can't say I'm suprised that the invites are yet again delayed. Would of been nice if you could of told us when you roughly expect them to actually be sent though, all seems a bit vague yet again.

Either way, I appreciate the communication, even if it's not what I wanted to hear.
We have conducted previous testing with EU-based testers as part of market research, and some of those testers were French or German speakers. You may be thinking of that.

In addition, we had an earlier version of the client in which - by error - German and French language options were available, and some footage from that client leaked. That client was not final, and the localization was not complete.

To be clear here: we have never officially invited French or German testers to test a French or German client which was final and ready for public testing. We are not 'holding back' the French or German version of the client.
Quote:
Originally Posted by Wild
doh.. worst part is, they are testing french and german as well so only 1/3 will be english testing
No, that's an assumption. We're adding French and German localized voiceover to the client for testing, but English language will still be available.

We won't be commenting on the proportions invited into testing based on languages, but we aren't going to 'bias' EU testing towards French and German residents (or speakers).

Quote:
Originally Posted by Austentacious
Edit: I would HOPE, that if they are using localised builds, they would also have language specific servers. Therefore if they originally intended for 1500 EU testers, instead of 500 per language, it'll be 3 servers, with something closer to 800ish each. Either that or have the proposed Beta test size divided based upon representation, instead of equal numbers per language. I.e; if 80% are English speakers, 10% are French, and 10% are German, then the test invites should be sent down a 80/10/10 split to ensure each group has the same % of their community within the Beta.
That's pretty much how we're working it. Also, this is a good opportunity to talk about language servers - they're labels to inform people of what language is expected to be spoken by players on the server, not settings that enforce how your client works.

What that means is, the client works in whatever language you want it to, regardless of which server you're connecting to. Effectively this can mean that three players could player together in English, French and German at the same time, while connecting to a server that is labelled as US-English, for example.

The point is, you won't be forced into playing in a certain language, but you will be informed what the expected/suggested language of the server is when you connect to it.

Before you ask - no decision yet on whether servers will be labelled with languages other than our three officially supported ones (English/French/German). I'm sure the community will unofficially label servers themselves, though.

Quote:
Originally Posted by Simmons_j
...This is no the kind of discussion you have over the weekend or quickly in the morning.


Why would you not have told us this last week?


Seriously guys, no scottish love for you right now.
Shame, as my family are Scottish.
We were still discussing this last week, and pushing to make it happen right up until this morning when we made a final decision. We were hoping to invite last week, but issues with the invite system made that impossible, as Chris mentioned. We don't sit on announcements for no reason, folks.

I'll dig through the thread further and see if there are other questions I can answer. In the meantime, try not to extrapolate too much based on what you think might be happening - read the post please. Thanks.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> EU Testing - we need info! *UPDATED*
Beitrag von StephenReid am 06.09.2011 um 17:12 Uhr

Hello again...

While I'm not quite up to speed on every post in the thread, there's one recurring point which I want to address - the client size.

Being an ex-European resident myself I do understand that internet speeds vary across the continent, and in some cases are staggeringly fast. While for some of you downloading 27Gb is 'no big deal' for others it very definitely is. Please bear that in mind when talking about download speeds.

I'd also like to re-iterate that we attempted to communicate as best we could about what was happening in this process while it was going on. Game Testing is a live, unpredictable process that can hit roadblocks. Last week we hit several roadblocks at once, including issues with the invite system, that caused problems with the Game Testing Weekend as well. That had a knock-on effect which caused us to make this decision today.

This delay is going to ultimately lead to a better experience for anyone who is invited to test the game (regardless of where they are based) and to better, more actionable feedback for the development team. That will lead to a better quality product at launch. Ultimately, that's always what we want to strive for.

 

General Discussion -> EU Testing - we need info! *UPDATED*
Beitrag von StephenReid am 06.09.2011 um 14:39 Uhr

Evening (for those of you in Europe).

We can understand the frustration here, but unfortunately we got stuck between a rock and a hard place with no realistic scenarios where we'd please everyone.

Going to try and clarify a few things here based on some questions and assumptions:

Quote:
Originally Posted by Jestahr
Hmmm, I'm sure I've heard of French/German versions being tested in the past. Quite certain infact.

Regardless, can't say I'm suprised that the invites are yet again delayed. Would of been nice if you could of told us when you roughly expect them to actually be sent though, all seems a bit vague yet again.

Either way, I appreciate the communication, even if it's not what I wanted to hear.
We have conducted previous testing with EU-based testers as part of market research, and some of those testers were French or German speakers. You may be thinking of that.

In addition, we had an earlier version of the client in which - by error - German and French language options were available, and some footage from that client leaked. That client was not final, and the localization was not complete.

To be clear here: we have never officially invited French or German testers to test a French or German client which was final and ready for public testing. We are not 'holding back' the French or German version of the client.
Quote:
Originally Posted by Wild
doh.. worst part is, they are testing french and german as well so only 1/3 will be english testing
No, that's an assumption. We're adding French and German localized voiceover to the client for testing, but English language will still be available.

We won't be commenting on the proportions invited into testing based on languages, but we aren't going to 'bias' EU testing towards French and German residents (or speakers).

Quote:
Originally Posted by Austentacious
Edit: I would HOPE, that if they are using localised builds, they would also have language specific servers. Therefore if they originally intended for 1500 EU testers, instead of 500 per language, it'll be 3 servers, with something closer to 800ish each. Either that or have the proposed Beta test size divided based upon representation, instead of equal numbers per language. I.e; if 80% are English speakers, 10% are French, and 10% are German, then the test invites should be sent down a 80/10/10 split to ensure each group has the same % of their community within the Beta.
That's pretty much how we're working it. Also, this is a good opportunity to talk about language servers - they're labels to inform people of what language is expected to be spoken by players on the server, not settings that enforce how your client works.

What that means is, the client works in whatever language you want it to, regardless of which server you're connecting to. Effectively this can mean that three players could player together in English, French and German at the same time, while connecting to a server that is labelled as US-English, for example.

The point is, you won't be forced into playing in a certain language, but you will be informed what the expected/suggested language of the server is when you connect to it.

Before you ask - no decision yet on whether servers will be labelled with languages other than our three officially supported ones (English/French/German). I'm sure the community will unofficially label servers themselves, though.

Quote:
Originally Posted by Simmons_j
...This is no the kind of discussion you have over the weekend or quickly in the morning.


Why would you not have told us this last week?


Seriously guys, no scottish love for you right now.
Shame, as my family are Scottish.
We were still discussing this last week, and pushing to make it happen right up until this morning when we made a final decision. We were hoping to invite last week, but issues with the invite system made that impossible, as Chris mentioned. We don't sit on announcements for no reason, folks.

I'll dig through the thread further and see if there are other questions I can answer. In the meantime, try not to extrapolate too much based on what you think might be happening - read the post please. Thanks.

 

General Discussion -> EU Testing - we need info! *UPDATED*
Beitrag von ChrisCollins am 06.09.2011 um 12:47 Uhr

As promised, we have an update on the batch of Game Testing invites being sent to players in the EU.

After a lengthy discussion here at the BioWare offices, the decision has been made to postpone the proposed Game Testing invites for EU players for a number of reasons.

Firstly, there’s a new build of the game on the horizon. This is a major build, meaning there will be character wipes and a new client to download. As you may be aware, the current client download is around 27GB in size. If we were to invite players en masse today, those players would have to download the entirety of the client to access the game. There’s every chance that later this week, the service will go offline and this new version will be rolled out, meaning everyone currently in Testing will have to not only download the entire client again (another 27GB download), but will also have their characters erased and have to start afresh. This is a relatively large amount to download in such a short space of time and not an experience we want new testers to be exposed to.

Secondly, this new build will bring about the first localised versions of Star Wars: The Old Republic, which means those of you that speak French and German will have the chance to play the game in those languages, for the first time ever. We’re extremely excited to be able to offer this to our players and as such, we’re keen to get a lot of feedback from European testers in particular.

For those of you that may have missed the messages we put out on the subject already, last week saw a number of issues arise with key systems that prevented us from sending out invites to EU players. Had everything gone to plan, we would have been able to offer two weeks of testing time to new users. However, given the issues that arose, this was physically not possible.

So while we understand that this news may not be what a lot of you wanted to hear today, we hope that you’ll understand our position. Given the news of this new build, it’s now more important than ever that we invite European players into the Game Testing environments, so you have my word that this batch of invites will happen, it may just mean you just have to wait a little longer.

It’s also important to remember this is just the beginning. In the future, we’ll be inviting more and more testers to the EU Game Testing environments as well as future Game Testing weekends. So even if you’re not invited to this next round of testing, there will still be plenty of chances to get involved.

As ever, as soon as I get any firm news around the matter, I’ll make sure to update everyone.

 

General Discussion -> Invite real Guilds
Beitrag von DavidBass am 06.09.2011 um 09:38 Uhr

I'm going to go ahead and close this thread. We appreciate your feedback regarding Guild Testing, but as we have already stated, invites are given our randomly to guilds which fit our requirements as listed in this thread.

"Fair" means something different to a lot of people, but to us, it means giving everyone an equal opportunity to help test The Old Republic. We have hardcore guilds in the game, just as we have casual guilds, RP guilds, PvP guilds, etc. This game is not one that is purely for the hardcore, and if we were to choose to invite purely one type of guild, it would significantly skew any data we gather. Self-professed "hardcore" guilds make up a percentage of the player base, just as all the other types of guilds do. Our goal is to invite a variety of guilds across the board, so we can learn what a post-launch guild landscape in our game looks like.

 

General Discussion -> EU Testing - we need info! *UPDATED*
Beitrag von ChrisCollins am 06.09.2011 um 06:07 Uhr

I know we're all waiting for information on this and you're all excited, but please can we bring the thread back on topic and refrain from posting anything completely unnecessary.
 

Spiele -> Tribute to Star Wars Galaxies
Beitrag von ChristianHohmann am 06.09.2011 um 03:55 Uhr

Ach ja, da werden Erinnerungen wach...
Ich war einmal so frei, den Thread an die richtige Stelle zu schieben
 

Allgemeine Diskussionen -> Neue Behandlung unangemessener Themen.
Beitrag von ChristianHohmann am 05.09.2011 um 07:40 Uhr


Da kann ich gerade wieder sprechen, brauche keine Medikamente mehr, schliefe mich mit letzter Kraft wieder an den Rechner und was macht ihr? Zündet das Forum an!
Wir waren einmal so frei den Eingangspost etwas anders, hoffentlich verständlich, zu formulieren.


 

General Discussion -> EU Testing - we need info! *UPDATED*
Beitrag von ChrisCollins am 05.09.2011 um 07:13 Uhr

Quote:
Originally Posted by Asante
I guess they want/need to "clean up" the testing weekend first So, maybe we'll get news later tonight towards their office closing time. At least that's where I would put my bets. Would be easier of course to just send them out tomorrow.
Given that today is Labo(u)r Day in the US, it's probably safe to say we should have more information on the status of the invites tomorrow. I wouldn't hold your breath for anything going out today.
 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Smuggler -> Must read Zoeller interview...
Beitrag von GeorgZoeller am 04.09.2011 um 06:34 Uhr

Quote:
Originally Posted by Gassygunslinger
Wow, just got Pistol-Whipped by a dev.

Alright, got some egg on my face here, I was wrong!. So cover is pretty f'ing awesome. Pulling my head out of my *** now...
Could've been worse, smugglers have some much more painful attacks
 

Smuggler -> Must read Zoeller interview...
Beitrag von GeorgZoeller am 04.09.2011 um 06:28 Uhr

Quote:
Originally Posted by RagingSage
Cover (physical) only prevents damage as long as your "object of cover" is between you and you're attacker, right? As in, any attack that looks like it should land, will land?

Such as, if a warrior jumps on top of the object you're hiding behind (if it's small enough to do so), he can hack and slash away, correct?

Thankyou for being an active force on the forums, it's always nice to see the yellow text around the place. If you find the time to give us anymore insight here, it would be much appreciated.
You are correct. The object you are cowering behind needs to break line of sight to the attacker. If you pop out your head to shoot, they can hit you, so you need to be careful with your timing while in cover.

Enemies you have cover against display a green shield above their head. It only works against directed attacks (e.g. a grenade to the face will still do damage to you).

Smarter enemies will realize they're not getting anywhere with you after a while and try to go for aimed headshots to your exposed head above the cover line or, as mentioned, toss a grenade at you.

Portable cover on the other hand grants some defense bonus to you even when enemies attack you from another direction.

A Warrior can't charge you with Force Leap while in cover, but yes, he could walk up to your cover point, jump on top of it (or behind you) and the physical cover will no longer grant you any benefits. It's your job to make sure he doesn't get to do that
 

Smuggler -> Must read Zoeller interview...
Beitrag von GeorgZoeller am 02.09.2011 um 21:31 Uhr

Quote:
Originally Posted by Gassygunslinger
Not to be a ****, but why is it that every time someone mentions cover, it is immediately followed by the assumption that it prevents all damage, gives you immunity to lightsabers, hands you a beer and tells you you're handsome?

(and in case it was unclear, not targeting this statement at you Snickernew. Just sort of a reply in a "am I right?" kind of way)
Because .... it's complicated.

Physical cover in fact prevents damage from any direct attack such as blaster fire.

Portable cover mitigates damage, it doesn't prevent it.

 

Smuggler -> Orbital Strike.
Beitrag von GeorgZoeller am 02.09.2011 um 21:30 Uhr

Good thing we changed this then. Smugglers can order a flyby attack from their ship instead
 

News and Announcements -> GamesCom 2011 Highlight Video
Beitrag von CourtneyWoods am 02.09.2011 um 12:26 Uhr

We had an incredible experience at this year’s GamesCom, with Star Wars™: The Old Republic™ winning the 2011 GamesCom Award for Best Online Game as well as being a huge hit with everyone that attended! The air was electric from the excitement as fans and journalists filed through our booth to get some hands-on time with both Origin Worlds and Alderaan Warzone PvP! The reaction from the fans at the show left us feeling incredibly grateful for having such a passionate and dedicated community.

Knowing that not everyone could make it to Cologne for the show, we wanted to share our experience with all of you. Thank you for all of your continued support and enthusiasm for the game!


Watch now
 

General Discussion -> EU Testing - we need info! *UPDATED*
Beitrag von ChrisCollins am 02.09.2011 um 10:21 Uhr

Quote:
Originally Posted by Soulmourne
Thank´s for the improved feedback during today Chriss, you may send my thanks to @Rockjaw himself aswell.

Guess the question is - with RSVP issue resolved - where do we stand with EU Beta invites today? Or will it be the following week? Cause i just might need to go shop for another F5 button - or perhaps a couple
Unfortunately, the RSVP problem itself isn't fixed. Stephen's tweet indicates that those whose accounts were flagged incorrectly, as a result of the issue, have had their accounts fixed. The actual cause of the issue is still being worked on.
 

General Discussion -> EU Testing - we need info! *UPDATED*
Beitrag von ChrisCollins am 02.09.2011 um 10:10 Uhr

Quote:
Originally Posted by Vlakrar
That comment confirms it.

US players are having issues, so EU can wait some more
Either I used a bad choice of words or you're misconstruing my response. The system in question is used by ALL testers, no matter what their location. The quicker it's fixed, the quicker we can get people into the game as it affects everyone. Had we sent out invites before it gets fixed, you'd be in the same boat as all the other testers currently suffering from the issue.
 

General Discussion -> EU Testing - we need info! *UPDATED*
Beitrag von ChrisCollins am 02.09.2011 um 10:03 Uhr

Quote:
Originally Posted by siegedeluxe
Jesus. They have had, what... 1 and a half year to set up the system for the people in EU. Seriously, this is frigging lame BioWare.
The issue doesn't lie with a system set up specifically for EU players. It's unfortunate, but we'd rather the entire process was hitch free than bring everyone in while things aren't working as they should.
 

General Discussion -> EU Testing - we need info! *UPDATED*
Beitrag von ChrisCollins am 02.09.2011 um 08:49 Uhr

Some of you may have seen Stephen's update on Twitter with regards to the EU invites. Further to this, due to a number of issues with key systems, it may be early next week before we send the next batch out.

The systems in question are necessary to get players in-game once you've received the invites, so we need to make sure these issues are resolved before inviting more testers.

Again, as Stephen mentioned - there is still a chance the invites could go out today, but as it stands, early next week is looking more and more likely.

Apologies for any inconvenience this may cause, including any broken F5 keys, or Birthdays that we may miss.

 

Imperial Agent -> Sniper ifnfo from TORWars Interview: SWTOR’s Georg Zoeller
Beitrag von GeorgZoeller am 01.09.2011 um 23:21 Uhr

Quote:
Originally Posted by Dyehard
The screen is a very different animation than the basic portable cover. There are positives and negatives to that, but it does look cool. If that much time was taken on the entrench ability, I'm honestly looking forward to seeing the aoe cover screen.
The different, more beefy animation of Entrench is very much intentional as the ability changes the rules of the battlefield dramatically.

While entrenched, the Sniper has tremendous defensive bonuses, and cannot be interrupted or otherwise controlled and the very visible fortification effect around the normal cover created by this ability is necessary to signal to other players that they're now engaged in potentially a very one-sideded confrontation for the duration of the ability.

Abilities that dramatically change the rules of the battlefield need to be broadcasted clearly to all participants to avoid confusion (e.g. if an Inquisitor brings up his static barrier that absorbs incoming damage, you see the very visible lightning shield flare up around his character to allow players to understand why their attacks are not working).

 

Sith Warrior -> Marauders getting the shaft??
Beitrag von GeorgZoeller am 01.09.2011 um 22:29 Uhr

Quote:
Originally Posted by STLBluesNut
I want to see if someone on here can clear up what must be my misconceptions.

I am clearly wanting to be a marauder which is designed to be a dps/dps AC. Without having full access to the spec trees, even with dual specs the only thin i can do is dps. DPS is fine, that is what i want to be, and i want to be great at it.

However, it seems, maybe I have misunderstood, that other 'tank' spec'd AC's are going to have nearly as good DPS. Vengeance Jugs have heavy armor, I will have stealth. We do nearly the same DPS, I'm down with that. Immortal Jugs have 'viable' DPS? I'm going to have to fight a tank for a top spot in dps?? Same with heal spec AC's?

This doesn't seem right, hopefully I have misread. This BS happens in Wow too. Since when does it make sense for the tank to do more DPS than the DPS?

I am down with 2 dps trees, but don't make hybrids, or an AC that can switch btwn tank and dps at the flip of a switch, have DPS equal or comparable to a pure DPS ACs.

Doesn't anyone know the saying 'jack of all trades but master of none'?

Like I said, maybe I have a misconception and someone can clear this up. Or maybe someone can tell me why an AC that can switch between tank and dps or heals and dps should have equal dps as a pure dps AC.
There are no specific 'tank classes'. This is where The Old Republic is different. There are roles you can specialize into by spending points in your skill trees. Which roles are available is based on your AC, but you will ultimately pick one or try to hybridize by spending points in multiple skill trees.

A DPS-specced Juggernaut is not even close to a tank specced Juggernaut. He will go down just as fast (or slightly slower due to slightly higher defense) than a Marauder.

Heavy armor is nice (we're talking about single digit % defense increase over medium nice), but in terms of game mechanics, what matters ultimately is your cumulative ability to survive or avoid damage. One AC can have armor, another AC can have the ability to deflect more damage, the resulting ability to survive would be the same.

 

Imperial Agent -> Sniper ifnfo from TORWars Interview: SWTOR’s Georg Zoeller
Beitrag von GeorgZoeller am 01.09.2011 um 22:21 Uhr

The group stealth field is moving with the Operative, so moving out of the 10 meter radius around the creator will immediately terminate the group member's stealth.
 

General Discussion -> Sit down? More like let down.
Beitrag von GeorgZoeller am 01.09.2011 um 22:02 Uhr

Quote:
Originally Posted by Fassa
Pretty sure you can /sit.
Indeed you can.
 

Imperial Agent -> Sniper ifnfo from TORWars Interview: SWTOR’s Georg Zoeller
Beitrag von GeorgZoeller am 01.09.2011 um 20:31 Uhr

Quote:
Originally Posted by Dyehard
The sniper aoe shield likely explains the big red screen everyone has been speculating about in the first huttball video as well.
The big, upgraded version of the defensive cover screen is actually a sniper firing up his 'Entrench' ability. The area cover screen has not been shown publicly yet.
 

Jedi Consular -> Sorry - looks like no armour progression video
Beitrag von StephenReid am 01.09.2011 um 11:43 Uhr

Quote:
Originally Posted by cidtheslayer
Hi, just picked this up from DarthHater today:

http://darthhater.com/2011/09/01/pax...ces-interview/

I was hoping for a Consular armour progression video however it looks like we'll be waiting a long time:
Robin was joking, which obviously didn't come across in text.

We fully intend to create Character Progression Videos for all classes before launch, although I'll tell you the next one scheduled isn't for the Jedi Consular. After all, the general update for the Consular, including class video, wasn't that long ago.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> Announcement: Answers for people wondering about TOR Beta Testing Weekends
Beitrag von StephenReid am 01.09.2011 um 09:44 Uhr

Quote:
Originally Posted by Nebular
He clearly said, "you should be getting in very soon", which means, every players who signed up for testing should received an invite "very soon".

So what was it ? A lie ? Seems so from what you're saying.

PS: I'm not angry or anything I accepted a long time ago I won't play before launch, but I just don't understand this situation.
I wouldn't say it was a lie, but Blaine's perception of what 'very soon' means to our community is probably different to yours (and mine).

Knowing this audience, I wouldn't have said 'very soon' and in fact didn't when I wrote the script - which Blaine (in the understandable excitement of playing host to a room of 2,000+ people) diverged a little from.

We fully intend to invite as many people as possible who've signed up for Game Testing to test the game, although we cannot guarantee (for a number of reasons) that we'll invite everyone. I also wouldn't say that everyone who signed up is getting in 'very soon'; I would say 'before launch', though.

BTW apologies on not getting to this sooner. I was back-stage during the show and thanks to the acoustics I couldn't quite hear Blaine's exact lines... so couldn't correct him faster.

 

Website Feedback and Support -> Can't log in? Invalid account?
Beitrag von AllisonBerryman am 01.09.2011 um 09:32 Uhr

We are aware of a few issues affecting the site right now (including login issues) and are currently working to address them. We appreciate your patience while we get them fixed!
 

General Discussion -> Were you under the impression almost everyone would get a beta invite?
Beitrag von AllisonBerryman am 01.09.2011 um 09:29 Uhr

Hello everyone! We know you're all very eager to test the game, and want you to know that this round of invitations is just the beginning. We'll continue to invite more and more testers, and the chances of getting into a Testing Weekend will keep on rising as we roll out invitations. If you didn't get an invite this week, it may be disappointing, but do keep in mind that there are MANY people signed up to test. We'll definitely be inviting more of you, so keep checking your inbox (and spam folder!).
 

General Discussion -> Announcement: Answers for people wondering about TOR Beta Testing Weekends
Beitrag von StephenReid am 31.08.2011 um 20:57 Uhr

Quote:
Originally Posted by Adam__
First, Bioware has not clearly communicated how many invites will actually be sent per weekend. But I feel the most clarification we have been given is mainly shown in this video. Watch the ENTIRE VIDEO before posting: Click to see the graph that roughly explains invites for Beta Testing Weekends.

Although, specifics are not really outlined. What Bioware seems to indicate in the video above by the graph visual aid.

Small number of invites to start out for WEEKEND 1. Which is this coming weekend September 2, 2011. Next, WEEKEND 2 about a 75% increase in number of invites compared to the 1st WEEKEND. Then for WEEKEND 3 a huge jump to about 150% increase in invites. Then by the FINAL WEEKEND, almost ALL signed up to test Star Wars the Old Republic. Should have received an invite at some point split between all 4 WEEKENDS to test.
Adam, I hate to burst your bubble here, but the graph shown in the presentation has no relation to any actual numbers. It was purely a visual aid. Blaine even joked about it (deliberately).

As stated, we're starting Beta Testing Weekends with a relatively small number of tester invites (in comparison to the number of people signed up for testing). Over time, the number of people invited for each weekend will increase, but that number isn't on a linear ramp. It'll increase depending on how each Testing Weekend goes.

More information will be coming tomorrow after we finish collating, but I didn't want anyone to watch that video and assume it was an insight into exact numbers.

 

General Discussion -> Are you happy with the Creator?
Beitrag von GeorgZoeller am 30.08.2011 um 19:08 Uhr

Quote:
Originally Posted by yuvalz
Could you please tell us if the version we saw is the final version, or do you guys keep on updating it and adding more head shapes, hair styles options etc? And is the character creation something that you work hard on?
The layout and flow is close to final. As for the options, those may still change till launch. It's tricky for me to make any comment on those as I'm not entirely sure what version of the game was even shown at that particular show. We are always a few versions ahead on our development branch, so we often have changes that are neither rolled out to testing nor used at conventions yet. Regardless, this is a part of the game we'll be working on until very close to launch.
 

General Discussion -> EU Testing - we need info!
Beitrag von ChrisCollins am 30.08.2011 um 12:39 Uhr

Quote:
Originally Posted by Bloodeye
no numbers just comment about a large wave or something to that
A large wave
 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> EU Testing - we need info!
Beitrag von ChrisCollins am 30.08.2011 um 07:07 Uhr

Quote:
Originally Posted by Asante
That's what you think. And a lot of others. But does Bioware think the same?
And I don't give a fart about my German version. I'll test it if they want me to, but I'll play in English anyway. All I'm trying to find out is, if my German origin will prevent me from getting on their NA servers, because of fear of reports in bad English or something like that.
Nope. We won't be restricting access to native English speakers only
 

General Discussion -> EU Testing - we need info!
Beitrag von ChrisCollins am 30.08.2011 um 06:36 Uhr

Many of the questions that are being asked here have already been answered by Stephen, so there's not much more I can really provide.

One thing I will say is that there is a little confusion here that I want to get clarified. First off the invites going out to European players that Stephen mentioned are happening very soon (we're talking days here) and will be to our Game Testing program. This means that those invited will have continued access to the Test servers throughout the Game Testing stage of development. Those invited will play on test environments out in the US, so may experience some latency related issues from time to time. As long as those testers are aware of that and can work around it when needs be, we're excited to get feedback from a larger EU crowd.

In the future we’ll also be holding EU Testing where players will access our European Test servers specifically, this is what we refer to when we talk about EU Testing.

The Game Testing Weekends that have been mentioned are just that; they are weekends where invited players will only have access for a weekend.

I know it’s a little confusing, but I wanted to make sure that we’re all talking about the same things here.

Quote:
Originally Posted by sparkleav

Although this isn't important for beta, I'm going to have to make sure I have the money in my account for when the game's released (around the £200 mark) so please let us know in advance or at least give us a rough approximation as to how far we are behind NA.
Again, this question has been answered. Any delay will be down to the usual ship days of games to retail, so if the game launches on Tuesday in the US, it will launch on Friday in Europe.


 

General Discussion -> Will They Be Under NDA
Beitrag von GeorgZoeller am 29.08.2011 um 21:56 Uhr

Yes, they will be under NDA.
 

General Discussion -> Run speed decreased when carrying Hutt Ball
Beitrag von GeorgZoeller am 29.08.2011 um 21:32 Uhr

The ball is not a hologram, it's a... well, explosive device encased in a shell of uranium (very heavy material) that is being held afloat by a force field.

Why is it explosive you may ask? In earlier versions of the Huttball rules, the Hutt got greatly displeased with the fact that some teams liked to hide and turtle extensively in their own back field. And so he had a little safety added to the ball. When the Hutt gets greatly displeased by the lack of action, he can now create some action himself by hitting that remote detonator button...

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Allgemeine Diskussionen -> Aus welchem Deutschsprachigen Land kommt Ihr ?
Beitrag von GeorgZoeller am 27.08.2011 um 19:15 Uhr

Hessen
 

Allgemeine Diskussionen -> Nur Klassennamen im Battleground zu sehen?
Beitrag von GeorgZoeller am 27.08.2011 um 19:14 Uhr

Quote:
Originally Posted by LordHelmchen
Hallo zusammen,

wie mir und einigen anderen wahrscheinlich schon aufgefallen ist, sehe ich im Battleground-PvP nur die Namen der Klasse, jedoch nicht des Spielercharakters. Könnte daran liegen, daß es vorgefertigte Chars sind und nur der Übersicht halbar deren Klassenzugehörigkeit angezeigt wird. Jedoch, was ist wenn es so gedacht ist?
Jo. Die Namen der vorgefertigten Charaktere waren einfach die der Klasse damit Leute auf der Messe sie besser unterscheiden konnten.

EN: The names of the character's seen in the gamescom demo were intentionally set to the character's Advanced Class to make it easier for people to see what is going on.

 

General Discussion -> Are you happy with the Creator?
Beitrag von GeorgZoeller am 27.08.2011 um 14:49 Uhr

It's nice speculating, but the number of options per slider is heavily dependent on certain choices (gender, race, etc.).
 

General Discussion -> Thanks Bioware for Mod-able armor!!
Beitrag von GeorgZoeller am 27.08.2011 um 11:21 Uhr

Just to limit the speculation a bit (I know, it's futile
Until we have a developer blog or some in depth feature on our website, the details of systems like these may still change up to launch. We have very agile development processes that allows us to execute and validate even large scale changes with relative ease and we're surely making use of that
Mods on items is one of the systems we're going to tune until right up to ship. It has quite a few implications in regards to in game enconomy, crafting, the Galactic Trade Network and combat and we want to make sure that it all fits together.

What that means is that you can expect changes in the way this works based on what we're seeing in testing. Already, our internal versions are quite different compared to what is in testing.

That's why you're seeing statements that may seem contradictory from time to time. It's surprisingly hard to always stay on top of what is being tested externally, internally and what is in the current game developers are working on their machines with, especially if during convention season.

That said, yes, there are mods in the game, yes, you can mod items and yes, modded items can stay relevant over very long periods of time.

 

General Discussion -> DE looks pissed.
Beitrag von GeorgZoeller am 27.08.2011 um 11:14 Uhr

I don't know what you are talking about, that's Daniel looking pleased and overjoyed. What, you've never seen that before?
 

Jedi Consular -> JEDI Consular/Engines out of every ground
Beitrag von GeorgZoeller am 27.08.2011 um 11:13 Uhr

The 'tank engine' as people call it was always a placeholder. Consulars will project a large variety of objects into your enemies.

That said, they are going to be pulled out of the ground, which may be 'immersion breaking' for some and beg the question of 'how come this planet has become the dumping ground for broken astromech units', which may be a mystery.

The limitation here is a technological one and while we're interested in pursuing a more environment appropriate selection of objects for you to throw, it won't happen for launch.
 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> Open World PvP : 10TonHammer interview with Emmanuel Lusinchi
Beitrag von EmmanuelLusinchi am 26.08.2011 um 15:03 Uhr

First, thanks to Keondo for sending me a PM on this. Looking through the article, I find the wording quite confusing. I blame the misquotes on a) my thick accent, b) the general background clamor that made it hard for the journalist to hear anything and c) everyone was dead tired by the time we sat down to do this interview.

"The world PvP: you queue for it and we try to match a similar amount of players"
Should read: "Warzone PVP: you queue for it... "

You do NOT queue for Open World PVP. That would make it... not very open.

"and we give you valor, which are unique skills that are administered in PvP and are not linked leveling in any way, but just how well you are doing in PvP"
Should read: "and we give valor, which is a unique thing that is...".

Think of your Valor Rank as your PVP level and Valor as your PVP XP, if you will.

Let me know if anything else seems confusing.

Thanks!

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Entwickler-Walkthrough zur Ewigen Kammer
Beitrag von ChristianHohmann am 26.08.2011 um 10:08 Uhr

Während der GamesCom-Woche hatten die Besucher, die beim Stand von EA vorbeikamen, die Möglichkeit, eine Live-Präsentation der Ewigen Kammer zu erleben, einer der hochstufigen Operationen in Star Wars(tm): The Old Republic(tm). Darin wird eine Gruppe imperialer Helden losgeschickt, um ein uraltes Gefängnis zu untersuchen, in dem eine unheimlich mächtige Bedrohung für das Imperium lauert.

Das dürfen die Leute, die nicht nach Köln kommen konnten, natürlich nicht verpassen. In unserem neuen Video führt euch Dallas Dickinson von BioWare durch die ersten Minuten der Ewigen Kammer und erläutert, was dort zu sehen ist. Seht es euch an und besucht auch unsere Twitter und Facebook-Seiten, um immer die aktuellsten News und Infos zu The Old Republic zu erhalten.


Jetzt ansehen
 

News and Announcements -> Eternity Vault Developer Walkthrough
Beitrag von AlysonBridge am 26.08.2011 um 10:02 Uhr

Throughout the week of GamesCom, those who stopped by the EA booth had the opportunity to see a live demonstration of the Eternity Vault, one of the high-level Operations in Star Wars™: The Old Republic™. In it a group of Imperial heroes are sent to investigate an ancient prison that is believed to hold a powerful and deadly threat to the Empire.

We don’t want the people who couldn’t make it to Cologne to miss out. In our new video, BioWare’s Dallas Dickinson guides you through the opening minutes of the Eternity Vault as he provides commentary on the action. Check it out and be sure to visit our Twitter and Facebook pages for all the latest news and updates on The Old Republic.


Watch now
 

Allgemeine Diskussionen -> Wer war da als JEDI verkleidet am Gamescomstand?
Beitrag von ChristianHohmann am 25.08.2011 um 21:12 Uhr

Aber gerne doch.
Wenn ihr sonst noch Hilfe braucht (und wir sie geben können), sagt bescheid!

Möge die macht mit euch sein!
Christian

 

Allgemeine Diskussionen -> Wann wird unsere Community ...
Beitrag von ChristianHohmann am 25.08.2011 um 20:38 Uhr

Und bevor ihr euch noch mehr an-"flamed", mach auch ich mal mit beim Vote 4 close!
Oh Moment...mein Vote wird ja direkt durchge...*click*

Über die Community die wir hier haben oder auch haben werden ist die eine Sache, sich aber andauernd so anzufeinden eine andere.
Wo ist der "Auf eine gute Community" Thread nur hin?

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> EA has crossed the line
Beitrag von StephenReid am 23.08.2011 um 18:32 Uhr

Regardless of what other games may choose to do in their integration with Origin's desktop client, here's what our situation is:

You are not required to use the Origin desktop client to download, patch or play the game client for Star Wars: The Old Republic.

This applies whether you purchase The Old Republic via Origin.com or from a retailer in boxed form. You will not be forced to install the Origin desktop client.

There are still various consumer benefits to the client itself, but it's not required for The Old Republic.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> For those outside The Old Republic's initial launch territories
Beitrag von StephenReid am 21.07.2011 um 02:33 Uhr

To all of our fans outside The Old Republic's initial launch territories:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.

 

General Discussion -> EU Testing - we need info!
Beitrag von StephenReid am 22.08.2011 um 19:21 Uhr

Hello all. You guys and gals have been busy. As have we; Gamescom was a very big and very busy show. Now I'm back Stateside (and nine hours removed from Germany) I can answer a few questions.

You may not get all the answers to your questions here, but we will hopefully be able to answer all of them in time. Thanks to Shingara for gathering together a bunch so I can answer concisely.

I will say that the one big question you probably all have ("When do Beta Testing Weekends actually start?") won't be answered for a little while, but we're working on that.

Quote:
Originally Posted by Shingara
Why isn't there a Worldwide launch when Mythic themselves did one already and many games do? (WAR, WOW) And isn't the stock issue argument a little redundant with digital copies? Also, a forumtite has had a conversation with three of your recommended retailers today, and they state that a distributor doesnt dictate a game release day in any way.
Three questions in one paragraph, bonus!

First up, a worldwide launch isn't being considered for the reasons we've stated several times already. With the volume of expected pre-orders and ultimately launch day customers, we took the decision to limit the amount of copies available to ensure the highest quality of overall game service from day one onwards. That decision was complex and difficult to make, as 'game service' for us encompasses many things, from servers to customer service and everything in-between.

Digital copies are also finite because every copy sold is another customer hitting the servers on launch day.

Last of all, I don't believe I ever suggested we were dictating game release to retailers. However, traditionally, retailers do restock on the days I mentioned (Tuesday for US (and I would guess Canada, but I don't know for sure) and Thursday/Friday for EU/UK) and in the case of really large retailers, that's a day that's hard to change. We're not blaming them, it's just a fact.

Quote:
Originally Posted by Shingara
Can we have a shorter release window guess as its alot of money being taken out of banks ?
Not seeing the bank connection, sorry. I'm afraid we're not going to narrow the release window until we're ready to do so.

Quote:
Originally Posted by Shingara
Do people from the US get access to the limited number of early access passes first over Europeans?
No, as stated previously, it's based on when you redeem your code. It's also important to note that everyone who pre-orders gets Early Game Access.

Quote:
Originally Posted by Shingara
Why didn’t you inform us that EU and ROTW players would not get to test the game and provide feedback until the game was complete after telling us to sign up for nearly two years?
You're making some assumptions here that aren't true. Many people outside of North America will get to test the game; it's not yet complete; and we're eager to hear feedback from everyone who tests.

Feedback varies enormously from tester to tester, and it's very possible that feedback given even close to launch will end up being implemented in the game - and that's before we get into post-launch and the ongoing feedback cycle.

Quote:
Originally Posted by Shingara
What was the reason for the change from 'simultaneous worldwide release' in the general FAQ to 'We are still aiming for a near simultaneous release of The Old Republic in all of our launch countries' after you have taken our preorder money?
No conspiracy here; the general FAQ was originally written much earlier than the pre-order FAQ. The latter is more up-to-date, so it was modified.

Quote:
Originally Posted by Shingara
Could you please clarify in the most basic terms possible, what the procedure will be for launch week?
Not yet, but closer to launch we will.

Quote:
Originally Posted by Shingara
Is it not possible to ship copies of the game to EU a week before launch so it can be released worldwide?
As explained above, that's not entirely our decision.

Quote:
Originally Posted by Shingara
If EU and US launches are not simultaneous, will headstart be extended to cover the difference for EU players?
I really think this is probably the biggest issue concerning people, and we understand that. It's being discussed right now, and it might well happen.

Quote:
Originally Posted by Shingara
If the above is true what will be the placeholder points be for specific headstarts and release window cuts of concerning the begining of a grace period.
As it's still in discussion, we obviously can't talk about this yet.

Quote:
Originally Posted by Shingara
Does BioWare feel that an appropriate and fair level of open communication has been used with regard to the revelations of EU testing and launch ?
Yes. As soon as we've been able to solidify plans, we've spoken about them.

Quote:
Originally Posted by Shingara
Is SWTOR is using the same datacentre which was used to host WAR's EU servers?
I honestly don't know, and I'm not sure why this might be seen as important. As I haven't gone through the 200+ pages of this thread's incarnations, if someone points me to the original reference I can potentially answer better.

Quote:
Originally Posted by Shingara
How are people effected in the EU Via DD and ordering from Amazon US overseas shipping?
Assuming 'DD' means 'digital download' (or 'Digital Deluxe', I'd guess?) then it's too early to say. I expect that will get decided in line with when Early Game Access starts, and as I said, that's in discussion.

Quote:
Originally Posted by Shingara
now there are 2 supposed greenzone release dates which release date will the EU early access begin on and what is the cut off period for early access if it is the NA one and the begining of the grace period for the EU.
This seems to be essentially the same question as above - when does Early Game Access start for the US/EU - and that's still being discussed. (In part it depends on our total number of pre-orders, which is still ongoing.)

I will say that Early Game Access for each territory will end on launch day for each territory, and the grace period will then start.

Many of these questions will get answered in more depth and detail closer to launch. We're aware of all of these issues, and we're working to solve those that need solved.

 

Guild Hall -> Guild Testing Program Details
Beitrag von DavidBass am 22.08.2011 um 09:30 Uhr

As stated in the first post in this thread, spamming posts, recruitment messages, requests for entry, etc. are all things you should NOT do if you want to be considered for testing. Any guild found to be spamming this thread (or any, for that matter) will be removed from consideration.
 

Allgemeine Diskussionen -> GamesCom 2011 Meet & Greet
Beitrag von ChristianHohmann am 22.08.2011 um 04:39 Uhr

Ach kommt, dafür, dass ich um 8:00 wieder am Stand war, ging es doch. Dafür, dass ich seit Sonntag in Köln war, um so mehr .

Fotos würde ich natürlich auch gerne sehen, allein...naja, ihr kanntet wenigstens ein paar Leute, ich muss alle Gesichter erst einmal einem Namen zuordnen
Auf jeden Fall gerne wieder!

 

Allgemeine Diskussionen -> Wer war da als JEDI verkleidet am Gamescomstand?
Beitrag von ChristianHohmann am 22.08.2011 um 04:11 Uhr

Nicht nur einer, doch
 

Allgemeine Diskussionen -> Wer war da als JEDI verkleidet am Gamescomstand?
Beitrag von ChristianHohmann am 22.08.2011 um 04:04 Uhr

Tatsächlich waren mehrere, nicht nur von der 501, dabei.
Auch andere haben sich verkleidet und durchaus einige geniale Shows geboten - was wir nach Kräften natürlich gerne unterstützten.

Die 501 war aber natürlich mit einer großen Truppe vor Ort.
Wir hatten bisher schon mehrfach mit ihnen zu tun und es ist doch immer wieder ein tolles Erlebnis, danke Leute!
Bühnenshows, Fotos der tollen Kostüme - und natürlich auch auffallen, ich mein, wem ist der Wampa NICHT aufgefallen? Allein die Stormtrooper mit dem Headset auf dem Helm an der Spielstation - ein Bild für die Götter

 

Allgemeine Diskussionen -> Neue Rassen/Völker nur als "Mini"-DLC?
Beitrag von ChristianHohmann am 22.08.2011 um 03:55 Uhr

Bei der Comic-Con ging es sich tatsächlich um das Legacy-System, das im Groben so funktioniert, wie hier bereits im zweiten Post beschrieben. Genaue Informationen werden aber erst zu einem späteren Zeitpunkt bekanntgegeben.
Noch haben wir so einige nette Dinge für Events und Freitags-Updates
 

Allgemeine Diskussionen -> Meet&Greet @ Gamescom
Beitrag von ChristianHohmann am 22.08.2011 um 03:51 Uhr

Die VIP Pässe waren wirklich spitze.
Ich mein, wir hatten da schon mehrere mal...VIP Entwicklerpreis, VIP Party XYZ, aber die hier, die kamen von euch, von Herzen!
Wir fühlten uns wirklich geehrt, und wenn ich recht gesehen habe, hatten auch alle vom Team die einen bekommen hatten den dann auch bis Sonntag immer dabei gehabt
Der hat nun einen Ehrenplatz in meiner "Badgesammlung" als Erinnerung, auch an ein Community Meet&Greet das erst Samstag so gegen 4 Uhr Morgens vorbei war.


 

Rekrutierungsbüro der Galaktischen Republik -> Legenden gesucht...!!!
Beitrag von ChristianHohmann am 22.08.2011 um 03:37 Uhr

Willkommen im offiziellen Forum!
Ich hab einmal den Thread an die richtige Stelle gesetzt.
In der Gildenhalle selber finden sich eher allgemeine Dinge und: Informationen.
Schaut sie euch bitte einmal kurz an
Viel Erfolg!
Christian

 

Rekrutierungsbüro des Sith-Imperiums -> The Siths suchen Members
Beitrag von ChristianHohmann am 22.08.2011 um 03:34 Uhr

Willkommen!
Ich war einmal so frei, die Vorstellung an die richtige Stelle zu setzen.

Viel Erfolg!

 

Allgemeine Diskussionen -> GamesCom 2011 Meet & Greet
Beitrag von ChristianHohmann am 21.08.2011 um 08:30 Uhr

Soooo lang war der doch gar nicht.
Nur bis....4 Uhr morgens?

 

Allgemeine Diskussionen -> Gamescom 2011 geschlossen!
Beitrag von ChristianHohmann am 21.08.2011 um 07:46 Uhr

Und wieder ein freundliches Hallo live aus Köln!

Wenn die Messe die Pforten dicht macht, können wir natürlich recht wenig dagegen tun. Aber ich denke alle sind sich einig, dass dies die richtige Entscheidung war.
Besonders unschön ist es natürlich für Leute, die dadurch ihren Termin im Community-Raum verpasst haben. Auch am Sonntag hatten wir aber auch andere Leute mit Termin.
Das letzte Wort in der Sache ist noch nicht gesprochen und wir werden zusehen, ob wir etwas für euch tun können.
Auch Stephen weis schon bescheid (sitzt gerade neben mir) und uns allen tut das natürlich sehr leid.
Ich kann noch nichts versprechen, aber wir melden uns, sobald es etwas neues gibt.

Bis dahin möchte ich jeden, den das betrifft, bitten mir eine kurze PM zu senden.
Dann können wir das mit den Einladungslisten abgleichen und schauen mal...
Möge die Macht mit euch sein!
Christian

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Allgemeine Diskussionen -> So what did you germans think of the voice acting in the latest vid?
Beitrag von ChristianHohmann am 20.08.2011 um 09:34 Uhr

Da es sich hier schon lange nicht mehr um einen internationalen Gedankenaustausch handelt, mache ich dann doch einmal zu.


 

Allgemeine Diskussionen -> release datum
Beitrag von ChristianHohmann am 20.08.2011 um 09:26 Uhr


Da es hierzu bereits genug Themen gibt, mach ich dann doch einfach mal zu

 

General Discussion -> EU Testing - we need info!
Beitrag von StephenReid am 20.08.2011 um 08:53 Uhr

Quote:
Originally Posted by Shrivenx
Any comment on that Mr Reid?

I think its safe to assume EU will start later then the US, and I dont mean a few days.
You know what they say when you assume...

We are still aiming for a near simultaneous release of The Old Republic in all of our launch countries. I say 'near' because US/NA retailers and UK/EU retailers restock on different days of the week (traditionally Tuesday in the US and Thursday/Friday in the UK). There's very little we can do about that.

I understand the frustration in this thread. We're working as hard as we can to get European testers into testing as fast as we can, but testing is a very complicated process that involves much more than just sending out invites. As I said, we're going to add a lot more Europeans during September and even more beyond that.

In addition we're hitting as many European shows as possible in the next couple of months to bring the game to people in person - one of which I'm at now, which is why you can expect a slow response.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 20.08.2011 um 06:47 Uhr

Wir waren einmal so frei, aber für diesen "kleinen" Nebenpart gab es halt keine extra Ankündigung
 

Allgemeine Diskussionen -> Gamescom 2011 geschlossen!
Beitrag von ChristianHohmann am 20.08.2011 um 06:42 Uhr

Nun, das es voll wird, wussten wir. Wie jeden Samstag auf der Gamescom natürlich. Nicht umsonst wurden die Teams enorm verstärkt für heute.
Aber was dann kam... Soweit mir bekannt ist gab es zumindest kein Unglück, das ist schon einmal das Wichtigste.
Und natürlich fühlen wir mit all denen, die dort noch drin stehen, weil sie zu uns wollten.
Hoffentlich erhaltet ihr Morgen noch eine Chance, wir würden uns freuen.

 

General Discussion -> EU Testing - we need info!
Beitrag von StephenReid am 20.08.2011 um 04:49 Uhr

Quote:
Originally Posted by Hjaw
I see today another bunch of invites went out and as far as I'm aware there were no EU invites sent. We need more information on when EU testing will begin! Please can Stephen Reid or another dev please give some input! Thanks


What we know...

1. There have been EU folk in testing before though we are not sure if there are still any currently in testing.
2. EU folk WILL be able to test in September at some point
3. EU Guild Testing will begin at the same time EU testing begins.


Stephen Reid tweet:

"Hey @MrWarlock_ EU folk will be playing in September, however large scale ramp will happen in US first, then EU close after. -S"

When will these testing weekends actually begin?
When will EU Testing begin?
Will EU launch be simultaneous with US?
How long will us EU folk have to wait til we can begin Testing?



"Help us Stephen Reid, you're our only hope..."
Hello from the very loud GamesCom showfloor...

We know how much everyone in Europe is eager to test The Old Republic and while it's been a slow process to get to the starting line, we're really close.

Right now Game Testing is ongoing as it has been for quite a while. While some Europeans are in this program and are testing, there are more testers from other countries.

We will be adding more testers during September, including testers from Europe. This will increase the number of European testers by a considerable amount. As part of this increase, we're hoping to add a number of European Guilds.

Beta Testing Weekends in the EU will start after the US, but not much later. That's about all we can commit to right now.

Obviously, I've given you no dates or timeframes here, but as we get closer, we'll have more to say. September isn't that far away, after all.

 

STAR WARS-Diskussion -> Der Orden der Sith vs. das gemeine Volk des Imperiums
Beitrag von ChristianHohmann am 20.08.2011 um 02:43 Uhr

Und wieder einmal muss ich leider auf die Verhaltensregeln hinweisen.
Beachtet bitte, dass besonders gegenseitige Anfeindungen hier nichts zu suchen haben.

Viel Spaß weiterhin!
Christian

 

Allgemeine Diskussionen -> ich kann es kaum
Beitrag von ChristianHohmann am 20.08.2011 um 02:29 Uhr

Schade, dass ihr eure Freude so wenig teilen, sondern lieber Spammen und einander anflamen mögt.

Hier muss daher leider geschlossen werden.


 

General Discussion -> Huttball Gameplay Video(15 min)
Beitrag von GeorgZoeller am 20.08.2011 um 01:08 Uhr

Since it was brought up as a concern - yes, the Combat team is taking Warzones into account in the class/PvP balance, so we've made sure that all Advanced Classes offer some form of mobility / utility that is useful in Huttball (leap, grapple, pull, push, speed, etc).

Instead of going the route of everyone getting the same, we opted for everyone get's something fitting their class and role.

There's some pretty advanced plays being made on our internal server by the more experienced guys.

 

General Discussion -> The unofficial Gamescom/PAX SWTOR hands-on topic
Beitrag von GeorgZoeller am 19.08.2011 um 21:37 Uhr

Quote:
Originally Posted by StephenReid
That's correct. Stand still, it's opaque. Move and it goes semi-transparent.

In other news, typing on a German keyboard is near-impossible for me.
Even better, it goes as transparent as you want to set it in the game options! (Just added
 

General Discussion -> Huttball Gameplay Video(15 min)
Beitrag von GeorgZoeller am 19.08.2011 um 21:36 Uhr

Quote:
Originally Posted by Magdain
The alternative route is at least as slow as waiting for the fire to drop. Calling that strategy is a joke. The fire is up 50% of the time, and there's no UI element to show when it will be up or down. If there's a 50% chance it's up then you're not precisely timing things, you're getting randomly lucky.

If they want to make it spawn once every minute or so and have a warning timer, then it would be considered strategy to perfectly time it with CC on opponents. As is it's a coin flip.
Actually, you can tell when the fire is charging up by watching the Czerka sponsored contraption or just by keeping a tap on the timing. There is absolutely nothing random about that fire.

Also, as demonstrated by the Sentinel in the video, it's possible to avoid the flames using abilities such as Force Leap or Rescue (The Sage non-hostile Force Pull), which means defenders need to be mindful of their positioning lest they end up actually helping the enemy. (This is where Snipers/Gunslingers come in handy, they can't be charged while in cover.)

It is, of course, also possible to get pulled into the flames by a grappling hook or Force Pull or to root / stun / snare other players inside the flames.

 

General Discussion -> empire and republic players teamed up together for huttball confirmed
Beitrag von GeorgZoeller am 19.08.2011 um 21:31 Uhr

I have to 'unconfirm' this confirmation, it is inaccurate, maybe a translation or transcription error as well.

While at some point we had faction mixed teams during testing, the design for the game currently does not involve players of different factions mixing in the same team.

It is however possible for two teams of the same faction to meet each other in The Pit.

 

Suggestion Box -> Same Gender Romance Story Arc
Beitrag von AllisonBerryman am 19.08.2011 um 16:48 Uhr

Quote:
Originally Posted by Arcanecus
how about getting someone to post officially in this thread regarding why the decision was made to exlude SGRA's?
We understand that this topic is one that's very important to many of our community members, and we appreciate everyone posting their feedback. At this time, there are no same gender romance options available in the game, as was mentioned in the interview linked earlier. We know you're interested to hear more on this subject, and we will provide more information as soon as we are able. Thank you for your patience and for helping keep this thread on-topic and appropriate for the forums.
 

News and Announcements -> The Old Republic at PAX 2011
Beitrag von DavidBass am 19.08.2011 um 14:14 Uhr

Quote:
Originally Posted by Stutter
Are those PAX attendee specific events? I don't think they hyatt and the paramount required passes to get in?
Our panel at the main PAX theater (aka The Paramount) does require a PAX badge for entry, as it's part of the convention. However, the Meet & Greet at the Hyatt is open to anyone who shows up, until we reach the room's capacity.
 

General Discussion -> Jedi playing Hutt Ball?
Beitrag von GeorgZoeller am 19.08.2011 um 12:59 Uhr

I can confirm that Jedi players will not be forced to participate in Warzones. If your idea of roleplaying your character is to not participate in such events, our game fully supports that playstyle.

Our game offers a broad variety of choices. Jedi can fall to the dark side or pursue the light side. Even though some might say 'Jedi shouldn't be able to throw enemies that surrender from mountain tops', we believe in giving players options to roleplay their personal story.


 

News and Announcements -> Warzone: Huttball
Beitrag von BrianArndt am 19.08.2011 um 09:45 Uhr

Quote:
Originally Posted by lolth
I want a Hutball that explodes in somebody's face.
If you hold the ball to long it does explode in your face and leave a crater in the ground where you were.
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Kriegsgebiet: Huttenball
Beitrag von ChristianHohmann am 19.08.2011 um 09:35 Uhr

Wir freuen uns sehr, euch "Huttenball" zu präsentieren, eines der Player-vs-Player-Kriegsgebiete in Star Wars™: The Old Republic™! Seht euch das Video an, um zu erfahren, wie das Spiel abläuft, und schaut regelmäßig auf SWTOR.de vorbei, um immer die aktuellsten News und Infos zu erhalten!

Jetzt ansehen
 

Neuigkeiten und Bekanntmachungen -> The Old Republic auf der PAX 2011
Beitrag von ChristianHohmann am 19.08.2011 um 09:35 Uhr

Jedes Jahr kommen Zehntausende begeisterter Spieler zur Penny Arcade Expo nach Seattle, Washington, um sich einige der aktuellen Spiele anzusehen. Star Wars™: The Old Republic™ wird dieses Jahr auf der PAX Prime mit BioWare und LucasArts groß vertreten sein, um Neuigkeiten anzukündigen und die Besucher das Spiel selbst ausprobieren zu lassen.

Lest hier mehr

 

News and Announcements -> Warzone: Huttball
Beitrag von AlysonBridge am 19.08.2011 um 09:35 Uhr

We are excited to reveal “Huttball,” one of the Player-vs-Player (PvP) Warzones in Star Wars™: The Old Republic™! Watch the video to see how the game is played and be sure to check back to SWTOR.com for the latest news and updates!

Watch now
 

News and Announcements -> The Old Republic at PAX 2011
Beitrag von AlysonBridge am 19.08.2011 um 09:35 Uhr

Each year the Penny Arcade Expo attracts tens of thousands of gamers to Seattle, Washington to preview some of the latest upcoming titles. Star Wars™: The Old Republic™ will have a big presence at this year’s PAX Prime with BioWare and LucasArts in attendance to reveal new information while letting attendees score some hands-on time with the game.

Read more
 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Allgemeine Diskussionen -> Fazit zur Gamescom
Beitrag von ChristianHohmann am 19.08.2011 um 08:08 Uhr


Nachdem dieser Thread hier in eine einzige private Schlammschlacht diverser Forenbewohner verkommen ist, trage ich ihn hiermit zu Grabe...

Vielleicht können wir ja dann Sonntag einen echten Fazit-Thread eröffnen.

Closed.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 19.08.2011 um 07:36 Uhr

Natürlich werden wir euch ein Freitags Update geben, sobald ich.....*am Kragen pack* den da gefunden hab, und dort *schrei* noch was nachgefragt hab und...
Messe, da hat man mal alle beisammen, also keine Sorge: KEIN Samstag Nacht Update
 

Allgemeine Diskussionen -> Huttball
Beitrag von ChristianHohmann am 19.08.2011 um 06:33 Uhr

Anschauen könnt ihr euch das auch durchaus auf der Gamescom.
Gerade eben vor einer Minute erst hatten wir das live auf der Bühne
 

Allgemeine Diskussionen -> Wartezeit auf der Gamescom ist MEGA!
Beitrag von ChristianHohmann am 19.08.2011 um 06:29 Uhr

Es war schon erstaunlich.
Freitag Morgens, mitten in der Woche. 10:00, eine seltsame Ruhe liegt in der Luft.
Der Stand auf hochglanz poliert, alle Rechner bereit...
10:02 ein seltsames Grollen hallt durch die Messe und eine schwarze Wand bewegte sich auf mich zu.
10:05: Nachdem Teile der Absperrung beinahe abgerissen wurden, wuchs die Warteschlange nun schon auf mehrere Stunden 5 Minuten nach Einlass, nicht einmal ich bin so schnell am Stand, und der Ausstellereingang ist beinahe direkt daneben.
Aber es ist wirklich atemberaubend und motivierend so viele treue Fans zu sehen.


 

Allgemeine Diskussionen -> Ungefährer Releasetermin ???
Beitrag von ChristianHohmann am 19.08.2011 um 03:49 Uhr

Danke an alle, die sich redlich bemüht haben zu helfen, und willkommen hier bei uns im Forum an alle Neuen
Und den anderen sei gesagt: Denkt bitte daran, freundlich zu bleiben,
Ein dezenter Hinweis und ein
Ich mach dann auch gleich mal hier zu.



 

Allgemeine Diskussionen -> Light-/Darkside Points und deren Problematik.
Beitrag von ChristianHohmann am 19.08.2011 um 02:54 Uhr

Leute...bitte. Kriegt euch wieder ein. Persönliche Anfeindungen interessieren nicht nur niemanden (ausser den Beteiligten), sie sind Off Topic und zudem auch noch einmal direkt gegen die Verhaltensregeln.
Bleibt bitte sachlich und bein Thema.

Möge die Macht mit uns sein!


 

Allgemeine Diskussionen -> Meet&Greet @ Gamescom
Beitrag von ChristianHohmann am 19.08.2011 um 01:30 Uhr

Hat mich gefreut einige von euch mal kennen zu lernen, wobei das während der Messe selber leider immer etwas kurz kommt. Schliesslich stehen da noch hunderte Leute, die mal spielen wollen Um so wichtiger wäre dann das Treffen danach gewesen. Schade, dass es so ins Wasser gefallen ist.

Ich hoffe, wir sehen uns dann heute Abend? Einige hab ich soeben ja schon wieder gesehen

 

General Discussion -> Getting concerned about endgame... PC gamer article
Beitrag von StephenReid am 19.08.2011 um 01:11 Uhr

Quote:
Originally Posted by Neloish
I just heard that they are letting everyone in a raid get loot every time they kill a boss. I think is is a really bad idea. They also said that there will be no raid lockouts... In that case I could easily be in full BIS gear in a week or 2. Then what am I going to do? They will not be releasing new content every month.

I thought about this and then I thought well maybe hard modes will be epic and that is what will take the time. But from the interview i read earlier it seem that they want to make hard-mode easy as well.
To clear some of this up...

First of all, loot containers. After every boss is defeated during a normal difficulty Operation, every player will receive a loot container. Inside that container each player gets a chance for loot specific to them, or commendations that can be exchanged for other loot. So to be specific (because this seems to be confused by PC Gamer) that happens after each boss is defeated in a normal difficulty Operation, and not just once at the end of the Op. (There are multiple bosses in Operation: Eternity Vault for example.)

Second, Gabe was misquoted a bit on the lockout thing (it's a bit loud here on the show floor!). There are lockouts, but they are designed to be 'flexible'. This means, for example, if I have killed Boss 1 in an Op group and Gabe has killed Boss 2 with another Op group, then I can join Gabe's Op group and together we can defeat Boss 3 - but Gabe can't go back to Boss 1, until the lockout expires.

As Gabe has said there are going to be difficulty modes. We've spoken about 'normal' and 'hard' modes so far, which will be available for both 8 and 16 player Op groups.

We'll talk more about difficulty modes and how they work later, but suffice to say, Gabe and his team are focused on making sure endgame content is both accessible and challenging.

 

General Discussion -> The unofficial Gamescom/PAX SWTOR hands-on topic
Beitrag von StephenReid am 19.08.2011 um 00:43 Uhr

Quote:
Originally Posted by System_TOR
If that is true then im facepalming hard, that is so stupid, I am getting a bit worried about all the dumbing down been done on this game.
Don't panic (or embed keys in your face). It's being tested. There are many wild and wacky menu options in the client right now, doesn't mean they will be in the final game.
 

General Discussion -> The unofficial Gamescom/PAX SWTOR hands-on topic
Beitrag von StephenReid am 19.08.2011 um 00:41 Uhr

Quote:
Originally Posted by Bobiefatt
In SR video today i heard him saying this happends soon as you move?
If you stand still the map is not transparent.
That's correct. Stand still, it's opaque. Move and it goes semi-transparent.

In other news, typing on a German keyboard is near-impossible for me.

 

General Discussion -> The Eternity Vault Still isn't Heroic
Beitrag von GeorgZoeller am 18.08.2011 um 08:55 Uhr

Quote:
Originally Posted by Raul
He makes a good point though. At the start Bioware claimed "In Star Wars you won't see fourty guys beating on one giant boss"

I understand back then you thought you could do a lot of things different and realized how much harder it was and easier to just stick with some of the tried and tested methods. But be man enough to fez up :P
Last time I checked, Operation size wasn't 40.
 

General Discussion -> New Announcement at Games COM! HUTT BALL! MUST SEE!
Beitrag von DanielErickson am 18.08.2011 um 08:21 Uhr

Quote:
Originally Posted by Threadnought
Why the **** are Imperials and republicans playing a game of football against each other?

That's the question I have for DE and his writing staff.
Hey Folks,

Totally fair question. I wrote Huttball personally and gave it my big stamp of approval. Huttball came from a request by the pvp team to have a mode that could mix sides in the event of unbalanced factions. So it's not Empire vs Republic playing insane death sports, it's anyone who wants to win some prizes and flex their muscles going to Nar Shaddaa, gambling center of the galaxy, and blowing off some steam. Story is important but so are alternate, setting-appropriate activities that give some depth and variety to the world and the gameplay experience. There is a crazy Hutt that likes running huge arena events for his amusement. Your choice if that's the way your Bounty Hunter enjoys spending his downtime.

Hope that helps,
Daniel Erickson

 

General Discussion -> Good article on the current state of the game
Beitrag von DavidBass am 18.08.2011 um 08:03 Uhr

Quote:
Originally Posted by Celwinn
Guessing that's a confirmation of MTs?
Just to confirm what others have already said in the thread: They were referring to using Social points to purchase items in-game, which you earn through group gameplay.
 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Allgemeine Diskussionen -> GamesCom Awards
Beitrag von ChristianHohmann am 18.08.2011 um 02:35 Uhr

Also eigentlich macht sich das Plakat dazu recht gut *tape wegpack*

Grüße von der Gamescom!

 

Discussion générale -> Rencontre communautaire de la GamesCom 2011
Beitrag von EmmanuelLusinchi am 18.08.2011 um 00:05 Uhr

(Du moment que personne ne parle du wipe
 

General Discussion -> New Announcement at Games COM! HUTT BALL! MUST SEE!
Beitrag von GeorgZoeller am 17.08.2011 um 18:38 Uhr

Is it so hard to believe that the best warriors of various, often hostile, factions would come together at a neutral place to test each other's prowess and ability in various ways? Especially if there's the chance that some accidents may happen to the other team on the way?

It's not like that's unheard of, even during a cold war between mortal enemies
 

Allgemeine Diskussionen -> Huttball
Beitrag von GeorgZoeller am 17.08.2011 um 18:25 Uhr

Zitat:
Zitat von Aldaric
War von Gerog Zöller in nem Interview mit buffed drin. Da hat er dieses Feature als sicher angesagt, für alle Warzones. Da war von Huttball noch nicht die Rede.
Nein, meine aussage bezog sich spezifisch auf Hutball.

EN: Nope. The comment [in that interview] was specific to the Huttball Warzone.

 

General Discussion -> Refusing a Duel
Beitrag von GeorgZoeller am 17.08.2011 um 18:13 Uhr

Quote:
Originally Posted by powergirl
If I put someone on /ignore , would they still be able to request duels ? Because there will be times when I don't feel like dueling someone and the other person can't seem to take the word NO for an answer .
We have measures in place to minimize such occurrences. And there's always /ignore as well, of course.
 

General Discussion -> no cross faction chat??
Beitrag von GeorgZoeller am 17.08.2011 um 16:02 Uhr

Quote:
Originally Posted by Dierbhle
Am I misunderstanding a mechanic? So this is implemented to reduce abuse?

/say and local chat are still available. Wouldn't most of the abuse come from enemy players who are close by?
Players in a local area can reach only a limited number of players. Even if they go into a city hub to maximize their exposure, they're still only going to reach players just closely around them. If you want to annoy more players, you have to work for it, that takes time and gives our Customer Service team time to minimize the damage you're doing.

Planetary chat reaches every player on the entire planet. That's a different story entirely.

We do have enough testers in our program to create statistically significant metrics (yes, I know what that term means, we do in fact have data from that many testers). We have a really good idea what we're looking at.

As we've explained before, there's a number of factors to this decision:

- Test data. We have chat logs, we have CSR complaints, etc.. We know what we're dealing with, and if anything, the test audience is more mature and calm than we can expect live servers to be. We have a 0 strike policy and people violating our terms are removed from testing. That test data indicates that planetary cross faction chat would degrade the game experience for a large number of players and create very high customer service cost.

- Volume. You're doubling planetary chat volume for planets visited by both factions. Chat is good, but too much chat isn't, especially if it's irrelevant (You really don't care if a Sith Warrior needs help on his class quest when you are a Smuggler). This also reduces the reach of total 'spam' that people can do 'advertising items', 'credits', etc.

- Confusion. In addition to people being naughty in chat, you deal with honest mistakes by people (get together a group for a world boss and realize you're 7 Empire guys and that lone Jedi who came along).

All that together lead us to go to a middle ground: We will allow local chat around the player but not planetary chat. You can have RP, you can have a nice discussion with your nemesis and your Smuggler can even act out your secret love affair with that cute Imperial Agent, but you can't do it for everyone on the entire planet to see.

 

General Discussion -> Confirmed - Rested XP will be in the game
Beitrag von DamionSchubert am 17.08.2011 um 15:29 Uhr

To shed a little more light on how the system works right now: you earn Rest XP by going to a Cantina. You continue to earn Rest XP over time if you are logged out, provided you log out in a Cantina. Currently, Rest XP is capped at (meaning you can only accumulate up to) roughly a level's worth of experience.

As long as you have Rest XP, you earn double XP from any creature kills. Rest XP does not contribute to other sources of experience (completing missions, exploration, codex discovery, etc).

 

General Discussion -> Confirmed - Rested XP will be in the game
Beitrag von StephenReid am 17.08.2011 um 13:15 Uhr

Quote:
Originally Posted by Bobiefatt
Some people seem to think you get XP while you are logged out.
This is not what it means.
Like the above poster said, you get double XP for a few quest if you log out in an inn for a good day (24 hour) or something.
It's something like this. In our case, right now, you become 'rested' when you log out in a cantina.

I'm afraid I can't recall the exact specifics on numbers, but when you re-login with a 'rested' character you gain XP faster up to a certain amount, then go back to the 'normal' rate.

I'll try and get Damion to elaborate. As always, we're testing features like this, things will no doubt change, get tweaked, etc.

 

General Discussion -> GC2011 Eternity Vault; You threw that fight didnt you?
Beitrag von DavidBass am 17.08.2011 um 08:57 Uhr

It's not so much "threw the fight" as "that was the end of the press conference demo so they stopped playing". If you want the extended experience, complete with epic boss battle, come to the GamesCom booth any day this week, or send someone with a camera. I know a few fan sites who've already posted footage of the full fight...
 

General Discussion -> no cross faction chat??
Beitrag von GeorgZoeller am 17.08.2011 um 08:34 Uhr

Guys,

Let's back up for a minute and clarify what's going on here.

Nothing has changed since San Diego Comic Con.

As discussed at SDCC, the decision was made to separate the general chat channels by faction. However, this decision ONLY affects the planet-wide chat channels such as "General Chat." If you're standing next to another player (local chat), you can talk to them regardless of what faction you're part of.

The only thing we removed, as already mentioned at Comic-Con, was the ability to communicate with the opposing faction across the entirety of a planet to avoid the issues (like griefing, abuse, and other factors which led to a very unpleasant experience) which we saw way too often in testing.

We discussed the option of hiding the global chat and defaulting it off, but ultimately the ratio of negative incidents was too high to justify that. The reasoning here is simple: We really didn’t want to create a game option that essentially says "[x] Give me an 80% chance of having an infuriating and annoying chat experience," and putting the onus on the user ("you can just /ignore them") is not our idea of a quality game experience.

Removing planet-wide cross-faction chat radically reduces the amount of reach a misbehaving player has before account action can be taken. We’ll likely add the ability to filter local cross faction chat as well.

Hopefully that clears it up a bit.

 

General Discussion -> "If you can quest with the other faction, why can't you guild with them?"
Beitrag von GeorgZoeller am 16.08.2011 um 20:37 Uhr

Quote:
Originally Posted by Alvronde
Kinda simple question, "If you can quest with the other faction, why can't you guild with them?" Or am I wrong?

Thanks for reading
You cannot quest with the other faction. The quest content between the factions is 100% different.

I guess that answers your original question as well, right?

 

General Discussion -> The Eternity Vault Still isn't Heroic
Beitrag von GeorgZoeller am 16.08.2011 um 20:35 Uhr

Quote:
Originally Posted by NeonLights
Let me make this clear. I think the Eternity Vault looks like a lot of fun and I'm looking forward to playing it. However I think some design decisions from what we've seen in EV footage go against how BioWare is selling TOR.

This is taken from Video Documentary #4. This quote comes in at 1:16 in the video.

In the footage we've seen for the Eternity Vault we see multiple heroes beating down on a 30 foot Rakata. I don't care about Star Wars canon. I don't care if it's possible to grow big with the Force. If it works to make the game fun I'm all for it. What I do care about is the glaring difference in design and what we're being told is very different from what we're seeing in the game.

So according to the developers, the Eternity Vault isn't heroic. It could be fun, but it doesn't fit that iconic and heroic Star Wars combat.

The Operation looks fun, don't get be wrong. However this is a criticism I have to point out. Maybe the first Operation is made to be familiar to everyone coming in. Still the lingering question I have remains, will we ever see Operations that actually stick to the combat design of the players fighting off larger numbers of enemies.

Was anyone else here sold on this game based on the "iconic Star Wars combat" BioWare has been telling us about for the last three years?
Nobody ever said 'every single fight you do will be against unbeatable odds' either.

And, let's not forget, you haven't seen the entire Operation.

 

General Discussion -> Good Interview with TenTonHammer & SWTOR Creative Director James Ohlen
Beitrag von GeorgZoeller am 16.08.2011 um 20:34 Uhr

Quote:
Originally Posted by LauZaIM
Oh, so /say with opposite faction is gone now?
That's still there. What was removed was the ability to talk in general chat between factions, and mostly because it was confusing.

Let's just say that there was some awkward situations on Hoth where people ended up meeting to fight a world boss only to realize at the meeting place that they were different factions.

It's funny when that happens, but it was creating a lot of confusion as well.

 

Allgemeine Diskussionen -> GamesCom 2011 Meet & Greet
Beitrag von ChrisCollins am 16.08.2011 um 12:11 Uhr

Wie wir bereits erwähnt haben, werden wir während der GamesCom ein Star Wars: The Old Republic Meet & Greet veranstalten.

Diejenigen, die die Show besuchen werden und gegebenenfalls eine Pause von dem Chaos nehmen wollen, sind herzlich eingeladen sich unserem Team im The Renaissance Hotelam Freitag, dem 19. August ab 20:00 Uhr für Drinks, Essen und Musik anzuschließen. Die genauen Informationen darüber, wie man zum Hotel kommt, kann man auf deren Website abrufen.

Die Zahl der Teilnehmer ist sehr begrenzt, daher werden wir die Leute nach der Regel „Wer zuerst kommt, mahlt zuerst“ einlassen. Das Event ist ausschließlich für Leute über 18 Jahren, von daher möchten wir euch bitten, ein Dokument mitzubringen, das euer Geburtsdatum erkennen lässt, wie zum Beispiel einen Personalausweis oder einen Führerschein.

Also wenn ihr könnt, kommt doch vorbei und lernt einige vom Team von Star Wars: The Old Republic an einem Abend voller Heiterkeit und Entspannung persönlich kennen.

 

Website Feedback and Support -> I cant post comments when im logged in o.O
Beitrag von AllisonBerryman am 16.08.2011 um 12:02 Uhr

Hello everyone! We have indeed disabled the comments on website articles for the time being. We know that some of you enjoyed using them to discuss the articles, and encourage you to join in the discussions we post regarding updates in the News and Announcements forum while they are disabled. Thanks for your understanding!
 

General Discussion -> GamesCom 2011 Meet & Greet
Beitrag von ChrisCollins am 16.08.2011 um 11:46 Uhr

As we previously mentioned, we’ll be holding a Star Wars: The Old Republic Meet & Greet event during GamesCom!

For those that are attending the show, if you want to take a bit of a break from the mayhem, feel free to come join the team for drinks, food and music on Friday 19th August from 8PM at The Renaissance Hotel in Cologne! Details of how to get to the hotel can be found on their site.

Attendance is strictly limited, so we’ll be letting people in on a first-come, first served basis. The event is strictly over 18’s only, so you will need to bring a form of identification that displays your date of birth, such as a Drivers License or passport.

So if you can, why not come and join some of the team from Star Wars: The Old Republic for an evening general merriment and relaxation!

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

STAR WARS-Diskussion -> Das (böse?) galaktische Imperium
Beitrag von ChristianHohmann am 15.08.2011 um 17:43 Uhr

Kommt bitte wieder zurück zum Thema und vermeidet dabei Bezüge zur realen Politik.

Diese haben hier weniger etwas zu suchen und führen nicht nur all zu häufig zu unschönen Entgleisungen, sondern auch umfangreichen Aktionen unsererseits...

Grüße
Christian

 

Allgemeine Diskussionen -> schwimmen/tauchen ja oder nein
Beitrag von ChristianHohmann am 15.08.2011 um 17:40 Uhr

*packt das Post-zerschneidende allzweck-Lichtschwert wieder weg*
Aus gegebenem Anlass wieder einmal der dezente modgoldgelbe Hinweis:

Kriegt euch bitte nicht dauernd in die Haare. Der daraus resultierende Schlagabtausch hat weder etwas mit dem Thema zu tun, noch dürften unbeteiligte das all zu interessant finden Und natürlich gibt es da noch die Verhaltensregeln dagegen.

Weiterhin frohes Posten!

 

Allgemeine Diskussionen -> Realese 21. Oktober 2011?
Beitrag von ChristianHohmann am 15.08.2011 um 17:18 Uhr

So, und da wir alle all die zahlreichen Threads zu ein und dem selben Thema lieben...

Für Releasedatumspekulationen geht es hier weiter

 

Guild Hall -> Guild Testing Program Details
Beitrag von DavidBass am 15.08.2011 um 16:57 Uhr

We are very pleased to announce the start of Guild Testing for STAR WARS: The Old Republic! This program will allow guilds to be considered as a whole for inclusion in the Game Testing Program, allowing us to gather important data regarding how guilds play The Old Republic, as well as how organized groups deal with various mechanics and systems in the game. The program is already underway, as we’ve invited the first wave of guilds into testing, however we’ll be adding more over the coming weeks alongside the general Game Testing invites.

How do I sign my guild up for Guild Testing?

All you need to do in order to have your guild considered for Guild Testing is to have an active guild with at least 10 members registered in our Guild Headquarters. We also recommend creating a recruitment thread on our forums, but please make sure you are following the Recruitment Guidelines we’ve set forward. Guilds that spam recruitment messages after multiple warnings, for example, will not be considered for Guild Testing.

How are guilds selected for Guild Testing?

In general, guild testing is done randomly from all eligible guilds (that is, those with at least 10 registered members in the Guild Headquarters). Throughout the program, we will be looking to let in both large and small guilds, so as long as your guild meets the minimum requirement, you have an equal chance of being invited to testing. In addition, we may, at our discretion, choose a few select guilds that are active and helpful in the community, since we could use that sort of helpfulness in-game and on the Testing Forums. Note that this will be done in rare circumstances, in order to reward our dedicated community members. Please do not contact any BioWare staff requesting access to Guild Testing, or else your guild may be removed from consideration.

What is involved in Guild Testing?

Guild Testing works the same way as Game Testing does, however by being invited as a guild, you gain the advantage of being in the same testing group and being on the same server, allowing for more coordination amongst the guild for testing group content. You’ll still be a part of the general Game Testing population as well, and will have access to the general testing forums as everyone else does.

Are European guilds eligible for Guild Testing?

European Guild Testing will begin at the same time the European Testing Program begins in the near future.


If you have any other questions about the program, feel free to post in this thread or email us at guilds@swtor.com. Again, please do not contact us asking for Guild Testing consideration or your guild may not be considered for testing.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> How are Beta Tester being chosen?
Beitrag von GeorgZoeller am 15.08.2011 um 08:45 Uhr

Quote:
Originally Posted by Laalimir


They have done basically all the testing they need on the lower end computers which is why the minimum specs are released, so your best bet to get into testing is to have a really good pc.
You do not need a 'really good PC' to get selected for testing. You need a PC that can run our current build at the time of selection.
 

Allgemeine Diskussionen -> Meet&Greet @ Gamescom
Beitrag von ChristianHohmann am 14.08.2011 um 19:30 Uhr

GDCE Speakers Night, und fremdes Bett und so.
Keine Sorge, mein Beruf ist zwar kein Job sondern Beruf kommt hier von Berufung, aber so schlimm ist es dann doch nicht
 

Allgemeine Diskussionen -> was kostet der eintritt bei der gamescom
Beitrag von ChristianHohmann am 14.08.2011 um 19:02 Uhr

Da die Frage nun schon mehr als genug beantwortet wurde...
Leute, bitte...kein Spam.


 

Allgemeine Diskussionen -> Meet&Greet @ Gamescom
Beitrag von ChristianHohmann am 14.08.2011 um 18:54 Uhr

Ich hab gerade eben erst noch ein Zimmer Frei Schild an einem Hotel in Köln in bester Lage gesehen - ungewohnt.
Naja, ob das auch am Donnerstag so ist...schöne Grüße aus Köln erst einmal
 

Allgemeine Diskussionen -> Umgangsform hier im Forum
Beitrag von ChristianHohmann am 14.08.2011 um 18:51 Uhr

Ich muss sagen, es tut gut zu sehen, das euch das Thema auch so sehr interessiert
Und natürlich könnt ihr uns gerne mal drauf aufmerksam machen, wenn ihr meint, irgendwo geht es wieder daneben.
Habt aber auch ein bisschen Geduld bitte und bedenkt, dass viele nun erst mit den letzten Events und der Preorder zu uns gestoßen sind. Hör ich da ein Pfeifen? Ich muss weg!
Heißen wir sie willkommen.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Allgemeine Diskussionen -> Meet&Greet @ Gamescom
Beitrag von ChristianHohmann am 14.08.2011 um 04:44 Uhr

Bei der ersten Gamescom sollte der Donnerstag der wärmste Tag des Jahres werden: 37°C .
Ich glaube darauf können wir auch verzichten, der wärmste der Woche wird schon reichen *daumendrück*
 

Fan Art -> Twilek
Beitrag von DanielErickson am 12.08.2011 um 10:01 Uhr

Love this. Reminded me instantly of one of the exploration stories I wrote about Vette's younger days when I was developing her character. Great stuff.

Daniel Erickson

 

Smuggler -> High Damage for Level 12?
Beitrag von GeorgZoeller am 12.08.2011 um 08:55 Uhr

Players in warzones are bolstered
 

Neuigkeiten und Bekanntmachungen -> STAR WARS: The Old Republic Fan-Freitag
Beitrag von ChristianHohmann am 12.08.2011 um 08:55 Uhr

An jedem Fan-Freitag stellen wir die Schöpfungen von einigen der talentiertesten Mitglieder der Star Wars™: The Old Republic™-Community vor. Dieses Mal lenken wir das Rampenlicht auf unglaubliche Kunstwerke, die unsere Fans erschaffen haben.

Seht euch auch unbedingt das Fan-Website-Highlight dieses Monats an, das sich um Chimaera dreht - eine großartige französische Fan-Website, die euch mit den aktuellsten News zu The Old Republic versorgt.

Wir haben außerdem ein paar Bilder aus dem "Rückkehr"-Trailer für euch zum Download bereitgestellt, die ihr als Hintergrundbild für euren Desktop nutzen könnt.


Lest hier mehr ...
 

Neuigkeiten und Bekanntmachungen -> The Old Republic auf der GamesCom 2011
Beitrag von ChristianHohmann am 12.08.2011 um 08:55 Uhr

In weniger als einer Woche beginnt die GamesCom! Sie findet vom 18. bis zum 21. August in Köln statt und ist eine der größten Videospielmessen weltweit. Dieses Jahr werden BioWare und LucasArts vor Ort sein, um neue Informationen zu veröffentlichen und Spielern aus ganz Europa die Möglichkeit zu geben, Star Wars™: The Old Republic™ selbst auszuprobieren!

Lest hier mehr ...
 

News and Announcements -> STAR WARS: The Old Republic Fan Friday
Beitrag von AlysonBridge am 12.08.2011 um 08:55 Uhr

With each Fan Friday, we feature creations from some of the clever members of the Star Wars™: The Old Republic™ community. This time around we’re shining the spotlight on some of the incredible artwork done by our fans.

Be sure to check out this month’s Fan Site Spotlight where we talk to Chimaera, a great French site dedicated to bringing you the latest from The Old Republic.

Also, we compiled a number of images from the “Return” cinematic trailer for you to download and use as your desktop wallpaper.


Read more
 

News and Announcements -> The Old Republic at GamesCom 2011
Beitrag von AlysonBridge am 12.08.2011 um 08:55 Uhr

GamesCom is less than a week away! Taking place from August 18th through August 21st in Cologne, Germany, GamesCom is one of the world’s largest video game convention and this year BioWare and LucasArts will be in attendance to reveal new information and give gamers from all over Europe the opportunity to get some hands-on time with Star Wars™: The Old Republic™!

Read more
 

Surveys and Polls -> What most excites you about pre-ordering STAR WARS: The Old Republic?
Beitrag von AlysonBridge am 12.08.2011 um 07:37 Uhr

What most excites you about pre-ordering Star Wars: The Old Republic?
 

Surveys and Polls -> Which set of forum icons would you like to see in the next Fan Friday?
Beitrag von AlysonBridge am 12.08.2011 um 07:36 Uhr

Which set of forum icons would you like to see in the next Fan Friday?
 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Allgemeine Diskussionen -> Meet&Greet @ Gamescom
Beitrag von ChristianHohmann am 11.08.2011 um 20:15 Uhr

Hab ich eigentlich schon einmal erwähnt: Wir freuen uns auf euch?
Ich glaube uns dürfte man allerdings schon recht gut erkennen.

Ich bin übrigens von Sonntag bis Sonntag da *hust*.


Möge die Macht mit uns sein!


 

Film und Fernsehen -> Star Wars Saga Bluray bei Saturn mit Boba Fett Figur
Beitrag von ChristianHohmann am 11.08.2011 um 09:27 Uhr

Und ab ins richtige Forum damit
 

Spiele -> Xbox 360 Kinect Console with Star Wars - Limited Edition (Xbox 360)
Beitrag von ChristianHohmann am 11.08.2011 um 09:22 Uhr

Und ab ins richtige Forum damit
 

Website Feedback and Support -> Fansite agreement hostile to webmasters.
Beitrag von DavidBass am 11.08.2011 um 07:52 Uhr

Quote:
Originally Posted by SWTOR-GR
you are correct ,but why some (thankfully there are few ) swtor fansites , like darthater.com are using google ads to advertise other videogames ?

the strange think is that this "fansite" is one of the most supported by bioware people with many interviews so far !!!

what is really happen ?

p.s. the main problem for a swtor site or fansite is that Every Star Wars Logo (except bioware and ea) is not bioware's ownership ,but lucasarts
Sites that do not adhere to the Fan Site Agreement are not considered Official STAR WARS: The Old Republic fan sites. However, we always aim to support both official and unofficial fan sites as equally as possible.

If you have any questions regarding the Fan Site Agreement or our policies for supporting fan sites, you can always contact me at fansites@swtor.com.

 

Verbesserungsvorschläge -> Quests für Star Wars the old Reublic
Beitrag von ChristianHohmann am 11.08.2011 um 07:04 Uhr

Wir lesen eure Vorschläge natürlich immer gerne.

Und damit das auch sichergestellt ist, schiebe ich den Thread mal in den richtigen Bereich
Viel Spaß!

 

Film und Fernsehen -> Lea: "So klein und schon bei den Sturmtruppen?!"
Beitrag von ChristianHohmann am 11.08.2011 um 06:51 Uhr

Auch hier war ich einmal so frei, den Thread an Ort und Stelle zu bringen
Viel Spaß!

 

Film und Fernsehen -> Fanboys Der Film
Beitrag von ChristianHohmann am 11.08.2011 um 06:36 Uhr

Hallo!

Ich war einmal so frei, den Thread hier an die richtige Stelle zu verschieben.
Und versucht das bitte nicht bei uns nächste Woche
 

Spiele -> KOTOR Diskussionen hier! [Spoiler!]
Beitrag von ChristianHohmann am 11.08.2011 um 06:23 Uhr

Hallo!

Ich war mal so frei, den Thread an die richtige Ecke zu schieben.

Viel Spaß!

 

Allgemeine Diskussionen -> Star Wars Knights of the old Republic
Beitrag von ChristianHohmann am 11.08.2011 um 06:22 Uhr

Wie schon beschrieben, hier geht's weiter Ich mach dann mal zu.


 

Allgemeine Diskussionen -> Die Einladungen für den PvP-Raum auf der GamesCom sind raus!
Beitrag von ChristianHohmann am 10.08.2011 um 16:46 Uhr

Heute Abend haben wir die Einladungen an die erfolgreichen Bewerber verschickt, die ihr Können in der Alderaan Civil War Warzone auf der GamesCom unter Beweis stellen wollen.
Durch einen Systemfehler wurden bedauerlicherweise einige fehlerhafte Einladungen versendet, in denen Spieler für den Donnerstag eingeladen wurden, obwohl sie ursprünglich für die Sitzung am Freitag eingetragen waren. Falls du eine Einladung erhalten hast, um an dem Event am Donnerstag teilzunehmen, obwohl du um einen Termin am Freitag gebeten hattest, überprüfe bitte erneut den Eingang deines Email-Accounts, da es sein kann, dass du eine weitere Mail mit dem korrekten Termin erhalten hast.
Hierbei ist es wichtig zu beachten, dass du antworten musst, um den Termin zu bestätigen.
Im Fall derer, die eine fehlerhafte Mail erhalten haben, muss auf die zweite Mail geantwortet werden, um den Termin am Freitag zu bestätigen.
Wir freuen uns darauf, euch alle in Köln begrüßen zu können!

 

General Discussion -> GamesCom PvP room invites are out!
Beitrag von ChrisCollins am 10.08.2011 um 16:28 Uhr

Quote:
Originally Posted by Jolber
Invites received and super stoked! I got two invites (the other for a friend). Does that mean I need to send a separate reply from each? Or would the one e-mail, confirming both names, be ok?
You'll need to reply to both separately
 

Verbesserungsvorschläge -> Ideensammlung für Gildenhäuser / Stationen xD
Beitrag von ChristianHohmann am 10.08.2011 um 16:13 Uhr

Quote:
Originally Posted by David_Stahl
Will ja net über das für und wieder diskutieren sondern nur schaun bzw. lesen was andere sich so für eine Gildenstation / haus wünschen würden. y.y
Na auch damit passt das doch perfekt ins Allgemeine Forum Da schauen auch erfahrungsgemäß mehr Leute rein.
Ich schieb' mal kurz...

 

General Discussion -> GamesCom PvP room invites are out!
Beitrag von ChrisCollins am 10.08.2011 um 16:04 Uhr


This evening, we sent out invites to the successful applicants that wanted to try their hand at the Alderaan Civil War PvP Warzone at GamesCom.

Unfortunately, due to a system error, some erroneous invites were sent out, inviting players to take part on Thursday when they’d actually been assigned to a Friday session. If you received an invite to take part in the event on Thursday, but you requested to play on Friday, please check your email inboxes again, as you may have another email with your correct time.

It’s important to note that you need to reply to confirm your appointment and in the case of those that received the erroneous mail, you will need to reply to the second message to confirm your slot on Friday .

We look forward to seeing you all in Cologne!

 

Allgemeine Diskussionen -> Hallo! Ich bin Chris, der neue europäische Community Manager
Beitrag von ChrisCollins am 10.08.2011 um 11:41 Uhr

Thanks to everyone for the warm welcome. Apologies that I’ve not been able to jump in to the thread much before now, but we’ve been busy working on all the awesome plans for GamesCom – where I hope I get the chance to meet a lot of you. If you’re going, make sure you stop by the stand and say hello.

It is slightly embarrassing, but thanks to the English school system, I have the German speaking ability of a 7 year old, so many of my posts in the future will be in English. I can read a lot of German, however so I am reading everything you write and taking it on board.

But what I will announce is that we have hired a new German Community Lead for Star Wars: The Old Republic! I can’t tell you who yet, because he doesn’t start for a few weeks, so keep an eye out for more on that in the not-too-distant future!

------------------------------------------------------------------------------------------

Danke euch allen für das herzliche Willkommen. Entschuldigt bitte, dass ich nicht so schnell in den Thread hier springen konnte, aber wir waren sehr beschäftigt all die netten Sachen für die Gamescom vorzubereiten - wo ich hoffentlich die Gelegenheit habe, eine Menge von euch kennenzulernen. Wenn ihr hinkommt, schaut doch mal am Stand vorbei und sagt Hallo.

Es ist schon ein wenig seltsam, aber dank des englischen Schulsystems habe ich in etwa die Deutschkenntnis eines Siebenjährigen, also werden viele meiner Posts in Zukunft in Englisch sein. Ich kann Deutsch durchaus recht gut lesen, also sehe ich auch, was ihr so schreibt, und nehme es mir zu Herzen.

Aber was ich heute auch ankündigen will ist, dass wir nun einen neuen deutschen Lead für das Community Team für Star Wars: The Old Republic eingestellt haben! Ich kann euch noch nicht sagen, wer es ist, es wird auch noch ein paar Wochen dauern, bis er anfängt, aber folgt uns einfach weiter auf den Foren für mehr Informationen in nicht all zu ferner Zukunft!

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Smuggler -> GamewizX's Gunslinger PvP experience at SDCC
Beitrag von GeorgZoeller am 09.08.2011 um 18:54 Uhr

Quote:
Originally Posted by Viconiuz
@ Devs:

Why not design the class so that you - at any time, regardless available objects or portable cover - can crouch down with one knee on the ground in a similar shooter-position and gain the in-cover buffs and action-bar (but without the defensive bonuses from actual cover)?

That way you would get an incentive to use the cover-mechanic very often (at any time as soon as you're not forced to stay mobil in order to avoid dying) while still keeping the incentive to use real cover when it's available.

I don't know if the portable cover has a cooldown or not, but even if it doesn't, the mere fact that a bright shiny object lights up that you're hiding behind probably makes it feel very static to use either way. A system such as the one I suggested would compleatly remove the feeling of cover being cumbersume to use.
It's something we've looked at a number of times and might look at again. Ultimately portable cover kind of does this in the current iteration (it has a short cooldown but is off the GCD, and it's defensive benefit is not the same as cover as it only mitigates incoming damage - real cover negates it).
 

Jedi Consular -> Why Trandoshan As a Jedi Consular Companion?
Beitrag von JoBerry am 09.08.2011 um 17:46 Uhr

Another factor to consider is that for Trandoshans, hunting isn’t just utilitarian, it’s a very meaningful part of their culture. It’s a social and religious activity that raises their status in the eyes of their peers, and brings them closer to their goddess. Obviously many Trandoshans go about hunting in a more brutal fashion, or care less about the spiritual aspects than the joy of the kill; as a result, that's what most people in the galaxy imagine when someone says "Trandoshan".

For individual Trandoshans who see hunting not as an end in itself, but a way of honouring the Scorekeeper, it's a tough perception to overcome.

To be honest, though, the mindset of a Jedi meditating to prepare both mind and body before a battle, and that of a religiously-inclined Trandoshan praying to the Scorekeeper during a difficult hunt, aren't a million miles apart. Both parties serve something greater than themselves--the Force on one hand, and the Scorekeeper and the concept of earning your self-worth, on the other. Both subscribe to a value system which, to those outside it, can sometimes seem downright peculiar.

I'm not saying all Trandoshans and Jedi should hug and be BFFs. You can’t sugar coat the fact that, yes, Trandoshan culture inclines them towards violence, and that’s something a Jedi would have to accept. But there’s a little common ground between them… a starting point, at least.


 

Smuggler -> GamewizX's Gunslinger PvP experience at SDCC
Beitrag von GeorgZoeller am 09.08.2011 um 16:57 Uhr

As far as kiting goes, it's not easy being a Smuggler. Not impossible, but it wouldn't be my class of choice for that, and here is why:

- Try kiting a Sith Warrior, who can force charge up to 30 meters and can throw their Lightsaber.
- Try kiting a Sith Inquisitor, who has powerful control effects and the ability to enter Force Speed for a few seconds, with greatly increased movement rate.
- Try kiting a Bounty Hunter, who may have the ability to use their jetpack to catch up to you or use a grappling hook as well as good range with their blaster rifle.
- Try kiting Imperial Agents why may have a sniper rifle with long range equal or better than your own.

There's certainly the option to make use of environment/line of sight and advanced players will find that for example Warriors can be made miserable by a Smuggler dodging around in their dead zone (out of melee range, not yet in Force Charge range), hitting hard with the scatter gun (15m range) - but kiting overall in our game isn't simple due to the wide range of utility all classes have.

 

General Discussion -> Hi! I'm Chris, the new European Community Manager!
Beitrag von ChrisCollins am 09.08.2011 um 16:35 Uhr

Quote:
Originally Posted by Mungo
Hi and welcome.

Just one question.

In my experience from other MMO's that are based in America the EU usualy has to wait 3 to 6 months before being patched with updates to the EU servers. Will this be the case with SW:TOR ?
When it comes to Star Wars: The Old Republic, the advantage we have at BioWare is that we have a central operations team that treat both the EU and US services identically. So we'll be striving to launch patches in parallel wherever possible!

Your previous experience may have been with a game that was run in Europe by a different organisation to the one that runs it in other territories, such as the US.

 

Allgemeine Diskussionen -> Hallo! Ich bin Chris, der neue europäische Community Manager
Beitrag von ChristianHohmann am 09.08.2011 um 08:59 Uhr

Ein solches Team gibt es durchaus.
Und natürlich geben wir Chris euer Feedback weiter.
Aber gerade wenn die Gamescom vor der Tür steht und so viel mehr Sachen anliegen, kümmern wir uns doch erst einmal darum, viele von euch mal von Angesicht zu Angesicht zu sehen

 

Smuggler -> GamewizX's Gunslinger PvP experience at SDCC
Beitrag von GeorgZoeller am 08.08.2011 um 20:04 Uhr

Quote:
Originally Posted by Mobusaki
This.

Also, to those who said Smuggler will play like WoW's Hunter. ... I hated WoW's hunter.
But everything I've seen from TOR's Smuggler I love. Go figure! haha
A Smuggler can be a Medic, healing and supporting his allies.

A Smuggler can be a marksman, entrenched in cover and decimating the enemy with devastating single target attacks.

A Smuggler can be an explosives specialist, leaving craters and blown up Imperial squads in his wake.

A Smuggler can be a stealthy mid range scrapper, approaching enemies unseen and hitting them hard with his scatter gun.

A Smugger can be a daring risk taker, running and gunning into close range and finishing enemies with a few good kicks into places where it hurts.

A Smuggler can be a Smuggler, delivering his group behind enemy lines unseen.

As you can see, saying 'a Smuggler plays like this class from another game' is never going to be terribly accurate. I'd say, it's probably wrong.

 

Smuggler -> GamewizX's Gunslinger PvP experience at SDCC
Beitrag von GeorgZoeller am 08.08.2011 um 19:54 Uhr

Quote:
Originally Posted by DarthSade
We've yet to actually see any viable cover in PvP though. There may be PvE cover specs, but it would be nice to see some reports of cover being something other than a burden in PvP. Georg didn't mention anything at all about cover's PvP viability and HOW it's viable. Other reports of cover classes in PvP have made it sound like cover is a poor mechanic in PvP, to smuggler's/AI's disadvantage.
For the cover specs, cover is very viable in PvP. The ability to entrench grants them immunity from a wide range of effects, including ballistics and makes them impossible to charge. Their superior range means they are guaranteed to get the first shot, which could be a powerful alpha strike, a snare or one of several other options.

An entrenched sniper guarding a choke point like a bridge on the Voidstar or objective in a Warzone is painful for most solo classes to deal with. If you get a sniper or gunslinger with cover spec set up in your flank during a battle and don't do something about it, expect the fight to be over quick.

In our last round of testing, I've seen a single Smuggler guarding a bridge wiping out four attackers trying to swarm him by sending them into the bottomless with a well timed cover pulse. Granted, they weren't exactly smart charging him head on, but these things happen when people get overconfident.

A number of interesting mechanics, such as the powerful Cover Pulse AOE defense and the ability to instant snipe for a short duration after exiting cover allow characters that got surprised to regain control of the situation or transition into an organized retreat.

Of course, cover based classes are not suited for all roles equally (few classes are) and the cover gameplay is surely not for everyone, especially not people who just like to charge into the fray. Playing in our Alderaan Warzone for example, cover based classes are more likely to act as defenders than scouts and that requires patience and tactical movement to be successful. Charging head on into a Lightsaber wielding enemy is a very good way of getting a free speeder ride in these scenarios.

We don't expect them to be as wildly popular as a Jedi Knight or Consular, it is definitely a class that is harder to master than most, but I do think that players who like this kind gameplay will be satisfied with their options here and do well in competitive PvP.

 

Allgemeine Diskussionen -> Dev Posts: Entwickler Kommentare
Beitrag von GeorgZoeller am 08.08.2011 um 19:09 Uhr

Quote:
Originally Posted by Sofidisod
danke für deine Übersetzung aber sie war nicht ganz korreckt, die Teile für den Tarngenerator sind nicht von einem Impreialen Shuttle sondern sind nur hinten aus einem Shuttle "raus gefallen"

in Anlehnung an "etwas ist vom LKW gefallen" wenn etwas geklaut worden ist.

Also eine Andeutung das der Schmuggler Dinge "organisieren" kann und draus andere nützliche Dinge herstellt.
Jo, 'vom laster gefallen' war was ich mir dabei dachte
 

Allgemeine Diskussionen -> Schmuggler und Agenten können Gruppenverstohlenheit (groupstealth)
Beitrag von GeorgZoeller am 08.08.2011 um 19:03 Uhr

Quote:
Originally Posted by Ilharn
Die Frage ist... kriegt das die Schmuggler/Agenten-Grundklasse oder nur eine AC?
Weil so wie ich das las, wollen die wohl Schmuggi und Agent attraktiver machen und nicht nur die eine oder andere AC der Klasse...

Wird also nur der Schurke schmuggeln können oder der Schmuggler (resp. Agent) im Allgemeinen?
Im Moment ist diese Faehigkeit in der Grundklasse. Das kann sich natuerlich noch aendern.

EN: At the moment, this ability [Smuggle/Infiltrate] is part of the character's [Smuggler/Agent] base class. This may or may not change until launch, dependent on testing.

 

General Discussion -> Wiil there be an option to Disable Cutscenes?
Beitrag von StephenReid am 08.08.2011 um 12:48 Uhr

To answer the original question, no, there is currently no option to completely disable the conversation scenes in Star Wars: The Old Republic.

BioWare is known for creating some of the best story-driven games in the world. Story is a key feature in every game we create. As such, we like to think that's one of the reasons people play our games. We wouldn't automatically give people an option to switch off a key feature.

That said, the feature's been discussed. There may be some benefit for people who are playing a class over again, for example. As of right now though, it's not an option that's in the game.

As has been mentioned, while in a conversation you have the option to press space bar and skip a line of dialogue. You can go through and pick your conversation choices much more rapidly that way if you wish.

 

General Discussion -> For those outside The Old Republic's initial launch territories
Beitrag von StephenReid am 08.08.2011 um 11:39 Uhr

Quote:
Originally Posted by Rusky_
Are red-zone players eligible for the announced september beta weekends ? Or beta in general ? There appears to be no information about regioning in the beta FAQ
Discussions are happening on this right now. When a decision's been made, we'll let you know.
 

Smuggler -> GamewizX's Gunslinger PvP experience at SDCC
Beitrag von GeorgZoeller am 08.08.2011 um 11:05 Uhr

Quote:
Originally Posted by DarthSade
Oh, I didn't know this thread was "Is TOR a spiritual successor to SWG?" What a stupid and pointless debate.

On topic: I'm disappointed that Gunslinger doesn't seem to really use or rely on cover in PvP at all, according to the impression, and that's actually quite worthless. I understand why. The devs couldn't balance it and make it work, so they essentially just scrapped it as a core mechanic. Still, it was a unique "core" mechanic, and something the Gunslinger was especially supposed to focus on. No longer, I guess.
Except that that impression is totally wrong.

The Gunslinger has an entire tree dedicated to cover gameplay that is very, very competitive. It's not everyone's cup of tea though, so that's why there are multiple specs available that rely to varying degrees on cover.

 

General Discussion -> 2 (insert class)s, 1 quest.
Beitrag von DamionSchubert am 08.08.2011 um 07:33 Uhr

Quote:
Originally Posted by TheCrazyPlayer
I'd still really like a reply on this from someone at BioWare, like Georg or Stephen or whoever, because my friends and I are setting up our starting group with everyone playing different classes, so that we don't foul each others stories.
The second Warrior to enter can choose whether to enter the first Warrior's phase, or his own. You will know whose phase you are in by a large, hard-to-miss nameplate on your screen. As a general rule, the first Warrior cannot progress his quest while in the second Warrior's phase, so if player B joins player A, he'd do it twice. Some players will choose to do so, other groups will prefer to split and have each Warrior do his own solo version and meet up again outside.

It's worth noting that in most situations, we try to make it so the phased bit of the dungeon is relatively small. One of the reasons why is to keep the replay of the areas relatively short, in these sorts of instances.

 

General Discussion -> Community Room at GamesCom 2011
Beitrag von ChrisCollins am 08.08.2011 um 06:59 Uhr

This thread is now closed. For those that applied, keep your eye on your inbox, as we will be sending out invites to successful applicants later this week!

Good luck!
 

Smuggler -> GamewizX's Gunslinger PvP experience at SDCC
Beitrag von GeorgZoeller am 07.08.2011 um 20:38 Uhr

Quote:
Originally Posted by JekRendar
Perhaps you didn't realize that not everyone played mediocre fantasy themepark MMOs. Likewise, TOR is the spiritual successor to SWG.
This is incorrect.

Star Wars: The Old Republic is the spritual successor to Star Wars: Knights of the Old Republic, also made by BioWare, and not any other game.

 

Smuggler -> Not enough love for Smuggler class so far?
Beitrag von GeorgZoeller am 07.08.2011 um 13:31 Uhr

Quote:
Originally Posted by AphoticCosmos
Awesome that our Smuggler/Snuggler bros/gals/mortal enemies get group stealth . . .

But do Agents get it too!?

/puppydogeyes
Considering the parts of that technology fell of the back of an Imperial Shuttle on it's way to Imperial Intelligence HQ on Dromund Kaas, it's a good assumption that Imperial Agents have access to some similar gadgetry as well
 

General Discussion -> Server population cap?
Beitrag von GeorgZoeller am 07.08.2011 um 13:29 Uhr

Quote:
Originally Posted by Quip
That's just too vague, we know the hero engine has some pretty impressive tech to increase capacities.

Would it be so terrible to cough up some population caps estimates?

Please?
This topic has little to nothing to do with engines and their capabilities. An empty Unreal level has some insanely cool capabilities too. It's all the features, content, systems and players that make the game that define your max population cap, along with variables such as bandwidth per player, CPU cost per player, etc.

Since we have not decided what our cap will be (extended load testing will determine that), we see little reason to have a discussion about a number that does not yet exist. Sorry.

 

General Discussion -> For those outside The Old Republic's initial launch territories
Beitrag von StephenReid am 07.08.2011 um 12:39 Uhr

Hello again everyone,

Since this thread began we've seen a lot of posts, a lot of opinions and a lot of discussion. I'd like you to know we're reading your feedback.

We understand that there's been a desire to gain a definitive 'answer' to why this decision was taken. As I've said before, you already have your answer in the very first post of this thread. It was a decision made to ensure the highest quality of game service in every territory in which we launch, regardless of when that launch occurs.

I'd like to recap on a few other key questions and answers:
  • There are no plans to 'region lock' or 'IP block' players from the game. You may experience some latency issues if you're not playing in a launch territory.
  • Anyone who pre-orders The Old Republic and redeems their pre-order code will be eligible for Early Game Access.
  • Those eligible for Early Game Access will be able to download the game client before it starts.
  • There will be a period after launch day in which those who have pre-ordered will be able to continue playing before entering their Game Code. More information on this will be made available closer to launch.
  • We will accept credit card payments for subscriptions.
These seem to be the key questions for those who choose to potentially import the game, and hopefully we've answered those.

We understand many of you are also interested to know the timeframe for release of The Old Republic outside of the initial launch countries, but unfortunately we cannot give you a definitive timeframe right now. As we get closer to our initial launch, hopefully that will change and we'll be able to give you more details.

 

General Discussion -> For those outside The Old Republic's initial launch territories
Beitrag von StephenReid am 21.07.2011 um 02:33 Uhr

To all of our fans outside The Old Republic's initial launch territories:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.

 

General Discussion -> For those outside North America and Europe
Beitrag von StephenReid am 21.07.2011 um 02:33 Uhr

To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.

 

General Discussion -> Legacy System is Unfair
Beitrag von StephenReid am 06.08.2011 um 14:30 Uhr

While I appreciate the opinion of the original poster, and of plenty of others in this thread (and the previous) this sort of debate is what happens when speculation occurs around an unannounced and unconfirmed feature.

While speculation and conversation are fine, I'd suggest you should not make assumptions until a feature is formally announced.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 05.08.2011 um 20:15 Uhr

Also ich fand das Update heute kurz und schmerzlos.
Und nein wir überlegen uns nicht beim gemeinsamen Mittagessen, also schon so früh nach dem Brunch, was wir heute machen
 

News and Announcements -> Jedi Consular Records
Beitrag von AlysonBridge am 05.08.2011 um 11:33 Uhr

Long hours of study yielded important Consular details: specializations, a new class video, and more!

 

News and Announcements -> 2011 San Diego Comic-Con Highlights
Beitrag von AlysonBridge am 05.08.2011 um 11:33 Uhr

Star Wars™: The Old Republic™ was a big hit at the 2011 San Diego Comic-Con! Thousands of fans visited the booth on the showfloor and the BioWare Base at the nearby Hilton Gaslamp hotel. They played through Origin Worlds, Flashpoints, and even got to be among the first to play PvP. The crowds were incredible and once again we are grateful for the consistently positive responses to the game.

For those of you who weren’t able to join us in San Diego, we’ve put together a highlights video to share the San Diego Comic-Con experience with everyone. BioWare and LucasArts thank each and every one of you for your continuing support and excitement for Star Wars: The Old Republic!


Watch Now
 

Neuigkeiten und Bekanntmachungen -> 2011 San Diego Comic-Con-Highlights
Beitrag von ChristianHohmann am 05.08.2011 um 10:15 Uhr

Star Wars™: The Old Republic™ war auf der San Diego Comic-Con 2011 ein großer Hit! Tausende von Fans kamen zum Stand im Präsentationsbereich und zur BioWare Base im Hilton Gaslamp Hotel. Die Besucher haben die Ursprungswelten, Flashpoints und sogar zum ersten Mal auch PvP gespielt. Es waren unheimlich viele Leute da und wie immer sind wir sehr froh, wieder so viele positive Reaktionen auf das Spiel erhalten zu haben.

Für alle, die uns nicht in San Diego besuchen konnten, haben wir ein Highlights-Video erstellt, um unsere Erlebnisse auf der San Diego Comic-Con mit allen zu teilen. BioWare und LucasArts danken euch allen für eure anhaltende Unterstützung und Begeisterung für Star Wars: The Old Republic!


Jetzt ansehen
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Jedi-Botschafter-Aufzeichnungen
Beitrag von ChristianHohmann am 05.08.2011 um 10:15 Uhr

Es gibt neue Details zum Botschafter: Spezialisierungen, ein neues Klassenvideo und mehr!
  • Lernt Qyzen Fess kennen, einen mächtigen Trandoshaner-Jäger, der sich der Sache des Botschafters angeschlossen hat.
  • Erfahrt mehr über die geheimnisvollen Mirialaner, weise Machtsensitive, die oft den Weg des Botschafters beschreiten.
  • Seht euch die corellianische leichte Korvette der Defender-Klasse an, ein Raumschiff der Jedi. Es eignet sich perfekt für diplomatische Missionen, ist aber auch bestens für den Fall gerüstet, dass die Verhandlungen schiefgehen.
  • Verpasst auf keinen Fall das neue Klassenvideo des Jedi-Botschafters!

 

Allgemeine Diskussionen -> Community Meet&Greet zur Gamescom
Beitrag von ChristianHohmann am 05.08.2011 um 09:49 Uhr

Vielen Dank für eure rege Teilnahme.
Wie angekündigt schließe ich hiermit diese Umfrage.

Ich hoffe, wir sehen uns in Köln

 

General Discussion -> GamesCom Meet & Greet
Beitrag von ChrisCollins am 05.08.2011 um 09:47 Uhr

This poll is now closed. For those that did, thanks for taking the time to vote and we hope to see you in Cologne!
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 05.08.2011 um 09:16 Uhr

Zitat:
Zitat von Stelar
So nu mal Butter bei de Fische Liebes BW Team. Erscheinungs Datum Rausrücken oder Ich Klau euch alle Kaffee Maschinen. *** mir leit aber ihr treibt mich zu äusersten
Ich musste bereits auf härtere Mittel zurückgreifen
 

General Discussion -> GAME UK - download client on release?
Beitrag von ChrisCollins am 05.08.2011 um 08:49 Uhr

Quote:
Originally Posted by FearghalC
After logging into my GAME account (to confirm my pre-order was safe after they sold out) I noticed that the game was also under the "download" section. (*Cannot download yet)

When TOR is released for early access, will GAME be allowed to release the client in order for customers to download from their website? I believe this would be much faster for me rather than downloading from an American server, and would lessen the load on BWs servers with millions of people trying to download the client at once.

So... can they release it with early access or will they be forced to wait until official release?
Digital copies of the game can only be purchased through Origin.com or via the Origin client. However, if you have pre-ordered you will be able to get the client as part of the early access program - it just won't be available to download digitally through Game.co.uk.
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 05.08.2011 um 07:03 Uhr

Zitat:
Zitat von Calion
Da setz ich dagegen und wette auf ein Samstags-Update um 00:27 Uhr Morgens!
Hmm...könnte auch hinkommen.
Aber natürlich haben wir auch hier ein Releasefenster
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 05.08.2011 um 00:20 Uhr

Ich spekuliere mal, dass es ein Freitags-Update geben wird.
Ja, bin mir fast sicher.
Und nein keine Skala von 1-10 diesmal. Wobei...*lalala*
 

Allgemeine Diskussionen -> Meet&Greet @ Gamescom
Beitrag von ChristianHohmann am 04.08.2011 um 23:05 Uhr

Also uns trifft man wahrscheinlich auch hinterm Drehkreuz Sowohl vor der Veranstaltung als auch kurz danach...
Ich hoffe doch, wir sehen uns!

 

Smuggler -> Not enough love for Smuggler class so far?
Beitrag von GeorgZoeller am 04.08.2011 um 21:38 Uhr

As a non force user class, the smuggler is definitely a bit of a renegade / rogue - something a lot of players won't try for a while as they explore their Force & Lightsaber wielding Star Wars fantasy.

That said, it's one of the most versatile classes... and that was before we gave the Smuggler the ability to 'Smuggle' (... their entire group behind enemy lines using that pretty rad stealth field generator they pieced together from some parts that fell off the back of some Imperial shuttle).


 

Smuggler -> GamewizX's Gunslinger PvP experience at SDCC
Beitrag von GeorgZoeller am 04.08.2011 um 21:30 Uhr

It really depends on the spec you are running as a Gunslinger. Gunslingers are very nasty with cover once they are 'Entrenched', nothing to laugh at at all.

The run and gun thing is certainly possible as well. That's the nice thing about the skill trees, you have choices in playstyle.

 

General Discussion -> Server population cap?
Beitrag von GeorgZoeller am 04.08.2011 um 21:23 Uhr

It is a good assumption that we are going to limit the population of each server in order to ensure quality of service. Allowing unlimited users on a server would be a recipe for unlimited unhappy users.
 

General Discussion -> Community Room at GamesCom 2011
Beitrag von ChrisCollins am 04.08.2011 um 14:29 Uhr

As you probably know, Star Wars: The Old Republic will be appearing at this year's GamesCom show in Cologne.

As an added bonus to those members of the The Old Republic community, we will be housing a special area within the stand where you can play Warzone PvP.

This area is designed to allow members of the community to play Warzone matches in a slightly more relaxed environment, away from the rest of the hustle and bustle of the show floor. The room itself holds 16 players at any time, where 8 Republic players will battle against 8 Imperial combatants in the Alderaan Civil War.

If you (and maybe members of your guild) are attending GamesCom and want to get involved, send us an email to events@SWTOR.com telling us:

- Your name
- OPTIONAL: the names of up to 3 of your friends or guild mates who also want to play
- The day you'd like to play (Thursday, Friday, Saturday or Sunday)

The final date and time for signups will be Monday 8th August at 1600 CET (1500 GMT). After that time, we will be selecting names randomly, and assigning people to days and time slots.

If you are chosen, you will receive an email detailing your assigned time and date, to which you will need to reply to confirm the slot.

While we will do our best to accommodate everyone's requests with regards to signups, slots will be given out randomly, as long as the application was received before the cut off date. The decision of the BioWare team is final and as such, we retain the right to refuse entry to the room for any reason. Due to the volume of signups we receive, if you miss your allotted time slot at the show, we can not guarantee that you will be able to attend another session at a later time.

We look forward to seeing you all in Cologne!

 

General Discussion -> Hi! I'm Chris, the new European Community Manager!
Beitrag von ChrisCollins am 04.08.2011 um 09:53 Uhr

Quote:
Originally Posted by FixXx
Hello and welcome! Now... Would you post a pic of yourself in DV costume?
I've had a lot of requests for this. Once I'm back from visiting Austin and GamesCom, I'll try and get one posted
 

Allgemeine Diskussionen -> Community Meet&Greet zur Gamescom
Beitrag von ChristianHohmann am 04.08.2011 um 07:10 Uhr

Nach der Show heißt nach der Show Die, wenn ich mich recht entsinn, an verschiedenen Tagen nun mal auch an verschiedenen Uhrzeiten endet. Genaueres entnehmt bitte der Ankündigung der Gamescom selber vorerst.
 

General Discussion -> Hi! I'm Chris, the new European Community Manager!
Beitrag von StephenReid am 03.08.2011 um 16:43 Uhr

Quote:
Originally Posted by Yunie
Anyway, here's something that caught my eye me in your presentation. You say your job is to "ensure every last bit of feedback from the European community is understood and given to the right people here at BioWare". Right now there is no real distinction between the European and American community on the forums, only separated forums for the English, French and German languages that can be accessed by everyone. So basically all feedback on the forums is just feedback, not "European feedback". Does your statement means we'll eventually have a division on the forums (like WoW for example) and that your job is to transmit feedback from the European forums? Or I'm reading too much into it?
Let me get this one for Chris - yes, you're reading a little too much into it.
You need to remember that the community isn't limited to just the Forums. Chris (and importantly, Chris' team) work with community members from across Europe in a variety of different places online and 'IRL'. The team's job is to gather feedback from all those sources and present it to BioWare.

You're also going to see Chris (and his team) talking more actively about European focused events and issues here - that's already started re: GamesCom (in Germany).

You're right, we don't have a distinction except language on the Forums, and we're not intending to change that.

 

General Discussion -> Hi! I'm Chris, the new European Community Manager!
Beitrag von ChrisCollins am 03.08.2011 um 15:45 Uhr

Quote:
Originally Posted by peloto
Hi and welcome Chris.

Btw, can you pls confirm if translations into to other european languages are happening? ( Spanish, Italian, Portuguese, etc... ). Do you plan to dub the cinematics too?
Also.. what aout european servers, pls?

thx.
At launch, we'll be offering the game in English, French and German. There are no plans to localise the game into any other languages at the moment, but after launch, that could change.

As for European servers - Yes, there will be European servers. Or was there more to your question on that?

 

Allgemeine Diskussionen -> Community Meet&Greet zur Gamescom
Beitrag von ChristianHohmann am 03.08.2011 um 15:40 Uhr

Auf der Gamescom werden wir an einem Abend ein Community Meet & Greet nach der Show abhalten. Das Meet & Greet ist eure Chance, die Entwickler von Star Wars: The Old Republic hautnah kennenzulernen, sowie natürlich Mitglieder des Community-Teams!
Während der Ort noch festgelegt werden muss, können wir euch schon mitteilen, dass es nahe der Kölnmesse (wo die Gamescom stattfinden wird) sein wird, und wir würden gern wissen, ob ihr dabei sein wollt.
Bitte gebt uns Bescheid, welcher Abend für euch der beste ist, indem ihr hier abstimmt. Durch das Abstimmen allein gehen wir davon aus, dass ihr auch generell Interesse habt, egal welchen genauen Tag ihr hier jetzt aussucht.
Sobald wir wissen, welcher Abend der beste für euch ist, machen wir eine umfassende Ankündigung nächste Woche.
Diese Umfrage wird am Freitag den 5 August geschlossen, also stimmt jetzt ab wenn ihr zur Gamescom kommt!

Wir hoffen, wir sehen uns dort!


 

General Discussion -> GamesCom Meet & Greet
Beitrag von ChrisCollins am 03.08.2011 um 15:25 Uhr

At GamesCom, we'll be holding a Meet & Greet event one night after the show. The Meet & Greet will be your chance to meet with some of the developers of Star Wars: The Old Repbulic, as well as members of the BioWare community team!

While the venue is to be announced, we can tell you that it will be close to the Kölnmesse (where GamesCom is taking place), we'd like to know if you'd be interested in attending.

Please let us know which night would be best for you, by voting in this poll. By voting, we will assume you're interested in attending the event, despite the night that you choose.

Once we know which night suits everyone best, we'll make a full announcement next week.

This poll will close on Friday 5th August, so get voting if you're going to be at GamesCom!

Hope to see you there!

 

General Discussion -> Bioware: Can we have a real discussion about ending the NDA?
Beitrag von StephenReid am 03.08.2011 um 15:22 Uhr

Quote:
Originally Posted by ctwoz
Don't you want to know, directly, how the community feels about this or that feature?

I understand if its not something Bioware can do (drop the NDA) but can we at least get an ETA on when it might be dropped?
Yes, we want to know - which is why we have a Game Testing program in the first place, and gather an enormous amount of feedback from there.

Dropping the NDA at this point would do little other than fuel massive amounts of speculation around the game when it's still being refined, with most of that speculation coming from people who have not actually tested the game. We all know what one misconstrued comment can cause around here....

All that said, we're absolutely aware that people are anxious to talk about their Game Testing experiences, and we're working on ways to make that happen... without breaking the NDA.

Closer to launch, we'll revisit the subject.

 

General Discussion -> How Do You Feel About No Surnames in TOR?
Beitrag von DavidBass am 03.08.2011 um 15:21 Uhr

The actual answer James gave was "We have no answer at this time." As in, "We can't talk about that right now." We have a reason for why we aren't answering any questions about surnames, though I can't share any details just yet.
 

General Discussion -> Hi! I'm Chris, the new European Community Manager!
Beitrag von ChrisCollins am 03.08.2011 um 14:49 Uhr

Thanks for the warm welcome everyone.

Quote:
Originally Posted by Carver
Welcome Chris, now a question for ya, and please none of this "we are not prepared to talk about that at this time" :P

Will there be a Bioware Developer session at Eurogamer Expo in September at Earls Court?

That is all.
I can't go into specifics, but I can say we will be showing the game there and we do have some great things planned for the show. I can certainly say that I'll be there - surely that's enough of a reason for you to go? :P

I saw a few questions around Twitter too, yes I do use Twitter, although I've been slacking lately. I guess I'll have to start being a little more active now, won't I...

 

Allgemeine Diskussionen -> Hallo! Ich bin Chris, der neue europäische Community Manager
Beitrag von ChristianHohmann am 03.08.2011 um 14:23 Uhr

Hallo und willkommen nochmal Chris
Er bat mich euch auszurichten, dass er natürlich da sein wird.

 

Allgemeine Diskussionen -> Hallo! Ich bin Chris, der neue europäische Community Manager
Beitrag von ChrisCollins am 03.08.2011 um 13:37 Uhr

Hallo alle zusammen!

Es ist besonders spannend für mich, diesen Post zu schreiben, da ich endlich die Gelegenheit habe, mich vorzustellen - ich heiße Chris Collins und bin der Europäische Community Manager hier bei BioWare.

Als Europäischer Community Manager ist es meine Aufgabe, eng mit TonyMoreno und dem Rest des EU Community-Teams zusammenzuarbeiten um sicherzustellen, dass wirklich jedes noch so kleine Feedback aus der Europäischen Community gehört und an die richtigen Leute hier bei BioWare weitergeleitet wird. Ich arbeite vom irischen Bioware-Büro in Galway aus und werde direkt mit Stephen und dem Rest des Community-Teams zusammenarbeiten, was den Vorteil hat, dass ich hier näher am Ort des Geschehens arbeiten kann (auch wenn ich momentan noch im Studio in Austin sitze, während ich diese Zeilen schreibe und versuche, so viele der *aktuellsten Informationen aufzunehmen, wie ich kann und jeden
kennenzulernen).

Gleichzeitig ist es ebenfalls mein Job sicherzustellen, dass die Spieler auf dieser Seite des großen Teiches Zugang zu den aktuellsten Informationen und Neuigkeiten bekommen, die den Entwicklern unter den Nägeln brennen – und von dem, was ich bisher in den letzten Wochen hier in Austin gesehen habe, gibt es eine ganze Menge an fantastischem Zeug, das uns noch erwartet!

Da ich seit Jahren ein großer Star Wars-Fanatiker bin (ja, ich habe mein eigenes Darth Vader-Kostüm in Film-Qualität), kann ich gar nicht in Worte fassen, wie ungeduldig ich gewesen bin, Hallo zu sagen. Ich kann es kaum erwarten, euch alle kennenzulernen. Aber bitte lasst es ruhig mit mir angehen, solange ich der Neue bin.
 

Discussion générale -> Hi, je suis Chris, le noveau European Community Manager
Beitrag von ChrisCollins am 03.08.2011 um 13:28 Uhr

Bonjour à tous !

C’est très excitant pour moi d’écrire ce message puisque j’ai enfin la chance de me présenter à vous*! Mon nom est Chris Collins et je suis European Community Manager (Résponsable des communautés européennes) pour Bioware.

En tant que European Community Manager, je travail étroitement avec Tony Moreno et le reste de l’équipe communautaire européenne. Ceci afin d’assurer que les retours des communautés européennes sont compris et remontés aux personnes appropriées, ici à Bioware. Étant basé dans les bureaux irlandais de Bioware, je travaillerai directement avec Stephen Reid et le reste de l’équipe communautaire en bénéficiant de l’avantage d’être au centre de l’action (d’ailleurs, au moment ou j’écris ces mots, je suis dans le studio d’Austin en train d’essayer d’absorber le plus possible des récentes informations tout en profitant de l’occasion pour rencontrer tout le monde).

Aussi, l’un des aspect de mon travail consiste à faire en sorte que les joueurs de l’autre rive de l’Atlantique aient accès à toutes les dernières informations et nouvelles que les développeurs veulent faire passer (et de ce que j’ai pu voir au cours de ces dernières semaines, ici à Austin, il y a un tas d’excellentes choses à venir).

Fan de Star Wars depuis des années (oui, je possède ma propre réplique du costume de Dark Vador), les mots me manquent pour décrire à quel point j’étais impatient de vous dire*bonjour. J’ai hâte de faire connaissance avec vous tous, et allez-y doucement, je suis encore le nouveau !*
 

General Discussion -> Hi! I'm Chris, the new European Community Manager!
Beitrag von StephenReid am 03.08.2011 um 13:23 Uhr

Back to work! /whipcrack

Welcome aboard to Chris! This is a big step forward for the European Community Team and I'm incredibly happy to have him here.

Also, I can make English inside jokes around him and he usually laughs. (I know, such a suck-up.)

 

General Discussion -> Hi! I'm Chris, the new European Community Manager!
Beitrag von ChrisCollins am 03.08.2011 um 13:21 Uhr

Hi everyone!

This is a pretty exciting post for me to write, as I finally get the chance to introduce myself! My name's Chris Collins and I'm the European Community Manager here at BioWare.

As the European Community Manager, it's my job to work closely with TonyMoreno and the rest of the EU community team, to ensure every last bit of feedback from the European community is understood and given to the right people here at BioWare. Being based at the BioWare Ireland office in Galway, I'll be working directly with Stephen and the rest of the community team, but with the advantage of being closer to the centre of the action (although as I write this, I'm actually in the Austin studio, trying to absorb as much of the latest information as I can, as well as meet everyone).

At the same time, it's also my job to make sure that players on this side of the pond get access to all the latest info and news that the developers are itching to tell - and from what I've been seeing over the last few weeks while I've been here in Austin, there's a lot of awesome stuff to come!

Having been a Star Wars fanatic for years (yes, I own my own movie quality replica Darth Vader costume), words can't describe how eager I've been to say hello. I look forward to getting to know you all and, of course, take it easy on me while I'm still the new guy

 

General Discussion -> For those outside North America and Europe
Beitrag von StephenReid am 02.08.2011 um 21:44 Uhr

Hello all. Apologies for the delay in posting; post-Comic-Con we rolled straight into prep for GamesCom and PAX, and that's kept me busy.

I realize many of you are hoping for a definitive 'answer' to the question of "Why are we limiting the initial launch for The Old Republic". I'm afraid you already have your answer in the very first post of this thread. It was a decision made to ensure the highest quality of game service.

There have been other key questions, and we've tried to answer them for you. There are no plans to 'region lock' or 'IP block' players from the game. You may experience some latency issues if you're not playing in a launch region. In addition, we'll accept credit card payments for subscriptions. These some to be the key questions for those who choose to potentially import the game, and hopefully we've answered those.

Many of you are also interested to know the timeframe for release of The Old Republic outside of the initial launch countries, but unfortunately we cannot give you a definitive timeframe right now. As we get closer to our initial launch, hopefully that will change and we'll be able to give you more details.

We've also been compiling some other questions and answers regarding Early Game Access and similar topics, and will be posting those in the next couple of days.

 

General Discussion -> For those outside North America and Europe
Beitrag von StephenReid am 21.07.2011 um 02:33 Uhr

To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.

 

Allgemeine Diskussionen -> Amazon EMail
Beitrag von ChristianHohmann am 02.08.2011 um 12:46 Uhr

Weitere Spekulationen zu diesem Thema findet ihr hier

 

Allgemeine Diskussionen -> Das Disclosure Projekt
Beitrag von ChristianHohmann am 02.08.2011 um 12:43 Uhr

Bitte hin oder her, das hier hat nun wirklich nichts mit SWTOR zu tun. Und wir haben unsere Regeln.
Ich glaube, dass es für dieses Thema andernorts durchaus ganze Foren gibt, aber nicht hier
Geschlossen.

 

Allgemeine Diskussionen -> Das Release steht fest!!!!!!!
Beitrag von ChristianHohmann am 02.08.2011 um 12:38 Uhr

Und noch einer!
Leute, bleibt doch bitte bei einem Thread.

Ich schließ' dann mal ab

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> Ammo Powers
Beitrag von GeorgZoeller am 01.08.2011 um 16:06 Uhr

Quote:
Originally Posted by Knivez
So the color crystal you get from pre-order could just be crafted? A big reason why I jumped on the pre-order was because I thought this was going to be something you can only do with that crystal, I assume it's the same with lightsabers then. Why even advertise it if there are so many ways to do it?
You're reading waay too much into what I wrote
 

General Discussion -> For those outside North America and Europe
Beitrag von StephenReid am 21.07.2011 um 02:33 Uhr

To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> Ammo Powers
Beitrag von GeorgZoeller am 29.07.2011 um 16:16 Uhr

There are multiple things that can change blaster colors on all classes, from the 'cell mechanic' on the Trooper to the ability to slot found or crafted color cartridges into your weapon via the mod system.

On top of that, you can find weapons with rare and unique weapon effects as well (e.g. some of the rare assault cannons have very unique sound and weapon signatures, people will turn their heads when you start unloading with them
 

News and Announcements -> ‘The Esseles’ Developer Walkthrough
Beitrag von GeorgZoeller am 29.07.2011 um 16:09 Uhr

Quote:
Originally Posted by KorvusKaar
I'm wondering how does one play a neutral alignment character when in situations like these you would either gain light or dark side points, no neutral option. Does that mean that if I want to be "grey" I have to be careful to balance my answers with both light and dark side so they'll cancel each other out?
The situation given to you in this case really only had two options. As such, being neutral is impossible. While some quests in the game may give you a 'uh, I'm not going to get involved, I'll stay neutral' option (often dubbed the 'I don't want to take sides' or 'I don't want to make a decision'), in the grand scheme of things that's not a really viable option for the majority of quests. If it were, the neutral option would be 'refuse quest'.

In short: Neutral choices rarely make for interesting choices or interesting gameplay, which is why they don't exist on every quest, only once where it makes sense.

The game tracks both your light and dark side choices. Once a quest is completed, these choices are locked in final, forever. You can never 'reduce' the dark side influence your character has built up, you can only try to balance it out with light side choices.

So, short: Yes, you can play neutral, but in the context this game that would mean making per case choices in quest, trying to do both of light or dark choices of similar magnitude.

 

General Discussion -> What happened to killing your companions?
Beitrag von GeorgZoeller am 29.07.2011 um 15:56 Uhr

Quote:
Originally Posted by SkybladeDarkstar
Read it again. "It MIGHT be that we don't let players respec their Advanced Class at ship, but then 6 months down the road we do. Or we do allow them to respec the Advanced Class, but at an enormous cost and then we lower that?"

That states, very definitely, that it was not ruled out for launch, because the second option was an option that involved it being implemented at launch. It was fairly clear that the system was completely up in the air at that point, and nothing was ruled out.
That is correct. We had identified this particular aspect as 'needs data from testing before we can make a call' and we communicated it as such.

The current plan is 'we are rolling out Advanced Class respec onto the test servers, along with a pricing curve and potential additional limits to prevent changing Advanced Classes after the early teens'.

We will then analyze the impact this has on the game from testing and go from there.

Obviously, the ideal is that people don't ever need to respec their Advanced Class. There are additional measures we are putting in place to improve the communication about that choice to the player before it happens. Ideally, we would also allow you to 'test drive' the AC , but that's fairly expensive and unlikely to happen. It's more likely that we stick with a short period (a few levels) during which you can change your AC class for a credit cost before it locks in. We might attach other limiters than just credits (e.g completely disable the option past level 20 instead of a very high cost of credits.). That's what testing will determine.

 

General Discussion -> Ironfist Boss doesn't move, bad AI?
Beitrag von GeorgZoeller am 29.07.2011 um 14:17 Uhr

Quote:
Originally Posted by jrdbuddy
Was anyone else a little disappointed in the AI of the boss in the gameplay trailer today? He uppercut the smuggler then just stood there and took hits. Hogger was coded 7 years ago and at least makes you think a little bit. (Similar level boss in Wow)

I loved other aspects like the droids coming in through doors, not just standing waiting to be killed like other MMO's.

Just hoping this is still unpolished AI and we can expect an engaging fight that we have to coordinate.
Iron Fist is a tank in heavy armor. Not a nimble Jedi, acrobatic Smuggler or Agent.

Past his initial jetpack charge, there is little tactical advantage for someone like him to just move. He's one of several sub-bosses in the Flashpoint.

It would be quite annoying if every enemy was moving, just cause
 

General Discussion -> Esseles missing something?
Beitrag von GeorgZoeller am 29.07.2011 um 13:33 Uhr

Quote:
Originally Posted by Occidomortem
Healing.

He spends the entire time talking about cool dps abilities and combos as well as tanking without mentionong once a healing ability.

With just months away from release we still havn't been shown a core mechanic for many MMO players. Purhabs they intend to replace us with companions.
Hey,

Just to point this out:

The Esseles is one of the two earliest Flashpoints in the game, players will be roughly between level 8 and 12 when playing it.

Healing abilities are introduced when you pick your Advanced Class, which in this video, the characters did not have. You can definitely get your Advanced Class before doing the Flashpoint (in fact, many players in testing make that choice), but it's not required.

That's the simple reason why there is no healing shown in the video. That doesn't mean we don't have content for those who want to heal; in fact when I overheard the team practicing for GamesCom/PAX demos I'm sure I heard the cry "MEDIC!" more than a few times.
 

General Discussion -> "Every Player gets a Bag of Rewards"
Beitrag von StephenReid am 29.07.2011 um 13:20 Uhr

Quote:
Originally Posted by Cebo
Could a Yellow Poster confirm or deny this? Coz if this is true, i am a happy bunny. Raiding for the fun of it instead of grinding the instance to death because i need one item? That would be awsome !
'Loot containers' (name is still a work in progress!) do indeed exist and are designed to alleviate the frustration some feel around high-level loot drops.

As it's currently implemented, at the end of a key encounter within an Operation, upon looting a high-level opponent, everyone in the Operations group will get an individual container which has a chance to give you a random piece of loot that's specific to your class. It could be part of an armor set, a weapon, and so on. If you don't get loot, you'll get commendations which can be used to purchase gear.

Please note, this feature is currently in Game Testing and may well be modified before launch.

 

General Discussion -> What happened to killing your companions?
Beitrag von GeorgZoeller am 29.07.2011 um 12:18 Uhr

Quote:
Originally Posted by golfevangel
Almighty Gamewiz.....actually if you bothered reading my other posts you would know that I said he is by far the most outspoken, thus he has drawn my ire. You are dismissed.
That's fine if I draw your ire, I can live with that.

Naturally, as one of the more active members of the development team, the statistical chance that I am the one giving you bad news about something you care about is fairly high to start with.

The funny thing is, I actually like sandbox games.

But, I also have an obligation to communicate the truth about the game we are making and that means ensuring that there isn't any ambiguity out there in regards to what kind of game The Old Republic is.

So please understand that if I tell people that this game is a new game and neither inspired nor meant as a sequel to another Star Wars MMO, I am managing their expectations. We want people to understand what this game is about when they buy it.

And yes, sometimes I am fairly blunt about this particular topic. That's not because I dislike that other MMO, or because I hate sandbox elements (I don't). It's because expectations in this particular area tend to run unchecked.

Short: You're actually just shooting the messenger. Granted, that messenger can be blunt and loud and his statements can make you angry, but still, he's just the messenger of news you don't want to hear.

We are on the finishing stretches for this game, the first BioWare MMO set in the Star Wars: The Old Republic era. It's a spiritual sequel to the KotOR games and focuses heavily on bringing BioWare story into the MMO space. It features a highly polished and fluent evolution of traditional MMO combat systems. It has the bells and whistles of a modern MMO, it's faithful to the IP and universe it's set in and it features BioWare's signature features such as story, companions, etc.

Does this mean we don't have any sandbox elements? No, there are quite a few features you'd classify as sandbox in the traditional MMO sense.

Does this mean the development team hates sandboxes ? No. It's just not the primary focus of the game we are making.

Does this mean we are never going to have ([your favorite feature from another game])? No. What happens after launch will be heavily driven by player demand. If there is an measurable demand for a feature and we think it can be integrated well into our game, it'll go on the 'Wall of Crazy' for discussion and potential future inclusion in the game.

TL;DR: If I tell you 'no, we won't be doing your favorite feature for launch', it's not because I hate you. It's because it's the truth.

This is part of our philosophy of waiting until we're sure about a feature's implementation before we talk about it.

I would like to think, in the long run, you'd prefer to hear the truth instead of having me tell you we are totally thinking about adding a feature you like, when in fact we might not be.

 

Allgemeine Diskussionen -> BioWare rekrutiert auf der Gamescom!
Beitrag von ChristianHohmann am 29.07.2011 um 08:45 Uhr

Wir freuen uns mitteilen zu können, dass wir auf der Gamescom rekrutieren werden!
Einige der Positionen die wir dort besetzen wollen sind:
  • Kundenbetreuung auf allen Ebenen
  • Community
  • Wissensdatenbank
  • Training
Für eine detaillierte Stellenbeschreibung bewerbt euch für diese Positionen bei BioWare Irland und um bereits auf der Gamescom euer Vorstellungsgespräch zu haben besucht: http://www.bioware.com/careers

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 29.07.2011 um 08:07 Uhr

Häppchen gefällig?
Viel Spaß!

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Entwickler-Walkthrough: Die Esseles
Beitrag von ChristianHohmann am 29.07.2011 um 08:06 Uhr

Während unserer Woche auf der San Diego Comic-Con haben ein paar ausgewählte Leute die Möglichkeit, 'Die Esseles' zu spielen - einen Flashpoint, den republikanische Spieler auf den Anfängen ihrer Reise erleben können. Dabei müssen die Spieler sich zusammentun, um einen hochrangigen Diplomaten vor imperialen Entermannschaften zu beschützen.

Für all die, die uns nicht in San Diego besuchen können, haben wir ein neues Video mit Entwickler-Kommentaren von unserem Director of Production Dallas Dickinson erstellt. Seht euch unseren neuen Entwickler-Walkthrough an und sichert euch einen Platz in einer weit, weit entfernten Galaxis, indem ihr euer Exemplar von Star Wars™: The Old Republic™vorbestellt!


Jetzt ansehen
 

News and Announcements -> ‘The Esseles’ Developer Walkthrough
Beitrag von AlysonBridge am 29.07.2011 um 08:05 Uhr

During the week of San Diego Comic-Con, a select number of people had the opportunity to play through ‘The Esseles,’ a Flashpoint that Republic heroes will be able to experience for themselves early in their hero’s journey. In the Flashpoint, players must group together to protect a high-ranking diplomat and fend off Imperial boarding parties.

For everyone who was unable to join us in San Diego, we’ve put together a new video featuring developer commentary from Director of Production Dallas Dickinson. Check out our new Developer Walkthrough, and then secure your place in a galaxy far, far away by pre-ordering your copy of Star Wars™: The Old Republic™!


Watch now
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 29.07.2011 um 06:48 Uhr

Natürlich wird es einen kleinen Happen geben.
Ich geh schon mal in den Kantinenwagen und schau wie weit der Koch ist
 

Allgemeine Diskussionen -> Probleme mit dem Vorbesteller Code?
Beitrag von ChristianHohmann am 28.07.2011 um 14:04 Uhr

Und wieder aufgeräumt!

Einige Bitten und Hinweise an dieser Stelle:
  • Jedwede Diskussion über vertrauliche Inhalte wird mehr als ungern gesehen.
  • Sollte jemand wirklich Zugang zu vertraulichem Material haben und das im öffentlichen Forum breittreten, meldet uns das ruhig, der Zugang ist dann schnell Geschichte und wieder ein Platz frei
  • Oftmals werden aber auch falsche Behauptungen aufgestellt. Das sehen wir mindestens so ungerne, wie die Verwendung unserer Identifikationsfarbe hier im Forum.
  • Haltet private Anfeindungen bitte hier heraus. Die Foren sind für Diskussionen da, nicht als Schauplatz von Fehden einzelner Leute.
Offizielle Mitglieder des Teams besitzen immer auch Avatare, die normalen Nutzern nicht zur Verfügung stehen.

So, weiterhin viel Erfolg und Möge die Macht mit euch sein!
Euer Community Team

 

Rekrutierungsbüro des Sith-Imperiums -> We are Legion - you too?
Beitrag von ChristianHohmann am 28.07.2011 um 13:31 Uhr

Unterlasst doch bitte den Spam...
Deckel drauf!


 

General Discussion -> For those outside North America and Europe
Beitrag von StephenReid am 21.07.2011 um 02:33 Uhr

To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.

 

General Discussion -> Can we get clarification on JO's comments on cross-faction communication?
Beitrag von GeorgZoeller am 27.07.2011 um 21:50 Uhr

Quote:
Originally Posted by Nemarus
Hmm, do you actually have a source that the chat bubble text won't also appear in the chatbox log? I watched the interview from SDCC today and there was no indication of that.
[/B]
Yeah, it'd be hard to find a source for that, as it ain't so. Any ambient chat or player chat activity is always copied into the chat window.
 

General Discussion -> Legacy System is Unfair
Beitrag von GeorgZoeller am 27.07.2011 um 20:30 Uhr

Quote:
Originally Posted by -Tiro
It's been confirmed that Bioware will be implementing a legacy system where, presumably.
And the discussion should probably stop right there. Don't presume - wait for the facts.
 

General Discussion -> What happened to killing your companions?
Beitrag von GeorgZoeller am 27.07.2011 um 16:30 Uhr

Quote:
Originally Posted by ProfessorWalsh
Yeah there was a mistake here alright. The testers you chose for this one. You want to know why the current heated reaction is going on it is because you have removed the value of all of the choices in this game. If there are no consequences for my choices then those choices don't matter.
Really, all? There were so few choices in the game? I didn't know there were so few. No, wait... there still are.

Sorry, but stating things in absolutes doesn't help your cause and does not increase your chance of ever getting a useful answer or discussion from us.

As for blaming those 'testers you selected' - they are a statistically representative sample of the SWTOR community. Since we are actually taking testing very seriously and make a lot of changes based on results from testing, statistically the chance that someone, somewhere will not like those changes is 100%. We can live with that.

 

General Discussion -> Community Interview w/ James Ohlen
Beitrag von GeorgZoeller am 27.07.2011 um 16:23 Uhr

Quote:
Originally Posted by Deewe
1) Let's say you put your hands on a new shiny item, does it means you are obliged to find new mods too to make it as good as your former one?
=> Not usable immediately unless the player is willing to loose some efficiency.
2) It seems depending on their level/rarity items have more or less mods slots.
=> If that so, then you are preventing players to use (display) lower gear than what they have. They have to choose between look and stats.
3) Finally gear dyes question keeps being avoided. We understood we can color match our gear with our chest gear. Still the question persists:
=> Can we dye our gear? Can we choose the color of any gear piece?
All in all I'm not convinced that system is as good as an appearance tab one, still the weapon one looks interesting but maybe too restricted as heavily depending on gear mods slots.
1) You'll find preinstalled mods in most items. That's where their stats come from. Whether or not the item is better depends much on what you already have of course. The key is that if you like the look of it very much, you can use the mod system to make the item usable for a very long time by replacing those preinstalled mods.

2) Rarity/Quality has more to do with the number of slots available than level.

3) That question is not being avoided. Right now, you cannot dye your equipment. We might add that ability at some point in the future, but currently the option you have is to 'unify color to chest piece' or not.

Will this system provide you as much options as the appearance tab you are asking for? No it won't. But it definitely provides a whole lot more visual customization than a purely drop driven MMO as you can modify the equipment you find/buy in the game with any fitting mod you buy/find/craft.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> For those outside North America and Europe
Beitrag von StephenReid am 21.07.2011 um 02:33 Uhr

To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 27.07.2011 um 11:45 Uhr

Also ich spekuliere mal es wird ein Freitags Update geben.
Donnerstag denke ich nicht, da haben wir letze Woche schon alle Register gezogen
 

Allgemeine Diskussionen -> Zierwerk
Beitrag von ChristianHohmann am 27.07.2011 um 06:58 Uhr

Wir möchten euch bitten bevor ihr einen neuen Thread started, doch einmal die Suchfunktion zu bemühen. Zu viele Threads zu ein und dem selben Thema dienen nicht gerade der Übersichtlichkeit.

Vielen Dank

Euer Community Team

PS.: Ich schliess' dann mal ab

 

Allgemeine Diskussionen -> Rollenspiel Server
Beitrag von ChristianHohmann am 27.07.2011 um 06:44 Uhr

Bitte versucht besonders jetzt, da so viele neue Leute mit dabei sind...:
1. Freundlich zu bleiben Aber auch: 2. Nicht dutzende Threads zu einem Thema aufzumachen, da blickt doch niemand mehr durch!
Hier den mache ich dann erst einmal zu.

Möge die Macht mit euch sein!


 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Allgemeine Diskussionen -> Meet&Greet @ Gamescom
Beitrag von GeorgZoeller am 26.07.2011 um 14:37 Uhr

Hi Leute,

Ich werde leider nicht persoenlich auf die Gamescom gehen koennen dieses Jahr, zu viel zu tun (warum nur
Mal sehen, vielleicht per Video zuschalten
 

General Discussion -> Official Comic-Con Feedback Thread
Beitrag von DavidBass am 26.07.2011 um 09:59 Uhr

Quote:
Originally Posted by Mater_energy
I wanted to touch on this portion since I didn't attend the convention either. It would be nice if what was released at the event was also released onto the web site at the same time, I mean within a day or two of the announcement.
It always has been published during conventions in the past. We ran into a last-minute hiccup that forced us to push back the video. As I said, you'll have it in your hands very soon.
 

General Discussion -> Official Comic-Con Feedback Thread
Beitrag von DavidBass am 26.07.2011 um 08:25 Uhr

Thank you all so much for the great feedback! We really do appreciate it. Just pulling out a few quotes to comment on:
Quote:
Originally Posted by ChuangTzu
The only thing i found disapointing, as someone who could not attend, is the lack of gameplay footage released. I know there were some big anouncements like pre-order and a narrowing of the release window but not beening there i could not see any new gameplay.
Don't worry, we'll have something for you very soon.
Quote:
Originally Posted by Kharnis
Now, by itself, this wouldn't be bad, if it weren't for the fact that we are never told why you can't talk about that. If the reason a question can't be answered is due to a problem with the implementation, or you have something in place but are just working the kinks out, or you have something that you think we'll find cool and are just waiting to reveal it at a later date, then tell us this.
I understand why this seems frustrating from the outside perspective, but explaining why we can't answer something is typically the same as answering the question. Once we start revealing more, it'll all come together and make sense, but for now you've just got to trust us that we know what we're doing. No one on our end wants to keep secrets, we just don't talk about features that are in flux.

Quote:
Originally Posted by BobbyMcGee
So a few things I think would've made my experience better at Bioware Base:

1) More communication between the staff and the fans at Bioware base.
2) A splitting of the lines for different games (though you were pretty cramped for space, so I understand the single line).
Communication amongst our staff was indeed something that could've used some work. Part of the issue was that we had multiple teams present (Mass Effect, Old Republic, and Dragon Age all had their own teams) and we were occasionally all on different pages. That's not something we're going to allow to happen again, because as you point out, it leads to a poor experience for the attendees.

Quote:
Originally Posted by BobbyMcGee
For the quick queue system.. I don't know if you did that only at the convention or if you did that at bioware base as well, but the only thing I got at Bioware base was a stamp on my hand, which allowed me to get into the base whenever I wanted, without waiting in the line outside. As far as I could tell it didn't mean anything for the demos.
We didn't do the Quick Queue for the BioWare Base, but we definitely should have. Since this was our first time using the system, we wanted to do a "trial run" in a smaller setting (the irony being that Comic-Con is probably the largest setting to attempt something like this) before spreading it out further. It seemed to have worked fairly well, but I already have some improvements written down for the future.


Quote:
Originally Posted by Raewin
I loved the 1st day panel with the voice actors in attendance, though I think more questions may have been directed at them if people knew beforehand that they were going to be on the panel.
I think i am right in saying that they were "surprise guests" pretty much, which was great, don't get me wrong, and I hope you have more of the voice actors who have worked on this game available to comment on it.... just.... less secrecy maybe?
Absolutely agree with this. The voice actor appearances came together at the last minute, which was why we never got to announce it. We were really excited to have them up there, but obviously yes, it would've been great to get more questions directed at them.

Quote:
Originally Posted by chaotix
2. You need more computers and a larger room to hold them. Ppl were q'd for 3-4 hrs.
Unfortunately, you can't just say "More computers!" Those cost money, so we work within a very specific budget. We had more computers at this event than we've ever had, and the shortest lines I've seen yet (PAX East lines were 8 hours long!). There's not much more we could've done in that regard, aside from adding more Quick Queue.

Quote:
Originally Posted by chaotix
3. I think it worked great but....they started very late. This caused two issues . First groups got less time then expected. 2nd The groups following got less time and had to wait longer than expected. Finally ppl were thrown into the flashpoint with zero introductions to the game. While I understand the time constraints I think a small tutorial for those new to the game was in order.
Actually, the invite groups all had exactly one hour to play. All the staff even agreed to stay late on Friday night to make sure everyone got their full hour. No one was penalized for a late session start.

Again, I appreciate everyone's feedback immensely. I'm compiling this thread internally so we can make sure everyone knows the good/bad of the show.

 

Allgemeine Diskussionen -> Vorbestellun
Beitrag von ChristianHohmann am 26.07.2011 um 06:50 Uhr

Denke ich auch.

Oh und natürlich:

Herzlich willkommen!


 

Allgemeine Diskussionen -> Release-Datum: Wann kommt es endlich. Teil 3!
Beitrag von ChristianHohmann am 26.07.2011 um 06:36 Uhr

Wir haben den Thread nur (mehrfach) neu gestartet, nachdem die alten geradezu "epische" Größen erreichten.
Es ist so gesehen also keine "offizielle Umfrage", die haben auch einen kompletten eigenen Forenbereich.
Und ja, bei der Gelegenheit verschwanden Optionen wie Februar 2011 natürlich auch
Viel Spaß!
Christian

 

Allgemeine Diskussionen -> kleine frage zum Stand/CE vorbestellung
Beitrag von ChristianHohmann am 26.07.2011 um 06:14 Uhr

Denke ich auch.

Oh und natürlich:

Herzlich willkommen!


 

Allgemeine Diskussionen -> SWTOR: Monatsgebühren nur mit Kreditkarte zahlbar?
Beitrag von ChristianHohmann am 26.07.2011 um 06:13 Uhr

Ich zitiere hierzu einmal unsere FAQ:

Quote:
F: Ich will für mein Abonnement nicht meine Kreditkarte benutzen. Gibt es andere Zahlungsmöglichkeiten?
A: Ihr könnt euer Abonnement auch mit PayPal bezahlen. Zudem bieten Spielehändler 60-Tage-Prepaid-Karten an.
Ich hoffe, das dürfte eure Frage endgültig beantworten. Weitere Optionen sind natürlich nicht ausgeschlossen, nur nicht angekündigt.

Möge die Macht mit uns sein!
Christian

 

Allgemeine Diskussionen -> SW-TOR CE Exklusiver Collector’s Edition‐Store
Beitrag von ChristianHohmann am 26.07.2011 um 06:09 Uhr

Hier
Und hier ist damit erst einmal geschlossen.
Viel Spaß!


 

Allgemeine Diskussionen -> Namensgebung
Beitrag von ChristianHohmann am 26.07.2011 um 05:35 Uhr

Wie gewünscht

 

Spiele -> Swg
Beitrag von ChristianHohmann am 26.07.2011 um 05:17 Uhr

SW:TOR ist aber ein anderes Spiel.
Also bin ich einmal so frei, den Thread hier an die richtige Stelle zu verschieben
 

Allgemeine Diskussionen -> PreOrder-Items oder auch: Wie BioWare es versaute.
Beitrag von ChristianHohmann am 26.07.2011 um 04:13 Uhr

Mahlzeit!

Wir haben mittlerweile doch schon mehr als genügend Threads zum Thema CE Inhalte. Sucht euch gerne einen aus
Bevor der hier aber noch mehr vom Thema abkommt, mach ich erstmal zu.


 

General Discussion -> Is DLCware continuing their legacy with TOR?
Beitrag von GeorgZoeller am 25.07.2011 um 19:44 Uhr

Quote:
Originally Posted by YurikArkady
That he was talking about expansions.


The OP conveniently left out the next part of the quote.
Yes. The answer was taken out of context.
 

General Discussion -> Can we get clarification on JO's comments on cross-faction communication?
Beitrag von GeorgZoeller am 25.07.2011 um 18:14 Uhr

Quote:
Originally Posted by Nemarus
[COLOR="RoyalBlue" if my Inquisitor is standing in front of a Jedi, can I /say or /emote custom text to him?
Yes, currently this is the plan.
 

General Discussion -> Just a reminder-YOU ONLY GET ONE LAUNCH
Beitrag von GeorgZoeller am 25.07.2011 um 16:15 Uhr

Quote:
Originally Posted by Lhaim
What is meant by "no companion kits"?
It means we removed them because they are no longer needed. They've been replaced with a more comprehensive mechanic of customizing companions.

This is a good example though of why we generally avoid announcing features before they are done. Everyone goes crazy if we then make changes. Of course, you still have to make changes if testing tells you people want something deeper, different or if you find something doesn't work, so you can't avoid some of it, no way how you approach it.

 

General Discussion -> For those outside North America and Europe
Beitrag von AllisonBerryman am 25.07.2011 um 16:02 Uhr

Quote:
Originally Posted by yuvalz
I would really appreciate if you told us where will be the European severs located.
More specific information about servers and their locations will become available as we get closer to launch. We apologize for any inconvenience this might cause, but will provide information as soon as we're able.
 

General Discussion -> For those outside North America and Europe
Beitrag von AllisonBerryman am 25.07.2011 um 16:00 Uhr

Quote:
Originally Posted by IranicusSWTOR
I hope you know that SR is her boss, and any info she provides would go though him first.
Yes, the whole Community Team always works together to help clarify and provide information - during conventions, you will generally see a few different names helping out, because it's very difficult to get to the forums while you're working on the show floor (or traveling to or from). We're all always reading the forums and working together
 

General Discussion -> For those outside North America and Europe
Beitrag von AllisonBerryman am 25.07.2011 um 15:53 Uhr

We know that many of you still have questions, and of course, that any new information will have more new questions associated with it. We'll continue to clarify and answer questions where we're able, and will pursue answers as quickly as we can. Thanks again, everyone, for your patience and understanding.
 

General Discussion -> For those outside North America and Europe
Beitrag von AllisonBerryman am 25.07.2011 um 15:45 Uhr

Quote:
Originally Posted by hugedude
Im not so sure... for some reason they keep hinting at a really impeded experience when played from far away....
The quality of the experience is very important to us, and we just want to ensure that if people play on servers that are far away from them, they aren't surprised if latency issues are encountered. Some players may be new to MMOs and may not be familiar with this kind of issue. That's really all.
 

General Discussion -> For those outside North America and Europe
Beitrag von AllisonBerryman am 25.07.2011 um 15:24 Uhr

Hello everyone! We have some more information regarding subscription payment options.

Currently, any payment method supported by EA in a particular country will be accepted for subscription payments for Star Wars: The Old Republic. This includes major credit cards. We will provide further information as we approach launch. As we have mentioned previously, if you choose to play on a server that is physically distant from your location, you may experience latency issues that impact your gameplay experience.

Thanks again for your continued patience as we continue to answer your questions and provide clarification on these topics.

 

General Discussion -> Official Comic-Con Feedback Thread
Beitrag von DavidBass am 25.07.2011 um 11:52 Uhr

Quote:
Originally Posted by Kada
Thought everything that came out of this weekend was great! Wished some better questions were asked but that was about it... Looking forward to what is in store.
This is actually a very interesting point, and it's something we think about a lot. The problem with the "quality" of questions at a show is two-fold. First, there are a lot of people who attend who have never seen the game and/or are not part of the dedicated forum community crowd, so they're simply not aware of questions that have already been asked and answered in the past. So in that regard, you get people who know little about the game and ask "Can you play as Empire or Republic?" (Though that kid was adorable, so please don't hold it against him.)

The second part is that ideally we try to avoid screening questions whenever possible. Once you start screening questions, the community complains that you're not letting them ask whatever they want, and that we only let through questions we want to answer. And that's close, but the true reason is that we want to get questions out there that we can answer, which is a subtle difference. Hence the scrolling through Twitter questions I did to find some new questions we had instant answers for.

For the hardcore fans (which basically includes anyone reading this right now), I can understand a Q&A like that being frustrating, but for those there in person, I think it would be very rude for us to say "No, you can't ask that because it's already been answered on the website." I think adding questions from Twitter on Sunday was a great step for us, because it allowed us to look through a stream and pull out some great new questions people hadn't asked before. However, we're not always going to be able to stream a Q&A live, so I'm not sure how satisfying that would be for you to ask a question online, and then not hear an answer until someone posts a transcript or video of it later on.

I'm mostly thinking out loud right now, but I'm curious what you guys think about this as well, because it's something that bothers me too.

 

General Discussion -> Official Comic-Con Feedback Thread
Beitrag von DavidBass am 25.07.2011 um 11:01 Uhr

Hi everyone!

I hope those of you who were able to visit San Diego this past weekend had as much fun as we did, and that the majority of you were able to check out our various demos we had going on each day. We tried a number of new "systems" at the show this year, so I wanted to toss up a thread to hear your thoughts about some of the things we introduced. Specifically, here's what we'd love to hear more about:
  1. Quick Queue (Receiving a badge that has a certain time to return so you don't have to wait in line)
  2. BioWare Base (A location outside Comic-Con that anyone could visit, even without an SDCC badge)
  3. Invite-Only Sessions (RSVP online and receive an invite to play a Flashpoint at night)
  4. SDCC Panel (A 2,000 person capacity room, included voice actor appearances, pre-order swag)

If you weren't able to attend, please feel free to leave your feedback too, but we would like for this thread to specifically focus on thoughts from attendees.

 

General Discussion -> Community Interview w/ James Ohlen
Beitrag von GeorgZoeller am 25.07.2011 um 09:57 Uhr

Quote:
Originally Posted by Ethern
I see. Sad but true.
It seems it is not even mentioned to be on the wall of crazy. I guess we have to take decisions in consequence. Thanks anyway.
There's more to this:

The mod system in our game is extremely extensive. You can already keep weapons and armor that you like up to date, stats, wise, for long stretches of the game.

For most items, most, in some cases all, stats on an item come from it's mods, which can be replaced throughout the game.

 

General Discussion -> Will TOR be coded/optimized for multi-core cpu's.
Beitrag von GeorgZoeller am 25.07.2011 um 09:12 Uhr

TOR does not run on single core environments (not that there are many of those left these days). The required minimum spec is at least a dual core machine.
 

General Discussion -> For those outside North America and Europe
Beitrag von StephenReid am 21.07.2011 um 02:33 Uhr

To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.

 

General Discussion -> "Adventure with Companions"
Beitrag von GeorgZoeller am 24.07.2011 um 22:16 Uhr

Quote:
Originally Posted by LaBlue
I will bite. Making or breaking relationships doesn't need to involve murder. That help?
Thank you. I was getting really concerned here that the only way for a human to have a truly meaningful relationship with someone else is to kill them.

You humans are ... scary

Love,
Bender
 

General Discussion -> Community Interview w/ James Ohlen
Beitrag von GeorgZoeller am 24.07.2011 um 22:14 Uhr

Quote:

cosmasterkiller asks: Will boss mechanics be immune to Barriers? - If a "boss" has an AOE mechanic, will all Cover classes be immune to the AOE or will the AOE be immune to the barrier?

James Ohlen: If your not doing anything and just taking cover, then you'll be in full cover. With melee weapons he'll be able to damage you. With ranged weapons currently I think that they might not. That might be an exploit we might have to look into. *laughs*
Way ahead of you, James
 

General Discussion -> For those outside North America and Europe
Beitrag von AllisonBerryman am 24.07.2011 um 21:52 Uhr

Quote:
Originally Posted by angelic_deity
His has been extremely busy the last few days and he has tried to answer many questions via twitter.
It can be very difficult to get to the forums from the show floor, which does explain why you may see a few less familiar names on the forums during conventions, but we're always all working together
 

General Discussion -> For those outside North America and Europe
Beitrag von AllisonBerryman am 24.07.2011 um 20:30 Uhr

Quote:
Originally Posted by wc_spook
As an aside, any idea roughly how big the client is, and how early the preloading would be?
Not at this time - that information will be available once we get closer to Early Access.
 

General Discussion -> For those outside North America and Europe
Beitrag von AllisonBerryman am 24.07.2011 um 20:24 Uhr

Quote:
Originally Posted by DarthPacman
Hey, I've been thinking, how will the early access work?
I mean, will they let us download the game even if we bought the physical edition or you'll have to get the game at the retailer (wait for the retailer to send us the game in our case :/)?
You won't need to wait for a physical copy of the game; you'll be provided with information about downloading the client before Early Access begins.
 

General Discussion -> For those outside North America and Europe
Beitrag von AllisonBerryman am 24.07.2011 um 20:17 Uhr

I'd like to thank you all again for your continued patience awaiting official responses. Please rest assured that we are always reading the forums, and we're seeing your feedback and questions even if we can't always respond immediately.
 

General Discussion -> For those outside North America and Europe
Beitrag von AllisonBerryman am 24.07.2011 um 20:06 Uhr

Hello everyone. We know that you have questions about this topic, and we hope to have more clarification for you all very soon. For those who may not have seen Stephen Reid's tweets from this weekend regarding some of these subjects, I'd like to share that information here.

Regarding whether the game will block players from some regions by IP address: currently, there is no plan to block players from the game by regional IP blocking. Playing on servers physically distant from your location might mean you experience some issues with latency, but at this time we don't plan on blocking players from a region by IP. On a similar note, anyone who pre-orders the game (and redeems their code) would receive the early access that is part of that pre-order.

We are continuing to investigate payment methods (specifically regarding credit cards billing addresses), and should have a definitive answer on the topic very soon.

I know you've probably seen this link a ton already, but please make sure to consult the pre-order FAQ if you have any questions related to pre-order (aside from these that we're investigating). We really appreciate your patience as we get more information for you.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> What happened to killing your companions?
Beitrag von GeorgZoeller am 24.07.2011 um 12:51 Uhr

Quote:
Originally Posted by timwr
In other words, your betatesters, and your targetting playerbase have about the same intelligence as a doorknob. This is such a sellout, all because a few kids cant live with the choices they make, jeez.
Due to the fairly large sample size we have at this point, it is correct to say that our testers, selected randomly from all invites, are statistically representative of the composition of this community, you and me included. There is nothing more to say about that
 

General Discussion -> For those outside North America and Europe
Beitrag von StephenReid am 21.07.2011 um 02:33 Uhr

To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.

 

General Discussion -> For those outside North America and Europe
Beitrag von StephenReid am 21.07.2011 um 02:33 Uhr

To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.

 

General Discussion -> What happened to killing your companions?
Beitrag von GeorgZoeller am 23.07.2011 um 19:21 Uhr

Let's give a hypothetical (to avoid spoilers) example for how this can work.

A companion might have betrayed you. In the past, one of the options for our character to react to it was to kill him. For many players, that would make total sense, but it would fight with the fact that they rely on that character for certain crafting missions, or even for combat prowess.

If we are successful with story and presentation, you will experience emotions like anger or disbelief in those situations and they will lead to passionate short term reactions, like selecting that 'I don't forgive traitors [kill him]' option.

Popping a warning window up at that point isn't great, it really interrupts the story. Just letting the player kill the companion isn't great, because most players do not read Forums and they do expect games to be fair to them. The game in this case wouldn't be fair. In order to make the emotional choice you wanted, you'd have to forget about the permanent disadvantage your character would have to endure.

Instead, now, you might get a different option, maybe 'I cannot risk letting a traitor go free [carbonize]', maybe 'You can think about what you've done while you rot in the brig [imprison]'. Those options would obviously have an extreme hit on affection.

I do think it's possible to retain the integrity of the story that is important to BioWare story fans this way without having the large scale customer support issues when the feature meets traditional MMO players not used to such things.

We totally realize some of you still would have liked the old system, but there is a 0% chance of that coming back.

 

General Discussion -> What happened to killing your companions?
Beitrag von GeorgZoeller am 23.07.2011 um 18:03 Uhr

Quote:
Originally Posted by Tuscad
I thought Bioware said that everything that they show us and tell us about is set in stone for the game and for that reason there is stuff we can't see because they don't want us to assume what is in game; that is an invalid excuse now. It disturbs me that they wait until after preorders to inform us of this "small" change, I hope they don't make any other "small" changes that affect our freedom to choose.
Actually, we never said that.

If we did have that attitude, why would we even run testing?

What we've said is that we want to be as sure as we can before sharing details. Why? Ironically, the current heated reaction to some of the changes highlight perfectly why we do that.

The bottom line is: If you are looking for infallibility, you'll have to look for it elsewhere. We are running an extensive testing program to validate everything we do, and nothing is sacred, regardless how much we like it. If our testers give us enough indication that we made a mistake, we WILL correct it.

 

General Discussion -> What happened to killing your companions?
Beitrag von GeorgZoeller am 23.07.2011 um 16:57 Uhr

Just wanted to point out that bathing your companion in liquid carbonite or permanently detaining them in your cargo hold is pretty evil as well, so prospective dark side players shouldn't be too concerned that this somehow removed the potential to be themselves.


 

General Discussion -> For those outside North America and Europe
Beitrag von StephenReid am 21.07.2011 um 02:33 Uhr

To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.

 

General Discussion -> Why are flashpoints for groups of 4?
Beitrag von GeorgZoeller am 23.07.2011 um 16:33 Uhr

Quote:
Originally Posted by anedorivan
They can be used in flashpoints they just take up a group slot.
That is correct.
 

Allgemeine Diskussionen -> DLC Inhalte für SW:ToR
Beitrag von ChristianHohmann am 23.07.2011 um 10:54 Uhr

Und wieder einmal mussten wir hier aufräumen...
Leute, lasst eure persönlichen Anfeindungen doch bitte hier raus.

Zum Thema DLC: vertraut doch bitte auf die offiziellen Ankündigungen, nicht auf das, was manche User, die gerne provozieren wollen, aus irgendwelchen Gerüchten machen.

Möge die Macht mit euch sein!
Christian

 

General Discussion -> For those outside North America and Europe
Beitrag von StephenReid am 21.07.2011 um 02:33 Uhr

To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.

 

General Discussion -> Why are flashpoints for groups of 4?
Beitrag von GeorgZoeller am 22.07.2011 um 19:36 Uhr

So, why is our group size 4?

Because we are Star Wars: The Old Republic, and we are our own game
  • Our game is designed from the ground up around the group size of four.
  • We have a higher level of hybridization in all classes.
  • We have companions that are capable of substituting a missing role in a flashpoint group.
  • Everyone can revive other players, not just healers.
  • We have a higher percentage of tanks in the overall population.
  • All our classes can fill at least two roles.
  • Most of our advanced classes can fill two roles.
  • We're very gradually introducing roles in the game.
  • We always have 4 members in a group, even if there are only two players (although I doubt most players would be able to do a flashpoint that way).
  • There are 4 classes, which makes for a perfect iconic party.
  • AT-ATs have 4 legs!


So, while everyone knows [insert 50 facts about a very different game], we know that 4 was the perfect number for our game and we didn't think much about 5.

 

General Discussion -> What happened to killing your companions?
Beitrag von GeorgZoeller am 22.07.2011 um 19:20 Uhr

Quote:
Originally Posted by Feebs
Honestly, who didn't see this coming after them giving in to the ability to change your AC? Very disappointing.
In fact, the same thinking and experience underlies the changes. People made honest mistakes about their AC. We want you to be able to correct mistakes, so for a brief window of levels after choosing your AC, you can have buyer's remorse and switch. It'll cost you a bit (and a bit more for changing your equipment), but you can do it.

A few levels later, the cost for this feature will be prohibitively high and you won't want to do it anymore. There's not going to be rampant or dynamic switching of ACs in the game. The impact to the long-term game is extremely low. The short-term impact is reduced customer service incidents, and less unhappy players that made a wrong choice that affects the entire career of their character.

 

General Discussion -> What happened to killing your companions?
Beitrag von GeorgZoeller am 22.07.2011 um 19:14 Uhr

A number of things happened:

Companions, since that feature was created, have become even more integral to the game: They run your crafting missions. They are vital to your PVE combat performance. They allow you to substitute for missing roles in flashpoints. They are at your side are in Open World PvP.

All these functions are on top of their function within the story and losing a companion puts you at a permanent competitive disadvantage in the game. Yes, you made a choice, and yes, we might even warn you about it ... still: Bad choices happen when the long term consequences are not clear and the impact of this choice is like cutting off one of your limbs in our game. Ultimately, the choice you want to make for story reasons should not come at a permanent gameplay disadvantage.

Finally, our experience in testing for several months revealed significant complaints about the feature.

While it is great in concept, it did not sit well with a lot of players. We extrapolated the complaints and number of customer support incidents dealing with this issue based on the amount of testing support requests (It's amazing how many variations of "Guys, I accidentally killed my healer companion. Totally by accident. Now I am gimped. Can I haz back?" there are) to the launch population and that made clear that this feature was not a winner.

So, in short: We've tested it. It wasn't great. We cut it. We're sorry if some of you liked the design, it just turned out that with all the other changes we made to companions over time, this one had to go. You can see that as us selling out, but the way we see is 'phew, a bullet successfully dodged through the testing program. Thanks testers.'

 

Allgemeine Diskussionen -> Accountsicherheit
Beitrag von ChristianHohmann am 22.07.2011 um 16:07 Uhr

Die Frage ist durchaus berechtigt und hat nun sicherlich eine neue Brisanz.
Und danke, dass du keinen neuen Thread dafür erstellst Genauere Informationen kann ich aber zum gegenwärtigen Zeitpunkt leider nicht geben.

 

Allgemeine Diskussionen -> Briefkasten
Beitrag von ChristianHohmann am 22.07.2011 um 16:00 Uhr

Es wird so etwas wie "Briefkästen" geben, ist auch schon bekannt.

Und da diese Frage nun endlich beantwortet wurde, mach ich mal ein Schloss dran

 

Allgemeine Diskussionen -> Erste Post!
Beitrag von ChristianHohmann am 22.07.2011 um 15:44 Uhr

So, und um zu beweisen, dass es hier wirklich ein komplettes deutschsprachiges Team gibt, schliesse ich erst einmal diesen Spamthread

 

Allgemeine Diskussionen -> Probleme mit dem Vorbesteller Code?
Beitrag von ChristianHohmann am 22.07.2011 um 14:31 Uhr

Guten Abend!

Da sich etwaige Probleme mit den Codes doch sehr gleichen, war ich einmal so frei den Threadtitel ein wenig umzuformulieren, damit wir diese hier sammeln können.

Möge die Macht mit uns sein!
Christian

 

Allgemeine Diskussionen -> Habe jetzt 2 Pre-oder codes...
Beitrag von ChristianHohmann am 22.07.2011 um 14:09 Uhr

Wenn ihr Probleme mit euren Händler habt, wendet euch bitte zuerst an ihn.

Für derartige Fälle haben wir zudem bereits einen Thread und möchten euch bitten, der Übersichtlichkeit zu Liebe auch dabei zu bleiben
Ich schließe dann mal hier ab.


 

Website-Feedback und Hilfe -> Kann VorbestellerCode nicht einlösen
Beitrag von ChristianHohmann am 22.07.2011 um 13:38 Uhr

Hallo,

ich hab den Thread einmal der Übersicht halber in den richtigen Bereich verschoben.

Unseren Support könnt ihr neben dem entsprechenden Formular auch gerne über bwacommunitysupport@bioware.com erreichen.

Viel Erfolg!
Christian

 

General Discussion -> For those outside North America and Europe
Beitrag von StephenReid am 21.07.2011 um 02:33 Uhr

To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.

 

Allgemeine Diskussionen -> Durchschnittsalter?
Beitrag von ChristianHohmann am 22.07.2011 um 13:35 Uhr

Bei der Menge an Threads, die wir haben,möchten wir euch aber bitten, doch bei einem zu bleiben.

Hier geht es weiter
Ich mach dann mal zu.


 

Allgemeine Diskussionen -> Key? Wie jetzt?
Beitrag von ChristianHohmann am 22.07.2011 um 09:26 Uhr

Danke für die Hilfe und schön das dir geholfen werden konnte.
Ich bin aber einmal so frei auch wieder daran zu erinnern, dass es hierzu bereits einige Threads gibt und mache den hier dann einmal zu
Viel Spaß!



 

General Discussion -> EA, Bioware? What the hell, man.
Beitrag von AllisonBerryman am 22.07.2011 um 09:23 Uhr

We know that some community members have not yet received a pre-order code from their place of purchase, and we’re sorry to hear about the inconvenience this has caused.

We’ve received a number of reports that some major retail chains have not been providing their pre-order codes right away to customers who have pre-ordered Star Wars: The Old Republic. If you have not yet received your pre-order code, you must contact your retailer. Some retailers have encountered delays in processing their codes and distributing them to those who pre-order. We are working closely with retail chains who have experienced these delays to ensure that they expedite their processes, and fully understand the urgency regarding these codes.

We appreciate your patience and understanding, and assure you that we’ll be working with retailers to ensure that they provide their pre-order codes quickly. Thank you!

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 22.07.2011 um 09:06 Uhr

Soo, schnelle Fahrt hin oder her, hier ist euer heutiges Freitags-Päckchen.

Viel Spaß und möge die Macht mit uns sein!

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Tritt dem Kampf bei
Beitrag von ChristianHohmann am 22.07.2011 um 09:02 Uhr

Wir freuen uns, den neuen Ingame-Trailer Tritt dem Kampf bei für Star Wars™: The Old Republic™ zu präsentieren, der Premiere auf der Comic-Con 2011 in San Diego feierte.

Der unstete Frieden, der durch den Vertrag von Coruscant geschaffen wurde, ist gebrochen und die Galaktische Republik und das Sith-Imperium stellen ihre Armeen auf. Während sich beide Seiten auf einen offenen Krieg vorbereiten, erscheint eine neue Generation von Helden, die einer Seite die Treue schwören muss, um den Herausforderungen einer umkämpften Galaxis entgegenzutreten.


Jetzt ansehen
 

News and Announcements -> Join the Fight
Beitrag von AlysonBridge am 22.07.2011 um 09:02 Uhr

We are excited to present Join the Fight, an all-new in-game trailer for Star Wars™: The Old Republic™ premiering at San Diego Comic-Con 2011.

The uneasy peace established by the Treaty of Coruscant is broken and both the Galactic Republic and Sith Empire build their armies. As both sides prepare for open war, a new generation of heroes must rise up to meet the challenges of a volatile age, declaring their allegiances and fighting for what they believe in.


Watch now
 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 22.07.2011 um 08:38 Uhr

Keine Sorge Leute, es gibt uns noch!
Nur wo gerade alles so schnell in Fahrt ist, haltet ihr uns stellenweise doch sehr beschäftigt

 

Website-Feedback und Hilfe -> "Mein Benutzerkonto" nicht erreichbar?
Beitrag von ChristianHohmann am 22.07.2011 um 08:28 Uhr

Hallo!

Versuche bitte einmal, deine Cookies bezüglich dieser Seite zu löschen, und dich dann noch einmal einzuloggen.

Ich bin derweil so frei den Thread hier an die richtige Stelle zu schieben

 

Allgemeine Diskussionen -> vorbestellt aber wo ist der code?
Beitrag von ChristianHohmann am 22.07.2011 um 07:31 Uhr


Wie bereits richtig erkannt wurde, gibt es dazu bereits einige Threads.
Bitte bleibt der Übersichtlichkeit zu Liebe in dem angegebenen
Ich mach dann hier mal zu!


 

General Discussion -> For those outside North America and Europe
Beitrag von StephenReid am 21.07.2011 um 02:33 Uhr

To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.

 

Allgemeine Diskussionen -> 150 Euro?
Beitrag von ChristianHohmann am 22.07.2011 um 05:36 Uhr

Guten Morgen!
Ich weis, bei der (zu erwartenden) Menge an neuen Threads ist es schwer, die Übersicht zu behalten.
Aber gerade auch deswegen auch möchten wir euch bitten dieses Thema in diesem Thread zu belassen
Ich mach dann hier mal zu.

 

General Discussion -> OMG Flare Gun!
Beitrag von GeorgZoeller am 21.07.2011 um 21:54 Uhr

Quote:
Originally Posted by dbrowdy
Also, I am concerned that the smoke trail from the flares could give an advantage in PVP.
Shooting that flare gun while alone and lost in the snow on Hoth will definitely give you the advantage of getting hunted down and killed first, there's no denying that.
 

Allgemeine Diskussionen -> Exklusiver Collector's Edition-Laden
Beitrag von GeorgZoeller am 21.07.2011 um 20:44 Uhr

Quote:
Originally Posted by Kentoh
es steht ja auf der seite

Einzigartiger Laden im Spiel, der Gegenstände anbietet, die exklusiv für Käufer der Collector's Edition erhältlich sind.

wir fragen uns halt nur ob diese item's spielvorteile bringen.
Und die antwort is Nein. (Wie James schon in Q&A Panel of Comic-Con gesagt hat)

EN: And the answer is 'no game advantages' [... for sale, in the collector editions in game vendor ...], as mentioned by James on the Q&A panel at Comic-Con.

 

General Discussion -> Exclusive VIP section for CE members
Beitrag von GeorgZoeller am 21.07.2011 um 20:21 Uhr

Quote:
Originally Posted by Lt_Latency
Are they making items with stats easy to get from these stores???

O couldn't care less about vanity items but I Hate Pay to win or pay to make it easier stuff.
As said by James already, no advantage, which rules out Pay to Win (tm).
 

General Discussion -> Changing your advanced class is confirmed
Beitrag von GeorgZoeller am 21.07.2011 um 20:04 Uhr

The design goal and reason why we settled on this method is as follows.

People make mistakes. Quite a lot actually, surprisingly. The line 'omg, I picked the wrong AC' shows up more than you might expect in our chatlogs.

We do want your AC choice to matter, but we also don't want to punish simple mistakes. So, the current design is that changing your advanced class initially is cheap (e.g. changing it right at level 10 is almost free).

As you gain levels, the price increases dramatically, and quickly. At level 20, it might just be out of reach for almost everyone. The exact pricing curve is still being tweaked based on testing, of course.

We definitely know this is a controversial topic in the community, but we feel that this solution gives us the best of both worlds.

Short: We allow for mistakes and short term buyer's remorse, but don't realistically allow for changing your advanced class like pants.


 

General Discussion -> Just confirmed, instanced worlds are in but only as needed for population control
Beitrag von GeorgZoeller am 21.07.2011 um 19:48 Uhr

It's a pretty easy choice and in line with our launch goal: Players that start the game should have a smooth experience. MMOs have crazy launch situations where everyone starts in a few locations and then spread out naturally very quickly. You end up having to develop solutions to handle this one-time use case and there are quite a few different options for doing so.

This solution means that many of the situations where you could end up with a queue can be mitigated by temporarily allowing additional capacity when needed.

 

Schmuggler -> Außenseiter-Klasse: Schmuggler
Beitrag von GeorgZoeller am 21.07.2011 um 16:58 Uhr

Zitat:
Zitat von doskey
Halloa,

dieser Thread ist reine Spekulation und ich will eigentlich nur einen Meinungsaustausch damit starten
Im letzten Cinematic Trailer auf der E3 sieht man einen relative coolen Schmuggler, doch trotzdem kam es für mich immer so rüber als ob diese Character eher eine Außenseiter-Rolle spielt!

Ich mein logisch sind Jedis und alles was ein Lichtschwert trägt viel beliebter, als alle nicht-Lichtschwert-Träger.

Trotzdem find ich unter allen anderen Klassen nimmt der Schmuggler dennoch eine Außenseiterrolle ein! Nimmt man einmal die Umfragen zur Klassenwahl, landet er doch recht weit hinten (bzw. sogar auf dem letzten Platz).

Ich weiß nicht was ihm fehlt, aber irgendwie fehlt ihm was!
Was meint ihr dazu?

MFG

Doskey =)

P.S.

Kann den Thread leider nicht mehr löschen, hab aber grad eine fast identische Diskussion hier gefuden :/...
Hallo Doskey.

Du bist schon korrekt: Schmuggler werden immer Aussenseiter sein. Nach unserer Erfahrung mit unsereren Test Servern erschaffen mehr als 20% aller Spieler als ersten Charakter einen Jedi Ritter und nur zwischen 6-8% aller Spieler einen Schmuggler als ersten Character. Dass sind Spieler die das Spiel noch nie zuvor gespielt haben.

Nach ein paar Tagen verschiebt sich die Balance dann zu mehr gleichmaessiger verteilung, aber natuerlich bleiben Jedi Ritter mehr beliebt als Schmuggler oder Soldaten.

Aber .... das ist ok. Wir wussten dass bevor das Spiel spielbar war. Es ist nun mal so dass die beliebtesten Star Wars Fantasien mit Lichtschwertern und der Macht zu tun haben. Das ist Star Wars.

Dass Spiel und seine Klassen Struktur is designed damit klar zu kommen.

Aber, um das auch klar zu machen: Jeder der Klassen bekommt die gleiche Menge an Aufmerksamkeit von uns. Es gibt keine Klasse Zweiter Klasse in SWTOR
EN: You are correct. There will always be fewer Smugglers than Jedi Knights. Based on our test servers, more than 20% of players create a Jedi Knight for their first character, only between 6-8% a Smuggler. That's players who never touched the game before.

After a few days, the balance usually shifts to a more reasonable distribution, but Knights always stay more popular than Smugglers or Troopers.

But ... this is ok. We knew this would happen before the game was even playable. Something about Star Wars fantasies, lightsabers and the force. That's what Star Wars is about.

The game and it's class structure are designed with this in mind.

Just to make this clear as well: There are no second class classes in SWTOR. Each class is getting an equal amount of attention from us in all aspects of design.

 

General Discussion -> Player Housing Inquiry (I searched first!)
Beitrag von GeorgZoeller am 21.07.2011 um 16:44 Uhr

Quote:
Originally Posted by Ancientspark
I searched and could not find a definitive answer as to whether or not there would be in-game housing, instanced housing or either. Part of the draw of STAR WARS GALAXIES was the ability to adorn your home with things from the game and to have that home actually exist in-game.

All the playing in the world.. you'll need a place to relax and show off your trophies.. So what about housing, anything as of yet?

I know Alderaan is a real place here.. but can I LIVE THERE?
The answer is that in Star Wars: The Old Republic, players gain access to a personal starship which serves as a place to relax, travel, and to keep those unruly companions working on the latest crafting creations.
 

General Discussion -> Pre-order: the stress test your paying for.
Beitrag von GeorgZoeller am 21.07.2011 um 16:32 Uhr

Actually: No.

We're conducting stress tests well in advance of the early access phase of the game. The early access phase will allow players to create characters on the real launch servers before the game has officially launched. If anything, the servers will be less stressed at that time since only those with early access will have access.

 

Allgemeine Diskussionen -> Ist das die zu erwartende Qualität von EA / BW ?
Beitrag von ChristianHohmann am 21.07.2011 um 07:06 Uhr

Die Fehler sind uns bekannt und wir arbeiten gerade daran.
Bald schon sollten euch alle Informationen anständig aufbereitet zur Verfügung stehen.
Natürlich sagen wir euch dann auch sofort Bescheid
Vielen Dank für euer Verständnis.

Möge die Macht mit euch sein!
Christian

 

General Discussion -> For those outside North America and Europe
Beitrag von StephenReid am 21.07.2011 um 02:33 Uhr

To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic, and as you may now know, we’ve taken the difficult but necessary decision to limit our initial launch supply for the game. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. We decided to constrain our launch capacity to ensure we deliver a great experience to every player.

Part of the reason this decision was made was because of the overwhelming demand for The Old Republic, and we're humbled by that level of excitement and anticipation. We fully intend to deliver to you an amazing game when we expand our service post-launch, but right now we cannot commit to any timeframe for when that may happen. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.

 

Allgemeine Diskussionen -> EA gibt Shoppreise bekannt.
Beitrag von ChristianHohmann am 21.07.2011 um 05:35 Uhr

Hallo,

Wir haben bereits einen Thread für weitere Spekulationen über die Preise.
Hier gehts lang

 

General Discussion -> Collector's already sold out?
Beitrag von AllisonBerryman am 21.07.2011 um 05:29 Uhr

We can confirm that the Origin store is sold out of Pre-Orders of the Collector’s Edition. You can still Pre-order the Collector’s Edition from the retailers on the Pre-Order landing page (swtor.com/preorder when you click on "pre-order now"), however supplies are limited!
 

Allgemeine Diskussionen -> Release Date ! (...)
Beitrag von ChristianHohmann am 21.07.2011 um 04:34 Uhr

Quote:
Originally Posted by Schmakks
http://www.youtube.com/watch?v=zFbEarQxjjU

"January, 2nd 2012"

Was haltet ihr davon ?
/close halte ich davon Für Release Date Spekulationen gibt es bereits einen Thread, bleibt doch bitte bei dem einen.


 

General Discussion -> For those outside of North America and Europe
Beitrag von StephenReid am 21.07.2011 um 02:33 Uhr

To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic, and as you may now know, we’ve taken the difficult but necessary decision to limit our initial launch supply for the game. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. We decided to constrain our launch capacity to ensure we deliver a great experience to every player.

Part of the reason this decision was made was because of the overwhelming demand for The Old Republic, and we're humbled by that level of excitement and anticipation. We fully intend to deliver to you an amazing game when we expand our service post-launch, but right now we cannot commit to any timeframe for when that may happen. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.

 

Neuigkeiten und Bekanntmachungen -> The Old Republic kann jetzt vorbestellt werden
Beitrag von ChristianHohmann am 21.07.2011 um 02:19 Uhr

Zitat:
Zitat von Morbio
ähm...wOOt warteplatz? wieso warteplatz? ich les immer nur "warteplatz"...

heisst dat, ich installier 2stunden, bastel mir den account (name, passwort, kontodaten) und komm nicht auf den server, weil ich als 127.344er vorbestellt/gekauft habe und muss warten, bis die 127.343 vor mir dran sind???
Etwas deutlicher in dem Zusammenhang mag vielleicht die Formulierung aus unserem Newsletter sein:
Zitat:
Bestellt bald vor! Alle eingelösten Vorbesteller-Codes werden nacheinander für den frühzeitigen Spielzugang vor der offiziellen Veröffentlichung des Spiels vermerkt.
Viel Spaß!
Christian

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 21.07.2011 um 01:36 Uhr

Über 100 Seiten.
Erinnerungen, Spekulationen, Wünsche, Smalltalk, Erinnerungen.
Hier wurden nun genug Schienen verlegt.
Ich glaube...ich höre da etwas.
Es ist- ein neuer Thread!
Umsteigen bitte!

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 4]
Beitrag von ChristianHohmann am 21.07.2011 um 01:36 Uhr


Willkommen an Gleis 4, mit direkter Anbindung von Gleis 3.

Der nächste Freitag steht bevor, es wird Zeit.

Viel Spaß!

 

Allgemeine Diskussionen -> Release steht fest!
Beitrag von ChristianHohmann am 21.07.2011 um 01:28 Uhr

Guten Morgen!
Für Release Date Spekulationen haben wir bereits einen Thread:
Den hier.
Ich mache dann hier mal zu

 

Allgemeine Diskussionen -> 150 Euro für ne CE? DAS KANN JA WOHL NICHT SEIN
Beitrag von ChristianHohmann am 21.07.2011 um 00:46 Uhr

Wir haben bereits einen Thread für Spekulationen über den Preis.
Bleibt doch bitte bei einem Thread pro Thema.


 

Allgemeine Diskussionen -> kann geschlossen werden!
Beitrag von ChristianHohmann am 21.07.2011 um 00:36 Uhr

Zitat:
Zitat von Marrica_Ono
/plz close
As you wish!


 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Allgemeine Diskussionen -> Systemanforderungen SWTOR bekannt
Beitrag von ChristianHohmann am 21.07.2011 um 00:33 Uhr

Guten Morgen!
Hier findet ihr übrigens ganz offiziell die Systemanforderungen, recht weit unten

 

Neuigkeiten und Bekanntmachungen -> The Old Republic kann jetzt vorbestellt werden
Beitrag von ChristianHohmann am 21.07.2011 um 00:13 Uhr

Electronic Arts, BioWare und LucasArts freuen sich, ankündigen zu dürfen, dass Star Wars™: The Old Republic™ ab sofort zur Vorbestellung erhältlich ist! Bestellt jetzt vor, um einen frühzeitigen Spielzugang zu erhalten und als zusätzlichen Bonus einen Farbstein zu bekommen, mit dem ihr euren Waffeneffekt ändern könnt! Der Vorrat ist begrenzt und je eher ihr vorbestellt und euren Code im Code-Einlösungsbereich von The Old Republic einlöst, desto besser ist euer Warteplatz beim frühzeitigen Spielzugang - also zögert nicht!

Lest hier mehr ...
 

News and Announcements -> The Old Republic Now Available for Pre-Order
Beitrag von AllisonBerryman am 21.07.2011 um 00:13 Uhr

Electronic Arts, BioWare and LucasArts are excited to announce that they have begun taking pre-orders for Star Wars™: The Old Republic™! Pre-Order now to get early game access and as an added bonus you’ll receive a Color Stone to change your weapon effect! Supplies are limited and the order in which you pre-order and redeem your code at The Old Republic’s Code Redemption Center is the order in which we let players in during Early Game Access - so don’t delay!

Learn more and pre-order now!
 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> The Old Republic Schedule at BioWare Base
Beitrag von DavidBass am 19.07.2011 um 15:03 Uhr

Quote:
Originally Posted by thesilentalarm
I just want confirmation on this. So the TOR 'press conference' thingy starts at 3:30 (6:30 EST) and there will be a live stream of the 'press conference' on here: http://www.livestream.com/bioware?
There will not be a livestream of the Comic-Con panel. Unfortunately, the convention itself does not permit livestreaming of video from the panel rooms. I have no doubt you'll see videos pop up all over the following days, however. Plus, a number of our beloved fan sites will be in attendance, and I'm sure they'll be anxious to get the news out to you all as quickly as possible. I would not be surprised if you found out about any announcements we make mere seconds after they occur, based solely on the fact that our fan sites are well-practiced at making the fastest posts you've ever seen each Friday when our updates go live.
 

Allgemeine Diskussionen -> Release-Datum: Wann kommt es endlich. Teil 3!
Beitrag von ChristianHohmann am 19.07.2011 um 12:34 Uhr

Innerhalb kürzester Zeit hat der alte Thread bereits eine Größe erreicht, in der es schon wieder Zeit für die nächste Runde wird!
Bitte beachtet: Diskussionen, Spekulationen wann es denn nun genau kommt, sind durchaus erwünscht, aber haltet andere Themen bitte in anderen Themen.

Auf die Plätze, fertig, Post!

 

Allgemeine Diskussionen -> Release-Datum: Wann kommt es endlich. Teil 2!
Beitrag von ChristianHohmann am 19.07.2011 um 12:32 Uhr

Guten Abend!
Mir scheint hier haben einige Gerüchte doch für ein großes Chaos gesorgt.
Für Spekulationen über eine CE/Limited Edition und was auch immer noch vorstellbar wäre, gibt es hier bereits einen Thread.
In diesen hier sollten eigentlich nur Spekulationen zum Release Datum rein.
Neben all dem Off Topic und "Posts im falschen Thread" hat der Thread aber auch schon eine gewisse Größe erreicht.
Es wird Zeit für einen Neustart

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Allgemeine Diskussionen -> Dienstagwartung, was ist passiert?
Beitrag von ChristianHohmann am 19.07.2011 um 07:39 Uhr

Das Release Datum ist ein Zug, den man von weitem kommen hören wird.
Was nicht heißen muss, dass es dann schon bekannt ist, stimmt.
Noch ist der aber nicht angerollt und Endstation ist dann halt Release, unterwegs sieht und hört man ihn

 

Allgemeine Diskussionen -> Dienstagwartung, was ist passiert?
Beitrag von ChristianHohmann am 19.07.2011 um 07:05 Uhr

Quote:
Originally Posted by GelberTee
Da die Leute zur Comic Con fahren - und sie daher morgen keine Zeit haben - wurde die Wartung halt schonmal vorgezogen. Würde da an eurer Stelle wirklich nicht zu viel hineininterpretieren.
Stimmt, zumindest zum Teil.
Denn natürlich gibt es auch Personal während der ComicCon, auf der anderen Seite gibt es aber selbstverständlich auch eine Menge Dinge für die ComicCon vorzubereiten.
Macht euch keine Sorgen, alles im Lot.
Und der Zug fährt nicht im Kreis, der ist noch gar nicht angerollt. Endstation wäre ja dann Release
 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Allgemeine Diskussionen -> Release-Datum: Wann kommt es endlich. Teil 2!
Beitrag von ChristianHohmann am 19.07.2011 um 06:38 Uhr

Quote:
Originally Posted by teamlantis
Cool das die Pre-Order-Phase wohl wirklich bald beginnt. Ich werde es auf jeden fall vorbestellen sobald es möglich ist.

Und um vorzubeugen das das Cover unerklärlicherweise wieder verschwindet,
SWTOR - Preorder Cover
...Und sollte es sich dabei um ein Leak handeln, was sollte uns davon abhalten, das wieder zu moderieren?
So etwas wäre nicht nur gegen die Forenregeln, geschütztes Material selber nochmal anzubieten ohne die entsprechenden Rechte zu haben kann unangenehm werden.
Sollte, könnte?
Ja, weil ich einmal allgemein darauf hinweisen muss, da es an anderer Stelle zum Problem wurde.
Das hier wiederum... ist nicht das erste und wird nicht das letzte sein, was in dem Zusammenhang durch die Foren geistert.
Im Schnitt bringt doch alle ...uhm zwei Tage? - irgendeine Seite ein neues Datum zum weiterrätseln Die testen nur die Signalhörner des Zuges, NOCH....
 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> The Old Republic Schedule at BioWare Base
Beitrag von DavidBass am 18.07.2011 um 11:58 Uhr

  1. Do I need a Comic-Con badge to get into BioWare Base?

    No! The entire point of BioWare Base is to allow all our fans to join in the celebration of all things BioWare. This event is open to everyone, regardless of whether or not you have a Comic-Con badge.

  2. Will I be able to play the game at BioWare Base if I didn't get an invite?

    Absolutely! We'll be open all day Thursday-Sunday, and you can wait in line to play the game (though it'll be something different from the invite-only Flashpoints). Come early, since we're expecting long lines.

  3. Will there be alcohol at the Meet & Greet?

    Yes, but you'll need proper photo ID in order to drink. Please be safe and do not plan to drive to the event if you are expecting to drink.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> Invites to BioWare Base San Diego have been sent!
Beitrag von DavidBass am 16.07.2011 um 10:03 Uhr

At this time, all seats have officially been filled and confirmed. I just sent out one final mass email to all confirmed attendees. If you receive it, you're good to go. If you did not receive it, we unfortunately cannot get you into a session next week.

If you have a seat, and for some reason you need to cancel, please email events@swtor.com as soon as possible so we can find a worthy replacement for you.

Thanks to everyone who RSVP'd. We'll see you in a week!

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Allgemeine Diskussionen -> Große Ankündigungen auf der ComicCon?
Beitrag von ChristianHohmann am 16.07.2011 um 05:15 Uhr

Info's zu SWTOR? Stimmt.
Welche? Seht ihr dann.
Release Datum? Glaube nicht, nein.
Was vollkommen anderes? Vielleicht...

 

Allgemeine Diskussionen -> Beta + Betakeys
Beitrag von ChristianHohmann am 16.07.2011 um 05:04 Uhr

Wie bereits richtig angemerkt wurde gibt es bereits Threads für dieses Thema, und bevor gespammt wird hänge ich hier einmal ein Schloss davor.


PS.: Was es allerdings nicht gibt sind "Betakeys".
So etwas existiert einfach erst gar nicht

 

General Discussion -> "Hard" setting for game going to include a better "Death System"!?
Beitrag von GeorgZoeller am 13.07.2011 um 08:35 Uhr

Quote:
Originally Posted by Rephlexie
Does this just affect the Equipment on the player at the time of death or does it also hit everything in the inventory?

Lastly, can you comment on the decision to use Equipment decay over say, a major stat reduction that heals over time? Ie. "Resurrection sickness" etc. What was it about Equipment decay that made it seem more feasible?

Thanks GZ!

Only worn equipment is damaged.

We definitely discussed something along those lines before. We had something like this in Dragon Age: Origins (injury system). I think both are viable options that achieve the same goals (deferred penalty).

Personally I like the injury system quite a bit (after all I implemented it) due to the linear increase in penalty with each death, but it did had some issues (linear ramping up penalty means a lot more players miss it compared to the sudden hit of your equipment being unusable). Another benefit of equipment damage is that it creates a hard stop after death. It's more predictable, which is helpful for an MMO. Plus, as a final point, the equipment damage was already in and working for a long time, and as they say, if it's not broke, don't fix it.

 

General Discussion -> "Hard" setting for game going to include a better "Death System"!?
Beitrag von GeorgZoeller am 12.07.2011 um 11:44 Uhr

Quote:
Originally Posted by dalevan
I would recommend removing equipment damage from PvP death. I would limit this to a small credit fee only or a small stat reduction. The last thing you want to do is have people NOT PvP because their equipment is almost dead and in need of repair. Most people will just stop PvPing until they can fix their stuff, and that can kill PvP pretty fast. Most games that start with some kind of equipment decay at PvP death soon remove it from their game.

That is already the case. Equipment damage does not happen in PvP.

 

General Discussion -> "Hard" setting for game going to include a better "Death System"!?
Beitrag von GeorgZoeller am 11.07.2011 um 00:59 Uhr

Quote:
Originally Posted by Varaius
So does this mean the equipment damage associated with dying is inactive in Flashpoints and Operations? If not, does it mean that a raid group is pretty much forced to take a trip to some NPC vendor to fix their armor after 4-5 wipes as well?
Exactly.
 

General Discussion -> "Hard" setting for game going to include a better "Death System"!?
Beitrag von GeorgZoeller am 10.07.2011 um 16:38 Uhr

Quote:
Originally Posted by ForceFossil
I guess there is no point in debating the issue if they're saying this is how it will be and we aren't going to change it.

Personally, I think death penalties are what add a sense of danger to the game. If I fear what will happen when I die, then it makes the encounter exciting. If I have no fear, a 10 story Rancor won't even cause me to break a sweat.

Reference is made to Han and Luke. I remember them having an argument when rescuing Leia over how much risk was too much. No point to that argument now. There is no reason for fear.
I think you are incorrect. All that happens is that the fear of dying once is shifted to the fear / risk of dying multiple times.
 

General Discussion -> "Hard" setting for game going to include a better "Death System"!?
Beitrag von GeorgZoeller am 10.07.2011 um 15:32 Uhr

Quote:
Originally Posted by Tornadium
>Bioware Games
What's the point of having healers to res?

We don't have healers to res, they would have no point, as you pointed out
Every player has the ability to revive fallen players (outside of combat).

Sages and Sith Sorcerers get in combat revival. That is all Consular Sages and Sith Inquisitor Sorcerers, not just the ones the specialize in healing/support.

So, as you can see, we're doing things a little bit differently.

 

General Discussion -> "Hard" setting for game going to include a better "Death System"!?
Beitrag von GeorgZoeller am 10.07.2011 um 13:46 Uhr

Quote:
Originally Posted by Zruker
What I feel Georg fails to address in his post is in the Open world someone who continues to try a encounter he has no business trying prevents others from accomplishing it or causing a huge line up. If you have to redo some of the content to get back to that part you are only going to do it if you have a reasonable chance. The idea that people will just team up on the open world is a bit naive also I think. Unless there is a loot system where every party member gets a copy of every piece of loot teaming in all cases doesn't make sense. Also some people want to accomplish on there own not have to team with someone who isn't capable just so they can quit waiting in line. Maybe they can develop a take a number system like at the deli.

Open world content is designed to prevent individual players from bottlenecking others, so I don't think this is a concern. Furthermore, the incremental time increase for summing the medical probe with each death should mitigate this scenario quite easily, along with the fact that after 4-5 death your equipment will be totally shot and you have to go back to repair anyway.

Finally, yes, when you are in a group, for the majority of quests the objectives are shared. One player completes them, it counts for any group member in the vicinity.

 

General Discussion -> "Hard" setting for game going to include a better "Death System"!?
Beitrag von GeorgZoeller am 10.07.2011 um 13:16 Uhr

Another reminder: There is a equipment damage penalty associated with any death, so you are paying a deferred credit fee for dying.
 

General Discussion -> "Hard" setting for game going to include a better "Death System"!?
Beitrag von GeorgZoeller am 10.07.2011 um 10:12 Uhr

I'd just like to reiterate our stance that Death Penalty makes a game more punishing, it does not create a greater challenge to overcome. It's a mindset from the early arcade game times, when throwing barriers into the player's path ensured they would spend more quarters and time on a game.

A harsh death penalty causes players to play risk averse and conservatively, which is not our goal.

To resort to an overused term: It's not terribly heroic to be risk averse. Heroes take risks and reap great rewards. If Han and Luke had been risk averse...

The goal for us is to offer entertainment to our players. That means reducing incidents where players quit in frustration because they have to re-run the same content over and over. (Note that they may occasionally still quit in frustration because the actual encounter was too hard for them, but at least then the frustration is directly related to the encounter, not the penalty after it.)

It's not terribly heroic to rush in a dozen times and be defeated either, so we're taking care to calibrate the system where the on-the-spot medical probe isn't viable for one-man zerging through content.

Let me give you an example of an encounter in the game (without spoilers) we introduced after changing to the medical probe system:

At some point in the story, a Jedi character may end up on a Sith ship in a commando mission to take out a powerful Sith Lord who is said to have uncovered a powerful and deadly attack with the Force.

After fighting through Imperial troops, Imperial special forces and the Lord's prospective students from the landing bay to the bridge, the player finally gets to face the Sith. As Sith Lords go, he's pretty confident in himself and makes it abundantly clear, in slightly too many villainous words, that there is no hope of standing against him, etc. As Jedi go, your character may probably say something like 'Like most of your kind, you're pretty full of it'.

A battle ensues. 20 seconds into the battle, the player suddenly feels a stabbing pain in his chest, falls over and dies. Turns out that this particular Sith Lord wasn't joking about his capabilities.

An attentive player may have noticed what lead to that this turn of events and, next time faced with the Sith Lord, will make sure the outcome is different. Other players will pay closer attention next time, may fail again and defeat the enemy in the 3rd attempt.

Keep in mind that enemies will heal back to their previous state after the player falls, so there is no way to just rush this Sith Lord quickly and defeat him over time.

This scenario was not really possible in our game before the introduction of the medical probe. Before that option, you'd have to travel through the Sith Warship from the landing bay back to the bridge. If the content is open world and not instanced (and the largest part of our game is open world), you'd also have to fight through everyone again. That's between 4-15 minutes of 'death penalty' each time you'd die. Our testers absolutely hated that.

Now, with the ability to have a limited number of in-the-field revivals, this kind of scenario is one of the things we're deploying more widely through the game.

BioWare has never been afraid of using failure-learn-succeess mechanics in our games. A large part of what the Baldur's Gate series successful was exactly this mechanic. By introducing the medical droid option to the game, we allow ourselves to have challenging boss battles more frequently that require the player to learn and adapt to overcome the obstacle. We're in process of updating many areas of the game now to increase the overall challenge of combat as a result.

Obviously the threshold of what is acceptable is different from player to player and obviously we're aiming to hit the sweet spot that is right for most of our players, so yes, if you're ultra hardcore and wish the medical probe wasn't there or could be only used once, you're going to be disappointed ... but nobody forces you to use it. The 'revive at medcenter' (and walk up to 15 minutes back to your death location is always available.

If that's not acceptable, well, to put it after Obi Wan: "This might not be the punishing experience you are looking for", because that system is not going away
 

General Discussion -> The Old Republic Schedule at BioWare Base
Beitrag von DavidBass am 15.07.2011 um 12:37 Uhr

We’re thrilled about meeting the Star Wars: The Old Republic community next week in San Diego. In addition to our presence at Comic-Con, details of which you’ll find here, we also have a number of great events planned for BioWare Base at the Hilton Gaslamp. Here’s the current schedule for next week at BioWare Base:

Thursday, July 21st
12PM – 7PM: Operating hours for The Old Republic demos
4:30PM: The Old Republic signing session
7PM – 8PM: The Old Republic Panel and Q&A

Friday, July 22nd
12PM – 7PM: Operating hours for The Old Republic demos
4PM-5PM: The Old Republic Panel, Q&A, and signing session

Saturday, July 23rd
12PM - 7PM: Operating hours for The Old Republic demos
4PM-5PM: The Old Republic signing session
7PM-8PM: The Old Republic Panel and Q&A
7PM-10:30PM: Community Meet & Greet

Sunday, July 24th
12PM – 5:30PM: Operating hours for The Old Republic demos
3PM-4PM: The Old Republic Panel and Q&A

This schedule is subject to change, and any updates will be posted here as we approach Comic-Con. I hope you guys are as excited as we are to be in San Diego next week! See you soon!

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 15.07.2011 um 12:10 Uhr

Ja es sind zwei Sachen geworden Viel Spaß!
 

News and Announcements -> Studio Insider: Crafting the Class Intros
Beitrag von AlysonBridge am 15.07.2011 um 12:09 Uhr

In this week’s Studio Insider, Senior Video Editor Brian Arndt takes us behind the scenes on the creation of the opening cinematics for each of the character classes. Be sure to also check out the Community Q&A, where Senior Audio Artist Scott Morton answers some of your questions relating to the audio production in Star Wars™: The Old Republic™.

Read More...
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Studio-Insider: Die Erschaffung der Klassen-Intros
Beitrag von ChristianHohmann am 15.07.2011 um 12:09 Uhr

In diesem Studio-Insider gewährt uns Senior Video Editor Brian Arndt einen Blick hinter die Kulissen und zeigt uns, wie die Eröffnungsvideos der einzelnen Charakterklassen erstellt werden. Seht euch auch die Community-Fragen an, wo euch Senior Audio Artist Scott Morton einige Antworten zur Audioproduktion in Star Wars™: The Old Republic™ gibt.

Lest hier mehr ...
 

Neuigkeiten und Bekanntmachungen -> The Old Republic auf der Comic-Con!
Beitrag von ChristianHohmann am 15.07.2011 um 12:09 Uhr

Die Comic-Con in San Diego ist das größte Popkultur-Event Nordamerikas und zieht jedes Jahr über einhunderttausend begeisterte Fans von Comis, Büchern und Videospielen an. Auch dieses Jahr ist das nicht anders und BioWare wie auch LucasArts werden dort vertreten sein, um einige Ankündigungen zu Star Wars™: The Old Republic™ zu machen und weiteren Spielern die Chance zu geben, das Spiel selbst zu testen.

Lest hier mehr ...
 

News and Announcements -> The Old Republic at Comic-Con!
Beitrag von AlysonBridge am 15.07.2011 um 12:09 Uhr

San Diego Comic-Con is the single largest pop culture event in North America, attracting over one hundred thousand passionate comic book, movie and video game fans each year. This year is looking to be another big year for the event and both BioWare and LucasArts will be there to make some announcements about Star Wars™: The Old Republic™, and once more give people the chance to get their hands on the game.

Read More...
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 15.07.2011 um 11:50 Uhr

Ihr habt zwischen 7 Tagen auch mal einen frei?
Muss ich auch mal durchbekommen!
Okay, Scherz bei Seite, sollte noch ein Freitags-Update werden *lad*

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 15.07.2011 um 10:49 Uhr

Wir hatten auch schon ein Samstag Nacht Update. Okay, zusätzlich zu einem Freitags-Update.
Natürlich hoffe ich ebenso auf ein baldiges Erscheinen.
Bei dem Wetter...

 

Allgemeine Diskussionen -> Community-Fragen: PVP
Beitrag von ChristianHohmann am 15.07.2011 um 09:38 Uhr

Die The Old Republic™-Community hat viele Fragen, von denen wir gerne so viele wie möglich beantworten möchten. Deshalb starten wir diese neue Foren-Rubrik, die sich ausschließlich damit beschäftigt, was ihr wissen wollt. Wir erstellen jeden Monat ein neues Thema, zu dem ihr eure Fragen stellen könnt. Wir werden uns die Fragen ansehen und einige von ihnen in einem neuen Thema des Community-Fragen-Bereichs des Studio-Insiders beantworten!

Diesen Monat erwarten wir eure Fragen zum Thema PvP in The Old Republic. Fragt uns einfach alles, was ihr dazu schon immer wissen wolltet!

Einige Hinweise zum Posten:
  • Bitte bleibt stets höflich und respektvoll.
  • Stellt bitte keine Fragen, die diesen Monat schon einmal gestellt wurden.
  • Stellt im Thema bitte nur eine Frage.
  • Schubst keine Beiträge nach oben.

Denkt bitte daran, dass wir bestimmte Fragen jetzt noch nicht beantworten können, und seid bitte nicht böse, wenn eure Frage nicht ausgewählt wird. Ihr könnt sie ja jederzeit wieder stellen!

Danke! Wir freuen uns schon darauf, eure Fragen zu lesen!

Euer The Old Republic™-Team

 

General Discussion -> Community Q&A: PvP
Beitrag von AllisonBerryman am 15.07.2011 um 09:36 Uhr

The Old Republic™ community has a lot of questions and we want to answer as many as we can. In fact, we’re starting this new discussion on our forums solely dedicated to finding out what you want to know. Each month we’ll create a new thread for you to ask questions in. We’ll be reading and reviewing all of your questions and featuring some of them to be answered in a future Community Q&A section of the Studio Insider!

This month, we want questions focused on PVP in The Old Republic. Please feel free to ask us anything you want to know about it!

Some things to remember when posting:
  • Please keep questions courteous and respectful
  • Avoid asking questions that have already been asked this month
  • Ask only one question in the thread
  • Do not bump posts.
Keep in mind that there are some questions we’re not able to answer right now, so please don't feel upset if we do not select your question, and please do feel free to ask it again in the future!

Thanks! We’re looking forward to your reading your questions!

The Old Republic™ Team

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 15.07.2011 um 07:41 Uhr

Ich warte noch auf ein paar Daten, eine Stunde wird es bestimmt noch.

Und nochmal der Aufruf: Lasst das Thema Leaks doch bitte am besten ganz raus.
Bei Fragen, Sichtungen, Anregungen: Schreibt uns gerne eine PM

 

Allgemeine Diskussionen -> Release-Datum: Wann kommt es endlich. Teil 2!
Beitrag von ChristianHohmann am 15.07.2011 um 07:32 Uhr

Nein nein. Keine Chefsessel.
Die sitzen hier auf Ruderbänken und haben eine Kaffeeinjektion.
Die? Ja, ich sitz hinten und schlag die Trommel
Aber nur diese und nächste Woche, Vorbereitungen halt.

 

Allgemeine Diskussionen -> Wann kommt es diesen Freitag? Spekulationen
Beitrag von ChristianHohmann am 15.07.2011 um 07:27 Uhr

Ihr könnt im Freitags-Spekulationsthread natürlich auch gerne über das WANN spekulieren.

Ich mach dann hier mal zu.

Möge die Macht mit euch sein!
Christian


 

General Discussion -> Confirmed: James Ohlen is a clicker! What does this mean for the game?
Beitrag von DavidBass am 15.07.2011 um 07:15 Uhr

Has anyone considered the possibility that when you're on camera, you use the mouse so your audience can easily see which abilities you're using?
 

Allgemeine Diskussionen -> Release-Datum: Wann kommt es endlich. Teil 2!
Beitrag von ChristianHohmann am 15.07.2011 um 07:03 Uhr

Schlapp lachen in der Pause?
Aber neiiiiin. Welche Pause?
Mala hat das Datum allerdings richtig geraten! Und Exotus eingegrenzt.

 

General Discussion -> Should there be fishing in this game?
Beitrag von GeorgZoeller am 15.07.2011 um 06:55 Uhr

Quote:
Originally Posted by Semajoja
Should there be fishing in this game? yes or no

yes for me


no explain why?

Hmm, let's see:

Hutta - Poisonous swamp, all fish are horribly mutated creatures that would eat you on sight. Better not go fishing.

Ord Mantell - Wartorn world, full of Separatists and men of fortune. Overabundance of unexploded ordnance polluting landscape and the ocean. Better avoid fishing there.

Tython
- Lush landscape, so peaceful, except for those Flesh Raider guys. Who look like Sharks (at least according to Tython chat on the test servers). Just think about it. Sharks that walk. Better don't think what's in that water. Avoid fishing!

Korriban - Barren desert world. Full of evil and Sith. Empty of water, though. The only fish died millions of years ago. Some say it's because the Sith are allergic to water (another reason they never learned to swim apparently).

Coruscant - Are you kidding? Remember the trash thing in the Death Star? Think about an entire planet dumping their garbage down the various drains. Better not fish there!

Dromund Kaas - Nice jungle world. Healthy climate. Well, except for lightning strikes. Some natural, some clearly overly angry Sith raging at the resident weather. Fishing during lightning storms? That's a no. Well, maybe if you're a Sith Sorcerer, but then again, you're probably allergic to water. Dromund Kaas is out.

Taris - Lush jungle world.... full OF A DESTROYED CIVILIZATION. What little water is there is infested by .. things. Probably fish ... with Rakghoul plague. Too dangerous to fish.

Balmorra - Hmm, perhaps. If it wasn't for those bug things. Nasty large bug things. With claws. Ah, and the fact that Empire and Republic are fighting. No relaxing fishing in a war zone. Better avoid that.

Nar Shaddaa - Ah yes, a techno moon. No water to fish there. If there was, it'd be full of drowned gambler corpses and hutts. Hutts don't like being fished. Out.

Tatooine - The Dune Sea. Great place to fish ... for most.. I hear you can fish for Sarlaccs there. But there are Jawas. With Rocket Launchers. Out.

...

As you can see, it's clearly not very viable to fish in this galaxy. Maybe if you'd fly over to that Calamari planet. But then again, as soon as you'd deploy your fishing gear, all the fish would just go 'It's a trap' and there is that.


 

General Discussion -> SWTOR copycat class design
Beitrag von GeorgZoeller am 15.07.2011 um 06:41 Uhr

Don't forget to mention how we ripped off Gauntlet! I mean, Imperial Agents are clearly Elves, The Sage clearly is inspired by the Wizard and, oh gosh, the Sith Warrior is like the Fighter in that game.
Point being... no.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 15.07.2011 um 04:40 Uhr

Den kriegt ihr nicht!
Oh halt, Moment, ich meine...nein, das können wir dem armen nicht antun
 

General Discussion -> Zoeller says: No Cross-Server Dungeon Finders. It's "bad for building communities.&qu
Beitrag von GeorgZoeller am 06.05.2011 um 16:28 Uhr

Quote:
Originally Posted by Aximand
Are we going to start calling him Big Z?

I admit it's close, but that role is already taken. Right Kif?

 

General Discussion -> Zoeller says: No Cross-Server Dungeon Finders. It's "bad for building communities.&qu
Beitrag von GeorgZoeller am 05.05.2011 um 19:50 Uhr

Hi guys,

I thought I should clarify this, since there's a bit of speculation around.

We won't have cross server queuing for Flashpoints. We do think it's bad for building the server specific community, but that shouldn't be taken as some kind of of dogmatic approach to isolating servers from each other.

It has much to do with the age of the game and its community - if you start a new server and a community forms, having players create natural relationships during play is preferable over synthetic, short term relationships through a quick to use tool.

Once a game has so much content that it easily fragments the player base and local community so that it will cause long wait times for players to access such content, then the question of giving players the right tools to find other players becomes pressing again - and we'll worry about it at that time and see what the right approach will be.

As for PvP: The goal is obviously to keep queue times low. We'll do anything to ensure that people that want to play a match get a match. Features such as bolstering are a direct result of that approach. At this point there is no cross server queuing - but that does not mean we wouldn't entertain it as a measure to improve queue times if we feel it is necessary. As said, we're just practical about these things, not dogmatic.

Hope that clarifies, and, as always, interested to hear your thoughts.

 

General Discussion -> Invites to BioWare Base San Diego have been sent!
Beitrag von DavidBass am 14.07.2011 um 14:03 Uhr

I just sent out a new batch of invites for the San Diego event. Check your inboxes!
 

General Discussion -> Invites to BioWare Base San Diego have been sent!
Beitrag von DavidBass am 14.07.2011 um 12:53 Uhr

I currently have 10 people who have not yet confirmed their invite. If you RSVP'd, please recheck your inboxes and spam folders to make sure you didn't miss the invite, because in about a half hour, I'm going to pull these invites and choose 10 additional people.
 

Allgemeine Diskussionen -> 200 Stunden Story? Vorsicht!
Beitrag von ChristianHohmann am 14.07.2011 um 10:18 Uhr

Für mich gibt es keine 0815.
Aber es gibt Quests, in deren Story der Charakter richtig verwoben ist, und natürlich welche, in denen gerade der richtige Held zur richtigen Zeit an der richtigen notleidenden Jungfrau vorbeirennt
 

Allgemeine Diskussionen -> 200 Stunden Story? Vorsicht!
Beitrag von ChristianHohmann am 14.07.2011 um 10:10 Uhr

Och wieso?
Spekulieren wir doch darüber, wie viel die Klassenquest ausmacht.
Oder: Sind Nebenquests für jede Klasse gleich?
 

General Discussion -> When You Die
Beitrag von GeorgZoeller am 14.07.2011 um 09:00 Uhr

Quote:
Originally Posted by ChicksDigHarleys
TBH I thought they said it was like 12 seconds...enough time ot get away, but not near enough to regen all your health and rebuff.
That is correct.
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 14.07.2011 um 08:59 Uhr

Quote:
Originally Posted by Mondion
lieber Christian, kannst du uns vielleicht auf einer Skala von 1 (Die entstehung eines Freitag Updates) bis 10 (Crafting infos, Botschaftervideo UND releaseTermin nennung) sagen, wo der kommende Freitagsupdate einzuordnen ist?
Das ist leider immer eine sehr persönliche Einschätzung.
Die Informationen über die Karte hätte ich persönlich mit Sicherheit höher eingeschätzt, als die meisten hier. Mag daran liegen, dass ich das Ding in Aktion kenne und weiss wie wichtig das ist.
Ich glaube aber, das nächste Update dürfte auch bei euch höher einsortiert werden, wenn auch keine 10.
Kandidaten dafür kommen aber nächste Woche (nicht zwingend im Freitags Update).

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 14.07.2011 um 07:20 Uhr

Quote:
Originally Posted by Morbionicle
update: entstehung eines freitagsupdates... wäre mal was neues...
Vorschläge hören wir natürlich auch immer gerne!
Ich glaube allerdings den hier werden wir ein wenig nach hinten sortieren
 

Allgemeine Diskussionen -> SWTOR lauffähig mit 64 Bit OS?
Beitrag von GeorgZoeller am 13.07.2011 um 17:57 Uhr

Quote:
Originally Posted by Stelar
Hallo

mein pc hat sich heute ins nirvana geschossen. In ein paar tage bekomme ich einen neuen rechner der win7 hat in der 64bit version. Wird swtor auch unter win7 64 bit laufen.

mfg Stelar
Ja. 64 bit win 7 ist kein problem.
 

Website-Feedback und Hilfe -> Willkommen David Dorndorf!
Beitrag von ChristianHohmann am 13.07.2011 um 17:23 Uhr

Quote:
Originally Posted by Morbionicle
nein... zeigt nur, dass die alten bereits verschlissen sind.
Aber wir verschleissen hier doch niemanden!
Wobei...Moment, wir nicht... Lasst mir meinen David heile, den brauchen wir alle noch!

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> Invites to BioWare Base San Diego have been sent!
Beitrag von DavidBass am 13.07.2011 um 14:53 Uhr

I love watching you guys plan out your teams and such, so I wanted to help out by letting you know that you'll be playing level 9 characters, and therefore you won't have gotten your Advanced Classes yet. Feel free to pick your role based off the classes themselves, not the AC's.
 

General Discussion -> Invites to BioWare Base San Diego have been sent!
Beitrag von DavidBass am 13.07.2011 um 13:51 Uhr

I just hit "Send" on the first round of invites to play a Flashpoint in San Diego next week. Check your email and respond within the next 24 hours if you got an invite. Congratulations!

If you didn't receive an invite in this round, hang tight! On Friday, we'll be sending out a second round of invites to replace those folks who either didn't confirm their invitation or declined the invite, so there's still a chance you'll get to play!

If you got in, feel free to discuss it here, and if you'd like, go ahead and organize a team before you arrive!

 

General Discussion -> EA closing servers, making room for SWTOR?
Beitrag von GeorgZoeller am 13.07.2011 um 08:37 Uhr

Quote:
Originally Posted by Caelith
This ^

Its just EA clearing out old servers.
Yes. and it happens every year around the same time. In fact, there was a thread about exactly this topic and how it pertains to the release date (it doesn't) last year
 

General Discussion -> "Hard" setting for game going to include a better "Death System" !?
Beitrag von GeorgZoeller am 13.07.2011 um 08:35 Uhr

Quote:
Originally Posted by Rephlexie
Does this just affect the Equipment on the player at the time of death or does it also hit everything in the inventory?

Lastly, can you comment on the decision to use Equipment decay over say, a major stat reduction that heals over time? Ie. "Resurrection sickness" etc. What was it about Equipment decay that made it seem more feasible?

Thanks GZ!

Only worn equipment is damaged.

We definitely discussed something along those lines before. We had something like this in Dragon Age: Origins (injury system). I think both are viable options that achieve the same goals (deferred penalty).

Personally I like the injury system quite a bit (after all I implemented it) due to the linear increase in penalty with each death, but it did had some issues (linear ramping up penalty means a lot more players miss it compared to the sudden hit of your equipment being unusable). Another benefit of equipment damage is that it creates a hard stop after death. It's more predictable, which is helpful for an MMO. Plus, as a final point, the equipment damage was already in and working for a long time, and as they say, if it's not broke, don't fix it.

 

General Discussion -> RSVP to play Flashpoints at Comic-Con!
Beitrag von DavidBass am 13.07.2011 um 08:17 Uhr

Submissions are now closed! Thanks everyone! We'll begin reaching out to people within the next day for invites. More news soon.
 

General Discussion -> RSVP to play Flashpoints at Comic-Con!
Beitrag von DavidBass am 13.07.2011 um 08:01 Uhr

Quote:
Originally Posted by engrey
Is this the same type of rule that is applied at all conventions? No filming within the booth but filming of the outside, and of TVs (If you have them) is fine. If that is true then we will still get new footage, just not from within the BioWare compound. Though for the flashpoint play through nights, you can control access there, and as such no filming at all.
This is correct. We always say no filming inside the booth, and we can't control filming outside of the booth. No different than usual.

And as with every show, we've always released gameplay footage of at least one of the demos we bring to the show. I wouldn't be surprised if that was the case here as well.

 

General Discussion -> RSVP to play Flashpoints at Comic-Con!
Beitrag von DavidBass am 12.07.2011 um 15:09 Uhr

Quote:
Originally Posted by DarthStabiclese
Actual question, can we bring cameras or take video of anything we see?
Filming/photography of game footage is not permitted at neither the Hilton nor the Comic-Con booth.
 

General Discussion -> RSVP to play Flashpoints at Comic-Con!
Beitrag von DavidBass am 12.07.2011 um 14:12 Uhr

Few answers for you:

1. No, you do not have to have a Comic-Con badge in order to play. This event takes place at BioWare Base at the Hilton Gaslamp across the street from the convention center.

2.
Quote:
Originally Posted by rrracheljoy
Did I miss an explanation on when we'll know whether or not we got a slot? Will we know before we get out there? Will it be on a first come, first serve basis (grief, I hope not)? Also, are we just going to be expected to already know how the UI works and how to play our character? Because, if so, I had better start studying screenshots and vids that are floating around the internet...
After invites close tomorrow morning, we'll randomly select everyone and contact them on Wednesday. They'll have until Thursday to respond back and confirm their invitation. Anyone who doesn't confirm will forfeit their invite and we'll reselect additional people on Friday to fill those slots.

3. In response to "Can I bring a friend to watch?" the answer is a tentative yes. The space in the room is limited of course, and I'm not sure how well everyone will fit if each person were to bring an additional person to watch. As long as there's room, they can definitely come watch, but that's not something we'll be able to judge until we're on-site next week. We'll definitely limit it to just one friend at most, so please don't plan to bring three groupies with you.

 

General Discussion -> "Hard" setting for game going to include a better "Death System" !?
Beitrag von GeorgZoeller am 12.07.2011 um 11:44 Uhr

Quote:
Originally Posted by dalevan
I would recommend removing equipment damage from PvP death. I would limit this to a small credit fee only or a small stat reduction. The last thing you want to do is have people NOT PvP because their equipment is almost dead and in need of repair. Most people will just stop PvPing until they can fix their stuff, and that can kill PvP pretty fast. Most games that start with some kind of equipment decay at PvP death soon remove it from their game.

That is already the case. Equipment damage does not happen in PvP.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> RSVP to play Flashpoints at Comic-Con!
Beitrag von DavidBass am 12.07.2011 um 08:03 Uhr

Hi all!

As mentioned on Sunday, we've got a limited number of play sessions during several nights of Comic-Con to allow for select fans to play through the first hour of either the Esseles or Black Talon Flashpoints.

Two sessions will be held each night, on Thursday, Friday, and Saturday (July 21-23), one at 7PM, and one at 8PM. Each session will accommodate several groups of players for each Flashpoint. If you're going to be in San Diego next week, and you wish to RSVP for a chance to play, please follow the directions below exactly and in their entirety.

Photo ID will be required for entry. Please note that incomplete RSVP emails WILL NOT be considered for invites. We cannot guarantee your first choice of play time or Flashpoint.
  1. Gather the following information:
    - Full name (as shown on your ID)
    - Preferred Night: Thursday, Friday, or Saturday
    - Preferred Time: 7PM or 8PM
    - Preferred Flashpoint: Esseles (Republic) or Black Talon (Empire)
  2. Email all of the above info to events@swtor.com with the subject line: "RSVP for Flashpoint Gameplay at Comic-Con" by 10AM CST on Wednesday, July 13th.

Please note that anyone who wishes to play must send their own RSVP, and invites are non-transferable. Feel free to ask any questions you have below, but do NOT RSVP in this thread!

 

General Discussion -> "Hard" setting for game going to include a better "Death System" !?
Beitrag von GeorgZoeller am 11.07.2011 um 17:04 Uhr

Pretty good discussion, and quite civil. I had to check twice to see if I was really in the General Forums
 

Allgemeine Diskussionen -> Release-Datum: Wann kommt es endlich. Teil 2!
Beitrag von ChristianHohmann am 11.07.2011 um 13:09 Uhr

Es sind zwei Monitore, und selbst die reichen nicht, um alle Spekulationen auf einen Blick zu haben Und die Wand dahinter ist einfach nur schwarz und leer. Gibt den besseren Farbkontrast.

Aber der kleine Zettel mit den Daten hier sieht wirklich ein wenig wie eine Schiene aus, und da steht für nächste Woche wieder eine wichtige Station.
Unabhängig des Freitags-Updates.
Fertig sind die Schienen nicht, aber Stationen fertig stellen heißt ja immer auch, der Zug wird bald folgen. Auch wenn die Station noch nicht Release-Datum heißt. Das kommt erst kurz vor Ende der Strecke.

Und auch wenn der Zug noch steht, er wird gerade beladen. Das Horn benutzen werde ich dann schon zu gegebener Zeit. Und meine Uniform passt mir!
Da wir uns nun schon im Release Fenster befinden, kann es also gar nicht mal sooo lange dauern, bis weitere Informationen bekannt werden und bis der Zug losfährt- der Release wäre dann ja seine Ankunft.
Und bevor ich hier jetzt wirklich noch bald Fahrkarten ausdrucke, kümmer ich mich lieber mal um nächste Woche
 

Charakterklassen -> Quatsch machen mit seinem Char!
Beitrag von ChristianHohmann am 11.07.2011 um 11:14 Uhr

Kommt doch bitte zurück zum Thema und lasst eure persönlichen Streitereien hier raus.
Das Thema war was für "Quatsch", ich formuliere das mal frei um in "lustige Dinge", man mit seinem Char machen könnte.

Oh ja: mit dem Companion des Mitspielers flirten kommt gut

 

Allgemeine Diskussionen -> Die Entscheidungen eurer Spielfigur
Beitrag von ChristianHohmann am 11.07.2011 um 09:01 Uhr


 

Allgemeine Diskussionen -> Release-Datum: Wann kommt es endlich. Teil 2!
Beitrag von ChristianHohmann am 11.07.2011 um 09:00 Uhr

Quote:
Originally Posted by Mondion
uiuiuiu da kam aber das "freut euch nicht zu früh, es wird noch etwas dauern" sehr schnell, ich werte es mal als "im Juli wird garantiert kein ReleaseTermin genannt"
Nunja, die Tröten werden nun auch nicht gleich nen halbes Jahr im Voraus oder so geprüft...
 

Allgemeine Diskussionen -> Systemanforderungen?
Beitrag von ChristianHohmann am 11.07.2011 um 08:48 Uhr

Quote:
Originally Posted by Verico
Ich schätze mal diese Frage wird hier noch so oft auftreten, bis die Leute von Bioware aus den Heiligen Hallen zu uns herabsteigen und uns verkündigen die Systemanforderungen auf das alle glücklich sind.
Das hat in diesem Falle nichts mit "herabsteigen" zu tun.
Klartext? In Ordnung:
Im Laufe der Tests können sich die Systemanforderungen ändern. Bekannt ist, sie sind niedrig gehalten, doch gerade in der Endphase kann das oft nochmal weiter "nach unten" gedrückt werden.

Sollten wir nun also sagen "ja das läuft auf jeden Fall mit dem und dem"- schnappt das irgendwer auf und setzt ein solches System direkt als Mindestanforderung in zig Blogs und News.
Und genau deswegen sind wir mehr als vorsichtig irgendwelche genaue Daten herauszugeben. Jedes bisschen würde so aufgeschnappt werden, und würde ich hier ein System, das natürlich in der Lage ist SWTOR zu unterstützen, posten, wäre das Chaos komplett.
Dabei würde so mancher einige dieser Systeme wohl schon als Museumsstück bezeichnen.

Auch wer einen wirklich alten Rechner hat, sollte nicht gleich in Panik verfallen.

Wir bitten aber aus oben genanntem Grund noch um ein wenig Geduld. Wir arbeiten dran Und uns ist klar, wie wichtig diese Frage mit näher rückendem Release ist.

Möge die Macht mit euch sein!
Christian



 

Allgemeine Diskussionen -> Release-Datum: Wann kommt es endlich. Teil 2!
Beitrag von ChristianHohmann am 11.07.2011 um 08:30 Uhr

Quote:
Originally Posted by Morbio
bei primalgames kann es "bald vorbestellt werden"
und
bei mmoga.de ist das Erscheinungsdatum unbekannt, aber Verfügbarkeit steht auf "lieferbar"
Da werden nur schon einmal die Pfeifen der Lok geprüft. Damit die auch richtig laut sind, wenn es dann denn richtig losgeht.
Bald ist ein dehnbarer Begriff, der so gesehen natürlich hinkommt. Zweite Jahreshälfte 2011 eben.

 

Allgemeine Diskussionen -> Release-Datum: Wann kommt es endlich. Teil 2!
Beitrag von ChristianHohmann am 11.07.2011 um 06:17 Uhr

Der 30. Februar.
Aber eigentlich gilt immer noch das hier
 

General Discussion -> "Hard" setting for game going to include a better "Death System" !?
Beitrag von GeorgZoeller am 11.07.2011 um 00:59 Uhr

Quote:
Originally Posted by Varaius
So does this mean the equipment damage associated with dying is inactive in Flashpoints and Operations? If not, does it mean that a raid group is pretty much forced to take a trip to some NPC vendor to fix their armor after 4-5 wipes as well?
Exactly.
 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> "Hard" setting for game going to include a better "Death System" !?
Beitrag von GeorgZoeller am 10.07.2011 um 16:38 Uhr

Quote:
Originally Posted by ForceFossil
I guess there is no point in debating the issue if they're saying this is how it will be and we aren't going to change it.

Personally, I think death penalties are what add a sense of danger to the game. If I fear what will happen when I die, then it makes the encounter exciting. If I have no fear, a 10 story Rancor won't even cause me to break a sweat.

Reference is made to Han and Luke. I remember them having an argument when rescuing Leia over how much risk was too much. No point to that argument now. There is no reason for fear.
I think you are incorrect. All that happens is that the fear of dying once is shifted to the fear / risk of dying multiple times.
 

General Discussion -> SWTOR Invite-A-Friend Beta Phase
Beitrag von StephenReid am 10.07.2011 um 16:29 Uhr

Quote:
Originally Posted by JkarNada
It has come to my attention through several tweets that a beta phase allowing current beta testers to invite friends has started today. Can anyone confirm/deny this? If it is true, I think it is undeniable evidence that the NDA will drop soon.

UPDATE: SR confirmed that a "few lucky participants" of the beta test will be able to invite their friends.
As part of the Game Testing program we're doing various events. One event, designed to test Guild functionality, offered an incentive for getting involved - the possibility of an extra invite granted as a 'plus one'.

The number of invites issued through this incentive will be small, and those who receive the ability to invite others will be randomly selected. In comparison to the total number of people in Game Testing, it will be a tiny fraction.

There is no general 'invite a friend' program as part of Game Testing, and nothing is currently planned along those lines. Invites are continuing to be sent randomly to those who have opted in to test.

As a reminder, anyone who is part of the Game Testing program is bound by the terms of the Game Testing Agreement. As such, you are allowed to tell the world that you are in testing, and that's all.

We'll be closing this thread to stop further speculation and will close further threads on the same topic without notice.

 

General Discussion -> "Hard" setting for game going to include a better "Death System" !?
Beitrag von GeorgZoeller am 10.07.2011 um 15:32 Uhr

Quote:
Originally Posted by Tornadium
>Bioware Games
What's the point of having healers to res?

We don't have healers to res, they would have no point, as you pointed out
Every player has the ability to revive fallen players (outside of combat).

Sages and Sith Sorcerers get in combat revival. That is all Consular Sages and Sith Inquisitor Sorcerers, not just the ones the specialize in healing/support.

So, as you can see, we're doing things a little bit differently.

 

General Discussion -> "Hard" setting for game going to include a better "Death System" !?
Beitrag von GeorgZoeller am 10.07.2011 um 13:46 Uhr

Quote:
Originally Posted by Zruker
What I feel Georg fails to address in his post is in the Open world someone who continues to try a encounter he has no business trying prevents others from accomplishing it or causing a huge line up. If you have to redo some of the content to get back to that part you are only going to do it if you have a reasonable chance. The idea that people will just team up on the open world is a bit naive also I think. Unless there is a loot system where every party member gets a copy of every piece of loot teaming in all cases doesn't make sense. Also some people want to accomplish on there own not have to team with someone who isn't capable just so they can quit waiting in line. Maybe they can develop a take a number system like at the deli.

Open world content is designed to prevent individual players from bottlenecking others, so I don't think this is a concern. Furthermore, the incremental time increase for summing the medical probe with each death should mitigate this scenario quite easily, along with the fact that after 4-5 death your equipment will be totally shot and you have to go back to repair anyway.

Finally, yes, when you are in a group, for the majority of quests the objectives are shared. One player completes them, it counts for any group member in the vicinity.

 

General Discussion -> "Hard" setting for game going to include a better "Death System" !?
Beitrag von GeorgZoeller am 10.07.2011 um 13:16 Uhr

Another reminder: There is a equipment damage penalty associated with any death, so you are paying a deferred credit fee for dying.
 

General Discussion -> "Hard" setting for game going to include a better "Death System" !?
Beitrag von GeorgZoeller am 10.07.2011 um 13:04 Uhr

Quote:
Originally Posted by daibakuha
Say your on a particularly hard boss fight in a raid/operation. You fight the the guy for 30 minutes straight, you get him down to about 10% HP, and then BAM you wipe. The punishment for wiping on the boss is that you have to do the fight all over again. The way the system is in this game now, it softens the communities reaction to wiping on a boss. In a PuG in wow, when you die, it's a pain, you have to run back and get back to the boss you were on. On top of that you also have to fix your gear, which, at higher levels gets to be REALLY expensive. It's not very fun and puts a severe hatred for wiping in the community, something that should be treated with more of an open mind when it comes to raiding.

You're not gonna see any crazy strategies going around if the death penalty is too harsh, people will be less concerned about dying and more concerned about having fun with the game. It also softens the "meta game" mentality that players have to play a certain way/specc/class in order to be effective.

Except, of course, that we've said numerous times already that the system is not available in Operations (Raids) and Flashpoints.
 

General Discussion -> Special Comic-Con Playtime Opportunity!
Beitrag von DavidBass am 10.07.2011 um 10:24 Uhr

Hey folks,

In addition to our playable demos at the Comic-Con show floor and at BioWare Base at the Hilton Gaslamp, we're also excited to give some of you the opportunity for an extended play session on Thursday, Friday, and Saturday night at the Hilton. We've got a limited number of sessions each night to allow for selected fans to play through the first hour of either the Esseles or Black Talon flashpoints. In order to do this in the most fair manner, we're going to do a random selection from those who RSVP to this event. Here's how it will work:
  1. On Tuesday, July 12th, we'll make a post on the forums with instructions for how to RSVP. You'll have exactly 24 hours from that post-time to follow the instructions and email us if you'd like to be considered for an invite. Note that you must be in San Diego during Comic-Con in order to play, so please don't RSVP if you can't make it to San Diego.
  2. On Wednesday, July 13th, we'll close invites off, and over the next day we'll randomly select players from those who RSVP'd. Those people will be contacted, and will have a day to confirm their date/time for a play session.
  3. On Friday, July 15th, any remaining open spots will be randomly offered to the remaining pool of applicants.

Note that this thread is NOT for you to RSVP in, and doing so will not affect your chances of being randomly selected. We just wanted to give you a few days' warning so that you were ready for this week's plans. Good luck!

 

General Discussion -> "Hard" setting for game going to include a better "Death System" !?
Beitrag von GeorgZoeller am 10.07.2011 um 10:12 Uhr

I'd just like to reiterate our stance that Death Penalty makes a game more punishing, it does not create a greater challenge to overcome. It's a mindset from the early arcade game times, when throwing barriers into the player's path ensured they would spend more quarters and time on a game.

A harsh death penalty causes players to play risk averse and conservatively, which is not our goal.

To resort to an overused term: It's not terribly heroic to be risk averse. Heroes take risks and reap great rewards. If Han and Luke had been risk averse...

The goal for us is to offer entertainment to our players. That means reducing incidents where players quit in frustration because they have to re-run the same content over and over. (Note that they may occasionally still quit in frustration because the actual encounter was too hard for them, but at least then the frustration is directly related to the encounter, not the penalty after it.)

It's not terribly heroic to rush in a dozen times and be defeated either, so we're taking care to calibrate the system where the on-the-spot medical probe isn't viable for one-man zerging through content.

Let me give you an example of an encounter in the game (without spoilers) we introduced after changing to the medical probe system:

At some point in the story, a Jedi character may end up on a Sith ship in a commando mission to take out a powerful Sith Lord who is said to have uncovered a powerful and deadly attack with the Force.

After fighting through Imperial troops, Imperial special forces and the Lord's prospective students from the landing bay to the bridge, the player finally gets to face the Sith. As Sith Lords go, he's pretty confident in himself and makes it abundantly clear, in slightly too many villainous words, that there is no hope of standing against him, etc. As Jedi go, your character may probably say something like 'Like most of your kind, you're pretty full of it'.

A battle ensues. 20 seconds into the battle, the player suddenly feels a stabbing pain in his chest, falls over and dies. Turns out that this particular Sith Lord wasn't joking about his capabilities.

An attentive player may have noticed what lead to that this turn of events and, next time faced with the Sith Lord, will make sure the outcome is different. Other players will pay closer attention next time, may fail again and defeat the enemy in the 3rd attempt.

Keep in mind that enemies will heal back to their previous state after the player falls, so there is no way to just rush this Sith Lord quickly and defeat him over time.

This scenario was not really possible in our game before the introduction of the medical probe. Before that option, you'd have to travel through the Sith Warship from the landing bay back to the bridge. If the content is open world and not instanced (and the largest part of our game is open world), you'd also have to fight through everyone again. That's between 4-15 minutes of 'death penalty' each time you'd die. Our testers absolutely hated that.

Now, with the ability to have a limited number of in-the-field revivals, this kind of scenario is one of the things we're deploying more widely through the game.

BioWare has never been afraid of using failure-learn-succeess mechanics in our games. A large part of what the Baldur's Gate series successful was exactly this mechanic. By introducing the medical droid option to the game, we allow ourselves to have challenging boss battles more frequently that require the player to learn and adapt to overcome the obstacle. We're in process of updating many areas of the game now to increase the overall challenge of combat as a result.

Obviously the threshold of what is acceptable is different from player to player and obviously we're aiming to hit the sweet spot that is right for most of our players, so yes, if you're ultra hardcore and wish the medical probe wasn't there or could be only used once, you're going to be disappointed ... but nobody forces you to use it. The 'revive at medcenter' (and walk up to 15 minutes back to your death location is always available.

If that's not acceptable, well, to put it after Obi Wan: "This might not be the punishing experience you are looking for", because that system is not going away
 

Verbesserungsvorschläge -> Blitze
Beitrag von ChristianHohmann am 10.07.2011 um 02:11 Uhr

Wie bereits beschrieben hätten wir hier bereits einen Thread dazu.
Ich mach dann mal zu
Möge die Macht mit uns sein!
Christian

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Allgemeine Diskussionen -> Zufriedenheit?
Beitrag von ChristianHohmann am 09.07.2011 um 08:57 Uhr

Thread vorübergehend geschlossen
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Ein Weg zum Erfolg: Karten und ihre Entstehung
Beitrag von ChristianHohmann am 09.07.2011 um 05:12 Uhr

Zurück zum Thema bitte, oder ich muss wirklich wieder den "Gelbstift" ansetzen.
 

Allgemeine Diskussionen -> Zufriedenheit?
Beitrag von ChristianHohmann am 09.07.2011 um 05:09 Uhr

Quote:
Originally Posted by Morbionicle
warum diese haarspalterei?
Weil ansonsten gleich wieder die Frage kommt:
"Seid ihr nun in der Closed Beta? Wann kommt die Open Betaaa?", nur weil jemand mal irgendwo etwas ähnliches gesehen haben will, und damit gleich eine Vielzahl an größtenteils nicht zutreffenden Erwartungen verknüpft.
Die Existenz eines Das gesamte Testprogramm läuft hier eben anders.

 

Allgemeine Diskussionen -> Zufriedenheit?
Beitrag von ChristianHohmann am 09.07.2011 um 04:31 Uhr

Es gibt eben keine Beta, und schon gar keine
Es gibt aber internationale Spieltests.

 

Allgemeine Diskussionen -> Zufriedenheit?
Beitrag von ChristianHohmann am 09.07.2011 um 04:14 Uhr

Na dann werd ich auch mal.

Quote:
Originally Posted by Druwen
1. Grund
Bioware möchte denn Spielern Inhalte Präsentieren die zu 100% im Spiel vorhanden sind, damit nicht das Gefühl "Leere Versprechungen" entsteht, (...)
Stimmt, bereits mehrfach bestätigt.

Quote:
Originally Posted by Druwen
Ich bin mir sicher das BW furchtbar gerne uns mehr Inhalte und Inovationen Präsentieren wollen würde. Doch der Markt und Konkurenz druck spricht da leider klar dagegen.
Ist leider auch ein Grund.

Dazu noch, wie im derzeitigen Freitags Update bereits geschrieben:
Die Freitags Updates sind und bleiben die kleinen Zusätze zwischendurch.
Große Ankündigungen waren und bleiben unabhängig davon (wobei sie eventuell an einem Freitag stattfinden könnten), genau wie man es von anderen Produkten ohne Freitags Update gewohnt ist.

Und natürlich hat ein storydriven-MMO ein Problem mit Story-Spoilern.

Möge die Macht mit euch sein!
Christian

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Ein Weg zum Erfolg: Karten und ihre Entstehung
Beitrag von ChristianHohmann am 09.07.2011 um 04:01 Uhr


Ach Leute...
Ich hab hier nun erst einmal aufgeräumt, lasst bitte in Zukunft persönliche Anfeindungen und Spam doch raus, ja?
Was die Freitags Updates angeht:
Viele Leute verstehen die einfach nicht.
Ja, ist so Oft schon wurde drauf hingewiesen:
Die Freitags Updates sind ein kleiner Happen zwischendurch.
Kein "wir bringen euch jeden Freitag die größten News aller Zeiten!!11einseinself".
Dann würden wir jeden Freitag das Release Datum neu bekannt geben. Und das wäre dann spätestens schon beim ersten Mal auch nicht genug, denn andere Leute hätten lieber gewusst, ob bis dahin die Karte auch fertig sein wird, oder ob sie irgendwelche AddOns brauchen werden.
Große Updates waren und werden größtenteils abseits der Freitage folgen.
Das war, ist und bleibt so. Und so sind dann eben manche Freitage etwas "gefüllter" als andere. So hat der eine dann einen Bericht über die Ingame Karte und ihren Stand der Entwicklung (also fertig) und Qualität, ein zukünftiger wird Informationen über den Botschafter haben. Aber auch dann werden wenigstens die Fans der Agenten nicht zufrieden sein.

-Der letzte Rendertrailer kam an einem Montag.
-Der letzte Walkthrough kam auch mitten in der Woche.
-Die Nachricht, dass die ersten Deutschen in den internationalen Tests sind, kam aus guten Grund gar nicht (denn dann haben eben die eventuell ein paar Probleme beim Posten
Und genau darum kümmer ich mich eigentlich lieber, als hier wieder aufzuräumen.

Quote:
Originally Posted by Orum
Fragen an unsere Community-Manager dazu: Werden derartige ausführlichere und seriöse Vorschläge von Community Manager/Devs eigentlich überhaupt wahrgenommen oder landet sowas einfach ungesehen auf Seite 102 und ist damit eine reine Zeitverschwendung?

-Orum
Es wird gehört. Aufräumen heißt schließlich auch nicht negative Kritik löschen, sondern vor allem Spam und eure persönlichen Anfeindungen. Die interessieren tatsächlich niemanden, der Rest bleibt und wird gelesen, auch von uns.
Je konstruktiver (siehe dein Link als gutes Beispiel), desto besser!
Und natürlich stehen erst einmal zwei Messen vor der Tür
Möge die Macht mit euch sein!
Christian

 

General Discussion -> Sharing Mission
Beitrag von DamionSchubert am 08.07.2011 um 13:13 Uhr

When you share a mission, it offers them a summary page detailing the quest.

The worldbuilders can flag any quest as being non-shareable on any step. As a general rule, they tend not to flag any quest as shareable after a major 'save the princess/kill the princess' level decision.

Also as a general rule (and this is by no means absolute), we make a special emphasis to ensure that group/heroic quests are as shareable as possible.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 08.07.2011 um 11:56 Uhr

Quote:
Originally Posted by Loreean
Definiere mal bitte "bald". Definiere mal bitte "Zeit".


In diesem Falle ca. 10 Minuten.

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Ein Weg zum Erfolg: Karten und ihre Entstehung
Beitrag von ChristianHohmann am 08.07.2011 um 11:52 Uhr

Was macht eine Karte in The Old Republic™ aus? Mehr als Linien und Legenden. Damion Schubert erklärt es euch.

Quote:
Die meisten Spieler suchen auf ihrer Karte nach Missionen. Wir wollen sicherstellen, dass Spieler die ganzen coolen Sachen finden können, die unsere Weltenentwickler auf dem Planeten platziert haben - also verfügt jede Mission über ein oder mehrere Symbole auf der Karte, die euch zeigen, wo ihr hin müsst. Wenn ihr eure Maus über ein Symbol bewegt, wird euch angezeigt, welche Mission in diesem Bereich bedient wird, welchen Fortschritt ihr bei dieser Mission erreicht habt und wo ihr die Missionsziele finden könnt.
Lest hier mehr ...
 

News and Announcements -> A Path to Success: Maps, and their Making
Beitrag von AlysonBridge am 08.07.2011 um 11:52 Uhr

What makes a map in The Old Republic™? It’s more than lines and legends. Damion Schubert explains more.

Quote:
What most players are looking for on their map are missions. We want to ensure players can find all of the cool stuff that our worldbuilders put into the world, so every mission has one or more icons on the map that show you where to go. Moving your mouse over an icon shows you which mission is satisfied in that area, your progress in that mission, and a rough area where mission objectives can be found.
Read More...
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 08.07.2011 um 11:45 Uhr

Keine Sorge, es kommt ein Freitags Update.
Und ja, bald

 

General Discussion -> Unofficial San Diego Comic-Con 2011 Thread
Beitrag von DavidBass am 08.07.2011 um 10:55 Uhr

I've been getting a bunch of questions along the lines of "What night is the Hilton event?" To be clear, BioWare Base (as we've been calling it) will be open every day of Comic-Con at the Hilton, it's not a "one-night party." We're still potentially planning special events for a night or two (and you may want to follow the BioWare Social Network thread as well for updates), but in general, you can come by the Hilton any day from July 21-24 to say hi and/or get in line to play the game. More details soon!
 

Verbesserungsvorschläge -> Vorschlag: Bereich Technik
Beitrag von ChristianHohmann am 08.07.2011 um 10:09 Uhr

Quote:
Originally Posted by BloodyHarry
Ups, habe ich ganz übersehen. Wenn jemand so lieb wäre und diesen Thread verschiebt ...
Sicher doch!
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 08.07.2011 um 10:06 Uhr

Je nachdem, was an einem Freitag vorgestellt wird, müssen durchaus einige Dinge geklärt werden.
Zudem stellen wir jedes Mal sicher, dass wir (meist auf die Sekunde genau) in allen Sprachen gleichzeitig die Informationen verbreiten.
Weil eben auch alle gleich behandelt werden sollen.
Kombiniert man das damit, dass der Großteil des Teams in den USA sitzt, ist ein Update um 12 Uhr Mittags unserer Zeit nun einmal....ungünstig.
Und da kann eine kleine Last Minute Änderung mit allen Übersetzungen schon einmal einen Moment dauern.
Verspätung...ich glaube wir haben eigentlich doch bewusst das Release Fenster für das Freitags Update auf "Freitag" gesetzt, oder?

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 08.07.2011 um 08:09 Uhr

Keine Sorge, wir sind hier doch schließlich in der alten Republik.
Rückenprobleme? *streichelt seine "Schubkarre", die Droidenkonsole*

Und nein, das Release Datum würde in keine Schubkarre dieser Welt passen.
Heute gibt es nur "Schienen bis zur nächsten Station", das nächste Event steht ja vor der Tür.

 

Allgemeine Diskussionen -> SWTOR lauffähig mit 64 Bit OS?
Beitrag von ChristianHohmann am 08.07.2011 um 07:54 Uhr

Da es recht viele Fragen an Bioware gibt, habe ich mir einmal erlaubt, den Threadtitel ein wenig anzupassen.

Möge die Macht mit euch sein!
Christian

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 08.07.2011 um 07:49 Uhr

Ich spekuliere mal, es wird ein Freitags Update geben, es wird allerdings bestimmt noch ein wenig dauern.
*Packt seine Schubkarre wieder und zieht weiter*

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 07.07.2011 um 20:32 Uhr

Quote:
Originally Posted by Exemplar
SR is being very...... hard to read so to speak. I think he had an oops moment when he tweeted and now he is trying to cover it up.
More like I'm just trying to calm you guys down after the (innocent!) suggestion to "Wait and see" (You know... suggesting you wait... and then see) caused a frenzy.

(I know, I know. Only myself to blame. Part of the problem. You can lead a horse to water. Caveat emptor. Etc.
Oh and by the way, Comic-Con is an international show. It's got 'International' right there in the title. :P

Truth is, no show's really global, and that whatever we say* and whenever we say it**, thanks to the power of the Interwebs, it'll be global in minutes.

* Which might be anything. Or something. Or nothing.

** Possibly in two weeks. Or maybe not. Or maybe. Oh I don't know any more, it's late and I'm tired.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 07.07.2011 um 20:06 Uhr

Quote:
Originally Posted by NeonLights
The release date is coming, it's so obvious! He said it wouldn't be in any cryptic clues! Someone even asked him not to be cryptic and he responded with, "Cryptic?
C'mon now; what have I told you guys about context.

That response was in response to a tweet where I pointed you at this earlier post. I did that because I thought it'd be a good idea to read that post. You should. Go ahead. I'll wait.

Is that post cryptic? I don't think so. Hence my response (which was, for the record, "That's cryptic?" referring to said post). Context.

Also to make it crystal clear - what I meant by 'speculate or investigate' is that before you post, why not read what I've said previously on this sort of subject? It'll help clear things up. Honest.

Quote:
Originally Posted by NeonLights
Guys hype this thing like no tomorrow. If we get EVERYONE thinking a release date at comic-con and we aren't getting it then Stephen Reid will come in with the buzzkill.

So keep that hype rolling and keep it going. Push it over the edge because if we go too far he'll shoot us down and we'll get an answer that way.
Uh-huh. I told you literally three words: wait and see.

If you go back and look at the Forums pre-E3 and also pre-PAX, you'll notice I never (not once) suggested a release date was coming at any event. I haven't this time either. I've told you to wait and see.

We have a panel at Comic-Con in two weeks. In fact in two weeks it'll be long over. People asked me "Does that mean you'll have a release date announcement?" and I told them "Wait and see". That's it.

In other words, just like every previous event, you'll have to wait and see what happens. Just like every previous event, I'm neither confirming nor denying what's going to happen.

Am I trying to 'kill your buzz'? Not really. All I know is in two weeks, we'll have some stuff to share. I think it's pretty darn cool. What I also know is, like every event before it, we won't spoil the surprise beforehand.

Although the excitement might lead to the occasional OMG moment. Rats, there I go again.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 07.07.2011 um 18:40 Uhr

Quote:
Originally Posted by Akaal
"Wait and see" was a terrible thing for him to post..... That won't end well if the answer is a no.
'Wait and see' means... drum roll please...

Wait...

... and see.
Remember, I have said many many times that there are certain things you're going to get before a release date.

Two weeks to wait; then you'll see.

 

Allgemeine Diskussionen -> Wie werden die Server heissen?
Beitrag von ChristianHohmann am 07.07.2011 um 06:55 Uhr

Quote:
Originally Posted by Ilharn
Karl-Heinz, Eduard, Gustav, Malte-Thorben....
Vorschlag aufgenommen!




















Nein nein, keine Sorge - Alles zu seiner Zeit
 

General Discussion -> Bioware, please confirm RP-PvP servers are in.
Beitrag von StephenReid am 06.07.2011 um 19:33 Uhr

Quote:
Originally Posted by KeeperOfSajuuk
Topic. My other thread was shut down due to a "No-Bump" rule. Apparently the forum servers are running low on HD space.

I, and 14 other guildmates, really want to plan on rolling on an rp-pvp server. It's such a trivial game feature to confirm for us, I don't understand why they wouldn't just mention it and be done with it.
It's actually not as trivial as you may think.

Labelling a server is easy enough. However, the key decision is enforcement of the ruleset that label implies.

We'll have PvP servers, and we may have 'soft' RP servers (ie, labelled as such, but with no enforcement)... however, enforcing an RP ruleset is a big decision and one that's higher up the chain than me.

I'll look into it, but you might not get an answer just yet.

A good rule of thumb with MMO development is to never assume something is trivial.
 

General Discussion -> Sorry... I dont want Segway for a speederbike.
Beitrag von StephenReid am 06.07.2011 um 15:27 Uhr

Hey all. Apologies for being a bit late to the party on this.

Here's the good news: the development team has been paying close attention to your feedback on vehicles. So thank you for those who said things that didn't involve rude words.
Here's the better news: we have more things to say about vehicles. Can't elaborate yet, but there's more to come.

Here's the best news: we'll start saying more about vehicles before too long. (No, not "This Friday" which seems to be the usual expectation.
Stay tuned.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> Georg Zoeller Q&A raises some concern about the DPS balancing act among ACs.
Beitrag von GeorgZoeller am 06.07.2011 um 09:22 Uhr

This seems like a resurrection of an old topic, but let me take a look.

It's simple. Let's say you have a DPS-focused Jedi Guardian or Sith Juggernaut. You get to wear heavy armor. You get to do a small amount of damage less than, say, a Gunslinger who isn't wearing heavy armor.

Well, in reality it's not really that simple at all.

There are a LOT of variables to DPS. Different DPS specs have different amounts of CC, utility, etc. and that will reflect in their maximum DPS output. There's consideration about damage being applied over time, 'bursty' or 'not bursty' damage, critical damage, damage tied to other effects like snares, the fact that damage can interrupt Warzone objectives, damage potential that can be purged or neutralized, the cost of energy/heat/Force/focus to create that damage, the ability to deal damage to multiple people at once or over time, etc, etc.

Example: If you have a utility ability in your rotation that snares, debuffs, stuns or otherwise debilitates the target but doesn't deal direct damage, that's time not spent doing direct damage. Seen over a single 1:1 encounter, a Sith Marauder might deal more damage in a shorter amount of time ... but a DPS-focused Jedi Guardian might still win the encounter for using the right abilities at the right time to neutralize the Marauder's DPS advantage and being able to soak a bit more damage.

Another example:

A Gunslinger or Marauder often looks like a more immediate threat in a confrontation between players because (some of their specs) deal really high, bursty single target damage in a relatively short amount of time and the person attacked by them will try to get away or kill them to survive.

On the other hand, if you're ignoring the Madness Inquisitor or Balance Consular that is hiding in the background, dropping Area of Effect attacks, snares and stacking damage over time effects that also happen to heal or restore Force on them on your entire team, you'll find that overall, at the end of the Warzone, those guys end up with highest total damage dealt comfortably.

Now if a Marauder goes up against one of those guys, it will take them a lot of skill to avoid getting cut to pieces since they can't outdamage the Marauder. Ideally they have to infect him with damage over time effects and debuffs while trying to keep him at a range where he can't use his devastating melee attacks ... which is much harder done than said since they can Force Charge. What those duels come down to is skill - usage of the right ability at the right time.

The fact that one class has higher damage potential in one scenario (single target, short term) has very little bearing on how a combat plays out. It's one variable in a long string of variables that ultimately decides the outcome of a battle.

Ultimately, for PvE and PvP, we're concerned with classes amortizing their utility, survivability and damage potential over a certain amount time and making player skill and tactical choices the deciding elements in a confrontation. You don't do that by giving everyone the same short term burst potential - that'd be boring.

 

General Discussion -> Fan Site definition
Beitrag von DavidBass am 06.07.2011 um 08:57 Uhr

I keep seeing this rumor pop up in various forms and I'm still not sure where it's coming from. To clarify:

There is no such "blacklist" for fan sites. Working for a fan site does not mean you are excluded from our testing program. You have just as much of a chance as anyone else who has signed up for Game Testing.

 

Allgemeine Diskussionen -> Frage an Bioware
Beitrag von ChristianHohmann am 06.07.2011 um 08:03 Uhr

Genaue Daten können wir zum derzeitigen Zeitpunkt natürlich noch nicht herausgeben, nicht zuletzt, da sich die Mindestanforderungen noch ein wenig ändern können. Aber ich glaube ich lehne mich nicht zu weit aus dem Fenster wenn ich sage, dass ihr euch hier keine wirklichen Sorgen machen müsst.
 

General Discussion -> SR "Top Guilds" Remark
Beitrag von StephenReid am 05.07.2011 um 19:52 Uhr

Quote:
Originally Posted by Jfdoen
This comment kind of annoyed me. It suggests that in order to increase your chances, you should be a member of said "top" guild
Actually, no - it means exactly what others have said.

Given a random selection of Game Testers from the pool of those who have applied, it stands to reason that statistically speaking, some of those selected might be part of a guild. I mentioned 'top' in the same sense that the original poster did. No value judgment on what 'top' might mean was implied, or should be inferred.

Quote:
Originally Posted by RogerWilco
I don't think that is what he meant. He was just saying some members might be members of guild, and some might not, since they have said repeatedly that the invites are sent out completely at random, then naturally some "top guild" members would be invited.
In other words, this.

 

General Discussion -> Top guilds already !?!?!?!?
Beitrag von StephenReid am 05.07.2011 um 18:50 Uhr

Quote:
Originally Posted by gypsumgod
Well....yeah......top guilds are already being selected (WOW flash backs aghghghgh) Some of the guilds with the larger member base are getting beta keys for the whole guild.
Not true.

As we select Game Testers randomly from a large pool of potential testers, yes, it's likely that some people from 'top' guilds are going to be selected. I think it's fair to say we have Game Testers from well-known guilds.

However, we're not issuing invites to entire guilds. That may be something we do in the future, but it's not guaranteed, and there's no timeline for when that might happen.

We also do not make development decisions entirely based on any one person or group's opinion; it's always a mix of a variety of different factors.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Allgemeine Diskussionen -> Der erste Tag...
Beitrag von ChristianHohmann am 05.07.2011 um 09:05 Uhr

Naja, ich glaube hat nicht, dass der erste Tag sooo schlimm wird. Da halte ich mal die Story-Regionen gegen Also schon schade, aber für euch - immer doch.
 

Allgemeine Diskussionen -> Der erste Tag...
Beitrag von ChristianHohmann am 05.07.2011 um 08:54 Uhr

Ich könnte das tatsächlich als Bildungsurlaub vermerken...
Aber ich glaube kaum, dass ich DAS durchkriege, nicht in der Phase Gemeinheit

 

Allgemeine Diskussionen -> Der "Danke-Thread"
Beitrag von ChristianHohmann am 05.07.2011 um 06:11 Uhr

Danke für diese Community-
Danke, dass es euch gibt!
Wo sonst findet man einen solchen Star Wars- und MMO- verrückten Haufen, also Gleichgesinnte?

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Allgemeine Diskussionen -> Die Tester-Nutzungsbedingungen und Du! [Testing Diskussionsthread]
Beitrag von ChristianHohmann am 04.07.2011 um 08:31 Uhr

Derartige Informationen fallen derzeit noch unter das GTA (Game Testing Agreement).
Wenn du dabei sein solltest, werden aber diese Fragen schnell beantwortet sein.
Nur so viel sei verraten: Das Feedback aus den Tests wird sehr ernst genommen.
Ich habe schon einmal an anderer Stelle aufgezählt, dass es so einige Dinge gibt, die aufgrund von Feedback noch geändert wurden...Auch in den Entwickler Fragerunden verstecken sich häufiger dezente Hinweise darauf.

 

Allgemeine Diskussionen -> Glaubt ihr an die Macht?
Beitrag von ChristianHohmann am 04.07.2011 um 08:25 Uhr

Quote:
Originally Posted by VdFExarKun
Ist übrigens komisch, das der thread hier noch offen ist, wo doch so ausgiebig über Religion usw gelabert wird. Im englischen Forum wurd mal ein thread in NullKommaNix dicht gemacht, weil dort über Evolution&Religion gelabert wurde.
Nun, anfänglich ging es ja, zwischenzeitlich ab und an auch mal.
Fragen wie ob man an sowas wie die Macht glaubt oder was deren Existenz bedeuten würde gehen ja.
Aber du hast hier recht VdFExarKun, solche Threads sind viel zu gerne Tummelwiesen für Trolle, daher werden die Themen reale Religionen und reale Politik nur ungern gesehen, wir bitten um euer Verständnis.



 

Allgemeine Diskussionen -> Release-Datum: Wann kommt es endlich. Teil 2!
Beitrag von ChristianHohmann am 04.07.2011 um 03:50 Uhr

Zitat:
Zitat von Verico
Wieso denn, wenn er sagt man kann das Datum schon eingrenzen und dabei kein Januar 2012 dabei ist, dann heisst das indirekt ja wohl das es noch dieses Jahr kommt.
Dem hab ich nur eines noch hinzuzufügen
 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> Are titles a deal breaker for you?
Beitrag von GeorgZoeller am 02.07.2011 um 23:03 Uhr

It's not an if. We have titles. You are free to set any of the titles you have earned on your character sheet... or ignore the feature.
 

General Discussion -> Betas are out?
Beitrag von GeorgZoeller am 02.07.2011 um 22:57 Uhr

Quote:
Originally Posted by Ashane
Because Dev's are stuck in this mode thinking everyone has a 5 year old $700 HP, when in reality most computers are well above that.

Well, there isn't much to think about what reality looks like when you have the system specs from everyone who signed up for testing. So I'm pretty certain we know what kind of computer the people most interested in our game have.


 

General Discussion -> Pistols seem too small???
Beitrag von GeorgZoeller am 02.07.2011 um 12:27 Uhr

Quote:
Originally Posted by REDLION
let me start by saying Great Video! But...

Seems to me, the Pistols are a bit small. I remember when lightsabers looked like soda cans. Now it seems like the Blasters need a boost. They Look like a toys in some of the shots.

Nice vid though...
http://www.swtor.com/media/trailers/...er-progression
There are plenty of different blaster pistol models in the game, with a wide range of size and appearance, so this is really a complaint about the weapon selection made for video, not the game
"When asked about his choice small, almost ladylike pistols for a recent recruitment video, the Bounty Hunter just gave the reporter a mocking stare and said 'Do I look like I have to compensate for something?'"

 

General Discussion -> Betas are out?
Beitrag von GeorgZoeller am 02.07.2011 um 09:26 Uhr

Quote:
Originally Posted by Neo_
I'm sure the purpose of the beta is to figure out what the system requirements and recommended specifications actually are. But, I can't say I'm not a little more than disappointed they aren't looking for people with high-end computers...
You may have misread my post, time to clarify
What I meant to make clear, and obviously failed, is that we screen system specs in order to avoid inviting people with incompatible machines at the time.

That doesn't mean we're not inviting people with high end machines (or low end, for that matter).

What is compatible changes as we improve the game and work on it, and for each batch of invites, we recheck - so if, hypothetically, you needed more than 2 GB RAM to run the game at some point last year and therefore didn't make on any of the invites back then - that might have changed by now and you'd be in the pool for invites now.

Let's take another scenario: You have a rare notebook graphics card we didn't support at some point. We think we fixed the issue. At that point, your chances of getting in may temporarily improve significantly as we would probably look for users with that particular graphics card to invite and validate we have solved whatever the problem was we had at the time.

Why we are not publishing an exclusion list of what we're looking for at any given time? For one, it would inevitably be confused and end up as 'The Old Republic's system specs', which we want to avoid. Furthermore, it costs manpower to surface and maintain the public facing list with all the hardware identifiers translated into human form, it costs manpower to answer the inevitable string of 'why am I incompatible' questions, etc. There is just little benefit for us to do that - the current solution works just fine for our purposes - finding enough people to test the game and service.

Also, regarding the perception that regulars don't get in: There's a curious thing that happens once you become part of the test: Rule #1 of the test is that you don't talk about the test. Which essentially means you don't have a lot to talk about with people in General Discussion anymore. It's actually quite hard to separate your insider knowledge and what's common knowledge out there, so almost everyone who joins the test will stop participating in the General Forums to avoid breaking the testing agreement.

This leads to the perception that regulars don't get invited, because you see them posting all the time. It's just that the regulars that start testing often become regulars on the testing forums where they talk about the game specifics / facts and no longer are regulars on the General Forums where people mostly speculate and they have to hold their tongue.

For the 'You need to be a yes man to test' crowd:

No. Your infractions don't count you out of testing (you'd just create a split personality account and play Dr. Jekyll and Mr. Hyde with us). Being banned, however, obviously does - and that includes for alternate accounts.

To the 'I have a lot of experience in MMO testing but BioWare invites my lousy friend instead who doesn't care' crowd:

A) We don't have any way to validate such claims.

B) Tests have several axes: Player feedback, automated metrics, and bugs. They are all valuable. Even a player that just plays and never fills out their surveys or gives any feedback is valuable to us in some form because of the playtest metrics they generate. We see what they do, where they get stuck, what classes they play, how they use their abilities, etc. If you add enough random players, these metrics become very powerful feedback by themselves. If you want to answer questions like 'where will people likely quit' the hardcore fan tester often isn't cutting it, because their tolerance for bad things is almost endless.

C) Testers that give exceptional feedback are, of course, very useful. In those cases, we do take steps to retain them.

Ultimately: Random is the method that gives us a good selection of both hardcore and non hardcore people that can all give feedback and requires the least amount of resources.

Hope that clarifies some of it.

 

Allgemeine Diskussionen -> Steuerung in The Old Republic?
Beitrag von ChristianHohmann am 01.07.2011 um 19:04 Uhr

Auf der letzten Gamescom hatte mein Vorgänger noch einige Privatvorführungen für behinderte Menschen im Backstage Bereich organisiert.
Grundsätzlich sollte es möglich sein, die Frage ist natürlich immer, welche Beeinträchtigung vorliegt. Und: Informationen sind zum jetzigen Zeitpunkt leider auch nicht alle frei verfügbar.
Natürlich ist das aber auch ein Thema für uns und ich darf hoffentlich in die hier bereits schön zusammen getragenen Informationen allgemein einmal diesen Link streuen.
Weiter kann ich derzeit nur empfehlen uns hier treu und damit auf dem neuesten Stand zu bleiben
Möge die Macht mit euch sein!

 

Allgemeine Diskussionen -> Die Tester-Nutzungsbedingungen und Du! [Testing Diskussionsthread]
Beitrag von ChristianHohmann am 01.07.2011 um 17:30 Uhr

Da dies ja besonders derzeit im allgemeinen Interesse ist:

Solltet ihr eure Einladung "verloren" haben, besucht http://www.swtor.com/tester , während ihr mit eurem Benutzerkonto eingeloggt seid. Wenn ihr zum Test zugelassen wurdet, wird dies auf dieser Seite angezeigt. Email-Einladungen werden nicht erneut versandt.

Stellt bitte zudem sicher, dass Nachrichten von no-reply@bioware.com NICHT als Spam markiert werden.
Das ist derzeit der EINZIGE Weg, um in das Testprogramm eingeladen zu werden – andere Seiten, die „Keys“, Beta-Codes oder irgendwelche anderen Methoden, um in das Programm zu kommen, anbieten sind Betrugsversuche.

Zitat:
Einfach mal die BW-Leute anschreiben.
Hilft natürlich auch
 

General Discussion -> Bioware doesn't care about Consular people
Beitrag von StephenReid am 01.07.2011 um 11:37 Uhr

Quote:
Originally Posted by islander
Steve: Try this: soon™

(™ = alt + 0153 on the keypad)
Thanks for that, I was trying to remember that this morning.
'Soon' is a well worn phrase, I realize that; but as schedules change and things shift for all sorts of reasons, I'm not going to promise a date or even a vague timescale for release of any asset.

If you prefer, you can substitute 'eventually' for soon, but I doubt it'll make much difference to those who get enraged by the original word.

Ultimately we have a choice in how we communicate about this stuff: we can just say absolutely nothing and let you vent with no response, or we can tell you that things are coming and (as I mentioned before) that they're actually in production. I choose the latter, because it lets you know our intentions.

Every class will get their moment in the sun, and that moment's coming (eventually/soon™) for the Consular.

Regarding Bounty Hunter armor choices: this video doesn't show you every set in the game. There are many, many looks to be had. Let's not forget, as The Empire Strikes Back showed, there are many different looks to Bounty Hunters in the Star Wars universe.

 

News and Announcements -> Bounty Hunter Character Progression
Beitrag von StephenReid am 01.07.2011 um 09:55 Uhr

For those who are Consular fans, you might want to see my response over in this thread.

In a nutshell - everything you expect to get for the Consular, you're going to get.

Regarding the BH, our current character progression series is quite different from the original BH video. We decided every class including the BH would be featured in this new series... and they will be.

 

General Discussion -> Bioware doesn't care about Consular people
Beitrag von StephenReid am 01.07.2011 um 09:45 Uhr

Quote:
Originally Posted by Xaxas
http://www.swtor.com/news/news-article/20110701

Haha, still no class update and an armor progression video for one that already had one =P.

Poor consulars.
Just to reassure all Jedi Consular fans, there's plenty of JC lurve coming down the line. In fact I was watching footage just this morning featuring a Jedi Consular... starring in their very own video.
Also as an FYI, we're planning to do Character Progression videos for all classes, ultimately, and given their new 'style' we decided to re-do the Bounty Hunter. (The game has improved graphically since the previous video was created, too, so that's a bonus.)

Anyway - the Consular has not been forgotten, far from it... and you'll see for yourself... soon (TM).

 

Fan-Fiction -> Es ist daaahaaaaaa !!!!!!
Beitrag von ChristianHohmann am 01.07.2011 um 08:27 Uhr

Ich hatte den Link angesehen, als ich auch im Text an entsprechender Stelle war. Aufgefallen ist es mir dann aber aus einem anderen Grund: Da fehlt ein wichtiges Logo und eines ist "etwas" falsch Text und Case kamen erst später.
 

News and Announcements -> Bounty Hunter Character Progression
Beitrag von AlysonBridge am 01.07.2011 um 08:21 Uhr

As your character progresses in Star Wars™: The Old Republic™, you will gain experience and strength, learning new skills and earning more advanced gear.

The Bounty Hunter is feared across the galaxy for his ability to track elusive prey from the bustling metropolises of the core worlds to the further reaches of known space. As his targets become more evasive and his enemies more powerful, the Bounty Hunter will learn new skills and abilities to match the advanced weapons and armor he discovers during his travels.

Watch some of the paths along which the Bounty Hunter can progress to get a brief glimpse of the armors and abilities available as he grows in wealth and glory.


Watch Now
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Charakterfortschritt des Kopfgeldjägers
Beitrag von ChristianHohmann am 01.07.2011 um 08:21 Uhr

Wenn euer Charakter sich in Star Wars™: The Old Republic™ weiterentwickelt, erhaltet ihr Erfahrung und Stärke, lernt neue Fähigkeiten und könnt bessere Ausrüstung einsetzen.

Der Kopfgeldjäger ist überall in der Galaxis dafür gefürchtet, dass er auch die schwierigsten Ziele aufspürt - ganz gleich ob in einer lebhaften Metropole oder am Rand des bekannten Raums. Da seine Ziele immer gerissener und seine Feinde immer mächtiger werden, muss der Kopfgeldjäger sich fortlaufend neue Fähigkeiten aneignen, die zu den fortschrittlichen Waffen und Rüstungen passen, die er auf seinen Reisen findet.

Seht euch einige der Richtungen an, in die sich der Kopfgeldjäger entwickeln kann, und erhaltet einen Eindruck davon, welche Rüstungen und Fähigkeiten er nutzt, je mehr Reichtum und Ruhm er ansammelt.


Jetzt ansehen
 

Allgemeine Diskussionen -> Star Wars Galaxies wird geschlossen
Beitrag von ChristianHohmann am 01.07.2011 um 08:12 Uhr

Ich bin einmal so frei, hier dann zu zu machen.
Links zu anderen Threads mit dem Thema: Siehe oben
 

Fan-Fiction -> Es ist daaahaaaaaa !!!!!!
Beitrag von ChristianHohmann am 01.07.2011 um 08:05 Uhr

Kurzzeitig habt ihr sogar mich schon erschreckt "Was wie? Haben wir schon, ich mein jetzt, - Das - wieso hat denn niemand beschei...Moment mal."
Moment mal, das gehört doch eigentlich zu...Fan Fiction! *schieb*
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 01.07.2011 um 07:46 Uhr

Es wird schon noch was kommen.
Aber nein: Kein Releasedatum. Ihr wisst doch, das wird....anders laufen.
Aber endlich ein JA: Wir versuchen uns zu beeilen und diesmal kein Samstag Nacht Update daraus zu machen.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> About D/C in Group Dialogues...
Beitrag von DamionSchubert am 30.06.2011 um 23:58 Uhr

If the game detects that you've left the game, it will remove you from the conversation. It is exactly the same as if you hit ESC. Your party members will notice your portrait removed from conversation, and will not need to wait for you.

If this happens, your quest progress will be reset to the start of the conversation. Any rewards you've earned during the previous version of that conversation will be lost, and you can do it over again.

 

General Discussion -> Betas are out?
Beitrag von GeorgZoeller am 30.06.2011 um 22:37 Uhr

Just to answer some inevitable questions:

When we screen system specs, we are not looking for people with high end machines, etc.

We are looking to avoid inviting people with setups that have known incompatibilities or are not supported at the time. Nobody likes to get all excited, download a large game installation and find that they cannot participate because their graphics card or some other component in their computer is preventing them from running the current game client.

As such compatibility issues get addressed, those people obviously reenter the pool of invitees.

 

General Discussion -> Betas are out?
Beitrag von StephenReid am 30.06.2011 um 20:06 Uhr

Quote:
Originally Posted by Gungan
What made you think beta access would have anything to do with forum activity?

It's a random sampling of a variety of system specs.

^^^
This.

Participants in Game Testing are selected at random, assuming their system scan matches the requirements for testing.

It may seem otherwise especially if you know someone who gets selected and compare yourself to them, but we're not excluding anyone - except those who may have been previously removed from testing or the Forums.

 

STAR WARS-Diskussion -> Rangstruktur
Beitrag von ChristianHohmann am 30.06.2011 um 19:35 Uhr

Quote:
Originally Posted by ThorneAbrams
Edit: Bitte in den Bereich Star Wars Diskussionen verschieben, danke.
Schon erledigt
 

General Discussion -> Question about Crew Skills
Beitrag von DamionSchubert am 30.06.2011 um 14:12 Uhr

Quote:
Originally Posted by Wyndrydyr
There's a difference between Mission Skills and Gathering Skills. I'm fairly certain that the Mission Skills will likely cost more money than pure gathering ones.
Most of the mission returns from Gathering missions are there for convenience sake. It's more economical, credits-wise, to go and scavenge Desh by hand, but if you really don't feel like flying back to the world where Desh is plentiful, you can check to see if you have a mission that might provide it.

Many of the crafting resources that result from Gathering missions are exclusively from the gathering missions.

 

General Discussion -> Am i the only one who is slighty scared of Bioware being part of this?
Beitrag von StephenReid am 30.06.2011 um 13:25 Uhr

Quote:
Originally Posted by -Fonzy-
I have always known about their methods but i can't explain it better then this dude. enjoy the read.


http://www.youtube.com/watch?v=cnDQ_st_aZA


Please explain what you think if you are an all around gamer, i personally im **** scared that if this game has a great start they will somehow try to make more money from it and in the process ruin it.
The video in question is a spoof. A fake. A bit of fun.

Thanks for playing!

 

General Discussion -> possible griefing situation?
Beitrag von GeorgZoeller am 30.06.2011 um 12:48 Uhr

Hangars are instanced. Spaceports are heavily guarded and frequented by players of friendly faction. There are no decent medical centers for players of the opposite factions around your spaceport and surrounding areas.
 

Fan-Art -> DnB Trailer zu ToR :)
Beitrag von ChristianHohmann am 30.06.2011 um 08:57 Uhr

Und in den richtigen Forenbereich damit Hier ist solche Kunst doch viel besser aufgehoben.

Viel Spaß und Möge die Macht mit euch sein!
Christian

 

Discussion générale -> SWTOR: La France pourra compter sur son nouveau Community Lead
Beitrag von StephenReid am 30.06.2011 um 07:01 Uhr

I just wanted to jump in here – with Antonio’s translation assistance – and say welcome aboard, officially.

We spent quite a lot of time looking for best people to make up the European Community Team and Antonio is just the beginning! Soon we’ll have more staff who are 100 percent dedicated to Europe, and specifically French and German speaking members of the community. We’re really just getting started.

For now I’ll leave Antonio to do his job – please, treat him nicely and don’t blame him for anything I might ask him to do.



Je voulais juste intervenir ici – avec l’aide d’Antonio pour la traduction – et dire : « bienvenue à bord » officiellement.

Nous avons passé beaucoup de temps à chercher les meilleures personnes afin de composer l’équipe communautaire européenne et Antonio n’est que le premier ! Bientôt nous aurons davantage de personnes dans l’équipe qui se consacreront à 100% sur l’Europe, notamment aux communautés germanophones et francophones. Cela ne fait que commencer.

Pour l’instant, je vais laisser Antonio faire son travail – S’il vous plaît, soyez gentils avec lui et ne le blâmez pas pour quoi que je puisse lui demander de faire.
 

General Discussion -> Question about Crew Skills
Beitrag von DamionSchubert am 29.06.2011 um 22:43 Uhr

Quote:
My question was more under the guise of wanting to play a certain character (say a Jedi Knight). Would I be able to collect resources using my other characters as I was playing my Jedi Knight?

Yes.

Quote:
to me i think the whole offline getting resources thing is cool but its bad too. people will just make alot of alts and send out there companions to get resources and it will ruin the market.
There are some preconceptions about the missions system, such as that it's an infinite money machine. Quite the opposite: it costs money to send your CC out looking for stuff, typically more than you can sell the returns for to a vendor. You can hit the jackpot, but this is because you find items that are of high utility to yourself or other players. For example, you might find rare crafting materials to make ubergear. The value in these items is what you sell them to other players for.

This is a delicate balance, of course, but a player who tries to farm non-stop is going to have a pretty severe cash flow problem, and basic economics says that if too many people are flooding the market with too many of the same goods, it’s going to be difficult for you to get a price for the goods more than the cost to acquire it. Supply and demand, y’know, which most of the time should self-correct.

Could you send every CC on every character out all the time? Sure, if you have infinite cash. It’s my team's responsibility to be sure that doesn’t happen. =)

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> Only one animation set per class for basic attack?
Beitrag von GeorgZoeller am 29.06.2011 um 20:58 Uhr

Quote:
Originally Posted by DeusBlue
in every video i've seen, each class only has one set of animations for the basic attacks, and i myself am going to find that increasingly dull to look at, especially as a Jedi Knight/Sith Warrior, who build up their "rage" meter for abilities by spamming the basic attack.

please devs, add another basic attack animation set for the melee classes.
There are multiple animations for basic melee attacks.

For basic blaster attacks, well, there is really only so many ways to shoot a gun
Even classes that build rage/focus meters won't spam their basic attack for prolonged periods of times, there are plenty of moves that build rage/focus.

 

Allgemeine Diskussionen -> Imperium Nachteil bei SWTOR ? PvP oder PVE ?
Beitrag von GeorgZoeller am 29.06.2011 um 19:27 Uhr

Quote:
Originally Posted by Kentoh
edit: und wie wir ja erfahren haben wird man ja selbst auf pve servern quasie zum pvp "gewzungen" zb am ende einer instanz wo sich dann auf einmal 2 gruppen an spielern gegenüberstehen und sich gegenseitig bekämpfen müssen.

Es gibt keine gezwungenen PvP interaktionen auf PvE servern.

EN: There are no forced PvP interactions on PvE servers.

 

General Discussion -> Thoughts on joining chat by Holocomm feature
Beitrag von GeorgZoeller am 29.06.2011 um 18:58 Uhr

Quote:
Originally Posted by jedishacknews
I am pretty sure that that's the case.
Holocom is between players on the same planet. The reason is that we don't want to force your computer to load art for Hoth while you are on Tatooine for a 1 minute conversation with a questgiver
 

General Discussion -> Better communication to the Community
Beitrag von GeorgZoeller am 29.06.2011 um 18:41 Uhr

Quote:
Originally Posted by Wodaz
Exactly! In the end ...we will be paying for this game! SR will still be collecting his paycheck like everyone else at BW! I was just informed earlier that GeorgZoeller could care less about anyone that doesn’t want to be in a group in an MMO and thinks that solo'ers are a problem to an equation. LOL! I will wait on this game until I am certain that the right decisions are made.
You were misinformed, and may want to dump those unreliable sources you were 'informed' by.
 

General Discussion -> Better communication to the Community
Beitrag von GeorgZoeller am 29.06.2011 um 17:49 Uhr

Quote:
Originally Posted by dutch_gamer
It is when you make the claim a developer isn't communicating enough. If a developer states the release window is the second half of 2011 and they don't want to give an actual release date yet it is not a problem with communication on their behalf. Failure to accept an answer says more about the person unwilling to accept it then about the person answering you.
QFT...

Well, the way I like to phrase it is this:

Asking questions is one thing... being willing to accept the answers is another.

We're perfectly willing to communicate with you guys, often on a daily basis (as time permits). What we are unable to do is to give everyone the answers they want to hear. We can commit to answering truthfully... but we can't promise you that you like the answers, that is entirely up to you.

It's easy to summarize the current problem.

Q: When do you release
A: We plan to release in 2011

Q: When do you release exactly?
A: We plan to release in 2011

Q: Surely you must have more precise plans?
A: We plan on 2011. We're not precise for [number of reasons]

Q: I think those reasons are not valid. When do you release?
A: We plan to release in 2011

The answers are there. The communication is there. It's just that people don't like the answers. They have perfectly fine reasons to dislike the answers ("I planned to plan a vacation around release, etc."). We're totally understanding of it... but, sadly, none of the people you interact with on these Forums have any power to change those answers to something you like.

Finally, to the original poster, veryalien

If you accuse someone of calling people stupid, please back it up with a quote. It'll help for context. For reference, I never did. Damion wrote, month ago, a post with the words 'players' and 'stupid' in it. However did not call the community stupid. He made a tongue in cheek comment about how 'the other players' are always stupid when it comes to friendly fire. You chose to take that out of context and attribute it to me. I dislike that, but I take that this was a honest mistake.

 

General Discussion -> Saw this in a video.
Beitrag von GeorgZoeller am 29.06.2011 um 17:24 Uhr

The Jedi Master that used that technique died before being able to teach it to anyone and Malgus isn't likely going to share it with you?

Point being ... powerful iconic NPCs might have abilities that players cannot learn ... at the moment.

 

Jedi Knight -> If a Jedi Guardian can DPS the same as a Sentinel....
Beitrag von GeorgZoeller am 29.06.2011 um 17:23 Uhr

Quote:
Originally Posted by SaltZ
Yet in SWTOR guardians and sentinels dps the same.

Currently the Sentinel has marginally higher DPS while Guardian has marginally higher survivability.

Sentinels are more flexible in the way they DPS, e.g. you are able to specialize to be more bursty than a Guardian, etc.

 

General Discussion -> D/C or log out in mid-conversation.
Beitrag von DanielErickson am 29.06.2011 um 14:22 Uhr

Quote:
Originally Posted by Hocico
I tried the search function but didnt see anything on this.

What happens if I log out or disconnect during the middle of a conversation?
Will I log back in and end up at the same place in the dialogue or will the conversation start over?

And if, lets say, I have a really big important choice to make, and I wanna sleep on it. Can I just abort the whole conversation and log out or do I just log out?

I guess its a technical issue, but I see a scenario where I by accident pick the wrong choice and in panic shut the computer off hoping that the decision I made didn't get saved. Could that happend?
Hey Folks,

In the event of disconnects, you will start at the beginning of the conversation, as if it never happened. You don't need to rush to turn your computer off, though. The same thing happens if you hit the Escape key in the middle of a conversation. It quits out, dumps your choices and you can start over. It’s not until the end of the conversation that it saves it out and sends it to the server. It’s a good escape hatch for when the cat walks on your keyboard or you accidently hit a response you were just browsing.

Hope that helps,
Daniel

 

General Discussion -> Better communication to the Community
Beitrag von GeorgZoeller am 29.06.2011 um 11:19 Uhr

Any parent is well familiar with the 'are we there yet' situation on a long journey by car.

They also know that you lose when you say 'in 15 minutes'. 'Soon' is a universally accepted coping mechanism for these situations.


 

General Discussion -> Bounty Hunter in Deceived Trailer
Beitrag von StephenReid am 28.06.2011 um 20:11 Uhr

Quote:
Originally Posted by lemric
Shae Vizla is her name

You were first introduced to this brutal Bounty Hunter as she joined the Sith fleet in an ambitious assault during the Sacking of Coruscant. Known as Shae Vizla, she is commonly employed by the Empire for large risky undertakings.
http://www.swtor.com/news/news-article/20100609_002-0
As Varnsta and Lemric pointed out, her name is Shae Vizla.

If you'd like her to sit on your desk, I know some folk who can help you with that.
 

General Discussion -> Thoughts on joining chat by Holocomm feature
Beitrag von GeorgZoeller am 28.06.2011 um 16:25 Uhr

In order to join a conversation via holo, you have to confirm you want to participate.

You cannot participate if you are in combat at the time, or on another planet, in an Operation, Flashpoint or Warzone.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> Confirmation on this server first notion
Beitrag von GeorgZoeller am 28.06.2011 um 11:39 Uhr

I don't think we have talked about this topic at all, so this thread is based on a guess, I suppose.

I don't see us rewarding people for rushing through the story either.

 

General Discussion -> You can now pre-order Star Wars: The Old Republic
Beitrag von StephenReid am 27.06.2011 um 20:29 Uhr

What a murky world we all live in.

First - this is an attempt to advertise, and under our Rules of Conduct that's not something we allow. Therefore after this post, we'll be closing the thread.

While I appreciate the desire to spread the word about potential places to order The Old Republic, we draw the line at outright advertising, which the wording of this original post definitely is.

Second - the only official digital download provider for Star Wars: The Old Republic will be EA's Origin service, located at Origin.com.

Despite what some retailers may try to have you believe, EA is not partnering with anyone to offer digital downloads. That may not sit well with you, but it's a fact. The reason you should understand this is illustrated by the post itself:

Quote:
Originally Posted by Jeikki
But If you Pre-order it there you just have the game serial photo into your email, so you don't get the game covers
Mmm. You get the 'game serial photo'. In other words, at a guess, what this site is planning to do is buy copies of The Old Republic, open them, take photos of game serial keys and then sell them to you.

Sounds great, right? And maybe this site is entirely trustworthy. However, from my experience in working with Customer Service teams on multiple other MMOs, the reality is that often these sites will have no official partnership with the MMO publisher in question, and that the keys are often passed around to multiple customers, sometimes after they've been activated.

What happens then? You complain to the publisher, customer service deals with it, and either you get a refund from your credit card or you lose your account and/or your money.

TL;DR version: when pre-order and launch are announced, it will be very clear which retailers you should pre-order and purchase Star Wars: The Old Republic from.

Until then - all pre-order 'offers' are unofficial, and all release dates are pure speculation on the part of the retailer.

Be careful out there. If in doubt, contact the Customer Service team.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Jedi Knight -> jedi guardian main tank?
Beitrag von GeorgZoeller am 27.06.2011 um 16:44 Uhr

Quote:
Originally Posted by RevenXX
in all the videos iv seen so far the jedi guardian has always been the off tank the tank that kills the guys in the back ground rather than tanking the main boss will it possible though for the jedi guardian to be the main tank and if so will he be as good as a trooper??
Jedi Guardians can be perfectly viable main tanks.
 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

Allgemeine Diskussionen -> ^<v Spiel
Beitrag von ChristianHohmann am 25.06.2011 um 19:13 Uhr

^ Hat Recht mit seinem v
< Schließt dann mal hier ab.
v Gibt es damit nicht mehr.

 

Allgemeine Diskussionen -> Ende von Star Wars Galaxies
Beitrag von ChristianHohmann am 25.06.2011 um 19:11 Uhr

Bitte bleibt auch der Übersicht halber bei dem einen Thread.
Ich schließe hier dann mal ab.

 

General Discussion -> Filling Quest Log = Fail
Beitrag von GeorgZoeller am 25.06.2011 um 16:31 Uhr

Quote:
Originally Posted by Kaywinnit
Does the quest log have preferences to let us set it to 'auto-hide' Quests from other planets? Or would we need to manually set each quest to hidden?
That option does exist, yes.
 

General Discussion -> Filling Quest Log = Fail
Beitrag von GeorgZoeller am 25.06.2011 um 12:42 Uhr

I don't think this is a concern for us. After years of playing legit characters and testing, I don't even know if there is a limit we are enforcing. And since you can hide quests that are not on your current planet and turn tracking on and off individually for each quest, you're unlikely to experience significant overload either.
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 24.06.2011 um 17:40 Uhr

Aus dem Nichts...nunja, wir wollten halt keine falschen Erwartungen schüren.
Lieber mit einer solchen "Abrundung" überraschen, als die üblichen Verdächtigungen aufkeimen lassen. Ich hoffe das kleine Etwas hinterher hat es dann doch "besser schmecken" lassen. Und naja zugegeben, ein "Freitags"-Update war es streng genommen auch nicht mehr.
 

Neuigkeiten und Bekanntmachungen -> Highlight-Video zur E3 2011
Beitrag von ChristianHohmann am 24.06.2011 um 15:59 Uhr

Die E3 2011 war ein kolossaler Erfolg für Star Wars(tm): The Old Republic und Tausende Fans und Journalisten strömten zu unserem Stand, um das Spiel selbst anzuspielen. Die Begeisterung war geradezu spürbar und viele Leute warteten Stunden in der Schlange, bevor sie endlich zum Stand kamen. Die Reaktionen waren überwältigend positiv, und wir fühlen uns durch euren Enthusiasmus und eure Vorfreude auf das Spiel wirklich geehrt.

Wir haben ein Highlight-Video zusammengestellt, damit die ganze Community an den schönsten Erlebnissen auf der Messe teilhaben kann. Euch allen ein dickes Dankeschön für eure anhaltende Unterstützung und Begeisterung für Star Wars: The Old Republic. Schaut unbedingt wieder vorbei, um die neuesten Infos zu erhalten!


Jetzt ansehen
 

News and Announcements -> E3 2011 Highlight Video
Beitrag von AlysonBridge am 24.06.2011 um 15:59 Uhr

E3 2011 was a huge success for Star Wars™: The Old Republic, with thousands of fans and journalists streaming through our booth to get some hands-on time. The excitement was palpable and many people waited in line for several hours before finally getting into the booth. The reaction was overwhelmingly positive and we are truly humbled by all of the enthusiasm and excitement for the game.

We have put together a highlights video to share the best parts of the experience with the entire community. Thank you all for your continued support and passion for [I]Star Wars: The Old Republic and be sure to keep checking back for the latest updates!


Watch Now
 

Allgemeine Diskussionen -> Meet&Greet @ Gamescom
Beitrag von ChristianHohmann am 24.06.2011 um 13:32 Uhr

Samstag war nach meinen bisherigen Erfahrungen meist der best besuchte Tag.
 

General Discussion -> Can someone please confirm this? Devs anyone?
Beitrag von StephenReid am 24.06.2011 um 12:37 Uhr

Quote:
Originally Posted by mithrelkhaar
I would like to believe while alot of people, myself included, can be a little impatient at times. Any type of knowledge surrounding the release date, whether it be knowing that it could come out at any time within that period, or that it most certainly will not be out before a certain amount of time, would curb a little bit of the frustration surrounding the release date topic, and reduce alot of the flame/hate messages that seem to be floating around.
Understood, and we're very aware of this.

Right now, we're sticking with a wide window (the second half of 2011). Obviously every day that goes by narrows that window slightly.

It's possible in the future we'll narrow that window. For example, we may say "We're aiming at [quarter]" or "We're aiming at [month]. It's also possible we'll jump right to a specific date. There are pros and cons to each scenario.

Exactly what we do (narrow the window or announce a date) is a decision that's quite a way above my head, but we monitor all the feedback we have on this, and we give it to the people who make those decisions. In other words, we've very aware of this.
 

General Discussion -> Can someone please confirm this? Devs anyone?
Beitrag von StephenReid am 24.06.2011 um 11:29 Uhr

A release date announcement is indeed 'bigger' than a Friday Update, and will be something you will know about before the announcement itself.

That said, I will not guarantee it won't be part of a Friday Update. All I can say is, with some certainty, if it was going to be part of a Friday Update, it would probably be fairly obvious before that Friday that it was coming.

Probably.

Vague answer is vague, I realize, but things are always in flux... until they're not.

If you come to the site every Friday thinking "This week, we're getting a release date announcement for sure!" then I'd say you should temper your expectations a little. In the span of a week between any given update, without any clear signs to say otherwise, the likelihood of the next update being a release date is slim.

 

Allgemeine Diskussionen -> Release-Datum: Wann kommt es endlich?
Beitrag von ChristianHohmann am 24.06.2011 um 10:39 Uhr

Quote:
Originally Posted by Kelremar
Aus denen, die bereits an der Umfrage teilgenommen und sich qualifiziert hatten, wurden ein paar ausgelost, die nun eine Email mit dem Beta Invite bekommen haben.
Genau das. Naja, so ungefähr
Quote:
Originally Posted by Kelremar

Und leider bringt es uns dem Releasedatum kein Stück näher =/
Uhm...doch. Wie jeder weitere Tag ebenso, und vor allem jede weitere Testphase auch.

 

Allgemeine Diskussionen -> Meet&Greet @ Gamescom
Beitrag von ChristianHohmann am 24.06.2011 um 10:24 Uhr

Quote:
Originally Posted by Archangalus
das einzige was bisher festgemacht wurde ist, dass es wohl in Messenähe und "wärend" der Messe also an den Messetagen stattfinden wird.


edith sagt: grrrrrrr Dragonor war mal wieder schneller ;P
In relativer Nähe wäre der Heumarkt.
Dort in der Gegend sind auch andere Veranstaltungen manchmal, wie die Speakers-Night der GDCE. Gerade bei unserem diesjährigen Wetter direkt am Rhein eine nette Athmosphäre Gut mit den Öffentlichen zu erreichen, notfalls zu Fuß von der Messe aus, und sogar Parken kann man dort recht gut, wenn auch nicht günstig...

 

News and Announcements -> Battle for Alderaan Highlights Video
Beitrag von StephenReid am 24.06.2011 um 10:05 Uhr

Quote:
Originally Posted by JediEwokFluff
They showed this at E3. They could have showcased something we haven't seen (in-depth PvP update?).
Actually, while we showed Alderaan to various press outlets during E3, this is a different take on the same area.

As I mentioned during E3, this update was planned to go out that week, but we had some issues that delayed it.

We understand the insatiable demand for more information, but with our regular update schedule, it's inevitable that some weeks will be less info-heavy than others; we'll continue to deliver each week, regardless.

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Highlight-Video: Kampf um Alderaan
Beitrag von ChristianHohmann am 24.06.2011 um 09:32 Uhr

Einige der Besucher der diesjährigen E3 haben die Möglichkeit, sich hinter verschlossene Türen zu schleichen und sich eine Live-Demo eines bisher noch nie gezeigten Bereichs von Alderaan anzusehen. Darin kämpft eine Heldengruppe gegen einen ehemaligen Kriegshelden der Republik, der sich zum machthungrigen König gewandelt und törichterweise den Thron an sich gerissen hat, um sein Volk vor einer Sith-Invasion zu retten.

Wir wollen dieses Erlebnis mit der Community teilen und haben dieses Highlight-Video erstellt, um euch die Höhepunkte der Mission zu zeigen, deren Ziel es ist, den vermeintlichen König von Alderaan zu stürzen.


Jetzt ansehen
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 24.06.2011 um 09:32 Uhr

*schiebt Redan etwas von seinem Kaffee rüber*
Flüssignahrung für lange Tage.
Und im Moment sind die Tage rund um die Sommersonnenwende ja richtig lang
 

News and Announcements -> Battle for Alderaan Highlights Video
Beitrag von AlysonBridge am 24.06.2011 um 09:31 Uhr

Many people in attendance at this year’s E3 had the chance to slip behind closed doors and see a live demo of a previously unseen portion of Alderaan. In it, a group of players confronts a Republic war hero-turned-power hungry King who has seized the throne in a misguided bid to protect his people from an impending Sith invasion.

We wanted to share the experience with the community as well, so we put together this video to capture the highlights of the mission to bring down the would-be King of Alderaan.


Watch Now
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 24.06.2011 um 09:26 Uhr


Nur Geduld...keine Sorge, es kommt.
Eine feste Uhrzeit haben wir ja nicht, und hochladen alleine ist es ja auch nicht. Oh Mi.., hab ich da gerade preisgegeben, dass etwas hochgeladen wird? *pfeifft unschuldig*

 

Allgemeine Diskussionen -> Freitags-Update
Beitrag von ChristianHohmann am 24.06.2011 um 09:15 Uhr

Danke an Tedara, stimmt Es kommt, ich schiebs grad nur noch wohin....
Bis dahin: Hier erst einmal *click* zu.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> Thoughts on joining chat by Holocomm feature
Beitrag von GeorgZoeller am 23.06.2011 um 17:11 Uhr

A favorite use of mine is for one player to go back to town and turn in quests and the rest of the group camping out in the wild. The player then turns in the quest and the group holos in.

It doesn't change the overall time to complete the quest, but it does allow the group to relax, hunt, craft instead of all spending time on travel.

 

General Discussion -> "I have better gear, therefore you suck."
Beitrag von GeorgZoeller am 23.06.2011 um 15:28 Uhr

Well, it seems an interesting enough discussion to throw a question in.

If there was a 'privacy' flag for your profile that prevents people from inspecting your character, would that help?

I assume not, because I assume those that want to judge you would just assume you are hiding your character because you are afraid to be judged and therefore possibly inadequate in their eyes?

I know there are additional considerations in regards to this, but I wanted to specifically know your opinion on this question.

 

General Discussion -> Penny Arcade: I have a secret. I've been playing SWTOR
Beitrag von GeorgZoeller am 23.06.2011 um 13:29 Uhr

Quote:
Originally Posted by Kaptain
Remote joining via Holocom has been common knowledge around these parts since Daniel Erickson had hair.
Damn, that's a long long time.
 

General Discussion -> Beta Tester: I have a secret. I've been playing SWTOR
Beitrag von StephenReid am 23.06.2011 um 08:26 Uhr

Quote:
Originally Posted by VonClausewitz
I would also like to hear an answer to this question. Was he outright mistaken or is there something quantitatively unique happening to beta at the end of this month?
He was mistaken, or misinformed. I have no way to know.

I've said this before but it bears repeating: investor calls/conferences aren't aimed at general members of the community. First of all, very rarely do any of the statements made there get run by us in advance (because they're not supposed to be devoured by community - and yes, I am working on this). Second of all, the language and tone of those calls is aimed at investors, not community members.

No-one can stop you guys listening to these things (EA's a public company, after all) but there is no point in trying to over-analyse what is generally said, except as an analytical exercise. Statements are couched in specific ways for a specific audience, and that won't change.

BTW, there's no need to remind me that if you had a release date you wouldn't be 'forced' into doing this.
Anyway, while we are adding more and more people to Game Testing, as I've said a few times, we're not planning on any 'special event' at the end of June.

Quote:
Originally Posted by Steppin_Razor
That's a whole lot of "might not's" but for some reason I'm inexplicably hyped in thinking that there's a chance however slim that I'll find out about a new piece of content of TOR that I've not heard anything about yet, something like impressions of gameplay on Hoth or Nar Shaddaa or even Corellia! It's not your fault BioWare, I did this to myself once again, I set the bar too high & I now hope my unreasonable expectations can be delivered on! Penny Arcade, do me a solid, man!
Emphasis mine. Try to remember this later on today, whatever Mike posts...

Quote:
Originally Posted by somehuman
Yeah, I'm sure Reid has full editorial power on this one...
I actually have zero control. Knowing Mike though, he's a busy guy. I doubt he's played through as much of the game as you expect/hope, and I also doubt he has time to write up the kind of impressions you'd get from one of our fan sites.

Quote:
Originally Posted by VonClausewitz
A question for Mr. Reid (assuming he is still monitoring this thread): To what degree will the impressions be edited/redacted? Will we be getting a fresh, unrestricted look at game content or something more restrained (i.e. censored)?
Unless Mike censors himself, they won't be touched at all. See above though; I doubt you'll see a lot of new information you'll be surprised about.

Quote:
Originally Posted by Varastus
Stephen Reid said we would have hints that a release date announcement is inc...this may be the first clue!
No, it's not.

I'll let you know when I hear a train.
 

General Discussion -> Beta Tester: I have a secret. I've been playing SWTOR
Beitrag von StephenReid am 22.06.2011 um 20:36 Uhr

Quote:
Originally Posted by CipherAgent
Stephen, how often are invites being sent out? I see new people on twitter everyday claiming to just have gotten into Testing. Also, when are you guys coming to beautiful Portland, Oregon? It's a lot like Austin but with more rain.
You're seeing a lot of folk talk about it right now because, well

(a) you guys made a LOT OF NOISE about our market research invites last week (not that I blame you) so naturally people want to tell the world they got lucky, and

(b) because, er, we sent out the market research invites...

We don't really have a strict schedule but we're sending more invites over time, and we're increasing the overall number of people in Game Testing.

Also, I've been to Portland a few times, and like it a lot - no current plans to head that way with SWTOR, but come to PAX, it's not that far.
Quote:
Originally Posted by mithrelkhaar
To this i would simply ask you this Mr. Reid and other folks at BioWare

At what point does "not leaving anything to chance" become picking at every possible minor detail that could possibly be addressed

No disrespect intended of course

My only thought is that whether you use a fine comb to go through the game 100 times, there are some bugs/issues that will not fully present themselves until the game is out and being played by the entire population.
Well, we've got the game being played by a large (and growing) number of people, so our bug count has gone up (and down, as they're quashed).

You're absolutely right though, there are always bugs that will only present themselves after launch, and we'll absolutely address those at that time.

However... one thing that is easy to forget is the sheer scale of this game. The Old Republic is absolutely massive - bigger than any other MMO I've worked on, and I've done a few - and any game of this sort of size takes a while to polish and get to the level of excellence BioWare demands and that you, frankly, expect.

Everyone's working as hard as they can right now, and that hard work is paying off, as I think you'll see in the future.

 

General Discussion -> Beta Tester: I have a secret. I've been playing SWTOR
Beitrag von StephenReid am 22.06.2011 um 19:59 Uhr

Hey everyone! It's quick-fire-quote-and-comment time! Let's go!!!

Quote:
Originally Posted by Zomeguy
I have to agree it seems like it will be an early release for the friday update.
It's not! Thanks for playing!
Quote:
Originally Posted by Kaellen
Know what would be awesome? If this is their way of announcing the release date.

Give it to a big name in gaming to "leak" and then confirm it later.
If it was a 'leak' don't you think we'd stop it? Oh. Wait. I see what you did there.

Well, thing is, it's not a leak. Mike's playing. He called up and said he'd like to talk about his experiences in The Old Republic. We thought for a bit, talked about it, and then said "Sure!"

Quote:
Originally Posted by Steppin_Razor
Doesn't this kind of event, if it's happening, come with Reid telling us to watch X place tomorrow for a big reveal? Just seems like on his tweets he's talking to people talking to him, not announcing something into the wind for any TOR fans that may be watching.
Believe it or not, this isn't a highly orchestrated and cunning move to push traffic to Penny Arcade (who, frankly, don't need it). For the full and complete story on how this happened - see above!

Quote:
Originally Posted by MrJuliano
If you think SR has no clue about this thread, you have got to be kidding yourself.
You're right! I totally have a clue. Hence, posting.

Quote:
Originally Posted by Mavian
Well from the sounds of it, it's his impressions. As in, what it was like to play whatever class. How did the worlds feel. Etc.

Gabe is a pretty stalwart Star Wars fan, so I imagine his views will be positive overall.
I have no idea what he's going to write, but from talking to Mike, I think it's fair to say he likes what he's played so far.

Quote:
Originally Posted by MrSoup
I'm still very confused...is this legit or just a joke?
It's legit! Although knowing PA, there may be a few jokes.
Quote:
Originally Posted by AislingKerrigan
If it doesn't sound like a train... than I don't really care tbh.
Sorry to hear that. It's cool! Train will be along eventually.

Quote:
Originally Posted by PlacidDragon
They are running CLOSED beta, and have been for a long time. Closed beta is essentially game testing. You are referring to OPEN beta (which ToR will not be doing). Bioware is ramping up its closed testing instead, with an increased number of players (in late june), which will essentially replace an open beta.
Actually, no. We've been ramping up our Game Testing numbers for a while. Put the whole 'late June' thing out of your mind. /waves hand

Quote:
Originally Posted by guilemaster
Lots of hype around this thing, fingers crossed here.
I wouldn't call a few tweets and a Forum thread a 'lot' of hype.
Quote:
Originally Posted by Sternschrei
Could also be something new and exciting, its 50/50 people need to stop being so damn down all the time.
Well, that'd be nice occasionally. I will say this isn't some stealthy plan to get Mike to reveal some cool new feature. He's just going to write up what he thought of what he played. I think.

Quote:
Originally Posted by AislingKerrigan
Dont get your hopes up. It's more failed hype-building. Just release the darn game already.
Didn't we just cover...? Okay. Got the picture.
Quote:
Originally Posted by Lunablade
If game is polished enough and if they are confident to have enough of content for start they should release it.

They can always add some major patch with content update later
Uhhhh... no. We only get one chance to launch. We're not going to leave anything to chance. And polish, by the way, takes a while. You really don't want a unfinished game do you? C'mon.

Quote:
Originally Posted by ConcreteAcorn
One of two scenario's is taking place here.

Scenario one is that he actually enjoys the game, and out of excitement, has gone out of his way to be able to tell us how awesome it is. He seems to be happy with it, and the write-up seems to be motivated by positivity.

Scenario two is that BioWare is just throwing some money at him to get him to say some stuff that will keep the community busy for a few more months (try minutes, BioWare, these people are rabid). Though I'm a huge fan of Mike, it wouldn't surprise me a bit that they contacted him and asked him to give a positive write-up for some cash.

Either way, we'll see I guess.
And the answer is... scenario one! (Cue flashing lights and sirens)

Given that it was Mike's idea to write a post, and we had no hand in it, for all I know it might be a paragraph or two... I mean hey if I was going to pay him for something I'd demand a few thousand words, at least.

DISCLAIMER: PREVIOUS STATEMENT MAY HAVE BEEN MEANT AS HUMOR.

Quote:
Originally Posted by krakken
So you are going to beleive a company sanctioned review? Are we so dense that we are going to swallow this? I am sure that bioware will be blacking out lines all over the place or at least editing or coaching what will be released. I am sure it will be a bunch of rosey, perfect game for the ages review. It's always good that a company has a game plan but to fabricate a review or even set them selves up to look like staging a review makes the company look realy bad.
You know what, it does make a company look bad if they do that. Lucky for us we have had zero input or control over what Mike chooses to say. <gulp>

Although part of me likes the idea of seeing [CENSORED] tags all over the piece. Maybe he'll add them in himself just to confuse me.

Just to be clear, too - Mike's not reviewing the game. I doubt he'd even call it a full-fledged 'preview'. He just asked to write up his impressions. We said "Yes".

And tomorrow, we'll all get to read them.

 

General Discussion -> Release date speculation thread
Beitrag von StephenReid am 22.06.2011 um 09:49 Uhr

Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.

 

General Discussion -> Unofficial San Diego Comic-Con 2011 Thread
Beitrag von DavidBass am 22.06.2011 um 09:21 Uhr

Quote:
Originally Posted by GamewizX
Obviously you might not be able to answer this yet, but is this going to be only after the convention hours? Will it be a single night like the Meet and Greet at E3 or will it be every night after the convention?
The current plan is for the space to be open during each day of Comic-Con, likely extending beyond show floor hours too. Plans are very much subject to change, however. And we may not have played all of our cards just yet.
 

General Discussion -> Unofficial San Diego Comic-Con 2011 Thread
Beitrag von DavidBass am 22.06.2011 um 09:02 Uhr

I know a bunch of people are waiting for details about our Comic-Con plans so that they can look into buying air/hotel to come visit us. While I can't reveal everything just yet, I'm hoping to provide enough information right now to help you make a decision about coming down to visit.

Yesterday, BioWare made an announcement that we have a space at the Hilton Gaslamp hotel across the street from Comic-Con where fans can get their hands on Mass Effect 3 and the newest Dragon Age II DLC. Well, surprisingly enough, The Old Republic is planning on being there as well! Anyone (yes, even you!) can come to the Hilton and wait in line to play any of the BioWare games.

Those of you who have Comic-Con badges, never fear. We will definitely have the game playable on the show floor too, but as we've always said, our goal is to get as many people playing as possible at these events, and we figured the best way to do that was to extend the experience outside of Comic-Con.

Of course, we have no way of guaranteeing that you'll get to play if you come down to San Diego. We still expect long lines both inside and outside the show, so understand that even if you decide to come down, we can never promise you'll get hands-on. But we'll do our very best to make sure you have an enjoyable experience no matter what.

So, that's all the info I can provide for now. Things are getting nailed down very quickly internally, so hopefully we'll have another update for you soon. In the meantime, if that's enough information to convince you, go buy flights and hotels and we'll see you in San Diego!

 

General Discussion -> Epic Rewards for Finishing Class Quest?
Beitrag von GeorgZoeller am 21.06.2011 um 18:35 Uhr

Quote:
Originally Posted by Covane
There are probably people, who for some reason or another, who are deathly allergic to story and avoid it at all costs.
If you're really allergic to story, exposure to this game could very well result in an anaphylactic reaction for you.

That said, if you really want to endlessly grind creatures all while not getting any companions, class related titles, many of the cool story arcs and Flashpoints with cool combat mechanics, quest rewards, etc, you definitely can.

 

Allgemeine Diskussionen -> Meet&Greet @ Gamescom
Beitrag von ChristianHohmann am 21.06.2011 um 18:03 Uhr

Wirklich "voll" werden kann die Liste glaube ich nicht, im Moment geht es doch vor allem darum zu sehen, wie groß überhaupt das Interesse ist und was man machen könnte - sowie natürlich schon einmal den besten Termin sondieren. Persönlich werde ich wohl wahrscheinlich die ganze Woche vor Ort sein, keine Ahnung wieso nur *pfeiff*.
Im Moment gehen die Vorstellungen wohl eher in Richtung eines gemütlichen Zusammenseins, was gerade in Köln nicht unbedingt ein Event auf der Messe sein muss, sondern auch einfach ein...ja, Meet & Greet mit dem Team irgendwo sein kann.
Bahn frei fürs Brainstorming!
 

Allgemeine Diskussionen -> Hilfe bei meinem PC
Beitrag von ChristianHohmann am 21.06.2011 um 17:55 Uhr

Quote:
Originally Posted by Sahee
Mit den 150 Euro solltest du dir evtl. einen Monitor kaufen, denn ohne diesen wirst du SW:TOR nicht spielen können...
Also ich glaube ich darf mich einmal weit genug aus dem Fenster lehnen und behaupten, ein "Bilddarstellungsgerät" wie Fernseher, Beamer oder Monitor wird durchaus zu den Anforderungen gehören Alles weitere zu seiner Zeit...
 

General Discussion -> Unofficial San Diego Comic-Con 2011 Thread
Beitrag von DavidBass am 21.06.2011 um 13:18 Uhr

Quote:
Originally Posted by voidedone
The absence of an announcement should not be taken as confirmation of anything. The announcement on BioWare's website was in regards to ME3 and DA2, not The Old Republic. We'll have more information about our presence in San Diego soon.
 

General Discussion -> What Questions V2.0
Beitrag von StephenReid am 21.06.2011 um 10:12 Uhr

Quote:
Originally Posted by Altyrell
I wonder if any of these will get answered and Stephen Reid, don't just come in and lock it saying that you will get back to us with the answers. Cause, judging by how you didn't reopen the 1st version of this thread with answers, they would be bs on your part if you were to come and do that again.
I actually didn't forget - I have the questions saved, and have compiled some answers - but we've all had a busy few months.

I'm not going to lock this thread, but this isn't open season on new questions. We'll answer the questions we can from the original thread, as I mentioned, and we'll do it when the developers in question have time to answer them.

Your general attitude here doesn't help your cause in getting these questions answered, either. We are not going to be dictated to by you or anyone else in the community. If you're patient and civil, you'll get decent communication and discussion. If you're impatient and rude, it won't improve things.

 

General Discussion -> Comic-Con Event Planning Poll!
Beitrag von DavidBass am 21.06.2011 um 08:52 Uhr

Thanks again for all the feedback, everyone! At this time, I'm going to close the thread and poll as I've got some pretty solid numbers to work with. Look forward to more San Diego information soon!
 

General Discussion -> Transparency of decision making
Beitrag von DamionSchubert am 21.06.2011 um 08:12 Uhr

Quote:
Originally Posted by Arodin
But isn't it necessary to 'max out' either Light Side or Dark Side points if you want to be able to equip the best gear, due to Light Side and Dark Side restrictions on items? From what I've heard, it seems like anyone who chooses to play 'blind' and therefore does not get max light or dark side points will be stuck using inferior gear.
LS/DS is one gear faucet, and not a particularly plentiful one. There are many gear faucets in the game (random drops, crafting, quest, etc). Someone who chooses to eschew the LS/DS system will be able to find workarounds.

It's a delicate balance because, for example, there are often conflicts between LS/DS and companion affection. We want choices to matter, and so there are some minor results for LS/DS and affection, but we also want people to be able to 'play the story'. BioWare storytelling is, ultimately, most interesting when it's a Rorschach test, and you're not choosing to pump points up a meter. We want people to see tangible benefits for those choices, but not be so overpowering that the player feels hamstrung by them.

Quote:
What confuses me is the belief that it isn't obvious in the first place. Sparing is pretty much always going to be light side, killing dark side, no matter how you swing it. A lot of it really is basic morality, and the fact that it confuses some people actually kind of scares me.
While in most cases it's obvious, in some cases it's not so much. A written line can take several meanings, based on inflection, and as anyone who has played Mass Effect can tell you, paraphrased dialogue choices can also sometimes disguise what the writers had in mind. For example, "I don't think so" can be used to express actual bewilderment and confusion ("I don't understand what you're getting at") or grim fatality ("None of you are getting out of here alive"). Mousing over the line can, in this case, make the intent much more clear - if you see a Dark Side icon, you know which meaning of 'I don't think so' the writers had in mind.

I'm a pretty hardcore numbers guy (obviously), and in general, I find when I'm playing that I'm choosing without mouseovers except in cases of more ambiguous choices. In those cases, I'm pretty glad it's there. That being said, there's no right answers here, everyone's play style is valid, and we do what we can to support as many of them as we can.

 

General Discussion -> Class Quests - Soloable or not?
Beitrag von GeorgZoeller am 20.06.2011 um 20:50 Uhr

Quote:
Originally Posted by tassy
far as i know there is no solo content at level cap, unless you are a raider you have to reroll an delete or drop your previous char. Solo players are not a priority in tor.
While you may have been misinformed, please do not present that misinformation as 'fact' on our Forums. Thank you.

All Class quests can be played solo. From start to finish.

 

General Discussion -> Epic Rewards for Finishing Class Quest?
Beitrag von GeorgZoeller am 20.06.2011 um 20:21 Uhr

Quote:
Originally Posted by Eisis
woah woah woah Georg. I usually agree with everything you say because you tend to be the voice of reason when it comes to most threads but this statement is so off that I couldn't pass it up.

The problem with Ultima Onlines unrestricted PvP wasn't the fact that people were able to fight anywhere outside of guard zones or attack anyone at will, it was the fact that players dropped everything they carried when they were killed. So if you were in Lvl 4 Deceit using that new Silver Vanquishing Longsword and a PK comes out of nowhere and kills you tough luck. Still you can't say that only a tiny minority thought this PvP was the best thing ever because it had a very large following. The whiners were given Trammel and items they could lock down and not lose when they died and the PvPers were given Felucca where they could still roam freely and fight. Even with these changes PvP kept evolving and stayed very strong throughout the life of the game with plenty of enormous guilds going at each others throats and tournaments to determine the best duelers. It actually took skill to fight in UO unlike most games these days which is just a button mash of abilities. UO PvP took timing, learned skills (such as dagger casting) and combos to be successful.

Even to this day if you go to private UO servers you'll still find thousands of people going back to that old form of PvP and dueling because it was fun. It wasn't the PvP that killed UO, it was the purchase by EA and them trying to make it more mainstream and like other games that ultimately buried its uniqueness and killed the game.
Just pointing out, I never said anything about guard zones at all or open world PvP. I think people are reading way too much into that statement.
 

General Discussion -> Threads... Denied!!!
Beitrag von StephenReid am 20.06.2011 um 19:14 Uhr

Quote:
Originally Posted by Valiantprime
False hope about what?

A trillion people guessing a release date? It is very odd that they would do that, or I think. Its possible but ive never seen them do that before.
Just because you've never seen it, doesn't mean it never happens. We'll frequently take a thread 'offline' so it can be 'cleaned' before being put back.
 

General Discussion -> Threads... Denied!!!
Beitrag von StephenReid am 20.06.2011 um 18:58 Uhr

Because we're cleaning up the original thread, and duplicate threads asking the same question will be removed as they're just duplicates.

The release date thread will be back soon.

 

General Discussion -> Release Window Speculation
Beitrag von StephenReid am 20.06.2011 um 18:46 Uhr

The release date window is the second half of 2011, and nothing has changed in that regard. Any other date you may hear at this point is either misinformation or an outright lie.

While you might think it's fun to pick a random date and get others to believe in it, unfortunately it's far too sensitive a topic for many people, and many will not get the 'joke'.

As a result, we've removed posts in this thread related to the meme and will take action against those trying to spread false rumors throughout the Forums. In addition, we'll be keeping this thread closed for a while as apparently it's not a subject that can be discussed without trolling (Yes, this is why you can't have nice things!).

During this "cooldown" for the Release Date Speculation thread, opening new threads on the subject, commenting on the topic in unrelated threads, or trying to spread misinformation through other methods (such as signatures) will result in moderation actions.

 

General Discussion -> Epic Rewards for Finishing Class Quest?
Beitrag von GeorgZoeller am 20.06.2011 um 14:15 Uhr

Quote:
Originally Posted by Darth_Eclipses
What happened to the quotes I remember when I first started following this title? About having BOTH elements of Sandbox and Themepark?

Has that totally been scrapped?
No, I should have been more precise. I should have said 'sandbox focused MMO'. We definitely have some elements commonly associated with sandbox games.
 

General Discussion -> Transparency of decision making
Beitrag von StephenReid am 20.06.2011 um 14:06 Uhr

Quote:
Originally Posted by Dalamarth
It doesn't sit right with me that there is a Light Side or Dark Side symbol next to every conversation tree decision that effects alignment.

I think that players should make a decision because it's the choice THEY want to make for THEIR character. Not because that choice has the symbol of the alignment they're trying to max out next to it.

Opinions?
The Light Side / Dark Side symbols only appear when using a mouse to hover over the conversation choices.

When using the keyboard to select your options, you're essentially choosing 'blind'.

Therefore, you can pick your play style accordingly.

Personally I mostly play 'blind' and roleplay my responses - and quite enjoy it, thanks. However, if you want to 'max out' either Light Side or Dark Side points, we've given you the option to do that.

 

General Discussion -> Epic Rewards for Finishing Class Quest?
Beitrag von GeorgZoeller am 19.06.2011 um 18:54 Uhr

Quote:
Originally Posted by DiggityJones
and i am willing to accept some of that, the origin worlds for example, in the name of forward thinking innovation

but i have a gut that tells me when i get my ship, i won't simply be able to fly anywhere. only to planets i've unlocked.

if a dev wants to prove me wrong with a post in here, i'd be glad to hear it
Once you have your ship, every planet in the galaxy can be flown to.

Of course, flying to a level 40 planet at level 12 might not be the greatest idea, but still, you can do that.

 

General Discussion -> Epic Rewards for Finishing Class Quest?
Beitrag von GeorgZoeller am 19.06.2011 um 18:50 Uhr

Quote:
Originally Posted by Akbar
I agree everything Mr. Zoeller just said!

Especially this!



I like the way you think! or you and your team thinks.

But, does this completely remove the concept of repeatable quest? Like WoW Dailies or EvE missions? I mean, I don't mind at all! I hate having to do those to increase my standing of get coins to buy stuff. I just don't see what could replace that
But yeah, I really wonder what will high level PVE player will have to do to kill time between operations and flashpoints. Rerolls?
Well, repeatable quests cut both ways. You could grind them, but you could also want to play them because you had fun doing so, especially in a group. Currently, as it stands, there are repeatable quests, including group content, space missions and Flashpoints.
 

General Discussion -> Epic Rewards for Finishing Class Quest?
Beitrag von GeorgZoeller am 19.06.2011 um 18:46 Uhr

Quote:
Originally Posted by DiggityJones
this is a very poor choice for an mmo. part of the freedom from mmos comes from... freedom. trying to 'save the player from themselves' == restrictions and linearity.

you realize that forcing some players to sit throught cut scenes is what bores THEM to tears and ultimately quit the game? your bet is that is the smaller group. i dont think it is.

ultimately by playing 'god' and deciding what is efficient for players and what is not, you remove the freedom normally associated with the genre.

this post has been one of the more disturbing bits of info ive seen
New things are often disturbing, I don't fault you there.

Thankfully, cutscenes in our game can be skipped, so I don't share your concern there.

We've been pretty clear that this is not a sandbox MMO, so don't expect ultimate freedom. The cost of story is some degree of linearity ... If you expect to just run out into the world completely ignoring the story, there are other MMOs, even in the Star Wars universe, that offer an experience more akin to that. Story is one of our big features, and if you hope you can completely avoid that, you're probably going to be disappointed.

As for designers playing god? Sure. It comes with the territory of creating worlds, the rules of how their inhabitants and objects interact with each other, and the limitations of these interactions. If that's not playing god, I don't know what it is.

Games that offer the freedom to do all you desire are not games, they are simulations. MMOs borrow from simulation to a varying degree as it makes it easier for players to understand and accept the world (It'd be a shame if you had to explain 'gravity' to a player, etc.) but they also make heavy use of restrictions in order to protect the player:

* Player versus Player restrictions. The launch of Ultima Online taught the entire industry why completely unrestricted player versus player content will cost you most of your customers. Sure, there's people who think this is the best thing ever - but they are a vocal, tiny minority.

* Chat Filters. Surprisingly, someones freedom to insult other players results in unhappy players. And since players come to games to be entertained, not insulted, restricting certain chat interactions prevents you from losing players.

* Respec. Kind of an anti restriction really - but still, it's a mechanic to protect the player from making mistakes that cause the loss of hundreds of hours of gameplay because you made a wrong skill choice.

* <hundreds of other examples of design that limits or protects the way the player interacts with the rules and the worlds to protect them>

* And, in our case, you can add 'mindless monster grind' as the most effective way to level. Our experience tells us that while some players enjoy it, most players don't and they'll still do it if it's effective. If you like grinding monsters, sure, you can still do it in our game, the creatures respawn just like in any other MMO - but it's just not going to be the most effective way to level.

 

General Discussion -> Release Window Speculation
Beitrag von StephenReid am 19.06.2011 um 16:59 Uhr

Quote:
Originally Posted by drakedge
People are reading too much into Reid's tweet and putting words into his mouth. The tweet translates into the sane mind as:

The release date is too big of an announcement for a regular Friday update. As such it will be bigger than a Friday update.

Not as in this Friday will be a huge update.
QFT. And sanity.

If you're going to watch my Twitter feed like a hawk, you at least owe it to yourself to understand the context, like so:

http://twitter.com/#!/Rockjaw/status/82477278575067136

If I'm replying to someone, read the original question and not just the reply.

To be utterly clear though, as I've said before: a release date announcement will be very big - so big you'll probably know about the announcement before it even arrives. It's not just going to be tossed into a Friday Update without you at least getting some hint about it in advance.

 

General Discussion -> Epic Rewards for Finishing Class Quest?
Beitrag von GeorgZoeller am 18.06.2011 um 10:01 Uhr

Quote:
Originally Posted by vicioushalcyon
Mr. Zoeller,

Since you already sort of addressed it, how much replay value will there be in replaying the same class, but making different Light/Dark choices? Does it change the story in any significant ways? Or is it more like Mass Effect 1, where you can do or say what ever you want, but the galaxy gets saved either way?
There is definitely replay value in going the 'other' path. Quests change, there are different cinematics for different choices, rewards can differ and some parts of the story change significantly. Still it is one story, not two, so it is definitely similar to say, Mass Effect where ... spoiler ... you can save the council or get the killed, but ultimately save the citadel.

Choice in our games means that the player gets to decide how to approach the story and individual decisions, but we're not creating a freeform narrative with unlimited options, that'd be a bit too expensive.

To address a few other things:

(a) Don't expect to avoid the main story completely. You can't. If you never finish your story on the capital planet, you never get a ship and won't ever see any other planets. Which means you will end up unable to level up further as you'll outlevel your planet. In fact, I'd go as far as saying that players who think they want to skip the main story will quickly realize that they're not going to be ever competitive. It's a BioWare game and story is one of our top features.

(b) The main story line continues very close to max level. Even after that, we have quests, group quests, Flashpoints, PvP to level up with. Random mob grinding is not a preferred progression feature in our game. In fact, it's inefficient.

The reason is simple: To protect the player from themselves. Players gravitate towards the fastest/most efficient way to level and will repeat the most mind numbing boring activities over and over if they think it's the most efficient way. On the way, most will bore themselves to tears and ultimately quit the game. Hence the decision to make grinding mobs for XP much less efficient than the other ways to gain XP.

(c) If you play very completist (all quests, all group quests, PvP, space missions, etc.) you will in fact end up above level. However, since your class story ends before a lot of the world arc and other missions on a planet, you can then, at your choice, skip parts of the planet and move on. I've tried and it's almost impossible to outlevel your class quest completely, because it's just an inefficient way to play.

 

General Discussion -> Epic Rewards for Finishing Class Quest?
Beitrag von GeorgZoeller am 18.06.2011 um 09:43 Uhr

Quote:
Originally Posted by Orcron
Well thanks for clearing that up. But why is it you made the class quest far more richer with goodies so to speak then taking side routes to level up? Such as flash point running or random mob killing an so on.
I wouldn't say richer - after all Flashpoints, PvP and other activities have great rewards as well... just not things like companions and such.

As for random mob killing ... that's not the game we're making. You can do it, for sure, but it's not going to be nearly as effective as questing or participating in Flashpoints, PvP and other activities.

Camping the spawns of random mobs is a part of the MMO legacy, grind, that we don't really see having a place in Star Wars: The Old Republic.

(As someone who once wasted hours camping pygmy goblins ins Dark Age of Camelot, I am strongly in favor of killing that kind of 'gameplay' with fire).

 

General Discussion -> Comic-Con Event Planning Poll!
Beitrag von DavidBass am 17.06.2011 um 16:35 Uhr

Thank you to everyone who's voted in the poll so far! Well, except those of you who voted for that last option, because unfortunately that one doesn't help me out much.
In regards to "Why aren't you coming to my country?":

First, I would recommend you take another look at the events page which we updated recently. I saw a bunch of comments that we're not going to Paris, New York, Germany, etc. when we've already announced that we are. So take a look, because we're going to be traveling a lot over the coming months.

I'd also like to address the concern that we're not coming to your specific city. We don't have an infinite budget to go on a roadshow around the world with The Old Republic. Decisions have to be made about what shows to attend, because sadly "all of them" isn't an option (though if it was, I would have the most fun couple months ever). Our goal is always to get the game in the hands of as many people as possible, so we're almost always going to be at the largest shows around the world.

This doesn't mean we don't love those of you who live in smaller towns and regions, and I think we strive to give those of you at home as much of the same experience as the attendees get. It's sadly impossible for us to visit every single country and continent, and so in return we'll continue to provide the videos, walkthroughs, screenshots, etc. on the website that we show to attendees at every convention. Remember that we are still targeting 2011 as our launch year, which means you can look forward to release getting closer and closer each day.

 

General Discussion -> Darth Hater: No cover locations on Tatooine?
Beitrag von StephenReid am 17.06.2011 um 16:09 Uhr

Quote:
Originally Posted by JohnRoy
This would suck if left in the game. I want to play a smuggler and I would much prefer to use natural cover than the somewhat goofy looking "laser fence." I hope this is a bug or that they simply haven't "cover mapped" Tatooine yet.

The worst case scenario is that natural cover has been stripped from the game and the laser fence is all that's left. If that's the case, then bye bye Gunslinger for me. I really hope this isn't the case.
That is not the case. As we communicated to some during E3 (but I guess, not all), Tatooine just hasn't had a complete 'cover pass' yet.

Natural cover has not been removed from the game.

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Die Arbeit nach dem Schreiben
Beitrag von ChristianHohmann am 17.06.2011 um 10:27 Uhr

Autor Ian Ryan zeigt uns, was das Autorenteam in der Nachbearbeitungsphase macht.

Quote:
Die Storys für Star Wars(tm): The Old Republic(tm) sind geschrieben, die letzten Dialogzeilen werden übersetzt und aufgenommen - jetzt bleiben nur noch Pickups und Nachbearbeitungen übrig. Aber bei BioWare hört der Job eines Autors mit dem geschriebenen Wort nicht auf.
Lest hier mehr ...
 

News and Announcements -> The Post-Writing Polish Process
Beitrag von AlysonBridge am 17.06.2011 um 10:27 Uhr

Writer Ian Ryan lets us in on what the writing team is up to during the polish phase.

Quote:
Writing is complete on Star Wars™: The Old Republic™. The last lines of dialogue are off for recording and translation; only pickups and polish remain. But at BioWare, a writer's job doesn't stop at the written word…
Read More...
 

Neuigkeiten und Bekanntmachungen -> STAR WARS: The Old Republic Fan-Freitag
Beitrag von ChristianHohmann am 17.06.2011 um 10:27 Uhr

Jeden Monat heben wir im Fan-Freitag einige der vielen kreativen und talentierten Mitglieder der Star Wars(tm): The Old Republic(tm)-Community hervor - und auch dieses Mal haben wir ein paar fantastische Arbeiten von euch, den Fans, gefunden!

Im aktuellen Fan-Website-Highlight stellen wir euch 'Ask A Jedi' vor, eine unglaubliche Online-Newsquelle für The Old Republic, die von einigen überaus engagierten Fans betrieben wird.

Außerdem haben wir neue Foren-Symbole erstellt, die ihr in den Foren nutzen könnt. Als Grundlage dienten diesmal die zahlreichen Zeichen, die die verschiedenen Gruppierungen im Star Wars(tm)-Universum benutzen.


Lest hier mehr ...
 

News and Announcements -> STAR WARS: The Old Republic Fan Friday
Beitrag von AlysonBridge am 17.06.2011 um 10:27 Uhr

Each and every month, Fan Friday highlights just a few of the many creative and talented members of the Star Wars™: The Old Republic™ community. This month we highlight some awesome works of art from you, the fans!

The Fan Site Spotlight this month highlights Ask a Jedi, an incredible online resource for news relating to The Old Republic that is run by some truly dedicated fans.

In addition, we’ve created a new set of forum icons for you to use on our message boards. This latest batch of icons highlights the emblems used by many of the iconic factions in the Star Wars™ universe.


Read More...
 

Neuigkeiten und Bekanntmachungen -> The Old Republic war ein voller Erfolg auf der E3
Beitrag von ChristianHohmann am 17.06.2011 um 10:27 Uhr

Star Wars(tm): The Old Republic(tm) hat auf der E3 viel Lob erhalten und über ein Dutzend Preise gewonnen!

Wir haben während der Messe eine Menge neues und aufregendes Material gezeigt, angefangen mit unserem neuen Intro-Video "Rückkehr", das ein Zuseher folgendermaßen beschrieb: "Ein episches Video, das viele der Aspekte von Star Wars(tm) einfängt, die ich so liebe." Zudem hatten Besucher die Möglichkeit, das erste Mal die einzigartige Welt von Tatooine zu erkunden und eine aufregende Gruppenmission auf Alderaan anzugehen.


Lest hier mehr ...
 

News and Announcements -> The Old Republic was a Big Hit at E3
Beitrag von AlysonBridge am 17.06.2011 um 10:27 Uhr

Star Wars™: The Old Republic™ garnered a lot of praise at E3 and has won over a dozen E3 awards!

We showed off a lot of new and exciting material during the week, starting with our new “Return” Intro Cinematic which one viewer called “an epic video that captured so many aspects of the Star Wars™ universe I know and love.” Attendees at the show also had the opportunity to see the iconic world of Tatooine for the first time as well as an exciting group mission on Alderaan.


Read More...
 

Surveys and Polls -> What's your favorite piece of extended universe content relating to The Old Republic?
Beitrag von AlysonBridge am 17.06.2011 um 09:22 Uhr

What is your favorite piece of extended universe content relating to Star Wars: The Old Republic?
 

Surveys and Polls -> What did you enjoy most from our E3 coverage?
Beitrag von AlysonBridge am 17.06.2011 um 09:18 Uhr

What did you enjoy most from our E3 coverage?
 

Offizielle Umfragen -> Welche Inhalte von der E3 haben euch am besten gefallen?
Beitrag von ChristianHohmann am 17.06.2011 um 09:17 Uhr

Welche Inhalte von der E3 haben euch am besten gefallen?
 

Offizielle Umfragen -> Welche Beiträge zum erweiterten Universum von STAR WARS: The Old Republic haben dir a
Beitrag von ChristianHohmann am 17.06.2011 um 09:16 Uhr

Welche Beiträge zum erweiterten Universum von STAR WARS: The Old Republic haben dir am besten gefallen?
 

Allgemeine Diskussionen -> Betainvite
Beitrag von ChristianHohmann am 17.06.2011 um 05:42 Uhr

An dieser Stelle noch einmal aus gegebenem Anlass der dezente Hinweis:
Auch der Fragebogen fällt bereits unter die Tester-Nutzungsbedingungen. Geht also bitte mit ihm um, wie ihr mit dem Spiel auch umgehen würdet.
Wenn das heißt, ihr plaudert über Inhalte...
Mein Knopf ist zwar schwarz, aber ich glaube ich schließe mich da einmal Stephen an
 

General Discussion -> Epic Rewards for Finishing Class Quest?
Beitrag von GeorgZoeller am 16.06.2011 um 23:44 Uhr

Quote:
Originally Posted by Melios
I just hope these class quests have good replay value.
Each class has their own class quests. So unless you level the same class, you get excellent replay value, because they are all completely different.
 

General Discussion -> Epic Rewards for Finishing Class Quest?
Beitrag von GeorgZoeller am 16.06.2011 um 23:41 Uhr

Quote:
Originally Posted by SoulstitchMMO
Well considering GZ actually posted in this thread and did not include that... I dunno.
You get titles for various things in the game, including big milestones in your class story.
 

General Discussion -> Epic Rewards for Finishing Class Quest?
Beitrag von DamionSchubert am 16.06.2011 um 16:39 Uhr

Quote:
Originally Posted by SoulstitchMMO
Thank you for taking the time to reply Georg, but the question is about when you finish your class quest, is there some reward for having gone through all of your class quest and 'finishing it'?

and to make sure the question is presented as clearly as I can make it: if we hit level 50 and still haven't completed it, what would be the incentive to finish out the class quest?
There will be. Not talking about specifics yet.

However, no reward is going to be as interesting as the reward of the conclusion of your story. This is kind of like asking "What's the reward for watching Episode IV past the point where they escape the Death Star?" It's the satisfaction of a good story, well told.

 

General Discussion -> Epic Rewards for Finishing Class Quest?
Beitrag von GeorgZoeller am 16.06.2011 um 16:19 Uhr

You meet your Companions through class quests.

You get your ship through your class quests.

You will get rewards through class quests, which include some really decent items that would cost you a lot of credits to replace. Credits that you'd probably want to spend to get a vehicle earlier.

Without doing your class quests, you lose out on a significant amount of XP that you would have to fill by other means. It can be done, but it will actually take longer to get to maximum level if you try to skip the class quests.

 

General Discussion -> Is Gabe Amatangelo on the the Raids department now?
Beitrag von StephenReid am 16.06.2011 um 16:07 Uhr

Quote:
Originally Posted by darthjsmith
where are the open world PvP news? what about the PvP ladders, rated battlegrounds, small scale PvP, and all the stuff we are expecting
More PvP information is coming.

Gabe's job has actually expanded. He has quite a few people working on Operations, and quite a few working on PvP, too. Both will get plenty of Gabe's attention.
 

Allgemeine Diskussionen -> Wenn nun die Invites laufen ...
Beitrag von ChristianHohmann am 16.06.2011 um 12:24 Uhr


Das Auswahlverfahren wird nach wie vor nicht genauer beschrieben.
Ebenso werden (zumindest im Moment) keine genauen Zahlen darüber herausgegeben, wie viele Deutsche in dieser oder früheren Runden einen "Invite bekommen" haben. Das liegt allein bei den Personen selber dann, und ich möchte an dieser Stelle einmal auf eines hinweisen:
Viele werden aus guten Grund nicht öffentlich "bekannt geben", dass sie im Test sind:
Zu schnell würde, wenn bekannt ist sie sind Tester, dann jedes ihrer Worte auf die Goldwaage gelegt und auf Hinweise aus den Tests untersucht, und aus einem kleinen Nebensatz würde ein "Leak"
Aber über das Thema haben wir auch bereits genügend Threads: *click* Close.


 

General Discussion -> So, Endgame is Raid, Reroll or Farm dailies?
Beitrag von StephenReid am 16.06.2011 um 07:59 Uhr

Quote:
Originally Posted by Rafaelan
And where is the revelation to the "hints" that Mr Reid gave to the community regarding some type of rewarding endgame playstyle to those who don't\cannot raid at endgame?

http://www.swtor.com/community/showt...277874&page=28
I take it this statement no longer holds true? Or never WAS true to begin with?
I guess, apparently the devs who like RPG's (Erickson, Ohlen) have been overruled by MMO raider devs like Schubert and Amatangelo? Developers who just don't get where MMO's are\need to evolve too?
Thanks for the comments. Let me address this one directly:

Quote:
And where is the revelation to the "hints" that Mr Reid gave to the community regarding some type of rewarding endgame playstyle to those who don't\cannot raid at endgame?
We haven't spoken about all aspects of the 'end game' yet. When we're ready to talk about it, we'll talk about it.

In case you're wondering, BTW, we have a very tightly integrated development team who come to decisions together. While I sort of like the idea of a cage match in which Erickson and Ohlen face off vs Schubert and Amatangelo for the fate of The Old Republic, it just doesn't work that way.
 

General Discussion -> The Mail Finally Arrived!
Beitrag von StephenReid am 15.06.2011 um 16:48 Uhr

Quote:
Originally Posted by Vitorian
That's great Stephen but for your fans that FAIL the survey it feels like I got force pushed off a ledge by one of my favorite developers.

We know how rare invites are so what are my chances for another email?

Probably not good
Your chances are just as good now as they were before you got the survey email. You don't get thrown onto a 'do not use' pile. Unless you break the Game Testing Agreement.
Quote:
Originally Posted by nanyque
bubble.... deflated....

So, do we still have a chance for a *real* beta invite?????
Yes.

Quote:
Originally Posted by AkilZodiac
They DID exclude Canadians. Stephen Reid tried to do some PR handling in response to all of us Canadians who were shouting out in the threads.

He clearly states that Canada isn't eligible and may be eligible in the future. But only maybe.
Our research firm has specific objectives and countries selected for their research. That was why those countries were selected.

That does not mean a particular country is excluded from Game Testing - although right now, the focus is on the US. That will change in time.

Quote:
Originally Posted by Menrin
SR: As people do not pass the survey (sorry guys) are more surveys sent to other people down the chain? Like until a certain number is hit?
Like any research project, more people were invited than were actually required for statistically significant results. Therefore, we have already sent all the emails we'll need. We'll get the required numbers from those emails.

Quote:
Originally Posted by evilharb
Mr.Reid, just to clarify, for those of us that filled in the survey, and qualified (supposedly) and hopefully will get into this part of the test, do we now wait for another email with info for downloading the client at some point in the near future?
Yes. If you have further queries, there's an email address in the emails you received - direct your questions there. We don't run the research tests here at BioWare.

 

General Discussion -> The Mail Finally Arrived!
Beitrag von StephenReid am 15.06.2011 um 16:36 Uhr

Quote:
Originally Posted by Szarkan
I also bet me, long with other forum members would tear you apart at the first glimpse of it.

Can we see it?

Please?

Pretty please?

I promise I'll just look.
Tempting as that may be, the email, as well as the survey (and follow-up emails) are all part of the Game Testing agreement.

Share 'em, and you sure as heck won't be getting into the test... regardless of whether you were accepted or not.

Don't make me press the red button...
 

General Discussion -> The Mail Finally Arrived!
Beitrag von StephenReid am 15.06.2011 um 16:30 Uhr

Quote:
Originally Posted by mirdot
*** Canadians aren't let into game testing? Seriously? So rather than telling us early on I've been hoping for a game testing invite since we originally signed up for it?
No, that's not the case.

This set of survey emails is being sent to a specific set of countries which our research firm is doing research in. Do not confuse these emails with general Game Testing invites.

If you receive a survey email, then complete the survey and qualify, you'll be allowed into a limited time test (with research surveys involved). It's quite different from being in the general Game Testing program.

Quote:
Originally Posted by Tauryn
I got the survery email and I filled it in and it said that I have been accepted to test the game, does this mean I am in the closed beta?
No, it means you've been accepted to be part of a research program within Game Testing. While you'll be playing the game, it's for research purposes, not as part of the general Game Testing program.

 

General Discussion -> The Mail Finally Arrived!
Beitrag von StephenReid am 15.06.2011 um 16:21 Uhr

While we understand just about everyone who's not currently in Game Testing wants to be in Game Testing, that doesn't mean we can invite all of you at once.

These surveys are sent to get a decent pool of responses, from which our market research team can draw upon to get a good demographic mix for their research.

Just because any particular country is not included in the invite list does not mean that people in that country will never be invited to Game Testing.

In fact, given the two-step nature of the research process (fill out a survey, qualify, then get invited) and the small numbers of people invited, you have about as much chance to get selected through Game Testing through normal means as you do via this research.

 

General Discussion -> Options to Origin
Beitrag von StephenReid am 15.06.2011 um 16:14 Uhr

Quote:
Originally Posted by Petuck
Just a question for you, will this Origin be the only way for those in Guilds to count as the number of pre-orders for the guild to be made on launch, or will my retail pre-order also count?
No.

When you pre-order, you'll get a pre-order key. Once that key is redeemed, that's what counts for your guild pre-order number.

 

General Discussion -> The Mail Finally Arrived!
Beitrag von DavidBass am 15.06.2011 um 15:54 Uhr

We did indeed just send out a number of surveys through our testing partner Magid. These invites were sent to various people in the US, UK, and EU. If you received it, go ahead and fill out the survey! To be clear, this is not a direct testing invite. This is a survey which will determine eligibility for a certain phase of testing we are preparing.

If you still have questions or concerns, you can always contact us at bwacommunitysupport@bioware.com.

 

General Discussion -> Options to Origin
Beitrag von StephenReid am 15.06.2011 um 15:01 Uhr

Quote:
Originally Posted by Syck
you're saying downloading the digital copy will not require you to play it through Origins, only download it through Origins.
That is exactly what I'm saying.

The Origin desktop application does not need to be launched to play The Old Republic.

However, if you want to purchase and download the game digitally, you'll need to do that via Origin. As you can see if you visit Origin today, purchasing a title there doesn't require you to download the Origin desktop application. You might also notice if you look hard enough that Origin ships physical products (ie boxes) as well as digital ones.
(Yes, you'll still be able to purchase SWTOR at a local retailer.)

I will caution everyone with follow-up questions that it's a little early to be talking about this. When we announce pre-orders we'll have an extensive FAQ on pre-orders, Origin and so on.

 

General Discussion -> Options to Origin
Beitrag von StephenReid am 15.06.2011 um 13:51 Uhr

Quote:
Originally Posted by krookie
Thank you for the clarification, Stephen. I have one more question, will we have to install Origin and run it in order to play the game, get updates, etc. even if we purchase a boxed copy?
No, you won't.

While Origin will be the exclusive digital retailer for Star Wars: The Old Republic (in other words, if you want to buy it online and download it, you’ll do so through Origin) that does not mean that Origin is required for you to access or play The Old Republic.

Origin is a digital storefront, and the desktop application is there to give you quick access to Origin exclusives and deals.

However, you won’t need to launch the Origin application to run The Old Republic, nor will you patch the game via Origin. Once the game is on your hard disk, you’ll be connecting to our servers to patch and launch the game, and Origin does not have to be running to do that.

To answer another question - boxed versions of the game will include the client on DVD(s).

 

General Discussion -> Options to Origin
Beitrag von StephenReid am 15.06.2011 um 11:53 Uhr

Quote:
Originally Posted by TheCheshiresGrin
Quick question which was not answered on the main 'Origin' thread.

Will we be able to buy TOR retail without having to deal with Origin? IE will the retail box essentially be a code for the game which will then have to be activated on Origin or will we be able to completely bypass that system?

From what I have read, it seems like we will be stuck with Origins either way but I would LOVE to be proven wrong.
Yes, you will be able to buy a boxed copy of The Old Republic at retail, and you will add the key for the game here on the official website.
 

General Discussion -> Key-Binding
Beitrag von DamionSchubert am 15.06.2011 um 10:54 Uhr

Keybinding with modifier keys (SHIFT+1, ALT+Z) is in.

Keybinding abilities on your second, third and fourth action slot bar is in.

 

General Discussion -> Story vs. Community Driven
Beitrag von DamionSchubert am 15.06.2011 um 10:47 Uhr

When we started out this project, we decided to make an MMO with Bioware-quality story. Perhaps y'all have kind of picked up on that – we’ve been known to mention it from time to time.

A point here is that we decidedly didn’t want to make ‘standard MMO with Glowsticks’. There are some areas where we wanted to take some big chances. One of which is the story, which is really a two-part feature. Most people talk about the high-quality plots and characters, reminiscent of the best Bioware has to offer - but lots of games have good story. The bigger focus is actually on the delivery mechanism for the story: the camera-work, the full VO, the feeling of choice and ramifications, the companions interjecting their two cents from time to time – when we say ‘story’, we don’t just mean ‘we’re telling a good tale’ (although we usually are), what we mean is that ‘we’re using our Bioware-best-practices to make you feel like you actually are living the Bounty Hunter experience through the story we invite you to take part in’.

We took some chances with this design, and most worked. There are some that, quite frankly, didn’t do so great (some of which we took out, a few we’re working to change before ship). However, in the case of the story stuff – and I realize I sound like I’m tooting our own horn here – the sense I get from my own playthroughs, and from the feedback from those who have gotten to test the game, is that we have, for the most part, nailed the story experience. Put it this way - a lot of testers say things like ‘gamechanging for the MMO genre’.

So that’s pretty cool.

Anyway, one of the things about game design is that the designer is continually forced to make choices – decisions in terms of which way the design can go. Despite what some armchair designers with absolutist opinions might tell you, these choices rarely are black and white. For example, a game design idea that is excellent in one MMO might be a terrible idea to add to another MMO, and maybe an even worse idea to add to a third game. Every game is trying to do radically different things. Every game has communities that value different things. Every game is, ultimately, striving for different things.

And so it is with us.

As I’ve written about previously, we consider community to be a very important aspect of the game’s design – on equal footing as to the ‘game-y’ aspects and the ‘world-y’ aspects of the MMO. We devote a lot of time -- and a ton of energy --to being sure that we have features that build and encourage community in the game. Some of these features are tightly integrated with the story, such as the multiplayer conversation and social points systems. Other features are wholly separate from the story, and designed to encourage and be bolstered by the community. Our Crew Skills/Crafting/Economy design, for example, really comes into its own for players willing to socialize and trade with each other, and other than leveraging the companions you gather, intersects little with the story.

Are there limitations that are imposed on our design because of story? Sure. One of the key reasons we don’t have Republic Bounty Hunters (for example) is that then we’d have to create an all-new Republic side class quest line, and create full scripted responses and VO for all of the Republic Bounty Hunter quests in the game. Given the intricacies of Bioware-style quest content, this is an enormously expensive and complicated proposition, and despite what the naysayers say, we do not have infinite resources at our disposal, and we’d really like to ship this game before 2035.

Do I think this hurts community? I reject that. I note that ‘other’ MMOs have limitations in terms of which side can play Bright Wizards and Minotaurs, for example, and they still seem to have loyal followings. All games, ultimately, constrain player actions in certain ways. Hopefully, in most cases, these decisions elevate the game design.

Are there elements of our story experience that are non-congruent with being in a shared space? Possibly. However, ultimately, all story-based games – and this goes for even single-player games – require a certain suspension of disbelief. So far, our testers don’t seem to have any problems doing so. In fact, I’d say the community makes the Bioware story experience more interesting.

As one example, a lot of people I talk to about The Old Republic initially think it’s weird that two Bounty Hunters can both have essentially the same story, with the same key moments, the same key bounties, win the same titles, and both be called, by their story NPCs, effectively the best single bounty hunter in the galaxy. Isn’t that kind of dissonant? The players that play the game don’t see it that way. Two Bounty Hunters playing the same story are having a very unique communal experience. I’ve seen them congratulate each other, share tips, help with bosses, and even compare notes about key decision points in the story (“I killed him, you saved him, what happened to you?”). Put another way, the fact that two people are walking the same path means that they have something to talk about. And this is good for community.

TLDR Version: What is going to be good for any particular MMO’s community is going to be wildly divergent between MMOs, depending on each MMO’s focus and feature set. We’re continually keeping an eye on our community to be sure that they remain healthy, but for the most part, there are some really neat interactions going on.

 

General Discussion -> High Scale Beta at the end of June
Beitrag von StephenReid am 14.06.2011 um 15:55 Uhr

Quote:
Originally Posted by Gumstumdar
Here's what he said (I've done transcript dicatation for years):

From: 20:09

"We're very confident in the title umm but we did give a range of potential ship dates. It depends really on the beta that we're now in. We're in mid-scale beta now, we've got a high scale beta at the end of June umm and umm only the foolish assume they know the outcome of beta in terms of uh umm you know whether it's a six week hit or not. Uhm we intend to make sure that this is a very successful launch and while we're very very confident umm the reason for range in guidance is to bracket around the possibilities is what we've done."

Stop: 20:40

Normally I wouldn't include all the uhs and umms but since we like to be picky as all get out, they're in there.
Probably better to be safe than sorry. What did that second 'umm' mean?
From hearing the audio myself, and I'd say that this is an accurate transcription, it's clear that John is talking about the outcome of Game Testing, and the 'six week' reference is to the potential success of the title.

As I said, the reference to six weeks has nothing to do with Game Testing, or any other moment on the calendar in particular.

Thanks for transcribing, Gumstumdar!

 

General Discussion -> High Scale Beta at the end of June
Beitrag von StephenReid am 14.06.2011 um 15:14 Uhr

Quote:
Originally Posted by Ikarusflug
Why dont you comment on the europe beta?
Apologies - I meant to.

European Testing has not fully started yet. We're about to invite some people from the EU, but it'll be a while longer before full EU testing begins.

When it does, we'll definitely talk about it.

 

General Discussion -> High Scale Beta at the end of June
Beitrag von StephenReid am 14.06.2011 um 15:06 Uhr

Quote:
Originally Posted by reirae
Anyone else read this and feel like it was a whole lot of words saying absolutely nothing? I mean, we heard EA's CEO say the testing is increasing. If the CEO says it then I'm really not that worried about Stephen reiterating that. Though what is not clear is that whole six weeks shenanigans. What did he mean by that? Doesn't seem like SR wants to comment on that. Or at least on his twitter he just said that it didn't relate to anything he was aware of. Maybe he should have included that in his post.
I'm behind on the total thread, but this seems as good a quote as any to respond to.

You may be surprised to know that the CEO of EA does not brief me on every word he's going to say in every conference call he makes.
Today's call was not on our radar, and was not part of a wider PR strategy to talk about the release date for The Old Republic. (We'll make a slightly bigger announcement about that.)

As the call wasn't on our radar, we didn't hear it live. We're looking at the same transcripts you guys are. Frankly, it's not a good transcript. Parts of it make no grammatical sense. In fact, everyone assumes John said 'high scale beta' in one sentence, when according to the transcript, he said 'high scale data'. That's why I take the 'six weeks' sentence with a large pinch of salt.

Yes, I am going to try and clarify what that statement meant, but I'm afraid you're not going to like the answer any more than today. Game Testing is ongoing. The number of people we're bringing into Game Testing is increasing. That's all that's going on. The 'six weeks' timeframe doesn't relate to anything that I'm aware of, and I'm aware of just about all significant dates for The Old Republic.

You can believe that I'm trying to 'cover this up' if you like, or you can accept that not every communication that comes out of EA is intended for a general audience - and that sometimes we play catch up, just like you.

 

General Discussion -> High Scale Beta at the end of June
Beitrag von StephenReid am 14.06.2011 um 12:47 Uhr

Take a deep breath, everyone...

Game Testing is currently ongoing for Star Wars: The Old Republic. This isn't news - it's been ongoing for quite a while. At different points in the process, we have invited a number of people to test. Some of those people tested for short periods, some for longer periods.

We've recently transitioned into longer-term and larger-scale testing. We have more people testing the game now than ever before. We are allowing them to play for longer than ever before. We're also continuing to invite people to test, so if you haven't signed up for testing yet – now is a good time.

We will be allowing more and more people to test The Old Republic before launch, and that means occasionally we'll spike in our invite numbers. It doesn't mean everyone who's signed up for testing is going to be invited in one block.

What we're doing now, essentially, is similar to a ‘Closed Beta’ for other MMORPGs, but we call it Game Testing. It's invite-only, and it's limited in size. That gives us the most 'bang for our buck' in terms of getting meaningful, actionable feedback. However, we're still ramping up, we're getting more people in... and we're still aiming to launch in 2011.

 

General Discussion -> Can you skip audible dialog?
Beitrag von DamionSchubert am 15.06.2011 um 09:40 Uhr

Quote:
Originally Posted by zangado
Hello Damion,
i was reading alot about subtitles and i finaly found this post with your answer, just confirm please. Will be one option on game settings to turn the subtitles on and off with the NPC talking? Because will be easy for me listen and read at the same time, considering that English is not my mother language.

Thank you,

zanzan
Yes, in all cases you hear the VO (unless you turn your speakers off).
 

Website Feedback and Support -> Trying to post redirects me to swtor.com
Beitrag von StephenReid am 15.06.2011 um 07:56 Uhr

We're looking into it right now. Thanks for reports guys.
 

General Discussion -> High Scale Beta at the end of June
Beitrag von StephenReid am 14.06.2011 um 15:55 Uhr

Quote:
Originally Posted by Gumstumdar
Here's what he said (I've done transcript dicatation for years):

From: 20:09

"We're very confident in the title umm but we did give a range of potential ship dates. It depends really on the beta that we're now in. We're in mid-scale beta now, we've got a high scale beta at the end of June umm and umm only the foolish assume they know the outcome of beta in terms of uh umm you know whether it's a six week hit or not. Uhm we intend to make sure that this is a very successful launch and while we're very very confident umm the reason for range in guidance is to bracket around the possibilities is what we've done."

Stop: 20:40

Normally I wouldn't include all the uhs and umms but since we like to be picky as all get out, they're in there.
Probably better to be safe than sorry. What did that second 'umm' mean?
From hearing the audio myself, and I'd say that this is an accurate transcription, it's clear that John is talking about the outcome of Game Testing, and the 'six week' reference is to the potential success of the title.

As I said, the reference to six weeks has nothing to do with Game Testing, or any other moment on the calendar in particular.

Thanks for transcribing, Gumstumdar!

 

General Discussion -> High Scale Beta at the end of June
Beitrag von StephenReid am 14.06.2011 um 15:14 Uhr

Quote:
Originally Posted by Ikarusflug
Why dont you comment on the europe beta?
Apologies - I meant to.

European Testing has not fully started yet. We're about to invite some people from the EU, but it'll be a while longer before full EU testing begins.

When it does, we'll definitely talk about it.

 

General Discussion -> High Scale Beta at the end of June
Beitrag von StephenReid am 14.06.2011 um 15:06 Uhr

Quote:
Originally Posted by reirae
Anyone else read this and feel like it was a whole lot of words saying absolutely nothing? I mean, we heard EA's CEO say the testing is increasing. If the CEO says it then I'm really not that worried about Stephen reiterating that. Though what is not clear is that whole six weeks shenanigans. What did he mean by that? Doesn't seem like SR wants to comment on that. Or at least on his twitter he just said that it didn't relate to anything he was aware of. Maybe he should have included that in his post.
I'm behind on the total thread, but this seems as good a quote as any to respond to.

You may be surprised to know that the CEO of EA does not brief me on every word he's going to say in every conference call he makes.
Today's call was not on our radar, and was not part of a wider PR strategy to talk about the release date for The Old Republic. (We'll make a slightly bigger announcement about that.)

As the call wasn't on our radar, we didn't hear it live. We're looking at the same transcripts you guys are. Frankly, it's not a good transcript. Parts of it make no grammatical sense. In fact, everyone assumes John said 'high scale beta' in one sentence, when according to the transcript, he said 'high scale data'. That's why I take the 'six weeks' sentence with a large pinch of salt.

Yes, I am going to try and clarify what that statement meant, but I'm afraid you're not going to like the answer any more than today. Game Testing is ongoing. The number of people we're bringing into Game Testing is increasing. That's all that's going on. The 'six weeks' timeframe doesn't relate to anything that I'm aware of, and I'm aware of just about all significant dates for The Old Republic.

You can believe that I'm trying to 'cover this up' if you like, or you can accept that not every communication that comes out of EA is intended for a general audience - and that sometimes we play catch up, just like you.

 

General Discussion -> High Scale Beta at the end of June
Beitrag von StephenReid am 14.06.2011 um 12:47 Uhr

Take a deep breath, everyone...

Game Testing is currently ongoing for Star Wars: The Old Republic. This isn't news - it's been ongoing for quite a while. At different points in the process, we have invited a number of people to test. Some of those people tested for short periods, some for longer periods.

We've recently transitioned into longer-term and larger-scale testing. We have more people testing the game now than ever before. We are allowing them to play for longer than ever before. We're also continuing to invite people to test, so if you haven't signed up for testing yet – now is a good time.

We will be allowing more and more people to test The Old Republic before launch, and that means occasionally we'll spike in our invite numbers. It doesn't mean everyone who's signed up for testing is going to be invited in one block.

What we're doing now, essentially, is similar to a ‘Closed Beta’ for other MMORPGs, but we call it Game Testing. It's invite-only, and it's limited in size. That gives us the most 'bang for our buck' in terms of getting meaningful, actionable feedback. However, we're still ramping up, we're getting more people in... and we're still aiming to launch in 2011.

 

General Discussion -> Comic-Con Event Planning Poll!
Beitrag von DavidBass am 14.06.2011 um 12:14 Uhr

There's no rest for the team over here as we turn towards San Diego for the upcoming Comic-Con International show (July 21-24). Once again, we're trying to gather some numbers for attendance for a variety of possible events.

For those of you who will be attending SDCC, we have a booth on the show floor where you'll be able to play The Old Republic. However, we're also looking into extending the experience outside of the exhibit halls so those who can't get into Comic-Con can still get their hands on the game.

For those who do not have a badge for SDCC (probably because the show sold out a year ago), we're looking into a number of options. We'd like to have the game playable outside of the show, so people could come to San Diego regardless of Comic-Con and have a chance to play, but keep in mind we could never guarantee that everyone who shows up would be able to play. Let us know how interested you'd be in coming to visit dependent on whether or not you knew you could play.

Of course we'll have plenty more details as we get closer to Comic Con, but getting a reasonably accurate count worked out extremely well for us at E3, so we're hoping to do the same again for this show. If you have any questions, feel free to post in this thread and I'll respond as much as I can.

 

General Discussion -> What happens after max # companions?
Beitrag von DanielErickson am 14.06.2011 um 10:54 Uhr

Hey folks,

There will be, at launch, five unique companion characters per class. Plus your resident butler/crafting/welcome home droid on the ship which is different per faction.

That means over forty CCs in the game with more than a dozen romances, intricate plotlines and hundreds of hours of development. Plus some surprises including a character with 100% different story content and skills depending on how you brought them into your party, one with drastically different forms, etc.

That’s as specific as I can be without spoilers but they’re deep, fun, and you can do a great deal with them. There is no limit to how many CCs you can possibly have in the long run and there is a reason you have far more slots than there are revealed CCs.

Hope that helps!

Daniel

 

Allgemeine Diskussionen -> Spekulation zu der Levelreihenfolge der Planeten
Beitrag von GeorgZoeller am 14.06.2011 um 09:36 Uhr

Quote:
Originally Posted by mmZero
Eine Frage: Bedeutet das "+" bei "[Balmorra || Taris] + Nar Shadda" und "Tatooine + Alderaan", dass es übergreifende Quests zwischen diesen Planeten geben wird? Weil so wie ich das verstehe scheinen diese Planeten nicht nacheinander zu folgen sondern auf einer Ebene (questtechnisch) zu liegen. Desweiteren find eich auch Kelremars Frage ganz interessant. Würde ich auch gerne wissen.

Ansonsten vielen Dank für diese Information Georg. ^^ Das liefert einen ganz guten Überblick über das erste Kapitel.

Das + heisst dass, storytechnisch, beide planeten zur selben Zeit verfuegbar werden.

Beispiel: "Zwei Jedi Meister sind verschwunden, einer auf Alderaan, einer auf Tatooine". Der Spieler kann dann zu beiden Planeten reisen. Technisch gesehen hat Tatooine eine ein wenig niedrigere Level-Spanne, es ist jedoch zumindest theoretisch moeglich zuerst Alderaan zu spielen.

EN: The + means that, for purposes of story structure, both planets become available to the player simultaneously.

Example: "Two Jedi Masters have gone dark, one on Alderaan, one on Tatooine". The player then may travel to both planets and start the story there. Technically, Tatooine has a lower level spread than Alderaan, so you would probably want to do it first, but at least theoretically it's possible to complete Alderaan before Tatooine.

 

Allgemeine Diskussionen -> Meet&Greet @ Gamescom
Beitrag von ChristianHohmann am 14.06.2011 um 01:23 Uhr

Und was ist mit mir?
 

Allgemeine Diskussionen -> Meet&Greet @ Gamescom
Beitrag von ChristianHohmann am 13.06.2011 um 21:20 Uhr

Derzeit müssen wir erst einmal schauen, was die E3 an Erfahrungen gebracht hat.
Für die Gamescom wäre eine Übersicht über ein Interesse hierzu natürlich eine sehr gute Information Und was die Menge angeht: ich hab hier noch Bilder von der berühmten Schlange am letzen Gamescom Stand. Und die war auch am Donnerstag schon von Weitem zu erkennen. Vorsicht also...

 

General Discussion -> Creative ways to make a Hutt companion...
Beitrag von GeorgZoeller am 13.06.2011 um 19:58 Uhr

This is hilarious. I can see it.
 

General Discussion -> Cross faction communication confirmed.
Beitrag von StephenReid am 13.06.2011 um 16:25 Uhr

Quote:
Originally Posted by Rodyn
I imagine this isn't something you can answer now, and that's fine, nor am I looking for an answer at the moment, but I would at least like to ask if there will be cross-faction communication in local chat? If Republic and Imperial players can't understand each other in that particular way, RP would be severely limited. I can understand now allowing player-to-player messages between opposing players or sharing the same chat channels (I support that, in fact), but local chat should at least be open to both sides.
That's one of the options that's being looked at right now.

As I said, a final decision hasn't been made, and this is a feature that's in testing. Your opinions on the topic are welcome, as long as they're constructive.

 

General Discussion -> World Designer Eric Young caught in-game
Beitrag von EricYoung am 13.06.2011 um 13:59 Uhr

Thanks guys; this thread made Monday morning much more entertaining : )

Now I have some small inkling of how the legendary William Wallace feels.

For the record; I assure you that any resemblance between those scruffy-looking nerf-herders is completely coincidental
 

General Discussion -> Cross faction communacation comfirmed.
Beitrag von StephenReid am 13.06.2011 um 13:01 Uhr

Quote:
Originally Posted by Ixodor
http://e3.gamespot.com/live-cam-tour...o%3Blive-cam-1



Right around the 40th minute mark. He asked if opposing factions can talk to each other and the answer is....YES.

On certain planets I.E Hoth you can infact talk to the other faction. not sure if anyone else has stated this tho
There's a certain amount of confusion over this.

Currently as part of Game Testing, cross-faction communication is enabled. However, it's there precisely because we want to test it. It's looking likely that complete, unfettered cross-faction communication will not be part of the final, launched game.

There may be some form of communication between factions, but that is being tested and refined right now, so no final decision has been made.

 

General Discussion -> Regarding force-user clothing
Beitrag von DamionSchubert am 13.06.2011 um 12:13 Uhr

Because there's only so much you can do with 'brown robe'.

(And yes, the classic robes are in there as well).

 

General Discussion -> Gear Score in TOR
Beitrag von GeorgZoeller am 13.06.2011 um 12:12 Uhr

Quote:
Originally Posted by VayaVesperia
well, given that WoW also has socketed items (which some may debate thats similar to some point with the slot system in ToR) and Gear Score also put severe issues to the community, I think a similar system in ToR would give only problems. My 2 cents.
Item modifications are very different from item sockets in other games. They often have more impact on the item than it's base stats.
 

Allgemeine Diskussionen -> Meet&Greet @ Gamescom
Beitrag von ChristianHohmann am 13.06.2011 um 11:48 Uhr

Mittwoch, der traditionelle Fachbesuchertag, ist meist eher leer. Nicht zuletzt, weil sogar von den Fachbesuchern noch eine Menge bei der GDCE im Kongresszentrum sind (die angeschlossene Entwicklerkonferenz, damit wird die "Gamescom" für manche eine komplette Woche lang).
Dann ist selbst der Business-Bereich noch etwas ruhiger, der im übrigen bei der Gamescom letzes Jahr mal eben beinahe zwei zweistöckige Hallen füllte, also sozusagen 4 - so viel dann auch zum Thema Größe Und genau das könnte tatsächlich ein Problem werden. Die E3 war eine Fachmesse, die Gamescom Publikumsmesse, d.h. LA hin oder her, in Köln dürfen wir einige hundert tausend Fans diverser Spiele erwarten, und genau solche sind es doch, die zu einem Meet&Greet kommen würden. Die Zielgruppe ist halt wesentlich verstärkter und dann gleich noch in ganz anderen Größendimensionen vor Ort.
Vergleichen lässt sich der Mittwoch sowie der Anfang des Donnerstag ca. mit dem, was man auf den Livestreambildern der E3 gesehen hat.
Danach...Spaß Meist ist der Samstag der stärkste Tag, Sonntag ist es wieder etwas ruhiger. Dazu muss aber erwähnt werden, dass der Businessbereich oft nicht bis Sonntag offen bleibt, und auch viele Entwickler vorher schon abreisen, sozusagen oft all die, die dort dann eingesetzt wurden.

 

General Discussion -> Can you skip audible dialog?
Beitrag von DamionSchubert am 13.06.2011 um 11:35 Uhr

Quote:
Originally Posted by ZudetGambeous
You can press spacebar to skip the current dialog, and you can also enable subtitles in the options menu, so you can read and then skip.
What he said.

Subtitles are off by default, except for Aliens, R2 units and other non-English speakers.

 

General Discussion -> Thank You Devs! (Meet and Greet Thank You Thread)
Beitrag von DanielErickson am 13.06.2011 um 10:36 Uhr

Hey everyone,

I’m just getting back in the office today after recovering from E3 this weekend. Wanted to personally say thanks to everyone who came out for the meet and greet. I’m amazed and inspired by how friendly, fun and occasionally insane our community is. E3 was a blast this year and a huge part of that was because of the support from SWTOR fans. When someone tells us they couldn’t get into E3 but drove hours to hang out, enjoy the vibe and attend our little get together we take it as a compliment and an honor.

Cheers,

Daniel

 

Allgemeine Diskussionen -> Wieviele von euch ..... ?
Beitrag von ChristianHohmann am 13.06.2011 um 10:04 Uhr

Hallo,

an dieser Stelle aus gegebenem Anlass noch einmal der Aufruf:
Bitte meldet uns unpassende Beiträge doch lieber, anstatt im Thread darauf einzugehen. Nicht nur, dass wir dann oft auch diese Beiträge gleich mit entfernen müssen, es lässt eine Diskussion auch schnell abdriften.
Ihr wisst doch: "Don't feed the Troll" Gerade bei einem wie hier oft emotional geladenem Thema...

Grüße
Christian

 

General Discussion -> Thank You Devs! (Meet and Greet Thank You Thread)
Beitrag von DavidBass am 13.06.2011 um 08:54 Uhr

As much as we appreciate the thanks for holding the Meet & Greet, you guys should also realize that it's YOU who make this event possible. Without the 200+ of you that showed up, we'd just be 10 coworkers awkwardly hanging out at a poolside bar. Instead, you turned this event into a huge success, allowing us to share our passion for The Old Republic and its community with you. Hopefully you enjoyed what little hospitality we had to offer, both in terms of conversation as well as beverage.
 

General Discussion -> starting zone instances
Beitrag von GeorgZoeller am 12.06.2011 um 20:58 Uhr

Quote:
Originally Posted by NeoWolf
I assume GROUP quests will be noted as such at the time of quest selection? and not simply discovered to be group oriented by turning up and finding yourself wailed upon by mobs well out of the players scope?

and hopefully noted in some clearly visible way and not by having to scour text for hints that they might be.
The quest will clearly indicate the group requirement, as will the banner text that appears when you enter a group quest specific area.
 

Allgemeine Diskussionen -> Meet&Greet @ Gamescom
Beitrag von ChristianHohmann am 12.06.2011 um 17:32 Uhr

Quote:
Originally Posted by Dragonor
jo, das wird richtig voll werden. Aus diesem Grund sollten wir das Meet&Greet vielleicht nicht gerade am Stand machen. Vielleicht kann man sich ja am Stand treffen und dann gemeinsam wo hingehen bzw. sich dann gleich dort treffen. Eventuell kann ja Christian einen Vorschlag zu machen
So gut kenne ich Köln nun auch nicht, ich hab nur etwas über 20 Jahre in der Gegend gewohnt Die Frage bevor die Frage nach dem Ort gestellt werden kann ist natürlich, was genau ihr euch unter dem Meet&Greet vorstellt.
Und die Züge zu Deutschlands großen Games-Messen sind oft...ein Erlebnis.
Noch besser sind da nur die Straßenbahnen während der Messe, natürlich besonders wenn man dann bereits in "Uniform" reist
 

Allgemeine Diskussionen -> Meet&Greet @ Gamescom
Beitrag von ChristianHohmann am 12.06.2011 um 11:43 Uhr

Quote:
Originally Posted by Xenterlia
Die Idee find ich super! Da wär ich dabei *Daumen hoch* hoffentlich lässt sich das bei der Hallenlautstärke irgendwie realisieren.
Entsprechend der Erfahrungen aus den vergangenen Jahren würde ich die Halle als Ort eher nicht vorschlagen, zumal wir uns doch hoffentlich dort eh sehen werden, oder?
Laut ist da noch leicht untertrieben, auch wenn wir mit SWTOR bisher noch Glück mit den Ständen gehabt haben.

 

Allgemeine Diskussionen -> offene Betatestphase
Beitrag von ChristianHohmann am 12.06.2011 um 08:16 Uhr

Dazu gibt es unter anderem hier ja auch schon einen Thread.
Ich mach dann diesen erstmal zu
 

General Discussion -> Gear Score in TOR
Beitrag von GeorgZoeller am 11.06.2011 um 23:48 Uhr

Since all weapons and armor in SWTOR have modification slots, this rating is not reflective of the overall quality of the item, since that's up to what the user slots into the item.

Damion may elaborate more, but I think you guys are overreacting a bit
 

Allgemeine Diskussionen -> Wollt ihr mehr Livestreams sehen?
Beitrag von ChristianHohmann am 11.06.2011 um 05:14 Uhr

Zitat:
Zitat von Dragonor
Unsere Mods hier im Forum bzw. Christian Hohmann können das Ergebnis ja dann an Stephen weitergeben

Werden wir. Ihr wollt wieder welche mit Daniel "Abs" Erickson?
 

Für Neulinge -> Kosten
Beitrag von ChristianHohmann am 11.06.2011 um 04:50 Uhr

Vor allem hier wird man fündig.
Ich mach dann mal zu
 

Allgemeine Diskussionen -> Pegi 16+
Beitrag von ChristianHohmann am 11.06.2011 um 04:37 Uhr

*schnipp*
Kurze Einblendung an dieser Stelle:
Im Sinne des Nutzerschutzes möchte ich noch einmal auf die Einhaltung der Verhaltensregeln hinweisen.
Ich mag Threads nun wirklich lieber uncut, aber manchmal - so wie gerade eben hier- muss es wirklich sein.
Diskutiert doch lieber, anstatt euch gegenseitig anzugehen.

Grüße
Christian

 

General Discussion -> starting zone instances
Beitrag von GeorgZoeller am 10.06.2011 um 22:25 Uhr

If your question is if there is group content on the Origin Worlds, the answer is yes.

While the first Flashpoint is introduced after you finish the Origin World for your class, we do have a number of so called Group (formerly Heroic) Quests on those worlds.

Group Quests in SWTOR are dedicated to group play and come in two variations:

Group 2+ Players and Group 4 Players. The former variety is balanced to challenge two players playing together with their companions (although, especially in earlier worlds, a really skilled solo player with companion who is slightly above level sometimes has a shot at completing those as well), while Group Quests for 4 players are designed to challenge a group of 4.

Group Quests exist on every planet in the game in addition to your character's class quests, World Arcs Quests and regular World Quests. (All of which can be played in a group as well, but may not offer the same level challenge a dedicated Group Quest does.)

Group Quests can be located in the open world or instances (or both), it depends on the quest.

As characters in The Old Republic slowly grow into their role after choosing an Advanced Class, 4 Player Group Quests on Origin Worlds and for a few planets after that will be comfortably do-able without having to worry too much about the traditional trinity. Over time, these configurations become more challenging of course.

So, if you want to start the game grouped right away with a buddy or a bunch of friends as a group, yes, we do have group content available for you right from the Origin Worlds.[/color]
 

Allgemeine Diskussionen -> Spekulation zu der Levelreihenfolge der Planeten
Beitrag von GeorgZoeller am 10.06.2011 um 20:12 Uhr

Republik

Tython || Ord Mantell > Coruscant > [Dein Schiff, freier Flug zu allen Planeten]


Imperium

Hutta || Korriban > Dromund Kaas > [Dein Schiff, freier Flug zu allen Planeten]




Erstes Story Kapitel:

Origin Worlds > Capital Worlds > [Balmorra || Taris] + Nar Shadda > Tatooine + Alderaan
--------------------------------------- (Imp) ------ (Rep) --------------------------------------
 

General Discussion -> Thoughts on the Death Probe?
Beitrag von GeorgZoeller am 10.06.2011 um 18:22 Uhr

Quote:
Originally Posted by Tazak
I'm hoping that this gets changed soon. Like many of you suggested, a removal of this feature from inside flashpoints, operations, and warzones would be a very good solution.

I said this in another thread, but this won't change - because that feature has never been available in any form of instanced content
 

Sith Inquisitor -> Inquisitor and lightsabers
Beitrag von GeorgZoeller am 10.06.2011 um 18:21 Uhr

Quote:
Originally Posted by Extremecobra
This may be a dumb question but if a force using class cannot use their lightsaber other than defense, then that ruins the class for me. Even a mage in WOW could use their staff to attack with.
It's a matter of preference and skills / Advanced Class on the Inquisitor or Consular.

It's perfectly viable to spec in a way that your saber becomes a purely defensive / last resort weapon. It's also possible to make your saber based abilities viable as part of your rotation, but as an Sith Sorcerer, you will only have a limited number of those. If you want a few more, you want to be an Assassin and if you want to have a ton more, you want to be a Marauder or Juggernaut instead.

In regards to Force vs. saber use, the scale is something like this (Consular Example)

|-- more Force / less saber --> more saber / less Force -- |

| -- Telekinetics/Seer Sages --> Balance Sages --> Balance Shadow --> Infiltration Shadow --> Combat Shadow --> Sentinel / Guardian -- |

There's differentiation regarding the amount of Force powers and saber powers that are available to you in both classes, but ultimately gameplay requires you to make a choice.

You cannot be a Force user with a lot of long ranged abilities and excel at melee range with your saber. You can be one, the other, or a number of things in between, depending on Advanced Class choice (Consular for significantly more Force, Knight for significantly more saber) and skill selection.

 

General Discussion -> Diffrences in Hardcore / casual gameplay.
Beitrag von GeorgZoeller am 10.06.2011 um 17:58 Uhr

Quote:
Originally Posted by Alcevious
Why increase the insta-rez timer at all if the argument is that the players have already been punished by dying and you don't want them over-inconvenienced?


Again, why force people to sit through a mundane self-rez timer simply because they died in a boss battle? Sure, time should be allowed for the combat to end and the mob to reset, but why exponentially increase the cooldown time?
Gradually (not exponentially btw) increasing stakes balances blind rushing vs. experimentation.

In addition, it eases towards the 'ok, what you are doing isn't working, now it's time to go to town, repair your stuff and come back when you are better equipped to handle this situation' point.

We feel we have enough content in our game that we don't need to artificially lengthen the game by forcing you to spend 15 minutes to travel and fight your way back to the location that you were before through the same content you just did.

As for 'over inconvenienced' - again, in our game return to Medcenter is a major inconvenience... We're not talking about a 2 minute corpse walk. We're talking about travelling for several minutes (due to our world size) along with potentially re-fighting significant amounts of content. It's not a minor inconvenience, it's a major time loss and much more punishing than other games.

Our testers were very clear about how much they disliked this system and they're really not different from the rest of the guys on these forums (after all, they are selected from this community) - except that they have played the game and understand the amount of 'inconvenience' the pure medcenter option was causing.

 

General Discussion -> Bioware... you did a terrible mistake!
Beitrag von DamionSchubert am 10.06.2011 um 16:15 Uhr

There are two philosophical ways to approach announcements. One way is to stay secretive until as late as possible, and then announce the game pretty much on top of its release. This has some advantages - it's actually pretty time-consuming to do E3 demos and Forum postings, and believe me when I say part of me would love an excuse not to do them.

Announcing has its own benefits. To wit:

* We can involve players in the design of the game, react to feedback, gauge what's important, etc, etc, etc. And yes, we do. A lot.

* I can tell people what I'm working on. Before we announced, they'd ask me, and then they'd watch me squirm. Usually with a big ol' smirk on their face because, c'mon, everyone KNEW.

* It's pretty handy when dealing with our partners (EA and LucasArts) that we have a nice, sizable community. Having a gazillion forum members is useful when trying to communicate how enthusiastic the rest of the world is for the game and ask for, say, resources to make the game better, or free breakfast tacos on Friday.

* It gave us an excuse to make awesome Blur movies.

Are there downsides? Sure there are. But overall, by a wide margin, talking to you guys about the game, showing you the game, and getting feedback from people about the game has resulted in a better game. So ultimately I think it was the right call.

 

General Discussion -> Thoughts on the Death Probe?
Beitrag von GeorgZoeller am 10.06.2011 um 15:52 Uhr

Quote:
Originally Posted by bbates
Awesome! Can you tell us since every character has the ability to resurrect their group mates how that will play out in warzones-open pvp?
The ability to revive group mates does not work while in combat.
 

Gildenhalle -> Server-Rat?
Beitrag von ChristianHohmann am 10.06.2011 um 11:47 Uhr

Zitat:
Zitat von Chariesan
Gute Idee wie ich finde. Aber dann auch bitte für die Republikanische Seite!
Und daher und wegen weiterer Bitten erst einmal in das allgemeine Gildenforum verschoben
Viel Erfolg!

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Spielfeatures in The Old Republic
Beitrag von ChristianHohmann am 10.06.2011 um 08:23 Uhr

Zitat:
Zitat von GelberTee
Übrigens, was antwortet der Sith seiner Begleiterin? Verstehe es nicht.
Es war eine lange Reise.

Sith natives verstehen so etwas
Okay, Spaß bei Seite, unserem Video Team ist da ein kleiner Fehler unterlaufen und es wurde ein tatsächlich französischer Sprachfetzen eingebaut.
Wir bitten um Entschuldigung und werden die Sache baldmöglichst nachbessern.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 10.06.2011 um 07:43 Uhr

Jetzt. Naja, an der Station "E3 Süd"
 

News and Announcements -> Gameplay Features in The Old Republic
Beitrag von AlysonBridge am 10.06.2011 um 07:39 Uhr

Over the past week, we have shown attendees at E3 and community members here some of the many ways that Star Wars™: The Old Republic™ adds a new dimension to the traditional MMO experience. If you haven’t had a chance to see all the exciting features the game has to offer, we wanted to provide a fast and convenient way for you to get a preview of the many game features in The Old Republic.

Get a preview of the many aspects of Star Wars: The Old Republic in our new Games Features video.


Watch Now
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Spielfeatures in The Old Republic
Beitrag von ChristianHohmann am 10.06.2011 um 07:39 Uhr

In der letzten Woche haben wir den Besuchern der E3 und Community-Mitgliedern gezeigt, wie Star Wars™: The Old Republic™ das klassische MMO-Spielerlebnis erweitert. Falls ihr noch nicht die Möglichkeit hattet, euch die zahllosen spannenden Features des Spiels anzusehen, möchten wir euch die Gelegenheit bieten, euch ein umfassendes Bild davon zu machen.

Erhaltet einen Einblick in die zahlreichen Aspekte von Star Wars: The Old Republic in unserem neuen Spielfeatures-Video.


Jetzt ansehen
 

News and Announcements -> The Old Republic at E3 2011!
Beitrag von AlysonBridge am 10.06.2011 um 07:39 Uhr

E3 2011 is over and it has been a spectacular week for Star Wars™: The Old Republic™, with a lot of exciting content being shown on the E3 showfloor as well as behind closed doors over the past few days. We want to thank all of you for your support at the show and here on the site.

We have shared a lot of new material over this past week, so we put together this recap so you can make sure you caught it all.


Learn More
 

Neuigkeiten und Bekanntmachungen -> The Old Republic auf der E3 2011!
Beitrag von ChristianHohmann am 10.06.2011 um 07:39 Uhr

Die E3 2011 ist vorbei und es war eine spektakuläre Woche für Star Wars™: The Old Republic™. Unzählige spannende Inhalte wurden in den letzten Tagen im Präsentationsbereich und hinter verschlossenen Türen auf der E3 vorgestellt. Ein dickes Dankeschön an alle, die uns auf der Messe und hier auf der Website unterstützt haben!

Wir haben in der letzten Woche eine Menge neues Material vorgestellt. Hier ist eine kleine Zusammenfassung, damit ihr sichergehen könnt, dass ihr nichts verpasst habt.


Mehr erfahren
 

News and Announcements -> The Old Republic Gaming Peripherals
Beitrag von AlysonBridge am 10.06.2011 um 07:39 Uhr

We are pleased to announce that BioWare and LucasArts have partnered with Razer, the world’s leading provider of high-end gaming products, to create a line of premium PC peripherals based on Star Wars™: The Old Republic™.

Learn More
 

Neuigkeiten und Bekanntmachungen -> Peripheriegeräte für The Old Republic
Beitrag von ChristianHohmann am 10.06.2011 um 07:39 Uhr

Wir freuen uns, ankündigen zu dürfen, dass BioWare und LucasArts eine Partnerschaft mit Razer, dem weltweit führenden Hersteller von hochwertigen Gaming-Produkten, eingegangen sind, um auf der Basis von Star Wars™: The Old Republic™ mehrere Premium-Peripheriegeräte für den PC zu entwickeln.

Mehr erfahren
 

Allgemeine Diskussionen -> BETA im SOMMER
Beitrag von ChristianHohmann am 10.06.2011 um 07:13 Uhr

Quote:
Originally Posted by Tarengrim

Und das macht auch sinn, wenn weiterhin ein release ende 2011 geplant ist.
Zweite Hälfte 2011
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 10.06.2011 um 07:05 Uhr

Kein Timer, nur weitere Gleise
 

Allgemeine Diskussionen -> Bioware wird...
Beitrag von ChristianHohmann am 10.06.2011 um 05:48 Uhr

Mein Glückswürfel sagt: Pech gehabt.
Und den Thread mach ich dann besser auch gleich zu, gibt genug zu dem Thema
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 10.06.2011 um 05:42 Uhr

Quote:
Originally Posted by Sargoroth
Solange er nicht die Deutsche Bahn zur Hilfe hat...da könnten wir noch lange warten.
Ich vertraue da lieber auf mein Speederbike Was das heutige Update angeht...naja es gibt Speederbikes, die kann man rufen und damit reisen.
Ein Update dazu? Hmm...

 

General Discussion -> Bioware: Please answer my question since YOU mislead me.
Beitrag von DamionSchubert am 09.06.2011 um 21:04 Uhr

Quote:
Originally Posted by Malckiah
None of you can say this is not possible!
I can.

Jedi Knights can't wield double-bladed lightsabers. We have good reasons for making that decision. Sure, someday we might change our minds, but it's not an insignificant cost - the highly tailored animations each class has would have to be adjusted for the possibilities. Which is to say, it's unlikely to be something we try to 'sneak in', especially given our priority in getting this game out to you.

 

General Discussion -> Tatooine "HD" Screen Caps + Mount Description
Beitrag von DamionSchubert am 09.06.2011 um 20:54 Uhr

Quote:
Originally Posted by Brianne

I think Erikson also said that it expands infinitely instead of using backs.

This could change however.
You start with 40 slots. You can pay to expand your inventory 10 slots at a time, capped at 80. The price of each row of slots gets progressively more expensive. That being said, any exact values (in terms of price and size) that you might see/hear about are prone to change as we make adjustments to the economy.

You can also pay to expand your ship's cargo hold, where you can store significantly more items.

We do not use the 'bag' paradigm that some other MMOs use - it's all one GUI.

 

Allgemeine Diskussionen -> EA Analyst Conference Call - Eingegrenzter Releasezeitraum
Beitrag von ChristianHohmann am 09.06.2011 um 20:21 Uhr

Vor allem ist damit gemeint, dass nicht alles explizit genannt oder als solches angepriesen wird.
 

Discussion générale -> Couleur des sabres lasers et alignement
Beitrag von EmmanuelLusinchi am 09.06.2011 um 15:56 Uhr

Citation:
Envoyé par Barum
Bonsoir,

Donc le taux de loot d'un cristal rouge pour un jedi se fera par rapport a son alignement ou cela influencera uniquement la possibilité de l’équiper ?
« Uniquement la possibilité de l’équiper. » Au lieu "d’accès", je devrais plutôt dire "utilisation".
Il est donc possible pour un Jedi de trouver un cristal rouge, mais ce cristal ne peut être utilisé qu’avec un certain rang du cote obscure.

----

“Only the possibility of using it”. Instead of access, I should rather say “usage”.
So, it is possible for a Jedi to find a red crystal, but that crystal is only usable with a given Dark Side rank.
 

Discussion générale -> Couleur des sabres lasers et alignement
Beitrag von EmmanuelLusinchi am 09.06.2011 um 15:17 Uhr

Quote:
Originally Posted by Tistounet
"Les classes sensibles à la Force pourront apparemment choisir la couleur de leur sabre-laser librement. Il y a du vert, du bleu, du jaune, du rouge et même du violet (le nombre de couleurs n'est pas définitif, c'est en développement). Apparemment, le choix sera tellement ouvert que même les joueurs Jedi pourront avoir un sabre rouge s'ils le veulent."

http://www.swtor.com/fr/community/sh...d.php?t=239982


EDIT: Et juste une ligne en dessous, "Georg Zoeller confirme : la couleur du sabre-laser n'est pas lié à la classe, mais au crystal que l'on implante dedans."
Cela est correct, mais pas complet. Il est vrai que la couleur dépend du cristal, et que chaque faction a un accès illimité aux couleurs traditionnelles (par exemple: cristaux bleus et verts pour la République) . Mais pour les couleurs opposées, l’accès est pour l’instant limité par l’alignement du personnage. Donc, il faut suivre le coté obscure pour avoir un Jedi avec une lame rouge. Bien entendu, comme tous nos systèmes, nous testons tout cela et il est toujours possible que les détails changent un peu d’ici la sortie du jeu.

-----

This is correct, but not complete. It is true that the color depends on the crystal and that each faction has an unlimited access to its traditional colors (for example, blue and green crystals for the Republic). But for the opposite colors, access is for now limited by the character’s alignment. So, you have to follow the Dark Side to have a Jedi with a red blade. Of course, like all our systems, we are testing all this and it is always possible that the details will change a little before the game is out.
 

General Discussion -> 5 Companions
Beitrag von StephenReid am 09.06.2011 um 14:26 Uhr

Right now, you'll be able to have up to five unique companions per character in The Old Republic. We're still looking at this in Game Testing, but that's the current number. Any one of them can accompany you on missions.

That number does not include a droid (one for Republic, one for Empire) that's found on your ship.

 

General Discussion -> Hey Blizz, er sorry your not my Blizz...
Beitrag von GeorgZoeller am 09.06.2011 um 12:57 Uhr

Quote:
Originally Posted by TataLebuj
Not that I'm into RP very much, but with TOR giving us very specific companions won't it seem strange to enter an area only to see 2 or more of the same character tagging along behind someone else?

My apologies if this was answered, but my search on the word companion returned quite a few results.

Thoughts?
I don't think that two identical looking Jawas are a problem
With other companions ... maybe, but who knows what might happen....

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 09.06.2011 um 12:50 Uhr

Ja es kommen noch neue Sachen. Und morgen ist Freitag Viel Spaß!
 

Neuigkeiten und Bekanntmachungen -> Entwickler-Walkthrough - Tatooine
Beitrag von ChristianHohmann am 09.06.2011 um 12:48 Uhr

Alle, die zur diesjährigen Electronic Entertainment Expo kommen, haben die besondere Möglichkeit, eine neue Quest-Reihe auf der abgelegenen Welt Tatooine zu spielen. Ob allein oder in einer Gruppe mit anderen Spielern - sie erhalten einen kleinen Vorgeschmack auf die Geheimnisse, die unter dem Sand auf diesem gefährlichen Wüstenplaneten verborgen sind.

All diejenigen, die dieses Jahr nicht selbst zur E3 kommen konnten, sollen aber natürlich nichts verpassen! Dallas Dickinson, Director of Production bei BioWare Austin, kommentiert ein neues Video, das gerade auf die Seite gestellt wurde. Seht es euch jetzt an und schaut auch morgen wieder vorbei, um noch mehr darüber zu erfahren, was wir auf der E3 von Star Wars™: The Old Republic™ alles zeigen.


Jetzt ansehen
 

News and Announcements -> Tatooine Developer Walkthrough
Beitrag von AlysonBridge am 09.06.2011 um 12:47 Uhr

Those attending this year’s Electronic Entertainment Expo are getting a special opportunity to play through a new quest series on the remote world of Tatooine. Whether they chose to play alone, with a companion, or grouped with other players, they are getting a glimpse of some of the secrets lying beneath the sands on this dangerous desert planet.

For those who couldn’t attend E3 this year, we didn’t want you to miss out. BioWare Austin’s Director of Production Dallas Dickinson provides commentary in a new video just posted to the site. Watch it now, and be sure to check back again tomorrow to see more of what’s being shown at E3 for Star Wars™: The Old Republic™.


Watch Now
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 09.06.2011 um 12:29 Uhr

Nein, so etwas würde anders angekündigt.
Ich mein nur, dass es sich gerade während der E3 eventuell löhnen könnte, täglich vorbei zu schauen. Der neue Cinematic-Trailer war ja auch kein Freitags-Update, oder? Oder bleiben wir mal etwas kleiner: Der Bericht zur Ewigen Kammer
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 09.06.2011 um 12:26 Uhr


2.
Einfach nur aus Neugierde, ob sich mein Schüler auch prächtig entwickelt hat
Worauf ich aber eigentlich hinaus wollte ist: nicht nur Freitags gibt es Updates.
*weiterhämmer*

 

Allgemeine Diskussionen -> EA Analyst Conference Call - Eingegrenzter Releasezeitraum
Beitrag von ChristianHohmann am 09.06.2011 um 12:08 Uhr

Citation:
Envoyé par Dailykills
Ich verstehs nicht was du uns damit sagen willst

In dem Artikel wird ein anderer, sehr wichtiger Grund genannt:
Wie kann man mehr als ein Zeitfenster angeben, wenn man darauf hinweist, auf das Feedback der Tester soweit möglich zu hören und es auch umzusetzen? Wie kann man die Antwort auf deren Fragen kennen, wenn man die Fragen noch nicht kennt?
Und das Feedback umgesetzt wird, ist bereits geschehen und dabei in einigen Punkten auch bereits bekannt geworden.
Citation:
Envoyé par Verdugos
das es gildenschiffe geben wird ist doch schon lange bekannt. allerdigns auch dass es sie nicht zum release geben wird.
Gildenschiffe waren dabei Forenfeedback, werden geprüft und werden es als komplett neuer Punkt wohl nicht zum Release schaffen. Aber die Diskussion über die Heilerklassen ist ein solches Beispiel. Weitere...naja, ihr wisst ja, NDA und so, aber auch in unseren Friday Updates verstecken sich hier und da ein paar solcher Details.

Citation:
Envoyé par Dailykills
Finds aber übrigens super, dass du zur Zeit so im Forum präsent bist
Aber gerne doch

 

General Discussion -> Diffrences in Hardcore / casual gameplay.
Beitrag von GeorgZoeller am 09.06.2011 um 09:33 Uhr

I've said this before on this topic.

The harshness of a death penalty has little impact on how challenging contents. The penalty kicks in AFTER the content has challenged the player and all it does is challenge the player's patience, the available spare time in their life to spend on repeating the same content and their repetition tolerance at that point.

Our goal is to provide challenging content that allows players to fail, adjust and hopefully overcome the challenge. We want players to try and fail, not fail and stop trying.

The system we're using still forces you to take a break if you continue failing (due to equipment damage and quickly increasing medical probe timers) and it does not work in instanced content (where defeated enemies generally don't respawn and don't have to be killed over and over again). But punishing the player for trying? Nope.

It's generally accepted as outdated design to provide badly placed 'checkpoints' in games. Single player games get marked down if they place auto-saves badly (e.g. in a way where you have to clean an entire dungeon just to die at a boss fight and then redo the entire dungeon).

Why should MMO's be exempted from that rule? Why should people rerun large swath of mundane content because they died at a boss battle? Just because other MMOs did it?

Well, SWTOR is not other MMOs. I know some people want death to be super punishing, but short of creating a meta game where you strip your character naked and taser yourself when you die, this game won't provide a punishing death experience for you.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 09.06.2011 um 08:43 Uhr

*versteckt kurz die Gleise hinterm Rücken*
Braucht ihr nach so einer Woche eigentlich noch ein Freitags-Update?
Hmm...na gut, schauen wir mal, irgendwo hier müsste doch noch was rumliegen...Aber zuerst! Ehm, Gleise, genau.
*verschwindet schnell und hämmert irgendwo drauf rum*

 

Website-Feedback und Hilfe -> ***! Why am i in german???
Beitrag von ChristianHohmann am 09.06.2011 um 08:38 Uhr

Please take a look at your User CP. If you got a german interface now, it is called "Kontrollzentrum".
Choose the option "Einstellungen ändern".
At the very bottom you can choose your language in a drop down menue.
If it keeps switching back, please delete your cookies and log in again.
This should help, if not, please feel free to contact a member of our team directly (English and German), or the whole team by writing an email to bwacommunitysupport@bioware.com .

Good luck and have fun!
Christian

PS.: /closed

 

Allgemeine Diskussionen -> Diverse Häuser
Beitrag von ChristianHohmann am 09.06.2011 um 08:14 Uhr

Keine Sorge, dafür gibt es doch die Begleiter
 

Allgemeine Diskussionen -> EA Analyst Conference Call - Eingegrenzter Releasezeitraum
Beitrag von ChristianHohmann am 09.06.2011 um 08:12 Uhr

Ein Release Datum zu geben, bevor die Tester Gelegenheit hatten, Einfluss auf das Spiel zu nehmen - was wiederum versprochen und auch bisher gehalten wurde (siehe Heilerklassen oder Gildenschiffe (...))- würde...

Ein Release-Datum zu geben, ein Versprechen, das nachher wieder verschoben werden muss, weil das Tester Feedback verarbeitet wird, würde...

Merkt ihr was?

 

Allgemeine Diskussionen -> keine Open Beta =(
Beitrag von ChristianHohmann am 09.06.2011 um 07:40 Uhr

Zitat:
Zitat von Meldoria
Unser Mod wird auf alle Fälle nen
Mein persönlicher Revan war im ersten Durchgang weiblich und auf der guten Seite
Quälen will euch hier niemand, aber wenn ein Datum gegeben wird, dann soll es auch gehalten werden. Das Release-Fenster wird bestimmt noch genauer werden, aber...alles zu seiner Zeit junger Padawan.

Und diese Art von Tests hier...die können nicht nur Spaß machen, sie sollen es auch. Wenn sie keinen Spaß machen würden, wäre doch allein das bereits ein wichtiges Feedback.

Was diese Diskussion wegen einer Open Beta angeht: Der Begriff ist eben alles andere als klar definiert. Und auch wenn zum gegebenen Zeitpunkt keine genauen Daten über die Zahl der Anmeldungen gegeben werden, allein die hier bereits genannten liegen tatsächlich weit über dem Niveau, das in anderen "Open Betas" je erreicht wurde. Ich mag den Begriff Beta ohnehin nicht *hmpf*
Es wird eben keine "Open Beta" geben, eigentlich heißt das beim derzeitigen Stand aber doch nur: Wenn ihr testen wollt, solltet ihr euch vielleicht -so noch nicht geschehen- schon einmal anmelden. Mal abgesehen davon, dass euch sicher aufgefallen sein sollte, wie oft wir hier den Begriff "Beta" in den Mund nehmen. Oder besser: Wie selten, wenn nicht gerade speziell auf den Begriff nach Nennung durch euch darauf eingegangen wird
Und nun einmal eine meiner Spekulationen: Wenn jemand, der sich vor langer Zeit angemeldet hatte und nun nicht mehr aktiv im Forum ist, eine Einladung zu den Tests bekommt, wird er sie nur weil er nicht mehr im Forum aktiv war ablehnen?


 

Allgemeine Diskussionen -> EA Analyst Conference Call - Eingegrenzter Releasezeitraum
Beitrag von ChristianHohmann am 09.06.2011 um 06:22 Uhr

Nach wie vor bleibt das Releasefenster eben auf 2. Hälfte 2011 - vorerst.
Die E3 zeigt natürlich einiges vom Stand der Dinge, das Einzige worauf ich derzeit hinweisen kann.
Dass dies natürlich die Spekulationen ein wenig beeinflussen kann, ist nicht ganz ungewollt (ja das Spiel existiert wirklich und nein die Entwicklung befindet sich nicht gerade am Anfang), aber ein genaues Datum gibt es eben erst, wenn es soweit ist. Denn das wäre - nein wird - ja sowas wie ein Versprechen an euch, und das wird wie die anderen dann auch möglichst gehalten

 

Allgemeine Diskussionen -> Pegi 16+
Beitrag von ChristianHohmann am 09.06.2011 um 06:21 Uhr

PEGI ist dabei eine Einstufung, die sich durchaus erheblich von der deutschen USK unterscheiden kann. Und das muss nicht heißen, dass die USK Einstufung immer höher liegt, im Gegenteil. Es werden halt auch unterschiedliche Kriterien herangezogen oder unterschiedlich bewertet.
Also: abwarten
 

General Discussion -> Thoughts on the Death Probe?
Beitrag von GeorgZoeller am 08.06.2011 um 22:23 Uhr

Quote:
Originally Posted by Andrew_Waltfeld
My suggestion is first time is 10 second wait time or whatever. Every time after that is 1 minute, 3 minutes, 6 minutes, 9 minutes, 10 minutes cap. Much more giving system that can't be exploited by groups easily.
Well, the first time is 10 seconds for all options, including return to medical center.

We found that necessary to prevent people from quickly clicking something they later regret (e.g. go to med-center). A 10 second grace period allows players to cool down, assess the situation and gives their allies time to run over and offer a revival before people hit the button.

Having some 'think about what you've just done' time built into the system isn't bad either, it avoids adrenaline rushing a medical probe without taking a good look at the surroundings and where you want to go - the time you have to move while in stealth isn't a lot, so you need to have a pretty good idea where a safe spot is when you press that button.

 

General Discussion -> PLANNED dying to complete an instance...?
Beitrag von GeorgZoeller am 08.06.2011 um 19:39 Uhr

Except that the medical probe isn't available in instances. So there's that
 

General Discussion -> Self Rez with Short CD
Beitrag von GeorgZoeller am 08.06.2011 um 18:49 Uhr

Quote:
Originally Posted by Kelstat
Just do this for everything, we are used to getting someone else to res us.

We WANT a penalty for death, so you know we all dont play like DE.
I printed this and put it on his wall to enjoy when he's back from E3.
 

General Discussion -> Thoughts on the Death Probe?
Beitrag von GeorgZoeller am 08.06.2011 um 18:40 Uhr

Quote:
Originally Posted by HKtheindomitable

Query: Could someone explain what is meant by "We may decide to attach a service fee to the droids. We may make it so you have to purchase insurance in order to call the droids."? Does that mean we'd have to pay extra real $ for this feature, or in-game $? If it's real $ could or would it cost a bunch extra?
Interjection: Do not give bad ideas to the wrong people
Clarification: Obviously I meant in game credits, not your $$$.

 

General Discussion -> Thoughts on the Death Probe?
Beitrag von GeorgZoeller am 08.06.2011 um 14:18 Uhr

Quote:
Originally Posted by BDreason
And the response from Georg is ridiculous as well. You took away corpse runs because beat testers didn't like it? Of course the beta testers didn't like corpse running... nobody does. That's why it's called a PENALTY for death.

Honestly, they may as well rename this game Carebears in Space if they plan on caving to every players request.
No. I'm a bit amazed (just kidding, this is the internet) that you think we would operate like that. But yes - if 95% of testers tell you that you have a problem, you listen. You don't shut your ears and sing to yourself 'they're carebears, they hate any penalty'.

We added this option because the impact of the 'walk back from medcenter' penalty, in our game, is huge - worse than in comparable MMOs. Here's why:

The distances in a world that is built to scale, on planets like Tatooine, are vast.

A lot of the content is not instanced and is open world and you don't enjoy fighting your way back deep into the objective areas when you die. We're not talking about 1-3 minutes of walking. In some cases, we're talking about 10-15 minutes of repeating content. That's not fun.

As Daniel explained, we're not shy of making challenging content that is interesting to overcome.

But content does not get more challenging by giving it a harsh, repetitive death penalty - penalties just happen after the fact and do not, in any way or form, make the content more challenging, fun or even difficult.

The only challenge a really harsh death penalty adds is to player's patience or tolerance to repeating the same content over and over. Most people don't find that fun, and we don't either.

By adding this system, we are able to create content that kills the player once or twice until they figure out how to overcome it. We can create challenges and players are given a chance to overcome them. They can afford to fail, regroup and try again instead of spending 15 minutes sitting around while some player tries to make his way back to the group.

If you are looking for hardcore and punishing death penalties that weed out the weak players (e.g. the ones that don't have infinite patience and time), The Old Republic will not be your game. That does not mean we're attempting to make an extremely easy game with no challenge.

 

General Discussion -> Thoughts on the Death Probe?
Beitrag von GeorgZoeller am 08.06.2011 um 13:52 Uhr

Quote:
Originally Posted by ManuDragonne
Amazing how all the insta-rez proponents fail to recognize how the top writer for the game is talking on the film about using 2 people to take on a 4 person instance. Running around dieing (over and over) and kiting MOB's to basically cheat his way through it.
.
Hehe, Daniel will be disappointed when those holes he's exploiting are gradually shut down. As mentioned, we just added this system in testing, so there some rough edges.

That said, we're also not terribly concerned with people being creative about some of the heroic content. We're pretty pragmatic about it - if people have fun doing a one off heroic quest in a very creative way (like, let's say luring a bunch of enemies to a cliff and then pushing them over with a force push) and they're having fun, that's something we're potentially fine with. In fact, we find that a lot of the 'creative' ways people find around more challenging content seems to take more time than doing it the planned way anyway.

As long as there's a reasonable effort vs. reward ratio here, who am I to say that you and your friend can't have fun figuring out a way to get past that 4 man heroic?

This obviously doesn't apply to Operations or Flashpoints (Did I mention that you can't order a probe in instanced content like a Flashpoint or Warzone?), but for world heroics, we're definitely taking a relaxed view on these things.

 

Allgemeine Diskussionen -> keine Open Beta =(
Beitrag von ChristianHohmann am 08.06.2011 um 13:15 Uhr

Wie Stephen bereits bemerkte, wird SWTOR wohl auch nach Release noch auf Events zu finden sein. Übrigens ist das zumindest für größere Titel auch durchaus üblich.

 

Allgemeine Diskussionen -> Eternity Vault Operation Trailer + Boss Pic
Beitrag von ChristianHohmann am 08.06.2011 um 13:10 Uhr

Hinweis?
Viel Spaß!

PS.: Da es bereits einen offiziellen Thread über "Eternity Vault" - "Ewige Kammer" gibt, diskutiert bitte dort weiter. Ich mach hier dann mal kurz zu

 

Allgemeine Diskussionen -> keine Open Beta =(
Beitrag von ChristianHohmann am 08.06.2011 um 13:05 Uhr

Quote:
Originally Posted by Kronara
Und wer macht so was noch nach dem Release? Eher selten der Fall.
Aber hier mehr als wahrscheinlich.
 

Allgemeine Diskussionen -> Erster Hinweis auf einen Raid?
Beitrag von ChristianHohmann am 08.06.2011 um 13:02 Uhr

*schleicht leise herein*
Huch, hab ich hier was fallen lassen?
Uhm- ich muss weg!

 

Neuigkeiten und Bekanntmachungen -> Operation: Ewige Kammer
Beitrag von ChristianHohmann am 08.06.2011 um 13:00 Uhr

Wir freuen uns, euch die 'Ewige Kammer' präsentieren zu dürfen - eine Operation in Star Wars™: The Old Republic™ für Charaktere auf der höchsten Stufe. Wir hoffen, dass es euch gefällt. Schaut auch morgen wieder vorbei, um weitere News und Trends von der E3 zu erhalten.

Jetzt ansehen
 

News and Announcements -> Operation: Eternity Vault
Beitrag von AlysonBridge am 08.06.2011 um 13:00 Uhr

We’re pleased to reveal the “Eternity Vault”—a maximum level "Operation," which is our term for raids, in Star Wars™: The Old Republic™. Hope you like it. Be sure to check tomorrow for more news and developments coming out at E3.

Watch Now
 

Allgemeine Diskussionen -> Das Spiel testen.
Beitrag von ChristianHohmann am 08.06.2011 um 12:10 Uhr

Quote:
Originally Posted by NevanRam
Alle die "einfach nur Zocken" anklicken, kann Bioware nun von vorneherein von der Beta ausschließen.
Nein.
Dazu ist ein ehrliches Ergebnis viel zu interessant
 

Allgemeine Diskussionen -> keine Open Beta =(
Beitrag von ChristianHohmann am 08.06.2011 um 11:41 Uhr

Quote:
Originally Posted by Orum
Prinzipell brauchen Sie ja eigentlich keine richtige Open Beta. Ihr System mit der Anmeldung zum Tests gestattet es Ihnen bei Bedarf, z.B. zu Stresstests einfach die Zahl der Closed-Beta Tester zu erhöhen(...)
Eine genaue Definition ist eben schwer. Aber zwischen einer Anmeldung vorab aus der dann ausgewählt werden kann und einer Anmeldung die - wie oft in "Betas" - direkt in einen Zugang mündet, besteht mindestens noch ein Unterschied, den das Zitat denke ich gut trifft.
Wie genau das dann hier aussehen wird, werdet ihr sehen, wenn es so weit ist. Bis dahin dürfte aber die Anmeldung wohl der beste Tip sein.

 

Allgemeine Diskussionen -> keine Open Beta =(
Beitrag von ChristianHohmann am 08.06.2011 um 11:02 Uhr

Meldet euch halt einfach für die Tests an.
Mit Anmeldung ist es ja nicht offen, oder?
 

Allgemeine Diskussionen -> E3 2011 - inoffizieller Thread
Beitrag von ChristianHohmann am 08.06.2011 um 10:45 Uhr

Meistens ist es eher: "Wir dachten uns schon, dass das euch interessiert. Gut zu wissen, dass unsere Spekulationen nicht so weit weg liegen *grins* (genau an der Stelle).
Sagen dürfen wir es aber leider trotzdem noch nicht."

Oh und: Wenn einmal ein Video vorher woanders auftaucht, dann doch meist kurz vorher. Stunden bis mal einen Tag. Aber es gibt ja auch mehr als nur Friday Updates

 

Allgemeine Diskussionen -> Tragen Jedi was drunter?
Beitrag von ChristianHohmann am 08.06.2011 um 10:36 Uhr

Quote:
Originally Posted by NexDark
Genau, dafür müsste es eigentlich einen Zierslot mehr geben^^.
Für braune Streifen? *grübel*
Übertreibt es mal nicht

 

General Discussion -> Non-force Sensitive Companions Using Lightsabers
Beitrag von DamionSchubert am 07.06.2011 um 21:50 Uhr

I'm pretty sure that that's a vibroblade with an orangish particle. It's hard to see it exactly due to the resolution of the youtube video.
 

General Discussion -> Text litter in combat UI
Beitrag von GeorgZoeller am 07.06.2011 um 16:10 Uhr

While I hate the 'it's killing immersion' line as much as the next designer, because it's really just a translation of 'I don't like it', I can still put your worries to rest.

There are very detailed options to enable/disable almost every element of text output in the game.

 

General Discussion -> Lame Gameplay demo
Beitrag von GeorgZoeller am 07.06.2011 um 15:15 Uhr

Quote:
Originally Posted by ninjashikamaru
Well, he was playing a Powertech, and he did say he wasn't familiar with them.
Yes, he in fact played it a lot more like a firebug. Probably habit.
 

General Discussion -> Self Rez with Short CD
Beitrag von GeorgZoeller am 07.06.2011 um 15:14 Uhr

We will likely put a limit on this ability when you are killed in PvP / by another player, even disallow it completely.
 

General Discussion -> Lame Gameplay demo
Beitrag von GeorgZoeller am 07.06.2011 um 15:12 Uhr

Don't be too hard on Daniel. Interviewing and playing while trying to concentrate on talking about things that aren't final is pretty hard.
 

General Discussion -> Thoughts on the Death Probe?
Beitrag von GeorgZoeller am 07.06.2011 um 15:11 Uhr

Let's give you some details, since it's E3 and we're being generous
The reason we added this system is that the worlds in The Old Republic are huge and a travel death penalty turned out to be much more punishing than initially planned. Our testers were quite vocal about that.

Our testers also commented that they liked the more challenging content compared to other MMOs (no, Daniel's demo wasn't showing that, since running harder content and talking and answering interview questions is a bit much to ask of a writer
Since we wanted to retain the latter, but also fix the death issue, we decided to go with this solution.This system was just added. Currently, in testing, it works like this:

The first time you die, you have the option to summon the probe almost immediately or return to a med center. If a friend tries to restore you instead, the probe option is replaced by the 'accept help' button.

The second time you die (within 30 minutes), the timer to call the probe is 20 seconds.

From there on, the time increases so you'll probably want to go to a medical center instead (which will restore the initial timer).

As said, we just added this system and there's quite a bit of tuning left. We may decide to attach a service fee to the droids. We may make it so you have to purchase insurance in order to call the droids. We may take them out completely. Details like how it works in World PvP are still being tuned as well.

 

General Discussion -> Livestream
Beitrag von DamionSchubert am 07.06.2011 um 14:25 Uhr

Quote:
Originally Posted by cenu
I keep asking if we can have more than 2 hotbars but they keep answering dumb questions.
We currently allow you to turn on up to 4.
 

Allgemeine Diskussionen -> E3 2011 - inoffizieller Thread
Beitrag von ChristianHohmann am 06.06.2011 um 14:46 Uhr

Nein ich wurde nicht vergrault, ich war nur gerade an "anderen Baustellen". Nur wenn das Forum wegen Wartungsarbeiten abgeschaltet wird, kann man mich damit vorübergehend vergraulen- sonst wäre ich ja auch falsch hier.
Und Feedback nehmen wir uns, wie ja scheinbar erkannt wurde, durchaus zu Herzen.
Wenn der "Running Gag" nicht so gut ankam, oder vielleicht auch als kleine Erklärung für diejenigen, die ihn nicht ganz mitbekommen haben:

Es wird natürlich ein Releasedatum geben, aber: NICHT auf der E3.
Und in Sachen Releasedatum wird es dann keine wagen Anspielungen geben. "Das wird ein Zug, den jeder kommen hört" (also sozusagen "Vorankündigung über die Ankündigung", gerade raus), bis dahin sind aber noch einige Schienen für eben diesen Zug zu verlegen...Und genau da sind wir gerade dabei. (Darf ich wieder? Bitte bitte!)

Sollte ich also mit wagen Anspielungen aufhören ist das mehr ein Grund an ein Releasedatum zu glauben als umgekehrt
Und was Raid angeht: Da gab es am Freitag schon einmal einen kleinen Vorgeschmack. Der "Trailer vom Freitag" war ein Teaser für die E3.

Möge die Macht mit euch sein!
Christian

 

General Discussion -> Officially Unofficial E3 2011 Thread
Beitrag von StephenReid am 06.06.2011 um 14:34 Uhr

Quote:
Originally Posted by Tailen
This year they teased us on Friday with what they'll be showing us throughout the week. Teased. We still have every reason to be following TOR for the next few days.

For that, I'm completely stoked.

Besides, if nothing else shown during that conference got you excited you might want to check for a pulse
Let me clarify here.

What you saw on Friday (which you'll see again on this site, this week) was a preview of the features in the entire game - not a preview of what's being shown on SWTOR.com during E3. For that, go to this page right here.

That said, since that article we had a last minute hitch with our Alderaan coverage. You'll see Alderaan covered elsewhere on the web this week, and here on The Old Republic site in the next few weeks. (Check the article for links to the sites we expect to see Alderaan coverage on.)

 

Neuigkeiten und Bekanntmachungen -> The Old Republic auf der E3 2011
Beitrag von ChristianHohmann am 06.06.2011 um 14:22 Uhr

Gleicher Link, ganz unten:
Quote:
Besucht die folgenden Seiten, um mehr über die Ausstrahlungszeiten zu erfahren:

 

Neuigkeiten und Bekanntmachungen -> The Old Republic auf der E3 2011
Beitrag von ChristianHohmann am 06.06.2011 um 14:16 Uhr

Der hier war glaub ich gemeint.

Viel Spaß!

Edit:
Quote:
Originally Posted by Han-Tau
Weis jemand eventuell um wie viel Uhr SWTOR live übertragen wird und ob es überhaupt live übertragen wird?
Die Pressekonferenz? 21:30 MEZ. Siehe hier.

 

Neuigkeiten und Bekanntmachungen -> Intro-Video "Rückkehr" veröffentlicht
Beitrag von ChristianHohmann am 06.06.2011 um 14:10 Uhr

Quote:
Originally Posted by Loreean
Gibt es das Video auch mit deutscher Synchro?
Spätestens in der "finalen" Spielversion definitiv ja. Mit voller Synchronisation.

Quote:
Originally Posted by mmZero

Super Intro Cinematic! Aber wieso nicht DAS auf der PK???
Wieso, wollt ihr etwa nicht?
Okay, auch hier Klartext:
Der letzte Trailer wurde bewusst für euch, unsere geliebte Community, hier auf der Webseite reserviert und zeitgleich mit der Konferenz, "deren" Trailer Teile davon zeigte, veröffentlicht.
Tatsächlich sollte der andere "Zusammenschnitt" auf Origin eigentlich auch nicht vorher online gehen.
Ingame werden vor allem "Cinematic Cutscenes" verwendet, ich empfehle dazu den Teaser Trailer von Freitag

 

General Discussion -> Officially Unofficial E3 2011 Thread
Beitrag von StephenReid am 06.06.2011 um 13:48 Uhr

Quote:
Originally Posted by Rephlexie
Speaking of that.

There is no official looking information on exactly where or when to watch the coverage for tomorrow. Any chance on posting which places will stream it?
Well, we're streaming live on EA.com tomorrow at 2pm PST. That will be streamed here: http://live-event.ea.com/e3/chat/star-wars

We'll be showing off Tatooine in the live stream.

Other coverage will be on other sites - I don't have a timeline for those, and not all will be streamed live, they may be recorded for later broadcast.

 

Allgemeine Diskussionen -> E3 2011 - inoffizieller Thread
Beitrag von ChristianHohmann am 06.06.2011 um 13:44 Uhr

Quote:
Originally Posted by Kani

War nicht die E3 die größte Messe?

So long

Kani
Gibt verschiedene Arten, das zu messen. Viele nehmen Besucherzahlen, dabei dann: nein. Aber:

Quote:
Originally Posted by dynakilla
sorry Christian, aber hör auf dauernd *gleise-verleg* zu posten. Du willst damit zwar lustig rüberkommen, aber vielen von uns ist einfach nicht mehr zum lachen zu mute!
Okay, dann eben weniger dezent:
Wo das herkommt liegt noch mehr, und ich mein nicht das Friday Update.
Die E3 fängt doch erst noch an
 

General Discussion -> Officially Unofficial E3 2011 Thread
Beitrag von StephenReid am 06.06.2011 um 13:43 Uhr

Quote:
Originally Posted by Wodaz
SR: "our Alderaan coverage will be slightly delayed (look for it in a few weeks)."

This just shows that they are far from ready!
No, it shows we had an issue that we wanted to correct, and it's going to take a while.

You'll see Alderaan coverage this week - just not on SWTOR.com.

 

General Discussion -> Officially Unofficial E3 2011 Thread
Beitrag von StephenReid am 06.06.2011 um 13:39 Uhr

Quote:
Originally Posted by coollaid
I have one question, is/was that a confirmation of a pureblood SI fighting with Malgus?
No, it wasn't a confirmation of Pureblood Sith Inquisitors in game.
 

Allgemeine Diskussionen -> E3 2011 - inoffizieller Thread
Beitrag von ChristianHohmann am 06.06.2011 um 13:27 Uhr

Quote:
Originally Posted by Plejades
Oktober? Gabs auch nen Releasetermin?
Zweite Jahreshälfte 2011 *weiter verleg*
 

Allgemeine Diskussionen -> E3 2011 - inoffizieller Thread
Beitrag von ChristianHohmann am 06.06.2011 um 13:24 Uhr

Quote:
Originally Posted by VdFExarKun
Hmmm... Intro Cinematic... Ist das das Intro was wir sehen werden, wenn wir erstes Mal SWTOR starten?
Genau das. *Gleise verleg*
 

Allgemeine Diskussionen -> E3 2011 - Spekulationen
Beitrag von ChristianHohmann am 06.06.2011 um 13:20 Uhr


General Discussion -> Officially Unofficial E3 2011 Thread
Beitrag von StephenReid am 06.06.2011 um 13:09 Uhr

'Choose' was always going to be shown at the E3 press conference. Unfortunately for us, we had a timing issue which put it live on Origin.com before the conference started.

'Return' we saved for our fans worldwide, debuting it on The Old Republic website at the same time the press conference started. If you haven't watched it yet, see it here. 'Return' is also the intro cinematic to The Old Republic - you'll see it when you start the game.

There will be no release date announced during E3 2011, and no pre-order details either. Our release date window has not changed. We are still aiming to release Star Wars: The Old Republic in the second half of 2011.

While I know many of you believed a release date announcement was going to happen - which is understandable - as I've said before, an announcement of that size will effectively be 'pre-announced', and we will not 'bait and switch' you. We aren't going to lay a trail of subtle clues that lead to a release date announcement. We'll be obvious. We're just not there yet.

E3's not over yet, though. This week we'll be allowing the world's media and fan sites to get hands-on with The Old Republic at the EA booth, and they'll be reporting back on their experiences on Tatooine as well as seeing gameplay on Alderaan. Last but not least, they'll get a glimpse at Operation: Eternity Vault, some of the high-end content in The Old Republic.

We're bringing much of this to you on The Old Republic web site this week, so keep checking back - although I will pre-warn you, our Alderaan coverage will be slightly delayed (look for it in a few weeks).

I know many of you are disappointed. I know you want a release date - believe me, all of us know that. It is coming, I promise, and you'll hear about it before it arrives - not through subtle clues, but through obvious signs.

 

Neuigkeiten und Bekanntmachungen -> Intro-Video "Rückkehr" veröffentlicht
Beitrag von ChristianHohmann am 06.06.2011 um 12:30 Uhr

Über tausend Jahre lang ging man davon aus, dass die Sith verschwunden waren - ausgelöscht nach einer bitteren Niederlage in einem alten Krieg. Doch ein paar Auserwählte überlebten und flohen in die unbekannten Regionen, um der Republik zu entkommen. In den folgenden Jahrhunderten haben die Sith sich vorbereitet und ihr Imperium für den Tag wieder aufgebaut, an dem sie zurückkehren würden, um sich das zu holen, was einst ihnen gehörte, und endlich Rache an der Republik zu nehmen.

Dieser Tag ist nun gekommen.

Seht euch das Star Wars™: The Old Republic™-Intro-Video an, um die dramatische Wiederkehr der ältesten und grausamsten Feinde des Ordens der Jedi selbst zu erleben.

 

News and Announcements -> “Return” Intro Cinematic Released
Beitrag von AlysonBridge am 06.06.2011 um 12:30 Uhr

For over a thousand years, the Sith were thought to be extinct after a grave defeat in an ancient war. But a select few survived, fleeing to Unknown Regions to escape Republic forces. In the centuries since, the Sith have prepared; rebuilding their Empire for the day they would make their return to reclaim what was once theirs and take their revenge on the Republic.

That day has arrived.

Watch the Star Wars™: The Old Republic™ Intro Cinematic Video to see the dramatic reappearance of the Jedi Order’s most ancient and terrible of enemies.

 

General Discussion -> Officially Unofficial E3 2011 Thread
Beitrag von StephenReid am 06.06.2011 um 12:14 Uhr

Quote:
Originally Posted by AislingKerrigan
I was hoping the store.origin.com update would be pre-order details
Er, no we're not. I never said Origin would have anything other than new content, but I do understand the confusion.

Quote:
Originally Posted by DeathCorp
Oh I thought it the trailer was going to be CALLED choose. So that WAS choose?
The trailer on Origin is a montage of all three CG trailers. The third, proper, full-length (and awesome...) CG trailer is not called 'Choose', it's called something else... which you'll discover in about 17 minutes by my watch.

Keep your eyes peeled to SWTOR.com.

 

General Discussion -> Officially Unofficial E3 2011 Thread
Beitrag von StephenReid am 06.06.2011 um 12:08 Uhr

So yes, 'Choose', which is a montage of 'Hope', 'Deceived' and our new Blur-created CG trailer, is now live on Origin.com.

This is the thing that will spoil you for the thing - in a minor way.
If you want to see our third CG trailer 'cold' (and I'd highly recommend that if you can wait 23 odd minutes) then wait until 12:30 PST and you'll see it here on SWTOR.com, exclusively, in HD.

If you don't mind minor spoilers then feel free to watch 'Choose' now.
 

General Discussion -> Officially Unofficial E3 2011 Thread
Beitrag von StephenReid am 06.06.2011 um 07:38 Uhr

All, I honestly apologize for unintentionally raising anyone's hopes overnight with a mention of Origin.com. I probably should have expected it, but late night posting, long day, etc.

Origin.com is going to be hosting a number of exclusive content reveals after today's EA press conference. The Old Republic will be one of them. This is on the website, and you're not required to download the Origin desktop app.

Everything kicks off at 12:30pm Los Angeles time - about 5 hours from now.

Keep calm and carry on, as we like to say in England.

 

General Discussion -> Officially Unofficial E3 2011 Thread
Beitrag von StephenReid am 05.06.2011 um 22:56 Uhr

Hello all! Thought it was about time, on the eve of E3 (well, the press conference pre-E3 anyway) that we get this stickied.

Tomorrow, everything starts! The EA press conference happens from 12:30pm local Los Angeles time, which is 3:30pm Eastern Standard, 8:30pm UK time and 9:30pm for the rest of Europe. It'll last about an hour.

You can watch the press conference via live stream on EA.com here:

http://live-event.ea.com/e3/

If you live in the US and have Spike TV as a cable channel, you can watch it live there too.

As I confusingly explained earlier via Twitter, during the press conference you may see some stuff that will spoil you (in a kind of minor way) for other... stuff. Not in-game stuff, by the way. All I will say is, check back on The Old Republic site tomorrow. There will be... stuff.

Also, post-press conference, look out for an exclusive on http://store.origin.com/

Last but not least! We're going to have a great show... but don't assume you're about to learn every single thing you've ever wanted to know about The Old Republic in the next week. Some of your questions will be answered, some will not. Like I said before, just strap in and enjoy the ride.
I'll try my best to pop in to this thread and others during the show to talk and respond to questions, but bear with me (and others)... there are busy days ahead.
Before I forget, too - if you're in the LA area please come join us for some very informal drinks at the Figueroa Hotel on Wednesday from 8pm.

PS - Thank you to GameWiz for starting this thread, and please thank him for doing the work to keep this thread updated during E3!

 

General Discussion -> Officially Unofficial E3 2011 Thread
Beitrag von StephenReid am 06.06.2011 um 12:14 Uhr

Quote:
Originally Posted by AislingKerrigan
I was hoping the store.origin.com update would be pre-order details
Er, no we're not. I never said Origin would have anything other than new content, but I do understand the confusion.

Quote:
Originally Posted by DeathCorp
Oh I thought it the trailer was going to be CALLED choose. So that WAS choose?
The trailer on Origin is a montage of all three CG trailers. The third, proper, full-length (and awesome...) CG trailer is not called 'Choose', it's called something else... which you'll discover in about 17 minutes by my watch.

Keep your eyes peeled to SWTOR.com.

 

General Discussion -> Officially Unofficial E3 2011 Thread
Beitrag von StephenReid am 06.06.2011 um 12:08 Uhr

So yes, 'Choose', which is a montage of 'Hope', 'Deceived' and our new Blur-created CG trailer, is now live on Origin.com.

This is the thing that will spoil you for the thing - in a minor way.
If you want to see our third CG trailer 'cold' (and I'd highly recommend that if you can wait 23 odd minutes) then wait until 12:30 PST and you'll see it here on SWTOR.com, exclusively, in HD.

If you don't mind minor spoilers then feel free to watch 'Choose' now.
 

General Discussion -> Officially Unofficial E3 2011 Thread
Beitrag von StephenReid am 06.06.2011 um 07:38 Uhr

All, I honestly apologize for unintentionally raising anyone's hopes overnight with a mention of Origin.com. I probably should have expected it, but late night posting, long day, etc.

Origin.com is going to be hosting a number of exclusive content reveals after today's EA press conference. The Old Republic will be one of them. This is on the website, and you're not required to download the Origin desktop app.

Everything kicks off at 12:30pm Los Angeles time - about 5 hours from now.

Keep calm and carry on, as we like to say in England.

 

Allgemeine Diskussionen -> Release-Datum: Wann kommt es endlich?
Beitrag von ChristianHohmann am 06.06.2011 um 05:17 Uhr

Quote:
Originally Posted by Morbio

btt: wann kommt es denn jetzt?
In der zweiten Jahreshälfte 2011
 

Allgemeine Diskussionen -> E3 2011 - inoffizieller Thread
Beitrag von ChristianHohmann am 06.06.2011 um 04:25 Uhr

Das bedarf in aller Regel einer Art "Sondergenehmigung".
Solltet ihr einen Link zu offensichtlich irgendwo abgefilmten Material finden und euch nicht sicher sein (bei großen Presseseiten z.B. und wenn dann noch ein Dev oder Stephen auf der Bildfläche erscheinen, kann man sich relativ sicher sein Nicht, dass hier noch vertrauliches Material im Forum gelinkt wird, das...kommt weniger gut.
Auch, da man oft nicht unbedingt erkennen kann, von wo genau die Aufnahmen stammen.
Gerade während solcher Events werden wir derartige Nachfragen mit Priorität behandeln. Eine weitere Möglichkeit wäre, den Thread, in dem ihr solches Material posten wollt, vorher zu "melden", dort dann aber euer Anliegen einzutragen.

Der verlinkte Livestream ist natürlich recht offensichtlich. Wir sehen uns heute Abend?
 

Allgemeine Diskussionen -> Release-Datum: Wann kommt es endlich?
Beitrag von ChristianHohmann am 06.06.2011 um 02:31 Uhr

Quote:
Originally Posted by VdFExarKun
AHA! Mit deinen Gefühlen hast du auch sie nun verraten, es war weise von BioWare es vor uns zu verbergen, doch bei allem was sie ansgestrebt haben, haben sie nun eine endgültige Niederlage erlitten, solltest du uns nicht das exakte Releasedatum verraten, dann vlt dein Arbeitskollege!
Mist, entdeckt!
Nein ernsthaft: Haltet euch in dem Fall an Stephes Worte.

Eines Tages wird jemand das Releasedatum verraten.
Ob ein Kollege von mir oder ich - irgend jemand.
Doch bis dahin bleiben noch ein paar wenige andere wichtige Dinge zu tun Aber auch so dürfte die E3 einige interessante Dinge bringen. Eine grobe Übersicht brachte ja bereits der Trailer.


 

Allgemeine Diskussionen -> E3 2011 - inoffizieller Thread
Beitrag von ChristianHohmann am 06.06.2011 um 01:23 Uhr

Und hier mal ein "Sticky" für diesen Thread
Möge die E3 mit euch sein!
Christian

 

Allgemeine Diskussionen -> Release-Datum: Wann kommt es endlich?
Beitrag von ChristianHohmann am 06.06.2011 um 01:15 Uhr

Quote:
Originally Posted by fourverse
natürlich ist das möglich. aber für meine begriffe ist es logischer, dass digitale und normale version parallel und gleichzeitig angeboten werden
Stimmt soweit, aber felsenfest darauf festlegen würde ich mich derzeit nicht. Nicht zuletzt durch Dinge wie Preorders kann es zumindest zu tageweise verschobenen Releasedaten kommen. Ganz allgemein, wie das bei SWTOR aussehen wird erfahrt ihr natürlich sobald es so weit ist
Quote:
Originally Posted by fourverse
und das wiederum bedeutet: Q4 release
Nein, die Aussage 2 stimmt tatsächlich, vorerst.
Leute, die sehr vorsichtig mit solchen Dingen sind, da sie nichts versprechen werden, was nicht auch gehalten werden kann, werden das genau so formulieren. Na rate mal...

Etwas klar dementieren oder bestätigen hieße in diesem Falle nämlich wiederum, das interne Releasefenster genauer zu beschreiben, würde man damit doch eine entsprechende Einteilung in Q3/4 zulassen. Also vorerst mal wage bleiben Bekannt zu geben, es werde wohl kein genaueres Releasedatum auf der E3 bekannt gegeben, ist da einfacher.
Es kommt in der zweiten Jahreshälfte 2011.
Und vorher kommen noch die europäischen Tests, die wiederum Einfluss auf das Releasedatum nehmen können.

 

General Discussion -> Officially Unofficial E3 2011 Thread
Beitrag von StephenReid am 05.06.2011 um 22:56 Uhr

Hello all! Thought it was about time, on the eve of E3 (well, the press conference pre-E3 anyway) that we get this stickied.

Tomorrow, everything starts! The EA press conference happens from 12:30pm local Los Angeles time, which is 3:30pm Eastern Standard, 8:30pm UK time and 9:30pm for the rest of Europe. It'll last about an hour.

You can watch the press conference via live stream on EA.com here:

http://live-event.ea.com/e3/

If you live in the US and have Spike TV as a cable channel, you can watch it live there too.

As I confusingly explained earlier via Twitter, during the press conference you may see some stuff that will spoil you (in a kind of minor way) for other... stuff. Not in-game stuff, by the way. All I will say is, check back on The Old Republic site tomorrow. There will be... stuff.

Also, post-press conference, look out for an exclusive on http://store.origin.com/

Last but not least! We're going to have a great show... but don't assume you're about to learn every single thing you've ever wanted to know about The Old Republic in the next week. Some of your questions will be answered, some will not. Like I said before, just strap in and enjoy the ride.
I'll try my best to pop in to this thread and others during the show to talk and respond to questions, but bear with me (and others)... there are busy days ahead.
Before I forget, too - if you're in the LA area please come join us for some very informal drinks at the Figueroa Hotel on Wednesday from 8pm.

 

Allgemeine Diskussionen -> Erster Hinweis auf einen Raid?
Beitrag von ChristianHohmann am 04.06.2011 um 17:45 Uhr

Zitat:
Zitat von Kyle
Oder im Raid im August in Köln
Da ist Gear fast egal, das dürfte eh ohne Gruppenobergrenze sein
 

Allgemeine Diskussionen -> Erster Hinweis auf einen Raid?
Beitrag von ChristianHohmann am 04.06.2011 um 16:24 Uhr

Zitat:
Zitat von Culelen
LFM E3, Kaffee-, Energybufffood vorhanden.
Nur Leute mit erfahrung und roxxor-pimp-uiui gearscore. hopp hopp, geht bald los
Ich hätte jahrelange Messe, eh..."Raid"-Erfahrung und das TOR-Armorset. Stoffi natürlich.
Bin ich dabei? Nein, zu wenig DKP - ich bleib hier und sorg mich um euch.

 

Allgemeine Diskussionen -> E3 2011 - Spekulationen
Beitrag von ChristianHohmann am 04.06.2011 um 16:16 Uhr

Zitat:
Zitat von Han-Tau
Viele Schienen werden gelegt und am Ende des Events Rast ein Glänzender Riesen Zug an
uns vorbei der uns fast das Trommelfell Platzen und die Augen schmelzen lässt.
11. Ein neuer sehr schöner Trailer der am Ende das Release Date zeigt.
Den Zug würde man schon heute hören *lauscht der Stille*
 

General Discussion -> @Devs - Good luck at E3!
Beitrag von StephenReid am 04.06.2011 um 13:11 Uhr

Thanks very much, I'll pass that on to the rest of the team.

I hope you all enjoy the E3 coverage we have lined up for you, too. Oh, and if you're in LA, come say hi at the Meet 'n' Greet on Wednesday.

Just no-one mention trains.
 

Neuigkeiten und Bekanntmachungen -> Interview mit dem Comic-Autor von The Lost Suns
Beitrag von ChristianHohmann am 04.06.2011 um 10:01 Uhr

Zitat:
Zitat von Xidia
Christian,was ist das?

Ein kleiner Fehler, der aber schon längst behoben sein sollte, seit heute Mittag. Wenn es weiterhin zu solchen Meldungen kommt, sagt uns das bitte.

 

Smuggler -> "Gunslinger" AC --- so disappointed
Beitrag von GeorgZoeller am 03.06.2011 um 21:39 Uhr

You'll find that there are a variety of playstyles for Gunslingers available in the game.
 

Neuigkeiten und Bekanntmachungen -> The Old Republic auf der E3 2011
Beitrag von ChristianHohmann am 03.06.2011 um 14:47 Uhr

Die offizielle Ankündigung sieht anders aus, zweite Jahreshälfte 2011.
Listen verlangen aber auch oft ein genau(er)es Datum.
Was bringt da die E3? Nun, ihr werdet sehen. Ein paar der neu aufgedeckten Schienen zeigen ja schon in eine gewisse Richtung...

 

Allgemeine Diskussionen -> E3 2011 - Spekulationen
Beitrag von ChristianHohmann am 03.06.2011 um 14:44 Uhr

Urlaub zum Release nehmen, au ja!
Nein Moment, da...dürfte wahrscheinlich Urlaubssperre sein
Okay, dann mal zurück zum Thema:
Nun, da es die erste Ankündigung zur E3 gibt, was glaubt ihr erwartet euch?
Grüße
Christian

 

General Discussion -> Max raid size - 8 man?
Beitrag von StephenReid am 03.06.2011 um 12:23 Uhr

Quote:
Originally Posted by Endorn
This is to discuss the hints in today's update about raid size being limited to 8 people (two groups.) And your thoughts and feelings on that possibility.

Again, it was only hinted at, and we very well might be reading too much into the screenshot.
Yes, you might very well be reading too much into one screenshot.

As you can tell from the article, you'll see more of the Eternity Vault next week during E3.

 

General Discussion -> EA "Origin" Service to be revealed tomorrow - Download SWTOR
Beitrag von StephenReid am 02.06.2011 um 19:49 Uhr

Hey everyone – well, apparently once again the online world trumps newsprint, as a story that was supposed to pop tomorrow popped up tonight! Let me give you a couple of notes on Origin.

First off: Origin is a fantastic new digital initiative from EA, and we're pleased to confirm that Star Wars: The Old Republic will be available exclusively for digital download from Origin.

However, even though you'll only be able to buy and download The Old Republic digitally via Origin, you will still be able to buy a retail, boxed copy of the game from your favorite retailer (and that includes online retailers who’ll ship the box to you). BioWare and EA know the value many gamers place on a cool boxed product... and we’re producing a cool boxed product. (Or maybe I should say 'boxed products'.
Second: it's easy to hear an announcement like this and assume it means that we're about to drop another bombshell or two, especially with E3 around the corner. The reality is, this sort of pre-show announcement is pretty standard PR work, so that the story can 'breathe' a bit before E3 news obliterates everything else.

While I will say we have some super-cool stuff coming out of E3 – some of which you’re actually going to see before E3 starts – I don't want you to jump to conclusions just yet. Instead I'd suggest you just strap in and enjoy the ride. We know every single one of you wants to know when The Old Republic is going to launch, and I assure you, when we are ready to give you a date we'll broadcast it loud and clear.

As I'm sure you know, we’re 100% committed to making Star Wars: The Old Republic the best quality game (and service) it can be, as you'd expect from a BioWare MMORPG set in the Star Wars universe.

I've said before that an announcement as big as release date will be so big, it'll come thundering towards us and we'll all hear it long before it arrives. That train's coming... but so far, I'd just say we've laid down some early track.

You have questions, no doubt, and all of them will be answered in time. For now, sit back and enjoy E3 next week.

 

Trooper -> Devs have confirmed that ammo is gone
Beitrag von GeorgZoeller am 03.06.2011 um 10:47 Uhr

Quote:
Originally Posted by Ralos
On the AC page the Chain Reaction ability refers to "energy cells" so ammo is gone and the reloading system has had a major change. There is an article about the new system on TORT from before the confirmation. The fact that Troopers had Ammo as their combat mechanic was what finally made me make up my mind and choose the Trooper as my main. I'm sad to see it go.
Well, no ... ammo got renamed to the more precise term of 'energy cell', because that's what blaster weapons generally use
You still have the reload ability.

 

Allgemeine Diskussionen -> Erster Hinweis auf einen Raid?
Beitrag von ChristianHohmann am 03.06.2011 um 10:04 Uhr

Ich hab gehört, auf der E3 soll es einen Raid geben.











Besucher/Presse-Gruppen in der SWTOR Stand-Instanz.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 03.06.2011 um 10:02 Uhr

Klein, schrumpelig und mit feinen, fast geisterhaften Haaren geschmückt?
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 03.06.2011 um 09:55 Uhr

Die Hüte werden wir den Hütern noch abgewöhnen, vielen Dank für eure Aufmerksamkeit und schnelle Mithilfe Oh und der Sniper bekommt auch noch einen Feinschliff.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 03.06.2011 um 09:07 Uhr

Nö, es ist schon da.

Viel Spaß
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Neue Erweiterte-Klassen-Seite
Beitrag von ChristianHohmann am 03.06.2011 um 09:06 Uhr

Wir freuen uns, den Start einer komplett überarbeiteten Erweiterte-Klassen-Seite bekanntzugeben.
Die erweiterten Klassen gewähren eurem Charakter Zugang zu einzigartigen Fähigkeiten, die es euch ermöglichen, ihn ganz eurem Spielstil anzupassen. Durch die neue Seite könnt ihr die einzelnen erweiterten Klassen ausführlich studieren und euch die Fähigkeiten-Sets ansehen, die für die höheren Stufen in Star Wars™: The Old Republic™ verfügbar sind.


Mehr erfahren
 

News and Announcements -> New Advanced Classes Page
Beitrag von AlysonBridge am 03.06.2011 um 09:06 Uhr

Today we are excited to announce the launch of a newly redesigned Advanced Classes page. Advanced Classes give your hero access to unique skills and abilities that allow you to customize your character to your own unique play style. The new page allows you to explore each of the Advanced Classes in-depth and to check out the skill-sets that become available as you reach higher levels in Star Wars™: The Old Republic™.

Learn More
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 03.06.2011 um 08:34 Uhr

Three small...hmm...wenn ich richtig zähle sind zwei draußen.
 

Allgemeine Diskussionen -> Vorschau zum Comic "The Old Republic: The Lost Suns"
Beitrag von ChristianHohmann am 03.06.2011 um 08:31 Uhr

*schleicht herein*
Humm...lalala *linkfallenlass*

Viel Spaß!

 

Neuigkeiten und Bekanntmachungen -> Interview mit dem Comic-Autor von The Lost Suns
Beitrag von ChristianHohmann am 03.06.2011 um 08:29 Uhr

In der Galaxis herrscht Frieden, doch kein Frieden dauert ewig. Um die Wahrheit hinter dem Waffenstillstand der demokratischen Galaktischen Republik und dem tyrannischen Sith-Imperium ans Licht zu bringen, hat der Spionagedienst der Republik Theron Shan - einen eigenwilligen Spion und Sohn der Großmeisterin des Jedi-Ordens - auf eine Mission in den imperialen Raum geschickt.

Star Wars™: The Old Republic™ - The Lost Suns ist eine fünfbändige Mini-Reihe von Dark Horse Comics, die sich mit Therons Mission und den daraus folgenden Konsequenzen beschäftigt. The Lost Suns stammt aus der Feder von BioWares Senior Writer Alexander Freed, der bereits die letzte Dark Horse Comic-Reihe 'Blood of the Empire' geschrieben hat, und bietet Zeichnungen von George Freeman und Dave Ross sowie Titel-Grafiken von Benjamin Carré.


Wir haben Alexander Freed gebeten, ein paar Fragen zu beantworten, um mehr über die Reihe zu erfahren ...
 

News and Announcements -> The Lost Suns Comic Now Available
Beitrag von AlysonBridge am 03.06.2011 um 08:29 Uhr

The galaxy is at peace, but no one believes peace can last forever. To learn the truth behind the cease-fire between the democratic Galactic Republic and the tyrannical Sith Empire, the Republic’s espionage service has sent Theron Shan - a maverick spy and son of the Grand Master of the Jedi Order - on a mission into Imperial space.

Star Wars™: The Old Republic™ - The Lost Suns is a five-issue miniseries from Dark Horse Comics chronicling Theron’s mission and the fallout that ensues. Written by BioWare Senior Writer Alexander Freed, who also wrote the previous Dark Horse Comics series Blood of the Empire, The Lost Suns features art from George Freeman and Dave Ross, with covers by Benjamin Carré.


To get more information on the series, we asked Alexander Freed to answer a few questions…
 

Neuigkeiten und Bekanntmachungen -> The Old Republic auf der E3 2011
Beitrag von ChristianHohmann am 03.06.2011 um 08:29 Uhr

Die E3 2011 ist fast da! Die Electronic Entertainment Expo (7. bis 9. Juni im Los Angeles Convention Center) ist die wohl wichtigste Messe für Spieleentwickler und Publisher weltweit. BioWare und LucasArts werden vor Ort sein, um neue Informationen zu Star Wars™: The Old Republic™ zu veröffentlichen, doch ihr müsst natürlich nicht nach Los Angeles reisen, um auf dem neuesten Stand zu bleiben.

Lest weiter, um zu erfahren, was wir geplant haben!
 

News and Announcements -> The Old Republic at E3 2011
Beitrag von AlysonBridge am 03.06.2011 um 08:29 Uhr

E3 2011 is almost here! Taking place at the Los Angeles Convention Center from June 7th through June 9th, the Electronic Entertainment Expo is the premier trade show for game developers and publishers worldwide. BioWare and LucasArts will be in attendance to reveal new information about Star Wars™: The Old Republic™, but you don’t need to travel to Los Angeles to get all the latest information.

Read on for a sneak preview!
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 03.06.2011 um 07:42 Uhr

Fahrt...? Fahren hier Leute zur E3?

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 03.06.2011 um 06:30 Uhr

Also ich kann euch zumindest eines verraten, wieder etwas vorsichtiger:
Es wird ein Freitags-Update geben Oder zwei, oder...

 

Allgemeine Diskussionen -> Die Tester-Nutzungsbedingungen und Du! [Testing Diskussionsthread]
Beitrag von ChristianHohmann am 03.06.2011 um 06:05 Uhr

Uhm...okay...mal Klartext:
Der Thread wurde neu gestartet, da er von einem ehemaligen Teammitglied erstellt wurde.
Dies führte ebenfalls zu Verwirrungen, wenn auch nicht so wie das hier jetzt.
Zudem gab ich halt wieder einen kleinen kurzen Überblick über den "Stand der Dinge", also ein paar Punkte die weiter zur Diskussion oder gar den beliebten wilden Spekulationen genutzt werden mögen.
Natürlich mag man nun auch spekulieren ob es einen zeitlichen Zusammenhang geben mag mit der Erinnerungsmail zur Registrierung und dem hier, aber alle Punkte, die ich euch an die Hand geben kann, stehen im zweiten Post.
Natürlich gibt es einen internen Zeitplan, aber einer Veröffentlichung stehen hier besonders der Punkt 1 und 4 entgegen.
Und natürlich darf man gerne bei einem Thread-Neustart Posts wiederholen, solange sie zum Thema passten.

Die Anmeldung gilt für sämtliche Testprogramme/phasen.

Und zu den technischen Problemen, schaut doch bitte einmal kurz hier herein, besonders in diesen Thread.
Sollte das nicht weiter helfen, könnt ihr uns natürlich gerne direkt kontaktieren, aber lasst es bitte hier aus dem Thread.
In diesem Sinne:
Tagtraeumer - sie haben Post
Möge die Macht mit euch sein!
Christian

 

General Discussion -> EA "Origin" Service to be revealed tomorrow - Download SWTOR
Beitrag von StephenReid am 02.06.2011 um 22:07 Uhr

Quote:
Originally Posted by litewolf
While I can appreciate these comments, I really feel aggravated. Yes, Ive let myself get hyped for this game, yes, you will see me at launch, but the drawn out marketing-fest theyve created, and yes, theyve helped create it, is really starting to turn me against this title. You can only dangle the carrot for so long before people just dont give a damn anymore.
Believe me, I understand that. We all do in fact.

That said, I firmly believe people would rather continue to see regular updates on the game, and learn more about it, than just wait in the dark before we release, with no updates at all. Right? Even in this thread I'm seeing calls for more information (which you're going to get).

If you feel that all you really want now is a release date - then check out for a bit. Stop reading the Forums for a while. Go enjoy another BioWare game. Read a great book. Take up knitting.
 

General Discussion -> EA "Origin" Service to be revealed tomorrow - Download SWTOR
Beitrag von StephenReid am 02.06.2011 um 21:34 Uhr

Quote:
Originally Posted by SacredGrey
I really think you're basing a lot on very little. It troubles me that you are so ready to cling to the most pessimistic scenario based on one word in one sentence of his quote.

Reid is only human. Maybe the word "early" seemed okay at the time as a vague, generically quantifiable adjective.
Yeah, let's not get too analytical. I mean, that never happens here!
Let's also throw the metaphor aside for a second. The announcement of Origin is, I think it's fair to say, the first step towards everything else that will come before launch day. That's what I meant by 'early tracks'. I was no more specific than that because we have chosen not to be. We don't want to announce date after date and then slip repeatedly.

I'll also re-iterate this. We won't sneak out the release date announcement on you. It won't just pop up out of the blue in a Friday Update. We probably won't outright tell you exactly when it's coming, either, but trust me, when we're ready to talk about release date, we won't be that subtle about it. (Hence: the big train coming metaphor.)

Let me leave you with something else. Planning is well underway for launch. Everyone is laser-focused towards that goal. We see it coming. Make no mistake, though: this game (and the service that goes with it) is BIG. Huge. Launching something this big takes a lot of work from a lot of people, and a lot of planning.

Don't ever think we're not hard at work every day, and moving towards a date... that's currently in 2011.

 

General Discussion -> EA "Origin" Service to be revealed tomorrow - Download SWTOR
Beitrag von StephenReid am 02.06.2011 um 19:49 Uhr

Hey everyone – well, apparently once again the online world trumps newsprint, as a story that was supposed to pop tomorrow popped up tonight! Let me give you a couple of notes on Origin.

First off: Origin is a fantastic new digital initiative from EA, and we're pleased to confirm that Star Wars: The Old Republic will be available exclusively for digital download from Origin.

However, even though you'll only be able to buy and download The Old Republic digitally via Origin, you will still be able to buy a retail, boxed copy of the game from your favorite retailer (and that includes online retailers who’ll ship the box to you). BioWare and EA know the value many gamers place on a cool boxed product... and we’re producing a cool boxed product. (Or maybe I should say 'boxed products'.
Second: it's easy to hear an announcement like this and assume it means that we're about to drop another bombshell or two, especially with E3 around the corner. The reality is, this sort of pre-show announcement is pretty standard PR work, so that the story can 'breathe' a bit before E3 news obliterates everything else.

While I will say we have some super-cool stuff coming out of E3 – some of which you’re actually going to see before E3 starts – I don't want you to jump to conclusions just yet. Instead I'd suggest you just strap in and enjoy the ride. We know every single one of you wants to know when The Old Republic is going to launch, and I assure you, when we are ready to give you a date we'll broadcast it loud and clear.

As I'm sure you know, we’re 100% committed to making Star Wars: The Old Republic the best quality game (and service) it can be, as you'd expect from a BioWare MMORPG set in the Star Wars universe.

I've said before that an announcement as big as release date will be so big, it'll come thundering towards us and we'll all hear it long before it arrives. That train's coming... but so far, I'd just say we've laid down some early track.

You have questions, no doubt, and all of them will be answered in time. For now, sit back and enjoy E3 next week.

 

General Discussion -> The Player Dialogue Morality Choices in Conversations
Beitrag von DamionSchubert am 02.06.2011 um 15:53 Uhr

Citation:
Envoyé par Kamikaze
Elaborating a little on my thoughts about the issue - I feel that BioWare, for a company that has been pushing STORY STORY STORY throughout the entire development, would be crippling the story with simplified dialogue choices. If you're wanting your playerbase to enjoy the story you've worked so hard for, why wouldn't you make them sweat over a critical decision in a conversation? For the RPers, it's nothing if not more immersive, and it makes the story just plain more enjoyable for all us BW fanboys that are looking for a good one.

edit: I forget this forum doesn't have a time limit on editing. I'll put this in my OP too.
There's a difference between telling good stories and giving a gazillion options. It's not obvious, but making sure all of the dialogue responses to a story are interesting, entertaining, bug-free and lead to valid and interesting gameplay is a non-trivial enterprise. Limiting the options and making them more black and white means we can be sure that each dialogue option sings, rather than have to spend a ton of time and money pursuing 'meh' dialogue options with 'meh' responses.

As for the 'simplified' location of dialogue options - as a general rule, the first response is the response the writer thought the 'prototypical' character of that arc would choose - i.e. what would Vader say? What would Han Solo say? What would a young Palpatine say?

But choosing this blindly won't always be the best gameplay option. Pounding the '1' key blindly is a good way to discover that some companions wouldn't like Palpatine very much. Similarly, I've hit '1' playing the Warrior before to find that I had chosen a light side option -- a light side option with enough nobility and dignity that I could totally see Vader choosing it. There is, after all, some good in him.

 

General Discussion -> What if I don't want to engage the "Story pillar"?
Beitrag von DamionSchubert am 02.06.2011 um 15:28 Uhr

Quote:
Originally Posted by JediMasterShake
I know that if you could only use one single word to describe TOR, most would pick "Story". But, to me, a long story arc filled with linear quests is literally the last thing I ever want to play in a game, especially in an MMO. So I have a question for anyone who may be able to answer.

Q: While leveling my character to the cap, my priorities will be, in order: Speed, Multiplayer experience, Crew Skills, Exploration, Gear. Story isn't even on the map. This may mean it would make sense for me to run flashpoints several times with a friend, then move to the next zone. If I want to completely ignore my character's main quest line, assuming it is a slower form of leveling than constantly running instances/killings mobs, is this even an option?

Essentially, how much of the class story line is forced or required, and can you jump in and out of it? Say I wanted to powerlevel from 25-30 in a flashpoint (hypothetically), the wanted to return to my main questline. Would it advance me? Would I need to pick up where I left off?

Thanks in advance for any info.
Short form: your class story unlocks certain ... perks, that you will almost certainly want access to, and so for the most part, you will certainly want to do at least that quest line (and by the way, our class quests tend to be the content we spend the most time on). However, by playing savvily, you probably could sidestep a fair amount of the other story content if you so desired by levelling by other means.

That being said, we strongly feel that story is our secret sauce, and tilt the XP curve in that direction.

 

General Discussion -> E3 Meet and Greet info!
Beitrag von DavidBass am 02.06.2011 um 09:40 Uhr

Quote:
Originally Posted by Celwinn

Question to all:

Is this like the Pax East Meet and Greet? Or simply just a chills-lets-drink-be-merry type of deal?
It's a much less structured event than PAX East. We'll be hanging out at the bar, chatting with those of you who are able to show up.

Community Meet & Greets are very much for our most devoted fans, and while I'm sure plenty of them will be at E3, there are far more conventions throughout the rest of the year where we can hold bigger and cooler events simply because they're open to the public.

 

General Discussion -> E3 Meet and Greet info!
Beitrag von DavidBass am 02.06.2011 um 09:08 Uhr

Quote:
Originally Posted by BobbyMcGee
Question: Will said bar be open to under-21ers? My roommate and I are both 20 and we'd love to come to celebrate the end of finals.
Under 21 can absolutely attend. Obviously the bar itself will check for ID for anyone who'd like a drink.
 

General Discussion -> Choreographed Combat...sometimes.
Beitrag von GeorgZoeller am 02.06.2011 um 08:59 Uhr

Quote:
Originally Posted by pherball
I also think 360 degree defense is something that should be spec'd for, not something that comes for free.
That's not our design. For this game, we specifically do not want the player to start off as an 'untrained newb' when they create their character.

Example:

If you start as a Smuggler, you know how to use a blaster quite well, you're the captain of a ship with a reputation, etc.

If you start as a Jedi Padawan, you've had weapon training already and are trained in the offensive and non offensive use of the Force. In conversations, you can 'persuade' weak minded individuals about the droids they are not looking for right off the start, and in combat you are trained to deflect blaster bolts and parry attacks coming from all directions. Think Luke Skywalker in Episode VI, not IV.

We're definitely shooting for a different experience from your standard MMO game start where you barely can hold a weapon and have to 'earn' pretty much any mundane ability by slaughtering peaceful animals of ever increasing size.

This is part of the whole 'heroic' thing we talk about all the time
 

General Discussion -> How much will Advanced Class choice affect story?
Beitrag von GeorgZoeller am 01.06.2011 um 10:05 Uhr

While it occasionally may be mentioned, your Advanced Class does not significantly impact your story. This is intentional.
 

General Discussion -> Choreographed Combat...sometimes.
Beitrag von GeorgZoeller am 01.06.2011 um 10:03 Uhr

Quote:
Originally Posted by Evel
Does SW:TOR follow the same mechanics as other games where melee DPS can essentially do more damage if they are attacking from behind removing the parry mechanic?
It depends.

Attacking a Force user from behind doesn't give you any advantage. Their superior awareness and Lightsaber training gives them 360 degree melee and blaster bolt deflection capability.

For standard creatures, you're not going to do more damage (unless you use a positional ability), but you may reduce their chance to defend a bit.

 

General Discussion -> Choreographed Combat...sometimes.
Beitrag von GeorgZoeller am 31.05.2011 um 13:04 Uhr

Quote:
Originally Posted by VayaVesperia
One quite important question: Given that you stated that the abilities can hit or miss, can the player work to improve some stats in order to never miss ? Because looking at WoW for example, players can maximise the hit/expertise stats.
The Old Republic is a 'hit heavy' game - the base chance to miss is fairly low. Level difference and some other considerations can change that and the player can improve their hit rate if they desire to do so as well.
 

General Discussion -> Regarding Timeline Videos...
Beitrag von StephenReid am 31.05.2011 um 11:47 Uhr

Quote:
Originally Posted by Xaxas
Have the timeline videos been discontinued or are they going to be released after the game comes out?
We plan to revisit Timelines at some point.

Can't commit to exactly when right now, but we haven't forgotten about them.

 

Allgemeine Diskussionen -> Beta angemeldet und warte und warte und nix....
Beitrag von ChristianHohmann am 31.05.2011 um 08:43 Uhr

Und bevor ihr euch noch weiter in die Haare kriegt...
Quote:
Originally Posted by NevanRam
Das kommt noch dazu, der Thread kann geschlossen werden.
Stimme ich dem zu. Zur Diskussion über die Tests (man beachte: Tests, nicht "Beta") empfehle ich die diversen anderen Threads.

 

Allgemeine Diskussionen -> Schnelltest für Unentschlossene Tor Spieler
Beitrag von ChristianHohmann am 31.05.2011 um 07:44 Uhr

Bevor hier ein falscher Eindruck entsteht: ich meinte bei 3C natürlich die gemeine Sumpfschnecke Obwohl...hmm...
 

Allgemeine Diskussionen -> Die Tester-Nutzungsbedingungen und Du! [Testing Diskussionsthread]
Beitrag von ChristianHohmann am 31.05.2011 um 07:25 Uhr

Zum Start hier einige Punkte:
  • Es wird nur versprochen, was auch gehalten werden kann. Ein Datum für die europäischen Tests gibt es also erst, wenn es auch wirklich sicher ist.
  • Es gibt eine PR, und einen damit zusammenhängenden Zeitplan. Manchmal gibt es Informationen also nicht sofort, sondern sie werden z.B. zu Events preisgegeben.
  • Die "Tests" werden nach eigenen Konzepten abgehalten und müssen nicht zwangsläufig "gewohnten" Schemen anderer Produkte entsprechen. Nicht umsonst werdet ihr uns selten bis gar nicht von einer "Beta" schreiben sehen.
  • Ein hoher Qualitätsstandard soll sich auch im Support wiederfinden.
  • In Galway-Irland ist schon seit einiger Zeit ein Standort im Aufbau.
  • Die Server werden in Europa stehen.

So viel zum Stand der Dinge. Spekulationen, Fragen, Wünsche, Anregungen? Auf die Plätze, fertig, Post!
 

Allgemeine Diskussionen -> Die Tester-Nutzungsbedingungen und Du! [Testing Diskussionsthread]
Beitrag von ChristianHohmann am 31.05.2011 um 07:25 Uhr

Quote:
Originally Posted by acidcriticism
auch wenn die deutschen jetzt testen dürften, ist dieser thread [...] ganz sicher nicht zum diskutieren darüber gedacht...

Das kommt darauf an. Über den Test selber: Nein. Solange es noch eine entsprechende NDA gibt, haben Details aus dem Test nichts hier zu suchen. Haltet euch bitte daran. In Kurzform: sagt vielleicht, ob ihr dabei seid, aber nicht welches Level, wo und wie es bisher aussieht.
Diskutieren über das Testprogramm als solches, Spekulationen über sehr deutliche Anzeichen und dergleichen, könnt ihr aber durchaus. Wobei es da wiederum auch schon andere Threads gibt, ja.


[QUOTE=acidcriticism;6556738
und das sich die deutschen auch mit anmelden durften, liegt halt am forum design. [/quote]

Das ist nicht ganz korrekt. Es hat seinen guten Grund, dass auch andere, z.B. (aber nicht nur) Franzosen und Deutsche, sich längst anmelden konnten. Und ich kann nur weiter empfehlen das auch zu machen, sollte es noch nicht geschehen sein.

In diesem Sinne ist es glaube ich auch an der Zeit, diesen Thread hier einmal neu zu starten. Nicht zuletzt, da sich Ansprechpartner bei gewissen Themen ja mittlerweile geändert haben.
Hier geht es weiter
 

Allgemeine Diskussionen -> Die Tester-Nutzungsbedingungen und Du! [Testing Diskussionsthread]
Beitrag von ChristianHohmann am 31.05.2011 um 07:24 Uhr

Zu allererst möchte ich euch mitteilen, dass wir genauso aufgeregt sind wie ihr. Dies ist ein weiterer vorbereitender Schritt hin zur Veröffentlichung von The Old Republic, und das Team ist darauf genauso gespannt wie ihr alle!

Da es eine Menge Fragen und Diskussionen zum Spieltest gab, dachten wir, dass jetzt ein guter Zeitpunkt für einen neuen Thread sei. Hier sind übrigens einige Threads, die ihr euch vielleicht vorher schon anschauen möchtet:

Wir haben uns natürlich auch in den deutschen Foren durch eure Beiträge gelesen und versuchen, beim Beantworten der Fragen unser Bestes zu geben.

Zuerst sei gesagt, dass wir einen „Spieltest“ angekündigt haben. Dieser läuft zurzeit und wird nahe der Veröffentlichung des Spiels enden und bis dahin verschiedene Phasen durchlaufen. Wir werden Teilnehmer zu verschiedenen Phasen einladen, wobei eine erhaltene Einladung zu einer der Phasen nicht sofort bedeutet, dass ihr auch zu einer anderen eingeladen werdet. Anders als bei Tests, an denen ihr vielleicht schon bei anderen Spielen teilgenommen habt, suchen wir keine Leute, die „alles“ testen. Jeder unserer Tests konzentriert sich auf ein bestimmtes Ziel oder einen Satz Ziele und Bereiche. Wir wollen, dass die Leute eine klare Richtung über das erhalten, was wir gerne evaluiert haben möchten.

Im Spieltestprogramm geht es darum, die Features und das Design des Spiels zu beurteilen. Wenn wir ein Gebiet entdecken, das den Spielern nicht so gut gefällt wie wir uns wünschen, zeigt uns das, dass wir dieses Feature anpassen müssen. Das ist viel einfacher umzusetzen, wenn ihr klare Ziele und Ideen habt und wisst, woran genau uns gelegen ist, anstatt „das Spiel“ ganz allgemein.

Besonders in den englischsprachigen Foren fiel auf, dass einige Leute genauer wissen wollten, was Sean damit meint, wenn er von „Service“ spricht. Während das Spiel ein Teil des Services ist, ist das jedoch längst nicht alles. Wir sehen das gesamte Erlebnis als Service an; die Webseite, die Community, das Spiel, usw. Dies gilt nicht nur jetzt, sondern auch dann, wenn wir die Entwicklung abgeschlossen und den gesamten Service veröffentlicht haben.

Ja, zurzeit findet der Test nur in Nordamerika statt. Zu diesem Zeitpunkt wird der Service nur dort unterstützt, das wird jedoch nicht für immer so bleiben. Für uns ist unsere gesamte Community sehr wichtig. Bis auf einige Ausnahmen habt ihr sicherlich festgestellt, dass unsere Updates zeitgleich in Englisch, Deutsch und Französisch erscheinen. Der Grund dafür ist, dass wir die Community so einheitlich wie nur möglich behandeln. Wir haben allerdings noch etwas Zeit bis zum Frühjahr 2011 (auch wenn wir mit jedem Tag dem Ziel näher kommen!), und genau jetzt machen wir das, was für unseren Service langfristig das Beste ist. Wir hätten auch zurückhalten können, welche Schauplätze wir testen werden, doch wir fühlen uns besser, wenn wir aufrichtig zu unserer Community sind. Wir hätten auch den gesamten Test solange zurückhalten können, bis wir ihn in allen Gebieten, die zum Start des Service vorhanden sein werden, starten können, aber ich denke, die meisten von euch werden uns zustimmen, dass wir wertvolle Zeit und Feedback verlieren würden, wenn wir das so machen würden. Wir kündigen zwar jetzt noch nicht an, wann dies geschehen wird, aber es ist definitiv geplant, noch vor der Veröffentlichung von TOR Phasen des Spieltests für andere Länder zu öffnen (und nicht als eine Art Last Minute „Offener“ Test).

Einige kurze Anmerkungen und Antworten:
  • Wir kündigen nicht an, dass der Spieltest heute beginnt, sondern dass dieser bereits läuft - das ist nur ein kleiner, aber ein feiner Unterschied.
  • Überprüft eure E-Mail-Adressen, ob diese noch aktuell sind! Der Benutzername, den ihr zum Einloggen auf der Webseite verwendet, ist dieselbe E-Mail-Adresse, an die wir eine Einladung schicken werden, falls ihr ausgewählt worden sein solltet.
  • Für all jene unter euch, die befürchten, eine unserer E-Mails zu verpassen, empfehlen wir euch, die Adresse no-reply@bioware.swtor.com zu eurem Adressbuch hinzuzufügen!
  • Wie oft wir Updates zuschicken werden? So oft wie möglich! Es wird verschiedene Zeitintervalle für verschiedene Tests geben.
  • Ihr müsst euch nicht erneut anmelden, wenn ihr dies bereits zuvor getan habt, doch ich empfehle euch eure Grundlegende Infos und Systeminformationen aktuell sind (genau wie eure Email Adresse)! Ihr könnt dies jederzeit unter Mein Benutzerkonto ändern.
  • Welche Daten wir erfassen werden? - Eine Menge. Wenn ihr die Nutzungsbedingungen der Webseite und die Tester-Nutzungsbedingungen lest, erhaltet ihr einen guten Überblick.
  • Da dies alles Teil des Service ist, werden alle Benutzerkonten, die während der Versendung unserer Einladung gerade einen „suspended“ Status haben, nicht eingeladen. Wie wir schon sagten, ist dies Teil des gesamten Service und euer Benutzerkonto wird während des gesamten Services gleich behandelt. Wenn ihr zurzeit suspendiert seid, werdet ihr, sobald eure Suspendierung vorüber ist, wieder berechtigt sein, zum Test eingeladen zu werden.

Zu guter Letzt möchten wir noch einmal wiederholen, dass für uns die Möglichkeit, von der Community beim Testen von The Old Republic Hilfe zu erhalten, sehr wichtig und wertvoll für den Entwicklungsprozess ist. Das Spieltestprogramm erlaubt es Mitgliedern der Community, uns qualitativ hochwertiges Feedback zu geben, so dass wir Anpassungen vornehmen und zur Veröffentlichung einen hocheffektiven Service und ein unterhaltsames Erlebnis bieten können. Unsere Erwartung ist, dass Spieler von The Old Republic die Bedingungen der Tester-Nutzungsbedingungen befolgen und sicherstellen, dass die vertraulichen Pre-Release- Informationen, die wir mit den Community-Mitgliedern teilen, auch vertraulich bleiben.

Quote:
Originally Posted by Deewe
Sean,
was sagen die Forenregeln über das Posten von geleakten Beta-Inhalten, die wir gesehen haben?
Ich meine, wir sind alle nur Menschen, und Du weißt, dass Kinder alles tun werden, um an die im Schrank verschlossenen Süßigkeiten zu gelangen
Die Antwort sollte vielleicht offiziell präzisiert werden, da... die Tests bereits laufen!
Da wir noch ein bisschen Zeit haben, bevor das Spiel fertiggestellt ist, sind einige Informationen, zu denen die Tester Zugriff haben, noch nicht veröffentlicht worden und können sich auch tatsächlich noch drastisch verändern, je nach Feedback der Tester, bevor wir damit an die Öffentlichkeit gehen.

Dies ist der Grund, warum wir Verstöße gegen unsere Nutzungsbedingungen sehr ernst nehmen. Unsere Erwartung ist, dass Spieler von The Old Republic die Bedingungen der Tester-Nutzungsbedingungen befolgen und sicherstellen, dass die vertraulichen Pre-Release-Informationen, die wir mit den Mitgliedern der Community teilen, auch vertraulich bleiben. Wir werden entsprechende Schritte einleiten, sollte dies nicht der Fall sein.

Jeder der beim Verbreiten von vertraulichen Informationen erwischt wird (beispielsweise durch Verlinkung, erneutes Posten, Zitieren, etc.), wird kontaktiert und die betreffenden Informationen werden aus unserer Community entfernt. Schritte, die in einem solchen Fall vorgenommen werden, können von der einfachen Löschung des betreffenden Beitrags über die Suspendierung des Benutzerkontos bis hin zum vollständigen und unbegrenzten Ausschluss vom gesamten Service reichen (einschließlich auch nach Veröffentlichung des Spiels).


Quote:
Originally Posted by Thrasymicus
Können wir irgendwo Leaks melden?
Wenn ihr einen Leak auf diesen Foren finden solltet, dann markiert (meldet) den entsprechenden Beitrag dem Community Team, damit wir schnell darauf reagieren können. Solltet ihr Leaks außerhalb der Webseite finden, dann sendet uns bitte den Hinweis an bwacommunitysupport@bioware.com, kontaktiert Mitglieder unseres Teams per Privatnachricht oder schreibt direkt eine Email an Christian unter: c.hohmann@two-pi-team.de .

Quote:
Originally Posted by rakwor
[...] Die einzige Information die mir jetzt noch fehlt, ist die Frage ob ein offizielles Statement folgt wenn der Test auf Europa ausgeweitet wird? [...]
Na klar, auf jeden Fall! Sobald wir dazu nähere Informationen haben, werdet ihr darüber hier informiert.

Dieser Thread steht nun für Fragen und Diskussionen offen!

 

General Discussion -> Choreographed Combat...sometimes.
Beitrag von GeorgZoeller am 31.05.2011 um 00:03 Uhr

Quote:
Originally Posted by Shadylol
I agree with your post, OP; its much like the "full voice acting" they promised us, only to have a significant amount of the talking parts be done by Aliens speaking non-English languages on repeated loops.
Actually, the large majority of game content is fully voice acted by humans. There is Alien VO where it makes sense as part of the Star Wars lore (people don't want Hutts to speak English).
 

General Discussion -> Choreographed Combat...sometimes.
Beitrag von GeorgZoeller am 30.05.2011 um 23:58 Uhr

Quote:
Originally Posted by Raesha
Excellent, thank you for bringing this up (I totally forgot about it).

Is the impale move actually an ability, or an elaborate death animation?
Ability. These kinds of abilities have multiple segments, each of which can hit or miss (which may give the target a window to escape...). That said, some of these abilities can be upgraded to root or stun, or the player can use other abilities before hand to set up the kill and make sure the target is not going anywhere.

The whole system is rather complex and we've spend significant amounts of resources and time to balance visuals and gameplay - we don't want to lock the player in place or stop them from moving, but we do want the choreographed combat / blaster bolt deflection / over the top abilities. Naturally, there are situations where we have to trade off the visuals for the player's ability to act smoothly and freely - but most of the time, there's ways to make both work that play well - at least our testers are pretty positive about it so far.

No other MMO has done something like this, so I can understand it's confusing / hard to understand.

 

General Discussion -> Tank'n'spank and tactics?
Beitrag von GeorgZoeller am 30.05.2011 um 23:51 Uhr

This has been discussed before, but to re-iterate:

The Old Republic uses a wide palette of mechanics for the harder boss fights, it is not just 'tank 'n' spank'.

When it comes to videos, there's a number of reasons why you haven't seen anything more complex:

(a) Throwing people who have never played the game at a level 32 Flashpoint is tricky. It requires the game to be adjusted so that they actually have a shot and don't die constantly. Don't expect us to demo complex boss mechanics at pick-up demo events.

(b) Boss mechanics are spoiler material.

 

General Discussion -> Gear swapping in mid-combat?
Beitrag von GeorgZoeller am 30.05.2011 um 16:41 Uhr

Quote:
Originally Posted by Bomyne
What if i equipt a gray by mistake, and get jumped so i cant eqipt a proper weapon?

Seriously, Almost all MMOs let you change weapons but not gear in combat, one of them being the biggest MMO, and another being the other SW MMOi havent heard of that kind of exploit in either.
Then you will pay for your mistake by fighting one combat with said gray weapon, simple as that.
 

Gildenhalle -> Gilde ''Zothar'' nimmt Member auf !
Beitrag von ChristianHohmann am 30.05.2011 um 02:38 Uhr

Willkommen!

Und da der richtige Platz nun auch gefunden wurde, mach ich hier einmal zu
 

General Discussion -> Gear swapping in mid-combat?
Beitrag von GeorgZoeller am 30.05.2011 um 01:56 Uhr

Quote:
Originally Posted by ZHRGG
So you mean if I was looking through my inventory without a lightsaber equipped, if something attacks me I'm not allowed to equip any weapon until I run away several miles like a little girl? That doesn't sound very fun at all.

Note - I'm talking about weapons, not clothing.
It's pretty much impossible to not have a weapon equipped. You'd have to work for that. Sure, you can unequip a weapon and not equip a new one, but there's no compelling reason to do so .. even less outside in the wilderness where you're likely to get jumped.

If you find a new weapon, you can just swap it out, never leaving you at a point where you don't have a weapon.

Switching weapons to maximize stats is not the kind of gameplay we want to encourage. It's tedious and not fun for the overwhelming majority of players, and since some players would feel compelled to engage in the behavior if it offered a benefit, regardless how tedious and unfun it was, we just disallow it, period.

 

Guild Hall -> Oceanic guilds, report in!
Beitrag von DavidBass am 31.03.2011 um 08:42 Uhr

Quote:
Originally Posted by Koros
Because Bioware hasn't catered to anyone not in the US or Europe for their pre-launch guild system (which is very short-sighted), I'd rather not rely on some random system and hope all the Oceanic guilds are pooled together (I'm predicting a lot of epic fails by Bioware on this, and a lot of qq from the community in the months ahead). I'll just form my own guild the old fashioned way - pick a server, and talk to the guild master npc at the launch of the game.

Good luck with the thread though, it's a noble effort. I just hope Bioware listens.
I know we don't talk about it much on the forums, but we are aware of the worries and concerns of our Oceanic community, and we take any feedback from the community very seriously, no matter how large or small. Of course, a lot of the decisions made fall on the business side of development, which means that there's not much we can talk about or respond to at this time. We will pass your feedback on to the appropriate people, to ensure that your voice is being heard, but beyond that we can't promise anything.
 

General Discussion -> Gear swapping in mid-combat?
Beitrag von DamionSchubert am 28.05.2011 um 14:19 Uhr

Right now, we do not allow players to change gear or weaponry in combat. We just didn't think that kind of gear juggling added a lot to the combat.
 

General Discussion -> Spammers, Spammers Everywhere
Beitrag von StephenReid am 28.05.2011 um 12:12 Uhr

Quote:
Originally Posted by Vrac
Anyway, indeed, it's sad to see BioWare's unwilling to handle it. The guild spammers should be given progressive warning/bans (with warnings to the guild if they just keep getting advertised by different characters) and if there are any real spammers, they should introduce a picture captcha on the registration form.
That's absolutely not true. Dealing with spam (of all kinds) is an ongoing effort.

We have banned many, many spammers from both the Forums and the site, and also deal with guild spam in exactly the way you described - with progressive warnings and ultimately, bans.

However, there are a lot of spammers and only so many hours in the day. We do our best. You can help by flagging any post you see that's spam.

Improving our registration process is under consideration, also.

 

Allgemeine Diskussionen -> Schnelltest für Unentschlossene Tor Spieler
Beitrag von ChristianHohmann am 27.05.2011 um 07:31 Uhr

1:a
2:c: Die noch übrigen Burger aus den kalten Händen des Hutten bergen.
3:c: Schnecken fangen 4:c: Den Riss schließen. Kämpfen bis zur letzten Sekunde.

Ich weiss, ich bin ein Querulant, aber nette "Werbung"

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 27.05.2011 um 07:19 Uhr

Jaja schon gut, hier, bitteschön.
Und ich werde nun nicht drauf hinweisen wie oft das schon hier in diesem Thread gewünscht wurde, nein
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Fortschritt des Soldaten
Beitrag von ChristianHohmann am 27.05.2011 um 07:15 Uhr

Während der Soldat in den Rängen des republikanischen Militärs aufsteigt, kann er aus mehreren Spezialisierungszweigen wählen und seine Rüstungssets und Waffen entsprechend anpassen. Seht euch dieses Video an, um einen kleinen Einblick zu gewinnen, welche Rüstungen und Fähigkeiten der Soldat im Laufe des Spiels erhalten kann.

Jetzt ansehen
 

News and Announcements -> Trooper Progression
Beitrag von AlysonBridge am 27.05.2011 um 07:15 Uhr

As the elite Trooper rises through the ranks of the Republic military, there are several ways he can specialize his training, and several sets of armor and weapons to match. Watch this video to get a small sampling of the many different armors and abilities that your Trooper can acquire through the course of the game.

Watch Now
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 27.05.2011 um 07:09 Uhr

Och menno, nicht verraten, noch schieb' ich hier was hin und her
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 27.05.2011 um 06:10 Uhr

Ich sag diesmal am besten gar nichts weiter und brings einfach mal an Ort und Stelle
 

General Discussion -> Bioware does not have an exibit @ e3
Beitrag von DavidBass am 25.05.2011 um 14:51 Uhr

Quote:
Originally Posted by GamewizX
They will be at EA's booth like every year prior.
I believe in prior years, we've always shown the game in a meeting room off of the show floor. This year at E3 we are on the EA booth, right at the front of the South Hall. The E3 website has a floor plan for those of you who'll be there and want to know where you can find the crew.
 

General Discussion -> Will players be separated by language?
Beitrag von StephenReid am 25.05.2011 um 07:30 Uhr

Before we get into definitions of what's racist or not, and get this thread locked...

While we can't discuss this in much detail - yet - it's safe to assume there will be servers that will be designated as being 'officially' French, German and so on.

That said, in this day and age it's always possible that foreign language speakers will appear on a predominantly English-speaking server, for any number of reasons. If that happens, you should be tolerant and respectful of them. We're all gamers, just trying to game.

We're not planning, however, to force all languages together in one giant multilingual global chat channel.

 

Allgemeine Diskussionen -> Meet&Greet @ Gamescom
Beitrag von ChristianHohmann am 24.05.2011 um 03:22 Uhr

Die "Kinoräume" wurden was die Wartezeit angeht mit berechnet.
Die Wartezeit sollte auf diese Art und Weise eben entschärft werden.
Man sitzt, sieht vielleicht noch ein nettes Filmchen...
Scheint funktioniert zu haben Ideen dazu sind natürlich auch willkommen.

 

General Discussion -> What is Mr. Reid up to?
Beitrag von StephenReid am 23.05.2011 um 15:02 Uhr

Quote:
Originally Posted by KEKHAN
Anyone notice his tweet about the shows a few days ago, saying something like he is working at one show this year and has another where he is working directly for the event. You might assume he means he's working at E3 and BioWare is having another event of they're own separately.

But you'd prob. be wrong lol His tweets are pretty good though, the guy sure does get around.
You'd definitely be wrong.
Truth is - to, er, quote myself...

Quote:
Con/show fact - of all the shows we're exhibiting at for the rest of the year, I've worked AT all but two, and worked FOR one.
I've worked a lot of these shows in the past (for other companies) - the only two I've not worked at/been to are Dreamhack and Paris Games Week, so looking forward to those.

I worked at/for the first-ever Eurogamer Expo in 2008 - helped plan and execute the event. So now you know!

 

General Discussion -> What is Mr. Reid up to?
Beitrag von StephenReid am 23.05.2011 um 14:45 Uhr

Quote:
Originally Posted by Hoboe
http://twitter.com/#!/Rockjaw

Stephen Reid
PLANNING.
3 hours ago via TweetDeck


Someone needs to keep an eye on this guy.
You all do, I don't think you need a special representative.
Trust you guys to read a bit too much into the odd random tweet, but I will say that particular ALL CAPS outburst was mostly motivated by how much planning we have to do right now. Have you seen our Events page recently?
Today's PLANNING was actually about San Diego Comic-Con. E3's mostly done. Mostly. It's never all done until the doors open.
Quote:
Originally Posted by Aluc
Dear God. A face only a mother could love.
I could make a 'your momma' joke here but it'd probably get me banned from my own Forums.
 

Website-Feedback und Hilfe -> Begleiten auf Gefährten-Seite nicht aufgeführt
Beitrag von ChristianHohmann am 23.05.2011 um 10:26 Uhr

Vielen Dank für den Hinweis!
Da hat Khem Val doch glatt noch ein Icon verschlungen
Der Fehler wurde behoben.

Grüße
Christian

 

Smuggler -> Concern for Cover
Beitrag von GeorgZoeller am 23.05.2011 um 09:52 Uhr

All Smugglers have access to cover, but depending on Advanced Class and Skill set, cover plays a less or more important role for your gameplay.

A Gunslinger with lots of points in the Sniper tree will have made cover a core part of their combat routine, with abilities like 'Entrench' and 'Cover Pulse' improving the utility and protection their cover ability offers, while utilizing several 'cover only' abilities for heavy frontloaded damage. There's some interesting dynamics in this kind of setup as well, such as a skill that makes your next Snipe instant after rolling to cover...

A Scoundrel on the other hand will have fewer abilities that modify their cover mechanic and can be played in a way that does not rely on cover very much or at all. Their Stealth Field generator allows them to approach targets unseen and they have a decent arsenal of close to mid range scatter gun abilities and melee moves to round out their blaster capabilities.

Unlike the previously described Sniper (who values a very deliberate, planned approach to combat), the scattergun specced Scoundrel is much more about getting deep into the action, guns blazing...

 

Community-Schöpfungen -> Acc probleme
Beitrag von ChristianHohmann am 23.05.2011 um 05:57 Uhr

Email an bwacommunitysupport@bioware.com senden und den Account nicht mehr anrühren Oh und wer einen neuen macht um dem Mod-Lichtschwert zu entgehen:
Das haben schon ganz andere versucht
 

Website-Feedback und Hilfe -> Farbige Schrift wirklich für Wichtigtuer vorgesehen?
Beitrag von ChristianHohmann am 23.05.2011 um 03:36 Uhr

Nun, natürlich könnten auch wir uns etwas unauffälliger verhalten, bei all den bunten Schriften fällt die "Modcolor" ja eh schon kaum noch auf, aber das ist wohl kaum im Interesse des Forums.
Wir möchten natürlich darum bitten "unsere" Farbe auch uns zu belassen, auch wenn es selbstverständlich weitere, dann wirklich nicht kopierbare Hinweise auf unsere Identität gibt.
Das Avatarbild zum Beispiel, und natürlich: Das Mod-Lichtschwert Bitte übertreibt es halt nicht mit den Farben, die Lesbarkeit sollte im Vordergrund stehen.

 

Allgemeine Diskussionen -> Meet&Greet @ Gamescom
Beitrag von ChristianHohmann am 23.05.2011 um 03:27 Uhr

Ich denke, er war kenntlich genug - bei all den Anfragen zu anderen Ständen, die wir da hatten
 

Allgemeine Diskussionen -> Meet&Greet @ Gamescom
Beitrag von ChristianHohmann am 23.05.2011 um 02:43 Uhr

Zitat:
Zitat von Mertano
Oh ja, so manch Entwickler von so manchen Spielen würd ich auch gerne mal Face2Face treffen.. Ganz als erstes die CU/NGE Verantwortlichen von SWG.. dafür würd ich sogar nach Austin fliegen..
Ich würde doch gerne darum bitten, in diesem Zusammenhang hier das Thema bei SW-TOR zu belassen.
Dass mehrere von einander vollkommen unabhängige Stände auf der Gamescom etwas mit Star Wars™ zu tun hatten, hatte schon das letzte mal für ein wenig Verwirrung gesorgt.

 

Allgemeine Diskussionen -> Unerlaubte Leaks melden?
Beitrag von ChristianHohmann am 23.05.2011 um 02:29 Uhr

Zitat:
Zitat von mmZero
Deshalb wird in solchen Fällen auch rigoros von Seiten BW/EA gehandelt (Bann von der Beta).
Die Möglichkeiten gehen durchaus weiter als so etwas.
Ich weise einmal darauf hin, dass allein die Verbreitung entsprechender Links zu einem Ausschluss aus dem Service auch nach dem Release führen kann.
Wenn ihr also schon über das Leaken redet, lasst es hier bitte sehr genau beim Thema und meidet die Leaks selber, das wäre dann eher etwas für eine nette PM an uns

 

Allgemeine Diskussionen -> Meet&Greet @ Gamescom
Beitrag von ChristianHohmann am 23.05.2011 um 00:48 Uhr

Hach ja, die Gamescom...die verrückteste Woche des Jahres Auch wenn man mich im Forum damals noch nicht gesehen hatte, war ich da letztes Jahr schon mit dabei.
Es gab durchaus ein paar nette Gespräche, allerdings ist die Lautstärke in den Hallen oft ein wenig...naja, wer da war wird sich erinnern.
"Ja das ist - Moment (in Gedanken runterzählen 1-2-3 gut, Transporter ist durch die Tür im Jeditempel geschlagen) ...so, weiter".
Im Businessbereich könnte das dabei etwas schwierig werden. Der braucht aus gutem Grund etwas "speziellere" und wenn ich mich recht entsinn wesentlich teurere Tickets.
Wir werden die Idee im Hinterkopf und den Thread hier im Auge behalten, im Moment aber steht erst einmal die E3 an
Möge die Macht mit euch sein!
Christian

 

General Discussion -> Why player Housing, Sandbox worlds, and player generated content is important...
Beitrag von GeorgZoeller am 22.05.2011 um 16:04 Uhr

Quote:
Originally Posted by Kraye
And not being able to do anything properly in-game without a companion...a friggin' npc to help you ge through the game is Heroic? Without the NPC companion you are all but a joke in TOR....yup thats real heroic.....sure is :P
Heroes - at least in Star Wars - usually have sidekicks. In fact, it's hard to find many that don't. It's kind of a prerequisite of calling yourself a hero.
 

General Discussion -> Will Mobs Just Stand There Waiting To Be Attacked?
Beitrag von GeorgZoeller am 22.05.2011 um 15:47 Uhr

Enemies will definitely not just stand around waiting to be attacked, even though, in the end, that's kind of their purpose in an MMO (they are enemies, after all).

A few examples:

They engage in a variety of activities when not in combat, which include patrols and overwatch over areas where that makes sense.

When traversing through hostile territory, it is usually a good idea to fully assess the situation before attacking - just because there's two sandpeople leisurely lounging at the sarlacc pit, it doesn't mean there isn't a sniper deployed on a dune nearby covering the camp.

At some times, this can be even a bit unfair - Who'd know that the emergency protocol for the missile platform involved a special ops team rappelling in from above when the alarm is triggered... or who knew that the Jawas had shoulder mounted rocket launchers in their backbacks.

When engaged, blaster wielding humanoids often attempt to disperse and find cover, which can mix things up. Humanoids that perceive friendly targets engage enemies will often join the fight as well.

Droids are usually a bit more straightforward, as their programming often miraculously omits that sense of self preservation seen in humanoids. Few might take cover, but then again, if you have big guns or deploy-able shields, you might not have to.

Smarter / Stronger enemies also react to changing conditions in battle. If a smuggler or agent think they can be a ******** and try to wear down an entire encounter full of enemies by slowly taking potshots from cover, they'll be surprised to find that thermal detonators or targeted headshots make a very effective counter to that kind of behavior.

Many enemies encountered in the game will have access to special attacks, defense or other abilities, many of which are staples of the Star Wars universe. Bosses, especially force users, often have a wide array of abilities and the player will have to watch things like 'not fighting a guy that has Force Push while standing at the edge of the Sarlacc Pit'.

 

General Discussion -> A dual wielding question
Beitrag von GeorgZoeller am 22.05.2011 um 15:18 Uhr

Quote:
Originally Posted by Altyrell
Also, would it be possible to Dual Wield a Lightsaber and a Non-Lightsaber Melee Weapon?
You can dual wield a vibro blade and a lightsaber, sure.
 

General Discussion -> Why player Housing, Sandbox worlds, and player generated content is important...
Beitrag von GeorgZoeller am 22.05.2011 um 15:17 Uhr

And, again:

We're certainly aware that individuality and customization is important to players, regardless of where they fall on the sandbox vs. themepark scale. There is no question about that.

 

General Discussion -> Why player Housing, Sandbox worlds, and player generated content is important...
Beitrag von GeorgZoeller am 22.05.2011 um 15:15 Uhr

Quote:
Originally Posted by Rikalonius
Georg, way to parrot Nancy McIntyre's infamous New York Times eye poke:

It was fallacious then, and it's fallacious now. Nobody really wants to play a moisture farmer. People, overwhelming, over dozens of MMO titles simply want a place to call their own where they can build a collection of items that represents their journey through the universe. I'm sure most, like myself, would be happy with just decorating the inside of our ship. Aside from that, I would like to have an instanced apartment where that I can make my own. Many, many players feel this way, it's its just downright insulting to have developers pretend that doesn't exist, or to marginalize it by using a red herring like "moisture farmer."
Hey,

I don't know who Nancy is and she's done, but I think you're reading a bit too much into my statement.

Sure, moisture farmer is an oversimplification used to describe a Life Simulation type game, but we're not arguing that there is no market for this type of content. If that offended you, apologies.

I am just trying to make it clear, without any ambiguity, that since there is already a product on the market that focuses exactly on the described content, that we have chosen to make a different type of game and that we've been quite forward about it from the start.

This is not meant to judge or marginalize the audience that exists for such a type of game. I just want to be as straight forward as possible about this so we don't develop unreasonable expectations regarding the positioning and direction of The Old Republic.

I understand that this might be disappointing for people that were looking for a game similar to another existing game, but again, we're not making a statement about the validity or size of the market that might want that type of game - we're just doing what we've always been doing - make our own game. As we frame it:

Create the first BioWare style MMO - a game with a strong narrative framework, companions and choreographed, fluid combat in the popular 'Old Republic' time frame of the Star Wars universe.

 

General Discussion -> SWTOR, please complete me.
Beitrag von GeorgZoeller am 22.05.2011 um 12:47 Uhr

Quote:
Originally Posted by theunwarshed
so you took out auto attack, but you would "love to do" macros (another form of automation)?
Let me clear something up, since people are reading again a bit much into things.

In fact, whenever we say 'Feature X will not be in the game at launch', the wrong conclusion to make is 'BioWare hates Feature X and will never do it'.

Auto attack and macros have very little in common.

Auto attack would not be beneficial to you in our game with the way our combat system works. If you manage to a hands on of the game in testing or at a show, you'll see what I mean.

Macros are a pretty broad term for certain convenience and advanced user functions at this time. Some of those features are present as possible key binds in the game, others are not.

We're not opposed to macros, we don't hate them, in fact we will probably add them, but probably not for launch.

Auto attack on the other hand, will probably never be added since it does not work well with the combat system we built.

 

General Discussion -> Do you think that the Devs are more a Light side fans then a Dark side fans?
Beitrag von GeorgZoeller am 22.05.2011 um 12:00 Uhr

Quote:
Originally Posted by Sinth
BioWare has a stringent interviewing system that keeps a balance between those who prefer light and those who prefer dark. They are hired or fired in tandem to maintain the equilibrium.

Truth.


 

General Discussion -> Georg Zoeller A dual wielding question for you.
Beitrag von GeorgZoeller am 22.05.2011 um 11:43 Uhr

Quote:
Originally Posted by DarthDarran
GeorgZoeller Allgemeine Diskussionen -> Müssen dual-wield-Klassen zwei Waffen tragen?
Diese Erweiterungs-Klassen koennen durchaus mit nur einer Waffe kaempfen, allerdings ist es nicht umbedingt sinnvoll. Gibt es einige Skills die zwei Waffen brauchen um ausgefuehrt werden zu koennen...

EN: (Dual Wield) Advanced Classes are capable of fighting with just one weapon. However, it's not terribly efficient as some of their skills require two weapons for execution.



So this has popped up on dev tracker from the german forum. Now i am just wondering if, as a dual wielder, i can activate indivdual lightsabers with 2 different keys (that would rock
That's an interesting idea, hadn't thought of that (which tells you the answer to your question right now is 'not at the moment')
At this time, your character would activate both weapons when they enter combat or you press the corresponding key binding.

 

General Discussion -> Ability description text, the word "light"
Beitrag von GeorgZoeller am 22.05.2011 um 11:41 Uhr

Quote:
Originally Posted by Woosh
Just a mention that some of the ability description text (as seen thus far) describes the varying degrees of damage as "high, moderate and light. The use of the word light possibly could be confusing in terms of a type of damage referring to dark or light damage and possibly dark or light side points.

It may be something that BW has already noticed and has taken care or will take care of. I would assume many of the players will know the difference but little things like this only makes the game better in the end...ala "polishing"

All descriptions using the word light to describe an amount of damage should be changed to minor or minimal or something consistent in that realm.
Our ability descriptions contain predicted damage numbers (against an on level, standard target).
 

General Discussion -> Why player Housing, Sandbox worlds, and player generated content is important...
Beitrag von GeorgZoeller am 22.05.2011 um 11:31 Uhr

Just to manage expectations (and I think we've posted this a number of times now in the last few years).

There is already a Star Wars MMO that focuses primarily on these features. We're making a different kind of game and we've been pretty open about that from the start.

That does not mean we are hostile to certain sandbox features such as player built housing - it just means that these kind of features are not a particularly high priority to us at this point as we navigate to ship.

There will certainly be out-of-combat player activities and activities that promote social interaction in the game, but you will not be able to take a job as a moisture farmer on Tatooine and simulate the life of such an individual in our game.

In short: Uncle Owen and his life is not the kind of heroic journey we're going for with this game. (The jawa's with their rocket launchers wouldn't make that a very fun activity anyway).

 

Character Classes -> Overpowered classes
Beitrag von GeorgZoeller am 22.05.2011 um 11:24 Uhr

Quote:
Originally Posted by Rainstorme
Yes, BioWare is specifically designing the game so a couple classes are way better than the other ones. We don't know which these are yet, they told us to wait until launch to find out.
While I appreciate sarcasm as a coping mechanism with repetitive questions, I would appreciate that you would not attribute statements to us that we did not make, even when sarcastic.
 

Allgemeine Diskussionen -> Gezogene Waffen
Beitrag von GeorgZoeller am 21.05.2011 um 07:52 Uhr

Quote:
Originally Posted by SpaceWarrior
Laufen die Charaktere auch außerhalb von Kämpfen mit gezogenen Waffen umher?
Waffen werden nach einem kampf automatisch geholstert / weggesteckt.

Spieler koennen jederzeit, auch ausserhalb von Kampf, ihre Waffe ziehen.


EN: Weapons automatically holster after combat, but player can draw them at any time with the press of a button.

 

Allgemeine Diskussionen -> Müssen dual-wield-Klassen zwei Waffen tragen?
Beitrag von GeorgZoeller am 21.05.2011 um 07:47 Uhr

Diese Erweiterungs-Klassen koennen durchaus mit nur einer Waffe kaempfen, allerdings ist es nicht umbedingt sinnvoll. Gibt es einige Skills die zwei Waffen brauchen um ausgefuehrt werden zu koennen...

EN: (Dual Wield) Advanced Classes are capable of fighting with just one weapon. However, it's not terribly efficient as some of their skills require two weapons for execution.

 

General Discussion -> European Beta Capacity
Beitrag von GeorgZoeller am 21.05.2011 um 07:14 Uhr

Quote:
Originally Posted by micnevv
Probably less since servers are probably hosted in the us.

We will have game servers located in Europe and the US.

 

Rekrutierungsbüro des Sith-Imperiums -> Vode´an sucht wieder Mitglieder
Beitrag von ChristianHohmann am 20.05.2011 um 15:42 Uhr

Ein kleiner Hinweis reicht, danke an alle Beteiligten.
Ich war einmal so frei den Thread ins richtige Forum zu schieben und "OffTopic"-Beiträge zu entfernen.


Viel Erfolg!
Christian

 

General Discussion -> Mr. Georg Zoeller and Friends, please complete me.
Beitrag von GeorgZoeller am 20.05.2011 um 11:45 Uhr

Quote:
Originally Posted by Aldervir
From below, it sounds like BioWare not only wants to include macros, but that their inclusion is "very high up on our list." So I wouldn't write this off as a non-issue. If it doesn't make launch, we should see it included in the months afterwards. As a former Chosen from WAR and potentially a tank in TOR, I don't want to see guard on a cool down and agree with DeusFurore above.

There will be no macros at launch. After that, we'd love to do them, but obviously that's not our primary concern at this point.

 

Gildenhalle -> Diskussion: RP-Konzept der Gilden
Beitrag von ChristianHohmann am 20.05.2011 um 11:36 Uhr

Hallo,

ich war mal so frei, den Thread hier in die richtige Rubrik zu schieben.

Viel Erfolg!
Christian

 

General Discussion -> So they changed the 'events' page for this year ...
Beitrag von StephenReid am 20.05.2011 um 11:21 Uhr

Quote:
Originally Posted by Dune-
Am I to think they will continue to be present at these events after launch
Correct, as I've mentioned before and others have said here. We'll be at shows long after launch - years after, probably.

We won't announce those 'far off' shows until a little closer to their dates, that's all. This update projects far into this year, in part, because we were seeing that shows were starting to sell out (eg PAX Prime) and didn't want people to miss out on tickets, if we could avoid it.

So now you're aware - buy your tickets now.
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 20.05.2011 um 08:18 Uhr

Der Fan-Freitag ist durchaus eine sinnvolle Einrichtung, ist es doch die Chance für euch sehr direkt Antworten zu kriegen.
Und zugegeben, ein gewisser Hang zu einem gewissen Datum ist nicht ganz von der Hand zu weisen.
Natürlich sammeln wir euer Feedback - unter anderem auch in diesem Thread (bzw. seinen Vorgängern) - doch liegen da teils auch andere Hürden auf dem Weg.
Bedenkt bitte auch, dass jedes Mal Entwickler sich die Zeit nehmen (können müssen), jedes Mal euer Feedback übersetzt wird, jedes Mal ein ganzes Übersetzungs-Team für mehrere Sprachen sowohl für euren Input, als auch die Übersetzung des Updates zurück dann mit daran sitzt, die Grafiken vorbereitet werden, eventuell Videos geschnitten, vertont, übersetzt, die Seiten vorbereitet werden...
Jede Woche schon seit langem. Und das alles "nebenbei". Denn noch gibt es da so ein Spiel, welches in der zweiten Hälfte dieses Jahres heraus kommen soll.
Schwach ist was anderes, was anderes erwarten ist wiederum eine andere Geschichte Aber für was anderes gibt es ja eine andere Woche.

 

Neuigkeiten und Bekanntmachungen -> Bericht zum Fan-Website-Gipfel
Beitrag von ChristianHohmann am 20.05.2011 um 07:15 Uhr

Wir haben die Macher von 15 Fan-Websites von überall auf der Welt nach Austin, Texas, eingeladen, um sich das BioWare-Studio anzusehen und Star Wars™: The Old Republic™ zu spielen.

Die Gäste konnten sich zwei Tage lang mit den Entwicklern von The Old Republic unterhalten und verschiedene Bereiche des Spiels zum ersten Mal überhaupt anspielen. Haben sie ihre Reise nach Austin genossen? Seht euch den Videobericht an, um es herauszufinden!

Jetzt ansehen

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Studio-Insider: Der Sound beim Kampf
Beitrag von ChristianHohmann am 20.05.2011 um 07:14 Uhr

In diesem Studio-Insider erläutert uns Audio Designer Scott Morton vom ersten Konzept bis zur finalen Implementierung, wie die perfekte Mischung aus Musik und Soundeffekten das Spielerlebnis während eines Kampfes abrundet.

Im Community-Fragen-Bereich beantwortet Senior Concept Artist Clint Young eure Fragen zur Umsetzung grafischer Inhalte in The Old Republic. Wenn ihr irgendwelche brennenden Fragen habt, die ihr den Entwicklern gerne stellen würdet, postet sie unbedingt im Community-Fragen-Thema!

Mehr dazu

 

Neuigkeiten und Bekanntmachungen -> STAR WARS: The Old Republic Fan-Freitag
Beitrag von ChristianHohmann am 20.05.2011 um 07:14 Uhr

An jedem Fan-Freitag lenken wir das Rampenlicht auf einige der talentiertesten und kreativsten Mitglieder der Community von Star Wars™: The Old Republic™. Auch heute stellen wir wieder beeindruckende Fan-Art von euch vor.
Mehr dazu

 

News and Announcements -> Fan Site Summit Report
Beitrag von AllisonBerryman am 20.05.2011 um 07:11 Uhr

We brought 15 fan sites from around the world to Austin, Texas to visit the BioWare studio and play Star Wars™: The Old Republic™.

For two days, the sites met with developers of The Old Republic and played various parts of the game for the first time. Did they enjoy their time here in Austin? Watch the video report to find out!

Watch Now

 

News and Announcements -> STAR WARS: The Old Republic Fan Friday
Beitrag von AllisonBerryman am 20.05.2011 um 07:11 Uhr

With each Fan Friday, we shine the spotlight on some of the many talented and creative members of the Star Wars™: The Old Republic™ community. We continue this with some awesome fan art from you, the fans.

Read More...

 

News and Announcements -> Studio Insider: Combat Audio
Beitrag von AllisonBerryman am 20.05.2011 um 07:10 Uhr

In this Studio Insider, Audio Designer Scott Morton guides us through the process of creating the perfect mix of music and sound effects to complement the combat experience, from the initial conceptualization to the final implementation.

Also, in this week’s Community Q&A, Senior Concept Artist Clint Young answers your questions about the art direction in The Old Republic. If you have any burning questions you’d like to ask the developers, be sure to leave them in the Community Q&A Thread!

Read More...

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 20.05.2011 um 07:07 Uhr

*trommelt mit*
Die Community Fragen wurden übrigens schon neu gestartet, und zwei neue Polls gibt es auch.
Dann noch....kurz etwas in Position bringen *schieb*

 

General Discussion -> Community Q&A: Audio
Beitrag von AllisonBerryman am 20.05.2011 um 06:37 Uhr

The Old Republic™ community has a lot of questions and we want to answer as many as we can. In fact, we’re starting this new discussion on our forums solely dedicated to finding out what you want to know. Each month we’ll create a new thread for you to ask questions in. We’ll be reading and reviewing all of your questions and featuring some of them to be answered in a future Community Q&A section of the Studio Insider!

This month, we want questions focused on the sound and music in The Old Republic. Please feel free to ask us anything you want to know about it!

Some things to remember when posting:
  • Please keep questions courteous and respectful
  • Avoid asking questions that have already been asked this month
  • Ask only one question in the thread
  • Do not bump posts.
Keep in mind that there are some questions we’re not able to answer right now, so please don't feel upset if we do not select your question, and please do feel free to ask it again in the future!

Thanks! We’re looking forward to your reading your questions!

The Old Republic™ Team

 

Surveys and Polls -> Which companion character are you looking forward to meeting most?
Beitrag von AllisonBerryman am 20.05.2011 um 06:33 Uhr

Which companion character are you looking forward to meeting most?
 

Surveys and Polls -> What is your favorite area of the HoloNet?
Beitrag von AllisonBerryman am 20.05.2011 um 06:32 Uhr

What is your favorite area of the HoloNet?
 

Offizielle Umfragen -> Was ist euer Lieblingsbereich im HoloNetz?
Beitrag von ChristianHohmann am 20.05.2011 um 06:27 Uhr

Was ist euer Lieblingsbereich im HoloNetz?
 

Offizielle Umfragen -> Auf welchen Gefährten im Spiel freut ihr euch am meisten?
Beitrag von ChristianHohmann am 20.05.2011 um 06:27 Uhr

Auf welchen Gefährten im Spiel freut ihr euch am meisten?
 

Allgemeine Diskussionen -> Community-Fragen: Audio
Beitrag von ChristianHohmann am 20.05.2011 um 06:27 Uhr

Die The Old Republic™-Community hat viele Fragen, von denen wir gerne so viele wie möglich beantworten möchten. Deshalb starten wir diese neue Foren-Rubrik, die sich ausschließlich damit beschäftigt, was ihr wissen wollt. Wir erstellen jeden Monat ein neues Thema, zu dem ihr eure Fragen stellen könnt. Wir werden uns die Fragen ansehen und einige von ihnen in einem neuen Thema des Community-Fragen-Bereichs des Studio-Insiders beantworten!

Diesen Monat erwarten wir eure Fragen zum Thema Sound und Musik in The Old Republic. Fragt uns einfach alles, was ihr dazu schon immer wissen wolltet!

Einige Hinweise zum Posten:
  • Bitte bleibt stets höflich und respektvoll.
  • Stellt bitte keine Fragen, die diesen Monat schon einmal gestellt wurden.
  • Stellt im Thema bitte nur eine Frage.
  • Schubst keine Beiträge nach oben.

Denkt bitte daran, dass wir bestimmte Fragen jetzt noch nicht beantworten können, und seid bitte nicht böse, wenn eure Frage nicht ausgewählt wird. Ihr könnt sie ja jederzeit wieder stellen!

Danke! Wir freuen uns schon darauf, eure Fragen zu lesen!

Euer The Old Republic™-Team

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Die Spieltests laufen!
Beitrag von ChristianHohmann am 20.05.2011 um 05:45 Uhr

Es gibt ganz verschiedene Kriterien, die sich von Fall zu Fall auch ändern können und nicht unbedingt bekannt gegeben werden.

Zitat:
Zitat von DonDonat
abe rich hab mich gleich nach dem Relese der webseite auf der GC registriert und sobald es die Möglichkeit zum PC Profil check gab das auch gemacht...
Das ist aber schon einmal der wichtigste Schritt
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 19.05.2011 um 08:24 Uhr

Da in der zweiten Jahreshälfte 2011 bereits der Release von SWTOR liegt, könnte man sich in Sachen "Beta" *hust* eh europäische Tests glaube ich den Rest denken
 

General Discussion -> What if E3 announcements etc are the same as PAX?
Beitrag von StephenReid am 18.05.2011 um 15:41 Uhr

Our E3 announcements and reveals will not be the same as those at PAX East.
 

General Discussion -> Danish Shops are starting to promote SWTOR
Beitrag von StephenReid am 17.05.2011 um 06:25 Uhr

Official pre-order details have not been announced yet.

Any initiative, by any retailer (worldwide) is just an attempt by them to get a head-start on the process.

When we have a pre-order program announcement, you'll be sure to hear about it here on the official site.

 

General Discussion -> Warzones: CLOTHING OPTIONAL (Bolster System)
Beitrag von GabeAmatangelo am 16.05.2011 um 19:23 Uhr

My fellow number junkies and streakers,

If you are 'naked' in a bracketed match then you will be up to a 90% combat stats disadvantage.

If you are in an open match then the bolster mitigates the difference, not the whole. In other words, you will be at about a ((your level/max level) * 80%) + 10% combat stats disadvantage.

Note that formula is an oversimplification for illustrative purposes.

-Gabe

 

General Discussion -> E3 Meet and Greet
Beitrag von DavidBass am 16.05.2011 um 07:20 Uhr

Thanks so much for the votes and the feedback, everyone! I think it's pretty clear that a meet and greet is definitely doable at E3. I'm going to close this thread and get to work on planning something. We'll post again once we have details to share.

And one final note for those of you considering dropping everything and flying into LA for this meetup: It's really exciting to see all the enthusiasm towards this, but keep in mind that we'll be doing plenty more events this year around the world, most of which are open to the public. You may want to hold off so that you can come to a public event and actually play the game. Just a suggestion.
 

General Discussion -> E3 Meet and Greet
Beitrag von StephenReid am 15.05.2011 um 14:40 Uhr

Quote:
Originally Posted by Tkerzis
No offense meant, but I'd rather see less developers at shows (and more marketing people) just so that the developers can focus on getting the game finished.
None taken, as neither David or I are on the development team. Nor the marketing team, as a matter of fact. We are Community! (Think '300' in delivery of that line.)

Anyway, we're very careful not to affect development when planning show staffing. In fact we usually have to beg for people because they're busy making the game great.
Quote:
Originally Posted by Cyaf
I wish I could leave near LA sometimes... I grab your word, dude, and we are waiting 'de pied ferme' for the whole Bioware team to come and greet your fans in Paris we'll bring 'café, croissants, bérets' and tons of Frenchy groupies willing to teach you the french kiss!
Quote:
Originally Posted by Trishot
All of which are in a galaxy far far away. I doubt the Netherlands is on your agenda
European shows are definitely on the agenda. If I was in Europe, I wouldn't make expensive travel plans to go to LA just yet.

As a general rule, while we can't go to every show and appear in every country, if you have a suggestion for somewhere we should appear at, let us know. We may have overlooked it.

Quote:
Originally Posted by Gallinos
Not only do I live in L.A., but I've worked in the restaurant Industry here for years. Let me know if you guys decide to do it, as I know a couple places around Staples that you could have it at.
Send a PM to DavidBass - we'd be happy to hear recommendations.

 

For Newcomers -> Going the same way as Sony? (i.e. Hacked)
Beitrag von StephenReid am 14.05.2011 um 07:49 Uhr

Quote:
Originally Posted by GoatChops
I was just wondering how Bioware/EA was intending to keep our information secure when this game finally makes it to launch... Has there been any information on that?
For - ironically enough - security reasons, we will not be commenting on or explaining our security measures now or in the future.

Rest assured, we are taking every measure at all levels of the business to ensure accounts are secure and safe. It's an ongoing process and will never stop.

 

General Discussion -> E3 Meet and Greet
Beitrag von StephenReid am 13.05.2011 um 16:06 Uhr

Quote:
Originally Posted by Cidran
guess it really depends, what all does a meet and greet entail? like would it just be casual talk, any reveals? grab bags? interviews? im interested, but i dont know if there will be much there to encourage me to go.
Well, it could be all of the above, or none of the above. So far we're just trying to figure out if we should do it at all.

For those of you who can't make the trip to LA, don't despair. As I've said before, we'll be at plenty of shows - before and after launch - in a number of different places.

 

Für Neulinge -> Für MMo-Neulinge - Erklärung des PvP's
Beitrag von ChristianHohmann am 13.05.2011 um 15:13 Uhr

Hallo!

Ich hab den Thread hier mal ins Neulinge Forum verschoben, hier stand schon ein Re-Direct, aber so sollte es auch oder gar besser passen
Möge die macht mit euch sein!
Christian

 

Für Neulinge -> Für MMo-Neulinge
Beitrag von ChristianHohmann am 13.05.2011 um 15:11 Uhr

Wie wäre es, wenn ich einfach den anderen Thread hier ins Neulinge Forum verschiebe, und den hier dafür mal abschließe? Genau! Gut, mach ich
Grüße
Christian

 

General Discussion -> E3 Meet and Greet
Beitrag von DavidBass am 13.05.2011 um 12:39 Uhr

Hi everyone,

Since E3 isn't open to the public, we're considering holding a meet and greet in Los Angeles during the expo so that fans who are in the LA area can meet up with us one night and chat with the developers. Unfortunately, we wouldn't be able to have the game playable at this meet and greet, but you'd get a chance to chat with those of us who'll be at the show, and hear about some of the cool things that are happening inside E3.

We'd like to get a better idea of the size of group we're looking at for an event like this, though. If you'd be interested in coming downtown one night between June 6-9 to meet up with the SW:TOR team, let us know in this thread!

Thanks,
David

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Sith-Inquisitor-Aufzeichnungen
Beitrag von ChristianHohmann am 13.05.2011 um 07:28 Uhr

Inquisitoren, die dunklen Genies des Imperiums, sind Meister des Verrats und der dunklen Seite. Sie werden auf dem Schlachtfeld ebenso gefürchtet wie von ihren Gefangenen und politischen Feinden, und sie schrecken vor nichts zurück, um mehr Macht zu erlangen. Aber dorthin gibt es viele Wege: Wollt ihr mit einem Attentäter Feinde aus den Schatten heraus angreifen und eine tödliche Klinge führen? Oder seid ihr lieber ein Hexer, ein Triumphator der dunklen Seite, der vor Ambitionen nur so strotzt und die dunklen Geheimnisse der Macht entschlüsselt, um seine Feinde zu vernichten?

Erfahrt mehr über diese gefährlichen Sith:

 

News and Announcements -> Sith Inquisitor Records
Beitrag von AllisonBerryman am 13.05.2011 um 07:27 Uhr

Inquisitors, the dark geniuses of the Empire, are masters of treachery and dark Force power. Feared as much on the battlefield as they are by prisoners and political enemies, they will stop at nothing to earn themselves more power. The paths to power are many, though. Is your Inquisitor an Assassin, striking down enemies from the shadows with cunning tactics and a skilled blade? Or are you a Sorcerer, a triumph of the dark side, smoldering with ambition and uncovering dark secrets of the Force to destroy your enemies?

Find out more about these dangerous Sith:

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 3]
Beitrag von ChristianHohmann am 13.05.2011 um 05:19 Uhr

Neuer Freitag, neues Glück!
Was wird wohl kommen, was darf's sein?
Spekulationen, Wünsche, Wetten! (aber bitte keine Banthas einsetzen, die machen zu viel Dreck
Da der alte Thread mittlerweile eine geradezu epische Größe erreichte, hier der nächste.

Viel Spaß
Christian

 

General Discussion -> 250K 'Likes' equals new picture every week for SW:TOR Facebook Page
Beitrag von StephenReid am 12.05.2011 um 12:26 Uhr

It's a good day for the Empire... a day that will be long remembered. (Etc.)
 

General Discussion -> Darth Hater is saying that Warzones will have all levels together?!
Beitrag von GabeAmatangelo am 11.05.2011 um 19:53 Uhr

Warzones will have a dynamic matchmaking system. It will do many things, like attempt to balance the number of queued groups, healers, levels, etc. on each side. If a match is not made after X minutes then it will begin to alleviate some of these preferences, including potentially widening the level range.

If a match with a wide level range happens to launch, then the lower level players' stats and ability ranks are bolstered. We aim for this to bring all players to at least 80% of the highest level players' combat effectiveness, player skill withstanding.

Promoting a lively PvP community is one of the PvP team's core goals. We believe enabling players on a server to play together often will promote camaraderie as well as rivalry, which lends itself toward achieving that goal.

That being said, as with many things, the matchmaking protocol is subject to change with testing, feedback and metrics.
Hope that helps clear it up.

 

General Discussion -> Does Spec or AC determine who gets 'Guard'
Beitrag von GeorgZoeller am 11.05.2011 um 19:23 Uhr

Quote:
Does anyone have any idea on whether or not it's the AC or the talents/spec that give characters the 'guard' ability?

I'd assume that you'd need to be tank spec to have the ability, but I haven't been able to find out.
You're correct; it depends on your skill tree choices, which allow you to specialize as a tank.
 

General Discussion -> I'm hoping view distance will actually be 'Far'.. WoW, RIFT, Every other game..
Beitrag von GeorgZoeller am 10.05.2011 um 20:09 Uhr

View distance will be configurable in the options. If you have a computer that can take a bit more, you'll be able to take advantage of that.
 

Jedi Knight -> Hey BioWare... Didn't we settle this back in August?
Beitrag von StephenReid am 09.05.2011 um 20:51 Uhr

Quote:
Originally Posted by ProfessorWalsh
Now... I'm pretty sure that what Daniel means is that you aren't an average Jedi... But that you are simply starting at a different place in the story... But darn it... This sends a very conflicting message that is completely against what BioWare has previously said.


Now... I like Daniel... He's an awesome guy... I was aiming to let him pour blue milk on my head and everything... But we need to get this cleared up once and for all.
Nice try, but as you said yourself, you're pretty sure of what Daniel meant. So why the thread? Trying to stir up some more controversy, perhaps?
What Daniel said is exactly what he meant. In the story (or backstory, if you prefer) of the Jedi and Sith classes, you join them when they are at the beginning of their training. Comparatively speaking in The Old Republic, that puts them at about even odds with non-Force using classes, even if those Bounty Hunters and Troopers have spent years honing their craft.

In other words, our classes are intended to be balanced from a gameplay perspective. That's our aim. However from a story perspective, that doesn't mean they all need to be at exactly the same place in their own personal progression.

In other words, what Daniel said.
 

General Discussion -> The Datacrons Challenge
Beitrag von DamionSchubert am 09.05.2011 um 10:20 Uhr

Quote:
Originally Posted by Teraskas
Thing I've been thinking about is this:
How exactly will players of the other faction (let's pick Sith as an example) be able to collect all the datacrons ?
For instance, I won't be able to visit Coruscant as Sith & subsequently complete the missing codex entries & remaining datacrons.
So will they be scattered all over the neutral planets, then ? :S
Each holocron is limited as to who can interact with it, in some cases due to access but in other cases due to the level of potential suck. Thus, the Sith don't need to go to a Jedi homeworld to find them, but Korriban has several.

We never put holocrons in places where you can miss them and be unable to go back and get them. For example, we wouldn't put them in a phase that can't be repeated, or on a temporary location on your galaxy map (and yes, we have some of those).

 

General Discussion -> The Datacrons Challenge
Beitrag von GeorgZoeller am 08.05.2011 um 21:11 Uhr

Quote:
Originally Posted by krakken
No, they wont. they have to have a set number because they first have to be placed and secondly some planets we cant revisit and that wouldnt make it fair to people who started before they were added. They should not be static but move around every server reset so we have to actualy look for them.
Who said anything about planets you cannot revisit?
 

General Discussion -> Daniel Erickson, "the game is not built to play without companions".
Beitrag von GeorgZoeller am 29.04.2011 um 09:36 Uhr

Companions are not pets. Pet class mechanics in MMOs traditionally require you to micro manage (tell them who to attack, control ability use, etc.) your pet closely to be able to overcome the challenges of the game.

The main concern I hear is that there is a need to micro control your companion's actions in order to be able to play the game.

While it is definitely beneficial and a player that does it will be able to take on harder challenges than a player that doesn't, it is not required that you micro manage your companion to play or enjoy The Old Republic.

That said, ignoring your companion completely (e.g. not giving them equipment updates, leaving them on the ship, etc.) is not advised - unless you are grouped with other players to compensate.

Companions are an integral part of the SWTOR experience, so that won't change. They assist in combat, they are important to the Crew Skills system and they fill various roles in story and progression. They are full characters with equipment slots.

It's something that hasn't been done in this fashion in other MMOs so it might be hard to accept for people that it isn't just 'everyone is a pet class' (since that's the only frame of reference they have from previous games), but that doesn't concern me much. People quickly understand after they get their hands on the game.

 

General Discussion -> Fan Site Summit - PvE and PvP embargo drop - link and discuss info here
Beitrag von StephenReid am 29.04.2011 um 08:38 Uhr

Quote:
Originally Posted by raelimar
It sounded like he didn't say anything in response to the question about class-specific mounts, but since there was a ton of applause in response, I'm gonna go out on a limb and say that he nodded.
You're way out on that limb. No confirmation of class-specific mounts was given during the Summit, by secret nods or otherwise.

Quote:
Originally Posted by aeterno
Did I spot a serbian flag on one of the slide show shots apparently depicting where all the fansites were from lol?
Yes indeed! Serge from SWTOR-Life came all the way from Serbia. Bless 'im.

Quote:
Originally Posted by ninjashikamaru
Fureur Article Translation:
Please do not re-post entire articles, even if they're translations, and especially not if you're going to run them through Google Translate - which causes more confusion than it solves.
Quote:
Originally Posted by tatesi
Will there be any video footage of your play sessions?
No video of gameplay was allowed during the event.

Quote:
Originally Posted by Traes
The biggest thing I've gotten out of this press release so far is from the Gamespot Bounty Hunter preview.

They said that if you die.. a companion can revive you. I had not heard this before.

Unless they mean "player" companions, this is huge. It would mean that companions don't just disappear when you die and fight on until you are out of combat.

Can someone confirm this????
Some changes are being made to the death system right now. We might even write a dev blog on death.
Other players in your group can currently revive you on death; every character has a 'rez' ability.

Quote:
Originally Posted by Boaventura
Give me some juicy PvP info now. : D
Less than a week to wait!

Quote:
Originally Posted by ciallen
Can anyone tell me if there was a fan site that played any class other than the Bounty Hunter and Imperial Agent? I love all the articles so far, but I was looking forward to catching some impressions from more classes with this latest build.
Every site had the opportunity to play other classes. I know sites played with the Trooper, Smuggler, Sith Inquisitor, Sith Warrior... I think I saw a couple of Jedi too.

Give them a few days to write up their experiences - they're working on it.
 

General Discussion -> Sith Intelligence? What about Republic Intelligence?
Beitrag von AlexanderFreed am 07.05.2011 um 18:11 Uhr


In TOR, the Republic's covert intelligence agency is the Strategic Information Service (SIS), and--as you surmise--it has its hands full dealing with the galactic cold war. The SIS turns up in a number of class stories throughout the game, as well as in several faction-wide quests.

The SIS is a very different beast from Imperial Intelligence--it's a much smaller and a much newer organization, without the enormous network and arcane bureaucracy of its Imperial counterpart. Until the Empire returned, the Republic didn't need a gigantic intelligence apparatus, as the galaxy was at peace and the Senate prefers not to spy on its own people.

Of course, that doesn't mean the SIS isn't very good at what it does--especially given that it still abides by legal and ethical restraints that the Empire doesn't much worry about. (Which isn't to say that SIS operations don't skirt certain lines, at times... but those are exceptions.)

(If you're curious, you can get a peak inside the SIS in the upcoming Star Wars: The Old Republic - The Lost Suns comic, which features a Republic spy as its lead. The SIS isn't the focus of the story, but it has a role to play. Here ends my plug.
 

General Discussion -> The Datacrons Challenge
Beitrag von GeorgZoeller am 06.05.2011 um 18:22 Uhr


We are rewarding exploration, yes. You will notice this to be a constant theme in the game - a tremendous amount of work goes into creating these beautiful planets, and we reward people that go out and see it.

Does that punish people who don't like to explore? I don't think so. They'll spend their time differently and get benefits from whatever other activities they pursue in the time that explorers spend exploring.

 

General Discussion -> Zoeller says: No Cross-Server Dungeon Finders. It's "bad for building communities.&q
Beitrag von GeorgZoeller am 06.05.2011 um 16:28 Uhr

Quote:
Originally Posted by Aximand
Are we going to start calling him Big Z?

I admit it's close, but that role is already taken. Right Kif?

 

General Discussion -> pureblood inquisitor in screenshot
Beitrag von DanielErickson am 06.05.2011 um 15:28 Uhr

Hey folks,

As some of you may have seen on the list that incorrectly got out with species/class combos last month, right now character creation is set to "dev mode" and allows all combinations.

Some are much funnier and wrong than this--Pureblood Knight anyone? That doesn't mean they will be shipping. In this case, in a rush to get a screenshot done, someone goofed and made an illegal class-species combo. There is no confirmation of Pureblood SIs at this time.

Hope that helps,

Daniel

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Vorstellung des Kodex
Beitrag von ChristianHohmann am 06.05.2011 um 08:03 Uhr

Principal Lead Systems Designer Damion Schubert präsentiert den Kodex in Star Wars(tm): The Old Republic(tm).

Quote:
In vielen MMOs sieht der Spieler nur das, was sein Charakter sieht. Eine Menge Spiele besitzen tiefgehende, spannende Hintergrundgeschichten, die die Entwickler und Autoren in mühevoller Arbeit erdacht haben. Unermüdlich haben sie versucht, eine wahrhaft epische und in sich stimmige Saga zu schaffen - und trotzdem sieht der Spieler nur das, was der Charakter sieht.
Mehr dazu
 

News and Announcements -> Introducing the Codex
Beitrag von AlysonBridge am 06.05.2011 um 08:03 Uhr

Principal Lead Systems Designer Damion Schubert presents the Codex in Star Wars™: The Old Republic™.

Quote:
There are clearly many games that have deep, engaging back stories that designers and writers have worked tirelessly to develop, but in the game, the player only sees what their character sees. Often times, the rich back story is used only for the context of quests, and players never really get the bird’s eye view of the narrative.
Read More...
 

General Discussion -> Zoeller says: No Cross-Server Dungeon Finders. It's "bad for building communities.&q
Beitrag von GeorgZoeller am 05.05.2011 um 19:50 Uhr

Hi guys,

I thought I should clarify this, since there's a bit of speculation around.

We won't have cross server queuing for Flashpoints. We do think it's bad for building the server specific community, but that shouldn't be taken as some kind of of dogmatic approach to isolating servers from each other.

It has much to do with the age of the game and its community - if you start a new server and a community forms, having players create natural relationships during play is preferable over synthetic, short term relationships through a quick to use tool.

Once a game has so much content that it easily fragments the player base and local community so that it will cause long wait times for players to access such content, then the question of giving players the right tools to find other players becomes pressing again - and we'll worry about it at that time and see what the right approach will be.

As for PvP: The goal is obviously to keep queue times low. We'll do anything to ensure that people that want to play a match get a match. Features such as bolstering are a direct result of that approach. At this point there is no cross server queuing - but that does not mean we wouldn't entertain it as a measure to improve queue times if we feel it is necessary. As said, we're just practical about these things, not dogmatic.

Hope that clarifies, and, as always, interested to hear your thoughts.

 

Allgemeine Diskussionen -> [Fortsetzung] Gewünschtes Bezahlmodul [P2P, F2P, Bezahlmethoden]
Beitrag von ChristianHohmann am 05.05.2011 um 15:56 Uhr

Danke RagingWild, aber wir schließen nichts, wenn wir nicht unbedingt müssen. Ihr sollt euch hier (im Rahmen der Regeln) frei austoben können Es könnten ja doch immer noch wertvolle Informationen oder Diskussionsgrundlagen gebracht werden.
Natürlich ist gerade dieses Thema schnell emotionsgeladen, aber umso mehr ist uns eure Meinung wichtig.
Vergesst bitte nicht, dass es sich hier auch um eine Abstimmung handelt.

In diesem Sinne:

Viel Spaß!
Christian

 

Allgemeine Diskussionen -> [Fortsetzung] Gewünschtes Bezahlmodul [P2P, F2P, Bezahlmethoden]
Beitrag von ChristianHohmann am 05.05.2011 um 15:05 Uhr

Leute....ernsthaft...
Einige haben sich hier auf den letzten Seiten gefragt, wo denn die Mods blieben. Nunja, nach über 150 (!) Edits allein in diesem einen Thread muss ich sagen: ein paar (nun größtenteils nicht mehr existierende) Seiten vorher wahrscheinlich.
Das war kein Forenbesen, keine Schaufel, heute wurde der Bulldozer bestellt.

Bitte denkt daran, dass die Forenregeln aufgestellt wurden, um eine vernünftige und saubere Plattform für euch zu schaffen. Zu viele und/oder zu extreme Verstöße gegen diese Regeln können zum temporären oder permanenten Verlust der Beitragsrechte in diesen Foren führen.

Lasst es doch bitte nicht so weit kommen.
Und nein, das war keine Einzelperson, auch wenn sich eine etwas hervorgetan hat. Denkt immer daran:
Don't feed the troll
In diesem Sinne:

Möge die Macht mit euch sein!
Euer Community Team

 

General Discussion -> Twi'lek Sith Inquisitors: Where is the proof?
Beitrag von DanielErickson am 05.05.2011 um 10:57 Uhr

Quote:
Originally Posted by Majestic_Jazz
I've seen a lot of talk lately that acts like Twi'leks is a confirmed playable race for the SI class however I cannot find any proof to this. From what I known, only Humans, Zarbrak, and the Rattaki(sp?)

As for Twi'leks, I thought they were limited to Smugglers and JC classes.

So can someone point me to a link that confirms that Twi'leks would be a playable race for the SI class?

Thanks
Hey folks,

We have Twi'leks for the Imperial side. They even get some cool custom options. And we have aliens in the SI class since the story starts you as a slave, one of the first to try your hand at being a Sith. So it's definitely something we could do. But the SI has a lot of hoods and a lot of awesome full face masks.

How do people feel about your Lekku actually disappearing when you put on that full face mask? Are having Twi'lek SI with all the cool gear options worth assuming you are doing some artful stuffing? Or should we just say you can be a Twi'lek SI but not wear anything that wouldn't fit on your big crazy head?

Thoughts?

Daniel Erickson

 

General Discussion -> Are Canadians allowed into current Game Testing? (getting invited)
Beitrag von StephenReid am 04.05.2011 um 21:50 Uhr

Quote:
Originally Posted by DeusBlue
Stephen Reid, i believe i made the forum topic before this one asking if AUSTRALIANS are being invited to either of the betas.

thankYou for ignoring my thread and replying to a copycat one that was already answered by you guys before when you specified North America.
And thank you for assuming I ignored your thread, and didn't just, you know... not see it.
I laid out which regions we're looking to invite to Game Testing previously. Australia and New Zealand are not - currently - included. Nor is South America or Asia. It's a lot easier for me to list where we are inviting from than trying to list the rest of the world - so to re-iterate, we're currently pulling from the USA and Canada, and will be adding European countries soon.

 

General Discussion -> Are Canadians allowed into current Game Testing? (getting invited)
Beitrag von StephenReid am 04.05.2011 um 21:24 Uhr

Quote:
Originally Posted by Mactep
Was surprised to know that currently seems like only US and UK had been invited and now the whole of Europe... but no one ever specified that Canadians can be an invite as well... can someone confirm that they are Canadian and signed up as Canadians and got invited?
Being a Brit, you can correct me if I'm wrong here - but we're inviting people from North America, and I believe that classification includes Canada.

So, yes.

For everyone after this post who asks "And what about..." right now Game Testing is limited to North America and some UK testers; soon we'll be expanding to the rest of Europe.

(I realize I have not been specific in my definition of 'Europe' but that's because we're still in the selection process, and I don't want to promise (or deny) to people who may be in countries outside of the European Union.)

 

General Discussion -> Just how much story?
Beitrag von DanielErickson am 04.05.2011 um 11:34 Uhr

Quote:
Originally Posted by nezitx
So I was listening to all those interviews from the fan site summit, and there was something the lead writer said that I wanted to clarify.

He was talking about how each class (8) has 3 chapters each. And in his example of the bounty hunter, he said the "great hunt" (chap 1) was 2 times as long as all the story in KOTOR.

Making several assumptions, can we presume that:
8 classes * 3 chapters each * 2x length of KOTOR = 48 times more story then KOTOR?

I think it's reasonably safe to assume that the chapters for each class are fairly close in length to other classes. The only thing I don't know is if Chapter 1 is roughly the same length as Chapter 2 and Chapter 3.

Or, I could have taken it out of context and what he meant was that chapter 1 for all the classes was two times as long as Kotor. Which would mean roughly 6 times more story.

What say you?
Hey Folks,

Glad to clarify. Please bear with me, though, as it can be hard when we're talking about story and story length. So let's start with a few rules for how we tend to talk about it at Bioware:

First: the whole critical path of the game is the length. The walking, the combat, the travel on your ship, world quests, everything you'd have to do to come out the other end the right level. When we say the story of Chapter 1 is X long we do not mean if you somehow took all the conversations and ran them together. Sneaking through the Death Star and shooting stormtroopers was just as much of Luke's story as talking about going and saving the princess. So all the content you're expected to do goes in there. What doesn't go in? Warzones, crafting, socializing, auction house, space game, etc (yes, you could skip world quests and do Warzone or space game quests or Heroics for XP instead but swaps like that tend to more or less even out). Anything not required to level up is outside the estimate.

Second: Your mileage may vary. When we talk about the length of the game at all, we keep it vague for the important reason that people burn through content at different rates. The numbers we're using today are based on best case estimates from hundreds of people playing through Chapter 1. Some people were faster, some people were much, much, much slower as they apparently not just stopped to smell the flowers but had their CCs pick some, studied them, made adrenals out of them and then decided to sit by the roadside and consider what they'd done.

Third: This may change somewhat before ship. Difficulty has been going up in the mid and late leveling game to create real, RPG-style combat challenges. This makes the game longer. Death penalties have been going down. This makes the game shorter. But we have a general idea where we want it to end up and I think it's safe now to make some broad statements.

Okay, with all that out of the way, let me clarify. I was speaking of the a single average first time playthrough of a single class's Chapter 1 being more than twice the length of a single average first time playthrough of the entirety of the original Knights of the Old Republic. Chapter 2 and 3 are each somewhat shorter than Chapter 1 (which are extended by the Origin and Capitol worlds experience) but still pretty darn big.

If we are talking about playthroughs of all the classes we're well into four digit hours but even one class is in the plural hundreds. Anything more specific is going to get me into trouble and honestly will just make me look silly when one guild makes it their all encompassing mission to beat the leveling game in a single marathon session then Photoshop their completion time onto a shocked looking picture of my face and spread it all over the interwebs.

Hope that helps!
Daniel Erickson
 

General Discussion -> Start of the European Gametest
Beitrag von StephenReid am 04.05.2011 um 10:53 Uhr

Quote:
Originally Posted by Fargond
would signing up at EA increase chances of being chosen?
im thinking that theres several mail lists then.
or
when your ready will you 'pool' the email lists and then select your testers from the larger list?
No. To re-iterate, the email was for information only, and was not an invite. You will not increase your chances to be selected by being signed up to multiple lists.

The only pool we will select from is from those who have signed up at SWTOR.com/tester and have opted in to test.

 

General Discussion -> Start of the European Gametest
Beitrag von StephenReid am 04.05.2011 um 09:17 Uhr

Alright all, here's some additional clarification.

First thing I want to clear up: this email was not an invite to Game Testing. (Sorry if you thought it was.) It was purely an email to encourage people to sign up for Game Testing in Europe.

Why did some of you get the email and others not? Here's how it breaks down.

The email was sent to some European residents who have previously 'opted in' to receive marketing emails from EA. (You could have 'opted-in' on a variety of different web sites, and it's possible you forgot that you did.
It's also possible that as well as signing up to get email from EA, you also signed up here at SWTOR.com (and even signed up to be a tester). You may still have received the email. I can understand your confusion, but basically, nothing has changed. You're still on the list of people eligible to be selected for Game Testing.

Some of you may be signed up here on SWTOR.com but have not signed up to receive marketing emails from EA on another site. If that's the case, you won't be getting this email - but don't panic. You are also still eligible for Game Testing.

To re-iterate: the email was not an invite to Game Testing. It was purely to spread the word about Game Testing, ideally to people who don't already know. We have not sent any invites to Game Testing in Europe today.

Everyone living in Europe is still eligible to be selected for Game Testing, as long as they have signed up to be selected (at swtor.com/tester/). The email was sent in English, French and German as those are the primary languages for localization of the game.

Hope this clears things up a bit.

 

Für Neulinge -> [Umfrage] Was bist du?
Beitrag von ChristianHohmann am 04.05.2011 um 08:14 Uhr

Ich war dann einmal so frei die Punkte hinzuzufügen
Ihr wisst doch, bei Fragen und Problemen sind wir gerne für euch da.
Und ja, meine Wahl dürfte denke ich damit auch klar sein.

Viel Spaß
Christian

 

General Discussion -> Start of the European Gametest
Beitrag von StephenReid am 04.05.2011 um 08:00 Uhr

Quote:
Originally Posted by baryonic-member
No! I didn't get any such email, will this mean I'll get left out? Will only people who got this email be eligible for the Beta? Why would BioWare be so cruel, I'm quite positively their biggest fan around here.
I can't tell you why you didn't get the email, but this was a general information blast, not an invite to Game Testing.

Whether you got the email or not, anyone in Europe is eligible for Game Testing, and we encourage you to sign up. North American testing is not affected.

 

General Discussion -> Balgosa Windspire is working for BioWare now...
Beitrag von BrianArndt am 02.05.2011 um 08:31 Uhr

Hey all!

Been at BioWare about 3 years now on TOR.

This is a great game and I'm super excited about being part of it!

If you are at a convention and see a guy running around with a camera, say hi, and I still brake for hawtpants!

 

General Discussion -> May 4th Conference Call Thread
Beitrag von StephenReid am 01.05.2011 um 19:29 Uhr

Quote:
Originally Posted by Goose
My prediction: Nothing new.

Edit: I seem to remember Ambassador Reid saying that May 4th date of the call was a coincidence.
Yes, the date is entirely coincidental. (FYI: the Star Wars.com 'countdown' is also nothing to do with The Old Republic.)

While I expect The Old Republic to be mentioned on the call - it's of interest to shareholders, after all - I'd like to caution everyone that investor calls are rarely, if ever, the place that major announcements are made. These calls are for investor interest, and for updating people on financials.

 

General Discussion -> Holocron ganking
Beitrag von GeorgZoeller am 01.05.2011 um 18:41 Uhr


Nope. Naturally.

 

General Discussion -> Autofacing not in PvP, confirmed
Beitrag von GeorgZoeller am 01.05.2011 um 17:14 Uhr

Quote:
Originally Posted by krakken
but bioware has made no concessions for proffesions that are ranged for an escape mechanism. All of the ranged proffessions attacks and kd's are offensive in nature, no defensive skills what so ever other than shields. The circle straffers just run around you because you cant spin with your mouse as fast as they can circle straff with their controllers so without an auto attack feature which in short means you get hacked to death because you cant target your opponent and get a shot off.
OK, this is apparently the day where I have to call people out on these issues. Makes me sad, I don't like to do that, but maybe doing it enough times will discourage such things.

I actually went and checked to make sure you are not someone in our playtest. Since you are not - and therefore you haven't actually had any exposure to our current PvP and no exposure to the full ability set for classes (which hasn't been revealed), I am a bit baffled that you would make such statements on our forums.

I suggest everyone in this thread take a deep breath and save your concerns for a short time and then ask the people that actually got to play PvP last week (about 30 individuals from the Fan Site Summit) when they are allowed to talk about it (as soon as the second embargo expires).

That way, at least the information given isn't based on speculation but personal experience. I'm sure it will still be subjective and I can't guarantee they all liked it, but I'm also sure people appreciate hearing about the opinions and experiences of people that had the benefits of some hands on time with the game.

 

General Discussion -> One spec to rule them all
Beitrag von GeorgZoeller am 01.05.2011 um 17:04 Uhr

Quote:
Originally Posted by Alundo
You're reading way too much into it.
Indeed.
 

General Discussion -> Chat Box Location
Beitrag von GeorgZoeller am 01.05.2011 um 17:02 Uhr

Quote:
Originally Posted by Apano
No, dude. Bioware isn't allowing addons. Period.
No.

I'm sorry to call you out, but we've never said anything like that. We didn't say "a week after launch" either though, just to be fair.

Let's stick with the facts.

What we've said is, regarding the question 'Will there be addons at launch' is "no, not at launch".

This statement indicates nothing more than that there will not be addons at launch. Nothing more, nothing less.

 

General Discussion -> Autofacing not in PvP, confirmed
Beitrag von GeorgZoeller am 01.05.2011 um 14:49 Uhr

Quote:
Originally Posted by shobu
Combat works differently based on whether you're fighting players or NPCs?

Immersion breaking. Not a good idea.
The word 'immersion' tends to be thrown around a lot. It's a very generic word, so you can use it in almost every context.

The fact is - players immediately know they are fighting a human due to different nameplates. One could argue that because everyone has a name plate over their head that is immersion breaking. After all, people don't seem to carry nameplates above their heads in real life.

Players are also going to notice if targets behave predictably (AI) or not (player). They will notice a wild array of abilities used against them (player) vs. a small subset (AI).

There is no illusion here that can be dispelled, no disbelief that is suspended. At any time, you know when you're dealing with a player. We accept that we can chat with players or /dance at them and that they may react, and we accept that NPCs usually don't.

As such, the 'immersion breaking' argument, for me, is often an empty one. The term has a different meaning for different situation and different people and in my experience usually is a different way to say 'I don't like it'.

One could argue that it might be a good goal to minimize and hide the difference between NPCs and PCs - but that's not the kind of game we are making, we have no interest in trying to beat the Turing Test with our NPCs
Personally, for me, it's the RPG equivalent of invoking Godwin's Law - it pretty much kills any need to further discuss a topic.

 

News and Announcements -> Working on the User Interface
Beitrag von MichaelVoigt am 01.05.2011 um 14:21 Uhr

Quote:
Originally Posted by Pranth
I do have a question for the chat window. Are options available in it to separate the distinct chats? For example, having only guild chat show up in one window pane while only party shows up on another.
Pranth,

You most certainly can separate the different chat channels into windows and place those where you would like.

-michael

 

News and Announcements -> Working on the User Interface
Beitrag von MichaelVoigt am 01.05.2011 um 14:13 Uhr

Quote:
Originally Posted by Auai
oh god why is the menu bar at the top of the screen, it looks terrible, remove it or make it one button to open the menu. seriously you think you have made this minimal? that menu is screaming at me. not impressed yet sorry.

Auai,

We are currently doing testing on this element, we have definitely had discussions of offering a method for more advanced players to disable this. Hitting the bound key 'I' for your inventory is the preferred method for some players, and those players might not want that UI element hindering the immersive qualities of the game.

Pretty much everything posted on this update is a work-in-progress and might change for launch and beyond.

-michael

 

News and Announcements -> Working on the User Interface
Beitrag von MichaelVoigt am 01.05.2011 um 14:03 Uhr

Quote:
Originally Posted by Falonarion
Speaking of mouse/keyboard, UI must have ability to allow for keybindings since those WSAD keys will not work for me and need to rebind keys to fit my play style and vision problems. <--- I consider any MMO worthless and unplayable if there is no rebinding of keyboard and/or mouse.
Falonarion,

We have extensive key-binding preferences. We also have a cool way to record the key-binding.

This is one of the systems that we were able to greatly improve with our visual pass.

-Michael

 

News and Announcements -> Working on the User Interface
Beitrag von MichaelVoigt am 01.05.2011 um 13:50 Uhr

Quote:
Originally Posted by Raewin
As long as all UI elements are moveable and independantly scalable, I'm fine with no 3rd party addons

I will play the game at 5760x1080 resolution, I'm pretty sure the UI wont be optimised for this relolution Being able to move all of the UI elements around is a must.

I'm not particularly fussed about "advanced" UI customisation options like those you can find in many great addons for WOW (at least not at release). I'm also not fussed about colouration options, I very much like the colour scheme as it is.

Just let me move all the pieces to where I want them.
Raewin,

I actually did a specific map mock-up to tailor the map experience for players that play the game across three monitors. We actually have a designer that prefers to play the game at a similar resolution!
The game looks spectacular with this type of setup, quite immersive.

-michael

 

News and Announcements -> Working on the User Interface
Beitrag von MichaelVoigt am 01.05.2011 um 13:38 Uhr

Quote:
Originally Posted by JaeOnasi
1. Recognize that about 8% of all males have a color vision problem, usually red/green. This means that reds and greens looked brownish or even grayed out, depending on the severity of the problem. It would be wise to allow color customization for those who have red/green problems, and to run the UI by people who identify themselves as having a red/green color vision problem to get their opinions on visibility.
.

JaeOnasi,

We have definitely been over the accessibility needs for color-blind players. We do a color-blind check on the UI during production, and at times we do use the sensitive colors to indicate information. Where this was an issue, we used placement and/or icons in conjunction with the colors.

When we were not able to remove the usage of these colors, we have tool-tips to indicate the information that the sensitive colors were showing.

-michael

 

Allgemeine Diskussionen -> [Fortsetzung] Gewünschtes Bezahlmodul [P2P, F2P, Bezahlmethoden]
Beitrag von ChristianHohmann am 01.05.2011 um 11:25 Uhr

Guten Tag Freunde der gepflegten Konversation!
Leider musste ich hier wieder offensichtlich recht umfangreich aufräumen.
Nicht, dass ich etwas dagegen hätte, aber ich lese eure Posts lieber einfach so um euch zuzuhören, nicht um wieder die Hälfte zu "entsorgen".

Beachtet doch bitte die Verhaltensregeln, provoziert nicht, geht nicht auf Provokationen ein, und schon haben wir alle mehr Spaß.

In diesem Sinne:

Möge die Macht mit euch sein
Christian

 

General Discussion -> Was the fan sites worth having there?
Beitrag von StephenReid am 01.05.2011 um 10:06 Uhr

Quote:
Originally Posted by fcwedd
I personally would if the questions didn't have to be so "safe".
We didn't tell anyone what questions to ask; but we reserve the right to not answer questions if we're not ready to give an answer yet, as always.

I wasn't referring to just questions, either. A few people have suggested that the fan sites 'could do better'. Well, I say to them - go ahead and do better yourself. It's a big internet.
 

General Discussion -> Was the fan sites worth having there?
Beitrag von StephenReid am 01.05.2011 um 09:56 Uhr

A few general comments here.

We had lots of reasons to do the Fan Site Summit, but here are the broad ones.

Access to the game. All of the fan sites got access to the same parts of the game we previewed to the press in our two recent 'Immersion Events' (we did one in the UK, and one in the US). That included an extended playthrough of the Bounty Hunter and Imperial Agent classes, a chance to play the Black Talon Flashpoint and some time in PvP. This puts fan sites on the exact same footing as press, which we think is important.

In addition, unlike the press events, we allowed some folks to play the Taral V Flashpoint (because they didn't get to PAX East), as well as allowing everyone a few hours on an Origin World, playing the class of their choice.

Fan sites are not professional journalists, and to hold them to that standard is a little unfair, in my opinion. We think it's great that there's a broad range of coverage and styles in our fan sites, from the more 'casual' to the more 'hardcore', from serious to fun. (Although I hope everyone had some fun. It's a game.
I'd say this - if you feel you can do better than a fan site that attended, then get on and do it. There's nothing stopping you, and we are always on the lookout for new sites. Maybe we'll see you at an event in future!

Access to the developers. The other thing you may not have realized is that press only got access to a couple of our developers at events. After all, we can't take the entire team around the world when there's a game to work on. As we brought the fan sites to Austin, they got to talk to folk like Damion Schubert, Georg Zoeller, Blaine Christine and so on. That was a bonus specifically for them.

Access to... well, us. The last thing that's important for these sort of events is for us (ie the community team, but BioWare in general) to get to know the fan sites a bit better. That allows us to keep working with them as we go forward towards launch and hopefully build a relationship of mutual respect.

Personally, having sat in plenty of the interviews, I think we gave answers to a few questions I wasn't expecting. Did we make any huge announcements? No, but that wasn't ever the point of the event. We did improve our relationship with every fan site that attended though, and that paves the way for better coverage for all of you, via them, in future.

 

General Discussion -> Autofacing not in PvP, confirmed
Beitrag von GeorgZoeller am 30.04.2011 um 18:45 Uhr

Quote:
Originally Posted by Aliciabeme
I made it through 15 pages of debate on the word "bunny hop" before I finally gave up.

Has anyone addressed the issue of casters in PVP? Is this going to be a *casts for 2 seconds, enemy walks behind you, cast is cancelled, player beats the hell out of you* senario now? I sure hope not...
There's a check upon ability activation to verify you can see your target (front facing).

After that, your character will be tracking the target - jumping through you, bunny hopping, running in circles won't break the ability channeling. The only things that can break the channel after initial activation is:

a) Use an ability that interrupts channeling (such as Force push, stuns, etc.)

b) Break line of sight (360 degree) with the character, e.g. by running behind a wall or jumping down a pit.

This applies both in PvP and PvE.

 

General Discussion -> No third party addons at release - Goerg Zoeller
Beitrag von GeorgZoeller am 30.04.2011 um 18:41 Uhr

Quote:
Originally Posted by Hoshinogekido
So, do you have ANY content that is VERY difficult where not everyone will be able to blow over it with little challenge or effort?

Yes.
 

Allgemeine Diskussionen -> Fragen an alle Wissenden
Beitrag von GeorgZoeller am 30.04.2011 um 16:39 Uhr

Quote:
Originally Posted by Rayetia
Hallo große Freunde der Vorfreude
Obwohl ich eigentlich versuche das Forum gut zu verfolgen versuche, entgehen mir doch viele kleine News und andere Dinge die hier passieren aufgrund dessen das mir oft die Zeit fehlt nachzulesen.

Nun dachte ich mir, einfach mal die Fragen stellen die mich interessieren würden zu dem Spiel hier, teils habe ich schon andeutungen gesehen - vielleicht weiß jemand sogar direkte Anworten.

1. Ich habe schon anschnitte gelesen "bzgl Hochzeit?" - wird sowas bereits Enginetechnisch im Spiel möglich sein oder muss man das "spielen".
Sollte es möglich sein, wäre da nicht eine gewisse Spannung... Aufgaben etc einbaubar wie zB. 2 Jedi... oder 1 Soldat/1 Jedi - eben die Kombinationen lösen müssten um die "Genehmigung" zu bekommen?

Das Jedi zu der Zeit Ehen eingehen konnten stand soweit ich weiß irgendwo, jedoch nur wenn der Orden dies zuließ.

2. Ist schon bekannt ob man auch zu 2. ein Schiff nutzen kann, natürlich müssen beide eines besitzen, aber wäre so etwas möglich?

3. Ich lese oft das man viele Dinge im Spiel alleine bestreitet... nun "kann" man auch zu 2. oder mehrere diese Dinge (Aufgaben zB. direkt am Anfang sogar?) meistern, oder kann ein spieler wo schon länger spielt (höheres level) einem "jungen Spieler" der erst anfängt im "Startgebiet" helfen?

Ihr seht mir drängen sich viele Fragen auf, die für euch sicher schnell zu beantworten sind.

Ja ich habe die Suchfunktion genutzt, soweit mir passende Begriffe einfielen - jedoch fand ich keine Antworten.

So, ich werde so oft ich kann hier rein sehen (lege es mir extra in die Favoriten dafür

1. Kein Kommentar.

2. Nein. Dein Character hat ein festes Schiff das man upgraded, zur Zeit is kein 'kaufen' von Schiffen geplant.

3. Es ist absolut moeglich einem 'jungen' spieler in seinem start gebiet zu helfen (vorausgesetzt dein Charakter ist nicht feindlich.)


EN:
1 (regarding whether or not there would be in game systems to support 'in game marriages'): No Comment

2. (regarding whether your character can have more than one ship). No.

3. (if it is possible for an elder player to help a new character in their starting experience or if they have to play it alone). Yes, it is absolutely possible for higher level characters to fly to the origin worlds of their lower level friends, provided you are on the same faction.

 

Allgemeine Diskussionen -> SW:TOR Fan Site Summit - Zusammenfassung
Beitrag von GeorgZoeller am 30.04.2011 um 16:32 Uhr

Zitat:
Zitat von Shalaom
Das einzige was mir Sorgen macht ist das Begleiter in den 4er-FP's fehlende Plätze auffüllen können und das DE verkündet hat das Begleiter schon fast so stark wie Player sein sollen. Das wäre dann tatsächlich ein Problem da damit die Notwendigkeit Gruppe zu suchen entfällt.

Gruß

Rainer
Ich denke nicht dass du dir da Sorgen machen musst.

Die FP's sind designed fuer 4 menschliche Spieler. Es ist moeglich diese mit Companions zu ersetzen, aber das resultierende Team wird deutlich vorsichtiger spielen muessen und dadurch auch deutlich laenger brauchen fuer den content.

EN: (regarding being concerned whether groups would be necessary if you can substitute party members with companions) - I don't think you need to be worried about this. Flashpoints are designed for 4 human players. It's possible to substitute some for companions, but the resulting group would have to play much more carefully and deliberate and take a lot longer to complete the same content.

 

General Discussion -> Is 48 hotbar slots enough for most MMO'ers?
Beitrag von GeorgZoeller am 30.04.2011 um 15:45 Uhr

Quote:
Originally Posted by Nyrr
48 does seem like a very very limited number for an MMO. This is not necessarily from a powergaming perspective - there are usually many things one might want to keep on the HUD, including:

- Emotes
- Pets
- Mounts/vehicles
- Macros (assuming this game has them, of course)
- Crafting skills
- Fun or silly items (for example, fireworks or snowballs)
- Combat utility items (assuming they are in the game, but I would imagine there will be some)

This is all in addition to all your class/advanced class skills. I also sometimes prefer to leave gaps between groups of items or abilities so they are segmented visually.

I can definitely understand the desire to keep the interface clean and compact, but it's always nice to have the option to organize everything you want right there on your HUD, rather than have to go fishing through your inventory or various menus to find items/skills.
Just to answer a few of these.

- Emotes have a quick access menu near the chat panel.
- Crew Skills (AKA crafting) have a dedicated UI, you can't map them to the quickbar (when you see more details on the Crew Skills, you'll understand)
- Companions have their own bar for their abilities. Additional utility is available by clicking their portrait (e.g. selling junk/greys)
- Certain functionality (target of target, etc.) are accessible via user definable keybinds, roll into cover, etc.

As a general philosophy, we have full UI support for all game functions. We try to avoid using slash commands as the single point of entry into functionality.

 

Website-Feedback und Hilfe -> Systeminformationen fehler
Beitrag von ChristianHohmann am 30.04.2011 um 13:41 Uhr

Ich war mal so frei das in den richtigen bereich zu verschieben.
 

General Discussion -> Autofacing not in PvP, confirmed
Beitrag von GeorgZoeller am 30.04.2011 um 13:35 Uhr

Once the Pvp embargo drops, you can ask the people who attended the fansite summit for their impressions about PvP, etc.
 

Allgemeine Diskussionen -> schwimmen/tauchen ja oder nein
Beitrag von ChristianHohmann am 30.04.2011 um 13:15 Uhr

*stellt den Besen wieder weg*
Leute, wenn ihr Trolle findet, meldet die uns doch bitte nur, und füttert sie nicht noch
Sonst müssen wir nur wieder Posts entsorgen. Dabei ist die Diskussion doch eigentlich soweit erst einmal gut verlaufen.

In diesem Sinne:
Achtet bitte auf die Verhaltensregeln und:

Viel Spaß noch!

Christian

 

General Discussion -> No third party addons at release - Goerg Zoeller
Beitrag von GeorgZoeller am 30.04.2011 um 11:26 Uhr

Quote:
Originally Posted by Deterrent
There is a reason it's called heroic. Only about 1% of the community is supposed to clear it. Challenging = fun for some people.
Uhm... no.

Let me make this clear since there is apparently some confusion around this topic. 'Heroic' quests in SWTOR require a group of players to beat ... but we certainly don't design them to be so hard that only 1 in 100 players can beat them.

 

General Discussion -> No third party addons at release - Goerg Zoeller
Beitrag von GeorgZoeller am 30.04.2011 um 05:17 Uhr

Let's be clear about this: When we say 'probably not at launch', that isn't any indication that we are for or against addons, it's just a statement that they are unlikely to be in the feature set at launch.
 

General Discussion -> No third party addons at release - Goerg Zoeller
Beitrag von GeorgZoeller am 29.04.2011 um 16:51 Uhr

On a completely different note, I'm getting $100 for every variation of spelling my name you guys are coming up with. At the current rate, I'll be rich soon.
 

General Discussion -> Bioware: A day in the life
Beitrag von GeorgZoeller am 29.04.2011 um 16:48 Uhr

Quote:
Originally Posted by Lethality
That was hilarious.... and something tells me true!

Mostly
 

General Discussion -> Is 48 hotbar slots enough for most MMO'ers?
Beitrag von GeorgZoeller am 29.04.2011 um 16:43 Uhr

Quote:
Originally Posted by Steppin_Razor
I wonder if it'll be enough for me, especially at endgame. Damion Schubert confirmed in the Dev Tracker recently that we'll be able to have a total of 4 hotbars, 2 stacked in the bottom middle of the screen & the other 2 on the left & right side of the screen.

Now I don't know if TOR's UI sports the standard MMO feature where each of their 4 hotbars toggles from 1-12, making the total count of individual slots in TOR's hotbars 576, so this is why I ask.

If it is only 48 individual slots, I think I may have a problem with that. Besides just putting skills in the hotbar slots I also like to put health & mana potions in them, I like to put emotes in them, non-combat actions like /sit, many different types of weapons my character has picked up along the way, vehicles & mounts & then the bulk of my hotbar slots I would fill up with tons of my favorite armor, outfit & vanity clothing pieces. Having 576 or so individual hotbar slots would be more than adequate for my needs.

Can anyone that's had some hands-on time playing the game or A BioWare dev please help me with an answer on this? I was looking at this new picture of the latest iteration of the UI & I'm just not sure if that "1" with arrows above & below it on the far right end of the hotbar is the standard MMO feature toggle that goes from 1-12 like I hope it might be.

Thanks to anyone that can help me on this.
"Health Potions. Mana Potions? Meesa not understand."
Seriously guys. We are making Star Wars: The Old Republic, not some other game that has mana potions. (No, we don't have 'Force Potions' or Midichlorian infusions, that'd be rather weird.)

I know it's easy to compare this game to other MMOs you know, but still, we're making a different game, not a clone of another MMO.

There are different mechanics (such as companions with their own bars or cover), different numbers of abilities, skills, usable items, different UI mechanics and options, etc - so taking a number of slots on quickbars from one game and translating it onto our game without taking these factors into account is a bit premature at best.

In short: We'll give you enough hotbar space to play Star Wars: The Old Republic, but we can't guarantee you'll have enough space to put your leftover healing and mana potions from another game onto it.
 

General Discussion -> No third party addons at release - Goerg Zoeller
Beitrag von GeorgZoeller am 29.04.2011 um 16:34 Uhr

Quote:
Originally Posted by mrkrox
No addons doesnt mean no UI custimization.
It depends on the level of customization. There are plenty of customization options in the game - probably not everything everyone wants, but 'no customization' would not be correct.
 

News and Announcements -> Working on the User Interface
Beitrag von MichaelVoigt am 29.04.2011 um 14:47 Uhr

Quote:
Originally Posted by Sizzlelean
I'm going to assume it's like all the other modern games and we can move UI elements around. All they did was flip some stuff vertically, should be able to fix that though. Here's a hint guys, the chatbox goes on the bottom because that's where your eyes are at. I don't want to glance way up at the top of my 32" screen away from the action to check out my chatbox.
Thanks to Sizzlelean and everyone else for taking taking a look at my blog. We appreciate it.

Sizzlelean, we have great feedback, we definitely thought about eye-travel while laying the elements out. One of our goals was to reduce the amount of eye-travel needed to perform basic combat actions. Having the companion and party members near the ability buttons and health bars helped to reduce this.

We have put the chat top-left by default. However, it is quite easy to drag and undock your chat channels and place them wherever you would like. So you could easily place your main chat channel down towards the combat area. The chat channels can also be resized by dragging the sizing icon located bottom-left.

-michael

 

News and Announcements -> Working on the User Interface
Beitrag von StephenReid am 29.04.2011 um 13:03 Uhr

Quote:
Originally Posted by darthjanus
Finally, my greatest concerns lie in the transparency and bulk of the chat window and the tooltip window. The chat window should be much more transparent so that it fades into the game world. The lower bar of the chat window should either be reduced to a very fine line or removed entirely to reduce the distinct separation from the game world.
I knew there was something I meant to mention earlier...

The chat window in the upper left, as seen in the screenshot, is being used in that shot. When it's moused-over or typed into, it's seen as in the shot. When it's not, everything fades away except the text itself, leaving you more of the game, and less of the UI.

Also, in discussion with the UI team, I can confirm that just about every icon in the game is currently a work in progress, so don't take every ability icon as being 'final'. (Some may be, of course.)

Finally - the suggestion of having a different color UI, or changing the color has definitely been discussed by the team here. If you want it, say so. In a nice way. :P

 

General Discussion -> user interface, why nothing is done about additional combos?
Beitrag von GeorgZoeller am 29.04.2011 um 12:45 Uhr

... finally, the cover classes have a context sensitive cover bar that appears whenever they are in cover.
 

General Discussion -> user interface, why nothing is done about additional combos?
Beitrag von DamionSchubert am 29.04.2011 um 12:10 Uhr

Quote:
Originally Posted by Rashiva
Thanks for the prompt replies today Damion (and the rest of the staff
Thanks again, have a great day!

Sincerely,
Rashiva

P.s. This update blew my socks off. Just sayin'.
Apparently, my brain shut off a little - a danger of posting first thing in the morning. Let me clarify my own post.

There are four possible quickslot bars, two central and one each on the left and right side. By default, only action slot bar 1 is up - that's the lower central one. A player can certainly turn on all four if he chooses.

If you prefer to access your additional bars by paging through bars, you can instead page through all four bars on a 'spinner' attached to your main bar. This is pretty much industry standard.

 

General Discussion -> Daniel Erickson, "the game is not built to play without companions".
Beitrag von RandyBegel am 29.04.2011 um 12:09 Uhr

Quote:
Originally Posted by Grimeth
But how far did he get into the game?

I must know!
Far.
Basically, the only thing I haven't been able to take down with a rogue and enough preparation is a dragon.

The hardest parts are easily in the beginning of the game when you're dirt poor and you don't have a lot of abilities to fall back on for strategy. I spent more than my fair share of time assassinating Genlocks, throwing down caltrops and running until I could get out of combat to stealth again.

I'd say my most surprising discovery was how easily you can kill those Revnants (you know the ones I'm talking about) without ever raising a dagger. Bear traps FTW.

And now, back to your regularly scheduled discussion of The Old Republic.

 

News and Announcements -> Working on the User Interface
Beitrag von StephenReid am 29.04.2011 um 10:24 Uhr

Quote:
Originally Posted by drfeelgreat
This Friday's update would have been good (I suppose it still is) if not for the fact that fansites hyped it up. After everyone talking about how amazing the update would be I was very dissapointed. Something that would have made me "go wow" would have been a big chunk of PvP info.
Mindful of your expectations, you must be.
Fan sites (and press) will be talking about their PvP play experience next week.

Quote:
Originally Posted by adamswc
Some user interfaces for other MMOs (WoW for instance) has a coordinate system for identifying your location in a given area. Is there any plan (or previous confirmation) that this (or something like it) will be included in the UI? I just ask because I found that particular feature useful.
Right now we do have player location co-ordinates shown when you hover over the mini-map (lower right).

 

News and Announcements -> Working on the User Interface
Beitrag von StephenReid am 29.04.2011 um 10:17 Uhr

Quote:
Originally Posted by Jatok_Stryver
I love the look of the UI. I would however really love a shot with multiple bars showing. I am interested in how many are allowed at the bottom and on the sides and how it looks with them in place.
To answer a few questions...

Yes, the hotbar at the bottom of the screen can be expanded to show two lines of ability icons. Damion also talks about this here. You can also add two additional bars for more abilities right now - one at the left and one at the right.

Ability icons can be dragged around to different quick slots; the bar can also be 'locked' to prevent accidental dragging.

FYI, you can now see a bigger version of the final screenshot in the blog here. For those wondering, that Jedi Guardian is on the planet Voss.

Last but not least, something we can't convey in screens is that we have subtle but (IMO) pleasing sound effects associated with the UI that really make the game experience feel more Star Wars-y.
 

General Discussion -> Daniel Erickson, "the game is not built to play without companions".
Beitrag von GeorgZoeller am 29.04.2011 um 09:36 Uhr

Companions are not pets. Pet class mechanics in MMOs traditionally require you to micro manage (tell them who to attack, control ability use, etc.) your pet closely to be able to overcome the challenges of the game.

The main concern I hear is that there is a need to micro control your companion's actions in order to be able to play the game.

While it is definitely beneficial and a player that does it will be able to take on harder challenges than a player that doesn't, it is not required that you micro manage your companion to play or enjoy The Old Republic.

That said, ignoring your companion completely (e.g. not giving them equipment updates, leaving them on the ship, etc.) is not advised - unless you are grouped with other players to compensate.

Companions are an integral part of the SWTOR experience, so that won't change. They assist in combat, they are important to the Crew Skills system and they fill various roles in story and progression. They are full characters with equipment slots.

It's something that hasn't been done in this fashion in other MMOs so it might be hard to accept for people that it isn't just 'everyone is a pet class' (since that's the only frame of reference they have from previous games), but that doesn't concern me much. People quickly understand after they get their hands on the game.

 

General Discussion -> Interesting story moment from SWTOR-UK review
Beitrag von GeorgZoeller am 29.04.2011 um 09:11 Uhr

The dark side might be seductive and often the easier way out, but that doesn't mean those choices have to be easy on the player
 

General Discussion -> Interesting story moment from SWTOR-UK review
Beitrag von GeorgZoeller am 29.04.2011 um 09:11 Uhr

The dark side might be seductive and often the easier way out, but that doesn't mean those choices have to be easy on the player
 

General Discussion -> Fan Site Summit - first embargo drop - link and discuss info here
Beitrag von StephenReid am 29.04.2011 um 08:38 Uhr

Quote:
Originally Posted by raelimar
It sounded like he didn't say anything in response to the question about class-specific mounts, but since there was a ton of applause in response, I'm gonna go out on a limb and say that he nodded.
You're way out on that limb. No confirmation of class-specific mounts was given during the Summit, by secret nods or otherwise.

Quote:
Originally Posted by aeterno
Did I spot a serbian flag on one of the slide show shots apparently depicting where all the fansites were from lol?
Yes indeed! Serge from SWTOR-Life came all the way from Serbia. Bless 'im.

Quote:
Originally Posted by ninjashikamaru
Fureur Article Translation:
Please do not re-post entire articles, even if they're translations, and especially not if you're going to run them through Google Translate - which causes more confusion than it solves.
Quote:
Originally Posted by tatesi
Will there be any video footage of your play sessions?
No video of gameplay was allowed during the event.

Quote:
Originally Posted by Traes
The biggest thing I've gotten out of this press release so far is from the Gamespot Bounty Hunter preview.

They said that if you die.. a companion can revive you. I had not heard this before.

Unless they mean "player" companions, this is huge. It would mean that companions don't just disappear when you die and fight on until you are out of combat.

Can someone confirm this????
Some changes are being made to the death system right now. We might even write a dev blog on death.
Other players in your group can currently revive you on death; every character has a 'rez' ability.

Quote:
Originally Posted by Boaventura
Give me some juicy PvP info now. : D
Less than a week to wait!

Quote:
Originally Posted by ciallen
Can anyone tell me if there was a fan site that played any class other than the Bounty Hunter and Imperial Agent? I love all the articles so far, but I was looking forward to catching some impressions from more classes with this latest build.
Every site had the opportunity to play other classes. I know sites played with the Trooper, Smuggler, Sith Inquisitor, Sith Warrior... I think I saw a couple of Jedi too.

Give them a few days to write up their experiences - they're working on it.
 

General Discussion -> Fan Site Summit - first embargo drop - link and discuss info here
Beitrag von StephenReid am 29.04.2011 um 08:38 Uhr

Quote:
Originally Posted by raelimar
It sounded like he didn't say anything in response to the question about class-specific mounts, but since there was a ton of applause in response, I'm gonna go out on a limb and say that he nodded.
You're way out on that limb. No confirmation of class-specific mounts was given during the Summit, by secret nods or otherwise.

Quote:
Originally Posted by aeterno
Did I spot a serbian flag on one of the slide show shots apparently depicting where all the fansites were from lol?
Yes indeed! Serge from SWTOR-Life came all the way from Serbia. Bless 'im.

Quote:
Originally Posted by ninjashikamaru
Fureur Article Translation:
Please do not re-post entire articles, even if they're translations, and especially not if you're going to run them through Google Translate - which causes more confusion than it solves.
Quote:
Originally Posted by tatesi
Will there be any video footage of your play sessions?
No video of gameplay was allowed during the event.

Quote:
Originally Posted by Traes
The biggest thing I've gotten out of this press release so far is from the Gamespot Bounty Hunter preview.

They said that if you die.. a companion can revive you. I had not heard this before.

Unless they mean "player" companions, this is huge. It would mean that companions don't just disappear when you die and fight on until you are out of combat.

Can someone confirm this????
Some changes are being made to the death system right now. We might even write a dev blog on death.
Other players in your group can currently revive you on death; every character has a 'rez' ability.

Quote:
Originally Posted by Boaventura
Give me some juicy PvP info now. : D
Less than a week to wait!

Quote:
Originally Posted by ciallen
Can anyone tell me if there was a fan site that played any class other than the Bounty Hunter and Imperial Agent? I love all the articles so far, but I was looking forward to catching some impressions from more classes with this latest build.
Every site had the opportunity to play other classes. I know sites played with the Trooper, Smuggler, Sith Inquisitor, Sith Warrior... I think I saw a couple of Jedi too.

Give them a few days to write up their experiences - they're working on it.
 

General Discussion -> I have a bad feeling about this: bit-tech.net's TOR preview
Beitrag von StephenReid am 29.04.2011 um 08:24 Uhr

Everyone is entitled to their opinion.

A couple of things that might confuse in this review; while the reviewer played the game over a period of 48 hours, they didn't play for 48 hours. (If they did, they'd have gotten a lot further in the game...!)

Second, Origin Worlds are indeed a different sort of experience from the rest of The Old Republic. Essentially an introduction to the game, they focus quite heavily on story, and on getting you used to the pace of how the game plays. Game mechanics are relatively light, without the introduction of more complex concepts such as Advanced Classes, Crew Skills, and so on. In fact, your first Companion Character is really the first new 'system' you deal with on an Origin World.

Third, your story mileage may vary. As everyone in the studio plays the game a lot, we talk constantly about it, and what comes up very often is of course the story involved. We compare quests, talk about the choices we made, and often just ask each other "Have you gotten to the bit when..." Just like a great book or TV series (as we feel 'longer' than a movie), there are generally 'moments' people enjoy in most stories.

 

General Discussion -> user interface, why nothing is done about additional combos?
Beitrag von DamionSchubert am 29.04.2011 um 08:16 Uhr

Quote:
Originally Posted by Reanor
Based on recent artical about User Interface - I've proposed the below some time ago and I see this implemented in every MMO. Why SWTOR decided to only give us one shortcut bar?
The player can have up to four bars. Only one is seen by default. You can view two at once, and switch between all four.

Quote:
Please advise if we will have multiple ability bars available with and Option to use ALT and SHIFT as additional key combinations.
Keybindings are in, and they support modifier keys like ALT and SHIFT.

 

General Discussion -> Jeff Hickman New Executive Producer
Beitrag von StephenReid am 29.04.2011 um 07:46 Uhr

Quote:
Originally Posted by steve
"He is ultimately in charge of all teams that interact and interface with customers in the live game."

Dont mean to take this the wrong way but it sounds like their getting their customer service team ready
We've been ramping up our Customer Service team for quite a while. Headquartered in Galway, Ireland, they're currently hiring.

I'd like to remind everyone in this thread that discussion of previous MMOs, and anyone's role within them, isn't really pertinent to The Old Republic.

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update]Die Entstehung des Benutzerinterfaces
Beitrag von ChristianHohmann am 29.04.2011 um 07:00 Uhr

Lead UI Artist Michael Voig zeigt euch, wie man ein zugängliches und sinnvolles Interface erstellt.

Zitat:
Hi, mein Name ist Michael Voigt und ich arbeite als Lead UI Artist hier bei BioWare Austin. In diesem Blog zeige ich euch unsere Visionen und Ziele für das Benutzerinterface in Star Wars™: The Old Republic™ und die Methoden, wie wir sie erreicht haben.
Mehr dazu
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Charakterfortschritt des Sith-Kriegers
Beitrag von ChristianHohmann am 29.04.2011 um 07:00 Uhr

In Star Wars™: The Old Republic™ steigt euer Charakter immer weiter auf, erhält Erfahrung, wird stärker und kann von immer besseren Ausrüstungsgegenständen und Fähigkeiten profitieren.

Seht euch an, wie sich dieser Sith-Krieger in The Old Republic entwickelt und immer mächtiger wird. Es gibt natürlich viele Wege, die ihr einschlagen könnt, doch anhand dieses Beispiels bekommt ihr schon mal eine Vorstellung davon, welche Rüstungen und Fähigkeiten ein Sith-Krieger nutzen kann, während er versucht, sein eigenes Schicksal zu erfüllen.


Ansehen
 

News and Announcements -> Working on the User Interface
Beitrag von AlysonBridge am 29.04.2011 um 06:59 Uhr

Lead UI Artist Michael Voigt explains the process of achieving an accessible but useful game interface.

Quote:
Hello everyone, my name is Michael Voigt, and I’m the Lead UI Artist here at BioWare Austin. In this blog, I’ll share some of our vision and goals for the user interface in Star Wars™: The Old Republic™ and the solutions that we used to achieve them.
Read More...
 

News and Announcements -> Sith Warrior Character Progression
Beitrag von AlysonBridge am 29.04.2011 um 06:59 Uhr

In Star Wars™: The Old Republic™, your character advances through the ranks, gaining experience, growing in power, and reaping the rewards of more advanced gear and skills.

Take a look at this Sith Warrior as he develops and amasses power in The Old Republic. While there are many paths to choose from, this example gives you a small glimpse of the armor and abilities a Sith Warrior can claim as he pursues his own destiny.


Watch
 

General Discussion -> Jeff Hickman New Executive Producer
Beitrag von StephenReid am 28.04.2011 um 17:34 Uhr

I'd like to address a few of the misconceptions in this thread.

Jeff Hickman’s role as Executive Producer, Live Services, does not put him in charge of BioWare Austin, or the development of Star Wars: The Old Republic. The job description quoted in this thread is not for Jeff’s position. He is ultimately in charge of all teams that interact and interface with customers in the live game. That does not include, at any point, direct decisions about the game’s development itself. Game development is still ultimately handled by Rich Vogel’s team, with James Ohlen as Lead Designer.

BioWare Austin is made up of a huge and diverse mix of development staff, from all across the games industry. We’re proud of just how many MMO veterans we have on staff; many senior developers here have shipped multiple MMOs, which is a rarity. That collective experience is going to help us ensure that The Old Republic boasts a level of service that’s up to the standard you expect from Star Wars and BioWare.

 

General Discussion -> End game content has not been started by Bioware.
Beitrag von StephenReid am 28.04.2011 um 13:31 Uhr

Quote:
Originally Posted by Lucivity
Once again, without confirmation there is no way of knowing which part of my thread title is "factually incorrect".

The best I can do without confirmation that end game content has been started is change the title of the thread to "End game content has PROBABLY not been started by Bioware."
You already have confirmation, but here you go: end game content has been started (and continues to be worked on) by the development team on The Old Republic.

Your thread title is absolutely, completely and factually incorrect. I can see why you might be confused by the original quote, but there you go.

 

General Discussion -> Flashpoints - Only Once a Day.
Beitrag von GeorgZoeller am 28.04.2011 um 13:17 Uhr

The important part of this is the word 'currently'.

These things are easily adjusted and your opinion on it definitely matters, so let us know what you think.

 

General Discussion -> You do not get a new attack until level 46
Beitrag von GeorgZoeller am 28.04.2011 um 13:15 Uhr

Given that tutorial systems were not in the version that fansites or journalists got to play, I can definitely see that someone would come to that conclusion.

Anyway, you can ask the fansite guys for their impressions regarding the available abilities, I'm sure they have plenty to say about that.

 

General Discussion -> End game content has not been started by Bioware.
Beitrag von GeorgZoeller am 28.04.2011 um 12:28 Uhr

That is factually incorrect. End game content has not been shown publicly by BioWare would be a better summary.
 

General Discussion -> Buff Stacking
Beitrag von GeorgZoeller am 28.04.2011 um 11:58 Uhr

Quote:
This really worries me, I've really never seen buff stacking in any other AAA MMO and I believe it is because it can get really out of hand. Especially in terms of PVP.

I may be over reacting because truthfully I've never seen it implemented, but buff stacking seems incredibly OP and hard to balance. How does everyone else feel about it?
Don't worry about that, it was a bug and it has been fixed already in our latest builds
 

General Discussion -> You do not get a new attack until level 46
Beitrag von GeorgZoeller am 28.04.2011 um 11:55 Uhr

This is a misunderstanding. The author only saw the base class ability progression on the trainer. After getting your Advanced Class, your character gets abilities from 3 sources:

* base class, every few levels
* advanced class, every few levels
* skill points (player distributed), 1 point each level.

At level 14, the average character will have a wide range of abilities, many of which will be active combat abilities. The number of abilities you have and when you learn them is still being examined and is likely to change as we continue development.

But you don't have to take my written word for it, here's some exchange I had with the people from the fansites on that very topic this week: http://www.youtube.com/watch?v=p15pE...edded#t=14m35s

Hope that takes care of your fears!

 

General Discussion -> Fan Site Summit - first embargo drop - link and discuss info here
Beitrag von StephenReid am 28.04.2011 um 09:54 Uhr

Quote:
Originally Posted by Incitatus
All this suggar, and Ask A Jedi posted (on bottom of page)

"Oh, and we got a sneak peak at part of tomorrow’s update – WOW!"

How the **** are BW going to top this ?!?

http://www.askajedi.com/
I doubt we will in most people's minds.

Our focus this week was very much on Fan Site Summit and the embargo drop.

 

For Newcomers -> Beta Download
Beitrag von GeorgZoeller am 28.04.2011 um 09:29 Uhr

Just a reminder. If you get selected for testing, you will see it here:

http://www.swtor.com/tester/

This is also the only place where you will be able to get the game client, and only if your account was selected for testing. Any other place that claims to have the client for download, get you the client, etc. is a scam and potentially worse.

 

General Discussion -> Multi Characters per account
Beitrag von GeorgZoeller am 28.04.2011 um 09:26 Uhr

Yes, you will be able to have multiple characters per account per server. 8 seems like a good number, but that's not definite yet.
 

General Discussion -> Fan Site Summit - first embargo drop - link and discuss info here
Beitrag von StephenReid am 28.04.2011 um 08:53 Uhr

Thanks to ninjashikamaru for making this thread. I've changed the title to make it more obvious what's inside, and I'll sticky in a sec.

Please limit yourself to posting links to fan sites' coverage. It's not fair on them to re-post all of their information. Selective quotes are fine.

Remember people - link your sources.
 

General Discussion -> EA wants to put advertisements in games.
Beitrag von StephenReid am 28.04.2011 um 08:48 Uhr

Quote:
Originally Posted by Drifting
what do you guys think about this?
-----------------------------------------------------------------------------------------
“Brands and advertisers doing stuff in sports on TV want to go to where gamers are playing and IPs like FIFA, Need for Speed, or Madden are perfect for them because they’re engaging games that are available everywhere consumers are gaming,” said Madden. “We’re making it easier for advertisers to plan and buy across our catalog.”

“With EA’s audience, there are more gamers playing the same game across multiple games during prime time than a network is going to get with a hit show,” said Madden. “This will unlock bigger and bigger budgets. Advertisers want to place buys and know what the results are going to be. And we’ll be able to show them results.”

source: Forbes
------------------------------------------------------------------------------------------
personally I think its tacky as hell, just my opinion though.

Id like to get a Dev post on this.
While we haven't yet discussed our final business model for The Old Republic, I can confirm there are no current discussions about in-game advertising.

As you can see from the quote above, some of EA's other major franchises are being considered, but what happens in another EA game (or indeed, anywhere else in EA) is not guaranteed to affect The Old Republic.

 

General Discussion -> So non-English speakers still 2nd class gamers?
Beitrag von StephenReid am 28.04.2011 um 08:43 Uhr

Quote:
Originally Posted by Beti
That's good to know, but this leads to the question I've been asking since the announcement:

Will non-English speaking countries (I mean where English in not the official language, Hungary for example) get involved in testing too? I'm a Hungarian, yet I'm more than capable of expressing myself in English.

So... Will they? It would be more than appreciated if you could clear these things up. I've been here since day 1 (well, here is was night 1), and signed up for testing the first day. My hopes are still up for being selected one day. It's like the lottery. I know the chances are slim, but there is a big difference between not winning the lottery, and not being allowed to play the lottery.

Is asking for a simple 'yes' or 'no' answer too much? I hope not.
Yes.

Those who have applied from non-English speaking countries (and that includes non-French and non-German speaking countries) could be selected for testing.

 

General Discussion -> First embargo drops soon, discuss what you find here
Beitrag von StephenReid am 28.04.2011 um 08:29 Uhr

Quote:
Originally Posted by ninjashikamaru
We just learned from Stephen Reid that the first embargo on the fansite summit drops in 2 hours. Get ready for the flood of articles. Post what you find here, and I'll compile all the articles in the OP. Until then, discuss your anticipation, lol.

List of Fansites to watch:
TORWars
Corellian Run Radio
Darth Hater
TOROcast
Mos Eisley Radio
Ask A Jedi
TOR Syndicate
SWTOR UK
SWTOR.eu
TOR-Talk
SWTOR Life
Fureur
Gamona
InGame
SWTOR-FR
Good list!

I'd like to point out that not every site will be posting things in (checks watch) 30 minutes or so. Don't blame them, they may be jetlagged.
 

General Discussion -> So non-English speakers still 2nd class gamers?
Beitrag von StephenReid am 28.04.2011 um 08:16 Uhr

Game Testing has been ongoing in various forms since announcement. European Game Testing is planned, but is not online yet for a number of reasons. We have a date though, and we're moving towards it.

When European Game Testing gets fully underway, we'll make sure everyone knows about it.

In the meantime, all we can do is ask for your patience. Between hiring our European community team, inviting a number of European fansites to the Fan Site Summit, and having scores of EU press play the game recently, we're definitely not forgetting about Europe.

 

General Discussion -> First embargo drops this week
Beitrag von StephenReid am 28.04.2011 um 07:13 Uhr

Quote:
Originally Posted by Lucivity
I seriously doubt he would have quoted that post if he was only talking about the embargo. They already said they don't use codes and hide stuff. If he quoted that post for truth then the post is true.
That sounds logical, but it's not the way I work, and generally not the way I see people posting around here.
Whatever I may quote from a post is what I'm referring to in a reply. Just as I am with your post, right now. So yes, definitively - I was only referring to the comments on embargo timing.

To answer the other 'nagging question', although I realize it's been covered by others by now, yes, during the Summit fansites had time to play all classes on Origin Worlds (or at least, all the ones they wanted to).

Like our press event, they got most hands-on time with the Bounty Hunter and Imperial Agent.

Oh, and the first embargo drops... (checks watch)... in about two hours.

 

General Discussion -> Bioware: A day in the life
Beitrag von GeorgZoeller am 27.04.2011 um 23:23 Uhr

One thing about working in game design is that there is little 'routine'. Every day is different. It is both awesome and stressful at the times, and certainly not for everyone.

Here's a random sample day from the life of the Principal Lead Combat Designer on The Old Republic.

0900. (+/-2h) I pull my landspeeder up in front of the office, cursing the already almost unbearable heat before remembering my time on Echo Base Alpha at BioWare Hoth (aka Edmonton).

My sights quickly acquire a prime parking spot within line of sight of the main door, but just as I am about to zoom in, William Wallace rides past me with his trained bear and claims it. Remembering the last time my speeder argued with his hipster bear, I withdraw and make a mental note to leak William's character name to the test server to the people that complain most about his classes, so they can 'ask him for advice'.

0915. After stopping at the concentrated Jawa liquid dispenser (They say it's unhealthy, but I say the only unhealthy part about them is inhaling the smoke from the Jawa bonfires behind the office where they roast the stuff), I make my way to my office, a nice property in the center of a building surrounded by a construct of heavy, blaster safe whiteboards.

0930. Quickly scan incoming communiques, mails, spam, alternating between the 'delete' and 'remember to look at later' options. How is it that I can search the internet faster than my inbox?

0945. Design Leads Meeting with Emperor Ohlen and Darth Lusinchi. Senators Amatangelo and Erickson are in attendance, along with various ambassadors from the Engineering, Quality Assurance and Production departments.

After going over the usual deliverables and pressing issues (Apparently the fansites are at the gate, demanding entrace), Moff Schubert complains about how his team got slaughtered trying to finish their group quests on Tatooine last night and how that is somehow my fault. After unsuccessfully trying to deflect the issue by shouting 'story' and pointing at Senator Erickson, I concede that intelligence reports indeed confirm that those Jawas somehow got their hands on rocket launchers that were marked as 'Task Force JT, Coruscant' and that there's increasing pile of dead testers in on Tatooine - enough to stop regular traffic to Alderaan apparently. I claim to have one of my guys call Schubert's guys (who all died on Tatooine anyway) and manage to escape the meeting.


1030. Another meeting. The Minister of Live Production, Blaine Christine wants everyone to be up to date on the latest developments from testing. Apparently there's been limited testing traffic on Alderaan since the last patch while intercepted forum communication shows an extremely increased volume of the words 'Jawa', 'Frack', and 'moisture farming'. I feign ignorance about these things and suggest we should send the community team with a white flag onto the hostile forums to identify the cause of the disturbance. Sadly, the suggestion is deflected - the community team apparently is herding around fansites in our building today, which is described as 'similar to nerf herding'.

1100. I pull up the defect tracking holonet and study the latest issue, broadly organizing them in 'fix now', 'fix by end of day', 'fix by end of week' and 'will not fix' - the latter one being my favorite, they need to increase the size of that button. I also scan the holo projections of vital metrics for various planets, including Tatooine.

1145. I briefly assemble my combat team for status updates on tools, work assignments, deadlines and casually mention that the introduction of high tech weaponry on Tatooine is a great success so far, almost no tester has made it past them. However, I had noticed earlier that Smugglers and Imperial Agents somehow seemed to be able outwit the Jawas and demand it fixed.

1200 - Lunch. On the way out, I nearly get trampled to death by a horde of fansite nerfs charging for the catered BBQ. Well, at least Texas found a good use for otherwise unproductive animals. Nothing bad ever happened from feeding animals to other animals.

1300. Ambassador Reid informs me that I am to be interviewed by some of the fansite people in an hour and scolds me for wearing a Republic shirt today. Something about 'The forums', 'favorite factions' and 'Jedi bias'. Not really sure what this is all about, but I tell him I’ll wear an 'Empublic' shirt once we make one.

1315. I meet with the combat engineering team to triage work on game features for the next two weeks. It looks like we've made great progress and some parts of the new Emergency Protocols feature that is designed to make testers less frustrated after defeat. I decide on a few other features and a number of fixes we want prioritized for swift delivery and get dragged off by Ambassador Reid's minions to the fansite interview rooms.

1400. Interviews. Apparently we just let fansites ask almost any question these days. The topic of swimming comes up and I recall the tale of when our office got flooded years ago (apparently having a giant parking lot drain into the entrance of your building is a common design feature in modern Texas infrastructure) and how that left the Artists traumatized and unable to work with deep water.

1415. More interviews. Those Correlian Run Radio people. They seem nice, but try to trick me by saying 'answer these questions fast, just yes or no'. I can’t remember what I told them, some kind of Jedi Mind trick. Curse you Kathy.

1430. More interviews. That Musco guy from that podcast, I think I remember the voice. Auto facing. Auto Attack. Companions. Tons of hard hitting questions. Maybe I should bring Mr. Wallace's bear next time to answer those questions. Cornered, I have no choice of telling them the truth about these things. I just hope we have some assassin Droids...

1445. More interviews. SWTOR-EU. They try to make me speak German, but it makes Mr. Reid uncomfortable. I suggest everyone get to their chopper instead, but am rebuffed. More questions I have to answer. Where will it end.

1500. Phew, this is done. I catch some breath behind the secure whiteboards of my office, and work through a long list of emails and requests. The lead technical artist jumps me to discuss 'optimization efforts', which is an euphemism for 'Do you guys really have to use all these visual effects?'. I manage to appease him by getting my data analyst to create a report on visual effect usage.

1600. Another meeting. Animation Sync. My guys show the animators how their work is being incorporated in various high level abilities.

1630. I briefly talk to my designer in charge of creature combat and casually mention that it'd be great if R2 units could be fit with a flamethrower. Surprisingly, he agrees. I then find spawning team leads to discuss several new heroic quests that have been added to Hutta and identify how we're going to approach those.

1700 - PvP Test. Testing that fancy new scenario about [bleeeeep]. I chose to not play today but observe my guys play. Notes are taken and converted into issue reports and requests for investigation.

1730. Pete, the class designer on the Bounty Hunter and Trooper classes informs me that the latest iteration of the class with changes from testing and internal feedback is ready. I get a short demo and we send the changes off for more QA testing and into the server publish pipeline.

1800. More emails. Reminders to review people, invites to attend interviews for prospective hires, technical discussions about issues with various game systems, mock ups for new UI screens and heated discussions about Jawas.

1900. Just as I am about to leave, an email from Lord Muzyka himself, containing the words 'Jawa' and 'Rocket Launcher'. I agree to investigate and escape the building.

2000. I get home. My phone tells me there's about 30 new emails that need attention, including one from Mr. Reid pointing to interesting comments on our forums. I decide to jump in and address a bunch of them before turning off the phone.

 

Allgemeine Diskussionen -> Unerlaubte Leks melden?
Beitrag von GeorgZoeller am 27.04.2011 um 18:42 Uhr

Natuerlich melden.

Wir bannen dann naemlich denjenigen der dafuer verantwortlich ist und dass oeffnet natuerlich ein test slot....

EN: (regarding whether or not to notify us about leaks)... sure, do it. It'll cause the removal of the perpetrator from our test (we're really good at that) and free up a slot that will go to a deserving individual that understands what a contract is and why you should not agree to one if you don't intend to honor it.

 

General Discussion -> Herding in SWtoR?
Beitrag von GeorgZoeller am 27.04.2011 um 17:10 Uhr

It's definitely possible to bite off a lot more than you can chew, even intentionally.

That said, the AI on ranged enemies will probably make a point of taking cover, flanking you or generally not running after you unless you break line of sight, so herding a large number of creatures is a bit more challenging in this game.

 

General Discussion -> First embargo drops this week
Beitrag von StephenReid am 27.04.2011 um 14:53 Uhr

Quote:
Originally Posted by TwinCinema
The "first embargo" I expect refers to the fansites posting information on the content they played at SWTOUR - that is, information on the Agent and Bounty Hunter (I think). I expect this was arranged so that all of the fansites could focus on playing the game and maximising the use of time at SWTOUR rather than Tweeting every little thing that happened during the weekend. This way they can all get home, prepare their articles, and post on a 'level playing field'.

Just my guess.

The second embargo may relate to their PVP experiences and be dropped when Bioware is prepared to release more info on PVP in the coming weeks.
Quoted for truth!

Quote:
Originally Posted by iSweeper
Maybe ground breaking wasn't the best phrase to use. Trust me when I say that when all the fan sites / podcasters seen the update we all were cheering and clapping and not out of respect for BioWare showing us the update earlier but out of the fact that it was pretty awesome.

Ground breaking can be different for everyone....some might think that adding story to an MMO is ground breaking and others may think that it's the wrost idea ever. But trust me when I say you'll want to see this up coming Friday's update. Just don't assume I mean that it's going to be a release date or something so big the entire Internet crashes because the entire world is online trying to check out the update.

In short, it's going to be sweet and worth checking out!
More quoting for truthiness.
 

General Discussion -> New screenshot in case it has not been posted yet
Beitrag von GeorgZoeller am 27.04.2011 um 12:56 Uhr

Quote:
Originally Posted by azarhal
A Jedi Knight on Ord Mandell...

hmm...

Maybe he took a shuttle.
... or his spaceship. Both are options. Maybe he had something to do there.
 

General Discussion -> No Friendly fire?
Beitrag von GeorgZoeller am 27.04.2011 um 12:56 Uhr

SWTOR is an MMO, which is a generally collaborative genre, so there is no friendly fire.

Obviously, there's still the option of dishing out some damage to friends by duelling them or annoying them enough that they roll a character on the opposite faction that you can then engage in PvP.

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Drew Karpyshyns neuester Roman enthüllt
Beitrag von ChristianHohmann am 27.04.2011 um 09:02 Uhr


*liest dann gleich auch einmal*
2012? Endet da nicht schon die Welt?
Im Ernst: Die offizielle und damit gültige Aussage unsererseits ist und bleibt (vorerst) hier.
Sollte sich daran etwas ändern, erfahrt ihr das dann ebenfalls hier. Vielleicht im selben Thread, wenn nicht, dann aber bestimmt direkt parallel sogar im selben Unterforum.
Gerätselt wird natürlich viel und Diskussionen darüber sind nur recht, aber wenn ihr von "offiziellen Aussagen" oder Versprechungen redet, unterscheidet das doch bitte.
Zitat:
Neure Infos sind bis heute auch nicht bekannt, oder halt verlässlich, da nicht hier im offiziellen Forum veröffentlicht. Das ist zumindest meine Meinung.

 

General Discussion -> Companion Gear: Droids
Beitrag von DamionSchubert am 26.04.2011 um 16:28 Uhr

Quote:
Originally Posted by Zyrai
Yes you can give your companion armor and weapons you pick up.
You can equip all of your companions, including your droid. Some equipment slots are shared with those of players and non-droid companions. Others are droid-specific. We're still playing with the specifics of these.

An earlier poster is correct in assuming distributing these items is trickier than one might guess at first glance. If you don't have a droid companion yet, then getting a piece of droid gear is possibly even more disappointing than getting grey 'junk' loot. We do have plans to deal with this issue.

Tragically, droid armor at this point does not change the appearance of the droid. Given the wide variety on shapes and skeletons the droid CCs can operate on, this would be a fairly large undertaking.

 

General Discussion -> Random question for the community...
Beitrag von StephenReid am 26.04.2011 um 15:08 Uhr

Or I could just say it for you right here.

I seem to recall I was trying to address the idea that the 'only' time a release date would be announced would be at a major show (this was pre-PAX). I have no idea where this idea started, but it's not a definitive suggestion. It's just a possibility.

That said, if we chose to announce a release date at any show, E3 would be a good choice, as it's probably the most high-profile games industry show on the calendar. (It's not the biggest; it's the highest profile. More journalists attend E3 than any other show. More members of the industry itself attend than any other show, etc.)

This is not - in any way - a suggestion, guarantee or intimation that we will announce a release date at E3. Strictly a hypothetical situation.

 

Discussion générale -> Classification des loots/Items/sets
Beitrag von EmmanuelLusinchi am 25.04.2011 um 16:14 Uhr

Quote:
Originally Posted by Audoucet
On nous a finalement dégoté un développeur francophone ? Bienvenue !
Ben, en fait, je suis la depuis le tout debut du projet
Mais j'ai plein d'excuses! Comme: beaucoup de travail, et... euh... beaucoup de travail.
Oh, et taper en Francais sur un clavier QWERTY n'est pas ideal.
 

Discussion générale -> [Discussion] Utilisation de "soins Siths" et absence de "soldats" da
Beitrag von EmmanuelLusinchi am 25.04.2011 um 15:42 Uhr

L'inquisiteur Sith a des méthodes de guérison qui suivent vraiment un thème sinistre et sombre, avec des compétences comme "Infusion Noire", "Consommation" etc.
Malgré cela, dans son principe, la mécanique de jeu au niveau des soins de l'Inquisiteur est similaire à celle du Jedi Consulaire, purement pour des raisons d'équilibrage.

Maintenant, au sujet d'avoir une classe de Soldats du côté de l'Empire ... On a pensé qu'il aurait trop de redondances avec l'histoire de l'Agent Secret (qui est un membre d'élite des forces militaires impériales) et trop de redondances avec le gameplay du Chasseur de Primes (longue portée, basé sur la technologie, des dommages combinés avec une armure lourde). Cela reste une bonne idée que nous avons longuement discutée au début du projet.
 

Discussion générale -> "Colorisation" de l'équipement en vidéo PAX 2011
Beitrag von EmmanuelLusinchi am 25.04.2011 um 15:40 Uhr

Après avoir vu la vidéo, je peux vous confirmer qu'il ne s'agit pas du système pour les couleurs (colormatch), mais juste le personnage qui a des nouvelles pièces d'équipements. Désolé de vous faire languir comme cela, mais malheureusement, on n'est pas encore tout à fait prêt pour discuter de ça.
 

Discussion générale -> Classification des loots/Items/sets
Beitrag von EmmanuelLusinchi am 25.04.2011 um 15:39 Uhr

Au sujet de la qualité des objets, nous avons pour l'instant montré les suivants : Basse qualité (gris), standard (bronze, une sorte d'orange terne), premium (vert), prototype (bleu) et artefact (violet).
Voici un petit peu d'infos : Au départ nous avions utilisé un shéma de couleurs métalliques (bronze < argent < or < platine ) parce que tout le monde est familier avec les valeurs de ces métaux. C'était une bonne théorie, mais en pratique, cela s'est terminé par une variation de gris et de jaune, qui ne marchait donc vraiment pas très bien ! Après plusieurs essais et quelques erreurs, nous avons fini par utiliser plus ou moins le standard du MMO comme les joueurs sont déjà familiers avec cela.

Au sujet des objets liés, nous avons montré "lié quand équipé" et "lié quand ramassé", nous avons eu quelques discussions au sujet des mécaniques de la liaison des objets et comment cela pouvait fonctionner dans nos réglages du jeu. Nous avons fini par utiliser ces deux types de liaison car même si ces concepts sont un peu artificiels, ils sont très utiles pour garder une économie de jeu équilibrée. Nous avons aussi fini par créer un nouveau système, au sujet duquel nous sommes persuadés que les joueurs apprécieront vraiment et qu'ils trouveront approprié dans l'univers de Star Wars. C'est quelque chose dont nous ne sommes pas encore prêts à discuter.
 

General Discussion -> April 29th Friday Update Speculation Thread
Beitrag von StephenReid am 25.04.2011 um 14:57 Uhr

Quote:
Originally Posted by lightspeed
No his whole point was the release date will not be an "all of a sudden" announcement.

Let me put it this way. If the announcement is going to be made at E3 you'll know before that because they will hype it up a "really big announcement is coming!" He did not put a time frame on it, just gave you an example using xmas.
In terms of what I was trying to say, this pretty sums it up. ^^

If I can have everyone reading this take away one thing, it's this: when I use an example to explain something, that's not a cryptic clue. Ever. Honestly, considering everything we say seems to get misintepreted, being cryptic about really important stuff just causes us problems.

My example was - you know that Christmas is coming. There are many signs to tell you so. So, just like Christmas, when we're getting ready to announce the release date, there will be many signs to let you know. You won't have to decipher clues, or look at tea-leaves, or consult a psychic - we'll tell you. You don't have to decipher anything to figure out Christmas is coming.

Also, while we're talking about signs; there are many established steps towards release. One would be, for example, that details are released about pre-order. That has not happened yet. When it does, you can be sure we're closer to a release date announcement.

Until then, we carry on regardless. My point being: between any Friday, the likelihood of the next Friday Update being release date is near-zero. Unless, that is, we've suggested that it would be... probably over a fairly long period beforehand. (And 'fairly long' could be anything between hours and weeks in time. It's not going to be months. The waiting would kill you.
Last thing: we absolutely know that some of you feel we should have announced a date, or at least narrowed the release window, already. That's your opinion. Our opinion is until we're ready to commit to a narrower window or a specific date, we're not going to do that. When we commit, we'll commit in a big way.
 

General Discussion -> April 29th Friday Update Speculation Thread
Beitrag von StephenReid am 25.04.2011 um 11:55 Uhr

Quote:
Originally Posted by marTHCi
Wow that was hard for me to understand as a non-English.
But to be clear. It does mean that we know when Christmas is, before it actually is, right? Not that the *game* arrives after this Christmas, right?
Yes. Sorry if I confused.
At least in the UK and US, you will see shops etc putting up Christmas decorations and so on as early as September or October - so you know Christmas is coming before Christmas is actually here.

In other words, you'll know a release date is going to be announced before we announce it. That doesn't mean we will say "On this date, you will get a release date!" necessarily, but it does mean we'll let you know something big is coming.

And not through a very complex series of cryptic clues spread around the internet. We haven't got the time to do that kind of thing.
 

General Discussion -> April 29th Friday Update Speculation Thread
Beitrag von StephenReid am 25.04.2011 um 11:42 Uhr

Quote:
Originally Posted by Miravlix
Last Friday was PLAYER hyped.

This Friday is DEVELOPER hyped.

That seems like a huge difference to me, I still don't understand why people could hype last Friday, we had zero information to suggest it would be anything special.
I wouldn't say we're hyping this Friday's Update any more than any other Friday Update. Those in the room this morning did seem to like what they saw, I'll say that much.

I've said to the fan sites in attendance at the summit - when we have a release date or similar to announce, you'll hear that train coming down the tracks... don't expect us to spring it on you completely as a surprise.

Expecting a release date every Friday is kind of like thinking Christmas is going to happen every weekend.

 

General Discussion -> Bioware: A day in the life
Beitrag von DamionSchubert am 24.04.2011 um 23:23 Uhr

Quote:
Originally Posted by ctwoz
So I was wondering, at this stage in development, what’s a typical day in the life at Bioware Studios?
The answer to this question is going to vary wildly and dramatically based on who you ask, so I'll answer only for me - keep in mind that my role and position is pretty unique in the team, as I both manage a team of systems designers who do itemization, maps, crew skills and other features, as well as act as a primary liaison from design to several programming teams (yes, that's plural).

So for me, my day is usually a combination of:

- Meetings, and lots of them. Some days, even my lunches are meetings. A project this size takes a lot of communication to keep things rolling smoothly.

- Playtesting

- Triaging issues and design changes

- Managing my team (who are, thankfully, excellent, and take little handholding).

- Writing an occasional design document for a feature or tweak that slipped through the cracks, or needs redesign based on stats and feedback.

When I can sneak in a moment, I try to pop onto the boards and answer a question or two. As you might imagine, though, that time is more limited than I would like.

Quote:
Is this stage of development stressful or fun?
Can't it be both? I'm currently playing a build very nearly nightly, and it's amazing to see it all coming together so nicely. That being said, it's also incredibly frustrating because we're all perfectionists, and we are constantly pushing to take it to the next level.

Quote:
Is everyone putting in long hours? More than 1 shift? Get weekends off?
That'll depend on the week and the team - especially if an important imminent build is coming. That being said, even when we take the weekend 'off', we're playing the game a lot - a couple members of my team and I spent Saturday playtesting the group content on Alderaan, which was great fun, but also resulted in several pages of notes for me to fix this week at work.

One of the things that's probably not incredibly obvious to people outside the building is that this project is so big, and has so much content to do, that you can constantly be surprised by work other groups is doing. Usually, this is a good thing. =)

Quote:
What do you guys do at the office to blow off steam and have fun?
On a team this size, there are a lot of different subcultures that do their own thing. We have a fitness group who prefers to go running instead of take lunch. We have a large weekly poker game, and more than one D&D campaign floating around. We have a large subculture of Magic the Gathering players who I keep intending to go lose to. I tend to hang out with the people who like board games. League of Legends is popular, and you can naturally find players of almost any major MMO you can think of, if you try.

Also, sarcasm. In general, we use sarcasm the way a French chef uses butter - liberally and on everything.

Quote:
How do you think the intensity of the next few months will affect your work or personal lives?
This late stage a project is always hard, and frequently involves long hours. Fortunately, most of us with spouses are patient and understanding about our career and our passion. In many respects, though, its easier to put the extra oomph on the project now than it was, say, three years ago. Back then, the project was, you know, largely non-existent, amorphous, theoretical. We were still trying to have the fun.

Now we can see what we're building, and what needs to be fixed, tweaked and changed. The game is tangible, and fun. There are issues and flaws, no doubt, and still enormous challenges to take on before this thing gets into your hands. But for the most part, the sense is one of finally seeing everything I've been working on for years finally come to fruition, and as you imagine, its extremely gratifying to watch it happen.

Quote:
Are you guys living on frozen burritos?
Bioware treats us very well, thank you. Our founders, Ray and Greg, are very proud of the fact that the studio they founded in Edmonton has won numerous 'best places to work' awards for Canada, and they've done their best to import that culture down to Austin where we work.

As for EA - they've largely left things alone, and in general they're very eager for this team and this project to do well.

Quote:
Is the Bioware janitor really as talented as people say?
Which one? We have a whole cleaning crew. Sadly, most of my interaction with them is 'is that the sound of vacuuming? Is it really that late?'

 

General Discussion -> No dual spec for you, confirmed!!
Beitrag von GeorgZoeller am 23.04.2011 um 12:06 Uhr

Quote:
Originally Posted by Cinge
What it doesn't say is "you can longer pay to reset your tree points and re-do them",which being able to was confirmed a long time ago.
Correct. The ability to respec your skill point distribution is still in the game.

Summary, since this is a confusing topic:

You can change your skill point distribution by paying credits at a vendor on your capital world. That has not changed.

You may or may not be able to change your Advanced Class, we haven't decided on this one yet. If you can, the cost would be significant. That has not changed.

There is currently no plan to add dual spec (the ability to swap almost instantly between two skill point configurations) for launch. At this point, it seems not necessary for us, but we're not opposed to add it at a later point / patch should we feel that the game would benefit from it.

Hope that helps.


 

Für Neulinge -> Tester?
Beitrag von ChristianHohmann am 23.04.2011 um 11:25 Uhr

Quote:
Originally Posted by Nibon
Und vorsichtig sein, es gab schon Phishing-Versuche mit angeblichen Beta-Keys von SW:TOR.

Aber ich meine ein CM hat hier schonmal was dazu geschrieben finds nur im Moment nicht.
Muss ich leider bestätigen. Es gab einige sehr dreiste Phishing-Versuche.
Sogar angebliche "Beta Accounts" zu verkaufen, samt gefälschter Foren-Screenshots.
Tut uns bitte allen einen Gefallen, nicht auf so etwas hereinzufallen.
Diejenigen, die wir ausgewählt haben, wissen schon, dass das von der richtigen Stelle kam, so viel darf ich denke ich verraten
In diesem Sinne:

Willkommen, und viel Spaß auf unseren Foren!
Christian

 

General Discussion -> Fan Site Summit under embargo?
Beitrag von DavidBass am 22.04.2011 um 09:23 Uhr

Quote:
Originally Posted by refsgaard
The press have a months embargo because some of it comes out in paper form. Fan sites post on their respective sites + podcast, so we could see the embargo being lifted around the same time as the press embargo!
That sounds entirely plausible.
 

General Discussion -> The Emperor is a Collective?
Beitrag von StephenReid am 22.04.2011 um 09:13 Uhr

Quote:
Originally Posted by soupe
In today's friday update about the new novel called Revan, it says that readers will learn about "...who the Sith Emperor is in the time of the Old Republic, where THEY came from and how THEY have held onto power for so long..."

Am I misunderstanding, or does this mean that the Sith Emperor is a group of people?
It's a typo, and will be fixed soon. It should say 'he', not 'they'.
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Drew Karpyshyns neuester Roman enthüllt
Beitrag von ChristianHohmann am 22.04.2011 um 09:02 Uhr

Star Wars™: The Old Republic™ wächst weiter über das eigentliche Spiel hinaus und wird zum Thema von Romanen und Comics. Del Rey Books hat mit Eine unheilvolle Allianz und Deceived bereits zwei Romane veröffentlicht, die in der Epoche von The Old Republic angesiedelt sind, und letztes Jahr bekanntgegeben, dass noch ein dritter Roman von Drew Karpyshyn, dem Principal Writer bei BioWare und Autor der Darth Bane-Star Wars™-Romanreihe, in der Mache ist.

Lest hier mehr ...
 

News and Announcements -> Drew Karpyshyn’s New Novel Revealed
Beitrag von AlysonBridge am 22.04.2011 um 09:02 Uhr

Star Wars™: The Old Republic™ is continuing to expand beyond the core game and into novels and comics. Del Rey Books has already published two novels in the Old Republic timeline, Fatal Alliance and Deceived, and last year announced that a third Old Republic novel was to be written by Drew Karpyshyn, Principal Writer at BioWare, and author of the Darth Bane series of Star Wars™ novels.

Read More...
 

General Discussion -> Dev Rage?
Beitrag von StephenReid am 21.04.2011 um 20:18 Uhr

Quote:
Originally Posted by Nosh
Someone get these guys a mojito and a lounge chair. STAT. Before they burn Bioware to the ground and run off with their pretty red stapler...
Fun fact: Office Space was partially filmed literally half-a-mile from our offices. Truth!

Pro tip: if you want to imitate a troll, make sure you don't put in subtle references like that. (Don't worry, I knew you were kidding.
Quote:
Originally Posted by FiskMunk
I wish I could meet these guys in person and serve them cold beverages and cookies and pillows and nekked ladies and fresh island songs and everything awesome.
Did we mention we'll be at E3 in June? I can give you directions if you like.
Quote:
Originally Posted by MrSloppy
Damion's reply is only there to keep people guessing which factions the developers are interested in playing on because there will always be a crowd of people who would flood over to said faction if they ever revealed where they'll be playing and what faction it'll be.
I'd actually say that Damion's response was very deliberately neutral. In fact now I think on it, he may actually be one of those dirty neutral types...

After all, if we ever suggest we actually play a faction - any faction - we get accused of bias. Imagine!

Quote:
Originally Posted by KaosChill
it's easter, they want their eggs...
We actually got eggs today. And these strange things called 'peeps'. Many peeps. And R2-D2.

Busy devs are busy. Not much more to it than that, folks.
 

General Discussion -> This Friday=big update?
Beitrag von StephenReid am 21.04.2011 um 20:03 Uhr

Quote:
Originally Posted by Soulgazer
This is my reasoning:

They closed the OT. There could be many reasons to do this but it is just a part of my reasoning.

They are closing wall posts. Now why would they do that if not to prepare for traffic?
Conspiracy theories! The perfect solution for those times when the world just doesn't make sense.
Sorry, the closing of Off-Topic and wall posts has zero to do with tomorrow's update.

Better luck next time, Soulgazer! Thanks for playing.
 

General Discussion -> Which faction will the developers favor, if any?
Beitrag von GeorgZoeller am 21.04.2011 um 08:45 Uhr


 

General Discussion -> Buffed article translated. Some nice reveals
Beitrag von GeorgZoeller am 21.04.2011 um 08:15 Uhr

Quote:
Originally Posted by sleepr
Seems obvious that he avoided the question, probably because they won't have dual spec at release.
I think the translation makes it sound like I'm avoiding something there, which isn't the case.

First, we fully understand why dual spec is a popular topic.

Currently, we do not see the need to allow for dual spec at release. It's something that we'll definitely monitor over time, but we do think there is enough flexibility in the class system to keep people occupied well past launch.

 

General Discussion -> Which faction will the developers favor, if any?
Beitrag von DamionSchubert am 20.04.2011 um 22:14 Uhr

Having worked in the industry for many years, I can tell you the answer is "whichever one you're not playing -- whatever that is."
 

Allgemeine Diskussionen -> "Umskillbarkeit" der erweiterten Klassen (advanced classes (AC))
Beitrag von ChristianHohmann am 19.04.2011 um 14:22 Uhr

Hmm... wie war noch gleich das Thema, wir verabschieden uns? Nein, Moment...Worte im Mund herumdrehen?
Oder die Kunst zu schreiben?

Leute, ich glaube wir sind doch alle erwachsene Menschen hier. Also bitte einmal einen Gang zurück legen, nochmal das, was ihr schreiben wollt durchlesen und euch fragen: " "Umskillbarkeit" der erweiterten Klassen (advanced classes (AC))-passt das dazu?"

Wenn ihr etwas privat zu regeln habt, so haltet das doch bitte in privaten Mitteilungen. Aber auch da dann bitte mit einem angemessenen Tonfall, nicht das wir noch an die Verhaltensregeln erinnern müssen Kommt doch bitte wieder zum Thema zurück.

Möge die Macht mit euch sein!
Christian

 

General Discussion -> What's Up Dev's? Where have u been?
Beitrag von GeorgZoeller am 19.04.2011 um 14:16 Uhr

Quote:
Originally Posted by EroyLightmoon
Hey Dev's we haven't heard from u in a few days, just wonderin what u have been up to. Hopefully your hard at work on a release date or a large scale beta invite
p.s. let me play game, k thx! Rofl
Hi Eroy,

Thanks for asking, we're well. Sadly, from time to time, we have to take a break from surfing the strong winds of the Forums or relaxing on the sandy shores of various swimming related threads and, well, make a game.

But don't worry, I hear in a short time, a ton of fansites are going to show up at our gates, demanding entrance and entertainment and it will no doubt take an army of us to make sure they don't run off into the wrong rooms and take pictures of all those juicy secret things we keep hidden from you.

 

General Discussion -> Any info on leveling side by side with someone?
Beitrag von DamionSchubert am 19.04.2011 um 14:10 Uhr

We’ve put a lot of time and effort into making sure that group play and playing with a partner is important. To answer some of the individual questions:

1. No, Republic and Imperial players cannot meaningfully group or play with each other. For the most part, they have entirely different content and progression paths through their planets.

2. If you're on the same side, once you leave your Origin World, your class stories will tend to take you to roughly the same planets, areas and quest hubs at the same time (even if you are not the same class). This has proven pretty vital to keeping groups together and happy. There are quest areas that the class stories do not drive you towards, where play is more freeform.

3. Most of the key moments of a class story happen in a class phase. You can enter the class phases of party members (to, for example, help out with combat events). Many players choose to, but many also choose not to, instead choosing to craft, farm xp, or do their own class quest if it happens to be nearby.

4. There are moments where the class quests send you to largely divergent locations (for example, a Jedi might be sent back to Tython to report in to the council, whereas another class is sent to an abandoned asteroid facility). These tend to be relatively obvious and relatively synchronized with each other. In most of my own playthroughs, the group typically chooses to do these events on their own time.

This is, obviously, an area of great importance to us, and one we continue to iterate on, but it is one area of the game where we've made a lot of progress, design-wise. It's quite fun, right now, to play the game with a steady group.

 

General Discussion -> Bravo Bioware! (PvP CC)
Beitrag von GeorgZoeller am 18.04.2011 um 08:25 Uhr

Quote:
Originally Posted by Theninjafuzz
Kinda off topic but... Companions nearly as strong as characters? Oh my.
I'd say that was the reporter's subjective opinion after playing with companions and a fellow journalist in a group.

Take that as you may
 

General Discussion -> Crafting Crit?
Beitrag von DamionSchubert am 15.04.2011 um 10:11 Uhr

I will confirm that crafting crits are in the game right now. We're still working on exactly how powerful they are balance-wise, and we'll talk more about them once we feel comfortable with our answer.
 

General Discussion -> The Real Effect of Forced PVP, learn from this Bioware
Beitrag von GabeAmatangelo am 15.04.2011 um 10:03 Uhr

By design, players on PVE servers will not be forced into PvP.

We definitely want players to be able to enjoy PvE content without threat of PvP, if that is what they want.

For the rest of us, I'll see you on a PvP server.
 

News and Announcements -> Studio Insider: Environment Polish
Beitrag von AllisonBerryman am 15.04.2011 um 09:42 Uhr

This week, we’re going behind the scenes with Senior Environment Artist Robby Lamb to see how game environments evolve and transform into final fixtures. Also, be sure to check out the new Community Q&A where Senior Game Designer William Wallace answers some of your questions about the character classes Star Wars™: The Old Republic™.

Read More...
 

News and Announcements -> STAR WARS: The Old Republic Fan Friday
Beitrag von AllisonBerryman am 15.04.2011 um 09:41 Uhr

In every Fan Friday, we showcase talented members of the Star Wars™: The Old Republic™ community. This one is no exception as we show off some great artwork from the fans.

Also, this month’s Fan Site Spotlight features Corellian Run Radio, one of our favorite community podcasts.

In addition, we’ve created some new forum icons and avatars for you to use in the forums. Please enjoy!


Read More...
 

General Discussion -> Will the "Darth" title be acquired in-game as a part of leveling a Sith class?<
Beitrag von DanielErickson am 15.04.2011 um 09:01 Uhr

Hey Folks,

Darth and Lord are ranks in the Old Republic time period and while they represent an increasingly smaller percentage of overall Sith, they are clearly not at as rare as only having one or two running around in the galaxy. There are already numerous Darths (Baras, Malgus) we've seen who are not on the Dark Council.

It will likely not come as a surprise to most people that the titles of Darth and Lord are story-based rewards (one does not become a Darth by grinding frog-dogs) as are Master, etc. What may come as a surprise is that not everyone who completes a Sith or Jedi story will achieve them. There are always choices and those choices matter in many ways, including your notoriety and the rewards or reputation you earn. Darth will absolutely be off-limits when creating names.

Hope that helps!
Daniel Erickson

 

General Discussion -> Community Q&A: Art
Beitrag von AllisonBerryman am 15.04.2011 um 07:11 Uhr

The Old Republic™ community has a lot of questions and we want to answer as many as we can. In fact, we’re starting this new discussion on our forums solely dedicated to finding out what you want to know. Each month we’ll create a new thread for you to ask questions in. We’ll be reading and reviewing all of your questions and featuring some of them to be answered in a future Community Q&A section of the Studio Insider!

This month, we want questions focused on the Art of The Old Republic. Please feel free to ask us anything you want to know about it!

Some things to remember when posting:
  • Please keep questions courteous and respectful
  • Avoid asking questions that have already been asked this month
  • Ask only one question in the thread
  • Do not bump posts.
Keep in mind that there are some questions we’re not able to answer right now, so please don't feel upset if we do not select your question, and please do feel free to ask it again in the future!

Thanks! We’re looking forward to your reading your questions!

The Old Republic™ Team

 

Surveys and Polls -> Which species are you most looking forward to playing?
Beitrag von AllisonBerryman am 15.04.2011 um 06:45 Uhr

Which species are you most looking forward to playing as in Star Wars: The Old Republic?
 

Surveys and Polls -> Have you joined a guild for The Old Republic yet?
Beitrag von AllisonBerryman am 15.04.2011 um 06:44 Uhr

Have you joined a guild yet for The Old Republic?
 

Offizielle Umfragen -> Welche Spezies möchtest du unbedingt in Star Wars: The Old Republic spielen?
Beitrag von ChristianHohmann am 15.04.2011 um 06:42 Uhr

Welche Spezies möchtest du unbedingt in Star Wars: The Old Republic spielen?
 

Offizielle Umfragen -> Bist du schon einer Gilde bei The Old Republic beigetreten?
Beitrag von ChristianHohmann am 15.04.2011 um 06:39 Uhr

Bist du schon einer Gilde bei The Old Republic beigetreten?
 

General Discussion -> Do we need to read the Old Republic Books to fully understand the story?
Beitrag von DanielErickson am 14.04.2011 um 12:28 Uhr

Quote:
Originally Posted by OBOneKenobe
I think 3 books are out now Deceived (I know is one) I am just wondering if we need to read these books to fully understand the story?
Has anybody read these books that can comment perhaps on the story in that it perhaps has a lot to do with the game from what we've seen?
Hey Folks,

You most definitely don't need to read all the books and comics to enjoy the story in The Old Republic. Everything that your character would need to learn about the galaxy will be there for you in the world and class quests.

If you're really someone that wants the full picture, however, some classes know more than other classes about certain subjects, and not everyone who tells you things in the world is right or truthful. So seeing different classes, the books, the comics and all the fun website pieces can give a more complete view of the entire galaxy. Both Blood of the Empire and Deceived, for example, really delve into unexplored areas of Sith social politics and what it's like to live in the Empire.

Hope that helps!

Daniel
 

General Discussion -> hint at open beta?
Beitrag von StephenReid am 14.04.2011 um 10:22 Uhr

As always with interviews, you need to be aware of the context of the question. So here's the original question and answer:

Quote:
A lot of people around the office are excited to play it. Are there any plans coming together for a public beta?

Greg Zeschuk: You’ll have to watch our website and see. At this point we’re still in more of a closed beta period. We’re definitely making great progress on it. The feedback’s been great. There’s always lots to do, but it’s really really shaping up. Before too long you guys will get a little crack at it. Keep an eye out for that.
In his reply, when he said 'you guys will get a little crack at it', Greg was specifically referring to Game Informer themselves. That's not immediately obvious from the transcript here, but I have confirmed this with Greg himself. It's not a reference to the community as a whole, it was a reference to the 'people around the office', and a direct response to that portion of the question. (And to be clear, Greg was answering this question before Game Informer had been invited to their hands-on play session - hence the future tense of his response.)

So, to strip the entire question and answer down to the part that's relevant to the community as a whole, you'd get this:

Quote:
Are there any plans coming together for a public beta?

Greg Zeschuk: You’ll have to watch our website and see.
That's all we have to say about any future iterations of Game Testing right now.

 

Allgemeine Diskussionen -> Selbst steuerbare Mounts in SWtOR ?
Beitrag von GeorgZoeller am 11.04.2011 um 11:38 Uhr

Quote:
Originally Posted by Plejades
@Georg Zoeller

Mal kurz *off Topic*gefragt: Woher kannst Du denn Deutsch?
Aus Deutschland
 

General Discussion -> Romancing Crew Members as Bad Guy?
Beitrag von RandyBegel am 10.04.2011 um 22:06 Uhr

Quote:
Originally Posted by Silencing
As a Sith, I plan on being a total D*ck to everyone I meet, but I am concerned that this will affect romantic options with my companions.

My biggest concern will be the Light and Dark Side points gained.

I don't want to shut off possible romantic options by being a d*ck, but at the same time I don't want to gain Light Side points just for the sake of making the romanced character feel that shes my "fluffy cuddly batch of sugar pudding yumyums".
This made me laugh.
Something to note: you don't really gain light side points just for being nice to someone or dark side points just for being a jerk. It takes more than that. Maybe you're just being manipulative when you're saying the "L" word to your romantic interest, or you were just having a bad day when you told them that thing they just gave you was garbage.


Quote:
Originally Posted by Silencing
1. Will different characters have to be treated differently in order to be romanced?
Absolutely.

Quote:
Originally Posted by Silencing
2. Will any of these companions be romance-able by telling them they "will be killed if they disobey my orders?" (treating them like trash basically)

Basically, there are definitely more than a few romances suitable for you bad boys and girls out there, so I wouldn't worry about getting left out.

However, if you're really dying to romance a particular character and they don't care for your antics you're going to have to make some compromises, like being nicer around them or maybe just keeping them away from your cacklingly evil behavior.

 

General Discussion -> Beta key contests,give aways,etc
Beitrag von GeorgZoeller am 10.04.2011 um 11:31 Uhr

At this time, there are no keys - the Game Testing Program doesn't use a key system right now. Any such sites would be a scam. If you see anyone offering "keys," you should report that site. Please make sure you've read this thread about scams: http://www.swtor.com/community/showthread.php?t=283091
 

General Discussion -> Questions being avoided
Beitrag von GeorgZoeller am 09.04.2011 um 21:28 Uhr

I don't think we are avoiding these questions. We do our best to let people know that status of things, but we can't make announcements until we know we're ready.

Answers to these questions are being worked out. For a project like SWTOR, with many parties involved, final answers can take time to sort out. Once everything is decided, we can talk about it. Before then, we don't, because we don't want to change things on people. It wouldn't be fair for us to announce something like the minimum PC spec, have people buy new machines, and then change it on them. We appreciate everyone's patience so far, and will keep everyone up-to-date on these questions - we know they're important!

The release window is 2011. As more information becomes available, we'll let everyone know.

 

Allgemeine Diskussionen -> Selbst steuerbare Mounts in SWtOR ?
Beitrag von GeorgZoeller am 09.04.2011 um 10:26 Uhr

Quote:
Originally Posted by Plejades
Ist mir jetzt auf den ersten Blick gar nicht aufgefallen: Hoher Besuch aus den USA hier im Forum?
Dankeschoen
 

General Discussion -> Swimming in the Old Republic (part 2)
Beitrag von StephenReid am 06.04.2011 um 17:23 Uhr

Quote:
Originally Posted by Kuro_Shinigami
Mr. Erickson regarding your post stating that swimming is not a feature you turned off and is not auto included, are you then saying the developers of the hero engine are lying when their demo shows that it is in fact included? no one is asking for combat animations in the water or under water combat, we are asking for the simple immersive factor of not walking under the water to the other side, and as per the engine demo video, it is already programmed and included! HERO ENGINE VIDEO

please refer to THIS THREAD to see how passionate the community is about this.

Thank you for your time.
The Hero Engine in TOR has been extensively modified from the original code. I'm not an expert on the differences, but I know it's been very much reworked for SWTOR. Therefore any feature you may see from a marketing video isn't guaranteed to appear in the final game.

As Daniel said - and elaborated on - swimming was not an easy feature to implement in SWTOR. The inclusion of swimming was weighed against other features and was cut for launch. That doesn't mean it might not be re-considered for the future, but right now, it's not in.

We've seen the feedback and we'll continue to monitor it, but right now, don't expect it at launch.

 

General Discussion -> Get rid of spell ranks
Beitrag von GeorgZoeller am 08.04.2011 um 21:17 Uhr

Ability ranks in our game replace previous ranks.
 

General Discussion -> Map hinting at high level area?
Beitrag von GeorgZoeller am 08.04.2011 um 18:14 Uhr

Quote:
Originally Posted by Brickabrack
Looking at the map that shows the places people die, I noticed that the huge volcano-like area didn't have any deaths registered, even though it takes up literally half of the map. Does this mean that area is a raid or flahpoint or something along those lines? Or is it simply scenery that no one can get to? Seems like a waste of a good volcano if that's the case.

What do you think?
Oh believe me, that Volcano is not wasted
 

Jedi Knight -> Sentinel AC
Beitrag von GeorgZoeller am 08.04.2011 um 16:35 Uhr

Quote:
Originally Posted by Montegue
No developer has commented on the existence of a viable and competitive single saber Sentinel build in the game. The only explicitly confirmed viable single saber DPS build exists in the Guardian advanced class.

We do know that the Sentinel does not lose his ability to use a single lightsaber. It's safe to assume that, like every other advanced class, the Sentinel advanced class is designed with dual wielding in mind.

The Guardian single wields and the Sentinel dual wields.

Clear now?
 

News and Announcements -> Advanced Classes Update
Beitrag von GeorgZoeller am 08.04.2011 um 16:16 Uhr

Quote:
Originally Posted by Dresgar
Great update, that was info was a little to much for me (like seeing Koyaanisqatsi for the first time), but I have a question if I may, Mr. Zoeller.

Regarding this bit of info from today's update.

Will the Sage/Shadow have something similar?

Thanks!

Yes, they do.

 

News and Announcements -> Advanced Classes Update
Beitrag von GeorgZoeller am 08.04.2011 um 15:05 Uhr

Quote:
Originally Posted by darthjanus
Amazing update! But I do have a question for Georg:

From the supplied list, it is easy to fortell the two AC-specific skill tress that accompany the shared skill tree, except in the case of the Imperial Agent Sniper, Jedi Knight Sentinel, Smuggler Gunslinger, and Sith Warrior Marauder.

Every other Advanced Class seems to have two distinct roles that could easily correspond to two skill trees, but the four listed above seem to only have one role.

Do these four ACs only have potential for the one combat role? If so, I am curious as to how their skill trees will be divided.

Thank you for today's blog and your continued forum comments Georg!
I've seen this question a few times now, so I'll try to explain.

First - we are not under any illusion that there will be parity in class distribution. There will be more Jedi Knights than Smugglers and there will always be more Sith Warriors than Agents. That is fine - we designed the game with that in mind. Certain fantasies are more popular than others after all.

There is a good number of people that only ever play damage dealing classes. Regardless of what choice you give them, when it comes to the core role of it, they want to go in there and make a difference with damage.

By having some Advanced Classes dedicated to pure damage, we are creating options for these players to experience different gameplay variations of damage dealing gameplay and mechanics within their class.

The Marauder / Sentinel skill trees allow for some great variation in gameplay (tactical vs. in your face, burst vs. sustained, different levels of mobility, Area of Effect vs single target) to give players that have a strong preference for the damage dealer role more variation that what is possible on ACs that fill multiple roles already.

So we really don't look at this as 'The Marauder only has one role available, therefore it must be significantly better at it than other ACs that have a DPS option', we look at this as 'The Marauder has one role available to it, and several very different (and full) ways of putting it to effect'. Plus, you get to wield dual blades - I hear some players really like that too.

 

General Discussion -> PC Gamer UK: New Race Reveal!!!
Beitrag von DanielErickson am 08.04.2011 um 13:14 Uhr

Hey Folks,

The species/class combo list you're referencing is not accurate. If it does appear in the magazine, that's unfortunate.

My guess is that an enthusiastic member of the press wrote down everything he saw in the character creation screen which, as we’ve stated often, is nowhere near final. Occasionally we’ll have species in odd classes or in all classes because of a bug or testing.

Hope that helps!

Daniel

 

Allgemeine Diskussionen -> Selbst steuerbare Mounts in SWtOR ?
Beitrag von GeorgZoeller am 08.04.2011 um 10:15 Uhr

Quote:
Originally Posted by Roninstar
Da stimme ich dir zu, mit eigene/persönliche Transportmöglichkeit ist definitv kein Taxi gemeint

You are correct
 

General Discussion -> friendly fire in TOR?
Beitrag von GeorgZoeller am 08.04.2011 um 10:13 Uhr

Quote:
Originally Posted by Lucky_Maybe
Maybe pulling nearby mobs might be the risk factor involved.
[color=#f9d648]Yes. Take a blaster or two. Blanket the area around you with shots while randomly rotating around. Watch every enemy you hit (or every enemy that sees a friend getting hit) descend upon you.
Not the greatest of strategies, but then again, Smugglers can be a bit hot headed at times.[/cover]
 

News and Announcements -> Advanced Classes Update
Beitrag von GeorgZoeller am 08.04.2011 um 10:01 Uhr

Quote:
Originally Posted by Vanay
"Bounty Hunter Advanced Classes
Mercenary (Roles: Close - Mid Range Damage Dealing, Healing)
PowerTech (Roles: Mid - Long Range Damage Dealing, Tanking)"

I thought PowerTech was the Close to Mid Range and the Merc was the Long Range. It doesn't make alot of sense to have the PowerTech be the flamethrower specialist and call him Long Range right?

I was pretty surprised by this.
That was a switchup in the text, it has been corrected.
 

News and Announcements -> Advanced Classes Update
Beitrag von GeorgZoeller am 08.04.2011 um 09:58 Uhr

Quote:
Originally Posted by Nytak
I love the update and the pictures were nice and informative.

I do have one question though. Was that 3d metric map of Ord Mantell a map of the entire planet? And if so, is it one of the larger or smaller ones?

The 3D map is in fact Ord Mantell, although the planet has significant areas not on the surface, e.g. inside buildings, underground, etc, which are obviously not shown in this shot.

The 2D map is the surface of the small island on the lower end of the map.

 

Bounty Hunter -> Flamethrower move implication
Beitrag von GeorgZoeller am 08.04.2011 um 09:45 Uhr

We updated the blog to correct the switchup.

PowerTech (Roles: Close - Mid Range Damage Dealing, Tanking)
Mercenary (Roles: Mid - Long Range Damage Dealing, Healing)

 

Bounty Hunter -> Need a Dev Clarification
Beitrag von GeorgZoeller am 08.04.2011 um 09:45 Uhr

Yeah, we just noticed the error and updated the article. It was a typo that crept through.

PowerTech (Roles: Close - Mid Range Damage Dealing, Tanking)
Mercenary (Roles: Mid - Long Range Damage Dealing, Healing)

 

News and Announcements -> Advanced Classes Update
Beitrag von GeorgZoeller am 08.04.2011 um 08:59 Uhr

Quote:
Originally Posted by Montegue
Fantastic update, Mr. Zoeller, and thank you for finally answering the question about what ACs will use what lightsabers. I have some questions -

1) The Smuggler - will the Scoundrel (scrapper) be using his scattergun instead of his blaster, or is his blaster still his main weapon with the scattergun there for a backup?

2) What lightsaber will the Shadow's Tank build be using?

3) The Marauder got a six second in combat stealth ability. Will the Sentinel be gaining something similar, or something that serves a similar function but is more uniquely Sentinel-y

4) You mentioned that the Sentinel has a lot of ways to deal damage with his dual lightsabers. What might they be? Burst vs. Sustained? More force powers? Can you elaborate?

Thanks!
1. The main Smuggler weapon definitely stays the blaster. Think of the scatter gun as a more powerful but situational weapon.

2. A double bladed lightsaber.

3. Yes, the Sentinel gets something similar.

4. We'll talk about the Sentinel a bit more in the future
 

General Discussion -> New UI from todays update?
Beitrag von GeorgZoeller am 08.04.2011 um 08:52 Uhr

Quote:
Originally Posted by creedants
Just wondering if we could get confirmation on whether the screens of the talent trees and the skills is an indication of what the new UI's theme is. And if it is what do you guys think.
Yup. You are the first to see a small glimpse of it - not even our game testers have seen it in action yet.
 

General Discussion -> With the new Info... AC's Cant be change But Good news.....
Beitrag von GeorgZoeller am 08.04.2011 um 08:41 Uhr

Quote:
Originally Posted by Goose
This update was pretty much conformation they are remaining locked, despite what Ohlen said.

This too.
This update is about the current state of the game. We're still very much evaluating if you should be able to change Advanced Classes and even if we decide that you cannot for launch, this is a topic we would continue to evaluate with each patch.
 

News and Announcements -> Advanced Classes Update
Beitrag von AlysonBridge am 08.04.2011 um 07:25 Uhr

Georg Zoeller returns with more details about the Advanced Class system.

Quote:
Hello there, I’m Georg Zoeller, and I’m Principal Lead Combat Designer on Star Wars™: The Old Republic™. In my previous developer blog, I introduced you to the Advanced Classes Game System in the game. In today’s blog I’m going to explain how the system has evolved over the last few months based on iteration, gameplay testing and focus groups.
Read More...
 

News and Announcements -> PAX East 2011 Highlight Video
Beitrag von StephenReid am 08.04.2011 um 04:11 Uhr

Quote:
Originally Posted by xanderepps
Very cool, glad to see a positive reaction from people who got to play the game.
Not to nit-pick, but why didn't you include more post-Taral-V interviews instead of showing the interviews of people saying "I'm excited to play the game in a few hours!"? I'm pretty sure more than 95% of people on these forums are excited to play the game.
Interesting point. We have plenty of footage (something like eight hours!).

Would people want to see more in the way of post-playing interviews from PAX East? We could probably dig 'em up... but I need to see a lot of people wanting it.
 

General Discussion -> European Servers
Beitrag von StephenReid am 08.04.2011 um 01:29 Uhr

Quote:
Originally Posted by Sleezey
Now my question, which I assume was organised long ago in your outline for the game (never assume they say) is, "Are there any details of where (which country) the European Game Servers will be based? Also what ISP/Carrier will you be using?"

Secondly, at release of the game and beyond will there just be 'English' speaking servers or will they be split into German, French, Russian, UK for example?
No details we're ready to talk about yet, but we'll get into detail before launch - absolutely.

I can say we'll have servers physically located in Europe, definitely. The final country choice is yet to be made.

 

Website Feedback and Support -> History of „How customers should(n't) be treated“
Beitrag von StephenReid am 08.04.2011 um 01:26 Uhr

Zitat:
Zitat von DarkAtreyu
In fact I play MMOs for more than 10 years and really love to play with all kind of peaple, from all around the world. I had played with chinese, koreans, EU when i was at german, and have a lot of american and japonese friends till today at ventrilo and team speak, but sometimes its way nice to see some support from the game team.
While I am not promising or even suggesting there will ever be Brazilian servers or language support, I will say that I absolutely get where you're coming from.

I can imagine how intensely frustrating it must be when companies don't seem to research the country you're from or understand regional language variances and cultural differences. It's something I've dealt with a large portion of my career, and I'm striving to ensure isn't forgotten for The Old Republic. (For example, I always hire people for community roles who are native speakers from the primary country we're dealing with, so French people for the French community.)

Zitat:
Zitat von Kyne
I really appreciate that you took your time to answer this thread, it does, indeed, mean alot to me and us. Also let me tell you that I really honor all the work you're doing over there, or over here (in the UK). I am sure that you are a very busy person, and if you would have hair, it might be gray by now.

I am really happy that things are getting to the next level and I am really looking forward to it. I never doubt that Europe is important to BioWare, and other than a few people, I am sure you know where Europe can be found on a map. But I also think, that you can understand the reason why I had (did I?) to write those eMails/PMs. First we had support, then it stopped, and noone knew what happened.
No problem, and sorry it took so long. I completely understand why you wrote and it was a valid concern.

Europe's the big bit next to the blue bit, right?
BTW, what little hair I have left is already going white.
 

General Discussion -> Swimming in The Old Republic
Beitrag von DamionSchubert am 08.04.2011 um 00:01 Uhr

Quote:
its not an obsession with swimming, its an obsession with immersion.
Realism does not necessarily equate immersion. Sometimes it can help it along, but sometimes it can fight it, and there are definitely different ways for players to get that goal.

A sense of immersion often comes from a sense of flow, from a sense that players are in the experience fully and totally. You certainly can be immersed in the realness of, say, the lush islands in Crysis. You also can be immersed in the pure action of Quake or even a really good run in Tetris. It’s all about how smoothly the experience feeds into itself and into your own perceptions.

My experience with swimming in most MMOs (and in fact, most other games) has not been particularly immersive. They are usually along the lines of "Where am I getting shot from? Why is my map useless? How far away is my target, really? Can I escape this fight swimming at this pokey speed? Why do my combat moves look so janky? Why does my pet look janky? Why is pathfinding janky? Why is navigating my character around tight spaces so difficult? Why does the game let players use jumping in and out of water to exploit? Where is there a designer I can punch in the throat?”

When you’re having experiences like that, you’re not in the game, you’re instead an angry and frustrated person staring at a keyboard. Failures in these areas don’t feel like challenges you couldn’t overcome, they feel like places where the game robbed you. When you start having these reactions, you are not immersed.

Doing swimming poorly is hard. Doing swimming very well (i.e. solving all of the problems above and then building the content to really take advantage of it) is very hard. BioWare is not a company that prides itself on halfway solutions typically. We’d prefer to swing for the fences - if we decide to take a feature, do it well. We don’t always succeed, mind you, but that’s the intent.

Quote:
However, why is it that other games are able to do this, but not TOR?
We’re not other games. And none of those 'other games' have the same feature set as each other, anyway. Each of them has had a different design philosophy, a different focus, a different set of problems to deal with, etc. And ours will be different still.

There are a lot of features that these games have that we don’t have. There are a lot of features we have that they don’t have – and likely never will. Features have a substantial cost – not just a cost to develop, in this case, but a cost to design, worldbuild, build art for, QA and support for years to come. The senior design leads spend a lot of time comparing the various features, and figuring out what will make the best package of combined features – i.e. the experience that we call the game.

Because really, no feature exists in a vacuum. It’s all good and well to say “This game must have Baby Seal Clubbing because game XXX had Baby Seal Clubbing 10 years ago and so this game is going to be like one built by primitive cavemen designers who had no idea of the magic of Baby Seal Clubbing!” But the MMO genre is so established now that the possibility space for features is very large, and no, not all of them will make it in. For every feature, there’s a lot more discussion that happens amongst the designers. Does this feature support or fight the other features in the game? Does the feature highlight what we’re trying to do, or elevate the IP, or serve part of the populace that is currently underserved? Put shortly, is this feature right for the game? Or is there a better place we can spend all those resources to make something truly magical?

Because at the end of the day, we’re not trying to make 'just another MMO but with lightsabers'. We don’t want to blindly include features because some of our competitors are doing so. We want SWTOR to be its own experience and its own identity, and this occasionally means doing things differently and taking some chances.

Does this mean that Baby Seal Clubbing will make it in? Well, I fought for it, but no.

 

Imperial Agent -> Question about the actual Sith Empire
Beitrag von AlexanderFreed am 07.04.2011 um 18:58 Uhr

Imagine living in a society where you're taught that great men and women - the brilliant, the inspired, the powerful - should rise as far as they can, and lesser men and women are uplifted by following and supporting the highest of the high. Imagine your society has believed this for centuries, and - after suffering terribly a long time ago - built a magnificent and powerful nation that celebrates art, achievement, struggle, duty and conquest.

This is a culture where every citizen serves the state - at least for a time, in the best capacity he or she can - and where that contribution is honored. A culture where a great number of joys and vices are permitted - in the proper context, so long as they don't interfere with one's duty.

Of course, that's not necessarily how you'd view it if you were a slave. Or someone who suffered from the random whims of the powerful. Or someone who believed that species isn't an indicator of inherent potential. Or...

Well, there are plenty of reasons to see the Empire as a tyrannical, billions-strong cult without conscience, kept in line by propaganda and unearned rewards on one hand and terror on the other.

But most Imperials wouldn't see it that way.

Fun discussions, as always. And highly relevant to what makes an Imperial Agent.

 

General Discussion -> Swimming in The Old Republic
Beitrag von GeorgZoeller am 07.04.2011 um 18:15 Uhr

Quote:
Originally Posted by shobu
This sounds like a very carefully worded way of saying "You walk along the bottom of the water as if the water isn't there, until you either turn around and walk back out or until the game eventually kills you". This is the kind of thing that makes people go "Wow. Can you believe they released the game in this state? That's just plain unpolished."
Which is why you will not be able to walk on the bottom of the sea. You can wade through waist deep water slowly getting deeper and at some point you start freezing/drown/etc.

Additionally, since this is a design decision made a long time ago, there is no reason for you to endlessly walk into the water as well. There's just no content out there that would require you to do that. We don't want you to run around in the deep water, it exists as a soft planet boundary - not as adventuring space.

 

Website Feedback and Support -> History of „How customers should(n't) be treated“
Beitrag von StephenReid am 07.04.2011 um 16:35 Uhr

Quote:
Originally Posted by Kyne
I started this thread because I don't know what to do else than this. Let me tell you a little story of how I tried to get in contact with BioWare, or anyone who feels responsible in anyway, and how I failed to do so. But first I want to explain to do the reason for it.

By the beginning of the year it appeared that all of our active „community managers“ stopped working. And when I say community manager I don't mean it, cos even before it was more a job of a forum moderator, which closes threads or point people to the forum rules, but even back in 2010 there was not much of a good communication.

But from the beginning of 2011 on even this stopped. The last post on our dev tracker by a german „community manager“ has been made at the end of january, and as I said it was just closing threads here and there. From that point on it got quiet on our part of the community. No help, no official translations (excluding friday updates), and the most important thing – no communication at all.
Hey Kyne - and others

First things first; apologies for the delay in responding to this post, and your PM and email, both of which I remember.

You might appreciate the reason for why I was slow to respond today - I spent half of my day in EA's UK HQ, talking on the phone to potential candidates for our EU Community team. (Really. Complete coincidence.) Therefore, only got to the Forums late.

The reason for the delay in responding to your email and PM, well, that's sort of the same. Unfortunately, it does require a peek behind the curtain into how we got here.

BioWare's absolutely committed to Europe as a major territory for The Old Republic. BioWare's games do great in Europe, and we take European localization very seriously - it's been a huge investment to localize a fully-voiced game like The Old Republic in French and German. I'm here in the UK because we hosted a huge press event to allow journalists from across Europe to play the game and spread the word on how great it is - and we even squeezed in a few Forum members too.

That commitment extends to our Community presence; but I will admit, we're lagging behind where we should be a little.

When I started here last October, one of my first tasks was to outline my plans for an EU Community team for The Old Republic. We already had a great team of folks to help us moderate and update the EU forums, but that wasn't enough. While we need moderation, we also need communication; and crucially, those people need to be as close to the team making The Old Republic as possible, while still maintaining very close contact with all of Europe.

As we were establishing our global Customer Service Center in Galway, I suggested we place them there. I wanted them to be physically within the walls of a BioWare building - coming to work every day with people who were only thinking about The Old Republic. With video conferencing, IM, phone calls, a lot of email and plenty of time on planes, I knew we could keep them as in the loop as those of us based in Austin. (And if timezones didn't exist and visas weren't a problem, I'd have brought them to Texas permanently.)

Well, plans like those take time to draft and longer to get approved. Luckily last month all the pieces came together, and we started the official hiring process for EU Community team members. Right now I'm interviewing for a manager to run the whole team, as well as German and French Team Leads - and as those titles might suggest, they'll have an entire team of native speaking community folk to help them interact with the German and French communities.

(And no, we haven't forgotten about the other countries of Europe, and never will. However, with the game being localized into English, French and German, that's where we start our support.)

You're right that interaction has dropped off a little since earlier this year. We lost a couple of people on the EU contract team side, and we've struggled with other demands on our time. However, Georg still posts in German occasionally, and we're working on finding a French speaking dev to post too.

None of that is as good as a dedicated BioWare Community staffer though, and that's exactly what you're getting (well, at least three to start). If all goes well with hiring, we'll have a whole team soon.

Bottom line: all I can say is, hang tight. Things are coming. We haven't forgotten about Europe, and never will. As I've said before, I really can't - my entire family is here.
Apologies again for the delay in replying, anyway. Believe it or not, I had a reply half-written in a PM and lost it one day due to a browser crash. So I'd better post this now before lightning strikes twice.
Yours from the UK,

stephen

 

General Discussion -> Datacrons the farming begins
Beitrag von GeorgZoeller am 07.04.2011 um 15:17 Uhr

Quote:
Originally Posted by squidVET
Nothing stays a secret on the internet for very long. Even if finding a datacron increased your level cap, within months their locations would be posted on every SWTOR community site online.
This.

In the current day and age, there is no such thing as secrets, at least not to people who want to know about them. People who want to explore, can explore; people that would rather follow a roadmap they found on the internet are free to do so as well.

Ultimately we encourage players to see the planets and experience the content we've created for them off the beaten path and either way, that happens.

 

General Discussion -> Datacrons the farming begins
Beitrag von GeorgZoeller am 07.04.2011 um 13:37 Uhr

Quote:
Originally Posted by Airia
That phrase, when talking about an MMO, is cringe inducing, and just welcomes all sorts of co-op mulitplayer vs. MMO discussion. I really wish you would have chosen a different one!

I think everyone understands that a Star Wars story needs an appropriate, epic finale. Does that mean your saga is over after that? I don't think so, and the Empire certainly agrees with me.

 

General Discussion -> Swimming in The Old Republic
Beitrag von GeorgZoeller am 07.04.2011 um 13:14 Uhr

Quote:
Originally Posted by leviboley
Everyone is posting in here like every zone in every world is going to have be populated by 100 foot deep lakes. So far I've only heard confirmation of 2-3 foot deep puddles and streams, nothing you wouldn't wade through anyway. Do you really think the devs would throw in a bunch of water without the proper tools to navigate it?
Amen
 

General Discussion -> Swimming in The Old Republic
Beitrag von GeorgZoeller am 07.04.2011 um 12:30 Uhr

Quote:
Originally Posted by GamewizX
I completely disagree with this. An easy fix to not break the world designs is to add a fatigue system. You swim too far out, you become fatigued and must turn back. It's a wall to keep you from going too far, but at least it's not so rigid of a wall in not being able to swim at all.
There's no rigid wall in the game at this point. You walk in shallow water, it becomes deeper as you progress, and at some point you start getting the message that you should turn back. You can continue on and ultimately drown (then respawn) or move back.

In order for swimming to be actually worth the implementation and time, we'd want to do it right - meaning content built around it, maybe a water centric planet, etc. Absent that content - there are no water worlds in this game - we've decided to focus on other things that are more important to us.

I can definitely see why people like swimming (or any other feature for that matter), however, the decision to put a feature like that in the game cannot be solved with a simple yes/no poll. In reality, the question is more like “Do you want swimming or 'feature X'”. In this case, we chose feature X (or Y, or Z) for a number of reasons - one being that just adding a very basic version of swimming without building proper content around isn't something we wanted to focus on for launch.

We'll definitely look at this again later, after launch, but if we were to decide to do it, it'd be accompanied with proper content and mechanics themed around it.

 

General Discussion -> Did You Play at the UK Community Event? Post Your Experiences Here!
Beitrag von GeorgZoeller am 07.04.2011 um 12:28 Uhr

Quote:
Originally Posted by Lethality
Hi Georg,

Leaving aside for a moment the issue that content designed for multiple players could now potentially done with NPCs in place of them , I guess I am curious how increasing the importance of a companion by giving it a full player slot reconciles with the comments about leaving the pass/fail up to the players, and not have the companion be a deciding factor?

Unless maybe it's a nomenclature thing between Flashpoints vs. Raids? When James spoke about it previously, did he literally mean raids and warzones, but NOT level-up Flashpoints?

Thanks as always for your participation here
Currently, it is feasible to complete some of the lower level Flashpoints with two players and two Companions, if the players are really good. Three players plus one companion is more common and works for most as it is easier, but still definitely a bunch more challenging than four players only.

As mentioned, we're actively testing different options here, and haven't made final calls on companions in Flashpoints.

 

General Discussion -> Datacrons the farming begins
Beitrag von GeorgZoeller am 07.04.2011 um 11:32 Uhr

Just to clarify a few things here, to avoid unnecessary panic attacks.

We put a lot of focus in SWTOR on making your character's journey mean something.

We're trying to eliminate grinding as much as possible, make your character's story matter and give you meaningful things to do on your way through the game.

We're also not shying away from rewarding or encouraging certain activities. The primary example, of course, being story. It's very hard to ignore, definitely not something we consider optional. It's hard to convey to people just how much impact it has on our game, but if you look at the feedback from all our recent events, people usually walk away surprised by just how powerful of an impact the feature has.

Exploration is another example. Exploration is an optional activity, but it is encouraged. If you choose to play just along the critical path, you can beat the game, have a good time, but you will find it is not necessarily the path of least resistance either:

Without exploring the world and stumbling on unique treasures, hidden quests, codex entries, the occasional world boss or encampment of rebels, you will be missing out not only on equipment rewards, XP, chances to further affection with your companion or build your alignment... but also you will deprive yourself of some very interesting stories
Datacrons are an exploration reward.

Yes, their effects are permanent, however they are also predetermined (there are X datacrons with exactly these effects, not randomized) so we can ensure they are balanced and luck has nothing to do with their effect. Their locations are fixed, not randomized and they don't 'spawn', meaning they will always be there for your character when you get to the location.

We're not talking about people having to find the 99 hidden flowers on each planet or something like that; the number of datacrons is small, scaling with the size of the planet. Think single digits. Not the kind of thing you would usually associate with grinding.

Do they matter? In the grand scheme of things, sure, they'll matter. How much? That depends what type of player you are. If you are in pursuit of the most optimized character ever, you will probably want to pick them up, but most people will probably do just fine with finding just a handful of them.

If you are not an explorer - no big deal - datacrons always stay accessible to you, so you can't lock yourself out of them and you can come back and pick them up later in the game when you have your comfy personal transport to get around in.

In short - we think it's a feature that adds to the game, that rewards going off the beaten path and discovering the wonders we put all over the worlds.

 

Website Feedback and Support -> Email from EA
Beitrag von AllisonBerryman am 06.04.2011 um 20:26 Uhr

Hi Everyone! The e-mail you received was sent in error today during a test procedure for a program that is currently in development. The e-mail is not dangerous, and your address has not been obtained by any outside parties. We apologize to those of you who received this message. It can safely be ignored.
 

General Discussion -> Swimming in The Old Republic
Beitrag von GeorgZoeller am 06.04.2011 um 20:11 Uhr

Quote:
Originally Posted by Kuro_Shinigami
Mr.Reid This does infact validate that you did cut it out of the engine deliberately during the modification.
Let me fill you in on a secret.

Stephen, in his function as Community Manager, prints the source code of the game engine we are using onto giant paper sheets. Daily. He then proceeds to personally use a pair of oversized, green scissors to cut out vital parts of it. We then scan the results, run them through optical character recognition, synthesize the output into wave files and feed them to the lip synching program that outputs the result using a mockup of Admiral Ackbar placed in an empty test level.

Our valiant IT department has set up a webcam pointed onto a giant 50' monitor, focused on Admiral Ackbars lips. The image from the webcam is translated to a programmer equally skilled in COBOL and lip reading, who inputs the resulting source code directly from the screen into the source code repository, where it is stored on magnetic cards that are swiped by several dozen interns and flown via pigeon to London, UK, to deliver the latest and greatest demo to the showfloor.

This estemeed gentlemen and ladies, is how games are made.

(In other words - Stephen didn't cut anything, and decisions on swimming were made long before he even arrived in the building.

 

Allgemeine Diskussionen -> Zwischen Easy-Mode und Hardcore. Georg Zöller über heroisches Spielvergnügen in SWTO
Beitrag von GeorgZoeller am 06.04.2011 um 19:23 Uhr

Zitat:
Zitat von BaneCad
...Ich will open World Bosse.
Ok.
 

General Discussion -> $19.95 a month?
Beitrag von GeorgZoeller am 06.04.2011 um 19:15 Uhr

No.

We're not talking about our pricing model yet. Please come again.

 

General Discussion -> Did You Play at the UK Community Event? Post Your Experiences Here!
Beitrag von StephenReid am 06.04.2011 um 17:23 Uhr

Quote:
Originally Posted by Kuro_Shinigami
Mr. Erickson regarding your post stating that swimming is not a feature you turned off and is not auto included, are you then saying the developers of the hero engine are lying when their demo shows that it is in fact included? no one is asking for combat animations in the water or under water combat, we are asking for the simple immersive factor of not walking under the water to the other side, and as per the engine demo video, it is already programmed and included! HERO ENGINE VIDEO

please refer to THIS THREAD to see how passionate the community is about this.

Thank you for your time.
The Hero Engine in TOR has been extensively modified from the original code. I'm not an expert on the differences, but I know it's been very much reworked for SWTOR. Therefore any feature you may see from a marketing video isn't guaranteed to appear in the final game.

As Daniel said - and elaborated on - swimming was not an easy feature to implement in SWTOR. The inclusion of swimming was weighed against other features and was cut for launch. That doesn't mean it might not be re-considered for the future, but right now, it's not in.

We've seen the feedback and we'll continue to monitor it, but right now, don't expect it at launch.

 

General Discussion -> Did You Play at the UK Community Event? Post Your Experiences Here!
Beitrag von StephenReid am 06.04.2011 um 17:10 Uhr

Quote:
Originally Posted by DeathCorp
OH and just so everybody knows, the press did a play through of Sith non-force classes (Bounty Hunter/Imperial Agent) up to level 10. So expect an interesting set of reviews from that
Note, there is an embargo. Oh, theres more press tomorrow and they are definitely hiding something!

Too bad BioWare probably won't be coming back to the UK for a long time.
Define 'long'...

The press actually played for considerably longer than that; by the end of today I think we had one level 15.

An embargo, so you know, is standard practice for an event like this so that print magazines (who have to, you know, get things printed) have the time to get their material out, so it hits the same time as online (who were mostly represented here today, but not exclusively - we had some short-lead press - ie, those who publish more often than once a month). My point is, an embargo doesn't mean you're 'hiding' something, it just means that the coverage is going to all hit in a concentrated block.

Say, about the end of this month. Early next. Perhaps.

Quote:
Originally Posted by Fei-Ke
I have North Americans in my international guild that is currently set to the EU timezone.
How representative of the final situation are the lag issues described by a few of the players?
The lag issues we had at the event - and I think it's fair to say based on reports, they weren't disastrous - are not representative of the final setup. We're working to improve. It's hard to pin down everything that may have caused lag during this event - US-based servers, bandwidth restrictions, lack of client optimization etc. The point is, we're striving to improve things.

Quote:
Originally Posted by Scar
Interesting. Some of those names I see posting positive on the game are long time detractors seem to have walked away with a very positive reaction.

I was told that when media outlets do that (alter their outlook on a game in development) it's only because they fear losing out on advertisement revenue (although that theory seems faulty because you'd think that they wouldn't want to jeopardize any advertisement revenue at all, so why be negative at all...anyhoo).

So either those individuals have some sort of hidden agenda, or the game actually is converting/convincing people through hands on.
Yep. Funny how that happens when people get to play.
Quote:
Originally Posted by Fectious
Did I just have a hyper-sensitive mouse or did others need time to adjust to how minor movements would rotate the character so dramatically?
I'm going to guess that the mice were high-performance gaming mice which were best used for FPS games, which would explain the very sensitive settings. It wasn't a setting in TOR specifically.

 

Trooper -> Trooper Cover-Type Mechanic Reported @ UK Event
Beitrag von GeorgZoeller am 06.04.2011 um 17:07 Uhr

Let me note that even without cover, Troopers can use line of sight to their advantage - enemies will not shoot at targets they can not see - although that can cut both ways for a ranged class.
 

Trooper -> Trooper Cover-Type Mechanic Reported @ UK Event
Beitrag von GeorgZoeller am 06.04.2011 um 16:58 Uhr

Hi guys,

Just to clear up some confusion here:

First, cover is still being worked on, so it's interface and gameplay may still change in the future.

Second, the Trooper class seeing the cover bar in the UK build is a bug, not a feature (sorry to those that got excited there
Third, currently - portable cover is slightly inferior to hard cover. Players in hard cover will not take damage from most types of attacks, while players in portable cover will take damage mitigated by the portable cover's energy shield.

The way cover works is that if you get shot while exposed (e.g. you're taking a shot yourself), you can get hit and take damage, but if you are fully in cover (really hiding), you don't get shot. There's still a number of edge-cases here, and performance issues (e.g. lag induced by playing from the UK on our US server) will cause visual artifacts such as blaster bolts hitting players who are in cover.

Another thing not seen in the UK demo is AI upgrades we have made that allow smarter enemies to react to cover in a more realistic fashion - such as lobbing a grenade or trying to aim and headshot the player in cover.

As mentioned, cover is in active development and you're going to see changes to it over time until launch based on Game Testing - but it's a Smuggler/Imperial Agent only game mechanic.

 

General Discussion -> Did You Play at the UK Community Event? Post Your Experiences Here!
Beitrag von DanielErickson am 06.04.2011 um 16:01 Uhr

Hey Folks,

First of all, I want to say a huge thank you to everyone who came out for the event. I was running on four hours sleep, jet-lagged and we had just finished an all-day press event. The energy and enthusiasm you folks brought woke me up and kept me energized throughout. Like PAX, any time we get a chance to share the game with our fans it turns into an amazing time. Now, let me see if I can clear some stuff up that there seemed to be questions on:

- Party size in the game right now is four, which includes CCs. This is also true in Flashpoints. This does not mean having two people and their CCs is the same as having four people. CCs are powerful but they are not the same as having smart humans nor are they equal in power. So on a less difficult Flashpoint with amazing players or players that had a couple extra levels it’s likely possible to two man or three man them but I will say that when Alex and I tried to two-man the Heroics on Dromund Kaas with our CCs we got stomped flat. And, you know, I’ve been playing this game a while. Most important to remember: All of these rules can and likely will change in the future. And yes sometimes they’ll change week to week if there’s a new build during that time. This is what testing is about.

- I referred to “ten plus hour worlds”. It’s my short hand in the office for “big worlds.” It's not a concrete number for play time. Some of them are bigger than that. Some are much bigger. And obviously, your time spent on them may vary, especially if you like looking at our gorgeous landscapes.

-There are light side and dark side icons on the dialogue wheel if you are using the mouse. If you are using number keys to pick dialogue options, you’ll never see them. So if you hate the idea of choosing wrong, you’re going to be a mouse user for dialogue. If you hate the idea of hand holding you’ll be a number key player. Best of both worlds.

-Swimming will not be in TOR for ship. It is not a 'free feature' we turned off and is actually a huge amount of animation, pathfinding and AI work. Either every creature in the game needs to have water moving/fighting animations and AI to handle 3D movement or combat has to stop in the water with all the AI craziness that having safe zones you can jump in and out of entails. We have nothing against swimming but it’s never going to outrank improving combat, Companion AI or any of our other core features.

-Dark Side / Light Side is working even though most people didn’t see a difference in their bar on the terribly ugly placeholder Character Screen. The bar doesn’t move much per decision because it’s a long game. Highlighting the bar shows the point value which makes it easier to tell quest by quest progress.

- Class quest answers are not arranged by DS/LS but by class appropriateness. So the most “Boba Fett” response (curt, professional, all business) goes on the top of the Bounty Hunter. The most “Vader” on top of the Sith Warrior etc. So if you’re playing purely to your class fantasy you can just keep moving along easily. So in similar situations a Sith Warrior might have a “[Kill Him]” option as a first response but an Inquisitor might have it second and the first response might be trying to look deeper at the situation and discover what’s really going on.

-Darths do outrank Lords in our time period and both are official titles in this Sith Empire. The honorific, however, is always “my lord” when speaking to a Sith who outranks you whether they are officially a lord or not. So all soldiers in the Imperial military of normal rank (not moffs and generals, etc) will call you “my lord” as soon as you achieve Sith status. This doesn’t mean you’re actually a Lord by title yet. The Sith themselves have a complex sense of rank and will often try to test others with their forms of address.

-There was an odd bug that was causing cover points to appear for Troopers and Bounty Hunters. These have not become cover classes.

-Training abilities does cost credits.

-Datacrons are, in fact, spread all over TOR in hard to reach places, do appear on your map if you’re close enough, have some awesome history pieces for your codex, are very hard to get (I’ve only gotten a couple ever in playing) and do permanently increase your stats. Kudos to Kandycane for being the first person I’ve ever seen to get one at an event. Explorer badge!

Hope that helps,
Daniel Erickson
 

General Discussion -> Did You Play at the UK Community Event? Post Your Experiences Here!
Beitrag von GeorgZoeller am 05.04.2011 um 18:30 Uhr

Quote:
Originally Posted by Celwinn
So companions are back in flashpoints now?
Remember the part where I talked about how we actually haven't made a decision regarding companions in flashpoints yet?
We still haven't. We're currently testing with 4 party slots of either players of companions for flashpoints. Then we'll test some more. Then we'll decide what we do. Then we'll tell you.

 

General Discussion -> Did You Play at the UK Community Event? Post Your Experiences Here!
Beitrag von AllisonBerryman am 05.04.2011 um 18:19 Uhr

Quote:
Originally Posted by Tinhauser
Thank you Allison for quoting them on page 1!
You can also thank our wonderful Community Representatives, who are helping keep the original post updated with the impressions
 

General Discussion -> Did You Play at the UK Community Event? Post Your Experiences Here!
Beitrag von StephenReid am 05.04.2011 um 16:50 Uhr

I approve of this thread.
I haven't read anything beyond page 1, so excuse me if this has been covered, but I wanted to mention a couple of things.

Auto-facing - remember we have the 'twisty turny thing' going on right now where a character will twist into crazy positions. This is not final.

The UI shown at the event is not final. In fact, the current UI that the developers are using/putting finishing touches on is really quite different. We'll be revealing some changes soon.

No, we do not have European servers yet, but they're not that far off.

Probably other stuff, and please bear with me if I'm slow to respond - we're doing another day of press tomorrow.

Also: Orellian is a true Sith. (IE, evil.
PS For those on Twitter don't forget the #SWTORGB hashtag so your thoughts are searchable.... like so.

 

News and Announcements -> UK Community Event - April 5th - ALL INVITES SENT
Beitrag von DavidBass am 05.04.2011 um 14:11 Uhr

Hey folks,

We're going to close this thread and direct you over to here to read about the gameplay experiences from the UK Community Event this evening. Thanks!

 

General Discussion -> Did You Play at the UK Community Event? Post Your Experiences Here!
Beitrag von AllisonBerryman am 05.04.2011 um 13:31 Uhr

Many of you are aware of the UK Community Event we're holding at Gamerbase, where community members get some hands-on time with the game. If you got to play, we want to hear your impressions! If you're one of the lucky folks who attended the event, let us know how it went for you and share your impressions with your fellow community members. I know everyone is eager to hear your stories, and the whole Community Team is very excited about the event, so share away!
 

News and Announcements -> PAX East 2011 Highlight Video
Beitrag von AllisonBerryman am 05.04.2011 um 07:01 Uhr

PAX East was an amazing experience for us this year. We were humbled by the enthusiasm the community showed for Star Wars™: The Old Republic™, and got the chance to meet with thousands of fans. We were overwhelmed by the response to the game; fans filled the queue every single day within minutes, and many waited hours to get their hands on Taral V.

We’ve put together this highlight video to share the PAX experience with everyone. Thank you all for your support, passion, and enthusiasm for the game!


Watch
 

General Discussion -> rolling to speak: a smoother way
Beitrag von DamionSchubert am 04.04.2011 um 23:23 Uhr

Quote:
Originally Posted by Stiltzkin
A lot of people say the rolls are hidden. I thought in the Taral V video you could see the numbers everyone rolled in their character's portrait.
You see the roll numbers. Multiplayer conversations are actually a lot of fun, it turns out, because of it. Our playtests are full of snark about winning a roll with a 9, or edging by someone who rolled an 89 with a 90. And there's something odd about throwing out trash talk because your LIGHT SIDE option won, but it happens a lot.

Discovering this was actually one of the first things we truly discovered on the project that was shiny and new. We thought people might get upset about not winning the roll, but there's just an attitude of good, clean fun to it. "Clearly", we said to ourselves, "we need more of THAT!"

Mark my words now, sports fans, running dungeons with a split LS/DS group is WAY more fun than going with 4 people who all choose the same option all the time.

 

General Discussion -> Problem with so much strory ......
Beitrag von DamionSchubert am 04.04.2011 um 23:11 Uhr

Believe it or not, the issue of throwing too much story at the customer is something that we talk a lot about at Design Central. Throwing too much talk at the customers all at once tends to be confusing, and can dilute the power of the strong quests. We've become pretty adept at understanding quest flow, and how it's unique in our game. VO quest givers tend to be a little more spread out from each other than in other games, for example, and we lean on systems like Bonus Quests (quests that are unlocked on the field) to deliver goals and objectives without VO and story.

There were originally concerns that these systems would weaken the sense of story in the game, but its done the opposite -- our VO'd quests now really shine, largely I personally believe because they have more oxygen to breathe.

Quote:
Originally Posted by CipherAgent
I think a "Previously, in SWTOR..." feature could be very nice but it might be pretty hard to implement.
Actually, we sort of have exactly that.
Every time you log into the game, the loading screen gives a summary of your Class Quest so far - a short and succinct few paragraphs, but it's very effective nonetheless. For the world quests and other quests of less import, though, you will have to resort to your quest log.

 

News and Announcements -> UK Community Event - April 5th - ALL INVITES SENT
Beitrag von StephenReid am 04.04.2011 um 15:25 Uhr

Quote:
Originally Posted by leviboley
Are those who play the game at this event allowed to describe their experience on the forums here, or is there an embargo in place on such information?

I ask this because I'm honestly surprised there isn't a thread ready for posts of this nature, especially considering more people are going to get longer play sessions than what was seen at PAX East.
There will be no embargo on people writing about what they play. I hope everyone has something to say.
 

News and Announcements -> UK Community Event - April 5th - ALL INVITES SENT
Beitrag von StephenReid am 04.04.2011 um 14:42 Uhr

I can't believe I have to post this, but it could be important for some of you, so here we go...
We discovered today that gamerbase has no - *ahem* lavatorial facilities on-site for users. Instead, you need to use the main 'facilities' in the Trocadero.

Important note however: to spend a penny you need to pay a pound. Yes, it costs one pound (£1) to enter the bathroom.

There are other places nearby you could use, but I want you to know in advance (especially those of you coming from Europe) that you'll need £1 coins if you're going to... go.

(I realize the sessions are only just over an hour in length but it seemed only fair to mention. I mean, we do have some folk coming over from Europe who might not have change. Like, er, I didn't today.
 

News and Announcements -> UK Community Event - April 5th - ALL INVITES SENT
Beitrag von StephenReid am 04.04.2011 um 09:58 Uhr

I am about to email and PM all of the names below, but just in case. I am still waiting for confirmations from the following folk. This is your last chance to secure your invite.

If I don't hear from these people by 8pm tonight (London time - 2 hours from now) I'll be sending out new invites to replace them. So if you applied and didn't hear yet... you may still get lucky. (I'll still be allocating on a first-come, first-served basis. Don't bother emailing as we have a waiting list larger than the number of places we have available.)

For anyone whose username is on this list, reply to the email invitation you've been sent to confirm (or deny) your attendance, please.

Again, for everyone else who's already confirmed, you don't need to re-confirm.

Here's who I'm waiting to hear from:

alexsau
HELhikari
KharTyl
LtKetch
-Makaz-
Philnoob
Saigo
Serkana
SolaThir
Sprizmo
Tchill

Thanks all!

 

General Discussion -> Are we going to see "separation" between the NA and EU communities?
Beitrag von StephenReid am 03.04.2011 um 17:00 Uhr

Quote:
Originally Posted by Rouge
This is a purely neutral question (and I'm myself rather positive about the creation of this position at least) based on this:

European Community Manager
The Community team structure as a whole isn't changing, it's just expanding. We're getting BioWare employees 'on the ground' in Europe to work directly with community members, and in their timezone.

Server details will be revealed at a later date.

 

News and Announcements -> UK Community Event - April 5th - ALL INVITES SENT
Beitrag von StephenReid am 03.04.2011 um 16:41 Uhr

Quote:
Originally Posted by Padmam
Did I read correct that there will also be a press release during that event...??? Are they going to announce the beta or launch?
No, we're doing a press event during the day before you guys turn up to play. We're not putting out a press release. Deep breaths!

Okay, as I'm still missing a few confirmation emails I'm going to throw out the lucky Forum members' names that I'm waiting on. I want to make something very clear here - this is not a license to 'call out' anyone for any reason (eg "Why did you invite that guy??"). We allocated on a first-come first-served basis.

For anyone whose username is on this list, reply to the email invitation you've been sent to confirm (or deny) your attendance, please. If I don't receive your confirmation by tomorrow (Monday) lunchtime or so, I will probably re-email and PM folk - but after that your place could go up for grabs. If your place is re-allocated, even if you turn up, you may not get admitted.

For everyone else who's already confirmed, you don't need to re-confirm. Even though many of you have.
Here's who I'm waiting to hear from:

alexsau
Blastoramaboy
DarthViscus
farkaz
HELhikari
KharTyl
LtKetch
-Makaz-
Nemeses
Philnoob
Saigo
Serkana
SolaThir
Sprizmo
Tchill

Thanks all!

 

News and Announcements -> UK Community Event - April 5th - ALL INVITES SENT
Beitrag von StephenReid am 02.04.2011 um 10:16 Uhr

Quote:
Originally Posted by Bananaa
I've just got some gamerbase event 'tickets' off of pure hmv, assumingly that is ok? HMV being a proffesional company. Can someone confirm this? It was only 8000 points out of my 36000 so all is ok
The venue - gamerbase - is part of / owned by HMV. They were given a (smaller) allocation of tickets to give to their customers - this promotion is coming from that allocation.

I still have a good number of people who have not confirmed their attendance. If by Monday morning (UK time) I still have non-confirmed slots, I may start allocating them to our waiting list. Fair warning to anyone who's reading....

 

General Discussion -> Enjoyed the April fools, but I hope there is a legit update coming....
Beitrag von GeorgZoeller am 01.04.2011 um 20:56 Uhr

That's it. You're all gonna be healers at launch.


 

News and Announcements -> UK Community Event - April 5th - ALL INVITES SENT
Beitrag von StephenReid am 01.04.2011 um 17:33 Uhr

FYI - we had a couple of dropouts, so a few more invites have been sent. Check your emails and PMs, folk (some of you will have an email only, some a PM and an email...).

I'll be on a plane tomorrow, Blighty bound, so please don't expect a quick response until next week.
 

News and Announcements -> Shyriiwook Localization
Beitrag von StephenReid am 01.04.2011 um 12:16 Uhr

Quote:
Originally Posted by Thrasymicus
So far we have:
-Facial Expressions (and blinking!)
-Emotes (Face Palm, Shocked/Scared face, Sad Face...)
-Companion UI
-Possible Love Scenes?
Yes, kind of, to all four.

First - and what I was mostly thinking of - you got a glimpse of the improved facial animation system that our animators have been working on for quite a while. This is going to help make conversation scenes in The Old Republic even more involving! With or without Wookiees.
Second, yes, that's companion UI... however, our UI has entirely changed. We now use Ewok fur instead of Wookiee fur. Also, it looks different. Let's just call it a work in progress! :P

Three and four - yes, we have lots of emotes and yes, we have love scenes (perhaps lacking in sound effects).

Also just FYI - Bowdaar's appearance in the second video was purely as a silent punchline to the action. The usage of companions in Flashpoints and other parts of the game is still in testing.
 

Allgemeine Diskussionen -> [Fortsetzung] Gewünschtes Bezahlmodul [P2P, F2P, Bezahlmethoden]
Beitrag von ChristianHohmann am 01.04.2011 um 08:22 Uhr

Also Leute...

Bitte doch nicht so. Hier schliessen wir erst einmal ab. *packt die große Schaufel raus*

Vorrübergehend geschlossen.

Edit:
Sooo, fertig *phew*.

Bitte: Haltet Anfeindungen und bewusste Provokationen aus dem Forum heraus. Das führt nur zu unschönen Aufräumaktionen und nicht zu konstruktiven Diskussionen.
Diese mussten dann hier natürlich weichen, ebenso dann aber auch alle Bezüge/Quotes darauf: Sollte euch also ein unpassender Post auffallen, bitte meldet ihn uns, und geht nicht noch im Thread drauf ein.

Solltet ihr Fragen haben, sind wir natürlich jederzeit gerne für euch da.

Vielen Dank und Viel Spaß
Euer Community Team

 

News and Announcements -> Shyriiwook Localization
Beitrag von AlysonBridge am 01.04.2011 um 07:01 Uhr

Since the initial announcement of the localized versions of Star Wars™: The Old Republic™, we’ve heard the growls and roars from the community requesting the game be translated for Wookiees, and we are pleased to announce that this dream is now becoming a reality.

From their subtle roar of sadness to the pleasant yelp of excitement, Wookiees are a role model for companionship, loyalty and respect, and we at BioWare and LucasArts want to show our appreciation. Therefore, in addition to English, French, and German languages, all text in the game will be translated into Shyriiwook, and all voice-overs will be re-recorded by authentic, native Wookiee speakers.

Though the Shyriiwook version of The Old Republic is still in development, we have a sneak peek at some of the most dramatic moments in the game so you can see how these cinematics will play out for our Wookiee audience.


Read More...
 

General Discussion -> Dev's abandoning Film icons?
Beitrag von DamionSchubert am 31.03.2011 um 16:25 Uhr

Quote:
Originally Posted by perfect_chaos
I also appreciate that you're not afraid to call out the lowest common denominator.
It's really not that, although I do appreciate the opportunity to bring the snark.

Success in MMOs (any MMO) requires the player have a certain level of skill, as well as a certain amount of knowledge about how the game works. It's important for designers to acknowledge that there are skill disparities between players, and (a) ensure the more advanced players have challenges that meet their acquired skill levels and (b) help get the lesser players enough skill and/or knowledge that they can take part in the good stuff.

Failure is tough in any game, but in MMOs its worse due to the social stigma of failing around other people. One of the key problems learning to tank, for example, is that failure is fairly binary (you suceed, or you fail) and usually while you're doing so, your whole party is paying the price. Pretending that everyone will be awesome-sauce in your game systems is ultimately myopic, and frequently addressing the issue that they won't be is often core to game design decisions we make.

 

News and Announcements -> UK Community Event - April 5th - ALL INVITES SENT
Beitrag von StephenReid am 31.03.2011 um 14:18 Uhr

Quote:
Originally Posted by deanogee
Any updates on who the spare places went to Stephen (after 2 members being unable to attend)?
They know who they are.
It's up to them if they want to identify themselves.

I'm afraid there are a number of other people ahead of you in the virtual queue, sir.

 

News and Announcements -> UK Community Event - April 5th - ALL INVITES SENT
Beitrag von StephenReid am 31.03.2011 um 13:44 Uhr

Quote:
Originally Posted by Ardenyr
Anyone actually got the e-mail yet? Even though I got the PM for the 9pm session, I won't believe it until I get the e-mail! :P
All email invites were just sent. Look for the subject line 'Your invitation to play STAR WARS: The Old Republic at gamerbase!'
 

News and Announcements -> Vote BioWare in The Escapist’s March Mayhem Developer Showdown!
Beitrag von StephenReid am 31.03.2011 um 12:47 Uhr

BioWare has reached the finals of The Escapist’s March Mayhem Developer Showdown! Thanks to all of our fans for their continued support!

Best of luck to our worthy opponents at Mojang. Independent developers have always helped to foster and drive creativity and innovation in our industry. We have a lot of Minecraft fans here at BioWare - two of our employees even got engaged in the game! May the best studio win!

You can vote in the finals here:

http://www.escapistmagazine.com/tournaments/standings/5

 

Guild Hall -> just asking
Beitrag von DavidBass am 31.03.2011 um 08:52 Uhr

Don't be discouraged! There are a LOT of guilds out there recruiting for SW:TOR, and the game's not even out yet. There's a ton of great advice in this thread, so make sure you read it through and follow some of the suggestions.

In the end, though, it isn't be a race to recruit. Once the game is released, there will be a much wider audience of people looking for guilds, so finding folks to join your guild won't be as difficult.

 

Guild Hall -> Oceanic guilds, report in!
Beitrag von DavidBass am 31.03.2011 um 08:42 Uhr

Quote:
Originally Posted by Koros
Because Bioware hasn't catered to anyone not in the US or Europe for their pre-launch guild system (which is very short-sighted), I'd rather not rely on some random system and hope all the Oceanic guilds are pooled together (I'm predicting a lot of epic fails by Bioware on this, and a lot of qq from the community in the months ahead). I'll just form my own guild the old fashioned way - pick a server, and talk to the guild master npc at the launch of the game.

Good luck with the thread though, it's a noble effort. I just hope Bioware listens.
I know we don't talk about it much on the forums, but we are aware of the worries and concerns of our Oceanic community, and we take any feedback from the community very seriously, no matter how large or small. Of course, a lot of the decisions made fall on the business side of development, which means that there's not much we can talk about or respond to at this time. We will pass your feedback on to the appropriate people, to ensure that your voice is being heard, but beyond that we can't promise anything.
 

General Discussion -> Dev's abandoning Film icons?
Beitrag von DamionSchubert am 31.03.2011 um 08:31 Uhr

Quote:
Originally Posted by ElanJo
Okay, for starters, fake screenshot is fake.

Moving on: it's very important to some on the team that the look and feel of characters tend to gravitate to match their classes - this concept of gravity is the important thing. While we do want to allow a certain amount of freedom in letting people choose a visual look for themselves, we also want to be sure that the easy path, the path of least resistance, ends up with people looking like Star Wars. This was, and remains, an important goal for those of us doing itemization.

Along the way, we've tried a few things. Incidentally, 'tried a few things' is one of the reasons we tend not to tell you guys about features until we've tried them out a bit - many ideas that sound good on paper fail in practice, and we prefer to weed those out before, say, people get attached to said failed idea and get angry because we took them out.

One of the things that we tried was gear that morphed when you put it on, so if a Trooper puts on armor statted for a Jedi, the armor would suddenly look like Trooper armor. This ended up being disconcerting to a lot of people playing the game: icons didn't match, for example, and gear that looked lame on you would look awesome on your companion character, which felt pretty sucky when you put it back on you. ('Felt sucky', incidentally, is code for, 'bad designer, no cookie').

Our gear now is settling in a pretty good state, in my opinion. We've taken the coolest and most emblematic armor, first off, and made it class only.

For the rest of the armor, we are following a reasonably standard RPG model of heavy, medium and light. Knights and Troopers both chase heavy, for example, but care about different stats. Armor with Knight-favored stats looks a closer to the Jedi ideal, whereas armor with Trooper stats looks more like the Troopers we know and love.

Yes, you can put on some vaguely 'Trooper-esque' armor as a Knight, but your stats will be terrible, thus the gravity of, you know, being good at your class is going to mean that it's rare.

And let's not forget that there is social value in seeing a Knight in vaguely 'Trooper-esque' armor - you know he's probably terrible at his class, and you probably shouldn't let him tank.
I've been playing our test server a lot lately, and I can tell you right now, people who are concerned about this are worrying too much. Our Knights look like Knights, our Troopers look like Troopers, and our players by and large are ending up with appearances that are appropriate for the class.

 

News and Announcements -> UK Community Event - April 5th - ALL SPOTS NOW TAKEN
Beitrag von StephenReid am 31.03.2011 um 07:20 Uhr

Quote:
Originally Posted by SivadDnomyar
The idea of "first come-first served" is that if you have 100 places, the first 100 applicants get the places, simple, no appeal etc etc. Yet im guessing something else happened here? My friend sat next to me sent his application 2mins after mine (we checked the time stamps :P) - he got an invite, i didnt :-(
We've double-checked all the applications we received and you aren't in the list of emails we've received (not from Wednesday onwards). So you didn't miss the deadline, we just never got your email. I checked your username and the email address associated with your username, as well as our junk filter.

Sorry. Email's not an exact science even these days - it's possible it's vanished somewhere along the line.

Quote:
Originally Posted by Kandycane
I do have a question if it could be answered, will I be allowed to take a big notepad and write stuff I see on the screen down, this might seem like an obvious yes but I don't want to get into trouble for bringing in a notepad and writing down all the stuff I see on the screen for a future indepth writeup.
Well, you might want to spend as much time as possible playing... but we're not going to throw you out for having a notepad.

(Picturing a scenario in my head where we put everyone through a strip search before entering *shudder*)

Quote:
Originally Posted by Rambofant
NO! NO FREE T-SHIRTS.
PAX was special, you only get free food. NO T-SHIRT.
Actually, no free food for this event. Free t-shirts? Possibly.

Quote:
Originally Posted by Fectious
Our senior leader was one of the first to apply and yet his PM is noticeably absent.
PM me his username and I'll check the list of received emails. No-one was omitted whose email was received in time and had the correct subject line.

Quote:
Originally Posted by Dafroog
I am gutted, got an invite to the 9pm session, checked the train times and I wont be able to get back without spending the night on the streets of london (which i dont fancy doing) so ive had to pm him back telling him i cant make it
If someone reading this who's scheduled for 7pm but could switch to 9pm wants to make that switch, they should PM me and let me know, and we'll switch you around. Otherwise your place will go to the next in line, sorry!

 

News and Announcements -> UK Community Event - April 5th - ALL SPOTS NOW TAKEN
Beitrag von StephenReid am 30.03.2011 um 20:56 Uhr

Okay, to save you all waiting almost another whole work day without hearing whether you've been accepted, I'm sending out a bunch of PMs over the next 30 minutes or so to let you know.

You'll be BCC'ed with a number of other folk on each PM.

The PM is not your invite. That will come via email tomorrow (Thursday).

 

News and Announcements -> UK Community Event - April 5th - ALL SPOTS NOW TAKEN
Beitrag von StephenReid am 30.03.2011 um 20:41 Uhr

Quote:
Originally Posted by Muzzak
Stephen will there be a Q&A session after we finish the event or will the developers who attend just be roaming around taking random questions from players who are sat at their stations?
Possibly a bit of both. We're going to play it by ear, as I don't know for sure who'll be around at that point. It may just be the stalwart types, like me.
 

News and Announcements -> UK Community Event - April 5th - ALL SPOTS NOW TAKEN
Beitrag von StephenReid am 30.03.2011 um 16:29 Uhr

Quote:
Originally Posted by Granmoffdee
Anyone received an invite yet?
Guys and gals - apologies, but we had a crazier than usual day today. No invites have been sent yet. I'll be working overtime to get invites out tomorrow (Thursday). Don't expect them earlier than 6pm UK time though.

I'm still receiving applications btw - if you're reading this and were thinking about sending an email, don't. We're already over-subscribed.

Quote:
Originally Posted by Rosti
What if someone brings a printer or some sort of storage device (USB, SD, hard drive etc.) and use Prt Scr to take screenshots from the origin worlds to publish online, is that allowed? Maybe the computers will be set to only have Star Wars: The Old Republic accessible though.
Quote:
Originally Posted by darthjanus
I highly doubt BioWare is going to allow you to connect anything to their computers, you sneaky devil you
Err... what DarthJanus said.
However, we might be able to work something out so that you can see some new visuals from the Origin Worlds.

Quote:
Originally Posted by The-Jedi
I will not be at the event, dang, anyways I see you took my a lot of PC's idea from PAX to fruition. I know we most likely thought of the same idea, but my question is will 50 PC's be enough?
Ummm, actually we didn't.
Quote:
Originally Posted by omgid
Is there be another event in Europe planned prior to the launch date?
There will be other European events. In 2011. Which is our launch window.
 

News and Announcements -> UK Community Event - April 5th - ALL SPOTS NOW TAKEN
Beitrag von StephenReid am 30.03.2011 um 08:37 Uhr

Quote:
Originally Posted by GamewizX
Oooh.... Another immersion day? Embargoed information?

I wonder what it could be... it has to be something specific that they can play easily and in controlled environments. So that rules out any World PvP info in my opinion. Possibly regarding endgame content?
Don't derail the thread, please. We won't be talking about the contents of that press day; we leave that to the invited press.

Quote:
Originally Posted by DigitalMaster
I do agree with your statements though and I am starting to wonder why BioWare is really so tight lipped about everything. A little concern is starting to creep up in me. BioWare has never been this "nervous" about their games.
We're not 'nervous', we're careful. The regular flow of information about The Old Republic is pretty much unheard of - you may not like what you get every Friday, but you've had an update every week for over two years.

That doesn't mean we want random videos floating around the Internet showing parts of the game that we're not ready to share yet... and yes, there are plenty of things accessible from within Origin Worlds that are not ready to be shared.

At PAX, with one PC showing that content, we took a measured risk that we'd be okay with footage shown. Generally speaking we were fine, but we had some stuff leaked that was problematic. Those leaks, combined with the fact that we'd have 50 PCs at the UK event (and therefore, 50 x the chance we'd see material leaking), led to our decision.

This event was a lucky bonus, basically. It's a chance to allow fans in the UK and potentially Europe to get hands-on and play the game. It's not a chance to flood the internet with shaky-cam footage.

We've discussed this topic to its natural conclusion, I'm afraid. Our position is clear. Further discussion in this thread should be about the event only, and if it derails further, we'll take action.

 

News and Announcements -> UK Community Event - April 5th - ALL SPOTS NOW TAKEN
Beitrag von StephenReid am 29.03.2011 um 21:00 Uhr

Quote:
Originally Posted by Otik
Is there going to be any kind of level cap on this game-play for the UK fans?
No, but as PAX attendees found, you won't be hitting level cap in the time you'll have available to you!

Quote:
Originally Posted by MaladorTheGreat
Will the press event be for The Old Republic? Or just announcing Bioware in Europe.
Just for The Old Republic. It's what we call Immersion Days - similar to ones we held last year (where press got hands-on with the Jedi classes). Everything from this one is embargoed for a while though, to give magazines time to print and press time to write up their thoughts.

Lots of press attending though - from all across Europe.
Quote:
Originally Posted by DigitalMaster
Well this is the statement I should have quoted. Please let me know if you'd like me to take down those videos please.
You're all good!

 

News and Announcements -> UK Community Event - April 5th - come and play!
Beitrag von StephenReid am 29.03.2011 um 16:32 Uhr

Quote:
Originally Posted by engrey
If the content is against the NDA or is leaked (From PAX) then you should do what it takes to get that information off the web (To the best of your ability). That, or recognize that everything that could possibly be seen at PAX would be non-leaked material and free for all to share. Again, I was asked not to film inside the game play area, yet with thin screens covering the playing area for the line and giant TVs what did you expect would happen?

As a community, and I speak for a lot of people on this subject, again what is so important about these origin worlds that people cannot view them? Leaked material on content that is always subject to change in my opinion, is not that great of an excuse. Now NDA material from game-testing, that is different, but public events? Really?
I emphasized the important phrase in your comment here. While there is a portion of the community that understands that a game in development is subject to change, there are many more people who do not.

With those people in mind, we release material selectively and in a controlled manner because we want to release things when they're ready for public consumption. We knew when we decided to put screens on the outside of the PAX booth that those screens would be filmed - we even encouraged it. That's a world away from an event like this one.

Regardless of your understanding that things are 'subject to change' that doesn't change the public perception at large. That public perception has a scope way, way beyond these Forums. In other words I know you get it, but that doesn't help me when a zillion other people don't.

In case you're wondering, we take very aggressive action against leaks - but it's considerably easier to prevent leaks before they start (as we're doing here), rather than chase your tail after the event.

Quote:
Originally Posted by sleepr
Bioware talks how Europe is an important market to them, but they only give love to the UK & Germany. Also the game testing program is only for UK/US and it doesn't seem that is going to expand to other countries any time soon.

If you don't want or cant' do conventions in other countries at least give us an update/status of when or what plans do you have for EUROPE testing.
To be clear - although I outlined this in the original post - this event is a 'happy accident', as we have a press event scheduled for that day, so we're using the same space. That's why it's in the UK. There is no UK bias. Even with me being from the country.
We will have events in other parts of Europe, and Game Testing will roll out to other countries in due course. However I'm not going to give you even a loose timeframe on that, because it'll just lead to more speculation. It will happen, and when we're ready to share more details, we will do.

I will say that our EU plans are moving ahead at full speed, including hiring dedicated EU community staff.

Last but not least - as this thread is already veering off-topic, I ask you to keep further comments restricted to this event specifically. I want to leave the thread intact for those who get invites to talk about that.

 

News and Announcements -> UK Community Event - April 5th - come and play!
Beitrag von StephenReid am 29.03.2011 um 14:54 Uhr

Quote:
Originally Posted by GamewizX
Eh? I'm curious as to what issues you are talking about, because I haven't seen any such huge bug or glitch in any of the origin world footage linked on the PAX thread thus far.
The issues in question were with leaked material.

There are plenty of bugs - we see them a lot more clearly than you guys though, as we're dealing with them daily. That's not the issue though. It's a room full of people that we're not able to closely supervise, and the stuff that gets out as a result.

People asked for a reason why we're not allowing filming and that's it. This isn't something we're going to change our minds on.

Quote:
Originally Posted by DarthViscus
Will there be free alcohol...?
Nope.
Quote:
Originally Posted by PyrielDanto
Any chance of Ya'll comeing to Dragon Con in Atlanta , it is one of the biggest sci fi/fantasy cons in the south east , last year they had over 30,000 people .
No current plans for Dragon Con I'm afraid.

Quote:
Originally Posted by DynoTrad
Thanks for giving this opportunity to the UK crowd, Bioware. Hope everyone that attends has the decency to buy you all a drink afterwards
That'd be a lot of drinks - I'll settle for one pint.
 

General Discussion -> New Screenshots in PC Gamer?
Beitrag von GeorgZoeller am 29.03.2011 um 14:19 Uhr

Quote:
Originally Posted by Aaronlol
It is confirmed. Agents can use an ACTUAL vibroblade in an item slot. Operatives, while still a ranged class, have access to MELEE abilities (multiple) and Stealth. The Operative can very clearly be played as a Ranged/Melee Hybrid.

And no, it does not confirm that Force users can use Vibro-weapons.
This is how rumors start
Actually, the Agent's second weapon slot is for a specialized Energy Knife, not for vibro blades.

 

News and Announcements -> UK Community Event - April 5th - come and play!
Beitrag von StephenReid am 29.03.2011 um 14:09 Uhr

Quote:
Originally Posted by Rashiva
Hey Stephen,

Thanks for the quick replies on everything today
There's no easy way to answer this, and I guarantee I'll annoy a bunch of you here - but, here we go.

PAX East was an exception to the rule of 'no filming off our screens'. We wanted footage to get out there, in a relatively non-controlled way, so we hooked up one external facing monitor to one PC that was showing Origin Worlds.

However, we've seen some issues with that, with some parts of the game that aren't 'ready for prime time' popping up on the internet as a result.

That's from one machine showing on one screen. Now multiply that by the number of machines we have in gamerbase... and it's a huge potential issue for us.

Much as you may hate that line of reasoning, that's why, primarily, we're not allowing filming of screens at this event.

We're working on bringing you more footage from Origin Worlds in the future - I'm not going to say soon, because it won't be, but it'll happen.

 

News and Announcements -> UK Community Event - April 5th - come and play!
Beitrag von StephenReid am 29.03.2011 um 13:34 Uhr

Quote:
Originally Posted by Isendell
So you need to bring a photo ID to get in?
Got a driving licence? Bring that instead. Or bring the passport, that'll be fine even if it's expired. Or, renew your passport.
Quote:
Originally Posted by Sauzer
Erm... as in there are a dozen or so potential places to visit before release?
No, as in (at the time of posting) we had about a dozen or so invites left for this event. Now it's (checks) about half that.

Quote:
Originally Posted by matteh
Also does anyone think its a problem I used a different email from the one on my forum account?
No, it's not.

 

General Discussion -> New Screenshots in PC Gamer?
Beitrag von StephenReid am 29.03.2011 um 13:08 Uhr

Quote:
Originally Posted by Daeborn
That looks like concept art to me.
It's not. It is, however, a fairly low quality scan from a magazine article. Hence the paper effect. (Sorry Lethality. I'm sure you have a good scanner.
 

News and Announcements -> UK Community Event - April 5th - come and play!
Beitrag von StephenReid am 29.03.2011 um 12:54 Uhr

Quote:
Originally Posted by DarthDerriphan
Any chance any of you guys will be making an appearance at Kapow! comic con too?
We won't be at Kapow!, sorry. Say hi to Mark Millar and/or Stan Lee for me.

Down to the last dozen or so potential spots, folks...

 

General Discussion -> New Screenshots in PC Gamer?
Beitrag von WillWallace am 29.03.2011 um 12:29 Uhr

Hey guys,

The Agent can specialize in the use of his energy blades, but that doesn't really make him a 'melee' class per se in the same way that a Knight or Warrior is.

Operatives continue using their rifle as their primary weapon, and continue getting abilities that utilize that weapon, but they can – as part of one of the Operative skill trees – add some special abilities. If you specialize far enough into the right skills, you unlock an ability that has a dual blade appearance, though the class does not actually dual-wield blade items in the same way that melee classes do.

In summary, you equip only one blade item as an Operative, but not in your primary weapon slot. What you see in the screenshot is the use of a single special ability that has an activation animation that shows two blades.

Hope that clears things up!

 

General Discussion -> New Screenshots in PC Gamer?
Beitrag von StephenReid am 29.03.2011 um 11:57 Uhr

Quote:
Originally Posted by Lethality
There's really nothing new revealed, if indeed they are new screens... other than maybe a dual-weilding melee Imperial Agent?
The Imperial Agent does have an ability at a high level that uses two blades as a visual effect, but that doesn't mean the class gets to dual wield.

Sorry if that shot confused.

 

General Discussion -> UK announcement (29/03/2011) speculation
Beitrag von StephenReid am 29.03.2011 um 10:10 Uhr

*cough*

Details available now.

Guys, a release date announcement? Just for the UK? C'mon, now.
 

News and Announcements -> UK Community Event - April 5th - come and play!
Beitrag von StephenReid am 29.03.2011 um 10:08 Uhr

Hello to all my fellow countrymen in the UK...

We have a late-breaking, limited quantity, super exclusive community event for you to potentially attend. Read on for more information, and please pay attention to the details!

On Tuesday, April 5th at gamerbase, inside HMV at the Trocadero (near Piccadilly Circus, London - here's a Google Map) we'll be doing a ONE NIGHT ONLY community event where a limited number of Forum members will be able to play Star Wars: The Old Republic!

Entrance is free, but INVITES ARE STRICTLY LIMITED on a first-come, first-serve basis.

We will be holding two separate play sessions, at 7pm and 9pm, with gamerbase being cleared between each session to allow us to reset. Here's all you need to know:

WHAT: Play Star Wars: The Old Republic - Origin Worlds! Any class, either faction.

WHERE: gamerbase, inside HMV - Trocadero Centre, Coventry Street, London W1D 7DH

WHEN: Tuesday April 5th - 7pm and 9pm (two sessions)

WHO: Possibly you! Admittance is free, but you must be a member of these Forums and aged 18 or over to attend.

HOW:

Admittance to this event will strictly be by INVITE ONLY. If you do not have an invitation YOU WILL NOT BE ADMITTED. Invites are non-transferable and will be issued in your name. To get an invitation, here's what you need to do:

1) Send an email to bwacommunitysupport AT bioware.com with the subject line "SWTOR at Gamerbase Registration".

Click here to create an email in your default email program with that subject line.


2) In the email, include the following details:

- Your name as it appears on photo ID (eg driving license or passport; this will be checked at the event)
- Your Forums username
- Your age (YOU MUST BE OVER 18 TO ATTEND)
- Which session you wish to attend (7pm or 9pm)

If any of the details required are not included, you will not be eligible for selection. Please note we have a strictly limited number of seats available at gamerbase. This post will be updated once all applications have been received and we cannot take any more. We cannot guarantee your choice of session will be available. EA and gamerbase reserve the right to refuse admittance.

And now, a few FAQs I'm anticipating. If you have more questions, ask them below:

Will any developers be attending this event?

Yes, but we cannot confirm who at this time. I'll be there for the community team.
What can I play during the event?

You'll be able to pick from Republic and Empire factions, and play on the Origin Worlds with any character class you like. Please note, due to limited numbers we may not be able to guarantee you will play your preferred faction.

How long will I get to play?

Approximately an hour, depending on how long we take to seat people. We need reset time between sessions, so the first session will close at approximately 8:30pm.


Can I create my own character to play?

Sorry, but character creation will not be available during this event.

Can I film the event?

You may film the event itself, but you may not film the game screens.

I operate a fan site for The Old Republic. Am I allowed to attend?

Absolutely, as long as you secure one of the invites.

Can I talk about this event on the internet??

Absolutely! Tweet, post, blog, podcast - whatever you like.

Can I bring anyone else with me if they don't get to play?

No - because of capacity restrictions, entrance is strictly limited to those with an invite. Invites admit one person only.

I can't make it. Can I give my invite to a friend?

Unless your friend has your name, and looks identical to you in photo ID - no.

But I can't make it now, what do I do?

Check your invite email for details.

Is the venue wheelchair accessible?

Yes it is.

Why is this in London? I live far away and can't make it!

We're holding a press event at gamerbase, and this event is a happy bonus feature to that event. It's in London, so the event is in London.

Will you be exhibiting at [insert show name here]?

We're going to be exhibiting SWTOR at a variety of events across the world both pre and post-launch. Stay tuned to SWTOR.com for details as they're announced.

When will I know if I got an invite?

All invites should be sent out to those who received them by Thursday, March 31st.
 

Website Feedback and Support -> Why is the Game Testing Thread Unsticked?
Beitrag von AllisonBerryman am 28.03.2011 um 15:16 Uhr

Hi everyone - the Game Testing thread has been unstuck because I am currently working on revamping the sticky threads. The Game Testing Program is still underway, and nothing has changed other than my work on getting the stickies under control, updated, and posted with the CommunitySupport account
 

Character Classes -> Playable Species Compendium and Speculation List (Part 4)
Beitrag von DamionSchubert am 27.03.2011 um 11:03 Uhr

It is confirmed - in the latest build of the game, we freed up some of the combinations of classes and species. I'll tell you that I have a Zabrak Bounty Hunter on my screen right now.

That being said, absolutely nothing in this regard should be considered 'officially announced' (ie 'This is how it will be in the game at launch'), as we're still gathering feedback and looking for potential issues with combinations we didn't expect.

Choices that might be in a build today might not be there when we ship.

 

General Discussion -> Dueling Assumed? Confirmed?
Beitrag von DamionSchubert am 27.03.2011 um 10:47 Uhr

Dueling is in. Dueling can be done between people on the same sides. Dueling is non-lethal.
 

General Discussion -> Will there be Children/Younglings??
Beitrag von DamionSchubert am 25.03.2011 um 12:55 Uhr

Yes, we have a smattering of NPC children throughout the galaxy, sometimes as key people in plots.

No, we do not have schoolyards full of Force-sensitive toddlers, readily available for Sith to grind up their dark side score.

 

News and Announcements -> Jedi Knight Character Progression
Beitrag von GeorgZoeller am 25.03.2011 um 09:22 Uhr

Quote:
Originally Posted by Setreveck
Great update. I have a quick question though.

Is it possible for Jedi Sentinels to wield two different colored lightsabers?
Yes. The color of your lightsaber is defined by the color crystal in them, not your class.
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Charakterentwicklung des Jedi-Ritters
Beitrag von ChristianHohmann am 25.03.2011 um 08:14 Uhr

Im Verlauf von Star Wars™: The Old Republic™ wird euer Charakter immer stärker, erhält Erfahrung, entdeckt neue Fähigkeiten und bekommt bessere Ausrüstung.

In diesem Video erhaltet ihr eine erste Vorstellung davon, wie sich ein Jedi-Ritter in The Old Republic entwickelt. Es gibt im Spiel natürlich noch viel mehr Rüstungen und Fähigkeiten, aber wir hoffen, dass wir euch einen kleinen Vorgeschmack darauf geben können, wie sich der Jedi-Ritter im Verlauf des Spiels entwickeln kann.


Ansehen
 

News and Announcements -> Jedi Knight Character Progression
Beitrag von AllisonBerryman am 25.03.2011 um 08:14 Uhr

As you progress in Star Wars™: The Old Republic™, your character grows more powerful, gains experience, discovers new skills, and acquires more advanced gear.

In this video, you’ll get a sneak peek at how the Jedi Knight can evolve in The Old Republic. This is just a small sampling of the armors and skills available, but we hope this gives you a taste of how the Jedi Knight will look as he develops through the course of the game.


Watch
 

General Discussion -> 180 degrees Torso rotation
Beitrag von StephenReid am 24.03.2011 um 12:37 Uhr

Quote:
Originally Posted by Xevan_van_Bickel
tl;dr 180 degree turning of torso is silly
Yeah, that's a known bug, and is being fixed.

Unfortunately for those who might have been looking forward to it, the 'Exorcist-Bounty Hunter' will not be available to play in the final game.
 

General Discussion -> 180 degrees Torso rotation
Beitrag von GeorgZoeller am 23.03.2011 um 19:05 Uhr

Yeah, that's a known bug.

Unfortunately for those who might have been looking forward to it, the 'Exorcist-Bounty Hunter' will not be available to play in the final game.
 

General Discussion -> Different view on auto-attack
Beitrag von GeorgZoeller am 23.03.2011 um 08:03 Uhr

Quote:
Originally Posted by Heliwyr
Actually, right-click was bound to the Hotkey Slot 1 at PAX, which may or may not be your basic attack.
That's exactly what it does right now.
 

Guild Hall -> Phase 3 - Deployment (pre-order issue)
Beitrag von DavidBass am 22.03.2011 um 16:52 Uhr

We have not announced our pre-order details yet, however here's the basic idea - all pre-orders will have a code that you will enter on the site to confirm your pre-order, and that's how we'll know who has and has not pre-ordered.

We'll give you all the information you need regarding pre-orders once the time comes, so don't worry too much about it for now.

 

Website Feedback and Support -> Guild HQ Bug Reports
Beitrag von DavidBass am 22.03.2011 um 09:35 Uhr

Hey folks,

The web team's aware of the error messages when posting threads, and are working right now on a fix. We apologize for the inconvenience this has caused, and hope to have an update for you shortly.

Thanks,
David

 

General Discussion -> Improving SWTOR: Quest Trackers, Auction House, an ease of use slippery slope.
Beitrag von DamionSchubert am 21.03.2011 um 15:52 Uhr

Quote:
Originally Posted by PremonitionGT
Hey all,

So I'm a pretty young gamer, but have my roots deep in the practice and culture of gaming. The first MMO I had ever played was Everquest, back in middle school. As many others here can recall, the game was very very raw. So much of the infrastructure we take for granted did not exist, or were not implemented at that time. Quests? Very rare. A listed auction house, like ebay? Preposterous. As expected these features slowly started to develop and make their way both into the game and into the mentality of players.

For you experienced gamers out there, what effect do you think this has had on gameplay?

I for one, think that it has made the player base as a whole, pretty isolated and obsessed with the immediate. For instance, most AAA MMO's have a quest log now, that shows the areas where the mob is, auto tracks the amount you need, etc. While, yes it has made questing much less of a chore by making it easy and mindless to do, it in my opinion doesn't address the ROOT of why these needed to me implemented. Poor quest designs.

What if we peeled back a few years of gaming, and reverted to a hybrid of some old-fashion game design, with the infrastructure of new? Imagine if you will quests for a moment that aren't the old fashion find 10 of these mobs and kill them for me (did you end up reading why? Most likely not.). Now remove the quest tracker system that is auto zeros the locations off all the mobs for you, and all the quest objectives. Instead replace it with a quest tracker that has absolutely nothing in it, instead the player can write whatever notes they wish on it, and associate them to tacks on the mini map they make (can be labeled 1-20, with the respective quest they tack).
When making design decisions about 'convenience features', a lot of it comes down to what do you want people to do all day while playing.

If we didn't put a quest symbol over the head of every NPC with a quest, then the alternative - clicking on every NPC in the game to see if they have a quest - would suddenly be a gameplay activity that takes a frightening amount of time. If we didn't put a 'usable' glow on the holocron that is the quest objective, then the player will spend a lot of time playing pixel hunter with their mouse. If we didn't put a symbol on the map that is where the next quest objective is, the player will spend a lot of time wandering the map fruitlessly and killing a lot of trash they could otherwise avoid.

If these activities are fun in your game, then you shouldn't 'convenience' them out. However, they aren't in a lot of MMOs, and a lot of modern MMOs have started to rough out those edges in order to get you to the fun parts faster. In our case, we have a seperate vested interest - quest turn-in dialogue is more compelling when the last bit of VO is still fresh in your mind. So we do have (and I guess I am confirming) a pretty in-depth map system designed to help you find your quest objectives relatively easily.

As for whether or not the existence of features like these means a game's quest design must be 'poor', I guess I'd disagree. Designing enough quests to fill an MMO with content is an incredibly effort-intensive process, especially when you're putting the Bioware story and VO on 'em. On top of that, different people like different kinds of quests - some people just want to kill 10 rats and couldn't care less about the story, whereas other people's favorite quests are those that can be completed without drawing your blade at all.

A good quest system is one that is flexible enough to allow worldbuilders to design a wide variety of quests, often in a worldbuilding environment that is still in flux when the quest is being designed, and ensures that players are getting to the 'good parts' of the quests as soon as possible. In our case, the 'good parts' are usually the dialogue and the combat, although we do have some more... varied quests in there that y'all will find in the long run.

 

General Discussion -> [ALERT] Game Testing Program Scams!
Beitrag von AllisonBerryman am 21.03.2011 um 09:11 Uhr

It has come to our attention that there are multiple individuals and sites claiming to sell testing accounts, “beta keys,” or other offers of access to our Game Testing Program. All of these offers are false. BioWare is not issuing invites to Game Testing via any method other than those we outline here on SWTOR.com.

We must caution you that these offers are often scams designed to steal your money, credit card information, or identity. While we understand that you are eager to participate in Game Testing, your security is extremely important, and attempting to participate in these offers could put you in very real danger.

Furthermore, the sale of accounts with access to the Game Testing Program is strictly prohibited by the Game Testing Agreement. We closely monitor the activities of all accounts involved in the Game Testing Program, and are quick to notice accounts that change hands. In the event that an account in the Game Testing Program does change ownership, we immediately take action to the fullest extent possible, including permanently banning the account from the Service.

You may also encounter e-mail scams that indicate you have been invited to the Game Testing Program. If you are invited to the real Game Testing Program, you will receive an e-mail with instructions from no-reply@bioware.swtor.com. Any other e-mail address claiming to offer an invitation is likely to be a scam. If you receive an e-mail and are in doubt or are concerned about its validity, please forward your concerns to bwacommunitysupport@bioware.com. If you do receive a genuine testing invitation from us, you will also be able to view the invitation and testing information at www.swtor.com/tester.

If you discover a scam pretending to offer access to the Game Testing Program, please forward all relevant information to us at bwacommunitysupport@bioware.com. Your security and the security of your fellow community members is important to us, and we appreciate your help.

 

General Discussion -> Unofficial PAX East 2011 Thread (Part 2)
Beitrag von StephenReid am 20.03.2011 um 12:15 Uhr

Hey all, just checking in. I figured perhaps as PAX East ended a week ago, perhaps you'd run out of things to post - but I figured wrong!
We'll keep this post stickied while new material is still being posted to fansites and the like, and you're still finding it.

However, I would ask that you keep posting and discussions here focused on PAX East, what was revealed at PAX East, and links to sources of those reveals. Discussion on other topics can happen elsewhere on the Forums. This will help to keep this thread informative for all!

Thanks!

 

General Discussion -> Planets' Curvature
Beitrag von DamionSchubert am 19.03.2011 um 16:04 Uhr

A common mistake in MMO design is to pursue worlds and land masses that are ‘realistically’ big. I see this a lot in the press releases and demos of other MMOs, usually indie MMOs trying to make a name for themselves somehow. This is not the design philosophy that we’re following.

What makes a quality gameplay experience is not how much time you spend running through dead space or randomly generated noise, but the density of good experiences. This includes the density not just of quality worldbuilding points of interest and well-crafted quest content, but also in an MMO, the density of player population. MMOs are interesting largely because other people are there. Make your worlds too large and diffuse, and the population is too spread out, and you feel lonely in your MMO – an irony that proves inescapable over time.

Size in MMOs is incredibly deceiving. WoW has a world that feels huge, but in actuality you can run from the northern tip of Azeroth to the southern tip in about 45 minutes – whereas in real life I could barely get to the supermarket in that timeframe. Similarly, if you had a fully 3D rotateable camera in the original Ultima Online, you can see the walls of Trinsic from the southern entrance of Britain – I know this because I know a player did so. This is not to knock these two games – they are great games with great virtual worlds that are sized appropriately for their gameplay.

Our worlds are big – plenty big – but we didn’t use some notion of how big Alderaan really is to make that determination. We instead built a world big enough to feel expansive, but still not so large that we couldn’t ensure that all of the content was handcrafted up to a BioWare level of quality. There’s not as much random empty space for the explorers as some of you seem to be hoping for, but they’re still plenty big, and we take great strides to ensure that the worldbuilding teams fill the worlds with secrets for our explorers to find.

And trust me when I say you can still get plenty lost in Alderaan.

 

General Discussion -> I want the ability to order Pizza while in TOR
Beitrag von RandyBegel am 19.03.2011 um 15:41 Uhr

Quote:
Originally Posted by Iamyourfather
I know EQ2 has done it already, but I want it in TOR as well. I'm too lazy to just call the pizza place on my cell phone or to even bring up steam browser while in game and order on their website. The less clicks and button presses, the less exhausted I have to get. Playing games and typing this alone is enough exercise, I don't need any more.

How would it be implemented? Personally, I want a hotbar icon that I can just click and that can remember previous orders and your address if you want it to. That way I could click one button and my comfort food could get to me just like that.
As far as where would the pizza be from, that would have to be decided by the deal Bioware works out if they implement this feature. I would hope this feature would be usable with almost all pizza places though!

I'm on a diet though, so my regular orders would probably just be 2 extra large pizzas at a time instead of 3. Depressing, I know.
This has been extremely successful in testing. Too successful you might say. We've had to include new flytext to combat the problem. "Your Pizza is on cooldown. You may suffer 170 - 213 Cheese damage if you proceed."
 

News and Announcements -> Studio Insider: Cinematic Animation
Beitrag von AlysonBridge am 18.03.2011 um 16:27 Uhr

Studio Insiders are designed to take you behind the scenes with the developers of Star Wars™: The Old Republic™. In this edition, Animator Andrew Lauretta explains how animations are created for in-game cinematics.

This week’s Community Q&A focuses on questions you had about Flashpoints. World Designer Jesse Sky has supplied answers with more details about these replayable multiplayer challenges. If you have a burning question about Star Wars™: The Old Republic™, don’t miss your chance to post a question in the new Community Q&A Thread!

Read more...

 

News and Announcements -> STAR WARS: The Old Republic Fan Friday
Beitrag von AlysonBridge am 18.03.2011 um 16:27 Uhr

In every Fan Friday, we put the spotlight on the enthusiastic, talented Star Wars™: The Old Republic™ community. This week, we continue our tradition of highlighting some community creations that inspire us. Enjoy the excellent fan art!

We also interviewed TORWars this week for our Fan Site Spotlight, and we hope you’ll check them out.

Read more...

 

General Discussion -> No Friendly fire?
Beitrag von DamionSchubert am 18.03.2011 um 15:24 Uhr

Quote:
Originally Posted by KrokBandit
Would it be possible to have a switch to turn on friendly fire if someone so desires? (or a separate server where it is turned on?)

Thanks
Not really. When you build encounters and add the math, whether or not the meleers can be in the mix with the target without concerns of getting nuked by their teammates is a huge balance factor. It's way beyond putting in an 'if' statement.
 

Surveys and Polls -> Which starship design is your favorite?
Beitrag von Sasco am 18.03.2011 um 11:43 Uhr

Love the sleek look of the X-70B Phantom, and its H-type Nubian yacht feel
 

Offizielle Umfragen -> Welche Foren-Smileys benutzt du am häufigsten?
Beitrag von ChristianHohmann am 18.03.2011 um 11:03 Uhr

Welche Foren-Smileys benutzt du am häufigsten?
 

Offizielle Umfragen -> Welches Raumschiff gefällt dir am besten?
Beitrag von ChristianHohmann am 18.03.2011 um 11:01 Uhr

Welches Raumschiff gefällt dir am besten?
 

Surveys and Polls -> Which set of forum smilies do you use the most?
Beitrag von AlysonBridge am 18.03.2011 um 10:54 Uhr

Which set of forum smilies do you use the most?
 

Surveys and Polls -> Which starship design is your favorite?
Beitrag von AlysonBridge am 18.03.2011 um 10:52 Uhr

Which starship design is your favorite?
 

General Discussion -> Will there be an option to subtitle all chat / voice and cimeatics in game
Beitrag von StephenReid am 18.03.2011 um 08:58 Uhr

Quote:
Originally Posted by Xalonar
I am a deaf gamer and i was wondering will we have the option to subtitle everything because If story is the main focus of the game. It would be a sad day for me having to miss 90% of what is going on due to being deaf.
Absolutely, we have the option to activate subtitles in the game.

They are of course, already present in alien conversations - for those of us who can only speak Basic.
 

General Discussion -> Community Q & A: Classes
Beitrag von AllisonBerryman am 18.03.2011 um 08:29 Uhr

The Old Republic™ community has a lot of questions, and we want to answer as many as we can. In fact, we’re starting this new discussion on our forums dedicated to finding out what you want to know. Each month, we’ll create a new thread for you to ask questions in. We’ll be reading and reviewing all of your questions and featuring some of them to be answered in a future Community Q & A section of the Studio Insider!

This month, we want questions focused on the game's Classes. Please feel free to ask us anything you want to know about them!

Some things to remember when posting:
  • Please keep questions courteous and respectful
  • Don't ask a question that has already been asked
  • Ask only one question in the thread
  • Do not bump posts.

Keep in mind that there are some questions we’re not able to answer right now, so please don't feel upset if we do not select your question, and please do feel free to ask it again in the future!

Thanks! We’re looking forward to your reading your questions!

The Old Republic™ Team

 

General Discussion -> Still only seeing single names for characters. Are we one name only?
Beitrag von GeorgZoeller am 17.03.2011 um 23:10 Uhr

... and we are still not ready to talk about this, nothing has changed since last week
 

General Discussion -> No Friendly fire?
Beitrag von DamionSchubert am 17.03.2011 um 21:16 Uhr

Quote:
Originally Posted by Rhinoplat
Friendly fire has been in many MMO's:

Ultima Online
Shadowbane
Darkfall
Mortal Online
EvE online
I worked on Shadowbane - it had limited friendly fire. Of particular note, the Fury class was designed to have more powerful AoEs than any other class, but have this balanced out by having them hit everyone in the group. The end result was that Furies ended up being shunned by groups and guilds because unless they were played by the hands of a maestro, they were usually more of a liability than a benefit. Unsurprisingly, they were our least popular class.

We don't have friendly fire in The Old Republic for a simple reason: a lot of players are, well... idiots. I don't mean you, of course, dear reader, I mean those OTHER players. You know who I'm talking about.
 

Guild Hall -> New Guild Guidelines Question
Beitrag von DavidBass am 17.03.2011 um 14:33 Uhr

We do indeed have guidelines in various places, and I appreciate your assistance in making sure they're all unified.

Unsolicited recruitment PMs are getting out of hand right now. Users should only be sent PMs if they've expressed interest in joining or finding a guild.

Quote:
Use Privates Messages to contact potential new guild members; but do not spam them with multiple private messages and do not have multiple individuals from your guild contact the individual.
I've updated this to clarify, but it is indeed still valid: If a user expresses interest in joining your guild, you can (and should) contact them via PM to discuss your guild further.

 

Guild Hall -> Guild Headquarters Recruitment Guidelines
Beitrag von DavidBass am 17.03.2011 um 13:46 Uhr

Hey folks,

We’re really happy about all of the excitement that’s been surrounding the new Guild Headquarters over the past week. It’s been a huge update for the website and community, and as such, it requires a bit of tweaking to our guidelines for guild recruitment policies.
  • The only place you are permitted to recruit for your guild is in the appropriate Guild Recruitment forum. Messaging anywhere else on the site, including article comments, visitor walls, and PMs, will be considered spam.
  • We will take action against users who repeatedly spam site article comments, visitor walls, threads, or PMs with guild recruitment messages in a number of ways, including but not limited to disbanding their guild, removing their ability to create guilds, or even by issuing permanent bans.
We love seeing the enthusiasm you all bring to the Guild HQ and the forums as a whole, and we want to encourage you to continue building your guild communities, however we ask that you do so within these guidelines to ensure a positive experience for every member of our community.

 

General Discussion -> want to escape the hype and get another perspective?
Beitrag von GeorgZoeller am 16.03.2011 um 17:40 Uhr

Quote:
Originally Posted by Rouge
From all instanced group content, because testers complained about them.

BW claims that many testers didn't want to use companions ("player skills should decide" was their rallying cry supposedly) and blamed their failures on the companions, apologists for the testers claim that BW is incapable of creating an AI for the companions that would work.
I don't really like to call people out like this, but could you please point out where we ever made this statement?
 

General Discussion -> Sharing quests?
Beitrag von GeorgZoeller am 16.03.2011 um 15:57 Uhr

Yes, we have quest sharing.
 

General Discussion -> want to escape the hype and get another perspective?
Beitrag von GeorgZoeller am 16.03.2011 um 14:57 Uhr

Quote:
Originally Posted by alley
So we can have a hybrid, healing or DPS build in the same Scoundrel Adv class tree? (depending on the path we chose)
Yes, you can.
 

General Discussion -> want to escape the hype and get another perspective?
Beitrag von GeorgZoeller am 16.03.2011 um 10:56 Uhr

Quote:
Originally Posted by Belgar
I can't say for sure, but I think the underlying concern for many is that a group will need a healer-specced Advanced Class in order to succeed in many of the encounters, thereby limiting how we put groups together, which is also not any different than any other MMO on the market.

Can SWTOR innovation say that 4 Advanced Classes, none of whom are healer specced, will do just fine in most all encounters?

I'm betting not.
We cannot tell you definitively that a group without a healer will do just fine in 'most all' encounters.

However, groups without healers will be able to play the majority of the game's content and not feel like they are at a significant disadvantage, especially if they are careful in how they play.

Remember every class has access to an out of combat self-heal ability, as well as a revive ability (for use on fallen comrades). Be careful, and you'll stay alive.

 

General Discussion -> want to escape the hype and get another perspective?
Beitrag von GeorgZoeller am 16.03.2011 um 09:41 Uhr

Some clarification, since there seem to be some misleading reports about this. (I know most of you understand the Advanced Class system, but I can see how someone who hasn't taken the time to read through how classes work on this game would be confused by this).

The Smuggler shown at PAX had the Scoundrel Advanced Class and was specialized down the healing tree. This does not mean Smugglers in the game have to be healers, in fact, it is only one of several available ways you can skill your Smuggler.

 

General Discussion -> want to escape the hype and get another perspective?
Beitrag von GeorgZoeller am 15.03.2011 um 17:58 Uhr

Quote:
Originally Posted by Caanon
Is "Heroic Quests" the new name for what was previously referred to as "World Arcs", or something different?
Heroic Quests are quests of higher difficulty that provide a challenge to groups.
 

General Discussion -> want to escape the hype and get another perspective?
Beitrag von GeorgZoeller am 15.03.2011 um 17:49 Uhr

Quote:
Originally Posted by SH_Hunter
And what if two or more of the same class are grouped for their class story? Who get's to make the choices then?
Important decisions like this happen in instanced areas, so whoever owns the instance will be the one making the decision for their own character.
 

General Discussion -> want to escape the hype and get another perspective?
Beitrag von StephenReid am 15.03.2011 um 17:07 Uhr

Quote:
Originally Posted by Avuras
So far as I know, it's been confirmed that will be the case for a player's personal story. While others can tag along, only that player can choose where the story will go, and other players will only get light/dark side points for their choices. No idea how well an option like what you mention would work in other group settings, however.
We're all getting a little confused. Including me! Well, it's hard not to be - this thread seems to be about a million different things. Also, I am still functioning at 75% post-PAX efficiency. So, I did some research and we can clear this up a little better.

The Old Republic has a lot of different types of quests that make up the entire story of the game. All of these will interweave to make up your final play experience.

Your 'Class Story' is the storyline that specifically relates to you as a Jedi Knight, Bounty Hunter, or whatever you're playing. Quests that advance your class story in important, decisive ways are instanced. During those instances (which are generally short, and do not make up the majority of the game world) you get to make story-defining choices. If anyone else is with you in that story instance, they do not get to make choices that would affect your story. (In fact, they can't even enter the instance unless you're grouped together.)

Outside of Class Story instances, we have World Quests, Flashpoints and Heroic Quests. In those, if grouped, your choices will be dictated by the decision the group makes. So, to put it bluntly, if you never want to see a decision taken by someone else - well, the final solution is to not group.

That's kind of extreme, though, and we want you to group because that's part of the fun of any MMO. So, the choices that are presented to you in Flashpoints, for example, are not so critical that you should ever feel your entire game story has been destroyed by one dice roll. (However, you should hopefully enjoy the unfolding story that may go some interesting places due to other players. That's the fun of an MMO.)

Your over-arching Class Story, which has the most critical set of decisions you'll make in the game, is never affected by other people. That's a deliberate design decision, to ensure that the 'big moments' in your story are guided by you and you alone. Here you truly are 'Master of your Story'.

Hope that clears things up a bit, and sorry if I caused some confusion.

 

General Discussion -> want to escape the hype and get another perspective?
Beitrag von GeorgZoeller am 15.03.2011 um 15:03 Uhr

I don't know where the notion came from that we only use metrics and not feedback. Because that's completely not true and not at all what James said.

We use metrics to understand feedback and put context on it. We use them to identify outliers and things that are broken, but we are not using them as a primary driver to design the game.

The example James used was about how we use metrics to validate and measure the results of specific design changes toward a specific goal (create more group friendly content in this case).

 

General Discussion -> want to escape the hype and get another perspective?
Beitrag von StephenReid am 15.03.2011 um 13:27 Uhr

Quote:
Originally Posted by Troneas
in any case, here is the audio link about bioware only relying on metrics and not user feedback on forums or elsewhere to determine how SWTOR will be:

http://mmovoices.ning.com/profiles/b...5-03122011-the
Regardless of what James may have said - and without a time reference I can't jump to it to confirm or deny - I can guarantee you the development team does not solely rely on metrics for user feedback.

While metrics are a very important part of the process (especially in large scale tests), user feedback is critical too, and has led to many design choices, as Georg and others have mentioned in the past.

To be fair, feedback from people who are actually playing the game (Game Testers) is more valuable to the development team than feedback from those who have not (much of the Forums). Even then, some decisions have been made (Jedi Wizard -> Sage, anyone?) based off feedback from the wider community.

On the dark side/light side points issue, MasterApollo has it right:

Quote:
Originally Posted by MasterApollo
For the record, the mechanic (generally) is such:

1. Group speak to person A
2. Group have an option to be good/bad to him
3. All others click bad option, you click good.
4. Bad option ends in person A being killed.
5. Other group members get dark side points, you get light side points.
6. Person A is no longer available to any group member as group killed him.

If it's a conversation, it's a bit more involved than that as you get the rolls to see who speaks, so if there's a speech option that'll be an obvious light/dark response, even if you don't win the group speak roll, you will still be awarded light/dark side points according to what you personally selected.
As Daniel explains it, 'the universe knows your intention'. No-one wants you to stay out of a group because you're concerned you will get dark side points thanks to a random roll that meant someone else's dialogue choice was picked.

Now, as said, losing that roll will affect your story choice. If you're determined to be 'master of your story' at all times (especially your class story), then basically, you shouldn't group, or at least group with people who'll be favorable to your choices.

That said, it's a lot of fun sometimes to go with alternative choices and see where the story takes you - it makes for the best post-play stories.
 

General Discussion -> Bioware letting the raiders and "purists" dictate game direction?
Beitrag von StephenReid am 15.03.2011 um 12:42 Uhr

Quote:
Originally Posted by dontbeswg
stephen why did they decide to use the guardian jedi knight for dps instead of the sentinel? And the same question for the jedi consular without the double blade (forget the AC name)?
We wanted to show a bit of the variety possible with Advanced Classes, basically. Mix things up a bit.

Ideally we could have had various ACs represented in the Flashpoint, but that would have been impractical for us in terms of introducing people to the classes and explaining how to play.

 

General Discussion -> Bioware letting the raiders and "purists" dictate game direction?
Beitrag von StephenReid am 15.03.2011 um 12:32 Uhr

Quote:
Originally Posted by Rafaelan
It sure seems that way based on the latest iteration of the game shown at PAX....

What are the endgame avenues for those that do not want to raid?

Are they relegated to 2nd class citizens?

Nothing Ohlen said during the Q&A dissuaded fears of developers listenting primarily to raiders\hardcore feedback. More importantly, nothing SHOWN has indicated any other path at endgame other than raids\PvP grind and crafting....You know the "usual" MMO endgame.

Where is the content for the RPG\Story based fans? Aren't you an RPG game house? I thought this was supposed to be KOTOR 4,5,6,7,8 not Wow 2.0 the Star Wars edition
The Flashpoint that was shown at PAX East was not endgame content, it was mid-level content (although you will find some Flashpoint content during endgame). We wanted to show off multiplayer content for the game. (BTW, we did multiple Q&As - you may not have read the answer I was referring to. I know James spoke to that exact question in one of them.)

There are a variety of endgame activities available, not all of which have been spoken about yet, but I think RPG/story fans will be happy.

 

General Discussion -> Got to play TOR at PAX East? Tell us about it here!
Beitrag von AllisonBerryman am 15.03.2011 um 12:19 Uhr

Quote:
Originally Posted by Alladar
What I'm saying is... what in the hell is this "list" and how could I have gotten on it so I could cut over a hundred people in line???
At the end of the day on Saturday, we encountered some technical issues that required time to address. This unfortunately altered our schedule, and the very last group in line ended up being unable to play before the show floor closed. These folks had already waited in line for around six hours, so we wrote down their names and told them we'd guarantee them a spot on Sunday. This wasn't a VIP list or anything, we just wanted to make sure they got in.
 

General Discussion -> Officially Official PAX East 2011 thread
Beitrag von GeorgZoeller am 15.03.2011 um 11:45 Uhr

Quote:
Originally Posted by Israel
Any word on this?
Ranged and Melee DPS roles are balanced to the same target numbers, yes.

Obviously, there are interesting variables involved that need to be compensated for (a melee character needs to stay on target, while a ranged character needs much less effort to keep doing damage), but yes, the goal is definitely to have them as close as possible to each other in terms of maximum damage potential.

 

General Discussion -> PvP XP?
Beitrag von StephenReid am 15.03.2011 um 10:42 Uhr

Quote:
Originally Posted by TehSLiMe
Simple question... Do we know yet if we will get experience points for killing other players?
Experience can be gained through PvP play.
 

General Discussion -> Bioware letting the raiders and "purists" dictate game direction?
Beitrag von StephenReid am 15.03.2011 um 10:41 Uhr

Quote:
Originally Posted by carriganz
Just because blizzard lets 5% of the population dictate the fate of the other 95% Bioware should not follow this path, there you go, i feel better saying it at loud
Allowing the minority to dictate gameplay to the majority is absolutely not what we're intending to do in The Old Republic, although we will still cater to those who enjoy the high-end raiding experience.

James Ohlen spoke to that point this weekend at PAX East (during a Q&A - perhaps someone even has a link to a transcription!).

 

General Discussion -> Officially Official PAX East 2011 thread
Beitrag von DavidBass am 15.03.2011 um 10:39 Uhr

Quote:
Originally Posted by lightspeed
We don't want you to spend these months building up your guild forums, just for them to disappear at launch.
Any unit of time I used in that post would've been repeated and quoted a billion times. I chose one completely arbitrarily. Don't waste too much time reading into it.
 

General Discussion -> Officially Official PAX East 2011 thread
Beitrag von StephenReid am 15.03.2011 um 10:33 Uhr

Quote:
Originally Posted by GamewizX
Oooh... I see what you did there.
No, trying to prevent people from making enormous assumptions based on whatever I say. Y'know, the usual.
We'll be at shows before and after launch, and hopefully for many years to come.

 

General Discussion -> Officially Official PAX East 2011 thread
Beitrag von StephenReid am 15.03.2011 um 10:32 Uhr

Quote:
Originally Posted by Djak
Daniel Erickson said that worlds will continue to get bigger. Does that mean that BW will continue open new zones as time goes on or did he mean content is unlocked as we play?
I don't know the context, but I believe he was referring to the playable areas in planets getting larger as the game progresses. Origin Worlds are relatively small - to help players get familiar with the game - in comparison to higher level planets.
 

General Discussion -> Officially Official PAX East 2011 thread
Beitrag von StephenReid am 15.03.2011 um 10:23 Uhr

Quote:
Originally Posted by Lethality
Oh, while we're on the topic of video... One other thing that would be awesome is if the Hoth and Tattooine trailers that were shown at PAX might be available for download and/or online viewing?
Quote:
Originally Posted by Grenith
For those asking the Hoth/Tatooine videos may end up on the website at some point, but right now we have no current plans. Some things were designed to be consumed at PAX, live, with a presenter and a crowd. We have ideas for planet 'stuff' but they'll take a while to come to fruition.
I refer you to my own quote above.
As PAX East is now over I'm going to un-stick this thread and let it die down. Thank you to everyone who attended the show in person and if you didn't make it, I hope you come to a future show (whether pre or post-launch!).

 

General Discussion -> Officially Official PAX East 2011 thread
Beitrag von DavidBass am 15.03.2011 um 08:59 Uhr

Quote:
Originally Posted by engrey
Quote:
Ask A Jedi: So will the web tool continue after launch?

James Ohlen: No I’m pretty sure this is just for early entry. Once the game launches it will just be in-game. The thing is, we have lots of different features that we want to put in the game, some for launch, some for after, to make social aspects easier to use.
We do want to eventually have ways to access the game from outside, from online, the iPhone, things like that. Now I can’t describe what those are or when they’ll come in, but we definitely have a lot of ideas there.
There’s just so much we want to put in the game, it’s a matter of time and priority. The great thing about MMORPG is it continues to grow after launch. We do know that if you want to be successful you have to have that social glue to keep players coming back month after month. We’re very interested in making sure we continue to innovate in the social space and give players what they want.
Source
A bit of clarification. The Guild HQ will change in some capacity when the game is released, however it will not go away entirely. We don't want you to spend these months building up your guild forums, just for them to disappear at launch. We'll have more details as it gets closer, of course.
 

General Discussion -> Vibroblades/Melee for Companions Only?
Beitrag von GeorgZoeller am 15.03.2011 um 00:31 Uhr

This has been misinterpreted.

You can in fact find vibroblades and use them, provided your character is a melee class.

 

General Discussion -> Group questing
Beitrag von GeorgZoeller am 14.03.2011 um 18:37 Uhr

When you finish your class story on your Origin World (which could be earlier than level 10), you are free to travel on to the other origin planets to group up with your friends, or, move forward to the border station which provides travel options to your capital planet (the express shuttle, or, the first Flashpoint, which is an event that takes place en route to your capital planet).
 

General Discussion -> Companions currently not allowed in flashpoints and raids (Part 2)
Beitrag von GeorgZoeller am 14.03.2011 um 18:33 Uhr

You guys are again getting way ahead of yourself.

There are still companions in the game, we still think they are important, we are still looking at their role in endgame and we are, as James mentioned in the same sentence that now has everyone terribly excited, actively testing them.

We appreciate all your feedback - pros and cons - in this matter, but we would like to respectfully ask that you keep it civil with each other and don't get too far off track (no, we are not reducing the number of companions, no, companions are still an integral part of your character, no, we haven't said that there is no endgame content at all for companions).

We'll have further details on this topic as we conclude our tests on the matter and are confident that the decisions we make are final for launch.

 

General Discussion -> 27 minute James Ohlen interview
Beitrag von GeorgZoeller am 14.03.2011 um 18:22 Uhr

Quote:
Originally Posted by AislingKerrigan
Noooooooooooooooo!
 

General Discussion -> "JOIN VIA HOLOCOM" button
Beitrag von GeorgZoeller am 14.03.2011 um 18:01 Uhr

Quote:
Originally Posted by sleepr
And if i'm let's say, in tatooine and my team mates are already in the capital ship were we speak to Master Oteg. Do i get teleported to the ship or do i have to pick up a transport to join them? Would love if you could answer this Georg. Thanks in advance!
No, we do expect you to be on the same planet at this time.
 

General Discussion -> Officially Official PAX East 2011 thread
Beitrag von StephenReid am 14.03.2011 um 17:45 Uhr

Quote:
Originally Posted by Kaywinnit
Any chance we can get the Taral V "prep" iPad app released? It looks like that had a decent bit of game information in it, based on the videos I've seen of it anyway.
It wasn't an app, it was a presentation - but if a lot of you want it, I guess we could look at that. I'm not entirely sure of the worth though - have a feeling if we presented it as a Friday Update it wouldn't get a warm reception. After all it's mostly pictures of icons.
 

General Discussion -> Got to play TOR at PAX East? Tell us about it here!
Beitrag von DanielErickson am 14.03.2011 um 17:13 Uhr

Quote:
Originally Posted by brittishcoal
Devs, some have said they played a Miraluka consular at PAX origin worlds. There is no video or photo confirmation. I would most certainly like to know if this is true or just people pulling my leg. (This has been eating away.... like at my soul.)
Confirmed. At this time Miraluka are slated for both Jedi classes.

Hope that helps!

Daniel Erickson

 

General Discussion -> What happened to being the Hero?
Beitrag von GeorgZoeller am 14.03.2011 um 00:29 Uhr

Quote:
Originally Posted by TannKast
So according to info posted on Darth Hater taken from Sundays Q&A session at PAX and interviews, the difficulty level of the game has been ramped up. And one of the Devs was quoted as saying that the death penalty was less harsh because we could expect to die more frequently than other MMO's.

So I guess my question is : How heroic can we feel playing this game if we are constantly dying? The penalties don't have to be harsh to frustrate people to the point of not wanting to play. Dying all the time can do that just as effectively. What happened to being the BA hero of our own Star Wars story?
Obviously the idea is not for you to die constantly, because hero's don't do that. But then again, none of us have said 'you die constantly' and it's certainly not the design we are going for - I'm sorry if you got that impression.

For us, being heroic also doesn't mean running through the game on easy mode with nothing posing a challenge. We very much would like you to have an experience where you come out of a battle and say 'phew, that was close, but those 5 rakghouls picked the wrong fight'.

There is certainly an element of increased risk in our game - if you fight groups of 3-5 solo, even traditional mechanics like aggro or adds become a little more risky than in other games following the traditional MMO model. Additional elements, such as enemies moving to a flanking cover position certainly increase the difficulty as well.

On the other hand, your trusty companion will certainly help keeping you alive, be it by valiantly 'volunteering' to draw enemy fire (at your command) or by deploying medical technology (or the occasional rocket launcher) to even the odds.

Short: Heroic does not mean cakewalk or constantly dying to us. We're trying to balance so that it is fun, first and foremost.

 

General Discussion -> Officially Official PAX East 2011 thread
Beitrag von StephenReid am 14.03.2011 um 00:09 Uhr

Quote:
Originally Posted by Brorim
found the easy way out Stephen ? I'm not surprised.
The easy way out would be to remove all posts, threads and comments about release date, never allow speculation, and never comment about release date in any way.

Instead, I attempt to clarify things within the parameters I'm allowed to work with, and if you can't accept or understand that, I can't do much more to help you.

 

General Discussion -> Got to play TOR at PAX East? Tell us about it here!
Beitrag von StephenReid am 14.03.2011 um 00:02 Uhr

Hey all. A few brief notes. We'll be digesting this thread over the next few days and may even have devs pop in here.

Quote:
Originally Posted by StoneYeti
1. If you wait in line for 6 hours you should be allowed to finish your 2nd attempt at the boss. We were engaged and fighting already and they kicked us out while our fight was in progress. That was pretty damn lame.

2. You get a shirt when you finish and they ran out of X-Large by the time we got in on the first day. Pretty poor planning IMO.
Second point first - we actually never had any X-large shirts. A shipping error meant we only got large and medium sizes delivered. Hey, I'm an x-large, so I wasn't happy myself. Sorry if that wasn't communicated to you - come find us at another show and we'll have your size, and mine.
Back to your first point: it probably did feel unfair, but then many, many groups didn't even get a chance to get to the boss encounter, and many others didn't defeat it. Even today, after many people had completed the demo and the tactics required were public knowledge, I saw plenty of 'TPKs'.

Anyway my point was - we had to keep the line moving, and I'm sorry you didn't get a second crack at the boss, but at least we didn't cut you off after your first try!

Regarding the line, thank you (and everyone else, obviously) for waiting so long to play. I guarantee you this will be something we brainstorm on, to try and ensure we don't see a repeat performance at our next show.

I'll be honest, we were blown away by the demand for SWTOR at PAX East. The word we've all been using is 'humbling'.

The tricky balance we always knew we'd have is gameplay length vs number of PCs. The booth was designed to hold a good number of PCs while also allowing a queuing area, a briefing room, and a registration area. It was actually the maximum size available to us. We had to take a second booth just to have our stage and storage areas!

We made the decision early on that a long demo was the right way to go. At GamesCom in Germany last year, as I understand it (this was before I joined BioWare), fans queued for five or six hours to play the game for 15 minutes. It was our decision early on that we wanted to showcase the game for a decent length of time, and when we decided we wanted to show a Flashpoint, while we knew we couldn't have people playing for 90 minutes, 45 minutes seemed a reasonable time length.

However, that was always going to mean queues of some length. We just didn't know how long - we underestimated, frankly, people's desire to play TOR, no matter how long the wait. We figured most people would walk away when they saw the line beyond 50 or so people. Never in our wildest conversations did we expect to hit our booth capacity inside two minutes of the doors opening (that was today - I timed it). We won't underestimate again.

Anyway, your concerns were entirely valid, and I hope despite that length of queue, you enjoyed the game.

Quote:
Originally Posted by Hardradi
- I guess Saturday was media morning. I know they have to show stuff off to the media, but wish they had done it separately, say a room in the hotel attached to the convention center.
That's a PAX decision, if you were wondering. The surprise to us was that beyond the 24 journalists who'd asked to play the game, about 100 more turned up on their own... it's something we can only raise with the PAX organizers, and actually I did this afternoon.
Quote:
Originally Posted by Rahl_Windsong
The part I don't get is why they would make the Smuggler class the healer? That makes no sense at all to me, none, zero, nada, but oh well I guess thats the way it will be.
Just in case this is misunderstood - we chose to make the Smuggler in the Taral V demo a healer (Scoundrel AC). We thought it'd be an interesting play on expectations. In the game, you can play a Smuggler as a Gunslinger AC and be much more combat focused.

Quote:
Originally Posted by Burkesauce
Do the droids at least make noises like R2-D2? If they were completely silent then I might rethink playing a Jedi Knight as my main, cuz they have a droid companion and I was really looking forward to having him follow me around all the time.
Droids will definitely make noises, but they'll be subtitled, as I don't think a droid-to-Basic translator is available in our galaxy.

Quote:
Originally Posted by Hengist
Sorry for the giant wall of text, it was a great experience. In fact, the wife, daughter, and I did a little interview with Rob Chestney after our playtime, and Rob was a great guy, I just wish I had come up with more interesting answers. All I can say, (and yes, this was just a part of a vaction) but deciding on Boston in large part because of TOR being there, made the trip, the drive, and the queues totally worth it.
Thanks for the t-shirts.
Quote:
Originally Posted by Djak
- You guys stated again and again (even before Pax) that the smuggler is really well written. Will I get the Han Solo experience?
I'm playing the Smuggler right now (well, when I'm not posting here) and I'd say it's certainly the Han Solo experience. It does depend on your definition of what that experience is, but I've seen enough hot space ladies, double-crossing varmints and near-death experiences as the Smuggler to make it feel like my own version of the Han Solo experience.

Quote:
Originally Posted by Ryan
Finally got to play at PAX and overall it was a somewhat disappointing experience. Waited 4 hours on Friday and ended up playing the Jedi Consular for 30 minutes to get some good story in. Now, this might be a testament to how badly I suck at MMOs, but I died 4 times during my limited playtime against lowly flesh raiders. Not very fun.
We expected to hear this much more than we did. Truth be told, Origin Worlds in the current build are a little too hard for some classes. In the previous build they were a little too easy. Georg and his team are working to find the sweet spot right now - but you fell victim to their tweaking, sorry.
 

General Discussion -> No RP-PvP server
Beitrag von StephenReid am 13.03.2011 um 22:02 Uhr

Quote:
Originally Posted by SuperZE
That's my kind of server and I'm already missing it in TOR.

I like RP but I belive that PvE servers are boring.
The types of server listed for the Guild HQ system were to help broadly divide guilds into categories, to assist in their placement in the import (AKA 'Deployment') phase pre-launch.

They are not a definitive record of what server types SWTOR will have at launch, so you should not assume they are.

The Guild HQ FAQ is for FAQs about the Guild HQ system - not the game as a whole.

 

General Discussion -> Officially Official PAX East 2011 thread
Beitrag von StephenReid am 13.03.2011 um 21:52 Uhr

Quote:
Originally Posted by Meurik
In games like WoW, there are 2 distinct game clients (EU and US), with the clients aimed at their respective gamer markets. Will SW:TOR share a similar server layout, or will you have a single client setup, and allow players themselves to choose if they want to play on a server located in the US or EU?
This is being discussed internally but no final decision has been made yet. As Electronic Arts is now globally publishing SWTOR, we have that in our favor.
Thanks to everyone who's mentioned they were at PAX here. Everyone worked their butts off to make the show a success, and though they'll all tell you I'm a perfectionist and still want to make these events better, I think we achieved about 90% of what I hoped for.

 

General Discussion -> Officially Official PAX East 2011 thread
Beitrag von StephenReid am 13.03.2011 um 18:42 Uhr

Quote:
Originally Posted by Amaranth
There's a difference between being vague about a task completion date, which is an internal milestone, and being vague about a product release date, which is an external milestone. I can guarantee that they have plenty of internal milestone with hard dates around them. But there's always risk involved in whether those dates are hit or not, and missing one date can have huge repercussions on other milestones. So even if internal milestone dates are explicit, that doesn't mean that a release date is explicit, and as Stephen said missing a release date would have an impact on EA's stock price.

I also work for a large publicly traded software developer, and we never announce a release date until we're almost to the end of the development cycle. We have an internal date that we are targeting for each milestone (including the release date), but we don't make that knowledge publicly available. And more often than not we don't hit the release date target; sometimes we're only a few weeks off, but we've also been as much as 4 months off (which is huge when you're talking about a yearly product release).

As much as I hate it, BioWare is smart to not announce the release date until they're sure they can hit it. It would be much worse to announce one and then fail to hit it.
Thank you, Amaranth, for doing my work for me tonight after a very long show.
We won't be making further comments on the release date until we have an announcement to make. Thanks for your patience.

 

General Discussion -> "JOIN VIA HOLOCOM" button
Beitrag von GeorgZoeller am 13.03.2011 um 17:11 Uhr

Quote:
Originally Posted by Mojjo
Thanks Mr. Zoeller for your response and information! I have only one real offering that I believe would compliment this feature.

A timer of sorts that automatically starts the conversation in Holo Form for those not able to get to the quest giver in say 10 - 30 seconds.

The reason for this...

People/players all seem to operate under different conditions. Some constantly are distracted by family, smoking cigs, or making sammiches
Also, in many cases players simply just get lost and have difficulties keeping with their seasoned group members. I know that they may loose some story options, but I think that focusing on the "greater good"/"universal feature" is the best option as it satisfies the most players.

There is a timer on joining the conversation. If you do not act in time, the group will have the conversation without you. Likewise, the group leader can force the conversation to start by opting to not wait at all.

 

General Discussion -> every class is going to be a paladin? ***
Beitrag von GeorgZoeller am 13.03.2011 um 16:15 Uhr

Every class can self heal out of combat, yes. Every class has a resurrection ability as well.

Healers in our game are certainly helpful and increase a group's efficiency, but they are not needed to minimize downtime.

 

General Discussion -> No Coruscant Night Life
Beitrag von GeorgZoeller am 13.03.2011 um 16:10 Uhr

Time to clarify:

There is areas of Coruscant, such as the Justicar District, which are at perpetual night time (although on Coruscant, getting deep down near the ground of the planet means there isn't much daylight coming down there anyway due to the buildings).

The area around the Senate Tower is at sunset, and so on.

 

General Discussion -> Mounts Confirmed!!!!!!!!!
Beitrag von GeorgZoeller am 13.03.2011 um 16:06 Uhr

Quote:
Originally Posted by Dieuos
That's just a confirmation of the taxi system, really.
No it isn't
 

General Discussion -> Companions - Nothing To Focus On - Is Bowdaar Worthless?
Beitrag von GeorgZoeller am 13.03.2011 um 15:53 Uhr

Quote:
Originally Posted by Drakos
If companions are not allowed in PvP, Raids, and possible Flashpoints, the only use for them would be questing. Since, generally speaking, world-questing is ridiculously easy, there will be no need to gear them up.
If you don't gear up your companion, you will end up dying. A lot.
 

General Discussion -> Officially Official PAX East 2011 thread
Beitrag von DavidBass am 13.03.2011 um 08:49 Uhr

For the record, at approximately 10:02AM this morning the line to play was 11 hours long.
 

General Discussion -> Officially Official PAX East 2011 thread
Beitrag von DavidBass am 13.03.2011 um 07:48 Uhr

Hey everyone!

As you may have noticed, Allison and myself have a few minutes before the floor opens up for the day, so we wanted to come by and post. So hi! How's it going?

PAX is always my favorite show to go to, and this time around was no exception. My first experience working on the SW:TOR booth was certainly a humbling experience. From the very first minute of the show on Friday, when we immediately found ourselves with a 7 hour-long line, to last night's meet and greet, it's been a non-stop whirlwind of activity. As one of our fansite staff said to me, "I think the only photos I have of you are blurry, because you're always running somewhere."

The reception from players has been great. Everyone we've talked to who played the demo has loved it, regardless of whether they won or lost. I think one of my highlights was probably Gabe from Penny Arcade coming by to play and immediately dying when his team hit the final boss of the demo. Twice.

I could go on and on for pages, but I need to go prepare for the rush of people about to stampede the booth. I can't begin to thank everyone who came by the booth this weekend. Meeting all of you reminds the whole team why we do what we do for a living, and we're so happy to know that you guys are enjoying the game as much as we are. Talk to you soon!

~DB

 

General Discussion -> Officially Official PAX East 2011 thread
Beitrag von AllisonBerryman am 13.03.2011 um 07:30 Uhr

Finally, a spare minute to post! We're getting set up right now for the last day, bracing for the mad rush the minute the show floor opens. The show has been a humbling experience so far; I've had an awesome time talking with all the fans in line and prepping them for Taral V, helping them choose their class and discussing tactics. I've met people from all over, some of whom traveled a great distance just to see our game.

My absolute favorite part of the show, though, was the meet and greet last night. It was just awesome to meet so many enthusiastic, excited fans face-to-face! Quite a few people showed up with their guildies, and it was so cool to see everyone brought together over the game having so much fun.

I can't wait to see what today will bring! If you're here (even if you can't wait in line to play), stop by the booth and say hi. I've already met several of our community memebers and I'd love to meet more of you!

Thanks to all of you for supporting us!

Looks like we're getting ready to bring in the first group! Happy PAX!

 

General Discussion -> Officially Official PAX East 2011 thread
Beitrag von StephenReid am 13.03.2011 um 00:17 Uhr

Quote:
Originally Posted by ZeroGravTrooper
Wait, what's to clarify?
Didn't he say no update?
I thought I was pretty clear, but yes, that was some dry wit I guess.

No, no Sunday update. We considered splitting the playthrough in two, but decided one big video was better in the end.

I think getting three updates inside six days is pretty good though. (Guilds/Fate of the Galaxy/Taral V.)

For those asking the Hoth/Tatooine videos may end up on the website at some point, but right now we have no current plans. Some things were designed to be consumed at PAX, live, with a presenter and a crowd. We have ideas for planet 'stuff' but they'll take a while to come to fruition.

 

General Discussion -> Officially Official PAX East 2011 thread
Beitrag von StephenReid am 13.03.2011 um 00:13 Uhr

Day Two! Has it just been two days? Wow, feels like longer.

Today was probably, in my eyes, marginally more successful than Day One. But then my eyes see with Perfect-O-Vision, the ability to look at any event and wonder how it can be made better.

We got a long, leisurely start to the day - the booth was full by 10:08 rather than 10:03. We got rid of all of our invites to the Meet and Greet event by 10:15 too, so sorry to anyone who came by after that.

Today (and tomorrow) we were joined by members of the 501st legion, including Darth Vader, Darth Maul, several Stormtroopers, a Clone Trooper and General Obi-Wan Kenobi himself. They valiantly hung around for pictures just about the entire day, and were a real crowd pleaser. You may even one day see a picture of me in their vicinity. (FYI, the 501st make their appearances for charity.)

Lines were long once again, so thank you to everyone who queued. We did our best to keep the line moving, and I know a number of the developers spent time walking the line and chatting. I tried myself, but only managed to get down there a couple of times. Nevertheless, hello to whoever I spoke to!

Hello also to our intrepid fansites, who endured my inane rambling for almost 30 minutes as part of a roundtable chat. Some of them might even use the material. Scary.

One nice moment for me today was that Mike 'Gabe' Krahulik of Penny Arcade dropped by the booth and played Taral V. His group didn't 'win' but he had a great time. Thanks for coming by Mike!

Last but not least, we did our Meet and Greet in the evening. Just like our booth it was over-subscribed - but we have ourselves to partially blame for that. We gave out a lot of invites with the assumption that people wouldn't come - as hey, there's lots to do at PAX. Apparently, nothing else is as fun as attending our party. So, we ended up throwing two parties, essentially one after another, and as a result managed to get everyone in who patiently waited to be let in (in some cases for many hours!).

With DST kicking in tonight, I'm going to lose an hour's sleep even though the show opens an hour later today. Tomorrow, I'm afraid, will be update-free, but we'll try our best to comb the forums and bring you some more details.

In the meantime, there are plenty of excellent fansites giving you blow-by-blow coverage of SWTOR at PAX East - to say nothing of other threads here. If you have further PAX East questions, shoot!

 

General Discussion -> Officially Official PAX East 2011 thread
Beitrag von StephenReid am 12.03.2011 um 23:48 Uhr

Quote:
Originally Posted by The-Jedi
In the red:
Unless, according to LucasFilm, Yoda's speech patterns are specific to Yoda. Which apparently they are.

We work very closely with the people who created Star Wars, and I'm sure Daniel Erickson would agree, writing Yoda-style dialogue would be fun... but we don't have Yoda in our game. Oteg speaks as Oteg speaks, and he's LucasFilm approved.

To talk about release date again for a minute; I guess this is one of those situations when I have to talk business.

Electronic Arts is a publicly traded company. As a publicly traded company, EA issues guidance to investors (potential and current) on their projects. The Old Republic is a very important product to EA, and information released about SWTOR can potentially affect EA's stock price. The most important piece of information we have on SWTOR is release date. Therefore, we cannot announce a precise release date (not a window; a date) unless we are 100% certain we'll make it.

Right now, we do not have a 100% certain release date; we have a window, and we're aiming to ship in that window. That window is 2011.

 

General Discussion -> Companions currently not allowed in flashpoints and raids
Beitrag von GeorgZoeller am 12.03.2011 um 21:57 Uhr

Hey, this is another one of those cases where the discussion is getting ahead of itself.

We have not made any announcements regarding companions in flashpoints (endgame or not) yet, so all talk about that is premature.

In fact, this topic is being actively tested - which James referred to - so there is nothing to announce at this point regarding that.

 

General Discussion -> Companions currently not allowed in flashpoints and raids
Beitrag von GeorgZoeller am 12.03.2011 um 19:32 Uhr

Quote:
Originally Posted by MelissaUK
This news it a bit disconcerting. Sure I'm one of those that never liked the idea of companions for group stuff anyway but this must have been a major setback for BioWare.
Not really, no.

Everyone who is familiar with raid type mechanics understands that they are about human coordination. AI mobs have little place in such scenarios and we always wanted companions to not be management heavy (they are not pets in that sense - pet classes in other games are required to micro manage their pets for equal efficiency with non pet closses, we purposely avoid that). We don't want you to micro manage your companion, and that is exactly what you would end up doing in a raid.

We could spend tremendous resources on trying to make companion AI able to handle raid scenarios, but frankly, most scenarios in game would probably end up with players taking matters in their own hand ("Raid Forming, no companions") - so we decided to make companions polished and great in the areas of the game where they really matter and not force them onto areas where they would end up conflicting with the rest of the design.

Companions are available in the overwhelming majority of content in the game, but we are very careful to make the feature feel right and not become an annoyance.

 

News and Announcements -> Taral V Developer Walkthrough
Beitrag von GeorgZoeller am 12.03.2011 um 19:25 Uhr

Quote:
Originally Posted by Viconiuz
No no, the consular is not just "a ranged class". If you choose the other Consular advanced class - the Jedi Shadow - you'll be using almost nothing but melee. It plays pretty much like a WoW-rogue (from what I understand). But regardless of that - unlike Mages, Locks & Priests in wow - the Consular at least has melee moves as part of their baseline abilities. The consular in this particular clip simply chose not to use them.

So compared to a wow-caster, even if you pick the Sage AC, you'll have a lot more melee capabilties since you'll have A) Baseline abilites in melee and B) Defensive use of your weapons to deflect bolts & parry.

Actually, this isn't correct.

While the Consular Shadow has a very decent array of melee capabilities, a lot of the classes mechanics come from synergy between force powers and saber attacks.

Depending on the skills trees you chose inside the Shadow AC, your gameplay is going to be very different.

Event the most melee centric Shadow will always have a good number mid range options available.

 

General Discussion -> Will There Be Last Names In SWTOR???
Beitrag von GeorgZoeller am 12.03.2011 um 19:17 Uhr

We are not talking about that yet.
 

General Discussion -> No Coruscant Night Life
Beitrag von GeorgZoeller am 12.03.2011 um 19:16 Uhr

Quote:
Originally Posted by soupe
I was really looking forward to seeing Coruscant at night. All the lights on the skyscrapers, all the little speeders flying about... But now that not happening because theres no day/night cycles! WHYYYYYYYY BIOWARE!!

Interestingly enough, it is possible to have night areas on Coruscant without having day/night cycles. In fact, it helps with the visual variety of our planets to be able to have different zones have different lighting.

 

General Discussion -> The reason there will be no day/night system
Beitrag von GeorgZoeller am 12.03.2011 um 19:14 Uhr

Quote:
Originally Posted by Dreossk
Wow, that's pretty incredible. No Coruscant night, no Hoth night, no Tatooine night, no Nar Shadaa day. Is BioWare really that disconnected from reality? I can't count the causalities for the sake of the story. It's a 10 years backward step.
It's incredible because it is not true.

For example, there is plenty of areas on Coruscant that you visit at night.

As for expectations, we've always said that are not making another Star Wars sandbox, we are creating a different game.

 

General Discussion -> "JOIN VIA HOLOCOM" button
Beitrag von GeorgZoeller am 12.03.2011 um 18:17 Uhr

Quote:
Originally Posted by Kalaesk
Sweet if thats correct then you don't have to wait for someone to get to the conversation they can just click the button and appear as a hologram.
Correct.

The purpose of this feature is to enable groups to play the story seamlessly together. You do not have to wait for all players to arrive an important quest NPC (since there's always the guy who lags behind in an MMO group anyway). People that are not within the range to initiate physical conversation may opt to join as a hologram instead.

Obviously certain choices will not be available to them (e.g. threatening or applying physical violence), so there is certainly a benefit of actually being there, but it definitely does the trick for many situations just fine.

 

General Discussion -> Unofficial PAX East 2011 Thread (Part 2)
Beitrag von GeorgZoeller am 12.03.2011 um 15:22 Uhr

Quote:
Originally Posted by GamewizX
Here's the link:

http://translate.google.com/translat...ate.google.com


First few sentences DE confirms it.

No, he didn't. This talks about something different and evidently got lost in translation.

 

General Discussion -> Unofficial PAX East 2011 Thread (Part 2)
Beitrag von GeorgZoeller am 12.03.2011 um 15:21 Uhr

Quote:
Originally Posted by Athrins
Thanks, I had no idea that they had talked about mods in game!
Uh guys... Google Translate is not a good source of information.
 

General Discussion -> Superfluous dialogue? Boss beating?
Beitrag von GeorgZoeller am 12.03.2011 um 14:18 Uhr

Quote:
Originally Posted by Loekii
They reversed their stance on that point a while back.

No, we didn't.

This particular scenario had a higher ratio of single powerful enemies than the majority of content, but this is the risk of showing a single 45 minute scenario from a several hundred hours long game: Some people take the 45 minute scenario and extrapolate that it is completely representative of the entire game... when it's not.

 

General Discussion -> Unofficial PAX East 2011 Thread (Part 2)
Beitrag von GeorgZoeller am 12.03.2011 um 12:57 Uhr

Quote:
Originally Posted by sleepr
This is a really good team playing imo:

http://www.youtube.com/watch?v=UVOOnjXdDeI
Yeah, definitely someone playing a highly mobile guardian.
 

General Discussion -> Got to play TOR at PAX East? Tell us about it here!
Beitrag von GeorgZoeller am 12.03.2011 um 12:48 Uhr

Quote:
Originally Posted by GamewizX
This is probably because all these abilities are subject to change. /shrug

Correct. We are actively balancing the game and are changing ability details frequently.

We'll definitely get you more and more details as we get closer to launch though.

 

General Discussion -> Bonus weekly update: Taral V Dev Walkthrough
Beitrag von GeorgZoeller am 12.03.2011 um 12:28 Uhr

Quote:
Originally Posted by Kricys
Seriously... even the devs keyboard turn..
brb, loling
WHY ARE THEY CLICKING 3, PRESS 3 FFS
/RAGE
You know what makes for bad videos? Lightning fast camera turns and hotkeys so the viewers don't see what is going on and which abilities where used.

In case this wasn't clear:

You can mouse turn. You can use hotkeys. It's definitely more efficient to mouse turn and it is easier to maintain constant DPS when using hotkeys, any MMO player knows that. Including us.
This video was designed to show the general, as well as the 'hardcore', audience about how the Flashpoint and the game work, not how awesome Mr. Dickinson's hardcore camera turning and hotkeying skills are. Which are pretty awesome.

 

News and Announcements -> Taral V Developer Walkthrough
Beitrag von AlysonBridge am 12.03.2011 um 09:00 Uhr

Visitors to this year’s PAX East in Boston, MA are lucky enough to get to play through Taral V, a mid-level Republic Flashpoint. In the gameplay demo, a strike team assaults an Imperial compound on Taral V in an effort to recover an ancient navigational computer the Republic desperately needs. Their success depends on teamwork and skill – will they prevail?

Don’t worry if you can’t join us this year at the show – we’ve put together an in-game walkthrough of Taral V that takes you through the demo with developer commentary. Enjoy this in-depth look at the gameplay of Star Wars™: The Old Republic™!

 

Neuigkeiten und Bekanntmachungen -> Taral V-Entwickler-Walkthrough
Beitrag von ChristianHohmann am 12.03.2011 um 09:00 Uhr

Besucher der diesjährigen PAX East in Boston, MA, haben das Glück, Taral V zu spielen, einen republikanischen Flashpoint für mittlere Stufen. In der Gameplay-Demo greift ein Stoßtrupp einen imperialen Komplex auf Taral V an, um dort einen alten Navigationscomputer zu sichern, den die Republik unbedingt braucht. Das Team muss zusammenarbeiten und alles geben, um erfolgreich zu sein - werden sie es schaffen?

Wenn ihr dieses Jahr nicht zu uns auf die Messe kommen könnt, ist das nicht weiter schlimm ... Wir haben einen Spiel-Walkthrough zu Taral V zusammengestellt, der von den Entwicklern kommentiert wird.
Viel Spaß bei diesem detaillierten Einblick in den Spielverlauf von Star Wars™: The Old Republic™!

 

General Discussion -> Officially Official PAX East 2011 thread
Beitrag von StephenReid am 12.03.2011 um 06:23 Uhr

Quote:
Originally Posted by trulez
Oh the irony.
/facepalm

It was very, very late when I wrote that...
Quote:
Originally Posted by Darth_XveriunUln
And I LOVE THE SITH SHIRT YOU GAVE ME. Awesome thank you all! /Hug
Thanks for coming by to get it. Maybe get a Republic one to complete the set today?

Quote:
Originally Posted by Villain
If i may offer some advice to BioWare, when possible please give us an update about release (good or bad) because believe it or not it helps us (players) plan our gaming.
Absolutely.

Believe it or not, guys, we don't 'hide' the release date to tease you, honest! Rest assured when we have news, we'll release it.

Right, breakfast and Day Two!

 

General Discussion -> Officially Official PAX East 2011 thread
Beitrag von StephenReid am 12.03.2011 um 00:22 Uhr

Another random note and then I have to get some sleep.

Alienware laptops and PCs. We have a few laptops on the booth, but they're not being used to play the game (although they could). We're running the game off of Aurora desktops, I believe. We have a variety of different models.

Thanks for bearing with us on the slow 'official' updates, folks. I'd love to sit and just bring you live updates all day long, but I have to run the booth.
 

General Discussion -> Officially Official PAX East 2011 thread
Beitrag von StephenReid am 12.03.2011 um 00:07 Uhr

Well, obviously we didn't have a spare moment. Now, officially 'into' Day Two of PAX, I guess I do. Kind of.

We had an amazing first day at PAX East, and to everyone who came by the booth, thank you. I'd love to give you a boatload of my own impressions, but instead I'm just going to throw a few concerns and comments out here.

Release date. Yeah, I'm going there. Our release date window is now as it was about a month ago - 2011. It has not changed since that post.

Yes, we are saying 'after March 31st', but that is only a relevant date because it marks the end of EA's fiscal year. It is not a clever code or cunning ruse. It's just a statement of fact (and a statement made, I should point out, primarily to the financial press, who like to confuse us with talk of 'fiscal years').

The community's anticipation about a potential release date being announced at PAX East was understandable, but I'd like to remind you we never suggested or promised anything. To lay rumors to rest (and to dash a few hopes) I'll tell you now that we won't be announcing any change to our release window during the show. It remains, simply, 2011 (or if you prefer "When it's done").

BioWare remains committed to delivering an amazing quality game with a sevice level to match. We won't be rushed. You'll find the game worth the wait, and I hope those of you who are playing the game at PAX or watching videos of gameplay from there will agree.

Further speculation on a release date, at this point, is kind of redundant. We'll keep the current release date speculation thread open, but continuous discussion of release date in PAX East threads should be avoided, please. Let's talk about, you know, the show.
Queuing at the booth (a special note for PAX visitors!). Frankly, we were prepared for a lot of you this morning, but you overwhelmed our expectations. Inside three minutes of the show officially opening the entire booth was full, as well as all of the surrounding aisles.

We had some confusion over who went where for a short time, but that won't be repeated. All we'd ask is that if you're asked to queue in a certain place or wait a little longer, that you be patient. We're very aware of how long our demo is and how many people can play in any given day, and do our best to let people know that. I've also been known to drop by the back of the queue with swag for those who have waited a long time.
For the vast majority of you who came by today and queued patiently, thank you. Our aim was always to give you a cool extended play experience, and I hope we did that.

Saturday's Meet and Greet event. I want to warn everyone who grabbed an invite for the event today, and who'll grab more invites tomorrow, that we definitely won't have capacity for everyone. If you definitely want to come, I'd suggest you head over to the Westin early. When we hit our capacity, we'll operate a one-in, one-out policy. (Guess what? No release date announcement at this event either.)

Taral V. A couple of notes. One, it's not the entire Flashpoint (it's about a third of it). Two, it's still being worked on. Three, it's not Yoda who gives you your quest - his name is Master Oteg, and while he's the same species as Yoda, that doesn't mean he has to talk like him. Any more than I (an English human) have to speak the same as many of my co-workers (American humans).
Alright, it's crazy late and I have to be on the booth in about seven hours, so I'll leave this here for now. As you can tell not many of the team managed to post updates here today - but we'll try and rectify that tomorrow if possible.

In the meantime I'll leave this thread open so you can reply. Do not turn this into another release date speculation thread.
 

General Discussion -> Unofficial PAX East 2011 Thread (Part 2)
Beitrag von StephenReid am 11.03.2011 um 22:57 Uhr

Quote:
Originally Posted by ZeroGravTrooper
Stephen Reid announced they were still aiming for Spring.
I realize I'm coming in here late, and this 'fact' may have been disputed or refuted in the 80-odd pages I have left to read... but whoever reported this is mistaken. I did not say "We are still aiming for spring" at any point today during PAX East.

Our release date window remains exactly as stated, and that's what I've been saying today: 2011.

 

General Discussion -> Got to play TOR at PAX East? Tell us about it here!
Beitrag von GeorgZoeller am 11.03.2011 um 22:34 Uhr

BTW, to clear that up - nobody finished the Flashpoint. The officer most people died on - Captain Shivanek - is at roughly the 40% mark into the Flashpoint.
 

General Discussion -> Got to play TOR at PAX East? Tell us about it here!
Beitrag von GeorgZoeller am 11.03.2011 um 22:29 Uhr

You really can't run an open demo at a show and throw full on boss battle mechanics at a random group of 4 players in a noisy environment, so the opening area for the Flashpoint had some modification done from it's original form to prevent players with no learning time on their characters to from wiping at the front door.

I wouldn't take it as fully indicative of final difficulty or boss battle mechanics - we definitely have a more varied palette than tank and spank in the game
 

General Discussion -> Why Bioware should not allow filming of gameplay
Beitrag von GeorgZoeller am 11.03.2011 um 16:59 Uhr

I think it's a combination of factors at play here:

a) If you get handed a mid-high level character for a game like this, there's a learning curve involved that probably needs a few hours at least

b) People playing click-by-click with the mouse rarely gives you the fluidity experienced MMO gamers get out of the game using hotkeys.

c) People intentionally hovering tooltips so they can disseminate the video later. Pretty pointless in my opinion, as most of those will probably change through balancing.

d) In order to allow a random group of 4 inexperienced people given mid-high level classes to play without getting instantly rolled, the demonstration level needs a few adjustments that make it less likely to cause instant party wipe.

Still, should we disallow filming just because someone might make a non optimal video? I don't think so. I think most users understand that these user videos are not very representative. If not, well, they'll be able to test it hands on sooner or later to change their mind
 

General Discussion -> Jedi Knight game-play in Taral V
Beitrag von GeorgZoeller am 11.03.2011 um 16:15 Uhr

... and yes, Jedi knights standing in the middle of combat reading ability descriptions while their friends are getting eaten by large jungle monsters makes me cringe too.

Naturally, that happens when you throw level 32 characters at someone new to the game though.

 

General Discussion -> Jedi Knight game-play in Taral V
Beitrag von GeorgZoeller am 11.03.2011 um 16:14 Uhr

Glad you guys like the new movement animations
 

General Discussion -> Got to play TOR at PAX East? Tell us about it here!
Beitrag von JesseSky am 11.03.2011 um 16:01 Uhr

Hey everyone, just wanted to drop in and say I'll be reading this thread.

We'd all love to hear feedback on your experience with Taral V - the Flashpoint team, especially!


 

Guild Hall -> Where can I see the rules for Guild names??
Beitrag von EricCampbell am 11.03.2011 um 11:04 Uhr

Hi folks.

If you feel your desired guild name has been restricted in error, please contact us using the site support contact form. Please note that some words and phrases, particularly some relating directly to Star Wars, are restricted. We will investigate the reason why the system will not allow you to create a guild with the name you chose. Please be patient while we determine the cause and address the issue.

 

News and Announcements -> PAX East Trailer: Fate of the Galaxy
Beitrag von AlysonBridge am 11.03.2011 um 10:00 Uhr

We are pleased to present Fate of the Galaxy, a brand new trailer for Star Wars™: The Old Republic™ fresh from PAX East 2011.

Tension between the Republic and the Empire is running high. The uneasy truce established by the Treaty of Coruscant is quickly tearing apart at the seams, and a return to all-out war has begun in all but official terms. A new generation of heroes, both light and dark, emerges to face the difficulties of these chaotic times, and fight for the fate of the galaxy in this most desperate age.

This trailer, created using in-game footage, is the first update you’ll see from PAX East this year. Even if you can’t join us on the show floor, please check back here tomorrow for more updates. Don’t forget to follow us on Twitter or like us on Facebook to get more live updates from the show floor!

We hope that you enjoy Fate of the Galaxy now!

 

General Discussion -> Officially Official PAX East 2011 thread
Beitrag von StephenReid am 10.03.2011 um 23:33 Uhr

Hello all!

This thread will be where members of the Community team (when we can spare a minute from the craziness that is PAX East) will pop in to answer questions, share thoughts and impressions, and tell you whatever else our convention-addled brains can handle.

This thread will be locked until we get a spare minute to re-open it, hopefully before the booth opens (in about nine and a half hours - eep).

Remember! If you'd like to share with others any information or thoughts you have on PAX East, then feel free to hit up the Unofficial PAX East thread, where you can post links to fansites, talk about what you've seen and heard, etc.

If you actually make it to PAX and even better make it to the SWTOR booth to play the game, then feel free to share your impressions in the thread devoted to that purpose.

Last but not least, when we post tomorrow's Friday Update, you will of course find details in the News & Announcements Forum.

Whether you're coming to PAX East or not, we're looking forward to a fun weekend in Boston!

 

General Discussion -> Unofficial PAX East 2011 Thread (Part 2)
Beitrag von StephenReid am 10.03.2011 um 23:00 Uhr

You missed one.

http://twitpic.com/48c3tb

Those things are in my way, I guess I'd better get rid of 'em somehow.

By the way for those asking - we have more than 10 PCs.
 

General Discussion -> What this game needs....is another EPIC TRAILER!!!!!!!
Beitrag von StephenReid am 10.03.2011 um 07:53 Uhr

Quote:
Originally Posted by Whilan
While blur is awesome looking, it doesn't tell anything about the game itself. Getting an epic trailer by using in game graphics would really get people pumped up as they can say: I can do that in this game? thats awesome.
With the exception of Hope and Deceived (both CG trailers), every trailer we release uses in-game graphics - for example the recent Bounty Hunter trailer.

Every ability you see in there is in-game too.

 

General Discussion -> Release Window Speculation
Beitrag von StephenReid am 10.03.2011 um 07:21 Uhr

Quote:
Originally Posted by astraeos
I ran into Stephen Reid at Morton's Steakhouse earlier tonight and had a short chat with him.
No, no you didn't. Nice thought though. I like Morton's.

If you ever do meet me in person, feel free to offer me a free steak dinner, because that'll just about make up for using my name to give your fanciful imaginary posts some weight.

For anyone wishing or hoping this dream scenario was true, I'm afraid I didn't talk to anyone, and wouldn't do so on or off the record. Our release date window remains the same as we stated in February; 2011.

Astraeos - this is your one and only warning: don't make up statements and attribute them to myself or other BioWare employees, even in the spirit of good fun.

 

News and Announcements -> PAX East 2011 - BioWare panel appearances
Beitrag von StephenReid am 10.03.2011 um 07:07 Uhr

Quote:
Originally Posted by The-Jedi
Hello stephen this is great news. My question, might be a bit late, however will pax east and/or BW be handing out event programs?
I believe you may get a printed program when you arrive at PAX, as part of the general 'goodie bag'. Arrive early though, they might be limited.

There's also the online schedule, and if you have a smartphone, you can download mobile versions of the schedule using Conventionist.

One of those should sort you out.

Quote:
Originally Posted by Oboomeg
The hype was all going uphill now after that guild setup launched and now just a bit before pax we get to hear in other words that it wont be that special.
I mentioned quite a while back that we were not planning any official panels at PAX East - there's no change here.

However, now that we had other panel appearances confirmed, I wanted to make sure anyone attending PAX knew about them. With the exception of Daniel, none of the other panel descriptions have been updated on the schedule, so it'd be tough to know they were going on, and I didn't want anyone to potentially miss them.

Your perception of what may, should or even does happen at PAX East is your own. All we've promised (and we're going to deliver on) is showing the game.

 

News and Announcements -> PAX East 2011 - BioWare panel appearances
Beitrag von StephenReid am 10.03.2011 um 00:16 Uhr

Hello from Boston!

With PAX East 2011 just a day away - well, give or take about eight hours, given my late post - I'm very pleased to tell you about a few guest appearances BioWare staff members will be making on various panels over the weekend.

Please note, these are not official panels for Star Wars: The Old Republic. They are panels on various subjects that we were asked to provide speakers for. If you attend any of these panels, there is no guarantee that The Old Republic will even be spoken of... well alright, it's pretty likely.
However, like I said, they're not official panels for TOR and we're not aiming to make huge announcements at any of them! In that vein, we will also not be providing 'official' coverage of them. However, I expect a few fansites might pop along. (And to them, I apologize for the late notification!)

They'll all be very interesting panels to attend, and now we have all the details confirmed we wanted to give PAX attendees a chance to organize their schedules around them. So, without further ado, here are the details, in chronological order, as lifted from the official PAX East schedule:
PANEL: Video Game Comics: Lifting the Curse

LOCATION: Wyvern Theatre
TIME: Friday, 10:30am - 11:30am

DESCRIPTION: Comic books based on video games have not traditionally been very well received. While some have sold well, most are at the bottom of the barrel when it comes to critics and direct market sales. How can the tide turn? What needs to be in a video game comic to make it worth reading? And could Video Game comics wind up being the savior of the comic book industry? Join representatives from across the comic book industry and moderator Lucas Siegel, Site Editor of Newsarama.com as they figure out how to remove the curse of the terrible video game comic.

Panelists include: Lucas Siegel [Site Editor, Newsarama] and Rob Chestney, [Creative Services Manager, BioWare Austin, and author of Star Wars: The Old Republic - Threat of Peace (Dark Horse Comics)]

PANEL: Interactive Drama: Dialogue as Gameplay

LOCATION: Cat Theatre
TIME: Friday, 2:00pm - 3:00pm

DESCRIPTION: Do narrative games provide dialogue choices that enhance gameplay? Is it important to develop relationships through interactive choices between player and non-player characters? How are interactive conversation choices designed and how important is the user interface? What does it mean to experience Interactive Drama in a gameplay mechanic of dialogue choices?

Panelists include: Jonathon Myers [Co-Founder, Writer, Reactive Games], Stephen Dinehart [Chief Wizard, NarrWare], Dan Tanguay [Design Specialist, Vicarious Visions], Emily Short [Interactive Fiction Author, Independent], Jeff Orkin [PhD Candidate, AI Researcher, MIT Media Lab], Martin VanVelsen [Senior Research Engineer, Carnegie Mellon University], Daniel Erickson [Writing Director, BioWare Austin]

PANEL: MMORPG.com: The Future of Online Gaming

LOCATION: Naga Theatre
TIME: Saturday, 5:00pm - 6:00pm

A panel of MMORPG experts gather to chat with fans on where the online game market is going. With games moving into the mobile space, free to play pricing models and five major launches in 2011 the online market is in for a major year. The panel will have speakers from some of the top upcoming games in the online space plus legends in the industry. Fan will be able to ask questions and get answers from top development studios about upcoming games as we hope to explore where online games will be going for the next decade.

Panelists include: Curt Schilling [38 Studios], Scott Hartsman [Trion], Colin Johanson [ArenaNet], Craig Alexander [Turbine], Garret Fuller [MMORPG.com] and James Ohlen [BioWare Austin]
If you make it to PAX, check out these panels, folks!

 

General Discussion -> Guild Deployment and Pre-orders.
Beitrag von StephenReid am 09.03.2011 um 23:53 Uhr

Quote:
Originally Posted by Antispiral
Please don't leave those of us that don't live in the US/Europe to rot
Of course we won't! I just referred to Gamestop because the OP asked about them specifically.

We'll have pre-orders available in countries other than the US.

 

General Discussion -> Got to play TOR at PAX East? Tell us about it here!
Beitrag von StephenReid am 09.03.2011 um 23:51 Uhr

Useful!

Look forward to seeing people's impressions. My one request: post here if you actually played, in person. Don't post links to other people's impressions (from fansites). Do that in the existing 'unofficial' thread. Should help us all a bit.

/stickied

 

General Discussion -> Unofficial PAX East 2011 Thread (Part 2)
Beitrag von StephenReid am 09.03.2011 um 23:48 Uhr

Quote:
Originally Posted by GamewizX
I have not seen it, I'll add it to the OP right now. Thanks for the link.

That booth does seem like a fairly good booth size.
We actually got the maximum booth size available.
And hey! To celebrate the fact that I'm in Boston, I'm gonna sticky this thread!

 

General Discussion -> panic attack
Beitrag von StephenReid am 09.03.2011 um 23:40 Uhr

Quote:
Originally Posted by Tombacca
Is tatooine a starting planet? I would settle for tatooine for sure
Sorry, no. Tatooine is a bit higher level.

Our starting planets are Tython (both Jedi classes), Korriban (both Sith classes), Ord Mantell (Smuggler/Trooper) and Hutta (Bounty Hunter/Imperial Agent).

All are very cool though. IMO.
 

General Discussion -> panic attack
Beitrag von StephenReid am 09.03.2011 um 23:34 Uhr

Quote:
Originally Posted by Tombacca
I am actually having a minor panic attack. I am thinking about the Pax event on Saturday and what questions I have for the Devs. I have no idea what is wrong with me.
Take a deep breath. If you're freaked out now, I'm worried you'll faint when you make it to the booth.
Just relax, play the game, and ask whatever comes to mind.

Oh, and make sure you say hi at the booth. We can compare panic attack notes!
(Also - yeah, sorry, Coruscant isn't an Origin World, so you won't be able to play it on the booth. There you go! One less thing to worry about.)

 

General Discussion -> Guild Deployment and Pre-orders.
Beitrag von StephenReid am 09.03.2011 um 23:30 Uhr

Quote:
Originally Posted by Dejoule
Will I be able to use my preorder from Gamestop to count as one of the four pre-orders needed for guild deployment, or do the preorders have to be done through Bioware/EA?
Any pre-orders taken from retailers right now are not 'official' pre-orders from our perspective, because you haven't received a pre-order code.

We'll be working with retailers to deal with early pre-orders like yours. Please understand however, we cannot guarantee anything, as we're not the retailer.

Regardless, 'official' pre-orders (ie, those with codes) will be available from a variety of sources (which we'll announce along with the pre-order program).

 

General Discussion -> Guild Deployment and Pre-orders.
Beitrag von StephenReid am 09.03.2011 um 23:21 Uhr

Quote:
Originally Posted by NeonLights
My guess is that you pre-order the game, get a code and link it to your account here on the site.
Your guess would be right. That's how it will work.
 

General Discussion -> So, if that WAS Satele Shan in the Hope trailer...
Beitrag von AlexanderFreed am 09.03.2011 um 13:04 Uhr

There's been a lot of (understandable) confusion about Satele Shan, so I figured I'd clarify a few points:

First, yes--Satele Shan is the Jedi depicted in the Hope trailer. When Satele originally appeared in the Threat of Peace comics, her appearance wasn't yet final in-game. Ultimately, we've gone in a different visual direction for the character, and you'll be seeing more consistent portrayals in the future. (One of the perils of releasing information--even seemingly innocuous information--so early!)

Second, regarding Satele's age and experience--at the Battle of Alderaan, Satele is a fully trained Jedi Knight. By the time Threat of Peace rolls around, she's had significant real-world experience and trained under several Jedi Masters, Dar'Nala included; she's a candidate for becoming a Master herself. So she's older than she looks... but Darth Malgus still has a few years on her!

Third, to answer this thread specifically... no, that wasn't Tavus leading troops at the Battle of Alderaan.

Hope that helps!

 

Guild Hall -> Mission statement contains "inappropriate language"
Beitrag von DavidBass am 09.03.2011 um 12:59 Uhr

If you run into any issues with the filter in the new Guild HQ, contact support here. Thanks!
 

Website Feedback and Support -> Guild HQ Bug Reports
Beitrag von AllisonBerryman am 09.03.2011 um 12:03 Uhr

Quote:
Originally Posted by tatesi
When I try to apply to a guild, after finishing the questionaire I can't scroll down to click the apply to guild button at the bottome of the application box. Everytime I scroll down to it it pushes me back up and I am unable to click it
The site may be directing you to the login section at the top of the page on the righthand side - please log in to apply to a guild.

Quote:
I noticed my avatar doesn't show when in the public forums of my guild
Please go to your account settings and save your avatar and signature again - this should make them display properly.
 

Guild Hall -> Pre-Launch Guild Program
Beitrag von AllisonBerryman am 09.03.2011 um 12:00 Uhr

Quote:
Originally Posted by RustyDiodes
My avatar does not show up on the "Roster" page for my guild.
If you are experiencing this issue, then go to your account and save your avatar and signature again - this should cause it to show up correctly.
 

Guild Hall -> Pre-Launch Guild Program
Beitrag von DavidBass am 09.03.2011 um 11:14 Uhr

Quote:
Originally Posted by tomius
From my thread from which i was directed to here:
'Have closer look at The Guild Overveiw page...Look at the classes in the guild....then look at the classes they are trying to recruit... '
All UI images are a work in progress, but the specific ones you're referring to are screenshots of two different guilds.
 

Guild Hall -> Pre-Launch Guild Program
Beitrag von DavidBass am 09.03.2011 um 10:45 Uhr

Quote:
Originally Posted by Kuro_Shinigami
I created my guild but it wont let me choose my class? It keeps telling me I am undecided?
Quote:
Originally Posted by Alboin
Anyone figured how to choose which class you're gonna be at the roster?
Quote:
Originally Posted by goatfoam
I'm having this same problem. One of the other guys in my guild joined as "undecided" (obviously because he doesn't know yet) - will he be able to change his once he has?
If you've never filled out a guild application, you will be marked as undecided. Luckily, you can update your guild application without physically applying to a guild in your User Account options here. Save the application, and your class choice will update.
 

Guild Hall -> Pre-Launch Guild Program
Beitrag von DavidBass am 09.03.2011 um 10:26 Uhr

Quote:
Originally Posted by Roda
Though I personally question the ability to automatically import your guild members as well. What if someone changes their name before launch? Or what if your character's name is already taken by the time you create it on your chosen server? Now the character name issue wouldn't be a problem if TOR pulls a Cryptic and used the naming structure as <character name@account name>. However I wouldn't consider the Cryptic naming method to be the current mainstream naming policy in MMOs.
We'll reveal more details about how the import will work during Phase 3. For now, I'll just tell you not to worry about it, we'll make sure everything works out in a variety of situations.
 

Guild Hall -> Pre-Launch Guild Program
Beitrag von DavidBass am 09.03.2011 um 10:13 Uhr

Quote:
Originally Posted by Ethnine
Thanks for posting....but! I really hate big raids, and schedules. In my experience that's pretty much all guilds bring to the table. Times you MUST be in X location to run Y instance for the billionth time. My life is scheduled enough, give me freedom to do what I want any day.

BOOO!

So yeah, needless to say no one will want me in their guild
That's why we offer plenty of options for searching for a guild. You can definitely look for guilds that don't require schedule playtimes, voice chat, forum use, etc. As guilds establish themselves over the next few days, I guarantee you'll have no problem finding the perfect fit!
 

Website-Feedback und Hilfe -> Gilden HQ Störungsmeldungen
Beitrag von ChristianHohmann am 09.03.2011 um 09:56 Uhr

Bitte benutzt diesen Thread, um uns Fehler im Gilden HQ mitzuteilen.

Für Diskussionen über das Pre-Launch Gildenprogramm schaut bitte in diesen Thread im Gildenhallenforum.

 

Gildenhalle -> Pre-Launch-Gildenprogramm
Beitrag von ChristianHohmann am 09.03.2011 um 09:56 Uhr

Wir freuen uns, die Eröffnung unseres neuen Gilden-Hauptquartiers (HQ) sowie den Start des Pre-Launch-Gildenprogramms bekanntzugeben. Viele Community-Mitglieder haben in den Foren bereits Gilden zusammengestellt. Deshalb freut es uns besonders, euch jetzt die offiziellen Werkzeuge an die Hand zu geben, mit denen ihr euren Gildennamen registrieren könnt. In diesem neuen Bereich der Website könnt ihr eine Gilde suchen, der ihr beitreten wollt, oder selbst eine gründen und auf Mitgliedersuche gehen. Sobald Star Wars™: The Old Republic™ erscheint, werdet ihr die Möglichkeit haben, eure Gilde direkt ins Spiel zu transferieren. Alle Gilden, die bestimmte Voraussetzungen erfüllen, werden ins Spiel importiert.

Jede Gilde bekommt ihre eigene Gilden-Miniseite auf www.StarWarsTheOldRepublic.com, komplett mit Gildeninformationen, Rekrutierungsstatus und privaten sowie öffentlichen Foren. Gründet jetzt selbst eine neue Gilde oder tretet einer bei und ihr erhaltet eure eigene Plattform, um euch kennenzulernen und zu organisieren, bevor das Spiel erscheint. Jede Gilde wird automatisch in der durchsuchbaren Gilden-Datenbank aufgenommen, wodurch es Spieler einfacher haben, eine passende Gilde zu finden. Gründet schon früh eure Gilde und bereitet euch auf The Old Republic vor!

Um mehr über Gilden in The Old Republic zu erfahren, besucht unsere Gilden-System seite und unser Gilden-HQ, um eine Gilde zu suchen und ihr beizutreten! Werft auch einen Blick auf die Gilden-FAQ, um eure wichtigsten Fragen zu beantworten.

Zum Melden von Bugs könnt ihr dieses Thema im "Website-Feedback und Hilfe"-Forum benutzen.

Bitte beachtet, dass einige Wörter und Ausdrücke, besonders solche mit direktem Bezug zu Star Wars, nicht gestattet sind. Wenn ihr der Meinung seid, euer gewünschter Gildenname sei zu Unrecht blockiert, kontaktiert uns bitte über dieses Webseiten Support Formular.

 

Website Feedback and Support -> Guild HQ Bug Reports
Beitrag von AllisonBerryman am 09.03.2011 um 09:51 Uhr

Please use this thread to report bugs in the Guild HQ.

To discuss the Pre-Launch Guild Program, please use this thread in the Guild Hall forum.

 

Guild Hall -> Pre-Launch Guild Program
Beitrag von AllisonBerryman am 09.03.2011 um 09:51 Uhr

Today, we’re excited to announce the launch of the new Guild Headquarters (HQ) as well as the Pre-Launch Guild Program. Many members of the community have already been organizing guilds on the forums, and we’re now happy to provide the tools to officially register and reserve your guild’s name. In this new section of the website, you can search for an existing guild to join or you can create a new guild and begin recruiting members. When Star Wars™: The Old Republic™ launches, you may be able to import your guild directly into the game, subject to availability and meeting certain criteria*.

Every guild gets its own guild mini-site on www.StarWarsTheOldRepublic.com, complete with information about the guild, its recruitment status, and its own public and private forums. Create or join a guild now and you’ll have the opportunity to have your own space to socialize and organize before the game launches. Every guild is automatically entered into the searchable guild database, which makes it easy for players to find their ideal guild. Get your guild together early and get ready for The Old Republic!

To learn more about guilds in The Old Republic, check out the Guilds Game System page for details, and to search for or join a guild, visit the Guild HQ now! Also be sure to visit the Guilds FAQ for answers to commonly asked questions.

*Conditions and restrictions apply. See Guilds FAQ for full details.

To report bugs, please use this thread in the Website Feedback and Support forum. Please note that some words and phrases, particularly some relating directly to Star Wars, are restricted. If you feel your desired guild name is restricted in error, please contact us using the site support form.

 

News and Announcements -> Pre-Launch Guild Program
Beitrag von AllisonBerryman am 09.03.2011 um 09:51 Uhr

Today, we’re excited to announce the launch of the new Guild Headquarters (HQ) as well as the Pre-Launch Guild Program. Many members of the community have already been organizing guilds on the forums, and we’re now happy to provide the tools to officially register and reserve your guild’s name. In this new section of the website, you can search for an existing guild to join or you can create a new guild and begin recruiting members. When Star Wars™: The Old Republic™ launches, you may be able to import your guild directly into the game, subject to availability and meeting certain criteria*.

Every guild gets its own guild mini-site on www.StarWarsTheOldRepublic.com, complete with information about the guild, its recruitment status, and its own public and private forums. Create or join a guild now and you’ll have the opportunity to have your own space to socialize and organize before the game launches. Every guild is automatically entered into the searchable guild database, which makes it easy for players to find their ideal guild. Get your guild together early and get ready for The Old Republic!

To learn more about guilds in The Old Republic, check out the Guilds Game System page for details, and to search for or join a guild, visit the Guild HQ now! Also be sure to visit the Guilds FAQ for answers to commonly asked questions.

*Conditions and restrictions apply. See Guilds FAQ for full details.

To discuss the Pre-Launch Guild Program, please use this thread in the Guild Hall forum. To report bugs, please use this thread in the Website Feedback and Support forum. Please note that some words and phrases, particularly some relating directly to Star Wars, are restricted. If you feel your desired guild name is restricted in error, please contact us using the site support form.

 

Allgemeine Diskussionen -> Der dritte Heiler - Spekulationensammlung
Beitrag von GeorgZoeller am 08.03.2011 um 22:36 Uhr

Quote:
Originally Posted by Shalaom
Nein, aber wer soll es sonst werden? Nachdem es der BH wird und nicht der Sith-Warrior, scheidet der Jedi-Knight als Kandidat aus und damit bleibt nur noch der Trooper im AC Commando.

Gruß

Rainer
Korrekt
 

Allgemeine Diskussionen -> Die Farbe vom Blasterlaser
Beitrag von GeorgZoeller am 08.03.2011 um 22:35 Uhr

Quote:
Originally Posted by Raphnec
Hallo liebe Community,

bestimmt wurde das Thema irgendwo schonmal angesprochen, ich habe aber nichts diesbezüglich gefunden.
Es geht um die Farbe der Blasterlaser.
Man kann ich allen Gameplay Videos beobachten, dass alle die mit Blastern feuern, egal ob Sith-Imperium oder Republik, mit rotem Laser schießen.
War es aber in den Filmen nicht immer so, dass die die auf Seiten der Republik waren mit blauem oder grünem Laser geschossen haben? Rot war doch immer den "Bösen" vorbehalten.

Mich stört das schon ziemlich und ich denke die Differenzierung der Fraktionen durch unterschiedliche Blasterlaserfarben würde vielmehr visuelle Vielfalt ins Spiel bringen.

Wie seht ihr das?

Mit freundlichen Grüßen
[/color=#f9d648]DE: Die Farbe der Laser (und ihr Sound) is abhaengig vom Waffen Model. Einige Waffen haben koennen alleine an ihrem Sound oder dem Aussehen ihre Projektile erkannt werden.

EN: The color of a blaster's bolts (and their sound, btw) is defined by the weapon model, not by faction. There's a bunch of them you'll be able to recognize from the appearance of their blaster bolts or sound alone.[/color]
 

General Discussion -> Unofficial PAX East 2011 Thread
Beitrag von StephenReid am 07.03.2011 um 17:12 Uhr

Quote:
Originally Posted by Talon
This will also be my first PAX and will only be able to make it on Saturday. While the main reason i'm attending is to get a chance to see how TOR is coming along, I also dont want to be stuck in line all day and miss the rest of the convention. Do you guys have any plans on doing something like a fast pass that Disney World does for it rides. Where you come to the booth and get a pass to come back at a later time and skip to the front of the line. this way people can enjoy the convention with out being stuck in a line for hours at a time.
We talked about it, but a 'FastPass' style system is a little too tricky to implement and too difficult to police.

Our best advice is to get to the convention center early (queuing starts at 8am I believe) and get to our booth early. You shouldn't wait for too long.


Quote:
Originally Posted by DarthDrakes
There will be any Streaming at PAX East 2011?
Sorry, no, but as we're allowing people to film, I'm sure you'll be seeing plenty of video of the event before our own official video comes out.

 

General Discussion -> Unofficial PAX East 2011 Thread
Beitrag von StephenReid am 06.03.2011 um 15:48 Uhr

Quote:
Originally Posted by astraeos
You do know that this second post is going to make the speculation worse don't you? Of course you do...I'm onto you buddy. You get your jollies by reading all the release date speculation threads, don't you?
Trust me, that's not where I get my jollies from.

In case anyone's confused, by the way, the last couple of posts by me in this thread were jokes. In the spirit of the conversation already begun.

Feel free to find me at PAX East and say in an outraged tone "How dare you joke on the Forums!"

(This will happen, now.)

Right, back to work.

 

General Discussion -> Unofficial PAX East 2011 Thread
Beitrag von StephenReid am 06.03.2011 um 12:59 Uhr

Quote:
Originally Posted by Kaladus
Mr. Reid either intentionally put that in there so to give us a hint as to release date, or he just put in a random number, you know, in order to illustrate how much information would be released at PAX. Or something like that. He could be regretting he said that right now.
Hmm, maybe if we really stretch the jumping stuff out - and perhaps add a few Dev Dispatches on running - maybe we can get all the way into 2013. Or 2014.

Or maybe it'll only cover a week. Or a month. Or six months. Or five. Or nine. Or... or... maybe I just picked a number at random.

You know what, I shouldn't stress. We should just release the Jumping Timeline video (narrated by James Earl Jones), y'know, when it's done.
 

General Discussion -> Unofficial PAX East 2011 Thread
Beitrag von StephenReid am 06.03.2011 um 09:56 Uhr

Quote:
Originally Posted by TibroAlsta
Did anyone get to play TOR at Pax Prime? What was the wait like? Any advice when I should get there? I know it's a pretty open question as there's probably some fluke times when there is *no* line and then others where there's a million people, but a strategy would be nice since I'm going with a bunch of people who couldn't care less about The Old Republic! They understand my need to play it but I'd like to keep the downtime to a minimum.

So any suggestions? I'll still wait an hour or whatever if I have to, of course
At PAX Prime in Seattle every station for TOR was open and there were, as I understand it, minimal queue lines. We don't expect this to be the case at PAX East this year and are planning appropriately. To Play Taral V you will be queuing for a minimum of 45 minutes because that's how long we're giving people to play, but we're expecting that many will queue longer than that. The same 45-minute wait may well apply to get to play Origin Worlds, but that may vary depending on those in front of you and how long they choose to play.

To ease the pain we're going to have staff around to talk to while in line, and for Taral V we'll be educating you on how to best succeed before you play.

Anyway, our best suggestion is if you want to minimize queuing, get to the convention as early as possible and head to Booth 912 as quickly as you can. Without running! No running in the Convention Center! (Sorry, Comic-Con flashback.
Quote:
Originally Posted by Strikesuit
Any word on when those of us not lucky enough to go to PAX East might see these videos? I'm hoping the video will feature a few epic faces of people playing or reacting to playing the game.
You will see videos indeed. They will take a little while to produce as we'll be going through an entire weekend's worth of footage and compiling everything into one epic video.

I expect you'll see faster, off-the-cuff reactions from fansites who'll be there, and don't have the same production processes we do.
Quote:
Originally Posted by A_Bot
Could you please check if there's indeed a jump button, and how far, high and many times (perhaps there's a jumping exhaustion feature) can you jump, if you can wall jump, double jump, or any other jumping related fenomena? Also would appreciate footage on as wide as possible collection of characters jumping from all angles, also in pairs to analyze if they stay in the air the same time or there are differences. Would appreciate close ups and slow motions of jumping animations.
Wow, I think I just got ideas for the next two months of Friday Updates. Thanks!
Quote:
Originally Posted by NovaKain
Didn't you guys hire that young man from TOROcast to be a part of video production?
Brandon's on the same team, but won't be attending PAX. We have him chained in the basement making the aforementioned jumping videos.

Quote:
Originally Posted by SteveConnors
Mr. Reid, is the rumor true that Twi'lek characters need to be next to a poll to /dance?
Yes, but only when the results of that poll are positive towards TOR.
 

Imperial Agent -> I WANT to like Imperial Agent, but....
Beitrag von AlexanderFreed am 05.03.2011 um 13:36 Uhr

Hi, Titus!

Lots of interesting discussion in this thread, and I thought I'd jump in and address a few points from a story / flavor perspective. Forgive me if I don't bring up specifics of abilities and Advanced Classes much--combat design isn't my department, so I don't want to speak out of turn.

It's true that the Empire doesn't have a pure military class--if you want to be the guy in the trenches, working alongside his fellow soldiers and making tough calls before charging into glory, the Republic Trooper is your best bet. Imperial Agents (again, from a story perspective) tend to work independently in the field and when they work with the Imperial military, it's as an outsider with power; think of the relationship between the KGB and the Soviet military.

On the other hand, Imperial Agents do work within a clear government hierarchy. There are mission briefings and orders received and orders given. Like Moff Tarkin, the Imperial Agent serves the Empire in a official capacity, meets with powerful Imperial leaders and takes steps to ensure security behind the scenes. You won't see many Agent class quests that come down to "assault this position and secure it for the Empire," but you can certainly play with a combat style that focuses more on cover, marksmanship and ambushes than on stealth and close-quarters combat.

If the sense of commanding troops is important to you, you might want to take a look at the Sith Warrior as well. Think about Darth Vader--he's making military decisions alongside high-ranking officials much of the time, and other times he's leading the charge alongside stormtroopers. That's an aspect of the Sith Warrior class, too--even though he or she won't be carrying a gun, the Sith Warrior certainly has a place among officers and grunts.

Of course, nothing's stopping you from trying all those classes out and seeing which you like! Or playing them all, for that matter...
 

General Discussion -> Does Bioware Listen to The Forum Members?
Beitrag von GeorgZoeller am 05.03.2011 um 11:05 Uhr

Since I've decided to entertain you with philosophical ramblings about game development and forums while Stephen and crew are carrying tons of boxes to some kind of unmarked high tech van heading to the east coast....

Quote:
Originally Posted by Drakos
This was what I really wanted to get to. I think that our "needs and wants" are conflicting, contradictory, and many. We wanted so much in the beginning, and clung to that. Obviously the game wasn't going to have it all, and when it became clear that it wouldn't, people complained and gave the illusion of the entire community being dissatisfied..
This is a good summary.

Making games, much like any other form of creative entertainment, is not a democratic process. The developers make the majority of decisions based on experience, testing, market research and sometimes gut feeling long before players ever get their hands on them.

Forums, just like focus tests, large scale game tests (like the ones we are running), general market research and any kind of other feedback are a tool in the box to gauge how you are aligned with a certain subgroup of potential customer (on forums usually the very vocal and engaged early adopter). Forums are awesome if you are willing to listen and understand how to find content of value in the sea of... well let's say opinions and forum posts ("First!").

Especially on video game forums, a large number of people are designers in their heart (which seems curious - on movies, do people fancy themselves directors or writers?) and there are many who seem to think 'if they just did this, the game will be awesome...'

Let's take an example, purely theoretical:
  • Some games in the genre you are developing in have a feature, e.g. 'Downloadable Double Rainbow Narwhales with lasers'
  • If you go to the forums, it's easy to find a poll where the majority of people say 'we want this, it's an important feature for the genre'.
  • If you are fancy, you look at the IP database and notice that the majority of people that voted on the poll was from Poland. Poland being an important market for the game, you decide that you need to have 'Downloadable Double Rainbow Narwhales with lasers' in your game.
  • You assess the cost of manpower and assets of adding the feature to the game, roughly $2M. Still, Poland being an important market for your game, you decide to go ahead.

    (Repeat this cycle 50 times until you realize that in fact there is always a poll with a majority of people saying 'Yes, this is a critical feature, it is absolutely vital' and you realize you are now out of money and have to cut 'Single Rainbow Unicorns' now, another vital genre feature.)

  • You release the game and it doesn't sell well at all in Poland. Doing further research, you realize that with your Narwhales being downloadable and Poland still being an 80% retail disk based market, the people that were on your forums from Poland were not a good statistical sample of the overall audience.
So yeah, that's not how to make a game.

Obviously, it can be said for any game that wasn't successful that 'the developers should [not] have listened to [the forums/the internet/the market research|]'. Hindsight is always 20/20, but BioWare in the last 15 years has fared well with using fan feedback as part of the development process - in addition to market research, focus groups and experience.

Ultimately it is this:

The general preconception on forums is that features are what make or break a game. People in the industry know that it's not as simple as that. Features, I would say, are not even half the equation; making the features work together, in a way that makes sense and creates fun and engaging gameplay, within budget and resource constraints and to a high standard of quality (all while working in a constantly changing industry and identifying and targeting a large enough audience to be commercially successful)... that's what makes or breaks you.

We use the forum to understand the elite, early adopter audience that is very vocal about what they want. We employ an entire community team centered around them to help us understand what they feel is important. If we didn't care for the feedback, there'd be much easier ways for us to get PR.

Forum information is a starting point for us. If Stephen notifies us in his community updates that "We have identified that in fact a large number of players in our community would like to single wield lightsabers as a DPS Jedi Knight", we take note, but we don't immediately act.

We evaluate the cost and impact of the change ("Redesigning a class role, potentially requiring new animations, visual effects and audio, potentially removing time for us to make other changes, $$$ in QA time"), and if the team agrees that it is feasible and will make the game better, validate by putting a prototype up for the studio to play.

If that passes, we put it in front of testers. If that passes, we execute the change... and you get to play it at PAX East.
 

General Discussion -> Unofficial PAX East 2011 Thread
Beitrag von StephenReid am 04.03.2011 um 23:47 Uhr

Quote:
Originally Posted by Morsong
I'm really excited to see and hear peoples reactions to playing TOR.
So are we. Which is why we're bringing our own film crew.
Quote:
Originally Posted by Theninjafuzz
Why stop there? Please reaffirm dancing and emotes. That would make my day.
<ahem>

I am pleased to announce characters may 'dance' and also 'emote' in The Old Republic.

Your day - made.

(That's dry English humo(u)r, folks.)

 

News and Announcements -> PAX East Details Revealed
Beitrag von StephenReid am 04.03.2011 um 22:59 Uhr

Quote:
Originally Posted by Kypreus
One question if you please:

Will the setups on the varying machines have different group dynamics?

What I mean by that is...

Setup 1: Jedi Guardian (tank), Gunslinger (DPS), Commando (DPS), Jedi Sage (healer)

Setup 2: Vanguard (tank), Jedi Shadow (DPS), Jedi Sentinel (DPS), Scoundrel (healer)

Setup 3: Vanguard (tank), Scoundrel (DPS), Jedi Guardian (DPS), Jedi Sage (healer)

Will we something like this or will all setups be the same?
For a number of reasons all of the class setups will be the same. You will of course be able to try different classes if you re-queue.

Quote:
Originally Posted by Obeewan
Mr Stephen Reid, if you are still here, could you tell us(or me at least), if you are allowed, if there are anything other than the boss encounter in Taral that produces rewards?
Try and get to the Meet and Greet.
Quote:
Originally Posted by ZudetGambeous
Rewarded for beating the boss eh???

I smell beta invites...
Hate to burst your bubble, but in order to prevent another self-actualizing rumor - no, we're not giving away Game Testing invites for playing Taral V.

Quote:
Originally Posted by Obeewan
I agree, actually.. I want story to.. I just hope there is time to still get the lewt
There's definitely time to enjoy the setup of the Flashpoint (a conversation with Master Oteg) and get through to the boss. That said, there's definitely more 'gameplay' and less 'story' in the section of Taral V you'll be playing.

Quote:
Originally Posted by VegasJedi
All very exciting news and of course you have to be within the fire code just hope I am able to attend since I will miss Friday's passes. This is the only reason I am making the trip to Boston and would be a huge bummer to be stuck outside
If you're only attending for one day (either Friday or Saturday) but still want to get to the Meet and Greet, just make sure you get to the booth early for an invite.

 

General Discussion -> An Open Letter to Bioware.
Beitrag von GeorgZoeller am 04.03.2011 um 19:12 Uhr

Quote:
Originally Posted by Dudelander
Dear Bioware,

I am looking forward to your new MMO Star Wars, the Old Republic. Please make it fun and as bug free as possible. I wish you all the best.

Love,
The Dudelander.
Dear Dudelander,

You have convinced us.

It is confirmed, we are planning on doing just that.

Love,

BioWare

 

General Discussion -> name hoarding?
Beitrag von GeorgZoeller am 04.03.2011 um 19:08 Uhr

Quote:
Originally Posted by Evel
But the real question is whether names like Luuke Skywalkr or Darth Vaader will be blocked as well?
Sounds like clones to me. Where do we stop though, clones of clones? Like that time when Luuuuuke and Daaaaarth went to dinner....

 

General Discussion -> Malgus Book Trailer: Sneak Peak Into Launch Trailer?
Beitrag von GeorgZoeller am 04.03.2011 um 19:07 Uhr

The hope trailer features Satele in a pretty winning role
 

General Discussion -> Does Bioware Listen to The Forum Members?
Beitrag von GeorgZoeller am 04.03.2011 um 14:41 Uhr

Interesting post, and while we certainly discussed some variations of this in the past, maybe I can give you an idea of how we approach this.

Short version: Yes we do.

Long version:

Developers definitely read the forums. The Community team also actively scours them for interesting, important, controversial issues and surface them to us as developers.

Do we 'listen'? Yes, definitely - although listening / taking into consideration is only half of what people expect. The other half is that we take their feedback and act upon it, and this is where things get tricky.

Naturally, this being a game forum, there are a lot of strong opinions. If we acted on all of them, we would make a schizophrenic game. There is also a lot of "I think you should do feature X, who is with me?" type-posts. Agreeing to such a question is easy, especially if you don't have to weigh it against whatever other feature you might have to cut for that... as we do whenever these discussions happen internally.
As for the negativity, standard forum dynamics like flame wars, trolling, etc... we've learned to see past that. Most of us have been in games for a long time, and BioWare has run forums ever since the days of Baldur's Gate (I started there as a fan...) We know how things work and we know how to read the forums without getting distracted by the dark side of them.

I also don't want to lie to you; we don't use these forums to get you to tell us how to make a game. We use the forums to understand what the community cares about. We also use them as a 'canary in a coal mine' to detect things we might have misjudged or where we are not sure about (Jedi Wizard anyone?).

Frankly, at this point in development, we definitely don't use the forums as a source for feature ideas anymore. We're not at the point in development where we would add new features out of the blue anymore.

For actual feedback about game details and how it plays, we mostly rely on our tester feedback and the metrics we gather from the test (which often speak more clearly than you can express in a feedback email). There have certainly been situations where posters on the general forums have brought up angles on things that we hadn't considered before, which is great - but the majority of actionable feedback definitely comes from our hands-on testers (a group of players we are continually expanding). Maybe we should do little summary of what kind of changes we have made based on tester feedback at some point in the future.

Lastly, the best way of getting us to read your post is:
  • Make a well thought out point.
  • Write in plain English/German/French language, use paragraphs and use punctuation. Don't post a wall of text. And don't write extensively in a color other than the default.
  • Be clear in your post about what is your opinion and what is fact (to your knowledge).
  • Give a precise topic title.
  • Make sure your name on the forum doesn't get associated with being the troll/bully/red stapler guy - we don't have time to read all threads and we're definitely more likely to pick threads from people that have a good track record.
  • Don't try to bait us into answering using aggressive language to create artificial conflict ("I think everyone who doesn't like Feature X should die"). If you do, you probably ruin your chance of getting an answer, because we don't like to reinforce such behavior.
Hope this gives you a little insight.

 

General Discussion -> Dark Side - The Good Bad Guys?
Beitrag von AlexanderFreed am 04.03.2011 um 12:44 Uhr

This is a subject near and dear to my heart.
We've tried our best to ensure that you can play a) a dark side character who isn't simply a jerk, and b) a light side character who isn't self-righteous and preachy. (After all, if every snarky comment or put-down gave you dark side points, Han Solo would've been Sith Lord material.)

That's not to say you can't be an obnoxious jerk of light, dark or neutral alignment! (And it may endear you to likeminded companions and alienate you from others...) But we wouldn't want to require it.

 

News and Announcements -> PAX East Details Revealed
Beitrag von StephenReid am 04.03.2011 um 12:00 Uhr

Quote:
Originally Posted by Obeewan
Thank You for the information, Stephen... sounds like a party to me
Edit: Can we try the Taral V flashpoint as many times as we have time to, in order to defeat that boss? or is it one try per player?
No, the party is on Saturday night. Wooo!
Within your 45 minute session if your group is defeated (by the boss or any other mob) you can continue to play after you are revived.

If you want, after you finish Taral V (whether you beat the boss or not) you can also queue up and play again. We anticipate quite a few people may be doing that, though, so... be prepared to queue.
 

News and Announcements -> PAX East Details Revealed
Beitrag von StephenReid am 04.03.2011 um 11:52 Uhr

Quote:
Originally Posted by Darth_Shango
How many players can the booth accommodate at one time? Will we play the game in groups or will seats be filled as players get up? Will playtime be on a timer and if so what is length of the play time?

Also, thanks for bringing SWTOR to the east coast this year
Thanks for having us, East Coast. (Is it 'East Coast'? Or 'east coast'? I never get that.)

We're going to keep quiet for now on how many players the booth can accommodate, as we don't want our rivals changing their plans.
Suffice to say it's a significant number. We have a 30ft by 50ft booth (plus the stage booth), and have to save space for queuing and the like, but we've tried to fit a decent number of stations to play on there. The majority of the stations will be setup to play Taral V.

For Taral V, you'll be playing in groups, and we'll be swapping groups in and out on a schedule. You'll have 45 minutes to get as far as you can through the Flashpoint. There's a certain boss that if you defeat, well... you'll get rewarded. Details will be revealed at the show.

In total, Taral V can be up to 90 minutes of playtime. That's impractical for the show for a number of reasons, so we chose to give you an extended demo of 45 minutes instead. It'll give you a nice long look at mid-level content that's group specific.
Quote:
Originally Posted by GamewizX
Will companions be in the Taral V flashpoint?

How long will the play session be for the Origin Worlds?

Will fans be able to record video of the gameplay from personal camcorders and/or cellphones?
To answer in order:

- Companions and their uses are being carefully examined in Game Testing right now, so there are still decisions to be made there. In addition for PAX East, we wanted to emphasize multiplayer group play over Companions, so you won't be playing with Companion Characters on Taral V. Don't worry, you'll have enough firepower to go around.

- Origin World play sessions will be capped at 45 minutes just like Taral V, however we won't be running those to a schedule. If someone chooses to stop playing after 10 minutes, someone else will be able to step up and play right after them.

- Finally on recording - generally yes, with some exceptions. The exceptions are easy - if we ask you not to record, please don't record.

To set minds at ease, all on-stage stuff (presentations, Q&A) are fair game to be recorded. Footage of gameplay is also fine, but we may ask you to stop recording or not record certain things. Again, please respect our wishes if you attend.

And if you recall, I did say we were working on bringing you footage ourselves. And not shaky cam... well, maybe a bit of shaky cam.

Quote:
Originally Posted by Rikalonius
I would certainly rather play as a BH, but I'm not arguing. To play is to play, and I'll love every second of it.
You can absolutely play as a Bounty Hunter on their Origin World, Hutta, on the booth.

Quote:
Originally Posted by ProfessorWalsh
They were not available at Gamescon to the public and at PAX Prime they were available for only the single presentation. The Jedi classes have never been publicly available.
On this at least, you're correct.
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Trailer zum Roman 'Getäuscht'
Beitrag von ChristianHohmann am 04.03.2011 um 11:07 Uhr

Mehr als 3.500 Jahre vor dem Aufstieg Darth Vaders stand ein anderer Name eines Sith-Lords in der ganzen Galaxis für Furcht und Respekt: Darth Malgus. Der mysteriöse Sith-Lord sorgte für die Zerstörung eines bedeutenden Jedi-Tempels und schaffte so die Grundlage für den unsicheren Frieden nach dem Vertrag von Coruscant.

Im Roman Getäuscht erfahrt ihr mehr über Darth Malgus und seinen Aufstieg zur Macht. Taucht ein in die dunklen Geheimnisse und die Geschichte, die einen der mächtigsten Sith-Lords geschaffen haben, den die Galaxis je gesehen hat ...

Ab dem 25. März könnt ihr die fesselnde Geschichte von Darth Malgus lesen!


Lest hier mehr ...
 

News and Announcements -> Deceived Novel Trailer
Beitrag von AllisonBerryman am 04.03.2011 um 11:07 Uhr

Over 3,500 years before the rise of Darth Vader, another Sith Lord’s name commanded fear and respect across the galaxy: Darth Malgus. The mysterious Sith Lord orchestrated the destruction of a prominent Jedi Temple, setting the stage for the tenuous peace of the Treaty of Coruscant.

In Deceived, you’ll learn the story of Darth Malgus and his rise to power. Delve into the dark secrets and history that shaped one of the most powerful Sith Lords the Old Republic would ever know…

Get ready to read the thrilling story of Darth Malgus on March 22!


Read More...
 

Bounty Hunter -> [Confirmed] Bounties
Beitrag von StephenReid am 04.03.2011 um 09:50 Uhr

Quote:
Originally Posted by Rhudaur
Mr. Zoeller

Can I put a bounty on other player characters, that is the big question???
As Georg is not in the office right now, I'll answer on his behalf (and with his words) - the answer is no, not at launch.

As always with an MMORPG, things may change in the future, but player bounties are not planned for the launch of The Old Republic.

 

News and Announcements -> PAX East Details Revealed
Beitrag von StephenReid am 04.03.2011 um 09:49 Uhr

Quote:
Originally Posted by Cellotlix
I have a question- Will the meet and greet invites be available to pick on up Friday at the booth, or will they only be available on Saturday?
We'll start giving them out on Friday, but we'll have more to give out on Saturday.

Capacity at the Meet and Greet is going to be strictly limited based on room size and fire safety rules, so if you want to be assured of entry, arrive early.

Once we're at capacity entrance will be restricted on a 'one in, one out' basis.

 

News and Announcements -> Bounty Hunter Report
Beitrag von AllisonBerryman am 04.03.2011 um 09:03 Uhr

Get on the wrong side of the wrong people, and you’ll find yourself pursued by a Bounty Hunter, the most dangerous professionals in the galaxy. Bounty Hunters do what it takes to cash in on their marks, utilizing the best in weapons and defensive technology to bring in the target – dead or alive. The technology your Bounty Hunter uses is up to you; choose to specialize in prototype shield and heavy armor technology to become an unstoppable Powertech, or spend those hard-earned credits on the most destructive arsenal available as a Mercenary.

Get the hard facts on the galaxy’s most feared; specializations, starship, and more!
 

News and Announcements -> PAX East Details Revealed
Beitrag von AllisonBerryman am 04.03.2011 um 09:03 Uhr

PAX East begins in just one week and Star Wars™: The Old Republic™ will be there!

Inside the main PAX East exhibition hall, visitors to Booth 912 will be among the first in the world to play the mid-game Republic Flashpoint, Taral V! Taking the role of a Trooper, Smuggler, Jedi Knight or Jedi Consular, you’ll team up with other players in an extended hands-on gameplay experience. This is a challenging mission which even MMO veterans may find difficult, but we will prepare everyone who plays with a tactical briefing at the booth.

Conquered Taral V? Experienced every Origin World? There’s still more. Throughout all three days of PAX East we’ll be giving presentations of Star Wars: The Old Republic from our booth stage, including live Q&A sessions with Developers from the BioWare Austin team. Ask James Ohlen (Lead Designer) and Daniel Erickson (Lead Writer), as well as other team members, your burning questions.

If you can’t make the trip to Boston, never fear... we’ll be keeping you up to date from the show floor via our Community Forums, our Twitter feed and via our official Facebook page.


Read More...
 

Bounty Hunter -> [Confirmed] Bounties
Beitrag von GeorgZoeller am 03.03.2011 um 16:35 Uhr

Hey,

Since 'bounties' is a loaded term for some people, let me clarify - and you can quote me on this:

"You will be doing plenty of bounty hunting as part of the story and the quests in the game."

 

Allgemeine Diskussionen -> Dev Posts: Entwickler Kommentare
Beitrag von ChristianHohmann am 03.03.2011 um 16:05 Uhr

GeorgZoeller über die technische Funktion der "Skill-queue":
Quote:
Originally Posted by GeorgZoeller
Das ist tatsächlich nur eine technische Funktion, keine Gameplay-Mechanik. Im Grunde heißt es, dass wir euch, anstatt genau den Moment abpassen zu müssen, wo eine erste Fähigkeit fertig durchgelaufen ist, um die nächste zu aktivieren, ein (kleines) Zeitfenster geben, in dem das Spiel bereits den nächsten Tastendruck akzeptiert, während die erste Fähigkeit noch ausgeführt wird.
Tatsächlich nimmt euch das also die Notwendigkeit, dauernd auf die Fähiigkeitenleiste zu starren, da ihr stattdessen einfach Aktionen anhand dessen auswählt, was ihr gerade euren Charakter ausführen seht (z.B. Ich bin gerade kurz davor, einen Angriff zu beenden; jetzt kann ich schon einmal den nächsten Angriff auswählen, und er wird nahtlos dahinter ausgeführt - ich muss nicht warten, bis mein Charakter fertig ist).
Nochmal: Flüssiger, mehr Action - weniger anfällig für Latenzzeiten.

 

General Discussion -> Bounty Hunter Class Video
Beitrag von DanielErickson am 03.03.2011 um 16:00 Uhr

Quote:
Originally Posted by GamewizX
Definitely a Sith. As to rogue or not I have no idea. But the commentary is talking about Sith and how even their reach has limits.
Hey folks,

Rare you get one wrong, but that guy with the yellow lightsaber is 100% a Cathar Jedi.

Hope that helps!

Daniel Erickson

 

Bounty Hunter -> Bounty Hunters as Healers
Beitrag von GeorgZoeller am 03.03.2011 um 15:59 Uhr

It helps to look at the healer role for the bounty hunter as a kind of hired body guard - you're still in it for the money
 

General Discussion -> Bounty Hunter Class Video
Beitrag von StephenReid am 03.03.2011 um 15:02 Uhr

Quote:
Originally Posted by LordOfTheDance
But if you ignore the belt buckle. That guy looks nothing like a Jedi and very much like a Sith Warrior. It is why I keep saying he is a Sith defector that the Bounty Hunter was sent to bring in.
Sorry to disappoint, but he's a Jedi.

Quote:
Originally Posted by sleepr
I quit, everytime im pretty sure im going to play class X... bioware releases another trailer and i get undecided again.
Quote:
Originally Posted by Burkesauce
Bioware why do you tease me like this. I can't decide on what class to pick now.
If it makes you feel any better we have the exact same problem.
 

General Discussion -> Sterile environments?
Beitrag von GeorgZoeller am 02.03.2011 um 20:23 Uhr

Have you ever tried to take a steady video in a rainstorm?

Seriously it's hard
In general environmental effects get done towards the end of a project, so the videos don't have the latest and greatest in that regard. You'll see some serious weather at PAX East though I think.

 

Smuggler -> Pics of a Scattergun?
Beitrag von GeorgZoeller am 02.03.2011 um 20:20 Uhr

The scatter gun is tied to one or more abilities, but it is also a slot on your Scoundrel, so you can upgrade it.
 

Allgemeine Diskussionen -> SWTOR Welt(größe)
Beitrag von GeorgZoeller am 02.03.2011 um 20:16 Uhr

Quote:
Originally Posted by BaseDeltaZero
Ich möchte an dieser Stelle anmerken, dass ich es im Nachhinein immer noch sehr schade finde, in KOTOR nicht ganz Taris erkundet haben zu können, besonders die Upper City.
DE: Du wirst feststellen dass Taris sehr nett zu erkunden ist, besonders wenn du dass original Knights of the Old Republic magst. Es ist ein sehr offener und recht grosser planet.

EN: You will find that exploring Taris in The Old Republic is a special treat for people who liked KOTOR. It is also a vast and open planet, which goes very well with the whole exploring theme
 

Community-Schöpfungen -> Nach dem Krieg der Galaktischen Bürgerkrieg
Beitrag von ChristianHohmann am 02.03.2011 um 17:25 Uhr

Guten Abend,

Wir waren einmal so frei, diese nette Einführung in die richtige Rubrik zu schieben: Community-Schöpfungen
Viel Spaß weiterhin
Christian

 

General Discussion -> How do you feel about having no auto attack in TOR?
Beitrag von GeorgZoeller am 01.03.2011 um 14:29 Uhr

Quote:
Originally Posted by Blackmun
I don't like it, luckily, with keyboards that are programmable to auto-use certain key combinations, it's a non-issue.

But generally speaking, when farming faction or doing other menial tasks in a game.
I see a number of other solutions to that problem
 

General Discussion -> How do you feel about having no auto attack in TOR?
Beitrag von GeorgZoeller am 01.03.2011 um 08:44 Uhr

Quote:
Originally Posted by DiggityJones
can you clarify this "queuing"?

this sounds potentially horrendous for combat

using an example of lotro, it made the combat force you to watch the ui more than the action.... and made combat feel very much like a chore and unrealistic.

can you please elaborate on ability 'queueing'? wow has none and it handles latency fine.
This is really a technical feature, not a gameplay mechanic. Basically, instead of requiring you to precisely mash a button to time the end of a cooldown of a previous ability, we give you a (small) window in which the game accepts button/click input while your previous ability is still executing.

It actually removes the need to closely watch the cooldown bar/UI as you can instead time your button presses with what action you see your character perform on screen (e.g. I'm close to the end of my previous attack, I can now hit the next attack and it will seamlessly execute - I don't have to wait until my character has fully finished his current move). Again, more fluid, more action-y, less vulnerable to latency.

 

General Discussion -> Unofficial PAX East 2011 Thread
Beitrag von StephenReid am 28.02.2011 um 23:53 Uhr

Quote:
Originally Posted by GamewizX
Why else would the guy in charge of guilds and guild systems in TOR be working behind the scenes in preparation for PAX? Speaks pretty clearly if you ask me... commence the hype train!
Before David's head gets any more swelled than it usually is, I should point out that he's in charge of what we loosely define as 'community outreach' which includes dealing with guilds from a community perspective. That doesn't mean he's developing in-game guild systems though - that's ably handled by Damion Schubert's team.

David has also been taking the lead on our community meet and greet for PAX East, so you can blame/thank him for the canape choices.
Quote:
Originally Posted by Darth_Shango
BioWare can you tell us which of the five EA booths will be hosting SWTOR?
We're officially on booth 912. But we may spill over a bit.

 

General Discussion -> The Georg Zoeller appreciation thread
Beitrag von StephenReid am 28.02.2011 um 23:37 Uhr

Quote:
Originally Posted by Fargond
yea, thanks for the time you give us.

by the way, is it phonetic - gey-org g-yorg george
ive heared a couple of examples on podcasts, i want to know which is right.
It's the first of the three choices you gave there - 'gey-org'.

Thanks, Georg!
 

General Discussion -> How do you feel about having no auto attack in TOR?
Beitrag von GeorgZoeller am 28.02.2011 um 20:54 Uhr

I think it is worth noting in this context that the game is relatively forgiving about the timing of your button presses / clicks, and therefore this particular concern about not having auto attack should be a non issue.

To ensure equal ability activation timing (and therefore DPS potential) between players with high and low latency, the game will, during the execution of an ability, allow you to 'queue up' the next activation (within a reasonable time window).

This ensures that your character is able to seamlessly move from one attack to the next without the player losing precious milliseconds by not exactly hitting the end of the previous ability/attack (something that would, in the end, force the player to spam buttons/clicks).

Naturally, moving/jumping etc will abort such queued up attacks/ability activations at any time.

Our testers have consistently lauded the absence of auto-attack as positive so far.

 

Guild Hall -> Break out the Med-Kit?
Beitrag von DavidBass am 28.02.2011 um 13:27 Uhr

I'm still here!

A lot of what I'm working on, for now, is happening behind-the-scenes, and I'm also heavily involved in all of our PAX East plans, so that's taking up the majority of time at the moment. I think it's safe to say you'll be seeing more of me soon.
 

Jedi Knight -> Show the Devs that we want the option to dps with 1 lightsaber (part 9)
Beitrag von GeorgZoeller am 27.02.2011 um 13:47 Uhr

Quote:
Originally Posted by Aowin
Hmm I get a couple things from this:

- The shared Jedi Knight branch will be the DPS option he is referring to.

- The Sentinel will have a branch for dual-wielding and one for single wielding (both DPS oriented).

Option one is the only way I can still see the Guardian having any sense of a DPS capacity. We already know that the Guardian is primarily a tank and a buffer, so I cannot see the Guardian having its own specific DPS branch.
No, you misinterpreted me slightly. Let me clarify.

The Jedi Guardian now has the option to be played as a single lightsaber DPS role.

This was something we added recently based on Game Testing feedback.

You'll actually see it in action at PAX East.

 

General Discussion -> name hoarding?
Beitrag von GeorgZoeller am 27.02.2011 um 12:24 Uhr

Quote:
Originally Posted by yuvalz
Could you please tell us if we are able to use hyphen and surnames? Because if we can that will be awsome.
Yes to hyphens.

Yes to apostrophes.

No comment - yet - on titles or surnames and the like...

... I'm sure we'll talk about such things at some time in the future though
 

General Discussion -> Unofficial PAX East 2011 Thread
Beitrag von StephenReid am 27.02.2011 um 11:08 Uhr

Quote:
Originally Posted by Hengist
I'm excited to see what this "never before seen" content will be.

I would hope it is worthy enough to qualify as hard news especially since they arent having the panel discussion. Right now it's a voracious group here that wants news, and if it's really good, really new content, maybe it will suffice to keep the wolves, er, um, fans I mean at bay for a little bit.
You know what, I may have spoken too soon.


No, wait, alright, calm down. When I said 'seen' I should have said 'played'. The hands-on demo at PAX East will be focused on a part of the game that no-one outside of the studio has played. Which is pretty exciting. We'll have more news on that soon. No really, soon. Certainly pre-PAX East.
Also I want to clarify my comments on video, because impressively, some have mis-interpreted my suggestion that we'll bring you video (you being those who cannot attend PAX in person) as a veiled attempt to say we'll give you video of something you've seen a million times before.

Well, I won't say you've never ever seen what we're going to show you, but that doesn't mean you've seen it this way before. Or at this length.

Fingers crossed we'll be able to get all of this to you, of course. It's windy outside today. Perhaps a tornado will blow through Austin and rip the studio off its foundations. They have tornados in Texas right...? Then we'll be... well, somewhere else.

Anyway, back to work on getting PAX East sorted.

 

General Discussion -> name hoarding?
Beitrag von GeorgZoeller am 27.02.2011 um 00:41 Uhr

As you probably already have guessed, well known names from the extended Star Wars universe will not be available to players, so you don't have to worry about running into Darth Vader.
 

General Discussion -> Question about Player names, VO, and Technology
Beitrag von GeorgZoeller am 26.02.2011 um 15:16 Uhr

Naturally, since we are using recorded VO from high quality actors, you won't be able to hear your name spoken.

Thankfully, there are ways around it ... my young Jedi.


 

Jedi Knight -> Show the Devs that we want the option to dps with 1 lightsaber (part 9)
Beitrag von GeorgZoeller am 26.02.2011 um 15:09 Uhr

As mentioned, the Jedi Knight has at least one viable DPS option that involves a single lightsaber.

As to the exact details of how that option stacks up against dual lightsaber damage - at the moment, I would call it 'definitely viable'.

As for % differences, we're not ready to give you those as the game is in very active balancing.

 

News and Announcements -> Living the Life of a Live Producer
Beitrag von StephenReid am 25.02.2011 um 14:58 Uhr

A little peek behind the curtain.

This week's blog was originally intended to be part of next Friday's update. We ran into some unexpected issues finalizing this Friday's originally scheduled content, and so chose to move that content out to next Friday. As a result, next week, you'll get an update-and-a-half... and then after that, you'll soon see the cool stuff we've all been hard at work on for PAX East.

Part of the reasoning for this blog was to give you a peek into some of the feedback we got from our Game Testers; on the whole, feedback has been very positive and we're excited to see the response. We also wanted to remind everyone about our Game Testing Program, as feedback from our community so far has been extremely valuable to the development of The Old Republic.

We realize we can't please 'all of the people, all of the time' but we remain committed to giving you regular updates on the development and features of The Old Republic.

 

General Discussion -> Unofficial PAX East 2011 Thread
Beitrag von DavidBass am 25.02.2011 um 12:21 Uhr

Quote:
Originally Posted by Torcer
Not sure if its been posted yet, but 3 day passes and Saturday are all sold out. I got Sunday and am bummed about missing the Saturday event.
We'll be repeating some presentations throughout the entire weekend, so I wouldn't worry too much if you miss a day.
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Das Leben eines Producers
Beitrag von ChristianHohmann am 25.02.2011 um 10:36 Uhr

Live Producer Blaine Christine gewährt uns einen Einblick in den Spieltest.

Zitat:
Hallo zusammen! Ich heiße Blaine Christine und bin sehr stolz darauf, dass ich als Live Producer für Star Wars™: The Old Republic™ arbeiten kann. Ich bin jetzt seit dreieinhalb Jahren beim BioWare-Team und bin froh, dass die verrückten Vorstellungen, die ihr von unserer Arbeit in einem Weltklasse-Entwicklungsstudio für Rollenspiele habt, alle wahr sind. Ja, hier fließt die Schokolade in Strömen durch die Flure, ja, ein echter mechanisch gesteuerter Oger lebt im Keller und ja, wir machen hier jeden Abend Live-Rollenspiel-Partys. (Ich verkleide mich immer als Prinzessin Amidala und teste meine Diplomatie-Fähigkeiten an Daniel Erickson aus, der einen sehr überzeugenden Gungan-Botschafter abgibt.)
Mehr dazu
 

News and Announcements -> Living the Life of a Live Producer
Beitrag von AlysonBridge am 25.02.2011 um 10:35 Uhr

Live Producer Blaine Christine gives us an inside look at Game Testing.

Quote:
Hey everybody! My name is Blaine Christine and I’m proud to say that I am the Live Producer on Star Wars™: The Old Republic™. I’ve been on the BioWare team for three and a half years now and I’m happy to report that all of the mental images you have of us working at a world class RPG development studio are true. Yes, we have rivers of chocolate running down the hallway, yes, a live animatronic ogre lives in the basement and of course, yes, we have LARPing parties from 5PM to midnight every weeknight. (I usually dress up as Princess Amidala and practice my diplomacy skills on Daniel Erickson, who pulls off a very convincing Gungan ambassador.)
Read More...
 

General Discussion -> March 4th Update: What would you like?
Beitrag von StephenReid am 25.02.2011 um 10:00 Uhr

Quote:
Originally Posted by Celwinn
Last Friday before Pax East (Unless if they are throwing an update on Pax Friday?).
We're planning to update on Friday 11th, absolutely.
 

Suggestion Box -> Sell all "grays"
Beitrag von GeorgZoeller am 24.02.2011 um 15:55 Uhr

Quote:
Originally Posted by myt_chicken
bet if you typed in 1's and 0's people wouldn't read so far into what you are saying.....plus it would show how elite you are!
01110100011010000110000101101110011010110111001100 10000001100110011011110111001000100000011101000110 10000110010100100000011101000110100101110000001000 000011101000101001
 

Suggestion Box -> Sell all "grays"
Beitrag von GeorgZoeller am 24.02.2011 um 13:59 Uhr

Quote:
Originally Posted by Fdzzaigl
Thanks, this is definitely interesting.

I think the perception exists that these things can only be done at your ship and nowhere else.
And that perception would be wrong. Apologies if you feel confused by any previous comments.

To be clear, there are a very limited number of things that can only be done in your ship, and most of them we haven't talked much about yet.

Just to clarify - when I say social hub, I do not mean your ship. We don't consider your ship to be a social hub. It is parked near one of several social hubs per planet (usually the largest), but it definitely is not considered a social hub by us and we're not designing the game around the idea that the ship is a social hub.

 

Suggestion Box -> Sell all "grays"
Beitrag von GeorgZoeller am 23.02.2011 um 18:20 Uhr

Quote:
Originally Posted by Rouge
Are ships counted as social hubs then, or are the other crafting benches and credit(?) banks in towns and in other non-ship social hubs?
Some of these elements also exist in ships, but generally travelling to the one spaceport on a planet takes a lot more time and effort than travelling to the closest social hub.
 

Suggestion Box -> Sell all "grays"
Beitrag von GeorgZoeller am 23.02.2011 um 16:20 Uhr

Quote:
Originally Posted by xAddy
That's all great, but aren't you effectively diminishing the social element by giving players the freedom to not return to a safe zone? The social element is what has made some of the most successful MMOs so memorable. The fact that at one point in time, the player will be pitted against swarms of creatures, and the next, he or she is able to trade and barter, socialize and form groups, guilds, take a breather in a cantina or just enjoy the very essence of what an MMO is, a virtual, living, breathing world full of players.

How will TOR address this social element if one of the chief reasons for returning home, both in the early and elder game, is entirely optional?
You are right, players need a reason to return to social hubs from time to time.

Here are some reasons why 'selling grays' is not that reason in The Old Republic:

- Players have no incentive to interact with other players when selling grays. You're just forcing them to return to a hub. There are better reasons (e.g. trainers, turning in quests, etc.) that reward the player for doing the same thing, which creates a much more positive attitude to begin with.

- It's something you have to do with high frequency and creates implicit dependencies, that we then have to balance. In TOR, whenever you go into combat, you usually fight a substantially larger number of foes than in other MMOs. As a result, your inventory fills up quicker. We obviously can adjust drop rates down to change that, but that also means that if we address drop rates for any other reason, we implicitly change the frequency at which you have to return to town.

- Frankly - nobody has ever told me "Man, I went to town to sell grays, it was soooo awesome!"
To address your concerns, here's a small list of reasons for you to return to a social hub in TOR, and as a bonus, how we view each reason from a player perspective:
  • Various vendors. Positive: I get to buy stuff.
  • Crafting benches. Positive: I get to make stuff.
  • Banking access. Positive: I don't pay bills there?
  • Trainers. Positive: I get to learn new stuff.
  • Quests / Follow-up quests. Positive: I get rewards.
  • Meeting friends (much easier at a known location than randomly in a snowstorm on Hoth). Positive: I meet friends.
  • Spaceport access. Neutral.
  • Medcenters. Neutral, arguably negative (I failed).
  • Speeder Transportation Service. Neutral.
  • Your inventory still fills up with items, so it's not like you never have to return to town. Probably Neutral: since I get a lot of credits for the non gray stuff.
Lastly, adding a feature to the game ('companions sell grays') and then balancing it in a way that it becomes undesirable to the player by the meas of penalties ('can't use companion for a long time') would be bad design. When you create a feature for a game, it is either strong, stands on it own and has been designed to account for potential issues, or you don't do it. You don't add it and then try to balance it out with something negative.

Ultimately, it's not like this is a super ground breaking feature. It's just different from what other MMOs do and I can see how that is out of the comfort zone for some. That's fine - every once in a while someone needs to question these kinds of conventions, or we'd still be stuck with 'lose half a level' XP death penalties as the genre standard.

 

Jedi Knight -> To BioWare: Concerns Regarding the Treatment of the Jedi/Light Side (part 11)
Beitrag von GeorgZoeller am 22.02.2011 um 19:39 Uhr

If I answer this thread, will it go away?
On the question of whether BioWare, as a company, prefers the Empire or the Republic, the answer is:

"We have no feelings, one way or another".

Seriously, there is no business case to be made for preferring one side or the other. There is no valid reason for us to 'prefer' one or the other as a company.

Any perceived appearance of preference towards one side or the other, due to the scheduling of marketing events, the contents of a developer blog or the number of light or dark side t-shirts seen at a random event are purely coincidental. And no animals were hurt in the creation of these t-shirts. Except maybe rancors.

 

Suggestion Box -> Sell all "grays"
Beitrag von GeorgZoeller am 22.02.2011 um 19:35 Uhr

Quote:
Originally Posted by Loekii

That sounds a little too convenient - ie far too short of time.

Imo, it should take the same time it would take you to do it in real time.
We're really looking more at this as the movie equivalent of a menial task.

If it doesn't matter to the story at hand, movies rarely show people doing the boring tasks of their daily routine (brewing the coffee before drinking it, searching for the remote in the couch before turning on the TV) in real time. Why? Because they focus on the heroic, interesting stuff, they focus where the action is.

Same for us - we want to you focused where the entertainment is, not held up simulating repetitive tasks for the sake of simulation.

Now, don't get me wrong - a certain amount of simulation is often helpful to ease the player into the world and make them feel at home ("Hey, I know how this works - it's just like ....!") - but we are definitely focusing a lot more on the not-so-standard, action, romance or story heavy elements of your experience.

In this specific case - your companion is a vital part of your character. Without her (or maybe a group member instead), your combat effectiveness and options are reduced, your downtime lengthens and, well, you are without a companion.

Example: As a Shadow, your enemies' position relative to you is of tactical importance in battle. Without a group member or companion to distract or engage an enemy, it is very hard to get into an advantageous position behind the target during battle to use some of your more devastating opening moves.

So, to counter your suggestion that this should take more time - we don't see a good reason for that. Making the less interesting parts of MMO game experience (like, eh, selling grays) take a long time at the expense of the interesting parts (like introducing fleshraiders to your lightsaber, shooting first or even dancing with your companion next to the sarlacc pit) is not the design philosophy we're going for
 

General Discussion -> Regen, the Waiting Game?
Beitrag von GeorgZoeller am 22.02.2011 um 17:17 Uhr

Quote:
Originally Posted by KamRevel
I'm sure this only pertains while OOC...
Yes. Simply put: Long downtimes = not desired.

There are abilities available for most classes to grant them a 'second wind' in combat, though.

 

General Discussion -> Sith Marriage
Beitrag von DanielErickson am 22.02.2011 um 15:44 Uhr

Quote:
Originally Posted by HumanSmuggler
So can sith get married? Cause i heard Darth malagus had a wife so i was curious how the ceremony would be.
Hey folks,

Easy to give the official answer. But first let's make sure we're all on the same page. Cultures change over time. They move one way then another, values shift, influxes of new peoples or discoveries change what is considered normal, etc. So if we're strictly talking about TOR then arguments based on things that happened thousands of years earlier or later aren't really applicable except to compare and contrast. Our views on modern marriage are not those of ancient Rome, and I doubt in 3,000 years they will be the same. So let's talk about where Jedi and Sith during the time period of The Old Republic.

For the last two hundred years the Jedi Order has been getting steadily more conservative. The liberalization that was necessary to restock the Jedi's numbers in the century after the events of Knights of the Old Republic II is now looked back on as a necessary evil. In the time that followed there were a number of terrible Dark Jedi who emerged as warlords and worse.

The two factors that showed up the most often in analysis of what caused Jedi to fall were unorthodox training methods and romantic entanglements. Thus in the following centuries training became more orthodox, with a return to the Jedi Order's earlier traditions. Which Masters were allowed to train padawans (and which could train more than one at once) became more restrictive and romance became one of the most guarded against emotional weakness. As the game opens it is possible to get married as a Jedi but it requires a lengthy process of approval including from the Jedi Council itself. A couple must prove beyond a shadow of a doubt they are both able to handle the strain romantic couples can endure. All children of Jedi are taken from them and raised by the Jedi as a whole, the same as other Force users in the Republic.

For the last thousand years the Sith Empire has needed stability and growth more than anything else. That means alliances that prevent power struggles. It means encouraging the creation of more children. Which in turn means marriage and a focus on family.

Where once the individual was judged largely alone, bloodlines are now incredibly socially important. A Sith from a long line of powerful Sith will find his path through the Academy easier, his opportunities increased. A family with no Force-users who suddenly find themselves with a Force-sensitive child will sacrifice everything they have to get them martial training and mental discipline coaches - for if that child passes the Academy and becomes Sith the entire family will rocket to the penultimate social class in Imperial society, side by side with moffs and governors, second only to Sith themselves.

Marriage among the Sith is usually between only two people and is often to forge a political alliance. Marriages of love do happen often among the lower ranked Sith but decrease the closer the Lord is to the top of the pyramid-shaped power structure. Marriages between Sith and non-Sith are rare as the Sith believe it dilutes the chance of a Force-sensitive offspring. It is a common, though unspoken of practice, for Sith parents to kill a non Force-sensitive offspring and deny it ever existed, claiming the baby was stillborn, etc. A Sith with openly non Force-sensitive offspring is believed to be admitting the thinness of the blood in his or her family line.

Adultery is common among the Sith but officially illegal. Divorce is strongly frowned upon but killing one's spouse for adultery or any other provable offense is socially acceptable. The one time you see obligatory divorce is when a member of the Dark Council breaks a couple apart to stop the assimilation of too much power in one place.

Hope that helps!

Daniel Erickson
 

General Discussion -> Gerenal Game Testing Question
Beitrag von StephenReid am 22.02.2011 um 11:24 Uhr

Quote:
Originally Posted by Kilborn
I know that people chosen for game testing will be sent an email. But will we also get a message through our foum accounts? I hate the idea of missing out becasue of my spam filter, so I was wondering if I could also see my notification here.
Any notification regarding testing will come from BioWare directly.

However, just in case an email gets caught in a spam folder by accident, you can always check this page (while logged in to the site)

http://www.swtor.com/tester

If you have been accepted for Game Testing it'll be stated there.

 

General Discussion -> Regen, the Waiting Game?
Beitrag von GeorgZoeller am 21.02.2011 um 18:03 Uhr

We like to have the player back in combat quickly, which is why every class has ad ability to quickly restore their health / energy reserves.
 

Rekrutierungsbüro der Galaktischen Republik -> [PVP/RP]R.E.D. - Reconnaissance and Engagement Division
Beitrag von ChristianHohmann am 21.02.2011 um 10:01 Uhr

Hallo,

Dieser Thread wurde auf Wunsch des Erstellers umbenannt.

Viel Erfolg weiterhin!

Christian

 

Allgemeine Diskussionen -> Willkommen in der Community zu Star Wars: The Old Republic!
Beitrag von ChristianHohmann am 21.02.2011 um 09:49 Uhr

Willkommen in der Community zu Star Wars: The Old Republic!

Wir möchten euch hier ganz herzlich willkommen heißen.
Egal ob ihr nur ein wenig stöbert, oder aber auch euch aktiv an den vielfältigen Themen beteiligt:

Wir hoffen, dass ihr euch wohl fühlen werdet.

Natürlich haben wir auch ein deutsches Team vor Ort, an das ihr euch jederzeit bei Fragen und Problemen wenden könnt und das sein bestes unternimmt, um eine für alle angenehme Atmosphäre zu gewährleisten.

Dieses Team besteht aus:

  • Alexander ‚Xorron‘ Scherb
  • Sabrina ‚Tsuki‘ Rentzschke
  • Söhnke ‚Hieken‘ Grams
Die ehrenvolle Rolle als euer neuer deutscher Community Lead wurde dabei an Christian ‚Deprocas‘ Hohmann übertragen.

So wie wir euch helfen, bitten wir auch um eure Mithilfe:
Die Verhaltensregeln sind genau dazu da, das oben Genannte zu gewährleisten.
Ihr habt bei der Erstellung eures Accounts diesen zugestimmt, haltet euch bitte daran und meldet Verstöße lieber, als innerhalb eines Threads darauf einzugehen, das hält die Diskussionen sauber.

Die wichtigsten Regeln in Schnellübersicht:
  • Verhaltet Euch allen gegenüber respektvoll und antwortet nicht mit Beleidigungen oder herablassendem Benehmen, nur weil jemand eine andere Meinung vertritt als Ihr.
  • Führt Euch immer vor Augen, das nicht jeder, der sich hier im Forum beteiligen möchte, auch gleichzeitig viel Ahnung von der Materie haben muss. Das macht ihn als User aber nicht weniger wichtig als Euch – seht es lieber als Gelegenheit, jemandem das Spiel und seine Geschichte näher zu bringen, auf das Ihr Euch freut.
  • Das Forum ist eine Plattform für alle, nicht für einzelne. Wer versucht, mit Trolling, Spamming, dem Bumpen von Threads oder Flaming Aufmerksamkeit zu erregen oder seine Ideen oder Vorstellungen durchzusetzen, wird entsprechend geahndet.
  • Diskussionen über politische, religiöse oder sexuelle Themen können zwar durchaus interessant sein, gehören aber nur in absoluten Ausnahmefällen zum Thema TOR und damit in dieses Forum.
  • Dieses Forum ist auch für minderjährige Nutzer frei zugänglich. Dementsprechend wird das Posten von pornographischen, herabsetzenden oder vulgären Inhalten geahndet.
Solltet ihr Kritik an unserem Vorgehen haben, so bedenkt bitte: Moderationskritik gehört nicht öffentlich ins Forum, aber ihr könnt gerne das betreffende Teammitglied oder andere kontaktieren, oder euch direkt an bwacommunitysupport@bioware.com wenden.

Wir hoffen, ihr werdet hier euren Spaß haben. Solltet ihr Anregungen haben, wie wir euch weiter dabei helfen können: Euer Feedback ist uns immer wichtig!

Möge die Macht mit euch sein!

Euer Community Team

 

Suggestion Box -> Sell all "grays"
Beitrag von GeorgZoeller am 20.02.2011 um 16:53 Uhr

In TOR, you indeed have the option to command your faithful (or scornful) companion to make a trip to the nearest market to lighten your backpack and fatten your wallet by selling objects of purely monetary value.

As you command your (possibly hateful or even loving) companion to do so, which they will only agree to if you are not engaged in hostile activities and they are convinced your life is not in immediate danger, they will arrange for quick transport to the closest market and return after a short while (roughly a minute, subject to tuning) with your hard earned money.

It is assumed you trust your (trustworthy) companion in so far as to accept whatever they tell you in regards to the prices they negotiated and will not undermine your (purely professional) working relationship with them with potentially insulting questions about taxes, fees, union dues and other applicable fees.

In other words, yes you can do that.
 

General Discussion -> Is SWTOR Liner? How Big are the maps?
Beitrag von GeorgZoeller am 20.02.2011 um 12:57 Uhr

Quote:
Originally Posted by cowmonster
I just hope that the maps wont end up like SWG where 99% of the map was a desert and 1% monsters
They won't. We are not making that kind of game
 

General Discussion -> Unofficial PAX East 2011 Thread
Beitrag von StephenReid am 19.02.2011 um 10:05 Uhr

Before this thread goes completely off the rails - which seems a little unfair as it could serve a purpose - I should clarify a couple of things.

First, any expectations about what was going to be shown, talked about or announced at PAX were, I'm afraid, created by the community. We have never stated our intention to do anything except show The Old Republic at PAX. I know it's easy to think that because something is repeated by others a thousand times it must be true, but that's not always the case. That also applies to feedback and suggestions. Even if a million people ask for "Free ponies!" that doesn't mean you're going to get them.

We understand it's hard to wait, and it's easy to get your hopes up while you're waiting. We also realize sometimes you've got to let off steam and vent a bit when your expectations aren't realized - whatever they may be ("WHAT? No free ponies at PAX?!? YOU SUCK!").

However, I have to take issue with the suggestion that we're not bringing our 'A' game to PAX East. We very definitely are. If we do some things differently from previous conventions, well, those decisions are based on previous experience and other factors. It doesn't mean we're consciously trying to make PAX East a 'lesser' convention.

Although having said that, your perception and definition of 'A game' may vary. That, I can't help with. You create your own expectations.

We're going to have a great show. The game is looking amazing. We have plenty planned, and not all of it is revealed yet. We're excited to come to Boston for the first time with TOR.

Hope to see you there. Or here. Whatever works.
 

General Discussion -> Unofficial PAX East 2011 Thread
Beitrag von StephenReid am 18.02.2011 um 23:28 Uhr

Quote:
Originally Posted by sleepr
A 20/30 minute video would be nice. Seriously, people are hunger to see oficial gameplay, the state of the game, etc.
Quote:
Originally Posted by VioletZero
Yep, and now a majority of SWTOR players have to settle for crappy cam footage. Stay classy Bioware!
Riiiight. Apparently subtle hints are too subtle.

Ah well. Come back during (and after) PAX.
 

General Discussion -> Unofficial PAX East 2011 Thread
Beitrag von StephenReid am 18.02.2011 um 22:52 Uhr

Quote:
Originally Posted by Hardradi
I'm pretty bummed now that it's just a booth and no large panel presentations.
Sorry we let you down. I figured maybe playing the game would be more fun than, say, watching someone else up on stage play the game...?
I said it already but I'll say it again: at PAX East, we want the game to speak for itself. We don't want you to sit in a room and listen to someone talk about the game. We don't want you to watch a video and wonder about the game. We want you to play the game.

I've seen more than a few people say "Show us the game already!" Well okay, that's what we're going to do. You asked. We're answering. So come and play.

(And yes, for those of you who can't make it, obviously, you we'll show video.
 

General Discussion -> Unofficial PAX East 2011 Thread
Beitrag von StephenReid am 18.02.2011 um 17:51 Uhr

Well, PAX is getting closer and you guys are due an update. This won't be as extensive as I hoped, as I got derailed a bit this week by... err... planning PAX East. However, here are a few tidbits.

As you now know we're going to be hosting a community meet and greet on Saturday during PAX East (March 12th), which should be a lot of fun. As well as Daniel, James Ohlen will indeed be there, and a couple of other developers as well. We'll have some fun activities and prizes to give away during the evening too, but mostly we'd just like to meet you guys and hang out to talk Star Wars and The Old Republic. More details to come.

We've been spending part of this week polishing and locking down details for our main PAX demo, and having played it, I'm pretty sure you guys are going to enjoy it. It shows off some cool content that no-one outside of the studio has seen before, and I include press in that category.

A few of you have been wondering why you can't see a SWTOR panel on the PAX East schedule. Well, it's not a typo. We decided to not do a large panel presentation at PAX East, and instead let the game speak for itself. We do have a 'booth stage' however, and will be doing presentations from it throughout the weekend... so it might be worth dropping by.
As I mentioned previously, we're doing our best to make sure that those of you who can't attend get as much information from the show floor as those who are there. It won't be quite as good as actually playing [REDACTED] but hopefully it'll keep you happy for a week or so.
So all that said - who will I see at the meet and greet?

 

General Discussion -> Introducing: Allison Berryman
Beitrag von AllisonBerryman am 18.02.2011 um 17:41 Uhr

For those wanting to know a little more about what I do:

I'm here at the studio in Austin and I report to Stephen. I work closely with him and the rest of the Community Team to keep all things Community running smoothly. Particularly, I help oversee our Community Representatives, help gather and organize feedback from the community, and am involved with many of the other aspects of the community and site.

Thank you all so much for the warm welcome!

 

Jedi Consular -> What gender comes to mind when you think of the Jedi Consular?
Beitrag von JoBerry am 18.02.2011 um 17:27 Uhr

Quote:
Originally Posted by Ashlotte
Obi-wan, despite a Bioware rep saying Consulars were more along the lines of Kenobi, was a Guardian.
Although, personality-wise, whatever role Obi-Wan Kenobi took in life--general and warrior, Jedi Master, hermit--he was always a mentor and teacher to the people around him.

You can tell he enjoys giving Luke lessons aboard the Falcon in A New Hope, and he even tries to lay some wisdom on Han Solo. Obi-Wan always prefers to mediate disputes peacefully; he can drive off a pack of Tusken Raiders without needing a weapon, though he’s not shy about using his lightsaber when it’s really necessary.

And these are qualities that the Jedi Consular often demonstrates along his--or her--journey.

 

General Discussion -> PAX East - we want your thoughts
Beitrag von StephenReid am 18.02.2011 um 17:15 Uhr

Hey everyone, as we're now deep in planning and decision making for PAX, I'm going to close this thread for now.

Suggestions and speculation are still welcome - perhaps the 'Unofficial PAX East 2011' thread might be a good start.

 

General Discussion -> Unofficial PAX East 2011 Thread
Beitrag von DanielErickson am 18.02.2011 um 12:44 Uhr

Hey folks,

They officially announced the Community Meet and Greet for Saturday night! I'm looking forward to seeing everyone and it looks like we may even manage to pull mastermind James Ohlen out of his meditation sphere for at least some of PAX. Party in Boston!

Cheers,

Daniel Erickson
 

General Discussion -> Introducing: Allison Berryman
Beitrag von AllisonBerryman am 18.02.2011 um 12:01 Uhr

Hello Everyone! I'm Allison Berryman, a Senior Community Coordinator here at BioWare Austin.

You'll see me around a bit from now on, so I'd like to introduce myself to you all.

Let me start off by saying that I am beyond thrilled to be working with this community. As a huge fan of both BioWare and Star Wars, working on The Old Republic team is a dream come true. Many of my fondest gaming memories come from BioWare games, particularly Knights of the Old Republic, and to be working here is a great honor.

I've been working in the video game industry in the community field for around six years. Since a very young age, gaming of all sorts has been my primary interest. I'm an all-around gamer; I enjoy everything from MMOs and RPGs to indie games and first-person shooters, and beyond that am an enthusiastic tabletop and board gamer to boot (anyone up for Arkham Horror?). Reading is another of my favorite pastimes; I read everything from classic literature to the Star Wars Expanded Universe.

I'm looking forward to working with you, and am excited to be involved in such a passionate, enthusiastic community. You'll see me post from time to time, but I also work with our Community Representatives to gather your feedback and ensure that everything on the forums goes smoothly.

It’s a pleasure to meet you all!

Cheers!
Allison

 

General Discussion -> Introducing: Allison Berryman
Beitrag von AllisonBerryman am 18.02.2011 um 11:57 Uhr

Hello Everyone! I'm Allison Berryman, a Senior Community Coordinator here at BioWare Austin.

You'll see me around a bit from now on, so I'd like to introduce myself to you all.

Let me start off by saying that I am beyond thrilled to be working with this community. As a huge fan of both BioWare and Star Wars, working on The Old Republic team is a dream come true. Many of my fondest gaming memories come from BioWare games, particularly Knights of the Old Republic, and to be working here is a great honor.

I've been working in the video game industry in the community field for around six years. Since a very young age, gaming of all sorts has been my primary interest. I'm an all-around gamer; I enjoy everything from MMOs and RPGs to indie games and first-person shooters, and beyond that am an enthusiastic tabletop and board gamer to boot (anyone up for Arkham Horror?). Reading is another of my favorite pastimes; I read everything from classic literature to the Star Wars Expanded Universe.

I'm looking forward to working with you, and am excited to be involved in such a passionate, enthusiastic community. You'll see me post from time to time, but I also work with our Community Representatives to gather your feedback and ensure that everything on the forums goes smoothly.

It’s a pleasure to meet you all!

Cheers!
Allison

 

General Discussion -> Friday Update, February 18
Beitrag von StephenReid am 18.02.2011 um 09:32 Uhr

To keep discussion focused and on-topic, general discussion of the Friday Update should be posted in the two official threads in News and Announcement:

Fan Friday
Studio Insider

Please do not create threads in General Discussion to discuss the update.

 

News and Announcements -> Studio Insider – Sith Temple
Beitrag von StephenReid am 18.02.2011 um 09:32 Uhr

In every Studio Insider, we take you behind the scenes to give you an exclusive close look at the development of Star Wars™: The Old Republic™ and answer your questions about the game. This week, Concept Artist Diego Almazan tells us how he created the concept for this imposing Sith burial ground.

Don’t miss the Community Q&A! This month, ask us your questions on Facebook, Twitter, and on the forums.

 

News and Announcements -> STAR WARS: The Old Republic Fan Friday
Beitrag von StephenReid am 18.02.2011 um 09:32 Uhr

As always, members of the Star Wars™: The Old Republic™ community continually inspire us. We have so many talented community members, and we’ll continue our tradition of highlighting some of our favorites in this week’s article. Enjoy the excellent fan art!

We’re excited to present our very first Fan Site Spotlight this month featuring Mos Eisley Radio, and we also have more details about The Old Republic at PAX East.

Read more...

 

General Discussion -> Community Q&A: Flashpoints
Beitrag von AllisonBerryman am 18.02.2011 um 09:01 Uhr

The Old Republic™ community has a lot of questions and we want to answer as many as we can. In fact, we’re starting this new discussion on our forums solely dedicated to finding out what you want to know. Each month we’ll create a new thread for you to ask questions in. We’ll be reading and reviewing all of your questions and featuring some of them in a future Community Q & A section of the Studio Insider!

This month, we want your questions about Flashpoints. Please feel free to ask us anything you want to know about them!

Some things to remember when posting:
  • Please keep questions courteous and respectful
  • Avoid asking questions that have already been asked this month
  • Ask only one question in the thread
  • Do not bump posts.
Keep in mind that there are some questions we’re not able to answer right now, so please don't feel upset if we do not select your question, and please do feel free to ask it again in the future!

Thanks! We’re looking forward to your reading your questions!

The Old Republic™ Team

 

Surveys and Polls -> Which Flashpoint are you most interested in so far?
Beitrag von AlysonBridge am 18.02.2011 um 08:57 Uhr

Which Flashpoint are you most interested in so far?
 

Surveys and Polls -> Where do you spend most of your time on the forums?
Beitrag von AlysonBridge am 18.02.2011 um 08:53 Uhr

Where do you spend most of your time on the forums?
 

Offizielle Umfragen -> Welche Flashpoints interessieren euch bislang am meisten?
Beitrag von ChristianHohmann am 18.02.2011 um 08:50 Uhr

Welche Flashpoints interessieren euch bislang am meisten?
 

Offizielle Umfragen -> In welchen Foren verbringt ihr die meiste Zeit?
Beitrag von ChristianHohmann am 18.02.2011 um 08:46 Uhr

In welchen Foren verbringt ihr die meiste Zeit?
 

General Discussion -> Gordon Walton Leaves BioWare
Beitrag von StephenReid am 18.02.2011 um 08:38 Uhr

Normally, we would not comment in threads like this. The decision to leave any company is entirely personal, and Gordon's reasons are his alone.

Then again, as Gordon's a great guy and left us on great terms, we thought we'd give him one last right of reply. So here's Gordon:


Thanks to all the well-wishers and even the haters. A few things I thought I'd mention.

1) SWTOR will be an awesome game!

2) Working at BioWare was my best experience in my 33 years in the games industry so far! It's not a good company, it's a GREAT company.

3) I wasn't working at SOE when the NGE came out, and frankly I was adamantly against doing it.

4) I don't hate the SWTOR space game or JtL, really! (Read the transcript of the talk or listen to the recording to find out what I actually said, versus what people say I said about space...)

5) Unfortunately, there is very little customer understanding of how the game development business actually works - but that is fine, as seeing how the sausage is made won't improve your appetite for the games!
Personally, I’ll be buying and playing SWTOR the day it launches. It will be not only something different, but in my mind a more immersive experience than anything that I’ve seen on the market to date.

Best wishes to the potential customers here and all the great folks building SWTOR!

Gordon

Everyone here at BioWare wishes Gordon well in everything he does in the future!
 

General Discussion -> new crew skills q&a at ask a jedi
Beitrag von DamionSchubert am 16.02.2011 um 18:12 Uhr

Quote:
Originally Posted by Mhorham
I really hope they give us access to on-ship storage. Our personal vault should be there rather than some imaginary bank system for items that we access from everywhere in the universe.
Your ship's cargo hold is, indeed, your bank.
 

General Discussion -> I hope Bioware has a Beta test just for PvP, I'm worried about balance
Beitrag von GabeAmatangelo am 16.02.2011 um 17:54 Uhr

Fellow PvPers,

Have no doubt, we aim to ensure every Advanced Class has at least one spec that has its place in competitive PvP.

The PvP team is already diligently tuning classes based on testing results and will continue to do so as new functions come online. By functions, I mean things like enabling Smugglers in cover to be immune to ‘charge’ and ‘pull’ abilities.
-Gabe

 

Allgemeine Diskussionen -> Dev Posts: Entwickler Kommentare
Beitrag von ChristianHohmann am 15.02.2011 um 08:09 Uhr

Über die Sprecher:
Quote:
Originally Posted by GeorgZoeller
DE: Es gibt einen festen, professionellen Sprecher fuer jede Klasse und Geschlecht. Wie in einigen Videos zu sehen gibt es bestimmte Gegenstaende (Helme, Sith Masken, etc.) welche die Sprachausgabe veraendern koennen. Wir haben die Sprecher mit grosser Sorgfalt ausgesucht da sie eine enorme Menge an Dialog mit hoher Qualitaet liefern mussen - immerhin begleiten sie den Spieler fuer hunderte von Stunden.


EN: We have one professional voice actor per class and gender. As seen in several videos, there are items that may modify the voice of a character (such as helmets or masks). The voice actors have been picked with great care since they have to deliver an enormous amount of content at highest quality - after all, they are with the player for hundreds of hours.

 

General Discussion -> Cost of Companion Missions may set the Auction House prices
Beitrag von DamionSchubert am 14.02.2011 um 11:33 Uhr

Quote:
Originally Posted by Orotho
Will armor be HP based? wich means you can loose your armor due to wear and tear?
Armor takes damage during gameplay, but still offers full benefits until such time that it is completely broken. Armor can be repaired for credits. No, we are not looking at permanently destroying items.
 

General Discussion -> GDC 2011 Showing
Beitrag von DamionSchubert am 14.02.2011 um 11:13 Uhr

Quote:
Originally Posted by mlags
semi-related: I'm not too familiar with the GDC's layout, but is there opportunity for students visiting to demo products? I've never been to one of these things before, and that would be really cool.
GDC is about developers talking to developers, so the exhibition floor at GDC is less about demo'ing games than it is about demo'ing development products, such as middleware packages or odd peripherals.

As an example, Epic might show Unreal on the floor, but it would be less about selling Gears of War or Bulletstorm as it is about selling the Unreal engine. As such, said demos will tend to be more focused on things like tools flow than on game awesomeness.

Students who are really interested in GDC might want to look into the Independent Game Festival, which is a fun part of GDC every year.

 

General Discussion -> Curved Hilts are a go!
Beitrag von StephenReid am 13.02.2011 um 20:44 Uhr

Quote:
Originally Posted by ScottyDoo
Are those IN GAME screenshots???!
That is, indeed, in-game.

Good spot by the way.
 

General Discussion -> GDC 2011 Showing
Beitrag von StephenReid am 13.02.2011 um 19:55 Uhr

While some BioWare developers might be at GDC, we are officially not showing The Old Republic there for consumers.

GDC is a professional show for members of the games industry, or those who want to break in. If you're looking for a chance to meet people in the games industry, network and attend seminars/presentations, then it's a great opportunity to do so.

If you're looking to play The Old Republic, come to PAX East.
 

General Discussion -> Armor progression for other classes?
Beitrag von StephenReid am 13.02.2011 um 05:58 Uhr

Quote:
Originally Posted by Tersidre
I am pretty sure the only armor progression we have seen has been for the bounty hunter right?

I would love to see some smuggler or sith warrior progressions.
Funny you should say that...
Of course, we couldn't stop at just Smuggler and Sith Warrior.

 

Allgemeine Diskussionen -> Die Stimme
Beitrag von GeorgZoeller am 12.02.2011 um 22:00 Uhr

DE: Es gibt einen festen, professionellen Sprecher fuer jede Klasse und Geschlecht. Wie in einigen Videos zu sehen gibt es bestimmte Gegenstaende (Helme, Sith Masken, etc.) welche die Sprachausgabe veraendern koennen. Wir haben die Sprecher mit grosser Sorgfalt ausgesucht da sie eine enorme Menge an Dialog mit hoher Qualitaet liefern mussen - immerhin begleiten sie den Spieler fuer hunderte von Stunden.


EN: We have one professional voice actor per class and gender. As seen in several videos, there are items that may modify the voice of a character (such as helmets or masks). The voice actors have been picked with great care since they have to deliver an enormous amount of content at highest quality - after all, they are with the player for hundreds of hours.

 

Allgemeine Diskussionen -> "Umskillbarkeit" der erweiterten Klassen (advanced classes (AC))
Beitrag von GeorgZoeller am 12.02.2011 um 21:53 Uhr

DE: Da ich darueber ja schon im englischen forum geschrieben habe, hier nur eine kurze Zusammenfassung:

* Umskillen von Faehigkeiten existiert im Spiel. Es kostet den character einige credits (der preis wird noch ausbalanciert), hat jedoch keine anderen Restriktionen.

* Umskillen von Erweiterungsklassen existiert im moment nicht, ist jedoch eine option die wir uns offenhalten wenn das feedback unserer tester es notwendig erscheinen laesst. Deine Erweiterungsklasse zu aedern ist ein grosser Schritt da es den Grossteil der Ausruestung (sorry, out of umlauts again) des Characters invalidiert und man voellig neu lernen muss seinen character zu spielen.

* Wir koennen absolut ausschliessen dass man jemals die Klasse seines Characters veraendern werden kann. Das Spiel hat einen eigenen Handlungsstrang fuer jede klasse, sowie eigene Begleiter und viele andere klassenspezifische elemente die das absolut unmoeglich machen.


* Wir werden keine Option zum Veraendern der Rasse eines Characters haben, zumindest nicht beim Launch. Falls es genug Kundennachfrage fuer so eine Option gibt ist es jedoch sicherlich moeglich dass wir es eines Tages moeglich machen - wir haben das Thema so weit noch nicht ernsthaft diskutiert.

EN: Since I already wrote about this on the English forums, here is a short summary:

* We will allow skill respec. It currently costs your character some credits, but has no other restrictions.

* We are still debating Advanced Class respec. Right now it's not in, but we may decide otherwise, based on testing feedback. Changing Advanced Classes is a big step in this game as it invalidates most of your equipment and requires you to completely relearn how to play your character.

* We can never allow changing the class of your character. It's not possible due to each class having it's own critical path through the game, each class having their own companions, ships, and other unique class bound elements.

* We won't allow changing your character's race in game. There's certainly a chance it could become an option at some point if there is customer demand, but honestly, we haven't even talked about that yet, it's not the kind of feature you need at launch for a game.

 

General Discussion -> Who is leveling all 8 classes in unison?
Beitrag von GeorgZoeller am 12.02.2011 um 21:39 Uhr

That'd be like reading 8 books at once. Certainly possible, but oh how confusing things could become
 

General Discussion -> The music in the latest Gamespot video
Beitrag von StephenReid am 11.02.2011 um 23:22 Uhr

Quote:
Originally Posted by Prokyon
Lol thanks for linking that, haven't seen it in a while and it's cool to watch. Still though.. I was talking about the Gamespot video.. since the style was markedly different than anything we've previously heard. I think it's really interesting... and I was curious if it was part of the game or something else.
The, uh, 'interesting' music used in that video was chosen by Gamespot. It's not from The Old Republic.

Unless it's the background music to some strange alien cantina I haven't visited yet in game... but I really doubt it.
 

General Discussion -> SWTOR - Opening moments
Beitrag von StephenReid am 11.02.2011 um 23:05 Uhr

Quote:
Originally Posted by Canisrah
Forgive me if this question has been asked and answered somewhere - if it has, point me in the right direction, otherwise... picture this...or something like it...

You double click on the newly installed SWTOR icon on your desktop, and log into the servers. After rolling your char, you are about to start the game proper. The screen goes dark, and you see space, infinite space. You can't believe it - you've waited so, so long for this, and now it's here, it's actually happening...here we go.

Some words appear - 'A long, long time ago, in a galaxy far far away...'

The silence is shattered by the much anticipated blast of Williams' immortal theme, as the familiar words STAR WARS are emblazoned across your screen - and the hairs on the back of your neck stand on end.

Then comes the scrolling intro, the iconic floating writing panning majestically through space; giving you a high level summary of what's going on - setting the scene, against the backdrop of stars and the rousing strains of the main theme.

As the strings weave their intricate melody and the words of the opening narration disappear into the distance, the camera lingers on the open space for a moment or two, as if taking a final deep breath before the plunge, then slowly it pans downward to reveal the glowing surface of a planet, and a ship roars past your view, heading with purpose toward the planet surface...

Its an opening we've seen many times in the films. Never gets old. Heralds the beginning of a great adventure.

Will it be there for SWTOR?

Boy oh boy. That really does sound cool.
Quote:
Originally Posted by Raewin
they wont confirm or deny the presence of an opening crawl imo.

It's going to be one of those defining moments when you boot up the game for the first time and that theme starts playing... you will think... yup, this is Star Wars, ok I'm ready.

They wont spoil that, by telling us it's in or not, they'll just leave it for us to find
At least i hope so!
I guess we'd better keep quiet then.

 

General Discussion -> This Community's effect on Development
Beitrag von GeorgZoeller am 11.02.2011 um 21:37 Uhr

On that topic:

The way game development works is that you often create assets during early development that eventually get replaced.

For example, you need a movement animation in the game as a prerequisite for pretty much anything else involving a character.

These kind of high-dependency assets get roughed in or prototyped as quickly as possible early on to minimize bottlenecks - e.g. once you have basic character movement, you can start doing more specialized work. If you don't, you can't start on that, so they block the rest of development if they're not there.

Usually, all those early assets will get replaced with their final versions later in development - at a time when all the details have been worked out (e.g. the character speeds have been fixed, their special attacks are known, etc.).

This is true for all kinds of assets. Animations. Sounds. Weapons, etc. We've mentioned that almost nothing about the UI is final - again, it's much more important to get a functional and somewhat presentable prototype UI in place to allow development and testing of dependent features than it is to get everything beautiful, right and polished the first time.

In fact, using a 'rough in now - refine later' approach often enables developers to collect internal and customer feedback, work out previously unknown issues and then implement a much stronger final feature (instead of trying to get it all right from paper to screen the first time).

The stage the game is in now, is where things are rapidly coming together, a lot of polish happens on all fronts and where two or three weeks of concentrated work make huge differences in how things appear.

There'll be still quite a few of those kind of functional placeholders (such as the UI) in the game around PAX, but you'll also see a lot of things that used to be placeholder in their final versions.

Anyway, I thought I'd give you some insight on how this works. It's not that we don't listen to feedback on the forums - we do - but sometimes you just have to let the schedule run it's course, even if the community is very vocal in their concern about a specific placeholder feature.

 

General Discussion -> Tab Targetting
Beitrag von GeorgZoeller am 11.02.2011 um 21:23 Uhr

Quote:
Originally Posted by GamewizX
I believe 30-40m.
A standard ranged attack is 30m.
 

General Discussion -> FRIDAY UPDATE, Feb. 11
Beitrag von StephenReid am 11.02.2011 um 12:03 Uhr

Starting this week, all discussion of the Friday Update should be posted in the official thread in News and Announcements.

Please do not create threads in General Discussion to discuss the update.

Quote:
Over the millennia, the Galactic Republic has faced no greater threat to its existence than the brutal invasion instigated by Sith Lord Naga Sadow. It was a time in history when the original Sith Empire had reached the height of its power, and the Republic was poorly prepared for a conflict of such magnitude. Master Gnost-Dural looks back at the Great Hyperspace War and identifies the controversial decision that drove the Sith into exile and set the stage for the Empire’s campaign of vengeance against the Republic.
Watch the latest Timeline holorecord, The Great Hyperspace War , narrated by actor Lance Henriksen.

You can also download a high resolution version of this video.

 

News and Announcements -> The Great Hyperspace War
Beitrag von AlysonBridge am 11.02.2011 um 11:59 Uhr

Over the millennia, the Galactic Republic has faced no greater threat to its existence than the brutal invasion instigated by Sith Lord Naga Sadow. It was a time in history when the original Sith Empire had reached the height of its power, and the Republic was poorly prepared for a conflict of such magnitude. Master Gnost-Dural looks back at the Great Hyperspace War and identifies the controversial decision that drove the Sith into exile and set the stage for the Empire’s campaign of vengeance against the Republic.

Quote:
BTC 1347 – When two hyperspace explorers stumbled onto the remote world of Korriban, they never could have guessed the chain of events they were setting into motion. Over the previous centuries, the Sith Empire had grown in size and strength, and Korriban was the very heart of its dominion. The reigning Sith Lord, Marka Ragnos, had just died, sparking a brutal power struggle between rivals Ludo Kressh and Naga Sadow. The explorers’ arrival marked the first contact between the Republic and the Sith Empire, and it created at an opportunity to end the power struggle. Naga Sadow seized the moment and rallied the Sith for a pre-emptive strike against the Republic under his leadership. The ensuing series of battles saw the Republic nearly destroyed, but Naga Sadow’s machinations ultimately backfired, and the Republic drove the Sith back to Korriban. The Supreme Chancellor then directed Republic forces to ensure the Sith never returned… by annihilating their civilization entirely—a move which would ultimately come back to haunt the Republic centuries later…
Watch the latest Timeline holorecord, The Great Hyperspace War , narrated by actor Lance Henriksen.

You can also download a high resolution version of this video.


 

General Discussion -> Did Gamespot strike a deal with Bioware or EA?
Beitrag von StephenReid am 11.02.2011 um 10:52 Uhr

Quote:
Originally Posted by FrostyDroid
Yes.

But it's not unusual or exclusive.

Game developers release often advance info to journalistic sites. It's a quid pro quo. The game developers gain exposure, the journo sites gain hits, and everyone wins.
Mostly 'this'.

Releasing an asset to a press site - particularly one that's one of the biggest in the world - isn't unusual, but it can be exclusive. We gave the Flashpoints reveal video, for example, to Gamespot for an exclusive window of time.

FYI this week's update is not, as some have speculated, anything related to the DICE coverage that Gamespot have been running. That's just a coincidental bonus.

 

General Discussion -> What Questions do you still have for BioWare about TOR?
Beitrag von StephenReid am 11.02.2011 um 09:02 Uhr

Unfortunately most of you seem to have missed my previous suggestion that 'panning for gold' wasn't going to yield results (it's here, if you missed it).

Feel free to quote me on this: we know you have questions, and ultimately we'll answer as many as we can.

However, that does not mean a flood of questions, in any thread, is going to get you immediate answers. I'm sorry to disappoint, but that's just not how we operate.

Our next Community Q&A is going to be more focused than previous ones. For now, then, I'm going to close this thread temporarily, essentially to manage expectations. I'll dig around, get some questions we can actually answer, and then re-open when I have those answers.

 

Allgemeine Diskussionen -> "Umskillbarkeit" der erweiterten Klassen (advanced classes (AC))
Beitrag von ChristianHohmann am 11.02.2011 um 07:10 Uhr

Hallo,

Damit ihr hier nicht weiter englische Texte zitieren müsst, kleben wir hier mal ein kleines Kärtchen rein
Quote:
Originally Posted by GeorgZoeller

Ein Paar Sachen aus unserem Blickfeld:
  • Die Wahl eurer erweiterten Klasse wird ab dem Zeitpunkt, wo ihr sie wählt, sehr stark definieren, wie ihr euren Charakter spielt. Der Einfluss ähnelt eher der Wahl einer an-deren Klasse als dem einer anderen Skillung. Ein Sith Zauberer unterscheidet sich sehr, sehr stark von einem Sith Assassinen.
  • Wie bereits erwähnt, die Möglichkeit einen Respec eurer Fähigkeiten durchzuführen wird definitiv im Spiel gegeben sein. Momentan kostet es Credits, hat jedoch keine weiteren Voraussetzungen oder Einschränkungen. Die exakten Kosten werden, wahr-scheinlich bis zum Release, in Verbindung mit dem Rest der Wirtschaft noch feinjus-tiert – es ist demnach wenig hilfreich an dieser Stelle präzise Zahlen zu nennen.
  • Wir haben uns bislang noch nicht bezüglich der Verfügbarkeit von Respecs der erwei-terten Klassen entschieden. Wir bewerten jede Option (kein Respec der erweiterten Klassen, fixe Kosten des Respecs, mit dem Level ansteigende Respec-Kosten, etc.)
  • Viele Gedanken fließen derzeit in die Konsequenzen von wechselbaren erweiterten Klassen – wenn wir es erlauben, würde es den Spielern abverlangen, ihre gesamte Kampfmethode wieder neu zu erlernen (was sie über viele, viele Stunden vorher er-lernten) und den Großteil der Ausrüstung auszutauschen, weshalb wir nicht wollen, dass die Spieler es leichtfertig tun oder einfach nur aus Neugier.

Letztendlich werden die Tests uns zeigen, was wir für die Veröffentlichung wählen werden, aber selbst dann – MMOs verändern sich, neuer Content wird eingefügt, die Vorlieben der Spieler entwickeln und verändern sich, wodurch das wohl selbst nach der Veröffentlichung eines der Themen sein wird, die wir regelmäßig diskutieren werden, um sicher zu gehen, dass das Design den Erwartungen der Spieler entspricht und keine unerwünschten Nebeneffekte hervorruft.


Quelle

Weitere DevPosts findet ihr übrigens nun hier.

Möge die Macht mit euch sein!

Euer Community Team


 

Allgemeine Diskussionen -> Dev Posts: Entwickler Kommentare
Beitrag von ChristianHohmann am 11.02.2011 um 03:07 Uhr

Quote:
Originally Posted by DanielErickson


Hallo Leute,

Zunächst einmal möchte ich sagen, wie sehr mir dieser Thread gefällt. Es huscht mir doch immer wieder ein Lächeln über das Gesicht, wenn ich sehe wie die Leute sich richtig tief in die Hintergründe und Geschichte einarbeiten. Star Wars hat ein faszinierendes Universum, das oberflächlich betrachtet vielleicht märchenhaft simpel erscheinen mag, doch eine unendliche Komplexität darunter bietet.
Es gibt Raum für Ausnahmen von jeder Regel und Variationen eines jeden Themas. Aber mit Hinblick auf die Zeit werde ich diese Post allgemein halten. Die Regel, nicht die Ausnahme.

Die Sith sind böse.

Die Philosophie der Sith ist böse und begünstigt Böses in ihren Anhängern. Wir können unendlich lange darüber philosophieren, ob etwas tatsächlich böse oder tatsächlich gut ist, aber wenn wir von unserer modernen, westlichen Ansicht über das Konzept des Bösen ausgehen, dann sind die Sith böse.
Sie stellen das persönliche Wohl über das der Gruppe, Macht über Mitgefühl und machen den Wert von allem, zu überleben, von eben jener Fähigeit, dafür zu kämpfen, abhängig. Gnade, Sympathie, Großzügigkeit, dies alles sind Schwächen. Wut und Zorn werden als Stärken gesehen. Das sind Leute, mit denen die meisten von uns kaum zusammenarbeiten oder sie als Nachbarn haben
wollen würden.
Das muss allerdings nicht heißen, dass die Sith sich selber als böse sehen.

In unserer eigenen Welt gilt Sklaverei als etwas von Natur aus Böses, dabei hat die Mehrheit der Welt dies über die letzten Jahrhunderte geduldet. Imperialismus, Ausweitung durch Eroberung, das Recht Weniger über Viele zu herrschen aufgrund eines Geburtsrechts - das alles sind Dinge, die unsere Kultur in ihrer Geschichte über einen größeren Zeitraum hindurch als natürliche Ordnung akzeptierte, als das sie sie ablehnt hat.
Im Star Wars - Universum gehen die Anhänger der Sith davon aus, dass all diese Dinge , die wir hier als böse erachten, tatsächlich zum Wohle der Gesellschaft sind. Sie schauen auf das Durcheinander, die Korruption und Machtkämpfe in der Republik und spotten: "Was diesen Leuten fehlt, ist eine starke Führung".

Man sollte in Erinnerung behalten, dass Friedensbewegungen normalerweise in der Zeit schwacher, abgelenkter oder gieriger Herrscher geschehen, die sich nicht genug um ihre Leute kümmern. Das Sith - Imperium hatte 1000 Jahre lang einen Imperator, der es aus dem Nichts erschuf, sie in ruhmreichen Eroberungsfeldzügen gegen ihre Nachbarn führte, dem Imperium zum Wiedererlangen seiner Macht verhalf und sie in den Rachezug gegen die Republik schickte. Eine Republik, die vorher versuchte, die pure Existenz des Imperiums auszumerzen aufgrund ihres Glaubens.
Wenn dies das alte Rom wäre, würde die Mehrheit der Bürger dem Imperator eine Siegesparade geben und nicht um ein Parlament bitten.

Genauso sollte man in Erinnerung behalten, dass niemand daran glauben muss, um auf der Seite des Imperiums in The Old Republic zu spielen. Ihr könnt die Ausnahme von der Regel sein. Ihr entscheidet euch viel mehr nur dazu jemand zu sein, der auf der anderen Seite des Zauns geboren wurde. Oder, im Falle des Kopfgeldjägers, jemand der dazu tendiert, in diesem Teil des Weltraums zu arbeiten. Der "helle Sith", der ununterbrochen daran arbeitet, das Imperium zu einem besseren Ort zu machen, ist ein sehr spannender Charakter. Der pragmatische Agent, der nichts mehr will, als die Millionen Nicht-Sith Bürger vor Schaden zu bewahren, ist ähnlich interessant. Der Kopfgeldjäger muss seinen Mann stehen und spuckt jedem ins Gesicht, der nicht einer Meinung mit ihm ist. Ein guter Mensch an einem bösen Ort zu sein ist eine der besten Rollenspieloptionen aller Zeiten.

Wenn ihr also euren Charakter auf Seiten des Imperiums erschafft, werdet ihr somit die Argumente hören, warum der Krieg so wichtig ist. Ihr werdet den Zorn der Leute spüren, denen man sagte, sie hätten nicht das Recht zu existieren, und die man aus dem bekannten Raum verjagte. Ihr werdet die Kultur sehen, die dabei entstand und ihre Hierarchie und seltsame Form von Ordnung behält. Und ihr selber werdet eine Entscheidung darüber treffen, an wie viel oder wenig davon euer Charakter glaubt. Dann erst beginnt ihr wirklich Entscheidungen zu treffen. Das ist der Punkt, an dem es knifflig wird.

Ich hoffe, das hilft!
Daniel
Quelle
 

Allgemeine Diskussionen -> Release-Datum: Wann kommt es endlich?
Beitrag von ChristianHohmann am 04.02.2011 um 11:38 Uhr

Ich werf mal ein Hallo in die Runde!

Es gab ein kleines Update dazu.
Die derzeitigen Informationen über den Zeitraum findet ihr jetzt http://www.swtor.com/community/showthread.php?t=258997 hier.

Schönen Abend noch
Christian

 

General Discussion -> What Questions do you still have for BioWare about TOR?
Beitrag von StephenReid am 10.02.2011 um 23:05 Uhr

Quote:
Originally Posted by Altyrell
I will go through the list and make the more Broad Questions more narrow in what they are asking.
Good luck on that.
There are a few questions in there I'll look for answers on - I always like to get devs to answer directly if possible. The likelihood is that many of you won't like the ones we choose, however. That's because, quite frankly, we're not going to reveal major details about the game (eg, "Here are all the details on end game!") in a casual post on the Forums. Those sorts of reveals are big, big news for us, and they get treated appropriately - which means you'll see them in a Friday Update.

I also want to caution people on attempting to 'pan for gold' by asking question after question after question in a hope that one will be answered, or indeed starting thread after thread in this fashion. This is why we started the Community Q&A threads, and why we have a rule that one question per thread is your limit - because otherwise we just end up with pages of the same questions being asked, almost all of which we already know you want to know. Of course you want to know all about end game, or Companion Characters, or Crew Skills - and you will, eventually.

Ultimately it's more useful for us to know about what people would most like to know about next - because we will, eventually, get to everything, but we might bump up reveals (if possible) based on demand.

 

General Discussion -> Marriage Proof in SWTOR?
Beitrag von StephenReid am 10.02.2011 um 22:52 Uhr

Quote:
Originally Posted by Dewch
"... or you might need a wedding ring to capture the heart of some lass before her attention wanders off"

-DamionSchubert

I'm probably missing something but did he just confirm marriages in swtor? Or am I being an idiot and the way he worded it is just messing with my mind?

Probably the 2nd but still!
In this case, that was just an example Damion chose. If he decides to elaborate on his wording, that's his call.

I personally think his mind was just wandering off into fantasy land... I know I was thinking of Scotland in particular.

 

General Discussion -> What Questions do you still have for BioWare about TOR?
Beitrag von StephenReid am 10.02.2011 um 22:46 Uhr

This is a perfectly decent list of questions, but I'll warn you now, many of them aren't going to be answered any time soon. Most if not all will be answered eventually though.

Some of them are also so enormously broad in scope that they aren't exactly questions, more just general calls for information - which we appreciate, as it helps guide us in update decisions. Rest assured, we are going to provide more details on the major systems in the game when the time is right, and when we can deliver that information in a compelling manner.

One thing I also want to clear up...

Quote:
Originally Posted by JediMasterRyanW
I suppose this is a good idea, seeing as the Q&A moved to Facebook.
... that's just plain wrong. We chose to do last month's Q&A on Facebook deliberately, but as we said then, that doesn't mean it's moved permanently.

 

Website Feedback and Support -> Any plans to update fansite kit?
Beitrag von DavidBass am 10.02.2011 um 15:59 Uhr

We actually happen to be in the process of updating the kit right now. We're going to try to update it more regularly from this point forward, because we realize that many sites rely on the kit for new assets. Thanks so much for your patience!
 

For Newcomers -> +10 level up to a mob/npc get you loot or Xp?
Beitrag von DamionSchubert am 10.02.2011 um 13:43 Uhr

If you kill things that are a much lower level than you, you will get less XP. The formula is complex (and prone to change as part of Game Testing) but right now if you kill something more than ten levels below you, you will probably get zero XP.

If you kill things that are a much lower level than you, but above the level of a group member, that group member will get grossly reduced XP compared to if he killed it himself. Again, the formula is complex, but the short form is that if you're going to twink a group member, you're best off killing things near your level and keeping your party member relatively nearby -- and nearby in a dangerous area means that he's in risk of being killed by aggressive aggro, backspawn, etc.

 

General Discussion -> Cost of Companion Missions may set the Auction House prices
Beitrag von DamionSchubert am 10.02.2011 um 11:57 Uhr

Quote:
Originally Posted by lightspeed
No, its not. Economics in games really have no basis. The building block of any model is NEED, not oh I need a new blaster but I need to eat, I need to house myself I need clothes.
I would disagree. The core building blocks for any economic models are supply and demand. Need can create demand, but there are also strong economic forces driving the purchase of iPads and BMWs, neither of which are strictly need-based things.

Furthermore, need-based priorities happen inside of MMO economies all the time. You might need potions to complete a dungeons, or gear with a lot of hit points in order to succeed in PvP scenarios. Social pressures can also be powerful: you might need to get to a certain quality of gear before a raiding guild will take you seriously, or you might need a wedding ring to capture the heart of some lass before her attention wanders off.


Quote:
Originally Posted by lightspeed
But for someone to wander up to the AH, put a blaster part up for 4 million creds and then some dimwit buys it not knowing that in 20-30 minutes someone else will put it up for 100,000 creds because thats around the price most people sell it for is not economics. It's just plain stupidity.
Such fluctuations may be stupidity, they're also not uncommon in the real world - the recent financial crisis, for example, resulted in a lot of people losing their shirts because they overvalued their own homes by massive margins, and then found their home values 'under water' (i.e. under what they paid for it) once the market corrected to the true price. Both prices, fundamentally, were driven by supply and demand. It's just that psychotic group-think resulted in an overabundance of demand before the crash.

I should point out, I'm not trying to engage in a political discussion here.
 

General Discussion -> Should we be able to respec Advanced Class choice? (Part 3)
Beitrag von GeorgZoeller am 10.02.2011 um 10:58 Uhr

Plenty of interesting discussion here.

A few things from our point of view:
  • Your Advanced Class choice very much defines how your character plays from the moment you choose it. Their impact is more akin to that of a different class in other MMOs than that of a different 'spec'. A Sith Sorcerer is very, very different from a Sith Assassin.
  • As mentioned before, the ability to respec your skills is definitely in the game. At this point, it costs credits but has no other requirements or limitations. The exact cost will be fine tuned, probably until ship, in conjunction with the rest of the economy - so giving precise numbers at this point isn't helpful.
  • We haven't made up our mind yet about the availability of an Advanced Class respec. We are evaluating all options (no Advanced Class respec, fixed cost respec, respec cost increasing with level, etc.).
  • A lot of thought currently goes into the consequences of Advanced Class respec - if we allow it, it will require players to relearn their entire approach to combat (which they learned over many many hours before) and replace the majority of their equipment, so it's not a thing we would want the player to do lightly, or just out of curiosity.
Ultimately, testing will tell us what we'll go with for launch, but even then - MMOs change, new content is added, player preferences emerge and change, so this is likely one of those topics we will be frequently discussing even after launch to ensure the design matches the expectations of our players and does not introduce unwelcome side effects.

With all this said - thank you very much for your continued feedback and thoughts on the topic. We are actively reading and discussing the topic frequently.

 

General Discussion -> Will we get to experience the whole story without raiding?
Beitrag von GeorgZoeller am 09.02.2011 um 22:59 Uhr

Quote:
Originally Posted by CornbreadChrist
I do have to wonder what has lead to the sudden change of heart though and/or the apparent amount of free time that you now have to post on these forums...
Hehe, that's a lot of tinfoil on your head there :
/waves hand "This is not the conspiracy you are looking for"

The game is at a stage now where we have increased certainty about many aspects of the game, and as such are more comfortable with talking about them. The more features that are publicly revealed (such as Flashpoints), the more topics there are that we can have a dialog with the community about.

If you look at previous Bioware projects and their forums, you'll find that the pattern is pretty familiar and not all that special.

Obviously there is plenty of stuff yet to be revealed, and obviously we keep Community tightly in the loop to avoid interfering with long term plans, our weekly Friday Updates and such things.

You can also blame Stephen for us being more talkative. Since we have hardly the time to troll all the forums, he'll often forward specific threads or posts to developers to see if we can / want to comment or clarify.

 

General Discussion -> -Awesome SWTOR video Combat Animations!-
Beitrag von GeorgZoeller am 09.02.2011 um 21:59 Uhr

Nice video, I like it.

And you haven't even seen the latest updates from our amazing animation department yet. Go to PAX! Be amazed!

 

General Discussion -> Flashpoints: Group Content Only
Beitrag von GeorgZoeller am 09.02.2011 um 19:45 Uhr

Flashpoints are designed as group experiences that cannot be soloed at equal level (ie a Level 30 Flashpoint can't be defeated by a solo Level 30 character). That is unlikely to ever change.

Ideally, I'd definitely like to allow players to solo a Flashpoint when they are significantly above the Flashpoint's intended level. As of now, we haven't really looked at that too closely, as we are balancing the intended group experience first.

If we can make it work, I don't see why we wouldn't do it - if a player finds entertainment by soloing a Flashpoint, that's a good thing in my book.

 

General Discussion -> Will we get to experience the whole story without raiding?
Beitrag von GeorgZoeller am 09.02.2011 um 19:37 Uhr

You can experience your whole class story entirely solo, as well as many of the world arcs.

There are other, sometimes intersecting stories told in the game which might require a group (or more) of heroes.

It is, after all, an MMO
 

Jedi Consular -> New Info on Consular's "Project" Ability
Beitrag von GeorgZoeller am 09.02.2011 um 19:30 Uhr

Turning a thread into a speculation about release dates is pretty much the best way of ensuring the conversation ends.
Quote:
Originally Posted by Boaventura
So the skill build of the next PAX convention will still be raw? I was hoping for some serious info about skill trees on PAX
It is absolutely normal for MMOs to make extensive changes to classes and abilities as a result of testing. That's the entire point of testing with external testers. Plus, we have tools that allow us to rapidly test different ideas - so we're making good use of those tools.

TL;DR - Don't think of changes to abilities or skill trees as an indicator of anything other than development continuing. In particular, it's not an indicator of 'how long there is to ship'. It doesn't work that way.

 

Jedi Consular -> New Info on Consular's "Project" Ability
Beitrag von GeorgZoeller am 09.02.2011 um 10:43 Uhr

All those old tooltips are irrelevant, outdated, etc. They don't warrant long discussions here, because most of what you read in there will not be in the game in that form by the time we ship.

We iterate very actively on abilities based on Game Testing feedback and metrics and it is not uncommon for entire skill trees to change or even disappear as we are balancing the game for gameplay, fun, and of course PvP.

We could have long discussions about Benevolence or other abilities, but they might not even be in the game anymore at this point (or not part of the base class anymore). (PS - This is not a subtle hint one way or another.
Obviously we can't stop people from writing down every technical detail they see at a convention, but honestly, doing something like that at this stage is, in my opinion, just wasting people's time.

Cheers

 

General Discussion -> Companions...confirm or deny please?
Beitrag von StephenReid am 09.02.2011 um 10:12 Uhr

Quote:
Originally Posted by CypherDiez
So Bioware...someone...please can you elaborate on the role that Companions will play in:

1.) Questing
2.) PvP Warzones
3.) Flashpoints
4.) End-Game Raiding
Companion Characters are being actively tested in a variety of game situations right now, so until final decisions are made on their use, we won't be discussing those situations in great detail.

I can say that you'll be able to adventure with your Companion Characters through the main class storyline and other quests (AKA 'Questing' above). We'll have information on their use in other parts of The Old Republic in due course.

 

Neuigkeiten und Bekanntmachungen -> Das Developer Walkthrough im Überblick!
Beitrag von ChristianHohmann am 08.02.2011 um 11:28 Uhr


Guten Abend!

Der alte Thread wurde aufgrund der neuen offiziellen Ankündigung geschlossen, da diese die dort enthaltenen Informationen ersetzt.
Die derzeitige Diskussion zu dem Thema findet ihr übrigens hier.

Daneben möchten wir darauf hinweisen, dass Moderationskritik nicht öffentlich ins Forum gehört.
Wenn ihr Probleme mit der Moderation habt, so haltet das doch bitte in PN's an uns, euer Community Team, oder sendet direkt eine Mail an bwacommunitysupport@bioware.com .
Und nun bitte wieder zurück zum Thema
Grüße
Christian Hohmann


 

Jedi Consular -> New Info on Consular's "Project" Ability
Beitrag von GeorgZoeller am 08.02.2011 um 10:37 Uhr

Zitat:
Zitat von LordOfTheDance
Indeed. I agree with this. Having four dozen abilities where most of them do almost the exact same thing is simply obnoxious. I hope Bioware is not going that route.
Ability ranks replace previous version, so if you get Benevolence II, it replaces Benevolence I.

The number of combat abilities a character has to juggle is definitely something we look at closely (e.g. we want to make sure you don't juggle 4 full bars at all times), but we haven't settled exactly on what our maximum comfortable limit is yet.

The majority, but not all, of active abilities definitely come out of the core class, although, as mentioned in this thread before, they can be pretty heavily modified by Advanced Class skill choices.

We've been working on class skills and abilities pretty heavily over the last couple of weeks, so a lot of the stuff that is floating out there from previous demos is no longer valid (and I'm sure we're going to go through this a couple of times before ship based on feedback from our game testers - we're pretty efficient at iterating this kind of stuff).

 

Jedi Consular -> New Info on Consular's "Project" Ability
Beitrag von GeorgZoeller am 07.02.2011 um 19:25 Uhr

Quote:
Originally Posted by Mapex
...if all of your base abilities are still useful AND you get a few AC specific ones on top of that, is it fair to say, combined with the quote in the original post, that we'll be getting no abilities unlocked from skillset and shared trees?
No, that would not be correct to say.
 

General Discussion -> A concern....
Beitrag von DanielErickson am 07.02.2011 um 11:16 Uhr

Hey Folks,

First of all, let me say that I love this thread. It always makes me smile to see people really digging into the setting and thinking about how it works together. Star Wars has a fascinating universe that is almost fairy tale simple on the surface and endlessly complex underneath. There is room for exceptions to every rule and variations on every theme. But in the interest of time, I'll keep this post to the general. The rule, not the exception.

Sith are evil.

The Sith philosophy is evil and encourages evil in its participants. We can get into endless philosophical discussions about whether anything is actually evil or actually good but if we are speaking from our modern, western view on the concept of evil then the Sith clearly qualify. They are encouraged to put the personal over the group, power over compassion and to judge everything's worthiness to survive on its ability to fight for that survival. Mercy, sympathy, generosity, these are seen as weaknesses. Anger and rage are seen as strengths. These are not people most of us want to work with or have as neighbors.

That does not mean, however, that the Sith see themselves as evil.

In our own world, slavery as something that is inherently evil is something the majority of the world has agreed about only in the most recent centuries. Imperialism, expansion through conquest, the rights of the few to rule the many because of birthright - these are things that our world's cultures have accepted as the natural order for a far larger percentage of history than they have rejected them.

In the Star Wars universe, followers of the Sith philosophy genuinely believe that these things we deem evil, are actually in the best interests of a society. They look at the disorder, corruption and infighting of the Republic and they scoff. "What those people lack," an Imperial thinks, "is strong leadership."

It's important to remember that movements towards freedom normally come during the reign of weak, distracted, or greedy rulers who are not providing for their people. The Sith Empire has had 1000 years under an Emperor who rebuilt them from almost nothing, led them in conquest and glory against their neighbors, returned the Empire to power and then led them in revenge against the Republic. A Republic who had previously attempted to eliminate the Empire's entire existence because of their beliefs. If this was ancient Rome the vast majority of the people would throw the Emperor a victory parade, not ask for representational government.

It's equally important to remember that you don't have to believe in any of this to play on the Empire's side in The Old Republic. You can be the exception to the rule. You are merely making a choice to be someone who was born on that side of the fence. Or, in the case of the Bounty Hunter, someone who tends to work in that part of space. The light side Sith who works tirelessly to make his Empire a better place is a deeply compelling character. The pragmatic Agent who wants nothing more than to protect the millions non-Sith citizens from harm is equally interesting. The Bounty Hunter gets to be his own man and spit right in the face of anyone who he doesn't agree with. Being a good man in a bad place is one of the all time great role-playing options.

So when you roll a character on the Empire side you're going to hear the arguments about why the war is important. You're going to feel the anger of a people who were told they didn't have the right to exist and were chased out of known space. You're going to see the culture that created and maintains their hierarchy and strange form of order. And you're going to make a choice about how much or how little of it your character wants to believe. Then you're going to start making choices. That's when it gets hard.

Hope that helps!
Daniel
 

General Discussion -> Georg Zoeller deserves a round of e-pplause
Beitrag von GeorgZoeller am 06.02.2011 um 13:35 Uhr

Quote:
Originally Posted by Biaz
long live Georg!
also here a small present for you!
äöüß
because German looks weird with ae, oe and ue Schöne Grüße aus Deutschland!
Sweet, I had lost my copy of those 8 years ago!

Georg Zöller

 

Community Creations -> NEW Stephen Reid Interview
Beitrag von StephenReid am 06.02.2011 um 08:54 Uhr

Quote:
Originally Posted by thepeanutguy
xD I love the title of the episode.
Well I'm glad you loved it, I'm not sure I did, I mean I maybe gained a few pounds over the Christmas break but I'm not moon-sized yet, surely...

... sensitive, moi?
More seriously - thanks for having me on guys, it was fun and didn't come out half-bad in my opinion.

Thanks also to the gals and guys at TORSyndicate who I spoke with previously. I didn't find a thread relating to that.
 

General Discussion -> Why tell people to go back to WoW?
Beitrag von StephenReid am 06.02.2011 um 08:50 Uhr

I want to be completely clear, as if there would ever be any doubt, that we want anyone and everyone to feel welcome in the TOR community - and if you want the game to be a success you should want that too.
There's no doubt when launch comes around that there may be some folk out there who don't like what they play, for whatever reason. There's never been a piece of entertainment created that was without critics. I mean, I've even met people in my life who didn't like Star Wars. They were few and far between, but they do exist.
That doesn't mean anyone here, who by default is part of the TOR community, should automatically reject and scorn people who have genuine questions or concerns about the game, pre-launch. Let people question. Don't dismiss them out of hand. If you can find an answer based on a published piece of information, refer them to it. If not, ask us, politely, and if we can talk about it, we will.

To go back to the original post though. Yes, experiencing a great Star Wars story is an inherent part of the play experience in The Old Republic, and that's not going to change. Having said that, there is definitely 'a game' in there with the story. In fact the two things are completely intertwined.

I realise some of you might think that 'story in an MMO' is not for you. All I can say is during Game Testing we've been seeing many, many people who felt that story and voiceover would be 'no big thing'... until they played it. Then it comes back in our focus tests, consistently, as the top-rated item. (I blathered a bit about this in the latest TOR-Talk podcast by the way, if you'd prefer to listen.)

(I realize almost all of you are probably foaming at the mouth/gnashing your teeth in response to that ("Just let me play it then!!!")... sorry. You'll all get to see this eventually. Or at PAX East.
Before I ramble too much I'll end with a brief example. I played for about three, maybe four hours yesterday, and in that time, I would guess I probably spent less than 15 minutes in conversation.

However, while I was running around the world exploring, fighting and picking up the odd bonus objective, I was thinking about the story. I couldn't help it; at every point in the story, as I got given new objectives and made choices, I wondered what was going on - what the larger plot was. (And I got rewarded with a hint at that later.)

Personally, that feeling, of being engaged in the story, has never happened for me in previous MMOs (and I'm a quest-text reader). Take that for what you will, but my point is - the story doesn't get in the way of the game, not in sheer time terms, and not in, well, gameplay terms. It just fits. Like it was always meant to be there.
 

Offizielle Umfragen -> Was machst du als Erstes, nachdem du dich in dein Lieblings-MMO eingeloggt hast?
Beitrag von HergenThaens am 17.12.2010 um 08:54 Uhr

Was machst du als Erstes, nachdem du dich in dein Lieblings-MMO eingeloggt hast?
 

Allgemeine Diskussionen -> "Umskillbarkeit" der erweiterten Klassen (advanced classes (AC))
Beitrag von ChristianHohmann am 05.02.2011 um 12:06 Uhr

Temporär zwecks Aufräumen geschlossen.

Edit:
*Stellt den Besen in die Ecke*

Bitte Leute, bleibt sachlich, greift niemanden an.
Wir sind hier um eine offene Diskussion zu führen, oder?
Zudem lege ich euch sehr die Verhaltensregeln ans Herz.

Solltet ihr Probleme haben sind wir gerne für euch da. Kontaktiert uns, meldet uns Vorfälle, aber:
Geht nicht auf Anfeindungen ein, das endet nur in unschönen Putzaktionen.

In diesem Sinne:

Viel Spaß auf unseren Foren, eine schöne Nacht noch,
und: Möge die Macht mit euch sein!

Christian


 

Jedi Consular -> New Info on Consular's "Project" Ability
Beitrag von GeorgZoeller am 04.02.2011 um 23:00 Uhr

Quote:
Originally Posted by Posiden
Well I mean is it built in such a way that Shadows can modify project in a certain way that Sages cannot? (which is what I assume from the way you worded it) Or is it that there are multiple ways to modify project but all Consulars regardless of which AC they pick have access to them?
Just staying high level here (since we continue to heavily modify skills as part of balancing, and I don't want to get anyones hope up - or down
As explained on the Advanced Classes page, each AC has three skill trees - two unique to the Advanced Class and one shared between all Advanced Classes for the same base class.

Skills such as the 15 -> 30m range upgrade mentioned in this thread could be on an a skill tree that is unique to the Sage, since the Shadow isn't much about ranged combat.

Other skills that modify Project could be on the skill tree unique to the Shadow or on the shared skill tree so both Advanced Classes could get access to them.

 

Jedi Consular -> New Info on Consular's "Project" Ability
Beitrag von GeorgZoeller am 04.02.2011 um 21:53 Uhr

Just clarifying - since I've said this before on the general forums - all base class abilities continue to improve and stay useful, regardless of Advanced Class. You also continue to gain new abilities based on your class, not just Advanced Class.

Your skill point distribution within the Advanced Class skill trees often however dramatically changes the way base class abilities work and how you utilize them in the field.

Make sense?

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Die Erschaffung der Flashpoints
Beitrag von GeorgZoeller am 04.02.2011 um 21:30 Uhr

Quote:
Originally Posted by KexTwo
Also habe mir dieses Update schön brav durchgelesen und finde es sehr informativ

Aber es ist auch leider verwirrung enstanden

Hies es zu anfang nicht dass man Flashpoint auch solo spielen kann und man nicht unbedingt eine Gruppe dafür braucht?

Ein bisschen Aufklärung über das würde mich sehr freuen
DE: Man braucht eine Gruppe.

EN: You need a group [... to finish a flashpoint]

 

General Discussion -> Preventing of one side Dominating
Beitrag von GeorgZoeller am 04.02.2011 um 16:08 Uhr

Quote:
Originally Posted by Silvers

If I pay for the game I should be able to play what I want.
I agree with that statement.
 

General Discussion -> Preventing of one side Dominating
Beitrag von GeorgZoeller am 04.02.2011 um 15:03 Uhr

During Game Testing, we've been watching closely which class players decide to play at various times - such as:
  • The first time they create a character
  • 2 hours after that (player time, not real time)
  • 6 hours after that
  • 12 hours after that
  • 24 hours after that
  • 2 days after that
... and so on.

Imbalances are bad for business (especially for PvP), so we have a vested interest in achieving faction parity. We're interested enough that we've even looked at the impact of new content information being released on those numbers.

That said, while testing we also discovered this: which faction people choose generally does not change based on what's the current 'hot topic' on the forums. In fact, people are surprisingly resilient even against heavyweight marketing like trailers.

It's almost as if people's favorite Star Wars fantasy is a much more powerful driver on what they want to play than day to day Forum chatter.
And, to give you some peace of mind - in Game Testing so far, it seems like the supporters of Empire and Republic are very evenly matched, at least within the statistical margin of error at this point.

That won't rule out imbalance developing due to other external factors (e.g. large guilds settling on a server, regional differences, etc) but, again, we are aware of such things and will do our best to minimize imbalances in the actual game.

Short version: There are things that can affect faction balance, but the cycle of news releases to our community does not seem to be a significant factor at all. If it was, well, I don't think the community would take it all that well if we started delaying availability of information because of this.
 

General Discussion -> Small Detail but may be very important!
Beitrag von GeorgZoeller am 04.02.2011 um 13:07 Uhr

Quote:
Originally Posted by Drallbait
With the hope she may ask you to brandish it again for her later...
P.S. Next time you better talk about flirting with a Male, or you will clearly be showing that Bioware is sexist.

/scribbles reminder on whiteboard

 

General Discussion -> Game is Heavily instanced
Beitrag von GeorgZoeller am 04.02.2011 um 13:02 Uhr

For the average planet, I'd say that 85+% of space is located in open, non phased areas.

That's average of course. Origin planets, with their focus on introducing the player to the story and their character, generally have a higher density of phased space, while vast open planets like Hoth or Tatooine have less in relation to their huge size.

 

Offizielle Umfragen -> Was machst du als Erstes, nachdem du dich in dein Lieblings-MMO eingeloggt hast?
Beitrag von HergenThaens am 17.12.2010 um 08:54 Uhr

Was machst du als Erstes, nachdem du dich in dein Lieblings-MMO eingeloggt hast?
 

News and Announcements -> Target Launch Window for The Old Republic
Beitrag von StephenReid am 04.02.2011 um 11:14 Uhr

The current release window for Star Wars: The Old Republic is outlined here.
 

News and Announcements -> Release window for Star Wars: The Old Republic
Beitrag von StephenReid am 04.02.2011 um 11:12 Uhr

‪Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

‪Star Wars: The Old Republic is expected to launch this year after the close of EA's fiscal 2011 (which ends March 31st, 2011). Information on the release date and pre-order programs will be released as it becomes available.

 

General Discussion -> Small Detail but may be very important!
Beitrag von GeorgZoeller am 04.02.2011 um 11:06 Uhr

You can brandish your weapon to impress the enemy at any time. You may also put it away to flirt with that lovely lady at the space port customs office at any time.
 

General Discussion -> Flashpoints: Group Content Only
Beitrag von GeorgZoeller am 04.02.2011 um 10:27 Uhr

Quote:
Originally Posted by Lt_Latency
I'm petty sure you can solo all of them.

They have plans for you to be able to make choice if you are alone and then if you have a group. So you can do them by yourself.

I think then changed based on whether you are along or in a group.
I'm pretty sure you can't solo them all...

That's because I have a looping video of Darth Vader explaining the price of failure as a screensaver along with the words: "Failure ... a player in the Game Testing Program soloing a Flashpoint".

We might or might not ease that definition for the introductory Flashpoint - that's certainly possible if testing tells us it is needed - but once you're past the opening period of the game, Flashpoints sit squarely in full group difficulty territory.

Don't worry - there's plenty of exciting content for the solo player, too.

 

News and Announcements -> Building Flashpoints
Beitrag von AlysonBridge am 04.02.2011 um 08:41 Uhr

World Designer Jesse Sky takes us through the experience of creating Flashpoints in The Old Republic™.

Quote:
Hi, my name is Jesse Sky, and I'm a World Designer for Star Wars™: The Old Republic™. My team builds Flashpoints. And in our spare time? We build more Flashpoints. Our job is to test the mettle of you would-be heroes. We work alongside some of the best creative talent in the galaxy to deliver unparalleled multiplayer story experiences.
Read More...
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Die Erschaffung der Flashpoints
Beitrag von ChristianHohmann am 04.02.2011 um 08:41 Uhr

World Designer Jesse Sky gewährt uns einen Einblick in die Erschaffung der Flashpoints in The Old Republic™.

Zitat:
Hi, mein Name ist Jesse Sky und ich bin World Designer für Star Wars™: The Old Republic™ - mein Team erschafft die Flashpoints. Und in unserer Freizeit? Da erschaffen wir noch mehr Flashpoints. Unsere Aufgabe ist es, den Mut zukünftiger Helden zu testen. Wir arbeiten hier mit den kreativsten Köpfen in der Galaxis zusammen, um euch ein unvergleichliches Mehrspieler-Erlebnis bieten zu können.
Lest hier mehr ...
 

General Discussion -> QuestioN ! :)
Beitrag von DanielErickson am 03.02.2011 um 13:55 Uhr

Quote:
Originally Posted by Altyrell
Either way, before Daniel's post up there, it had always been more then 3 Years after and less then 10 Years after. Now it is 10 - 12 years after the Treaty
That's why we've always kept it a bit vague. The truth is that player characters don't start exactly in lockstep as far as the timeline goes. There are likely origins that start before the ten year cutoff but a decade or so is a good frame of reference.

Maybe "Not so long ago and not so far away"?

Hope that helps!

Daniel

 

Website Feedback and Support -> Queston for Bioware
Beitrag von StephenReid am 03.02.2011 um 09:53 Uhr

Quote:
Originally Posted by ChicksDigHarleys
Almost 100% sure it is email only. I think it is a third party company that actually sends invites, not BioWare.
We sent out Game Testing invites once previously, for the focus tests late last year which Magid assisted in. Future invites will come from BioWare.
 

General Discussion -> QuestioN ! :)
Beitrag von DanielErickson am 03.02.2011 um 09:50 Uhr

Hey folks,

We've always kept the end of the timeline a little vague since some origin stories start a little earlier than others, have more time pass during their stories, etc.

The window for the game start is about 10-12 years after the treaty of Coruscant. Most player characters weren't old enough to be adults during the last war but many of the people you'll interact with were. This is the next generation, watching the Treaty of Coruscant tear at the edges and wondering how long until the seemingly inevitable war to end it all begins.

Hope that helps!

Daniel
 

Website Feedback and Support -> Queston for Bioware
Beitrag von StephenReid am 03.02.2011 um 09:50 Uhr

Quote:
Originally Posted by Lulughia
Does the Beta invite announcement comes only on your mail (as in your hotmail or yahoo one), or you get a note also on your forum account mail ?
We send out notification to the email address associated with your account, which you can edit at:

http://www.swtor.com/user/account

While logged in, you can also check

http://swtor.com/tester

If you have been accepted to testing, it'll say so there.

Hope that helps!

 

General Discussion -> Observation: "people being sent flying in ballistic arcs"
Beitrag von GeorgZoeller am 02.02.2011 um 15:57 Uhr

Quote:
Originally Posted by aeterno
Or it might be nothing, a passing remark.

Jesus, this is why BW keeps a tight lip and we cant have nice things. Cos people overanalyze everything.

Instead of this thread being the "omg that quote is awesomesauce" temple its a tin foil hat zone about the "jedi master" thing. So sad...
Hur hur, in fact I used 'Jedi Master' instead of 'Sith Lord' here because my whiteboard tells me I need to use a Jedi as an example occasionally to avoid any kind of impression that I favor one side or the other
... because you know, people over analyze things from time to time.
 

General Discussion -> Observation: "people being sent flying in ballistic arcs"
Beitrag von GeorgZoeller am 02.02.2011 um 13:18 Uhr

Quote:
Originally Posted by Matteis
I doubt it, especially since the other classes will have great explosives and other cool gadgetry to display these physics.
Correct. It's not limited to Force users.
 

General Discussion -> Observation: "people being sent flying in ballistic arcs"
Beitrag von GeorgZoeller am 01.02.2011 um 23:19 Uhr

Quote:
Originally Posted by Iriquois
Ballistic arc just sounds like it's a tad bit more intense than a knock back. :evil: )
It is. It's a limited form of physics, not just a baked animation that moves you for a set distance every time.

You'll really appreciate the difference when that Jedi Master sends you flying 30 meters, before you crash into a wall, go down - and just as you recover your footing see him Force Leap at you with his lightsaber drawn
We have control over angle, magnitude, etc. of the impacting force and it's used in quite a few scenarios, most notably, of course, Force powers. It's not full body physics (like e.g. GTA IV) by any means, in case you were hoping for that, but it does the job quite nicely for us, and definitely helps create a combat experience that feels different from your standard A-hits-B-hits-A-uses-special-ability-on-B MMO combat.

Some of the class trailers show it briefly (eg knocking people off a bridge), but we haven't really highlighted it a lot (yet). It's just part of our recipe for building combat that feels like Star Wars.

 

General Discussion -> No auto-attack
Beitrag von GeorgZoeller am 01.02.2011 um 21:49 Uhr

Quote:
Originally Posted by Kalsar
I only mean that having the ability to attack while moving(don't get me wrong, I think it will make combat allot more interesting) from the very beginning would be a reward without effort and thus unappreciated. I would very much like to shoot as if I am in a John Woo movie, but to have abilities that are attained through my character’s experience would make me all the more invested in its development(perhaps progressively like in the original KotOR where a Jedi would gain abilities simply by reaching a certain level).

As for the Jedi, of course you are right that they are able to fight while moving as displayed in almost any movie or EU content. Again, I only go to the progression aspect as newly knighted Jedi aren't necessarily dueling experts.
I know we've used the word heroic quite a bit, but this is one of the cases where it comes to bear. There's a ton of progression opportunities for your character in The Old Republic - but basic features that very much define the flow and fluidity (is that even a word?
Your hero's journey in Star Wars: The Old Republic does not start on a moisture farm and your character, even at first level, is well trained in basic combat and with access to class defining, powerful abilities.

Take a Sith Warrior - you start with the ability to propel yourself over large distances at a target using the Force. You take on groups of 3-4 enemies at once, within minutes of the game starting.

Don't worry, there are plenty of things to learn and progress your character with, but we really don't need to turn basic gameplay mechanics into progression mechanics to pad our game
 

General Discussion -> Grappling hooks seen in the Trooper video confirmed!
Beitrag von GeorgZoeller am 01.02.2011 um 19:46 Uhr

Quote:
Originally Posted by lemric
I think the grappling hooks he refers to is the bounty hunter ability where he/she fires one and uses it to pull the person to them. Kinda like in Episode 6. ?
Yes, that's exactly what I was referring to.
 

General Discussion -> No auto-attack
Beitrag von GeorgZoeller am 01.02.2011 um 16:28 Uhr

Quote:
Originally Posted by Kalsar
That sounds way to easy. Is it a natural ability gained at a certain level, an aquired ability or a standerd ability from the start?
Not sure what you mean by easy, but this is something every Jedi can do.

Combat in Star Wars: The Old Republic allows for a lot of dynamic movement on the battlefield (force jumps, grappling hooks, people being sent flying in ballistic arcs), so the ability to perform your basic melee attacks while moving is important for the game to feel correct.

 

General Discussion -> No auto-attack
Beitrag von GeorgZoeller am 01.02.2011 um 12:50 Uhr

Auto attack traditionally helps solving latency issues by allowing people with higher latency connections to achieve an equal number of ability activations than people with very low latency.

There are other ways to achieve this effect however without introducing auto attack.

 

Allgemeine Diskussionen -> Taral V - Flashpoint
Beitrag von GeorgZoeller am 01.02.2011 um 11:08 Uhr

Quote:
Originally Posted by Shalaom
Danke für die Aufklärung.

Aber mach es Dir doch einfach und gib uns die Fähigkeiten-Listen aller Klassen ... dann brauchst Du uns nicht immer darüber mühsam einzeln aufzuklären. Glaub mir, wäre viiiell leichter für Dich, wirklich! *g*

Gruß

Rainer
Das waere eine ziemliche Verschwendung von Zeit
Wir arbeiten konstant an Fähigkeiten und ihre Verfuegbarkeit und so ziemlich alle anderen Parameter veraendern sich laufend waerend wir die Spiel Balance kalibrieren und auf Test-Feedback reagieren. Unsere Tools erlauben 'rapide Iteration' und wir machen natuerlich Gebrauch davon.

Wenn ich dir heute eine Liste aller Fähigkeiten geben wuerde waere sie in drei Wochen hoffnungslos veraltet und ich muesste jede menge unglueckliche posts im Forum durchlesen
----

That'd be a waste of my time I fear
We're constantly working on abilities and their availability to classes and about all parameters about them change constantly while we calibrate game balance and incorporate Game Testing feedback. Our tools enable us to perform rapid iteration, a capability we're definitely leveraging a lot at the moment.

If I were to give you a list of all abilities today, it'd be hopeless outdated in three weeks and I'd have to read through tons of unhappy QQ on the forums
 

General Discussion -> Do we keep pre-level 10 abilities ?
Beitrag von GeorgZoeller am 01.02.2011 um 10:58 Uhr

Also, just in case that wasn't clear - abilities that you gain through your base class continue to improve. They don't phase out or become useless because you chose an Advanced Class.
 

General Discussion -> Do we keep pre-level 10 abilities ?
Beitrag von GeorgZoeller am 01.02.2011 um 10:52 Uhr

Citation:
Envoyé par KivanSane
I have heard that the shadow spec of the jedi consular will not be able to self heal.

But I have heard consulars get a healing spell that works on themselves and others before level 10.

So , the obvious question .

When you choose an AC , do you lose all your pre-level 10 abilities ? Do you lose some of them ? Keep them all ? What exactly happens ?
Yes, you keep all abilities from your base class, we do not believe in removing abilities due to Advanced Class choices. In fact, you will continue gaining a significant number of abilities from your base class as you advance through the game - although their detailed mechanics can very often change dramatically based on your skill choices.

Example: All Consulars have the 'Project' ability seen in various videos (using the force to throw accelerate large rock into enemies). However, depending on Advanced Class skill choices, the damage and secondary effect of those rocks may differ from Consular to Consular. Some are even capable of throwing more than one rock at a time...

As for this particular scenario, please remember that ability progression is one of those things that constantly changes until launch.

 

General Discussion -> I do not want to skip cutscenes...
Beitrag von DamionSchubert am 01.02.2011 um 10:24 Uhr

When you choose to skip in a conversation, you skip line by line, by hitting space for each line of conversation. Most players who skip through conversation will skip through the lines up until the choice node (i.e. when the player chooses one of his two or three options to say), and then make the appropriate choice.

In groups, the conversation must be kept in sync, and so a line of dialogue is only skipped if all group members skip the line of conversation. We're working on a clear indication that other people are waiting on you.

 

General Discussion -> No auto-attack
Beitrag von GeorgZoeller am 31.01.2011 um 20:58 Uhr

Since I mentioned you can shoot on the run, I should clarify that you can also perform melee attacks on the run.
 

Allgemeine Diskussionen -> Taral V - Flashpoint
Beitrag von GeorgZoeller am 31.01.2011 um 20:10 Uhr

Quote:
Originally Posted by Shalaom
Jetzt wir wissen wir endlich auf wofür der Jedi-Botschafter den Skill Kisten und Fässer explodieren zu lassen bekommen hat. ^^

Gruß

Rainer
Jede Klasse hat die Faehigkeit bestimmte Objekte in der Umgebung zu manipulieren. Meistens zum Nachteil des Objects
(All classes have the ability to manipulate certain objects in the environment - usually to the detriment of said objects
 

Guild Hall -> Starting a Guild from scratch?!
Beitrag von DavidBass am 31.01.2011 um 18:14 Uhr

It’s really great that you want to start a guild up for The Old Republic! As some of the other forum members have already explained, creating a guild is indeed a lot of work if you’re serious about it, but it can be a very rewarding experience if you approach it properly. Some things you may want to consider:
1) There are a LOT of guilds in the TOR community. It’s possible that one already exists which fits your vision for a guild. If that’s the case, why not get involved with an existing one? There’s plenty of opportunity for leadership roles within a guild without having to put in the extra effort of creating a guild from scratch.

2) What makes your guild unique? What’s going to make it shine and stand out from all the others on the forums? You should be able to answer this question before creating a guild, or else you run the risk of having your guild fade into the background without ever getting off the ground.

3) Are you willing to stick it out? Guilds come and go every day, and there’s nothing sadder (to me, at least) than a guild with one member popping up one day, and disappearing the next. You’ll need to be willing to invest a lot of time and effort if you want to grow your guild into something you’re proud of.
These may seem like scary points, but your best chance for being successful is to think everything through before going ahead and creating a guild. Preparation is your greatest chance for success in this case. If you haven’t already seen it, there’s an excellent guide on starting a guild at the top of this forum. Give it a read!

Good luck!
DB

 

Guild Hall -> Are you allowed to have 2 clans?
Beitrag von DavidBass am 31.01.2011 um 18:10 Uhr

In terms of forum rules, we ask that you only create one forum recruitment thread on these forums, even if you’re considering running multiple guilds. For those who are thinking of having both a Republic and Sith guild, we suggest using the “Undecided” forum to create one thread containing both guilds.

If I may make a recommendation, running one guild is a huge enough undertaking on its own. While maintaining two guilds is certainly doable, it’s going to require more than double the effort that running a single guild does. If your reason for creating a second guild is that you don’t believe your first guild has taken the direction you were hoping for, I might suggest taking a step back and evaluating the reasons why that happened, lest you end up making the same mistakes again. Why has your old guild gone inactive? Why is no one posting on your forums? Answering these questions will guide you towards improving guild relations and culture, and you may even find that you’re able to revitalize your first guild without starting all over.

Good luck!
DB

 

General Discussion -> Max Level?
Beitrag von DamionSchubert am 30.01.2011 um 09:47 Uhr

As of this moment, max level is 50. This is unlikely to change before we ship, but you know, the usual qualifiers apply.
 

General Discussion -> Should you be able to skip dialog in flashpoints after multiple playthroughs?
Beitrag von GeorgZoeller am 28.01.2011 um 20:21 Uhr

You can skip lines of dialog by pressing space bar (essentially opting to not vote), but it will only move on after the vote timer has expired or everyone else has skipped, in which case a default choice is assumed.

You cannot skip entire dialogs in Flashpoints - they are an integral part of the experience and the choices made in them define the way the Flashpoint unfolds.

 

News and Announcements -> Flashpoint Update
Beitrag von StephenReid am 28.01.2011 um 11:28 Uhr

Quote:
Originally Posted by CitizenSith
I wonder when the Yoda-like creature says "this prisoner" if that's dubbed for our benefit? The first time he says it, we see the back of him. The second time, you can't see his mouth close up. I'm thinking the "prisoner's" name (Revan/Exile related?) is mentioned or that whom the prisoner is becomes revealed in the flashpoint as a dramatic scene.
That's game voiceover dialog, and hasn't been altered for the video.

You will eventually discover the prisoner's identity, though.

 

General Discussion -> no update
Beitrag von StephenReid am 28.01.2011 um 11:18 Uhr

Quote:
Originally Posted by Gratulor
The updates have no set time. The promise is for a Friday update, not Friday at 15:00.
This.

We post when we're ready to post. Sometimes earlier, sometimes later.

Oh and it's up now.

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Flashpoint-Update
Beitrag von HergenThaens am 28.01.2011 um 11:11 Uhr

Manche Missionen sind zu gefährlich für einen Helden allein. In Flashpoints schließen sich mehrere Spieler zusammen, um gemeinsam monumentale Herausforderungen in Schlüsselmomenten des Spiels zu bestreiten. Bekämpft mit euren Verbündeten tödliche Gegner, trefft wegweisende Entscheidungen und holt euch einige der wertvollsten Belohnungen der Galaxis.

Auf der neuen Flashpoints-Spielsystem-Seite findet ihr mehr Informationen zu den Flashpoints sowie ein exklusives Video über Taral V, ein noch nie gesehener Flashpoint aus dem Spiel. Freut euch auf packende Mehrspieler-Action in den Flashpoints von Star Wars™: The Old Republic™!

 

News and Announcements -> Flashpoint Update
Beitrag von StephenReid am 28.01.2011 um 11:11 Uhr

Some missions are too dangerous for just one hero. In Flashpoints, players team up with others to confront monumental challenges at pivotal moments in the game story. Fight deadly foes, make decisions that determine the outcome of the story, and get some of the best rewards in the galaxy as you and your allies experience Flashpoints.

The new Flashpoints Game Systems page features more detailed information about Flashpoints along with an exclusive video look at Taral V, a never-before-seen Flashpoint from the game. Get ready for great multiplayer action in Flashpoints in Star Wars™: The Old Republic™!

 

General Discussion -> Gamespot - Star Wars: The Old Republic Updated Q&A - Flashpoints
Beitrag von StephenReid am 28.01.2011 um 11:04 Uhr

Citation:
Envoyé par ShavedEwok
However, the question still remains whether Taral V is a playable planet or just a Flashpoint.
To answer the question, Taral V is just a Flashpoint location.
 

General Discussion -> Gamespot - Star Wars: The Old Republic Updated Q&A - Flashpoints
Beitrag von StephenReid am 28.01.2011 um 10:17 Uhr

Apologies in advance because I'm about half way through the thread - but just thought I'd chime in on a few things before I get pulled into meetings...

Quote:
Originally Posted by Ethern
I assume this flashpoint will only be accessible to Republic players?
Yes, but there is a separate Flashpoint which touches on the same story for Empire players... in fact you might say it's a sequel.

Quote:
Originally Posted by Deadlinkk
I bet the last 2 minutes of the video are reserved for the flashpoint equivalent for the Empire
Sorry, the mysterious extra blank space was a Gamespot error that's supposed to be rectified.

Quote:
Originally Posted by BobbyMcGee
whoever did this spent a pretty damn long time preparing it. seems like this was a major press release for them.
Actually this was just a 'normal' video for us. We have bigger ones in the plans.
Quote:
Originally Posted by Trobon
I can see how some might feel this way. Lot of people like to log on for quick 40-60 minutes of gameplay. That being said, I think there seems to be plenty of content for this kind of playstyle. I think having some longer content is important too.
Flashpoints are definitely on the 'longer side' of the content in TOR. There are shorter play experiences too.

Quote:
Originally Posted by ZeroGravTrooper
Smuggler's Scattergun ability was in there, when the Smuggler snuck up on the Imperial. :0
Flashpoint looks AMAZING. Looks totally action packed, awesome conversations, etc.

GREAT JOB BIOWARE!!!
moar pl0x.
Thanks, everyone worked hard on this one as they do every week.
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 2]
Beitrag von HergenThaens am 28.01.2011 um 09:17 Uhr

Falls ihr es bis jetzt noch nicht gefunden habt, würde ich euch empfehlen, mal einen Blick auf diese aktuelle News auf Buffed.de zu werfen... ich hoffe euch gefällt, was ihr dort seht. Und hört
 

Jedi-Botschafter -> Heiler
Beitrag von GeorgZoeller am 27.01.2011 um 21:08 Uhr

koennen optional heilen. Jedoch keinesfalls auf dem selben Level wie ein vollwertiger spieler.
 

Sonstige Diskussionen -> Bin des Wartens überdrüssig
Beitrag von HergenThaens am 27.01.2011 um 11:10 Uhr

Der Thread wurde hiermit in das passende Forum verschoben. Bitte beachtet, dass Allgemeine Diskussionen wirklich nur für Diskussionen über TOR gedacht ist. Danke
 

Spiele -> Star Wars Episode I Die dunkle Bedrohung PS1
Beitrag von HergenThaens am 26.01.2011 um 10:57 Uhr

Den Thread haben wir mal in das richtige Forum verschoben
 

General Discussion -> How about making "death" in SWTOR mean something ?
Beitrag von DamionSchubert am 26.01.2011 um 00:59 Uhr

I see a lot of posts saying things like 'death should have sting', or 'players should feel death'. We agree! However that being said, miscalibrating your death penalties can very insidiously destroy your game from the inside out.

We don't want people to ignore the cost of death, but at the same time, we also don't want players to avoid taking chances. We want them to take risks. We want them to try wacky new strategies, and exotic new builds. We want them to wonder if maybe they can solo that boss creature. In the name of creating a sense of fear and risk, overly harsh death penalties can inadvertently make people stop taking them.

To wit: too harsh death penalties can create grinding. If death sucks too much, players will stop taking on higher level creatures or even equal level creatures, and instead only take on creatures that are lower level than them - even though those creatures carry far less reward, the fact that they offer far less risk, might make them seem safer and more efficient to the player. Of course, now the player is fighting boring, ultimately non-threatening enemies, and is being bored to death.

Harsh death penalties can disincentivize grouping. I'm sure we've all been in some pretty bad groups in our MMO playing. How likely are you to group with a healer or tank that you don't know if the penalty for failure is disastrous? How hard is it for new players to learn the skills they need to contribute to groups if other group members feel they can't risk taking on a new guy?

Harsh drop penalties (i.e. you lose all your stuff when you die) can result in players leaving their best epix in the bank all the time. Sure, you'll PROBABLY win fully decked out in ph4t purples, but what if you don't? And just like that, your epic purple lightsaber is something you only ever equip at the bank... just in case.

Harsh death penalties can create flavor of the month builds. If death isn't something disastrous, players will take risks and find new and exotic builds in the skill tree that continue to reinvent the game (and challenge the combat design team
Harsh death penalties can ultimately force designers to make the game easier. If it takes 10 minutes to respawn after a fight or the dungeon becomes inaccessible, for example, it dramatically limits the ability for players to repeat the fight and learn it. This forces designers to make the fight easier so that a reasonable percentage of the players can succeed.

Ultimately, we want players to play the freakin' game. We want them to group. We want them to deck out in their gear. We want them to experiment with builds. We want them to explore the nether regions of all the planets. We want to make really hard stuff for them. And we most assuredly want them to seek out challenges bigger than themselves.

Does that mean we want the game to be a cakewalk? No, we want there to be tough fights. We want there to be complex fights that might take multiple tries to get right. We want to put in challenges for groups of players that require good tactics, good teamwork and flawless execution to pull off. But I would seperate the idea of 'challenge' and 'punishment'. I would rather our challenges be gated by whether or not you have the skill, the gear, and the teamwork to succeed than whether or not you have the credits and/or time to wait out the forced downtime in between, you know, the fun part.

 

General Discussion -> No auto-attack
Beitrag von GeorgZoeller am 25.01.2011 um 23:57 Uhr

Another note:

You are never idle in combat - there is no situation where you just stand there waiting, unable to do anything (unless you are stunned that is
 

General Discussion -> Crafting vs. Farmville
Beitrag von GeorgZoeller am 25.01.2011 um 23:42 Uhr

My takeaway from this thread....

1. Add moisture farming to to Tatooine.

2. ???

3. Profit!


 

General Discussion -> Votekicking in flashpoints, yes or no?
Beitrag von GeorgZoeller am 25.01.2011 um 21:16 Uhr

A group leader in a Flashpoint has the ability to remove people from the group, as they have everywhere else.
 

General Discussion -> The /Dance thread
Beitrag von GeorgZoeller am 25.01.2011 um 21:10 Uhr

Sadly, my proposal to make /dance on top of a mailbox an automatic death sentence in the respective star system has not been approved so far.
 

General Discussion -> How about making "death" in SWTOR mean something ?
Beitrag von GeorgZoeller am 25.01.2011 um 21:07 Uhr

Quote:
Originally Posted by somehuman
If someone really wants to play a game, forcing them not to play for a while will eventually kill their enthusiasm for playing at all.
.
This.

There are definitely penalties to death, but they do not involve 'undoing' a player's previous achievements (e.g. negative XP), hampering future progress (e.g. XP debt) or forcing the player to sit by unable to play the game they have paid for (e.g. forced timeouts).

Sorry if anyone expected us to do something really hardcore here - we just don't believe that punishing the player harshly is good design.

Plus, there are only so many times we can allow players to become 'more powerful than you can possibly imagine' before even our imaginations fail us
 

General Discussion -> No auto-attack
Beitrag von GeorgZoeller am 25.01.2011 um 21:00 Uhr

At this point in development, the combat design of Star Wars: The Old Republic does not include an auto attack feature and the flow of combat is designed around this fact.

A number of associated facts to help your discussion:
  • Basic attack sequences in Star Wars: The Old Republic generally consist of multiple blaster bolts or strikes, so you don't click-spam attacks. We call these attacks 'flurries'.
  • The actual number of flurries during a basic combat cycle against a normal creature is generally low, we try to put an emphasis on special attacks instead.
  • As a result, an auto attack feature becomes unnecessary, since you chain few flurries together and often switch up your combat routine to deal with emergent issues during a fight.
  • You can definitely shoot on the run (or backpaddle and shoot on those following you).
Fine print: We reserve the right to change this design, like any other, based on feedback from those currently in Game Testing and potentially from community commentary. At this point, such a decision seems unlikely however, as testers have been commenting very favorably on this aspect of the combat system so far.

Thanks for reading.
 

General Discussion -> customer service/in game support
Beitrag von StephenReid am 25.01.2011 um 20:25 Uhr

Quote:
Originally Posted by DEADbootBOOGIE
i was wondering how customer service will be prominent in game. will there be in-game GM's there to support by contacting them similar to WoW? if so, will Bioware be ramping for customer service representatives?
We're definitely going to have Customer Service and we're working to ensure it's the same high quality as the game itself.

The main CS center will be based in Galway, Ireland, and they're currently hiring. You can find out more and apply for open positions at BioWare's careers page.

 

General Discussion -> PAX East - we want your thoughts
Beitrag von StephenReid am 22.01.2011 um 19:10 Uhr

Quote:
Originally Posted by DigitalVertigo
I'd like to see a gameplay demo but viewable from every party member (like the last one but instead of just seeing it from behind the consular, I'd like to see a separate video through the screen of each party member). I'd also like to see a different configuration (such as a smuggler healing and a shadow doing dps) and I'd like to see companions in the mix. Don't care if it's a pvp encounter, a raid or small flashpoint, I just want to see the group synergy from all points of view.
We're thinking along the same lines. Trickier than you might think but fingers crossed.
Quote:
Originally Posted by Lulughia
You will not probably answer me, however I would like to ask you if you dont think its a bit out of place to say "we cant show you gameplay" with only several months prior to launch.
See the next response...

Quote:
Originally Posted by kissmyshield
what he meant by that is that you won't get to choose what kind of gameplay they will show you , it might be pvp,raids,high lvl content, or just another class gameplay so you will get to see gameplay but you wont get to choose what kind
That's correct. Don't worry, you'll see gameplay on video, and even get to game your play... uh... play the game if you come to the show.
Quote:
Originally Posted by The-Jedi
I was looking at some, ok all of the video's in the trailer tab and noticed something I would like or would have an oppurtunity to purchase at Pax. Any clothing with the SWTOR logo on them.
We probably won't have anything to purchase, but hopefully we'll have some cool stuff to give away.
 

General Discussion -> PAX East - we want your thoughts
Beitrag von StephenReid am 22.01.2011 um 19:05 Uhr

Quote:
Originally Posted by Iamyourfather
Will our beloved leader Daniel Erickson be attending?
As of right now, Daniel's on the list to attend.
 

General Discussion -> Friday Update: Planet of Quesh
Beitrag von DanielErickson am 21.01.2011 um 10:53 Uhr

Citation:
Envoyé par Pangscar
BioWare can't really invent anything on their own. Anything they do has to come from LucasArts and get the ok first. So more likely BioWare asked LucasArts for a new planet to add and what they wanted it to look like and this is what they came back with.
Hey Folks,

For clarity, this isn't the way development on The Old Republic works. Lucasfilm is an extremely open and generous licensor and while they do provide feedback and have veto power, all initial design, concept art, etc comes from BioWare.

Lucasfilm is concerned about us staying true to the brand and the legacy of Star Wars. As huge Star Wars fans, we rarely have issues. When we expand worlds that have small or even miniscule pre-existing entries in the official lore (Voss, Belsavis, etc) it's because of the creative direction we decided on long ago, which is basically a love note to everything Star Wars. When we create a world entirely from scratch, as in the case of Quesh, it's because we couldn't find a world that fit our needs exactly.

Yes, that means you can also blame everything on us.
Hope that helps! Daniel

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Quesh: Gefährliche Investition
Beitrag von HergenThaens am 21.01.2011 um 08:58 Uhr

In einer entlegenen Ecke des Huttenraums folgte der Giftplanet Quesh Jahrhunderte lang ungestört seiner Umlaufbahn, bis die überraschende Entdeckung von seltenen, aufputschend wirkenden Substanzen die Galaktische Republik veranlasste, diese gefährliche Welt näher zu erforschen. Da die Republik die Substanzen jedoch nicht zu Aufputschmitteln verarbeiten konnte, musste sie die Hutten um Hilfe ersuchen.

Greift auf das HoloNetz zu, um mehr über Quesh zu erfahren. Seht euch dieses Video an, um den Giftplaneten zu besuchen, und vergesst auch nicht, euch im Medien-Bereich umzusehen. Dort wird der Planet mit nagelneuen Screenshots, Konzeptgrafiken und Hintergrundbildern vorgestellt.

 

News and Announcements -> Quesh: Dangerous Investment
Beitrag von AlysonBridge am 21.01.2011 um 08:58 Uhr

In a distant corner of Hutt Space, the poisonous planet Quesh orbited untouched for centuries, until the surprising discovery of rare adrenal chemicals drew the Galactic Republic to further explore this dangerous world. Unable to process the chemicals into adrenals, however, the Republic was forced to turn to the Hutts for help.

Access the HoloNet to learn more about Quesh. Check out this video to visit the poisonous world, and don’t forget to visit the [URL="http://www.swtor.com/media">media section[/URL] for never-before-seen screenshots, concept art, and wallpapers showcasing the planet.

 

General Discussion -> Is having voice over really worth it?
Beitrag von KyleGarner am 20.01.2011 um 19:11 Uhr

Quote:
Originally Posted by Attee
I think so, it will be one of those things that once you have you won't want to go back. It's like going from black & white to color. Plus I think it helps to bring the story to life.
I agree.
 

General Discussion -> In TOR, Story = Gameplay
Beitrag von KyleGarner am 20.01.2011 um 19:05 Uhr

Quote:
Originally Posted by LogunOne
Kyle, I am curious however why Bioware Developers so often refer to SWTOR’s story as “just story”. When using the term “story” it makes it sound like your just telling a tale as if the player is watching a movie or reading a book in a non-interactive way. I think that’s why so many players don’t get the message of all the added game play systems that come into play with a Bioware player driven interactive story.

Is there a reason why Bioware Developers don’t use the term “interactive story” or “player choice driven story” or some other catch phrase that communicates that’s there’s more going on then just a cut-scene?
That's a good question, and you're right about our "story" being a lot more than just a tale being told.

A good example is how I personally like to throw in memorable cinematic moments tailored to the individual class. For instance in a non-class quest, any one of the classes involved may interact with someone who's giving some attitude, and that means the scenes play out differently. An Inquisitor who can throw lightning from his hands may do something differently than the Bounty Hunter, who might prefer to knock someone's teeth in. The trick for us is to make something just as exciting / rewarding for players to see if they pick the diplomatic choice too.

Then also it's fun to sometimes take into account the background characters and their reactions to what is happening. A few seconds of, ahem... 'interactive story'... can take a lot of consideration and work for us.

I can only speak for myself with the term 'story' vs. 'interactive story'. With the exception of short little droids with holorecordings... all of our story content contains an amount of interactivity, but frankly when it comes to talking about it - one word takes less keystrokes.
 

General Discussion -> Gameplay videos: What would you like to see?
Beitrag von StephenReid am 19.01.2011 um 15:33 Uhr

Quote:
Originally Posted by CitizenSith
There have been lots of discussions about lack of game play videos, even though they do exist (to find the videos, just click on the three links in my bottom signature). When one type of video is brought up, someone says "we've seen that" or "that's not what I want." Keep in mind that BioWare tends to show gameplay videos either when releasing something new (class, advanced class, crafting, starships, music, etc.) or at conventions (which we seem to be out of for the time being). Now, if BioWare were to possibly break that pattern and just throw out some videos, what gameplaying aspects would you like to see? (What would you consider a "good" gameplay video to contain?)
Interesting poll! We're watching.
It'd be... more interesting if votes were restricted to one (or, say, three) choice(s) - because we already know that all of you want the whole game now now c'mon why not now.
Many of these are either in planning or on the timetable, too. (Your top choices, definitely.) Some will happen later than others, but that's the nature of development.

Like I said though, interesting poll.
 

General Discussion -> Why did the Sith stop at the Treaty?
Beitrag von DanielErickson am 19.01.2011 um 11:01 Uhr

Hey folks,

There are some facts about the Treaty of Coruscant that are well known in the universe of The Old Republic... and many questions.

What do people know?

--Despite numerous setbacks the Empire was still clearly stronger before the Treaty discussions. Optimistic claims by Republic historians that the Empire was running out of manpower have a grain of truth but the Empire had just started razing conquered lands instead of capturing and holding them.

--The Republic Senate was shocked when Imperial Diplomats announced that the Emperor desired peace. They were suspicious but too far back on their heels to refuse.

--The Treaty discussions were to be held on Alderaan. Sensing a trap, the Senate required the vast majority of its best Jedi to attend. Calls from a few Jedi about the danger of leaving other places undefended were largely ignored.

--During the Treaty discussions on Alderaan the Empire attacked Coruscant in a complicated raid that had clearly taken years to plan. They demolished the Jedi temple and bombed many of the major manufacturing and cultural landmarks on the planet.

--With Coruscant at their mercy the Empire demanded the Republic sign the Treaty before them without negotiation.

--The Treaty of Coruscant isn't a particularly punishing document for a conquered people. Imperial held space stays Imperial and Republic held space stays Republic. Neither commits acts of violence in either space. Neutral space has no particular restrictions although a clause calls for "reasonable restraint" in such cases.

--The only strange clause in the Treaty of Coruscant is the ceding of several small, mostly uninhabited and unimportant star systems to the Empire.

--The Republic was horrified at the Sacking of Coruscant, puzzled by the lack of harshness in the Treaty and generally left confused and shaken.

--The vast majority of the rank and file Sith were under the impression that the Alderaan Treaty discussions were a feint and were outraged when they were forced to walk away from Coruscant and the war in what they saw as their greatest triumph. The upcoming Darth Malgus book, Deceived, does a good job of covering this time period.

What don't people know?

--Was it really the Emperor who called for the Treaty? If so, why? If not, who else could? The Emperor has still never been seen by any member of the Republic and was not at the Treaty signing.

--If the Treaty wasn't harsh, why sack Corsucant to assure it's quick signing?

--Why ask for those few star systems?

Conspiracy theories abound across both the Republic and the Empire.

Hope that helps!
Daniel
 

Sonstige Diskussionen -> Witzige Star Wars Videos
Beitrag von HergenThaens am 19.01.2011 um 07:50 Uhr

Quote:
Originally Posted by Staubfinger
Klassica
http://www.youtube.com/watch?v=81fwE...eature=related


Welche Threads meinst du genau?
Der Thread "Lustige Star Wars Videos" von DarthXerx wurde in diesen Thread integriert.
 

General Discussion -> The More Player Species the Better Thread
Beitrag von GeorgZoeller am 18.01.2011 um 20:59 Uhr

Quote:
Originally Posted by Tricky-Ha
I think he might specifically be talking about the UI of character creation.
No, he wasn't just talking about character creation.
 

General Discussion -> The More Player Species the Better Thread
Beitrag von DanielErickson am 18.01.2011 um 15:47 Uhr

Hey folks,
No, I'm not going to confirm or deny whether there are still playable species you haven't seen yet.
--First, anything you've seen of the character creation process is not from an official release. Why do we know this? Because we don't show things until they are done and character creation is not final. We have never released a single screenshot, video or anything else on the character creation process. Not one part of the UI or the system that's been seen will be in the shipped game. Our artists are, as we speak, doing some amazing things on this front. First you have to establish the tech and the pipelines, then you can expand.

--Second, adding a new player race is exponentially more complicated than adding a new NPC. Even for a fairly common alien NPC--let's use Duros as an example--we might create less than half a dozen heads that are full, solid state objects. In other words they are one complete piece with no way to change them. We would never give players three or four head options with no variety to say "Look, we have Duros!" We'd have armies of identical Duros running around.

Instead, we would need to pull the heads apart, make hundreds more variations (eyes, skin tone, facial features and shape, etc) and give players the ability to mix them all up (and the tech to support it). Then we would have to go through and solve any technical issues with all of the armor and helmets in the game. You might not think it, but the Twi'lek lekku are a nightmare - collars, backpacks, helmets and a dozen other things you might not expect to be a problem suddenly are when you have a couple of head tentacles bouncing around everywhere.

For a cinematic game with plenty of close ups, this stuff matters far more than if we were always fifteen feet away from the characters. I'm not saying this changes the debate about what should be in or out but hopefully that answers the question of "I see a BLANK standing right there! Why can't I play it?"

Hope that helps!

Daniel

 

Sonstige Diskussionen -> Witzige Star Wars Videos
Beitrag von HergenThaens am 18.01.2011 um 11:32 Uhr

Ich habe hier gerade zwei Threads zusammengeführt. Der alte war zwar schon eine Weile inaktiv, aber definitiv erhaltenswert
 

Sonstige Diskussionen -> Rift Vorschau: Offenbar keine Gefahr für SWTOR
Beitrag von HergenThaens am 17.01.2011 um 17:29 Uhr

Da der Thread sich so ziemlich garnicht um SWTOR dreht, wird er mal in's Offtopic verschoben.
 

General Discussion -> Visiting Coruscant
Beitrag von StephenReid am 17.01.2011 um 10:27 Uhr

Quote:
Originally Posted by Eisis
It's the capital of the Republic and home to the Jedi Order. After the assault on the planet as well as the treaty what is the likelihood of Sith characters being able to just land a ship at one of the spaceports and walking into some of the main districts. I can see Sith sneaking into the lower gang controlled districts and working their way up but will it be somewhat or altogether restricted from the Sith at the start?
Quote:
Originally Posted by Morsong
I don't believe Republic players can go to Dromund Kaas and I don't believe Empire players can visit Coruscant.
Morsong's correct in this instance. Empire players cannot visit Coruscant. It is crawling with Republic forces, of course - who have their guards up after the assault on the planet.

There are other planets, though....

 

For Newcomers -> "Respec" classes and advanced classes
Beitrag von GeorgZoeller am 17.01.2011 um 00:31 Uhr

You will be able to respec your skill trees within an Advanced Class.

You may be able to spec to another Advanced Class, but that is something we haven't entirely made up our mind about as there are plenty of arguments that can be made - pro and con - and future class developments could influence this. We're definitely looking at the feedback from those in our Game Testing Program about this topic as well.

You will not be able to respec your class (e.g. go from Jedi Knight to Smuggler or Consular), as your entire class storyline would be compromised if we allowed that - the game just wouldn't make any sense anymore.

 

General Discussion -> PAX East - we want your thoughts
Beitrag von StephenReid am 16.01.2011 um 11:26 Uhr

Quote:
Originally Posted by ZeroGravTrooper
Well... a fansite (TOROcast, I think) was trying to set up a life feed of the SWTOR presentation (which featured the Jedi Consular making her lightsaber, along with some other gameplay) AND there was supposed to be a live feed on the PAX site.

What ended up happening was, the feed on the PAX site turned out to only be scheduled for certain events, and SWTOR wasn't one of them, (either that or they forgot to flip the switch to "on" for the feed), and the TOROcast live feed never got up and running, so all of us here on the boards were forced to stare intently at text typed by one of the TOROcast guys vaguely describing what was going on.

During all of this, everyone on the boards were trying to find out what was happening, where the live feeds were, why they weren't up, etc, etc.
It was, needless to say... messy.
Thank you for the insight. Sounds to me like it was a combination of a number of factors.

Live streams are a lot, lot tougher than you might think. To do it in the quality you'd probably expect would be very cost-prohibitive (ie, you want an HD livestream - well, it'll be streaming an empty booth
So to burst this particular bubble - you won't get a continuous, HD quality, multi-camera live stream from PAX. But we know you want the info that's released and as much video as you can handle, so we'll do our best to get it to you. We hear you loud and clear! Next topic!
Quote:
Originally Posted by The-Jedi
The way I see it even if I do not get a chance to play I hope I will be able to at least watch someone else play, how he plays, senario he might be in, sound and such. So play or watch is a win/win in my opinion the longer the better.
That sounds good to us. And apologies if I didn't quote you previously. Just know your idea, combined with others, was good.
Quote:
Originally Posted by CipherAgent
3: Out of curiosity, are the demos going to be of the starting zones only or will it include higher level stuff and PvP?
Starter areas were shown at PAX Prime last year, so ideally we don't really want to revisit those if we can avoid it.

Quote:
Originally Posted by TheDarkKnight
I was able to get to PAX Prime last year and play TOR for me there were two issues.
  • The very random nature of getting to play. There were queues of a sort but that fell apart and ended up with people just standing behind the class they wanted to play. The Sith Inquisitor always had the longest queues. I think only Alyson was running her section like a Military command, stop watch etc! (BTW: she is small but scary!)

  • The other thing was the headphones. In all my time playing (30x15) I think I never really heard any of the dialogue I had to read the text. The area was so noisy even with the volume turned up to maximum.

I am still deciding if I am to go to Pax East. Not a cheap 3/4 days comning from the UK.
Both of these are critical issues we intend to address as best we can. Organization and getting to play, as well as the play experience itself, are both very important.

BTW if you do make it from the UK, do us a favor and bring me some Marmite.
 

General Discussion -> Just Pre-Ordered at my local Gamestop!
Beitrag von GeorgZoeller am 15.01.2011 um 15:44 Uhr

We have not announced any release date yet, so any such dates are pure speculation on the retailer's part. They have no more information than you or anyone else outside BioWare/EA has available to them.
 

General Discussion -> PAX East - we want your thoughts
Beitrag von StephenReid am 15.01.2011 um 15:18 Uhr

So many great suggestions! Thanks to all of you who had a good think and came up with stuff. Trust me, we're not lacking for ideas ourselves - but I always like to be open to cool new angles, especially from the people we're hoping will come to the show in the first place. Let's dive in.

Quote:
Originally Posted by dutch_gamer
Reid specifically asked for us to not share thoughts about announcements.
Reid answers to Stephen, by the way. He also loves talking about himself in the third person.
A quick clarification on why I asked you not to ask for specific gameplay demo stuff or announcements. We always have constraints on what we can demo or announce at any show, and we have to work hand-in-hand with the development team on that. So while your suggestions are great, that doesn't mean you're going to get exactly what you want - and I don't want to make you believe you're going to get one thing, then get something else.

That said, I want to assure everyone that there will be a hands-on, playable demo of The Old Republic at PAX East. What will it be? Which part(s) of the game? Come and find out.

Also rest assured that the development team will be putting in extra effort to make sure we have a polished, fun and generally excellent demo for you to play. We want your trip to be worth it.

Regarding any announcements, well we pretty much know what you want to hear about... so we'll do our best to announce things that'll satisfy you.

Quote:
Originally Posted by Pawnbroker
Ok serious stuff. Some of these conventions don't get covered with internet live feeds. I think that is a 100% must have thing.
Quote:
Originally Posted by ZeroGravTrooper
Live streaming from PAX would be nice. :0
As long as it's not like PAX 2010. >_>
Let's talk 'live feeds' for a second. This can be done in so many different ways, and quite frankly, I think many of them are sub-standard. For example - assuming we could get the bandwidth out of the center, we could have a camera pointed at the booth at all times, but most of the time it'd show a bunch of people milling around. You might get sound, you might not.

Alternatively, you could have a camera pointed at a demo screen. Okay, you'd see the game; but the likelihood is the frame rate would be poor in comparison to the real game, the sound would be potentially poor too, and let's not forget... you get that special experience of seeing someone play who might be trying the game for the first time. C'mon, do you really want to be sitting there screaming "HEY NOOB, LEARN TO TANK!!"

Instead, here's what I'd rather do: give you a selection of different 'things' that you can see and interact with during the show, remotely. Push all announcements through those channels so you know what was said. Then film any live events and edit it properly, so you get a real flavor of the show experience, not a camera pointed somewhere on the booth (by necessity, that video would have to be released after the event). And then there's gameplay footage, of course....

Sound okay?

Finally as PAX 2010 was just before my time here - can anyone elaborate on the issues, from your perspective? Be nice, I'm sure people tried to get it to work...!

Quote:
Originally Posted by Morkhon
How about James Ohlen just being there in any capacity. What happened to this guy? Seriously, I'm worried about you man. You still with Bioware? Working on this game?
James is very much still with the game and still in charge of the design team. That said, he's a very busy man. We'll see if we can get him to PAX, but no promises I'm afraid.

Quote:
Originally Posted by GamewizX
While it would be awesome to have attendees play through a flashpoint, I just don't think that's possible because it would take 30min-1hr to get it done, and that's too slow of a turn-around time for attendees to have the chance to try the game. Their booth can only hold so many computers, which means they need to allow as many people the change to play as possible. I don't think a flashpoint is really all that feasible, imo.
Here's a very important question I'd like to hear views on, particularly to those who might attend. Would you rather play (say) 15 minutes of the game, so that many more people could get to play, and the wait to play would potentially be shorter? Or would you rather wait a little longer, play a lot longer... but potentially run the risk of not being able to play, if demand exceeds 'supply'?

Quote:
Originally Posted by disgruntledsith
How about commemorative pins? Split into Republic or Empire logo pins, it would allow those who attend to walk away with something to remember their trip there by and show their true colors.
Definitely like this idea. Swag will be available, I'm pretty sure.
Quote:
Originally Posted by DeaconX
THE RAFFLE IDEA

I would love if you held a big raffle using our forum member # as the tickets.
I really like this! With some tweaking, it might work.
Quote:
Originally Posted by TibroAlsta
I'd actually love a Bioware panel just discussing the jump from developing RPGs to MMOs. That'd be a really interesting discussion.
Hmm. Probably would. Anyone else interested?

Quote:
Originally Posted by Eisis
Player walkthrough of the inside of one of the ships would be cool just to see it all in detail. Also any type of exploration clip that shows what the planets are going to look like outside of the main zones.
Good ideas, both...

Quote:
Originally Posted by Peccavi
cancel all this and just have a banner at your booth with a tentative release date.
Quote:
Originally Posted by NovaKain
With the banner being held up at both ends by ticklish booth babes.
These two ideas would make the next few weeks a lot easier.
 

General Discussion -> Question About Combat
Beitrag von GeorgZoeller am 14.01.2011 um 21:44 Uhr

Quote:
Originally Posted by Pewps
So you're telling me I can't bring down a spaceship from orbit and crash it into my enemies? That's gonna break my immersion.
Maybe a smuggler could, but I doubt he would survive it
 

General Discussion -> Non-Mana ("Force") Based Healers = Problems?
Beitrag von GeorgZoeller am 14.01.2011 um 20:20 Uhr

I'd really caution you to use ability data (descriptions, energy costs, etc) captured by a fansite from a test to make a case for why there would or wouldn't be a problem with something.

Basically, data captured at GamesCom last year has maybe a 10% chance of still being accurate in regards to the details, probably less.

We are actively balancing and changing details about abilities, trees, classes, etc. on almost a weekly basis based on feedback and data captured from Game Testing.

Making any kind of predictions of how challenging our game content will be to hardcore players based on such data or assumptions (after all, you have 50% chance of being right or wrong about the Trooper, and if you were right, who says energy cells can't regenerate anyway) is really not very productive.

I know, I know, if we just gave you the data, this wouldn't be an issue
 

General Discussion -> Why punish None Facebook(ers) ?
Beitrag von StephenReid am 14.01.2011 um 14:14 Uhr

Quote:
Originally Posted by Vargor
So far I am loving the game you are developing and everytime you show something new I am in awe at how amazing this game is shaping up to be.
But I got a bit of dissapointment with todays update when you annouced that the Q&A is now on facebook.

Belive it or not there are a bunch of us (more then me I hope) that don't have or use Facebook. Now you have shut that window of questioning from us and it is sad.
The Old Republic has a vast potential audience, and a whole lot of those folk are not on these Forums.

We like to reach those people once in a while, and this is an attempt to do so. Ultimately it helps raise the profile of TOR everywhere, which is a good thing.

The Community Q&A isn't permanently moving to Facebook, BTW. It may move around.
 

General Discussion -> Stephen Reid clarifying Bioware's stance of information release
Beitrag von StephenReid am 14.01.2011 um 14:10 Uhr

Oh, what a long, strange trip this thread has been. We've come a long way together, friends. Almost to 500 posts! But now, I must bow out... and tend to other tasks.

Doesn't mean I'll be gone forever, though.
One thing I wanted to say before I go, because it seems to be causing more than a few... ahem... 'debates'. Let's try and make this clear.

BioWare Austin's policy on info release (which is not, in case you were wondering, a cast iron, legally binding, break-this-rule-and-you're-getting-fired sort of thing*) is to not talk about aspects of the game until we're ready to talk about them. Generally that means when they are, to some degree, finished - but, game development is a constant process and things change.

For instance, until this week, like most of you, I understood that two Advanced Classes (for Republic and Empire) would be able to act as healers. Thanks to the Game Testing program and numerous other factors, Georg Zoeller and his team upped the number to three on each side. They did that because ultimately they felt it was better for the game.

(Oh and BTW you got to know that before just about anyone else. Nice eh?)

Does that mean we lied previously? Nope, we presented the information as it was then. But things change. It's one of the fun things about development, and MMOs.

Would we love to present all you need to know about the game in its final form? Sure. Come back at launch... just don't expect things to remain static post-launch.
However, if you'd prefer to take this trip with us - where we learn as we go, in order to make the best game possible - well you're welcome.

* Which means, by the way, that pointing out places where our policy is 'inconsistent' isn't going to make us change the policy. If it makes you feel better, call it a 'guideline'.

 

General Discussion -> Have we finished adding planets?
Beitrag von DanielErickson am 14.01.2011 um 12:52 Uhr

"Do you think this is it?"

I'm going to vote with the "no" camp.
Daniel

 

General Discussion -> 3 Healer per Faction
Beitrag von GeorgZoeller am 14.01.2011 um 11:18 Uhr

Quote:
Originally Posted by dutch_gamer
There is no mistranslation.

There are 4 classes per side.

3 out of 4 classes have one AC which can heal.

We previously assumed only 2 ACs per side could heal and now it is going to be 3 ACs. There will not be 3 ACs per class.
This.
 

General Discussion -> PAX East - we want your thoughts
Beitrag von StephenReid am 14.01.2011 um 10:36 Uhr

Quote:
Originally Posted by Slips
How about since your coming here, asking for advice on what we'd like to see at PAX East, any ideas used gets the member that suggested it a Beta key as a reward?
The feeding frenzy that would create would be a bit counter-productive, I think.
For those asking for a live cam, we aren't going to do that exactly, but we will be getting as much video / live content out of the show as we can.

Bear in mind, shows like this often prohibit live streaming of booths and stuff from those booths because guess what? They want people to attend the show in person.
Technically live streaming is a tough proposition too. We're limited by the bandwidth going into/coming out of the convention center, and that's not going to be huge - and it's also shared by everyone else there.

All that said - we know what you want to see and we'll work to get you it, with as limited time-delay as possible.

Also it's funny how many suggestions here echo our current plans. Except for, perhaps, the dunk tank.
 

General Discussion -> Community Q & A Thread #2
Beitrag von JoanneLaroche am 14.01.2011 um 09:58 Uhr

Hey everyone!

This month our Community Q & A can be found on Facebook!

Please head over there and post your question in the comments area. Thanks!
 

General Discussion -> Reserved for a discussion later
Beitrag von StephenReid am 14.01.2011 um 09:29 Uhr

[QUOTE=Boaventura;5183536]Event Announcement![QUOTE]
You get a cookie.

Just drop by my desk later on.

(Actually... don't. I'll be in a meeting.
 

General Discussion -> Reserved for a discussion later
Beitrag von StephenReid am 14.01.2011 um 09:26 Uhr

Quote:
Originally Posted by LohKey
I bet they are announcing open beta starts today!! yay!! /totally excited!
Yeah... that'd be my dictionary definition of 'getting too excited'.
It's a discussion related to today's update.

 

News and Announcements -> Studio Insider – Starship Creation
Beitrag von JoanneLaroche am 14.01.2011 um 09:25 Uhr

In every Studio Insider, we take you behind the scenes to give you an exclusive close look at the development of Star Wars™: The Old Republic™. This week, Senior Concept Artist Ryan Dening and Senior Environment Artist Christopher Reeves give us a detailed look at the design process for the Agent Starship, the X-70B Phantom

We also gathered up the questions the community posted in the most recent Community Q&A thread and sent some of them to Senior Producer Blaine Christine. We hope you’ll enjoy this month’s answers. Have a burning question about The Old Republic? Don’t miss out on this month’s brand new Community Q&A thread!

 

News and Announcements -> STAR WARS: The Old Republic Fan Friday
Beitrag von JoanneLaroche am 14.01.2011 um 09:24 Uhr

Members of the Star Wars™: The Old Republic™ community constantly inspire us with their enthusiasm. We have tons of creative, talented community members, and we’ll continue our tradition of highlighting some of our favorites in this week’s article. Enjoy the excellent fan art and fiction!

We’ve also created some great new smilies and avatars for everyone to use on our forums, and have a special event announcement to share.

Read More...

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] STAR WARS: The Old Republic Fan-Freitag
Beitrag von HergenThaens am 14.01.2011 um 09:24 Uhr

Die Mitglieder der Star Wars™: The Old Republic™-Community inspirieren uns immer wieder durch ihre Begeisterung. Es gibt unzählige talentierte Community-Mitglieder und wir werden auch weiterhin ein paar unserer Lieblingskreationen vorstellen. Es erwarten euch ein paar Sahnestücke an Fan-Art und Fan-Fiction!

Wir haben außerdem ein paar tolle neue Smileys und Avatare erstellt, die ihr in unseren Foren benutzen könnt. Und eine ganz besondere Ankündigung haben wir auch noch für euch.


Lest hier mehr...
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Studio-Insider - Raumschiff-Erstellung
Beitrag von HergenThaens am 14.01.2011 um 09:24 Uhr

Bei jedem Studio-Insider nehmen wir euch mit hinter die Kulissen und gewähren euch einen exklusiven Einblick in die Entwicklungsarbeit an Star Wars™: The Old Republic™. Diese Woche schildern euch Senior Concept Artist Ryan Dening und Senior Environment Artist Christopher Reeves detailliert, wie das Design des Raumschiffs des Agenten, des X-70B Phantom, entstanden ist.

Wir haben außerdem eure Fragen aus dem neuesten Community-Fragen-Thema gesammelt und einige davon an Senior Producer Blaine Christine geschickt. Wir hoffen, dass euch die Antworten dieses Monats gefallen. Ihr habt selbst eine brennende Frage zu The Old Republic? Dann verpasst nicht das brandneue Community-Fragen-Thema!

 

Allgemeine Diskussionen -> Community-Fragen #2
Beitrag von HergenThaens am 14.01.2011 um 09:20 Uhr

Hallo an alle,

Vielen Dank für eure Fragen! Wir haben alle benötigten Community-Fragen für unsere Q&A aufgenommen und werden diese in Bälde veröffentlichen.

Sollte eure Frage dieses Mal nicht beantwortet worden sein, könnt ihr sie einfach nochmal in unserem neuen Thread, Community-Fragen #3, stellen.

Und damit es keine Verwirrung gibt, schließen wir diesen Thread an dieser Stelle.


Möge die Macht mit euch sein!

 

Allgemeine Diskussionen -> Community-Fragen #3
Beitrag von HergenThaens am 14.01.2011 um 09:19 Uhr

Die The Old Republic™-Community hat viele Fragen, von denen wir gerne so viele wie möglich beantworten möchten. Deshalb starten wir diese neue Foren-Rubrik, die sich ausschließlich damit beschäftigt, was ihr wissen wollt. Wir erstellen jeden Monat ein neues Thema, zu dem ihr eure Fragen stellen könnt. Wir werden uns die Fragen ansehen und einige von ihnen in einem neuen Thema des Community-Fragen-Bereichs vom Studio-Insider beantworten!

Die Fragen müssen mit Star Wars™ The Old Republic™ zu tun haben und können sowohl Details als auch allgemeinere Punkte betreffen. Zukünftige Foren-Themen können sich auf auf einen bestimmten Bereich beziehen, aber diesen Monat könnt ihr einfach alles fragen, was irgendwie The Old Republic betrifft.

Einige Hinweise zum Posten:
  • Bitte bleibt stets höflich und respektvoll.
  • Vermeidet es bitte, Fragen in einem Foren-Thema mehrfach zu stellen (es ist aber okay, dieselbe Frage noch einmal in einem späteren Foren-Thema zu posten).
  • Bitte stellt immer nur eine Frage pro Monat
  • Bitte schubst keine Beiträge hoch. Wir sehen euren Beitrag. Es gibt keinen Grund, ihn ständig nach vorne zu schubsen oder den Beitrag mehrfach zu posten. Denkt bitte auch daran, dass wir bestimmte Fragen jetzt noch nicht beantworten können. Wenn eure Frage also einmal nicht genau beantwortet wird, können wir einfach noch nichts darüber verraten.

Danke! Wir freuen uns schon darauf, eure Fragen zu lesen!

Euer The Old Republic™-Team

 

General Discussion -> Reserved for a discussion later
Beitrag von StephenReid am 14.01.2011 um 09:15 Uhr

One aspect of today's update I want to discuss later, so reserving this thread now. Partly so I don't forget.
I'll update this post with details later.

Don't get too excited.
 

Allgemeine Diskussionen -> SWTOR Fanverteiler
Beitrag von HergenThaens am 14.01.2011 um 08:46 Uhr

Ich habe zu diesem Thema schon einige PMs beantwortet, deswegen auch hier nochmal die Bestätigung, dass es sich um etwas offizielles handelt. Ihr könnt also ruhig darauf eingehen.
 

Surveys and Polls -> What’s your favorite part of being in a guild?
Beitrag von AlysonBridge am 14.01.2011 um 08:42 Uhr

What’s your favorite part of being in a guild?
 

Surveys and Polls -> What Fan Site is your favorite to regularly visit?
Beitrag von AlysonBridge am 14.01.2011 um 08:40 Uhr

What Fan Site is your favorite to regularly visit?
 

Offizielle Umfragen -> Was ist das Tolle daran, in einer Gilde zu sein?
Beitrag von HergenThaens am 14.01.2011 um 08:36 Uhr

Was ist das Tolle daran, in einer Gilde zu sein?
 

Offizielle Umfragen -> Welche Fan-Website besucht ihr regelmäßig?
Beitrag von HergenThaens am 14.01.2011 um 08:36 Uhr

Welche Fan-Website besucht ihr regelmäßig?
 

Sonstige Diskussionen -> Now Playing Thread
Beitrag von HergenThaens am 14.01.2011 um 06:29 Uhr

Dune - Expedicion
 

Allgemeine Diskussionen -> "Mittwochs-Update" TOROcast Interview mit neuen Infos
Beitrag von GeorgZoeller am 14.01.2011 um 00:04 Uhr

Quote:
Originally Posted by Bench
Ok, aber durch den ausdrücklichen Hinweis auf (advanced) glaube ich nicht an heilende Trooper, Jediritter, Sithkrieger und Kopfgeldjäger.
Zwei Heiler in dieser Auflistung - aber das war klar. Welche es sind? Sorry, won't tell just yet
 

Allgemeine Diskussionen -> Kampfsystem - ein Klick und der Jedi tanzt?
Beitrag von GeorgZoeller am 14.01.2011 um 00:00 Uhr

Ahnliche frage im Englischen Forum

http://www.swtor.com/community/showt...88#edit5174788

Sorry, ich bin etwas zu muede um zu uebersetzen heute
 

Allgemeine Diskussionen -> "Mittwochs-Update" TOROcast Interview mit neuen Infos
Beitrag von GeorgZoeller am 13.01.2011 um 23:55 Uhr

Um ein wenig praeziser zu sein als im Englischen Forum.

Jede Seite hat vier Start Klassen mit jeweils zwei Erweiterungs Klassen waehlbar ab Level 10.

Drei dieser Start-Klassen auf jeder Seite haben zugriff auf Erweiterungs Klassen welche eine vollwertige Heiler-Rolle ausueben koennen wenn die entsprechenden Faehigkeiten gewaehlt werden.

Gruss ins Heimatland
 

Allgemeine Diskussionen -> "Mittwochs-Update" TOROcast Interview mit neuen Infos
Beitrag von GeorgZoeller am 13.01.2011 um 23:55 Uhr

Um ein wenig praeziser zu sein als im Englischen Forum.

Jede Seite hat vier Start Klassen mit jeweils zwei Erweiterungs Klassen waehlbar ab Level 10.

Drei dieser Start-Klassen auf jeder Seite haben zugriff auf Erweiterungs Klassen welche eine vollwertige Heiler-Rolle ausueben koennen wenn die entsprechenden Faehigkeiten gewaehlt werden.

Gruss ins Heimatland
 

General Discussion -> How much control will we have over companions?
Beitrag von GeorgZoeller am 13.01.2011 um 20:19 Uhr

Quote:
Originally Posted by Orkayl
I know we can kit companions for specific roles, I know we can gear companions etc. My question is will we see anything like the Dragon Age system for scripting companion actions?

Let's say I kit companion X to be a healer and gear them accordingly, will there be a way for me to script how that companion goes about filling that role? For example a system element where I can set said healing companion to cast [Big Heal] when any party member reaches X% health, or cast [Heal over time] when I reach Y% health, use [Power regen relic] when power drops to Z%, etc. etc.

Given that Bioware already owns the Dragon Age system I don't see why we should expect to see any less than that. They have already produced the system once. In fact (given that companions will play such a large role) I am hoping for a more in depth system that will let us optimize companions to our specific playstyle rather than just selecting passive/defensive/aggressive a la the WoW pet system, Guild Wars hero system, LOTRO system, etc.

If online gaming is making progress, and all online games essentially support pet classes/features to some degree, then this seems to me like an area that wants for improvement badly.

Thoughts/concerns?
As someone from the Dragon Age design team, I can tell you that system wouldn't scale onto an MMO at all
Let me try and set your expectations correctly.

You won't be able to directly control companions (e.g. no RTS point and click), they run their own AI and you won't be able to fully script them like in Dragon Age.

You will however have basic control over their actions and you will be able to customize their behavior / role through kits.

Companions are not just simple '20% additional DPS' kind of attachments to your character.

We're going to talk about companions in much more detail a bit into the future - we've just made some significant changes to them based on feedback from Game Testing, which we need to validate first before making them all public.

 

General Discussion -> How much control will we have over companions?
Beitrag von GeorgZoeller am 13.01.2011 um 20:19 Uhr

Quote:
Originally Posted by Orkayl
I know we can kit companions for specific roles, I know we can gear companions etc. My question is will we see anything like the Dragon Age system for scripting companion actions?

Let's say I kit companion X to be a healer and gear them accordingly, will there be a way for me to script how that companion goes about filling that role? For example a system element where I can set said healing companion to cast [Big Heal] when any party member reaches X% health, or cast [Heal over time] when I reach Y% health, use [Power regen relic] when power drops to Z%, etc. etc.

Given that Bioware already owns the Dragon Age system I don't see why we should expect to see any less than that. They have already produced the system once. In fact (given that companions will play such a large role) I am hoping for a more in depth system that will let us optimize companions to our specific playstyle rather than just selecting passive/defensive/aggressive a la the WoW pet system, Guild Wars hero system, LOTRO system, etc.

If online gaming is making progress, and all online games essentially support pet classes/features to some degree, then this seems to me like an area that wants for improvement badly.

Thoughts/concerns?
As someone from the Dragon Age design team, I can tell you that system wouldn't scale onto an MMO at all
Let me try and set your expectations correctly.

You won't be able to directly control companions (e.g. no RTS point and click), they run their own AI and you won't be able to fully script them like in Dragon Age.

You will however have basic control over their actions and you will be able to customize their behavior / role through kits.

Companions are not just simple '20% additional DPS' kind of attachments to your character.

We're going to talk about companions in much more detail a bit into the future - we've just made some significant changes to them based on feedback from Game Testing, which we need to validate first before making them all public.

 

General Discussion -> How much control will we have over companions?
Beitrag von GeorgZoeller am 13.01.2011 um 20:19 Uhr

Quote:
Originally Posted by Orkayl
I know we can kit companions for specific roles, I know we can gear companions etc. My question is will we see anything like the Dragon Age system for scripting companion actions?

Let's say I kit companion X to be a healer and gear them accordingly, will there be a way for me to script how that companion goes about filling that role? For example a system element where I can set said healing companion to cast [Big Heal] when any party member reaches X% health, or cast [Heal over time] when I reach Y% health, use [Power regen relic] when power drops to Z%, etc. etc.

Given that Bioware already owns the Dragon Age system I don't see why we should expect to see any less than that. They have already produced the system once. In fact (given that companions will play such a large role) I am hoping for a more in depth system that will let us optimize companions to our specific playstyle rather than just selecting passive/defensive/aggressive a la the WoW pet system, Guild Wars hero system, LOTRO system, etc.

If online gaming is making progress, and all online games essentially support pet classes/features to some degree, then this seems to me like an area that wants for improvement badly.

Thoughts/concerns?
As someone from the Dragon Age design team, I can tell you that system wouldn't scale onto an MMO at all
Let me try and set your expectations correctly.

You won't be able to directly control companions (e.g. no RTS point and click), they run their own AI and you won't be able to fully script them like in Dragon Age.

You will however have basic control over their actions and you will be able to customize their behavior / role through kits.

Companions are not just simple '20% additional DPS' kind of attachments to your character.

We're going to talk about companions in much more detail a bit into the future - we've just made some significant changes to them based on feedback from Game Testing, which we need to validate first before making them all public.

 

Community Creations -> Got a question for the SWTOR Community team?
Beitrag von StephenReid am 13.01.2011 um 13:10 Uhr

Quote:
Originally Posted by DarthMaulUK
This is where YOU come in. We are giving fans the opportunity to put their question to any member of the community team for SWTOR. All you need to do is head over to KOTOMMO.net and post question in the reply thread .
A very quick note to say - if you haven't put in a question already, feel free to throw one over to the guys at KOTORMMO.net.

We look forward to answering 'em!

 

General Discussion -> Question About Combat
Beitrag von GeorgZoeller am 13.01.2011 um 12:12 Uhr

Hey,

We are trying to capture the 'Star Wars Experience' in combat. Here are a bunch of things I personally don't associate with Star Wars:
  • Combatants asynchronously beating on each other (You hit me, I hit you, You hit me, I hit you) until one drops.
  • Combatants standing opposite on an open field and shooting blasters until someone drops.
  • Fair fights (in terms of opponent numbers).
  • Auto attack
Here are a bunch of things I associate with Star Wars:
  • Frantic melee combat with saber blocks, parries, saber throws, etc.
  • Characters visually dodging, evading.
  • Characters rolling into cover and ducking behind obstacles to avoid blaster fire, popping out from time to time to shoot back.
  • Blaster bolts filling the air, hitting cover, narrowly missing, being deflected by lightsabers or striking their targets.
  • Highly mobile Jedi engaging their targets using the Force to quickly close distance or to switch targets, sending single or multiple enemies flying or crashing into walls.
  • Missiles, jetpacks, technological gadgets.
  • The protagonists taking on overwhelming odds - be it large numbers of enemy troops or powerful assault droids.

Will combat be like in an action game (e.g. "Force Unleashed")? No, certainly not. Apart from technological reasons, we are not out to create a completely new approach to MMO combat.

But we are definitely pushing the boundaries of how traditional MMO combat looks, feels and plays.

 

General Discussion -> Stephen Reid clarifying Bioware's stance of information release
Beitrag von StephenReid am 13.01.2011 um 11:52 Uhr

Quote:
Originally Posted by Caspian_Rho
And as for Galway... I live in Ireland Stephen and possibly the biggest Star Wars fan on the island... my application for the call centre musta got lost in the Galway office (or I possibly informed to many people of the job)
I point you (and anyone else) to our Careers page and wish you the best of luck. Perhaps unsurprisingly, I understand there have been a lot of applications.

Quote:
Originally Posted by xandax
"Vets" know that seeing is not enough either. Playing is.
Because we've seen many times only to have it removed again or the show not being translated into playing.

Therefore show is as irrelevant as words.
I think it's far to say that 'play' trumps 'show', as 'show' trumps 'tell'. Which is why we have Game Testing and go to live events. Hands-on makes a difference, we know that, and we're working to get as many people as possible hands-on before launch.

 

General Discussion -> Stephen Reid clarifying Bioware's stance of information release
Beitrag von StephenReid am 13.01.2011 um 11:45 Uhr

Quote:
Originally Posted by Loekii
My question to you? Why are you trying so hard to make anyone that doesn't share you viewpoint, leave? I mean it is not up to you who may post on these threads.

Why is your opinion any more important than anyone else on these forums?
Loekii and GamewizX - you both need to calm down for a second. Respect each other and agree that you both have different opinions.

For the record, we absolutely think showing is better than telling. Which is why we try not to 'tell' before we can really 'show' - and then when we've done that, we 'tell' a bit more.

The trouble is, historically in the marketing cycle of MMOs (and I've worked on a few), people like to 'tell' before they can 'show'. This is not a mistake BioWare intends to repeat if at all possible.

That said, video is just as open to misinterpretation as words are (to say nothing of random, out of context interview quotes), which is why we try to back up any major video/info release with more in-depth material when the time is right.

 

General Discussion -> Stephen Reid clarifying Bioware's stance of information release
Beitrag von RobChestney am 13.01.2011 um 10:30 Uhr

Hey ProfWalsh! I wanted to jump in here because I think I can help answer some of your questions. I'm in charge of the Creative Services team here at BioWare Austin, so my team and I are responsible for Timelines (along with many other components of the Friday Updates).

I'll also say that you guys are terrific for your passion and interest, so I hope I can at least partly put your mind at ease!

Please note - I cut out some parts of your original post to prevent a total wall of text.
Quote:
Originally Posted by ProfessorWalsh
1. Being unable to try the Jedi classes personally, though having been able to play other classes, I'm still wondering why we haven't seen any kind of in-depth run regarding these classes. By in-depth run, I am talking about a Jedi Knight version of the Sith Warrior "kill the Captain" quest. Surely since people have gotten a six hour hands on something like this should be able to be shown as it should be ready.
You're right, an in-depth showcase of a Republic Flashpoint is something we'd love to show off. We'll try to get something together before launch.

You might not have realized but the Jedi Immersion Day mostly focused on the early game experience on Tython. While that's very close to being 'done' there are still a few visual elements that are being polished - so that was why, in part, we didn't release extensive footage after the Immersion Day happened. (And yes, polish happens pretty much all the way to launch day.)

Quote:
Originally Posted by ProfessorWalsh
2. In a recent interview it was finally confirmed that the Jedi were worked on first, then the Sith were made, then the Jedi were felt to be "not up to par" and were reworked. This was a huge revelation, but it felt really dishonest because earlier we were lead to believe that the Sith were worked on first. This also feels a little, twitchy, because we were assured (by your predecessor) that there was no problem with the Jedi classes, that it was just an issue of them not being ready to show.

Now, not to be overly blunt here, but that doesn't feel right. If the entire class got scrapped and rebuilt because it didn't feel right, that absolutely feels like something was wrong. Why, when BioWare was willing to come clean regarding it later, was such an answer initially given when instead telling us "Okay, we had some problems with the Jedi and had to rework them."
Not sure where you saw that the Jedi were worked on first, but that’s not the case. All the class stories were developed simultaneously. There’s definitely been focus from different parts of the team on some of the specific stories and environments at different times, but never anything drastically out-of-balance.

To be clear as well, the Jedi classes were never ‘scrapped and rebuilt’ in a larger sense. We did re-work their origin world stories at one point, but again, nothing so drastic that it should merit larger concern.

Quote:
Originally Posted by ProfessorWalsh
3. This is a personal (and extreme) hang up with me as well, but this next question concerns the timelines. I love, and hate, the timelines. The timelines are on one hand extremely cool, lore is always good... On the other hand the timelines are horrifically one sided.

There are tons of posts (by myself and others) where people have taken these timelines apart. They almost always use extremely favorable terms to praise the Sith, and rarely do so for the Republic. This isn't even a debatable point anymore, with such lines as:

"The Sith consolidate their power" while "The Republic licks its wounds."

The first major victory in the war for the Republic was a Republic fleet taking out a Sith squadron. (The accompanying images also depict a large Republic force defeating a single Sith ship.)

The fact that even in the most Republic oriented timeline it ends with a praising of the brilliance of the Sith Emperor.

... Now, don't get me wrong, I am not saying that the Sith should lose every timeline or that it is impossible to respect one's opponent but the tone used is often completely inappropriate to the role that the speaker, a Jedi Master, should be using.
The Timelines are told from the perspective of Jedi Master Gnost-Dural, who, for the benefit of the Jedi Council is analyzing Sith and Jedi history, looking for insights into the causes of the conflict, and at specific events from the analytical perspective of a historian.

If he sometimes seems sympathetic to the Sith, it's because he's at great pains to acknowledge the successes of the Jedi's enemies. At this point in time for Gnost-Dural, and when the game begins, there is an uneasy truce, but the Sith clearly have the upper hand. The Jedi need an honest assessment of the war, and how the Sith Empire managed to achieve what it did.

I snipped a little of your text here to get to the questions:

Quote:
Originally Posted by ProfessorWalsh
A) Is this BioWare's intention? Is it BioWare's marketing strategy to push the Sith Empire over the Republic in marketing hype?
Based on your observations, I can see how you might think it's strategy to push the Sith, but we've never discussed anything like that. If anything, we've discussed how to work the other way and respond to the concerns about 'Sith bias' from the community. If there is any bias at all, though, you can blame the writer (er, me), who coincidently also worked on the Jedi Knight class story. He might even favor the Jedi on a personal level
Quote:
Originally Posted by ProfessorWalsh
B) If it is not BioWare's intention, then why is there no counter to it? Why haven't we seen a Sith version of the timeline where a Sith Lord praises the Republic while pointing out every small mistake the Sith made?
This is a great idea, and we've actually spent considerable time talking about something like this. It's on hold right now, but for totally unrelated reasons.

We also have a concern that if we did this, we'd spend a lot of time and effort talking about the same events from a different perspective, but wouldn't actually give you much new information. We know how much you like new information.
Quote:
Originally Posted by ProfessorWalsh
C) If it is BioWare's intention, the only quesion I have is simple. Why? Does BioWare feel that there is nothing to hype about the Republic or does BioWare feel that the Republic got enough hype from the movie trilogy despite the fact that this structure of government is completely different, especially among the Jedi ranks, than what was featured in the movies?
I'll answer this with some thoughts as to why we depict the Republic the way we do, and an observation that supports it.

If you go back to the original trilogy, what made the young Jedi, Luke Skywalker, such a sympathetic hero? There are many reasons, but one of the most critical is that he was a lone force of good, an underdog, fighting a dominant dark Empire. The odds were very much against him.

Part of what we want to deliver in the Jedi (and the Republic side) fantasy in The Old Republic is this same sense that you are a hero fighting against impossible odds to take a stand for the principles of the Republic. The historical setting of the game supports this, and I believe that's why you see it reflected in the lore and in the media we produce for the community.

I think it's also important to note that a lot of people in the polls I've seen still want to play Jedi and/or Republic side characters. We want there to be a healthy balance in the game, and right now, it looks like we're at least near the mark. I hope that makes sense.

Last thing, don't worry about asking direct and even critical questions. As much as we want everyone to be excited about the game and happy with what we're putting on the site, if you have concerns, we want to hear them, and we'll always try to respond if we have a good answer.

Thanks!

 

General Discussion -> Drew Karpyshyn is the writer for....
Beitrag von DanielErickson am 13.01.2011 um 09:42 Uhr

Quote:
Originally Posted by Reedek
Is he also doing KOTOR 2 spoiler ideas?
Absolutely. When we talk about KOTOR legacy we mean the entire series, not just the original game. There are lots of questions to answer from both games.

Hope that helps!

Daniel
 

General Discussion -> Stephen Reid clarifying Bioware's stance of information release
Beitrag von StephenReid am 13.01.2011 um 09:23 Uhr

Quote:
Originally Posted by Malckiah
Perhaps he was, but he gave no indication of such......and after looking up the person he spoke toward I noticed that they said they are emo.....so that was definitely not cool.....It really was unnecessary and if a joke, then indicate it as such.
It was, indeed, a joke.

Oh, for the want of a smiley, the thread was lost...
Quote:
Originally Posted by defibrillator
...Probably meant to say "quoting". Idc either way.
You know, I did. It was late - I guess I lost that word along with the smiley.
Quote:
Originally Posted by Ethern
Don't take it like this, it was all about humor. I did not feel offended once. Quite the opposite.

He said that the reason why the dev tracker was silent was mainly due to
- Developers and he the Community manager are very busy, so that they can afford to spend a lot of their time browsing the forums and responding
- They do not want to spam the dev tracker with "fluff".
Darnit! I failed. I need more allergy medicine.

Quote:
Originally Posted by Ethern
Now you know what would be interesting in my opinion?
IF YOU HAVE TIME... a Stephen Reid's blog.
If I have time, indeed...
Quote:
Originally Posted by Bllue
I'm actually happy to hear that even Bioware thinks their weekly updates suck. For me, at least, it means they don't think this crap is important and ARE actually working on the good stuff. I was getting worried.
Um, not entirely sure where you inferred that from. We're extremely proud of what we produce and strive to make sure every update is the best we can make it.

Are we more excited about some updates over others? Sure, but we think each and every one has merit. Otherwise we wouldn't do them. So never think for a second we don't think they're important.

Now, back to your normal Dev Tracker - there are some good posts from Georg too.

 

General Discussion -> Stephen Reid clarifying Bioware's stance of information release
Beitrag von StephenReid am 12.01.2011 um 23:25 Uhr

Quick-fire round!

Quote:
Originally Posted by Picaro
They can't tell us anything at all about end-game other than "there will be raiding and some other stuff" because they just don't know anything about end-game yet?
Sure, there are end-game plans - but as I mentioned in the original post, there are usually (if not always) multiple reasons why we aren't ready to talk about something yet.

Saying "We aren't ready to talk about [insert subject] yet" means exactly that - we're just not ready. It doesn't mean we don't know about the subject in question, just that we're not ready, and there are often multiple reasons behind that.

Quote:
Originally Posted by Picaro
I don't see a point in the future where BW's information trickle policy is vindicated by the appreciation of a gaming community that doesn't feel it was lied to. Rather, I see BW suffering the same sort of heat any other MMO suffers when games systems fail to meet up to expectations of certain players, whether those systems were changed, altered, excluded, or never even considered. I don't think those players are going to say, "well, at least I knew nothing about this disappointing system until it was certain to be in the game, so I won't complain."

And rather than complain about systems they were promised that didn't make it into the game, players will complain about systems the community collectively imagined to be in the game.
Sure, there's that risk. If community speculation gets to the point of being accepted fact, we'll step in and point that out, or just reveal the reality of the system when the time is right. It's a risk we're willing to take, in other words.

Quote:
Originally Posted by ademnus
I think it all stems from everyone's burning desire to play right this instant. Some people want it so bad they feel like its the developers who are keeping it from them, holding back even the juicy details. Just remember, these are the guys who are crafting it for you.

Its just barely started beta testing. There is no release date. One can easily draw from this that the game won't be launching next week. Its going to require time from them ...and patience from us. After all, no matter how delicious you know dinner will be, you don't want it served raw just so it can get to the table sooner. Wait and see what the chef makes for you -you'll be happy.
Favorite quote of the night.
Quote:
Originally Posted by Ethern
I also notice Mr Reid has quoted a lot of members...
Why are my posts never quoted?
You never said anything worth posting. Now, keep it up!

Quote:
Originally Posted by Murlock
It must just be me, but he seems insanely cocky about the whole situation.
Quite the opposite, I'm as humble as the next guy on this project - if I come across as anything else, it's probably just nerves. Or caffeine.

That said, I do believe in the game, in what we're doing, and in our plans to launch. I'll take 'confident', but 'cocky'? Nah.

Quote:
Originally Posted by nick_of_time
They have shown us the "actual damn game," we just want more. Like always. Guess what? It will come. I suppose if this was the only game in existence I could understand this impatience, but I know we all have more pertinent things to get worked up about. Or at least something we can play to keep our minds off it.
No wait - this is my favorite quote.
Quote:
Originally Posted by Destrucshot
ill bet that the only support will go towards north america and EU, while the rest of the western world is left in the dark.
Global support means global support. Everywhere the game is sold, we'll support people. The Ireland team will work around the clock.

Quote:
Originally Posted by mavix
aw hell! I'd play a Jedi Gardener
I knew I'd get one of you, at least!

Quote:
Originally Posted by Quip
It's because Ewoks are playable as Sith Warriors and they don't want to release the info yet.
CANCEL THE FRIDAY UPDATE!

 

General Discussion -> Stephen Reid clarifying Bioware's stance of information release
Beitrag von StephenReid am 12.01.2011 um 23:07 Uhr

Right, let's do the big one first and then I'll do the quick-fire rapid response post... hello, Bondal Sunflier!

Quote:
Originally Posted by BondalSunflier
I would like to use this post as a tribune to express a couple suggestions/advices regarding the new ways to communicate with the community :

- Since most of the key reveals are pertinently dedicated to attract new prospective players, some of the community may start to feel not catered to, even let down, because they can interpret your strategy as "alright, once you've registered, you have high retention, so no matter what we do, you will buy the game". While I know this is not the case, some may feel this way.
You're mostly* right, and we're very aware of this. We're really lucky to have so many dedicated and long-term fans, and apart from building a game that's really going to be worth the wait, we're also trying to make sure we create updates and release info to satisfy longer-term people too.

Put it this way - for those of you who've been waiting for the game since announcement (or indeed before) I can absolutely empathise. Every week you're hoping for that next big update, and then when it's not what you're hoping for, you feel the need to vent. I get it. We all do. However, one man's boring update is another person's nerd-vana. Hopefully, we'll satisfy all of you eventually.

* I say mostly because I don't believe every update is aimed squarely at new folk. Many aren't, really. We know we need to work to keep you as fans.
Quote:
Originally Posted by BondalSunflier
- The Fan Fridays are a good idea, even though many do not care about Community Highlights. Most people on these boards (yes there are haters, surprisingly
Well yes, yes we do, and we're looking to do that - but I'll tell you right now, Community Highlights aren't going to go away. BioWare is of the firm belief that we need to do our part to spotlight and support the fan community, and while right now some of you may feel that seeing someone else's work isn't so exciting, for me it's always great to see people's creativity on display. I'm looking forward to the day, post-launch, when we can showcase things either inspired by or potentially from the game, too (eg screenshots).

For me Fan Fridays are a great grab-bag of fun stuff. We try to put in a variety of items so there's something for everyone.

Excuse me while I truncate you a bit here:

Quote:
Originally Posted by BondalSunflier
I would suggest that the Community Q&A be "Themed Q&A". You said that you were following a marketing plan, so I am very sure that you have an idea of what you'll talk about next month.
Since you open up the questions during a month, why not give up a spoiler by framing the questions within themes you will talk about in respect with your marketing plan ?
For example "February Q&A - PvP" or "March Q&A - Endgame, Raids and Gear".
We're absolutely moving in that direction, although we might not be as fast as you'd like. But you have to keep on your toes, you never know when we might release something unexpected.

Quote:
Originally Posted by BondalSunflier
- As I have suggested in my previous thread, I would support releasing more media along with the Friday Updates, but after your post, it's only legitimate if you do not.
We definitely want to ramp up our media output - but you might see it elsewhere than just the Friday Update.

Say, did you know we have a Facebook page?

Sorry, I digress - back to you!

Quote:
Originally Posted by BondalSunflier
- I would also suggest you to ask the dev team to participate more in threads. This week, we have seen an increase in the dev posts on the forums, and I think everyone will agree that is was refreshingly pleasant.
We're always doing our best on that, but the team is obviously super-busy building the game. If I can't get a developer directly into a thread that seems to warrant it, we'll try to get an answer relayed - assuming it's something we want to talk about.

That actually brings up a side-topic. Please be aware that when one of our moderation team locks a thread and redirects you to another discussion thread in progress, the ultimate motive is so that the chances of a developer seeing a thread and responding to it will actually go up!

Quote:
Originally Posted by BondalSunflier
- Additionally, something that Sean Dahlberg did for a time was announcing the upcoming Friday Update on the Wednesday, while the articles would release the solid information on the Thursday. I feel it would prevent many disappointment if people are told "We'll have biographies this week" even without getting too much into detail.
Instead of surprise, suspense is, in my humble opinion, a much better tool to make sure the big updates are hyped up properly and that the light ones are less disapointing.
Oh, Bondal, we were doing so well together - but here's where I have to disagree. While I have the utmost respect for my illustrious predecessor I won't be following in his footsteps in this regard. I think it's fair to say we've proven by now that you're going to get a Friday Update, every Friday, come holiday or high water (There actually was a flood in the studio last year!). You're just going to have to wait and see what it is. Frankly, whether we announce it early or not, we'll always have disappointed people, while we'll also have elated people!

That said, for really big updates, you can be sure we'll hint at that somehow. Somewhere.

Say, did you know we have a Twitter account?

Quick-fire response post next, then bed!

 

General Discussion -> More than 2 healing classes per faction?
Beitrag von GeorgZoeller am 12.01.2011 um 20:28 Uhr

Quote:
Originally Posted by Perkunas
Again, that's not my real problem. My issue is that the "100% confirmed or we don't talk about it" policy is either not true or just a cop out at this point.
In game development nothing is ever 100% confirmed - and in a BioWare game, we are very open to changing even major things late in development if they are found to be not fun or not helpful to the overall game experience. We're in the business of shipping polished, fun games.

What we don't do is talk about features that we have not verified as 'yes, this is working and fun' to avoid creating hopes and excitement about things that sound great on paper / initial implementation but cannot withstand full impact with actual players.

It's a bit of a conservative approach for sure, but naturally it will become more open the closer we get to launch. (And really, who is served with getting excited about an awesome feature only to find out that the idea didn't work out?)

And please don't think that the community team is withholding information just for fun - Often, it's as simple as Stephen walking over, asking "Hey, we'd like to do a community spotlight on Feature X, they are really anxious to hear about it" and people like myself going "Well, that's great, but we just made this major improvement to the system and until we have tested it out and verified it is actually working, we don't want to talk about it."

 

General Discussion -> New TOROcast interview with Georg Zoeller
Beitrag von GeorgZoeller am 12.01.2011 um 18:15 Uhr

Quote:
Originally Posted by KivanSane
The quote "all classes have healing abilities ..." ended by describing companion kits , specifically healing kits.

I think it means all classes can take a healer companion and that healer is a little more capable than you're expecting.
I clarified this here. (No, not all classes have healing abilities.)
 

General Discussion -> Engaging the community: good or bad?
Beitrag von StephenReid am 12.01.2011 um 17:52 Uhr

Quote:
Originally Posted by Tyone
So with that will we ever get to be in beta...As others have said before we in the EU do feel like second rate citizen here sometimes
Europe is on the roadmap, absolutely, and EU folk will be part of testing (and not just the UK). We're building a new global Customer Service centre (EU-style! 'center' if you prefer) in Galway, Ireland and that's just the beginning of our plans for the EU.

I know it's been a long wait but we haven't forgotten about you guys. I can't forget, I have family there.
Quote:
Originally Posted by Galendil
Involvement from any of you has been rather low for a long while now.

Does it really matter if you join in when you have nothing new to say? It does to me. At the very least it gives me the sense that we're not talking to a wall here, and it never hurts if the people on the community team itself are actually part of the community.
You're right, but it's a balancing act and always will be, and in two senses -

One, every hour or two browsing the Forums takes me (and others) away from getting other things done. (I cannot emphasize enough how much bigger the job of 'community' is than just reading and responding to forums - which is a common (and understandable) misconception.) Sometimes, we just have to prioritise other stuff... there is a LOT going on. (I just can't talk about it yet, blah blah yadda yadda.) So we've all got to balance that, myself particularly.

Two, while you might not mind us sticking our heads in here and not saying much of substance, others will mind. A lot. We don't want to 'spam up' the Dev Tracker with general chatty posts, even if I do like to wax eloquently on the latest episode of whatever I'm watching. So we've got to watch that balance again.

That said, we've been quiet. All I can say is we've been busy. Really. Honest. You're going to see why Soon.

Quote:
Originally Posted by Shelledfade

signups yes, but has anyone actually got selected? I'm not so sure.
As others have said, absolutely yes. Testers have been selected, and Game Testing continues. Plenty of people have tested (and are allowed to say so - just nothing else). Has everyone who's signed up to test been let in? No. But the number who have been let in is more than, say, the number of people I could fit in my office.
Quote:
Originally Posted by Costello
While this can be understood there are things like the missing advanced classes, are they likely to change between now and launch. Cause it seems unlikely that given the information that we get on the advanced classes is fairly broad.
Well, the actual Advanced Classes aren't likely to change (at least, not in broad strokes; for example we're not likely to change the Jedi Guardian into a Jedi Gardner...
Therefore, while those things are in flux, we're going to be broad. I know some people desperately crave those exact details so they can plan ahead - and we may well get to that level of detail before launch - but right now, we're still in flux, so we're not going to commit publicly.

Quote:
Originally Posted by Costello
.. though by only discussing things once they are in the game its a little late to get any feedback from the community.
True, if by 'in the game' you mean 'in the final product'. However, we have pre-launch Game Testing, and the development team takes feedback from there very seriously (along with the metrics we gather and plenty of other internal feedback). In addition to that we do focus group testing (Magid is a name some of you will remember!) which also goes back into the feedback loop.

And on top of all that, we do listen to non-tester feedback when it's appropriate - witness the name change for Jedi Sage. Now, that doesn't mean that the 'mob mentality' is automatically going to change major game features (I know, you all wanted to play Jedi Gardners) but it's feedback that's listened to.

Quote:
Originally Posted by Tricky-Ha
Thanks for the reply Mr. Reid. Anything you can talk about at all, anytime you feel like talking to us, we're here for you. Just be here for us is all.
You're very kind and we'll continue to do our best.

 

General Discussion -> Engaging the community: good or bad?
Beitrag von StephenReid am 12.01.2011 um 17:52 Uhr

Quote:
Originally Posted by Tyone
So with that will we ever get to be in beta...As others have said before we in the EU do feel like second rate citizen here sometimes
Europe is on the roadmap, absolutely, and EU folk will be part of testing (and not just the UK). We're building a new global Customer Service centre (EU-style! 'center' if you prefer) in Galway, Ireland and that's just the beginning of our plans for the EU.

I know it's been a long wait but we haven't forgotten about you guys. I can't forget, I have family there.
Quote:
Originally Posted by Galendil
Involvement from any of you has been rather low for a long while now.

Does it really matter if you join in when you have nothing new to say? It does to me. At the very least it gives me the sense that we're not talking to a wall here, and it never hurts if the people on the community team itself are actually part of the community.
You're right, but it's a balancing act and always will be, and in two senses -

One, every hour or two browsing the Forums takes me (and others) away from getting other things done. (I cannot emphasize enough how much bigger the job of 'community' is than just reading and responding to forums - which is a common (and understandable) misconception.) Sometimes, we just have to prioritise other stuff... there is a LOT going on. (I just can't talk about it yet, blah blah yadda yadda.) So we've all got to balance that, myself particularly.

Two, while you might not mind us sticking our heads in here and not saying much of substance, others will mind. A lot. We don't want to 'spam up' the Dev Tracker with general chatty posts, even if I do like to wax eloquently on the latest episode of whatever I'm watching. So we've got to watch that balance again.

That said, we've been quiet. All I can say is we've been busy. Really. Honest. You're going to see why Soon.

Quote:
Originally Posted by Shelledfade

signups yes, but has anyone actually got selected? I'm not so sure.
As others have said, absolutely yes. Testers have been selected, and Game Testing continues. Plenty of people have tested (and are allowed to say so - just nothing else). Has everyone who's signed up to test been let in? No. But the number who have been let in is more than, say, the number of people I could fit in my office.
Quote:
Originally Posted by Costello
While this can be understood there are things like the missing advanced classes, are they likely to change between now and launch. Cause it seems unlikely that given the information that we get on the advanced classes is fairly broad.
Well, the actual Advanced Classes aren't likely to change (at least, not in broad strokes; for example we're not likely to change the Jedi Guardian into a Jedi Gardner...
Therefore, while those things are in flux, we're going to be broad. I know some people desperately crave those exact details so they can plan ahead - and we may well get to that level of detail before launch - but right now, we're still in flux, so we're not going to commit publicly.

Quote:
Originally Posted by Costello
.. though by only discussing things once they are in the game its a little late to get any feedback from the community.
True, if by 'in the game' you mean 'in the final product'. However, we have pre-launch Game Testing, and the development team takes feedback from there very seriously (along with the metrics we gather and plenty of other internal feedback). In addition to that we do focus group testing (Magid is a name some of you will remember!) which also goes back into the feedback loop.

And on top of all that, we do listen to non-tester feedback when it's appropriate - witness the name change for Jedi Sage. Now, that doesn't mean that the 'mob mentality' is automatically going to change major game features (I know, you all wanted to play Jedi Gardners) but it's feedback that's listened to.

Quote:
Originally Posted by Tricky-Ha
Thanks for the reply Mr. Reid. Anything you can talk about at all, anytime you feel like talking to us, we're here for you. Just be here for us is all.
You're very kind and we'll continue to do our best.

 

General Discussion -> More than 2 healing classes per faction?
Beitrag von GeorgZoeller am 12.01.2011 um 17:03 Uhr

Quote:
Originally Posted by GamewizX
That could easily mean he was saying there are more healing abilities than you think, not more classes with healing abilities than you think. The former seems more likely than the latter.
I was referring to (advanced) classes, not abilities.

Let the speculation begin
 

General Discussion -> Engaging the community: good or bad?
Beitrag von StephenReid am 12.01.2011 um 16:08 Uhr

Hello all.
First off, you should know I picked this thread almost at random to reply to, but I (and the rest of the Community team, and the development team) are aware of the discussions that have been going on recently. The Forums as a whole are an important part of the overall landscape of the community, and we pay attention to what goes on here - we are just not able to post in every thread.

Let's see if I can dig in a bit here and give you some insight. First of all, to re-iterate the general attitude towards development on The Old Republic. It's fairly simply summarised - we talk about things that will be in the game when they're ready to be talked about, and not before. That's an easy mantra to explain, but it's tough in practice, especially over a protracted development period - which any MMO goes through, TOR being no exception.

With a long development period and a regular update schedule (every Friday - even holidays - since the website launch, in case you didn't realize), maintaining the attitude of 'talking when ready' is even harder. It naturally leads to a couple of things; one, weeks in which we have to be 'light on detail', and two, a heck of a lot of speculation in-between 'major updates'.

As you can see, those two things don't always mix well together.
Now, I've seen plenty of discussion over why certain things (you pick your favorite) can't be discussed now, or haven't been talked about already, because 'surely they must have been decided already'. I understand - I mean the game's been in development for how long?
Well, it's a little more complicated than just the length of development. There can be any number of reasons why we hold back on talking about something, but those reasons often fall in three broad categories:

Presentation: A picture is worth a thousand words, right? Everything might be ready except the art (which includes everything from textures to animation to rigging to skyboxes, and on and on) sooo... we don't talk about it yet. While some of you might say "But I don't care! I'm sure it'll be good in the final game! I can totally forgive you this time!" I'm afraid we don't get that latitude with, oooh, pretty much 90% of the rest of the world.

(That doesn't mean that everything we've shown to date is perfect and exactly how it'll appear in the final game either. Art is an ongoing process, and the game improves daily - hopefully something you can see over time.)

Connections and dependencies: Sometimes talking about System 'A' leads directly to talking about System 'B', and if System 'B' isn't ready, then guess what? We can't talk about System 'A' for now. The good news is, we can bundle both together for a big ol' bundle of info - bad news is, you have to wait a little longer.

You'd be surprised about what connects to what, also, and how interconnected things can be. I can think of a specific example of something people have asked about, but we can't give an answer on, because the answer directly connects to a system that's not ready to be talked about yet.

Marketing and PR: Believe it or not, we do have a marketing plan and we are following it... which means in some cases you'll just have to wait for key reveals, which are timed for maximum impact. (And sorry for the late notice, but Christmas Eve and New Year's Eve are not big dates on a marketing calendar.)

It's also good to remember that there is a vast potential audience for TOR, and many of those folk may not follow us so closely. That's why we work with PR to get the message out about the product. Sometimes we give those magazines, websites, TV shows etc exclusives, and they have their own schedules too.

Far and away, however, the main reason we don't talk about aspects of the game before they're ready is, quite simply, you. And here I have to quote:

Quote:
Originally Posted by somehuman
The major concern is showing something and then having it change before launch. If people see a feature and like it, but it gets removed, they'll be upset. If they see a feature and it gets removed, but they don't see that it was taken out, they'll still be upset.
Indeed. As you can tell from even a casual glance at these Forums, just about every aspect of TOR is intensely scrutinized and debated. Whatever we say, and critically whatever we show, is going to become gospel.

We all know it can be frustrating, but the policy isn't going to change. We'll talk about things when we're ready to talk about them.

Now a few other random quotes that I felt needed comments:

Quote:
Originally Posted by Droidlife
What sort of "buzz" do you want to create. The impression I have atm is that the buzz is tainted by negativity because of the huge uncertainty that the tight lipped approach creates. Mabey a more open attitude, with more substantial material availiable at this point would contribute to a different atmosphee around the game than lots of uncertainty and negative speculation.
Maybe it would, and maybe it wouldn't, but frankly it doesn't change our attitude of talking about things when they're ready.

I need to also point out that your definition of an 'open attitude' is quite possibly different to ours. For many people, 'open' can mean "Any question I want to ask should get answered". For us, it's more "You can ask any question you like, it just might not get answered... yet".

As I said, every single thing we do is scrutinized, speculated on and often completely turned around. Combine that with a very large community and frankly, we can only be 'so' open, because things can be (and are) misintepreted. We'd rather be as straight as we can, when we can.

Last two quotes as I want to end on a positive note.

Quote:
Originally Posted by chubbywan
5-15 minutes of developer podcasts or something would go a long way in the nerd community
We're always looking at new ways to talk to the community, under the general rule of not talking until we're ready.
Quote:
Originally Posted by Loekii
Developers have access to tons of data that we never see.
Yes. Yes we do. In fact I know what you're doing right now. Or is it that they know what I'm doing right now...?

I'll end with this - yes we have metrics, and those are being generated by our Game Testing Program, which is continuing to take place and is giving us some amazing feedback.

That feedback is leading to direct changes in the game in response to what testers are telling us, and it's going to lead to a better game that eventually, all of you will get to play and enjoy!

 

Suggestion Box -> Companion Phone App?
Beitrag von StephenReid am 12.01.2011 um 16:02 Uhr

Quote:
Originally Posted by Kasek
1. It should be on all Phones.
2. There should be a similar app accessible on the Web.
3. Display your Character, Gear, Stats, Etc
4. Communicate with Guilds and Friends
5. Access your Companions mission/crafting/etc Ques. See which Companions are Idle and give them tasks.
6. Authenticator (Option for Security)
7. Auction House - Access to View, Buy, Sell, etc.
8. Play Sabacc, Pazaak, Dejarik (holochess), and/or other mini-games.
These are great ideas! No guarantees or promises on any of them, but they are great ideas indeed.
 

General Discussion -> In TOR, Story = Gameplay
Beitrag von KyleGarner am 11.01.2011 um 17:08 Uhr

Quote:
Originally Posted by Lethality
I accept that it's fairly subjective, but I still think story doesn't hold the same repetitive value for most peeps.

And honestly even BioWare is trying to add variety to the story experience by giving 8 story classes, not just 1 that they expect you to repeat an explore the "forks" available.

I'm definitely not one of the story haters... I love a good story, but I really only love it once... once I know it, it's time to move forward. If there's _more_ story to experience, then that's awesome. Otherwise the gameplay itself really has to stand up.
Have to agree... fun is a variety of things to different people. Some like the fast and furious clashing of lightsabers and mowing thru mobs, and others prefer the deep background experiences. Some like exploration, seeing how the planet is the way it is, while others like going toe to toe with other players. After seeing how something turned out once, I'm usually off to the next new thing too (Oops, amend that, I played Mass Effect 1 & 2 twice to see hero Shepard vs anti-hero Shepard).

That being said, we believe story makes combat even more 'meaty', and we also believe you'd notice if the story wasn't there or was of poor quality, whether you've seen it 2 or 200 times. It feels nice to have that story option, and to get to space out a constant stream of action and exploration with a little entertaining break or mystery (especially when it's about you and your exploits). But at the same time, we’re not about railroading a player to go thru every story to get to where they want to go... there's more than one way to skin a Gundark (yes, I'm being deliberately vague here).

And I shouldn’t forget our multiplayer conversations, which are their own brand of fun where you're putting down your two cents, and your toon gets the witty remark instead of your friend.

Sure there's the option to burn through the game, but I'm also going to enjoy watching a guild's digitally recorded cinema adventure/movie of their infamous Bounty Hunters / Jedi Masters and how they got from 1st to max level from their website. Kinda makes me wonder if people are going to dub their own VO to their characters exploits and create their own full length machinima adventures.

Having story support the gameplay is the best option of course, and that’s what we’re going for. Cool pew pew scenes that foreshadow a future destination give someone a better sense of where they're going, and hopefully lead people to look at our cool art instead of the minimap. Sometimes a hint or two showing where the mobs are going to ambush you from, instead of seeing your health bar drop before turning to face some support troopers... yeah, that is kinda nice. There are all sorts of Easter Eggs in the cutscenes too, where a player may recognize an observer in one scene that they get ambushed by later. And of course it's especially satisfying standing victorious over some smoking NPC's corpse who’s been throwing insults at you for five quests...

We've been building the game for a while, and I know you’ve been discussing it - but to keep this rolling, can you guys think of other satisfying ways the story/scenes can support gameplay?

 

General Discussion -> Drew Karpyshyn is the writer for....
Beitrag von DanielErickson am 11.01.2011 um 10:17 Uhr

Hey Folks,

Hall Hood is the Jedi Knight's class writer. Drew did some work on the Jedi Knight when Hall was slammed with other responsibilities but Hall is the primary. Drew's work on the project has been as more of a jack of all trades, helping out wherever he can and graciously bringing his wisdom and years of experience to everything from character design to training of new writers. If there's any specific place Drew owns, it would be the legacy of KOTOR and how those questions get answered in game. Which means much of what he does is spoiler-riffic so you won't get to hear about most of it before you see it in game. And honestly, you're going to want to be surprised.

As far as writers per class, each class has a single writer that owns it but these have occasionally changed over time. Each Chapter of a class story is huge and a few times we have made changes. For example, in my early, naive days on the project we thought that I would have time to fully own a class and so the first couple of Bounty Hunter worlds are my work. As the sheer scope of the game became clear we learned it would not be possible for me to watch over all of the content and own a class as well and the talented Randy Begel has handled Bounty Hunter duties since then.

Hope that helps!
Daniel
 

General Discussion -> How much humor will there be in TOR, and how important is it to you?
Beitrag von DanielErickson am 11.01.2011 um 09:49 Uhr

Hey Folks,

Our target when it comes to humor levels has always been squarely aimed at the films, especially Episodes IV and V. Star Wars is not a comedy but it is often funny and that humor comes through character. KOTOR and Dragon Age are both good examples of that approach. And like both of those games you can greatly change the humor level or general adventure tone by which companions you take. Running around with C-3PO or Lando is going to always be funnier than adventuring with Obi-Wan or Leia.

As Destrucshot points out, humor levels are different across class stories as well. The Smuggler is the closest to being action-comedy, the Agent is closer to Mass Effect's more serious tone with only the occasional lighter moment, and the others cover the spectrum between. Hopefully the variety of class stories and companions will give people a chance to find not just the gameplay build but the world tone and humor level that works for them.

Malren, no worries. Fourth wall breakers, out of context jokes and pop culture references are strictly policed. Star Wars needs to feel as timeless as possible.

Hope that helps!

Daniel
 

Allgemeine Diskussionen -> Nightbringer oder Nachtbringer? Sollten auch Eigennamen übersetzt werden?
Beitrag von HergenThaens am 10.01.2011 um 17:39 Uhr

Guten Abend! Wir wollten euch wissen lassen, dass euer Feedback weitergeleitet wurde und zur Kenntniss genommen wird. Ob, und welche Folgen das ganze haben wird, können wir zu diesem Zeitpunkt noch nicht sagen, aber eure Argumente liegen an den richtigen Stellen vor.
 

Sonstige Diskussionen -> Der User nach mir....
Beitrag von HergenThaens am 07.01.2011 um 11:56 Uhr

Dieser Thread wurde aufgrund seiner Größe geschlossen und neu eröffnet. Den Nachfolger findet ihr hier:
http://swtor.com/community/showthread.php?t=247994

 

General Discussion -> Darth Jadus
Beitrag von DanielErickson am 07.01.2011 um 11:54 Uhr

Quote:
Originally Posted by Twitchmonkey
I certainly wouldn't want to try to oppose him. I'm running out of alternate usb ports to plug my mouse into if he starts reading my mind.
I did a literal spit take. Have to ask systems design how to do this...
 

Sonstige Diskussionen -> [Fortgesetzt] Der User nach mir....
Beitrag von HergenThaens am 07.01.2011 um 11:53 Uhr

Da der alte Thread eine enorme Größe erreicht hat, mussten wir ihn schließen. Dieser Thread kann als Nachfolger genutzt werden. Ursprünglicher Eröffnungspost:

Quote:
Originally Posted by Aravain
Also, das Spiel geht so:

Einer sagt z.B. "Der User nach mir wohnt in 'nem Raumschiff"
Der User nach ihm sagt "Stimmt" oder "Stimmt nicht"
und stellt einen neue Frage
usw
usw
....

Ich fang mal an
Der User nach mir ist der dunklen Seite der Macht verfallen
Die letzte Nachricht aus dem alten Thread:

Quote:
Originally Posted by Norru
nicht wirklich, derlei Belanglosigkeiten interessieren mich nicht :P


DUnm sitzt auch gerade noch (18:30 Uhr) vor seinem Rechner im Büro, muss aber nicht mehr bis 22:00 Uhr arbeiten (anders als ich).

 

Sonstige Diskussionen -> Doomsday 21.Dezember.2012 ?
Beitrag von HergenThaens am 07.01.2011 um 11:48 Uhr

Quote:
Originally Posted by JemmrikKevrae
Bei den Antwortoptionen, rate mal was ich ausgewählt hab
... und diese eine Antwortoption habe ich dann auch mal schnell etwas allgemeinverträglicher gemacht. Bitte im Forum immer auf die Ausdrucksweise achten, auch beim erstellen von Umfragen. Danke.
 

Sonstige Diskussionen -> Doomsday 21.Dezember.2012 ?
Beitrag von HergenThaens am 07.01.2011 um 11:44 Uhr

Also, meine hoch offizielle Meinung dazu ist....



... abwarten ...




... das der Thread besser im Offtopic aufgehoben ist

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Biografien aktualisiert!
Beitrag von HergenThaens am 07.01.2011 um 08:56 Uhr

Es gibt neue HoloNetz-Einträge, die detaillierte Informationen zu drei herausragenden Figuren in Star Wars™: The Old Republic™ enthalten. Es schadet nie, sich mit den verschiedenen Persönlichkeiten der Galaxis auszukennen – irgendwann zahlt es sich sicher aus ...

Die neuen Holoaufzeichnungen berichten vom Obersten Kanzler Janarus, einem entschlossenen Verteidiger der Ideale der Republik und einer Quelle der Hoffnung für ihre Bewohner. Auf der Gegenseite findet ihr, im Schatten verborgen, den geheimnisvollen Darth Jadus, der beim Imperialen Geheimdienst die Fäden zieht. Und dann ist da noch die kaltblütige Kopfgeldjägerin Jewl’a Nachtbringer, die erbarmunglos alle Sklavenhändler, Banden und Verbrecherbosse zur Strecke bringt, die ihr in die Quere kommen.

Im HoloNetz-Abschnitt Biografien findet ihr Wissenswertes zu diesen faszinierenden Charakteren, wie auch zu anderen Figuren und Gefährten, die euch in The Old Republic begegnen werden.

 

News and Announcements -> Biographies Update!
Beitrag von StephenReid am 07.01.2011 um 08:56 Uhr

We’ve uncovered new HoloNet records containing detailed information on three prominent figures in Star Wars™: The Old Republic™. Make sure you know who’s who in the galaxy – you never know when such information can pay off.

In these new holorecords, you’ll learn about Supreme Chancellor Janarus, stalwart protector of Republic ideals and source of hope for its people. Opposite Janarus, hidden in the shadows, you’ll discover the enigmatic puppeteer of Imperial Intelligence, Darth Jadus. Elsewhere in the galaxy, the cold-blooded bounty hunter Jewl’a Nightbringer ruthlessly hunts down slavers, gangs, and crime lords who manage to catch her attention.

Visit the Biographies section of the HoloNet to learn more about these fascinating characters and to discover more characters and companions you’ll encounter in The Old Republic!

 

Spiele -> KOTOR 1 auf Windows 7
Beitrag von HergenThaens am 05.01.2011 um 11:31 Uhr

Da die Frage inzwischen behandelt wurde verschiebe ich den Thread mal in das entsprechende Forum für Star Wars Spiele
 

Allgemeine Diskussionen -> Story?
Beitrag von HergenThaens am 05.01.2011 um 11:26 Uhr

Alle Infos zu den Klassen, die es bisher gibt, findest Du bei uns im HoloNetz:
http://swtor.com/de/spielinfo/holonetz/klassen

In den Entwicklerberichten, wie zum Beispiel Die Gestaltung der dunklen Seite, wirst Du vielleicht auch noch die eine oder andere interessante Information finden.
 

Allgemeine Diskussionen -> Wie alt ist unsere SWTOR Community?
Beitrag von HergenThaens am 05.01.2011 um 09:46 Uhr

Zitat:
Zitat von Jajabings
Ab morgen 28 Jahre
Na denn, alles Gute zum Geburtstag
 

Für Neulinge -> Systemcheck im Profil nötig für Betatest?!
Beitrag von HergenThaens am 04.01.2011 um 12:29 Uhr

In der Regel sollte der Systemcheck nur ein paar Sekunden in Anspruch nehmen. Wenn er bei euch länger braucht, könnt ihr folgendes probieren:
  • Schutzsoftware temporär deaktivieren, welche den Zugriff auf den die Daten verhindern könnte
  • Java neu installieren (http://www.java.com) bzw. auf die neueste Version updaten
  • Den Cache Deines Browsers leeren
  • Alle mit swtor.com in Zusammenhang stehenden Cookies entfernen (Vorsicht: Entfernst Du alle Cookies, können gespeicherte Daten wie Passwörter können dabei verloren gehen)

Alternativ kannst Du auch einfach den Internet Explorer (wenn Du Firefox benutzt) oder Firefox (wenn Du den Internet Explorer benutzt) ausprobieren.

 

Für Neulinge -> frage zum spiel?
Beitrag von HergenThaens am 03.01.2011 um 17:37 Uhr

An dieser Stelle schließe ich mal und verweise euch auf den Informationsthread von Kuendo. Da sind viele Infos bereits zusammengetragen
 

Allgemeine Diskussionen -> Guten Rutsch :-)
Beitrag von HergenThaens am 03.01.2011 um 10:29 Uhr

Auch unser ganzes Team wünscht Euch ein gutes und erfolgreiches Jahr 2011
 

News and Announcements -> Cinematic Design
Beitrag von AlysonBridge am 31.12.2010 um 08:30 Uhr

Lead Cinematic Designer Paul Marino paints a clear picture of how a scene is designed and directed.

Quote:
A Cinematic Designer puts on their director’s beret for each scene they work on. Is this a scene for the Jedi Consular? It will most likely be a quiet, emotionally-centered setting, focusing on the difficult choices ahead. Or perhaps it’s a scene for a Bounty Hunter who confronts an obnoxious nobleman and has to choose the best way to extract the information he needs.
Read More...
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Cinematic Design
Beitrag von HergenThaens am 31.12.2010 um 08:30 Uhr

Lead Cinematic Designer Paul Marino zeigt uns, wie eine Szene gestaltet und umgesetzt wird.

Zitat:
Für jede Szene setzt sich ein Cinematic Designer sozusagen auf den Regiestuhl. Ist das eine Szene für den Jedi-Botschafter? Dann wird das Szenario eher ruhig und emotional sein und sich auf die schwierigen Entscheidungen konzentrieren, die vor einem liegen. Oder ist es eine Szene für den Kopfgeldjäger, der einem arroganten Adligen gegenübertritt und sich überlegen muss, wie er sich am besten gewünschte Informationen beschafft?
Lest hier mehr ...
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Soldatenakte
Beitrag von HergenThaens am 24.12.2010 um 09:09 Uhr


Soldaten befinden sich im Kampf gegen das Imperium stets an der Front und nutzen jeden taktischen Vorteil, um die Republik zu verteidigen. Durch Kampferfahrung und intensives Training können sich Soldaten spezialisieren, um ihre Fähigkeiten auf dem Schlachtfeld weiter zu steigern. Die erweiterten Klassen des Soldaten ermöglichen es euch, euren Soldaten an eure individuelle Spielweise anzupassen: Verbessert eure Defensivtaktiken und -fähigkeiten und werdet zum nahezu unaufhaltbaren Frontkämpfer oder geht in die totale Offensive und werdet ein tödlicher Kommandosoldat.


Neue Informationen zur Soldaten-Klasse - Klassenvideo, Kampfspezialisierungen, Klassenraumschiff und mehr!
 

News and Announcements -> Trooper Dossier
Beitrag von JoanneLaroche am 24.12.2010 um 09:08 Uhr

Always on the front lines of battle against the Empire, Troopers seize every tactical advantage at their disposal to defend the Republic. With combat experience and intense training, Troopers can specialize to increase their battlefield prowess. The Trooper’s Advanced Classes will allow you to customize your Trooper to match your desired playstyle: improve your Trooper’s defensive tactics and capabilities to become a nearly unstoppable Vanguard, or go all-out on offense and become a deadly Commando.

New reconnaissance on the Trooper class – class video, combat specializations, class starship, and more!

 

Guild Hall -> Introducing: David Bass
Beitrag von DavidBass am 20.12.2010 um 11:00 Uhr

Quote:
Originally Posted by Raul
N64... how young are you?
Hey, I pointed out that I was around for the SNES and Sega Genesis...I just wasn't allowed to buy them.

Quote:
Originally Posted by Maximouse
Dave. Glad you're here. You're probably going to be my Super Best Friend on these solitary boards. Now, let's get down to business.






(to defeat the Huns)
GAH. Now I can't get it out of my head.

Quote:
Originally Posted by Ikox
Welcome onboard, but then again why should guilds recieve special attention, their no more special than the single gamer who prefers to be a lone wolf in my opinion.
You're correct that individual gamers are just as important as guild members. But that's why we have an entire team devoted to the greater community, with the recent addition of a single person to handle guild relations.

 

Guild Hall -> Introducing: David Bass
Beitrag von DavidBass am 17.12.2010 um 12:09 Uhr

Hello Guilds!

My name is David Bass, and I can’t even begin to express how excited I am to formally introduce myself. I am the newest Senior Community Coordinator on Star Wars™: The Old Republic, with the specific role of handling all guild and fansite relations.

A little about myself: I’ve been a huge Star Wars fan since the day I was introduced to the movies. I own about half the books from the Expanded Universe, and I’ve probably read each of the ones I own at least twice. (For the curious, my favorite book series is easily the Heir to the Empire trilogy.) Setting aside from my love of Star Wars for a moment, I’ve been a huge gamer since my parents let me buy an N64 (they had some sort of grudge against the SNES and Genesis for some reason I’ll never understand). I’ve been an active member of many guilds in almost every MMO you can think of, and I’ve been able to gain tons of insight over the years into the inner workings of guilds.

I’ve seen many of you point out that we’ve been keeping our cards close to the chest when it comes to guilds and their role in The Old Republic. Behind the scenes, we’re working to prepare some guild features for reveal in 2011, and I can’t wait to share some of our plans with you when the new year begins.

Over the next few months, I’m going to be reaching out to many of the guilds on our site, but if you want to hunt me down first, you can always feel free to send me a PM.

Talk to you all soon,
DB

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Studio-Insider - Entdeckt Coruscant
Beitrag von HergenThaens am 17.12.2010 um 10:59 Uhr

World Designer Eric Young wirft mit uns einen Blick auf die Großstadtlichter von Coruscant.

Zitat:
Mein Name ist Eric Young und ich arbeite jetzt schon seit fast vier Jahren als World Designer bei BioWare. Meine Arbeit ist es, das Design von Planeten zu entwerfen, Gebäude zu platzieren und das rohe Gelände in Gebirge, Täler und Straßen zu verwandeln. Als Grundlage dienen mir die Geschichten der Autoren und ich sorge dafür, dass die Landschaft sinnvoll dazu passt. Straßen, Wege und Orientierung*****te werden so geplant, dass der Spieler immer weiß, wo er ist und wohin er gehen muss. Dieser Job gibt mir die Möglichkeit, mit vielen talentierten Menschen aus verschiedenen Abteilungen zusammenzuarbeiten - anders möchte ich es nicht haben.
Lest hier mehr ...
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] STAR WARS: The Old Republic Fan-Freitag
Beitrag von HergenThaens am 17.12.2010 um 10:59 Uhr

Es macht uns immer wieder Spaß, die The Old Republic™-Foren nach Illustrationen, Texten und anderen Neuschöpfungen zu durchstöbern! In unserer Community gibt es jede Menge begabter Künstler, und an diesem Freitag wollen wir etwas von ihrer Arbeit vorstellen. Außerdem präsentieren wir neue Hintergrundbilder, Smileys und Avatare!

Vergesst auch nicht, in diesem Monat beim Studio-Insider vorbeizuschauen. Dort findet ihr spannende neue Inhalte und Antworten auf einige eurer Fragen.

Lest hier mehr ...


 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Getäuscht - der Roman: Exklusiver Preview
Beitrag von HergenThaens am 17.12.2010 um 10:59 Uhr

Nach einem plötzlichen, verheerenden Angriff ist vom Jedi-Tempel nur noch eine Ruine übrig geblieben und ein mächtiger Jedi-Meister liegt tot inmitten der rauchenden Trümmer. Das Zerstörungswerk eines einzigen Sith-Lords: Darth Malgus.

Lest das spannende erste Kapitel der Geschichte von Darth Malgus!


 

News and Announcements -> Studio Insider – Experience Coruscant
Beitrag von AlysonBridge am 17.12.2010 um 10:55 Uhr

In this Studio Insider World Designer Eric Young gives us a glimpse at the brilliance of Coruscant, and Dallas Dickinson answers your questions in the Community Q&A.

Quote:
They call me Eric Young. I’ve been a World Designer at BioWare for almost four years now; my job is to design the layout of planets, place buildings and mold terrain into mountains, valleys and roads. I work from the writers’ storylines to make sure the environment makes sense, and plan out roads and landmarks so that players can figure out where they are and where they need to go. It is a job that gives me the opportunity to interact with lots of talented people across multiple departments, and I wouldn’t have it any other way.
Read More...
 

News and Announcements -> STAR WARS: The Old Republic Fan Friday
Beitrag von AlysonBridge am 17.12.2010 um 10:55 Uhr

We have a blast going through the art, fiction, and other creations posted in The Old Republic™ forums! There’s a ton of fantastic artists in our community, and we are dedicating this Friday to highlighting some of their work. We’re releasing new wallpaper, smilie, and avatar additions, as well!

Also, be sure to check out this month’s Studio Insider for some exciting new content and answers to some of your questions.

Read More...


 

News and Announcements -> Deceived Novel: Exclusive Preview
Beitrag von AlysonBridge am 17.12.2010 um 10:54 Uhr

A Jedi Temple smolders, crushed in a sudden and devastating assault. A powerful Jedi Master lies dead amidst the ruins. All this destruction wrought by the hands of one Sith Lord: Darth Malgus.

Read the exciting first chapter of Darth Malgus’ story and pre-order your copy today!

 

Allgemeine Diskussionen -> [Freitags-Update] Community-Fragen
Beitrag von HergenThaens am 17.12.2010 um 10:27 Uhr

Hallo an alle,

Vielen Dank für eure Fragen! Wir haben alle benötigten Community-Fragen für unsere Q&A aufgenommen und werden diese in Bälde veröffentlichen.

Sollte eure Frage dieses Mal nicht beantwortet worden sein, könnt ihr sie einfach nochmal in unserem neuen Thread, Community-Fragen #2, stellen.

Und damit es keine Verwirrung gibt, schließen wir diesen Thread an dieser Stelle.


Möge die Macht mit euch sein!

 

Allgemeine Diskussionen -> Community-Fragen #2
Beitrag von HergenThaens am 17.12.2010 um 10:27 Uhr

Die The Old Republic™-Community hat viele Fragen, von denen wir gerne so viele wie möglich beantworten möchten. Deshalb starten wir diese neue Foren-Rubrik, die sich ausschließlich damit beschäftigt, was ihr wissen wollt. Wir erstellen jeden Monat ein neues Thema, zu dem ihr eure Fragen stellen könnt. Wir werden uns die Fragen ansehen und einige von ihnen in einem neuen Thema des Community-Fragen-Bereichs vom Studio-Insider beantworten!

Die Fragen müssen mit Star Wars™ The Old Republic™ zu tun haben und können sowohl Details als auch allgemeinere Punkte betreffen. Zukünftige Foren-Themen können sich auf auf einen bestimmten Bereich beziehen, aber diesen Monat könnt ihr einfach alles fragen, was irgendwie The Old Republic betrifft.

Einige Hinweise zum Posten:
  • Bitte bleibt stets höflich und respektvoll.
  • Vermeidet es bitte, Fragen in einem Foren-Thema mehrfach zu stellen (es ist aber okay, dieselbe Frage noch einmal in einem späteren Foren-Thema zu posten).
  • Bitte stellt immer nur eine Frage pro Monat
  • Bitte schubst keine Beiträge hoch. Wir sehen euren Beitrag. Es gibt keinen

Grund, ihn ständig nach vorne zu schubsen oder den Beitrag mehrfach zu posten. Denkt bitte auch daran, dass wir bestimmte Fragen jetzt noch nicht beantworten können. Wenn eure Frage also einmal nicht genau beantwortet wird, können wir einfach noch nichts darüber verraten.

Danke! Wir freuen uns schon darauf, eure Fragen zu lesen!

Euer The Old Republic™-Team

 

General Discussion -> Community Q & A Thread #1
Beitrag von StephenReid am 17.12.2010 um 10:08 Uhr

We've selected all the questions we need for our latest Community Q&A, and those will be published shortly.

If your question goes unanswered, then you can ask it again in our second Community Q&A thread.

To save confusion, we're going to close this thread now.

 

General Discussion -> Community Q & A Thread #2
Beitrag von AlysonBridge am 17.12.2010 um 10:04 Uhr

The Old Republic™ community has a lot of questions and we want to answer as many as we can. In fact, we’re starting this new discussion on our forums solely dedicated to finding out what you want to know. Each month we’ll create a new thread for you to ask questions in. We’ll be reading and reviewing all of your questions and featuring some of them to be answered in a future Community Q & A section of the Studio Insider!

Questions need to be about Star Wars™ The Old Republic™ and can range from small details to general questions. Future threads may be topic specific, but this month we're leaving it open for you to ask anything related to The Old Republic.

Some things to remember when posting:
  • Please keep questions courteous and respectful
  • Avoid duplicating the same questions in the same thread (it's okay to post the same question in the following month's thread)
  • Limit yourself to asking one question per month
  • Please do not bump posts. Your post will be seen; there is no need to continually bump it or post a repeat of your question.

Keep in mind, as well, there are some questions that we’re not able to answer right now, so if we don’t get your question answered specifically it may just be that we are unable to talk about it at this time.

Thanks! We’re looking forward to your reading your questions!

- The Old Republic™ Team

 

Surveys and Polls -> Are you looking forward to playing Warzones in The Old Republic?
Beitrag von AlysonBridge am 17.12.2010 um 09:03 Uhr

Are you looking forward to playing Warzones in The Old Republic?
 

Surveys and Polls -> What is the first thing you do when you log into your MMO of choice?
Beitrag von AlysonBridge am 17.12.2010 um 09:00 Uhr

What is the first thing you do when you log into your MMO of choice?
 

Offizielle Umfragen -> Was machst du als Erstes, nachdem du dich in dein Lieblings-MMO eingeloggt hast?
Beitrag von HergenThaens am 17.12.2010 um 08:54 Uhr

Was machst du als Erstes, nachdem du dich in dein Lieblings-MMO eingeloggt hast?
 

Offizielle Umfragen -> Freut ihr euch schon darauf, in den Kriegsgebieten der Alten Republik zu spielen?
Beitrag von HergenThaens am 17.12.2010 um 08:52 Uhr

Freut ihr euch schon darauf, in den Kriegsgebieten der Alten Republik zu spielen?
 

Trooper -> AR-34 Enforcer Droid is our Trooper companion!!!
Beitrag von StephenReid am 16.12.2010 um 14:06 Uhr

Quote:
Originally Posted by Tricky-Ha
DarthHater has reported it here that the Backbreaker Droid is our companion, it's just colored white with orange highlights.
Not quite. While M1-4X does accompany the Trooper at times (in this case, in the Flashpoint that was played by press), the AR-34 'Backbreaker' is a separate droid type. They have a similar construction, but they're not the same droid with different colors.
 

General Discussion -> Each AC Gets Their Own Companions?
Beitrag von GeorgZoeller am 15.12.2010 um 23:07 Uhr

This is a misunderstanding.

Companions are based on your Class, not your Advanced Class.

 

General Discussion -> Much more in depth info from the Hands-on
Beitrag von GeorgZoeller am 15.12.2010 um 13:09 Uhr

A correction to their notes regarding party chat.

Party chat is in fact available during multiplayer dialog (or any dialog), so you can coordinate with your group on what choices to pick. This is an MMO after all, so even during cutscenes and dialogs you will retain the ability to communicate in chat.

 

General Discussion -> BioWare needs to deliver more.
Beitrag von StephenReid am 15.12.2010 um 09:07 Uhr

Quote:
Originally Posted by Costello
So does this mean that there isn't anything major coming from Bioware? It seems on the one hand the embargo is being lifted and more information should be released.
Today an embargo for press (worldwide) is being lifted. While some folks, in their excitement, may have led you to believe it meant something else... sorry, but that is all that's happening today.

Quote:
Originally Posted by Ethern
Finally !! I was waiting for the NDA to be lifted since the 3rd December.
Let's be clear on semantics here - an NDA is not the same as an embargo. The embargo, for press who were invited to our press events, is being lifted today.

Just in case anyone thinks otherwise, the NDA that applies to the Game Testing Agreement is still very much in force.

 

General Discussion -> BioWare needs to deliver more.
Beitrag von StephenReid am 14.12.2010 um 17:38 Uhr

Quote:
Originally Posted by drfirewater
According to Torocast there is a huge annocement being made tomorrow by EA and BW about SWToR
Not to pour cold water on the fine folks at TOROcast, but what's happening tomorrow is the end of the embargo on the press event coverage from our hands-on days in Europe and the US.

TOROcast were in attendance at the US event, so I'd expect you'll see some coverage from them tomorrow.
You'll see plenty of coverage from other media outlets worldwide, too. Hope you like what you read!

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 2]
Beitrag von HergenThaens am 10.12.2010 um 09:11 Uhr

So, das Update ist online
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Auferstehung des Sith-Imperiums
Beitrag von HergenThaens am 10.12.2010 um 09:07 Uhr

In den Jahren nach dem Großen Hyperraum-Krieg mussten sich die Sith-Verbannten auf Dromund Kaas einer gefährlichen Zukunft auf einer unerbittlichen Welt stellen. Die Führung des Imperators und der Sith-Lords war für ihr Überleben von entscheidender Bedeutung, doch der Republikanische Geheimdienst konnte an historische Aufzeichnungen gelangen, die darauf hinweisen, dass auch die Belastbarkeit und Entschlossenheit des frühen imperialen Militärs beim Wiederaufbau des Imperiums eine wichtige Rolle spielten. Meister Gnost-Dural hat einen imperialen Militärführer ausgemacht, dessen Geschichte besonders deutlich macht, über welche Stärke jede Ebene der imperialen Gesellschaft verfügt.

Zitat:
1251 VVC – Nach der Vernichtung der alten Zivilisation auf Korriban versuchten die Sith-Verbannten, ihr Imperium in den Urwäldern von Dromund Kaas wieder aufzubauen. Odile Vaiken, der Mann, dem letztlich die Ehre zuteil wurde, der erste neue Großmoff des Imperiums zu werden, stieg in diesen dunklen Jahren zu einer bedeutenden Figur auf. Während der Imperator und der Rat der Sith sich mit langfristigen Strategien beschäftigten, rekrutierte Vaiken Nicht-Machtanwender, die für das neue imperiale Militär kämpfen sollten. Die noch unerfahrene, aber dennoch sehr effiziente Armee kämpfte tapfer gegen die mächtigen einheimischen Kreaturen auf Dromund Kaas und schuf so einen sicheren Platz für ihre Zivilisation. Später, als das Sith-Imperium immer stärker wurde und sich ausbreitete, legte Vaiken den Grundstein für die moderne Imperiale Marine und bereitete den Bau einer Flotte vor, die eines Tages aus dem Exil kommen sollte, um die Republik zu vernichten. Für die normalen Bürger des Imperiums wurde Vaiken zur Verkörperung ihrer Hoffnungen, da er bewies, dass auch Nicht-Machtanwender eine bedeutende Rolle dabei spielen konnten, das Sith-Imperium wieder zu Macht und Ruhm zu führen.
Seht euch die neueste Zeitlinien-Holoaufzeichnung Auferstehung des Sith-Imperiums mit der Stimme von Tilo Schmitz an. Ihr könnt auch eine hochauflösende Version dieses Videos herunterladen.
 

News and Announcements -> Rebirth of the Sith Empire
Beitrag von StephenReid am 10.12.2010 um 09:07 Uhr

In the years following the Great Hyperspace War, the Sith exiles on Dromund Kaas faced a daunting future on a harsh world. The guidance of the Emperor and the Sith Lords were critical, but Republic Intelligence has stolen historical records that indicate the resilience and determination of the early Imperial Military were no less crucial to the Empire’s reconstruction. Master Gnost-Dural has identified one Imperial Military Leader in particular whose story exemplifies the strength that runs throughout every level of Imperial Society.

Quote:
BTC 1251 – Following the destruction of their ancient civilization on Korriban, the Sith exiles sought to rebuild their Empire amid the jungles of Dromund Kaas. The man who eventually earned the distinction of the being the Empire’s first new Grand Moff, Odile Vaiken, emerged as a critical figure in these dark years. While the Emperor and the Sith Dark Council were preoccupied with long-term strategies, Vaiken recruited non-Force users to form the new Imperial Military. This nascent but efficient army courageously battled the powerful native creatures on Dromund Kaas to carve out the space for a secure civilization. In later years, as the new Sith Empire grew in size and strength, Vaiken went on to establish the foundation for the modern Imperial navy and set the standards for constructing a fleet that would one day emerge from exile and crush the Republic. For common Imperial citizens, Vaiken became a model for their highest aspirations, proving that even non-Force users would play a vital role in restoring the Sith Empire to prominence and power.
Watch the latest Timeline holorecord, Rebirth of the Sith Empire, narrated by actor Lance Henriksen.

You can also download a high resolution version of this video.

 

Website Feedback and Support -> Stephen Reid, how's it going with your new job?
Beitrag von StephenReid am 09.12.2010 um 23:03 Uhr

Quote:
Originally Posted by Dustangel
Out of curiosity, do you use Bothan spies to get the information for the Friday updates and if so, do any ever survive?
We have a remarkably high Bothan turnover rate around here, actually. On the flip-side we also have a near infinite supply, so we have that going for us.
Nice to see some (most!) of you get obscure references that aren't just Star Wars related... and I'll try to refrain from burning the building down. (But seriously; why is it, every job I go to, staplers are like a precious commodity? Anyone would think we were using them for a new currency after an apocalypse. Can you tell it's late and I'm tired?)

Better go before I outstay my welcome. I'll get my coat.
 

Für Neulinge -> Eine Beta Frage
Beitrag von HergenThaens am 09.12.2010 um 16:29 Uhr

Die Ursprüngliche Frage wurde lange beantwortet, und da hier nur noch Offtopic-Diskussionen geführt werden, schließe ich den Thread an dieser Stelle
 

Für Neulinge -> Und da bin ich wieder....^^
Beitrag von HergenThaens am 09.12.2010 um 16:25 Uhr

Drei PCs in einem Jahr? Ich empfehle dringend technische Beratung von einem Fachmann
Na denn, willkommen zurück!

 

Allgemeine Diskussionen -> Wer alles hat schon beta mail bekommen?
Beitrag von HergenThaens am 09.12.2010 um 16:00 Uhr

Nachdem er nun auch noch ordentlich zum offtopic überging, ist der Thread hiermit geschlossen.
 

Website Feedback and Support -> Stephen Reid, how's it going with your new job?
Beitrag von StephenReid am 09.12.2010 um 13:40 Uhr

Quote:
Originally Posted by Tricky-Ha
Is there any chance that you might possibly feel like talking to us about SWTOR or about anything at all here on the official forums?
Job's going fine, thanks. Busy.







... oh wait, you wanted more?
Truth is, I've been spending most of my time getting up to speed on a project that's been a long time in the making. As you can imagine with a game of this size, in a development studio (and wider organization) of this size, it takes a while to figure out what's going on.

Plus I've got to ensure the basics are covered off first - where's the coffee machine, who stole my Swingline, that sort of thing...

While that's been going on, I've been trying my best to keep up with the ebb and flow of community, but even that's a daunting task - my word, there's a lot of you.
I should point out, though, that generally throwing my name (or anyone else's) in a thread title isn't a sure-fire way to get a response. In fact it's a sure-fire way to get on our bad side... but just this once we'll let it slide.

Will I ever get up to speed, and become a God-like entity, aware of all opinions in the community and able to communicate to everyone like a giant, telepathic hive-mind...?

I'd say that's unlikely.

Which brings me to the other big point of clarification - while managing the community and your relations with the development team is my job (in the broadest possible sense) that does not mean that all I do all day is read forums. That goes for everyone on the team. There's a heck of a lot more to do in any given day. Like tracking down that Swingline.

That said, while I appreciate the 'interest' in hearing from me, I know what you really want... and getting more information on the game to you from the people who actually build it day-to-day is what we're constantly working on. Bear in mind, that communication might not come in the form of forum posts, but the entire team is still working to get more information to you.

And yeah, I know it can't come fast enough...
 

Sonstige Diskussionen -> Der User nach mir....
Beitrag von HergenThaens am 06.12.2010 um 18:08 Uhr

Ich hab nie das Bedürfnis gehabt, Panzer zu fahren o.o


Der User nach mir wollte schon immer mal im Millenium Falcon mitfliegen und den Sprung auf Lichtgeschwindigkeit miterleben
 

Sith-Inquisitor -> Warum wollen alle den Sith Inquisitor spielen?
Beitrag von HergenThaens am 06.12.2010 um 18:01 Uhr

Der Thread wird dann mal in's Klassenforum verschieben, wo er hingehört
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 2]
Beitrag von HergenThaens am 03.12.2010 um 08:57 Uhr

Die heutigen Updates sind zu den Themen ex-Jedi-Magier und Crew-Fähigkeiten
 

News and Announcements -> Closer Look at Crew Skills
Beitrag von AlysonBridge am 03.12.2010 um 08:55 Uhr

Systems Designer Patrick Malott examines the Crew Skills system, and shares details about Armstech.

Quote:
I’m Patrick Malott. I’ve worked as a Game Systems Designer on various titles over the years, but what we’re working on here at BioWare Austin is my dream project: Star Wars™: The Old Republic™. In my current role, designing and building out the Crew Skills system is one of the biggest projects I’m involved in. As a passionate multiplayer online gamer myself, I know that crafting is a critical part of the experience for many of you, and I’m dedicated to making sure you enjoy the way it works in The Old Republic. In this blog, I want to shed some light on the design decisions we’re making with Crew Skills… and I might just drop a few new specifics on the Armstech crafting skill.
Read More...
 

Neuigkeiten und Bekanntmachungen -> Freitags-Update] Crew-Fähigkeiten im Detail
Beitrag von HergenThaens am 03.12.2010 um 08:55 Uhr

Systems Designer Patrick Malott erläutert die Crew-Fähigkeiten und verrät Details zum 'Waffenbau'.

Quote:
Ich bin Patrick Malott. Ich habe schon bei mehreren Spielen als Game Systems Designer gearbeitet, aber die Arbeit an Star Wars™: The Old Republic™ hier bei BioWare in Austin ist wirklich ein Traum für mich. Eines der wichtigsten Projekte, an denen ich gerade arbeite, ist das Erstellen des Crew-Fähigkeiten-Systems. Da ich selbst ein leidenschaftlicher Online-Spieler bin, weiß ich, dass Handwerksfähigkeiten für viele von euch eine sehr große Rolle spielen, und ich gebe mein Bestes, dass sie in The Old Republic so funktionieren, wie ihr das möchtet. In diesem Blog möchte ich euch ein paar Einblicke in die Entwicklungsentscheidungen geben, die wir bei den Crew-Fähigkeiten getroffen haben … und außerdem ein paar neue Details zur Waffenbau-Fähigkeit verraten.
Mehr dazu
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Neuer Name für den Jedi-Magier
Beitrag von HergenThaens am 03.12.2010 um 08:55 Uhr

Vor ein paar Wochen haben wir die Community gebeten, uns dabei zu helfen, einen neuen Namen für die erweiterte Klasse 'Jedi-Magier' zu finden. Nach tausenden abgegebenen Stimmen und Beiträgen voller heißer Diskussionen ist die Stimmabgabe jetzt geschlossen und wir haben einen klaren Gewinner! Um es kurz zu machen:

Der neue Name für den Jedi-Magier lautet ... Jedi-Gelehrter!

Danke an alle, die an der Abstimmung teilgenommen haben. Euer Feedback ist uns immer wichtig, also beteiligt euch an den Foren und erzählt uns, was ihr von unserem Spiel haltet.

- Das Star Wars™: The Old Republic™-Team

 

News and Announcements -> Jedi Wizard Renamed
Beitrag von AlysonBridge am 03.12.2010 um 08:55 Uhr

A few weeks ago, we asked the community to help us rename the Jedi Wizard advanced class. Thousands of votes and many posts full of lively debate later, the polls have closed, and we have a clear winner! Without further ado:

The new name for the Jedi Wizard is… Jedi Sage!

Thanks to everyone who participated in the voting process. Your feedback is always important to us, so please join us on the forums and let us know what you think about the game.

- The Star Wars™: The Old Republic™ team

 

Allgemeine Diskussionen -> Am Ende laufen alle mit Epic Equipment rum?
Beitrag von HergenThaens am 03.12.2010 um 07:28 Uhr

Zitat:
Zitat von Shalaom
@ HergenThaens

Danke das Du wieder aufgemacht hast.

Gerne. Wenn die Diskussion jetzt auch in einem vernünftigen Tonfall weitergeführt wird, bleibt er auch auf
 

Allgemeine Diskussionen -> Am Ende laufen alle mit Epic Equipment rum?
Beitrag von HergenThaens am 03.12.2010 um 05:53 Uhr

Wir mussten hier gerade mal wieder aufräumen, und leider befindet sich der gesamte Thread auf dem absteigenden Ast.

Auch, wenn hier einige Meinungen von der anderer abweichen, hat das noch lange nichts mit trollen oder flamen zu tun. Es ist erstaunlich - hier haben sich zwei bis drei Personen über eine einzige Person aufgeregt, weil sie mit dessen Meinung nicht konform gehen. Diese eine Person hat aber sämtliche Beiträge bisher ohne persönliche Angriffe und verhältnismäßig sachlich formuliert, während die anderen teilweise sogar zu Beleidigungen gegriffen haben, aber immer noch der Meinung sind, sie wären im Recht.

Was stimmt an diesem Bild nicht?

Die Definitionen von "Casual" und "Hardcore" sind etwas sehr fließendes. Jeder Spieler beurteilt sie in der Regel an dem eigenen Zeitempfinden. Und nur weil jemand diese Begriffe eher konservativ beurteilt, ist das noch lange kein Grund, hier zu verbalen Rundumschlägen auszuholen und die Person privat anzugreifen.

An dieser Stelle ist der Thread damit wieder geöffnet. Noch einmal, zur Erinnerung:
  • Diskutiert die Sache, nicht die Person.
  • Wenn ihr einen unpassenden Beitrag seht, meldet ihn und reagiert nicht darauf.
  • Behaltet bitte einen vernünftigen Umgangston bei.
  • Zynismus und Sarkasmus im Forum schriftlich zu vermitteln geht in der Regel schief und wird als trolling gewertet. Verzichtet bitte darauf.

Danke.

 

Allgemeine Diskussionen -> Am Ende laufen alle mit Epic Equipment rum?
Beitrag von HergenThaens am 03.12.2010 um 04:48 Uhr

Zum aufräumen geschlossen.
 

General Discussion -> Latest GameStar issue casts shadow over SWTOR
Beitrag von StephenReid am 30.11.2010 um 16:47 Uhr

There are some inaccuracies in the initial reporting here, which could have happened for any number of reasons - but in the interest of calming speculation, there are a couple of things we wanted to address.

First, regarding PvP, so far we've been focusing on the instanced Warzones in our initial reveals, but that is not the only form of player vs player gameplay in The Old Republic. We'll have more to announce in time.

Second, regarding the Flesh Raiders, and mobs in general. In the build shown at the press event, we told the assembled press that one particular Flesh Raider model was being repeated in that build, but that the final game would have a variety of Flesh Raider models. In fact, you got a sneak peek at concept art for those models in last week's Studio Insider.

In addition, there are a number of different creatures, droids and enemies of various types on Tython (and on every world you'll be adventuring on). They're all over the world.

Third and finally, remember that this was a preview event focused on early gameplay. As Game Testing progresses, and as we conduct more press events, the continuing development of the game is going to be highlighted; changes are inevitable.

 

General Discussion -> Did anyone else receive what appears to be a beta invite? (Part 2)
Beitrag von StephenReid am 25.11.2010 um 10:24 Uhr

Some of you may have received an email from Magid, regarding a survey concerning Star Wars™: The Old Republic™. As there has been some confusion, we wanted to let everyone know that it is indeed valid.

We are partnered with a third-party agency, Magid, to conduct some focused playtests for TOR. These are part of our ongoing Game Testing Program. As part of that testing, a number of emails were sent to registered community members like you who’d opted in for game testing.

What to do now? If you were sent an email and haven’t clicked through to the survey yet, well, go ahead and click. If you haven’t been emailed, don’t bother asking someone else to share; the surveys are individually linked to email addresses. If you are selected for testing, we’ll let you know – with an official email, this time!

Of course, I have to remind everyone that everything to do with Game Testing is bound by the Game Testing Agreement - and that means if you’re selected, apart from telling people that you’ve been selected, everything else is confidential.

Happy Thanksgiving to all Stateside!

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen [Teil 2]
Beitrag von HergenThaens am 26.11.2010 um 05:27 Uhr

Das Update ist übrigens heute schon etwas früher online gegangen als üblich
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Neue Bewohner im HoloNetz!
Beitrag von HergenThaens am 26.11.2010 um 05:24 Uhr

Details zu fünf neuen Bewohnern der Galaxis sind jetzt im HoloNetz verfügbar! Erfahrt etwas über die gefährlichen Terentateks und Dschungelkatzen, auf die man besser nicht unvorbereitet treffen sollte. Außerdem gibt es Informationen zum Vermächtnis der rothäutigen reinblütigen Sith, die von der ursprünglichen Sith-Spezies abstammen. Und natürlich dürfen auch die Droiden nicht fehlen! Wir haben Daten zum M3-M1 Sanitätsdroiden und zum klimaresistenten S3-F5 Suchdroiden.

Die Galaxis steckt voller faszinierender Wesen, also seht euch unbedingt regelmäßig die Bewohner-Holoaufzeichnungen an, um immer auf dem neuesten Stand zu sein!

 

News and Announcements -> New Inhabitants on the HoloNet!
Beitrag von AlysonBridge am 26.11.2010 um 05:24 Uhr

Details on five new galactic inhabitants are now available on the HoloNet! Read up on the dangerous Terentatek and Vine Cat – you don’t want to go up against these creatures unprepared. Also, find information on the legacy of the red-skinned Sith Pureblood, descendants of the original Sith species. And don’t forget about the droids! You’ll find data about the M3-M1 Medical Droid and the S3-F5 Inclement Condition Probe.

The galaxy is full of fascinating occupants, so make sure to check the Inhabitants holorecords frequently for new updates!

 

General Discussion -> Did anyone else receive what appears to be a beta invite?
Beitrag von StephenReid am 25.11.2010 um 10:24 Uhr

Some of you may have received an email from Magid, regarding a survey concerning Star Wars™: The Old Republic™. As there has been some confusion, we wanted to let everyone know that it is indeed valid.

We are partnered with a third-party agency, Magid, to conduct some focused playtests for TOR. These are part of our ongoing Game Testing Program. As part of that testing, a number of emails were sent to registered community members like you who’d opted in for game testing.

What to do now? If you were sent an email and haven’t clicked through to the survey yet, well, go ahead and click. If you haven’t been emailed, don’t bother asking someone else to share; the surveys are individually linked to email addresses. If you are selected for testing, we’ll let you know – with an official email, this time!

Of course, I have to remind everyone that everything to do with Game Testing is bound by the Game Testing Agreement - and that means if you’re selected, apart from telling people that you’ve been selected, everything else is confidential.

Happy Thanksgiving to all Stateside!

 

General Discussion -> Happy Thanksgiving Bioware!
Beitrag von ChrisSchmidt am 24.11.2010 um 18:37 Uhr

Happy Thanksgiving and safe travels!
 

General Discussion -> Happy Thanksgiving Bioware!
Beitrag von JoanneLaroche am 24.11.2010 um 18:29 Uhr

A very Happy Thanksgiving to all of you as well! If you are traveling please stay safe and enjoy the holiday!
 

General Discussion -> Linear Planets?
Beitrag von DamionSchubert am 24.11.2010 um 18:14 Uhr

Like many questions here, there are lots of layers to the answer.

The short answer is that I know the feeling you're describing, where you're effectively being pushed down a tunnel of content and you feel like there is no 'there' there beyond the content necessary to finish your quest. Star Wars™: The Old Republic™ doesn't feel like that - in terms of world navigation, TOR is much closer to the wide open feel of a classic MMO.

That being said, different planets have vastly different levels of movement capabilities, most likely due to their terrain. Tattooine, being a desert world, is wide open and free. Tython, being a mountain world, is much more constrained, and city worlds like Nar Shaddaa tend to be the most constrained of all. Still, players can move pretty freely where they want to in the worlds, and have travel options to backtrack pretty optimally.

You know that pretty map screenshot you saw? We've invested a ton of time and effort into our maps because yes, on occasion, you can get lost... and we don't want that to happen too often.

HOWEVER, it is true that The Old Republic is generally structured in quest hubs. As a general rule, our class quests send players through most of the quest hubs one by one. A player could, conceivably, play linearly if they wanted to by just hitting the quests at the quest hubs, but there's nothing stopping them from backtracking - and if they did play that way, they’d miss content that happened to be off the beaten path.

Oh and by the way - Happy Thanksgiving.
 

General Discussion -> No World Chat?
Beitrag von DamionSchubert am 24.11.2010 um 12:07 Uhr

Each planet has chat channels that allows you to communicate with other players on the same planet. Yes, we have different channels for general, pvp, trade, etc. You will be able to turn off the channel, flag another player as a spammer for Customer Support's review, and ignore problem players.

Disregarding whether or not they are realistic (and the presence of technology makes them much more realistic here than in fantasy games - you only have to look at a CB Radio for an analog), chat is very good for the community. Of particular note, some of our best content areas are the awesome multiplayer fights our worldbuilders have been setting up. If to fight those, you had to go to town and wait for someone else to wander by, life would suck, and this content (which I want to stress, in my opinion, is usually wicked fun) would never get done.

We currently don't have any global channels that cover the whole game. General rule of thumb in an MMO is that if your chat channel has more than a certain number of participants, it becomes spammy and unusable (something that we'll be keeping an eye on in our earlier planets).

 

Suggestion Box -> Crew Missions: Emergency Recall?
Beitrag von DamionSchubert am 24.11.2010 um 11:51 Uhr

Currently, you can recall your companion at any time from a mission. You lose any progress he has made, as well as any upfront costs, but he returns immediately. This may be adjusted as we test further, but it seems to offer a decent balance.

You can also have a companion stop crafting an item at any time. In that case, you lose no materials (but all progress will be lost).

 

Jedi Consular -> My Qyzen Fess Guess (Please include you own companion meeting predictions)
Beitrag von JoBerry am 24.11.2010 um 11:19 Uhr

Quote:
Originally Posted by GeigerJJr
By the way, does anyone know how to pronounce Qyzen? Is it kee-zen, kye-zen, or something else?
Out in the galaxy, the name Qyzen can be pronounced either "KWYE-zen", or "KYE-zen". Qyzen himself uses the "KWYE-zen" pronunciation.
 

Sonstige Diskussionen -> Der User nach mir....
Beitrag von HergenThaens am 24.11.2010 um 09:45 Uhr

Zitat:
Zitat von Kweebish
Tja, wenn du das rothäutige Weib meinst, dann ist die Antwort ja.

Der User nach mir benutzt pro PM 20 Smileys.
Nein; ich finde, Smileys sollten gezielt eingesetzt werden
Dem User nach mir spuken auch dauernd Titellieder von 80er-Cartoons durch den Kopf o.o *summt die Ewoks-Melodie vor sich hin*

 

Allgemeine Diskussionen -> Hört mal genau hin...
Beitrag von HergenThaens am 24.11.2010 um 06:58 Uhr

An dieser Stelle schließen wir das Thema. Aus der Ursprünglichen Frage, die längst beantwortet wurde, hat sich eine Diskussion entwickelt, die leider mit der eigentlichen Frage nur noch entfernt etwas zu tun hat und oft ins offtopic abdriftet.
 

Allgemeine Diskussionen -> Ekelhaft, wer fühlt mit mir?
Beitrag von HergenThaens am 23.11.2010 um 07:20 Uhr

An dieser Stelle wird das Thema geschlossen. Mit den in den letzten Monaten veröffentlichten Informationen ist es einfach nicht mehr aktuell - in solchen Fällen spricht man von "Thread-Nekromantie"
 

Gildenhalle -> Verwerfliche Gildenmitglieder suche?
Beitrag von HergenThaens am 23.11.2010 um 03:44 Uhr

Leider scheint hier eine sachliche Diskussionen ohne Angriffe unmöglich zu sein, weshalb an dieser Stelle der Thread geschlossen, sowie einige Posts entfernt werden.
 

Allgemeine Diskussionen -> [Freitags-Update] Community-Fragen
Beitrag von HergenThaens am 21.11.2010 um 12:11 Uhr

Wir mussten gerade wieder einige Beiträge entfernen, da diese nichts mit dem Thema zu tun hatten. Wenn ihr denkt, dass ein Beitrag nicht in Ordnung ist, meldet ihn bitte, aber antwortet nicht darauf. Danke!
 

Allgemeine Diskussionen -> PvP egal wo?
Beitrag von HergenThaens am 20.11.2010 um 15:13 Uhr

Guten Abend an alle!

Wir mussten leider gerade wieder ein Paar Einträge editieren und entfernen. Auch hier wieder der Hinweis: Wenn ihr euch angegriffen fühlt - bitte nicht drauf antworte, einfach nur melden. Und versucht bitte, auf die Sache einzugehen - nicht auf die Person.

Danke!

 

General Discussion -> Crafting question
Beitrag von DamionSchubert am 19.11.2010 um 17:57 Uhr

Howdy!

To confirm, your character/crew has three skills total, of which only one of them can be a crafting skill. Your companions can only use one of those three skills. Thus, if your character has the Armormech crew skills, your companions can only craft Armormech items (i.e. mostly armor). That being said, you can have up to five companions all crafting armor simultaneously, assuming you have the resources and space to do so.

I've been playing a build all week, and I know it's tooting our own horn a bit, but its quite awesome. Checking up on crafting is a great 'downtime' activity to do, say, while you're resting, waiting on a groupmate to do one of his quests or while travelling. And the harvesting is wicked fun. Ordering your companion to gather something while you're fighting has just an awesome feel of "I got this".

To answer another question I've seen elsewhere, no, companions will not be crafting lightsabers. Happy Friday, everyone!

 

General Discussion -> Implants: A new concern?
Beitrag von DanielErickson am 19.11.2010 um 10:53 Uhr

Hey folks,

Just to clear up any confusion. Implants in SWTOR, much like in KOTOR, are not visible and can be changed out. They are a way to give more loot and stat options to characters without covering them in random art pieces. Except for the flavor name given to them, they function the same as rings or amulets might in a fantasy game.

They are not the same as the visible cybernetics you're occasionally seeing on player characters. Being a cyborg is different and a very specific choice that, as posters have pointed out, is not undertaken lightly nor commonly done in the SW universe.

Hope that helps!

Daniel

 

News and Announcements -> Studio Insider - Flesh Raiders
Beitrag von JoanneLaroche am 19.11.2010 um 10:46 Uhr

The Studio Insider is a chance for us to give you a quick sneak peek at work-in-progress art, special screenshots, animations, and other exciting insights from The Old Republic™ team. This week we’re sharing a fresh look at the creation process for the Flesh Raiders, as well as answering some of the questions posted in the forums.

Be sure to visit November’s Fan Friday to get a look at some awesome fan creations and other goodies!

Read More...


 

News and Announcements -> STAR WARS: The Old Republic Fan Friday (November 19, 2010)
Beitrag von JoanneLaroche am 19.11.2010 um 10:46 Uhr

Every week, members of the Star Wars™: The Old Republic™ Community share a variety of inspired creations from stunning artwork to colorful costumes. We’re shining the spotlight some of that great
work today and releasing new wallpapers, avatars, and smilies.

Be sure to check out this month’s Studio Insider for a step-by-step breakdown of a Flesh Raider concept art. Also, we’re featuring the new “Community Q & A” section to answer some of your questions about the game.

Read More...

The Star Wars™: The Old Republic™ team

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Studio-Insider - Fleischräuber
Beitrag von HergenThaens am 19.11.2010 um 10:46 Uhr

Durch den Studio-Insider haben wir die Möglichkeit, euch Einblicke in die Arbeit des The Old Republic™-Teams zu geben und euch Grafiken, spezielle Screenshots, Animationen und andere aufregende Eindrücke zu zeigen. Diese Woche werfen wir einen Blick auf den Designprozess der Fleischräuber und beantworten ein paar Fragen, die in den Foren gestellt wurden.

Besucht unbedingt den November-Fan-Freitag, wo ihr unter anderem ein paar tolle Fan-Schöpfungen findet!

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] STAR WARS: The Old Republic Fan-Freitag
Beitrag von HergenThaens am 19.11.2010 um 10:46 Uhr

Jede Woche teilen Mitglieder der Star Wars™: The Old Republic™-Community zahlreiche kreative Schöpfungen von beeindruckenden Bildern bis hin zu farbenprächtigen Kostümen mit uns. Wir richten das Rampenlicht heute auf einige dieser großartigen Werke und veröffentlichen neue Hintergrundbilder, Avatare und Smileys.

Seht euch unbedingt den aktuellen Studio-Insider an, wo euch Schritt für Schritt die Konzeptgrafik eines Fleischräubers erklärt wird. Außerdem stellen wir den neuen "Community-Fragen"-Bereich vor, in dem einige eurer Fragen zum Spiel beantwortet werden.

 

General Discussion -> Community Q & A Thread
Beitrag von JoanneLaroche am 19.11.2010 um 10:04 Uhr

The Old Republic™ community has a lot of questions and we want to answer as many as we can. In fact, we’re starting this new discussion on our forums solely dedicated to finding out what you want to know. Each month we’ll create a new thread for you to ask questions in. We’ll be reading and reviewing all of your questions and featuring some of them to be answered in a future Community Q & A section of the Studio Insider!

Questions need to be about Star Wars™ The Old Republic™ and can range from small details to general questions. Future threads may be topic specific, but this month we're leaving it open for you to ask anything
related to The Old Republic.

Some things to remember when posting:
  • Please keep questions courteous and respectful
  • Avoid duplicating the same questions in the same thread (it's okay to post the same question in the following month's thread)
  • Limit yourself to asking one question per month
  • Please do not bump posts. Your post will be seen; there is no need to continually bump it or post a repeat of your question.

Keep in mind, as well, there are some questions that we’re not able to answer right now, so if we don’t get your question answered specifically it may just be that we are unable to talk about it at this time.

Thanks! We’re looking forward to your reading your questions!

- The Old Republic™ Team

 

Allgemeine Diskussionen -> [Freitags-Update] Community-Fragen
Beitrag von HergenThaens am 19.11.2010 um 09:56 Uhr

Die The Old Republic™-Community hat viele Fragen, von denen wir gerne so viele wie möglich beantworten möchten. Deshalb starten wir diese neue Foren-Rubrik, die sich ausschließlich damit beschäftigt, was ihr wissen wollt. Wir erstellen jeden Monat ein neues Thema, zu dem ihr eure Fragen stellen könnt. Wir werden uns die Fragen ansehen und einige von ihnen in einem neuen Thema des Community-Fragen-Bereichs vom Studio-Insider beantworten!

Die Fragen müssen mit Star Wars™ The Old Republic™ zu tun haben und können sowohl Details als auch allgemeinere Punkte betreffen. Zukünftige Foren-Themen können sich auf auf einen bestimmten Bereich beziehen, aber diesen Monat könnt ihr einfach alles fragen, was irgendwie The Old Republic betrifft.

Einige Hinweise zum Posten:
  • Bitte bleibt stets höflich und respektvoll.
  • Vermeidet es bitte, Fragen in einem Foren-Thema mehrfach zu stellen (es ist aber okay, dieselbe Frage noch einmal in einem späteren Foren-Thema zu posten).
  • Bitte stellt immer nur eine Frage pro Monat
  • Bitte schubst keine Beiträge hoch. Wir sehen euren Beitrag. Es gibt keinen

Grund, ihn ständig nach vorne zu schubsen oder den Beitrag mehrfach zu posten. Denkt bitte auch daran, dass wir bestimmte Fragen jetzt noch nicht beantworten können. Wenn eure Frage also einmal nicht genau beantwortet wird, können wir einfach noch nichts darüber verraten.

Danke! Wir freuen uns schon darauf, eure Fragen zu lesen!

Euer The Old Republic™-Team

 

Surveys and Polls -> What excites you the most about the Crew Skills system?
Beitrag von JoanneLaroche am 19.11.2010 um 09:47 Uhr

What excites you the most about the Crew Skills system?
 

Offizielle Umfragen -> Was gefällt euch am Crew-Fähigkeiten-System am besten?
Beitrag von HergenThaens am 19.11.2010 um 09:46 Uhr

Was gefällt euch am Crew-Fähigkeiten-System am besten?
 

Surveys and Polls -> What is your Star Wars weapon of choice?
Beitrag von JoanneLaroche am 19.11.2010 um 09:44 Uhr

What is your Star Wars weapon of choice?
 

Offizielle Umfragen -> Was ist eure Star Wars-Lieblingswaffe?
Beitrag von HergenThaens am 19.11.2010 um 09:39 Uhr

Was ist eure Star Wars-Lieblingswaffe?

 

Allgemeine Diskussionen -> EA Louse: Blogger greift Bioware Mythic hart an
Beitrag von HergenThaens am 19.11.2010 um 09:07 Uhr

Wir schließen das Thema, da es bereits existiert. Wenn ihr den Post dann das nächste mal auch noch meldet, anstatt nur "Bitte schließen" rein zu posten, ginge es sogar noch etwas schneller
Bitte hier weiter diskutieren.

 

Sonstige Diskussionen -> Der User nach mir....
Beitrag von HergenThaens am 19.11.2010 um 09:04 Uhr

Zitat:
Zitat von Ilharn
Voll nicht... jeder weiß doch, dass Chuck Norris der erste Mensch war, somit auch keine Brüder oder andere Geschwister hat.


Der User nach mir hat allerdings Geschwister

Jo, einen Bruder.

Der User nach Mir geht seinen Kollegen auch dauernd mit irgendwelchen Werbesongs auf den Keks ^^

 

STAR WARS-Diskussion -> Star Wars Funfacts
Beitrag von HergenThaens am 19.11.2010 um 03:16 Uhr

Wir haben den Thread in's passende Unterforum verschoben
 

General Discussion -> My Starship Instance: Will everyone have the same parking spot?
Beitrag von DamionSchubert am 19.11.2010 um 01:28 Uhr

On most planets, there are hangars for each class, with an elevator leading to each one. The phase door is at the elevator entrance, meaning there might be a stream of other troopers heading to your elevator, but your hangar is your own.
 

Jedi Knight -> Show the Devs that we want the option to dps with 1 lightsaber. (Part 6)
Beitrag von StephenReid am 18.11.2010 um 23:08 Uhr

Quote:
Originally Posted by ProfessorWalsh
After the merger the company BioWare created BioWare Mythic which is making this game. The people in charge of BioWare Mythic are Mythic employees not BioWare ones. This was why when the Dr's BioWare were talked to they said, "We know those guys" as the Dr's are not in charge over there.

This is also why BioWare is not BioWare working with Mythic.

The company is actually named: BioWare Mythic now.
In the interests of clarity, let’s clear this up.

BioWare Austin, where Star Wars™: The Old Republic™ is being developed, was founded in 2006 – the official press release is here. There are now five studios in total in the BioWare group; Edmonton, Austin, Montreal, Galway (Ireland) and Fairfax (AKA Mythic). You can apply to work at all five locations on the main BioWare site.

All studios in the group are under the overall brand of ‘BioWare’, which is run by Dr. Ray Muzyka. BioWare itself is part of the EA Games label.

 

Fan Art -> Daniel Erickson demotivational
Beitrag von StephenReid am 18.11.2010 um 15:55 Uhr

Good job. We LOL'ed.
 

Sonstige Diskussionen -> Der User nach mir....
Beitrag von HergenThaens am 18.11.2010 um 11:40 Uhr

Ja! Das grenzt ja schon fast an hellseherische Fähigkeiten o.o

Der User nach mir hat auch schon viel zu Lange in Telefonwarteschleifen gesteckt.

 

General Discussion -> More on Crew Skills from Daniel Erickson
Beitrag von GeorgZoeller am 18.11.2010 um 00:46 Uhr

Quote:
Originally Posted by Kourage
"Directly Controlable" to me means that you take complete & direct control, as if you were playing as the companion. That may not be what he meant to say.
Yeah, he didn't mean to say that
Companions are your companions, not your character.

 

General Discussion -> No death!
Beitrag von DamionSchubert am 17.11.2010 um 21:13 Uhr

We intentionally keep it vague. You don't 'die'. You 'are defeated'. Other group members can revive you, but only out of combat. If no one is around, you wake up at a med center near town. Some classes can revive you in combat.

Explicitly calling it death is hard to reconcile with the fiction. On the flip side, saying that all the bad guys just knock you unconscious makes them seem seem a lot more trivial. And doing a classic 'you go unconscious unless someone lands a deathblow' in other PVP games brings back the whole 'rezzing isn't realistic' issue, and just moves it after the deathblow. Ultimately, we did what worked best with the flow of the game we wanted to make.

That being said, no matter what we name it, people will probably say 'I died' if you ask them what happened to them.

 

General Discussion -> Crew skills and critical failure
Beitrag von DamionSchubert am 17.11.2010 um 18:47 Uhr

Missions have... highly variable rewards. We're still defining exactly what that means in terms of balance, but that's a key part of the difference between missions and crafting - no gathering lots of rare resources, but no certainty either. The most extreme examples you can think of, while fun to contemplate (i.e. companions getting captured and requiring rescue), are at least not in v 1.0 of the system.

Crafting will not have out-and-out critical crafting failures. It really sucks, from a social point of view, to give someone all your crafting resources and have them all be destroyed by a bad roll, and really makes it hard for up-and-coming crafters to get any business at all.

 

Allgemeine Diskussionen -> PVP und warum es hier mehr schaden kann als helfen!
Beitrag von HergenThaens am 17.11.2010 um 10:22 Uhr

Wir mussten hier auf den letzten drei Seiten leider ein wenig aufräumen. Leider müssen wir das Folgende in letzter Zeit öfter wiederholen:

Wenn ihr euch von jemandem angegriffen fühlt - meldet den Post, und geht nicht darauf ein. Wenn ihr das Gefühl habt, jemand trollt oder flamed - meldet den Post, und geht nicht darauf ein.

Einen Post zu melden und nicht weiter darauf einzugehen hat auch nichts mit "klein bei geben" zu tun, denn nicht klein bei zu geben bedeutet in der Regel leider oft zurück zu flamen oder zu trollen, womit man sich mitten in die Schusslinie stellt. Geht auf die Sache ein - nicht auf die Person.

Deswegen an dieser Stelle noch einmal die Aufforderung: Haltet bitte einen normalen Umgangston ein. Geht nicht auf Provokationen ein, sondern meldet sie. Danke.

 

General Discussion -> Pause the Story pls... I got wife AGGRO!
Beitrag von GeorgZoeller am 15.11.2010 um 20:19 Uhr

In a group conversation, there is a short timer that ticks down as every group member makes their choice. The conversation moves forward when the timer runs out or everyone has made their choice, whichever happens first.

In a solo conversation, there is no time pressure. We may ship with some kind of limiter (e.g. when you go AFK, we may cancel the conversation), but reasonably you should have the time to deal with a short external interruption while the system waits for you.

 

General Discussion -> Raiding For Bowdaar
Beitrag von GeorgZoeller am 15.11.2010 um 17:39 Uhr

Quote:
Originally Posted by Tricky-Ha
Quote: James Ohlen: Players can also equip items to his companion character. This includes standard gear such as armor and weapons. Additionally, what a player equips to his companion can change the companion's behavior - IGN
This
 

Website Feedback and Support -> Can we get a BW logo next to a thread title when....
Beitrag von AlyssaGobelle am 15.11.2010 um 12:21 Uhr

I agree! This would be a nice feature to have and is already in the 'queue' to be addressed in a future iteration of the forums.
 

General Discussion -> Stephen Reid video interview by DH
Beitrag von StephenReid am 15.11.2010 um 10:56 Uhr

Quote:
Originally Posted by Birdmen
In my defense, I was drunk. On cartoon rum. From Monkey Island.
 

General Discussion -> Increased Dev Interaction with the Community: A One Time Fluke or Just the Beginning?
Beitrag von StephenReid am 14.11.2010 um 00:55 Uhr

Quote:
Originally Posted by IaoKim
Of course some friday updates will be better than others but does this update mark a new tread of increased dev communication and an increase in the overall of clarification and information about the game?
Yes! No! Maybe?
I'm quite aware that there's been a lack of direct communication over the last couple of months (although that wasn't part of a plan!), and we hope to rectify that a little (maybe even a lot - your mileage may vary). It may take a while as the seized cogs and gears start to turn again, but it should happen. There are plans afoot.

As others have said, indeed, we are heading towards launch and the closer we get the more we'll be talking about game specifics. There's still a way to go (and plenty to cover) but that's a natural effect of the release getting closer.

I will say, on the general topic, that one man's 'discussion of vision' is another man's 'irritatingly vague waffle'. So my job, in part, is to try and get a good mixture of game-specific details and broad vision statements from the devs to you folk.

That way, hopefully, everyone's satisfied to a degree.

I'm sure you've heard this before (and will again) but there are loads of people who work hard to bring you updates week in and week out. On their behalf, thanks for your enthusiasm and praise - when it comes.
 

General Discussion -> Introducing your new Community Manager
Beitrag von StephenReid am 13.11.2010 um 20:42 Uhr

Quote:
Originally Posted by Dustangel
So what you're saying is... you are a loyal citizen of the Sith Empire, as marked by your accent?
Apparently so.

In fact, I've already been coerced into providing my voice for a future - err - video thing. Don't worry, I'm a temp voice before a professional does the job.
 

General Discussion -> Introducing your new Community Manager
Beitrag von StephenReid am 13.11.2010 um 20:36 Uhr

Quote:
Originally Posted by Xanamiar
First thing you should learn is that it's Wookiee <that's right two e's... look it up
Gotta learn Star Wars spelling
I totally got it right! I didn't ninja edit it! You can't prove anything! You'll never take me alive!!

(I'll be writing that out a few hundred times before bed.)

 

General Discussion -> Character appearance corruption, Oh God NO!
Beitrag von GeorgZoeller am 13.11.2010 um 18:22 Uhr

Quote:
Originally Posted by Kourage
The worst thing about it is, they seem to be bent on making non force users suffer the physical affects from using the dark side of the force simply because they made mean decisions.
We do?
 

General Discussion -> Naming habits I don't understand
Beitrag von GeorgZoeller am 13.11.2010 um 17:10 Uhr

Quote:
Originally Posted by Akbar
Simple:

Because Ackbar is AWESOME!

And he knows when something is a trap...

If Mon-Cals are in the game, they should get a "Trap detection" racial skill.
And I was more thinking about giving them a 'State the Obvious' ability, usable once per fight.
 

General Discussion -> Introducing your new Community Manager
Beitrag von StephenReid am 13.11.2010 um 11:52 Uhr

Quote:
Originally Posted by Darth_Shango
it is getting closer to launch right?
There. Fixed that for you.
Again, thank you everyone for the welcome messages. A couple of people (in PMs and here) seem to think I'm from Portland because I saw The Phantom Menace there... not so! Which isn't to disparage the great city of Portland, which I like a lot and have been to a few times since that fateful night. I am in fact a UK-US transplant. Which means unlike some Community Managers, I have an English accent.
A special 'hello' also to the Brits and anyone who I've known 'virtually' before, too - and in some cases, have met in person. Makes me feel all warm 'n' fuzzy to see you. Like a Wookie blanket. If such a thing exists...?

 

General Discussion -> Scavenging: "This doesn't mean you can't do it your self also"
Beitrag von DamionSchubert am 12.11.2010 um 20:11 Uhr

Quote:
Originally Posted by MechaGodzilla
however I do have a question on two different DEV responses:
  • No, you the player cannot craft currently - which is to say you cannot choose to watch the progress bar fill up yourself.

and

"Yes. If you wanted to play the old-style crafting game, and you wanted to watch that progress bar for 20 hours, I mean, you could." - daniel erickson

which is correct?
Yes, if you want to, you can stare at a progress bar, on the crew skills page. In fact, you can stare at FIVE of them. That's, like, five times as good, right?
 

General Discussion -> Introducing your new Community Manager
Beitrag von StephenReid am 12.11.2010 um 17:47 Uhr

Quote:
Originally Posted by GamewizX
Oh, haha!! Guess he was wrong, lol.
Yep, my predictions can be quite wide off the mark sometimes.
I did debate removing that post but I figured you might get a chuckle out of it. I actually debated removing the entire site. Still am.

All I can say is, a lot can change in gaming in just 10 months... and a heck of a lot did since I wrote that post.
Thank you all for a warm welcome!

 

General Discussion -> Aha! So we won't all be master crafters!
Beitrag von DamionSchubert am 12.11.2010 um 16:56 Uhr

Quote:
Originally Posted by MorgonKara
Are the three crew skills a permanent choice or can you experiment with different combinations and change them?
You can unlearn skills. If you relearn it later, you must progress it up again. (You will not lose your schematics for crafting skills, but they are inaccesssible until you reach the proper skill level).
 

General Discussion -> Scavenging: "This doesn't mean you can't do it your self also"
Beitrag von DamionSchubert am 12.11.2010 um 16:52 Uhr

So just to throw a couple more stray thoughts about our philosophy.
  • No, you the player cannot craft currently - which is to say you cannot choose to watch the progress bar fill up yourself. That being said, to us, watching a progress bar has always been the least interesting part of crafting in other MMOs. The part of being a crafter that is interesting to us is things like finding rare schematics, finding hard-to-find components, and the social game of finding customers and suppliers. We really wanted devoted crafters to be able to focus on these aspects of crafting, and not so much on the 'watch a progress bar go forward' part of things. Crafting should be a social thing - staring at a progress bar is not.
  • No, you don't see companions running missions out 'in the real world'. While I laugh at the idea of a stream of companion characters filing into the palace on Alderaan, it's unfeasible for a lot of reasons.
  • The real test of the value of crafting is less about whether companions or players are swinging the hammer and tongs, and more about how the itemization of crafting is balanced in a way that the gear is useful. Crafting is important to the systems team, and we're devoted to ensuring that crafted gear has a place in the economy, especially at the endgame, and doubly especially for the devoted crafters.
  • It's worth noting that we really want the system to support the casual crafter (the guy who is taking crafting largely to outfit himself while levelling up) and the devoted crafter (the guy who wants to be known as the best Armormech in the galaxy). Supporting the former means making the system accessible and easy. Supporting the latter means ensuring that hard work can allow you to provide goods and services that almost no one in the galaxy can. The systems design team is striving to satisfy both groups of people.
  • My own personal goal is that some crafters can get so good that players all over the server seek them out. My problem being a crafter in most other MMOs is that you tend to become a guild's pet at some point, and you're expected to do all of the work for free. We want those devoted crafters to be exceptional enough that they can actually demand a price, and that people will actually break out of the guild in order to pursue those goods and services. The system isn't there yet, but we have plans...

 

General Discussion -> Aha! So we won't all be master crafters!
Beitrag von DamionSchubert am 12.11.2010 um 16:29 Uhr

You can have three gathering skills, or three mission skills, or one of each. Or two gathering and a craft. The only limit (right now) is you can only have one crafting skill, and you can only have three as a whole.
 

General Discussion -> Aha! So we won't all be master crafters!
Beitrag von DamionSchubert am 12.11.2010 um 16:11 Uhr

To be more precise, players can have up to three crew skills but only one of those can be a crafting skill. The fictional reason is that you only can have room for one crafting table on your ship, but the real reason is that we don't want all players to be self-sufficient.

We call the system Crew Skills because they are skills possessed by your amorphous crew as a whole. If your crew can go treasure hunting, you can order any of your crew members to run treasure hunting missions. Vette may have a bonus to treasure hunting (being a native treasure hunter and all), but to be honest we currently have these bonuses set to be relatively mild - we don't want people to choose NOT to take their favorite companion out on the field with them because the economic bonus to keeping them on the ship is that much greater.

 

Allgemeine Diskussionen -> Vorstellung als Community-Manager
Beitrag von StephenReid am 12.11.2010 um 16:10 Uhr

Hallo. Ich heiße Stephen Reid und ich bin euer neuer Community Manager.

Wie ihr wahrscheinlich auch alle, bin ich schon fast mein ganzes Leben lang ein Star Wars™-Fan. Angefangen hat alles mit dem ersten Star Wars-Film 1977. Als der Sternenzerstörer zusammen mit der unvergesslichen Musik von John Williams in futuristischem Dolby Stereo ins Bild donnerte ... da war mein 5 Jahre alter Verstand überwältigt.

Vorspulen bis 1999 - zu meiner Pilgerreise nach Portland, Oregon, wo ich mir die Mitternachtspremiere von Episode I – Die dunkle Bedrohung anschaute. Als Darth Mauls Doppellichtschwert aufblitzte ... da war mein mittlerweile 26 Jahre alter Verstand schon wieder überwältigt.

Vorspulen bis 2003 - In meinem Schlafzimmer in einer Wohnung im südlichen London spiele ich BioWares Knights of the Old Republic™ auf der Xbox. Als ich merkte, wen ich da eigentlich spiele ... also mal ehrlich, wart ihr da nicht auch überwältigt? Ich wusste zweifellos, dass Star Wars bei BioWare in guten Händen war.

Und das lässt uns bis zur letzten Woche vorspulen, als ich bei BioWare in Austin ankam und gesehen habe ... was ich euch jetzt noch nicht erzählen darf. Alles, was wir jetzt schon verraten dürfen, ist, dass es einfach ... aber machen wir besser weiter, ich will ja nicht, dass mein erstes Foren-Thema gleich gelöscht wird.
Kommen wir jetzt also zu den wichtigen Infos: Ich arbeite seit etwa 12 Jahren in der Spielebranche und habe dabei zahlreiche Content- und Community-Management-Aufgaben übernommen. Ich glaube fest daran, dass Online-Communitys die Spieleentwickler näher an ihre Fans bringen und umgekehrt. Ehrlich gesagt habe ich einen der coolsten Jobs der Welt und das auch schon ohne den Star Wars-Faktor.

Ich bin also absolut begeistert und geehrt, hier bei Star Wars™: The Old Republic™ mitarbeiten zu dürfen. Es ist eine tolle Aufgabe, euch, der Community, zu helfen und die Arbeit an einem absolut einzigartigen MMORPG zu unterstützen.

Diese weit, weit entfernte Galaxis, die wir euch erkunden lassen wollen, ist noch nicht fertig, und es gibt noch viel zu tun, zu sehen und zu besprechen. Ich glaube, uns alle erwartet eine fantastische Reise, und ich hoffe, ihr seid bereit mitzukommen.

Danke für eure Aufmerksamkeit.

 

Discussion générale -> Profession : responsable de la communauté
Beitrag von StephenReid am 12.11.2010 um 16:08 Uhr

Bonjour. Je m'appelle Stephen Reid, et je suis le nouveau responsable de la communauté.
Comme probablement vous tous, je suis un fan de Star Wars™ depuis tout petit, et la sortie du premier film en 1977. Quand ce croiseur interstellaire a fait son entrée fracassante sur la musique futuriste de John Williams en Dolby Stereo... eh bien, je crois que le petit garçon de 5 ans que j'étais a subi un choc.

Passons à 1999, et mon pèlerinage à Portland, dans l'Oregon, pour voir la première de La Menace Fantôme, au beau milieu de la nuit, évidemment. En voyant le sabre laser à double lame de Dark Maul s'allumer... eh bien, je crois que le jeune homme de 26 ans que j'étais à subi un nouveau choc.

En 2003, depuis ma chambre d'un immeuble du sud de Londres, j'ai pu jouer au Knights of the Old Republic™ de BioWare sur Xbox. Quand j'ai pris conscience de qui j'incarnais... quoi, ne me dites pas que vous n'avez pas subi un choc, non plus. Je me suis rendu compte qu'avec BioWare, Star Wars était entre de bonnes mains.

Ce qui nous amène à la semaine dernière, quand je suis venu travailler chez BioWare, à Austin, et que j'ai vu... non, on ne peut pas encore en parler. Tout ce que je peux dire en public, c'est que c'était en rapport avec l'esprit et... en fait, on va passer à autre chose, ou ma propre présentation pourrait être supprimée.
Bien, passons au principal avant qu'on verrouille le sujet : je travaille dans le domaine des jeux vidéo depuis environ 12 ans, et j'ai occupé divers postes de responsable de contenu et de communauté. Je crois beaucoup aux communautés en ligne pour rapprocher les créateurs de jeux et les fans. Pour être honnête, j'ai l'un des boulots les plus cool au monde, encore plus depuis que l'univers Star Wars en fait partie.

En d'autres termes, je suis complètement excité, privilégié, honoré et fébrile à l'idée d'être ici et de travailler sur Star Wars™: The Old Republic™. C'est une opportunité incroyable d'être à votre service et à celui de la communauté, et de pouvoir travailler sur ce qui sera, j'en suis sûr, un monument des MMORPG.

Il reste encore beaucoup de choses à faire, à voir, à dire, et bien sûr, à partager, sur cette galaxie très lointaine que vous pourrez bientôt explorer. Je crois que ça va être un voyage extraordinaire. Et j'espère que vous êtes prêts à nous suivre.

Merci de m'avoir lu.

 

General Discussion -> Introducing your new Community Manager
Beitrag von StephenReid am 12.11.2010 um 16:07 Uhr

Hi. My name's Stephen Reid, and I'm your new Community Manager.

Like probably all of you, I've been a Star Wars™ fan for almost my entire life - starting with the original Star Wars in 1977. When that Star Destroyer came thundering into frame, the unforgettable John Williams' score blasting out in futuristic Dolby Stereo... well my 5-year-old mind was well and truly blown.

Fast forward to 1999, and I made a pilgrimage to Portland, Oregon (of all places) to see The Phantom Menace on opening night - midnight showing, natch. When Darth Maul's double-bladed lightsaber ignited... well, my 26-year-old mind was blown again.

Fast forward to 2003, and from my bedroom in a south London flat, I experience BioWare's Knights of the Old Republic™ on Xbox. When I realized exactly who I was playing... well shoot, wasn't your mind blown? I also knew without a shadow of a doubt that with BioWare, Star Wars was in good hands.

Which brings us on fast forward right up to last week, when I arrived to work at BioWare Austin and saw - well, we're not ready to discuss that yet. All we can say publicly right now is that it involved minds and... actually let's just move on in case I get my own intro thread deleted.
So, let's get the vital info in before the lock: I've worked in the games industry, and in various types of content and community management roles, for about 12 years. I'm a huge believer in the power of online communities to bring the creators of games closer to their fans, and vice versa. Quite frankly, I have one of the coolest jobs in the world, and that's before you add the Star Wars factor.

In other words, I'm absolutely thrilled, excited, privileged and humbled to be here and working on Star Wars™: The Old Republic™. It's an incredible opportunity to serve you, the community, and to help make what I know will be a landmark MMORPG.

There's still plenty to do, to see, to talk about and of course to debate about that galaxy far, far away that we're preparing for you to explore. I think it's going to be an amazing journey. And I hope you're ready to come along.

Thanks for reading.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen
Beitrag von HergenThaens am 12.11.2010 um 15:39 Uhr

So, das Update ist jetzt online. Mindestens ein oder zwei Leute aus dem Thread haben richtig geraten
 

News and Announcements -> Crew Skills Revealed!
Beitrag von AlysonBridge am 12.11.2010 um 15:38 Uhr

The galaxy is full of resources and opportunities for your character to benefit and profit. The Crew Skills system allows you to gather those valuable resources, craft a wide range of useful items, and send your crew out on their own missions to retrieve rewards. With Crew Skills, you’ll be able to do all these things while your character stays in the action or even if you have to log off!

Crew Skills are a unique approach to a crafting system, built to suit the tastes of a broad range of players and to maximize your time spent adventuring and experiencing your character’s story while still earning useful benefits. Put your companions to work and get the most out of the galaxy’s myriad opportunities!

Learn more details about the inner workings of the Crew Skills Game System on the new Crew Skills System page.


 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Crew-Fähigkeiten angekündigt!
Beitrag von HergenThaens am 12.11.2010 um 15:38 Uhr

Die Galaxis steckt voller Ressourcen und Gelegenheiten, von denen euer Charakter profitieren kann. Das Crew-Fähigkeiten-System ermöglicht es euch, diese wertvollen Ressourcen zu sammeln, verschiedenste nützliche Gegenstände herzustellen und eure Crew auf eigene Missionen zu schicken, um Belohnungen zu erhalten. Mit den Crew-Fähigkeiten könnt ihr all diese Dinge tun, während euer Charakter seine Abenteuer erlebt und sogar, wenn ihr euch mal ausloggen müsst!

Die Crew-Fähigkeiten sind ein völlig neuer Ansatz für ein Berufssystem, das die Vorlieben möglichst vieler Spieler abdeckt, ihnen Vorteile bringt und gleichzeitig die Zeit, die der Charakter mit seinen Abenteuern und der Geschichte verbringt, maximiert. Schickt eure Gefährten an die Arbeit und nutzt die unzähligen Möglichkeiten in der Galaxis!

Erfahrt mehr über die Grundlagen dieses Spielsystems auf der neuen Crew-Fähigkeiten-System-Seite.


 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen
Beitrag von HergenThaens am 12.11.2010 um 14:30 Uhr

Sooo, wir kommen der Sache langsam näher
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen
Beitrag von HergenThaens am 12.11.2010 um 13:10 Uhr

Leider können wir euch noch nichts neues sagen - wir halten euch aber auf dem laufenden.
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen
Beitrag von HergenThaens am 12.11.2010 um 10:42 Uhr

Hallo an alle! Wir wissen natürlich, dass ihr alle gespannt auf das dieswöchige Freitags-Update wartet, aber leider kam es an bestimmten Stellen zu Verzögerungen, wodurch wir die Updates nicht zur für euch gewohnten Zeit online stellen können. Wir haben noch keine vorraussichtliche Zeit, aber wir arbeiten daran das ganze so schnell wie möglich rauszubringen. Wir werden euch hierzu definitiv auf dem Laufenden halten, schaut also ab und an mal vorbei!
 

Allgemeine Diskussionen -> Zusatzpartner - Wie in anderen Bioware spielen?
Beitrag von HergenThaens am 12.11.2010 um 07:40 Uhr

Wir mussten hier leider gerade etwas aufräumen. Auch hier möchte ich noch einmal darum bitten, dass, wenn ihr euch angegriffen, beleidigt oder sonstwie falsch behandelt fühlt, ihr bitte den Post meldet, aber nicht darauf eingeht.

Ansonsten möchte ich euch bitten, beim Thema zu bleiben und vernünftig weiterzudiskutieren. Danke!

 

Allgemeine Diskussionen -> Wird SWTOR Megacausal?
Beitrag von HergenThaens am 12.11.2010 um 03:57 Uhr

Da auf den letzten 5 Seiten mehr oder weniger ausschließlich andere Spiele diskutiert wurden, und SW:TOR kaum mehr im Nebensatz auftauchte, wird an dieser Stelle das Thema geschlossen. Hier noch einmal der generelle Hinweis:

Vergleiche sind grundsätzlich in Ordnung, solange es bei Vergleichen bleibt. Leider neigt man dazu, sehr schnell nur noch einen der verglichenen Titel zu behandeln - und das ist erstaunlich selten TOR. Entsprechend werden solche Threads dann geschlossen. Versucht also bitte, bei fundierten und vernünftigen vergleichen zu bleiben, ohne in eine Tiefendiskussion über die Features oder Probleme anderer Spiele zu gehen.

Danke.

 

General Discussion -> Star Wars Economics?
Beitrag von DamionSchubert am 11.11.2010 um 21:28 Uhr

The entire universe uses credits. I think the mouseover actually says 'Galactic Credits' but in most places they are referred to as credits.
 

Allgemeine Diskussionen -> SWTOR: Riesige Welt! Zu wenig Inhalt? (Kritik)
Beitrag von HergenThaens am 11.11.2010 um 14:52 Uhr

Wir mussten leider gerade einige Beiträge in diesem Thema entfernen. Deswegen aus gegebenem Anlass die Bitte:
Wenn ihr Euch von irgendjemandem in diesem Forum falsch behandelt, beleidigt oder angegriffen fühlt, meldet bitte den entsprechenden Beitrag und reagiert nicht darauf. Auch, wenn es schwer fällt - die Reaktion selbst führt oft zu mehr Problemen als der Ursprüngliche Beitrag.

Danke.

 

News and Announcements -> Warzone Video
Beitrag von JoanneLaroche am 05.11.2010 um 15:33 Uhr

Officially a neutral world, Alderaan has become the focus of Republic and Imperial political maneuvering. Even as conflict between Alderaan’s noble houses threatens to turn into civil war, Republic and Imperial forces engage in a secret battle that could decide the planet’s fate. High in the mountains, both sides fight for control of Alderaan’s massive planetary defense cannon—a weapon powerful enough to devastate an enemy’s fleet and ensure domination over the planet’s skies.

The battle on Alderaan is our first detailed look at organized team Player vs Player (PvP) in The Old Republic™. To secure the planetary defense cannon, players must deplete the enemy transport ship’s shields, driving their forces to retreat or be annihilated. Players must work together to control the defense system’s artillery units if they are to protect their fleet and emerge victorious.

We’ll be offering more insight into how Warzones work in the near future, but for now, we hope this video will give you a good sense of the Warzone experience in Star Wars™: The Old Republic™! Also, be sure to check the screenshot section to see how this battle is heating up.

 

News and Announcements -> Vote for the Jedi Consular Advanced Class
Beitrag von JoanneLaroche am 05.11.2010 um 15:33 Uhr

Earlier this year, we announced the Advanced Classes System which allows you to customize your character according to your play style. We also revealed the advanced classes for the Jedi Consular: Jedi Shadow and the Jedi Wizard. Since then, we’ve been working on a new name for the ‘Jedi Wizard’ Advanced Class and have come up with three new possibilities.

Now we want to open it up to you, the fans. There's been some great feedback on class names in the past, so we're offering you the chance to help us make the final decision!

There are four names to choose from: Jedi Sage, Jedi Seer, and Jedi Adept – keep it Jedi Wizard. This poll will determine the final title that appears in game. We’ll be tallying the results from the English, French, and German communities to determine the winner. Voting ends at 5:00PM CST on Thursday, December 2nd so vote now!

We look forward to hearing from you!

The Star Wars™: The Old Republic™ team

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Stimmt über die erweiterte Klasse des Jedi-Botschafters a
Beitrag von HergenThaens am 05.11.2010 um 15:32 Uhr

Vor einiger Zeit haben wir euch das Erweiterte Klassen-System vorgestellt, mit dem ihr euren Spielercharakter individuell an euren Spielstil anpassen könnt. Im Zuge dessen wurden auch die erweiterten Klassen des Jedi-Botschafters enthüllt: der Jedi-Schatten und der Jedi-Magier. Seither haben wir über einen neuen Namen für den 'Jedi-Magier' nachgedacht und sind auf drei mögliche Varianten gekommen.

Und jetzt seid ihr gefragt - die Fans. Es gab bereits großartige Reaktionen auf die Klassennamen. Daher habt ihr nun die Chance, bei der endgültigen Entscheidung mitzuwirken!

Es stehen vier Namen zur Auswahl: Jedi-Gelehrter, Jedi-Seher, Jedi-Adept - oder weiterhin Jedi-Magier. Die Abstimmung entscheidet darüber, welcher Name im Spiel verwendet wird. Wir werten die Ergebnisse der englischen, französischen und deutschen Community gesammelt aus, um den Gewinner zu ermitteln. Abstimmungsende ist am Freitag, den 3. Dezember um 0.00 Uhr. Also macht gleich mit!

Wir freuen uns auf euer Feedback!

Das Team von Star Wars™: The Old Republic™

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Kriegsgebiete-Video
Beitrag von HergenThaens am 05.11.2010 um 15:32 Uhr

Offiziell ist Alderaan zwar eine neutrale Welt, in letzter Zeit ist der Planet jedoch in den politischen Fokus der Republik und des Imperiums gerückt. Selbst als der Zwist zwischen Alderaans Adelshäusern in einen Bürgerkrieg auszuarten droht, tragen die republikanischen und imperialen Streitkräfte insgeheim eine Schlacht aus, die das Schicksal des Planeten bestimmen könnte. Weit oben in den Bergen kämpfen beide Seiten um die Kontrolle über Alderaans gigantisches Planetenverteidigungsgeschütz - eine mächtige Waffe, die in der Lage ist, eine gesamte Flotte zu zerstören und die Herrschaft über den Luftraum um den Planeten zu sichern.

Die Schlacht auf Alderaan ist unser erster genauerer Blick auf die PvP-Teamkämpfe in The Old Republic™. Um das Planetenverteidigungsgeschütz zu sichern, müssen die Spieler die Schilde der feindlichen Transportschiffe lahmlegen und die Truppen entweder zum Rückzug bewegen oder vernichten. Um ihre Flotte zu beschützen und als Sieger hervorzugehen, müssen sie in Teamarbeit die Artillerieeinheiten des Verteidigungssystems steuern.

In nächster Zeit werden wir noch mehr über die Kriegsgebiete enthüllen. Fürs Erste hoffen wir jedoch, dass dieses Video euch einen guten Vorgeschmack auf die PvP-Kämpfe in den Kriegsgebieten von Star Wars™: The Old Republic™ geben wird! Schaut auch im Screenshots-Bereich vorbei, um zu sehen, wie der Kampf immer hitziger wird.

 

Surveys and Polls -> Vote for the Jedi Consular Advanced Class
Beitrag von JoanneLaroche am 05.11.2010 um 13:44 Uhr

Earlier this year, we announced the Advanced Classes System which allows you to customize your character according to your play style. We also revealed the advanced classes for the Jedi Consular: Jedi Shadow and the Jedi Wizard. These advanced class names created a lot of activity in the forums! Now we would like to let the community help us finalize the Jedi Consular’s advanced class names!

We’re offering you the chance to rename the Jedi Wizard Advanced Class. Cast your votes now!

Check out the naming options above. There are four choices available. This poll will determine the final title that appears in game. We’ll be tallying the results from the English, French, and German communities to determine the winner. Voting ends at 5:00PM CST on Thursday, December 2nd so vote now!

We look forward to hearing from you!

The Star Wars™: The Old Republic™ team

 

Offizielle Umfragen -> Stimmt über die erweiterte Klasse des Jedi-Botschafters ab
Beitrag von HergenThaens am 05.11.2010 um 13:36 Uhr

Vor einiger Zeit haben wir euch das Erweiterte Klassen-System vorgestellt, mit dem ihr euren Spielercharakter individuell an euren Spielstil anpassen könnt. Im Zuge dessen wurden auch die erweiterten Klassen des Jedi-Botschafters enthüllt: der Jedi-Schatten und der Jedi-Magier. Die Namensgebung hat in den Foren für so einigen Wirbel gesorgt! Daher möchten wir nun die Community bitten, uns bei der endgültigen Entscheidung zu helfen.

Ihr habt die Chance, einen neuen Namen für die erweiterte Klasse 'Jedi-Magier' zu finden. Stimmt jetzt mit ab!

Oben stehen euch vier Namen zur Auswahl. Die Abstimmung entscheidet darüber, welcher Name im Spiel verwendet wird. Wir werten die Ergebnisse der englischen, französischen und deutschen Community gesammelt aus, um den Gewinner zu ermitteln. Abstimmungsende ist am Freitag, den 3. Dezember um 0.00 Uhr. Also macht gleich mit!

Wir freuen uns auf euer Feedback!

Das Team von Star Wars™: The Old Republic™

 

Sonstige Diskussionen -> Der User nach mir....
Beitrag von HergenThaens am 04.11.2010 um 10:59 Uhr

Ohhh ja. Frozen Joghurt is was feines - gab's früher beim Eismann. Seit ewigkeiten nicht mehr gehabt o.o

Der User nach mir ist HD-Fanatiker (im Sinne von HDTV, BluRay, etc.)

 

Allgemeine Diskussionen -> Sehr ernüchternde Vorschau zum Game auf 4Players.de
Beitrag von HergenThaens am 02.11.2010 um 17:49 Uhr

Bitte driftet nicht wieder vom Thema ab. Für WoW-Diskussionen gibt es einige WoW-Foren zur Auswahl. Danke!
 

Allgemeine Diskussionen -> Wird SWTOR konkurrenzfähig sein?
Beitrag von HergenThaens am 01.11.2010 um 22:21 Uhr

Wieder eine Seite, die mehr oder weniger offtopic ist... bitte kommt zurück zum Thema. Danke.
 

Sonstige Diskussionen -> Now Playing Thread
Beitrag von HergenThaens am 01.11.2010 um 22:20 Uhr

Trance Around The World with Above & Beyond #344 (ist auch jeden Morgen auf dem Weg zur Arbeit auf dem MP3 Player
 

Sonstige Diskussionen -> Eure Lieblingshelden außerhalb des StarWars Universums
Beitrag von HergenThaens am 01.11.2010 um 22:17 Uhr

Sam Oliver ("Reaper")
Chuck Bartowski ("Chuck")

Eher verhinderte Helden, aber Helden
 

Für Neulinge -> Willkommen in den Star Wars: The Old Republic-Foren!
Beitrag von HergenThaens am 01.11.2010 um 22:09 Uhr

Willkommen im Star Wars™: The Old Republic™-Community-Bereich der offiziellen Website. The Old Republic, oder TOR, ist ein storybasiertes Massively Multiplayer Online Game von BioWare und LucasArts.

Benutzerkonto einrichten

Um auf die Star Wars™: The Old Republic™-Foren zugreifen zu können, benötigst du ein Benutzerkonto. Klicke dazu auf den Button 'Registrieren' ganz oben auf dieser Seite und fülle das Formular zur Erstellung eines Benutzerkontos aus (Hinweis: Wenn du bereits ein Benutzerkonto hast, wird dir diese Seite evtl. nicht angezeigt). Sobald du deine Daten zur Erstellung eines Benutzerkontos übermittelt hast, erhältst du eine Verifizierungs-E-Mail an die Adresse, die du beim Registrierungsvorgang angegeben hast. Die E-Mail sollte eigentlich schnell eintreffen, es kann jedoch auch manchmal 1 bis 2 Stunden dauern. Wenn du keine E-Mail erhalten hast, sieh bitte auch im Spam-Ordner nach, ob die E-Mail vielleicht herausgefiltert wurde. Alternativ kannst du die E-Mail hier auch noch einmal an deine Adresse schicken lassen. Wenn du die E-Mail danach immer noch nicht erhältst, wende dich bitte an das Star Wars: The Old Republic-Community-Team, damit wir die Angelegenheit überprüfen.

In der Verifizierungs-E-Mail sollte ein Link sein, mit dem deine E-Mail-Adresse bestätigt wird. Direkt im Anschluss erhältst du zudem eine E-Mail mit deinen Zugangsdaten. Wenn deine E-Mail-Adresse bestätigt wurde, solltest du dich über den Button 'Anmelden' oben auf der Seite bei deinem Star Wars: The Old Republic-Forenkonto anmelden können.

Eigene Forendaten bearbeiten

Jetzt, wo du ein Forenkonto eingerichtet hast, kannst du deine Einstellungen anpassen. Alle Änderungen an deinem Benutzerkonto werden über den Bereich 'Mein Benutzerkonto' vorgenommen, den du oben auf der Forenseite siehst (Hinweis: Du musst angemeldet sein, um den Button zu sehen). Die Benutzerkonto-Verwaltung bietet folgende Möglichkeiten:
  • Grundlegende Infos - Hier kannst du grundlegende Informationen wie Geschlecht, Zeitzone, Sprache usw. anpassen. (Hinweis: Wenn du deine E-Mail-Adresse änderst, musst du dein Benutzerkonto erneut verifizieren.)
  • Profil - Verrate uns etwas über dich! Füge persönliche Informationen wie Hobbys, Berufe, Websites und Kontaktmöglichkeiten hinzu.
  • Benutzerbild - Wähle ein Bild, das dich repräsentiert.
  • Freunde - Erstelle eine Freundesliste mit anderen Community-Mitgliedern.
  • Abonnements - Verfolge Themen, die du selbst ausgewählt hast.
  • Anzeige- & Benachrichtigungsoptionen - Stelle ein, ob du bei abonnierten Themen E-Mails erhältst und wie die Foren bei deinem Benutzerkonto angezeigt werden.
  • Passwort zurücksetzen - Ändere dein Passwort.
  • Einem Freund weitersagen - Lade einen Freund ein, dich auf deiner Reise zu begleiten.

Regeln und Bestimmungen

Bevor du deinen ersten Beitrag schreibst, solltest du dich mit den Verhaltensregeln vertraut machen. Diese Regeln wurden aufgestellt, um sicherzugehen, dass jeder Inhaber eines Benutzerkontos für Star Wars: TOR ohne belästigt zu werden über das Spiel diskutieren kann. Das Star Wars: The Old Republic-Community-Team kann entsprechende Beiträge in den Foren regulieren.

Weitere Informationen findest du in den Nutzungsbedingungen sowie der Datenschutzerklärung. Bei weiteren Fragen oder Problemen bezüglich der Verhaltensregeln wende dich bitte an ein Mitglied des Star Wars: The Old Republic-Community-Teams.

Teilnahme an den Foren

Hier im Community-Bereich kannst du dich mit anderen Spielern austauschen. Wir freuen uns schon auf deine Teilnahme und möchten, dass du deine Zeit hier genießt, ganz gleich, ob du den Diskussionen nur folgst oder selbst aktiv Beiträge schreibst. Damit der Community-Bereich für alle Nutzer interessant bleibt, versuchen wir stets, reife und konstruktive Diskussionen zu führen, und würden uns freuen, wenn du uns dabei hilfst.

Wenn du bereit bist, selbst etwas im Community-Bereich beizutragen, solltest du vorher drei Dinge beachten:
  • Bezieht sich mein Beitrag auf The Old Republic? - Diese Community wurde für The Old Republic geschaffen und die meisten Diskussionen sollten sich auch direkt auf das Spiel beziehen.
  • Gibt es den Beitrag schon? - Benutze einfach die Suchfunktion, dann findest du es heraus.
  • Bin ich im richtigen Forum? - Jedes Forum bezieht sich auf ein bestimmtes Themengebiet und ist der Übersicht halber in Unterforen gegliedert.

Du hast beim Erstellen deines Benutzerkontos den Verhaltensregeln zugestimmt. Sie sind ziemlich ausführlich, deshalb hier ein paar Richtlinien in Kurzform:
  • Beleidige niemals ein anderes Community-Miglied.
  • Diskutiere nur über das Thema und übe konstruktive Kritik.
  • Wenn du findest, dass jemand gegen die Verhaltensregeln verstößt, wende dich nicht direkt an die Person, sondern melde einfach den Beitrag.
  • Wenn jemand ein Störenfried ist, heize ihn nicht noch weiter an. Antworte einfach nicht, sondern melde den Beitrag.
  • Wenn jemand herumtrollt, füttere ihn nicht. Antwortet einfach nicht und melde den Beitrag.
  • Bitte keine Mehrfachbeiträge erstellen oder Beiträge "hochschubsen" - es reicht, wenn du deinen Beitrag einmal postest, damit alle ihn sehen können.
  • Verfasse niemals Beiträge mit pornografischen, herabwürdigenden, vulgären oder anstößigen Inhalten und verweise auch nicht auf solche.
  • Schreibe deinen Anzeigenamen nicht in den Betreff deines Beitrags - dein Anzeigename wird sowieso als ursprünglicher Autor für das Thema angezeigt.
  • Wir verbieten die Diskussion über politische, religiöse und sexuelle Themen, die sich nicht direkt auf The Old Republic beziehen und als zu brisant oder störend empfunden werden.
  • Verhalte dich allen Community-Mitgliedern gegenüber respektvoll - auch wenn nicht immer alle mit dir einer Meinung sind, solltest du niemals unhöflich werden.
Bitte beachte, dass der Verstoß gegen diese Regeln und Richtlinien dazu führen kann, dass die Nutzung der Foren für dich ausgesetzt oder ganz gesperrt werden kann. Diese Liste ist nicht vollständig und wir behalten uns das Recht vor, jeglichen Foreninhalt nach eigenem Ermessen zu verändern oder zu entfernen.

Wenn du dir bei etwas unsicher bist, schreibe es einfach hier oder schicke eine private Nachricht an ein Mitglied des Community-Teams.

Nützliche Links

Allgemeine Informationen: Spielinfo | Häufige Fragen (FAQ) | Wo finde ich ehemalige SWG-Spieler?

Spieltest: Anmeldung als Spieltester | Fragen und Diskussion |

Bekannte Lösungen und Fehler
| FAQ zum The Old Republic-Spieltest

Gameplay-Informationen: Veröffentlichungszeitraum für The Old Republic | Bisher bekannte Infos zu The Old Republic | Klassendiskussion | Galaktische Republik | Sith-Imperium
 

Allgemeine Diskussionen -> gewünschtes Bezahlmodul.
Beitrag von HergenThaens am 01.11.2010 um 21:17 Uhr

Da dieser Thread inzwischen eine beachtliche Größe erreicht hat, wird er neu gestartet. Den Nachfolger findet ihr hier:
http://www.swtor.com/community/showthread.php?t=220501

Bitte führt die Diskussion dort fort!

 

Allgemeine Diskussionen -> [Fortsetzung] Gewünschtes Bezahlmodul [P2P, F2P, Bezahlmethoden]
Beitrag von HergenThaens am 01.11.2010 um 21:16 Uhr

Da der Thread in seiner vorigen Inkarnation eine erhebliche Größe erreicht hat, wird er hier neu gestartet. Bitte beachtet die letzten Beiträge im alten Thread!

Quote:
Originally Posted by Yaglan
Da es ja verschiedene Bezahlmodelle geben soll oder denkbar ist. Will ich hier den Thread eröffnen. Wo die Entwickler sehen können welches Modul sie in Deutschland am besten einführen sollten.
Umsonst spielen wäre von jeden der Traum. Das ist klar. Aber Item Shops ist für vielen ein No go.

Ich hoffe mal das viele aus Deutschland hier Nachsehen um schreiben was sie bevorzugen wie sie bezahlen möchten.

Ich bin für eine Monatsgebür. Man kann sich bequem das geld von Konto abheben lassen. Und jeder spieler hat die gleichen vorteile und nachteile.

 

Allgemeine Diskussionen -> Sehr ernüchternde Vorschau zum Game auf 4Players.de
Beitrag von HergenThaens am 01.11.2010 um 20:31 Uhr

Thread zum aufräumen geschlossen.
 

Allgemeine Diskussionen -> Sehr ernüchternde Vorschau zum Game auf 4Players.de
Beitrag von HergenThaens am 31.10.2010 um 16:35 Uhr

Findet bitte wieder zurück zu einem vernünftigen Umgangston. Das Diskussionen durchaus etwas hitziger werden können ist nachvollziehbar, aber hier entgleist es langsam. Danke.
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Neue Agenten-Informationen
Beitrag von HergenThaens am 29.10.2010 um 15:10 Uhr

Update aus dem US-Forum, für alle die es interessiert:
Quote:
Originally Posted by GeorgZoeller
Agents and smugglers are equally capable on the healing front.
"Agenten und Schmuggler sind gleichwertig wenn es ums heilen geht."

 

General Discussion -> To the Imp Agents out there
Beitrag von GeorgZoeller am 29.10.2010 um 14:28 Uhr

Agents and smugglers are equally capable on the healing front.
 

Allgemeine Diskussionen -> Zeigt uns eure STAR WARS-Halloween-Kostüme!
Beitrag von HergenThaens am 29.10.2010 um 14:06 Uhr

Zitat:
Zitat von Xidia
Das ist in Deutschland nicht so verbreitet mit den ganzen Halloween Kram.
Naja, wenn ich mir mal die Veranstaltungskalender für dieses Wochenende angucke, springen mir da erstaunlich viele Kostüm- und Halloweenparties entgegen
Es würde mich doch stark wundern, wenn der/die eine oder andere dort nicht im Star Wars-Kostüm auftauchen würe
 

News and Announcements -> New Agent Intel
Beitrag von AlysonBridge am 29.10.2010 um 13:09 Uhr

The Imperial Agent class delivers an experience unlike any other in Star Wars™: The Old Republic™, and this week, we’re excited to share new details that highlight what makes the Agent so unique.

Learn about the Agent’s Advanced Classes and the combat tactics they rely on. Specialize as a Sniper and leverage distance and concealment to get an edge on your enemies, or master stealth, surprise, and combat medicine to become a versatile and deadly Operative.

In addition, check out the following updates for more intel on the Imperial Agent class:
  • If you’re looking for a companion with attitude, visit the Biographies section to read about the Agent’s dangerously charming Rattataki companion, Kaliyo.
  • Aliens are incredibly rare among the ranks of Imperial Intelligence, but if that sounds like your kind of character, be sure to inspect the new Chiss Inhabitants page for information on this enigmatic species.
  • The Imperial Agent’s sleek starship is one of the most unique models in the galaxy. Check out the X-70B Phantom-Class Prototype in the starships section to get a tour.
  • Last but not least, watch the new class gameplay video to get a look at the Agent in action!

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Neue Agenten-Informationen
Beitrag von HergenThaens am 29.10.2010 um 13:09 Uhr

Die Agenten-Klasse bietet ein völlig einzigartiges Spielerlebnis in Star Wars™: The Old Republic™, und diese Woche können wir euch endlich Details darüber verraten, was den Agenten so anders macht.

Erfahrt mehr über die erweiterten Klassen des Agenten und die Kampftaktiken, die er einsetzt. Spezialisiert euch als Scharfschütze und macht euch dessen Reichweite und verstecktes Vorgehen zunutze, um einen Vorteil über eure Gegner zu erhalten, oder meistert Tarnung, Überraschungseffekt und Einsatzmedizin, um ein vielseitiger und tödlicher Saboteur zu werden.

Dazu erhaltet ihr in den folgenden Updates weitere Informationen zur Agenten-Klasse:
  • Wenn ihr einen Gefährten mit Charakter sucht, solltet ihr unbedingt im Biografien-Bereich etwas über Kaliyo, die gefährlich bezaubernde Rattataki-Gefährtin des Agenten, lesen.
  • Auf Fremdlinge trifft man in den Rängen des Imperialen Geheimdiensts nur äußerst selten, aber wenn euch gerade das zusagt, solltet ihr euch die neue Chiss-Bewohner-Seite ansehen und mehr über diese rätselhafte Spezies erfahren.
  • Das schnittige Raumschiff des imperialen Agenten ist eines der ungewöhnlichsten Modelle in der Galaxis. Seht euch den Prototyp der X-70B Phantom-Klasse im Raumschiff-Bereich genau an.
  • Und vergesst auch nicht, euch das neue Klassen-Gameplay-Video anzusehen, um den Agenten in Aktion zu erleben!

 

Sonstige Diskussionen -> Der User nach mir....
Beitrag von HergenThaens am 29.10.2010 um 12:40 Uhr

Zitat:
Zitat von Lilyana
Der User nach mir mag Schokokekse? (wehe nicht *mit Thermaldetonator herumfuchtel*
Was, sieht man mir das an? *knabber*

Der User nach mir ärgert sich auch, dass dieses Halloween "Elvira - Mistress of the Dark" nirgends im Fernsehen läuft

 

Allgemeine Diskussionen -> Zeigt uns eure STAR WARS-Halloween-Kostüme!
Beitrag von HergenThaens am 29.10.2010 um 11:50 Uhr

Zitat:
Zitat von JonanTryak
Hm, also ich würd gern Hergen im Mara Jade-Outfit sehen :P
Ich. Also. Äh. Nein. Einfach nur: Nein. Schwarz ist nicht meine Farbe?
 

Allgemeine Diskussionen -> Zeigt uns eure STAR WARS-Halloween-Kostüme!
Beitrag von HergenThaens am 29.10.2010 um 09:29 Uhr

Verkleidet ihr euch dieses Jahr als Yoda oder Jabba the Hutt? Dann postet Bilder von euren Star Wars™-Kostümen in diesem Foren-Thema und erhaltet die Chance, beim einem der nächsten Fan-Freitage vorgestellt zu werden!

Macht ein Foto von euch in eurem Star Wars-Kostüm. Haltet auf dem Foto ein Stück Papier, auf dem euer Forenname steht, damit wir sichergehen können, dass das Bild auch von euch ist. Ladet das Bild auf eine kostenlose Bilder-Hosting-Seite hoch und antwortet dann mit dem Link in diesem Foren-Thema!

Einige Hinweise:
  • Bitte keine Schweinereien (Links zu anstößigen Inhalten verstoßen gegen unsere Verhaltensregeln).
  • Alle Kostüme müssen zum Thema Star Wars passen.
  • Damit wir sicher sein können, dass das Bild auch wirklich von euch stammt, haltet darauf bitte ein Stück Papier, auf dem euer Forenname steht. Wir stellen nur Bilder vor, die wir verifizieren können.
  • Seid kreativ!
  • Ihr könnt auch mehrere Fotos verlinken

Viel Spaß!

Dieses Event endet am Montag, den 8. November 2010 - postet eure Bilder also unbedingt schon vorher!

"Happy Halloween" von The Old Republic™!

 

General Discussion -> Post your STAR WARS Themed Halloween Costumes!
Beitrag von JoanneLaroche am 28.10.2010 um 21:18 Uhr

Dressing up like Yoda or Jabba the Hutt this year? Post pictures of your Star Wars™ themed costumes in this thread for a chance at being featured in an upcoming Fan Friday!

Take a picture of yourself (or have someone take it for you) in your Star Wars costume. Hold a piece of paper with your forum name written on it in the photo, so we can verify the image is of you. Upload the image to your favorite free image hosting website and then reply to this thread with the link!

Some things to remember:

  • Keep it clean (Linking to inappropriate content is against our Rules of Conduct)
  • All costumes must be Star Wars themed
  • To verify the image is of you, please hold a piece of paper with your forum name written on it. We will only feature images that can be verified.
  • Be creative!
  • You can link to multiple photos

Have fun!

This event ends on Monday, November 8th, 2010 - so post your images before then!

Happy Halloween from The Old Republic™!

 

STAR WARS-Diskussion -> Wieso die Sith manchmal so dämonische Augen haben!?
Beitrag von HergenThaens am 26.10.2010 um 08:08 Uhr

Ich musste hier im Thread gerade leider ein wenig aufräumen. Ich möchte euch an dieser Stelle noch einmal darauf hinweisen, das Sarkasmus und Ironie in aller Regel sehr fließend in Trolling übergehen - hier wurde die Grenze deutlich überschritten. Bleibt also bitte von nun an beim Thema. Danke!
 

STAR WARS-Diskussion -> Star-Wars Epi 7 bis 9 angekündigt ?
Beitrag von HergenThaens am 26.10.2010 um 07:58 Uhr

Bitte in diesem Thread weiterdiskutieren. Danke!
 

Imperial Agent -> Will you base your Agent on another character?
Beitrag von AlexanderFreed am 25.10.2010 um 23:55 Uhr

Quote:
Originally Posted by HZero
Cheradenine Zakalwe, the agent who works for The Culture in Iain Banks novel Use of Weapons.
Iain Banks, Special Circumstances, and Use of Weapons in particular are fine examples of what can be done with science-fiction espionage. (In fact, I'd say the relevant Culture novels--along with E.E. Smith's Lensmen series--are among the best space opera espionage I've read. But I probably shouldn't say that, because I'm sure I'm forgetting other obvious candidates.)
 

Allgemeine Diskussionen -> Wird SWTOR konkurrenzfähig sein?
Beitrag von HergenThaens am 25.10.2010 um 17:58 Uhr

Da die Diskussion inzwischen recht hitzig geworden ist, möchte ich euch bitten sachlich zu bleiben und einen vernünftigen Umgangston zu wahren. Sarkasmus und Ironie gehen im Internet fließend in trollen über. Danke!
 

General Discussion -> Bioware, I'm rooting for you, but you're shooting yourself in the foot (Part 2)
Beitrag von LeoOlebe am 22.10.2010 um 16:24 Uhr

Hi Folks!

I'm fairly sure that I'm the last person that you want to hear from, but I wanted to chime in and say that we love your enthusiasm for the game and ongoing support. I know that it can be frustrating when we don't reveal new, specific game system information. Remember, the story and lore of the game is very important, thus the steady stream of content that is focused on learning more about the galaxy that you will adventure in. As we've always said, when things are at a quality level where we are ready to reveal them, we will. We never want to promise something that we aren't ready to commit to.

I can tell you that we have some game system stuff coming up that I think you'll like. Yes that's a tease, but never fear - we "hear" you and want to provide you with lots of great info to chew on.

Leo

 

Sonstige Diskussionen -> Der User nach mir....
Beitrag von HergenThaens am 22.10.2010 um 16:57 Uhr

Nein, in frühestens einer Stunde
Der User nach mir freut sich schon auf den herannahenden Winter.

 

General Discussion -> Bioware, I'm rooting for you, but you're shooting yourself in the foot
Beitrag von LeoOlebe am 22.10.2010 um 16:24 Uhr

Hi Folks!

I'm fairly sure that I'm the last person that you want to hear from, but I wanted to chime in and say that we love your enthusiasm for the game and ongoing support. I know that it can be frustrating when we don't reveal new, specific game system information. Remember, the story and lore of the game is very important, thus the steady stream of content that is focused on learning more about the galaxy that you will adventure in. As we've always said, when things are at a quality level where we are ready to reveal them, we will. We never want to promise something that we aren't ready to commit to.

I can tell you that we have some game system stuff coming up that I think you'll like. Yes that's a tease, but never fear - we "hear" you and want to provide you with lots of great info to chew on.

Leo
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Neue Biografien
Beitrag von HergenThaens am 22.10.2010 um 13:14 Uhr

Trefft weitere der spannenden Charaktere, mit denen ihr in Star Wars™: The Old Republic™ zu tun haben werdet. Im Biografien-Bereich vom HoloNetz gibt es neue Einträge!

Dieses Update enthält einige der schillerndsten Figuren der The Old Republic-Ära: den abtrünnigen ehemaligen General der Republik Bouris Ulgo, den desillusionierten republikanischen Diplomaten Diab Duin und den mysteriösen imperialen Spionagemeister, der nur als "der Aufseher" bekannt ist.

Wenn ihr den Biografien-Bereich der Seite schon eine Weile nicht mehr aufgerufen habt, werdet ihr sehen, dass auch ein paar Gefährten hinzugekommen sind. Es folgen auch noch mehr, also schaut regelmäßig vorbei.

 

News and Announcements -> New Biographies
Beitrag von JoanneLaroche am 22.10.2010 um 13:14 Uhr

Meet more of the compelling characters you’ll interact with in Star Wars™: The Old Republic™. New additions have been added to the Biographies section of the HoloNet!

This update includes profiles of some of the most enigmatic characters in The Old Republic Era: the renegade ex-Republic General, Bouris Ulgo; the disillusioned Republic diplomat, Diab Duin; and the mysterious Imperial Spymaster known only as "Keeper".

If you haven’t visited the Biographies section in awhile, you’ll notice that a few companion characters have been added as well. There are still more to come, so check back regularly.

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] STAR WARS: The Old Republic Fan-Freitag
Beitrag von HergenThaens am 22.10.2010 um 13:14 Uhr

Willkommen zu einem weiteren spannenden Fan-Freitag, an dem wir die kreativen Schöpfungen der The Old Republic™-Community vorstellen und in der Entwicklerecke einen Blick hinter die Kulissen werfen. Außerdem gibt es neue Avatare und Smileys - und vergesst auch nicht, eure Stimme in den neuen Umfragen abzugeben!

Lest hier mehr ...

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Auszeichnungen für The Old Republic
Beitrag von HergenThaens am 22.10.2010 um 13:14 Uhr

Wir fühlen uns geehrt, dass Star Wars™: The Old Republic™ so viele Auszeichnungen von der Presse und den Medien erhalten hat, und setzen auch weiterhin alles daran, das bestmögliche Spielerlebnis zu ermöglichen. Wir möchten unseren Fans und den Medien für ihre Unterstützung und Anerkennung danken. Eure Hilfe ist bei diesem Projekt der Schlüssel zum Erfolg.

Wir wollen ein Spiel entwickeln, das den Spielern gefällt, also haben wir die Star Wars: The Old Republic Auszeichnungen-Seite ins Leben gerufen, um allen zu zeigen, wie viel Aufmerksamkeit das Spiel bereits erhalten hat!

 

News and Announcements -> STAR WARS: The Old Republic Fan Friday (October 2010)
Beitrag von JoanneLaroche am 22.10.2010 um 13:13 Uhr

Welcome to another exciting Fan Friday where we shine the spotlight on creative accomplishments from The Old Republic™ community, as well as share a behind-the-scenes look in the Developer Corner. We also have new avatars and smilies, and don’t forget to vote in the polls we posted up!

Read More...

 

News and Announcements -> Awards for The Old Republic
Beitrag von JoanneLaroche am 22.10.2010 um 13:13 Uhr

We are honored by the many awards Star Wars™: The Old Republic™ has earned from the press and media, and we’re committed to continuing to push for the highest quality gaming experience. We want to thank our fans and the media for their support and recognition. Your partnership is critical to making this project a success.

Creating a game that people enjoy is important to us, so we’re putting up the Star Wars: The Old Republic Awards page to share with everyone all the great attention the game has received!

 

Surveys and Polls -> Which class are you planning on trying out first?
Beitrag von AlysonBridge am 22.10.2010 um 12:24 Uhr

Which class are you planning on trying out first?
 

Surveys and Polls -> Who is your favorite character in the Blood of the Empire webcomic series?
Beitrag von AlysonBridge am 22.10.2010 um 12:23 Uhr

Who is your favorite character in the Blood of the Empire webcomic series?
 

Offizielle Umfragen -> Welche Klasse werdet ihr zuerst ausprobieren?
Beitrag von HergenThaens am 22.10.2010 um 12:20 Uhr

Welche Klasse werdet ihr zuerst ausprobieren?
 

Offizielle Umfragen -> Wer ist eure Lieblingsfigur in der Webcomic-Reihe 'Blood of the Empire'?
Beitrag von HergenThaens am 22.10.2010 um 12:20 Uhr

Wer ist eure Lieblingsfigur in der Webcomic-Reihe 'Blood of the Empire'?
 

Allgemeine Diskussionen -> Werden unsere Kritiken weitergereicht / bewirken sie irgendetwas ?
Beitrag von HergenThaens am 22.10.2010 um 08:36 Uhr

Wir leiten Kritiken, Anregungen, Fehler und Vorschläge regelmäßig weiter. Hierbei werden auch das Spiel beeinflussende Vorschläge berücksichtigt - altgediente Mitglieder der Community werden sich zum Beispiel daran erinnern, dass der Jedi-Botschafter ursprünglich mal "Jedi-Konsular" hieß. Auch an anderer Stelle kann ich euch versichern, dass der EU Community zugehört wird. Es ist vollkommen unerheblich, woher die Vorschläge/Kritiken/Fehlermeldungen/Anregungen kommen, ihnen wird in jedem Fall die gleiche Aufmerksamkeit geschenkt wie allen anderen.

Wenn euch Fehler auffallen, meldet sie bitte über das entsprechende Forum oder schreibt eine kurze Supportmeldung. Sie werden dann in der Regel so schnell wie möglich bearbeitet.

 

Sonstige Diskussionen -> Der User nach mir....
Beitrag von HergenThaens am 19.10.2010 um 15:31 Uhr

Zitat:
Zitat von Sargoroth
Hmmm, nö. Würde sich mit meinem "echten" Beruf ein wenig "beißen"
Der User nach mir ist froh, endlich daheim zu sein.
Das dauert heute noch ein bisschen
Der User nach mir muss inzwischen auch zwanghaft jeden Morgen erstmal auf dem Handy Facebook und E-Mails lesen, noch bevor der PC überhaupt an is @_@

 

General Discussion -> Sith Pureblood
Beitrag von DanielErickson am 18.10.2010 um 15:37 Uhr

Quote:
Originally Posted by Hawnk
So... if the Sith species was extinct during the first KOTOR (or so says the loading screen that I just saw) then how are they justifying Sith Pureblood as a playable race in SWTOR?
Hey folks,

Happy to clarify.

In the time of KOTOR, the Republic believed all of the original Sith Empire had been destroyed. Those who had not been killed were chased far into deep space where nobody had ever returned from. Thus Revan's surprise when coming upon them and his dedication to going back to stop the threat when his memory returned.

That said, the Sith "Pureblood" in SWTOR are anything but pure Sith (from a species point of view). The name is a vanity. In the last 1000 years it has become clear that there is a direct correlation between those with enough of the old Sith blood in them to still be born with original Sith species traits (red skin, etc) and Force Sensitivity. While not any stronger in the Force than the more human Sith, it is extremely rare to find a "Pureblood" who is completely without Force Sensitivity. Thus those with the marks of the old Sith have come to call themselves "Purebloods" with the obvious insinuation that they are superior to those without. The more Sith species features (face tendrils, etc) one has, the more superior they can claim to be.

All of this is, of course, purely the realm of fashion and societal politics. While no non-Pureblood would stand up and say the entire claim was foolish (the Pureblood rate of Force Sensitivity is exponentially higher than those without and besides many of the Emperor's inner circle bear the red skin) the majority of the Dark Council are not Purebloods. Showing that, in the end, talent and a lightsaber win out over bloodlines and a haughty pedigree.

Hope that helps!

 

Allgemeine Diskussionen -> Wird SWTOR konkurrenzfähig sein?
Beitrag von HergenThaens am 16.10.2010 um 18:54 Uhr

Das Ursprungsthema war bis vor einigen Seiten "Wird SWTOR konkurrenzfähig sein?". Bitte kommt wieder dorthin zurück, ihr seid inzwischen weit im Offtopic. Danke!
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Der Fall von Exar Kun
Beitrag von HergenThaens am 15.10.2010 um 17:46 Uhr

Die Geschichten über den Fall von Exar Kun an die dunkle Seite und seinen Zerstörungsfeldzug gegen die Republik werden schon seit Generation als Warnung an Jedi-Padawane weitergegeben. Nach der Rückkehr des Sith-Imperiums erkannte Meister Gnost-Dural einen völlig neuen Aspekt von Exar Kuns Rolle in der Geschichte.

Quote:
347 VVC – Jahrzehnte vor dem Ausbruch der Mandalorianischen Kriege begann ein talentierter Jedi namens Exar Kun damit, die Geheimnisse der Macht zu ergründen. Trotz aller Warnungen seiner Meister konnte Kun auch den dunklen Experimenten der alten Sith nicht widerstehen. Nachdem der Begegnung mit dem Geist des gefallenen Sith-Lords Freedon Nadd machte Exar Kun sich die Macht der Sith-Tempel auf Yavin 4 zunutze und brach auf einen Feldzug auf, um die Republik und den Orden der Jedi zu vernichten. Nachdem er sich mit dem Krath-Kult und dem ebenfalls gefallenen Jedi Ulic Qel-Droma verbündet hatte, gelang es Exar Kuns Armeen, die Jedi-Bibliothek auf Ossus zu zerstören. Das sollte allerdings sein letzter Sieg sein, bevor er verraten und besiegt wurde. Jahrhunderte später erfuhren die Jedi, dass das alte Sith-Imperium sich während Exars Feldzug im Exil auf Dromund Kaas befand. Jedi-Meister Gnost-Dural fragt sich nun, wie die Geister der alten Sith wohl das wiederauferstandene Sith-Imperium unterstützen, wenn sie es damals schon bei Exar Kun taten.

Seht euch die neueste Zeitlinien-Holoaufzeichnung Der Exar-Kun-Krieg mit der Stimme von Tilo Schmitz an. Ihr könnt auch eine hochauflösende Version dieses Videos herunterladen.
 

News and Announcements -> The Fall of Exar Kun
Beitrag von AlysonBridge am 15.10.2010 um 17:46 Uhr

The stories of Exar Kun’s fall to the dark side and his campaign of destruction against the Republic have been told as warnings to Jedi Padawans for generations. After witnessing the return of the Sith Empire, Master Gnost-Dural has realized a new relevance to Exar Kun’s role in history.

Quote:
BTC 347 – Decades before the outbreak of the Mandalorian Wars, a promising Jedi named Exar Kun began exploring the secrets of the Force. Despite the warnings of his Masters, Kun didn’t hesitate to experiment with the dark powers of the ancient Sith. After being confronted by the spirit of the fallen Sith Lord Freedon Nadd, Exar Kun harnessed the power of the Sith Temples on Yavin 4 and embarked on a campaign to destroy the Republic and the Jedi Order. After aligning with the Krath Cult and fellow fallen Jedi Ulic Qel-Droma, Exar Kun’s armies managed to destroy the Jedi library on Ossus, but that was to be his final victory before being betrayed and defeated. Centuries later, the Jedi have learned that Exar Kun’s campaign took place even while the ancient Sith Empire remained in exile on Dromund Kaas. Jedi Master Gnost-Dural now asks, if Exar Kun’s rise to power was encouraged by the spirits of the ancient Sith, what might this suggest about their support for the resurrected Sith Empire?
Watch the latest Timeline holorecord, The Exar Kun War narrated by actor Lance Henriksen. You can also download a high resolution version of this video.
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen
Beitrag von HergenThaens am 15.10.2010 um 17:03 Uhr

Ich kann euch leider nichts neues mitteilen. Wir tun, was wir können, um das Update schnellstmöglich online zu bringen.
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen
Beitrag von HergenThaens am 15.10.2010 um 14:54 Uhr

Das Update wird sich heute leider etwas verzögern, wie ihr ja schon mitbekommen habt. Wir werden euch aber möglichst auf dem Laufenden halten.
 

Rollenspiel und Forenrollenspiel -> -=Rollenspieler aufgepasst!!!=-
Beitrag von HergenThaens am 15.10.2010 um 11:18 Uhr

Thread wurde in das richtige Forum verschoben. Bitte drauf achten
 

Fan-Art -> Star Wars - Bilder im Animeähnlichem Stil (oder so)
Beitrag von HergenThaens am 14.10.2010 um 22:07 Uhr

Zitat:
Zitat von RiaStarchild
Edit: Igitt, GIMP XD. Ja, die Hand ist murksig, die Augen zu weit auseinander.[/COLOR]
Ganz im Gegenteil, das mit den Augen hat was. Erinnert mich stark an Motoko Kusanagi aus Ghost in the Shell in ihrer kindlichen Form am Ende des Films. Die Proportionen und der kleine Mund erinnern mich vom Stil her teilweise an Art Deco.
 

Film und Fernsehen -> Was haltet ihr Von Galen Marek/Starkiller
Beitrag von HergenThaens am 14.10.2010 um 21:30 Uhr

Ich möchte alle noch einmal darauf hinweisen, dass es allen mehr hilft, wenn ihr vermeintliche Troll-Postings meldet anstatt direkt auf sie zu antworten. Im schlimmsten Fall kann es sonst schnell passieren, dass man selber zum Troll wird. Danke!
 

Allgemeine Diskussionen -> Umfrage: Bezahlmethode!
Beitrag von HergenThaens am 14.10.2010 um 21:09 Uhr

Guten Abend!

Die anderen Versuche eine Umfrage zu erstellen habe ich mal entfernt
Ich möchte Euch deshalb bitten, hier weiter zu posten:
http://swtor.com/community/showthread.php?t=183637

Danke!

 

Allgemeine Diskussionen -> Gerüchteküche: Wieso WAR scheiterte und SWTOR angeblich ein Witz ist...
Beitrag von HergenThaens am 14.10.2010 um 13:29 Uhr

Zitat:
Zitat von Carthondor
Das war nicht wirklich eindeutig das Thema und für mich ersichtlich das es genau dieses Betrifft. Ich lese das Forum. Danke für den Hinweis!
Entsprechend wird an dieser Stelle geschlossen. Danke!
 

Sonstige Diskussionen -> Was mag "da draussen" wohl sein?
Beitrag von HergenThaens am 13.10.2010 um 22:18 Uhr

Zitat:
Zitat von Lampenreiber
Ich weiß noch von meinem Astronomie Professor, der da sagte: "In unserer Galaxis gibt es 10^11 Sterne [also 100.000.000.000 = 100 Mio.], insgesamt schätzt man, dass es 10^11 Galaxien gibt, die im arithmetischen Mittel jeweils 10^11 Sterne beherbergen. Das machen also nach Adam Rise 10^22 Sterne. Die menschliche Ignoranz zeichnet sich dadurch aus, das wir immernoch annehmen, dass der Mensch die einzige intelligente Lebensform ist. Unter dieser Annahme zweifle ich an der Intelligenz des Menschen." Ich teilte seine Meinung bereits, bevor er das mal inner Vorlesung von sich gab
Studierst Du zufällig unter Harald Lesch (der gute Mann wurde ja schon einmal hier erwähnt)? Dem würde ich die Aussage durchaus zutrauen.

Ich zitiere hier mal einen meiner Lieblingsfilme:
"I'll tell you one thing about the universe, though. The universe is a pretty big place. It's bigger than anything anyone has ever dreamed of before. So if it's just us... seems like an awful waste of space. Right? "

(Grob übersetzt: "Ich erzähle euch aber eine Sache über das Universum. Das Universum ist ein ziemlich großer Ort. Es ist größer als irgendetwas das irgendjemand sich jemals erträumt hat. Wenn wir wirklich allein im Weltall sein sollten,wäre das nicht eine gewaltige Platzverschwendung?")

 

Sonstige Diskussionen -> Titelsong
Beitrag von HergenThaens am 13.10.2010 um 22:00 Uhr

... und damit geschlossen und in's Offtopic-Forum verschoben.
 

Charakterklassen -> Lichtschwertarten
Beitrag von HergenThaens am 13.10.2010 um 21:59 Uhr

Da die Frage beantwortet ist und ich leider zwei Offtopic-Antworten entfernen musste, werde ich den Thread jetzt schließen. Bitte im bereits genannten Thread weiterdiskutieren. Danke!
 

Für Neulinge -> wie kommt man ...
Beitrag von HergenThaens am 13.10.2010 um 21:56 Uhr

An dieser Stelle schließe ich dann auch - die Fragen wurden beantwortet, der Rest geht stark offtopic
 

Fan-Art -> Star Wars - Bilder im Animeähnlichem Stil (oder so)
Beitrag von HergenThaens am 13.10.2010 um 21:53 Uhr

Zitat:
Zitat von RiaStarchild
Endlich fertig: Eldon Ax, ein Char aus Star Wars: The Old Republic: Fatal Alliance.

http://riastarchild.deviantart.com/a...n-Ax-182292474
Sehr cool, vor allem das Gesicht. Nur die Finger an der rechten Hand wirken etwas komisch auf mich, könnte die Perspektive sein.
Zitat:
Zitat von Nosorrow
Ich hab mal ne frage:
Wie schaffst du es das das Bild nich gemalt aussieht?
Ich vermute, das die Lineart gescannt wurde, und die Farben dann mit GIMP, oder einem ähnlichen Bildbearbeitungsprogramm, eingefügt wurden.
 

Rollenspiel und Forenrollenspiel -> [Guide] Der Graue Jedi
Beitrag von HergenThaens am 13.10.2010 um 21:44 Uhr

Zitat:
Zitat von Gahta
Mist sollte eigentlich im RP unterforum landen....bitte verschieben.
Erledigt. Das nächste mal bitte einfach den Beitrag melden oder eine kurze PM an mich oder jemand anderen aus dem Team, damit wird die Reaktionszeit erheblich verkürzt
 

Allgemeine Diskussionen -> Quest Story Line
Beitrag von HergenThaens am 13.10.2010 um 21:40 Uhr

Die Story wird ein integraler Bestandteil von Star Wars: The Old Republic sein. Hier Beispielsweise ein Eintrag aus unserer FAQ:

Zitat:
Inwiefern unterscheidet sich Star Wars: The Old Republic von anderen MMOs?
Star Wars: The Old Republic ähnelt anderen MMOs, hebt sich aber durch diverse Innovationen ab. Traditionelle MMOs bauen auf drei Säulen auf: Erkundung, Kampf und Entwicklung. Bei BioWare und LucasArts glauben wir an eine vierte Säule: die Geschichte. Uns ist es wichtig, die weltweit besten Spiele mit einer starken Geschichte zu kreieren. Wir glauben, dass die fesselnden, interaktiven Geschichten, die in Star Wars: The Old Republic erzählt werden, eine wesentliche Innovation im MMO-Genre darstellen und ein Erlebnis schaffen werden, das es nie zuvor gegeben hat.
Das FAQ findest Du hier.

 

Sonstige Diskussionen -> Eure 5 lieblings spiele und filme ohne SW ;)
Beitrag von HergenThaens am 13.10.2010 um 21:18 Uhr

Ohne Star Wars? Mhm.

Spiele:
1) Sam 'n Max Hit the Road
2) Mass Effect 2
3) Secret of Mana
4) The 7th Guest
5) Day of the Tentacle

Filme:
1) Contact
2) Ghost in the Shell
3) Ratatouille
4) Bridge to Terabithia
5) Die Fabelhafte Welt der Amelie
...
6) Mamoru Ohsii's Avalon
7) Vidocq
8) Mrs. Brisby und das Geheimnis von NIMH
9) K-Pax
10) Forest Gump

... zu viele...

Bücher (find ich ne gute Idee):
1) Discworld (vor allem die Hexenbücher)
2) The Hitchhiker's Guide to the Galaxy (vorallem die ersten drei Bände)
3) Myst - Das Buch Ti'ana
4) Die Harry Potter-Reihe
5) Die Eragon-Reihe (... der Film gehört auf eine negativ-Liste)

 

Gildenhalle -> Ich suche eine Gilde! - Oktober 2010
Beitrag von HergenThaens am 12.10.2010 um 21:16 Uhr

Eröffnet für solche Diskussionen bitte einen eigenen Thread. Dieser Thread ist zweckgebunden und eure Beiträge sind damit stark offtopic. Danke!
 

Für Neulinge -> Wird SW:TOR auch für die Mac OS erscheinen?
Beitrag von HergenThaens am 12.10.2010 um 21:10 Uhr

Wie bereits erwähnt gibt es bereits einen Thread zu dem Thema. Bitte dort weiterdiskutieren - danke! Hier wird geschlossen.
 

Website-Feedback und Hilfe -> kann email nicht ändern
Beitrag von HergenThaens am 11.10.2010 um 13:04 Uhr

Wenn Du Dein Benutzerkonto aufrufst und Dich für die Spieltests angemeldet hast versucht die Seite den Systemtest zu laden, dessen Button Du am Ende der Seite findest. Die Meldung, die Du dort angezeigt kriegst, fragt quasi nach ob der Systemtest geladen werden kann.

Wenn Du Deine Email-Adresse ändern möchtest, musst Du diese nur entsprechend ändern und speichern. Daraufhin solltest Du eine Mail mit einem Verifizierungslink an Deine neue Mailadresse geschickt bekommen; erst, wenn der darin enthaltene Link aufgerufen wurde, ist der Wechsel der Adresse komplett. Wenn Du keine Email bekommst, überprüfe den Spamordner Deines Email-Anbieters und trage gegebenenfalls die Domain swtor.com in die Whitelist des Anbieters ein.

Dann sollte alles klappen
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Ilum: Dunkle Pläne für mehr Macht?
Beitrag von HergenThaens am 08.10.2010 um 13:01 Uhr

Da der Krieg zwischen dem Sith-Imperium und der Galaktischen Republik noch immer nicht entschieden ist, liegt der Eisplanet Ilum weiterhin im Fadenkreuz der Gegner. Die Kristalle, die hier in immenser Zahl wachsen, sind eine Quelle für unglaubliche Macht und Möglichkeiten. Sowohl die Jedi als auch die Sith haben lange nach ihnen gesucht, um sie in ihren Lichtschwertern zu verwenden, doch die Konsequenzen könnten noch viel tiefer reichen.

Das Imperium hat kürzlich einen Großangriff gegen die Jedi auf Ilum ausgeführt und dabei die Heiligtümer des Ordens zerstört. Zudem wurde eine ehrgeizige Operation gestartet, deren Zweck noch immer unbekannt ist. Aufgrund ihrer ohnehin mageren Truppenstärke konnte die Republik in der entlegenen Region noch nicht zurückschlagen. Aber welchen Preis zahlt sie dafür, diese wertvolle Ressource zu verlieren?

Greift auf das HoloNetz zu, um mehr über Ilum zu erfahren. Seht euch dieses Video an, um euch ein Bild vom eisigen Gelände und den Kristallen zu machen. Und schaut auch unbedingt im Medien-Bereich vorbei, wo ihr brandneue Screenshots, Konzeptgrafiken und Hintergrundbilder findet, die den Planeten aus jedem Winkel beleuchten.

 

News and Announcements -> Ilum: Dark Plans for Power?
Beitrag von JoanneLaroche am 08.10.2010 um 13:00 Uhr

With the final outcome of the war between the Sith Empire and the Galactic Republic still undecided, the icy planet Ilum sits squarely in the cross-hairs. The crystals that grow here in abundance are the source of incredible power and possibility. Jedi and Sith alike have long sought them for their Lightsabers, but the ramifications may go much deeper.

Recently the Empire launched a major assault against the Jedi on Ilum, destroyed the Order’s sanctuaries, and initiated an ambitious operation of unknown intent. With its forces already spread thin, the Republic has been unable to strike back in such a remote region, but what price might they pay for losing this valuable resource?

Access the HoloNet to learn more about Ilum. Check out this video to see images of the icy terrain, as well as the crystals themselves. Also, don’t forget to visit the media section for never-before-seen screenshots, concept art, and wallpapers showing the scene from every angle.

 

General Discussion -> There will be repeated quests in TOR!
Beitrag von DanielErickson am 07.10.2010 um 17:10 Uhr

Hehe. One more time!

Multiplayer quests can still be played solo! Though a few really challenging ones are really better with friends or you'll have to wait a few levels...

The vast majority of your Class content can still be done with friends! There may be a time you turn to your group and say "I need to talk to my crazy, world-destroying dad alone. Give us a minute?" but that's the exception to the rule.

Hope that helps!

 

General Discussion -> There will be repeated quests in TOR!
Beitrag von DanielErickson am 07.10.2010 um 15:11 Uhr

Challenge accepted!

This one can get confusing as there is a great deal of content in the game, all geared for slightly different experiences. So let's get to it, yes?

--There is no repeated content across factions. Easy enough.

--Every Class has a completely unique storyline with their own companion characters and quests that takes them from the very first level through the very last and leads them naturally into the end game content. We call these Class Quests.

Now the questions and ideas that can be harder to get your head around if you haven't yet been one of the few lucky ones to actually play the game.

--"Is all your faction specific content Class Quests?"

Absolutely not. It's a multiplayer game, built for multiplayer storytelling. Which means all classes in a faction will have access to all of the same content except the Class Quests.

--"What is the breakdown between Class Quests and multiplayer quests?"

On the Origin worlds it's about 60% Class Quests, dropping to about 40% on the Capital worlds and then even lower for the rest of the game. The whole idea is to get you into the game, teach you about your class and your story, then get you out there playing with other people. We need to meet Obi-Wan, get our lightsaber and learn about the rest of the galaxy, but then it's time to get the gang together and go to war. We're still going to take breaks and run off to Dagobah but that's now the minority of our story. So the game very purposefully starts with more single player content and then moves strongly towards content that can be played multiplayer.

--"What are all the different types of multiplayer quests?"

Whew, that one's a big list but I can hit the major stuff. 1) World Quests: One-offs or short chains built for easy pick up and play. Grab a PUG or your friends and have a short adventure together. 2) World Arcs: Epic quest arcs that go from four to ten quests or more and follow a storyline across an entire planet. Big decisions and branching questlines you may have to play multiple times (in different playthroughs, they're not repeatable) to see all the content. Built for long play sessions or a series of short sessions where you and your group want a huge adventure that may stretch over tens of hours. Also very PUGable as long as you're grabbing like minded folks. 3) Flashpoints: Instanced, heavily scripted major story and action pieces built for groups to go in and get the very best of BioWare's multiplayer storytelling. Built to be played in a single sitting.

Now here's the fun part. Our multiplayer content has lines, choices and content that is specific to each class and content that is only there if you're in a group. Did the Jedi Consular really just convince the Sith boss to stand down and not fight us? Did the Bounty Hunter really just shake down the Moff for more money? Did the Smuggler just leave the group with that attractive quest giver? Um...are they coming back? It's fun to replay the game and see all the different content but it's also a blast to play with friends and be completely surprised by what they say. Often you'll find yourself saying "Okay, that clearly was not one of my dialogue options!"

Hope that helps!

 

Flashpoints, Operations, and Heroic Missions -> Ideas for making Flashpoints not useless after in columi
Beitrag von DavidHunt am 18.05.2012 um 12:39 Uhr

The Group Finder daily quest for Hard Mode Flashpoints in Game Update 1.3 gives Black Hole Commendations.
 

Flashpoints, Operations, and Heroic Missions -> Ops Loot and classes present
Beitrag von DavidHunt am 18.05.2012 um 12:35 Uhr

Adding multiple members of the same class to a group does not impact the drops given. The game only registers whether a class is present in a group, not how many of them are present, when determining drops.
 

General Discussion -> Official Q&A Thread for May 25th, 2012 Q&A Blog Post
Beitrag von JovethGonzalez am 18.05.2012 um 12:27 Uhr

Hi everyone! Thanks to Community Representative Parali, we now have an archive of all the Q&A questions that have ever been asked. Please take a look here to see if your question(s) may have already been answered.

thanks!

 

General Discussion -> Weekly Q&A Archive
Beitrag von JovethGonzalez am 18.05.2012 um 12:25 Uhr

WEEKLY Q&A ARCHIVE

Welcome to the weekly Q&A Archive, a convenient place where we have collected all of the questions and answers from our Q&A blog series for your perusal.

Before posting a question for an upcoming Q&A, we urge you to check this archive to see if it has already been answered.


To read all Weekly Q&As, go here.


TABLE OF CONTENTS

Character
Classes
Companions
Crew Skills
Dailies, Missions
Economy
Flashpoints, Operations
Future Content
Gear
Guilds
Legacy
Loot
Mods, Augments, Crystals
Nuts & Bolts
PvP
Servers
Story
Grab Bag


CHARACTER


CLASSES

Abilities
Advanced Classes
Smuggler/Imperial Agent
Trooper/Bounty Hunter
Etc.

COMPANIONS

CREW SKILLS

Schematics, Reverse Engineering
Etc.

DAILIES, MISSIONS

ECONOMY

FLASHPOINTS, OPERATIONS

FUTURE CONTENT

GEAR
(See also Mods, Augments, Crystals)

Appearance
Commendations
Mods (See also Mods, Augments, Crystals)
Social
Stats
Weapons

GUILDS

LEGACY

Abilities:
Species:
Unlocks:
Etc.

LOOT


MODS, AUGMENTS, CRYSTALS

Augments
Crystals
Mods
Etc.

NUTS & BOLTS

Bugs
Features
UI

PvP

Warzones
Etc.

SERVERS

Population, Factions
Transfers

STORY

GRAB BAG


 

Crew Skills -> Please allow artifice to make augment kits
Beitrag von DavidHunt am 18.05.2012 um 11:13 Uhr

For Game Update 1.3, augment kit creation is limited to the classes that can currently make augments. This is necessary for the introduction of the system; it allows us to distribute the components at a steady rate, because each augmentable item you RE results in a portion of the augment slot. The items created by the other crew skills don't fit in with this progression as cleanly - if we decide to allow Artifice or Cybertech to acquire the kits through their commonly created items, under our current systems they would produce kits substantially faster than the other skills. It is safer to open augment kits to a limited set of crew skills.

Augment tables are an important part of the plan for crafting and items in general, and we're committed to continually integrating re-evaluating the feature and integrating it into future. Our intent is to provide a system that utilizes crafting to give all gear the same statistical potential while we monitor economic data and gather player feedback to determine what other changes or additions to make. Adding augment kits to additional crew skills is on the list of possibilities, but it is by no means guaranteed. We're working on other updates to how some of the systems work - both internally and externally - that may improve the viability of including augment kits in other skills without creating a substantial imbalance. Along with the economic data and feedback, that will determine whether augment kits expand to other crew skills.

Long term, we have economic plans that involve continually refreshing crew skills with new content. Since we are early in those stages, every time we make an update it will make the most recently changed crew skills seem superior. If we included major additions for every crew skill each update at our current pace, it would likely create a result that is incomplete and devalues the system as a whole. As each crew skill gets a wider range of viable items/services, the impact of an individual addition should decrease, and we'll see a smoother cadence between the crew skills.

 

Crew Skills -> Augment slot on all gear 1.3
Beitrag von DavidHunt am 18.05.2012 um 10:57 Uhr

Quote: Originally Posted by ehtom
What happens to my current augmented gear? Will it all break because it is now too low level to accept lv49 augments??
Your gear will have MK-6 slots. Here's how it works.

Existing augments will update to require a specific augment slot MK#. Any augmented item will have the greater of these two applied:

1) The crafted item's natural augment MK
2) The inserted augment's required MK

If you have level 10 items with level 50 augments, they will have MK-6 augment slots. If you have the same item without an augment inserted, it will have a MK-1 augment slot (same as if you crafted it after the patch).

 

Crew Skills -> Augment slot on all gear 1.3
Beitrag von DavidHunt am 18.05.2012 um 09:37 Uhr

Quote: Originally Posted by SpatterJack
Can these augment kits be used on ANY item, or are they restricted to player-crafted items ?
Any item.

Quote: Originally Posted by SpatterJack
Will all grades of crafted items (green, blue and purple) yield augment kit components when RE'ed ?
Yes.

Quote: Originally Posted by SpatterJack
Great to see that the augment kits are level-tiered. Will that be tiers 1 to 6 (similar to the crew skill level tiers) ?
Similar progression to crafting.

Quote: Originally Posted by SpatterJack
I assume the components from RE will also be level-tiered ? So we'll get "Augment Material 1" from RE'ing L10-16 crafted items (e.g. belts and bracers), and "Augment Material 2" from RE'ing L17-25 items, etc. ?
Yes.

Quote: Originally Posted by SpatterJack
When you say that the drop rate is not random, and "currently it's set to 10", does that mean we get the same amount of augment components, regardless of which item is RE'ed ? So you can RE either 10 bracers or 10 chest pieces and still only have enough components to make 1 augment kit ?
Yes. This is how the RE system functions in this scenario. There's a chance we may explore something scaled by different item types in the future, but it is not currently possible for the augment component.

Quote: Originally Posted by DarthDemens
This is the one I really want some more information on. Exactly how does the tier system work?
  1. You can apply any augment kit to any equippable green+ item. (ie: not junk loot)
  2. When you view any augment, the tooltip will say what level of augment slot it requires.
  3. As long as the item you want to put the augment in has that level of slot or greater, then you can apply the augment.
  4. All other modding rules are followed (such as passing requirements down to the original item).
So for your level 10 item, if you know you will use it until 50, then you should apply the highest level kit and replace the augment as you level. If you use a lower tier kit and reach a point where you want to place augments higher than the kit originally used on the item, you will need to upgrade the augment slot using a new kit.

Does this adequately cover the questions about how the tiers function?


Quote: Originally Posted by Magnusheart
But how much will it cost credits wise?
4.5k-50k depending on tier.

Quote: Originally Posted by MonikaTSarn
Which items/slots will these augment kits work for ?
All items. Head/chest/legs/hands/feet/waist/wrist/implant/earpiece/mainhand/offhand/relic/droid slots. And if I missed something, that too
Quote: Originally Posted by xenofire
It's 44k per enhancement/mod/armoring to pull out ilvl 61s. That's 132k per piece. Moving all my stuff to crit crafted variants was very expensive.
~31k/93k in 1.3. In terms of static credits for this case, it costs a little bit more to extract + augment in 1.3 than it does to just extract in 1.2.

Quote: Originally Posted by MorgothPl
So, lets talk specifics. Lets say, I've made the orange, lev 400 blaster - Two Finger's Revenge. It took me some durasteel / zal alloy, along with 10 blue mats from lev 49-50 missions, and 3 lev 7 exotic crafting mats - biometric cell.

Of course, it was not critical hit, so no augments. To get the augment slot, I need to RE 10 items. But, the question is, any lev 400 armstech weapon be sufficient, or do I need to craft 10x orange lev 400 weapons, to get an augment hit.

If it's the latter case, then the crafting system will be pointless, becasue, if I make 10 orange blasters, there is a nice change, especially with armstech crit companion, that I'll get augmented weapon before I get an augment.
You need to craft 10x equippable items from any skill in the same augment tier. In this case, that means any level 400 armstech weapon should suffice. In future tiers, it may be difficult to find cheap recipes. With the introduction of augment tables, all existing level 49+ gear is in the MK-6 augment category. At some point we'll introduce new augments levels that require MK-7, and at that time there probably won't be as large of a selection of items to RE to get them. As we introduce more items and tiers, the density of items you can RE to get MK-7 will increase, and MK-8 will eventually appear and continue along that cadence.

Quote: Originally Posted by MadHobbit
As one of those players who has a char running around in bikini costume,since i ws able to get it from the social vendor,as far as i can tell I will NOT be able to augment it.:-(
This is not correct. You will be able to augment it. This specific outfit is also set to adaptive weight in 1.3.

Quote: Originally Posted by Lugosi
-"Our goal with the modification system has always been to allow players to use any gear they choose and have it function at maximum statistical efficiency."
-"For items made after 1.3, the crit augment slot matches the level of the item. That means that lower level items won’t get as much inherent value from crits as higher level items."

-"Q: So, that means if I craft a level 39 custom piece and it crits, its augment slot will only be able to accept augments up to whatever tier corresponds with that item level?"
-"Correct"

Am I missing something here? So much for any gear having maximum statistical efficiency.
Augment slots can be upgraded. It's substantially more valuable to crit a level 50 crafted orange because it gets the high tier augment, and you're spending the higher tier materials on that item. Crit crafting lower level items does not provide as much of a bonus, because you'll want to upgrade the slot if you use it at higher level. It's also cheap to create the lower level items.

Quote: Originally Posted by Malinok
In my opinion they already did this, when 1.2 hit, Augmented Orange was a hot ticket item......and notice how the augments went from having just 1 Primary stat to a lowered amount of that stat plus endurance? The balance was right there, they knew augments would be a long term and widespread gear goal for all players, thus they lowered the amount of the primary stat (Strength, Willpower, Power, Crit, Endurance) by 10 for all augments and added the 11 endurance.
Augment stat distribution was indeed changed with the long-term expectation of gradually making them part of your expected power level.

Quote: Originally Posted by Wulffion
In this interview they say, that any 49+ crit crafted item comes with a MK-6 slot ("Augmentation Slot MK-6 49+"), but the level 49 augments need a MK-7 slot. So apparently you need a MK-7 augment kit in ANY case. That would make crit crafting completely useless...
Sorry for the confusion - this is a timing issue. When I responded to the first questions in the interview, augments went up to MK-7 and that was included in the screenshot. By the time the follow-up was complete augments had changed to end at MK-6, and thus that's reflected in the table. I didn't notice until after the interview was live, so the screenshot is dated. Augments range from MK-1 to MK-6, the 22 augments require MK-6, and the highest crafted items get an MK-6 augment slot.

Quote: Originally Posted by GnatB
I think they did say in one of those articles that (currently) the price for adding a lvl 50 augment slot is 50k. I believe they also said in the same article that they were, in fact, reducing the cost of extracting mods.
Although it can be derived from one of my answers above: the reduction to extraction costs is 30%. Extraction and augment costs will be continue to be evaluated based on the economic data we get from 1.3.
 

Allgemeine Diskussionen -> Keine Downtime am Dienstag, den 22. Mai
Beitrag von JovethGonzalez am 18.05.2012 um 09:04 Uhr

Wir werden am kommenden Dienstag, den 22. Mai 2012, keine Downtime für unsere Wartungsarbeiten benötigen.

Sowohl die Spiel-Server als auch die Webseite werden verfügbar sein.

Viel Spaß im Spiel!

 

General Discussion -> No Downtime on May 22nd
Beitrag von JovethGonzalez am 18.05.2012 um 09:01 Uhr

We’d like to inform players that we will not be requiring any downtime during our usual scheduled maintenance window on Tuesday, May 22nd, 2012.

Both the website and the game servers will be available for play.

Enjoy the game!

 

Customer Service -> Customer Service Droids In Game For Weekend Pass
Beitrag von JovethGonzalez am 18.05.2012 um 07:53 Uhr

During our Weekend Pass this Friday, Saturday, and Sunday (May 18 – 21), our Customer Service Droids will be available in-game on a number of servers to assist players. They’ll be happy to help you!

CS Droids will be participating on the following servers:

Friday, Saturday, and Sunday:
Kellian Jarro
Kissai Caste
Murakami Orchid
Perlemian Trade Route
Thana Vesh

Saturday and Sunday only:
Dalborra

The Customer Service Droids may also appear in other servers throughout the weekend.

 

General Discussion -> BUG: Legacy Shows Sith Species as Human
Beitrag von AmberGreen am 17.05.2012 um 13:37 Uhr

Quote:
Originally Posted by GonzyHalcyon
Might need to change the Known Issues thing to just say all non-humans.

At the least, my Cyborg Agent is also shown as Human.
Thanks for pointing this out! We've updated the entry on Known Issues to reflect that the Cyborg species is displayed incorrectly as well. o/''\o
 

General Discussion -> Weekly Forum Thread Round-Up Discussion: May 17th, 2012
Beitrag von JovethGonzalez am 17.05.2012 um 13:09 Uhr

Hi everyone,

There seems to be some confusion as to why this new blog exists.

We wanted to be able to provide some highlights of constructive and interesting discussions that are happening in the forums that may not have been noticed by most players in our community.

My posting of this blog does not detract from the development of the game or character transfers. As with our other blogs, it is meant to add content for players in our community to read and enjoy.

We are listening. And we know what your major concerns are. Please see this response for more information.

As a reminder, please remember to stay on topic in this discussion.

 

General Discussion -> Hello Anyone Home Hellooooo *Knocks on BioWares Door*
Beitrag von JovethGonzalez am 17.05.2012 um 12:42 Uhr

Quote:
Originally Posted by Angel_of_Cain
Does this mean the transfers are part of 1.3?
Quote:
Originally Posted by NewFADS

1) Server transfers are PART of Game Update 1.3. All details will be contained therein.

Quote:
Originally Posted by Voidillusion
Actually they specifically said transfers would be prior to 1.3. Just saying.
To clarify, we are working on a blog about character transfer details in ADDITION to development blogs about Game Update 1.3. The two are not necessarily tied together.
 

General Discussion -> Hello Anyone Home Hellooooo *Knocks on BioWares Door*
Beitrag von JovethGonzalez am 17.05.2012 um 10:33 Uhr

Hey folks,

I just wanted to clear up some things and let you know that we are listening and that more information regarding Game Update 1.3 will be coming soon. We’re in internal testing on the major features right now, and we’re getting closer every day to deploying Game Update 1.3 to the Public Test Server – but we can’t guarantee there won’t still be hurdles. We’re also working on several new developer blogs about Game Update 1.3 that we know you want to hear more about (including one about character transfer details). We know that you’re looking for specific details, but we want to avoid releasing any information that is incomplete. Rest assured that we are absolutely listening and are working to bring you the information you want.

We appreciate your discussions here on the forums and we’ll try our best to step in wherever we can (and we’re always here reading, gathering your concerns, and passing them on internally), but there will be times when we really can’t say anything. As a result, you’re going to be hearing a lot of “soon” and “we’re working on it” because that’s as specific as we can get right now. When we can get more specific, we will. If we’re quiet, it doesn’t mean we’re not listening and it certainly doesn’t mean we’re not working to bring you more information – our goal is to always bring you accurate information as soon as we can.

Thanks for your patience as our developers continue to work diligently on maintaining the quality of Game Update 1.3 and releasing it to you soon.

 

General Discussion -> BUG: Legacy Shows Sith Species as Human
Beitrag von AmberGreen am 17.05.2012 um 10:03 Uhr

Hello everyone. Thanks for your reports! We've added this to the Known Issues Thread and are working on a fix.



 

General Discussion -> Weekly Forum Thread Round-Up Discussion: May 17th, 2012
Beitrag von JovethGonzalez am 17.05.2012 um 08:56 Uhr

Discuss this week's Forum Thread Round-Up blog and nominate discussions for next week in this thread!
 

General Discussion -> GTN Search Issues [BUG]
Beitrag von JovethGonzalez am 16.05.2012 um 14:54 Uhr

Thanks everyone for your responses. I've submitted feedback to our developers and they are currently investigating. I'll be sure to keep you updated. Thank you for your patience, and apologies for any inconvenience.
 

Crew Skills -> Augment Slot Proc Chances Lower Since Maintenance Patch?
Beitrag von DavidHunt am 16.05.2012 um 10:33 Uhr

There was no intentional change to the rates.
 

Imperial Agent -> Cannot Complete Agent Story Line Bug
Beitrag von AmberGreen am 16.05.2012 um 07:35 Uhr

As several of you have reported, unfortunately, The Star Chamber mission is still unable to be completed for some Imperial Agents. We apologize for the inconvenience. This is a high-priority issue for us, and we are currently working on a fix for an upcoming patch. Thanks very much for your patience!
 

General Discussion -> Another patch.. another bug...
Beitrag von AmberGreen am 15.05.2012 um 13:32 Uhr

Hi everyone! We are currently investigating the issue where certain headslot items are causing Ashara's head to disappear. To help us gather information, please post in this thread with the name of any helmets that cause this to occur. Your reports are appreciated!
 

General Discussion -> GTN Search Issues [BUG]
Beitrag von JovethGonzalez am 15.05.2012 um 12:54 Uhr

Hi folks, I just wanted to check to see if you are still seeing issues with search as you've outlined above. Please let me know, along with any other specific details that you can share. Thanks!
 

Allgemeine Diskussionen -> Nehmt am nächsten Gratis-Testwochenende teil
Beitrag von CourtneyWoods am 15.05.2012 um 10:10 Uhr

BioWare und LucasArts freuen sich, ankündigen zu können, dass an diesem Wochenende wieder ein Gratis-Testwochenende stattfindet, bei dem alle, die sich für Star Wars™: The Old Republic™ interessieren, kostenlos* die Gelegenheit haben, die ersten Schritte in ihrer ganz persönlichen Star Wars™-Saga zu machen. Das Testwochenende beginnt am Donnerstag, dem 17. Mai, um 07:01 Uhr MESZ und endet am Montag, dem 21. Mai, um 09:00 Uhr MESZ.

Lest hier mehr
 

General Discussion -> Join us for the next Weekend Pass
Beitrag von CourtneyWoods am 15.05.2012 um 10:10 Uhr

BioWare and LucasArts are happy to announce that this weekend will be another Weekend Pass Free Trial, giving people interested in Star Wars™: The Old Republic™ the chance to take the first steps in their personal Star Wars™ saga for free*! This Weekend Pass Free Trial will begin on Thursday, May 17th at 12:01AM CDT / 5:01AM GMT, and end on Monday, May 21st at 2:00AM CDT / 7:00AM GMT.

Read More
 

General Discussion -> Community Q&A – May 11th, 2012 Blog Discussion
Beitrag von DavidHunt am 15.05.2012 um 09:15 Uhr

Quote: Originally Posted by iRouven
Maybe I'm the only one blissfully unaware of this - could we elaborate a bit more what kind of limit we are talking here? Should I not learn every available (low level) recipe to outfit my other characters so as to leave room for potential "good" or "rare" higher level ones?
To clarify, we do not limit how many schematics you can learn. It's an internal soft cap such that if drastically increased the number of recipes in a short time we may encounter issues. It just means we can't universally allow all items to create new RE recipes at this time, but there's plenty of room for new recipes and you will be able to learn them all.
 

Crew Skills -> Scematic limit?
Beitrag von DavidHunt am 15.05.2012 um 08:29 Uhr

My statement wasn't very clear. The schematic limit doesn't affect you in game, and never will. You can acquire every single schematic available to your skill plus all research variants without issue.

The limit I was referring to is a very soft internal cap that could cause problems if we suddenly increased the possible schematics you can acquire by a factor of 20, but it would still not impact you.

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Der Entwurf des erweiterten Klassensystems
Beitrag von HergenThaens am 01.10.2010 um 13:01 Uhr

Principal Lead Systems Designer Georg Zoeller erklärt das erweiterte Klassensystem in Star Wars: The Old Republic!

Quote:
Wir haben vor Kurzem das erweiterte Klassensystem in Star Wars™: The Old Republic™ angekündigt und ich würde euch gerne die Pläne des Teams erklären, ein paar Spielmechaniken um die erweiterten Klassen erläutern und einige Fragen beantworten, die von der Community in unseren Foren gestellt wurden (ja, wir lesen die ... sogar täglich).
Mehr dazu
 

News and Announcements -> Designing the Advanced Classes System
Beitrag von AlysonBridge am 01.10.2010 um 13:01 Uhr

Principal Lead Systems Designer Georg Zoeller offers insight into the Advanced Classes System in Star Wars: The Old Republic!

Quote:
We recently announced the Advanced Classes system in Star Wars™: The Old Republic™, and I’d like to take the time to fill you in on what the team has been up to, provide some details about the game mechanics surrounding Advanced Classes, and answer some of the questions that the community has voiced on our forums (yes, we do read those... daily).
Read More...

http://www.swtor.com/news/blog/20101001
 

General Discussion -> Winner of a Life-Size Figure of Darth Malgus Selected
Beitrag von CourtneyWoods am 14.05.2012 um 14:01 Uhr

In April, BioWare and LucasArts announced a partnership with Sideshow Collectibles to give one lucky fan of Star Wars™: The Old Republic™ a Life-Size figure of the imposing and powerful Darth Malgus. In the weeks that followed, thousands of you entered yourselves for a chance to take Malgus home, and now that the contest has come to a close, a winner has been chosen!

Read More
 

General Discussion -> TOR, it's community and BW/LA
Beitrag von BrianArndt am 29.09.2010 um 21:33 Uhr

Quote:
Originally Posted by TylenKyza
Your chief complaint seems to be a lack of love for forum-goers.
We love you guys and we do read the forums!
It's very busy times for us right now and we really would love to share a lot with you when its ready to talk about.
 

Website Feedback and Support -> Smuggler: Aurebesh Misspelling
Beitrag von BrianStorey am 28.09.2010 um 21:40 Uhr

***k dgfhfghd
 

General Discussion -> Warzones Not Popping - Hidden Beks Server
Beitrag von AmberGreen am 12.05.2012 um 18:01 Uhr

The Hidden Beks server is now available for play!
 

General Discussion -> Warzones Not Popping - Hidden Beks Server
Beitrag von AmberGreen am 12.05.2012 um 17:26 Uhr

We will soon be performing a brief server restart on the Hidden Beks server to resolve the issues with Warzones. We'll post in this thread as soon as the server is available again. Thanks for your patience!
 

General Discussion -> Warzones Not Popping - Hidden Beks Server
Beitrag von EricMusco am 12.05.2012 um 15:08 Uhr


We are currently investigating an issue which is causing Warzones to not pop on the Hidden Beks server. Keep your eyes on this thread as we will keep you updated here. Thanks!

 

General Discussion -> Community Q&A – May 11th, 2012 Blog Discussion
Beitrag von JovethGonzalez am 11.05.2012 um 16:05 Uhr

Quote: Originally Posted by Allyhoo
I'm disappointed there will be no Q&A next week...I also couldn't tell from the post if the switch to once every two-weeks is permanent or just for this next time. I hope it isn't permanent
The reason (as stated in the blog) is so that we don't end up with a Q&A with the same questions asked over and over and the same responses from the devs about features coming soon. We've taken your feedback and we wanted to be able to choose new questions that result in in-depth answers from our developers. This way, we can accumulate questions for two weeks and choose from there.

We'll definitely monitor community reaction to this and then decide from there if we want to continue to do weekly or bi-weekly Q&As.

 

General Discussion -> Community Q&A – May 11th, 2012 Blog Discussion
Beitrag von JovethGonzalez am 11.05.2012 um 16:02 Uhr

Quote:
Originally Posted by Lord_Karsk
And nothing on dead servers etc. Keep ignoring reality bw...
We actually addressed server issues in a previous Q&A and will have more information on character transfers very soon.
 

General Discussion -> Official Q&A Thread for May 25th, 2012 Q&A Blog Post
Beitrag von JovethGonzalez am 11.05.2012 um 15:34 Uhr

As a reminder, PLEASE keep your questions related to Game Update 1.3. Thank you!
 

Allgemeine Diskussionen -> Planmäßige Wartungsarbeiten am 15. Mai 2012
Beitrag von CourtneyWoods am 11.05.2012 um 13:06 Uhr

Liebe Spieler, wir möchten euch mitteilen, dass wir am Dienstag, dem 15. Mai, von 9 Uhr MESZ bis 13 Uhr MESZ vierstündige Wartungsarbeiten vornehmen werden. Alle Spielserver sowie die SWTOR.com-Homepage werden während dieser Zeit offline sein. Wir gehen davon aus, dass diese Wartung nicht länger als vier Stunden gehen wird, behalten uns allerdings eine Verlängerung vor.

Für unsere neuen Spieler: Diese wöchentlichen Wartungsarbeiten erlauben es uns zum einen Verbesserungen am Spiel vorzunehmen, und zum anderen die Leistung der Server zu überprüfen, um euch auch auf Dauer ein konsistent hochwertiges Spielerlebnis zu liefern. Nach diesen Wartungsarbeiten wird es oft (aber nicht immer!) einen neuen Patch zum Herunterladen geben. Nach der Wartung könnt ihr euch einloggen um den neuesten Patch herunterzuladen. Solltet ihr euren Launcher während der Wartungsarbeiten geöffnet haben, müsst ihr ihn anschließend neu starten um den Patch herunterzuladen.

Planmäßige Wartungsarbeiten

Datum: Dienstag, der 15. Mai 2012

Zeit: 9 Uhr MESZ bis 13 Uhr MESZ

Alle Spielserver sowie die SWTOR.com-Homepage werden während dieser Zeit offline sein. Wir gehen davon aus, dass diese Wartung nicht länger als vier Stunden dauern wird.

Vielen Dank für eure Geduld während wir daran arbeiten Star Wars™: The Old Republic™ zu verbessern.

 

General Discussion -> Does PTS get the live patches?
Beitrag von AllisonBerryman am 11.05.2012 um 13:00 Uhr

Quote:
Originally Posted by grezgorz
Two significant UI bugs I reported when 1.2 was on the PTS were received and the tickets closed, but the bugs remain in game. Should I re-submit those reports expecting different results?
If you report a bug in-game and the ticket is closed, it doesn't indicate that we've decided to ignore the bug report (and, of course, it doesn't mean we think the bug is invalid or fixed either), even if it has been some time and the bug persists. We review bug reports and pass issues along into our internal system for tracking. Once it's there, it's prioritized like other bugs, which means that it could be some time before a fix gets out to live servers. We address bugs as fast as we're able, but some fixes that may appear to be simple can be more involved than they would seem. That doesn't mean we don't address them, just that we want to address them as we're confidently able to do so.

One thing that we know prohibits some players from testing effectively on PTS right now is that we do not currently have an option to copy your character to public test. This is an option we do want to make available to facilitate testing, and though I can't speak to future changes to testing plans specifically, we're happy to see feedback from people who want to test.

 

General Discussion -> Scheduled Maintenance: May 15th, 2012
Beitrag von JovethGonzalez am 11.05.2012 um 11:38 Uhr

Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Tuesday, May 15th , 2012 from 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

This weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, May 15th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST).

All game servers will be offline during this period. This maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

 

General Discussion -> Official Q&A Thread for May 25th, 2012 Q&A Blog Post
Beitrag von JovethGonzalez am 11.05.2012 um 11:34 Uhr


Hello and welcome to the official Q&A thread for questions to be answered for the May 25th, 2012 Q&A blog post.

As a reminder, we’ll be starting up a Q&A blog series in which we will select ten questions from the community and post answers to them on Fridays. We’ll have the next set of answers in two weeks on May 25th, 2012, but before that, we need your questions!

For the next Q&A, we will be focusing on questions regarding Game Update 1.3, so please keep your questions limited to that topic.

Please use this thread to ask your question (one per community member, so make it count!). On May 22nd, 2012 at 2PM CDT (8PM BST/9PM CEST/5AM AEST), we will close this thread, select ten questions, and get answers to them for May 25th's blog post.

In order to increase the chances of having your specific question answered and to help us keep the thread manageable, here are some guidelines on asking questions:
  1. Keep your question relatively short. Background details are welcome, but don’t go overboard.
  2. Please actually ask a question. We want to hear constructive feedback elsewhere in the Forums.
  3. Use common sense – we cannot answer everything, especially on far-reaching content.
  4. This should go without saying, but be respectful.
  5. Limit yourself to one question in this thread, please. You can always ask another question next week!
  6. And finally, as a reminder, this is not a discussion thread. Do not comment about what somebody else has posted.

As development plans are always subject to change, questions about future features will often get vague answers which can be repetitive and sometimes annoying. With that in mind, the development team is more interested in questions about current in-game features or systems, or questions about why development decisions were made. You’re still welcome to ask questions about future features and we’ll continue to answer them where appropriate – just expect the occasional ‘soon.’

Any other posts apart from questions in the thread will be removed.

With that being said, please ask away!

 

General Discussion -> Community Q&A – May 11th, 2012 Blog Discussion
Beitrag von JovethGonzalez am 11.05.2012 um 11:30 Uhr

Discuss this week's Community Q&A blog in this thread!
 

Für Neulinge -> Online gebühren
Beitrag von HergenThaens am 26.09.2010 um 22:18 Uhr

Quote:
Originally Posted by Xhnnas
Hier kannst du mitdiskutieren, was dir am liebsten wäre:
http://www.swtor.com/de/community/sh...ad.php?t=76541

Hier ein Thread wo ebenfalls über die monatlichen Kosten diskutiert wurde:
http://www.swtor.com/de/community/sh...d.php?t=185075
Bitte dort die Diskussion weiterführen
 

General Discussion -> Does PTS get the live patches?
Beitrag von AllisonBerryman am 11.05.2012 um 09:26 Uhr

Quote: Originally Posted by Holden_Dissent
I'm just guessing that they do internal testing on mini patches.
We test all of our patches internally before they reach the live servers and always work to catch issues before they go out. We know it can be frustrating when an issue does reach the live servers (like the Matrix Cube issue this week), but testing is an important part of our process - as is correcting issues as quickly as we can if they do reach live servers. We're always working on improving our testing process (internally and on the PTS) and we're happy to hear constructive feedback about it!
 

Allgemeine Diskussionen -> Wann geht es den los ?
Beitrag von HergenThaens am 26.09.2010 um 21:26 Uhr

Da die Frage beantwortet wurde und wir uns inzwischen weit im Offtopic bewegen mache ich hier dicht
 

Sonstige Diskussionen -> beta anfang?
Beitrag von HergenThaens am 26.09.2010 um 21:25 Uhr

An dieser Stelle wird der Thread auch geschlossen - bitte benutzt die Suchfunktion. Für alles weitere empfehle ich den Thread [Freitags-Update] Die Spieltests laufen!.


 

Sonstige Diskussionen -> Der User nach mir....
Beitrag von HergenThaens am 26.09.2010 um 21:21 Uhr

Stimmt nicht - Spaghetti Carbonara. Einfallslos, aber lecker
Der User nach mir hat noch einen SNES/NES im Keller stehen.

 

General Discussion -> Does PTS get the live patches?
Beitrag von AllisonBerryman am 11.05.2012 um 08:21 Uhr

At this time, we are not using the PTS to test patches deployed during weekly maintenance, but we will continue to use it to test the larger updates (such as the upcoming 1.3 update). When we update the PTS, it is very useful for us to have players submit bug reports in-game and on the forums (which will open up when we deploy) on that server. In the meantime, if you encounter a bug in the game on the live servers, we encourage you to submit it - the developers do receive these bugs and your reports help!
 

Crew Skills -> Augment slot on all gear 1.3
Beitrag von DavidHunt am 10.05.2012 um 09:36 Uhr

Quote: Originally Posted by Sithhelmet
1. Are players the only way to obtain these kits?
Yes.

Quote: Originally Posted by Sithhelmet
2. What items will be RE'able to get the materials to make the kits?
Crafted gear.

Quote: Originally Posted by Sithhelmet
3. Where will the schematic for the augment kit be obtained?
From a Crew Skill trainer.

Quote: Originally Posted by Ancaglon
This will work very nicely if the augment kits are level-tiered.
Augment kits are tiered.

Quote: Originally Posted by SpatterJack
I imagine that the materials needed for building the Enhancement kits will be randomly dropped in small quantities as a by-product of the RE process, in addition to the "standard material refund" from RE'ing.
Not quite. Augment material drops from reverse engineering are not random. They are, however, in addition to the standard return you see now.

Quote: Originally Posted by Screaming_Ziva
How many items are we going to have to RE to get enough mats for one augment kit? 5? 10? 20?
It's currently set to 10, so that's what you can expect to see when it first hits Public Test. As with anything that's not live, this is subject to change.

I expect that many people will not use those 10 crafts on the item they want. Instead, they'll make one copy of the item, then if it does not crit they'll make 10 cheap items that fall into the same range and provide the necessary component.

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Blood of the Empire Ausgabe 12!
Beitrag von HergenThaens am 24.09.2010 um 13:05 Uhr

Blood of the Empire™ hat die zwölfte und letzte Ausgabe erreicht, in der sich Teneb Kel den Konsequenzen seiner Handlungen stellen muss. Exal Kressh ist besiegt, aber der Imperator und der Rat der Sith haben weitere Pläne für ihren Diener. Welches Schicksal wird Teneb für sich selbst schmieden? Und was geschieht mit Maggot?

Werft jetzt einen Blick auf die neueste Ausgabe von Blood of the Empire.

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Neue Schmuggler-Geheimnisse
Beitrag von HergenThaens am 24.09.2010 um 13:05 Uhr

Kein Schmuggler gleicht dem anderen und ihr könnt euren Charakter ganz nach euren Spielvorlieben anpassen. Ihr müsst zahllose Entscheidungen treffen, wie sich euer Schmuggler entwickeln soll, während ihr die Galaxis von The Old Repulic erkundet. Eine der wichtigsten davon ist sicherlich, welche erweiterte Klasse ihr wählt - wollt ihr als Revolverheld schneller ziehen als jeder andere im Outer Rim oder reizen euch mehr die verschlagenen Taktiken eines Schurken? Beide Wege haben ihren Reiz und bieten weitere Wahlmöglichkeiten innerhalb ihrer unterschiedlichen Bereiche, aber ihr müsst euch entscheiden, welcher Stil am besten zu euch passt - am besten ihr probiert einfach beides einmal aus!

Erfahrt mehr über diesen schneidigen Gauner, seine Partner und das wohl schnellste Raumschiff in der Galaxis!

 

News and Announcements -> New Smuggler Secrets
Beitrag von JoanneLaroche am 24.09.2010 um 12:58 Uhr

No two Smugglers are exactly alike, and you’ll be able to customize your character to fit your play style. You’ll face many choices in how your Smuggler develops as you explore the Old Republic galaxy. One of the most important decisions will be which Advanced Class to pursue—whether you want to become the fastest draw in the Outer Rim as a Gunslinger, or whether you prefer to specialize in some of the Smuggler’s more cunning tactics as a Scoundrel. Both paths have their own rewards and more choices within their various disciplines, but you’ll have to choose what style suits you best—or better yet, maybe you’ll want to try them both!

Learn more about this dashing rogue’s skills, associates, and what may be the fastest starship in the galaxy!

 

News and Announcements -> Blood of the Empire #12!
Beitrag von JoanneLaroche am 24.09.2010 um 12:58 Uhr

Blood of the Empire™ reaches its twelfth and final issue, and Teneb Kel must face the aftermath of his actions. Exal Kressh is defeated, but the Emperor and the Dark Council will have further plans for their servant. What fate is Teneb prepared to carve for himself? And what will he do about Maggot?

Check out the latest issue of Blood of the Empire now.

 

Gildenhalle -> Wie weit darf eine Gilde gehen?
Beitrag von HergenThaens am 24.09.2010 um 10:36 Uhr

Ich schließe den Thread an dieser Stelle. Es geht zu oft offtopic, und ich möchte euch bitten, Kritiken demnächst etwas neutraler auszudrücken - hier wurde leider recht viel getrollt.

Danke!

 

Sonstige Diskussionen -> Der User nach mir....
Beitrag von HergenThaens am 23.09.2010 um 22:43 Uhr

Quote:
Originally Posted by Kromos
Arg, erwischt... Stimmt, und die Handbewegung beim Durchschreiten von Automatiktüren ist auch ein muss.
Der User nach mir spielt gerne einen weiblichen Charakter, obwohl er männlich ist (oder umgekehrt).
Jubb. Es geht nichts über Powerfrauen. Unschuldiges grinsen, dicke Wumme hinter'm Rücken, so muss das sein.

Der User nach mir kann sich ein Leben ohne Breitbandinternet nicht mehr vorstellen.

 

General Discussion -> Maintenance: May 10th, 2012 UPDATED
Beitrag von JovethGonzalez am 09.05.2012 um 12:53 Uhr

Maintenance will be happening on Thursday, May 10th 2012. Please see the changes in the original forum post above.
 

Crew Skills -> Augment slot on all gear 1.3
Beitrag von DavidHunt am 09.05.2012 um 11:10 Uhr

Quote: Originally Posted by Kosef
So...what will be the point of crafters now. Why allow any and everyone to just use an augment table to get augment slot. They could have simply allowed crafters to create an augment kit, that could be traded/sold, that a player could then in turn take to a augment table and use...but no.
Adding an augment to an item through the augment table will require an augment kit and credits. The kits can be traded and are created by crafters. RE'ing crafted items gives you the materials required to create augment kits.
 

General Discussion -> What happened to the fix for lost Matrix cubes?
Beitrag von AllisonBerryman am 09.05.2012 um 10:28 Uhr

We know this issue is important to many of our players and will get updated information about the maintenance to address the issue very soon (we're working on getting the updated time right now). Thanks for your patience in the meantime!
 

Neuigkeiten und Bekanntmachungen -> Ziel-Zeitfenster für den Launch von The Old Republic
Beitrag von HergenThaens am 23.09.2010 um 15:59 Uhr

Bitte schweift nicht wieder vom Thema ab
 

Sonstige Diskussionen -> Supersong, hitverdächtig :P
Beitrag von HergenThaens am 23.09.2010 um 15:57 Uhr

Zitat:
Zitat von VanaTik
Bei mir will der Funke immernoch nicht richtig überspringen.

Naja, Zielgruppe 14-17 jährige Girls?
Bleib doch in diesem Thread.
Siehe oben
 

Allgemeine Diskussionen -> Überall Effekte
Beitrag von HergenThaens am 23.09.2010 um 15:00 Uhr

Zitat:
Zitat von HzweiO
Welches Level muss man wohl erreichen um zum Super-Saiyajin zu werden?
Mindestens 9000. Wäre aber super, wenn wir wieder in's Star Wars Universum wechseln könnten
 

General Discussion -> Star Wars: The Old Republic Official Podcast Episode I
Beitrag von DavidBass am 09.05.2012 um 08:55 Uhr

Quote:
Originally Posted by LtGeneralGezlin
Great to hear this podcast. Was a little disappointed to hear you won't be going to RTX this year. I would figure that you would, considering both Bioware and Rooster Teeth are in Austin, and members of the TOR team have been on the RT podcast.
The events I mentioned on the podcast are just the ones we've committed to so far. We're still looking into returning to RTX, especially since it's right next door to us. At the very least, I'll be there on my own. Come say hi! I'll bring Taun Fawn codes!
 

Bounty Hunter -> Bio nerfed tracer lock during the last down time.
Beitrag von DavidBass am 09.05.2012 um 07:42 Uhr

I think there might be some confusion here between two different abilities/skills, so let me attempt to clarify, and if you still believe it's not working this way, I'll have someone from the Combat team take a look.
  • The Tracer Missile ability stacks a debuff on your target. Without the skill "Light 'Em Up", it takes 5 shots to build the stack to 5. With the skill, it takes 3 shots (as each shot now grants 2 stacks). I just logged in to check, and it still does work this way.
  • The skill "Tracer Lock" grants a buff on yourself, increasing the damage your next Rail Shot will do. This is not affected by "Light 'Em Up," and I don't believe it ever has been.

Can you please look at both your buff and your target's debuff and confirm this is working the way it should be? The debuff should stack twice as fast as the buff, neither of which have been changed. If you guys have more questions, let me know and I'll get someone to take a look.

Thanks!

 

Mercenary -> Arsenal talent Barrage doesn't work
Beitrag von APeckenpaugh am 08.05.2012 um 19:48 Uhr

Quote: Originally Posted by acnoj
So point 3 is why my Unload damage seemed to come out too low, I expected Barrage to incrase damage by 25% but the way it stacks with Riddle means it's really 18.8%.
I haven't checked your math, but your logic is correct. In the current game, the way our math works is that multiplicative mods are summed in their entirety and then applied, such that if you received a 33% damage bonus to Unload, and then received a 25% damage bonus to Unload, you'd receive a [1+0.33+0.25=1.58] damage increase to Unload, NOT a [(1+0.33)*1.25=1.66] damage increase to Unload.
 

Allgemeine Diskussionen -> Wartung: 9. Mai, 2012 WIRD VERSCHOBEN
Beitrag von DE_CommuntyNews am 08.05.2012 um 17:45 Uhr

Update: Diese Wartung wurde verschoben, und die Server werden heute Morgen NICHT heruntergefahren. Wir werden euch in diesem Thread mit weiteren Informationen zum neuen Zeitpunkt der Wartung auf dem Laufenden halten.

Danke für euer Verständnis.

 

General Discussion -> Maintenance: May 9th, 2012 POSTPONED
Beitrag von AllisonBerryman am 08.05.2012 um 17:44 Uhr

Update: This maintenance period has been postponed and the servers will NOT be taken offline tonight. We’ll post more information about the rescheduled time in this thread as soon as it is available. Thank you for your patience.
 

Allgemeine Diskussionen -> Wenn Spiele mit Spielern kollidieren...
Beitrag von HergenThaens am 22.09.2010 um 17:33 Uhr

So, ich habe hier gerade recht gründlich aufräumen müssen. Eine grundsätzliche Bitte an alle, die sich an Posts ab 1 uhr Nachmittags beteiligt haben:

Wenn ihr denkt, dass ein Post fragwürdig ist, meldet ihn bitte. Wir kümmern uns dann darum. Wenn ihr darauf antwortet sorgt ihr im Zweifelsfall nur dafür, dass hier auch noch eine Bühne geboten wird.

Danke! Und jetzt wieder zurück zum Thema.

 

Crew Skills -> still cant RE all orange crafted gear!
Beitrag von AllisonBerryman am 08.05.2012 um 13:22 Uhr

As some of you have mentioned, endgame crafted Custom items (like Campaign and Black Hole gear) CAN be reverse engineered. Non-endgame crafted Custom items cannot be reverse engineered at this time - sorry again for the confusion; we'll make sure the patch note reflects this. We do still plan on allowing non-endgame crafted items to be reverse engineered in the future.
 

Allgemeine Diskussionen -> Star Wars: The Old Republic offizieller Podcast Episode 1
Beitrag von EricMusco am 08.05.2012 um 13:17 Uhr

Hallo Leute, Mein Name ist Eric Musco. Brooks Guthrie und ich freuen uns, Episode 1 des offiziellen Star Wars™: The Old Republic™ Podcasts, “Rocket Boots” zu präsentieren. Ihr könnt zuhören, indem ihr den eingebauten Player nutzt, die Datei herunterladet und im bevorzugten MP 3 Player startet oder in unseren Youtube-Channel schaut.

In dieser Episode haben wir uns mit Daniel Erickson und Damion Schubert zusammengesetzt, um darüber zu reden, was wir in Spiel-Update 1.2 gesehen haben und was uns in Spielupdate 1.3 erwartet. Weiterhin hat David Bass vorbeigeschaut, um zu erzählen, was auf der PAX East los war und um eine Vorschau zu geben, welche Pläne für weitere Veranstaltungen dieses Jahr bestehen. Wenn ihr Fragen oder Kommentare zur Show habt, lasst es uns in diesem Forum-Thread wissen.

Vielen Dank fürs Zuhören!

Bitte beachtet: Dieser Prodcast ist nur in Englisch verfügbar.

Lest hier mehr.

 

General Discussion -> Episode I du podcast officiel de Star Wars: The Old Republic
Beitrag von EricMusco am 08.05.2012 um 13:17 Uhr

Bonjour à tous ! Mon nom est Eric Musco, et Brooks Guthrie et moi sommes heureux de vous présenter cet épisode du podcast officiel de Star Wars™: The Old Republic™, « Rockets Boots ». Vous pouvez l’écouter en utilisant le lecteur intégré, en le téléchargeant et en l’écoutant sur votre lecteur MP3 préféré ou sur notre chaîne YouTube.

Dans cet épisode, nous recevons Daniel Erickson et Damion Schubert pour discuter de ce que nous avons vu dans la mise à jour 1.2 ainsi que de ce à quoi nous pouvons nous attendre pour la mise à jour 1.3. De plus, David Bass fait un passage pour nous parler du déroulement de PAX East et dévoiler certains de nos plans concernant les conventions à venir cette année. Si vous avez des questions ou des commentaires à propos du podcast, n’hésitez pas à nous le dire dans ce sujet de conversation.

Merci de nous avoir écouté !

Veuillez noter que ce podcast est uniquement disponible en anglais.

 

General Discussion -> Star Wars: The Old Republic Officical Podcast Episode I
Beitrag von EricMusco am 08.05.2012 um 13:17 Uhr

Hello everyone! My name is Eric Musco and I, along with Brooks Guthrie are happy to bring you episode one of the official Star Wars™: The Old Republic™ podcast, “Rocket Boots”. You can listen by using the embedded player, by downloading and listening on your preferred MP3 player, or check it out on our YouTube channel.

In this episode, we sit down with Daniel Erickson and Damion Schubert to talk about what we saw in Game Update 1.2 and what we can expect as we look forward to Game Update 1.3. Also, David Bass stops by to tell us about how things went at PAX East and share some of our convention plans for the rest of the year. If you have any questions or comments about the show, feel free to let us know in this forum thread.

Thanks for listening!

 

Jedi Consular -> Lars Beddag quest bugged?
Beitrag von AmberGreen am 08.05.2012 um 13:03 Uhr

Hello everyone! This mission was fixed with Patch 1.2.3. It was not individually noted but was fixed with a few others and noted as:

"Implemented changes to ensure that mission encounters reset (and related enemies respawn) correctly. A small number of missions had encounters that did not properly reset."

Thanks for your reports. Have fun out there! o/''\o


 

General Discussion -> Official Q&A Thread for May 11th, 2012 Q&A Blog Post
Beitrag von JovethGonzalez am 08.05.2012 um 12:24 Uhr

Thanks for your questions everyone! We are now locking this thread in order to select questions for our developers. Be sure to check the Q&A blog on Friday to see if your question was answered by one of them!
 

Crew Skills -> still cant RE all orange crafted gear!
Beitrag von AllisonBerryman am 08.05.2012 um 12:11 Uhr

We have some more details about this patch note - this change made more Custom (orange) items available for reverse engineering, but it currently does not include crafted Custom items. We will be adding the ability to reverse engineer crafted Custom items in the future, but that functionality was not included in this change. Sorry for the confusion; we're updating the patch note right now.
 

General Discussion -> GTN Search Issues [BUG]
Beitrag von JovethGonzalez am 08.05.2012 um 12:10 Uhr

Hi folks, as an update to my previous post, you should see some improvements after last night's patch (1.2.3). Specifically, these changes were made:

Galactic Trade Network
  • An issue that prevented some item category searches from functioning unless an item name or price range was also specified has been corrected.
  • The default value for the Rarity field is now Standard instead of Any. This allows players to search for most items without requiring that they select an option in the Rarity field.

We hope that this alleviates some of the issues that you've been facing as we continue to improve the GTN experience.

 

Crew Skills -> Crafting Orange gear augmented......
Beitrag von DavidHunt am 08.05.2012 um 11:16 Uhr

Quote: Originally Posted by spacefiddle
Even assuming some exaggeration, i'm starting to think 5% is a high estimate
For information on critical success chance, please see the recent Community Q&A:
http://www.swtor.com/blog/community-qa-april-27th-2012

Quote:
DarthTexas: Can you give some insight to the numbers behind crafting? What is the baseline crit chance for crafting? How does companion affection affect crit chance? Exactly how much of a boost is +1 or +5 critical chance in crafting? Having the Reverse Engineer % chance is a nice step in removing some of the unknowns in crafting; now we just need the numbers on the creation side to be less ambiguous.

Patrick Malott (Systems Designer): The baseline crit chance for crafting is dependent on the difficulty of the crafting action relative to your current crafting skill level. The difficulty is color coded in the crafting GUI.

Orange Difficulty: 10%

Yellow, Green, and Gray Difficulty: 15%

Companion Affection scales Crew Skill chance up to +5% at maximum affection.

A Companion Trait critical chance bonus of +1 or +5 is a percentage. Example: The Imperial Agent companion character Kaliyo grants a +2 bonus to Underworld Trading Critical. This is +2% bonus.

Using Kaliyo at maximum affection as an example, if she ran a green difficulty Underworld Trading mission for you, she would have a 22% chance to score a mission critical success.
While the Kaliyo example uses a mission, crafting and missions use the same setup. It's worth noting that crit chance is not on a per item basis - orange gear has the same crit chance as everything else. In 1.3, the introduction of Augment Tables should help counteract a string of bad luck on crafting crits.

 

General Discussion -> Matrix Cubes
Beitrag von JovethGonzalez am 08.05.2012 um 10:59 Uhr

Hi folks! As an update to this, we will be deploying a patch tomorrow morning, May 9th, starting at 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) lasting until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). For full details, please check out this blog post.
 

Allgemeine Diskussionen -> Wartung: 9.Mai 2012
Beitrag von AlysonBridge am 08.05.2012 um 10:27 Uhr

Wir werden am morgigen Mittwoch, den 9. Mai 2012, eine unplanmäßig Wartung vornehmen um einen neuen Patch aufzuspielen. Die Patch Notes werden unmittelbar nach Ende der Wartungsarbeiten zur Verfügung gestellt.

Die Server werden am 9. Mai für vier Stunden offline sein, und zwar von 9 Uhr MESZ bis um 13 Uhr MESZ. Alle Spielserver werden während dieser Zeit offline sein. Wir gehen davon aus, dass die Arbeiten nicht länger als vier Stunden gehen werden, behalten uns allerdings eine Verlängerung vor.

Nach dem Ende der Wartungsarbeiten müsst ihr den neuen Patch herunterladen. Sollte euer Launcher während der Arbeiten geöffnet gewesen sein, müsst ihr ihn neustarten um den Patch herunterzuladen.

Wartung

Datum: Mittwoch, der 9. Mai 2012

Zeit: Von 9 Uhr MESZ bis 13 Uhr MESZ

Alle Spielserver werden während dieser Zeit offline sein. Wir gehen davon aus, dass die Arbeiten nicht länger als vier Stunden gehen werden.

Danke für eure Geduld während wir daran arbeiten Star Wars: The Old Republic zu verbessern.

 

General Discussion -> Maintenance: May 9th, 2012
Beitrag von AlysonBridge am 08.05.2012 um 10:23 Uhr

We will be deploying a patch and performing an unscheduled maintenance this Wednesday, May 9th, 2012. Patch notes will be made available shortly after the servers come back up.

The servers will be down for four hours on Wednesday, May 9th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Maintenance

Date: Thursday, May 9th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST).

All game servers will be offline during this period. This game maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

 

General Discussion -> New Warzone Daily Mission
Beitrag von DavidBass am 08.05.2012 um 09:53 Uhr

This was indeed a change that was missed in the patch notes. We apologize for this and are working to add it in shortly.

With this change, daily Warzone missions now require "6 played matches," however any win in a Warzone counts as 2 "played matches". This still provides a solid incentive for you to win, but also allows players who lose matches to progress their daily mission by participating.

 

Offizielle Umfragen -> Was ist dein liebster Foren-Bereich?
Beitrag von HergenThaens am 21.09.2010 um 15:53 Uhr

Zitat:
Zitat von Xidia
War das vielleicht Sabrina?
Ach ne, die durfte ja nicht mit,oder?
Wer war eigentlich alles von den CMs auf der Gamescon?
Hergen.... und?
Aus dem Deutschen Team waren da:
Ich und MartinEichler

Aus dem Französischen Team waren da:
DanielaHeine und MarioWermelinger

Ich schau mal ob ich ein Bild finde wo ich diejenigen etwas besser sichtbar machen kann
 

Gildenhalle -> Gildenübergreifende RP-Projekte
Beitrag von HergenThaens am 21.09.2010 um 15:24 Uhr

Ich hoffe doch, das ihr ein kleines Protokoll eures Treffens morgen hier posted
 

Verbesserungsvorschläge -> RP-Slots
Beitrag von HergenThaens am 21.09.2010 um 14:39 Uhr

Ich verschieb den Thread dann mal in's Vorschlagsforum, wo er hingehört
 

General Discussion -> Matrix Cubes
Beitrag von ChrisCollins am 08.05.2012 um 07:58 Uhr

Hi everyone,

I just wanted to give you an update regarding what happened and to let you know what our next steps are regarding the Matrix Cubes.

After last night's patch, players reported that Matrix Cubes had disappeared from their inventories. This was an unintended consequence of a behind-the-scenes change to how mission items work. You may have also noticed some mission items missing if you were in the middle of certain missions as well.

The team has been working on a fix since this was first reported, and we hope to get it out to you as quickly as possible. In the meantime, we ask that you hold off on contacting Customer Service at this time. Our goal is to restore the items to you as part of a new patch, without needing any manual intervention from Customer Service.

We very much appreciate your patience today as we work to resolve this issue. Once we have more information regarding the timing of the patch, we'll let you know.

 

General Discussion -> Matrix Cubes
Beitrag von ChrisCollins am 08.05.2012 um 04:30 Uhr

We have identified that loading into a new area while having a Matrix Cube equipped can cause the item to disappear.

We recommend that you refrain from equipping a Matrix Cube until further notice.

 

General Discussion -> Matrix Cubes
Beitrag von ChrisCollins am 08.05.2012 um 03:35 Uhr

We are currently investigating reports from players regarding missing Matrix Cubes.

We will update this thread once we have more information.

 

Sonstige Diskussionen -> Erst Duden ... dann SWTOR kaufen ;-)
Beitrag von HergenThaens am 20.09.2010 um 21:30 Uhr

An dieser Stelle schließe ich den Thread auch.

Um es kurz zu fassen:
Im Forum kommen die unterschiedlichsten Menschen zusammen, jeder mit einer anderen Motivation zum verfassen von Beiträgen. Egal, wie die Rechtschreibung eines Communitymitglieds oder Spielers ist - solange keine Absicht dahinter steckt (was in den seltensten Fällen so ist) sollte hier auch kein Maßstab angelegt werden.

Desweiteren wird der Thread in's Offtopic verschoben.

Einen schönen Abend noch
 

Sonstige Diskussionen -> Euer Automobilhersteller
Beitrag von HergenThaens am 20.09.2010 um 19:09 Uhr

Ich bin ebenfalls Anhänger der Öffentlichen Verkehrsbetriebe - aber mein Traumauto wäre ein GMC 2010 Yukon Denali Hybrid. Ich durfte vor kurzem in einem ähnlichen Gefährt ein paar Kilometer mitfahren... ich wär am liebsten gar nicht mehr ausgestiegen.
 

Allgemeine Diskussionen -> Pax Vidios in besserer Quali und auf der HP?
Beitrag von HergenThaens am 20.09.2010 um 17:54 Uhr

Das einzige, was ich Dir in dieser Richtung anbieten kann, ist da PAX 2010 Star Wars Panel von G4TV. Das kannst Du hier einsehen. Ab der 16. Minute geht es um Star Wars: The Old Republic.
 

Sonstige Diskussionen -> Der User nach mir....
Beitrag von HergenThaens am 20.09.2010 um 17:13 Uhr

Zitat:
Zitat von Slaith_Corax
Ich sag jetzt einfach mal nein, hab ich nie versucht.

Der User nach mir hat sich bei Lama´s mit Hüten schlapp gelacht.
Ja, hat er xD

Der User nach mir hat mindestens einen D20 im Haus (und weiss, was das ist
 

Fan-Art -> mache persönliche smilies, anfragen erwünscht
Beitrag von HergenThaens am 20.09.2010 um 17:02 Uhr

Zitat:
Zitat von Styke
Das ist definitif dein bestes pix-art [IMG]http://i31.servimg.com/u/f31/15/01/84/21/ani-ja27.gif[/IMG]
Kann ich so nur unterstützen, die Details sind super rausgearbeitet. Weiter so
 

Website-Feedback und Hilfe -> Ständiger erneuter Login
Beitrag von HergenThaens am 20.09.2010 um 15:36 Uhr

Zitat:
Zitat von Xhnnas
Ich muss mich seit letztem Mittwoch wieder jedes mal neu einloggen wenn ich die Seite besuche. Habt ihr da irgendwas geändert? Ist das gewollt? Oder wollt ihr mich einfach nur ärgern?

Hast Du eventuell Deinen Standort oder Deinen Internetanbieter geändert? Eigentlich muss man sich nach jedem IP-Wechsel neu anmelden - gerade, wenn man z.B. einen Kabelinternetanschluss hat/hatte, ist man das vielleicht nicht gewöhnt (Kabel hat eine semi-statische IP).

 

General Discussion -> Lord Ieldis Server: Warzone Queuing Issues
Beitrag von AmberGreen am 07.05.2012 um 20:24 Uhr

We are currently investigating the issues preventing players from queuing for PvP Warzones on the Lord Ieldis server. We apologize for the inconvenience and appreciate your patience while we research a solution.
 

General Discussion -> (New Content Patch) Allies -- 1.3 announced ?
Beitrag von AllisonBerryman am 07.05.2012 um 13:41 Uhr

Regarding 1.3, there isn't a "guild alliances" features slated for that update. 1.3 will introduce more new features (like the Group Finder) to the game, though! We encourage you to check out SWTOR.com and our community blog for more news about 1.3 as it becomes available!
 

General Discussion -> Subs down 25%
Beitrag von AllisonBerryman am 07.05.2012 um 13:27 Uhr

Quote:
Originally Posted by Gaje
so whats these 2 new expansions that it mentions

1.3 and 1.4 or 2 new expansions ?
This is referring to content patches (like 1.2 and 1.3), not to "expansions" (which most people think of as a boxed product).
 

Flashpoints, Operations, and Heroic Missions -> Nightmare pilgrim despawns permenantly?
Beitrag von AllisonBerryman am 07.05.2012 um 12:45 Uhr

Everyone, thank you for the reports of this issue. I can confirm that we have a fix coming for this (being unable to summon the Nightmare Pilgrim in some circumstances) very soon. We apologize for the inconvenience!
 

General Discussion -> Every patch brings more bugs than fixes.
Beitrag von AllisonBerryman am 07.05.2012 um 12:26 Uhr

Hello everyone - we do have a fix for the issue with taking cover while moving that will be deployed very soon.

We know that encountering bugs can be frustrating and appreciate your report. If you do encounter a bug, we encourage you to file an in-game bug report, which will be forwarded on to the correct teams. If you're having technical issues, you may also contact support to get help with troubleshooting any known issues.

 

General Discussion -> Server Unavailable: Canderous Ordo
Beitrag von AmberGreen am 07.05.2012 um 10:40 Uhr

The "Canderous Ordo" server is now available! Thank you for your patience.
 

General Discussion -> DEVS - Shows us that you hear us.
Beitrag von AllisonBerryman am 07.05.2012 um 10:39 Uhr

Everyone - we're always reading the forums and gathering your feedback on issues that are important to you. Though we can't respond immediately to every issue (and sometimes it does take some time before we have information on a topic), we're always escalating new bugs or problems and working on getting responses to the topics that are important to you.

We strongly encourage you to keep an eye on the dev tracker and to make sure that you're always reading our community blog to keep on top of our latest communications. Don't forget to ask any question you have in our weekly Q&A as well - again, though we can't always answer every question, we're always reading your feedback and working on getting more information for you.

 

General Discussion -> TORWARS has an interesting piece.
Beitrag von AllisonBerryman am 07.05.2012 um 10:30 Uhr

We definitely want the forums to be a welcoming place for people to discuss the game, but we also understand that people do have lots of feedback that they want to share with us, and that some of that feedback is going to be negative. We do work to encourage constructive criticism (and often close threads that are not constructive), but we also don't want to close everything that says something negative. We're always reading the forums and gathering feedback to pass along. All constructive feedback and discussion does have a place here, and we hope that everyone in the community can respect others' opinions - even if they differ from your own.

Our Community Representatives work hard to help keep the forums clean and to keep threads and posts within the rules, but it is very, very helpful if community members use the "flag" feature to report anything that breaks the rules. This brings it to our attention quickly so the Community Representatives can address it. If someone is breaking the rules, we encourage you to flag the post and move on, and we'll take care of it! Just flagging and not responding in kind helps keep flaming and other unconstructive posts off the forums.

 

General Discussion -> Server Unavailable: Canderous Ordo
Beitrag von AmberGreen am 07.05.2012 um 09:49 Uhr

We are currently investigating issues that have caused the “Canderous Ordo” server to become unavailable, and there is currently no ETA for when the server will be available again.

We will update this thread with new information as it becomes available. To check the status of your server, please visit the Server Status Page.

 

Flashpoints, Operations, and Heroic Missions -> Foundry HM...I can not acquire the mission
Beitrag von DanielErickson am 07.05.2012 um 07:40 Uhr

Hey Folks,

This system was a leftover relic that resulted from originally moving these Flashpoints up to Hard Mode. These requirements will disappear for Game Update 1.3.

Hope that helps!

 

News and Announcements -> Designing the Light Side
Beitrag von JoanneLaroche am 17.09.2010 um 14:25 Uhr

We just wanted to let everyone know that Developer Dispatch: Designing the Light Side will be available to download at a later time today!
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Die Erschaffung der hellen Seite
Beitrag von HergenThaens am 17.09.2010 um 13:13 Uhr

Zwei kurze Hinweise:
Uns ist bewusst, dass es bei Minute 4:49 einen Rechtschreibfehler gibt ("annung" statt "spannend"). Dies wird so schnell wie möglich korrigiert.

Und: Die Downloadversion des Videos folgen später.

 

News and Announcements -> Designing the Light Side
Beitrag von AlysonBridge am 17.09.2010 um 13:08 Uhr

Guided by the Light Side of the Force, the Jedi are the ultimate defenders of peace, justice, and the Galactic Republic. The developers of Star Wars™: The Old Republic™ are taking great care to ensure that Players can experience the classical Jedi fantasy represented in the films by such iconic characters as Luke Skywalker, Obi-Wan Kenobi, Mace Windu, and Yoda.

At the same time, choice is at the heart of The Old Republic and Players can also explore many other ways they can take their Jedi characters. Whether that means walking the path of the Dark Side like Anakin Skywalker or simply adopting a unique combination of fighting styles, a variety of options will be available.

Watch Developer Dispatch: Designing the Light Side, and learn about the process involved in creating the Jedi classes for Star Wars: The Old Republic.

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Die Erschaffung der hellen Seite
Beitrag von HergenThaens am 17.09.2010 um 13:08 Uhr

Die von der hellen Seite der Macht geleiteten Jedi sind die ultimativen Verteidiger des Friedens, der Gerechtigkeit und der Galaktischen Republik. Die Entwickler von Star Wars™: The Old Republic™ achten sehr darauf, dass die Spieler das klassische Jedi-Feeling aus den Filmen erleben können, das durch so legendäre Charaktere wie Luke Skywalker, Obi-Wan Kenobi, Mace Windu und Yoda geschaffen wurde.

Gleichzeitig ist die Entscheidungsfreiheit ein wichtiger Grundstein von The Old Republic und die Spieler können die vielen Wege erforschen, die sie mit ihren Jedi-Charakteren begehen können. Das kann bedeuten, dass man wie Anakin Skywalker der dunklen Seite folgt oder einfach eine Reihe mehrerer Kampfstile kombiniert - wir werden dem Spieler eine Vielzahl von Möglichkeiten bieten.

Seht euch den Entwicklerbericht: Die Erschaffung der hellen Seite an und erfahrt, was alles hinter dem Prozess steckt, um die Jedi-Klassen für Star Wars: The Old Republic zu entwerfen.

 

News and Announcements -> STAR WARS: The Old Republic Fan Friday (September 2010)
Beitrag von AlysonBridge am 17.09.2010 um 13:08 Uhr

Happy Friday, everyone! We have new creations to show off from the English, French, and German community forums, as well as a special treat in the Developer Corner.

Also, we’re following up on the Penny Arcade Expo, and providing more “Hope” wallpapers for your desktop. Check out all the cool stuff, and be sure to see the new forum polls and avatars!


http://www.swtor.com/news/news-article/20100917-0
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] STAR WARS: The Old Republic Fan-Freitag
Beitrag von HergenThaens am 17.09.2010 um 13:08 Uhr

Schönen Freitag zusammen! Wir haben neue Schöpfungen aus den englischen, französischen und deutschen Community-Foren sowie etwas ganz Besonderes in der Entwicklerecke für euch.

Wir berichten außerdem über die Penny Arcade Expo und haben ein paar neue "Hoffnung"-Hintergrundbilder für euren Desktop. Seht euch unbedingt alles an und vergesst nicht die neuen Foren-Umfragen und Avatare!


Lest den Rest des Artikels hier!

 

Surveys and Polls -> Which Game Systems section do you find to be the most informative?
Beitrag von AlysonBridge am 17.09.2010 um 12:40 Uhr

Which Game Systems section do you find to be the most informative?
 

Offizielle Umfragen -> Welchen Spielsystem-Bereich findest du am informativsten?
Beitrag von HergenThaens am 17.09.2010 um 12:39 Uhr

Welchen Spielsystem-Bereich findest du am informativsten?
 

Surveys and Polls -> What is your favorite area of the forums to visit?
Beitrag von AlysonBridge am 17.09.2010 um 12:36 Uhr

What is your favorite area of the forums to visit?
 

Offizielle Umfragen -> Was ist dein liebster Foren-Bereich?
Beitrag von HergenThaens am 17.09.2010 um 12:36 Uhr

Was ist dein liebster Foren-Bereich?
 

News and Announcements -> Watch the Smuggler Class Video!
Beitrag von JoanneLaroche am 16.09.2010 um 22:40 Uhr

Check out Machinima's new MMO Portal "Machinima Realm" to watch our latest class video showcasing the Smuggler!

We've got more information coming tomorrow so come back for our Friday Update!

 

Rollenspiel und Forenrollenspiel -> Rollenspielguide für Anfänger
Beitrag von HergenThaens am 16.09.2010 um 16:50 Uhr

Da der Eröffnungsbeitrag nicht nur gut geschrieben ist, sondern nach 5 Seiten immer noch größtenteils sehr konstruktives Feedback erzeugt, wird der Thread hiermit sticky gesetzt. Sehr schön, das ganze!
 

Allgemeine Diskussionen -> Planmäßige Wartungsarbeiten am 8. Mai 2012
Beitrag von CourtneyWoods am 04.05.2012 um 13:02 Uhr

Hallo Leute, wir wollten euch Wissen lassen das wir für vier Stunden am Dienstag, den 8. Mai 2012, von 9 Uhr bis 13 Uhr planmäßige Wartungsarbeiten durchführen werden. Alle Spielserver werden während dieser Zeit offline sein. Wir gehen davon aus, dass diese Wartung nicht länger als vier Stunden dauern wird, behalten uns aber eine Verlängerung vor.

Diese wöchentlichen Wartungsarbeiten erlauben es uns zum einen Verbesserungen am Spiel vorzunehmen, und zum anderen die Leistung der Server zu überprüfen, um euch auch auf Dauer ein konsistent hochwertiges Spielerlebnis zu liefern. Nach diesen Wartungsarbeiten wird es oft (aber nicht immer!) einen neuen Patch zum Herunterladen geben. Nach der Wartung könnt ihr euch einloggen um den neuesten Patch herunterzuladen. Solltet ihr euren Launcher während der Wartungsarbeiten geöffnet haben, müsst ihr ihn anschließend neu starten um den Patch herunterzuladen.

Planmäßige Wartungsarbeiten

Datum: Dienstag, der 8. Mai 2012

Zeit: 9 Uhr MESZ bis 13 Uhr MESZ

Alle Spielserver werden während dieser Zeit offline sein. Wir gehen davon aus, dass diese Wartung nicht länger als vier Stunden dauern wird.

Vielen Dank für eure Geduld während wir daran arbeiten Star Wars™: The Old Republic™ zu verbessern.

 

General Discussion -> Scheduled Maintenance: May 8th, 2012
Beitrag von CourtneyWoods am 04.05.2012 um 12:57 Uhr

Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Tuesday, May 8th , 2012 from 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

This weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, May 8th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST).

All game servers will be offline during this period. This maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

 

Allgemeine Diskussionen -> Mein Traum (Housing)
Beitrag von HergenThaens am 16.09.2010 um 15:20 Uhr

So, ich habe hier gerade ein wenig aufräumen müssen.

Grundsätzlich gilt:
  • Wenn man einen Post meldet, sollte man nicht selber auf ihn antworten.
  • Auch ein angedeuteter Flame ist ein Flame.

Jetzt bitte wieder zurück zum Thema. Es gilt nach wie vor - wenn ihr unangebrachte Beiträge seht, meldet sie bitte, antwortet aber nicht selber darauf. Danke!

 

General Discussion -> Star Wars: The Old Republic The Return of Fan Friday
Beitrag von JovethGonzalez am 04.05.2012 um 12:12 Uhr

At first I was like
 

General Discussion -> Star Wars: The Old Republic The Return of Fan Friday
Beitrag von CourtneyWoods am 04.05.2012 um 11:59 Uhr

In celebration of “May the 4th be with you” we’ve decided to create a special Fan Friday. For Star Wars™ Day, we are highlighting some of the most creative and talented members of our community by showcasing them in our Community Blog!

This week we have a community member spotlight, new forum emoticons, and to begin with, some amazing fan art.


Read More
 

Allgemeine Diskussionen -> Die Tester-Nutzungsbedingungen und Du! [Testing Diskussionsthread]
Beitrag von HergenThaens am 16.09.2010 um 13:25 Uhr

Zitat:
Zitat von Carthondor
Also diese Analyseprogramm ist zu nichts zu gebrauchen, das bringt mir eine völlig unakzeptable Auswertung:

Grafikkarte ATI display adapter (0x6898)
Soundkarte ATI High Definition Audio Device

das müsste sein:

Grafikkarte ATI display adapter 5900 Series
Soundkarte Creative XFI High Fidelity Audio Device

Ich habe Window7 Ultimate 64 Bit am laufen und ich versteh nicht warum der das so ausliest.
Will ja den Leuten von SWTOR keine falschen Daten abliefern um danach in die Röhre zu schauen das mein System nicht ausgewählt wurde um zu Testen obwohl es ein HighEnd System ist!

Das beste war als er mir brachte:

Soundkarte Logitec Webcam Audio Device

als die bei der Analyse angestöpselt war.

Weiß wer Rat?
Keine Panik, das Analysetool erfasst alle Daten korrekt. Bei der Ausgabe wird aber jeweils nur ein Gerät der jeweiligen Geräteklasse angezeigt. Aktuelle Grafikkarten haben für die Tonausgabe über HDMI rudimentäre Audiocontroller an Bord, die das managen, genauso wie die meisten Webcams über ein Mikrofon verfügen, das ebenfalls als eigenständiges Gerät geführt wird. Entsprechend gibt es dann drei Audiogeräte die erfasst werden, und nur eines davon wird angezeigt - in Deinem Fall dann der Controller, der auf der Grafikkarte verbaut ist.

Die Grafikkarte wird ebenfalls korrekt erfasst. Hardware wird von Windows intern über Device IDs geführt, wie z.B. (0x6898). Das Analysetool ließt diese IDs aus und vergleicht sie mit einer internen Liste von Geräten (ähnlich wie dieser Service). Je neuer die Grafikkartengeneration, desto höher ist die Wahrscheinlichkeit, dass das Gerät noch nicht in der Liste verzeichnet ist - so wird dann nur die UID angezeigt.

Du kannst in jedem Fall beruhigt sein, Dein System wurde korrekt erfasst.

 

Hilfe für Neuankömmlinge -> Kurze Fragen: Kurze Antworten
Beitrag von LarsMalcharek am 04.05.2012 um 05:26 Uhr

Zitat: Zitat von Katang
Zurzeit spiele ich mit einem Kopfgelderjäger bin lvl 28 und hab noch einen Jedi-Wächter auf lvl 50.
Wenn ich es richtig verstanden habe kann ich dann auch den Klassenbuff des Jedi Ritters für meinen Kopfgeld jäger benutzen. Wo finde ich den Button? Wie kombiniere ich die verschiedenen Buffs
Wenn du deinen normalen Klassenbuff zündest, werden alle freigeschalteten Buffs gleich mit gezündet. Probier es mal aus, aktiviere deinen Buff auf dem BH und du wirst sehen, dass du 2 Buffs statt nur einem bekommst.
 

Website-Feedback und Hilfe -> Vermeiden von Fullquotes
Beitrag von HergenThaens am 15.09.2010 um 14:04 Uhr

Generell gilt:
Wenn Du denkst, dass wir uns um einen Post im Forum kümmern sollten, melde ihn bitte über die entsprechende Funktion im Forum.

Allerdings werden wir bei Zitaten nur in Ausnahmefällen eingreifen, da es hier jedem offen steht wie er zitiert. Natürlich bitten wir darum, die Zitate auf das nötigste zu beschränken - wenn man sich nur auf eine Aussage in einem Seitenlangen Text bezieht, macht es durchaus Sinn, das Zitat nur darauf zu beziehen. Letztendlich wird aber nur eingegriffen, wenn sich daraus eine vollkommene unverständlichkeit ergibt. Insbesondere eine Foren-Auszeit wird es für etwas, das in der Regel maximal einen Stilbruch darstellt, sicher nicht geben.

An dieser Stelle wird dieser Thread dann auch geschlossen.

 

General Discussion -> Daniel E. Some clarification, please. (Part 3)
Beitrag von DanielErickson am 06.09.2010 um 18:48 Uhr

Quote:
Originally Posted by Grel
You said,



I think a large response would be that many of us have very active imaginations, and can imagine quite a bit, but for some clarification, what can't YOU imagine?
Hey Folks,

Sorry for the confusion. Booth chat is, let's be clear, not an official information release. What you got was one line of an extended conversation that was had between me and one of the players at the booth. We started talking about what made a hero in Star Wars and then, once that was clear, there were some jokes about what the romances would look like had we gone for the toybox approach of letting you play anything in the action figure line. That's the part of the conversation the quote came from.

The first part was merely a repetition of something we've said before. Namely that lead characters in an RPG must be something the player can relate to. There has never been a movie or major Star Wars series with a complete freak job as the lead and that's because dramatically it doesn't work. We don't understand what it means to be a giant lizard or a droid or a walking ball of jelly. We love the weird characters but they are always the sidekicks, not the emotional connection in the movie. To do an RPG that way every NPC you ran into would have to react to you depending on their own cultural bias and the entire "into the strange" adventure that is Star Wars would be lost as you would be the strangest thing in the room. People would constantly be asking you for information about your weird species and their emotional content that the vast majority of players simply wouldn't have and their ability to really BE this character would be nil.

So whether it’s Dragon Age, Mass Effect or The Old Republic, PCs are near enough to humans for us to crawl into their skin. They have generally understandable facial expressions, they don't look ludicrous speaking the basic language, they can interact with the rest of the galaxy without a constant "what the heck?" reaction from the NPCs. The freaks, the droids, the weird that we get to know and learn about--that's where our companions come in.

It's okay to turn to your companions and say "What are you supposed to be?" It's not okay to look in the mirror and say that.

In the future I can see a day where we would do a Trandoshan or Wookiee type story but it would have to be just that. Not a simple graphic swap where now your smuggler is a giant lizard man and nobody notices but a full class story where you learn what it means to be this strange alien and deal with the rest of the galaxy and their reactions. For the present, however, our heroes are our projections of self, headed into a galaxy of wonders and adventures.

I know that this isn't what some people want but I hope it helps them understand that game design isn't simply throwing random features into a game because they seem cool. You have to have a goal, a final holistic ideal that you're trying to hit. The Old Republic is, and always has been, about starring in your own version of a Star Wars movie. Not playing a background character from scene 5, not about living a humdrum day to day existence in the Star Wars worlds (there are no refreshers--sorry!) and not about pulling out the extended action figure line and getting to use it as virtual costume party. None of these are, by themselves, bad goals and could absolutely be fun in a very different sort of game. But in TOR they would work directly against what we were trying to achieve.

So did we limit species choice for romances? No. Did we limit them for our goal of bringing cinematic storytelling and the dream of living the Star Wars movies to the MMO space? Absolutely.

Hope that helps!

Daniel

 

General Discussion -> Official Q&A Thread for May 11th, 2012 Q&A Blog Post
Beitrag von JovethGonzalez am 03.05.2012 um 12:05 Uhr


Hello and welcome to the official Q&A thread for questions to be answered for the May 11th, 2012 Q&A blog post.

As a reminder, we’ll be starting up a weekly Q&A blog series in which we will select ten questions from the community and post answers to them every Friday. We’ll have the next set of answers next week on May 11th, 2012, but before that, we need your questions!

Please use this thread to ask your question (one per community member, so make it count!). On Tuesday at 2PM CDT (8PM BST/9PM CEST/5AM AEST), we will close this thread, select ten questions, and get answers to them for Friday’s blog post.

In order to increase the chances of having your specific question answered and to help us keep the thread manageable, here are some guidelines on asking questions:
  1. Keep your question relatively short. Background details are welcome, but don’t go overboard.
  2. Please actually ask a question. We want to hear constructive feedback elsewhere in the Forums.
  3. Use common sense – we cannot answer everything, especially on far-reaching content.
  4. This should go without saying, but be respectful.
  5. Limit yourself to one question in this thread, please. You can always ask another question next week!
  6. And finally, as a reminder, this is not a discussion thread. Do not comment about what somebody else has posted.

As development plans are always subject to change, questions about future features will often get vague answers which can be repetitive and sometimes annoying. With that in mind, the development team is more interested in questions about current in-game features or systems, or questions about why development decisions were made. You’re still welcome to ask questions about future features and we’ll continue to answer them where appropriate – just expect the occasional ‘soon.’

Any other posts apart from questions in the thread will be removed.

With that being said, please ask away!

 

General Discussion -> Community Q&A – May 4th, 2012 Blog Discussion
Beitrag von JovethGonzalez am 03.05.2012 um 11:59 Uhr

Discuss this week's Community Q&A blog in this thread!
 

Allgemeine Diskussionen -> Lifetime Abo?
Beitrag von HergenThaens am 14.09.2010 um 15:17 Uhr

Bitte kommt wieder zum Thema TOR zurück. Die finanzielle Situation von Codemasters sowie die Finanzierungsmodelle der Spiele sind inzwischen doch sehr offtopic. Danke.
 

Allgemeine Diskussionen -> Gewichtung der Items
Beitrag von HergenThaens am 14.09.2010 um 11:10 Uhr

Zitat:
Zitat von Jotmos
Mich deucht ihr entfernet euch gar weit vom eigentlichen Thema.
Die Wahrheit er spricht.

Bitte kommt wieder zum Thema zurück. Danke
 

General Discussion -> UI Feature Feedback Request
Beitrag von AmberGreen am 02.05.2012 um 14:13 Uhr

Hello everyone. Now that you’ve been able to use the UI Customization features implemented with Game Update 1.2, the developers would like to request your feedback. In this thread, please post to let us know what UI features or functions you would like to see implemented in the future.

We are already working on a few areas based on your feedback, such as additional hotbars and more customizable buff bars. While we do not have an estimate for when these features will be implemented, we are hoping that more great ideas will come from you!

Thanks in advance for your thoughts. We’re looking forward to seeing your suggestions.

 

General Discussion -> GTN Search Issues [BUG]
Beitrag von JovethGonzalez am 02.05.2012 um 13:28 Uhr

Hi everyone, we've sent this up for investigation and it looks like we are going to have something to improve this experience in an upcoming patch. Thank you for your reports and for your patience.
 

Bounty Hunter -> Proof that Tracer Missile and Heat Seekers are broken
Beitrag von APeckenpaugh am 02.05.2012 um 12:30 Uhr

Quote: Originally Posted by Phasewalker
As of late I've been reading a lot of post on the forums on how the Devs. just wrecked Merc Bounty Hunters and to all those non believers out there its true. I ran some testing on the Arsenal spec'ed dps using the operation lvl testing dummy on the Imperial fleet here are the numbers as proof
Hi Phasewalker. I wanted to drop in to tell you that these abilities aren't broken. Considering your small sample size, your numbers are actually quite accurate.

I'll go step by step as to why that's the case, but if you're a TLDR kind of reader: operation training dummies have armor that gives them 35% kinetic and energy DR.


Quote: Originally Posted by Phasewalker
(Tracer Missile) tool tip indicates its dmg is between 1736-1872 kenetic damage i logged 17 stacked armor debuff " which is 20%" average hit normal hit 1410.705. As you can see the damage is way off by the way this is with High Velocity Cylinder on which grants a 35% armor penetration automatically
The tooltip says that on average you deal 1804 kinetic damage with Tracer Missile, and you found that on average, your Tracer Missile inflicts 1410 kinetic damage. You include that this is with 5 stacks of Heat Signatures and with High Velocity Gas Cylinder running.

In this test, you ignore 55% of the target's armor rating. 20% from Heat Sigs + 35% from your Cylinder.

Operations training dummies have 5814 armor rating (not visible to you), which translates through our armor formula to about 35% DR. With your setup, you cut that armor rating down by 55%, effectively turning it into 2616 armor rating. [5814 * 0.45 = 2616] 2616 armor rating translates through our armor formula to 19.5% DR.

Therefore, an average Tracer Missile would deal 1804 kinetic damage, and a target with 19.5% DR would take 1452 kinetic damage. [1804 * 0.805 = 1452] This is only 3% different than the 1410 you reported, which given your small sample size is well within expectations.


Quote: Originally Posted by Phasewalker
On too (Heat Seeker Missile) which is also bugged tool tip indicates 2126-2263 kinetic damage and is supposed to receive a 4% damage bonus for each stack of tracer missile which goes up too 5, so you should receive a 20% armor reduction and a 20% damage increase to Heat Seekers Damage. Get ready to be "surprised" fully stacked with high velocity cylinder on normal hits average 2145.25 laughable uh.
The same methodology above applies to your Heatseeker Missiles. The tooltip says they deal an average of 2194 kinetic damage. Since the target has 5 Heat Signatures, that HSM deals 2632 kinetic damage. [2194 * 1.2 = 2632] Cutting through the same 55% armor rating as before, the target still has 19.5% DR, meaning that on average, your HSM inflicts 2119 kinetic damage. [2632 * 0.805 = 2119] This is only 1% different than the 2145 you reported, which given your small sample size is well within expectations.

Quote: Originally Posted by Phasewalker
with High Velocity Cylinder on which grants a 35% armor penetration automatically which is not calculated in bonus dmg in any way in the tool tip
All tooltips in the game show damage dealt, not damage inflicted after armor. Our tooltips do not show you the damage the ability will inflict after the target's armor.

I hope this clears things up for you guys. To the best of my knowledge, these abilities are still working as intended.

 

General Discussion -> Feedback request from James Ohlen - potential future planets
Beitrag von StephenReid am 02.05.2012 um 11:33 Uhr

Hello everyone! James Ohlen, Game Director for Star Wars: The Old Republic, is looking for your feedback on the game's development once again. This week he's looking out to the stars... and the planets of the Star Wars universe.

James takes feedback directly via his Twitter account (@JamesOhlen), but if you're not on Twitter, his question is below and you can give your feedback here which will be passed on to him.

As always, we ask you to limit your feedback to the question at hand and keep your feedback constructive as well as on-topic!

Here is James' question for this week:

"What planet in the Star Wars universe do you want to see in Star Wars: The Old Republic that is not currently in the game?"

You can name any planet you like, but remember, planets in The Old Republic can be fully explorable (like Coruscant, Tatooine, Hoth etc) and/or destinations that are seen as part of a Flashpoint or Operation (like Taral V, Denova, Kaon, etc).

As a reminder, you can follow James on Twitter @JamesOhlen. You can also follow our main account @SWTOR.

 

General Discussion -> Bio/EA Please clarify the policy for using 3rd party combat parcers
Beitrag von AllisonBerryman am 02.05.2012 um 09:38 Uhr

Quote: Originally Posted by schnopsnosn
Funny thing.
Our MT just got a one week ban for "using 3rd-party-programs" while he's only using the MOX parser.
As we mentioned before - if anyone feels they have been banned in error, we strongly encourage that individual to contact Customer Service. The only way we can assist if someone feels they have had an action taken against them in error is if they contact us directly.
 

General Discussion -> Bio/EA Please clarify the policy for using 3rd party combat parcers
Beitrag von AllisonBerryman am 01.05.2012 um 13:59 Uhr

We’ve asked our Terms of Service department, and we can confirm it is not part of our policy to ban players for using combat log parsers. If anyone feels like an action has been taken against their account in error, we strongly encourage you to contact support (http://www.swtor.com/support/form) with details. Please keep in mind that we do monitor for anything that violates the Terms of Service (speedhacking, botting, or any other third-party software that interacts with the client to result in unintended behavior). We also encourage people to be very careful about downloading and using any third-party software – remember to take the safety of your computer seriously!
 

General Discussion -> Patch Notes reading "X changed to Y #/credits/damage/etc." You aren't fooling
Beitrag von AllisonBerryman am 01.05.2012 um 13:54 Uhr

Quote:
Originally Posted by ArmoredJuneBug
I not only agree with the OP but would ideally like to see every minuscule detail added to the patch notes, including minor typo fixes in bonus missions or whatever.
We do our best to find a balance between giving players detailed information and condensing notes that have less impact on players to make the notes more readable overall. We always want to note (in detail) changes to mechanics, fixes to issues that could prevent progression on missions, new options, and fixes to high-visibility problems (like things on our known issues list), but we do tend to condense notes about typos, minor art changes (like fixes to seams in terrain), and other minor changes into broader notes. You can see good examples of this in the 1.2 notes with the general notes about cinematics polish and other similar notes.
 

Gunslinger -> Cover Issues - Post 1.2.2
Beitrag von JovethGonzalez am 01.05.2012 um 12:45 Uhr

Hi folks, thanks for reporting this. We've confirmed and added this to our list of Known Issues and we are now working on a fix for an upcoming patch. Apologies for the inconvenience and thank you for your patience.
 

General Discussion -> Patch Notes reading "X changed to Y #/credits/damage/etc." You aren't fooling
Beitrag von AllisonBerryman am 01.05.2012 um 10:54 Uhr

Thanks for the response! I'll see if I can get more specific information about the note. We'll also continue working to make sure our notes are as detailed as we can make them - we may not be able to provide all details for every note, but it's our goal to make sure they're clear and informative!
 

General Discussion -> Patch Notes reading "X changed to Y #/credits/damage/etc." You aren't fooling
Beitrag von AllisonBerryman am 01.05.2012 um 10:37 Uhr

Is there a particular note you'd like more information about? We do want to include specific information about increases and reductions where possible (you'll notice many notes with "reduced x by y (down from z)" ), but some notes may not have as detailed information as others. We'll continue working to make sure notes are as detailed as possible - we know the information is important!
 

General Discussion -> So BW is hearing us loud and clear about the models of armor?
Beitrag von AllisonBerryman am 01.05.2012 um 10:31 Uhr

Hey folks - just to make sure everyone concerned about this topic has seen our Q&A comments on it, here's what we said in the March 30th Community Q&A:

Quote:
Players have expressed some dissatisfaction with endgame armor sets – can you comment on your plans for future endgame appearances?

Daniel Erickson: We have heard the community loud and clear when it comes to armor sets. What we’ve heard the players say is, “I don’t care how high level I get, I still want my core sets to look and feel like Star Wars and like my class - cooler but not crazy. Keep the crazy to optional gear.” I will warn that creating new armor is a part of our game with long lead times so it will take a set or so before players see a strong shift in direction but we’re already working on some stuff I love and I think players will too.
It's important to note the last bit about new armor sets having long lead times (meaning it may take a bit before you notice a change in direction), but we've definitely heard player feedback on this!

 

Flashpoints, Operations, and Heroic Missions -> Hardmode Denova Last Boss - Bug?
Beitrag von JovethGonzalez am 30.04.2012 um 16:02 Uhr

Hi everyone,

The latest update on this is that our developers have found a fix which should resolve the issue. It will be implemented soon in an upcoming patch.

Thank you for your patience with this.

 

News and Announcements -> Blood of the Empire #11!
Beitrag von AlysonBridge am 10.09.2010 um 21:39 Uhr

In the eleventh issue of Blood of the Empire™, Teneb Kel faces off against his enemy, Exal Kressh, for the final time. Two Sith apprentices, both aware of the secrets of the Emperor, now locked in battle in the tombs below the Sith Academy on Korriban--what will become of them? And who will choose the future of the galaxy?

Check out the latest issue of Blood of the Empire now.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen
Beitrag von HergenThaens am 10.09.2010 um 21:36 Uhr

So, die Updates sind online!

Nr. 1 [Klick mich]
Nr. 2 [Klick mich]

 

News and Announcements -> Corellia: Freedom under Fire?
Beitrag von AlysonBridge am 10.09.2010 um 21:35 Uhr

Home to some of the Republic’s most influential leaders, the notoriously independent world of Corellia is of critical strategic significance. It’s been a symbol of personal and economic freedom since the Republic’s earliest days, and it’s become the center of all the Republic’s industry and enterprise. Despite long-standing evidence of corruption in Corellian government, the citizens’ have always been staunchly loyal to the Republic. Losing contact with the planet and receiving images of destruction has caused grave concern in the Senate for what may be happening on the ground in Corellia’s capital.

Access the HoloNet to learn more about Corellia. Check out this video to see the images of destruction that are causing so much concern. Also, don’t forget to visit the media section for never-before-seen screenshots, concept art, and wallpapers showing the scene from every angle.

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Blood of the Empire Ausgabe 11!
Beitrag von HergenThaens am 10.09.2010 um 21:33 Uhr

In der elften Ausgabe von Blood of the Empire™, stellt sich Teneb Kel seiner Feindin Exal Kressh zum letzten Mal. Zwei Sith-Schüler, eingeweiht in die Geheimnisse des Imperators, in einem erbitterten Kampf in den Gräbern unter der Sith-Akademie auf Korriban. Was wird mit ihnen geschehen? Und wer wird über die Zukunft der Galaxis entscheiden?

Werft jetzt einen Blick auf die neueste Ausgabe von Blood of the Empire.

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Corellia: Freiheit in Gefahr?
Beitrag von HergenThaens am 10.09.2010 um 21:33 Uhr

Als Heimat einiger der einflussreichsten Bürger der Republik ist der für seine Unabhängigkeit bekannte Planet Corellia von entscheidender strategischer Bedeutung. Corellia ist seit jeher ein Symbol für die persönliche und wirtschaftliche Freiheit und wurde zu einem Geschäfts- und Industriezentrum der Republik. Obwohl die Korruption in der corellianischen Regierung schon lange kein Geheimnis mehr ist, waren die Bürger des Planeten der Republik gegenüber stets sehr loyal. Vor Kurzem wurde jedoch jegliche Kommunikation von Corellia urplötzlich abgebrochen und Satellitenbilder zeigen erhebliche Zerstörung in der Hauptstadt. Jetzt machen Gerüchte über einen Bürgerkrieg oder gar eine Invasion von Corellia die Runde.

Greift auf das HoloNetz zu, um mehr über Corellia zu erfahren. Seht euch auch dieses Video an, um euch ein Bild von der unheilvollen Zerstörung zu machen. Und schaut auch unbedingt im Medien-Bereich vorbei, wo ihr brandneue Screenshots, Konzeptgrafiken und Hintergrundbilder findet, die die Lage aus jedem Winkel beleuchten.

 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen
Beitrag von HergenThaens am 10.09.2010 um 21:26 Uhr

So, es sollte nicht mehr lange dauern. Nochmal - bitte entschuldigt die Verspätung. Wir tun, was wir können
 

Allgemeine Diskussionen -> Was kommt diesen Freitag? Spekulationen
Beitrag von HergenThaens am 10.09.2010 um 19:32 Uhr

Wir tun momentan unser Möglichstes, um das Update online zu kriegen; es kann aber noch ein wenig dauern. Ich halte euch auf dem Laufenden.
 

Mercenary -> Arsenal talent Barrage doesn't work
Beitrag von APeckenpaugh am 30.04.2012 um 07:45 Uhr

Hey guys, I'm not seeing this internally, but after looking at the script, I did notice that the Barrage buff is removed prematurely when you are NOT dual wielding.

In other words, as long as you're dual wielding, Barrage is working as intended. If you are only wielding a single blaster, it does appear that Barrage ends prematurely. So keep both blasters handy for maximum effectiveness!

Just in case you're single-wielding though, we've fixed this bug for a future patch. Thanks for reports.

 

Trooper -> Shutting Catboy down
Beitrag von CharlesBoyd am 29.04.2012 um 10:24 Uhr

Quote: Originally Posted by Harukaze
I submitted a bug report as I was instructed here, and was told by the CSR that Jorgan is working as intended and that, in short, there's no stopping Jorgan once he falls in love.
It sounds like there are two separate issues at work here. Please correct me if I'm misinterpreting!

1) Your character entered the romance "path" with Jorgan, but you didn't intend for that to happen. This should not have been possible without picking Player options marked with [Flirt], specifically:

Spoiler

If you did not pick any of those options, and still ended up in a romance with Jorgan, then it's a bug.

2) Once your character was on the romance path, it was not possible to "break up" with Jorgan. I believe this is currently working as intended. That said, we've definitely seen all the feedback on the matter and are discussing possible changes to the system for the future, but I don't think we're ready to talk about any of those potential changes in detail as yet. As mentioned, please don't hesitate to post your own feelings on the matter in the suggestion box to add to the feedback!
If #1 occurred, please resubmit the issue and only mention that aspect of it, in order to clarify what needs to be investigated. And, again, I'm very sorry for all the trouble this has caused for you.

 

Neuigkeiten und Bekanntmachungen -> Eine spezielle Ankündigung auf der Comic-Con? Es hängt nur von euch ab!
Beitrag von HergenThaens am 09.09.2010 um 12:54 Uhr

Da die ComicCon inzwischen unlängst vorbei ist und wir uns ebenfalls sehr weit im Offtopic-Bereich befinden, wird der Thread an dieser Stelle geschlossen. Für Diskussionen zu Marktgegebenheiten verschiedener Spieleplattformen könnt ihr gerne in Sonstige Diskussionen einen neuen Thread eröffnen
 

General Discussion -> How will SWTOR deal with cheating
Beitrag von GordonWalton am 08.09.2010 um 20:26 Uhr

Quote:
Originally Posted by Barzarel
i cant help but wonder how Bioware gonna deal with this problem
Two words:
1) Actively
2) Harshley

Looking forward to your patronage!

Gordon Walton, VP
BioWare Austin
 

General Discussion -> Daniel E. Some clarification, please. (Part 2)
Beitrag von DanielErickson am 06.09.2010 um 18:48 Uhr

Quote:
Originally Posted by Grel
You said,



I think a large response would be that many of us have very active imaginations, and can imagine quite a bit, but for some clarification, what can't YOU imagine?
Hey Folks,

Sorry for the confusion. Booth chat is, let's be clear, not an official information release. What you got was one line of an extended conversation that was had between me and one of the players at the booth. We started talking about what made a hero in Star Wars and then, once that was clear, there were some jokes about what the romances would look like had we gone for the toybox approach of letting you play anything in the action figure line. That's the part of the conversation the quote came from.

The first part was merely a repetition of something we've said before. Namely that lead characters in an RPG must be something the player can relate to. There has never been a movie or major Star Wars series with a complete freak job as the lead and that's because dramatically it doesn't work. We don't understand what it means to be a giant lizard or a droid or a walking ball of jelly. We love the weird characters but they are always the sidekicks, not the emotional connection in the movie. To do an RPG that way every NPC you ran into would have to react to you depending on their own cultural bias and the entire "into the strange" adventure that is Star Wars would be lost as you would be the strangest thing in the room. People would constantly be asking you for information about your weird species and their emotional content that the vast majority of players simply wouldn't have and their ability to really BE this character would be nil.

So whether it’s Dragon Age, Mass Effect or The Old Republic, PCs are near enough to humans for us to crawl into their skin. They have generally understandable facial expressions, they don't look ludicrous speaking the basic language, they can interact with the rest of the galaxy without a constant "what the heck?" reaction from the NPCs. The freaks, the droids, the weird that we get to know and learn about--that's where our companions come in.

It's okay to turn to your companions and say "What are you supposed to be?" It's not okay to look in the mirror and say that.

In the future I can see a day where we would do a Trandoshan or Wookiee type story but it would have to be just that. Not a simple graphic swap where now your smuggler is a giant lizard man and nobody notices but a full class story where you learn what it means to be this strange alien and deal with the rest of the galaxy and their reactions. For the present, however, our heroes are our projections of self, headed into a galaxy of wonders and adventures.

I know that this isn't what some people want but I hope it helps them understand that game design isn't simply throwing random features into a game because they seem cool. You have to have a goal, a final holistic ideal that you're trying to hit. The Old Republic is, and always has been, about starring in your own version of a Star Wars movie. Not playing a background character from scene 5, not about living a humdrum day to day existence in the Star Wars worlds (there are no refreshers--sorry!) and not about pulling out the extended action figure line and getting to use it as virtual costume party. None of these are, by themselves, bad goals and could absolutely be fun in a very different sort of game. But in TOR they would work directly against what we were trying to achieve.

So did we limit species choice for romances? No. Did we limit them for our goal of bringing cinematic storytelling and the dream of living the Star Wars movies to the MMO space? Absolutely.

Hope that helps!

Daniel

 

General Discussion -> APAC character transfer - now complete
Beitrag von StephenReid am 27.04.2012 um 16:05 Uhr

Hey everyone, I'm pleased to announce that the manual APAC character transfer process is now complete. Many, many thousands of eligible characters were transferred, allowing many more players in the Asia-Pacific region access to servers with lower latency. To all of you with transferred characters, we hope you enjoy your new 'home'.

This marks the end of our first stage of character transfers. Now our focus turns to a more robust, automated and larger scale character transfer service, which is currently in active development within the studio. More details were given in an answer in today's Community Q&A, but I'll quote Dallas Dickinson here:

"We will be rolling out our Character Transfer Service in early summer. First we'll have some targeted free transfers from/to specific servers, but that will be followed with a broader system where you can either take advantage of free promotional transfers to specific servers or paid transfers to the server of your choice."

A few final notes on the APAC transfers:

Renaming issues? Please contact Customer Service

We know as part of the character transfer process if you had placeholder characters, it could be tricky to rename them. We're working to improve that for the future, but for now if you need to rename a transferred character you can contact Customer Service and ask for their assistance. Please bear in mind they're dealing with a number of requests right now, but will get to your request as soon as possible.

Live in the Asia Pacific region but didn't get transferred?

We appreciate that some players didn't get a chance to take part in the Asia-Pacific transfer process. While in the future all players will be able to take advantage of our character transfer system, for now, Customer Service is able to help with select transfers for those who would benefit from the lower latency gained from playing on an Asia Pacific server.

There are specific requirements that must be met for these requests, as follows:

• The country of residence on your account must be listed as Australia, New Zealand, Hong Kong, Singapore or another appropriate Asia Pacific country. You must also reside in that country.
• You must have already redeemed your product code for Star Wars: The Old Republic.
• You must have an active account, by setting up a recurring subscription or applying a Game Time Code.
• Only level 10 or above characters are eligible for transfer.
• Characters created after February 28th on an EU or US server are not eligible for transfer.

Getting characters transferred via Customer Service is a manual process with checks included. Please do not expect a transfer to complete quickly. However, if you are qualified, Customer Service will be happy to help you.

 

General Discussion -> Community Q&A – April 27th 2012 Blog Discussion
Beitrag von JovethGonzalez am 27.04.2012 um 15:16 Uhr

Quote:
Originally Posted by Voren_Kurn
Sooo the listing of "Field Respec" in the Legacy menu (under the "Coming in 1.3 section" )is something other than duel spec? Or should that legacy page be titled something else bioware?
Field Respec is not the same as dual spec.
 

General Discussion -> Community Q&A – April 27th 2012 Blog Discussion
Beitrag von StephenReid am 27.04.2012 um 14:44 Uhr

Quote:
Originally Posted by Yasu
So wait, if I want to transfer from a dead server to another dead server I can do it for free, but if I want to transfer to a server where there are people playing I have to pay? Is that it?
No, that's not it.

As we said, we'll have more details to share closer to launch. Between Group Finder and a Character Transfer Service, our plans are designed to allow more players to play together more often.

 

General Discussion -> Community Relations
Beitrag von JovethGonzalez am 27.04.2012 um 14:18 Uhr

Quote: Originally Posted by Gaje
...but i do expect to see the community relations team take some issues to the Dev team...
This is what we do on a daily basis here in the office. Our community representatives give us daily reports on top issues and we investigate them and bring them up to our development team. When we have a solution or some information to post, we make sure to update any major forum threads related to the issue.

Quote: Originally Posted by Gaje
There is very little info about whats coming up in game other then vague oh XYZ feature may be 1.3 1.4 or 1.million that's in 2014
I suggest checking out our patch notes, community blog, news site, weekly Q&As, Weekly Dev Track Summary Blogs, Weekly Patch Notes Updates, and of course, here in General Discussion, to name a few places.

Of course, our general policy is to not talk in detail about specific features until we are 100% sure that it is on its way. You can imagine what would happen if we gave a specific date, months in advance, only to come up against an unforeseen obstacle that causes us to delay a particular feature. This is why you'll see many replies by us and our developers that simply say "soon".


Quote: Originally Posted by Gaje
My point is Bioware, get on the boards/twitter/facebook wherever you decide and start interacting with your player base, if it doesn't fix anything it shows your interested in what players views are, communicate where the game is going, after all its something we are all invested in.
We have a dedicated social media team monitoring our official Facebook fan page and answering comments, questions, and concerns over on our official Twitter account.

You can also find the SWTOR community team members on Twitter by checking out this list.

Finally, we've been fairly active over in the SWTOR subreddit on Reddit.

I hope that I've helped in addressing your concerns, but please let us know if you still have any issues.

 

Allgemeine Diskussionen -> Planmäßige Wartungsarbeiten: 1. Mai 2012
Beitrag von CourtneyWoods am 27.04.2012 um 13:37 Uhr

Liebe Spieler, wir möchten euch mitteilen, dass wir am Dienstag, dem 1. Mai, von 7 Uhr MESZ bis 11 Uhr MESZ vierstündige Wartungsarbeiten vornehmen werden. Da der 1. Mai in vielen europäischen Ländern ein Feiertag ist, haben wir die Wartungsarbeiten um zwei Stunden nach vorne verlegt. Alle Spielserver sowie die SWTOR.com-Homepage werden während dieser Zeit offline sein. Wir gehen davon aus, dass diese Wartung nicht länger als vier Stunden gehen wird, behalten uns allerdings eine Verlängerung vor.

Für unsere neuen Spieler: Diese wöchentlichen Wartungsarbeiten erlauben es uns zum einen Verbesserungen am Spiel vorzunehmen, und zum anderen die Leistung der Server zu überprüfen, um euch auch auf Dauer ein konsistent hochwertiges Spielerlebnis zu liefern. Nach diesen Wartungsarbeiten wird es oft (aber nicht immer!) einen neuen Patch zum Herunterladen geben. Nach der Wartung könnt ihr euch einloggen um den neuesten Patch herunterzuladen. Solltet ihr euren Launcher während der Wartungsarbeiten geöffnet haben, müsst ihr ihn anschließend neu starten um den Patch herunterzuladen.

Planmäßige Wartungsarbeiten

Datum: Dienstag, der 1. Mai 2012

Zeit: 7 Uhr MESZ bis 11 Uhr MESZ

Alle Spielserver sowie die SWTOR.com-Homepage werden während dieser Zeit offline sein. Wir gehen davon aus, dass diese Wartung nicht länger als vier Stunden dauern wird.

Vielen Dank für eure Geduld während wir daran arbeiten Star Wars™: The Old Republic™ zu verbessern.

 

General Discussion -> Scheduled Maintenance: May 1st, 2012
Beitrag von CourtneyWoods am 27.04.2012 um 13:33 Uhr

Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Tuesday, May 1st , 2012 from 12:01AM CDT (April 30th, 10:01PM PDT/1:01AM EDT/6:01AM BST/7:01AM CEST/3:01PM AEST) until 4AM CDT (2AM PDT/5AM EDT/10AM BST/11AM CEST/7PM AEST). In recognition of it being a holiday for most European countries, we have moved up maintenance time by two hours. All game servers and SWTOR.com will be offline during this period.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, May 1st, 2012 (See PDT timing below)

Time: 12:01AM CDT (April 30th, 10:01PM PDT/1:01AM EDT/6:01AM BST/7:01AM CEST/3:01PM AEST) until 4AM CDT (2AM PDT/5AM EDT/10AM BST/11AM CEST/7PM AEST).

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

 

Spoilers -> Bounty Hunter on Belsavis...
Beitrag von RandyBegel am 27.04.2012 um 12:54 Uhr

Quote: Originally Posted by Haratu
I got a new dialogue option, but despite my honest replies, he shrugged me off as if I was a nobody.
We are talking about a Sith Lord. Besides, he was a little preoccupied. And a bit of a jerk.
Quote: Originally Posted by Haratu
Either this is a pointless exercise, or i pressed the wrong thing.
It's more a matter of internal consistency in your story than divergent game play. I wouldn't recommend anyone going out of your way to meet the criteria as it's currently implemented unless that's important to you. Thanks for checking it out regardless, it shows the checks are working, just not ideal for the quest flow since it encourages doing both quests in one go.

I've filed a bug, and hopefully there's a simple solution that will get it working without any player gymnastics.

Thanks all.
 

General Discussion -> Community Q&A – April 27th 2012 Blog Discussion
Beitrag von JovethGonzalez am 27.04.2012 um 11:58 Uhr

Discuss this week's Community Q&A blog in this thread!
 

General Discussion -> Official Q&A Thread for May 4th, 2012 Q&A Blog Post
Beitrag von JovethGonzalez am 27.04.2012 um 11:57 Uhr


Hello and welcome to the official Q&A thread for questions to be answered for the May 4th, 2012 Q&A blog post.

As a reminder, we’ll be starting up a weekly Q&A blog series in which we will select ten questions from the community and post answers to them every Friday. We’ll have the next set of answers next week on May 4th, 2012, but before that, we need your questions!

Please use this thread to ask your question (one per community member, so make it count!). On Tuesday at 2PM CDT (8PM BST/9PM CEST/5AM AEST), we will close this thread, select ten questions, and get answers to them for Friday’s blog post.

In order to increase the chances of having your specific question answered and to help us keep the thread manageable, here are some guidelines on asking questions:
  1. Keep your question relatively short. Background details are welcome, but don’t go overboard.
  2. Please actually ask a question. We want to hear constructive feedback elsewhere in the Forums.
  3. Use common sense – we cannot answer everything, especially on far-reaching content.
  4. This should go without saying, but be respectful.
  5. Limit yourself to one question in this thread, please. You can always ask another question next week!
  6. And finally, as a reminder, this is not a discussion thread. Do not comment about what somebody else has posted.

As development plans are always subject to change, questions about future features will often get vague answers which can be repetitive and sometimes annoying. With that in mind, the development team is more interested in questions about current in-game features or systems, or questions about why development decisions were made. You’re still welcome to ask questions about future features and we’ll continue to answer them where appropriate – just expect the occasional ‘soon.’

Any other posts apart from questions in the thread will be removed.

With that being said, please ask away!

 

General Discussion -> Why not ask for feedback In-Game?
Beitrag von AllisonBerryman am 27.04.2012 um 11:56 Uhr

Posts on the forums are not the only method we use to get feedback. They're definitely a place we look at and ask for player feedback, but we have extensive metrics and telemetry and other resources we use to guide decisions about the game. All the pieces are important, but we don't just use one source to gather information. I don't know if adding in-game surveys is something we would do, but do rest assured that we get lots of information and feedback through multiple channels!
 

General Discussion -> Goodbye Sean Dahlberg aka AshenTemper
Beitrag von JoanneLaroche am 07.09.2010 um 20:01 Uhr

Hi Everyone –

Sean Dahlberg has recently left BioWare. We would like to thank Sean for doing a great job building the TOR Community and we wish him well in his future endeavors!

Best,

The Star Wars: The Old Republic Team

 

General Discussion -> I am angry about the economic exploit.
Beitrag von AllisonBerryman am 27.04.2012 um 08:05 Uhr

We're always watching for any potential economic exploits and correct them as a very high priority, and we absolutely do investigate and take action against anyone we've found that takes advantage of exploits like this. We actively monitor the game and have data that assists us in finding people who abuse game systems. Rest assured that players who have been found abusing any exploit will have appropriate actions taken against their accounts.
 

General Discussion -> Daniel E. Some clarification, please.
Beitrag von DanielErickson am 06.09.2010 um 18:48 Uhr

Quote:
Originally Posted by Grel
You said,



I think a large response would be that many of us have very active imaginations, and can imagine quite a bit, but for some clarification, what can't YOU imagine?
Hey Folks,

Sorry for the confusion. Booth chat is, let's be clear, not an official information release. What you got was one line of an extended conversation that was had between me and one of the players at the booth. We started talking about what made a hero in Star Wars and then, once that was clear, there were some jokes about what the romances would look like had we gone for the toybox approach of letting you play anything in the action figure line. That's the part of the conversation the quote came from.

The first part was merely a repetition of something we've said before. Namely that lead characters in an RPG must be something the player can relate to. There has never been a movie or major Star Wars series with a complete freak job as the lead and that's because dramatically it doesn't work. We don't understand what it means to be a giant lizard or a droid or a walking ball of jelly. We love the weird characters but they are always the sidekicks, not the emotional connection in the movie. To do an RPG that way every NPC you ran into would have to react to you depending on their own cultural bias and the entire "into the strange" adventure that is Star Wars would be lost as you would be the strangest thing in the room. People would constantly be asking you for information about your weird species and their emotional content that the vast majority of players simply wouldn't have and their ability to really BE this character would be nil.

So whether it’s Dragon Age, Mass Effect or The Old Republic, PCs are near enough to humans for us to crawl into their skin. They have generally understandable facial expressions, they don't look ludicrous speaking the basic language, they can interact with the rest of the galaxy without a constant "what the heck?" reaction from the NPCs. The freaks, the droids, the weird that we get to know and learn about--that's where our companions come in.

It's okay to turn to your companions and say "What are you supposed to be?" It's not okay to look in the mirror and say that.

In the future I can see a day where we would do a Trandoshan or Wookiee type story but it would have to be just that. Not a simple graphic swap where now your smuggler is a giant lizard man and nobody notices but a full class story where you learn what it means to be this strange alien and deal with the rest of the galaxy and their reactions. For the present, however, our heroes are our projections of self, headed into a galaxy of wonders and adventures.

I know that this isn't what some people want but I hope it helps them understand that game design isn't simply throwing random features into a game because they seem cool. You have to have a goal, a final holistic ideal that you're trying to hit. The Old Republic is, and always has been, about starring in your own version of a Star Wars movie. Not playing a background character from scene 5, not about living a humdrum day to day existence in the Star Wars worlds (there are no refreshers--sorry!) and not about pulling out the extended action figure line and getting to use it as virtual costume party. None of these are, by themselves, bad goals and could absolutely be fun in a very different sort of game. But in TOR they would work directly against what we were trying to achieve.

So did we limit species choice for romances? No. Did we limit them for our goal of bringing cinematic storytelling and the dream of living the Star Wars movies to the MMO space? Absolutely.

Hope that helps!

Daniel

 

General Discussion -> Companions not a priority? No stats fix
Beitrag von AllisonBerryman am 26.04.2012 um 12:34 Uhr

As someone mentioned above, we are definitely aware of Companion stats not being adjusted properly and are working to resolve it in an upcoming patch. We're sorry for the inconvenience! Since this has already been addressed in the thread linked above, we're going to close this thread.
 

General Discussion -> Maintenance: April 27th, 2012
Beitrag von JovethGonzalez am 26.04.2012 um 12:34 Uhr

We will be deploying a patch and performing an unscheduled maintenance this Friday, April 27th, 2012. Patch notes will be made available shortly after the servers come back up.

The servers will be down for four hours on Friday, April 27th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Maintenance

Date: Friday, April 27th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST).

All game servers will be offline during this period. This game maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

 

Allgemeine Diskussionen -> Willkommen in der Community zu Star Wars: The Old Republic!
Beitrag von HergenThaens am 06.09.2010 um 15:16 Uhr

Nachdem Dennis uns leider vor kurzem verlassen hat, möchte ich euch heute Markus Lenz vorstellen, der von nun an in unserem Team mitarbeiten wird. Ich hoffe ihr heisst ihn herzlich willkommen
 

General Discussion -> APAC character transfer: what to expect
Beitrag von StephenReid am 26.04.2012 um 09:21 Uhr

Quote: Originally Posted by sidiouswumpscut
Where can you sign up for these transfers? Can you please make it easier for paying subscribers to know about this and were they can go instead of making it secret?
This is a specific, one-off character transfer process for those who were playing on US and European servers before Asia-Pacific servers were available for play. When a broader, more robust character transfer system is available, we'll make that very clear to all players.

For anyone who missed the initial window but may still be eligible, we'll have some more news on that before too long.

 

Flashpoints, Operations, and Heroic Missions -> Hardmode Denova Last Boss - Bug?
Beitrag von JovethGonzalez am 26.04.2012 um 08:51 Uhr

Hey folks, I just wanted to update this thread with the latest info. Our designers are still investigating but they're hopeful that they'll find a solution to this fairly soon. However, it may take a bit of time for the fix to be patched in. I will keep you all posted. Thanks again for bringing this to our attention.
 

General Discussion -> APAC character transfer: working with 'name placeholder' characters
Beitrag von StephenReid am 26.04.2012 um 07:39 Uhr

Quote:
Originally Posted by DarthBrundleFLY
These are facts your so called Customer Service should be able to see...so why after "investigating" the issue I have lost the name to someone who has just created the toon on the server in the last few days.
Unfortunately there's nothing further I can do. There will always be a risk upon deleting a character name on your destination server that it might be legitimately used by someone else.

In your case, knowing your character's name (which is shared by a well-known Expanded Universe character who has been in comics, a current TV show and even the Star Wars movies) the chances of someone looking to use that name for their character is relatively high. Given that you have already seen this name is being used by another player, I hope you can understand they had the same instinct as you in naming their character, and allow them to enjoy the game.

Quote:
Originally Posted by Turbosith
I asked Customer Service about renaming my characters because of this bug - Clicked on my Marauder but my trooper was renamed (because it was at the top of the list) and they said they couldn't help with renaming my characters.

Can they not just reset it, like they did when my character was in violation of copyright or when it was transferred yesterday?
Speaking to Customer Service today, there may have been some confusion with some representatives. We're ensuring there's better clarity.

We have a temporary issue in that Customer Service cannot currently change Legacy names, but I have confirmed that Customer Service can and will rename your character's first names if you have accidentally renamed them. It may take a short while, but it will be done.

 

Verbesserungsvorschläge -> Charbegrenzung/Selektierung
Beitrag von HergenThaens am 05.09.2010 um 21:10 Uhr

Auf Wunsch des Threaderstellers geschlossen.
 

Allgemeine Diskussionen -> Veröffentlichung in weiteren Ländern Europas und des Nahen Ostens
Beitrag von CourtneyWoods am 25.04.2012 um 22:01 Uhr

Wir freuen uns, bekannt zu geben, dass Star Wars™: The Old Republic™ in vielen weiteren Ländern Europas und des Nahen Ostens veröffentlicht wurde. Fans der Kult-Saga und PC-Spieler haben jetzt die Chance, ihre eigene Star Wars™-Saga zu starten und eine riesige und lebendige Galaxis zusammen mit Tausenden von anderen Spielern zu erkunden.

Lest hier mehr
 

General Discussion -> Expansion into New European and Middle Eastern Countries
Beitrag von CourtneyWoods am 25.04.2012 um 22:01 Uhr

We are excited to announce that Star Wars™: The Old Republic™ has officially launched in a wide range of new countries throughout Europe and the Middle East. Fans of the iconic franchise and PC gamers alike can now embark on their very own Star Wars™ saga, and explore a rich and vibrant galaxy with thousands of other players.

Read More
 

General Discussion -> APAC character transfer: what to expect
Beitrag von StephenReid am 25.04.2012 um 15:09 Uhr

Quote:
Originally Posted by jewjitsu
Ok so you tell us if we have not recieved our email/cant access the transfer page to contact customer support!
what if this was done 5 days ago without a response? do we sit here hoping someone will contact us?
Obviously, if you've contacted Customer Service, I'd wait for a response. You can raise a different ticket with them if you wish.

Quote:
Originally Posted by Zornstein
I set them all up, made sure I confirmed the setup but yet now they're all set as do not transfer with no option to change nor to confirm anything.
I've raised that as a potential issue with the web and server teams, but I'd suggest you send a ticket into Customer Service as well. At this point as the character transfer process has started, you will not be able to alter anything on the web page, but we'll look into the issue you described.

Anyone else who's experiencing issues, please submit a ticket to Customer Service. We have to deal with account level issues on an individual basis.

 

Trooper -> Shutting Catboy down
Beitrag von CharlesBoyd am 25.04.2012 um 14:41 Uhr

First, allow me to apologize that you encountered this situation. It certainly was not our intention to railroad anyone into any companion romance plotline. Player choice is a core part of the game experience, and anything taking that away is very concerning!

It is not intended for Players to enter a romance with Jorgan without specifically choosing to flirt with him, by picking Player options marked with [Flirt] when he first shows a romantic interest. If you never chose such options, and have not already filed a bug on this issue, please do, so that we can investigate further.

 

General Discussion -> APAC character transfer: working with 'name placeholder' characters
Beitrag von StephenReid am 25.04.2012 um 14:03 Uhr

Quote: Originally Posted by DarthBrundleFLY
So now I loose my main toons name to a a character that can only be a few days old...how is that fair...I know it places you in a difficult position as you don't want to upset either subscriber but I have done everything that was possible in the framework you allowed and I loose my mains name which is important to me.
Hey again - I'm sorry about that situation. Unfortunately there's nothing I can do directly. I've spoken to Customer Service and they'll be getting in touch with you, although there is no guarantee we'll be able to resolve the situation to your satisfaction, I'm afraid.

While I'm here posting, I wanted to draw your attention to a small quirk in the renaming process, which if you don't pay attention may cause you to have issues. I've updated the original post in this thread, but here's the relevant part:

If you have more than one transferred character, regardless of which character you select, you will be prompted to rename all of your transferred characters in order from the top of the character selection screen downwards. Please take extra care to ensure you are renaming the correct character by comparing their temporary names to ensure they match.

 

General Discussion -> Anyone get the 30 day credit, yet not get the Tauntaun pet?
Beitrag von AllisonBerryman am 25.04.2012 um 13:28 Uhr

Hey folks, just to make sure it's clear: you can receive one before the other. You should receive both by midnight CDT tonight, but it is entirely possible to receive one before the other, and in either order. Don't worry - everything is on its way!
 

Flashpoints, Operations, and Heroic Missions -> Hardmode Denova Last Boss - Bug?
Beitrag von JovethGonzalez am 25.04.2012 um 13:12 Uhr

Thanks everyone, we're going to have one of our designers take a look now to investigate.
 

General Discussion -> Feedback request from James Ohlen - Group Finder
Beitrag von StephenReid am 25.04.2012 um 12:23 Uhr

Hey everyone, thank you for your feedback on last week's question. James will be reaching out for more feedback later today, so look out for that.
 

General Discussion -> Feedback request from James Ohlen - In-game events
Beitrag von StephenReid am 25.04.2012 um 12:17 Uhr

Hello everyone! James Ohlen, Game Director for Star Wars: The Old Republic, is looking for your feedback on the game's development once again. This week, with the Rakghoul Plague finally contained, he's looking for feedback on in-game events.

James takes feedback directly via his Twitter account (@JamesOhlen), but if you're not on Twitter, his question is below and you can give your feedback here which will be passed on to him.

As always, we ask you to limit your feedback to the question at hand and keep your feedback constructive as well as on-topic!

Here is James' question for this week:

"The Rakghoul Plague was a very popular event. You’re going to see more surprises like it in the future.

I want to hear your thoughts on why you thought the Rakghoul plague was fun. Also, what kind of stuff would you like to see in the future?"


As a reminder, you can follow James on Twitter @JamesOhlen. You can also follow our main account @SWTOR.

 

General Discussion -> Rakghoul Plague Outbreak World Event: Thank You
Beitrag von JovethGonzalez am 25.04.2012 um 11:58 Uhr

Thanks everyone, for your kind words and constructive feedback. As with anything we do, we're definitely going to be taking a look at the community response to this event and work on ways to improve anything that we do in the future.

It was incredible to see all of the excitement from players in-game and on the forums
Thanks again!

 

Flashpoints, Operations, and Heroic Missions -> Hardmode Denova Last Boss - Bug?
Beitrag von JovethGonzalez am 25.04.2012 um 11:37 Uhr

Hey folks, in order to better understand this issue better, can you let us know if this is 8 or 16 man hard mode? Thank you!
 

Spoilers -> Bounty Hunter on Belsavis...
Beitrag von RandyBegel am 25.04.2012 um 11:33 Uhr

I'll look into this. There are alternate lines that should be available if you've

Spoiler

I suspect that it may be checking to see if you've completed the quest to give you those lines, but if you haven't turned the quest in those checks would fail.

 

News and Announcements -> Mysteries of Knights of the Old Republic
Beitrag von JoanneLaroche am 05.09.2010 um 00:37 Uhr

The Jedi Civil War left many unanswered questions. In the difficult days following the showdown between Darth Revan and Darth Malak, the Jedi Order struggled to survive, leaving little time for investigations. Redeemed as a Jedi, Revan traveled into deep space in search of a mysterious evil. We now know that the source of this evil was the reconstituted Sith Empire, but that solves only a portion of the mystery…

Watch the teaser video shown at the Penny Arcade Expo (PAX) for a glimpse at what more might be revealed as you journey through Star Wars™: The Old Republic™.

 

General Discussion -> APAC character transfer: working with 'name placeholder' characters
Beitrag von StephenReid am 25.04.2012 um 08:15 Uhr

Quote:
Originally Posted by DarthBrundleFLY
I am also unsure why one of my characters did not get transferred...its only level 12 but I sent the character some stuff from the rakghoul event and I had the toon looking exactly how I wanted.
Hey there, apologies for the character transfer issue. Please contact Customer Service and they may be able to help you.

The most common reason for a character to not be transferred is because of lack of space on the destination server, or because a character was deleted after the original cut-off point. It sounds like it may be the first issue for you, but do contact CS who may be able to help.

 

General Discussion -> Free 30 days and Tauntaun Ram pet
Beitrag von DavidBass am 25.04.2012 um 07:42 Uhr

Hi everyone,

I apologize for the confusion surrounding this but the Legacy Promotion page is accurate. If your account met the Legacy Promotion requirements by April 22nd, you will receive your rewards via in-game mail by 11:59 pm CDT today:


Quote:
Swift and strong, and ready to stand firm at its master’s side, the Tauntuan Ram pet will be delivered to you via in-game mail by April 25, 2012, 11:59PM CDT/ April 26, 2012, 4:59AM GMT.
Quote:
If you qualify and have signed up to receive The Old Republic updates by email, you’ll receive an email notification from ‘The Old Republic™ Community’. The 30 days of game time will show up on your account by April 25, 2012, 11:59PM CDT/ April 26, 2012, 4:59AM GMT and will begin once your current game time remaining expires. If the remaining game time on your account expires prior to April 25, 2012, 11:59PM CDT/ April 26, 2012, 4:59AM GMT, you will be unable to login to the game until your 30 days of game time are added to your account.
Our APAC transfer community will receive their Tauntaun Ram Pets slightly later due to issues involving in-game mail for transfer accounts. Here's Stephen's post:

Quote:
To ensure no-one misses out, we are briefly delaying delivery of the Tauntaun Ram Pet to those who are transferring their characters. Everyone who has transferred characters(s) to the Asia-Pacific servers should receive their Tauntaun Ram Pet via in-game mail early next week (starting April 30th). We’ll bring you more exact details closer to the time.
For more information on the Legacy Promotion, read here.

We hope this sheds some light on the matter. Again, apologies for any confusion this caused!


 

Neuigkeiten und Bekanntmachungen -> [PAX] Mysterien aus Knights of the Old Republic
Beitrag von HergenThaens am 04.09.2010 um 23:14 Uhr

Der Jedi-Bürgerkrieg hat viele Fragen offengelassen. In den schwierigen Zeiten nach der Konfrontation von Darth Revan und Darth Malak musste der Orden der Jedi ums Überleben kämpfen und konnte keine Untersuchungen anstellen. Als Revan wieder ein Jedi war, reiste er in die Tiefen des Raums auf der Suche nach einem mysteriösen Bösen. Wir wissen jetzt, dass die Quelle dieses Bösen das neu gegründete Sith-Imperium war, aber das löst nur einen Teil des Mysteriums ...

Seht euch das auf der Penny Arcade Expo (PAX) gezeigte Teaser-Video an, um einen Eindruck davon zu gewinnen, was ihr bei eurer Reise durch Star Wars™: The Old Republic™ alles erfahren könnt.

 

General Discussion -> APAC character transfer: working with 'name placeholder' characters
Beitrag von StephenReid am 24.04.2012 um 16:29 Uhr

Quote:
Originally Posted by ArachAu
Are transfers completed? Because some of my characters have moved, and some have stayed where they are (and transfers were requested for them).
Transfers started today, but will take up to a week to complete. (This was outlined in the very first messaging about the process.) I just posted more details about what to expect.

If characters have stayed where they are, that may be because you were out of character slots on your destination server. Please contact Customer Service if you want to discuss further.

 

General Discussion -> APAC character transfer: what to expect
Beitrag von StephenReid am 24.04.2012 um 16:27 Uhr

Hey everyone on the other side of the world! The character transfer process has started for those of you who were eligible for inclusion. I wanted to give you a heads-up on what to expect during this process and a few more details.

As previously mentioned, this is the first version of our character transfer process, and it is mostly conducted manually. This means that the process will take a little while. We're proceeding carefully, monitoring the process as we transfer batches of characters. We're transferring people based on when they initially signed up for character transfer (after the page went live on April 17th), which means if you filled out the form early, the chances are you'll get transferred a little earlier, too. Please don't ask for an estimation on when you'll be transferred; as we stated at the beginning of the process, it'll take up to a week for all transfers to complete (but we're hoping less than that).

The transfer process has to occur when the servers are online, and we're doing it during office hours here in Austin. That translates to very late at night/early mornings for Australia and New Zealand (apologies to other timezones, they're the two I know sort-of-off-hand!). Here's what happens from your perspective as a player:

- If you are in-game when the transfer process starts for your character(s) then you will be disconnected from the server. You will receive an error message that's tagged as 'Error Code 6'. If this happens, it's time to take a break from the game for a while!

- If you are not in-game, you may attempt to login and find you are unable to.

- In either case, you will not be able to login to the characters you are transferring while the transfer is taking place, or create new characters on that origin server. You can create or play characters on other servers if you wish.

- The transfer process can take up to three hours, but should generally take less.

- After your transfer is complete, you will log back into the game and should find that your transferred characters are no longer listed on your character select screen. That's a good sign! You should then back out of character select and go back to server selection.

- At the bottom of the server selection screen, click the Asia Pacific tab. Select the server or servers you elected to transfer characters to; you should find them waiting for you.

- As described in my previous post, you may need to rename your characters. Please refer to that post for (hopefully) all the info you need.

- If you are still unable to login and find your transferred characters over three hours after the process intiated as described above, please contact Customer Service for assistance.

That's it! If you still have questions, please feel free to post them in this thread. I'd also ask you to review the existing FAQ as well as my previous post about renaming characters.

 

General Discussion -> APAC character transfer: Legacy Tauntaun Ram Pet delayed
Beitrag von StephenReid am 24.04.2012 um 16:22 Uhr

Hey everyone. This message only applies to those players who are transferring characters to the Asia-Pacific servers.

As you may know, by April 25, 2012, 11:59PM CDT / April 26, 2012, 4:59AM GMT, we are due to grant all active subscribers (as of April 12, 2012, 12:00PM CDT, 5:00PM GMT or April 22, 2012, 12:00PM CDT, 5:00PM GMT) the in-game Legacy Tauntaun Ram Pet via in-game mail.

As in-game mail items do not transfer as part of the current character transfer process it’s possible that some players would be transferred before they could receive their pet via in-game mail.

To ensure no-one misses out, we are briefly delaying delivery of the Tauntaun Ram Pet to those who are transferring their characters. Everyone who has transferred characters(s) to the Asia-Pacific servers should receive their Tauntaun Ram Pet via in-game mail early next week (starting April 30th). We’ll bring you more exact details closer to the time.

This does mean those of you who transferred characters will be Tauntaun-less for a few more days, but we'll ensure you all get your new best friend early next week. Thanks in advance for your patience and understanding.

 

General Discussion -> Official Q&A Thread for April 27th, 2012 Q&A Blog Post
Beitrag von JovethGonzalez am 24.04.2012 um 15:52 Uhr

Since it is after 2PM CDT, we will be closing this thread now. Thank you for all of your questions! Tune in this Friday to see if your question was answered by our developers.
 

News and Announcements -> PAX VIP Passes!
Beitrag von AlysonBridge am 04.09.2010 um 02:22 Uhr

Be one of 75 lucky fans to get PAX VIP pass! Visit The Old Republic booth at 10AM on Saturday, September 4th and mention "Darth Revan" to learn more.
 

General Discussion -> New Marauder/Sentinel vendors?
Beitrag von AmberGreen am 24.04.2012 um 13:43 Uhr

Hello there everyone! We just wanted post in this thread to let you know that there was a slight mistake in the patch notes that may have led to some confusion.

We have edited the note as follows:
  • Marauder and Sentinel items have been added to the light side and dark side vendors on the Republic and Imperial Fleets.

Thanks for your understanding, and we're sorry for any inconvenience. o/''\o

 

General Discussion -> Unofficial PAX (Prime) 2010 Thread
Beitrag von LeoOlebe am 03.09.2010 um 22:22 Uhr

Quote:
Originally Posted by Chrohno
Just got back from the first half of my day at PAX.

Got a chance to play the Inquisitor for about 15 minutes this morning, was a good deal of fun, although very hard to concentrate on what I was doing because Daniel Erickson himself was standing next to me pointing things out!
Chrohno -

I'm glad you had fun playing the game. It was great to meet you (and all the other fans) at the booth. What you didn't say is that Daniel was the one who was being the baby-sitter while you played!

We're just trying to build the best game that we can, and the ultimate experience for us is getting to see people play and enjoy it. Thank you for taking the time to come and check out the game!

Leo

 

General Discussion -> Ashara Zavros model incomplete since launch
Beitrag von AmberGreen am 24.04.2012 um 11:58 Uhr

Hi everyone. Although the resolution may not come with the next patch, we are currently working on a fix for Ashara's body, so please keep your eyes on patch notes in coming weeks.
 

General Discussion -> APAC character transfer: working with 'name placeholder' characters
Beitrag von StephenReid am 24.04.2012 um 08:59 Uhr

Quote: Originally Posted by Ignicity
If I don't have any placeholder 's on my destination server, and the names of the characters I wish to move are not already taken on that server, will I be given the option to rename them?
No; your characters will be transferred and should be ready to go after that, assuming you have free slots on the destination server.

Quote: Originally Posted by Mamae
Transfers to the Oceania servers will be available at a later date? I am asking as I would prefer to transfer when guildies of mine from other area's of the globe can also transfer.
Future character transfer plans aren't finalized yet but I expect any future system will allow transfers to Asia-Pacific (AKA Oceanic) servers.

Quote: Originally Posted by ChinamanAthena
So if im moving a character over to a different server, to a server where my other characters are lower lvl legacy wuts gunna happen? how are they integrating the 2 different legacys meeting together? will i keep my unlocks that i have on both. I dont understand how thats going to work.
Hey there, this is actually covered in the FAQ in some detail.

Quote: Originally Posted by ChinamanAthena
EDIT: My main question id like answered is switching characters from one account to another goign to be possible. Because i made 2 accounts for some reason and got characters to lvl 50 on both, and i dont need 2 accounts and would like to have them all on one server/account
At this time, account merges are not possible I'm afraid. If you want to continue to play on a single account, you'll need to make a choice between them.

Quote: Originally Posted by Flaraza
If I have characters from multiple servers being transferred to the one AP server(and i have placeholders for all of them), will they all be done in one go? and if not would I be able to log in, Delete placeholders, and then have enough slots for the next set of characters(so in this way have effective placeholders for over 4 characters.)?
The transfer will happen in one go, so I'm afraid your plan wouldn't work. Sorry.

Quote: Originally Posted by Ramayana
However, when I looked at my character transfer sheet, I noted that some of my deleted characters were available for transfer. In retrospect, I shouldn't have deleted them, and so made arrangements to have them transferred between the PvP and PvE AUS servers.

Will these deleted characters be carried over - or restored, if you like - on the new servers?
I'm afraid not. You're seeing them on your character transfer page because they were likely deleted after the cut-off point for when we took a sample of the character data. Unfortunately, that means you see them as 'available' but in fact they're not - and will fail on transfer.

You can, if you wish, contact Customer Service to ask them about restoring those characters on your original server - but you may have to wait until our final character transfer process comes online before you can transfer them to Asia-Pacific servers. Ask them nicely, they'll try and help you out.
 

General Discussion -> Companion Ear/Implant Bug not fixed
Beitrag von JovethGonzalez am 24.04.2012 um 08:51 Uhr

First of all, thank you all for reporting this. Unfortunately, it looks like this specific fix did not work as intended. We've removed the patch note and this will be updated in our known issues list. A fix will be coming in an upcoming patch.

Apologies, and thank you for your patience.

 

General Discussion -> Companion Ear/Implant Bug not fixed
Beitrag von JovethGonzalez am 24.04.2012 um 07:43 Uhr

Hi everyone, thanks for reporting this. We're currently investigating and will update as soon as we have new information for you.
 

News and Announcements -> Space Combat in the Old Republic
Beitrag von JoanneLaroche am 03.09.2010 um 14:40 Uhr

Blast your way through asteroid fields, enemy fighters, and a variety of other obstacles as you encounter fast-paced Space Combat missions in Star Wars™: The Old Republic™. In these occurrences, you’ll fly your personal starship to various “hot spots” on the galaxy map and experience gameplay that will evoke memories of some of the great Star Wars™ space battles.

Watch the gameplay footage of Space Combat in the latest addition to the Game Systems section and learn more about the rewards players can unlock in Space Combat. Also check out the media section to see screenshots, concept art, and wallpapers portraying these heroic battles in space.

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Raumkämpfe in The Old Republic
Beitrag von HergenThaens am 03.09.2010 um 14:40 Uhr

Schießt euch in den actionreichen Raumkampf missionen in Star Wars™: The Old Republic™ euren Weg durch Asteroidenfelder, feindliche Schiffe und andere Hindernisse. Ihr werdet mit eurem eigenen Schiff verschiedene "Brennpunkte" auf der galaktischen Karte anfliegen und an Einsätzen teilnehmen, die an die großen Raumschlachten in Star Wars™ erinnern.

Seht euch die Spielszenen im neuesten Eintrag des Spielsystem-Bereichs an und erfahrt mehr über die Belohnungen, die Spieler im Raumkampf freischalten können. Besucht auch unbedingt den Medien-Bereich, wo ihr Screenshots, Konzeptgrafiken und Hintergrundbilder zu den epischen Raumschlachten finden könnt.

 

General Discussion -> Attention Citizens: The Rakghoul Plague Outbreak
Beitrag von JovethGonzalez am 23.04.2012 um 15:31 Uhr

We wanted to warn players that the effects of the plague may linger after the event is over. Vaccines will still be readily available.

 

General Discussion -> APAC character transfer: working with 'name placeholder' characters
Beitrag von StephenReid am 23.04.2012 um 14:32 Uhr

Quote: Originally Posted by ChinamanAthena
Will we see server transfers for everyone soon since it is obviously already implemented into the game, it shouldnt take much longer to server transfers for every server up.
As I've mentioned before, the character transfer system for Asia-Pacific servers is not the final system - it is in fact essentially a prototype for the final system, designed to transfer a small amount of characters (relatively speaking).

The final character transfer system is in development now and is a high priority for the development team. However, as this is a complex technical challenge with many 'moving parts' it will not be available until some time after the Asia-Pacific character transfer process is finished. When we have more details and a more accurate ETA to share, we will do so.

 

Allgemeine Diskussionen -> Beta download
Beitrag von HergenThaens am 02.09.2010 um 10:02 Uhr

Wie bereits erwähnt, wird dieses Thema bereits in anderen Threads diskutiert. Die Spieltests entsprechen nicht einer Beta. Wer ausgewählt wird, bekommt eine Email mit entsprechenden Anweisungen zum Download des Clients sowie allen weiteren Schritten.

Ich möchte hier aber nochmal an alle appellieren - jeder hat eine andere Motivation, um an Spieltests teilzunehmen. Selbstverständlich ist das Ziel eines Tests, dass die Tester auch entsprechendes Feedback geben, aber deswegen muss nicht auf Leute losgegangen werden die zugeben, dass sie vorrangig des Spiels wegen testen möchten.

An dieser Stelle schließe ich damit den Thread.

 

Crew Skills -> Base armor/damage stat question
Beitrag von DavidHunt am 23.04.2012 um 12:33 Uhr

If an item can be modified, the base mod (hilt, barrel, armoring) is the sole determinant of base values (damage, armor).

The rating on the base mod gives you a comparative value for whether it will be higher than what you have, as it adjusts for different item types.

For example, the same armoring in heavy armor will provide more armor than it will in light armor. But a higher rating mod in either armor type will result in an improvement.

 

General Discussion -> Attention Citizens: The Rakghoul Plague Outbreak
Beitrag von JovethGonzalez am 23.04.2012 um 12:20 Uhr

Hi everyone, we just wanted to remind people to turn in your Rakghoul DNA before maintenance tomorrow morning at 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST). Jeelvic the Jawa will be disappearing after tonight, but he may possibly return by himself at some point in the future.
 

General Discussion -> APAC character transfer: working with 'name placeholder' characters
Beitrag von StephenReid am 23.04.2012 um 10:11 Uhr

Hey all, thanks for feedback. Looks like I covered most questions but here's are answers for a couple of outstanding ones.

Quote:
Originally Posted by StarKiwi
Will the procedure be the same if the legacy name I am transferring over to one of the Asia Pacific servers already exists - i.e I'll get the option to change it?
Hey StarKiwi - the answer is yes. From the FAQ:

Quote:
If your Legacy name is already taken on the selected Asia Pacific server, you will be prompted to choose a new Legacy name when you log into the server.
Also do note what happens if you've already unlocked Legacy on an APAC server - you'll keep that Legacy name regardless:

Quote:
If you have played a character on an Asia Pacific server to the point where you have unlocked your Legacy and chosen your Legacy name, then all characters created on or imported to your selected Asia Pacific server will use that Legacy name.
Here's a related question:

Quote:
Originally Posted by Ignicity
My question is, will we be given the option to change our Legacy Name upon transfer. For example, I have a level 31 legacy on The Swiftsure and no legacy on Master Dar'Nala. If i transfer a character to Master Dar'Nala, will I be able to rename my Legacy even if it's not taken?
Good news Ignicity - yes, you will! Essentially after transfer you'll be presented with the same 'choose your Legacy name' dialog you saw after first completing Chapter 1 of the game. The only exception is if you have already unlocked Legacy on your destination APAC server; that name will take precedence.

 

PvP -> OLD bug returned: WZ WON / PLAYED NOT ACCOUNTED
Beitrag von JovethGonzalez am 23.04.2012 um 09:54 Uhr

Quote:
Originally Posted by emartell
I notice it more with novare. But it's there
This is an issue that should have resolved itself by now. The Ilum daily and weekly missions were removed in Game Update 1.2, and we suspect that these were still in your log at the time. Since Novare Coast is brand new, wins in that Warzone were not counting towards your recently extinct daily/weekly.

Please us know if you are still having issues!

 

Crew Skills -> Are we missing level 50 Techstaff from Armstech?
Beitrag von DavidHunt am 23.04.2012 um 09:52 Uhr

Quote: Originally Posted by WLpride
No level 50 techstaff int the game anymore. There were level 50 but are now level 48.

I think this is a bug or oversight. Can anyone else confirm?
They have level 50 stats, but require level 48. Crafting items often get a small required level reduction, and techblades and techstaffs have an additional reduction because of their generally limited availability.
 

Crew Skills -> Allow us to RE orange to get some mats back.
Beitrag von DavidHunt am 23.04.2012 um 09:48 Uhr

There's a limitation that prevents reverse engineering these items currently. We are working on addressing the issue.
 

Allgemeine Diskussionen -> Nicht wie WoW!!
Beitrag von HergenThaens am 01.09.2010 um 09:13 Uhr

Zitat:
Zitat von Scaribaeri

Danke für die Zusammenstellung. Dieser Thread wird entsprechend geschlossen. Bitte setzt die diversen Diskussionsansätze in den entsprechenden Threads fort. Danke!

 

Allgemeine Diskussionen -> Crafting?
Beitrag von HergenThaens am 01.09.2010 um 09:11 Uhr

Bitte haltet die Antworten freundlicher. Der generelle Konsens macht aber Sinn - die Suchfunktion zu benutzen wäre durchaus sinnvoll gewesen. Entsprechend wird der Thread an dieser Stelle auch geschlossen.
 

General Discussion -> Community Q&A – April 20th 2012 Blog Discussion
Beitrag von JovethGonzalez am 20.04.2012 um 19:09 Uhr

Quote:
Originally Posted by BlackMink
EDIT: I think I misunderstood the person I am quoting. Modifying my reply slightly for courtesy to felioats.

A lot of people asking questions seem to fail to understand the purpose of these Q&As. They are for getting official developer answers about current game mechanics, not for asking about theoretical features and stuff that we MIGHT get months from now.

My own question asked for clarification on Threat mechanics. I know it's a generic question, but I am a raid tank. I need and want to have a good official understanding of how threat works. I don't want to ask random player #9,873 how it works for this particular game. A google search or a player answer will consist of how random people assume it works, or how it worked in some other game not made by Bioware.

The answer they gave me wasn't quite as detailed as I had hoped for, but it did add clarification on a few things. Between the answer given, as well as the raid combat logs I have been generating on both my Tank and my Sniper, I am beginning to understand where tank threat problems are coming from.

I have just obtained some very valuable information today that's going to come in handy going forward.
That's great to hear! While we can't answer every single question that comes our way (may I remind you of the posted guidelines for asking questions), we try our best to provide answers whenever we can. Also, as it says at the top of the blog post, these questions are from before April 3rd, since our Q&A was delayed last week. We expect more recent questions in next week's Q&A.

Thanks for posting this, BlackMink!

 

Allgemeine Diskussionen -> Beta gehts los
Beitrag von HergenThaens am 30.08.2010 um 08:39 Uhr

Der Threadtitel ist in der Tat irreführend, und der Inhalt wäre auch maximal für das Offtopic-Forum geeignet. Entsprechend wird der Thread geschlossen.
 

General Discussion -> Scheduled Maintenance: April 24th, 2012
Beitrag von CourtneyWoods am 20.04.2012 um 14:53 Uhr

Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Tuesday, April 24th , 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, April 24th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST)

All game servers will be offline during this period. This maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

 

Allgemeine Diskussionen -> Planmäßige Wartungsarbeiten: 24. April 2012
Beitrag von CourtneyWoods am 20.04.2012 um 14:53 Uhr

Liebe Spieler, wir möchten euch mitteilen dass wir am Dienstag, den 24. April, vierstündige Wartungsarbeiten von 9 Uhr MESZ bis 13 Uhr MESZ vornehmen werden. Alle Spielserver werden während dieser Zeit offline sein. Wir gehen davon aus dass diese Wartung nicht länger als vier Stunden gehen wird, behalten uns allerdings eine Verlängerung vor.

Für unsere neuen Spieler: Diese wöchentlichen Wartungsarbeiten erlauben es uns zum einen Verbesserungen am Spiel vorzunehmen, und zum anderen die Leistung der Server zu überprüfen, um euch auch auf Dauer ein konsistent hochwertiges Spielerlebnis zu liefern. Nach diesen Wartungsarbeiten wird es oft (aber nicht immer!) einen neuen Patch zum Herunterladen geben. Nach der Wartung könnt ihr euch einloggen um den neuesten Patch herunterzuladen. Solltet ihr euren Launcher während der Wartungsarbeiten geöffnet haben, müsst ihr ihn anschließend neustarten um den Patch herunterzuladen.

Planmäßige Wartungsarbeiten

Datum: Dienstag, der 24. April 2012

Zeit: 9 Uhr MESZ bis 13 Uhr MESZ

Alle Spielserver werden während dieser Zeit offline sein. Wir gehen davon aus dass diese Wartung nicht länger als vier Stunden gehen wird.

Vielen Dank für eure Geduld während wir daran arbeiten Star Wars™: The Old Republic™ zu verbessern.

 

General Discussion -> Official Q&A Thread for April 27th, 2012 Q&A Blog Post
Beitrag von JovethGonzalez am 20.04.2012 um 14:25 Uhr


Hello and welcome to the official Q&A thread for questions to be answered for the April 27th, 2012 Q&A blog post.

As a reminder, we’ll be starting up a weekly Q&A blog series in which we will select ten questions from the community and post answers to them every Friday. We’ll have the next set of answers next week on May 1st, 2012, but before that, we need your questions!

Please use this thread to ask your question (one per community member, so make it count!). On Tuesday at 2PM CST (8PM BST/9PM CEST/5AM AEST), we will close this thread, select ten questions, and get answers to them for Friday’s blog post.

In order to increase the chances of having your specific question answered and to help us keep the thread manageable, here are some guidelines on asking questions:
  1. Keep your question relatively short. Background details are welcome, but don’t go overboard.
  2. Please actually ask a question. We want to hear constructive feedback elsewhere in the Forums.
  3. Use common sense – we cannot answer everything, especially on far-reaching content.
  4. This should go without saying, but be respectful.
  5. Limit yourself to one question in this thread, please. You can always ask another question next week!
  6. And finally, as a reminder, this is not a discussion thread. Do not comment about what somebody else has posted.

Any other posts apart from questions in the thread will be removed. With that being said, please ask away!

 

General Discussion -> Community Q&A – April 20th 2012 Blog Discussion
Beitrag von JovethGonzalez am 20.04.2012 um 14:23 Uhr

Discuss this week's Community Q&A blog in this thread!
 

General Discussion -> APAC character transfer: working with 'name placeholder' characters
Beitrag von StephenReid am 20.04.2012 um 14:00 Uhr

Quote: Originally Posted by DavydM
That makes sense, but just to be safe can we get some sort of assurance that if this process screws up can we get customer support to rename our characters afterwards for us? I think that would make a lot of people feel a lot happier about it
Customer Service will absolutely be able to help you in that (hopefully unlikely) scenario.
 

General Discussion -> APAC character transfer: working with 'name placeholder' characters
Beitrag von StephenReid am 20.04.2012 um 13:30 Uhr

As a reminder: these instructions only apply to the Asia-Pacific character transfer system. A more advanced character transfer system is being developed.

Hello everyone. We've heard from quite a few of you who created 'name placeholder' characters on the APAC servers (Dalborra, Gav Daragon and Master Dar'Nala) upon their launch, and are now wondering if you should delete those placeholder characters before the transfer process begins. This is partially covered in our FAQ but I wanted to go into more detail and hopefully clarify for you.

This is a little tricky so please read carefully, and I'll try to answer follow-up questions in this thread as they occur. (Apologies in advance if due to timezone differences or the weekend I'm not super-prompt.) If you have any issues with the character transfer process, please contact Customer Service.

Here's the short version: if you have sufficient character slots free on your destination server, you can transfer your characters and then delete your placeholder characters - therefore ensuring you retain your character name after transfer.

Let's get more detailed. First, you need to be aware of the restrictions on character slots. There will always only be eight character slots available on any single target server for you to transfer characters to, and transferred characters will not 'overwrite' characters with the same name. That's important because if you're transferring characters to 'replace' a placeholder character, you may find that you don't have enough free slots to transfer to.

For example: you have six characters that you wish to transfer to the Dalborra server, on which you have previously created six placeholder characters with the same names as your incoming transferred characters. As those six characters do not 'overwrite' the existing placeholder characters, you will be unable to move all six characters and will actually only be able to move two.

This essentially means that if you are trying to transfer more than four characters to 'replace' a placeholder character, you will not be able to transfer all of them to a single server. You will need to delete some characters on the destination server to make room for incoming transferred characters. This does mean that there's a chance another character will be created on that server with that name in the interim.

However, if you do have free slots, you can transfer characters to your destination server, delete your placeholder characters, then rename your transferred characters. This process would happen as follows:

- After your transfer is complete, you will be notified via email.

- You will login to the game and navigate to the new region in the server select screen.

- You will select your chosen destination server.

- On the character select screen you will see any of your placeholder characters, and also your transferred characters. (Your transferred characters will have randomly generated names; you should be able to recognize them visually, though!)

- You may delete any or all of your placeholder characters.

- After a placeholder character is deleted, click their 'replacement' character and then click 'Play'. You will be prompted to rename them. Rename them to your previous 'placeholder' name. (You will actually not login to the game after this point, but will remain on the character select screen and see your renamed character.)

- Your character will be renamed and ready to play.

- After you have renamed your first transferred character, you will be prompted to rename every other character that has been transferred. If you have not deleted your other placeholder characters at this point, click the 'X' to cancel the rename process.

In summary, if you are attempting to transfer more than four characters to a single server with 'name placeholder' characters, then you may need to delete some placeholder characters to make room for all your characters that are being transferred. However if you have space (or choose to transfer characters to differing servers) you should be able to use your 'name placeholders' to ensure you keep your transferred characters' names.

Hopefully this makes the process a little clearer. Again, as a reminder, this is not a description of any final character transfer process - just what will be occurring specifically for the Asia-Pacific character transfer process.

 

Crew Skills -> I can't RE Campaign Gear o.O
Beitrag von DavidHunt am 20.04.2012 um 13:00 Uhr

This is a bug that we're investigating. As theorized above, you can work around this by inserting low level mods. You only need the armoring. The results of RE will be unaffected - I was able to learn the recipe from the specific item mentioned here with nothing but a level 10 green armoring in the shell.
 

Crew Skills -> Does the War Hero set bonus transfer?
Beitrag von DavidHunt am 20.04.2012 um 12:41 Uhr

While you can follow the rule of "gear that is new in 1.2 or later has the set bonus on the mods," there are also a couple ways to tell if a set bonus will transfer by looking at an item you have:

1. Open the modification window for the item, then mouseover the Armoring. If the tooltip for the Armoring lists a set bonus, then it is the source of the bonus.

2. If the item is equipped, check the set bonus criteria in the item tooltip. Instead of seeing something like "War Hero Force-Master's Boots" you will see "War Hero Force-Master's Boots (Armoring)." The (Armoring) indicates that the set bonus is coming from the mod, not the gear.

 

General Discussion -> Character Transfers Now Available for Asia Pacific Territories
Beitrag von StephenReid am 20.04.2012 um 12:35 Uhr

Everyone - I'd like to ask you, before posting in this thread, to please read my previous replies, especially this one.

To re-iterate: this is not the final character transfer process. We understand people's desires for other features regarding character transfer and we're working to bring as many of them to you as possible. However, complaining about the current process is ultimately futile - it is not changing.

For those of you who reside in the Asia-Pacific area outside of the initially stated four countries, after the initial character transfer process is complete we'll talk more about what can be done for you. We are not ignoring your feedback, but we must ask for your patience while we finish up the first stage of our long-term plans for character transfers.

 

Crew Skills -> Slicing Lockbox Changes Intended?
Beitrag von StephenReid am 20.04.2012 um 12:17 Uhr

Hey all, thank you for reports into this issue. We escalated this to the development team and after investigation, got confirmation that this was a bug.

It's being worked on now and a fix should be rolled out in a future patch. In the meantime, it'll be added to our known issues list.

 

Customer Service -> CS Droids In-Game
Beitrag von JovethGonzalez am 20.04.2012 um 09:42 Uhr

During our Weekend Pass this Friday, Saturday, and Sunday (April 20 – 22), our Customer Service Droids will be available in-game on a number of servers to assist players. They’ll be happy to help you!

CS Droids will be participating on the following servers:

Friday, Saturday, and Sunday:
Kellian Jarro
Kissai Caste
Murakami Orchid
Perlemian Trade Route
Thana Vesh

Saturday and Sunday only:
Dalborra

The Customer Service Droids may also appear in other servers throughout the weekend.

 

PvP -> Change to rewards is a step in the right direction, but TTK is still way too short.
Beitrag von GeorgZoeller am 20.04.2012 um 09:04 Uhr

Quote: Originally Posted by Sookster
You're the only one in this thread that brought up Columi gear, why? What does Columi gear have to do with pvp? Recruit is garbage aside the increased expertise over Centurion and Champion gear, however Cent and Champ still has much better stats. Why should I buy a suit of Recruit and only have 13K health with 900 expertise which doesn't help much when the suit's stats are low. Even if recruit's stats are low, endurance should've been a little higher.

PS- oh and thanks for swapping out +power stats for +defense stats on Tionese, Centurion and Champion gear, they're so useless to me as a medicine operative...
That was precisely the point of my post: 900 expertise is worth a lot. The difference of 900 expertise in PvP is a lot more pronounced than additional 200 health from higher endurance on Centurion gear.

Recruit is on par, if not better than Centurion gear when it comes to PvP due to the importance of expertise post 1.2. (It replaced Centurion gear). Yes, you're missing out on a bunch of health and PvE stats and a set bonus, but the difference in expertise that affects survivability, healing and damage makes up for it.

Tionese, Centurion and Champion are identical to 1.1.5 now (a bug related to the stats on that gear changing was fixed in the last patch).

 

PvP -> Change to rewards is a step in the right direction, but TTK is still way too short.
Beitrag von GeorgZoeller am 20.04.2012 um 08:09 Uhr

Hey guys,

A few additional notes on this topic, fresh from a meeting with Gabe and the PvP team.

(a) Expertise difference between combatants is the single most important factor in time to kill in PvP.

Having zero or little expertise on your gear (e.g. pure PvE gear) is the primary reason for people to experience a sped-up time to death in Game Update 1.2. While it was quite viable pre-1.2 to bring your Rakata or Columi gear without any added expertise into PvP, the increased focus on expertise in the PvP track of gear has made it much harder to compete with that equipment compared to even the entry level Recruit set.

Consequently, the single most effective step you can take to decrease time to death (i.e. increase time to kill of your opponent) is to gear for increased expertise. Coming from PvE, obtaining at least some pieces of Recruit gear is definitely recommended.

We're aware that this fact is not adequately communicated in the game and that the cost of recruit gear is perceived as too prohibitive by some of you. We're in the process of working on a solution for these issues at the moment.

TL;DR: Expertise is a lot more valuable than any other stat in PvP. Recruit gear easily beats Columi for PvP.

(b) In response to your feedback, we've re-tested all classes to ensure they are falling within our desired DPS targets and found one issue with Demo Round / Heatseeker Missile which was getting increased DPS, not just from other people's stacks but also from an unwanted interaction with other skills. That issue was corrected in the 1.2.0c patch this week.

(c) There has been some level of inflation in the overall DPS budget of the game as result of Legacy benefits and other changes. Over time, these add up and as it stands, we have established that the global burst potential across the game is slightly higher than we are targeting. We will likely take some minor to moderate action about this in the near future by adjustments to the magnitude and duration of offensive relics (longer duration, reduced magnitude, identical power amortized over time).

(d) When faced with groups of enemies, stacking debuffs can result a real TTK issue. We are in process of revamping the debuff system in the game to reduce the impact of multi player debuff stacking on TTK.

 

General Discussion -> Farming "The Unusual Egg"
Beitrag von GeorgZoeller am 19.04.2012 um 18:42 Uhr

Hey,

There are more than two egg spawns on Alderaan. From what I can gather so far, the community has not found all of them yet.

 

General Discussion -> Social X
Beitrag von DavidWhite am 19.04.2012 um 15:09 Uhr

Hi everyone, we had recently discovered an issue that allowed these items to be used in ways detrimental to other player's gameplay and have taken the temporary step of removing them from availability. We are in process of determining further steps and will likely alter their functionality before putting them back in or replace them with a different but still cool reward. In the meantime, their value has been changed so that they can be sold back to the vendor at no loss. We apologize for any confusion.
 

General Discussion -> Tauntaun Mystery [SOLVED]
Beitrag von GeorgZoeller am 19.04.2012 um 14:27 Uhr

Quote: Originally Posted by Jinxblog
I am 400 Biochem and yes, I was startled as well when I saw the "No Research Available" message.
Only the original drop will have a research chance. Any crafted jerky should have a 'no research available' message.
 

General Discussion -> Character Transfers Now Available for Asia Pacific Territories
Beitrag von StephenReid am 19.04.2012 um 10:02 Uhr

Hey all, I've been catching up on this thread and wanted to point out a few things.

If you have any kind of issue with the form itself or questions about why something doesn't appear to be working, please contact Customer Service directly via this page. I'm afraid we cannot address individual queries via the Forums. Every request has to be looked at individually and often your account details will have to be referenced; that has to be done by Customer Service. You can also post in the Customer Service Forums.

Requesting a character transfer in this thread will not work. If you are currently eligible for a transfer then you will need to login to your account and use the form. If you have issues with the form, please contact Customer Service.

Quote:
Originally Posted by Obbu
Has there been any official word on other common countries who normally want to play on oceanic servers instead of US ones?

I am personally an Australian and thus qualify for the transfer, but many countries that normally gravitate towards the superior pings on oceanic servers have not been offered the transfer as yet.
Right now the initial transfer process is available for eligible countries only. However, we're looking at possible 'edge cases' (like you described) and we'll have more information on that after the initial transfers are completed.

Regarding the transfer process generally. It's important to realize this is not the final character transfer process. This is an early and somewhat inelegant method of allowing those players who opted to play the game before the official launch date in their country to move their characters onto servers with better local latency. Our 'final' character transfer process is currently in development.

Lastly, I know many have asked about 'placeholder' characters on the transfer servers. I'm gathering more details and double-checking everything, and will update you further with more details about that soon.

 

PvP -> What is wrong with the new Warzone rewards? What can be done to fix the problem?
Beitrag von AmberGreen am 19.04.2012 um 09:53 Uhr

Hello everyone! As an update to this topic, we wanted to point out that patch 1.2.0c this morning made changes to help with Warzone Reward issues:

PvP
  • Increased rewards for players on the losing side of Warzone matches.
  • Players will now receive rewards for Warzones if they have earned at least one medal.

Thanks again for your feedback; we've been listening! o/''\o

 

General Discussion -> [Updated] Take Part in the next Weekend Pass
Beitrag von JovethGonzalez am 19.04.2012 um 09:05 Uhr

Hi everyone! We just wanted everyone to know that the Weekend Pass has officially started! Welcome to all of our new players!
 

News and Announcements -> Blood of the Empire #10!
Beitrag von AlysonBridge am 27.08.2010 um 12:58 Uhr

In the tenth issue of Blood of the Empire™, a battle between Republic and Imperial fleets rages over Korriban as Teneb Kel chases down his foe. The fate of the Sith homeworld and the Children of the Emperor is in the hands of one young acolyte and his slave--but duty and patriotism aren't the only forces guiding them...

Check out the latest issue of Blood of the Empire now!

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Blood of the Empire Ausgabe 10!
Beitrag von HergenThaens am 27.08.2010 um 12:58 Uhr

In der zehnten Ausgabe von Blood of the Empire™ tobt eine Schlacht zwischen den republikanischen und den imperialen Flotten über Korriban, während Teneb Kel seinen Feind jagt. Das Schicksal der Heimatwelt der Sith und der Kinder des Imperators liegt in den Händen eines jungen Akolyten und seines Sklaven, aber Pflichtgefühl und Patriotismus sind nicht die einzigen Kräfte, die sie leiten ..

Werft jetzt einen Blick auf die neueste Ausgabe von Blood of the Empire!

 

Operative -> Let's STOP the spread of misinformation about operative DPS (high OR low!)
Beitrag von APeckenpaugh am 18.04.2012 um 21:41 Uhr

I wanted to pop in and say two things:

First, I appreciate threads like this, and good job for putting it together.

Second, please be careful using training dummies for DPS tests and comparisons. As contrary to our intentions as it is, training dummies are not as of yet the fully reliable DPS testing resource we want them to be. This is because they cannot dodge or deflect attacks at the moment.

For Operatives, that fact doesn't have much of an impact. However, if you're going to look at Marauder and Sentinel DPS numbers and go "wow, we're nowhere near that," keep in mind that they gain a significant benefit from attacking a target that cannot defend due to their dual wield mechanic. Targets with a 0% defense chance will take significantly more offhand strikes from dual wielders than is typical.

On the subject of training dummy dodge and deflect, we have a fix for it that will show up in a weekly patch in the near future (don't know when off the top of my head). So, keep up the cool thread, but keep a level head about dual wielders on training dummies.
 

Commando -> No free respec for Combat Medics???
Beitrag von APeckenpaugh am 18.04.2012 um 19:58 Uhr

Quote: Originally Posted by Alecz
You could give everyone a free respec, you know. That would probably be easier even than choosing who gets and who does not get.
This, to put it nicely, a kind of self-centred suggestion. That said, it's an easy conclusion to come to when you're the well-informed, knowledge-gathering, systems-minded forum-going type of player. But, believe it or not, that's the minority of any gaming audience. I know it's hard to believe when you look around and all you see is similar knowledge-gathering and knowledge-sharing forum-goers, but that's still the minority.

Most players have their accessibility and understanding of the game damaged when they get a free respec. For most players, this is a jarring and unwelcome experience. We don't want to have to give out respecs at all, which is why it is only limited to when it's technically essential to making your character not break. I know that's not the answer you want to hear, but it's still the answer.

 

General Discussion -> [Server Status] Darth Malak and The Shadow Runner Unavailable
Beitrag von JovethGonzalez am 18.04.2012 um 16:49 Uhr

We are currently investigating issues that have caused a few of our servers to become unavailable. The servers affected are Darth Malak and The Shadow Runner.

We currently do not have an estimated time for the servers to come back online.

We will update this thread with new information as it becomes available.

To check the status of your server, visit the Server Status page.

 

Allgemeine Diskussionen -> Wartung: 19. April 2012
Beitrag von CourtneyWoods am 18.04.2012 um 14:18 Uhr

Wir werden am kommenden Donnerstag, den 19. April 2012, eine unplanmäßig Wartung vornehmen um einen neuen Patch aufzuspielen. Die Patch Notes werden unmittelbar nach Ende der Wartungsarbeiten zur Verfügung gestellt.

Die Server werden am 19. April für vier Stunden offline sein, und zwar von 9 Uhr MESZ bis um 13 Uhr MESZ. Alle Spielserver werden während dieser Zeit offline sein. Wir gehen davon aus, dass die Arbeiten nicht länger als vier Stunden gehen werden, behalten uns allerdings eine Verlängerung vor.

Nach dem Ende der Wartungsarbeiten müsst ihr den neuen Patch herunterladen. Sollte euer Launcher während der Arbeiten geöffnet gewesen sein, müsst ihr ihn neustarten um den Patch herunterzuladen.

Wartung

Datum: Donnerstag, der 19. April 2012

Zeit: Von 9 Uhr MESZ bis 13 Uhr MESZ

Alle Spielserver werden während dieser Zeit offline sein. Wir gehen davon aus, dass die Arbeiten nicht länger als vier Stunden gehen werden.

Danke für eure Geduld während wir daran arbeiten Star Wars™: The Old Republic™ zu verbessern.

 

General Discussion -> Maintenance: April 19th, 2012
Beitrag von CourtneyWoods am 18.04.2012 um 14:12 Uhr

We will be deploying a patch and performing an unscheduled maintenance this Thursday, April 19th, 2012. Patch notes will be made available shortly after the servers come back up.

The servers will be down for four hours on Thursday, April 19th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Maintenance

Date: Thursday, April 19th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST).

All game servers will be offline during this period. This game maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

 

General Discussion -> Character Transfers Now Available for Asia Pacific Territories
Beitrag von StephenReid am 18.04.2012 um 11:32 Uhr

Quote: Originally Posted by Tovrin
I'm more concerned that many of us haven't actually received emails that transfers are finally available. I'm Guildmaster of our group and only found out because one of my guildies wanted to confirm where we were going. A quick check of our small group confirmed he was the ONLY one to get the email.

What's up with that?!
There's a couple of things possibly up with that.
All of the emails have now been sent. However, if you didn't receive an email, you may still be eligible for transfer. First of all, it's possible the email is in a Spam folder or similar, so please check that. Secondly, as this email is defined as a Marketing email, you may be opted 'out' to receive those kinds of emails in your account preferences. If so, you wouldn't have been sent the email.

Regardless, anyone who feels they should be eligible should login to their account and check the account transfer page. If they are currently eligible, that page (the one we've all been talking about) will be available to them.

 

General Discussion -> Character Transfers Now Available for Asia Pacific Territories
Beitrag von StephenReid am 18.04.2012 um 10:22 Uhr

Hello everyone, I've been told that our hotfix has now been deployed and the page should be working for everyone who is currently qualified for Asia-Pacific character transfers.

If you experience issues, please ensure your browser isn't caching the page incorrectly by logging out, deleting your cache and cookies, and then if necessary trying in a different browser.

 

General Discussion -> Feedback request from James Ohlen - Group Finder
Beitrag von StephenReid am 18.04.2012 um 09:35 Uhr

Hello everyone! James Ohlen, Game Director for Star Wars: The Old Republic, is looking for your feedback on the game's development once again. This week, with the development team hard at work on the next Game Update, he's asking for feedback on a planned feature.

James takes feedback directly via his Twitter account (@JamesOhlen), but if you're not on Twitter, his question is below and you can give your feedback here which will be passed on to him. You can also cast your vote on a poll.

As always, we ask you to limit your feedback to the question at hand and keep your feedback constructive as well as on-topic!

Here is James' question for this week:

What part of a Group Finder feature is most important to you? Is it forming a group for Operations, for Flashpoints, for Heroics, for something else - or do you have no preference?

As a note; at this time the Group Finder feature in development is limited to searching on a single server only.

You can vote in the attached poll on these options.

As a reminder, you can follow James on Twitter @JamesOhlen. You can also follow our main account @SWTOR.

 

General Discussion -> Character Transfers Now Available for Asia Pacific Territories
Beitrag von StephenReid am 18.04.2012 um 08:20 Uhr

Good morning from Austin, everyone. We've got good news and not-so-good news.

The good news is the web and database teams have been working closely together to figure out the issues we've seen overnight, and they've been successful. Your reports have helped them run down and diagnose the key issue that was affecting this process, and they are now working on resolving this.

The not-so-good news is that between some fast development, testing and deployment, the solution won't be online until a little later today (Austin time). When that happens the form should start working for all.

For now, there's no more need to give us your server or character details. Thank you to everyone who did so. We'll give you an update later on today as the solution is rolled out. Once again, apologies for the delay and inconvenience, but we're working hard to resolve the situation.

 

Allgemeine Diskussionen -> Achtung Bürger der Republik und des Imperiums: Ausbruch der Rakghoul-Plage
Beitrag von LarsMalcharek am 18.04.2012 um 04:39 Uhr

Hallo,

es ist 100% der 24.4.2012 (also Dienstag zur Wartung). Ich habe den Anfangspost editiert.


LG
Lars

 

General Discussion -> Space Combat in The Old Republic
Beitrag von JoanneLaroche am 25.08.2010 um 17:12 Uhr

Space Combat is an optional, alternative gameplay experience to the primary game of storytelling, questing, and ground-based combat. In space combat, you fly your personal starship to various "hotspots" on your galaxy map. From there, you will blast your way through asteroid fields, enemy fighters, frigates, destroyers, and a variety of other obstacles that will evoke memories of some of the great Star Wars™ space battles.

The Space Combat feature was originally announced during Comic-Con International and various details were revealed in the latest issues of PC Gamer (US) and PC Action (DE). Then during GamesCom, we released a short video showing space combat in action!

The previous thread has exceeded our normal threshold so we've started this new thread for the community to discuss Space Combat. As always, while discussing this please be courteous to your fellow community members. Thanks!

 

News and Announcements -> Are you going to PAX 2010?
Beitrag von SeanDahlberg am 25.08.2010 um 15:16 Uhr

Are you attending PAX (Prime) in Seattle, WA from September 3rd thru 5th? If so, let us know by posting here!
 

General Discussion -> Character Transfers Now Available for Asia Pacific Territories
Beitrag von StephenReid am 17.04.2012 um 17:23 Uhr

Hey everyone, thank you for giving us some character names and source servers to work from, it'll help the diagnosis and repair work.

A solution is unlikely to be online in the next few hours, but you'll still be included in the transfer process. We will work to ensure everyone who wants to be included is handled correctly.

To answer this question:

Quote:
Originally Posted by Shadowaus
What happens if we have characters with legacy transfering to a server where we already have legacy? (like ive got level 28 on JJT, and level 14 on Dalborra.) Will they be combined?
The short answer is, the highest Legacy level will apply. Here's the relevant section of the FAQ - the example at the end may help:

Quote:
How does the Legacy system work for Asia Pacific character transfers?

The Legacy system will work differently depending on whether or not you have already unlocked your Legacy on an Asia Pacific server by the time the character transfer takes place.

If you have played a character on an Asia Pacific server to the point where you have unlocked your Legacy and chosen your Legacy name, then all characters created on or imported to your selected Asia Pacific server will use that Legacy name.

If you have not played a character on an Asia Pacific server to the point where your Legacy is unlocked, but are importing characters who have unlocked their Legacy, you will be prompted to choose your Legacy name when you first log in to your selected Asia Pacific server after your characters have been transferred. The name you choose will then be applied to all characters on your selected Asia Pacific server.

If you have not unlocked your Legacy on your selected Asia Pacific server, or on any of the characters you wish to transfer, then your Legacy will be unlocked through normal gameplay (Completion of Chapter 1 on any character) on your selected Asia Pacific server.

In order to determine your Legacy XP on your selected Asia Pacific server, we will consider the Legacy XP Level of all characters you wish to transfer, as well as the Legacy XP already present on the Asia Pacific server (if any), and apply the highest Legacy XP value found among all your characters to your account on your selected Asia Pacific server.

For example, a player has three characters from different North American or European servers that they want to transfer to one of the Asia Pacific Servers. The first character has a Legacy Level of 5, the second is from a different server and has Legacy Level 7, and the third is from another server and has Legacy level 12. The highest Legacy Level here is Level 12. If you already have a Legacy Level greater than 12 on an Asia Pacific server, it will remain unchanged. If that’s not the case, when all of these characters are transferred to the new Asia Pacific server, the Legacy Level will be set to Legacy Level 12 which matches the highest Legacy Level achieved by one of your characters.

 

General Discussion -> Character Transfers Now Available for Asia Pacific Territories
Beitrag von StephenReid am 17.04.2012 um 16:09 Uhr

Hey everyone, we've had some teething problems with this page earlier today but we're now seeing transfers being accepted within the system.

For those of you having issues, we apologize and we're working to get you fixed as soon as possible. We'd like to get some information from those of you with issues to help diagnose and fix things, but before that, please ensure you've cleared your browser cache, removed cookies, and tried logging into the site and checking the page on a different browser. If after those steps you're still experiencing problems, then please post in this thread with the following information:

- The originating server which you want to transfer a character from
- The name of a character on that server
- Your specific issues with the form - buttons not available, dropdowns not working, etc

Please note - we're only asking for this information to help us diagnose the issue. You will still be able to transfer other characters from other servers via this form when we resolve the issues we're seeing.

 

General Discussion -> Exclusive? Um...
Beitrag von StephenReid am 17.04.2012 um 15:41 Uhr

We haven't 'run out' of colors, but generally we'll be staying closer to the 'classic' colors as seen in the movies - generally meaning green, red, blue, purple, orange/yellow etc.

Variations will exist, particularly in hue and core colors, and we will have unusual outliers such as the white lightsaber crystal that was available for a period of time before Game Update 1.2.

 

Suggestion Box -> Razer Crystal Suggestion! (Stop the fighting!)
Beitrag von StephenReid am 17.04.2012 um 15:17 Uhr

Hey all, you may want to check my post in the first thread about this issue.

We appreciate the feedback and will relay it to the development team.

 

General Discussion -> Exclusive? Um...
Beitrag von StephenReid am 17.04.2012 um 15:13 Uhr

Hey everyone, we realize there’s some confusion over this so I just wanted to clarify a little.

The two color crystals being discussed are separate items and are subtly different in color. They are both essentially green, but as we are attempting to keep close to the ‘classic Star Wars’ lightsaber/blaster colors in The Old Republic, that was a deliberate choice by the design team.

As there’s been some debate over the different colors, I had some screenshots created that show off the two different crystals in use in a lightsaber. You can see the ‘SE Black Green Color Crystal’ here. (This is the crystal awarded to those who purchase Razer hardware.) You can see the ‘Advanced Black Green Hawkeye Crystal’ here. (This is the crystal available as part of the Rakghoul Plague event.) For comparison, you can see both of them in use by a dual wielding Jedi Sentinel here.

For those who really want detail, I checked the RGB values of both crystals while in use. The ‘SE Black Green Color Crystal’ has RGB values of 217/255/9 at my sample point. The ‘Advanced Black Green Hawkeye Crystal’ has RGB values of 188/255/17 at my sample point (as close as I could to the previous sample point).

While we understand some concerns that the two crystals are similar in color, we feel they’re distinct enough to be valid choices for any player. There are no current plans to alter either of the crystal colors in-game, however we're listening to your feedback on the issue and may potentially make changes in the future.

As a reminder, the Advanced Black Green Hawkeye Crystal is currently only available in-game as part of the Rakghoul Plague event, by exchanging Rakghoul DNA samples with the event vendor.

 

General Discussion -> Update for those affected by patching issues on April 11th
Beitrag von JovethGonzalez am 17.04.2012 um 15:03 Uhr

Hi everyone, just as an update to this thread: emails have started going out to players that were affected by this. Please check your inboxes. If you need further assistance on this matter, please contact Customer Service.
Thank you!

 

General Discussion -> Character Transfers Now Available for Asia Pacific Territories
Beitrag von CourtneyWoods am 17.04.2012 um 14:44 Uhr

Today we are excited to announce that from now until April 24, 2012, 2:01PM AEST, 4:01PM NZST, 12:01PM HKT, 12:01PM SGT, qualifying players in the Asia Pacific territories who purchased Star Wars™: The Old Republic™ prior to the game’s official launch in their region will be able to transfer their characters, for free, to a locally-hosted server!

Read More
 

General Discussion -> Aussie Character Transfers
Beitrag von StephenReid am 17.04.2012 um 14:25 Uhr

Quote:
Originally Posted by Bocek
Is there actually going to be an email sent about this form? A lot of people don't come to this site so they will never know about this from they need to fill buy the 24th. This isn't very far away.
The form issues are being worked on right now, and I'm told should be resolved in the next couple of hours.

An email will be sent to those eligible when we're satisifed everything's working correctly.

 

General Discussion -> 1.2 Sound *argh my ears*
Beitrag von AllisonBerryman am 17.04.2012 um 14:06 Uhr

Hey everyone - thanks for reporting the sound issues you've seen since 1.2. I can confirm that fixes for many of these issues (including the loud sound on the Fleet, volume issues in Space Combat, and more) are in the works right now and will be deployed as soon as they're ready. Please note that not all issues may be addressed in the same update, but we've seen your reports and have fixes coming!
 

General Discussion -> Attention Citizens: The Rakghoul Plague Outbreak
Beitrag von JovethGonzalez am 17.04.2012 um 13:11 Uhr

Attention citizens:

We are happy to announce that we are starting to make progress in the neutralization of the Rakghoul Plague Outbreak. It is our hope that the outbreak will be completely contained by April 24th at 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST). Citizens have until this time to completely avoid Tatooine and to not engage in investigations of suspicious wreckage on its surface.

Thank you.

 

General Discussion -> Aussie Character Transfers
Beitrag von StephenReid am 17.04.2012 um 11:14 Uhr

Hey all, the web team is having a few teething problems with the page. They're working on it right now.

I'll try and get you an update when I have one to share. Sorry for the delay!

 

General Discussion -> Take Part in the next Weekend Pass
Beitrag von CourtneyWoods am 17.04.2012 um 10:41 Uhr

This weekend, BioWare and LucasArts will be holding another Weekend Pass Free Trial, allowing people who are curious about Star Wars™: The Old Republic™ the opportunity to begin their own personal Star Wars™ saga free* of charge! This Weekend Pass Free Trial will begin on Thursday, April 19th at 12:01AM CDT / 5:01AM GDT and run until Monday, April 23rd at 2:00AM CDT / 7:00AM GDT.

Read More
 

General Discussion -> Aussie Character Transfers
Beitrag von StephenReid am 17.04.2012 um 09:34 Uhr

Hey everyone; the date you're seeing on the Asia-Pacific character transfer form is (obviously) incorrect. The web team is working on updating it right now.

The corrected date will be April 24th. The FAQ which went live this morning also reflects that date.

Apologies for the confusion.

 

General Discussion -> Welcome to the new Star Wars™: The Old Republic™ website!
Beitrag von CourtneyWoods am 17.04.2012 um 05:26 Uhr

We are excited to unveil the brand new Star Wars™: The Old Republic™ website! We’ve completely rebuilt the website from the ground-up, with the intention of providing you with the latest game updates in an easy to navigate way. In addition to all of the latest news and information that is released, we’re also going to give you much more information about in-game content. Right now, you can check out our updated Flashpoints page on the Holonet, which includes information for each of the seventeen Flashpoints currently in the game.

Read More
 

Commando -> No free respec for Combat Medics???
Beitrag von APeckenpaugh am 16.04.2012 um 19:59 Uhr

Quote: Originally Posted by HotLeadSingerGuy
Then explain why Shadows got a re-skill lol.
The "you get a free respec" system is automated. It happens when skill tree structure changes. We don't do it by hand. If Shadows got a free respec, then there's a bug in the system and we'll investigate. Thanks for pointing that out.

Quote: Originally Posted by Chuck_Diesel
Wow, that was so unwarranted. RuQu is one of the most mature, concise posters on the SWTOR forums. A conversation about free respecs is perhaps not the most critical discussion in the world, but I really don't understand where this condescending response is coming from.
Sorry you feel that way. I wasn't trying to be mean. I answered RuQu's real questions and had some fun with his "not real" question:

Quote: Originally Posted by RuQu
Perhaps you felt there was no point refunding Commando skill points because you realize that there is no point playing a Commando in 1.2?
Maybe "/facepalm" would have been more appropriate?
 

Allgemeine Diskussionen -> Rakghul Event Titel Bugged?
Beitrag von LarsMalcharek am 16.04.2012 um 11:13 Uhr

Wir schauen uns mal an, wo da das Problem liegt. Sobald wir mehr wissen, melden wir uns.

LG
Lars

 

Allgemeine Diskussionen -> Änderungen 1.2 (offener Brief)
Beitrag von LarsMalcharek am 16.04.2012 um 11:03 Uhr

Danke, das erspart mir das copy/paste
 

PvP -> On Warzone Scoring and Rewards
Beitrag von DanielErickson am 16.04.2012 um 10:06 Uhr

Hey folks,

Some follow up news from observations of play and feedback over the weekend. In the next couple of days we will be deploying a small patch that will address the following issues:
  • As discussed, minimum medals to gain rewards will go from 3 to 1 to better reward those who are backfilled.
  • Warzones will once again be shutting down when population imbalance is detected. This was an unfortunate bug where a feature of Ranked Warzones (in full team play it is not desirable to let one team end the game prematurely by quitting out) was incorrectly implemented globally.
  • Completion of Warzones will gain a large increase in the percentage of rewards it represents, so while scoring is still the primary driver, you will cease to see games that give no rewards if players have a minimum of 1 medal earned.
  • We are extending the time we wait for a full team of eight to better make sure Warzones pop with complete teams.

A huge thank you to everyone who played this weekend and provided valuable feedback and analysis.

 

General Discussion -> In Game Special event - Happening Now
Beitrag von GeorgZoeller am 15.04.2012 um 18:34 Uhr

Quote:
Originally Posted by Dolcia
I don't know if this is a bug or what, but I cannot blow up. it has been over an hour. Any known fix?
Please note that switching areas, etc. will reset the timer on the plague's current phase. So if you keep travelling, you ward off the progress of the plague.
 

Allgemeine Diskussionen -> Gamescom
Beitrag von HergenThaens am 22.08.2010 um 12:51 Uhr

Quote:
Originally Posted by total_planlos
Mal sehen ob ich noch einiges Zusammen bekomme:
Tests in Europa werden nicht mehr ganz so lange auf sich warten lassen, aber natürlich gibt es keine konkrete Aussage wo und wie. Er HAT mich aber in dem Zusammenhang gefragt ob wir im Forum aktiv sind. Wenn daraus jetzt jemand Rückschlüsse ziehen möchte macht er das auf eigene Gefahr.
Bitte mit dem Rückschlüsse ziehen vorsichtig sein - wir fragen eigentlich immer, ob unsere Gesprächspartner in der Community aktiv sind, da sich Communitymitglieder generell etwas besser auskennen und man Sachverhalte mit weniger Worten erklären kann
 

Allgemeine Diskussionen -> Gamescom
Beitrag von HergenThaens am 22.08.2010 um 12:16 Uhr

Quote:
Originally Posted by Jamaal
oh verdammt, ich konnte sie nicht wirklich zuordnen, dann tuts mir leid. BTW. heiße ich Jamaal und nicht total_planlos. siehe Quote.


 

Allgemeine Diskussionen -> Gamescom
Beitrag von HergenThaens am 22.08.2010 um 09:48 Uhr

Zitat:
Zitat von total_planlos

Wieso musstet ihr anstehen? Mein Kollege und ich waren gestern (samstag) punkt 0900 am Stand, hätte ne halbe - Stunde warten müssen, dann kam aber ein Bioware Community Manager an und hat gefragt ob jemand bereits von der Community (also hier im Forum) ist, daraufhin haben wir uns gemeldet, weil es ja auch der Wahrheit entspricht und durften an allen anderen vorbei und als 2. Gruppe, nach iwelchen Statisten zocken.
Das Community Event war jeden Morgen um 9:15 Uhr (wie hier bereits erwähnt). Der Community Manager war übrigens ich
Das waren übrigens keine Statisten, das war die 501st German Garrison, über die ihr hier mehr erfahren könnt.

 

Allgemeine Diskussionen -> [GamesCom] Fotos von der GamesCom!
Beitrag von HergenThaens am 22.08.2010 um 08:07 Uhr

Wir wir bereits auf Facebook und Twitter gemeldet haben, haben wir gestern einige Impressionen vom Stand auf der GamesCom auf Facebook hochgeladen (keine Anmeldung nötig)! Wenn ihr selbst Bilder oder Alben im Netz habt, die den Stand zeigen, könnt ihr diese hier gerne verlinken
 

General Discussion -> How Bioware could make a lot of people happy very quickly.
Beitrag von BrianArndt am 22.08.2010 um 06:22 Uhr

We only talk about what we are sure is 100% ready to be shown. We have a high bar set for quality and want to make sure we hit it every time. Things are always evolving and updates are happening like crazy. We will release all the info in time. have faith!

and yes, we read these forums every day!

 

General Discussion -> [Restart] Drooga's Pleasure Barge
Beitrag von LarsMalcharek am 15.04.2012 um 01:48 Uhr

Heya,

due to a problem with warzones not opening upon Drooga's pleasure Barge, we need to restart toe shard.

We expect the Server to be back very soon.

 

Allgemeine Diskussionen -> gamescom 2010: Info-Übersicht
Beitrag von HergenThaens am 21.08.2010 um 08:15 Uhr

Sticky, tolle Arbeit
 

General Discussion -> Rakling and Other new 1.2 Pets
Beitrag von GeorgZoeller am 14.04.2012 um 20:46 Uhr

Quote:
Originally Posted by Zen-Truehazzrd
people should work hidden stuff in game there self if there not smart enuf to figure it out they dont need the pet. i hate how every lil hiden thing in this game hits the forums and youtube less then 1 week after a patch. heck the egg for the bird was on you tube 12 hours before 1.2 live.

do you really want everyone having these pets it takes away joy of having somehting rare if everyone has it.
Not really true. The magenta crystal was found many weeks after it was put into the game the first time. There's still a few untold secrets in the game too, but those are for you to find, not us to mention
 

General Discussion -> Tauntaun Hoth Mystery
Beitrag von GeorgZoeller am 14.04.2012 um 20:45 Uhr

The Tauntaun can already be obtained in-game (and could be obtained on PTS for the last 4 weeks before that), although nobody managed to find it.

Some of you actually had ideas that are pretty close to the truth and I've seen at least one comment out there on the internet that indicates the tauntaun was found, but not captured.

 

Allgemeine Diskussionen -> Das heutige Freitagsupdate [20.08.2010]
Beitrag von HergenThaens am 21.08.2010 um 06:01 Uhr

So, guten Morgen
 

General Discussion -> Magenta Crystal Shard
Beitrag von GeorgZoeller am 14.04.2012 um 20:43 Uhr

This is not faction limited, both factions have access to the crystals and the means of refinement.
 

News and Announcements -> STAR WARS: The Old Republic Fan Friday (August 2010)
Beitrag von SeanDahlberg am 20.08.2010 um 21:23 Uhr

Welcome to this month’s Fan Friday where we get to show off some great creations made by Star Wars™: The Old Republic™ fans. Also, be sure to check out the Developer Corner for a preview at what’s coming next for Advanced Classes.

What’s more, we’re following up on GamesCom. And don’t forget to see the latest official polls and avatars!

http://www.swtor.com/news/news-article/20100820-0

 

News and Announcements -> Starships of The Old Republic
Beitrag von SeanDahlberg am 20.08.2010 um 21:07 Uhr

Whether you’re looking to dominate the galaxy in the name of the Empire or rescue it from darkness as part of the Republic, you won’t get very far without a starship. In Star Wars™: The Old Republic™, your starship will be your base of operations, and it might even be your best friend. Ship models are specially designed to match the needs and tastes of each of the class types, so even though all the starships are outfitted for traveling the galaxy, each has its own character.

Study the style and specifications of the various Starships by accessing the HoloNet now!

 

Surveys and Polls -> Which feature are you most looking forward to in STAR WARS: The Old Republic?
Beitrag von SeanDahlberg am 20.08.2010 um 20:52 Uhr

Which feature are you most looking forward to in Star Wars™: The Old Republic™?
 

Surveys and Polls -> Have you played Knights of the Old Republic (KOTOR)?
Beitrag von SeanDahlberg am 20.08.2010 um 20:49 Uhr

Have you played Knights of the Old Republic (KOTOR)?
 

Neuigkeiten und Bekanntmachungen -> STAR WARS: The Old Republic Fan-Freitag
Beitrag von HergenThaens am 20.08.2010 um 20:46 Uhr

Willkommen zum aktuellen Fan-Freitag, bei dem wir euch einige der großartigen Werke von Star Wars™: The Old Republic™-Fans zeigen. Werft auch unbedingt einen Blick in die Entwicklerecke für eine Vorschau auf die künftigen erweiterten Klassen.

Außerdem gibt es Informationen rund um die GamesCom und mehr "Hoffnung"-Hintergrundbilder für euren PC. Zum Abschluss haben wir auch noch neue Abstimmungen und Avatare für euch!

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Raumschiffe in The Old Republic
Beitrag von HergenThaens am 20.08.2010 um 20:46 Uhr

Ob man die Galaxis im Namen des Imperiums beherrschen oder sie als Mitglied der Republik vor der Dunkelheit retten will - ohne Raumschiff kommt man dabei nicht weit. In Star Wars™: The Old Republic™ dient euer Raumschiff als Einsatzbasis und vielleicht sogar als euer bester Freund. Die Schiffsmodelle wurden speziell den Anforderungen und dem Geschmack der jeweiligen Klasse angepasst. Sie sind alle dazu geeignet, durch die Galaxis zu reisen, doch jedes von ihnen hat einen ganz eigenen Charakter.

Seht euch jetzt im HoloNetz die Spezifikationen und das Design der verschiedenen Raumschiffe an!

 

Allgemeine Diskussionen -> Gamescom
Beitrag von HergenThaens am 20.08.2010 um 19:52 Uhr

Ich möchte Euch bitten, Diskussionen zum Thema "Ich finde X besser als Star Wars: The Old Republic" aus zwei Gründen zu unterlassen - zum einen geht es hier um die GamesCom, und damit an sich schon off-topic, und zum anderen gehen einige Beiträge hier schon sehr in Richtung trolling.

Um den Thread wieder etwas auf die Spur zu bringen, eine kurze Nachricht vom Stand an alle Rollstuhlfahrer:

Zu Beginn der GamesCom mussten wir leider mitverfolgen, wie ein Rollstuhlfahrer unverrichteter Dinge vom Stand fahren musste, da die Tische direkt auf dem Stand zu hoch sind - einige haben sich deswegen auch nicht angestellt. Da durchaus einige "Rollis" auf der Messe unterwegs waren, haben wir uns entschlossen, in unserem Hinterzimmer einen Holztisch in eine Anspielstation für Rollstuhlfahrer umzuwandeln. Wir haben inzwischen einige Rollis hier hinten durch das Spiel geführt, und falls sich noch der Eine oder Andere hier im Forum befindet, der sich Samstag oder Sonntag sowieso in die Massen stürzen will, zögert nicht unser Team am Stand / am Eingang hinter dem Stand anzusprechen. Es reicht immer nur für einen, maximal zwei Rollis zur Zeit, aber wir freuen uns über jeden Besucher und werden versuchen, euch unterzubringen
Anmerkungen:
  • Es gibt eine kleine, einige Zentimeter hohe Stufe, die es zu überwinden gilt (sollte für die meisten Rollstühle schaffbar sein).
  • Größere E-Rollis sind eventuell zu groß für die Durchgänge.

 

Offizielle Umfragen -> Worauf freust du dich am meisten in Star Wars™: The Old Republic™?
Beitrag von HergenThaens am 20.08.2010 um 19:05 Uhr

Worauf freust du dich am meisten in Star Wars™: The Old Republic™?
 

Offizielle Umfragen -> Hast du Knights of the Old Republic™ (KOTOR) gespielt?
Beitrag von HergenThaens am 20.08.2010 um 19:04 Uhr

Hast du Knights of the Old Republic™ (KOTOR) gespielt?
 

Allgemeine Diskussionen -> Das heutige Freitagsupdate [20.08.2010]
Beitrag von HergenThaens am 20.08.2010 um 18:24 Uhr

Um genau zu sein sitzen wir gerade noch im Hinterzimmer auf dem Stand und versuchen das Update noch auf die Beine zu stellen. Wir tun was wir können
 

Allgemeine Diskussionen -> Das heutige Freitagsupdate [20.08.2010]
Beitrag von HergenThaens am 20.08.2010 um 14:28 Uhr

Das heutige Update wird sich leider etwas verspäten. Wie ihr euch sicher vorstellen könnt, nimmt die GamesCom recht viel Aufmerksamkeit in Anspruch; wir tun unser bestes, um euch das Update so bald wie möglich zur Verfügung stellen zu können. Wir halten euch auf dem Laufenden!
 

General Discussion -> Friday's Update [Aug 20th, 2010]
Beitrag von SeanDahlberg am 20.08.2010 um 14:17 Uhr

Quote:
Originally Posted by Alundo
Really? Sounds like it's just a little late to me.
Quote:
Originally Posted by Xavier_Gregory
Please don't get your expectations up too high.
While we're not pre-announcing what today's update it is, the above are good things to keep in mind. Also, realize that since we're at GamesCom, any major reveals would be done here (in Cologne, Germany) first so there are threads already existing about topics.

Thanks for the understanding!

 

General Discussion -> Friday's Update [Aug 20th, 2010]
Beitrag von SeanDahlberg am 20.08.2010 um 13:39 Uhr

Hey everyone,

Just wanted to let you know that we will still be doing an update today but it will be a little later than usual. If you are just checking in for the first time this week, make sure to check out the Space Combat video that was released on Tuesday for GamesCom!

Also, there are plenty of threads about information released during GamesCom and impressions some of the community has had with their hands-on play sessions.

 

Allgemeine Diskussionen -> Gamescom
Beitrag von HergenThaens am 20.08.2010 um 10:32 Uhr

Quote:
Originally Posted by MatzeAsObi
also ich muss sagen sicht ganz schön leer aus der stand von swtor oder?

http://www.swtor-life.com/video/vide...com-booth/490/

mfg
Wie bereits von anderen erwähnt war der 18. ein reiner Fachbesuchertag. Gerade gegen Abend wird es dann recht leer. Ist also vollkommen normal
Für die ersten 36 Communitymitglieder jeden Tag lohnt es sich übrigens auch noch am Samstag und Sonntag, schon um 9:15 Uhr am Stand zu sein...
 

Allgemeine Diskussionen -> Anspiel auf der GC 2010 für die die nicht die chanc hatten.
Beitrag von HergenThaens am 20.08.2010 um 08:33 Uhr

In dem Sinne - geschlossen
 

Allgemeine Diskussionen -> Gamescom
Beitrag von HergenThaens am 20.08.2010 um 08:21 Uhr

Quote:
Originally Posted by Yomyael
In einem Forum habe ich gelesen, dass ein Vertreter einer großen Handelskette einen Kollegen von Bioware diesbezüglich um Auskunft gebeten hat. Sollte man der Aussage vertrauen, so wird das Spiel zirka am 15 April 2011 in den Läden stehen!

mfg
Wir haben definitiv keine Daten herausgegeben. Die einzige offizielle Aussage ist nach wie vor Frühling 2011. Eventuell wurde hier etwas falsch verstanden; das kann im Messestress durchaus mal vorkommen. Wenn ein genaues Datum fest steht, werdet ihr unter den ersten sein, die es erfahren
 

Allgemeine Diskussionen -> [Server Status] Server wieder verfügbar: < Jedi Tower >
Beitrag von EricMusco am 13.04.2012 um 19:36 Uhr

Wir führen derzeit einen schnellen Server-Neustart durch. Wir gehen davon aus, dass diese Server wieder ab 5.00 Uhr verfügbar sein werden. Um den Status deines Servers zu Überprüfen, besuche die Server-Status-Seite.

Vielen Dank für eure Geduld.

*Der Server ist nun wieder verfügbar, bitte entschuldigt jegliche Unannehmlichkeiten.*

 

PvP -> On Warzone Scoring and Rewards
Beitrag von DanielErickson am 13.04.2012 um 17:08 Uhr

Hey folks,

There's been a lot of discussion about the changes to the Warzone rewards system in Game Update 1.2 and the type of play style that it encourages. I wanted to help out a bit and point out a major change not all players may have noticed and share some of our plans.

First of all, rest assured we are keeping a close watch on the results of our reward changes to Warzones in 1.2 and we will continue to pull constant metrics to make sure they are going in the right direction as players get used to the new rules.

To refresh everyone's memories, one of the most important aspects of the new changes is that your team's performance inside the Warzone has a direct impact on a portion of the rewards you are given at the end of the Warzone. Even if your team is losing, the closer you can make the game the better your rewards will be - so don't give up hope! Giving up and letting the other team 'win faster' is now the worst possible route you can take to rewards.

Secondly, one of the things we have already identified to fix is to reduce the minimum amount of medals a player must receive to gain any reward at all. Currently that value is three (3), and we are going to reduce that to only needing one (1) medal to gain rewards. This should make sure we cover that all important backfill player while still protecting against the freeloaders.

As we move forward, we will continue to meet and discuss other possible changes based on the feedback here on the Forums as well as the data coming in from the live servers. As always, we appreciate your comments and want to hear from you.

 

Allgemeine Diskussionen -> [Servers offline]Server wieder online!
Beitrag von LarsMalcharek am 13.04.2012 um 17:04 Uhr

Quote:
Originally Posted by Nyhylius
Bezieht sich das jetzt darauf das die Warzones auf Jedi Tower bald wieder funktionieren???
Ich lass die Technik mal schauen, ob da ein Problem vorliegt. Gehen GAR KEINE auf, oder nur selten?
 

General Discussion -> Legacy Promotion now expanded
Beitrag von StephenReid am 13.04.2012 um 16:28 Uhr

Quote:
Originally Posted by Angror
Not to burst your bubble but i would imagine that the same conditions applied that were already in place, had to have legacy lvl 6 before midnight on April 12th 2012.
No - as Greg's post mentions - everyone will have until April 22nd at noon CDT (5:00pm GMT) to gain either Legacy Level 6 or a level 50 character.

Quote:
Originally Posted by Rodstorm
There was mention of a pet Tauntaun as well on the website, who now gets that?
That hasn't changed - every active subscriber.

 

General Discussion -> Legacy Promotion now expanded
Beitrag von StephenReid am 13.04.2012 um 16:08 Uhr

Quote:
Originally Posted by AvalonTreman
So wait, if we have a level 50 character, we get 30 days. Legacy lvl 6, also 30 days, but if we have both... possible 60 days?
I'm afraid not.
Quote:
Originally Posted by ExperimentOmega
What if you are legacy level 28?
Ditto for you.
 

Allgemeine Diskussionen -> Gutschrift auch unter Stufe 50!
Beitrag von LarsMalcharek am 13.04.2012 um 16:04 Uhr


Allgemeine Diskussionen -> [Servers offline]Server wieder online!
Beitrag von LarsMalcharek am 13.04.2012 um 15:59 Uhr


Allgemeine Diskussionen -> Vermächtnis Werbeaktion erweitert
Beitrag von LarsMalcharek am 13.04.2012 um 15:58 Uhr

Ich möchte euch zum Wochenende noch eine Nachricht von Dr. Gred Zeschuk übermitteln:


Quote:

Hallo Miteinander, BioWare hört immer genau zu, wenn unsere Fans etwas zu sagen haben und wir haben die Kommentare unserer Community, bezüglich der Ankündigung, dass nur Spieler mit Stufe 50 Charakteren 30 Tage Spielzeit erhalten, gehört. Wir sind dankbar für das Feedback und freuen uns ankündigen zu können, dass wir unsere Vermächtnis-Werbeaktion erweitern. Es werden zusätzlich alle Spieler mit 30 Tagen kostenloser Spielzeit belohnt, die Vermächtnisstufe 6 erreicht haben. (sollten sie keinen Stufe 50 Charakter haben)

Wir haben kürzlich als Teil von Spiel-Update 1.2 das neuartige Vermächtnis-System veröffentlicht und dachten, dass ein Blick auf den Vermächtnispunkte-Fortschritt aller Charaktere ein guter Weg ist, unsere eifrigsten Spieler zu belohnen. Das bedeutet, dass alle errungene Erfahrung aller Charaktere euch näher an das Ziel von Vermächtnis Stufe 6 bringt. Die Wahl, wie ihr Vermächtnis-Stufe 6 erreicht, ist eure.



Als erstes müsst ihr einen Charakter durch Kapitel 1 gebracht haben, um das Vermächtnis-System freizuschalten. Beispiele, wie ihr Vermächtnis-Stufe 6 erreichen könnt:
  • Zwei Charaktere mit Stufe 45 und 42
  • Drei Charaktere mit den Stufen 45, 32 und 32
  • A Eine Gruppe von Charakteren mit den Stufen 35, 33, 31, 29 und 20
  • Ein einzelner Stufe 50 Charakter, der eine Zeit am Endgame teilgenommen hat

Denkt daran, das sind nur Beispiele – es steht euch frei, wie ihr Vermächtnis-Stufe 6 erreichen wollt.

Wir haben eine weitere, bedeutende Nachricht: Alle haben bis zum 22. April 18.00 Uhr MESZ Zeit einen Stufe 50 Charakter oder Vermächtnis-Stufe 6 zu erspielen um die 30 Tage Spielzeit zu erhalten. (die 30 Tage Spielzeit werden euren Accounts am 26. April 6.59 Uhr gutgeschrieben) Spieler haben jetzt viele Optionen und außerdem mehr Zeit um zu versuchen diese Ziele zu erreichen.

Wie immer freuen wir uns über euer Feedback und tun unser Bestes um unsere Kunden zu überraschen und zu erfreuen.



Dr Greg Zeschuk

Studio GM, BioWare Austin

 

Allgemeine Diskussionen -> [Servers offline]Server wieder online!
Beitrag von LarsMalcharek am 13.04.2012 um 15:55 Uhr

Quote:
Originally Posted by Hypnosis
Ernsthaft? Kommt da noch was? Zur Abwechslung vielleicht auch mal was positives? Vielleicht ein "April, April...Ranked Warzones sind schon drin, wir schalten sie in 5 Minuten frei?"

Ja, es kommt noch was! In wenigen Minuten.. beobachtet die Stickys. Obs positiv ist? Nun.. ich finde schon.
 

General Discussion -> Legacy Promotion now expanded
Beitrag von GregZeschuk am 13.04.2012 um 15:51 Uhr

Hello everyone! At BioWare we're always listening to our fans and we've heard our community's comments around players with Level 50 characters being the only group awarded 30 days of play time. We appreciate the feedback and are pleased to announce that we are expanding our Legacy Promotion, also awarding 30 days of play time at no charge to players that have reached Legacy Level 6 (who may not have a 50th level character).

We just released the innovative Legacy System as part of Game Update 1.2, and felt that looking at Legacy point progression across all of your characters was a great way to reward our most avid players. This means that any of the experience you earn with any of your characters brings you closer to the goal of Legacy Level 6. The choice of how to get to Legacy Level 6 is yours.

First, you need to have passed Chapter 1 to unlock your legacy. Examples of how to get to Legacy Level 6 include:
  • A pair of characters Level 45 and 42
  • A trio of characters of Levels 45, 32 and 32
  • A bunch of characters Levels 35, 33, 31, 29 and 20
  • A single 50th level character that has enjoyed the endgame for a brief time
Remember these are just examples – you’re free to choose how to earn your Legacy experience to gain Legacy Level 6.

We've also got another significant piece of good news: everyone will have until April 22nd at noon CDT (5:00pm GMT - click here for a time zone converter) to have a Level 50 character or Legacy Level 6 on their account to get 30 days of game time on us. (Your 30 days of game time will be applied to your account on April 25th by 11:59pm CDT.) Players will now have multiple options, as well as more time, to try and reach these goals.

As always, we appreciate your feedback and will do our best to surprise and delight our customers.

Dr Greg Zeschuk
Studio GM, BioWare Austin

 

Allgemeine Diskussionen -> Gamescom
Beitrag von HergenThaens am 19.08.2010 um 12:37 Uhr

Es werden definitiv noch mehr Artikel zur GamesCom auftauchen. Gebt den Redakteuren doch ein bisschen Zeit, ihre Artikel zu tippen
 

Allgemeine Diskussionen -> [Servers offline]Server wieder online!
Beitrag von LarsMalcharek am 13.04.2012 um 15:23 Uhr

Die Probleme auf The Jedi Tower sollten nun behoben sein.


LG
Lars

 

Allgemeine Diskussionen -> Besucht ihr die gamescom 2010 in Köln ??
Beitrag von HergenThaens am 19.08.2010 um 11:53 Uhr

Quote:
Originally Posted by Raidiri
Der ist so zu sagen nicht zu übersehen
Das ist aber freundlich ausgedrückt
Sean etc. sind auch da, halten sich aber generell eher im Pressebereich auf. Ab und an sind die auch bei uns am Stand anzutreffen, um sie hier zu treffen braucht man allerdings ein bisschen Glück.

 

Allgemeine Diskussionen -> [Servers offline]Server wieder online!
Beitrag von LarsMalcharek am 13.04.2012 um 14:19 Uhr

Ist das bei allen auf dem Server "The Jedi Tower" oder fliegen auch Leute aus dem Spiel auf anderen Servern?
 

Allgemeine Diskussionen -> [Servers offline]Server wieder online!
Beitrag von LarsMalcharek am 13.04.2012 um 14:17 Uhr

ich gebe das sofort an die Technik weiter. Mal sehen was die sagen.

LG
Lars

 

Allgemeine Diskussionen -> Planmäßige Wartungsarbeiten 17. April 2012
Beitrag von AlysonBridge am 13.04.2012 um 14:06 Uhr

Hallo Leute,

Wir wollten euch davon in Kenntnis setzen, dass die geplanten Wartungsarbeiten am Dienstag den 17. April 2012 von 9.00 Uhr MEZ bis 14.00 Uhr MEZ, fünf Stunden dauern werden. Alle Server werden in dieser Zeit nicht erreichbar sein. Wir erwarten, dass diese Wartungsarbeiten nicht länger als fünf Stunden dauern, es kann aber zu Verzögerungen kommen.

Für unsere neuen Spieler:

Diese wöchentlichen Wartungsarbeiten erlauben es uns zum einen Verbesserungen am Spiel vorzunehmen, und zum anderen die Leistung der Server zu überprüfen, um euch auch auf Dauer ein konsistent hochwertiges Spielerlebnis zu liefern. Nach diesen Wartungsarbeiten wird es oft (aber nicht immer!) einen neuen Patch zum Herunterladen geben; wir würden euch daher empfehlen nach Wartungsarbeiten immer euren Launcher zu starten.

Weiterhin führen wir Wartungsarbeiten an SWTOR.com durch um das neue Design aufzuspielen. Die Webseite wird für 10 Stunden nicht erreichbar sein, von 8.00 Uhr bis 18.00 Uhr MESZ. Sobald die Seite zurück ist, wird das neue Design sichtbar sein.

Planmäßige Wartungsarbeiten Server

Datum: Dienstag, der 17. April 2012

Zeit: 9.00 Uhr MEZ bis 14 Uhr MEZ

Während dieser Zeit werden alle Spielserver nicht erreichbar sein. Wir gehen davon aus, dass diese Arbeiten nicht länger als fünf Stunden dauern werden, aber behalten uns eine Verlängerung vor.

Planmäßige Wartungsarbeiten Web

Zeit: 8.00 Uhr MEZ bis 18.00 Uhr MEZ

Während dieser Zeit wird SWTOR.com nicht erreichbar sein. Wir gehen davon aus, dass diese Arbeiten nicht länger als 10 Stunden dauern werden.

Viele Dank für eure Geduld, während wir daran arbeiten Star Wars™: The Old Republic™ weiter zu verbessern.

 

General Discussion -> Scheduled Maintenance: April 17th, 2012
Beitrag von AlysonBridge am 13.04.2012 um 13:59 Uhr

Hello everyone!

We will be bringing down servers for five hours on Tuesday, April 17th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 7AM CDT (5AM PDT/8AM EDT/1PM BST/2PM CEST/10PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than five hours, but could be extended.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

In addition to this, we will be performing maintenance on SWTOR.com for its new redesign. The website will be unavailable for ten hours from 1AM CDT (April 16th, 11PM PDT/2AM EDT/7AM BST/8AM CEST/4PM AEST) until 11AM CDT (9AM PDT/12PM EDT/5PM BST/6PM CEST/April 18th,2AM AEST). Once the site comes back up, the new redesign will be unveiled.

Scheduled Maintenance

Date: Tuesday April 17th, 2012

Time:
  • Server Maintenance: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 7AM CDT (5AM PDT/8AM EDT/1PM BST/2PM CEST/10PM AEST).
    All game servers will be offline during this period. This game maintenance is expected to take no more than five hours.
  • Web Maintenance: 1AM CDT (April 16th, 11PM PDT/2AM EDT/7AM BST/8AM CEST/4PM AEST) until 11AM CDT (9AM PDT/12PM EDT/5PM BST/6PM CEST/April 18th,2AM AEST).
    SWTOR.com will be unavailable during this period. This web maintenance is expected to take no more than ten hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

 

Allgemeine Diskussionen -> [Servers offline]Server wieder online!
Beitrag von LarsMalcharek am 13.04.2012 um 13:11 Uhr

Quote:
Originally Posted by Emm-Jay
Ich sag nur wer wird deutscher Meister?
BVB Borussia
Wer wird deutscher Meister?
Borussia BVB
Das erinnert mich an meine Dauerkarten-Zeiten auf der Südtribühne
 

Allgemeine Diskussionen -> [Servers offline]Server wieder online!
Beitrag von LarsMalcharek am 13.04.2012 um 13:07 Uhr

Quote:
Originally Posted by doml
jo find das extrem cool von euch euch so für uns einzusetzten und werden die 5 stunden wenigstens als überstunden gerechnet?
Wenn sein Chef nett ist.. ja. Und ob der das ist, muss er sich noch überlegen
Ja na klar werden sie.


Ich denke, wir werden so langsam einpacken hier. Zumindest wenn nun nicht noch irgendwas weg fliegt. Ich wünsche euch allen ein schönes Wochenende! Die TS Daten nehm ich mal mit nach Hause :P

Behaltet Foren und Webseite im Auge... ein paar meiner Jungs sind heute noch hier und es KÖNNTE sein, dass sie noch etwas zu erzählen haben. Vielleicht aber auch nicht, keine Garantie. ICH würde aber die Blogs hier beobachten.. einfach so... man weiß ja nie....

LG
Lars

 

Allgemeine Diskussionen -> [Servers offline]Server wieder online!
Beitrag von LarsMalcharek am 13.04.2012 um 13:02 Uhr

Na toll, meine Jungs waren schneller
Die Server sind wieder da!

 

Allgemeine Diskussionen -> [Servers offline]Server wieder online!
Beitrag von LarsMalcharek am 13.04.2012 um 13:00 Uhr

Quote:
Originally Posted by Dodesridder
Schön das du Spaß hast, aber irgendwie kotzt es mich als Kunden an wenn man das Gefühl bekommt das ihr euch mit der Comm. gut stellt und dabei den Kern aus den Augen verliert.
Es ist Freitag Abend, 21:00 Uhr ( bei uns) und das Büro ist komplett besetzt. Marcel z.B. hat seit 5 Stunden Feierabend. Wir arbeiten alle mit Hochdruck an den Problemen und versuchen unser Möglichstes um euch zu informieren, die Server zum Laufen zu bringen, oder was eben so unsere Aufgabe ist.

Ich denke nicht, dass hier jemand das Ziel - die Server online bringen - aus den Augen verliert, keine Sorge. Aber wie gesagt: Wir müssen auf Rückmeldung der Technik warten und solange wir die nicht haben, können wir entweder schweigen, oder uns mit euch unterhalten. Offen gesagt finde ich persönlich unseren Weg grade gut, denn wenn wir gar nichts posten würden (oder alle 2 Minuten nur "Noch nichts Neues") wäre das sicher weniger schön.

LG
Lars

 

General Discussion -> [Servers up!] Updated: Servers Are Up As of 3:00PM CDT & One Day Compensation
Beitrag von JovethGonzalez am 13.04.2012 um 13:00 Uhr

All servers are now back up and running! Please note that you will download a small patch upon login (approx. 200MB). Thank you for your patience. As a reminder, due to today's unexpected maintenance, all active subscribers will receive a full day of game time as compensation.
 

Allgemeine Diskussionen -> [Servers offline]Server offline, ETA 1 Uhr MESZ
Beitrag von LarsMalcharek am 13.04.2012 um 12:57 Uhr

Quote:
Originally Posted by Dodesridder
Mir wäre es lieber da würde man Nachrichten von der Ostfront hören, aber unsere geleben sind ja lieber am rumbaggern. Tolle Arbeit und das zahl ich auch noch.
Alle News sind sofort in Post #1, über Twitter und hier von uns. Aber wenn wir nichts neues haben, können wir auch nichts neues Posten, so gerne wir würden.


 

Allgemeine Diskussionen -> [Servers offline]Server offline, ETA 1 Uhr MESZ
Beitrag von LarsMalcharek am 13.04.2012 um 12:50 Uhr

Quote:
Originally Posted by Thialda
Wie ihr mich alle ignoriert ! =(
Nicht doch, aber du hast ja im TS nichts gesagt.
 

Allgemeine Diskussionen -> [Servers offline]Server offline, ETA 1 Uhr MESZ
Beitrag von LarsMalcharek am 13.04.2012 um 12:50 Uhr

Quote:
Originally Posted by Keksgrube
ich dachte du hast ne freundin...oder war das lars? *kopfkratz* mh...
Nachdem du die Stimm-Geschlechtstestprobe bestanden hast, nehmen wir nun auch hier Bewerbungen für den Tausch
 

Allgemeine Diskussionen -> [Servers offline]Server offline, ETA 1 Uhr MESZ
Beitrag von LarsMalcharek am 13.04.2012 um 12:48 Uhr

Quote:
Originally Posted by Shen-Do
Selbst ist der Mann :
NICHT im Büro. Darauf muss ich bestehen.

Und Keks: Ich hab doch sogar Marcel and TS geholt für dich
 

Allgemeine Diskussionen -> [Servers offline]Server offline, ETA 1 Uhr MESZ
Beitrag von LarsMalcharek am 13.04.2012 um 12:45 Uhr

Quote:
Originally Posted by mCRM
Dann mach ich auch mal mit. Was soll der Mist, wie kann man nur die Server jetzt am Freitag abschießen
Mal ne Ernsthafte frage, wirds für unser Abo eine Verlängerung um einen Tag geben?

Gruß und frohes Warten
Ja, gibt es.
 

Allgemeine Diskussionen -> [Servers offline]Server offline, ETA 1 Uhr MESZ
Beitrag von LarsMalcharek am 13.04.2012 um 12:37 Uhr

Quote:
Originally Posted by Thialda
och :/ dabei wollt ich dir wirklich beweisen das ich ne frau bin ! XD

Vielleicht kommen wir ja nochmal wieder
 

Allgemeine Diskussionen -> [Servers offline]Server offline, ETA 1 Uhr MESZ
Beitrag von LarsMalcharek am 13.04.2012 um 12:34 Uhr

Tja Sorry, aber meine französischen Kollegen sind in einem Podcast und können mich nicht daneben quatschen haben. Mal sehen wann es ruhiger wird, dann kommt .. ähm... Fred.. wieder
 

Allgemeine Diskussionen -> [Servers offline]Server offline, ETA 1 Uhr MESZ
Beitrag von LarsMalcharek am 13.04.2012 um 12:29 Uhr

Quote:
Originally Posted by Daniaa
Nein ich bin sith
Da sind Frauen? Das sagt ihr uns erst JETZT? Wie war die Adresse?
 

Allgemeine Diskussionen -> [Servers offline]Server offline, ETA 1 Uhr MESZ
Beitrag von LarsMalcharek am 13.04.2012 um 12:26 Uhr

Quote:
Originally Posted by Illpalazzo
Waas MarcelHatam kommt aus Aalen? d.h. ich kann wenn er da is in paar minuten die klingel putzen wenn server off sind^^

von Heidenheim aus geht das ja schnell^^
Na ja, die sind nun alle in Irland
 

Allgemeine Diskussionen -> [Servers offline]Server offline, ETA 1 Uhr MESZ
Beitrag von LarsMalcharek am 13.04.2012 um 12:20 Uhr

Quote:
Originally Posted by Thialda
OCH uch bekomm das hin :O bin von beruf Erzieherin
Dann nimm Steven. Man wächst ja bekanntlich mit seinen Herausforderungen.
 

Allgemeine Diskussionen -> [Servers offline]Server offline, ETA 1 Uhr MESZ
Beitrag von LarsMalcharek am 13.04.2012 um 12:17 Uhr

Quote:
Originally Posted by Thialda
ALLO ? ich sollt doch mirn Kind abhollen was nu damit ? -.-
Steht hier noch rum. Wann bist du denn da?

Aus aktuellem Anlass noch eine Warnung: Nicht Ursula nehmen, die holt sich eine Fußbank, steigt drauf und schlägt dir eiskalt auf die KNiescheibe. Steven kannst du mitnehmen, der braucht aber mal ne neue Frisur und vll nen Schalldämpfer, der ist etwas laut. Mathias ist recht ruhig, hat aber einen faible für Äxte, das kann ein Problem werden... Basti könnte klappen, der hat aber das größe Manko: Er ist aus Gelsenkirchen.

 

Allgemeine Diskussionen -> [Server offline]Serverwartung, ETA 1 Uhr MESZ
Beitrag von LarsMalcharek am 13.04.2012 um 11:56 Uhr

Quote:
Originally Posted by Klimklam
Köln? Currywurst?
Die einzige richtige Currywurst gibt es in Bochum: http://www.dieechte.de/start.html

Die Currywurst kommt ja auch aus Bochum.
THIS!

Nun vermisse ich meinen Ruhrpott aber doch
 

Allgemeine Diskussionen -> [Server offline]Serverwartung, ETA 1 Uhr MESZ
Beitrag von LarsMalcharek am 13.04.2012 um 11:49 Uhr

Quote:
Originally Posted by Cascadaboy
ich bin auch Duisburger und bin eher selten tyrannisch xDDD

ih finds nicht schlimm das bis 1 uhr server down sind, hauptsache danach kann ich in ruhe weiter spielen. schöne grüße aus dem ruhrgebiet xD
<-- 22 Jahre Marxloh, dann 7 Jahre Rheinhausen, dann ging es ins Ausland
 

Allgemeine Diskussionen -> [Server offline]Serverwartung, ETA 1 Uhr MESZ
Beitrag von LarsMalcharek am 13.04.2012 um 11:46 Uhr

Quote:
Originally Posted by Thialda
Lars ich will immernochn kind von dir ! ;d

http://www.swtor.com/de/community/sh...postcount=1291
 

Allgemeine Diskussionen -> [Server offline]Serverwartung, ETA 1 Uhr MESZ
Beitrag von LarsMalcharek am 13.04.2012 um 11:44 Uhr

Quote:
Originally Posted by Thialda
Lars ich will ein kind von dir !
Klar komm vorbei und nimm dir eins wech.








... aber nicht Marcel, der muss arbeiten

 

Allgemeine Diskussionen -> [Server offline]Serverwartung, ETA 1 Uhr MESZ
Beitrag von LarsMalcharek am 13.04.2012 um 11:33 Uhr

Quote:
Originally Posted by Tamea
Wieso ? Gibt doch McDonaghs
JETZT fängst du an mir Angst zu machen.
 

Allgemeine Diskussionen -> [Server offline]Serverwartung, ETA 1 Uhr MESZ
Beitrag von LarsMalcharek am 13.04.2012 um 11:32 Uhr

Zitat:
Zitat von Seelachs
also jetzt mal an den MOD:

das ist jetzt wirklich offiziell dass alle die am 12.04 einen aktiven acc hatten und einen 50er char, 1 MONAT GRATIS bekommen??

sorry für doppelfrage aber würds gern bestätigt bekommen ^^
Ja. Die Details findest du hier: http://www.swtor.com/de/legacypromotion
 

Allgemeine Diskussionen -> [Server offline]Serverwartung, ETA 1 Uhr MESZ
Beitrag von LarsMalcharek am 13.04.2012 um 11:24 Uhr

Quote:
Originally Posted by davidhoppe
bekommen wir den tag gutgeschrieben weil mcih das schon sehr auf die palme bringt nach der arbeit gleich relaxen aber wen cih das schon sehe nervt das nur
Ja, ihr bekommt einen Tag gutgeschrieben.
 

Allgemeine Diskussionen -> [Server offline]Serverwartung, ETA 1 Uhr MESZ
Beitrag von LarsMalcharek am 13.04.2012 um 11:23 Uhr

Quote:
Originally Posted by MarcelHatam
Nein, um euch schnellstmöglich wieder spielen zu lassen werden im Moment nur die bestehenden Patches wiederhergstellt.

Und ich weiß leider nichts dummes mehr zu sagen, jetzt wo Lars seine jahrelange Erfahrung ausspielt

 

Allgemeine Diskussionen -> [Server offline]Serverwartung, ETA 1 Uhr MESZ
Beitrag von LarsMalcharek am 13.04.2012 um 11:17 Uhr

Zitat:
Zitat von TheCoffeeFiend
Lars, wenn du dich der Dame gegenüber nicht angemessen verhältst und selbst in den letzten zehn jahren oder so nicht wesentlich geschrumpft, dann verbannen wir dich wieder in diesen schiefen Keller in Oberhausen.
ACH DU SCHEISSE
 

Allgemeine Diskussionen -> [Server offline]Serverwartung, ETA 1 Uhr MESZ
Beitrag von LarsMalcharek am 13.04.2012 um 11:16 Uhr

Quote:
Originally Posted by Hypnosis
Dann beantworte doch bitte nur diese einfache Frage: Wird gerade auch an dem schlimmen Soundbug gearbeitet oder gehts nur um die Wiederherstellung der unnötigen Patches 1.2 und 1.2a?
Im Moment wollen wir nur die Server zum laufen bekommen, aber das Soundproblem ist bekannt,keine Sorge.
 

Allgemeine Diskussionen -> [Server offline]Serverwartung, ETA 1 Uhr MESZ
Beitrag von LarsMalcharek am 13.04.2012 um 11:14 Uhr

Quote:
Originally Posted by Keksgrube
verdammt....

und was mit lars? der auch?
Ja, aber schick mir mal eine Bewerbung, vielleicht bin ich bereit zu tauschen
 

Allgemeine Diskussionen -> [Server offline]Serverwartung, ETA 1 Uhr MESZ
Beitrag von LarsMalcharek am 13.04.2012 um 11:12 Uhr

Quote:
Originally Posted by UrsulaBrand
Darf ich jetzt nur noch grüne Klamotten tragen, Boss?
NEIN, dann denken unsere Hausmeister du bist eine Zimmerpflanze und kippt dir Wasser über den Kopf. Trag Grau und tarn dich als Teppich.
 

Allgemeine Diskussionen -> [Server offline]Serverwartung, ETA 1 Uhr MESZ
Beitrag von LarsMalcharek am 13.04.2012 um 11:12 Uhr

Quote:
Originally Posted by Hypnosis
Wahnsinn! Vielen Dank für so eine wichtige Information. Schon interessant zu beobachten auf wen/was ihr reagiert und was ihr geflissentlich überlest. -.-
Na ja ich mache nebenher noch andere Dinge und lese nicht nur das Forum, versuch dann mal diesem Thread zu folgen. Also antworte ich mal hier und mal da. Alle Updates stehen immer im ersten Post und wenn wir was neues haben werden wir es auch posten.
 

Allgemeine Diskussionen -> [Server offline]Serverwartung, ETA 1 Uhr MESZ
Beitrag von LarsMalcharek am 13.04.2012 um 11:08 Uhr

Quote:
Originally Posted by Hanyaka
omg dazu muss man ja dann irisch können xD
habter schon kobolde gesehen?
Ja, einen: Ursula ist knapp einen Kopf größer als eine Parkuhr, das kann man denke ich gelten lassen. Und wir sind nicht in Dublin
 

Allgemeine Diskussionen -> [Server offline]Serverwartung, ETA 1 Uhr MESZ
Beitrag von LarsMalcharek am 13.04.2012 um 11:06 Uhr

Quote:
Originally Posted by jakemango
lars,steve und anderen admins die hir schreiben wo wohnt ihr in usa oder germany ?
In Irland
 

Allgemeine Diskussionen -> [Server offline]Serverwartung, ETA 1 Uhr MESZ
Beitrag von LarsMalcharek am 13.04.2012 um 11:01 Uhr

Quote:
Originally Posted by Satuin
Adresse:80.190.243.134:39109

TS PARTY !!!
War da, war aber recht leer :P
 

Allgemeine Diskussionen -> [Server offline]Serverwartung, ETA 1 Uhr MESZ
Beitrag von LarsMalcharek am 13.04.2012 um 10:59 Uhr

Quote:
Originally Posted by snow-veritas
steve oder marcel *entlich namen gemerkt wer von euch beiden beantwortet bei twitter die fragen?

habe da auch eine die ich beantwortet haben möchte
Keiner von beiden, da sitzt noch ein bisher unbekanntes Teammitglied. EInfach anschreiben
 

Allgemeine Diskussionen -> [Server offline]Serverwartung, ETA 1 Uhr MESZ
Beitrag von LarsMalcharek am 13.04.2012 um 10:54 Uhr

Quote:
Originally Posted by Tamea
Ähmm...sage mal......woher kenne ich dich noch ....AoC ?
Ähm.. möglich
 

Allgemeine Diskussionen -> [Server offline]Serverwartung, ETA 1 Uhr MESZ
Beitrag von LarsMalcharek am 13.04.2012 um 10:50 Uhr

Quote:
Originally Posted by James-Bond
Nordkorea


ps...mit alter lag er schon ganz richtig
Der Schiedsrichter winkt alle Beteiligten zu sich ER WIRD DOCH NICHT?????


Doch, da zieht er den Karton und schickt 007 auf die Bank.

http://3.bp.blogspot.com/_JZF04jDl9F...imoBusacca.jpg

 

Allgemeine Diskussionen -> [Server offline]Serverwartung, ETA 1 Uhr MESZ
Beitrag von LarsMalcharek am 13.04.2012 um 10:33 Uhr

Quote:
Originally Posted by Ukuz
Kreator hilft dir auch ned bei so nem Bock wo dein Chef geschossen hat.
Hey... MOMENT! Ich bin sein Chef.. ich wars nicht!
 

General Discussion -> Win a Life-Sized Figure of Darth Malgus
Beitrag von AlysonBridge am 13.04.2012 um 10:23 Uhr

Starting today and continuing until May 11th, 2012, individuals who have registered accounts with www.StarWarsTheOldRepublic.com will be able to enter for a chance to win a life-sized figure of Darth Malgus, valued at nearly $6,000. To enter, make your way to the Sideshow Collectible’s contest page, and fill out their general contest form with your name, address, phone number and email. Remember to use the same email address that you used to register your Star Wars: The Old Republic account! If you do not yet have an account on www.StarWarsTheOldRepublic.com, you can create one by clicking the “Sign Up” button at the upper-right corner of the browser window and following the simple steps that follow.

Read More
 

General Discussion -> [Servers offline] Downtime expected until 6:00PM CDT
Beitrag von JovethGonzalez am 13.04.2012 um 10:16 Uhr

Due to the unexpected extended maintenance today, we are going to be offering every player a full day of game time as compensation. We apologize for any inconvenience.

Thank you for your patience.

 

General Discussion -> Space Combat in The Old Republic
Beitrag von SeanDahlberg am 08.08.2010 um 19:14 Uhr

As announced during Comic-Con International...

Quote:
Originally Posted by SeanDahlberg
First, thank you to all of you who participated in our Comic-Con Reveal mission! While we didn't quite make the numbers, we definitely saw how excited the community is about this and how everyone came together. After all of that, there's no way we could hold back with our special reveal at Comic-Con!

If you’ve been following the news coming out of the Star Wars™: The Old Republic™ panel at Comic-Con International, you’ve heard the announcement that we will indeed have Space Combat as part of the TOR experience! But what does that mean? Space combat is an alternative gameplay experience to the primary game of storytelling, questing, and ground-based combat. In space combat, you fly your personal ship to various “hot spots” on your galaxy map. From there, you will blast your way through asteroid fields, enemy fighters, frigates, destroyers, and a variety of other obstacles that will evoke memories of some of the great Star Wars™ space battles.

To learn more, pick up the October 2010 edition of PC Gamer which hits newsstands starting August 17th for screenshots and an exclusive interview or check back with us in the weeks to come.

Check out the cover of PC Gamer's October edition here:

http://www.pcgamer.com/2010/07/23/st...led-in-pcg-us/
There is an article about by the PC Action magazine that gives more details about Space Combat. There is a translation for this posted by a few users but I ask that everyone keep the discussion of the topic to this thread. Keeping the conversation within a (single) thread is easier for the team to look at consolidated constructive criticism and feedback instead of having to search all over and reading numerous short threads.

While discussing this, as always, be courteous to your fellow community members.

UPDATE [1]: To clarify, Space Combat is not a Turret Shooter (this is probably obvious after seeing the screenshot but some people were mentioning it in the other thread).

UPDATE [2]: Added the poll from a community member's thread.

 

General Discussion -> Time Zones !!
Beitrag von JovethGonzalez am 13.04.2012 um 09:58 Uhr

Quote:
Originally Posted by jedimurphy
I live in Central time zone (Illinois) so translated what time are servers going to be up used to seeing CST which is Central Standard Time .
Hi, we switched over to Central Daylight Time (CDT) on March 11th, 2012. Closing this thread, since this should have answered your question.
 

Neuigkeiten und Bekanntmachungen -> [GamesCom] Raumkampf-Video!
Beitrag von HergenThaens am 17.08.2010 um 14:14 Uhr

Hallo an alle!

Wir sind hier in Köln und bereiten uns auf die GamesCom morgen vor! Wie ihr vielleicht bereits in der EA Pressekonferenz gesehen habt, erwähnte Ray, dass ihr euch ein neues Video auf unserer Website ansehen könnt.

Schaut euch also unser speziell für die GamesCom 2010 bereitgestelltes Video zum Raumkampf an!

 

News and Announcements -> Space Combat Video
Beitrag von SeanDahlberg am 17.08.2010 um 13:46 Uhr

Hey everyone,

We're in Cologne and getting ready for GamesCom tomorrow! As you may have seen while watching the EA Press Conference, Ray mentioned you can view a new video on our website.

So, special for GamesCom 2010, make sure to check out the Space Combat Video!

 

Character Classes -> Vette
Beitrag von DanielErickson am 17.08.2010 um 07:16 Uhr

Hey Folks,

I can field this one. Vette is Sith Warrior only. Each class has its own unique suite of companion characters as they are intimately tied to the class storylines.

I know some people (probably Imperials...) think all Twi'leks look the same but Vette wouldn't even have been a teenager when Malgus stormed into the temple on Coruscant. Read Paul Kemp's excellent forthcoming novel, "Deceived", for the full scoop on Malgus' fighting partner and how their relationship would strain tolerance in a xenophobic Empire.

Cheers,

Daniel

 

General Discussion -> [Servers offline] Downtime expected until 6:00PM CDT
Beitrag von StephenReid am 13.04.2012 um 08:54 Uhr

UPDATE: 10:53AM CDT

During last night's maintenance, some areas of the game were reverted to pre-Game Update 1.2 status. Some areas were 'missing' and characters that were in those areas would be unavailable. We took the live servers offline at approx 9:30AM CDT (Austin time).

Our server and deployment teams are now working to rebuild assets for the live servers, but this is unfortunately not a quick process. We currently estimate that our downtime could be up to eight hours, but that time may be extended.

We are expecting the servers to be available again at 6:00PM CDT (April 14th, 12:00AM BST, 1:00AM CEST, 9:00AM AEST). We'll update you with information in this thread when we have it.

We sincerely apologize for the unexpected downtime today. We’ll update you with more details later.

Thank you for your patience while we work to resolve this issue.

 

Allgemeine Diskussionen -> [Server offline]Alle Server offline, derzeit keine ETA
Beitrag von LarsMalcharek am 13.04.2012 um 08:43 Uhr

Quote:
Originally Posted by Jediberater
WoW, daß wäre irgentwie die Kirsche auf der Wuttorte. Das traut selbst ihr euch nicht, ihr macht das aber auch spannend.
OK anders: Es sind keine Chars verschwunden!

Das sollte direkter sein.

 

Allgemeine Diskussionen -> [Server offline]Alle Server offline, derzeit keine ETA
Beitrag von LarsMalcharek am 13.04.2012 um 08:37 Uhr

Quote:
Originally Posted by Loreanus
Noch einmal...GNADE EUCH TULAK HORD PERSÖNLICH wenn einer meiner Chars weg ist...und ich mein das jetzt ernst
Khem Val? Bist du das? Spuck sofort Zash aus, die war hotter als du!


Aber im Ernst: Chars sollten keine verschwunden sein, es sei denn es ist etwas DEUTLICH kaputter als wir denken.

 

Sniper -> sniper marksman shields all of them still bad
Beitrag von CameronWinston am 13.04.2012 um 08:26 Uhr

Quote:
Originally Posted by Tenacity
And entrench's knockback protection only really works in pvp. Probably 80% of the strong, elite, champion, and boss mobs you fight in PvE will knock you right out of cover even with entrench active.
When this happens to you, it is a bug - please report it as such and we will work to get them all taken care of. The name of the mob in question, and your quest (if any) are useful in tracking these down. Bonus if you can tell us the name of the ability that knocked you out.
 

General Discussion -> Patch 1.2.0a is BROKEN! Rerolled to pre-1.2
Beitrag von JovethGonzalez am 13.04.2012 um 08:15 Uhr

Quote:
Originally Posted by Pythoris
Oh no...

You mean all that money I spent on our guild bank is gone!?

You have got to be kidding me...
Rest assured that after this unscheduled maintenance, your guild bank (and everything in it) will return to its normal state.
 

Allgemeine Diskussionen -> [Server offline]Alle Server offline, derzeit keine ETA
Beitrag von LarsMalcharek am 13.04.2012 um 08:09 Uhr

Quote:
Originally Posted by perwayys
Der blinde, küchenchef hat den falschen Knopf gedrückt

Das erklärt das Kantinenessen oO

Im Ernst, glaubt mir ich verstehe, dass hier viele nun verärgert sind. Ich kann euch versichern, dass wir die Server nicht mit Absicht um diese Zeit runterfahren und wir hatten auch einen anderen Plan mit dem Patch heute Mittag, als damit mehr kaputt zu machen.

Leider spielt die Technik manchmal nicht so wie wir es gerne hätten und auch wenn ich noch nicht sagen kann wer oder was hier das Problem ist, kann ich doch versprechen, dass hier alle Hände in der Technik stecken, um die Server wieder zum laufen zu bringen. (Daran hab ich auch starkes, persönliches Interesse! Die neue Operation wartet doch auf mich -.- )

Wie gesagt, sobald wir eine ETA haben oder sowas, werdet ihr von uns lesen.

LG
Lars

 

Allgemeine Diskussionen -> [Server offline]Alle Server offline, derzeit keine ETA
Beitrag von LarsMalcharek am 13.04.2012 um 07:59 Uhr

Quote:
Originally Posted by Schwubbentoni
sag bloß, ihr habt euch jetzt schon verdoppelt und seid jetzt ZWEI!
Wir sind deutlich mehr, wobei man mich im Forum eher selten sieht, aber Marcel Hatam, Steven Link, Bastian Thun, Mathias Pletschacher und Ursula Brand sollten bekannt sein.

Was genau passiert ist (oder wie) kann ich euch leider noch nicht sagen, da die Technik grade andere Dinge zu tun hat als mir einen Bericht zu geben. Sollten wir irgendwelche News haben, werden wir es euch aber wissen lassen.

LG
Lars

 

Allgemeine Diskussionen -> [Server offline]Alle Server offline, derzeit keine ETA
Beitrag von LarsMalcharek am 13.04.2012 um 07:30 Uhr

Quote:
Originally Posted by Memphisssss
Naja ein wenig mehr info´s wären Toll gewesen!!.
Ich weiß ja das mit MMo´s auch viele probleme entstehen aber dann klärt uns doch bitte auf!! einfach nur Notfallwartung is doch auch doof
Lasst uns erstmal reagieren, die CCs sind sicher gleich im Forum für euch. Die Nachricht ist kurz gehalten, aber wie man sich sicher denken kann brennt hier auch grade der Busch.
 

General Discussion -> [Servers offline] All servers currently offline, no ETA for return
Beitrag von StephenReid am 13.04.2012 um 07:18 Uhr

All live servers will be coming down in approximately 15 minutes for an unscheduled maintenance (approx 9:30am CDT, 3:30PM BST, 4:30PM CST, 12:30AM (April 14th) AEST).

We have no ETA for servers being back online at this time, but will update this thread.

We apologize for any inconvenience.

 

Customer Service -> patch 1.2.0a
Beitrag von EricMusco am 13.04.2012 um 07:04 Uhr

If you are having issues logging into your character, we are aware of the issue and are looking into it now. We will give you an update as soon as we have more information! Thank you for your patience.
 

General Discussion -> Upcoming Patch Tomorrow April 13th, 2012
Beitrag von ChrisCollins am 13.04.2012 um 06:27 Uhr

This maintenance is now complete and the servers are back online.
 

Neuigkeiten und Bekanntmachungen -> Ereignisse aktualisiert!
Beitrag von HergenThaens am 14.08.2010 um 06:58 Uhr

Quote:
Originally Posted by RuneDrogan
Dann würde da meiner Meinung nach eher "Live-gameplay-Demo" stehen und nicht "spielbare Version", aber vielleicht irren wir uns auch und einer der Moderatoren/in korrigiert uns.
Wir werden es spätestens auf der Gamescom sehen.
Exakt. Das Spiel wird für Besucher des Standes spielbar sein.
 

Allgemeine Diskussionen -> Gamescom
Beitrag von HergenThaens am 14.08.2010 um 06:52 Uhr

Quote:
Originally Posted by CaptCarnage
Jahahaha, aber für wen?
Genau das war gemeint
 

Sith Inquisitor -> Death Field
Beitrag von APeckenpaugh am 12.04.2012 um 20:59 Uhr

Quote:
Originally Posted by DarthVoi
Why is Death Field still only healing me for 1% of my life regardless of how many targets I hit?
If it's what I think it is, there's a known issue that healing flytext overlaps, so when all three heals go off at once, you just see one (even though there are two more behind it). You can confirm this by checking how much health you actually gain by comparing your current health before and after using Death Field.
 

Commando -> Nerfs for...more fun?
Beitrag von APeckenpaugh am 12.04.2012 um 20:37 Uhr

Quote:
Originally Posted by NeverRose
With all respect, even if you cut Grav Round damage by half, people would still spam it due to numerous buffs it provides.
That is correct. However, I'll repeat, the reduction in Grav Round damage was made to address how much damage Grav Round contributes to your total rotation - not to address how many times you press the Grav Round button. Players have run off with the idea that we're trying to eliminate Grav Round spamming, which is not the case. My goal has been to eliminate how effective Grav Round spamming is if it's all you do.

An effective Gunnery rotation still utilizes Grav Round as both a "build up" ability and a "resource dump" ability. That hasn't changed, nor was it my goal to change that. What has changed is that competitive DPS now comes from utilizing all of your key rotational abilities instead of leaning so very heavily on just Grav Round. I hope that's more clear now.

 

Commando -> No free respec for Combat Medics???
Beitrag von APeckenpaugh am 12.04.2012 um 20:04 Uhr

Quote:
Originally Posted by RuQu
However, many of us have played other games in this industry and it is fairly common practice to give a free respec when you gut someone's class. The idea being that if someone isn't happy with the changes to (Combat Medic for instance) they can then choose a different path (ie Gunnery), with no penalties.

You guys hit the Commando/Merc ACs with some pretty massive nerfs across the entire class, it should have been expected that a significant number of both Gunnery and Combat Medic Commandos would be planning to reroll.
I know that as an individual, it's easy to rationalize this line of thinking, but understand that we cannot make everyone happy.

If we made judgement calls for who to give respecs to, and a class did not receive a free respec after a change, we'd be accused of "neglecting" that class (just like in this thread!). If we made judgement calls for who to give respecs to, and a class did receive a free respec after a change, we'd be accused of admitting the spec got "gutted," to use your words. And why wouldn't players think that - we just handed them free tickets to go elsewhere, right?

The only fair, honest, and logical way to give free respecs is to base them on technical necessity.

Quote:
Originally Posted by RuQu
Perhaps you felt there was no point refunding Commando skill points because you realize that there is no point playing a Commando in 1.2?
Or, Commando skill points weren't refunded for the reasons I've already given and elaborated on.
Also, devs get standard-issue troll resistance when they join the biz, just FYI.
 

General Discussion -> The Unusual Egg
Beitrag von GeorgZoeller am 12.04.2012 um 19:58 Uhr

Congratulations. The egg has been solved!
 

News and Announcements -> STAR WARS Celebration V
Beitrag von SeanDahlberg am 13.08.2010 um 19:51 Uhr

Quote:
Originally Posted by SeanDahlberg
Star Wars™ Celebration V is the place to see everything Star Wars, including The Old Republic. It’s taking place in Orlando, FL from August 12th to the 15th.

Check out The Art and Writing of Star Wars™: The Old Republic™ panel on Friday, August 13th from 2PM to 3PM, and Saturday, August 14th from 4PM to 5PM at the Digital Stage (Valencia A). Drew Karpyshyn (Principal Writer, BioWare), Hall Hood (Senior Writer, BioWare), Arnie Jorgensen (Lead Concept Artist, BioWare) and Clint Young (Senior Concept Artist (Environments), BioWare) will be discussing what goes into creating the art and story in Star Wars: The Old Republic, the upcoming story-driven massively-multiplayer online role-playing game in development by BioWare and LucasArts.

As an added bonus, Clint and Arnie will be creating an entirely original piece of concept art live during the panel, giving attendees a rare and exclusive behind-the-scenes look at the creative process. Don’t miss your chance to hear first-hand from the developers!

Also, to relax from all the craziness, we’re putting together a community event to celebrate our love of Star Wars with you. Meet The Old Republic developers Friday, August 13th and Saturday, August 14th from 5PM to 7PM at the Hoth Bar inside the convention center!
Speaking of Celebration V, make sure to check out the piece of concept art Clint did live during the panel today!

http://www.swtor.com/media/concepts/...-celebration-v
 

Trooper -> Pocket RP Guide: The Republic Trooper
Beitrag von CharlesBoyd am 13.08.2010 um 19:48 Uhr

A lot of really fun and interesting analysis happening in this thread!

I can offer one small correction: in this time period, Jedi are very rarely assigned an official military rank or command over military forces. It certainly can happen, depending on the requirements of a situation, but it isn't automatic - unlike the later Clone Wars.

 

Allgemeine Diskussionen -> Der bevorstehende Patch vom 13. April 2012
Beitrag von AlysonBridge am 12.04.2012 um 16:58 Uhr

Hallo Leute,

Wir werden morgen am 13. April 2012, von 09:00 Uhr bis 13:00 Uhr, die Server für 4 Stunden herunterfahren, um einen Patch aufzuspielen.

Danke für eure Geduld während wir den Service von Star Wars™: The Old Republic™ warten.

Der kommende Patch

Datum: Freitag, 13. April 2012

Zeit: 09:00 Uhr bis 13:00 Uhr

Alle Server werden in dieser Zeit offline sein. Wir erwarten, dass die Wartung nicht länger als 4 Stunden dauern wird. Die Patch-Notes werden kurz darauf veröffentlicht.

Danke für eure Geduld während wir den Service von Star Wars: The Old Republic warten.

 

General Discussion -> Upcoming Patch Tomorrow April 13th, 2012
Beitrag von AlysonBridge am 12.04.2012 um 16:54 Uhr

Hi everyone,

We will be bringing down servers for four hours on April 13th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST) in order to deploy a patch.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

Upcoming Patch

Date: Friday, April 13th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST)

All game servers will be offline during this period. This deployment is expected to take no more than four hours. Patch notes will be posted shortly afterwards.

Thank you for your patience as we maintain service for Star Wars: The Old Republic.

 

Commando -> Commando get's In Combat Rez? Amazing! (Thanks Bioware)
Beitrag von APeckenpaugh am 12.04.2012 um 16:51 Uhr

Quote:
Originally Posted by Naviss
snip
Glad this is an addition that you like.

We ultimately felt that "no in-combat res" was a bad way to differentiate class utility. And like you said, there was so little talk about it, I was curious if anyone noticed.

Unfortunately, there may be a lot of level 50 Commandos running around not knowing that their trainer has something new to give them if they'd only give her a visit. Spread the word.

 

Allgemeine Diskussionen -> Gamescom
Beitrag von HergenThaens am 13.08.2010 um 18:02 Uhr

Hier jetzt nochmal kurz die offizielle Bestätigung:

Ja, Star Wars: The Old Republic wird auf unserem Stand spielbar sein
 

News and Announcements -> Events Updated!
Beitrag von SeanDahlberg am 13.08.2010 um 17:55 Uhr

Quote:
Originally Posted by LaManoNera
Don't hype yourselves up.

We should all know better after 2 years of vague PR speak that amounts to little.
Actually, TOR will be playable (on the floor) at both GamesCom and PAX. If you're going to be there, come early because there might be a line...
 

Neuigkeiten und Bekanntmachungen -> Ereignisse aktualisiert!
Beitrag von HergenThaens am 13.08.2010 um 17:45 Uhr

Die Ereignis-Seite wurde aktualisiert!

GAMESCOM, 18. - 22. AUGUST, 2010

Mit 245.000 Besuchern im letzten Jahr ist die GamesCom die größte Spielemesse der Welt. Wir freuen uns darauf, dem Publikum zum ersten Mal eine spielbare Version von The Old Republic auf der diesjährigen GamesCom in Köln zu präsentieren! Es wird bestimmt unglaublich - lasst euch das keinesfalls entgehen!

Besucht den Star Wars: The Old Republic-Stand B066 in Halle 06.1, um unseren Filmtrailer "Hoffnung" auf der großen Leinwand zu erleben sowie all die anderen aufregenden Dinge, die wir dort zeigen werden. Der Trailer wird zudem mehrmals täglich am EA-Stand gezeigt werden - schaut also auf jeden Fall vorbei!

The Old Republic auf der GamesCom – Halle 06.1, Stand B066
  • Mittwoch, 18. August, 9 Uhr - 19 Uhr (nur Fachbesucher)
  • Donnerstag, 19. August, 10 Uhr - 20 Uhr
  • Freitag, 20. August, 10 Uhr - 20 Uhr
  • Samstag, 21. August, 9 Uhr - 20 Uhr
  • Sonntag, 22. August, 9 Uhr - 18 Uhr


PENNY ARCADE EXPO, 3. - 5. SEPTEMBER, 2010

LucasArts und BioWare betreten wieder gemeinsam die Bühne auf der diesjährigen Penny Arcade Expo (PAX) in Seattle, Washington. Wir ermöglichen PAX-Besuchern einen exklusiven Einblick in Star Wars: The Old Republic! Lasst euch nicht die Chance entgehen, als Erste neue Details über dieses MMORPG zu hören und zu sehen (Benaroya Hall Main Theater am Samstag, 4.September von 17 Uhr bis 18:15 Uhr Ortszeit.

Besucht auch den LucasArts-Stand (Stand #152), um the Old Republic aus nächster Nähe zu sehen!

The Old Republic auf der Penny Arcade Expo – Stand #152
  • Freitag, 3. September, 10 Uhr – 19 Uhr PDT
  • Samstag, 4. September, 10 Uhr - 18 Uhr PDT
  • Sonntag, 5. September, 10 Uhr - 18 Uhr PDT

 

News and Announcements -> Events Updated!
Beitrag von SeanDahlberg am 13.08.2010 um 17:32 Uhr

The Events page has been updated!

GAMESCOM, AUGUST 18 - 22, 2010
Touting 245,000 attendees last year, GamesCom is known as the world’s largest gaming convention. We’re excited to be presenting The Old Republic at this year’s GamesCom in Cologne, Germany for our first worldwide consumer hands-on event! It’s going to be incredible – Don’t miss it!

Visit the Star Wars: The Old Republic booth in Hall 6.1 at Booth B066 to get another look at “Hope” on the big screen, and to see all the exciting things we’re showing off. The trailer will also be shown multiple times per day at the EA booth, so be sure to stop by!

The Old Republic Booth Schedule – Hall6.1, Booth B066

  • Wednesday, August 18th, 9AM – 7PM CET (Press Only)
  • Thursday, August 19th, 10AM – 8PM CET
  • Friday, August 20th, 10AM – 8PM CET
  • Saturday, August 21st, 9AM – 8PM CET
  • Sunday, August 22nd, 9AM – 6PM CET

PENNY ARCADE EXPO, SEPTEMBER 3 - 5, 2010
LucasArts and BioWare unite on stage once again at the Penny Arcade Expo (PAX) in Seattle, WA. We’re giving PAX attendees an exclusive in-depth look at Star Wars: The Old Republic! Don’t miss your chance to be the first to hear and see new details about this MMORPG on the main stage in the Benaroya Hall Main Theater on Saturday, September 4th from 5:00PM to 6:15PM.

Also, be sure to visit the LucasArts booth (Booth #152) to get your hands on The Old Republic!

The Old Republic Booth Schedule – Booth #152
  • Friday, September 3rd, 10AM – 7PM PDT
  • Saturday, September 4th, 10AM – 6PM PDT
  • Sunday, September 5th, 10AM – 6PM PDT

 

General Discussion -> Yesterday's Patch Issue
Beitrag von StephenReid am 12.04.2012 um 16:12 Uhr

Hello everyone, apologies for the delay in getting back to you. As you can imagine decisions can take a while to be made.

Our final update on this and the action being taken is described in this post. Once again, I'd like to apologize for the inconvenience caused.

 

General Discussion -> Update for those affected by patching issues on April 11th
Beitrag von StephenReid am 12.04.2012 um 16:08 Uhr

On April 11th, an early version of Game Update 1.2 was deployed early by mistake. During a brief window of time players logging into the game may have downloaded the patch and found they were unable to log in. We corrected this unintentional change as soon as possible.

After correcting the issue, players who downloaded the early patch and wished to continue playing before Game Update 1.2’s live deployment were required to re-download the game client, or re-install from retail DVDs.

We sincerely apologize to those players inconvenienced by this issue. We understand your play time is valuable and we are making changes to ensure this does not happen again.

In addition, we have now identified all players who were affected by this error, and as compensation an extra three days of game time will be added to their current subscriptions. These three days will be credited to affected accounts by Tuesday, April 17th.

Once again, we apologize for any inconvenience. Thank you for playing Star Wars: The Old Republic.

 

Commando -> No free respec for Combat Medics???
Beitrag von APeckenpaugh am 12.04.2012 um 15:58 Uhr

Free respecs are only given when the structure of the skill tree changes, such that if you were to log in and NOT receive a free respec, your character would be broken.

For example, if you used to have 3/3 in a skill box, and we changed that skill so that it now required another skill that you didn't have, or we changed it so that it only had 2 points and you now had 3/2, you'd have a broken character. And that would be bad.

We don't give out free respecs based on an arbitrary judgement call as to how many changes were made; we give them out so your characters will continue to work. Hope that makes sense.

 

Commando -> Nerfs for...more fun?
Beitrag von APeckenpaugh am 12.04.2012 um 15:54 Uhr

For clarity, the purpose of the change was to address the issue that Grav Round, on its own, was responsible for too much of your overall DPS. In other words, using totally made up numbers, if all you did was mindlessly spam Grav Round, you could still achieve something like 85% (again, totally made up) of your total damage dealing potential.

Not only was it bad, it wasn't fun (for the target or the caster). When things are bad, not fun, and yet they're still effective, they become high profile candidates for tweaking.

What we did was lower Grav Round's damage and increase Demo Round's damage. I don't know what the net result is off the top of my head, but we feel it's much, much closer to a "rebalance" than an outright "nerf."

And in case you're worried, if it turns out to be more of a nerf than a rebalance (which we don't want to be the case), then we'll fix it. But even then that'll probably be in ways that don't directly affect the damage dealt by Grav Round.
 

Classes -> Inquisitors/Consulars... we all OK being the only pair to lose our level 46 ability?
Beitrag von APeckenpaugh am 12.04.2012 um 15:48 Uhr

What would you put in its place? We might not replace it with anything (or at least not any time soon), but I'd still like to hear suggestions.
 

Trooper -> First "tick" of Plasma Cell bugged?
Beitrag von APeckenpaugh am 12.04.2012 um 15:43 Uhr

We're going to look into this. Thanks for the heads-up.
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Jedi-Ritter-HoloNetz-Update!
Beitrag von HergenThaens am 13.08.2010 um 14:16 Uhr

Von mir gibt's jetzt erstmal zu hören, dass es ein kleines Update des Artikels gab, mit Informationen zu den Miraluka
 

News and Announcements -> Jedi Knight HoloNet Update!
Beitrag von SeanDahlberg am 13.08.2010 um 12:59 Uhr

As part of our ongoing class updates, we are thrilled to confirm the Advanced Classes for the valiant Jedi Knight – Guardian and Sentinel! Whether you want to defend the weak and inspire your allies to amazing feats as a Guardian or learn the art of using two Lightsabers simultaneously to create an intricate web of damage as a Sentinel, the Advanced Class system in Star Wars™: The Old Republic™ will help you customize your character. Check out the Jedi Knight section on the HoloNet for more information! Check out the media section to see a new video of the Jedi Knight in action, and download some never-before-seen screenshots!

We’ve also updated the Biography section with someone indispensable to the Jedi Knight – Astromech T7-01! Visit the HoloNet to learn about this known associate from the Jedi Knight holorecord, or by accessing the T7-O1 biography.

Also, make sure to check out the new Miraluka inhabitants holorecord!

 

News and Announcements -> Blood of the Empire #9!
Beitrag von SeanDahlberg am 13.08.2010 um 12:59 Uhr

It's the beginning of the end in the ninth issue of Blood of the Empire™. Teneb Kel awakens from his vision with a new understanding of the danger he faces--but is there still time to stop Exal Kressh's plot against the Emperor from coming to fruition? And meanwhile, what's going on with Maggot and the Jedi Padawan...?

Check out the latest issue of Blood of the Empire now!

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Jedi-Ritter-HoloNetz-Update!
Beitrag von HergenThaens am 13.08.2010 um 12:58 Uhr

Im Rahmen unserer fortlaufenden Klassen-Updates freuen wir uns, die erweiterten Klassen des unerschrockenen Jedi-Ritters zu bestätigen - den Hüter und den Wächter! Ob ihr die Schwachen beschützen und eure Verbündeten als Hüter zu Höchstleistungen anspornen wollt oder als Wächter lieber zwei Lichtschwerter gleichzeitig führen möchtet, um ein undurchdringliches Schadensnetz für eure Feinde zu spinnen - das erweiterte Klassensystem in Star Wars™: The Old Republic™ bietet euch beides. Besucht den Jedi-Ritter-Bereich, um mehr zu erfahren! Besucht auch den Medien-Bereich, um den Jedi-Ritter in Aktion zu erleben und brandneue Screenshots herunterzuladen!

Wir haben auch den Biografien-Bereich aktualisiert. Dort erfahrt Ihr nun mehr über den Astromech T7-O1 - ein unersetzbarer Begleiter des Jedi-Ritters! Besucht das HoloNetz, um in den Holoaufzeichnungen des Jedi-Ritters mehr über diesen bekannten Verbündeten zu erfahren, oder greift auf die T7-O1-Biografie zu.

Schaut euch außerdem auch noch die neue Holo-Aufzeichnung der Miraluka in der Einwohner-Sektion an!

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Blood of the Empire Ausgabe 9!
Beitrag von HergenThaens am 13.08.2010 um 12:58 Uhr

Es ist der Anfang vom Ende in der neunten Ausgabe von Blood of the Empire™. Teneb Kel erwacht aus seiner Vision mit einem neuen Verständnis der Gefahr, der er sich stellen muss - aber reicht die Zeit aus, um Exal Kresshs Plan gegen den Imperator aufzuhalten? Und was ist in der Zwischenzeit mit Maggot und dem Jedi-Padawan passiert ...?

Werft jetzt einen Blick auf die neueste Ausgabe von Blood of the Empire!

 

Crew Skills -> anybody learned an orange schematic through RE yet?
Beitrag von GeorgZoeller am 12.04.2012 um 14:38 Uhr

Unless an item clearly states 'Research Available', there is no chance for learning anything from it through reverse engineering.
 

General Discussion -> Celebrate Game Update 1.2: Legacy
Beitrag von StephenReid am 12.04.2012 um 14:01 Uhr

Quote:
Originally Posted by Improv-
I'd like to know this as well. I cancelled my recurring payment but I still have days left and no ban. Will those of us in this position receive it as well? No mail as of yet.
Emails should be completely sent by tomorrow.

Essentially, anyone who has game time left on their account, is able to login (ie, is not banned) and is not playing the game as part of a Friend's Trial will be eligible for the game time.

Quote:
Originally Posted by Darth_Urtani
Anyone know if I'll still be able to get the Tauntaun? I cancelled my sub a while ago (due to...personal reasons), but I still have 98 Days left on my sub.
As long as you are not banned (and you're posting, so you're not) you should be fine.

Quote:
Originally Posted by Becvar
I have 4 50s, do I get 120 days of free game time?
I'm afraid not, no.

 

Powertech -> DFA hitting for 500?
Beitrag von APeckenpaugh am 12.04.2012 um 13:45 Uhr

DFA's total damage was not changed in patch 1.2, but it ticks more frequently and deals less damage per tick. The overall damage and DPS dealt by DFA has not changed.

The only balance adjustments made to DFA are the ones you see in the patch notes (starts faster and has a smaller radius).

 

General Discussion -> Celebrate Game Update 1.2: Legacy
Beitrag von StephenReid am 12.04.2012 um 13:40 Uhr

Quote:
Originally Posted by RenzoMalice
where do i get my tauntaun >.>
Assuming you qualify, the Legacy Tauntaun Ram will be delivered to your in-game mail by April 24th, 2012, 11:59pm CDT.

More info is on the Legacy Promotion page.

 

Crew Skills -> Allow Reverse-Engineering of Battlemaster Orange Gear
Beitrag von GeorgZoeller am 12.04.2012 um 13:32 Uhr

This is in fact something we are working on at the moment.
 

Crew Skills -> anybody learned an orange schematic through RE yet?
Beitrag von GeorgZoeller am 12.04.2012 um 13:30 Uhr

Quote:
Originally Posted by SlimsPicken
thanks! that sucks.

people wanted variety. I have been saving up tons of world drops I intended to RE (TH corpsmans set for BH- the only good looking gear)

guess that aint happening.
We have added a number of orange appearance schematics to the system through mission discoveries.
 

General Discussion -> Celebrate Game Update 1.2: Legacy
Beitrag von StephenReid am 12.04.2012 um 13:22 Uhr

Quote:
Originally Posted by Cmdluke
one question though, is the tauntaun pet the same one being given away at conventions or will it be a different one?
This is a different pet from the Tauntaun Fawn, which was recently given away at PAX East.
 

General Discussion -> Celebrate Game Update 1.2: Legacy
Beitrag von AlysonBridge am 12.04.2012 um 13:03 Uhr

Game Update 1.2: Legacy is finally here, bringing a wide range of new game features and playable content to Star Wars™: The Old Republic™! With Legacy, you can now create your very own Legacy family tree, sharing the skills mastered by one character with everyone in your family tree. You will also be able to experience new adventures, including the new Operation, Explosive Conflict, the Novare Coast PvP Warzone, and much, much more!

Read More
 

General Discussion -> Kira's voice is borked now
Beitrag von JovethGonzalez am 12.04.2012 um 12:50 Uhr

Thank you for reporting this issue. It has been escalated and is being looked into at the moment. We'll keep you posted on any new developments.
 

General Discussion -> The Unusual Egg
Beitrag von GeorgZoeller am 12.04.2012 um 12:23 Uhr

I will give the customary one hint on this, since we're now off PTS.

Czerka.

 

General Discussion -> Unify color fail
Beitrag von AllisonBerryman am 12.04.2012 um 12:15 Uhr

Hey everyone - we are aware of this issue and will be addressing it in an upcoming patch. Thank you for the reports!
 

General Discussion -> A few 1.2 bug/issues
Beitrag von DavidBass am 12.04.2012 um 12:07 Uhr

Quote:
Originally Posted by Lysico
1. In warzones, you can not move the scoreboard. It used to be middle of map, not it is off set to the right. It is one of the UI items that can't be moved.
Each of the scoreboards are customizable. Make sure your dropdown in the Interface Editor is set to "Warzone" or "All" in order to see and move the PvP scorecards.
 

Bounty Hunter -> Bioware why the ninja nerf to death from above?
Beitrag von CameronWinston am 12.04.2012 um 11:38 Uhr

Damage from Death From Above should not be any different in this patch. All that was adjusted was the radius of the effect. Damage is applied faster now (every .5 second instead of every second) but the overall damage is the same.
 

General Discussion -> Inheritance Construction Kits items level up with character?
Beitrag von AllisonBerryman am 12.04.2012 um 11:26 Uhr

Quote:
Originally Posted by Solgath
no it doesn't appear they do, nor do they work for any character but that class, so if u have a sith warrior, and get one of those items, its only usable by a sith warrior, and no one else, nor does it have any slots or customization available, so as it stands, legacy items are totally and utterly useless
Hey everyone, just a clarification - when you receive your Inheritance Construction Kit, you should mail it to the character in your Legacy that you'd like to give the weapon to. The in-game mail that accompanies the Construction Kit contains instructions. The character you mail it to can then redeem the Kit on Dromund Kaas or Coruscant to receive the item! You should not redeem the Kit on your main character, as you'll receive an item for that character's class.
 

Crew Skills -> anybody learned an orange schematic through RE yet?
Beitrag von AllisonBerryman am 12.04.2012 um 11:12 Uhr

Hello everyone - if you can obtain a schematic through reverse engineering, you'll see a tooltip that indicates that research is available. If you see "No Research Available" on the tooltip, reverse engineering that item won't grant a schematic. Hope this clears things up a little!
 

General Discussion -> Begin Your Legacy with Game Update 1.2!
Beitrag von AlysonBridge am 12.04.2012 um 10:16 Uhr

BioWare and LucasArts are excited to announce that Legacy, Game Update 1.2 for Star Wars™: The Old Republic™ is now live! This game update includes a number of additions to the game and the next evolution of the Legacy system. Now players will be able to tie their different characters together in a Legacy family tree to unlock new abilities, emotes and other perks. You can learn more about the Legacy system in our Developer Dispatch: The Legacy System.

Read More
 

General Discussion -> Operation: Explosive Conflict
Beitrag von AlysonBridge am 12.04.2012 um 10:16 Uhr

In Explosive Conflict, the legendary warlord Kephess has united two warring armies under his flag, declaring Denova’s independence and proclaiming himself its ruler. Now the Republic and the Empire, each battling for control over the planet’s vital resources, send their most powerful heroes to battle through the warlord’s army of soldiers and mercenaries before facing off against Kephess himself for control of Denova.

Watch Now
 

General Discussion -> Missing UI Features
Beitrag von DavidBass am 12.04.2012 um 10:13 Uhr

Quote:
Originally Posted by QuelessQuest
With the updated UI customization I was expecting:
  • Movable Pop-up Windows
  • Resizable Pop-up Windows
  • Resizable Main Map

Am I missing how to do this? The window frustration when opening a character sheet, inventory, etc. was what bugged me the most about the UI and that apparently hasn't changed.

And now that I have everything else scaled the way I want it, I still can't do anything about the large overhead map.

It's a start, but not done, and a little late.
While you can't resize the windows yet (and that is feedback I'll pass to the team!), you can indeed move them around. Open the UI Editor and check "Enable Movable Secondary Window."
 

Allgemeine Diskussionen -> Beginnt euer Vermächtnis mit Spiel-Update 1.2!
Beitrag von LarsMalcharek am 12.04.2012 um 10:12 Uhr

BioWare und LucasArts freuen sich, ankündigen zu können, dass Vermächtnis, das Spiel-Update 1.2 für Star Wars™: The Old Republic™, ab sofort verfügbar ist! Das Spiel-Update enthält mehrere Erweiterungen des Spiels und die nächste Version des Vermächtnis-Systems. Die Spieler können ihre eigenen Charaktere nun in einem Vermächtnis-Stammbaum miteinander verknüpfen und so neue Fähigkeiten, Emotes und andere Dinge freischalten. Mehr über das Vermächtnis-System erfahrt ihr in unserem Entwicklerbericht dazu.

Lest hier mehr
 

Allgemeine Diskussionen -> Operation: Explosiver Konflikt
Beitrag von LarsMalcharek am 12.04.2012 um 10:12 Uhr

In Explosiver Konflikt hat der legendäre Kriegsherr Kephess zwei verfeindete Armeen unter seiner Flagge vereint, die Unabhängigkeit Denovas erklärt und sich selbst zum Herrscher ernannt. Nun müssen die Republik und das Imperium, die beide um die wichtigen Ressourcen auf dem Planeten kämpfen, ihre mächtigsten Helden losschicken, um sich durch die Soldaten- und Söldnerarmee des Kriegsherrn zu kämpfen und letztlich Kephess selbst die Kontrolle über Denova zu entreißen.

Jetzt ansehen
 

General Discussion -> Yesterday's Patch Issue
Beitrag von StephenReid am 12.04.2012 um 09:41 Uhr

I want to assure everyone that we are taking the situation and your feedback very seriously. Discussions are ongoing and I hope to update all of you later today.

We are, as requested, 'going to bat' for you. Bear with us as the wheels turn.

 

General Discussion -> The PTS titles
Beitrag von AllisonBerryman am 12.04.2012 um 09:26 Uhr

Hey everyone! The titles are on their way - sorry we didn't communicate the slight delay earlier, but if you reached level 10 and/or the end of Chapter 1 on PTS, you'll receive your in-game mail tomorrow!
 

General Discussion -> The PTS titles
Beitrag von AllisonBerryman am 12.04.2012 um 08:32 Uhr

Thanks for the reports - we'll get more information about the PTS titles as soon as we're able.
 

General Discussion -> The PTS titles
Beitrag von AllisonBerryman am 12.04.2012 um 08:29 Uhr

Did you receive an item that grants the titles in your in-game mail? You should receive them in this way if your PTS character reached level 10 and/or the end of Chapter 1.
 

General Discussion -> Yesterday's Patch Issue
Beitrag von StephenReid am 12.04.2012 um 08:17 Uhr

Quote:
Originally Posted by ChunkyThunder
This is frankly ridiculous, I mean a patch leaking, mistake - whatever. But then lying to us and telling us it'd be fine tomorrow? When in actuality I now have to wait god knows how many hours for the game to re-download everything? If I don't receive some kind of compensation for the 2 days of play time that I've now lost because of them I'm cancelling my subscription.
We completely understand your frustration - we're frustrated too. We were given incorrect information and we relayed that to you in error. All we can do right now is apologize.

I want to be clear that no-one intentionally lied; the messaging was a mistake, but one that compounded our earlier mistake, and that's unacceptable.

If you haven't seen, I have updated our original thread with revised instructions. As you probably realize, your options at this point are to either let the client complete a full download, or re-install from physical DVDs. Re-installing should reduce your download size considerably.

There are still discussions ongoing about this issue, and I'll update you when I have more to share.

 

Public Test Server -> PTS Forums Temporarily Closed
Beitrag von AmberGreen am 12.04.2012 um 07:45 Uhr

The PTS forum is currently closed. It will re-open when a new update is available on the PTS. Watch the stickies for new patch notes when the update is available! We’re looking forward to your feedback on upcoming changes!
 

General Discussion -> Armorings broken?
Beitrag von AllisonBerryman am 12.04.2012 um 07:34 Uhr

Thanks for the post about this - we'll get that note updated so that it's more clear!
 

Allgemeine Diskussionen -> Offizieller Wartezeitüberbrücker?
Beitrag von HergenThaens am 12.08.2010 um 09:39 Uhr

Es gibt im Off-Topic Bereich sogar bereits einen recht langen Thread, weswegen ich diesen hier jetzt schließe, und auf den anderen verweise. Bitte postet dort weiter
 

Allgemeine Diskussionen -> www.kotor-faces.de - neuen Fanprojekt
Beitrag von HergenThaens am 12.08.2010 um 09:22 Uhr

Zitat:
Zitat von Xhnnas
Uhm, glaub nicht das Hergen das so gerne sieht ^^
Besser ist es **** und fett Werbung in deiner Signatur zu machen und dich an den Beiträgen zu beteiligen
Grundsätzlich begrüßen wir natürlich neue, nicht-kommerzielle Fanprojekte
Diese sollten dann aber im entsprechend dafür eingerichteten Forum beworben werden
 

General Discussion -> Patch Issue, April 11th - Information
Beitrag von StephenReid am 12.04.2012 um 06:31 Uhr

Good morning everyone. After yesterday's patch deployment issue, we issued information about re-patching in good faith, specifically this statement:

Quote:
1. If you are currently re-downloading the client, and are in initial "downloading" phase (around 11GB), you can exit the launcher to interrupt this download and play 1.2 tomorrow without having to complete it. If you reach any "installing" phase, you will need to complete the re-download.
Sadly, it now appears that information was incorrect.

At this time, we understand that anyone who cancelled the patching process as described above will need to complete a full re-download of the game client, or re-install the game and then re-patch. There are two options available to you:
  1. Allow the launcher to re-download the full game client and patch to Game Update 1.2
  2. If you have access to physical install DVDs from a retail box, uninstall your game client and re-install the game, then patch to Game Update 1.2
Both of these options will allow you to play Game Update 1.2.

We sincerely apologize for the inconvenience and the confusion caused by this messaging.

 

General Discussion -> Scheduled Maintenance for Game Update 1.2: April 12, 2012
Beitrag von AmberGreen am 12.04.2012 um 05:10 Uhr

Hello everyone! The game servers are now open with Game Update 1.2!
 

General Discussion -> 1.2 patch notes
Beitrag von AmberGreen am 12.04.2012 um 04:52 Uhr

Hello everyone! We're excited about Game Update 1.2 and have now posted the official Game Update 1.2 Patch Notes here.

Have fun out there! o/''\o


 

General Discussion -> Yesterday's Patch Issue
Beitrag von AmberGreen am 12.04.2012 um 04:21 Uhr

Hello everyone. Unfortunately, the Community Team has learned that some of the information we gave yesterday was inaccurate with regards to this this issue, and some players may be required to fully install the game again before playing today.

We are truly sorry for the inconvenience and will be updating you all with more details in this thread as soon as they’re available. Thank you!

 

News and Announcements -> STAR WARS Celebration V
Beitrag von SeanDahlberg am 11.08.2010 um 18:07 Uhr

Star Wars™ Celebration V is the place to see everything Star Wars, including The Old Republic. It’s taking place in Orlando, FL from August 12th to the 15th.

Check out The Art and Writing of Star Wars™: The Old Republic™ panel on Friday, August 13th from 2PM to 3PM, and Saturday, August 14th from 4PM to 5PM at the Digital Stage (Valencia A). Drew Karpyshyn (Principal Writer, BioWare), Hall Hood (Senior Writer, BioWare), Arnie Jorgensen (Lead Concept Artist, BioWare) and Clint Young (Senior Concept Artist (Environments), BioWare) will be discussing what goes into creating the art and story in Star Wars: The Old Republic, the upcoming story-driven massively-multiplayer online role-playing game in development by BioWare and LucasArts.

As an added bonus, Clint and Arnie will be creating an entirely original piece of concept art live during the panel, giving attendees a rare and exclusive behind-the-scenes look at the creative process. Don’t miss your chance to hear first-hand from the developers!

Also, to relax from all the craziness, we’re putting together a community event to celebrate our love of Star Wars with you. Meet The Old Republic developers Friday, August 13th and Saturday, August 14th from 5PM to 7PM at the Hoth Bar inside the convention center!


UPDATE: Speaking of Celebration V, make sure to check out the piece of concept art Clint did live during the panel today!

http://www.swtor.com/media/concepts/...-celebration-v
 

General Discussion -> Space Combat in The Old Republic
Beitrag von SeanDahlberg am 08.08.2010 um 19:14 Uhr

As announced during Comic-Con International...

Quote:
Originally Posted by SeanDahlberg
First, thank you to all of you who participated in our Comic-Con Reveal mission! While we didn't quite make the numbers, we definitely saw how excited the community is about this and how everyone came together. After all of that, there's no way we could hold back with our special reveal at Comic-Con!

If you’ve been following the news coming out of the Star Wars™: The Old Republic™ panel at Comic-Con International, you’ve heard the announcement that we will indeed have Space Combat as part of the TOR experience! But what does that mean? Space combat is an alternative gameplay experience to the primary game of storytelling, questing, and ground-based combat. In space combat, you fly your personal ship to various “hot spots” on your galaxy map. From there, you will blast your way through asteroid fields, enemy fighters, frigates, destroyers, and a variety of other obstacles that will evoke memories of some of the great Star Wars™ space battles.

To learn more, pick up the October 2010 edition of PC Gamer which hits newsstands starting August 17th for screenshots and an exclusive interview or check back with us in the weeks to come.

Check out the cover of PC Gamer's October edition here:

http://www.pcgamer.com/2010/07/23/st...led-in-pcg-us/
There is an article about by the PC Action magazine that gives more details about Space Combat. There is a translation for this posted by a few users but I ask that everyone keep the discussion of the topic to this thread. Keeping the conversation within a (single) thread is easier for the team to look at consolidated constructive criticism and feedback instead of having to search all over and reading numerous short threads.

While discussing this, as always, be courteous to your fellow community members.

UPDATE [1]: To clarify, Space Combat is not a Turret Shooter (this is probably obvious after seeing the screenshot but some people were mentioning it in the other thread).

UPDATE [2]: Added the poll from a community member's thread.

 

Public Test Server -> 1.2 Sniper DPS broken?
Beitrag von APeckenpaugh am 11.04.2012 um 17:16 Uhr

Quote:
Originally Posted by Idrug
are those the same tester that didn't realized the ranked WZ problems up till some hours ago?
As the class designer, I personally run my own DPS, healing, and tanking tests for all classes. We have testers that run all kinds of PVP and Flashpoint/Ops content for a wide range of tests (and do a great job), but the testing that I refer to, validate, and post about in this thread is conducted by myself and the rest of the combat team.
 

Public Test Server -> 1.2 Sniper DPS broken?
Beitrag von APeckenpaugh am 11.04.2012 um 17:07 Uhr

Quote:
Originally Posted by Crankyhobo
There is no way that they have not seen this thread its been on the front page most of every day for over a week. Which makes it no coincidence that a response only comes a few hours before the entire board is wiped clean without a trace. If i'm wrong, and they haven't seen it then there are bigger problems than any of this.
The truth is much less tantalizing. I (like the rest of the studio) have been hard at work on Game Update 1.2, and now that things are settling down I have the personal time to address a thread like this.
 

General Discussion -> Update on Ranked Warzones in Game Update 1.2
Beitrag von StephenReid am 11.04.2012 um 17:00 Uhr

Quote:
Originally Posted by TonyIommi
Stephen thank you for the response to what is obviously a great concern for fans. I personally feel if we could get some insight into what was wrong with the system as well as a time frame for when we can expect to see ranked warzones in games it would go to alleviate many concerns the community has. The blog post said it would be "phased" in which I take to mean it will be over the course of several patches but not necesarilly patch 1.3 or 1.4 but rather perhaps in between the major patching cycle?
While we have no current ETA for Ranked Warzones to be implemented, as a full development/testing cycle needs to be completed, we're hopeful it'll happen before the next major Game Update (1.3).

Quote:
Originally Posted by RachelAnne
And what about solo ranked? Will we be able to solo queue then, there is nothing mentioned in the blog about that.
Queuing for solo Ranked Warzones will be implemented after the eight-man queuing system is implemented.

 

General Discussion -> Update on Ranked Warzones in Game Update 1.2
Beitrag von StephenReid am 11.04.2012 um 16:34 Uhr

Quote:
Originally Posted by Daitakk
I don't mind a feature not being completed in the announced timeline due to technical or design problems. But this is deceit, you lied to string people along. All of the communications up until this very moment have been hyping ranked warzones as a major part of 1.2.
I understand your frustration, but that's just not the case.

While I can't give you a window into the studio other than my word, the decision to cut this feature was made very recently. There was no deliberate delay and we brought you the news as soon as it was known. It was a very difficult decision for the development team, and not one that was taken lightly. The PvP team is hard at work on reinstating Ranked Warzones right now.

 

General Discussion -> Update on Ranked Warzones in Game Update 1.2
Beitrag von StephenReid am 11.04.2012 um 16:28 Uhr

Quote:
Originally Posted by BoMbY
It was never intended to let you queue with more than four in normal warzones, this was a ranked warzone only feature.
Unfortunately, this is the case. You will be able to queue in an eight-man team when Ranked Warzones are implemented.

Regarding the timing of this announcement, the decision was made late in our testing for Game Update 1.2, after the team had examined the data and done additional internal testing. There was no deliberate delay. As soon as the decision was made, we communicated that to you. We realize it's a late announcement, but we felt it was only fair to communicate the change before Game Update 1.2 was pushed live.

Work on re-instating Ranked Warzones has already begun, and is the highest priority for the PvP team right now. They all want to bring the feature to you as soon as possible. However, we will not compromise on quality by rushing it to launch. As Daniel said, once we are satisfied Ranked Warzones work well and are fun for all who want to take part in them, we'll launch them.

 

General Discussion -> Update on Ranked Warzones in Game Update 1.2
Beitrag von AllisonBerryman am 11.04.2012 um 16:25 Uhr

Quote:
Originally Posted by Danylko
Ok, this isn't a "I quit, you suck Bioware" post. I have a legit question:

Does this mean Champion gear and such stay? Will we still be able to buy the bags now and collect the same as we have in the past few months?

Also, what is this "alternate method" to obtain war hero gear?
All of the other changes to gear and commendations (currently listed in the PTS 1.2 Patch Notes) will still be going into the game. The only change we're making at this time is that players won't be able to queue for Ranked Warzones.

You will, however, be able to trade Warzone Commendations for Ranked Warzone Commendations in order to purchase War Hero gear.

 

General Discussion -> Update on Ranked Warzones in Game Update 1.2
Beitrag von AllisonBerryman am 11.04.2012 um 16:05 Uhr

Quote:
Originally Posted by Redmarx
Not surprising since NO PVP testing was done on the 1.2 PTS.
Testing (internally and on the PTS) was part of what led us to the decision we've had to make. We know that it is disappointing that we've had to push the feature back, but we have done testing.

We do want everyone to be able to join us in testing on a high-level character on the PTS, but for this testing period, it wouldn't have been as easy as granting characters experience via an NPC. We are continuing to work on improvements to our PTS testing and appreciate your patience.

 

General Discussion -> Update on Ranked Warzones in Game Update 1.2
Beitrag von AllisonBerryman am 11.04.2012 um 15:58 Uhr

Quote:
Originally Posted by Jenrais
How? lol
As others have posted in the thread, you'll be able to trade Warzone Commendations for Ranked Warzone Commendations, so you will be able to begin purchasing War Hero gear before Ranked Warzones are implemented. We know many of you have been looking forward to Ranked Warzones, and apologize for the delay.
 

General Discussion -> Update on Ranked Warzones in Game Update 1.2
Beitrag von AllisonBerryman am 11.04.2012 um 15:48 Uhr

Quote:
Originally Posted by Sith_Cho
Talk about a half-response. So are we suppose to assume that all the pvp changes with gear and comms suppose to not be implemented as well?
The new gear and commendation changes haven't been removed - players will not be able to queue for Ranked Warzones, but War Hero gear can be obtained.
 

Public Test Server -> 1.2 Sniper DPS broken?
Beitrag von APeckenpaugh am 11.04.2012 um 15:40 Uhr

Quote:
Originally Posted by TarristerWelm
It doesn't seem that the dev that responded, had been following either. He commented on target dummies lowering sniper dps and real world situations being the example to pull metrics. Yet that is what most of the parses were, real world (read: raids/ops), and they were lower. Hmm. Sucks that even when they read feedback they can't comprehend said feedback.
I should have separated my thoughts more clearly. Maybe I can clear up some of the confusion.

For those testing their DPS against training dummies, be aware that, depending on your spec and gear, right now there is an issue that will cause training dummies to not be the accurate depiction of DPS that we want them to be. We're working on that.

For those testing their DPS in the new Ops, the simple response is that our tests show higher numbers. We aren't seeing a shortage in Sniper/Gunslinger DPS. To the contrary, we're seeing them hit our targets.

Lastly, in doing these tests, we exposed an issue in how we value weapon damage and defense, the result of which would increase weapon damage globally by a very small amount. When we change our assumptions, we want to apply the result to the live game to keep the many, many varieties of character builds all playing "with the same rules," with an eye on not upsetting balance too much. To put this into words relevant to this thread, Snipers and Gunslingers will see a small increase to weapon damage in a patch some undetermined time after 1.2, which in additional tests, caused them to hit and sometimes exceed our targets by a margin we're perfectly comfortable with.

To those asking about the issue with alacrity causing ticks of channeled attacks to drop, we're looking into it. Thanks very much for bringing that to our attention.

 

General Discussion -> Update on Ranked Warzones in Game Update 1.2
Beitrag von CourtneyWoods am 11.04.2012 um 15:05 Uhr

Please discuss Daniel Erickson’s blog on Ranked Warzones in Game Update 1.2 here.
 

General Discussion -> why is my launcher allready downloading patch?
Beitrag von StephenReid am 11.04.2012 um 13:10 Uhr

Quote:
Originally Posted by vawen
So you give as a solution to download the patch and at the same time you shutdown all the servers but one?
No, as a precaution to ensure that we did not get any more players into a state where they had to re-patch, we removed the patch data from the CDN.

If we'd allowed it to stay there, there was a possibility more people would have been affected.

While this did mean that those downloading would temporarily be slowed down, it prevented the issue from affecting more players.

Quote:
Originally Posted by ChairForceOne
I was able to completely reinstall the game but im still having an issue connecting for a patch. I close and reopened the client again after readint his post but im still having troubles downloading it.
Please contact Customer Service if this issue continues.

 

General Discussion -> why is my launcher allready downloading patch?
Beitrag von StephenReid am 11.04.2012 um 13:00 Uhr

Quote:
Originally Posted by DarthMat
so...basically, I have a patch that was meant for tomorrow and the servers aren't currently running it so I have to wait. Correct?
That's correct, and we're very sorry that this occurred. Again, we apologize to everyone affected.

As the window of time for this issue was brief, the number of players affected was small, in relative terms. This was a simple human mistake, but we're taking steps to ensure an error like this does not occur again.

Regarding download speeds, to ensure that no-one was given the wrong patch data via our content delivery network by accident (something that's out of our control), we decided to remove all patch data temporarily. This meant for a period of time anyone who was patching was downloading from a single server. This was not a deliberate 'throttling' of download speeds, but it would have affected you. Our content delivery network is now back up to full capacity and download speeds should improve. This issue was only explained to me recently, so I apologize for the delay in detailing this.

If you choose to continue to patch the game client today and have any further issues in downloading, please contact Customer Service.

Again, our sincere apologies for the issue.

 

General Discussion -> why is my launcher allready downloading patch?
Beitrag von AllisonBerryman am 11.04.2012 um 11:27 Uhr

Quote:
Originally Posted by gauchotodd
To clarify: if we finish the download and get to the install phase, we will need to do it again tomorrow, plus the patch?
If you get to an install phase while re-downloading the full client, you'll just need to let your re-download complete. Tomorrow, you'll only need to download the 1.2 patch (around 1 GB).
 

General Discussion -> why is my launcher allready downloading patch?
Beitrag von AllisonBerryman am 11.04.2012 um 11:20 Uhr

Everyone, we do apologize for the inconvenience if you have been affected by this issue.

I wanted to update to emphasize that, if you want to cancel a re-download of of the client, you must do so in the first downloading phase (the 11GB phase). If the patcher reaches an "installing" phase, you will need to complete the redownload and patch tomorrow. If you stop the download during this downloading phase, you will be able to play 1.2 tomorrow when it is deployed.

 

General Discussion -> why is my launcher allready downloading patch?
Beitrag von AllisonBerryman am 11.04.2012 um 11:12 Uhr

Everyone, I've compiled some answers to questions we're seeing frequently and put them in a response to the sticky about this issue. Please see this thread for answers to common questions: http://www.swtor.com/community/showthread.php?t=400099
 

General Discussion -> Patch Issue Today - Information
Beitrag von AllisonBerryman am 11.04.2012 um 11:08 Uhr

More information based on questions we're seeing frequently:

1. If you are currently re-downloading the client, and are in the "downloading" phase (not the "installing" phase), you can exit the launcher to interrupt this download and play 1.2 tomorrow without having to complete it.

2. It is fine to log in and play normally right now - the window in which players could be affected was brief.

3. If you started or completed the download and want to play today, you can re-install from your physical discs (but you will need to patch up to 1.1.5, the most recent live version).

4. If you re-download the client today, you will not have to re-download the full client tomorrow.

 

General Discussion -> why is my launcher allready downloading patch?
Beitrag von AllisonBerryman am 11.04.2012 um 11:03 Uhr

Quote:
Originally Posted by Agthomson
I'm mid-11Gb download.

If I stop it now will the launcher 100% work tomorrow, or will it continue the 11gb patch??
If you cancel while you are still in the download phase (not the "installing" phase), you will be able to play tomorrow.
 

General Discussion -> why is my launcher allready downloading patch?
Beitrag von AllisonBerryman am 11.04.2012 um 11:02 Uhr

Quote:
Originally Posted by Clan_Mor
So just for my understanding. If I restarted the client after downloading patch 1.2 and get the main assets 1 with 11 GB download, if i download this I will be able to play today?
Yes, if you complete a client re-download after downloaded the patch earlier today, you will be able to play today. If you do not complete it (cancel while it is still downloading), you would not need to download the 1.2 patch tomorrow when it is deployed.
 

General Discussion -> Legacy Toons - Will the level faster with 1.2?
Beitrag von DavidBass am 11.04.2012 um 11:01 Uhr

Quote:
Originally Posted by jedi_newb
I apologize if this has already been answered, but I was trying to dig through some of the legacy topics, and I was wondering if there are any unlocks or features of 1.2 that allow your legacy characters to level faster?
Quote:
Originally Posted by Bowtuk
the "coming soon" part of the legacy interface adds xp buffs (pvp, flashpoint, or quests?) that you can buy for legacy alts.
Purchasable character-specific upgrades (including increased XP for certain elements of the game) are indeed in the Coming Soon tab of Legacy. You can expect these upgrades to become available in Game Update 1.3.
 

General Discussion -> why is my launcher allready downloading patch?
Beitrag von AllisonBerryman am 11.04.2012 um 10:58 Uhr

Quote:
Originally Posted by JLapp
So just so I'm clear.

I downloaded the 900mb patch and started the game. I restarted the launcher and an 11gb downloaded started, which I canceled.

If I start up tomorrow I will just be able to download the remaining 1.2 data (shouldn't be a large download).


I just want to make sure starting the 11gb download didn't mess up anything with my game so I can re-download everything tonight if I have to.
If you cancelled the client re-download (during the 11gb download phase, not the "installing" phase), you will be able to log in and play 1.2 tomorrow.
 

General Discussion -> why is my launcher allready downloading patch?
Beitrag von AllisonBerryman am 11.04.2012 um 10:54 Uhr

Quote:
Originally Posted by ADTRr
Is is safe to log in now? im not one to qq about stuff that happens in this game but even i have to admit this is a bit ridiculous.
Yes - logging in now is fine. We corrected the issue very quickly, and players who log in now will be unaffected.
 

General Discussion -> Patch Issue Today - Information
Beitrag von AllisonBerryman am 11.04.2012 um 10:50 Uhr

Hey everyone, sorry for the brief confusion. Here’s what happened and how it affects you.

Some patch-related changes were mistakenly deployed early. Luckily, these changes only affected players for a very brief (less than 15-minute) window. We corrected this unintentional change very quickly.

Here’s how it affects you:

If you started or completed the patch download, you have two options:
  • If you want to continue playing today, you will need to restart your client and re-download the client
  • If you want to wait until tomorrow and play when 1.2 is deployed to the servers, you can close your client and restart it tomorrow after the patch is deployed (approximately 8AM CDT).

We apologize for the confusion, but only a very small number of players were affected by this unintentional change. Thank you for your understanding.

 

General Discussion -> why is my launcher allready downloading patch?
Beitrag von AllisonBerryman am 11.04.2012 um 10:50 Uhr

Quote:
Originally Posted by Wugan
If we have the original game CD, does it make sense to just re-install and then patch from there to avoid an 11gb download?
You can re-install from your physical disks, but remember that you'll still need to patch up to 1.1.5 after the installation.
 

General Discussion -> why is my launcher allready downloading patch?
Beitrag von AllisonBerryman am 11.04.2012 um 10:45 Uhr

Hey everyone, sorry for the brief confusion. Here’s what happened and how it affects you.

Some patch-related changes were mistakenly deployed early. Luckily, these changes only affected players for a very brief (less than 15-minute) window. We corrected this unintentional change very quickly.

Here’s how it affects you:

If you started or completed the patch download, you have two options:
  • If you want to continue playing today, you will need to restart your client and re-download the client
  • If you want to wait until tomorrow and play when 1.2 is deployed to the servers, you can close your client and restart it tomorrow after the patch is deployed (approximately 8AM CDT).

We apologize for the confusion, but only a very small number of players were affected by this unintentional change. Thank you for your understanding.

 

General Discussion -> why is my launcher allready downloading patch?
Beitrag von AllisonBerryman am 11.04.2012 um 10:09 Uhr

Everyone, we advise that you do not log into the launcher until we can provide more information. Thank you for hanging on while we get more info for you.
 

General Discussion -> why is my launcher allready downloading patch?
Beitrag von AllisonBerryman am 11.04.2012 um 10:07 Uhr

Hey everyone - we are looking into this right now and will get you more information as soon as it's available.
 

General Discussion -> Does anyone know if the patch will reset lockout timers??
Beitrag von DavidBass am 11.04.2012 um 10:00 Uhr

Operation lockouts reset on Tuesday mornings, regardless of maintenance. I've double checked with the team, and they confirmed that lockouts will not reset tonight during maintenance.

This means that anyone who has already cleared Karagga's Palace or Eternity Vault this week will not be able to run them again until their lockouts reset on Tuesday, however everyone should be able to attempt the new Operation: Explosive Conflict immediately after the patch.

 

Public Test Server -> The definitive word on end game itemization in 1.2
Beitrag von GeorgZoeller am 11.04.2012 um 09:26 Uhr

Zitat:
Zitat von Karenai
Very important question. Is it going to be possible to learn offset items trough RE? And can those have augment slots?
The general tenor now is, that everything can have augment slots. But what about the biochem nerf? Were we not supposed to have two implants instead of one augmented upon crit?

Also: Which item slots exactly will be able to have augment slots? Considering max level equip only. There seems to be very much confusion as to which items can be augmented and which not.
There is no Biochem nerf. You retain the ability to create augmented implants just like before.
 

Public Test Server -> 1.2 Sniper DPS broken?
Beitrag von APeckenpaugh am 11.04.2012 um 08:33 Uhr

I believe there are a couple of culprits contributing to the subpar DPS being reported in this thread.

First, for those unaware, we've identified that training dummies cannot dodge or deflect attacks, which is an issue we're working on a solution for. In the mean time however, this means Accuracy Rating is effectively not contributing to your DPS when attacking a training dummy. As this is a very common stat on Sniper and Gunslinger gear, it's likely that tests performed against training dummies will show lower DPS than other classes that rely less on Accuracy.

Additionally, we've adjusted some of our assumptions regarding how weapon damage interacts with enemy chances to dodge and deflect. In an as-of-yet-undetermined patch after 1.2, you'll see a small but noticeable damage increase to a few key attacks for Snipers and Gunslingers.

Lastly, I'd be remiss if I didn't point out that Snipers and Gunslingers are a difficult class to play. As "pure DPS" classes (like the Marauder and Sentinel), Snipers and Gunslingers require a good deal of skill to wield properly, and finding and executing a proper rotation is key to ideal resource management and damage output.

In summary, our internal tests don't support these claims, but some of that is due in part to the "real world conditions" in which these tests are conducted. Our findings are and continue to be that Snipers and Gunslingers, in the right hands, played in a real world setting are actually performing extremely well. These classes are on and beyond our targets, extremely similar in performance to Marauders and Sentinels. And for clarity, those "targets" I'm mentioning are the kill times and DPS that we aim all damage dealing specs in the game to meet (and it's the same target values for all specs).

 

General Discussion -> 1.2 patch notes
Beitrag von AllisonBerryman am 11.04.2012 um 08:14 Uhr

You can see the most recent PTS notes (which we've been updating throughout testing process) right here - they are close to the final notes. The final final notes will be available in the launcher and on the website at the end of our maintenance period!
 

General Discussion -> Maintenance time for Sweden?
Beitrag von JovethGonzalez am 11.04.2012 um 07:48 Uhr

Quote:
Originally Posted by naverev
I believe its CEST, 7am - 3pm.
That is correct. Please note that all of our maintenance times are posted in the accompanying blog.

With that being said, I will be closing this thread
 

Public Test Server -> The definitive word on end game itemization in 1.2
Beitrag von GeorgZoeller am 10.04.2012 um 21:13 Uhr

Quote:
Originally Posted by Twiistaa
I'm assuming you meant the new World Boss on Voss, and not the one on Belsavis?
Correct, my mistake. The new 16 man World Boss on Voss. Post updated.
 

Public Test Server -> Question on EV vs KP for Black hole Comms
Beitrag von DavidHunt am 10.04.2012 um 19:38 Uhr

Zitat:
Zitat von exphryl
Trying to get some clarification here.

I saw where they said NM.KP Will drop Black hole Comms. Was NM.EV taken out of this picture?
[color=#f9d648]Black Hole Commendations do drop in Nightmare Mode Karagga's Palace. They do not drop in Nightmare Mode EV.

Zitat:
Zitat von Jholiday
I understood that BH commendations would come from Karaggas NM but according to this post from Georg Z they in fact won't. I am disappointed about this change.
Black Hole Commendations are often added to places with appropriate rate-limited content, which is a bit different than some of the previous high level commendations.

Georg's list is not exhaustive for every commendation and endgame item source, but rather hits the main ones. For example, you can also get some Black Hole comms from the new world boss.

 

Public Test Server -> The definitive word on end game itemization in 1.2
Beitrag von GeorgZoeller am 10.04.2012 um 19:28 Uhr

A few other notes that escaped the initial post:

Augments stay at their current effective level (49) and we are not planning to add a new tier of augments in the near future.

Augments also had their stats adjusted/split (as discussed in other threads) to account for their wider availability in the system. The overall effect of the change is a net increase in survival time for players due to increased health from endurance.

There are also a large number of changes (and fixes) to creature abilities in 1.2 as well (too many to list individually as single abilities can affects hundreds of creatures), so you may see different results running PvE content after 1.2.

 

Public Test Server -> What happens to BM bags as of patch?
Beitrag von GeorgZoeller am 10.04.2012 um 19:17 Uhr

Quote:
Originally Posted by Skolops
They are, but as daily rewards you can stack them up. I've had 4 or 5 champion bags at once due to completing all 4 daily/weeklies at the same time.

Hmm... seems to not work for BM bags though. Interesting.
I suggest that you turn those quests in before 1.2.
 

Public Test Server -> The definitive word on end game itemization in 1.2
Beitrag von GeorgZoeller am 10.04.2012 um 19:07 Uhr

Quote:
Originally Posted by EntertheNori
What about the Champion Gear appearances? I much prefer the Champion Commando coloring (white with black and red) over the Battlemaster one (pale blue-ish). Are there Champion appearance schematics?
Currently no, but that's something we are looking at for the future.

Nothing stops you from moving BM mods into the Champion gear chest in 1.2 and matching color to chest though. You'll also get the ability to augment it in the future (we're aiming for Game Update 1.3) , so definitely hold on to that Champion shell.

 

Public Test Server -> The definitive word on end game itemization in 1.2
Beitrag von GeorgZoeller am 10.04.2012 um 19:04 Uhr

Quote:
Originally Posted by Karl-Just-Karl
Just so that I am completely clear. PvE gear had too much accuracy and we were encouraged to take advantage of its mod-able nature and swap in some surge or alacrity. We swapped in some surge surge or alacrity. We were then told that the gear was going to be re-itemized but only if you replaced the surge or alacrity stuff with the original accuracy heavy mods and enhancements. replaced the surge or alacrity stuff with the original accuracy heavy mods and enhancements. Now we are being told that PvE gear will not be re-itemized at all. Did I miss something?
Existing PvE gear will not change, no. Basically we found that way too many people have modded their PvE gear in a lot of different ways and there is no clean way for us to make changes to that gear without causing serious trouble for a large number of players (see Battlemaster for a small taste of the problem).

Since existing PvE content is also balanced for that gear, there is no pressing in game need to change the stat distribution on the gear apart from 'it is certainly not optimal' and, as you said, a lot of players have taken the matter into their own hand and already adjusted gear to their liking.

Going forward, the stat distribution on gear (Black Hole, Campaign) is significantly improved.

 

Public Test Server -> The definitive word on end game itemization in 1.2
Beitrag von GeorgZoeller am 10.04.2012 um 19:00 Uhr

Quote:
Originally Posted by Shonuff
Georg

I know the team wants to save some of the discoveries for suprises but what about the imfamous white crystals? Are they much easier to get/harder? I have the idea of creating a Miraluka Sith Inquistor with white gear and white saber or maybe one for my main.

I would create an Inquisitor now and buy the crystal but I want the Miraluka and that requires 1.2 to do it. What will happen with the white crystals after the vendor is gone?
Answered this before, but here we go:

In 1.2 there is no way of getting a white crystal.

We will probably introduce some way to obtain the crystal through gameplay at some point in the future (definitely not in 1.2, likely not in 1.3), but whatever that ends up being, it will not be as easy as walking up to that vendor.

 

Public Test Server -> The definitive word on end game itemization in 1.2
Beitrag von GeorgZoeller am 10.04.2012 um 18:57 Uhr

Quote:
Originally Posted by VulcanLogic
Hey Georg, can you let us know whether or not tanking mods will be added to the cybertech trainer? These are the mods I'm talking about:

Resilient/Robust/Weighted (main stat + absorb)
and
Deflecting/Elusive/Reinforced (main stat + defense)

They've been missing the whole time and are still missing as of April 10. Also, will cybertechs be able to RE the level 61's coming out so they can do piece work for others? Artificers for the enhancements? This would end some of the complaining about itemization, if anyone can just design their own for their own gear.

Thanks,

Vulcano
Hey,

Let me check into the status of that with the Crew Skills designers regarding these questions and get back to you.

 

Public Test Server -> The definitive word on end game itemization in 1.2
Beitrag von GeorgZoeller am 10.04.2012 um 18:56 Uhr

Quote:
Originally Posted by Ripcurldude
What about the lvl of augments? Are they staying the same? Just like crystals?
You are correct.

The highest augment level is 49 at this point and that does not change with this patch. Any existing augments you collected will still be top of the line for 1.2 and very likely 1.3.

 

Allgemeine Diskussionen -> Addons für SWTOR
Beitrag von HergenThaens am 09.08.2010 um 13:01 Uhr

Wie Xhnnas bereits schrieb, gibt es bereits diverse Threads zu diesem Thema. Bitte benutzt die Suchfunktion vor dem Erstellen eines Themas, bei dem es sehr wahrscheinlich ist, dass es auch viele andere interessiert
 

Public Test Server -> The definitive word on end game itemization in 1.2
Beitrag von GeorgZoeller am 10.04.2012 um 18:52 Uhr

Quote:
Originally Posted by Edgecase
What happens to the currencies we currently have accumulated? I currently have Battlemaster tokens, Champion tokens, Centurion tokens, Mercenary commendations, and Warzone commendations. Do they get converted at some ratio, or do they just go away (or sit and waste space on my currency screen)?

I also have a couple Champion bags from weeklies sitting in my inventory that I've been too lazy to open - what will happen to them?
We are providing several boxes you can trade the items for (e.g. PvP storage boxes with random item rolls) along with some other venues.

However, given that Champion gear will no longer be obtainable at all in the game after 1.2, you should carefully weigh if you want to turn those commendations in before the patch. I'm sure your companion would appreciate a nice set of champion gear
Your choice.

 

Public Test Server -> The definitive word on end game itemization in 1.2
Beitrag von GeorgZoeller am 10.04.2012 um 18:49 Uhr

Quote:
Originally Posted by Dylancholy
I'm still confused about social gear. Specifically, the armor.
The Republic Officer social gear, for example, is "light armor."
Is it viable for me, a Gunslinger, to put my end game mods in that?
Or will it stay light armor?
Sadly, for 1.2. it will stay light armor.

We are currently working on what we call 'adaptive gear' technology for a future Game Update (hopefully 1.3) which will make social equipment morph to the correct armor type for a player. Together with the ability to infuse mod slots into existing gear, this will make social gear a completely viable option when it rolls out.

 

Public Test Server -> The definitive word on end game itemization in 1.2
Beitrag von GeorgZoeller am 10.04.2012 um 18:46 Uhr

Quote:
Originally Posted by SCHodge
Is there a way to get the Campaign gear schematic to someone else - either by letting all profs RE everything, or by trading the gear? E.g., I'm an armstech smuggler, and I get a chest piece I like. Can I RE it for the schematic, or trade it to an armortech, or is the only way to get an orange of this to find a raiding, armortech smuggler who has looted and RE'd it?

Thanks,

Shayne
Hey,

You cannot RE a piece of gear for someone else. However, rolling for 'disassemble' (same priority as greed) in an Operation will allow any Armortech player a chance at the schematic.

 

Public Test Server -> The definitive word on end game itemization in 1.2
Beitrag von GeorgZoeller am 10.04.2012 um 18:43 Uhr

Quote:
Originally Posted by Magmaros
So...no answer as to why you guys decided not to make a new and interesting set bonus?
With the scope of 1.2 being as big as it is, adding and balancing a new set bonus was sadly not possible in terms of scope.

So, the answer for this was 'time and resource constraints'. Simple as that.

 

Allgemeine Diskussionen -> An die Mods! Was wird alles im Spiel veröffentlicht?
Beitrag von HergenThaens am 09.08.2010 um 12:48 Uhr

Zitat:
Zitat von Xhnnas
Die meisten Fragen werden in dem oben genannten Thread beantwortet. Bitte beachte, dass wir Informationen grundsätzlich erst dann veröffentlichen, wenn sie Final sind.
 

Public Test Server -> The definitive word on end game itemization in 1.2
Beitrag von GeorgZoeller am 10.04.2012 um 18:40 Uhr

Quote:
Originally Posted by ztee
Actually, crafting is viable without the added augment. My complaint is exactly that ... why do i HAVE to go through a crafter to obtain BIS gear? Why is that hard to understand and why isnt running a HM or NMM ops providing me with said gear?
The answer is that we feel that crafters are an integral role of the game economy as of Game Update 1.2.

We know there are some fears and uncertainty about this (after all, few other MMOs have done something like this and we know people get uncomfortable about such things) and we do take those concerns seriously.

Questions like 'But what if there are not enough crafters?' or 'Is there going to be enough supply?' are valid, especially on faction imbalanced servers, and we do take those seriously and have had long discussions about them before committing to this system.

Short term (1.2.x), there are going to be some changes to the way the game economy works that will alleviate a lot of these concerns.

Mid term (currently planned for Game Update 1.3), we are introducing a mechanic that allows anyone to add augment slots to any orange gear (including social), but we are doing it in a way that keeps crafters valuable. We will discuss this in more detail in a while after the 1.2 focus has died down a bit.

 

Public Test Server -> The definitive word on end game itemization in 1.2
Beitrag von GeorgZoeller am 10.04.2012 um 18:34 Uhr

Quote:
Originally Posted by Kiwaukee
Two questions:

1) What will happen to the daily pvp quest rewards? Will we still be given a bag choice depending on rank, and if so, what will it contain?

2) Sort of a follow-up - I just recently obtained valor level 60 and have been trying to save Battlemaster commendations so that I can purchase the weapon (for 3 commendations), but I only have one. Will Battlemaster gear still be available for purchase with leftover commendations after the patch, or should I use the commendation now to purchase an item that only costs 1? Will existing battlemaster/champion/centurion commendations be exchanged for warzone commendations?
1) Some quests reward Warzone commendations, other reward Ranked WZ commendations. We eliminated all RNG mechanics from the PvP gear progression, so no more opening of Battlemaster bags.

2) The answer is that you probably want to use them towards an item. The longer answer is that yes, there's some things you can use your old commendations on, but how desirable they are is in the eye of the beholder.

The ever analyzing Dulfy posted a pretty good summary of what to do with your old commendations here: http://dulfy.net/2012/03/20/your-old...tions-and-1-2/ (Thanks Dulfy, making my life much easier
 

Public Test Server -> The definitive word on end game itemization in 1.2
Beitrag von GeorgZoeller am 10.04.2012 um 18:31 Uhr

Quote:
Originally Posted by Talorra
Hi Georg,

First off, thank you for the clarification on this. Much appreciated. Two questions for you on the crystals:

1.) Are the black/orange and black/purple crystals tied to a faction for drops? As in, black/orange (which I have from PTS testing as a Republic player) for Republic, and black/purple for Imperial?

2.) Will artifice be able to reverse engineer these (and other +41s, like cyan, purple, blue/black, etc) to learn the schematic and then craft them? I looked for an RE "tooltip" on PTS and did not see it for the crystals, but was unsure if this was missing on the UI or working as intended.

I sure would like to have a set of the black/purple crystals for my sabers. And on number two, I understand completely if the new tier of crystal colors is not RE-able, to keep some "prestige" to them for running Operations. Would be nice to RE and craft the Rakata/Columi colors though.
1. No. We have done away with the faction restriction that existed for example on the purple crystal and we don't intend to reintroduce them. As such, both colors are available to both factions.

2. We are introducing PvP crafting in 1.2 with a limited set of expertise crystals (blue/yellow crystals) that are exclusive to crafters. Their schematics are obtained via Warzone commendations, as are the materials needed to craft them.

We will likely expand this system in the future, but did not feel like the RNG drive RE mechanic is the right way to go about this for 1.2. A future RE system update that lessens the RNG dependency might open the door to something like what you are describing.

 

Public Test Server -> The definitive word on end game itemization in 1.2
Beitrag von GeorgZoeller am 10.04.2012 um 18:26 Uhr

Quote:
Originally Posted by Hardsteel
My questoin is the current cent/champ gear tokens that we have for currency saved up? what happen to them? I know there alot of pvpers right now that have alot of them? Is there going to be a way of exchange for gear etc ?
I suggest spending them pre 1.2.
 

Public Test Server -> The definitive word on end game itemization in 1.2
Beitrag von GeorgZoeller am 10.04.2012 um 18:24 Uhr

Quote:
Originally Posted by bodr
What about PvP implants, earpieces, mods, etc? Can we learn schematic with Reverse Engineering?

'Schematic boxes' on the PvP vendor at PTS contains only Head, Body, Legs, Hands and Boots.
No. At the current time, what you can learn for PvP is appearances and certain color crystals.

We may extend this in the future, but as it stands, we prefer people to earn their PvP mods through PvP, not from the GTN.

 

Public Test Server -> The definitive word on end game itemization in 1.2
Beitrag von GeorgZoeller am 10.04.2012 um 18:21 Uhr

Quote:
Originally Posted by JPLaro
I think we cannot afk in 1.2, if we dont have like 4? medal, we get nothing from the match.
We don't believe AFK is going to be as much of a problem in Game Update 1.2, between the ability to vote kick people and the fact that you don't get any rewards if you don't display a certain level of participation. We'll be paying close attention to this after the update goes live.
 

Public Test Server -> The definitive word on end game itemization in 1.2
Beitrag von GeorgZoeller am 10.04.2012 um 18:19 Uhr

Quote:
Originally Posted by XavinNydek
This is a very good question. Right now there are very limited (about 12 sets per weight/type)
orange schematic options compared to the model/skin combinations in the game as green/orange/NPCs. You say there are "more", does that mean we will finally get some real variety?

I also have to say, as someone who likes the look of the BM gear better than the new stuff, I don't like having to trade it away to get the WH stats. At least give us schematics so we can get a set made.
1.2. adds a number of new orange appearances, through the new endgame sets as well as through mission discoveries.

We are also looking to make additional schematics available in the future and Champion is on the list for that, for example. For 1.2, with all it's features and additional work, I think we added a good number of new endgame appearance options, but there's definitely room for a lot more
You will be able to get the Battlemaster appearance via crafted shells and transfer War Hero mods, including set bonus, into it.

Also keep in mind that we are aiming to allow you to be able to add augment slots to existing moddable shells in Game Update 1.3, so definitely hold on to that Champion set of yours if you like it.

 

Public Test Server -> The definitive word on end game itemization in 1.2
Beitrag von GeorgZoeller am 10.04.2012 um 18:14 Uhr

Citation:
Envoyé par JPLaro
Hi Georg,

I think the white crystal is being removed for 1.2, can you, or someone else confirm this?

Also, will the white crystal be bound to legacy or bound to character?

I bought the white crystal and love it. I wont have the time to level my 3rd alt to 5o (or 47) before 1.2, and I don't have the credits right now.

I think it would be a cool feature to have rare color crystals bound to legacy so we can use them with alts!

What do you think?
Hey,

I can confirm that it is not possible to obtain the white crystal come 1.2. Currently they are bind per character. I do think your suggestion of binding it to legacy warrants some discussion, so we'll look into that.

 

Public Test Server -> The definitive word on end game itemization in 1.2
Beitrag von GeorgZoeller am 10.04.2012 um 18:13 Uhr

Citation:
Envoyé par DecanAndersen
Thanks for the reply, awesome news!
Guess you didnt get my edited question, so just a quick one more.

New orange gear:
Will there be new designs besides the pvp and fp gear?
Where will they be? Dropped on marked or available for crafters to buy at the synthweaver vendor?
And finally, will there PLEASE be more male like cloth for light armor? I dont want my shadow to run around looking like a drag-queen I have found ONE pair of pants for him, muse-leggings.
And that took me ages to find, on Quesh.

Keep up the great work.
Yes, we've added additional orange gear to the game. Schematics for it is distributed mostly through mission discoveries.
 

Public Test Server -> The definitive word on end game itemization in 1.2
Beitrag von GeorgZoeller am 10.04.2012 um 18:10 Uhr

Citation:
Envoyé par ztee
Why are crafters making BiS gear once the schematic is obtained?

I don’t like the fact orange gear will be required from a min / max perspective.

Any word on being able to add augment slots to purple ops obtained items without the need to RE / go through a crafter.
The word is that yes, we are aiming to provide the ability to add augment slots to any orange gear (including social gear) with a future Game Update (we're hoping for 1.3). More on this later.
 

Public Test Server -> The definitive word on end game itemization in 1.2
Beitrag von GeorgZoeller am 10.04.2012 um 18:08 Uhr

Citation:
Envoyé par Ofoz
I assume when I log in after the patch that all my existing Columi and Rakata will have the armoring slot added to it?
That is correct.
 

Neuigkeiten und Bekanntmachungen -> [San Diego Comic-Con] Raumkampf in The Old Republic!
Beitrag von HergenThaens am 09.08.2010 um 10:34 Uhr

Bitte führt die Diskussion zum aktuellen Artikel in der PC Action im dafür vorgesehenen Thread fort. Dieser Thread wird vorläufig geschlossen, damit die Diskussion gesammelt an einer Stelle ablaufen kann. Danke!
 

Website-Feedback und Hilfe -> Frage zu den Verbesserungvorschlägen
Beitrag von HergenThaens am 09.08.2010 um 10:28 Uhr

Ja, wir sortieren vor.

Viele der Vorschläge ...

a) ... sind eventuell längst geplant, und schlicht noch nicht angekündigt
b) ... wurden bereits erwogen, sind aber nicht umsetzbar
c) ... sind total unsinnig (kommt selten vor)
d) ... wurden bereits aufgenommen (Mehrfachnennungen)

Vorrangig a) und b) sind auch die Gründe dafür, warum wir nur extrem selten Feedback zu Vorschlägen geben. Würden wir sämtliche Vorschläge ungefiltert weiterleiten, könnte man aus der Liste nach einem Monat wahrscheinlich bereits ein komplett neues Spiel entwerfen
 

Verbesserungsvorschläge -> Weltraumschlachten
Beitrag von HergenThaens am 09.08.2010 um 10:05 Uhr

Bitte führt die Diskussion im entsprechenden Thread fort. Danke!
 

Allgemeine Diskussionen -> SWTOR-Special in der PC Action [Raumkampf]
Beitrag von HergenThaens am 09.08.2010 um 08:46 Uhr

Entsprechend Sean's Update im US-Thread zu dem Thema habe ich auch hier eine Umfrage hinzugefügt. Wir ihr am bisherigen Threadverlauf seht, gibt es sowohl Pro als auch Kontra - bleibt aber beim diskutieren bitte immer sachlich und freundlich. Danke!
 

Public Test Server -> The definitive word on end game itemization in 1.2
Beitrag von GeorgZoeller am 10.04.2012 um 15:33 Uhr

Quote:
Originally Posted by DecanAndersen
Hey Georg, a lot of great news.

Just one question.
Im an artifice, and i was hoping for new schematics at my vendor.
Will i be unemployed in 1,2 as well as i am now in 1,1,5 with the crystal vendor?
As you describe it, expertise crystals can be bought in the pvp vendor,
and new schematics will only drop on hard raids.
Im kind of nervous about this, as there are no other crafting skill that appeals to me.

Decan
Hey,

First off, some colors of expertise crystals are crafter only - the schematics and materials are obtained through the PvP vendor.

We've added a low level and endgame version of the magenta crystals, with the schematic available through a number of sources in game (not just Operations).

The crystal vendor from 1.1.5 was removed and several of the crystals are now exclusive to artifice. See the complete 1.2. patch notes for details.

 

Public Test Server -> The definitive word on end game itemization in 1.2
Beitrag von GeorgZoeller am 10.04.2012 um 15:27 Uhr

Quote:
Originally Posted by DarthBloodloss
Are there going to be a new level of implants and earpieces for us to spend daily commendations on, at an increased price? Or will the commendations continue to be used mainly for Rakata Ear/Implants at 120 per?
We have added new relics that can be purchased with daily commendations in 1.2.
 

Public Test Server -> The definitive word on end game itemization in 1.2
Beitrag von GeorgZoeller am 10.04.2012 um 15:24 Uhr

Quote:
Originally Posted by Kaze-Yama
Is it wrong to say these changes screw a ton of players and many players will be forced to grind gear they already own because they modified it and won't receive the updated stats.

Also I still won't accept any half *** explanation as to why champion gear didn't get its expertise scaled. Bioware has simply shown the utmost laziness in converting gear to 1.2. I really have no incentive to even try and get new gear since come 1.3 or 1.4 they will just screw players over again and force them to grind once again.

The "definitive word" simply shows that Bioware really cares little about players aside from concocting new ways to keep players grinding.
Champion gear is statistically superior to Recruit gear, features a great set bonus and is moddable/upgradeable. As such it's a significant upgrade over the new Recruit gear in our opinion.
 

Public Test Server -> The definitive word on end game itemization in 1.2
Beitrag von GeorgZoeller am 10.04.2012 um 14:56 Uhr

Hi,

There have been quite a few threads where you have voiced confusion regarding the end game itemization in 1.2 and I want to take the opportunity to clarify what you are going to see in the game when Game Update 1.2 goes live on Thursday.

One of the issues we are dealing with on the PTS Forums is that we are not only introducing changes from the current state of the game (1.1.5x), but also several changes a week. Without wiping our Forums weekly, it is inevitable that these updates cause significant confusion about what it is in the game, what is intended to be in the game, etc.

So, without further ado....

PvE

Tionese / Columi / Rakata Gear

These sets are not changing. Their stats have not changed from their pre 1.2 state and they are acquired in the same way as they were before 1.2, except for the following changes:

- The drop rate for Tionese commendations has been increased from all the existing sources.

- Columi can now be acquired, in addition to the existing sources, from the new Lost Island Flashpoint (Hard Mode) and their distribution rate has been slightly increased, mostly through weekly quests.

- Rakata can now be acquired, in addition to existing sources, from the final Boss of the new Lost Island Flashpoint (Hard Mode) and the story mode of Operation: Explosive Conflict on Denova.

A temporary change on PTS that modified some existing rakata gear has not been taken into the final version 1.2 based on testing feedback.

"Campaign" and "Black Hole" Gear

Campaign gear is the new tier of PvE set items we are rolling out with the Explosive Conflict Operation. It shares the set bonus with Rakata, allowing seamless equipment upgrades and is acquired through tokens acquired in Hard Mode of Operation: Explosive Conflict and the new World Boss on Belsavis.

All Campaign gear can also be reverse engineered for a chance to learn the associated schematic. For armor, this means a chance to learn the custom (orange) appearance of item, for implants, earpieces, mods, etc. This means learning to craft the item itself. All of these may be crafted critical for an additional augment slot or, in case of a mods, additional resulting items.

Campaign gear uses a different stat distribution from previous sets with greater variety of available stats and better base stats.

Unlike Rakata, Columi and Tionese gear, Campaign gear carries it's set bonus on the armoring of every piece. This means that players may transfer all mods and armoring out of campaign gear into any custom (orange) appearance available without losing the benefit of the set bonus. Please note that moving an armoring with a set bonus into a pre 1.2. item shell with a set bonus (e.g. a Rakata Shell) will be resolved with the armoring taking precedence (Sorry, no stacking here
As mentioned previously, all armoring found in endgame gear now 'binds to slot' upon extraction - Armoring removed from a pair of gloves will only fit into another set of gloves. However, there is the possibility to acquire 'universal' armorings that fit into any slot through direct drops (e.g. not contained in an item). Those however will never carry a set bonus.

Black Hole Gear is similar to Campaign gear, but lacks the set bonus. It does however offer additional stat distribution options not available on Campaign gear. It also cannot be reverse engineered into appearances (although mods / earpieces, etc. can be learned).

Black Hole gear, unlike Campaign items, is acquired from trading in Black Hole Commendations found through weekly quests in the new Corellia area as well as the weekly quest for the Rise of the Rakghoul flashpoints (Kaon/Lost Island). It also drops on bosses in Operation: Explosive Conflict on all difficulties.

Two new color crystal variations may be found as part of the random drops in the new Operation: Black Core Purple and Black Core Orange. These colors are introduced separately from the weapons, which now come by default with more traditional colors available. It is worth noting that we are not extending the stat progression on crystals, meaning the existing +41 crystals found in 1.1.5 continue to be the top end of the crystal progression.

PvP

Centurion and Champion

Centurion and Champion gear, as of 1.2, has not changed, but will no longer be available for purchase. Existing gear on characters of course stays in the game.

Recruit Gear

Recruit gear is the new, blue entry level PvP gear available from the new PvP Recruit vendor on the fleet. It is acquired directly through credits without any Valor requirement and serves as a bootstrap to enable players coming straight out of the leveling game to participate in endgame PvP in the 50+ bracket. Power wise, it sits between Centurion and Champion, but lacks the set bonus and cannot be modified.

Battlemaster Gear

Battlemaster Gear, as of 1.2, no longer requires a 60 Valor rating and is acquired straight through Warzone commendations at the Battlemaster PvP vendor on the fleet.

As of 1.2, Battlemaster gear features an increased budget of expertise and an update stat distribution on a small subset of items on some classes.

These changes to the stat distribution are a result of issues fixed with the original Battlemaster set of mods. As mentioned before, we will automatically update your Battlemaster items to the new version when you log into the game the first time after 1.2 has been deployed, provided that the items still contain their original mods. Reinserting these mods into the existing gear will suffice for this purpose.

War Hero Gear

War Hero gear is the new tier of PvP items introduced with patch 1.2. It is acquired through trade in of 'ranked warzone commendations' and the corresponding Battlemaster Shell (empty appearance, mods may be extracted before trade-in). Some items do not require a Battlemaster trade-in but instead can be acquired by warzone commendations. War Hero gear does not require a valor rating.

I found this community created image to be a nice visual summary of the situation (although prices may still change as we put finishing touches onto the patch).

Just as with Campaign gear, War Hero items carry their set bonus on the armoring and all mods, including the armoring which may be extracted and moved into any custom (orange) shell in the game.

An additional upgrade option exists for players who wish to benefit from an additional augment slot but retain their Battlemaster or War Hero appearance: It is possible for crafters to obtain the schematics to create orange (and potentially augmented) version of the armor through 'schematic boxes' on the PvP vendor and sell the resulting items to players via the GTN.

It is worth noting that these crafted appearances will require the player to have Valor Rank 60 (Battlemaster) or 70 (War Hero) to equip.

As a side note, we will allow trading of Warzone commendations into ranked Warzone commendations at a ratio of 3:1.

All in all, PvP gear in 1.2 features a much stronger focus on Expertise in itemization and the diminishing returns cap for this stat has been modified to account for that change.

Color crystal wise, we've added Expertise crystals of various colors for direct purchase via warzone / ranked commendations, as well as crafted PvP expertise crystals of several colors.

Any more questions? I'll be monitoring this thread for a while and try to clarify what I can.


-- Georg

 

Allgemeine Diskussionen -> Planmäßige Wartungsarbeiten für Spiel-Update 1.2 am 12. April 2012
Beitrag von CourtneyWoods am 10.04.2012 um 13:15 Uhr

Liebe Spieler,

Wir werden am 12. April 2012 von 7.01 Uhr bis 15.00 Uhr für acht Stunden die Server herunterfahren um Spiel-Update 1.2-Vermächtnis aufzuspielen. Während dieser Zeit werden alle Spielserver und SWTOR.com nicht erreichbar sein. Wir gehen davon aus, dass diese Arbeiten nicht länger als sechs Stunden dauern werden, aber behalten uns eine Verlängerung vor.

Bitte beachtet, dass die Wartungsarbeiten früher als üblich beginnen.

Spiel-Update 1.2-Vermächtnis bringt neue Spielinhalte und Optionen für alle Star Wars™: The Old Republic™ Spieler. Erringt neue Belohnungen und entwickelt euren Familienbaum mit dem erweiterten Vermächtnis-System, erkundet Die verlorene Insel, ein neuer Flashpoint, lasst euch von der neuen Operation Explosiver Konflikt herausfordern, und tretet euren Feinden (oder Verbündeten) im neuen Kriegsgebiet Novare-Küste entgegen. Ihr könnt weiterhin neue tägliche Missionen auf Corellia erleben, das Interface individuell gestalten, eine Gildenbank erstellen und vieles mehr! Lest hier mehr über Spiel-Update1.2!

Nachdem die Wartungsarbeiten abgeschlossen sind startet den Launcher neu, um das Spiel auf 1.2 zu patchen. Dieser Patch ist ungefähr 1GB groß, abhängig davon, wann ihr das Spiel letztmalig aktualisiert habt.

Planmäßige Wartungsarbeiten

Datum: Donnerstag, der 12. April 2012

Zeit: 7.01 Uhr MEZ bis 15 Uhr MEZ

Während dieser Zeit werden alle Spielserver und SWTOR.com nicht erreichbar sein. Wir gehen davon aus, dass diese Arbeiten nicht länger als acht Stunden dauern werden.

Viele Dank für eure Geduld, während wir daran arbeiten Star Wars™: The Old Republic™ weiter zu verbessern.

 

General Discussion -> Scheduled Maintenance for Game Update 1.2: April 12, 2012
Beitrag von CourtneyWoods am 10.04.2012 um 13:08 Uhr

Hello everyone!

We will be bringing down servers for eight hours on April 12th, 2012 from 12:01AM CDT (April 11th, 10:01PM PDT/1:01AM EDT/6:01AM BST/7:01AM CEST/3:01PM AEST) until 8AM CDT (6AM PDT/9AM EDT/2PM BST/3PM CEST/11PM AEST) in order to deploy Game Update 1.2 - Legacy. All game servers will be offline during this period. SWTOR.com will be available. This maintenance is expected to take no more than eight hours, but could be extended.

Please note the timing on this maintenance period, which is beginning earlier than usual.

Game Update 1.2 – Legacy introduces new content and features for all Star Wars™: The Old Republic™ players. Earn new rewards and build your family tree with the expanded Legacy System, explore Lost Island, a new Flashpoint, challenge the new Operation: Explosive Conflict, and face off against your foes (or your allies) in Novare Coast, a new Warzone. You can also experience new daily missions on Corellia, customize your User Interface, create a new Guild Bank for your guild, and more! Learn more about Game Update 1.2 here!

After this maintenance is over, restart the game launcher to patch to Game Update 1.2. This patch will be up to approximately 1Gb in size, depending on when you last updated the game.

Scheduled Maintenance

Date: Thursday, April 12th, 2012 (See PDT timing below)

Time: 12:01AM CDT (April 11th, 10:01PM PDT/1:01AM EDT/6:01AM BST/7:01AM CEST/3:01PM AEST) until 8AM CDT (6AM PDT/9AM EDT/2PM BST/3PM CEST/11PM AEST)

All game servers will be offline during this period. SWTOR.com will be available. This maintenance is expected to take no more than eight hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

 

General Discussion -> Official Q&A Thread for April 13th, 2012 Q&A Blog Post
Beitrag von AllisonBerryman am 10.04.2012 um 12:04 Uhr

Thanks for posting your questions! We'll start selecting questions now - look for our blog with answers on Friday! Make sure to check out the Community Blog for our previous Q&As and other informative posts.
 

General Discussion -> 1.2 release date?
Beitrag von StephenReid am 10.04.2012 um 09:13 Uhr

We know everyone is very anxious to hear when Game Update 1.2 is going live. We'll be sharing those details with you very soon.

A deployment of this size and complexity has a lot of moving parts, and as is our usual policy, we will not reveal dates until they are locked down. The good news is, we're really close to revealing that date.

Thanks for your patience.

 

General Discussion -> Space Combat in The Old Republic
Beitrag von SeanDahlberg am 08.08.2010 um 19:14 Uhr

As announced during Comic-Con International...

Quote:
Originally Posted by SeanDahlberg
First, thank you to all of you who participated in our Comic-Con Reveal mission! While we didn't quite make the numbers, we definitely saw how excited the community is about this and how everyone came together. After all of that, there's no way we could hold back with our special reveal at Comic-Con!

If you’ve been following the news coming out of the Star Wars™: The Old Republic™ panel at Comic-Con International, you’ve heard the announcement that we will indeed have Space Combat as part of the TOR experience! But what does that mean? Space combat is an alternative gameplay experience to the primary game of storytelling, questing, and ground-based combat. In space combat, you fly your personal ship to various “hot spots” on your galaxy map. From there, you will blast your way through asteroid fields, enemy fighters, frigates, destroyers, and a variety of other obstacles that will evoke memories of some of the great Star Wars™ space battles.

To learn more, pick up the October 2010 edition of PC Gamer which hits newsstands starting August 17th for screenshots and an exclusive interview or check back with us in the weeks to come.

Check out the cover of PC Gamer's October edition here:

http://www.pcgamer.com/2010/07/23/st...led-in-pcg-us/
There is an article about by the PC Action magazine that gives more details about Space Combat. There is a translation for this posted by a few users but I ask that everyone keep the discussion of the topic to this thread. Keeping the conversation within a (single) thread is easier for the team to look at consolidated constructive criticism and feedback instead of having to search all over and reading numerous short threads.

While discussing this, as always, be courteous to your fellow community members.

UPDATE [1]: To clarify, Space Combat is not a Turret Shooter (this is probably obvious after seeing the screenshot but some people were mentioning it in the other thread).

UPDATE [2]: Added the poll from a community member's thread.

 

General Discussion -> Moderators are here
Beitrag von SeanDahlberg am 08.08.2010 um 18:51 Uhr

Quote:
Originally Posted by Cpl_fisher
Forums are exploding over space combat.
I'm here also. As I stated in the other thread, let's keep all Space Combat related discussion to the one thread. If you (not pointing this at anyone in particular, it's a general statement) want to have your voice heard, it's better to post in a single thread where we can consolidate feedback and (constructive) criticism instead of having the developers read tens or even a hundred of small threads.
 

General Discussion -> [NEW] PC Action Article... Space Combat - on rails :(
Beitrag von SeanDahlberg am 08.08.2010 um 18:48 Uhr

Please keep discussing about Space Combat in this thread. Having numerous threads almost about the exact same thing is actually detrimental and does not allow the developers to have key thread to go to for feedback.
 

Public Test Server -> [PVP] Valor Rank requirement gone on PTS ?
Beitrag von GeorgZoeller am 09.04.2012 um 22:05 Uhr

Quote:
Originally Posted by Wilow
Crafted WarHero gear still requires Valor rank 70 on the PTS (so the crit-made gear with the augment slot).
This.
 

Gunslinger -> Hunker down damage reduction?
Beitrag von APeckenpaugh am 09.04.2012 um 20:58 Uhr

Quote:
Originally Posted by DataBeaver
Is this something that was in beta and was removed, but they forgot to change the description? The ability tooltip doesn't mention damage reduction.
That sounds plausible. I wasn't aware of this issue. I'll look into it. Thanks!
 

Sith Empire Recruitment -> Iron-Bound – Adult / Semi-Hardcore / Casual Friendly / PVP / PVE / RP
Beitrag von JoanneLaroche am 06.08.2010 um 22:26 Uhr

Greetings!

We ask that you please keep your posts in this thread about Guild Recruitment. General chatting or 'bumping' the thread with "Happy Mondays" is not allowed.

Please take a moment to review the Guild Recruitment Rules & Guidelines which you can find right over here:

http://www.swtor.com/community/showthread.php?t=60374

Thanks for understanding and good luck with your recruitment!
 

General Discussion -> Server Available: Mecrosa Order (FR - PvP) [UPDATED 3:05AM CDT]
Beitrag von AmberGreen am 08.04.2012 um 01:05 Uhr

Mecrosa Order is now available for players to log in! Thanks for your patience.
 

General Discussion -> [Server Status] Server Unavailable: Mecrosa Order (FR - PvP)
Beitrag von AmberGreen am 08.04.2012 um 00:54 Uhr

We appreciate your patience as we work to bring the Mecrosa Order (FR - PvP) server back up. We'll continue to post updates as to the current status and will let you know here when it's back up.
 

General Discussion -> [Server Status] Server Unavailable: Mecrosa Order (FR - PvP)
Beitrag von AmberGreen am 08.04.2012 um 00:17 Uhr

Hello everyone! Unfortunately this server is still unavailable, and we do not have estimate for when it will be up again. Keep watching this thread for further information.
 

Public Test Server -> Ranked Warzone testing 4/6
Beitrag von AmberGreen am 08.04.2012 um 00:01 Uhr

Hello everyone! We were pleased with the turnout and reports thus far regarding the PTS Ranked Warzone testing event on 4/6. The thread was unopened for Feedback posting when we'd said it would be, and we're sorry that it wasn't opened before the event like we'd planned. Nonetheless, we welcome your Ranked Warzone feedback and bug reports here. Thanks for your continued help with testing the new 1.2 content on the Public Test Server!
 

Allgemeine Diskussionen -> [Server Status] Server unerreichbar: Mecrosa Order
Beitrag von AmberGreen am 07.04.2012 um 23:46 Uhr

Wir untersuchen gerade Probleme die verursacht haben, dass der Server Mecrosa Order nicht erreichbar ist. Wir können euch leider derzeit noch keine neue Zeit für die Vollendung der Wartungsarbeiten nennen. Um den Status deines Servers zu Überprüfen, besuche die Server-Status-Seite. Wir bitten diese Unannehmlichkeit zu entschuldigen.
 

General Discussion -> [Server Status] Server Unavailable: Mecrosa Order
Beitrag von AmberGreen am 07.04.2012 um 23:40 Uhr

We are continuing to work to bring Mecrosa Order up as soon as possible, but there is currently no ETA for availability. We apologize for the inconvenience. Please continue to watch this thread for updates. To check the status of your server, visit the Server Status page.
 

Allgemeine Diskussionen -> [Server Status] Server unerreichbar: Mecrosa Order
Beitrag von AmberGreen am 07.04.2012 um 22:54 Uhr

Wir führen derzeit einen schnellen Server-Neustart durch.

Wir gehen davon aus, dass der Server um 7:15 Uhr MESZ wieder erreichbar sein wird. Wir werden diesen Thread aktualisieren, sobald wir neue Informationen haben.

Vielen Dank für eure Geduld.

 

General Discussion -> [Server Status] Server Unavailable: Mecrosa Order
Beitrag von AmberGreen am 07.04.2012 um 22:51 Uhr

We are currently performing a brief server restart for Mecrosa Order. We expect the server to be available again at 1:45AM CDT (11:45PM PDT/ 3:45AM EDT/ 6:45AM BST/ 7:45AM CDT/ 4:14PM AEDT).

We will update this thread when more information becomes available. Thanks for your patience!

 

News and Announcements -> The Mandalorian Wars
Beitrag von SeanDahlberg am 06.08.2010 um 17:21 Uhr

Quote:
Originally Posted by alexsau
What, did the Jedi Exile never exist? Was Obsidian just wasting its time whilst creating KOTOR 2, because from how it looks so far none of it is going to be mentioned; and the excuse that no one actually knowing about her achievements because it happens in the shadows is cr*p, one of her apprentices becomes a member of the Jedi Council, I don't think he would forget the women he was devoted too. The Exile's legacy is every bit as important as Revan's.
Here is a post by Rob Chestney on this very thing.

Quote:
Originally Posted by RobChestney
Hey Folks, always nice to see the healthy debate sparked by the Timeline pieces. I love Star Wars history and particularly anything relating to KotOR. Even though KotOR 2 was developed by another developer, lots of folks at BioWare played and enjoyed it, including myself. If you look closely within the game, you will find several references to events or characters from KotOR 2, and we absolutely treat it as canon. I will also say that there have been discussions about the final fate of the Exile, who was indeed a woman according to the canon.

When outlining the Timeline series, though, we skipped over the events of KotOR2 for a few reasons:

(SPOILER ALERT if you haven't played KotOR 2)

Essentially, what happened in KotOR 2 is that a few years after Revan disappeared, a new trinity of Sith Lords materialized and drove the Jedi into hiding. Kreia (aka Darth Traya) sought out the Jedi Exile, and sought to use her as a mechanism for destroying the Force itself. The Exile defeated the Sith Lords, foiled Kreia's plan, and disappeared into deep space searching for Revan. The galaxy was essentially returned to the same state as it was in before the events of KotOR 2.

A few things about this: first, it all happened behind the scenes; the Jedi of the TOR era don't even know what really happened, in fact the only people who ever knew were the Exile and her companions. Second, because the events of KotOR 2 didn't really change the political landscape of the galaxy in any significant way, it's really more of an historical footnote to the Jedi Civil War rather than a major event in its own right.

This is absolutely not to say the story of KotOR 2 wasn't important. Taken in the context of the Timeline series, however, we decided it would be confusing and that the next note in the history of the galaxy should be the Jedi Civil War.

Thanks for all the feedback and interest in the game and in the Timeline videos. You guys remind us of why we're doing all this, so keep it up.

Cheers

 

News and Announcements -> New Playable Species!
Beitrag von SeanDahlberg am 06.08.2010 um 17:09 Uhr

Quote:
Originally Posted by Jamion
No Twi'lek Jedi? What is up with that, hope this is only a partial list and as much detail and depth will go into playable species as there are planets. I also hope over looking Twi'lek for Jedi is something that will be corrected in weeks to come.
Here is what was said at the end of the article:

Quote:
As excited for these playable species as we hope you are, the list is not yet complete. We look forward to announcing further options in the coming months. We will also have additional details on the species above, so check the Inhabitants section regularly to make sure you get the latest information available.
Quote:
Originally Posted by Furby
I'm really glad with the race reveal, and I am going to check out the timeline asap!

btw, I am sure you guys at BW have it covered, but as is... the Zabrak is missing definition around its horns.

http://starwars.wikia.com/wiki/File:Sugi_wanted.jpg

The horns just seem like they were plugged there. Just a FYI.
While we haven't gotten into Character Creation yet (publicly), there are a variety of things you can adjust and customize for each of the species.

Quote:
Originally Posted by ZudetGambeous
AWESOME UPDATE!!!

however, I am a little concerned by your wording. By the way the article is worded, it is strongly suggested that each species can only play as 1 class. We have a species for almost every class, but not a single species has been shown to be more then 1 class.

I wouldn't be concerned, but the wording makes it seem like that's how it is designed...

can we get some confirmation on the restriction of species?

I kinda figured they would be faction restricted, but i was hoping for at least a little class variety.
There are combinations we haven't confirmed. James recently talked on this subject at Comic-Con International, though, and announced that there will be some restrictions. For the time being, the combinations we have announced you can count on. What other combinations will there be? That's an update for another day...
 

News and Announcements -> The Mandalorian Wars
Beitrag von SeanDahlberg am 06.08.2010 um 16:23 Uhr

The Mandalorian Wars included some of the bloodiest battles in the Republic’s history. Mandalore the Ultimate’s relentless campaign to goad the Jedi into open conflict cost the lives of millions. Though the entrance of a Jedi splinter faction into the war is perceived as the factor that turned the tide against the Mandalorians, the perseverance of Republic soldiers and pilots like Carth Onasi cannot be underestimated. Jedi Master Gnost-Dural’s historical investigation analyzes the conflict with the perspective of modern events, highlighting the implications for the war against the Sith Empire.

Quote:
BTC 311 – Too often, the Mandalorian Wars are characterized solely as a prelude to the Jedi Civil War, but the events surrounding the conflict itself bear close examination. When Mandalore the Ultimate called together the clans and began augmenting his armies further with Neo-Crusaders, his intention was to pull the Jedi Order into open conflict. As is the tradition in their culture, the Mandalorians sought to establish themselves as the most powerful faction in the galaxy by defeating the faction they considered to be their greatest rivals. Though the Jedi Council resisted the Mandalorian challenge, the splinter group led by Revan and Malak eventually joined the fray and won the war. Though there has never been a hint that the Sith were involved in the Mandalorian Wars, new analysis from Jedi Master Gnost-Dural suggests that the influence of the dark side was involved. The bittersweet victory in the Mandalorian Wars took a toll on the Republic for which the price is still being paid to this day…
Watch the latest Timeline holorecord, The Mandalorian Wars narrated by actor Lance Henriksen. You can also download a high resolution version of this video.

 

News and Announcements -> New Playable Species!
Beitrag von SeanDahlberg am 06.08.2010 um 16:22 Uhr

So far we’ve only dropped hints about the range of playable species in Star Wars™: The Old Republic™. You may have heard about the Chiss Imperial Agent or the Twi’lek Smuggler, but we can tell you now that all classes will include optional non-human species.

Learn More!

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Neue spielbare Spezies!
Beitrag von HergenThaens am 06.08.2010 um 16:07 Uhr


URL: http://www.swtor.com/de/nachrichten/artikel/20100806-0

Bis jetzt haben wir nur wenig über die spielbaren Spezies in Star Wars™: The Old Republic™ veröffentlicht. Vielleicht habt ihr schon mal vom Chiss-Agenten oder dem Twi'lek-Schmuggler gehört, aber wir können euch jetzt versprechen, dass alle Klassen mit mehreren nicht-menschlichen Spezies spielbar sind.

Mehr erfahren!

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Die Mandalorianischen Kriege
Beitrag von HergenThaens am 06.08.2010 um 16:06 Uhr


URL: http://www.swtor.com/de/nachrichten/artikel/20100806-1

Die Mandalorianischen Kriege beinhalteten einige der blutigsten Schlachten in der republikanischen Geschichte. Der schreckliche Plan von Mand'alor dem Ultimativen, die Jedi in einen offenen Krieg zu verwickeln, kostete Millionen das Leben. Auch wenn der Eintritt einer Jedi-Splittergruppe als der Faktor angesehen wird, der den Mandalorianern die Niederlage einbrachte, so darf man nicht die Beharrlichkeit der republikanischen Soldaten und Piloten wie Carth Onasi unterschätzen. Die historischen Analysen von Jedi-Meister Gnost-Dural untersuchen den Konflikt aus der Sichtweise neuester Ereignisse und legen besonderes Augenmerk auf die Auswirkungen auf den Krieg gegen das Sith-Imperium.

311 VVC – Zu oft werden die Mandalorianischen Kriege als Auftakt zum Jedi-Bürgerkrieg angesehen, aber die Ereignisse, die den Konflikt begleitet haben, bedürfen selbst genauerer Betrachtung. Als Mand'alor der Ultimative die Clans zusammenrief und anfing, seine Armeen weiter mit Neo-Kreuzrittern zu verstärken, war es sein Ziel, die Jedi in einen offenen Krieg zu verwickeln. Gemäß der Traditionen ihrer Kultur wollten sich die Mandalorianer als stärkste Fraktion der Galaxis hervortun und dabei ihren größten Rivalen ausschalten. Der Jedi-Orden ging zwar nicht auf die Drohgebärden der Mandalorianer ein, doch eine Splittergruppe um Revan und Malak zog im Alleingang in die Schlacht und triumphierte am Ende. Es gab zwar nie Beweise, dass die Sith in die Mandalorianischen Kriege verwickelt waren, aber neueste Analysen von Meister Gnost-Dural weisen auf den Einfluss der dunklen Seite hin. Der Sieg der Republik in den Mandalorianischen Kriegen forderte einen hohen Tribut, der bis heute gezahlt werden muss ...

Seht euch die neueste Zeitlinien-Holoaufzeichnung Die Mandalorianischen Kriege mit der Stimme von Tilo Schmitz an.

 

Allgemeine Diskussionen -> Planmäßige Wartungsarbeiten (nur Webseite) 10. April 2012
Beitrag von CourtneyWoods am 06.04.2012 um 15:10 Uhr

Hallo Leute,

Wir möchten euch davon in Kenntnis setzen, dass wir für vier Stunden Wartungsarbeiten an der SWTOR.com Webseite, am Dienstag den 10. April 2012 von 9 Uhr MEZ bis 13 Uhr MEZ, durchführen werden. SWTOR.com wird in dieser Zeit nicht erreichbar sein aber die Spielserver laufen weiter. Wir erwarten, dass diese Wartungsarbeiten nicht länger als vier Stunden dauern, es kann aber zu Verzögerungen kommen.

Viel Spaß im Spiel!

Planmäßige Wartungsarbeiten

Datum: Dienstag, der 10. April 2012

Zeit: 9 Uhr MEZ bis 13 Uhr MEZ

SWTOR.com wird in dieser Zeit nicht erreichbar sein aber die Spielserver laufen weiter. Wir erwarten, dass diese Wartungsarbeiten nicht länger als vier Stunden dauern werden.

Viele Dank für eure Geduld, während wir daran arbeiten, Star Wars™: The Old Republic™ weiter zu verbessern.

 

General Discussion -> Scheduled Maintenance (web-only) April 10th, 2012
Beitrag von CourtneyWoods am 06.04.2012 um 15:08 Uhr

Hello everyone,

We wanted to let you know that we will be performing scheduled maintenance on the SWTOR.com website for four hours on Tuesday, April 10th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/7PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/11PM AEST). SWTOR.com will be offline during this period, but game servers will be up and running. This maintenance is expected to take no more than four hours, but could be extended.

Enjoy the game!

Scheduled Maintenance

Date: Tuesday, April 10th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/7PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/11PM AEST)

SWTOR.com will be offline during this period but game servers will be up and running. This maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

 

Public Test Server -> PTS Testing Event 4/6: Ranked Warzones
Beitrag von AmberGreen am 06.04.2012 um 11:24 Uhr

Thank you to everyone who participated in Wednesday’s Ranked Warzone Testing Event. Your feedback has been very valuable. We’ve made a few adjustments based on your feedback since Wednesday so we would like to get your help again! If you have a level 50 character on the Public Test Server, please join us today starting at 2PM CDT (12PM PDT/ 3PM EDT/ 8PM GMT/ 9PM CEST/ 1AM AEDT), and queue up only for Ranked Warzones. Our developers will be observing this event and are looking for bug reports and feedback from our PTS testers.

During the event, we encourage you to test as many areas as possible by queuing with full and partial groups and by watching you your ranking numbers change. In order to fully test ranking changes, you may need to complete 10-15 Ranked Warzone matches. We appreciate your participation and are looking forward to seeing your bug reports and feedback in this thread (we will open the thread before the event)!

Please focus on the questions below when providing your feedback:
  • Did you consistently get placed into Ranked Warzone matches?
  • Did you try to queue as an Operations Group of 5 – 8 players? If so, how long, on average, did it take to find a match?
  • Once you started getting Rating shifts, how much did your rating shift when you won and lost?
  • Is there anything about the Ranked system that you feel is unclear and needs to be better explained to the player?
  • Did you feel that the competition inside Ranked Warzones had better team balance than normal queues? Did your opinion on the balance between teams change as the test continued and players ratings were adjusted?

 

Public Test Server -> Ataru Form: not "increased by 10%", but reduced by 25%?
Beitrag von AllisonBerryman am 06.04.2012 um 10:38 Uhr

The original note:

"Ataru Form damage effects (procs) now deal weapon-based damage instead of Force-based damage. The overall damage of these effects has been increased by approximately 10%."

is now correct! Initially, it was discovered that this note was not correct (the first change on PTS did not adjust the damage correctly), but the issue has since been addressed, and damage from Ataru Form effects has been increased.

 

Public Test Server -> Public Test Server Patch Downtime - 4/6
Beitrag von AmberGreen am 06.04.2012 um 10:38 Uhr

The Public Test Server is now available and ready for new content testing! The changes are listed in the PTS Update 4/6/2012 Notes.
 

Public Test Server -> PTS Update 4/6/2012 Notes
Beitrag von AmberGreen am 06.04.2012 um 10:35 Uhr


Star Wars™: The Old Republic™
Game Update 1.2 PTS Patch Notes


These notes detail changes made to the PTS server on 4/6/2012. These changes ONLY apply to the PTS server.


Classes and Combat

Imperial Agent
  • Adrenaline Probe's sound effect no longer repeats itself.

Crew Skills

Crafting Skills
  • Crafted PvP (Battlemaster, War Hero, and Rated War Hero) gear now correctly binds on equip (instead of on pickup).

Flashpoints and Operations

Operations

Eternity Vault
  • Cover classes can now take cover on platforms when fighting Gharj.
  • The reliability of Soa's Ball Lightnings has been improved, and an issue that could cause them to deal damage twice has been addressed.

Explosive Conflict
  • Turrets at the start of the minefield no longer deal damage outside of their intended range.
  • Kephess' Savage Wound debuff now has a tooltip.

Items

General
  • Three mainhand War Hero weapons that required offhand weapons for purchase now correctly require the appropriate mainhand weapon.

Vendors
  • Items to purchase with Unassembled Rakata Implants have been added to the Rakata vendors on the Fleets.

Legacy
  • The Operations Training dummy no longer spawns the Warzone Training Dummy.


PvP

General
  • A button that appeared erroneously in the Warzone queuing UI has been removed.
  • Warzones no longer end early due to differing team populations.
  • Corrected an issue that could prevent players from being added to the Operation Group in Warzones.


Warzones

Alderaan Civil War
  • The speeder bikes that transport players to the East and West turrets have been resinstated.
Novare Coast
  • Players now receive an appropriate message when they defend an objective.
  • Defending the East turret now grants objective points.
[/list]

Space Combat

General
  • Corrected an issue that prevented non-repeatable Space Combat Missions from awarding Fleet Commendations.
UI

General
  • Adding a level range argument to the /who command now correctly returns filtered results.
  • Corrected the icons for Imperial Agent Advanced Class selection.

Guild Bank
  • The record of Guild Bank activity is now maintained in the ledger for players that have left the guild.
  • Leaving and re-joining a guild no longer resets weekly Guild Bank limits.

Groups and Targeting
  • The Assassin and Sorcerer class icons are now associated with the correct Advanced Class.

Miscellaneous Bug Fixes
  • Some minor text and localization errors have been corrected.
  • An issue that prevented players from modifying equipped companion gear has been addressed.
  • Corrected an issue that caused area loot and autoloot options to occasionally cease functioning upon area transition.

 

Public Test Server -> Ataru Form: not "increased by 10%", but reduced by 25%?
Beitrag von AllisonBerryman am 06.04.2012 um 10:11 Uhr

Hey everyone - we can confirm that this has been updated on PTS. The original patch note is now correct. Thanks for all your reports and for testing on the PTS!
 

Public Test Server -> Public Test Server Patch Downtime - 4/6
Beitrag von AmberGreen am 06.04.2012 um 09:46 Uhr


Please be advised that the Public Test Server will be unavailable at 12PM CDT (10AM PDT/5PM EDT/6PM GMT/7PM CET/4AM AEDT) to deploy a patch to Game Update 1.2.

We will work to make the server available for testing as soon as possible, so please watch this thread for updates. To check the status of the PTS server, you can visit the Test Center. Thank you for your patience!

 

General Discussion -> new Warzone coming to Game Update 1.2 on April 10th! View More
Beitrag von JovethGonzalez am 06.04.2012 um 09:45 Uhr

Just to confirm, we are not going to be deploying Game Update 1.2 on Tuesday. This was a minor text error that has since been corrected. I'll be closing this thread and redirecting you all to this main discussion that is currently underway. Rest assured, that you will know ahead of time when Game Update 1.2 is going to be released.
Thanks

 

Allgemeine Diskussionen -> Offizieller F&A Thread für den F&A Blog am 13. April 2012
Beitrag von JovethGonzalez am 06.04.2012 um 09:29 Uhr

Hallo und willkommen zum offiziellen F&A-Thread für Fragen welche im F&A Blog-Beitrag am 13. April 2012 beantwortet werden.

Zur Erinnerung, wir haben eine wöchentliche Frage und Antwort Serie in unserem Blog gestartet, in welcher wir 10 Fragen der Community auswählen und diese jeden Freitag beantworten.
Die nächsten Antworten geben wir nächste Woche, am 23. März 2012, aber vorher benötigen wir eure Fragen!

Wir haben diesen Thread eröffnet, damit ihr hier eure Fragen stellen könnt. (Jeder nur eine Frage, also überlegt gut!)
Am Dienstag 21.00 Uhr werden wir den Thread schließen, zehn Fragen auswählen und bis Freitag die Antworten herausfinden.
  1. Haltet die Fragen so kurz wie möglich. Hintergrundinformationen sind gut, aber bitte übertreibt nicht.
  2. Bitte stellt wirklich Fragen. Für konstruktives Feedback gibt es andere Bereiche im Forum.
  3. Bitte lasst gesunden Menschenverstand walten – wir können nicht jede Frage beantworten, besonders in Bezug auf Dinge, die weit in der Zukunft liegen.
  4. Es sollte selbstverständlich sein, aber bitte benutzt einen angemessenen "Tonfall".
  5. Stellt bitte nur eine Frage, in diesem Thread. Nächste Woche könnt ihr dann eine weitere Frage stellen.
  6. Nochmals zur Erinnerung, dies ist kein Diskussionsthread. Bitte kommentiert die Fragen anderer Spieler nicht.

Alle anderen Beiträge, abgesehen von den Fragen in dem Thread, werden gelöscht. Das gesagt, möchten wir euch einladen, jetzt eure Fragen zu stellen!

 

General Discussion -> Official Q&A Thread for April 13th, 2012 Q&A Blog Post
Beitrag von JovethGonzalez am 06.04.2012 um 09:20 Uhr

Hello and welcome to the official Q&A thread for questions to be answered for the April 13th, 2012 Q&A blog post.

As a reminder, we’ll be starting up a weekly Q&A blog series in which we will select ten questions from the community and post answers to them every Friday. We’ll have the next set of answers next week on April 13th, 2012, but before that, we need your questions!

Please use this thread to ask your question (one per community member, so make it count!). On Tuesday at 2PM CST (8PM BST/9PM CEST/5AM AEST), we will close this thread, select ten questions, and get answers to them for Friday’s blog post.

In order to increase the chances of having your specific question answered and to help us keep the thread manageable, here are some guidelines on asking questions:
  1. Keep your question relatively short. Background details are welcome, but don’t go overboard.
  2. Please actually ask a question. We want to hear constructive feedback elsewhere in the Forums.
  3. Use common sense – we cannot answer everything, especially on far-reaching content.
  4. This should go without saying, but be respectful.
  5. Limit yourself to one question in this thread, please. You can always ask another question next week!
  6. And finally, as a reminder, this is not a discussion thread. Do not comment about what somebody else has posted.

Any other posts apart from questions in the thread will be removed. With that being said, please ask away!

 

Allgemeine Diskussionen -> Community F&A – 06. April 2012
Beitrag von JovethGonzalez am 06.04.2012 um 09:16 Uhr

Diskutiert den Community F&A Blog dieser Woche in diesem Thread!
 

General Discussion -> Community Q&A – April 6th 2012 Blog Discussion
Beitrag von JovethGonzalez am 06.04.2012 um 09:14 Uhr

Discuss this week's Community Q&A blog in this thread!
 

General Discussion -> Warzone: Novare Coast
Beitrag von CourtneyWoods am 06.04.2012 um 07:56 Uhr

In the Novare Coast player-vs-player Warzone, opposing forces battle for control of three mortar turrets that overlook a strategically vital beachhead. Control of the turrets means control of the beach, which very well may decide who takes control of the contested world of Denova!

Watch Now
 

Customer Service -> CS Droids In-Game
Beitrag von AllisonBerryman am 06.04.2012 um 07:42 Uhr

During our Weekend Pass this Friday, Saturday, and Sunday (April 6 - 8), our Customer Service Droids will be available in-game on a number of servers to assist players. They’ll be happy to help you!

CS Droids will be participating on the following servers:

Friday, Saturday, and Sunday:
Kellian Jarro
Kissai Caste
Murakami Orchid
Perlemian Trade Route
Thana Vesh

Saturday and Sunday only:
Dalborra


The Customer Service Droids may also appear in other servers throughout the weekend.

 

Public Test Server -> Battlemaster and Rakata itemization reverted on PTS - not sure if intentional
Beitrag von AllisonBerryman am 05.04.2012 um 14:34 Uhr

Zitat:
Zitat von Lostpenguins
http://www.swtor.com/community/showt...=391125&page=2

Wow... you guys actually took the time to respond to it, close the thread, and point them here...

BUT YOU CAN'T SEEM TO GIVE US AN ANSWER!

Freaking amazing...
Please keep in mind that our Community Representatives are not developers and are unable to comment on input requests like this one. That said, we (the Community Team) have definitely seen the concerns expressed in this thread and are working to get a response, but want to make sure we have the correct information when we do respond. Thanks for your patience!
 

General Discussion -> Join us in our next Weekend Pass
Beitrag von CourtneyWoods am 04.04.2012 um 15:56 Uhr

Throughout the month of March, thousands of people began their personal Star Wars™ saga by taking part in the Star Wars™: The Old Republic™ Weekend Pass Free* Trial! We want to thank everyone who has taken part in the program so far, and we want to continue allowing those of you who are curious about the game to have the chance to experience The Old Republic™ for yourselves. That is why we are happy to announce that BioWare and LucasArts will be holding a third Weekend Pass Free Trial in the month of April!

Read More
 

PvP -> Feedback request from James Ohlen - Open World PvP
Beitrag von StephenReid am 04.04.2012 um 13:57 Uhr

Thank you to everyone who voted and commented in this thread. We're happy to hear more feedback, but the poll has now closed.

If you'd like to vote and comment on James' feedback question for this week, please visit this thread.

 

General Discussion -> Feedback request from James Ohlen - "Your Star Wars fantasy"
Beitrag von StephenReid am 04.04.2012 um 13:08 Uhr

Quote:
Originally Posted by Merex
A dungeon/heroic mission finder. So...none of those four.
A feature that's in active development for a future Game Update.

'None of the above' isn't an option on the poll, as you may have noticed. Please keep your feedback restricted to the question and options above.

I know it's a tough choice.
 

Public Test Server -> 1.2 New armor models!
Beitrag von StephenReid am 04.04.2012 um 13:06 Uhr

Everyone, thanks for all the feedback. I've been slowly working my way through all of your comments and compiling them for our art department; so thank you for taking the time to comment.

You may have also seen a comment about armor sets from Daniel in last Friday's Q&A - if you haven't, here's what he said:

Quote:
Players have expressed some dissatisfaction with endgame armor sets – can you comment on your plans for future endgame appearances?

Daniel Erickson: We have heard the community loud and clear when it comes to armor sets. What we’ve heard the players say is, “I don’t care how high level I get, I still want my core sets to look and feel like Star Wars and like my class - cooler but not crazy. Keep the crazy to optional gear.” I will warn that creating new armor is a part of our game with long lead times so it will take a set or so before players see a strong shift in direction but we’re already working on some stuff I love and I think players will too.
Your feedback's been received and is being looked at now. When we have any further updates on future armor sets, we'll be sure to share them with you. Thank you again for your thoughts!

 

Public Test Server -> Ranked Wz, any Pre req?
Beitrag von AmberGreen am 04.04.2012 um 11:45 Uhr

Hello there! All level 50 PTS characters will be able to queue up and help with today's Ranked Warzones event. o/''\o (high five)
 

General Discussion -> Feedback request from James Ohlen - "Your Star Wars fantasy"
Beitrag von StephenReid am 04.04.2012 um 11:24 Uhr



Hello everyone! James Ohlen, Game Director for Star Wars: The Old Republic, is on the hunt for direct feedback once again. This week, he's asking for feedback on a general topic that I think you'll all have an opinion on!

James takes feedback directly via his Twitter account, but if you're not on Twitter, we're going to reproduce his question here and would love to get your feedback here too - as well as your votes on a poll.

As always, we ask you to limit your feedback to the question at hand and keep your feedback constructive as well as on-topic!

Here is James' question for this week:

Which Star Wars fantasy excites you the most? Full 3D space battles, vehicle combat (AT-ATs), pod/speeder racing or capital ship battles?

You can vote in the attached poll. Obviously each of these fantasies are big, enormous ideas, so we're sure you'll have plenty of feedback to give!

You can follow James on Twitter @JamesOhlen; you can follow our main account @SWTOR.

 

Public Test Server -> Public Test Server Patch Downtime - 4/4
Beitrag von AmberGreen am 04.04.2012 um 11:03 Uhr

The Public Test Server is now available and ready for new content testing! The changes are listed in the PTS Update 4/4/2012 Notes.
 

Public Test Server -> PTS Testing Event 4/4: Ranked Warzones
Beitrag von AmberGreen am 04.04.2012 um 10:01 Uhr

We are seeking additional focus testing for Ranked Warzones and need your help! If you have a level 50 character on the Public Test Server, please join us today starting at 3PM CDT (1PM PDT/ 4PM EDT/ 9PM GMT/ 10PM CEST/ 2AM AEDT), and queue up only for Ranked Warzones. Our developers will be observing this event and are looking for bug reports and feedback from our PTS testers.

During the event, we encourage you to test as many areas as possible by queuing with full and partial groups and by watching your ELO ranking changes. In order to fully test ELO ranking changes, you may need to complete 10-15 Ranked Warzone matches. We appreciate your participation and are looking forward to seeing your bug reports and feedback in this thread (we will open it when the event begins)!

Please focus on the questions below when providing your feedback:
  • Did you consistently get placed into Ranked Warzone matches?
  • Did you try to queue as an Operations Group of 5 – 8 players? If so, how long, on average, did it take to find a match?
  • Once you started getting Rating shifts, how much did your rating shift when you won and lost?
  • Is there anything about the Ranked system that you feel is unclear and needs to be better explained to the player?
  • Did you feel that the competition inside Ranked Warzones had better team balance than normal queues? Did your opinion on the balance between teams change as the test continued and players ratings were adjusted?

 

Public Test Server -> Public Test Server Patch Downtime - 4/4
Beitrag von AmberGreen am 04.04.2012 um 09:11 Uhr

Please be advised that the Public Test Server will be unavailable at 12PM CDT (10AM PDT/2PM EDT/6PM GMT/7PM CET/3AM AEDT) to deploy a patch to Game Update 1.2.

We will work to make the server available for testing as soon as possible, so please watch this thread for updates. To check the status of the PTS server, you can visit the Test Center. Thank you for your patience!

 

Public Test Server -> PTS Update 4/4/2012 Notes
Beitrag von AmberGreen am 04.04.2012 um 09:08 Uhr


Star Wars™: The Old Republic™
Game Update 1.2 PTS Patch Notes


These notes detail changes made to the PTS server on 4/4/2012. These changes apply ONLY to the PTS server.


Flashpoints and Operations

Flashpoints

Lost Island
  • Corrected an issue that caused Hybrid Rakghoul Brutes and Gunners to respawn during this Flashpoint.

The False Emperor
  • Removed an invisible barrier that could prevent completion of this Flashpoint.
Operations

Explosive Conflict
  • Toth uses his Area of Effect Smash less frequently.
  • Toth is no longer invulnerable during his berserk phase.
  • An issue that could cause Zorn to execute Baradium Heave at an incorrect target has been addressed.
  • The Stormcaller Blast tank can no longer be taunted while it is activating Double Destruction.
  • Corrected an animation issue affecting Kephess Walkers.
  • Kephess' Area of Effect ability is now shown in the correct place for all Operation Group members.

Legacy
  • Localized versions of Legacy emotes now work correctly.


PvP

General
  • Daily and weekly PvP missions now reward 99 Warzone Commendations.

Warzones

General
  • The PvP matchmaking system for Ranked Warzones now searches for a longer period of time before matching a large queued group of players with a smaller one.
UI

Galactic Trade Network
  • GTN searches now take the level range entered by the player into account when searching "Usable By" (instead of automatically searching for a +5/-5 level range).

Miscellaneous Bug Fixes
  • Corrected an issue that could cause players to get stuck in a falling state on some terrain.
  • Character eyes no longer appear to be pink if Character Texture Atlasing is set to the "High" option.
  • Desktop resolution is now restored correctly when the game is exited if its fullscreen mode resolution differs from the desktop resolution.
  • Added an appropriate error message for a guild issue that may occur under extremely rare circumstances.
  • Some minor mapnote, cinematic, text, and art issues have been corrected.

 

General Discussion -> Come see The Old Republic at PAX East!
Beitrag von DavidBass am 04.04.2012 um 08:53 Uhr

I forgot to mention one important thing! PAX East will be our first show where we'll have The Old Republic's Razer peripherals at each computer. If you haven't had a chance to see the keyboard, mouse, and headset in action, this will be your opportunity to come check them out and play with them!
 

General Discussion -> A Quick Look at UI Customization
Beitrag von CourtneyWoods am 04.04.2012 um 07:18 Uhr

Star Wars™: The Old Republic’s™ Lead Interface Artist Michael Voigt gives you a tour of the new User Interface customization options coming in Game Update 1.2: Legacy.

Watch Now
 

Guild Hall -> Official Looking for a Guild Thread - August 2010
Beitrag von JoanneLaroche am 01.08.2010 um 22:30 Uhr

Welcome to the Official Looking for a Guild thread!

This is the place for those of you in search of a guild. By posting here you can let prospective recruiting guilds see what you are looking for and what you can provide in return.

Please note: This thread will be closed down at the end of each month and a new thread will be created. If you posted in a previous month and you have been unable to find a guild, feel free to post again.


Rules and Guidelines for those Looking for a Guild:


  • This is the only place to advertise that you are looking for a guild.
  • Fill out the form below and respond accurately to find the guild that best suits you.
  • Once you have found a guild, please edit your post in this thread to indicate you are no longer looking for one.
  • You may only post once per month. If you do not find a guild, you are welcome to post in future months.
  • Tip - The more information you provide, the better your chances of finding a guild that suits your needs. IE: Guild Expectations: If you only write “Active” it doesn’t really show what you are looking for. With more information, it will help the guilds that are recruiting to know if you are a good potential candidate.
  • Click here for a helpful guide to finding a guild.

Rules and Guidelines for those Recruiting for a Guild:

  • Only contact those who have expressed interest in finding a potential guild in this month's current thread.
  • Do not contact those in threads of the previous months, as that information could be outdated.
  • Use Privates Messages to contact potential new guild members; but do not spam them with multiple private messages and do not have multiple individuals from your guild contact the individual.
  • Do not post a Recruitment Message on anyone's Visitor Wall. Guild Recruitment posts made on Visitor Walls that are reported will be treated as spam and will be removed.
  • Tip – When contacting potential candidates please provide some information, such as a website address or a guild charter. This assists the potential candidate in determining if they are interested in joining.

HERE IS THE FORM TO USE AND A BRIEF DESCRIPTION OF EACH ENTRY:
(For any portion of the form that you wish to remain unknown, please put Undisclosed or leave it blank.)
  • AFFILIATION & ALIGNMENT:
    Empire / Republic / Undecided - Good / Evil
  • ROLEPLAY:
    Desire & Level - Full Roleplay / Casual Roleplay / None
  • ACTIVITIES:
    Raiding, Questing, PvP, PvE, Etc.
  • AGE GROUP:
    (1-18)(19-29)(30-39)(40+)(Undisclosed)
  • TIME ZONE:
    US EST, PST, Oceanic, West Europe, Etc.
  • PREVIOUS GUILD EXPERIENCE:
    Which guilds you've been and which games they applied to. If you have no previous guild experience, you may choose; None.
  • GUILD EXPECTATIONS:
    Any specific desires of a guild as far as direction, rules, etc.
  • OTHER INFORMATION YOU WISH RECRUITING GUILDS TO KNOW ABOUT YOU:
    Any additional information you believe is important for recruiting guilds to know

FOR EASE OF USE, PLEASE COPY & PASTE THE FORM BELOW:
(Also remember to fill it out accordingly to help recruiting guilds know a little about you.)

AFFILIATION & ALIGNMENT:

ROLEPLAY:

ACTIVITIES:

AGE GROUP:

TIME ZONE:

PREVIOUS GUILD EXPERIENCE:

GUILD EXPECTATIONS:

OTHER INFORMATION YOU WISH RECRUITING GUILDS TO KNOW ABOUT YOU:


 

General Discussion -> Guild Summit Panels have been posted!
Beitrag von DavidBass am 03.04.2012 um 13:25 Uhr

The remaining panels have been posted. If you have any feedback about the structure of the panels, please let us know in this thread. Thanks!

http://www.youtube.com/playlist?list=PLF60542CBEE892F02

 

Public Test Server -> 1.2 PVP orange crafting BOP - why?
Beitrag von GeorgZoeller am 03.04.2012 um 11:48 Uhr

The item set changes just haven't fully propagated to the server yet, the items created from those schematics will be BoE with one of the next updates to PTS.
 

General Discussion -> Come see The Old Republic at PAX East!
Beitrag von DavidBass am 03.04.2012 um 09:51 Uhr

The Meet & Greet will take place at the BioWare Base inside the PAX convention center (Room 105). Here are the details:

Date: Saturday, April 7th
Time: 8:00PM -11:00PM
Location: Room 105 in the Boston Exhibiton & Convention Center (e.g. the BioWare Base)
What: Meet the developers of The Old Republic, grab some drinks, and hang out with the rest of the SW:TOR community!

You will need a PAX badge to get into the convention center, but the room itself is open to all PAX attendees. We hope to see you there!

 

Customer Service -> Login Issues
Beitrag von AmberGreen am 03.04.2012 um 08:46 Uhr

Hello everyone. We apologize for the inconvenience, but the brief log in issues on Lord Adraas have now been resolved. Thanks for your patience!
 

Public Test Server -> 1.2 moddable item questions
Beitrag von DavidHunt am 02.04.2012 um 15:40 Uhr

Modded waists and wrists are still rare in 1.2, but there are a few more of them. When waists or wrists are modifiable, they do not have the third slot (because they have lower stats than the chest/head/legs/hands/feet).

Earpieces and implants don't support mods.

 

Public Test Server -> Companion Gear Mods?
Beitrag von DavidHunt am 02.04.2012 um 14:47 Uhr

Quote:
Originally Posted by RickRedOne
Did I miss a change ? "Kira's Double-bladed Lightsaber" can have the mod's changed in Live, but it along with other companion Gear does not have this option in 1.2.

Is this an intended change or a bug?
The opposite should be true - some companion weapons had mods added to them.

Does the gear you're seeing show any stats on it aside from force or tech power? Can you list any other specific companion items where you're seeing this? There's a bug (fix coming soon) that results in a number of items on PTS that have no mods on them. Checking Kira's Double-bladed Lightsaber, I see four mods, all green quality:

Green Color Crystal - L8 +2 End
Hilt - L14 +6 End +4 Will
Mod - L14 +2 End +8 Will
Enhancement - L14 +8 End

 

General Discussion -> Ship Droid: april fools or not?
Beitrag von StephenReid am 02.04.2012 um 12:17 Uhr

Tempting as it is to continue the gag...

... no, a Ship Droid feature is not part of Game Update 1.2. This was an April Fool's joke and we hope you enjoyed the fun. (For anyone who was concerned the videos you saw as part of the update took up development time, it was all achieved through the magic of video editing.) Of course, part of any April Fool's joke is seeing how many people you can fool, hence our generally po-faced attitude on places like Twitter. Hopefully you can induldge us for one day out of the year.

Spurred by the joke, a lot of people have expressed excitement over the idea of mini-games in The Old Republic. This is something that's always been a potential future feature, but we've got no announcements to make on that right now. We'd probably also try to ensure they were more fun than re-padding ship seats.
 

General Discussion -> Official Outage Timing Wrong
Beitrag von JovethGonzalez am 02.04.2012 um 08:03 Uhr

Hey thank you for letting us know! This has now been corrected. Apologies for the confusion, but with all of the recent time adjustments, there was a risk in making a mistake >.<

Thanks again, and enjoy your day!

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Nar Shaddaa: Kronjuwel der Unterwelt
Beitrag von HergenThaens am 30.07.2010 um 13:09 Uhr

Nar Shaddaa ist der größte Mond Huttas und ein Sinnbild für Korruption. Diese von der Unterwelt und den Hutten kontrollierte Stadt ist ein einziges Gewühl von Wolkenkratzern und wird von vielen als einer der gefährlichsten und aufregendsten Orte in der Galaxis angesehen. Hier gibt es nichts, was es nicht gibt.

Greift auf das HoloNetz zu und erfahrt mehr über Nar Shaddaa. Seht euch dieses Video an, um die endlose Stadt zu bewundern, die den gesamten Mond bedeckt. Besucht auch unbedingt unseren Medien-Bereich, wo ihr neue Screenshots, Konzeptgrafiken und Bildschirmhintergründe findet, die dieses pulsierende Schmugglerparadies zeigen.

 

News and Announcements -> Nar Shaddaa: Crowning Jewel of the Underworld
Beitrag von SeanDahlberg am 30.07.2010 um 13:07 Uhr

Circling the planet Hutta is its largest moon – Nar Shaddaa, the ultimate corrupt city. Dominated by underworld concerns and owned by the Hutts, this sprawling mass of skyscrapers is considered one of the most dangerous and exciting places in the galaxy, where anything can be had for the right price.

Access the HoloNet to learn more about Nar Shaddaa. Check out this video to see the endless city that covers the moon's landscape. Also, don’t forget to visit the media section for never-before-seen screenshots, concept art, and wallpapers showing this capital of illegal commerce.

 

News and Announcements -> Threat of Peace in Print!
Beitrag von SeanDahlberg am 30.07.2010 um 13:07 Uhr

Issue One of Star Wars™: The Old Republic™ Threat of Peace from Dark Horse Comics is available in print!

"Threat of Peace" unveils a galaxy on the brink of destruction three hundred years after the events of Star Wars™: Knights of the Old Republic™!

For decades, the Galactic Republic and the Sith Empire have been at war-the Sith have gained control of the Outer Rim, but their efforts to penetrate the Core Worlds have so far been thwarted. Now, representatives from both sides attempt to negotiate a peace treaty-but deception by the Sith puts the Jedi in an unfortunate position…

Pick up a copy of Threat of Peace Issue 1 from your local comic store, or order online directly from Dark Horse. An alternate cover version is also available at some outlets and online.

And don’t forget to check back in August and September for Issues 2 and 3!

 

Community-Schöpfungen -> SWTOR im Deutschen, Frei empfangbaren Fernsehn!
Beitrag von HergenThaens am 30.07.2010 um 09:11 Uhr

Mit solchen Fragen kann man sich gerne direkt per Mail oder PM an mich wenden. Ich leite das Ganz dann an die entsprechenden Ansprechpartner weiter und stelle die Kontakte her. Du bekommst gleich eine PM von mir. Die Idee finde ich durchaus ansprechend
 

General Discussion -> [Server Status] Server Unavailable: Dreshdae Cantina
Beitrag von EricMusco am 01.04.2012 um 14:47 Uhr

We are currently investigating issues that have caused the Dreshdae Cantina server to go down. No current ETA, we will update you as soon as we know more. Thank you for your patience!
 

General Discussion -> ToR at PAX 2010
Beitrag von SeanDahlberg am 29.07.2010 um 17:58 Uhr

Quote:
Originally Posted by Couchpotato
I am wanting to go to PAX this year and I wasn't able to grab any of the 3 day passes before they sold out. I am trying to find out what day Bioware is having their panel/presentation. I looked on the events page and it still shows Comic Con as the newest, even though PAX and Star Wars Celebration V is coming up very soon. The PAX site hasn't posted the schedule yet either.

Has anyone actually seen a post or a comment anywhere to see what day they'll be there?
This is from our latest Fan Friday:
Quote:
Events

Yesterday marked the start of San Diego Comic Con 2010. Get connected with Star Wars: The Old Republic at several booths as well as the “Beyond Solo” panel taking place today at 1PM PST. Check the Events page for more information.

Curious to know what events The Old Republic might be attending? We’re excited to announce that you’ll get your chance to see The Old Republic at this year’s Star Wars Celebration V in Orlando, FL from August 12th to the 15th, GamesCom in Cologne, Germany from August 18th to the 22nd, as well as the Penny Arcade Expo (PAX) in Seattle, WA from September 3rd to the 5th. As we get closer to these shows we’ll be updating the Events page with more information.
We haven't announced exactly what we'll be doing at PAX but we'll definitely be there!
 

Allgemeine Diskussionen -> Werdet ein Schiffsdroide!
Beitrag von CourtneyWoods am 31.03.2012 um 22:00 Uhr

Das Reisen durch die Galaxis in eurem eigenen Raumschiff ist ein wichtiger Bestandteil von Star Wars™: The Old Republic™. Das Raumschiff gibt dem Spieler ein Zuhause und die Gefährten sind seine Familie. Niemand weiß das besser als die fleißigen Schiffsdroiden, die sich um die Schiffe kümmern: C2-N2 bei Charakteren der Republik und 2V-R8 bei Charakteren des Imperiums.

Jedi-Ritter, Schmuggler, Kopfgeldjäger und die anderen Klassen sind vielleicht Helden in der Galaxis, aber an Bord des Raumschiffs sind das die Schiffsdroiden. Darum werdet ihr im Zuge von Spiel-Update 1.2 die Aktionen der Droiden in unserem brandneuen Minispiel Schiffsdroide™ bald selbst steuern können!


Lest hier mehr
 

General Discussion -> Live the Ship Droid Experience!
Beitrag von CourtneyWoods am 31.03.2012 um 22:00 Uhr

Cruising around the galaxy in your own personal starship is an important aspect of Star Wars™: The Old Republic™. The player’s starship is like a home, and the player’s companions are like a family. No one knows this better than the dedicated Ship Droids who maintain the vessels: C2-N2 for Republic characters and 2V-R8 for Imperial characters.

Jedi Knights, Smugglers, Bounty Hunters and the other class characters may be the heroes in the wider galaxy, but on board the starship, the Ship Droids are the heroes. That’s why, as part of Game Update 1.2, you will soon be able to assume direct control over your Droid’s actions with Ship Droid™, a brand new mini-game coming to The Old Republic!


Read More
 

General Discussion -> Community Q&A – March 30th 2012 Blog Discussion
Beitrag von GeorgZoeller am 31.03.2012 um 01:20 Uhr

Quote:
Originally Posted by pangwl
I'm still abit confused...

So can someone clarify for me, what will indeed happen to Champion gears? I mean I thought it'll just be retained but players won't be able to get them anymore? Now, I'm seeing/ reading that it'll automatically be downgraded to Recruit gear ? I thought it was only the BM set that automatically switches over unless the mods/ enchs were modified?
Your existing Champion gear stays Champion gear.

Recruit gear is a separate set of gear that can be acquired for credits in Game Update 1.2.

 

Public Test Server -> NVSCCS - New in 1.2
Beitrag von GeorgZoeller am 30.03.2012 um 21:14 Uhr

Quote:
Originally Posted by gramz
the egg is on an 8hr respawn timer.
There's more than one...
 

Public Test Server -> 1.2 New armor models!
Beitrag von StephenReid am 30.03.2012 um 17:09 Uhr

Great feedback already; thank you for being specific and thoughtful. Keep it coming!

Quote:
Originally Posted by Stryklone
Why do you make that an either/or question? Must the look of gear be absolutely locked to its efficiency? Again, let the players make their own choices.
Mostly I make it either/or for discussion, that's all. It's not a maxim.

We hope we're letting you make more choices in Game Update 1.2 (and will continue down that path). That said, there will always be some players, I believe, who want to be able to wear the 'absolute best' or 'most rare' armor in the game - and we want them to feel that its default appearance is cool. Hence, this sort of discussion.

I'm leaving the office so won't be as frequent in this thread, but keep the thoughts coming, people. Thank you!

 

General Discussion -> Guild Summit Panels: Operations/Flashpoints and PvP
Beitrag von DavidBass am 30.03.2012 um 17:03 Uhr

We've launched a new YouTube playlist featuring the Guild Summit panels, which were held on March 5th in Austin, TX. Today we are releasing the Operations/Flashpoints panel and the Player Vs. Player panel, and we'll be posting more next week.

You'll find the playlist for these videos on YouTube here:

http://www.youtube.com/playlist?list=PLF60542CBEE892F02

Since this was our first Guild Summit, we're very interested in hearing your feedback about the entirety of the event (as well as the content within the panels themselves). Let us know your thoughts below!

 

General Discussion -> A Preview of our New Podcast
Beitrag von EricMusco am 30.03.2012 um 17:01 Uhr

Quote:
Originally Posted by Abisco
I really enjoyed listening to it. Great insight on whats going on with 1.2

Can we get a link to the iTunes podcast? I can't seem to find it.
Although I can't give you an exact timeframe, we will be posting this episode to iTunes soon. We will let you know once we do and will definitely be posting all future episodes there as well, so make sure to subscribe!


 

Public Test Server -> 1.2 New armor models!
Beitrag von StephenReid am 30.03.2012 um 16:58 Uhr

Quote:
Originally Posted by CecilTellyn
With all due respect, no amount of high res textures or seeing something in-game is going to change the fact that those armors just look ridiculous. It's not the resolution, it's the metal blades sticking out everywhere, the feathers, the horns. I assume the blades and horns don't just magically disappear when viewed in a higher resolution.

I'm glad you are listening to us though because the current armor designs are just terrible.
With all due respect, that's not entirely constructive criticism, but I see your point.
Obviously, anything visual is going to be highly subjective, but we're not trying to be avant garde for the sake of it. Like I said, the team is listening and we want to hear which specific elements you may have an issue with, too.

 

Public Test Server -> 1.2 New armor models!
Beitrag von StephenReid am 30.03.2012 um 16:37 Uhr

Quote:
Originally Posted by Amalak
Simple Robes for Force Users would be great, looking back at the movies or books etc....

I play Sith chars and all Im looking for is black hooded robes, pure and simple... while some of the designs arent too bad, I really dont needed spikey shoulders or metal bikinis...
Here's an open question in regards to that.

We always have to balance two things with armor. On the one hand, there's the gameplay requirement of "Make high level, very exclusive armor look like it's unique and powerful so other players can see that at a glance".

On the other, there's the aesthetics requirement - to make clothing echo the simple, almost plain looking clothing that's seen on some characters in the Star Wars saga. That led, in part, to orange gear in the game, which allows you to have an iconic appearance that doesn't suggest your gear's statistics.

The question is, how do you balance that? Arguably Obi-Wan's robes in Episode IV are very 'low level' in appearance. Would you want to see that as an armor set for a high level character? Would you not be concerned that players would see you as low-level? Or do aesthetics trump gameplay for you?

 

Allgemeine Diskussionen -> Community F&A – 30. März 2012
Beitrag von JovethGonzalez am 30.03.2012 um 16:20 Uhr

Diskutiert den Community F&A Blog dieser Woche in diesem Thread!
 

Public Test Server -> 1.2 New armor models!
Beitrag von StephenReid am 30.03.2012 um 16:14 Uhr

Quote:
Originally Posted by Henu
IF the public had some idea's, could we post pic's, drawings or sketches somewhere?
We'd prefer to see links to inspirational sources, rather than "Make it look exactly like this". That gives the artists ideas.

With that said, we've heard the requests for some sort of community interaction on future armor sets, and we're looking into that.

 

General Discussion -> Community Q&A – March 30th 2012 Blog Discussion
Beitrag von JovethGonzalez am 30.03.2012 um 16:08 Uhr

Discuss this week's Community Q&A blog in this thread!
 

Allgemeine Diskussionen -> Eine Vorschau auf unseren neuen Podcast
Beitrag von EricMusco am 30.03.2012 um 16:00 Uhr

Hallo Leute! Mein Name ist Eric Musco, zusammen mit Brooks Guthrie, sind wir glücklich darüber, euch die erste Sneak Peek des offiziellen STAR WARS: The Old Republic Podcasts vorstellen zu können. Ihr könnt euch die Pilotfolge hier anhören, in dem ihr den eingebundenen Player benutzt oder sie herunterladet und auf eurem bevorzugten Mp3 Player hört.

Unser Ziel ist es euch, der Community, eine Einsicht in die Entwicklung von The Old Republic zu geben, indem ihr den Entwicklern des Spiels direkt zuhören könnt. In unserer Pilotfolge sitzen Brooks und ich zusammen mit den Mitgliedern des Combat Teams, Austin Peckenpaugh und Cameron Winston, um über die mit Spiel-Update 1.2 kommenden Änderungen zu sprechen.


Jetzt anhören
 

General Discussion -> A Preview of our New Podcast
Beitrag von EricMusco am 30.03.2012 um 16:00 Uhr

Hello everyone! My name is Eric Musco and I, along with Brooks Guthrie are happy to bring you a sneak peek of the official STAR WARS: The Old Republic podcast. You can listen to our pilot episode here by using the embedded player, or download and listen on your preferred MP3 player.

Our goal with this show is to give you, the community, insight into development of The Old Republic by hearing directly from the developers creating the game. In our pilot episode, Brooks and I sit down with combat team members Austin Peckenpaugh and Cameron Winston to talk about some of the changes coming in Game Update 1.2.


Listen Now
 

Public Test Server -> 1.2 New armor models!
Beitrag von StephenReid am 30.03.2012 um 15:56 Uhr

Hey everyone, thank you to everyone who took the time to leave feedback. The development team are very aware of everyone's thoughts and we've particularly appreciated constructive comments which will always give us a better idea about how to change things in the game.

Wholesale changes to the armor sets in Game Update 1.2 are not possible at this time. Creating new armor sets is a process with a long lead time, so changes cannot be made quickly. However, we're listening to your feedback and that will influence things going forward. We would also urge you to look at the armor sets in-game. With the new color matching options available in Game Update 1.2 and higher resolution textures, some of you might be more impressed by armor sets in-game.

With that said, we'd like to make this discussion a bit more constructive moving forward. We understand some of you aren't fans of the armor sets as shown; that's fine, and we've heard you loud and clear. We've also heard the calls to make armor more 'iconic' and 'more Star Wars like' - and thanks to those of you who provided reference to your favorite armor styles.

We'd like to see more of that, so feel free to provide more constructive comments on what you feel your end game armor styles should look like for your class in The Old Republic.

 

General Discussion -> Come see The Old Republic at PAX East!
Beitrag von DavidBass am 30.03.2012 um 15:46 Uhr

Quote:
Originally Posted by LtHanley
The registration for the community lounge and stuff is all of that going to be around the Bioware Base?
No, we're not part of the BioWare Base. The Old Republic can be found at Booths 212 and 312 on the main PAX showfloor. The BioWare Base is located outside the main hall, in Room 105.
 

General Discussion -> April 3 Downtime = 1.2?
Beitrag von JovethGonzalez am 30.03.2012 um 15:35 Uhr

Quote:
Originally Posted by Hazado
So are we finally going to get the 1.2 patch on april 3rd?

Got a confirm of NO on 1.2
Tuesday will be a standard maintenance. You folks will know ahead of time when maintenance will include Game Update 1.2.

Thanks!

 

General Discussion -> PvP in Game Update 1.2
Beitrag von CourtneyWoods am 30.03.2012 um 14:12 Uhr

Gabe Amatangelo explains some of the upcoming changes and design choices for PvP:

Quote:
Fellow PvPers,

We believe competitive measure is an important part of a complete PvP experience. As such we are excited to be introducing the first phase of that to Star Wars™: The Old Republic™’s PvP gameplay in Game Update 1.2: Legacy, with Pre-Season of Ranked Warzones. We want to emphasize this is Pre-Season while the community and development teams collect data and refine the system in preparation for Season One, which will begin with the inclusion of cross-server Warzone queuing. The Pre-Season ratings will be reset when Season One officially begins.
Read More
 

General Discussion -> Come see The Old Republic at PAX East!
Beitrag von DavidBass am 30.03.2012 um 14:11 Uhr

It's time for the beginning of the 2012 convention season, which kicks off with PAX East in Boston next week. Since this is our first major convention post-launch, we wanted to share with you some of our plans for the event.

Playable Demos
We'll be bringing Game Update 1.2 with us to the show, so for those of you who have been unable to check it out on the Public Test Server, this will be a great opportunity to see the new customizable User Interface, Legacy, and more.

Community Lounge
We're premiering our Community Lounge for the first time this year, an area of the booth for players of The Old Republic to hang out and socialize with developers, other players, and the Community team throughout the weekend. Stop by our registration desk, grab a name badge, and meet your fellow Republic and Empire fans!

New Warzone: Novare Coast
We'll have a signup sheet for anyone who comes by and wants to put a team together to face off in the new Novare Coast Warzone. Prizes await the winners!

Exclusive In-Game Mini-Pet: Tauntaun Fawn
For the first time ever, fans who visit our booth will be able to pick up a code redeemable for a tauntaun mini-pet in-game. These special black and white tauntauns are only available by coming to one of our events, so check out the Events page for more information about where we'll be this year.

Community Meet & Greet
As always, we'll be having an after-hours meet up for Star Wars fans on Saturday night (April 7th). The location is still TBD, and we'll post with more information when we have it.

MMORPG.com panel: The Future of Online Gaming
James Ohlen, Game Director, will be appearing on MMORPG.com's panel on Friday evening at 6PM in the Main Theater, to discuss where the MMO genre is heading in the next ten years. Attendees will be able to ask questions directly to the panelists, so come prepared!


We're really excited for this first opportunity to spend time with players of the game in-person, and we can't wait to see you in Boston!

 

Allgemeine Diskussionen -> Planmäßige Wartungsarbeiten am 03. April 2012
Beitrag von AlysonBridge am 30.03.2012 um 13:31 Uhr

Hallo Leute,

Wir wollten euch davon in Kenntnis setzen, dass die geplanten Wartungsarbeiten am Dienstag den 03. April 2012 von 9 Uhr MEZ bis 14 Uhr MEZ, fünf Stunden dauern werden. Alle Server und SWTOR.com werden in dieser Zeit nicht erreichbar sein. Wir erwarten, dass diese Wartungsarbeiten nicht länger als fünf Stunden dauern, es kann aber zu Verzögerungen kommen.

Für unsere neuen Spieler:

Diese wöchentlichen Wartungsarbeiten erlauben es uns zum einen Verbesserungen am Spiel vorzunehmen, und zum anderen die Leistung der Server zu überprüfen, um euch auch auf Dauer ein konsistent hochwertiges Spielerlebnis zu liefern. Nach diesen Wartungsarbeiten wird es oft (aber nicht immer!) einen neuen Patch zum Herunterladen geben; wir würden euch daher empfehlen nach Wartungsarbeiten immer euren Launcher zu starten.

Datum: Dienstag, der 03. April 2012

Zeit: 9 Uhr MEZ bis 14 Uhr MEZ

Während dieser Zeit werden alle Spielserver und SWTOR.com nicht erreichbar sein. Wir gehen davon aus, dass diese Arbeiten nicht länger als fünf Stunden dauern werden, aber behalten uns eine Verlängerung vor.

Viele Dank für eure Geduld, während wir daran arbeiten Star Wars™: The Old Republic™ weiter zu verbessern.

 

General Discussion -> Scheduled Maintenance: April 3rd, 2012
Beitrag von AlysonBridge am 30.03.2012 um 13:28 Uhr

Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for five hours on Tuesday, April 3rd, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM GMT/9AM CET/7PM AEDT) until 7AM CDT (5AM PDT/8AM EDT/1PM GMT/2PM CET/12AM AEDT). All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than five hours, but could be extended.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, April 3rd, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8AM GMT/9AM CET/7PM AEDT) until 7AM CDT (5AM PDT/8AM EDT/1PM GMT/2PM CET/12AM AEDT)

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than five hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

 

Public Test Server -> PTS Testing Event 3/31: Warzones
Beitrag von AmberGreen am 30.03.2012 um 12:59 Uhr

On 3/31 from 1PM CDT (11AM PDT/ 2PM EDT/ 7PM GMT/ 8PM CEST/ 12AM AEDT) until 3PM CDT (1PM PDT/ 4PM EDT/ 9PM GMT/ 10PM CEST/ 2AM AEDT), we invite all our PTS testers to queue up for Warzones! Our developers will be observing this event and are looking for bug reports and feedback from our PTS testers. If you haven’t tested Novare Coast, the new Warzone, now’s your chance to check it out and provide your feedback! All you need to do to participate is queue up for (and play) Warzones on PTS during the listed hours. We encourage you to test as many areas as possible by queuing with full and partial groups, playing many matches in a row, and if you have a level 50 character, please focus your testing efforts by queuing for Ranked Warzones.

We appreciate your participation and are looking forward to seeing your bug reports and feedback in this thread (we will open it when the event begins)!

When providing your feedback, respond to the following if you can:

Ranked Warzones:
*Note: To ensure that you are able to answer these questions, you may need to play several matches in a row to ensure Ratings shifts.
  • Did you consistently get placed into Ranked Warzone matches?
  • Did you try to queue as an Operations Group of 5 – 8 players? If so, how long, on average, did it take to find a match?
  • Once you started getting Rating shifts, how much did your rating shift when you won and lost?
  • Is there anything about the Ranked system that you feel is unclear and needs to be better explained to the player?
  • Did you feel that the competition inside Ranked Warzones had better team balance than normal queues? Did your opinion on the balance between teams change as the test continued and players ratings were adjusted?

In Novare Coast:
  • Was your team ever able to "spawn camp" the opposition?
  • Did you find the objectives easy or difficult to capture overall?
  • What did you like and dislike about this Warzone?

Objective Scoring:
  • Are there any actions in Warzones you feel should be rewarded that aren't?
  • Do you think objective medals should be easier to obtain in any of the Warzones?

Rewards:
  • Do you feel like you're receiving Warzone rewards (xp, credits, commendations, and Valor) on PTS that are comparable to rewards on live servers?

 

Public Test Server -> Public Test Server Patch Downtime - 3/30
Beitrag von AmberGreen am 30.03.2012 um 12:40 Uhr

The Public Test Server is now available and ready for new content testing! The changes are listed in the PTS Update 3/30/2012 Notes.
 

Public Test Server -> Question on purchasing War Hero Gear
Beitrag von DavidHunt am 30.03.2012 um 12:17 Uhr

Quote:
Originally Posted by Saajin
Does the purchase trade in the original Battlemaster item I'm carrying, or does it take those Orange robes that are now equipped with the Battlemaster set Armoring in them?
The mods in the Battlemaster Gear don't matter. It can have all or none of the mods or a different configuration - it will still qualify for the trade.

Quote:
Originally Posted by Saajin
2) Let's say I've got two Battlemaster sets on me. I'm wearing one and carrying the other in my inventory. I go to trade in for War Hero gear.
It will take the item in your inventory, not from your character. Even if you only have the item on your character, it will not let you purchase the War Hero trade. Items you have equipped do not count as valid currencies.
 

Public Test Server -> PTS Update 3/30/2012 Notes
Beitrag von AmberGreen am 30.03.2012 um 12:11 Uhr


Star Wars™: The Old Republic™
Game Update 1.2 PTS Patch Notes


These notes detail changes made to the PTS server on 3/30/2012. These changes ONLY apply to the PTS server.


Classes and Combat

General
  • Corrected an issue that could cause some ability animations to loop continuously.
  • The Combat Log's timestamps now include milliseconds.
  • Corrected an issue that could cause class trainers to appear to have new training available when they do not.
  • The healing bonus granted per point of Expertise has been reduced due to the amount of Expertise available on PvP items.


Smuggler

Scoundrel
  • Corrected an issue introduced on PTS that allowed Scoundrels to attack more rapidly than intended after using specific abilities.
Imperial Agent

Operative
  • Corrected an issue introduced on PTS that allowed Operatives to attack more rapidly than intended after using specific abilities.
Crew Skills

Crafting Skills
  • Craftable Custom (orange) Battlemaster and War Hero PvP armor has been added to Synthweaving and Armormech. The schematics for these items can be purchased from Battlemaster and War Hero vendors.

Reverse Engineering
  • Item tooltips now indicate when no research can be obtained to prevent players from reverse engineering items when there is no chance for a new schematic.
  • PvP items purchased with credits (Recruit and Champion gear) can no longer be reverse engineered.
Flashpoints and Operations

Flashpoints

Directive 7
  • Corrected an issue that could cause Interrogator to spawn more Cyborgs than intended.

Lost Island
  • Corrected an issue that occasionally caused a black screen to appear if a player logged out and back in while in the Lost Island Flashpoint.
  • The Flutterplume Plaguebearer is now immune to stun effects.

The False Emperor
  • Removed an invisible barrier that could prevent completion of this Flashpoint.

The Foundry
  • An issue that prevented the core cylinder to appear when the locks were activated too quickly during the HK-47 encounter has been corrected.
Operations

Eternity Vault
  • Soa's Mind Traps now kill players who are stuck inside the trap for the full 2-minute duration.

Explosive Conflict
  • Corrected an issue that caused multiple Trandoshan Shooters to appear in the same location.
  • Players can no longer circumvent the minefield puzzle after being defeated by Vorgath.
  • Changes have been made to the Hover Tank encounter to improve visual effects and the visibility of the players in the tanks. This makes the encounter easier to understand for players.
  • The Warstrider Battlewalker no longer becomes stuck in a crouching animation.
  • The Pulsar Droids in the Kephess encounter have been rebalanced and are more melee-friendly.


    Toth and Zorn
    • Corrected an issue that could prevent Toth and Zorn from using ground-targeted abilities in some circumstances.
    • Toth is no longer invulnerable during his berserk phase, and now uses his cleave ability as intended.
    • Zorn's "Fearful" debuff now deals less damage.
    • Threat is no longer reset when Toth leaps to Zorn.
    • Area of Effect damage is now appropriate for 16-player groups.
Items

General
  • The Korrealis vehicles are no longer invisible.
  • Corrected an issue that could prevent stats and set bonuses from appearing on items purchased from Campaign and Black Hole vendors.
  • Level 50 Artifact quality PvP items can no longer be purchased by characters under level 50.
  • New endgame tanking Relics now feature stats appropriate for all tanking classes.

Vendors
  • The Crisis Point vendors are now labeled as "Campaign and Black Hole" vendors.

Legacy
  • The cooldowns for the Legacy Heroic Moment abilities Sticky Grenade and Orbital Strike now match cooldowns for other Heroic Moment abilities.
  • Corrected an issue that prevented players from assigning certain relations in the Family Tree after choosing a relation with another character.
  • All cybernetic options are now present on each head when creating a Legacy character of the Cyborg species.
  • The Legacy Family Tree now correctly updates when the character gains a level.


Missions and NPCs

Missions

World Missions

Tython
  • Egg Smashing: An animation issue that could make egg-breaking difficult has been addressed.
Class Missions

Jedi Consular
  • Fearless: Corrected an issue that could prevent an NPC needed to progress this mission from appearing. .

Trooper
  • Catching Up: Seargeant Jaxo's conversation is now enabled for characters that could not complete it.
NPCs
  • The Nightmare Pilgrim no longer uses Bloodmark more frequently than intended.
  • Corrected an issue that could cause the Nightmare Pilgrim to become invulnerable if the Thing from the Stars was defeated before it activated Energy Screen.
  • Corrected an issue that could cause friendly NPCs to attack players of the incorrect faction.
PvP

General
  • Corrected an issue that could allow players defending Warzone objectives to be vote kicked for being AFK.
  • Implemented performance optimizations related to gaining medals in Warzones.
  • Players receive fewer on-screen notifications for gaining objective points in some areas.
  • Players who leave a Ranked Warzone early are now prohibited from entering another Warzone for 15 minutes (up from 5).
  • When a player leaves a Warzone, that player's votes to kick teammates are now removed correctly.

Warzones

Alderaan Civil War
  • The speeder bikes that transported players to the East and West turrets have been removed.

Novare Coast
  • Players can no longer activate emplacement controls after being defeated.
  • Players can no longer capture emplacements if another player uses an ability that places the entire group in stealth.

Voidstar
  • Corrected an issue that could prevent this Warzone from ending correctly when the second attacking team’s progress exceeded the first team’s.
  • Players no longer receive defender credit for "defending" doors that have already been destroyed.
UI

General
  • Players can now add other players to their friends list even if they are offline.
  • Corrected an issue that prevented stats in the character window from taking gear into account after leveling up.

Chat
  • Converting a group into an Operation group now changes the active chat channel to the Operation group channel.
  • Typing /general now correctly changes the chat channel.

Galactic Trade Network
  • In-game mail messages generated by the Galactic Trade Network now contain more specific information about the item sold.

Groups and Targeting
  • The target tooltip now updates appropriately if the player's target changes while the mouse hovers over the target frame.

Guild Banks
  • Corrected an issue that could cause the "allow withdraw" option to incorrectly appear as Off for ranks that were granted withdraw access.
  • Guild Bank deposit errors are now clearer.
Miscellaneous Bug Fixes
  • Addressed some performance issues in the Overrun Machine Vault on Belsavis.
  • Defensive turrets no longer fire on mission NPCs outside the Imperial daily mission hub on Corellia.
  • New characters no longer begin play with dark or light side points.
  • Corrected a rare issue that could cause character appearance to change when equipping certain items.

 

Public Test Server -> Feedback on Zorn and Toth HM (Post-3/29 Changes)
Beitrag von JesseSky am 30.03.2012 um 11:29 Uhr

Guys, thanks for the feedback. Some wires got crossed on the ground target attack, but we've got a fix coming soon, along with some additional hardening on the berserk mechanic. I'd also like to send a shout-out to all the guilds who have been streaming their attempts on PTS, as it gives us a lot of great data for fixes and future mechanics.


 

Public Test Server -> Why haven't you fixed Shadow/Assassin's Training?
Beitrag von CameronWinston am 30.03.2012 um 11:01 Uhr

Hey there,

I'd like to say officially that Shock/Project do in fact deal 25% more damage if you are a Shadow or an Assassin. The tooltip, however, only displays the lower value which is an issue we are working on addressing but cannot at this time.

If you strongly feel that same level/gear's classes are not dealing this extra damage, please bug this in game with the new combat logs and we can investigate further. However, all the internal testing we have done on this issue confirms solidly that the extra damage is being applied.

- Cameron

 

Public Test Server -> So can I remove armoring mods from BM/Rakata gear?
Beitrag von DavidHunt am 30.03.2012 um 10:43 Uhr

Quote:
Originally Posted by Urkanan
What happens if I remove the PvE armorings from 1.2 chest and leg pieces, with PvE bonus attached, and put them in my PvP chest and legs "shells" from pre-1.2, which also have the PvP bonus attached?
Mods are the primary building blocks of items. Just as the damage on a base mod is what matters for a weapon, the same is true for the set bonus.

If you put a set bonus mod in a set bonus shell, the set bonus on the mod replaces the set bonus on the shell. In this case, you would have the PvP appearance with the PvE stats and set bonus.

 

Public Test Server -> Public Test Server Patch Downtime - 3/30
Beitrag von AmberGreen am 30.03.2012 um 10:07 Uhr

Please be advised that the Public Test Server will be unavailable at 2PM CDT (12PM PDT/3PM EDT/8PM GMT/9PM CET/6AM AEDT) to deploy a patch to Game Update 1.2.

We will work to make the server available for testing as soon as possible, so please watch this thread for updates. To check the status of the PTS server, you can visit the Test Center. Thank you for your patience!

 

Server Names I - N -> Dar'Nala General
Beitrag von AmberGreen am 29.03.2012 um 18:47 Uhr

Hello everyone. We apologize for the inconvenience, and we have now resolved this issue. The server is back online and is ready for players to log in. Thank you for your patience and reports.
 

Public Test Server -> Since patch getting dropped to Desktop every few minutes.
Beitrag von AmberGreen am 29.03.2012 um 15:12 Uhr

Hello everyone! Today's patch implemented a fix for this issue. We will watch this thread, so if you see any more crashes of this nature, please update here. Thanks again for your reports and for testing the new content on PTS! o/''\o
 

Public Test Server -> Public Test Server Patch Downtime - 3/29
Beitrag von AmberGreen am 29.03.2012 um 15:03 Uhr

The Public Test Server is now available and ready for new content testing! The changes are listed in the PTS Update 3/29/2012 Notes.
 

Public Test Server -> PTS server status?
Beitrag von AmberGreen am 29.03.2012 um 13:59 Uhr

Quote:
Originally Posted by Red-Dwarf
http://www.swtor.com/test-center

Server status listed at top
The Test Center is a great source for anyone interested in what's happening on the Public Test Server! In addition to the PTS server status, you can also find the current PTS Patch Notes and System Alerts.

We added a link to the downtime thread and will include it in the future to alleviate confusion and properly direct players. Thanks for testing! o/''\o (high five)

 

Public Test Server -> PTS Update 3/29/2012 Notes
Beitrag von AmberGreen am 29.03.2012 um 10:54 Uhr


Star Wars™: The Old Republic™
Game Update 1.2 PTS Patch Notes


These notes detail changes made to the PTS server on 3/29/2012. These changes ONLY apply to the PTS server.


Classes and Combat

General
  • "Unknown" is no longer displayed as a target or source of damage in the combat log or chat window.
  • The combat log now includes abilities that generate threat.


Jedi Knight

General
  • Force Leap now places a "root" visual effect on the affected target.
  • Master Strike damage has been increased by approximately 15%.

Guardian
  • Forceclap has been removed.

Sith Warrior

General
  • Force Charge now places a "root" visual effect on the affected target.
  • Ravage damage has been increased by approximately 15%.
  • An issue that prevented Force Scream from affecting Weak and Standard enemies has been corrected.

Juggernaut
  • Crash has been removed.

Jedi Consular

Sage

Seer
  • Valiance now reduces the health spent by Noble Sacrifice by 2% per point (up from 1% per point).

Sith Inquisitor

Sorcerer

Corruption
  • Dark Resilience now reduces the health spent by Consumption by 2% per point (up from 1% per point).

Smuggler

Gunslinger

Saboteur
  • Shock Charge now resets its cooldown if the target is defeated while under its effects.

Dirty Fighting (Gunslinger)
  • Nice Try is a new Tier 6 skill that reduces damage taken from periodic effects and gives Vital Shot and Shrap Bomb a chance to apply a weaker version of the same effect when they end (even if they are cleansed).
  • Quick Getaway has been replaced by Hold Your Ground, which additionally reduces the cooldown of Escape.
Scoundrel

Dirty Fighting (Gunslinger)
  • Nice Try is a new Tier 6 skill that reduces the damage taken from periodic effects and gives Vital Shot and Shrap Bomb a chance to apply a weaker version of the same effect when they end (even if they are cleansed).
  • Quick Getaway has been replaced by Smuggled Defense, which additionally reduces the cooldown of Escape.

Imperial Agent

Sniper

Engineering
  • Interrogation Probe's cooldown now resets if a target is defeated while under its effects.

Lethality(Sniper)
  • Lingering Toxins is a new Tier 6 skill that reduces damage taken from periodic effects and gives Corrosive Dart and Corrosive Grenade a chance to apply a weaker version of the same effect when they end (even if they are cleansed).
  • Vanish has been replaced by Hold Your Ground, which now additionally reduces the cooldown of Escape.
Operative

Lethality (Operative)
  • Lingering Toxins is a new Tier 6 skill that reduces damage taken from periodic effects and gives Corrosive Dart and Corrosive Grenade a chance to apply a weaker version of the same effect when they end (even if they are cleansed).
  • Vanish has been replaced by Escape Plan, which now additionally reduces the cooldown of Escape.

Bounty Hunter

General
  • Jet Charge now places a "root" visual effect on the affected target.

Mercenary
  • Onboard AED is a new level 50 ability that allows the Mercenary to revive an incapacitated ally. It is usable in combat.
  • Power Surge can now be trained at level 46.

    Bodyguard
    • Critical Efficiency's buff description now properly refers to Rapid Scan.

Trooper

General
  • Storm now places a "root" visual effect on the affected target.

Commando
  • Emergency Medical Probe is a new level 50 ability that allows the Commando to revive an incapacitated ally. It is usable in combat.
  • Tech Override is now trainable at level 46.

Crew Skills

General
  • Droid companions now use the correct voice processing when being dismissed or sent on Crew Missions.

Flashpoints and Operations

Flashpoints

General
  • The Cademimu and Colicoid War Games missions now update properly for the entire party when speaking to the Flashpoint Courier Droid.
  • Corrected an issue that caused some bosses to display an incorrect amount of total health after being defeated.
  • Players no longer receive mission credit for some Story Mode Flashpoint or Operation missions when completing Nightmare Mode.
  • Emergency Fleet Passes can no longer be used in Flashpoints or Operations.

Directive 7
  • Corrected an issue that could prevent Mentor from becoming vulnerable in the final phase of this fight in Hard Mode.

Kaon Under Siege
  • KR-82 Expulsor Droid now uses his grapple ability correctly.

Lost Island
  • Scientists in the Dr. Lorrick encounter no longer appear in their tanks after being released.
  • Energy Coils no longer persist if the LR-5 Sentinel Droid resets.
  • Sav-Rak now resets if attempting to pursue a player beyond the confines of his platform and tower area.
Operations

Eternity Vault
  • Killing Soa in Nightmare Mode now grants the correct Codex entries.
  • An "Emergency Reset" button has been added to the Ancient Pylons encounter.

Explosive Conflict
  • Corrected an issue that caused a continuous sound to play when triggering Kephess' cinematic.
  • In Hard Mode, the tooltip for Charged Burst in the Hovertank encounter now correctly indicates that it can be dispelled.

    Toth and Zorn
    • Several changes have been made to Toth and Zorn to improve the encounter.
    • The visual effects for Toth's berserk phase have been improved.
    • The cooldown of Toth's Area of Effect Smash ability has been increased after he leaps to Zorn.
    • Zorn's Embolden buff now more clearly indicates who is affected.
    • Players now receive the correct Codex entries upon defeating Toth and Zorn.
    • Knockbacks have been removed from Toth and Zorn's Area of Effect abilities.
    • The radius of the ground target for the Rock Spire attack has been increased.
    • The visual effects for the Fearful debuff have been improved.
    • The enrage timer has been increased in Story Mode.
    • Zorn now chases players if there are none in range of his rock toss.

Items

General
  • Modifiable items now have repair costs based on the level of their base modification.
  • The color palette for new endgame Bounty Hunter armor has been brightened.
  • Corrected an issue that could prevent Augment slots from displaying properly.
  • Commendation costs for Battlemaster and War Hero offhand weapons have been adjusted. They now cost 3,475 Battlemaster or War Hero Commendations, respectively.

Vendors
  • Color crystals have been added to the PvP items vendor.

Legacy
  • Deleting a character from the Family Tree no longer causes errors in the Family Tree display.
  • Players are no longer incorrectly granted access to some Legacy features before their Legacy has been unlocked.


Missions and NPCs

General
  • Items that are usable from the mission tracker now appear correctly when the item is obtained.
  • Addressed an issue that could cause text in the mission tracker to overlap.
  • Audio for several intro cinematics now plays correctly for distant sound sources.
  • An issue that could cause client crashes during a few specific conversations (ex: a conversation with General Threnoldt) has been fixed.

Missions

World Missions

Corellia
  • Chasing the Shadow: Koric's Hypermatter Grenade now correctly deals damage over time.
  • Control the Battlefield: This mission now updates correctly in the mission tracker.
  • Counter Eco-Terrorism: Irradiated water that the player must walk through now consistently causes damage.

Hoth
  • Aratech Coral: Players now properly receive credit when they defeat Snowblind.
Class Missions

Bounty Hunter
  • Hail the Conquering Hero: Players can no longer become stuck in a looping conversation during this mission while talking to the Huntmaster.

Trooper
  • Catching Up: Players who missed this mission will now have it granted if they are eligible.
NPCs
  • When fighting the Nightmare Pilgrim, Paranoia now stacks to the proper amount on players.
  • Enraged Gore and Reload are now activated at the same time during the Nightmare Pilgrim encounter.

PvP

General
  • PvP daily and weekly missions no longer provide obsolete rewards.

Warzones
  • Players can no longer purchase Warzone Commendations by trading in Ranked Warzone Commendations.


    Novare Coast
    • Bunkers now look damaged regardless of how far the player was from the bunker when it was damaged.

Space Combat

General
  • Activating Space Combat abilities with keyboard hotkeys no longer incorrectly displays a "no target" error message.
UI

General
  • Players can now invite guild members to a group from anywhere in the galaxy by right-clicking the player's name in the guild window.
  • Corrected an issue that could cause numerical information to include decimals.
  • Several graphical issues with the item modification UI have been addressed.
  • Players can no longer save and exit the interface editor without selecting "yes" or "no" on the pending changes prompt.
  • Corrected an issue that caused the interface editor and pending changes prompts to remain open if secondary UI windows were open.
  • Disabling "Enable Movable Secondary Windows" while the preferences window is open no longer prevents the preferences window from opening again.
  • The Response Wheel can no longer be disabled via the interface editor.
  • Paging a hotbar up and down no longer dispays hotbars that are already displayed elsewhere.
  • The ESC key now properly cancels timer dialog windows.

Galactic Trade Network
  • GTN filters for companion characters (specifically some Droid companions) now return the correct results.
  • The "Search" button in the GTN is no longer available if only a category (and not a sub-category) has been selected. Players do not need to select a category or sub-category if searching by entering text.
  • Corrected an issue that caused search text to be ignored when category and sub-category settings were active.

Guild Bank
  • The Guild Bank ledger now sorts alphabetically by name by default.
  • Guild Bank logs now properly reflect the number of items removed from a stack.
  • The number of guild members required to purchase a Guild Bank has been reduced to 12 (from 15).
  • The cost for Guild Bank tabs 5-8 has been increased significantly.

Groups and Targeting
  • Class icons that appear on nameplates now represent the player's correct Advanced Class.
  • The option to enable or disable class icons now has the correct label in the preferences window.

Maps
  • The minimap now updates properly when players leave or are removed from a group.
  • Corrected an issue that could cause framerate performance to degrade while using the Galaxy Map.

Miscellaneous Bug Fixes
  • Several text errors throughout the game have been corrected.
  • Jedi arriving on the Republic Fleet from Tython now appear at the shuttle doors.
  • An issue that prevented emote animations from playing while the player had one of their mini-pets targeted has been corrected.
  • Corrected an issue that caused some audio to repeat itself when changing rooms.
  • The game camera no longer moves itself when Smart Camera is toggled off.
  • Several audio issues have been corrected.
  • Corrected an issue that could cause the game to crash when specific NPC animations were played.

 

Public Test Server -> Artificer: Off-hand slot costs asymetry
Beitrag von DavidHunt am 29.03.2012 um 10:45 Uhr

Offhand Lightsabers are shells - modifiable weapons with no hilt/mod/enhancement. The only stats they have are from the premodded color crystal.

Offhand shields have endgame stats.

 

Public Test Server -> Public Test Server Patch Downtime - 3/29
Beitrag von AmberGreen am 29.03.2012 um 09:58 Uhr

Please be advised that the Public Test Server will be unavailable at 2PM CDT (12PM PDT/3PM EDT/8PM GMT/9PM CET/6AM AEDT) to deploy a patch to Game Update 1.2.

We will work to make the server available for testing as soon as possible, so please watch this thread for updates. Thank you for your patience!

 

General Discussion -> Your Legacy Begins
Beitrag von CourtneyWoods am 29.03.2012 um 08:56 Uhr

Senior Designer William Wallace details the upcoming Legacy System changes in Game Update 1.2:

Quote:
Where would you start if you were constructing the Skywalker family tree? Let’s start with Anakin. If you ask me, Anakin is a level 50 Sith Warrior anchoring the top of the family tree. He’s married to Padme Amidala and they have two kids, Luke and Leia. Luke and Leia were both strong in the Force, like their father before them. Leia ends up marrying Han Solo, undoubtedly a level 50 Smuggler, and they have three children who all turn out to be Jedi. Luke marries Mara Jade, and they in turn have Ben, who is also a powerful Jedi Knight. Looking at their family tree, it’s clear that the Skywalker legacy produces powerful Force users and great heroes.
Read More
 

News and Announcements -> Beyond Solo: Crafting the Multiplayer Story in TOR [Comic-Con Panel]
Beitrag von SeanDahlberg am 25.07.2010 um 13:39 Uhr

In case you didn't get to make it to Comic-Con International this year or you did but just couldn't get into the Beyond Solo Panel, no worries! GameSpot has been covering the various events and has a 49 minute video of the panel. Check it out!

http://comic-con.gamespot.com/video/6270912/
 

PvP -> Feedback request from James Ohlen - Open World PvP
Beitrag von StephenReid am 28.03.2012 um 16:04 Uhr

Quote:
Originally Posted by Practel
Are you doing anything about SWTOR at Pax East?
Not really on topic - but yes, we'll be at PAX East.

Quote:
Originally Posted by davebushe
Is there any particular reason that James can't post himself? It seems a bit odd....
He's a very busy man and has minions who can handle that task (ie, me).

 

PvP -> Feedback request from James Ohlen: PvP
Beitrag von StephenReid am 28.03.2012 um 15:56 Uhr

Thanks for your feedback, everyone! James and the PvP development team appreciate it.

James wanted more feedback specifically regarding Open World PvP, as it was most requested last week. To give your thoughts on that topic, and vote on a poll about Open World PvP objectives, please visit that thread!

As we have more than enough feedback to chew on regarding PvP in general, I'm going to close this thread. As always you're welcome to post elsewhere in the PvP Forums to give your feedback, or in the PTS Forums if you're testing Game Update 1.2.

 

General Discussion -> Operations auto-assigned loot problems
Beitrag von DavidBass am 28.03.2012 um 15:39 Uhr

Good news! We announced at the Guild Summit that we're removing this "pre-destined loot" system from Story difficulty in Game Update 1.2.
 

General Discussion -> [Notice] Server Maintenance: Infinite Empire
Beitrag von AmberGreen am 28.03.2012 um 15:14 Uhr

The server is now open and available for play! Thank you for your patience.
 

General Discussion -> [Notice] Server Maintenance: Infinite Empire
Beitrag von AmberGreen am 28.03.2012 um 14:34 Uhr

Unfortunately, the maintenance window on Infinite Empire has been extended by 30 minutes. We apologize for the inconvenience and will update this thread when more information is available.
 

PvP -> Feedback request from James Ohlen - Open World PvP
Beitrag von StephenReid am 28.03.2012 um 14:24 Uhr

Hello everyone. James Ohlen, Game Director for Star Wars: The Old Republic, is asking for feedback once again - getting into more detail regarding PvP.

Once again, he's going to be taking feedback directly via his Twitter account, but if you're not on Twitter, we're going to reproduce his question here and would love to get your feedback here too. This week we also have a poll for you to vote in.

Please limit your feedback to the question James wants discussed. Feel free to link to other threads and please keep your feedback constructive and on-topic!

Here is James' question for this week. As Open World PvP was the most asked-for feature last week:

What kind of Open World PVP excites you most?

You can vote in the attached poll. Here are some more details on each type of objective:

'Raw' Open World - faction vs faction, with no faction population restriction mechanics AKA 'true' Open World PvP. Factions claim objectives.

PvPvE balanced - bolstering the underdog faction through NPCs, turrets, etc. Factions claim objectives.

Faction population capped - strict balancing in place between faction populations in objective areas. Factions claim objectives.

Guild based - everyone is your enemy except players in your guild. Guilds claim objectives.

Remember, you can follow James on Twitter @JamesOhlen; you can follow our main account @SWTOR.

 

Public Test Server -> NEED DEVELOPER ATTENTION! 3/27 Gamebreaking EC Raid Bug
Beitrag von AllisonBerryman am 28.03.2012 um 14:06 Uhr

Thank you all for the reports - we're aware of these issues and are working to address them!
 

General Discussion -> GM/Dev Hosted Events in SWTOR?
Beitrag von StephenReid am 28.03.2012 um 14:01 Uhr

Thanks for the questions, everyone. I chatted with the events team and got a few more details for you.

Quote:
Originally Posted by dosadnik
1. Are you going to announce like "Today we are having the [insert name here] event" or is it just going to happen.

2. Is it going to be more like a 1 day thing or more like a 1 week thing?
We'd like it to be a surprise, so we probably won't announce it in advance. Heck, we've said too much already.
It won't just be a day, but we can't tell you the total length right now - mostly because it might be extended depending on popularity.

Quote:
Originally Posted by Mephane
I don't like the idea of stumbling into a one-time event, playing along, doing whatever there is to do, and then end up learning afterwards of the things I did not see or know of.
That's fair. Knowing our community, I fully expect every aspect of any event to be quickly dissected and the details spread far and wide very quickly. In fact, it'll probably be tougher just to avoid spoilers!

That said, we'll monitor the community reaction during the event and if it seems people are 'missing stuff' we'll try and ensure that the method of seeing (or getting) that 'stuff' is made clear(er) so people get their chance.

Also, right now our initial event does not feature any 'rare drops', so hopefully that'll ease any RNG pain.
Quote:
Originally Posted by Felioats
I rather like the events I've seen in another game, which are unique quests, monsters and loot surrounding a story that's only around for some-odd weeks.
I think you'll like our event plans then.
With that said, I want to manage people's expectations. The events team has been working on this event (and future events) but they're a small sub-team of the main development team. So I'm afraid to say...
Quote:
Originally Posted by JPLaro
Big planetary battle!!!!!!!!!!!!
Epic planet size pvp and pve!
... that is a bit outside of their scope.

We still think you'll have some fun. Roll on Game Update 1.2!

 

Public Test Server -> PTS Testing Focus: UI Customization
Beitrag von AllisonBerryman am 28.03.2012 um 13:58 Uhr

While we do appreciate all kinds of feedback, we ask that you use this thread to report bugs (things that are not working correctly or consistently or appear to be broken) in the UI Customization system.

If there's a feature you'd like to see relating to UI customization, we encourage you to post it in our Suggestion Box. If you'd to provide feedback that isn't a bug report on the UI Customization options currently on PTS, please do post a thread in the PTS forum. Thanks for helping us test UI Customization!

 

Public Test Server -> PTS Testing Focus: Guild Banks
Beitrag von AmberGreen am 28.03.2012 um 13:36 Uhr

Greetings, testers! We’d like for everyone on PTS in a guild to help us test the new Guild Bank feature. Though we’ve been reading the PTS forum for bugs and feedback, we’re looking for some more testing of this feature.

The next time several members of your testing guild are online, we’d like for you to have several people use the Guild Bank at once to help us uncover any bugs in the system. Please have several guild members perform Guild Bank operations simultaneously – changing permissions, depositing and removing items, and any other activities you can think of involving using the Guild Bank features.

Please post any bugs you find in this thread. Thank you very much for helping us test this new feature!

 

Public Test Server -> PTS Testing Focus: UI Customization
Beitrag von AmberGreen am 28.03.2012 um 13:35 Uhr

Greetings, testers! We want to encourage everyone on PTS to test our new UI Customization options in the game and post any bugs you find in this thread!

We have been avidly reading the PTS forum to gather feedback and bug reports, but wanted to post this thread to encourage testers to post any bugs they’ve found in this system (even minor ones) if they haven’t done so.

Characters of any level can test this system, so please do try it out and let us know in this thread if something isn’t working correctly. Thank you for your participation on PTS!

 

Public Test Server -> PTS Testing Event 3/29: Warzones
Beitrag von AmberGreen am 28.03.2012 um 13:31 Uhr

On 3/29 from 7PM CDT (5PM PDT/ 8PM EDT/ 1AM GMT/ 2AM CEST/ 11AM AEDT) until 9PM CDT (7PM PDT/ 10PM EDT/ 3AM GMT/ 4AM CEST/ 1PM AEDT), we invite all our PTS testers to queue up for Warzones! Our developers will be observing this event and are looking for bug reports and feedback from our PTS testers. If you haven’t tested Novare Coast, the new Warzone, now’s your chance to check it out and provide your feedback! All you need to do to participate is queue up for (and play) Warzones on PTS during the listed hours. We appreciate your participation and are looking forward to seeing your bug reports and feedback in this thread (we'll open it up when the event begins)!
 

General Discussion -> [Notice] Server Maintenance: Infinite Empire
Beitrag von AmberGreen am 28.03.2012 um 12:39 Uhr

We will soon be performing server maintenance on the following server: Infinite Empire. The server will be unavailable at 3PM CDT (1PM PDT/ 4PM EDT/ 9PM GMT/ 10PM CEST/ 7AM AEDT), and we expect the server to be available again by 5PM CDT (3PM PDT/ 7PM EDT/ 11PM GMT/ 12AM CEST/ 9AM AEDT). This maintenance is expected to take no more than two hours, but could be extended.

Please watch this thread for information and updates as they become available. To check the status of your server, please visit the Server Status Page. Thank you for your patience.

 

Public Test Server -> force scream broken
Beitrag von AllisonBerryman am 28.03.2012 um 11:33 Uhr

Hey folks! Thanks for the report - this bug is known and will be fixed very soon on PTS!
 

Neuigkeiten und Bekanntmachungen -> [San Diego Comic-Con] Raumkampf in The Old Republic!
Beitrag von HergenThaens am 24.07.2010 um 08:36 Uhr

Erst einmal ein Dank an all diejenigen, die uns bei unserer Comic-Con Enthüllungs-Mission geholfen haben! Auch wenn wir die angepeilten Zahlen verfehlt haben, konnten wir auf jeden Fall beobachten wie aufgeregt die Community darüber war und wie alle zusammengefunden haben. Nach all dem wäre es uns unmöglich, die besondere Enthüllung auf der Comic-Con zurückzuhalten!

Wenn ihr den Nachrichten des Star Wars™: The Old Republic™ Panels auf der Comic-Con International gefolgt seid, dann habt ihr wahrscheinlich schon von der Ankündigung gehört, dass wir Raumkampf als Teil des TOR-Erlebnisses haben werden! Aber was bedeutet das genau? Der Raumkampf ist eine alternative Spielerfahrung zum primären Spiel, das aus dem Erzählen der Story, dem Questen und dem bodenbasierten Kampf besteht. Im Raumkampf wirst Du Dein persönliches Schiff zu diversen "Hot Spots" auf Deiner Karte der Galaxie fliegen. Von dort aus werdet ihr euch euren Weg durch Asteroidenfelder, gegnerische Kämpfer, Fregatten, Zerstörer und eine Reihe anderer Hürden feuern, welche Erinnerungen an einige der großen Star Wars Raumkämpfe wieder aufleben lassen.

Das amerikanische Magazin PC Gamer wird in seiner Ausgabe zum Oktober 2010 einige Screenshots und ein exklusives Interview veröffentlichen. Für weitere Infos, schaut in den kommenden Wochen immer mal vorbei.

Das Cover der PC Gamer Oktober-Ausgabe könnt ihr euch hier ansehen:
http://www.pcgamer.com/2010/07/23/st...led-in-pcg-us/


(Die verspätete Übersetzung des Artikels und die damit verbundene Verzögerung bitten wir zu entschuldigen)

 

General Discussion -> GM/Dev Hosted Events in SWTOR?
Beitrag von StephenReid am 27.03.2012 um 22:27 Uhr

We have a dedicated team within the larger development team that's working on in-game events. Our definition of 'events' are time-limited, game-wide events that hopefully many of you will get to see.

The team has been hard at work putting an event together that will... manifest after Game Update 1.2 reaches the live servers. The event will be quite widespread and should be hard to miss.
There are already plans for events in the future as well, but details on those will have to wait. We want there to be an element of surprise.
 

Suggestion Box -> BioWare, let me make you some money.
Beitrag von StephenReid am 27.03.2012 um 22:18 Uhr

Integration between social networks and SWTOR has been discussed. Of course, many things are discussed.
If/when it happens, we'll try to ensure it's beneficial and complimentary to the game experience.

 

Customer Service -> [Mandalore the Indomitable] Can't log into server
Beitrag von StephenReid am 27.03.2012 um 22:07 Uhr

Our server team believes they have resolved the issues, but we'd appreciate it if anyone attempting to login completely exits their SWTOR client and then tries to login once more.

If you continue to have login issues, please post in this thread or contact Customer Service.

 

Customer Service -> [Mandalore the Indomitable] Can't log into server
Beitrag von StephenReid am 27.03.2012 um 21:47 Uhr

Hey all. The previous thread has been closed, and we'll continue to issue updates as we have them here.

The Live Services team has been investigating issues on Mandalore the Indomitable (Let's just use the acronym MtI for ease of typing!). We're making progress. While most of you reading this will not be in-game, if you do try to login to MtI, you may have intermittent connection issues as the server team do their work.

If we have to take down the entire server for any length of time I'll let you know here. We're sorry for the inconvenience and we'll resolve things ASAP.

 

Customer Service -> Mandalore the Indomitable - Terribly Messed Up
Beitrag von StephenReid am 27.03.2012 um 21:42 Uhr

Hey everyone, we appreciate your patience here.

Our Live Services team has been looking into the issues on this server and we're making progress. I'm going to close this thread for now and continue to update in this existing thread. Please check in there for further information as we get it. Thank you!

 

News and Announcements -> Space Combat in The Old Republic!
Beitrag von SeanDahlberg am 23.07.2010 um 23:54 Uhr

Quote:
Originally Posted by SWGVet
SeanDahlberg please take a look at my post. If you can't answer then its cool, I am just curious anyhow. Thanks man!.

http://swtor.com/community/showthrea...=1#post3648661
While there are some (okay, many) details I can't divulge at this time, I will say that with the entire game we're trying to make something that is fun, entertaining, and that emulates the action-packed combat and experiences seen in Star Wars.
 

News and Announcements -> Space Combat in The Old Republic!
Beitrag von SeanDahlberg am 23.07.2010 um 23:29 Uhr

Quote:
Originally Posted by SeanDahlberg
Updated the first post with the above.
 

Public Test Server -> Since patch getting dropped to Desktop every few minutes.
Beitrag von AmberGreen am 27.03.2012 um 13:52 Uhr

Quote:
Originally Posted by Alloysious
I regularly spacebar through all cinematics and I am still hard-crashing to desktop.
While using the spacebar works for most cases of this particular crash, there will be instances where skipping through does not provide a workaround. We're sorry for the hindrance to testing on PTS for some players, and please watch for updates in the near future.
 

Public Test Server -> Since patch getting dropped to Desktop every few minutes.
Beitrag von AmberGreen am 27.03.2012 um 13:39 Uhr

Hello there! We are aware of this issue and have a fix incoming in a future PTS patch. If you are experiencing the problem during a particular conversation or cinematic, skipping through (using spacebar) will prevent the crash in most cases, allowing you to progress. Thanks for testing! o/''\o
 

Public Test Server -> Legacy system family tree---what is the benefit?
Beitrag von WillWallace am 27.03.2012 um 13:17 Uhr

All characters in your legacy get all of your global legacy unlocks, regardless of the arrangement of characters in your family tree.

The family tree is just a fun visualization of the relationships between your characters - we don't want you to ever have to "respec" your family to get the unlocks you want, or for guilds to require you to have a certain family arrangement in order to pick up the right rewards.

 

News and Announcements -> Space Combat in The Old Republic!
Beitrag von SeanDahlberg am 23.07.2010 um 19:27 Uhr

First, thank you to all of you who participated in our Comic-Con Reveal mission! While we didn't quite make the numbers, we definitely saw how excited the community is about this and how everyone came together. After all of that, there's no way we could hold back with our special reveal at Comic-Con!

If you’ve been following the news coming out of the Star Wars™: The Old Republic™ panel at Comic-Con International, you’ve heard the announcement that we will indeed have Space Combat as part of the TOR experience! But what does that mean? Space combat is an alternative gameplay experience to the primary game of storytelling, questing, and ground-based combat. In space combat, you fly your personal ship to various “hot spots” on your galaxy map. From there, you will blast your way through asteroid fields, enemy fighters, frigates, destroyers, and a variety of other obstacles that will evoke memories of some of the great Star Wars™ space battles.

To learn more, pick up the October 2010 edition of PC Gamer which hits newsstands starting August 17th for screenshots and an exclusive interview or check back with us in the weeks to come.

Check out the cover of PC Gamer's October edition here:

http://www.pcgamer.com/2010/07/23/st...led-in-pcg-us/

 

Public Test Server -> Experience from Warzones has been decreased
Beitrag von AllisonBerryman am 27.03.2012 um 12:27 Uhr

Just to clear up any potential confusion: the note you're referring to only applies to PTS. When we initially updated PTS to 1.2, XP gains from Warzones were too high, so we adjusted them (on PTS). The XP gained from Warzones right now (after today's patch) should be very similar to the amount gained on live servers!
 

Allgemeine Diskussionen -> Server unerreichbar: Dalborra, Gav Daragon, and Master Dar'Nala
Beitrag von AmberGreen am 27.03.2012 um 12:06 Uhr

Die Server stehen wieder zu Verfügung! Danke für eure Geduld.
 

General Discussion -> [Server Status] Some Servers Unavailable: Dalborra, Gav Daragon, and Master Dar'Nala
Beitrag von AmberGreen am 27.03.2012 um 12:04 Uhr

All servers are now available. Thank you for your patience!
 

Allgemeine Diskussionen -> Server unerreichbar: Dalborra, Gav Daragon, and Master Dar'Nala
Beitrag von AmberGreen am 27.03.2012 um 11:00 Uhr

Wir führen derzeit einen schnellen Server-Neustart durch. TDie betroffenen Server sind: Dalborra, Gav Daragon, and Master Dar'Nala. Wir gehen davon aus, dass diese Server wieder ab 20 Uhr MESZ verfügbar sein werden.

Um den Status deines Servers zu Überprüfen, besuche die Server-Status-Seite. Wir danken euch für eure Geduld.

 

Public Test Server -> Public Test Server Patch Downtime - 3/27
Beitrag von AmberGreen am 27.03.2012 um 10:47 Uhr

The Public Test Server is now available and ready for new content testing! The changes are listed in the PTS Update 3/27/2012 Notes.
 

General Discussion -> [Server Status] Some Servers Unavailable: Dalborra, Gav Daragon, and Master Dar'Nala
Beitrag von AmberGreen am 27.03.2012 um 10:45 Uhr

We are currently performing a brief server restart. The servers affected are Dalborra,Gav Daragon, and Master Dar'Nala. We expect these servers to be available again at 2PM CDT (12PM PDT/ 3PM EDT/ 8PM GMT/ 9PM CEST/ 6AM AEDT).

To check the status of your server, please visit the Server Status page.

Thank you for your patience!

 

Customer Service -> Dalborra Down??
Beitrag von StephenReid am 27.03.2012 um 09:52 Uhr

Quote:
Originally Posted by FearTheReapr
Had you performed REGULAR maintenance i.e. bring down all servers, Completely, Then there would, At the very least, Not be so many complaints, And, PERHAPS, Not be so much 'complaining' (I use that word loosely, Since, For the MOST part, TOR players seem more constructive) about problems, And you, as the tech/dev support staff, Would have more time to fix said problems.
Hi there,

While it's easy to connect the maintenance timing with the issues we're experiencing on these servers, the two actually aren't related in this case.

We're still conducting the investigation as mentioned, but at this point we know that the brief outage that happened for some players last night (from our timezone perspective) was related to a network hardware issue, and not from maintenance.

In other words, this was an unfortunate coincidence - but that's all it was.

 

News and Announcements -> STAR WARS: The Old Republic Fan Friday
Beitrag von SeanDahlberg am 23.07.2010 um 14:37 Uhr

Quote:
Originally Posted by Jowy
I hope you have another update up your sleeve. Getting just a fan friday after the whole twitter/facebook recruitment drive will leave people dissapointed.
This is just our standard Friday Update. If/When there is an update in conjunction with Comic-Con... well, you'll find out later today
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Eine Unheilvolle Allianz
Beitrag von HergenThaens am 23.07.2010 um 14:32 Uhr

Zitat:
Alles, was ich sah, bestätigt meine schlimmsten Befürchtungen.
Der im letzten Dezember angekündigte Roman Star Wars™: The Old Republic™: Eine unheilvolle Allianz ist nun im Handel! Die Handlung des vom Bestseller-Autor Sean Williams verfassten und von Panini Books veröffentlichten Romans findet nur wenige Jahre nach der Plünderung von Coruscant statt.

Ein Schmuggler findet auf einem verlassenen Schiff das Vermächtnis einer verlorenen Welt und erweckt damit ein gefährliches Geheimnis zum Leben. Bündnisse zerfallen und entstehen, während Jedi, Sith, republikanische Soldaten und imperiale Agenten um politische Macht und persönlichen Profit kämpfen. Am Ende müssen Feinde ihr Misstrauen überwinden, um die Galaxis gegen eine Bedrohung ungeahnten Ausmaßes zu verteidigen.

Mitglieder der The Old Republic-Community können exklusiv das erste Kapitel von "Eine unheilvolle Allianz" lesen, bevor sie in die Buchhandlung stürmen, um ihr Exemplar des Romans zu erwerben!

[Mehr dazu]

 

News and Announcements -> STAR WARS: The Old Republic Fan Friday
Beitrag von SeanDahlberg am 23.07.2010 um 14:30 Uhr

Also, make sure to check in on the "Beyond Solo" panel at Comic-Con to see if we have any more reveals today...
 

News and Announcements -> Fatal Alliance
Beitrag von SeanDahlberg am 23.07.2010 um 14:30 Uhr

Quote:
Everything I have seen confirms my worst fears.
Initially revealed last December, Star Wars™: The Old Republic™: Fatal Alliance has hit the shelves! Written by bestselling author Sean Williams and published by Del Rey Books, this novel takes place only a few years after the Sacking of Coruscant.

When a Smuggler discovers the legacy of a lost world onboard a derelict starship, a dangerous secret is brought to life. Allegiances shift as Jedi, Sith, Republic Troopers, and Imperial Agents maneuver for political power and personal gain. Ultimately, enemies must put aside their distrust to defend the galaxy against a threat of unthinkable proportions.

As an exclusive to The Old Republic Community, read the first chapter of Fatal Alliance before you head out to your local bookstore to pick up your copy!

[Read more]

 

News and Announcements -> STAR WARS: The Old Republic Fan Friday
Beitrag von SeanDahlberg am 23.07.2010 um 14:30 Uhr

Take a look at the incredible creations we’re spotlighting from the Star Wars™: The Old Republic™ Community and check out the Developer Corner to see new content the team wants to share with you!

[Read more]

 

Offizielle Umfragen -> Was war euer persönliches The Old Republic-Highlight auf der diesjährigen E3?
Beitrag von HergenThaens am 23.07.2010 um 14:12 Uhr

Was war euer persönliches The Old Republic-Highlight auf der diesjährigen E3?
 

Offizielle Umfragen -> Welcher Star Wars: The Old Republic-Filmtrailer hat euch am besten gefallen?
Beitrag von HergenThaens am 23.07.2010 um 14:12 Uhr

Welcher Star Wars: The Old Republic- Filmtrailer hat euch am besten gefallen?
 

Surveys and Polls -> Which STAR WARS: The Old Republic cinematic trailer did you enjoy the most?
Beitrag von SeanDahlberg am 23.07.2010 um 14:07 Uhr

Which Star Wars: The Old Republic cinematic trailer did you enjoy the most?
 

Surveys and Polls -> What was your favorite release from The Old Republic during the week of E3?
Beitrag von SeanDahlberg am 23.07.2010 um 14:05 Uhr

What was your favorite release from The Old Republic during the week of E3?
 

Public Test Server -> Public Test Server Patch Downtime - 3/27
Beitrag von AmberGreen am 27.03.2012 um 07:48 Uhr

Please be advised that the Public Test Server will be unavailable at 10AM CST (8AM PST/ 11AM EST/ 4PM GMT/ 5PM CET/ 2AM AEST) to deploy a patch to Game Update 1.2.

We will work to make the server available for testing as soon as possible, so please watch this thread for updates. Thank you for your patience!

 

News and Announcements -> TOR @ Comic-Con International - Meet the Developers Event
Beitrag von SeanDahlberg am 22.07.2010 um 23:50 Uhr

Quote:
Originally Posted by sleepr
Sean are we getting the regular friday update tomorrow or it will be the reveal you guys talked about?
Yes, the plan is to have our regularly scheduled update tomorrow, too.

Quote:
Originally Posted by chillinvillain


and make fun of her Xboxing.
"Hey Deb, you know you're going to have to figure out WASD and the two buttons on a PC mouse to play this right ;o.
Oh no, that's Alyson...
 

News and Announcements -> TOR @ Comic-Con International - Meet the Developers Event
Beitrag von SeanDahlberg am 22.07.2010 um 22:41 Uhr

Quote:
Originally Posted by GamewizX
Holy crap! I'm so gonna be there... I couldn't snag Comic-Con tickets this year and was beyond bummed out... (I live 30 min from downtown). I will see you guys at Fred's Mexican Cafe then!
Sean, question for you: Do you know which developers will be there? Also, is it a place where we can ask you guys some questions, or what is your guys' expectations? Sean, I'll totally buy you a beer (or whatever your tastes are) if you can answer a couple of my questions.
Edit again: I'm assuming people who aren't at Comic Con can be there, since it's not at the convention center, correct?
The people attending the MtD will be those from the "Beyond Solo" panel (minus Morgan Webb, I don't believe she will be joining the team at Fred's).

I won't be joining them (I'm back in Austin) but Deb will be there so, at the very least, make sure you say hi and tell her it's TORrific to meet her (she's to blame for all of our TOR puns!).

 

News and Announcements -> TOR @ Comic-Con International - Meet the Developers Event
Beitrag von SeanDahlberg am 22.07.2010 um 21:49 Uhr

In case anyone is attending Comic-Con International and did not notice the change in venue for the Meet the Developers Event event, it is being held at Fred's Mexican Cafe in the Gaslamp district just a few blocks from the San Diego Convention Center!

http://www.swtor.com/news/news-article/20100709_001

 

Public Test Server -> NVSCCS - New in 1.2
Beitrag von GeorgZoeller am 26.03.2012 um 17:50 Uhr

I feel obliged to mention that the oro bird eggs are a different mystery from the NVSCCS from these crystal formations. Three very different things with different steps involved
 

Public Test Server -> PTS Update 3/27/2012 Notes
Beitrag von AmberGreen am 26.03.2012 um 11:36 Uhr


Star Wars™: The Old Republic™
Game Update 1.2 PTS Patch Notes


These notes detail changes made to the PTS server on 3/27/2012. These changes ONLY apply to the PTS server.


Classes and Combat

General
  • Corrected an issue that prevented healing ability tooltips from taking skill tree investments into account.
Flashpoints and Operations

Flashpoints

Lost Island
  • Loot drops in Lost Island have been improved are now more appropriate for this Flashpoint's difficulty.
  • The Putrid Shaclaw's "Rot Gas" attack effect now indicates the attack's radius correctly.
  • The Putrid Shaclaw's Vile Shaclaw minions no longer respawn mid-fight.
Operations

Eternity Vault
  • Annihilation Droid XRR-3's "Burning (Physical)" damage over time has been renamed "Burning" to accurately reflect that it cannot be removed.
  • Corrected an issue that could prevent Soa from spawning on the last platform after releasing players from Mind Traps.

Explosive Conflict
  • Transmission dialogues now play correctly in this Operation.
  • Tanks who use Force Leap or similar abilities no longer have the "standing on a hovertank" buff removed when leaping from the Firebrand to the Stormcaller.
  • The Stormcaller Tank's damage output has been reduced, making healing slightly easier during this encounter.
  • Imperial Demolitions Droids no longer target players using the probe scanner.
  • Several tooltips related to NPC and boss abilities in this Operation have been updated to provide more information.

Items

General
  • Most War Hero gear now requires a piece of Battlemaster gear for purchase.
  • The War Hero (Rated) chest, head, legs, hands, and feet items now come with empty modification slots. They can be purchased for Ranked Warzone Commendations. The wrist and belt items are still purchased by trading in the equivalent non-ranked item and spending Ranked Warzone Commendations, and cases of non-equivalent stats have been corrected.

Vendors
  • Champion PvP vendors are now labeled as "Recruit" PvP vendors.

Legacy
  • The character model in the Legacy tree now continues to animate if the player closes and re-opens the window.
  • The "Companion Dance" Legacy emote now causes the companion to dance upon first use after summoning that companion.
  • Corrected an issue that could cause hair or facial features of Species unlocked via Legacy to clip through headgear.


Missions and NPCs

Missions
  • Adjustments have been made to some cinematics that had minor issues.
  • Some missions that had improper or missing map notes have been updated.

World Missions

Corellia
  • Chasing the Shadow: The boss in this mission no longer becomes stuck in a looping animation if players stand in a particular location during this encounter.
  • The End of Torvix: Corrected an issue that prevented all players in a group from completing this mission.
NPCs
  • Nightmare Pilgrim (World Boss) now drops loot quantities appropriate for 16-player groups.

PvP

General
  • Corrected an issue that prevented kill credit (for the kill count statistic) from being granted to all players participating in a PvP encounter.
  • Level 50 players are no longer eligible for leveling PvP missions.

Warzones
  • The amount of medals needed to perform a medal streak has been increased to 8, 14, and 18.
  • Corrected an issue that could prevent some Huttball and Voidstar matches from ending on the Public Test Server.
  • The number of Attacker Objective Points gained for capturing turrets in Alderaan Civil War and the emplacements in Novare Coast have been reduced, but the number of points granted for defeating players who are defending an objective have been increased.
  • Players now receive Defender Objective Points more frequently while defending doors in the Voidstar, but receive a smaller number of points each time they are granted.
  • Corrected an error in ratings calculation for players who leave a Warzone early or join one in progress.
  • Players now correctly receive Dauntless medals for winning a Warzone within a certain timeframe.
  • Experience gained from Warzones has been decreased to bring it in-line with other activities.
  • Players who leave a Ranked Warzone before the end of the match are no longer able to queue for another Warzone for 5 minutes.

    Alderaan Civil War
    • Turret audio no longer "stacks" on itself during this Warzone.

    Novare Coast
    • Control region names now correctly match objectives.

    Voidstar
    • Voidstar matches now wait until the pre-match is over before starting the countdown to close if there are too few players.

World PvP
  • Items with Mercenary Commendation purchase costs have been removed or converted to have Warzone Commendation costs.
  • Players can still trade Mercenary Commendations for Warzone Commendations. 10 Mercenary Commendations can be traded for 10 Warzone Commendations.

    Ilum
    • The Battle for Ilum Daily and Weekly missions can no longer be shared.

    The Outlaws' Den (Tatooine)
    • PvP treasure chests on Tatooine now drop Warzone Commendations, with a chance to drop Recruit PvP gear.
    • The Ilum PvP Territory Control Tutorial no longer displays.

UI

General
  • Character portraits no longer appear completely black in some instances while using the Very Low shader complexity option.
  • Corrected an issue that prevented some chat errors from displaying properly.

Galactic Trade Network
  • Players can now compare items on the GTN or in mail to items equipped by their companion.

Miscellaneous Bug Fixes
  • Several text errors (missing or incorrect text) have been fixed.
  • Some minor art issues have been addressed.
  • Corrected an issue that could cause the camera to become jittery when colliding with objects in the world.
  • An issue that could cause character models to appear invisible while wearing some armor models with the Very Low Shader setting enabled has been addressed.
  • Corrected an issue that could cause weapons to shift incorrectly in character hands while moving.
  • An issue that could cause cloth to stretch incorrectly while riding speeder bikes has been fixed.
  • Corrected an issue that could prevent conversation audio from playing.

 

General Discussion -> [Server Status] Server Unavailable: <Anchorhead>
Beitrag von EricMusco am 24.03.2012 um 09:52 Uhr

We are currently investigating issues that have caused the Anchorhead server to become unavailable. We will let you know as soon as we have more information and thank you for your patience.
 

Neuigkeiten und Bekanntmachungen -> Eine spezielle Ankündigung auf der Comic-Con? Es hängt nur von euch ab!
Beitrag von HergenThaens am 19.07.2010 um 19:50 Uhr

An dieser Stelle sei noch einmal die Bitte angebracht, auch bei hitzigen Diskussionen nicht persönlich zu werden. Wenn jemand euch gegenüber angreifend wird, meldet den Post, steigt aber bitte nicht darauf ein. Dann müssen wir letztendlich die Antwort auch moderieren. Danke.
 

Classes -> George Zoeller: chapter 2 or 3 for class buff?
Beitrag von WillWallace am 23.03.2012 um 21:43 Uhr

Quote:
Originally Posted by GeorgZoeller
Honestly the Darth Hater interview was at the end of two long days, with me not even having a voice any more. It's possible that I said something wrong here. I'll ask William Wallace, the Designer responsible for Legacy, to clarify.
Clarification begins...now.

The class buff unlocks occur when a character finishes Chapter 2. At that point, that character's class buff is unlocked for all characters of his legacy.

Each class' buff applies all of your unlocked class buffs with a single click. It's not 4 buttons you have to keep on your quickbar. One click, all the buffs.

An example: I have an Imperial Agent that finishes Chapter 2. The Agent unlocks his class buff for my legacy. I now go log onto my level 1 Sith Inquisitor. When my Sith Inquisitor casts Mark of Power, it ALSO applies the effects of Coordination, since I have unlocked the Agent's buff.

Furthermore, to get the full set of buffs, you only need to unlock 4 classes. Unlocking the buff for Agent and Smuggler still only nets you a single buff effect, so you can't stack their +Crit bonuses together. (Because that might be a wee bit overpowered. Maybe.)

Clarification ends... now.

 

Public Test Server -> NVSCCS - New in 1.2
Beitrag von GeorgZoeller am 23.03.2012 um 20:27 Uhr

I will drop one hint (the same number of hints I gave on the magenta situation).

Two planets are involved in this chain and you already identified both.

 

General Discussion -> We have talked about Nerfs, how about Legacy?
Beitrag von GeorgZoeller am 23.03.2012 um 20:13 Uhr

Zitat:
Zitat von KyoMamoru
You did misunderstand the system. I watched the Guild Summit, and I've been following 1.2 rather closely. Every current character will have all the Legacy options at their finger tips, outside of race changing.
Correct.
 

Crew Skills -> Slicers: How do you feel about losing the ability to obtain Augments in 1.2?
Beitrag von GeorgZoeller am 23.03.2012 um 19:50 Uhr

Zitat:
Zitat von Avenir
like a fair trade off if it happens the only way to get the materials will be through slicers. Now if they make the materials obtainable by other means then this will be another huge slap into the face to all Slicers.
No plans for that, don't worry.
 

Public Test Server -> Combat Log Parser
Beitrag von GeorgZoeller am 23.03.2012 um 19:48 Uhr

Quote:
Originally Posted by MaverickXIV
I'm sure this will make a lot of people happy, and I'd hate to make you feel like no matter what you do will anger a lot of people anyway (though that is true, and I'm sure you're aware of this), I have to say that I am strongly against this.

I don't believe that the logs should be flushed regularly, but (at best) they should be flushed at the end of combat. This is how most people will use them anyway, checking after a wipe to see what happened. Why allow for people to "watch the meters and not the encounter" for really no benefitat all? In my years of "hardcore" raiding in WoW, I have seen someone use Recount on the fly maybe twice.

Depending on how "regular" you're making the flush, this could even bring about something like Deadly Boss Mods as well. Say a boss is queuing up an large, long-cast-time attack. If this AbilityActivate event can be picked up relatively quickly in real time, then an overlay mod can bring up some big flashy graphic to warn the player.

Are you sure this is what you want?
Hey,

You're right, it's impossible for us to make any decision that doesn't upset someone. (See: Sprint at level 1.)

That said, we looked at end of combat, but due to the way the log and the combat system work (event ordering), it is currently unavoidable for exit combat events to sometimes process before the last interactions during the combat have happened.

I think the current solution is a decent middle ground, the log flushes will not be real time but timely enough to provide informational value and avoid half cut off lines in the parser.

 

Public Test Server -> "The chance of researching schematics ... significantly increased." - Seems th
Beitrag von GeorgZoeller am 23.03.2012 um 19:33 Uhr

Quote:
Originally Posted by Shaynae
I spent all day trying to get a purple hilt 12... it was slow going because I'd have to send my companions out for the gems, but I had no success. This is very different from my previous experience.

Is it possible that something got screwed up in this last patch? I've had bad streaks before, but this would be legendary.
Which schematic specifically?
 

Public Test Server -> 1.2 Sorc Nerfs
Beitrag von GeorgZoeller am 23.03.2012 um 19:32 Uhr

Quote:
Originally Posted by Cleet_Xia
What I am oposed to is sage/sorc being nerfed so hard that fresh 50's won't be able to complete story mode FP & OPs without gear that drops in HMs.

As for the BW internal testers being able to complete the HM after the nerf- they should be able to.. they've always known how the bosses worked- it's all they do all day.
Hey,

We would be concerned too if that was the result, which is why this content has been tested and continues to be tested. We have nothing to gain from excluding a class from game content, so please understand that the outcome you are afraid of is something we don't want to see either.

As for our testers knowing the mechanics; sure, they usually do (although we do blind tests as well), but they are also not perfectly geared either to ensure there's some wiggle room to test for 'less perfection'.

 

Public Test Server -> Sticky grenade...really?
Beitrag von GeorgZoeller am 23.03.2012 um 19:26 Uhr

One of the constraints we're dealing with for the Trooper is the fact that it would be a bit ridiculous for your Sith Warrior to pull an assault cannon from his pocket, which really is the weapon most trooper signature abilities use
 

Public Test Server -> 16-Man Toth/Zorn vs. 8-Man Toth/Zorn
Beitrag von JesseSky am 23.03.2012 um 18:34 Uhr

Guys, thanks for the excellent write-up. We're incorporating your feedback into our iteration on the fight.
 

Public Test Server -> Healer Testing and the Search for "Underlying Changes"
Beitrag von GeorgZoeller am 23.03.2012 um 17:43 Uhr

Quote:
Originally Posted by otakuon
Out of curiosity, isn't the reason most of these changes are being implemented is to make the game more challenging? It would seem that ever since launch the "majority" of players have been screaming that the game is WAY too easy. Given that assumption, shouldn't it be much harder now for a top-end guild with BiS gear to clear a NM Ops unless they change their method of approach?
The reason for some of the changes is in fact to increase the challenge level of top end content by tightening class balance. Healing through top end content was, as a fact, not tightly balanced enough in the past and a prime contributor to the fact that our top end difficulty content was just not providing the challenge level people expected.

This encapsulates both the medpac change (without being able to make safe assumption about the availability of optional healing, it is impossible to strike a reliable balance that doesn't require people to shell out hundreds of thousands of credits for item based healing) as well as the class changes.

The other major reason is class to class and role to role balance.

 

Public Test Server -> 16-Man Toth/Zorn vs. 8-Man Toth/Zorn
Beitrag von GeorgZoeller am 23.03.2012 um 17:36 Uhr

Hey,

Regarding the 'wall' bug (dubbed SWIST - Spontaneous Wall Induced Self Termination), we're aware of it (it affects players across PTS, not just this encounter) and have people working on the issue.

-Georg

 

Public Test Server -> "The chance of researching schematics ... significantly increased." - Seems th
Beitrag von GeorgZoeller am 23.03.2012 um 17:28 Uhr

Quote:
Originally Posted by FrostyDroid
Great, this is what I really want to see.

The thing about RNG is if people don't know what the chance is, the try to make guesses based on random-walk data.
The thing about pure RNG is that it can suck for people. With billions of dice being rolled each day, chances of someone having a bad streak are pretty high.

Long term, I'd like to add some self correction/streak limiting to features like Crit Crafting and reverse engineering that ensure that after a certain amount of bad luck, you get some compensation.

 

Classes -> George Zoeller: chapter 2 or 3 for class buff?
Beitrag von GeorgZoeller am 23.03.2012 um 17:20 Uhr

Quote:
Originally Posted by Qwurdilu
thats what everyone says, but in the interview on darthater i saw this:
Georg Zoeller: "The buffs are a separate thing that you get for bringing the class to Chapter 2"

(http://www.darthhater.com/articles/s...zoeller/page-2)
Honestly the Darth Hater interview was at the end of two long days, with me not even having a voice any more. It's possible that I said something wrong here. I'll ask William Wallace, the Designer responsible for Legacy, to clarify.
 

General Discussion -> Community Q&A: March 23rd 2012
Beitrag von CourtneyWoods am 23.03.2012 um 17:05 Uhr

Discuss this week's Community Q&A blog in this thread!
 

Customer Service -> CS Droids In-Game
Beitrag von AllisonBerryman am 23.03.2012 um 16:53 Uhr

During our Weekend Pass this Friday, Saturday, and Sunday (March 23 – 25), our Customer Service Droids will be available in-game on a number of servers to assist players. They’ll be happy to help you!

CS Droids will be participating on the following servers:

Friday, Saturday, and Sunday:
Kellian Jarro
Kissai Caste
Murakami Orchid
Perlemian Trade Route
Thana Vesh

Saturday and Sunday only:
Dalborra

 

Allgemeine Diskussionen -> Keine Ausfallzeit der Server mit der Wartung am 27 März
Beitrag von CourtneyWoods am 23.03.2012 um 16:32 Uhr

Wir benötigen keine Serverabschaltung für die Wartung am Dienstag, den 27 März.

Die Website sowie die Spielserver werden während unseres normalen Wartungsfensters zum Spielen erreichbar sein.

Habt viel Spaß im Spiel!

 

General Discussion -> No Downtime with Maintenance March 27th
Beitrag von CourtneyWoods am 23.03.2012 um 16:28 Uhr

We will not be requiring any downtime for maintenance on Tuesday, March 27th.

Both the website and the game servers will be available for play during our usual maintenance window.

Enjoy the game!

 

Public Test Server -> light/dark points applied incorrectly
Beitrag von DanielErickson am 23.03.2012 um 12:48 Uhr

Hey Folks,

This is definitely a bug.

Once upon a time we did briefly have characters starting at different places on the LS/DS scale but the inability to do so without giving the player actual DS/LS points (as you're seeing here) was why we removed it — since many people want to achieve a perfect score on one side or the other. The old code seems to have turned itself back on but it will not be going to the live servers this way.

Good catch!

 

Guild Summit Forum -> Guild Summit General Discussion
Beitrag von DavidBass am 23.03.2012 um 10:31 Uhr

We're still working on them! They're taking a bit to process and we ran into a couple technical issues with the recordings, but we're making progress and will post them to YouTube as soon as they're done.
 

General Discussion -> Aussie Server Maintenance
Beitrag von StephenReid am 23.03.2012 um 08:09 Uhr

As mentioned by Blaine Christine (Senior Producer, Live Services) in March 2nd's Q&A, unfortunately at this time we're unable to run separate maintenance windows for different regions. All of The Old Republic's game servers are in the same service environment. The upside is that players have no restrictions on where they can play - something many players in Oceanic regions continue to benefit from. The downside is that we have to bring all servers down for maintenance at the same time. Our global maintenance time was chosen because it is when the lowest number of players - globally - are on the game servers.

That said, bringing servers down on a Friday night in any time zone is not something we do lightly. In this case, there were several server-side fixes we had to conduct (see the brief patch notes here) to ensure continued stability of the game. While I know no-one wants to lose gaming time on a Friday night, I'm sure you also do not want to endure random server crashes that could occur at any time and with no warning.

We always take unscheduled maintenances very seriously and weigh the pros and cons. In this case we felt it was important enough to conduct this maintenance ASAP. As soon as the decision was made, the maintenance timing was communicated.

Again I apologize for the inconvenience, but for the overall stability of the service, this maintenance was required.

 

Public Test Server -> War Hero Weapon's Color Crystal
Beitrag von GeorgZoeller am 22.03.2012 um 23:59 Uhr

Quote:
Originally Posted by Amalak
I noticed the new War Hero weapons had the color crystal locked, anyone know what the default color, the color crystal is in the new weapons?
Hey, just wanted to let you know that this will change in a future patch to PTS (e.g. it will be unlocked).
 

Public Test Server -> Combat Log Parser
Beitrag von GeorgZoeller am 22.03.2012 um 20:35 Uhr

Just wanted to drop by and let you know that we've heard your feedback and will be adding regular flushing of the log buffer to disk in the future so you don't have to employ the enable/disable log workaround anymore.

-- Georg

 

General Discussion -> Question RE: 2.5m White Crystals
Beitrag von GeorgZoeller am 22.03.2012 um 20:26 Uhr

Hey,

This is a valid question and I want to give you some answers so you have some certainty when planning your purchases.

It is our stated goal to decouple the choice of crystal color from the choice of stats in the game. To that end, with Game Update 1.2, you will find that there are endgame variations (+41) for all available crystal colors in the game (Reminder: white is no longer available in 1.2, it's available for a limited time at vendors only).

We have no intention of introducing a new tier of color crystals in the short or mid term future (e.g. 1.3, 1.4). I can't make any statements beyond that at this point, but this should give you planning certainty.

The same is true for augments - the current augments (Rating 22, Level 49) will be the top level augments for the forseeable future. It is a certainty that we will introduce a new tier of augments at some point in the future, but not for several months.

Hope this helps

Georg

 

Crew Skills -> Biochem 1.2 Nerf details inside
Beitrag von GeorgZoeller am 22.03.2012 um 19:15 Uhr

The blog is incorrect, my fault. We'll update it.

You will still be able to crit on the creation of implants.

Sorry for the confusion.

 

Public Test Server -> "The chance of researching schematics ... significantly increased." - Seems th
Beitrag von GeorgZoeller am 22.03.2012 um 18:02 Uhr

You'll be pleased to hear that a future update to PTS will include the precise percentage chance of researching a new schematic in the item tooltip.
 

Public Test Server -> A parser to create human readable Combat Logs
Beitrag von GeorgZoeller am 22.03.2012 um 17:59 Uhr

Just wanted to say, I like this. It's a different approach than the graph / charting solution most other parsers are going so far, but equally valid. Thumbs up.
 

Public Test Server -> HM Lost Island - overtuned? Your thoughts
Beitrag von GeorgZoeller am 22.03.2012 um 17:57 Uhr

Quote:
Originally Posted by littleming
This is part of the problem though. You're basing your balance on players who have far more experience with the game than your general population. When you tweak it too hard your middle of the road, and casual players are going to get pissed off. And guess what? They make up the majority of your player base.
That aside, as I said before - I made no statement regarding the balance of Hard Mode Lost Island. That might well be overtuned (and is subject to testing on PTS for that reason). My comment was directed at the assumption that the Sorcerer healing changes were the reason why people had trouble with Lost Island.

Healers are now more closely balanced in Game Update 1.2. If you have trouble with a sorcerer in Lost Island, you'll likely have the same trouble with other healer roles.

Side note: Contracted testers were actually taken from across the community.

 

General Discussion -> Veela server
Beitrag von AllisonBerryman am 22.03.2012 um 16:51 Uhr

The affected servers are being brought back up right now! They will all be available shortly. Thanks for your patience!
 

General Discussion -> Veela server
Beitrag von AllisonBerryman am 22.03.2012 um 16:31 Uhr

Hey folks - we're aware that a few servers are currently unavailable. We're investigating and will update you with any further information!
 

Public Test Server -> HM Lost Island - overtuned? Your thoughts
Beitrag von GeorgZoeller am 22.03.2012 um 14:49 Uhr

Before this derails into a healer-centric thread.

What I did not rule out is that the new Flashpoint is too hard. That's entirely possible and something we're going to decide after analyzing more test data.

My comment was directed at the specific assumption that Sorcerer healers would be the reason for the troubles experienced.

 

Public Test Server -> Medpacks... are you kidding me?!?!!?!?
Beitrag von GeorgZoeller am 22.03.2012 um 14:25 Uhr

Quote:
Originally Posted by joeypesci
And what about PVE? Doing a HM Flashpoint or Op and only being able to use one heal.
It's an intentional change. You can use 1 medpac per individual combat, not 1 per Flashpoint. That makes it much easier for us to balance a Flashpoint more tightly to player ability.
 

General Discussion -> So I am assuming 1.2 releases tomorrow?
Beitrag von AllisonBerryman am 22.03.2012 um 14:25 Uhr

1.2 will not be released in the upcoming maintenance, but you can hop onto the Public Test Server to check it out! We'll be releasing updates to PTS as we prepare to move 1.2 to live servers, and we'll let you know when 1.2 will be live as soon as we can.
 

Public Test Server -> Looking for High Level Guilds for Game Update 1.2 Testing [UPDATED]
Beitrag von AmberGreen am 22.03.2012 um 12:57 Uhr

Hello everyone! We wanted to post to ensure that there is not confusion among players who had characters copied to the Public Test Server. Legacy experience and levels accumulated prior to transfer have not been restored on copied characters.

However, after the PTS Update on 3/22, each copied character who had unlocked their Legacy prior to being copied has been granted 1 Legacy level on the Public Test Server. However, the level will not be visible the first time the character is logged in, and players will need to log in to their copied character twice to grant Level 1.

Thank you all for testing Game Update 1.2!

 

Allgemeine Diskussionen -> Wartungsarbeiten vom Morgen, 23. März 2012
Beitrag von AmberGreen am 22.03.2012 um 12:43 Uhr

Hi Leute,

Wir werden die Server am 23. März 2012 für 4 Stunden, von 8 Uhr morgens bis 12 Uhr mittags, herunterfahren um einen Patch auszuspielen. Alle Server werden in dieser Zeit offline sein.


Kommende Wartungsarbeiten

Date: Freitag, 23. März 2012

Time: 8 Uhr morgens bis 12 Uhr mittags

Alle Server werden in dieser Zeit offline sein. Wir erwarten das die Wartungsarbeiten nicht länger als 4 Stunden dauern werden.

Danke für eure Geduld während wir Wartungsarbeiten an Star Wars™: The Old Republic™ durchführen.


 

General Discussion -> Upcoming Patch Tomorrow, March 23rd, 2012
Beitrag von AmberGreen am 22.03.2012 um 12:33 Uhr

Hi everyone,

We will be bringing down servers for four hours on March 23rd, 2012 from 2AM CDT (12AM PDT/3AM EDT/7AM GMT/8AM CET/6PM AEDT) until 6AM CDT (4AM PDT/7AM EDT/11AM GMT/12PM CET/10PM AEDT) to deploy a patch. All game servers will be offline during this period, and the deployment is expected to take no more than four hours.


Upcoming Patch

Date: Thursday, March 23rd, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/7AM GMT/8AM CET/6PM AEDT) to 6AM CDT (4AM PDT/7AM EDT/11AM GMT/12PM CET/10PM AEDT)

All game servers will be offline during this period. This deployment is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.


 

Public Test Server -> Medpacks... are you kidding me?!?!!?!?
Beitrag von GeorgZoeller am 22.03.2012 um 12:26 Uhr

Quote:
Originally Posted by Brightmist
No you don't, your getting out of combat mechanic is completely broken.
You are welcome to send us bugs if you think you have a case where it is broken. We'll gladly fix it for you in that case.
 

Public Test Server -> NVSCCS - New in 1.2
Beitrag von GeorgZoeller am 22.03.2012 um 12:25 Uhr

I really hope I didn't encourage mass genocide of innocent animals. I can assure you, that's not productive.
 

Public Test Server -> HM Lost Island - overtuned? Your thoughts
Beitrag von GeorgZoeller am 22.03.2012 um 12:24 Uhr

Quote:
Originally Posted by Daayz
OP were you using a sorc healer?

If so that was your problem, they can't heal in 1.2 anymore.
To put it bluntly, that's just not true.

Our own testers (internal and contracted) can run the Flashpoint just fine, as can all other classes that have a healer role.

 

Public Test Server -> Combat Log Parser
Beitrag von GeorgZoeller am 22.03.2012 um 12:19 Uhr

Quote:
Originally Posted by ToxicDonut
Thanks for the reply. I'm not sure what I wrote was clear, either that or I just don't completely understand your response. So are you saying it won't show @player as using skill 'Incinerator' unless they are the one who pushes the button to initiate the damage? If thats the case then I understand. But if I'm dps'ing in the pit and the NPC takes damage from the Incinerator and I didn't initiate the action and on the log it still shows damage initiated by me, then I guess I don't understand that.
Ultimately, the answer to this is different on a per case basis. It depends how exactly a specific fight is implemented. In reality, I don't think this is going to be too much of an issue for log developers (our own parsers have special case coding for some of these cases), but if it poses a significant issue for you guys, we'll see what we can do.
 

Public Test Server -> Ataru Form: not "increased by 10%", but reduced by 25%?
Beitrag von GeorgZoeller am 22.03.2012 um 11:41 Uhr

Quote:
Originally Posted by Metanor
Thanks for respond Cameron. Any chances of the fix appearing on the PTS so we have a chance to check it out before it goes live?
Very much so.
 

Public Test Server -> [TEXT] "loc:12056:preferences" is still there
Beitrag von AllisonBerryman am 22.03.2012 um 10:57 Uhr

Thanks for the report! We'll be updating PTS more as we prepare for it to go live, so we may not immediately address each bug, but we'll work to take care of reports as quickly as we can!
 

Public Test Server -> Combat Log Parser
Beitrag von GeorgZoeller am 22.03.2012 um 10:41 Uhr

Quote:
Originally Posted by Xxxxxxxxxxxxxx
Except, he was talking about MOBS taking damage from the environment, not players.
Same deal. They apply the environmental damage to themselves in some cases when damage is dealt from sources that are not class or character abilities.
 

Public Test Server -> Medpacks... are you kidding me?!?!!?!?
Beitrag von GeorgZoeller am 22.03.2012 um 10:39 Uhr

Quote:
Originally Posted by Foxcolt
I can understand the change for PVE fine...no issues there...

But ooc mechanics in PVP are broken..I've played entire hutball matches without dying and without ever leaving combat... a 6-10min game where I can only use my PVP medpack once?
You exit combat in PvP 8 seconds after the last hostile action. DOTs do not refresh this status.

You're playing very unusual games of Huttball if you never drop out of combat. Especially given that the ball resets to the center after someone scores, moving the action quickly.

 

Public Test Server -> Medpacks... are you kidding me?!?!!?!?
Beitrag von GeorgZoeller am 22.03.2012 um 10:36 Uhr

Making the medpacs variable more controllable for endgame content is a necessary precondition for the creation of tighter, more closely balanced fights.

We don't want medpacs to be as important as class abilities, and we feel they should not become part of rotations. On longer boss fights, this is a trend we've seen happening, and we've counteracted this. Obviously, where needed, boss mechanics would be adjusted to account for this, but we don't really anticipate much impact for that on existing content.

New content (such as Operation: Explosive Conflict and Flashpoint: The Lost Island) is significantly tighter balanced already, with this limitation in mind.

A positive side effect is that the cost of running endgame content is somewhat reduced by this change.

We are still in discussions to restore pre-level 50 medpacs to their previous condition to avoid negatively affecting the PvE game during the leveling process for people that heavily rely on medpacs.

 

Public Test Server -> NVSCCS - New in 1.2
Beitrag von GeorgZoeller am 22.03.2012 um 09:54 Uhr

It'll be interesting if this takes longer than the magenta crystal. I doubt it.

Definitely some interesting thoughts in this thread, some may even be correct.

 

Public Test Server -> Public Test Server Patch Downtime - 3/22
Beitrag von AmberGreen am 22.03.2012 um 09:48 Uhr

The Public Test Server is now available and ready for new content testing! The changes are listed in the PTS Update 3/22/2012 Notes.
 

Public Test Server -> Combat Log Parser
Beitrag von GeorgZoeller am 22.03.2012 um 09:33 Uhr

Quote:
Originally Posted by ToxicDonut
Noticed a few issues with parses of fights like Fabricator where mobs take damage from environment. It records the damage as issued from the player. Anything that can be done about that? The Incinerator damage on the G4B3 Fabricator fight is but one example of this.
Hey - this is a bit more complicated, since that is actually what happens internally in the game (players apply unavoidable environment damage to themselves). Since the log reflects what happens in the game, that is what you see.

It's not perfect and we're going to look into ways of making that less obscure, but changing the log to display something different from what actually happens is not a step taken lightly, so you might not see any changes on this for a bit.

 

Public Test Server -> PTS Update 3/22/2012 Notes
Beitrag von AmberGreen am 22.03.2012 um 09:24 Uhr


Star Wars™: The Old Republic™
Game Update 1.2 PTS Patch Notes


These notes detail changes made to the PTS server on 3/22/2012. These changes ONLY apply to the PTS server.


Classes and Combat

General
  • Using a stun-breaking ability no longer keeps a player that was knocked down from standing up.
  • Repeatedly pressing the hotkey for a channeled ability will no longer cancel the channeling.
  • Medpacs can now only be used once per fight. When a medpac is used during combat, another cannot be used until after combat has ended.
  • Leuro-Khian, the Skill Mentor aboard the Republic Fleet, now resets respect costs correctly.

Bounty Hunter

Mercenary

Arsenal
  • Bonus damage dealt by Heatseeker Missiles now correctly takes the number of your Heat Signatures on the target into account.
Trooper

Commando

Gunnery
  • Bonus damage dealt by Demolition Round now correctly takes the number of your Gravity Vortices on the target into account.

Crew Skills

Crafting Skills
  • Schematics are no longer consumed if a player attempts to use one that is already known.


Flashpoints and Operations

Flashpoints

The Esseles
  • Interrupting Ironfist's Headshot ability will no longer cause him to use it more often than intended.

Red Reaper
  • Damage from SV-3 Eradicator Droid's beam has been increased, but it no longer shifts pillar colors while actively attacking with the beam.

Items

General
  • Campaign weapons and off-hand items are now available on the Crisis Point vendors.
  • Tooltips for off-hand weapons now indicate they cannot be equipped by Sorcerers and Guardians.

Vendors
  • Junk (grey) items no longer appear in the buyback window.
  • The vendor buyback window has been expanded to 12 slots.

Missions and NPCs

General
  • Mission and Flashpoint phases now cancel conversations if a member of the group is in combat.
  • Corrected a rare case where some rewards out of a group of mission rewards would not be received by a player with a full or almost-full inventory.
  • Players who have progress in the same phase are no longer prevented from grouping with each other if they did not use the /accept command.
  • Players can now continue to abandon and reset missions without restarting the game if they closed the abandon or reset confirmation dialogue by using the "x" button.

Missions

Jedi Knight
  • New Intelligence: This mission's rewards are now level-appropriate.

Sith Warrior
  • Check In: Players no longer receive a codex text error when logging into the game while on this mission.

PvP

General
  • High-level PvP Daily and Weekly missions now reward a combination of Warzone and Ranked Warzone Commendations.
  • "Dauntless" medals now correctly start at Dauntless I.
  • PvP medpacs now have a 1.5-minute cooldown (down from 3).

Warzones
  • Players participating in the new Ranked Warzones will receive a penalty debuff if they leave ranked games before they are complete. This debuff prevents the player from re-queuing for a ranked game for a period of time. For the time being, we are not extending this to affect players participating in unranked Warzones. Leaving an unranked game will not initiate a debuff, and players who have the penalty debuff will still be able to queue for Unranked games.

Huttball
  • The visual effects from the fire traps no longer continue to play on characters they killed.

Space Combat
  • Ships in Space Combat Missions are now visible.


UI

General
  • The Character Window now correctly updates when modifying companion equipment while on your personal starship.
  • Corrected several instances of incorrect or missing tooltips.
  • Bind Points now appear on the World Map as "locked" if they are not discovered.
  • An option to continue playing sounds when the game loses focus (via alt-tab, etc) has been added.
  • Certain chat commands and their corresponding messages have been properly localized in French and German. These commands include /ckick, /mute, /moderate, /channellist, and /list.

Groups and Targeting
  • Class icons now appear next to nameplates. This feature can be toggled off in the preferences menu.

Miscellaneous Bug Fixes
  • Some locations where players could get stuck have been fixed.
  • Some missing and incorrect text has been fixed.
  • Some art assets that were missing or placed improperly have been fixed.
  • A rare issue that could cause multiple sound effects to inappropriately play on top of each other has been corrected.
  • Dark side appearance, if enabled, now appears correctly at character selection.

 

Public Test Server -> ** Feedback on PvP Credit Reduction/Elimination **
Beitrag von GeorgZoeller am 22.03.2012 um 09:11 Uhr

Guys,

We've changed the way rewards are given in Warzones (rewards are now based on participation - if you idle, you get nothing), and this has resulted in you seeing some odd values on PTS.

The current credit and XP numbers you are seeing are temporary. In a future patch to PTS, you will provide the necessary data for the system to allocate proper rewards.

Sorry for the confusion here, but it's the nature of the test server to sometimes receive incomplete systems. If we intended the current behavior to be final, you would have seen a patch note explaining this change.

TL;DR: Don't worry too much. You're looking at temporary data. Credit and XP rewards for Warzones, while changed to take participation into account, are not significantly changed from the numbers you've seen before. We expect some changes (as you are more likely to lose games early in your career, so we want to compensate for that), but nothing is finalized yet.

 

Public Test Server -> Ataru Form: not "increased by 10%", but reduced by 25%?
Beitrag von CameronWinston am 22.03.2012 um 09:00 Uhr

Thanks for bringing this to our attention. Ataru form is indeed doing less damage and this is not intended. We will be correcting this before Game Update 1.2 goes live.

Thanks for your feedback!

 

General Discussion -> Developer Dispatch: The Legacy System
Beitrag von CourtneyWoods am 22.03.2012 um 08:51 Uhr

The Legacy system in Star Wars™: The Old Republic™ will allow you to create your very own family tree, connecting each of your characters together and unlocking a host of skills and abilities that would otherwise be unobtainable. Watch this Developer Dispatch to learn about what Legacy is and how it will continue to evolve with the game.

Watch Now
 

Public Test Server -> Public Test Server Patch Downtime - 3/22
Beitrag von AmberGreen am 22.03.2012 um 08:45 Uhr

Please be advised that the Public Test Server will be unavailable at 10AM CST (8AM PST/ 11AM EST/ 3PM GMT/ 4PM CET/ 2AM AEST) to deploy a patch to Game Update 1.2.

We will work to make the server available for testing as soon as possible, so please watch this thread for updates. Thank you for your patience!

 

News and Announcements -> Music of The Old Republic
Beitrag von SeanDahlberg am 16.07.2010 um 13:29 Uhr

The emotional experience of Star Wars™ comes to life in new music created exclusively for The Old Republic™. From soft melodies that ring in the forest of Alderaan to the magnificent booming of a battle scene on Ord Mantell, a talented team of composers, musicians and developers came together to create a magical score for the game.

Watch Developer Dispatch: Music of The Old Republic to see what goes into weaving the familiar Star Wars riffs with a new original score. And learn how music impacts the thrilling moments in video games as well as movies.

 

News and Announcements -> Sounds of The Old Republic
Beitrag von SeanDahlberg am 16.07.2010 um 13:29 Uhr

Audio Producer Orion Kellogg discusses the power of sound in our latest Developer Blog.

Read More!

 

Public Test Server -> [Chat Hack] People spoofing names in chat?
Beitrag von AmberGreen am 22.03.2012 um 07:29 Uhr

Hello there everyone. Please post in this thread if you notice any other instances of this in chat channels on PTS.

To clarify, we appreciate your bug reports, and you are able to report issues on the forums or via the in-game /bug feature. Each method has its advantages. Using /bug is direct and ensures that the details are fresh in your mind when reporting, since you don't have to leave the game to give us the information. Forum reports allow for others to add details or help elaborate on an issue you may be seeing. Additionally, we are able to update forum report threads with resolution information or developer clarification as needed.

Regardless of the method you decide to use, thanks for the reports and for helping to test the new content on the Public Test Server! o/''\o (high five)


 

Public Test Server -> 1.2 - New Rakata Itemization
Beitrag von GeorgZoeller am 22.03.2012 um 00:21 Uhr

Quote:
Originally Posted by Raurok
Georg,

Hopefully you will see this and respond, but will this update require the exact mods that were in the armor, or just the same type? Reason I am asking is because I have multiple copies of the same mod and enhancement, and I have no way of telling which exact mod/enhancement came from which exact piece of armor.
Same type.
 

Public Test Server -> 1.2 Patch notes contradictory with Zoeller Quote on speeders, please clarify
Beitrag von GeorgZoeller am 22.03.2012 um 00:02 Uhr

Quote:
Originally Posted by Diviciacus
Wait, that means that white will no longer be obtainable in 1.2 at all? That's a scary thought.
You got that right.
 

Public Test Server -> 1.2 - New Rakata Itemization
Beitrag von GeorgZoeller am 21.03.2012 um 17:01 Uhr

Quote:
Originally Posted by getdownsb
So I either have to re-grind the gear or spend a million credits (again) to put the terrible mods back in?

:/
I am not sure why you would do that when there is an entire new gear tier above rakata that you could and should work towards instead.

Your hand modified Rakata gear is still among the top of the line equipment.

 

PvP -> Feedback request from James Ohlen: PvP
Beitrag von StephenReid am 21.03.2012 um 14:14 Uhr

Hey everyone! James Ohlen, Game Director for Star Wars: The Old Republic, would like to solicit some feedback from the community on weekly basis.

He's going to be taking feedback directly via his Twitter account, but if you're not on Twitter, we're going to reproduce his question here and would love to get your feedback here too.

Please limit your feedback to the question James wants discussed. Feel free to link to other threads and please keep your feedback constructive and on-topic!

Here is James' question for this week:

If you could make one change to PVP in SWTOR, what would you want it to be?

Remember, you can follow James on Twitter @JamesOhlen; you can follow our main account @SWTOR.

 

Public Test Server -> Looking for High Level Guilds for Game Update 1.2 Testing
Beitrag von DavidBass am 21.03.2012 um 13:45 Uhr

Thank you all so much for your overwhelming interest in this program! Our inbox has exploded with guilds who are interested in helping us test end game content in Game Update 1.2. At this time, we're going to close applications while we continue to process those we have received up to this point.

Due to the number of responses we received, we cannot guarantee that every guild who applied to this program will have their requested characters copied to PTS. However we will continue to copy over guilds who have already applied as Game Update 1.2 testing progresses, so more guilds will be included before testing concludes. You may have to be patient for your character to be made available. In the future, we will be implementing a public-facing character copy tool for the Public Test Server, which will allow you to copy your own characters over to Public Test. We'll provide more information at a later time.

For those guilds who have already been copied, a few things you should look out for:
  1. If your guild was copied, you will not be contacted individually. We've received too many to be able to respond individually. You should check the PTS once a day or so to see if your character is there. Please do not email us requesting the status of your application.
  2. If your guild was copied, but your character was not, it is likely the information they submitted in the application was inaccurate. We cannot guarantee that we will be able to copy your correct character for your guild, but have your guild leader submit a corrected application to us if this is the case.
  3. We discovered a bug during this copying process that occasionally causes the wrong character to get copied over from a player's account. We are attempting to fix this error on our end, however we cannot promise it will be resolved during this phase of testing. If this affects you, we regret that we cannot fix your character’s copy until we have resolved the error. We’ll update with more information when it becomes available.

We want to thank you again for your participation in this limited-testing program. In the future, we plan to open this up to more and more participants, eventually allowing everyone to copy their own characters to the Public Test Server.

 

General Discussion -> Whats the nicest thing youve done for another player
Beitrag von AllisonBerryman am 21.03.2012 um 13:26 Uhr

It's great to see people talking about helping out others in the game! I don't know if I have an awesome "nicest thing," but I always take the time to help people find things or get to places, and I love to help out when people have trouble with a class mission, like many in this thread.
 

News and Announcements -> A special reveal at Comic-Con? Only you can make it happen!
Beitrag von SeanDahlberg am 15.07.2010 um 00:41 Uhr

Quote:
Originally Posted by SeanDahlberg
Comic-Con International is almost upon us! You already know about the “Beyond Solo” panel being held on Friday, but we have something extra we want to announce during it. You’re going to work for this one, though. If we get at least 200,000 “Likes” on our Facebook page and 30,000 Followers on our Twitter page by Friday, July 23rd, 2010, we will bring you this cool reveal!
Hey everyone,

While I'm sure this is obvious, I'll say it anyways. If you don't want to join us on Facebook or Twitter, you don't have to. And it's not like (pun not intended) we're never going to reveal what we'd like to. Anything we want to reveal will all be done over time and before the game is out so everyone can decide what they want to do with the best information available. So, in the worst case scenario, you just get the information a little bit later.

And I forget who mentioned it earlier but yes, the final result is the combination of the numbers for our English, French, and German fan pages on each of those social networks. So it's not 200,000 each (ie, not 600,000)... it's 200,000 total for Facebook and 30,000 total for Twitter.

 

News and Announcements -> A special reveal at Comic-Con? Only you can make it happen!
Beitrag von SeanDahlberg am 14.07.2010 um 17:41 Uhr

Comic-Con International is almost upon us! You already know about the “Beyond Solo” panel being held on Friday, but we have something extra we want to announce during it. You’re going to work for this one, though. If we get at least 200,000 “Likes” on our Facebook page and 30,000 Followers on our Twitter page by Friday, July 23rd, 2010, we will bring you this cool reveal!
 

Flashpoints, Operations, and Heroic Missions -> How long until FP bosses are fixed?
Beitrag von JesseSky am 20.03.2012 um 18:09 Uhr

Thanks for reporting these issues - we will look into them ASAP.
 

General Discussion -> Official Questions Thread for March 23rd, 2012 Q&A Blog Post
Beitrag von AllisonBerryman am 20.03.2012 um 16:50 Uhr

Thank you for posting your questions! We'll gather some up and post the answers on Friday. Watch the blog for the update!
 

General Discussion -> Crew Skills in Game Update 1.2
Beitrag von GeorgZoeller am 20.03.2012 um 15:55 Uhr

Hey,

A bunch of you have brought up the point that reverse engineering orange quest item appearances would be a risky business.

That's true - which is why we did not enable reverse engineering for these. It would be pretty frustrating for players to destroy the quest reward they worked so hard to get for a chance at being able to craft the appearance.

Instead, many of the these appearances are now available through tradeable schematics found through mission discoveries.

Another clarification regarding augment slots:

In the mid-term (e.g. past Game Update 1.2), we are planning on adding means to the game that allow you to add augment slots to equipment you already have.

So while critical crafted appearances are the only source of augment slots in Game Update 1.2., this is a temporary arrangement that will change in the future when we implement means to retrofit existing gear (including social) with augment slots (without devaluing crafters in the process).

 

Public Test Server -> 1.2 - New Rakata Itemization
Beitrag von GeorgZoeller am 20.03.2012 um 15:26 Uhr

Quote:
Originally Posted by antonmb
The itemization/mods inside Rakata gear on the PTS are MUCH better. However, will we be allowed to trade in our current Rakata gear for the new ones then?

Right now, the Rakata mods I already have (some pulled out) are NOT retroactively affected by this change - however, the Rakata pieces on my companion for example, whose mods I didn't change, WERE affected by the new itemization. If this is the case, then it's like we'll have to work on grabbing our sets all over again just because 1.2 Rakata mods > 1.1.x Rakata mods. So I do hope there will be retroactive change, even if the mods have been pulled out.

Secondly, the Battlemaster Mods/Enhancements have the same stat budgets as Rakatas, but with +expertise. So, it feels like you can just grind WZ commendations, pull out the BM mods, and slot them in and get Rakata-level/equal stats +expertise. Is this intended? Or do the devs intend to reduce the secondary stat budgets on the BM gear because of the added expertise on the mods/enhancements?
Hey, some answers.

1. Yes, we have updated the stat distribution on Rakata gear with 1.2.

2. If you have not modified your gear, it will seamlessly update the mods inside when you log into the game the first time after the patch has been applied.

3. If you have modified your gear, it will retain any changes you have made. Any mods you didn't change out will update.

4. Restoring the original mods into the item, before 1.2, will cause them to upgrade at the time of the patch.

The problem, of course, is that if you hand modified your gear, we ultimately have no way of knowing what your intention was. Maybe you wanted to use the mod you removed somewhere else, maybe you just wanted to replace it. We cannot make any assumption as to the intention of individual users when modding the item, preventing us from upgrading already modified items post fact.

TL;DR: Any 'original' mod in an updated item will upgrade with the patch. Any 'foreign' mod added to an item will be left untouched.

Hope that answers your questions.

 

Public Test Server -> 2 changes that will hurt new players?
Beitrag von GeorgZoeller am 20.03.2012 um 15:15 Uhr

Hey,

Thanks for reporting the arrival bay issue, that's definitely not as intended.

We have not made changes to the origin world credit budget, though.

 

Public Test Server -> 1.2 PTS Bug Report - Corellia
Beitrag von AmberGreen am 20.03.2012 um 13:40 Uhr

Hello again. We have performed a server restart to allow access to The Black Hole. Thank you again for your reports and for testing Game Update 1.2!
 

Public Test Server -> New Operation not active?
Beitrag von AmberGreen am 20.03.2012 um 13:38 Uhr

Hello everyone! We did a server restart to allow access to Explosive Conflict and are looking forward to your feedback. Thanks again for your reports, and have fun out there!
 

Public Test Server -> Current Champion Gear
Beitrag von DavidHunt am 20.03.2012 um 13:36 Uhr

Quote:
Originally Posted by Anishor
But if you left default mods in, you'll get the updated mods?
Yes - assuming the item changed. However, we prefer to avoid changing the stats or mods on items when possible.

Quote:
Originally Posted by RMIGZ
Can you expand on this? Right now I have a full set of Champion gear. What can I expect to happen with patch 1.2? Please make your explanation as detailed as possible. Thank you!
While the Champion gear vendor has been replaced with the Recruit gear vendor, they are two separate item sets. You can no longer acquire Centurion or Champion gear, but they are still in the game if you already have them. Recruit gear is a new set of blue PvP gear. It has no mods and is purchased with credits. Champion is fully moddable purple gear with a set bonus.

If you already have Champion gear, the biggest difference you will notice is that you can now see the Armoring in appropriate items. This armoring can be extracted, and it binds to the specific slot it came from - such as the chest or legs.

It's possible that there are exceptions, but the stats on your Champion gear should be unchanged. The armoring mod in them accounts for the stats on the gear that used to be unmodifiable.

Unlike Champion gear, Battlemaster gear does have stat changes. All current and future (1.2+) tier PvP gear is going through a stat transition to give it more expertise. This means you will see many more expertise versions of Mods and Enhancements instead of primarily on the base mod (Armoring/Hilt/Barrel).

 

Public Test Server -> Worries about daily quest zone after 1.2
Beitrag von DavidHunt am 20.03.2012 um 12:58 Uhr

Quote:
Originally Posted by Hologramx
My suggestion is, make it possible to exchange the current daily commendations to the new commendation in a specific rate, like 2:1 or 3:1, so it is still meaningful to stay at the less crowded zones in Belsavis/Ilum instead of everyone rushing into Corellia.
The new daily area provides the same daily commendation currency as the existing daily areas. Currently, in the new area, Black Hole Commendations are only given out on a single weekly quest. If they're being seen on the daily quests themselves, that's a bug.
 

Public Test Server -> So can I remove armoring mods from BM/Rakata gear?
Beitrag von DavidHunt am 20.03.2012 um 12:52 Uhr

Quote:
Originally Posted by gramz
It almost seems as if all NEW items (ie black hole, campaign and the new tier of raid gear) will have the set bonus ON the armoring.

Correct for any items that have a set bonus. The set bonus is on Campaign armorings.

Quote:
Originally Posted by gramz
I got some campaign boots last night, with no stats whatso ever, no armoring, no mod, no set bonus.
There's an unrelated issue that's causing some items to appear blank - that's the case here. The actual Campaign boots will have full stats and mods.

Quote:
Originally Posted by whenbearsreign
Okay, this needs some MAJOR clarification. The wording of it makes it seem like we won't be able to remove the armoring of any set bonuses pieces we have in 1.2 from the pieces we currently have in 1.1.5.
When you acquire an item does not matter.

You can remove armoring from any item that has one.

If you remove the armoring from some high end items, it will bind to that slot (so it can only be transferred from chest to chest).

Currently, Armorings of level 61 or above (new in 1.2) have the set bonus on the armoring.

Items of level 58 or below (existed before 1.2) have the set bonus on the item, not the armoring.

Quote:
Originally Posted by whenbearsreign
Ideally, on day 1 on 1.2, the first thing I was going to do was remove the set bonus from my Rakatta chest and put it into my PVP chest, turning that PVP chest into a PVE one. Will that NOT be possible without having to reacquire both pieces after 1.2?
It will have the PvP set bonus with PvE stats. Reacquiring the pieces in 1.2 will not change the results. To get the PvE set bonus on your PvP gear, you will need to acquire the Campaign gear, extract the armorings and put them in your PvP gear. If you only want the chest, you can keep the other 4 Rakata set pieces equipped, get just the Campaign chest and put that armoring in your PvP chest.

 

General Discussion -> Crew Skills in Game Update 1.2
Beitrag von GeorgZoeller am 20.03.2012 um 12:45 Uhr

Quote:
Originally Posted by Nyhm
Wait. We just heard a day or two ago that White Crystals are being removed from the vendors, and no way to get them after. and that they MAY come back, but devs havent made up their mind yet.

Now in the article I read this:

So... are white crystals staying in game or not?
The key word is 'available'. White crystals are not available in Game Update 1.2.
 

Public Test Server -> NVSCCS - New in 1.2
Beitrag von GeorgZoeller am 20.03.2012 um 12:41 Uhr

I like where this thread is going....
 

Public Test Server -> Public Test Server restarting: 3/20, 12:30pm CST
Beitrag von StephenReid am 20.03.2012 um 11:23 Uhr

We will be restarting the Public Test Server at approximately 12:30pm CST today, March 20th.

In-game messaging will be sent in advance of the restart.

We'll be making some configuration changes to the server and will bring it back online as soon as possible. We'll update this thread with more information when the server is available again.

 

Public Test Server -> 1.2 PTS Bug Report - Corellia
Beitrag von AmberGreen am 20.03.2012 um 10:55 Uhr

Hello everyone. Thank you for your reports to inform us that you're still having difficulty accessing The Black Hole. We're working to get this resolved as soon as possible, and we will post an update when there's more information available.
 

Public Test Server -> New Operation not active?
Beitrag von AmberGreen am 20.03.2012 um 10:54 Uhr

Hello there. Thank you for posting to let us know that you're still having difficulty accessing the new Operation. We're working to get this resolved as soon as possible, and we will post an update when there's more information available.
 

General Discussion -> Crew Skills in Game Update 1.2
Beitrag von CourtneyWoods am 20.03.2012 um 10:43 Uhr

Georg Zoeller gives an update on crafting and Crew Skills:

Quote:
Since the launch of Star Wars™: The Old Republic™, the Crew Skill system has been incredibly popular. Every week in-game, 52 million items are produced or harvested, 4.5 million item mods are installed and more than 35 million items change hands. Players actively participating in the Crew Skill system are generally better geared and have more credits in the bank than pure consumers.
Read More
 

General Discussion -> Take Part in our upcoming Weekend Pass
Beitrag von CourtneyWoods am 20.03.2012 um 10:06 Uhr

Over the last weekend, people had the opportunity to take part in the Star Wars™: The Old Republic™ Weekend Pass Free* Trial. The response was overwhelmingly successful, and we are incredibly grateful to everyone who took part. However, we also understand that not everyone has had the opportunity to play the game. To that end, we are excited to announce that individuals who did not take part in the first Weekend Pass Free Trial will have another opportunity to live out their very own Star Wars™ saga, for free, with the second Star Wars: The Old Republic Weekend Pass Free Trial! Participants in the previous Weekend Pass Free Trial and any other free trials are not eligible for this upcoming Weekend Pass Free Trial period.

Read More
 

Public Test Server -> A clarification on PVP gear
Beitrag von CameronWinston am 20.03.2012 um 09:52 Uhr

The new Recruit gear introduced in Game Update 1.2 will not replace existing Champion gear on players that already have it. Existing Champion gear remains superior to Recruit gear but can no longer be acquired.

We have also made modifications to the stat composition of Rakata gear which will result in an update of Rakata enhancements on select gear pieces. If those enhancements have been switched out for others, no changes will be made to the item in question.

- Cameron

 

Public Test Server -> 1.2 PTS Bug Report - Corellia
Beitrag von AmberGreen am 20.03.2012 um 09:37 Uhr

Hello everyone! Thank you for your reports. During maintenance we resolved issues that were preventing access to The Black Hole. It is now open and ready for testing!
 

Public Test Server -> New Operation not active?
Beitrag von AmberGreen am 20.03.2012 um 09:31 Uhr

Hello everyone. The new Game Update 1.2 Operation, Explosive Conflict, is now available and ready for testing!
 

Allgemeine Diskussionen -> In-Game und Kundenserviceportal der Website temporär nicht verfügbar
Beitrag von TonyMoreno am 20.03.2012 um 06:08 Uhr

UPDATE: Das In-Game und Kundenserviceportal der Website sind wieder verfügbar. Vielen Dank für eure Geduld!
 

General Discussion -> In-Game and Web Customer Service Portal temporarily unavailable
Beitrag von TonyMoreno am 20.03.2012 um 06:07 Uhr

UDPATE: In-Game and Web Customer Service Portal should now be available. Thank you for your patience!
 

Allgemeine Diskussionen -> In-Game und Kundenserviceportal der Website temporär nicht verfügbar
Beitrag von TonyMoreno am 20.03.2012 um 05:26 Uhr

Das In-Game und Kundenserviceportal der Website sind momentan nicht verfügbar. Der E-Mail und Telefonsupport stehen allerdings weiterhin zur Verfügung. Wir arbeiten daran diese Schwierigkeiten so schnell wie möglich zu beheben. Bitte entschuldigt die entstandenen Unannehmlichkeiten. Vielen Dank für eure Geduld!
 

General Discussion -> In-Game and Web Customer Service Portal temporarily unavailable
Beitrag von TonyMoreno am 20.03.2012 um 05:19 Uhr

The In-Game and Web Customer Service Portal are temporarily unavailable. However e-mail and phone support are still available. We are working to resolve this issue as soon as possible.

We apologize for any inconvenience. Thank you for your patience!

 

Public Test Server -> 1.2 Patch notes contradictory with Zoeller Quote on speeders, please clarify
Beitrag von GeorgZoeller am 20.03.2012 um 00:01 Uhr

Lots of questions here, let me see what I can do.

The Tirsa Prime is being sold to the exclusive audience of the VIP lounge in the future, at a severely increased price. The other vendor landspeeders are no longer for sale.

The top-end PvP speeders had their requirements not removed in 1.1.5, that was intentional.

The preorder vendor will retain its crystals in 1.2, yes. We have also added a way to upgrade the Razer crystal for 1.2.

The current crystal vendor on the fleet (white crystals, etc.) will be removed with 1.2. The crystals on the vendor (with the exception of the white one) can now be acquired through other means (crafting, etc.)

 

Public Test Server -> What Happen To Credits In Warzone?
Beitrag von GeorgZoeller am 19.03.2012 um 23:54 Uhr

PvP rewards are not final.

There have been some changes to how we track Warzone wins and dispense rewards and the full reward data has not been populated to the test server yet.

 

Public Test Server -> Combat Log Parser
Beitrag von GeorgZoeller am 19.03.2012 um 23:49 Uhr

Quote:
Originally Posted by Matril
It would be helpful if you could eliminate the nested delimiters. It would make parsing quite a bit easier. Here's an example:

Code:
[03/18/2012 20:27:57] 
[Hybrid Rakghoul Techmaster {2898192391733248}] 
[@Somedude] [Smoke Grenade {2848396540903424}] 
[ApplyEffect {836045448945477}: Accuracy Reduced [Tech] {2848396540903685}] ()
The "[Tech]" string inside the [ApplyEffect ...] makes things difficult. Not impossible, mind you, just difficult.
Oh, yeah, and +1 for millisecond timestamps.
Going to get you milliseconds, hopefully in time for 1.2, if not shortly thereafter.

As for the string inside apply effect, the trouble is that this is part of the ability name, it's not a nested delimiter. The good news is that there's a very small list of those, so creating an exclusion list will work (mostly) [Tech] [Force]. Still looking at other options though.

 

Community Creations -> Interview With Deb Shin and Rob Cowles
Beitrag von SeanDahlberg am 13.07.2010 um 01:50 Uhr

Quote:
Originally Posted by Khadroth
Gasp! You didn't use the standard golden text Deb, that must be a cardinal sin for BW employees!
No worries, I fixed her right up! Business as usual (I kid, Deb!)
 

Public Test Server -> Current Champion Gear
Beitrag von GeorgZoeller am 19.03.2012 um 16:45 Uhr

Quote:
Originally Posted by Anishor
But if you left default mods in, you'll get the updated mods?
Naturally!
 

Community Creations -> Interview With Deb Shin and Rob Cowles
Beitrag von DeborahShin am 12.07.2010 um 23:55 Uhr

Hey folks! Thanks for all the comments and thanks to TOROcast for creating such a great and fun interview atmosphere!
 

Public Test Server -> Nightmare Pilgrim Feedback/Q & A
Beitrag von StephenReid am 19.03.2012 um 15:08 Uhr

I just wanted to step in here and say 'thank you' to Draxxen (and his guild) for the excellent write-up here.

The development team specifically cited this post as a great example of how to put together feedback on the game - constructive criticism, detailed examples and suggestions.

Bravo and thank you!

 

Community Creations -> Interview With Deb Shin and Rob Cowles
Beitrag von SeanDahlberg am 12.07.2010 um 18:28 Uhr

Quote:
Originally Posted by Musco
Hey everyone!

I know it is a little bit since E3 was here but TOROcast is not quite done with our coverage. We finally were able to get approval on the last of our interviews from the event! In this interview Brandon and Samm got a chance to sit down with Deb Shin (Marketing Director of BioWare) and Rob Cowles (Marketing Director of LucasArts).

Check it out and enjoy!

Also in that post you will find a full round-up of all of our E3 coverage! Everything from our hands-on reviews to our interview with everyone favorites Community Manager, Sean Dahlberg!

-musco and the TOROcast team
And now you get to see the people I have to put up with dai... just joking! Deb is awesome (even if she does all her fun words on TOR like that is TORrific!) and Rob is always a big help in making sure the weekly updates get approved.
 

Public Test Server -> Crafting Changes? Where?
Beitrag von DavidHunt am 19.03.2012 um 11:41 Uhr

Most of the new schematics are not actual schematic items - they're reverse engineering discoveries.
 

Public Test Server -> Current Champion Gear
Beitrag von DavidHunt am 19.03.2012 um 11:36 Uhr

For all items: If you somehow customize the mods, that customization will persist. Changes to the items in a patch will not destroy the mods you've added.
 

Public Test Server -> So can I remove armoring mods from BM/Rakata gear?
Beitrag von DavidHunt am 19.03.2012 um 11:30 Uhr

The part that only applies to new gear is the set bonus. Before Game Update 1.2, the set bonus is attached to the shell item, and thus it cannot be moved from old items. In Game Update 1.2, the set bonus will be attached to the armoring, meaning you can move it between items.
 

Public Test Server -> Corso Rigs change no it patch notes.
Beitrag von CameronWinston am 19.03.2012 um 09:11 Uhr

Thanks guys - looks like this missed the patch notes. Game Update 1.2 has a huge number of changes and sometimes smaller stuff can get omitted by accident in the patch note process.

I can confirm that this is an intended change. We will get the notes updated as soon as we can.

Thanks!

- Cameron

 

Public Test Server -> New required daily grind for operation - NO
Beitrag von GeorgZoeller am 19.03.2012 um 00:58 Uhr

Quote:
Originally Posted by TreF
Actually, you kind of do expect players to run daily quests in order to participate in Operations because we get less than 1k credits in a full clear, and have repair bills that sometimes go upwards of 200k. I literally have to grind dailies just to have enough to repair each week, not to mention getting stims and medpacks.

You are giving people the choice of grinding dailies or buying credits online. I personally do not buy credits, but it sure is tempting. My time is valuable and taking 2 hours a day for dailies is worth a lot.
You might have noticed we significantly increased credits acquired by playing Operations on PTST and will do more if needed.
 

Allgemeine Diskussionen -> Beta-Start für Nordamerika?
Beitrag von HergenThaens am 11.07.2010 um 13:16 Uhr

Die Ankündigung, dass die Spieltests laufen, wurde auch bei uns im Ankündigungsforum gepostet - zeitgleich mit Sean. Ich möchte euch deshalb bitten, auch dort weiterzudiskutieren. Danke
P.S.: Es handelt sich um einen Spieltest, nicht um einen Betatest.

 

General Discussion -> So, why did they nerf (remove) commendation drops?
Beitrag von GeorgZoeller am 18.03.2012 um 12:06 Uhr

While it is fashionable to cry nerf about various things, no changes have been made to commendation drop rates for months.
 

General Discussion -> Morgan Webb no longer moderating TOR Comic-Con panel?
Beitrag von SeanDahlberg am 11.07.2010 um 04:33 Uhr

Quote:
Originally Posted by GanniusBast
I remember on a forum announcement here and other sites that the TOR panel at comic-con would be moderated by morgan webb.

Now that I look at the programming schedule at comic-con, where it says the speakers of the panel, it lists nothing about morgan webb at all. I was really excited that she was going to be a part of the panel, so I'm trying to figure this out.

Does anyone know if she canceled or something or what?
This was a new twist so some outlets may not have gotten the news in time but yes, she is still moderating the panel. From my understanding (granted, she didn't tell me herself), Morgan is really excited about this and is probably going to brag to Adam and Kevin.
 

Public Test Server -> MASSIVE Voidstar glitch - PLEASE FIX ASAP
Beitrag von AllisonBerryman am 18.03.2012 um 10:26 Uhr

Hey everyone! Thanks for the reports. We understand that encountering an issue on PTS can be frustrating (especially when you're excited to help test the new content and features). We do plan on releasing updates to PTS to address problems you encounter. Thanks for testing on PTS, and watch the stickies for information about updates and fixes!
 

General Discussion -> Somewhere to report leaks?
Beitrag von SeanDahlberg am 10.07.2010 um 21:09 Uhr

Quote:
Originally Posted by Thrasymicus
Is there currently somewhere we can report leaks?
If you find one on these forums, definitely Flag (report) the post so the Community Team can quickly react to it. If you find them off-site, you can always send them to bwacommunitysupport@bioware.com or to me directly at sdahlberg@bioware.com.
 

General Discussion -> Game Testing and You! [Game Testing Discussion Thread]
Beitrag von SeanDahlberg am 10.07.2010 um 20:16 Uhr

Quote:
Originally Posted by Deewe
Sean,

What are the forum rules versus posting about bata leaked footage we saw?

I mean we are all human beings, you know kids will do anything they can to access the sweets locked in the cabinet
The answer might need to be officially stated somewhere, because... it has started!
Being able to have the community help us test The Old Republic is very important and valuable to the development process. The Game Testing Program allows community members to give us quality feedback so we can make adjustments and have a highly effective service and entertaining experience when we do launch. Since we have some time until the game is complete, some of the information testers have access to has not been released and may actually drastically change based on tester feedback before we go public with it.

This is why we take violations of any of our user agreements very seriously. Our expectation is that players of The Old Republic will follow the terms of the Game Testing Agreement and ensure that the confidential pre-release information we’re sharing with community members remains confidential. We will take action if that is not the case.

Anyone caught promoting confidential information (such as linking to, reposting, quoting, etc) will be contacted and such information removed from our community. Actions that can occur due to this can be simply removing the post to being suspended to being completely and indefinitely suspended from the entire service (including after we launch).

 

Public Test Server -> Combat Log Parser
Beitrag von GeorgZoeller am 17.03.2012 um 18:08 Uhr

Make sure to let us know what kind of improvements or changes you would like to see from the data stream.

-- Georg

 

Public Test Server -> New required daily grind for operation - NO
Beitrag von CameronWinston am 17.03.2012 um 18:06 Uhr

Hey guys - saw this and wanted to clarify. The patch note isn't QUITE precise - sorry for the confusion. Part of the patch note process for PTS is to ensure we're not confusing anyone, so we'll amend.

The item is required to do the new Heroic World Boss "The Nightmare Pilgrim" on Voss. It is NOT required for any of the 1.2 Operation content, nor is he the last boss of that content. The Operation is entirely seperate and does not require any of the items listed to complete on any difficulty level.

To be clear: we do not expect players to run daily quests in order to participate in Operations.

-Cameron

 

Public Test Server -> No Medium/Heavy Social Armor?
Beitrag von GeorgZoeller am 17.03.2012 um 16:20 Uhr

As mentioned at the Guild Summit, we are working on a system that makes Social Gear adapt to the armor class of the wearer. However, that system will not be in 1.2. but in a subsequent patch.
 

Public Test Server -> Sage Seer Tree Changes Initial Thoughts
Beitrag von GeorgZoeller am 17.03.2012 um 16:18 Uhr

Thank you for actually testing things in the game before posting. It's feedback from people like you we are interested in.

Games are not balanced on paper and actual gameplay impact of changes is not easily determined from patch notes, especially when so much of the surrounding game logic has been modified.

It is impossible to capture every element of change in patch notes, and it's even more impossible to prevent people from reacting to patch notes without taking the time to actually test.

We will be monitoring the game data coming from PTS, as well as guild feedback and constructive feedback based on gameplay on PTS and make adjustments and changes for the PTS period of the patch and beyond where necessary.

 

Public Test Server -> UI import/export to file?
Beitrag von GeorgZoeller am 17.03.2012 um 15:56 Uhr

On Windows 7, it'd be here

C:\Users\YOURNAME\AppData\Local\SWTOR\publictest\s ettings\GUIProfiles

 

News and Announcements -> Game Testing is Underway!
Beitrag von SeanDahlberg am 10.07.2010 um 04:06 Uhr

Citation:
Envoyé par darkflm
i have just one question. can you just tell people you got picked to test the game but not anything about it, or is that bad too. just want to know in case i do get picked because i would want to scream it from the rooftops that i got picked (but only if it is ok lol0
Seitis responded but I'll just make it official. You can tell someone that you have indeed been invited to Game Testing but you can't really say anything more than that. And by "saying", I mean speaking aloud or posting it... that doesn't include forwarding your invite to someone or taking a screen capture of it and posting it somewhere. That last part isn't directed at you, darkflm. I'm justbeing specific since some people may not realize that.
 

News and Announcements -> Game Testing is Underway!
Beitrag von SeanDahlberg am 10.07.2010 um 04:02 Uhr

Citation:
Envoyé par MandFlurry
are u deleteing our posts because u don't want the ppl to know this so-called great company is trash now.?
No, I deleted the posts for the very reason I stated.

Citation:
Envoyé par SeanDahlberg
This thread is being cleaned up and removed. We do not promote the use of any part of the official website for personal drama, whether it be guild, fan site, or any other source. Our goal is to create a safe, clean environment for our online community and this thread is not within the spirit of that. Furthermore, our testing process has just begun and we have not invited any press, fan sites, or any other affiliations to participate in it at this time.
I already talked to MandFlurry though (no hard feelings!); let's keep this thread on topic please.
 

Public Test Server -> Character Versioning Error
Beitrag von GeorgZoeller am 17.03.2012 um 14:53 Uhr

You cannot fix a versioning error on your end, which is why it is very important you contact Customer Service so they can understand what causes this issue on our end.

Thanks!

-- Georg

 

General Discussion -> Game Testing and You! [Game Testing Discussion Thread]
Beitrag von SeanDahlberg am 10.07.2010 um 02:38 Uhr

Quote:
Originally Posted by Clavion
Sean, the testing rules say that we the testers cant say anything but 1. We are participating and we are playing it or something. When can we actually talk about the beta? Or give ToR feedback? Will we be able to after we test?
It states you can't publicly state anything more than that. Users who are in testing will be given private areas to give feedback and communicate with the TOR team.
 

General Discussion -> Game Testing and You! [Game Testing Discussion Thread]
Beitrag von SeanDahlberg am 10.07.2010 um 02:35 Uhr

Quote:
Originally Posted by Deewe
Sean,

Some of us are fluent in more than one language.

So how about a (multiple?) language selection for the testing?

For example I'm used to English but much better in French.
So depending on the test phases types, I might be more helpful for checking the dialogs and VO in French than in English.... even if I always play all video games in English. And your selection tool could hardly guess I speak French as I don't post on the French part of the Forums either.

As there are certainly a quite a few thousands persons in this case, it would be interesting to figure it out or let them the choice of language.



/Have a nice WE.
We already capture language selection in Essential Info (under "My Account".

Quote:
Originally Posted by Darildann
Most epic line ever, it deserves an award imo
*edit*

Well my Sig space is the only award I have to give so you now have it sir
Ack! Typo fixed!
 

General Discussion -> Game Testing and You! [Game Testing Discussion Thread]
Beitrag von SeanDahlberg am 10.07.2010 um 00:58 Uhr

First, we definitely share in everyone’s excitement. This is another step in preparing The Old Republic for launch and the team is just as eager for this as all of you!

Since there is a lot of questions and discussion about Game Testing, I thought it might be a good time to start a new thread. A few threads you may want to check out, though:I’ve been reading through a lot of the posts and there are some really good questions in there so I’ll do my best to answer them.

First thing, what we announced is “Game Testing". This is currently underway and will end near the release of the game and happen in a variety of stages. We will be inviting people to different stages and just because you get invited to one stage doesn’t mean you’ll be invited back to another one. Unlike testing that many of you may have participated in with other games, we aren’t looking for people to test “everything". Each of our tests are focused on a certain or a set of goals and areas. We want people to have clear direction on what we’d like help evaluating.

The Game Testing Program is all about us validating the features and design of the game. If we find an area that people just aren’t enjoying as much as we’d like, it shows us that we need to adjust that feature. That is much easier to do when you have clear goals and ideas as to what we are looking for instead of just “the game".

Another thing I see people inquiring about is what I mean when I keep calling things the “service". While the game is a big part of it, it isn’t everything. We look at the entire experience as the service; the website, the community, the game, etc. This holds as true now as it will once we're done with development and fully launched the entire service.

Yes, testing is only in North America now. Currently the service is all supported here but it won’t always be here. Our entire community is very important to us. As you’ll note, with few exceptions, our updates go out simultaneously in English, French, and German. This is because we treat the community as one as much as possible. But we have some time till Spring 2011 (although it is getting closer every day!) and right now, we’re doing what is best for the service in the long-run. We could of just not announced what locales we’re testing in now but we felt it better to be upfront with our community. We also could of held back on testing altogether and not start until we can in all of the areas we’ll be launching the service but I think most of you will agree that we would lose valuable time and feedback if we did that. We’re not announcing just when yet, but we definitely plan on opening up phases of Game Testing to other countries before we launch (and not as a last minute “Open" test).

A couple quick notes/answers:
  • We didn’t announce that Game Testing Began today, we announced that it is underway… subtle difference but there is one.
  • Make sure your email address is up-to-date! This means that the account name that you use to log in to the website is the email address we will be sending an invitation to if you are selected.
  • For those worried about missing any of our transactional emails, make sure you add no-reply@bioware.swtor.com to your address book!
  • How often will we send out updates? As often as possible! It will be different time intervals for different tests.
  • You do not need to sign-up again if you did previously but I would recommend making sure your Additional Details and System Scan are up to date (as well as your email address)! And you can do this any time under "My Account".
  • What data do we track? A lot. If you read the Terms of Service and Game Testing Agreement, you will get a good idea of it all.
  • Since this is all part of the service, any accounts that are in a suspended status when we are sending out invitations will not be invited. As I said, it’s a total service and your account is treated the same throughout the entire service. If you are temporarily suspended, once your suspension is up, you will be eligible again for testing.
  • Speaking of Community – No, post count does not weigh any in the decision of who gets into testing. If community participation was a factor, it would be based on the behavior and quality of interactions with the rest of the community.
And last but not least, I’ll reiterate the point that being able to have the community help us test The Old Republic is very important and valuable to the development process. The Game Testing Program allows community members to give us quality feedback so we can make adjustments and have a highly effective service and entertaining experience when we do launch. Our expectation is that players of The Old Republic will follow the terms of the Game Testing Agreement and ensure that the confidential pre-release information we’re sharing with community members remains confidential.

This thread is now open for questions and discussion!

UPDATE:


Quote:
Originally Posted by Deewe
Sean,

What are the forum rules versus posting about bata leaked footage we saw?

I mean we are all human beings, you know kids will do anything they can to access the sweets locked in the cabinet
The answer might need to be officially stated somewhere, because... it has started!
Being able to have the community help us test The Old Republic is very important and valuable to the development process. The Game Testing Program allows community members to give us quality feedback so we can make adjustments and have a highly effective service and entertaining experience when we do launch. Since we have some time until the game is complete, some of the information testers have access to has not been released and may actually drastically change based on tester feedback before we go public with it.

This is why we take violations of any of our user agreements very seriously. Our expectation is that players of The Old Republic will follow the terms of the Game Testing Agreement and ensure that the confidential pre-release information we’re sharing with community members remains confidential. We will take action if that is not the case.

Anyone caught promoting confidential information (such as linking to, reposting, quoting, etc) will be contacted and such information removed from our community. Actions that can occur due to this can be simply removing the post to being suspended to being completely and indefinitely suspended from the entire service (including after we launch).


Quote:
Originally Posted by Thrasymicus
Is there currently somewhere we can report leaks?
If you find one on these forums, definitely Flag (report) the post so the Community Team can quickly react to it. If you find them off-site, you can always send them to bwacommunitysupport@bioware.com or to me directly at sdahlberg@bioware.com.
 

General Discussion -> Game Testing - Questions and Discussion
Beitrag von SeanDahlberg am 10.07.2010 um 00:09 Uhr

Thread closed. New one coming soon!
 

News and Announcements -> Game Testing is Underway!
Beitrag von SeanDahlberg am 09.07.2010 um 16:55 Uhr

I'll try to answer a few questions here:

Quote:
Originally Posted by SeanDahlberg
One thing to remember...

Being able to have the community help us test The Old Republic is very important and valuable to the development process. The Game Testing Program allows community members to give us quality feedback so we can make adjustments and have a highly effective service and entertaining experience when we do launch. Our expectation is that players of The Old Republic will follow the terms of the Game Testing Agreement and ensure that the confidential pre-release information we’re sharing with community members remains confidential.
Just quoting this because it cannot be said enough.


Quote:
Originally Posted by Ethnine
P.S What email address will this be coming by? A new address or one of the old ones?
It will go to the email address your account is tied to (what you log into the website with). If your email address is not up to date, I GREATLY recommending going into "My Account" and updating it.

Quote:
Originally Posted by IronSith
Well, there you have it folks. Beta is live; cut the whining.
You mean Game Testing
Quote:
Originally Posted by canfodor
Question - if we have signed up in the past - do we need to "resign up"/update our information? Thanks!
No, if you signed up previously, you are good to go. That said, it doesn't hurt to go through and make sure all of your information is up to date.

Quote:
Originally Posted by FallunLight
OH, Sean, i have another big question.

When i first set up my beta sign-up, long time ago, i was using my old crappy computer. I have a brand new one ready to go, thats as powerfula s they get.

Is it too late to change my Diag?
Never too late! Well, at least until launch, then it might be too late. But go to the Testing Portal and it'll let you update your info there, to include redoing the system scan.


Quote:
Originally Posted by Dimbo

2. have the people that are the "first batch" of tested already been contacted?
We didn't announce that testing begins today, we announced that it is underway. Subtle difference but there is one
Quote:
Originally Posted by Descent
Already pissing their overseas customers off by prioritising North America. Thanks Bioware.
It has nothing to do with us prioritizing North American customers. It has to do with BioWare Austin is in Austin, Texas. We have not launched our full infrastructure and connecting from Europe to North America on an in-development product will not give you the best experience. Once we have our European Infrastructure rolled out, we'll be testing there, too.

Quote:
Originally Posted by Smugglez
This isn't true at all. If it was based on forums posts they would most likely end up with kids who are off school and can spam the forums all day. I actually test video games for a living 3rd party and I did not get a invite, its probably just random based on who is signed up on the forums. Randomly pick X amount and your done!
If picking testers had anything to do with community discussions, it definitely would not be based on post count. On the quality of posts is definitely a possibility and someone who's been indefinitely suspended is another one.
 

Allgemeine Diskussionen -> Dieses Freitags-Update [09.07.2010]
Beitrag von HergenThaens am 09.07.2010 um 15:36 Uhr

Die Updates sind jetzt online
 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Comic-Con-Auftakt
Beitrag von HergenThaens am 09.07.2010 um 15:35 Uhr

**Eine kleine Anmerkung dazu:
Wir möchten sicher stellen, dass unsere gesamte Community up-to-date ist, weshalb auch diese Ankündigung für unsere Ereignis-Seite in Deutsch, Französisch und Englisch lokalisiert erscheint. Wenn ihr nicht in der Lage seid, daran teilzunehmen, keine Panik... wir werden auch auf anderen Veranstaltungen sein, wie Celebration V, GamesCom und PAX!

 

News and Announcements -> Game Testing is Underway!
Beitrag von SeanDahlberg am 09.07.2010 um 15:32 Uhr

One thing to remember...

Being able to have the community help us test The Old Republic is very important and valuable to the development process. The Game Testing Program allows community members to give us quality feedback so we can make adjustments and have a highly effective service and entertaining experience when we do launch. Our expectation is that players of The Old Republic will follow the terms of the Game Testing Agreement and ensure that the confidential pre-release information we’re sharing with community members remains confidential.

Also, there is a healthy discussion about this in the General Discussion area that can be found here:

http://swtor.com/community/showthread.php?t=166092

 

News and Announcements -> Game Testing is Underway!
Beitrag von SeanDahlberg am 09.07.2010 um 15:31 Uhr

Game Testing for Star Wars™: The Old Republic™ is underway! Those selected to test will gain access to the game and be able to provide valuable feedback to help us tune particular areas of gameplay and begin the process of balancing and tweaking our content.

Game Testing is an on-going process being rolled out in several phases. These phases began with smaller, more focused tests with community members from North America, and later will expand to other territories. Users selected for the test program will be notified via email with more information on accessing the Game Testing Portal. If you’ve not been chosen yet, you may be selected in the next wave!

If you haven’t signed up already, it’s definitely not too late! If you’re not already a member of the Star Wars: The Old Republic community, click here to become one today! Be sure to check the box to indicate you are interested in becoming a tester. If you’re already a member, go to the Game Testing Portal to begin the sign up process. Note that you must be at least 18 years of age to accept the Game Tester Agreement.

Please keep in mind that there are no guarantees that you will be selected once you have completed the sign-up process. For more information about testing Star Wars: The Old Republic, take time to read the Game Testing FAQ.

We’re looking forward to your help in making Star Wars: The Old Republic a success!

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Die Spieltests laufen!
Beitrag von HergenThaens am 09.07.2010 um 15:31 Uhr

Wir freuen uns bekanntzugeben, dass die Spieltests für Star Wars™: The Old Republic™ offiziell begonnen haben. Diejenigen, die wir als Tester ausgewählt haben, werden Zugang zum Spiel erhalten und die Möglichkeit haben, uns wertvolles Feedback zu liefern, damit wir bestimme Gameplay-Bereiche verbessern und an der Balance und dem Finetuning arbeiten können.
Die Spieltests sind ein fortlaufender Prozess, der in mehrere Phasen unterteilt ist. Diese Phasen fingen mit kleineren, speziellen Tests mit Community-Mitgliedern aus Nordamerika an und werden später auf andere Länder ausgeweitet. Anwender, die für die Spieltests ausgewählt wurden, werden von uns durch eine E-Mail benachrichtigt, die auch genauere Informationen darüber enthält, wie man Zugang zum Spieltestportal erhält. Wer noch nicht ausgewählt wurde, hat immer noch die Chance, für eine spätere Phase ausgewählt zu werden!

Wenn du dich noch nicht angemeldet hast, ist es noch nicht zu spät! Wenn du noch kein Mitglied der Star Wars: The Old Republic-Community bist, klicke hier, um noch heute eins zu werden! Vergiss das Häkchen nicht, wenn du daran interessiert bist, ein Tester zu werden. Wenn du bereits ein Mitglied bist, geh auf das Spieltestportal, um dich dort anzumelden. Du musst aber mindestens 18 Jahre alt sein, um der Spieltestvereinbarung zustimmen zu können.

Bitte denkt alle daran, dass der Abschluss der Anmeldung keine Garantie darstellt, dass ihr als Tester ausgewählt werdet. Wenn ihr mehr über den Star Wars: The Old Republic-Spieltest wissen wollt, besucht die Spieltest FAQ.
Wir freuen uns, dass ihr uns helft, Star Wars: The Old Republic zu einem Erfolg zu machen!

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Comic-Con-Auftakt
Beitrag von HergenThaens am 09.07.2010 um 15:31 Uhr

Die Comic-Con International kommt nach San Diego, Kalifornien! Erlebt Star Wars™: The Old Republic™ an zahlreichen Ständen sowie im “Beyond Solo: Crafting the Multiplayer Story”-Forum, das auf der Messe stattfindet. Und vergesst nicht, dass Freitag, der 23. Juli der Star Wars™-Tag ist! Kommt verkleidet als euer Lieblingscharakter oder eure Lieblingsklasse aus The Old Republic, um eure Begeisterung für das Spiel zu zeigen!
 

News and Announcements -> Comic-Con Kick-Off
Beitrag von SeanDahlberg am 09.07.2010 um 15:31 Uhr

Comic-Con International is coming to San Diego, California! Get connected with Star Wars™: The Old Republic™ at several booths as well as at the “Beyond Solo: Crafting the Multiplayer Story” panel taking place during the event. And don’t forget, Friday, July 23rd is Star Wars™ Day! Arrive dressed as your favorite class or character from The Old Republic to show your support!

[Read more]

*Small Note: We want to ensure our entire community is up-to-date, so this announcement has been localized on each of our event pages (English, French, and German). If you're not able to attend this affect, no worries... we'll be at others such as Celebration V, GamesCom, and PAX!

 

Neuigkeiten und Bekanntmachungen -> [Freitags-Update] Mehrspieler-Gameplay-Demo
Beitrag von HergenThaens am 09.07.2010 um 14:51 Uhr

Update:

Das Video ist nun auch in einer Deutsch lokalisierten Fassung verfügbar. Der Link im Anfangsbeitrag wurde ebenfalls entsprechend angepasst.

 

Allgemeine Diskussionen -> Dieses Freitags-Update [09.07.2010]
Beitrag von HergenThaens am 09.07.2010 um 14:40 Uhr

Ihr habt höchstwahrscheinlich schon bemerkt, dass das Freitags-Update zur Zeit auf sich warten lässt. Wir warten noch auf die Rückmeldung zu einem Teil dieses Updates, werden euch aber auf dem Laufenden halten.
 

Public Test Server -> UI thingy- Can anyone move their Chat bar? Mine won't move.
Beitrag von GeorgZoeller am 16.03.2012 um 22:40 Uhr

Zitat:
Zitat von Tricky-Ha
I wanted to put that chat bar right down in the lower right corner but the new UI improvements don't let me do that, I think.

My chat section does not become selectable when I'm in the Interface Editor.

is it just me?

The chat section was movable before the interface changes, which is why you can still move it outside the interface editor.

 

Public Test Server -> Bounty Hunter Nerf pretty big.
Beitrag von GeorgZoeller am 16.03.2012 um 22:39 Uhr

Zitat:
Zitat von Niil
Tracer will have a 1.5 second cast time with a 16 second heat cost, when talented, just like it does now. Except it will do 10% less damage. Heatseeker does 10% more. Barrage proc rate was "increased significantly". Unload is better damage anyways. We've gotta be missing something because they didn't change any of the proc or stacking stuff which is all based off tracer, or they didn't mention it in the notes.
Let me also say that there's significant under the hood changes to stats, diminishing returns, itemization stat budget, a new tier of gear with different stats and more diverse mods, changes to PvE and PvP math, etc.

That means that it is not possible to assess impact of class changes in regards to power gain or loss from the patch notes alone, people will have to go on PTS and actually play to get the full picture.

Which we highly encourage you to do!
 

Allgemeine Diskussionen -> Spiel-Update 1.2: Vermächtnis auf dem öffentlichen Test-Server spielbar
Beitrag von CourtneyWoods am 16.03.2012 um 22:25 Uhr

Das Spiel-Update 1.2 für Star Wars™: The Old Republic™ wird bald veröffentlicht! "Vermächtnis" ist das neueste Update des Spiels und ermöglicht den Spielern, brandneue Spielinhalte zu erleben, darunter ein neuer Flashpoint, ein neues PvP-Kriegsgebiet und eine neue Operation. Alle diese Inhalte sind ab sofort auf unserem öffentlichen Test-Server spielbar. Darum empfehlen wir allen aktiven Spielern, dort vorbeizuschauen und uns euer Feedback mitzuteilen! Besucht das The Old Republic-Test-Center, um mehr zu erfahren. Ihr könnt euch auch unser Neue Features-Video ansehen, in dem ihr einen Einblick in viele der neuen Inhalte des Spiel-Updates 1.2 erhaltet.

Lest hier mehr
 

General Discussion -> Game Update 1.2: Legacy is on the Public Test Sever!
Beitrag von CourtneyWoods am 16.03.2012 um 22:25 Uhr

Game Update 1.2 for Star Wars™: The Old Republic™ will be released for public download soon! Entitled Legacy, this latest update to the game will allow players to experience brand new in-game content, including a new Flashpoint, a new PvP Warzone and a new Operation. All of this new content is now live on the Public Test Server so if you’re currently a player, we encourage you to check it out and give us your feedback! Be sure to visit the Star Wars: The Old Republic Test Center to learn more, and you can also take a look at many of the new features coming in Game Update 1.2 in our New Features video.

Read More
 

Allgemeine Diskussionen -> Die Saga geht weiter: Die Story in Spiel-Update 1.2
Beitrag von CourtneyWoods am 16.03.2012 um 22:21 Uhr

Star Wars™ ist seit jeher eine Saga, die immer weitergeht, schon seit man zum ersten Mal auf der Kinoleinwand den Text "Episode IV" sehen konnte. Diese Worte waren der Anfang einer immer größer werdenden, epischen Geschichte, und Star Wars™: The Old Republic™ setzt diese Tradition fort.

Citation:
Ich bin Charles Boyd und hier bei BioWare Austin Autor für Star Wars: The Old Republic. Ich wollte euch einen kleinen Einblick in die Geschichte von Spiel-Update 1.2 geben. Das Entwicklungsteam gestaltet jedes unserer Spiel-Updates so, dass sie etwas mehr Licht in die Situation der Galaxis und den andauernden Krieg zwischen der Galaktischen Republik und dem Sith-Imperium bringen. Jedes Update wird neue Details zur Geschichte und Hinweise zu künftigen Ereignissen enthalten. Spiel-Update 1.2 ist unser bisher größtes Update, aber euer Abenteuer in dieser weit, weit entfernten Galaxis fängt gerade erst an!
Lest hier mehr
 

General Discussion -> Your Saga Continues: Story in Game Update 1.2
Beitrag von CourtneyWoods am 16.03.2012 um 22:21 Uhr

Star Wars™ has always been a continuing saga from the moment that the phrase ‘Episode IV’ scrolled upwards onto movie screens. With those words an ongoing, epic story was born, and Star Wars™: The Old Republic™ continues the tradition.

Quote:
I’m Charles Boyd, a writer here at BioWare Austin for Star Wars: The Old Republic and I wanted to share a sneak peek at the story behind Game Update 1.2. The development team has designed each of our game updates to shed a bit more light on the state of the galaxy and the ongoing war between the Galactic Republic and the Sith Empire, with new story details and hints about the future spread across every piece of content. Game Update 1.2 will be our biggest update yet, but your adventure in a galaxy far, far away is just getting started!
Read More
 

Public Test Server -> Public Test Server Patch Downtime - 3/16
Beitrag von AllisonBerryman am 16.03.2012 um 22:06 Uhr

The Public Test Server is now open for testing!
 

Public Test Server -> PTS Game Update 1.2 Patch Notes
Beitrag von AmberGreen am 16.03.2012 um 21:57 Uhr

The following issues are present in the most recent version of Game Update 1.2 on the Public Test Server. We are working to correct them as soon as possible. Thank you for helping us test the new game content!


Public Test Server - High-Priority Known Issues
  • With the exception of Capital Starships, all ships are invisible.

  • Selecting a System using the ship’s Galaxy Map can cause a drastic drop in framerate.
    Workaround: Players are able to transition to a new area, log out, or close the client to resolve the issue. Additionally, opening the Galaxy Map again but not selecting a system will allow the frame rate to recover if the map is left open for a few moments.

 

General Discussion -> Official word on white crystal extinction in 1.2?
Beitrag von GeorgZoeller am 16.03.2012 um 19:59 Uhr

Zitat:
Zitat von Frigidman
I keep seeing flying rumors by people who either know the correct answer (but never quote source) or just think they know the answer. However I've been unable to actually find any solid official response:

Are the white crystals going to be 'gone', as in no longer attainable, once 1.2 goes live?

IE: If you don't buy one now, you will never get one ever again?

Thanks for any REAL responses with quoted sources!
Never is such a harsh word.

There will be no way to obtain white color crystals in Game Update 1.2 or any of the 1.2 series of patches. As for further into the future, it is fair to say that we have not yet made up our minds.

However, should a white color crystal be made available at a later time, you can be certain that the mode of acquiring it will be significantly more involved than going to a vendor. That's a one-time opportunity during patch 1.1.5 that will likely not return for a long, long time.

 

Sniper -> TESTING RESULTS: Devouring Microbes, Corrosive Microbes, Lethal Injectors
Beitrag von GeorgZoeller am 16.03.2012 um 19:52 Uhr

Zitat:
Zitat von Stranden
Gonna bump this too. Guess one should send it in to the dev team as well.. Thanks for the research!
We're aware and Game Update 1.2 is resolving this.
 

General Discussion -> Community Q&A – March 16th 2012 Blog Discussion
Beitrag von GeorgZoeller am 16.03.2012 um 19:13 Uhr

Zitat:
Zitat von veyl
Dear George. If you're going to answer a question from the Q/A please answer the entirety of it. Especially this one which is weighing heavy on ANY PLAYERS MIND that has leveled alts while waiting for 1.2 (instead of quitting the game.)

Ziko: Already having 8 characters on my server...will I be forced to delete characters in order to take advantage of the Legacy system or will I be able to change race & new Legacy customization features on pre-existing characters and will there be more character slots added?

Georg Zoeller (Principal Lead Combat Designer): We have heard at the Guild Summit that there's interest in being able to acquire additional character slots on the servers. We are in the process of determining the requirements for such a step and will update the community when such a feature has moved past the planning state.

Please answer the first part of the question that is entirely more important than adding additional slots which you don't even know if you're going to do or not.

There are plenty of us that do not want to have to delete our characters that we got to 50 because your character options/customization was so limited to begin with. (If you say it's not limited, I'd suggest going back to how many threads were on the beta forums about Character creation.)
Sure, we've already answered this one at the Guild Summit: At present time, we will not be offering the ability to change the race of your existing character.

As for applying unlocked legacy customization features for character creation to existing characters, please see Damion's answer regarding the 'Barbershop' feature.

 

Customer Service -> Important Security Reminder
Beitrag von AllisonBerryman am 16.03.2012 um 17:40 Uhr

Star Wars™: The Old Republic™ uses our website, SWTOR.com, for all website authentication activity and for authentication through our launcher. Please do not visit any other site and use your personal login credentials (your password, security answers, or your authenticator key). Doing so will compromise the security of your account. If you receive an e-mail or in-game message asking you to use your login credentials, exercise caution and make sure to manually enter www.SWTOR.com in your browser to visit our site – many scam sites will attempt to impersonate official communications in order to steal your account information. We recommend attaching a security key to your account to ensure your security.
 

Allgemeine Diskussionen -> Community F&A-Blog vom 16. März: Diskussionsrunde
Beitrag von JovethGonzalez am 16.03.2012 um 17:39 Uhr

Hier könnt ihr den heutigen Community F&A Blog Eintrag diskutieren.
 

General Discussion -> Community Q&A – March 16th 2012 Blog Discussion
Beitrag von JovethGonzalez am 16.03.2012 um 17:32 Uhr

Discuss this week's Community Q&A blog in this thread!
 

General Discussion -> Official Questions Thread for March 23rd, 2012 Q&A Blog Post
Beitrag von JovethGonzalez am 16.03.2012 um 17:18 Uhr

Hello and welcome to the official Q&A thread for questions to be answered for the March 23rd, 2012 Q&A blog post.

As a reminder, we’ll be starting up a weekly Q&A blog series in which we will select ten questions from the community and post answers to them every Friday. We’ll have the next set of answers next week on March 23rd, 2012, but before that, we need your questions!

Please use this thread to ask your question (one per community member, so make it count!). On Tuesday at 2PM CDT (7PM GMT), we will close this thread, select ten questions, and get answers to them for Friday’s blog post.

In order to increase the chances of having your specific question answered and to help us keep the thread manageable, here are some guidelines on asking questions:
  1. Keep your question relatively short. Background details are welcome, but don’t go overboard.
  2. Please actually ask a question. We want to hear constructive feedback elsewhere in the Forums.
  3. Use common sense – we cannot answer everything, especially on far-reaching content.
  4. This should go without saying, but be respectful.
  5. Limit yourself to one question in this thread, please. You can always ask another question next week!
  6. Be sure to check if your question was already answered during our Guild Summit.
  7. And finally, as a reminder, this is not a discussion thread. Do not comment about what somebody else has posted.

Any other posts apart from questions in the thread will be removed. With that being said, please ask away!

 

Public Test Server -> Public Test Server Patch Downtime - 3/16
Beitrag von AmberGreen am 16.03.2012 um 16:24 Uhr

Please be advised that the Public Test Server will be unavailable at 6:30PM CST (4:30PM PST/ 8:30PM CST/ 11:30PM GMT/ 12:30AM CET/11:30AM AEST) while we deploy Game Update 1.2. Once the server is up and running, we will post PTS Patch Notes.

We'll work to make the server available again as soon as possible, so please watch this thread for updates as they become available. Thank you for your patience!

 

Allgemeine Diskussionen -> Planmäßige Wartungsarbeiten am 20. März 2012
Beitrag von CourtneyWoods am 16.03.2012 um 16:24 Uhr

Hallo Leute,

Wir wollten euch davon in Kenntnis setzen, dass die geplanten Wartungsarbeiten am Dienstag den 20. März 2012 von 8 Uhr MEZ bis 13 Uhr MEZ, fünf Stunden dauern werden. Alle Server werden in dieser Zeit nicht erreichbar sein. Wir erwarten, dass diese Wartungsarbeiten nicht länger als fünf Stunden dauern, es kann aber zu Verzögerungen kommen.

Für unsere neuen Spieler:

Diese wöchentlichen Wartungsarbeiten erlauben es uns zum einen Verbesserungen am Spiel vorzunehmen, und zum anderen die Leistung der Server zu überprüfen, um euch auch auf Dauer ein konsistent hochwertiges Spielerlebnis zu liefern. Nach diesen Wartungsarbeiten wird es oft (aber nicht immer!) einen neuen Patch zum Herunterladen geben; wir würden euch daher empfehlen nach Wartungsarbeiten immer euren Launcher zu starten.

Planmäßige Wartungsarbeiten

Datum: Dienstag, der 20. März 2012

Zeit: 8 Uhr MEZ bis 13 Uhr MEZ

Während dieser Zeit werden alle Spielserver nicht erreichbar sein. Wir gehen davon aus, dass diese Arbeiten nicht länger als fünf Stunden dauern werden, aber behalten uns eine Verlängerung vor.

Viele Dank für eure Geduld, während wir daran arbeiten Star Wars™: The Old Republic™ weiter zu verbessern.

 

General Discussion -> Scheduled Maintenance: March 20th, 2012
Beitrag von CourtneyWoods am 16.03.2012 um 16:20 Uhr

Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for five hours on Tuesday, March 20th, 2012 from 2AM CDT (12AM PDT/3AM EDT/7AM GMT/8AM CET/7PM AEDT) until 7AM CDT (5AM PDT/8AM EDT/12PM GMT/1PM CET/12AM AEDT). All game servers will be offline during this period. This maintenance is expected to take no more than five hours, but could be extended.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, March 20th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/7AM GMT/8AM CET/7PM AEDT) until 7AM CDT (5AM PDT/8AM EDT/12PM GMT/1PM CET/12AM AEDT)

All game servers will be offline during this period. This maintenance is expected to take no more than five hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

 

Public Test Server -> PTS Game Update 1.2 Patch Notes
Beitrag von AmberGreen am 16.03.2012 um 14:40 Uhr


Game Update 1.2 PTS Patch Notes (Continued)



The patch notes published for the Public Test Server are not final and are subject to change.

The following URL will allow you link to the Miscellaneous Bug Fixes PTS Notes directly: http://www.swtor.com/community/showp...6&postcount=12


Miscellaneous Bug Fixes
  • The Jawa Balloon on Tatooine no longer occasionally disappears from underneath players.
  • The Emergency Fleet Pass now takes Republic players to the center of Carrick Station instead of the Tython and Ord Mantell arrival hangar.
  • The camera now collides with water instead of becoming submerged.
  • Opening a taxi terminal now cancels any active ability activation.
  • Corrected an issue that allowed players to use personal Starship doors outside the appropriate range.
  • The /stuck command no longer kills the player if they log out and back in on the ship Holoterminal (or other similar objects).
  • Corrected a rare client crash related to companion weapons.
  • Corrected several ambient conversations that triggered too often or too infrequently.
  • Added musical triggers to some missions and encounters.
  • Numerous spelling and grammatical errors in text throughout the game have been corrected.
  • Corrected several localization errors in text and voiceover.
  • The full area of Club Ufora is now considered a private area (where companions will talk with player characters).
  • Players on Tatooine and Belsavis now only see their own faction's Quick Travel Points on the map.
  • The Chiss social ability is now described correctly during character creation.
  • Republic players can now access the Lower Office Atrium in New Venture Plaza on Nar Shaddaa without passing through Empire territory.
  • The Aim Datacron on Belsavis is now obtainable.
  • Cantina music now plays more consistently.
  • The Imperial Panteer Hideout Bind Point is no longer visible to Republic players on the map.
  • A Bind Point now exists at the Jedi Temple on Coruscant.
  • The High Profile Ward in Shadowtown on Nar Shaddaa now has a medcenter.
  • Players can no longer use Fleet Passes in areas that are Quick Travel restricted.
  • Corrected an issue that caused windowed resolution to not be saved if the desktop resolution changed while the game was running.
  • Clicking off-screen while in dual-monitor mode no longer causes icons to be accidentally dragged when focus is returned to the game.

 

Public Test Server -> PTS Game Update 1.2 Patch Notes
Beitrag von AmberGreen am 16.03.2012 um 14:27 Uhr


Game Update 1.2 PTS Patch Notes (Continued)



The patch notes published for the Public Test Server are not final and are subject to change.

The following URL will allow you link to the UI PTS Notes directly: http://www.swtor.com/community/showp...6&postcount=11


UI

General
  • New UI Customization features are now available! Players can customize their UI by moving and resizing UI elements. Customization options can be accessed by clicking the new "Edit Interface" button, which has replaced the "Extend Quickslots" button. Many UI options are now located in the new "Edit Interface" mode.
  • Notification of contact from a Customer Service Representative in-game is now more obvious.
  • Subtitles can now be toggled using the /subtitles command in the Chat Window.
  • If a player attempts to use a shuttle with 3 or more pending mission rewards, the player is asked to accept those rewards before continuing.
  • Tooltips no longer get stuck on slider UI components.
  • Corrected an issue that could cause the UI to incorrectly register a drag when returning from ALT-TAB.
  • The cancel and apply buttons are now grayed out on the item modification table until the player adds a pending modification.
  • The loot window can no longer be drawn off-screen in some circumstances.
  • Companion tooltips now properly reflect whether they are selling junk items or performing a Crew Mission.
  • The language used in tooltips (when referencing damage types and other specific items) has been updated to be more consistent.
  • The preference for "Show Sith Corruption" is now labeled "Show Dark Side Corruption."
  • New tutorials have been added for Flashpoints, Operations, and Quick Travel.
  • Shift-clicking a stack of items no longer links that item if the Chat Window is not active.
  • The Social Preferences options page has been organized more clearly.
  • Several minor text formatting and alignment issues have been addressed.
  • Players are now able to disable the Smart Camera in the preferences menu.

Crew Skills
  • The mission reward panel no longer closes other UI panels.
  • Crew Skill trainer windows no longer reopen after players move away from the trainer.

Social
  • Hovering over the LFG column in the Social Window now displays a tooltip showing the individual's LFG message.
  • "Reply" chat targets are no longer cleared upon area transitions.
  • French and German chat commands for speaking in general chat now work properly.
  • The /bow emote no longer loops when used.
  • Base crafted items can now be hyperlinked in chat.
  • A new option to suppress the Crew Mission reward window in Warzones has been added.
  • Items will now compare against all valid equipment slots.
  • Emotes no longer remove a player from stealth.

Codex
  • The Codex entry for killing a player with a turret now correctly requires the player to complete that task.

Groups and Targeting
  • Players can now choose to view the targets of their group members in the group UI. This is disabled by default but can be edited in the "Edit Interface" mode.
  • Target of target can now be enabled for the player.
  • Players can now invite other players to their group via right-click menu from the guild roster.
  • Player class names now appear on the target frame.
  • When characters become hostile or friendly to the player, nameplates are now turned on and off as specified in nameplate preferences.
  • Dead characters and creatures no longer display a nameplate unless selected.
  • Focus target visual effects are now more distinct and recognizable.

Galactic Trade Network
  • The Galactic Trade Network interface now supports text-based searches without category restrictions.
  • The Galactic Trade Network interface has been updated to support better filtering and faster paging.
  • The rarity drop-down in the GTN interface now contains an option for Custom (orange) rarity.
  • A "Slot" pulldown menu has been added to the GTN Interface for more specific item searches.
  • GTN Terminals in Kaas City are now available again.

Maps
  • Players can no longer "click through" the Galaxy Map to interact with the main game UI.
  • The Map no longer becomes translucent when riding a taxi.
  • Map transitions throughout the game have been updated - many instances where a map would incorrectly transition to another have been corrected.
  • The Spaceport section of Coruscant can now be explored correctly.

 

Public Test Server -> PTS Game Update 1.2 Patch Notes
Beitrag von AmberGreen am 16.03.2012 um 14:26 Uhr


Game Update 1.2 PTS Patch Notes (Continued)



The patch notes published for the Public Test Server are not final and are subject to change.

The following URL will allow you link to the Space Combat PTS Notes directly: http://www.swtor.com/community/showp...6&postcount=10


Space Combat

General
  • Visual effects for trajectory and impact on missiles have been improved.
  • The Alien Energy Capacitor now has stats appropriate for its level.
  • Transitions on entering Space Combat Missions have been visually improved.
  • The Grade 3 Beam Generator tooltip now correctly displays a rate of fire of 7 shots per second.
  • The experience rewarded for some "one time" Space Combat Missions (granted when a new tier of missions is available) has been rebalanced.
  • Players who are away too long while in Space Combat Missions are now logged out.
  • Kira will now speak during Jedi Knight Space Combat Missions after Doc has been gained as a companion.
  • Large ships more readily display surface damage as the attached hardpoints are destroyed.

 

Public Test Server -> PTS Game Update 1.2 Patch Notes
Beitrag von AmberGreen am 16.03.2012 um 14:22 Uhr


Game Update 1.2 PTS Patch Notes (Continued)



The patch notes published for the Public Test Server are not final and are subject to change.

The following URL will allow you link to the PvP PTS Notes directly: http://www.swtor.com/community/showp...66&postcount=9


PvP

General
  • Aurak Base and outlying Republic-controlled areas on Hoth have received reinforcements in the form of PvP guards.
  • Certain PvP abilities are no longer removed when a duel finishes.
  • Republic Guardpost Beta on Belsavis is now entirely considered Republic territory.
  • The throne room of Lord Jordan Thul is now considered Empire territory.
  • The medcenter in the Lower Flamewood area of The Old Paths on Voss is now a Sanctuary.
  • Republic Troopers now protect Ken-La Outpost.
  • The buff for the PvP Overcharge powerup now has the correct tooltip.
  • The Warzone Commendation cap has been increased to 2000 (up from 1000).
  • PvP stats, such as kills, Group Rating, Solo Rating, MVP votes received, total Warzone wins, and more are now tracked and can be seen on the Warzone Window. Highest Solo and Group Ratings can also be seen on the Character page. Highest Solo and Group Ratings can also be seen on the "Who" list.


Warzones

General
  • Players in Warzones may now flag another player on the team as potentially AFK by right-clicking their name in the Operation Group window and selecting "Vote to Kick from Warzone." Once enough team members have flagged a player in this way, the player is given a warning and a small window to begin playing or they are removed from the Warzone.
  • The amount of Valor and Commendations awarded at the end of a Warzone is now based on your team's score, with a bonus for the winning team. Experience rewards are still based on the amount of time spent in the Warzone.
  • Warzone daily missions while leveling have been condensed to one mission that is always equal to the level of the player.
  • Players who are removed from Warzones for being AFK are now returned to their original locations (instead of to the Fleet).
  • Vendors are no longer available inside Warzones.
  • Credit rewards for Warzones have been rebalanced.
  • The Scoreboard displayed at the end of a Warzone now displays the correct faction icons in same-faction Warzone matches.
  • The Scoreboard's Objective column now correctly tracks a player's offensive and defensive objective contribution. Additionally, players now receive notification during the match when their actions have accrued offensive or defensive objective points.
  • Level 50 Warzone daily and weekly missions now reward Warzone Commendations.
  • New medals are now awarded to the winning team based on how quickly they win (up to 6 medals for the fastest victories).
  • New medals are now awarded for offensive and defensive objective actions. There are now 6 offensive and 6 defensive medals awarded for performing Warzone-specific objective actions.
  • The Warzone reward medal cap has been increased to 8.
  • Rewards per medal earned have been rebalanced considering the new medals available.
  • Players who earn few to no medals now have overall rewards reduced (for instance, an AFK player would receive no rewards).

Ranked Warzones
  • Pre-Season One of Ranked Warzones has begun!Participate for more competitive matches and greater rewards.
  • Level 50 players can queue solo or in a group of up to 8 players via the Queue Solo Ranked and Queue Group Ranked buttons in the Warzone Queue Window.
  • After a Ranked Warzone has ended, your Solo Rating or Group Rating will be adjusted based on the outcome of the match and the ratings of all players participating.
  • Players are rewarded Ranked Warzone Commendations based on performance; these Commendations can be used to purchase the new War Hero PvP gear.
  • Players with high ratings can purchase Rated War Hero gear and vehicles. Rated War Hero gear has the same stats as War Hero gear, but has a more prestigious appearance.

Novare Coast
  • The Republic and Empire are locked in a brutal conflict by air and sea on the new planet, Denova. An Imperial dropship has crash-landed near the Republic coastal base and quickly established a fortification.
  • Teams need to turn the mortar cannons on the opponent's fortification to bring it down. However, both fortifications are shielded and one mortar cannon is not enough to disable the shield. A team must control at least two cannons in order to damage the enemy fortification.
  • This is a majority 3-point domination map with tug-of-war style objective control.
  • Control progress is saved when interrupted and can be resumed by a player on the same team or fought back by a player of the opposing team. The more players involved, the faster control shifts.
  • A training simulation-themed variant of the Warzone supports same faction matches.

Alderaan Civil War
  • Several performance improvements have been made throughout the Warzone.
  • The objective cannons' rate of fire has been slowed down. The amount of damage dealt by the large turret blasts has been increased proportionally to maintain the same overall score rate.
  • Empire-controlled objective markers now appear purple.
  • Travel time for speeder bikes for the side objectives has been increased. The time it takes to interact with speeder bikes is once again instantaneous.

Huttball
  • Giradda the Hutt now sees to it that any player standing on the ball stand when the ball respawns are slain.
  • The damage hazards deal is now a set percentage of total player health and is elemental damage.

Voidstar
  • The Voidstar can now be played by two teams of the same faction.
  • Players on the defending team are no longer placed on the speeder path if its duration would make them arrive late to the start of the match.
  • The map on the loading screen for the Voidstar has been updated.
  • In the case of both teams reaching the same objective in their respective attacking rounds, the team who reached the objective in the shortest time now wins the match.
  • The game now ends as soon as the Round 2 attacker's progress exceeds the progress made by the other team in Round 1.

World PvP

Ilum
  • The Battle of Ilum daily and weekly missions have been removed from the game.

The Outlaws' Den (Tatooine)
  • Quick Travel items that transport players to the hub near Outlaw's Den are now available from PvP vendors found on the Republic and Imperial Fleets.

 

Public Test Server -> PTS Game Update 1.2 Patch Notes
Beitrag von AmberGreen am 16.03.2012 um 14:17 Uhr


Game Update 1.2 PTS Patch Notes (Continued)



The patch notes published for the Public Test Server are not final and are subject to change.

The following URL will allow you link to the Missions and NPCs PTS Notes directly: http://www.swtor.com/community/showp...66&postcount=8


Missions and NPCs

General
  • Many minor mission bugs have been fixed. Some respawn timers have been adjusted, group credit for mission objectives is granted in more missions, more enemies appear in some instances where too few were available, and many other minor adjustments have been made to improve the experience while completing missions. Not all of these minor adjustments have received an individual note.
  • Some missions that have received updates (fixes for map notes, Story Areas, and some text fixes) have been reset. Players are only affected if a mission they had in progress has been changed in this way.
  • Usable mission items can now be activated from the tracked mission log that appears on the right side of the screen.
  • The chances for one player to win the majority of rolls in Multiplayer Conversations have been diminished.
  • Many missions that were missing mission completion or codex images have been updated to include the correct image.
  • Several missions that require the player to defeat a specific enemy NPC have been updated. In affected missions, the player can now interact with an object in the world to spawn the target (instead of needing to wait for a respawn).
  • Several missions that had missing paraphrase dialogue options have been updated to include the missing text.
  • Corrected many instances where text and voiceovers did not match.
  • Corrected instances in the French and German clients where subtitles for alien dialogue progressed too quickly.
  • Many instances where players could unintentionally leave Story Areas for missions have been corrected.
  • Map notes for a large number of missions have been updated and are now more accurate, and many missing map notes have been added.
  • Several bonus missions that previously were not removed from the mission tracker are now removed at the appropriate time.
  • Corrected many mission conversations and mission-related items that could be re-initiated or re-used.
  • Troopers now receive the Item Modification tutorial correctly.
  • Fleet Passes are now rewarded to players that complete Chapter 1 and 2 of their class story, and new quick travel items are available as rewards for Inquisitors, Agents, Consulars, and Troopers, who must travel to the Citadel, Jedi Council, or Senate at the end of these Chapters.


World Missions

Korriban
  • Dark Science: The correct follow-up mail is now sent for the light side choice in this mission.

Ord Mantell
  • Clearing the Air: Players in groups can now join the first conversation via Holocall.

Coruscant
  • Automatic Maintenance: Rogue Disposal Droids now engage players in combat correctly.

Nar Shaddaa
  • Back Alley: Corrected an issue that prevented players from receiving credit for fighting waves of enemies.
  • Dead Drop: The Flame's assassin now spawns upon destroying the dead agent's corpse.
  • Extermination: This mission now correctly recognizes past player choices.
  • Sending a Message: Exchange X4-Z2 Battle Droids now apply to this bonus mission's kill count.

Taris (Imperial)
  • No Escape: Killing Thana Vesh with Force Push now properly defeats her.
  • The Siege of Olaris: The droid associated with this mission's objective now consistently exits his cage after being activated.

Taris (Republic)
  • Chasing History: Corrected an issue that prevented players from starting the cinematic at the fourth cairn while in a group.

Balmorra (Imperial)
  • Flight Plan: An issue that could prevent the player from interacting with the shuttle controls has been corrected.
  • Step Lightly: This mission can now be abandoned.

Balmorra (Republic)
  • The Hunt for Lord Tharsis: The stages of this mission that take place in the Heroic area are now correctly labeled and are balanced for 4-player groups.
  • Trash to Treasure: Multiple bosses no longer spawn if players simultaneously activate the input panels or master controls.

Alderaan
  • A Spy in House Organa: An issue that could cause this mission to become blocked has been corrected.I was trying to do just that from here, since they're behind me, but it's way better with Ben explaining it now.

  • The Fall of House Cortess: If the player sides with House Cortess, the attacking Killiks no longer despawn and end the fight prematurely.

Tatooine
  • Geonosian War: Players now receive proper credit for completing the final stage of this mission while in a group.
  • Pre-Emptive Strike: This mission no longer resets if a player uses stealth.
  • Timely Arrival: The Czerka Records Terminal can now be used by all members of a group.

Belsavis
  • Old Enemies, Lights Out, Open Communications, The Stasis Generator: These missions are now Heroic 2+ instead of Heroic 4. Their rewards are unchanged.
  • NPCs related to Belsavis daily missions are now level 50.
  • Esh-kha Containment: Players who complete "Key to the Vaults" before completing this mission can now complete it properly.
  • Lights Out: A mission step to defeat Field Commander Anhur has been added to this mission.
  • Riot on Belsavis: Players who completed "Terror in the Flesh" can now proceed past the conversation with Commander Calum.
  • Unintended Consequences: The Malfunctioning Guardian Droids now drop all 3 types of components for this mission.

Voss
  • Into the Crosshairs: Players affected by a bug that allowed them to complete this mission without receiving "Primary Target" can now speak to Pevthak-Fra and receive the latter mission to continue the Voss Republic storyline.

Hoth
  • Unlikely Allies: Players can now complete this mission if they reset it.

Corellia
  • Corsec Crackdown: This mission now progresses properly if a group member was not in combat when the other members of the group were defeated after using the Comm Array.
  • Jaggalors on the Loose: Companion affection is now applied correctly during this mission.
  • Prison Busting: Turrets no longer despawn completely from the world.

Ilum
  • A New Order: Repair Droids no longer repair shield generators even though they have been defeated.
  • Cutting the Cord: Players are now credited with the correct amount of kills even if out of line of sight.
  • Defend the Shipment: Corrected an issue that caused an interactive object to become unusable for 2 minutes if it was used in combat.
  • Pilot Down: The Door Release now correctly starts its cinematic.
  • Sabotage: Corrected an issue that could cause this mission to become blocked.

Class Missions

Jedi Knight
  • A Hero's Rest: Players can now use the Republic Fleet option on the Tython shuttle to travel there while on this mission.
  • Guided by the Force: Sith Harrowers now animate properly during combat.
  • Desert Duel: Players can no longer block mission progression by knocking Lord Praven off the cliff.
  • Doomsday: The chest attached to the bonus puzzle for this mission is now lootable upon solving the puzzle. Additionally, if the player is defeated near the forcefield doorway, they no longer become stuck due to reviving on the other side of the forcefield.
  • The Defector: This mission can now be acquired via the Holoterminal for Jedi Knights who completed the Taris and Nar Shaddaa class missions without receiving it.

Sith Warrior
  • Pendant of Bone: Corrected an issue that prevented some players from getting credit for defeating the Gormak Warmaster.
  • Request an Audience: This mission now correctly recognizes past player choices.
  • Seek Answers: Players on this mission now see the appropriate loading screen text.
  • The Padawan Exposed: Additional light and dark side point opportunities are now available in this mission. This mission also now correctly recognizes past player choices.
  • The Transponder Station: The player's companion is now knocked out for the boss fight as depicted in the cinematic, and the fight has been rebalanced to take this into account. Additionally, an issue that could cause players to become stuck in the elevator has been corrected.

Jedi Consular
  • Chaos and Harmony: An issue that could make it more difficult than intended to save the final boss has been addressed.
  • Looking Out for the Little Guy: This mission no longer grants commendations for the wrong planet.
  • New Horizons: This conversation now takes place in person instead of on the ship Holoterminal.
  • The Summit: This mission's Holoterminal conversation no longer hangs indefinitely.

Sith Inquisitor
  • A Map for the Future: Players can no longer become blocked on this mission if they dismiss Khem Val before clicking on the debris wall.
  • Legacy: Players are informed that Khem Val is required for this mission if the Inquisitor on the mission is in a group.
  • The Dark Council: This mission now grants light and dark side points correctly.
  • Visions and Visionaries: Players now receive dark or light side point rewards for this mission correctly.

Smuggler
  • Beast Mastery: Players who romanced Azalie now see the correct conversation upon returning to the Smuggler Hangar.
  • Brotherhood: Players can no longer become stuck in this mission's phase if they leave it by entering a Warzone, logging out, or crashing.
  • Illusions: Players can now complete this mission if they were previously unable to re-enter the phase after leaving.
  • Landing Party: Players can no longer defeat ambushers before instructed.
  • Modest Proposals: Ivory now only appears on the player's ship if they chose to recruit him on Belsavis.

Imperial Agent
  • Defender of the Empire: Line of sight issues when engaging 'The Eagle' on the bridge of his ship have been resolved.
  • Epoch of Fear: This mission's boss no longer experiences line of sight issues.
  • Heist: SCORPIO is now summoned immediately as a guest companion at the appropriate time.
  • Hero of the People: Players in a group can no longer become stuck in the phased area for this mission of the Agent in the group leaves first.
  • The Assassin's Fortress: Players who are defeated on this mission are now revived at the Outpost Zaroshe medcenter.
  • The Star Chamber: It is no longer possible to explore the entire Star Chamber before the "Gather Information on the Star Cabal" step.
  • Subverting Karrels Jarvis: Light side points are now awarded at a different time in this mission.

Trooper
  • Battle of the Gauntlet: Corrected an issue that caused the bridges crossing the Gauntlet to retract unexpectedly and kill players. Players can now return to the Gauntlet before completing the mission without having to reset it.
  • Catching Up: Players now correctly receive a mission item from Jaxo in the mail.
  • Inconspicuous Valor: Party members can no longer plant the explosives and prevent mission progression. This mission now updates correctly when taking the shuttle from the Republic Fleet to Coruscant.
  • Power Play: Players no longer remain stuck inside the phase if they log out in the phase after completing the step "Speak to Senator Evran."
  • Public Relations: This mission now recognizes if the chamber is sealed before the step to seal it is acquired.
  • Rescue Operation: The CL-A1 transfer coil is now correctly counted as a mission item.
  • Return to Duty: Prellon Garn now becomes stunned during the escort (instead of dying). Prellon is also now present for the step "Escort Prellon to Safety."
  • Revenge Served Cold: The Thul Cryo Dragoon is now responsive in combat.
  • Stay Frosty: Players on The Shadow Fist mission will find it has been reset. This mission no longer remains in the mission log if it is not completed.
  • Suppression of Hostilities: The count for bonus objectives now updates correctly.

Bounty Hunter
  • A Dangerous Auction: Players no longer receive an incorrect post-mission mail.
  • A Failure to Communicate: Players can no longer summon a companion devoted to guarding the area's entrance or advance further into the phase before progressing necessary mission steps.
  • A Thousand Pardons: Zale Barrows can no longer be knocked into the lava, preventing mission progression.
  • Digging His Own Grave: Players can now progress this mission without waiting for the phase to reset if they answer their class holocall outside the story area.
  • Finale: The final boss has been adjusted from level 48 to level 50 to provide the intended challenge level.
  • Hail the Conquering Hero: Corrected an issue that could cause this mission to become blocked on the step "Speak to Crysta Markon."
  • Honor or Glory: Corrected an issue that caused some dialogue options to be hidden.
  • Imperial Bounty: This mission can now be reset if the player was unable to complete it.
  • Number One with a Bullet: Corrected an issue that prevented some Bounty Hunters from seeing the correct loading screen text after completing this mission. A crash that could occur when speaking to Darth Tormen has been fixed.
  • No Strings Attached: Corrected an issue that caused NPCs to vanish unexpectedly after a fight. For players who were in progress on this mission, the mission's progress has been reset.
  • Some People Just Need Killing: The class story boss associated with this mission is now level 50.
  • Target Rich Environment: This mission can now be abandoned.
  • The Heart of Darkness: Players now receive credit for this mission if they travel to Dromund Kaas via the shuttle in the Imperial Fleet.
  • The Spirit of Vengeance: corrected an issue that could cause players returning to this area to become stuck in the air.
  • To Walk in Dark Places: Torian no longer remains with the player if they exit the phase after he joins for the mission.

NPCs
  • Strong and Elite humanoid enemies no longer throw grenades at or use Headshot on targets in cover.
  • Master Marksmen on Hoth no longer instantly knock the player back after being attacked with Leap or Charge abilities.
  • Republic Troopers and Officers protecting core Republic interests on Hoth are now properly trained to defend against level 50 players.
  • The World Boss Gargath on Hoth now drops level 50 loot.
  • Some enemies and NPCs that were previously invisible can now be seen again.
  • Many NPCs that were positioned incorrectly or played inappropriate animations have been corrected.
  • Many groups of enemy NPCs that previously evaded in combat or pathed incorrectly have been adjusted.
  • The Sticky Grenade debuff now appears correctly when used by enemy NPCs.
  • Grand Chief Keshk now always drops at least a Premium item.
  • Several vendors and other NPCs that had missing or incorrect voice have been updated.
  • A rather dangerous Wampa specimen has been observed on Highmount Ridge on Hoth.

 

Public Test Server -> PTS Game Update 1.2 Patch Notes
Beitrag von AmberGreen am 16.03.2012 um 14:00 Uhr


Game Update 1.2 PTS Patch Notes (Continued)



The patch notes published for the Public Test Server are not final and are subject to change.

The following URL will allow you link to the Legacy PTS Notes directly: http://www.swtor.com/community/showp...66&postcount=7

Legacy
  • Players can now unlock a wide variety of rewards by leveling characters and reaching new Legacy levels, including buffs for your characters, unlocking additional Species choices for every class, and upgrades for your personal Starship.
  • Legacy Experience awarded for Warzone completion and Space Combat kills is now in line with rewards from other activities.
  • Legacy names now display immediately once the player chooses one.


 

Public Test Server -> PTS Game Update 1.2 Patch Notes
Beitrag von AmberGreen am 16.03.2012 um 14:00 Uhr


Game Update 1.2 PTS Patch Notes (Continued)



The patch notes published for the Public Test Server are not final and are subject to change.

The following URL will allow you link to the Items and Economy PTS Notes directly: http://www.swtor.com/community/showp...66&postcount=6


Items and Economy

General
  • Loot drops from endgame activities, such as Operations and Flashpoints, now take group composition into account.
  • The variety of stats and modifications for new endgame items is substantially higher compared to that of older endgame items.
  • Orobird eggs of different types may now be poached in several locations. Those who can find means of incubation may find themselves in possession of loyal vanity pet soon.
  • Tauntaun vanity pets can now be acquired on the planet Hoth, though the exact means of acquisition are a mystery.
  • Several unusual crystal formations have been reported in the mountainous regions of Alderaan.
  • The cost of several relics has been reduced.
  • Several relics that were previously bound on pickup are now bind on equip.
  • The required level of several relics has been reduced by 1.
  • Items that are restricted by Valor or Social Rank can no longer be purchased until the player meets the rank requirements.
  • Offhand weapons are now more clearly marked as such.
  • Some pieces of gear that displayed incorrectly on character models have been adjusted.
  • The Collector's Edition Training Droid can now be used on non-humanoid enemies.
  • The required level for equipping the Imperial Trooper and Republic Officer outfits has been reduced.
  • The Male Formal Suit can now be purchased from the Coruscant social vendor. The Female Elegant Dress can now be purchased from the Dromund Kaas social vendor.
  • Sniper Rifles no longer drop for Republic players.
  • Corrected some instances where two items could show the same Armor or Weapon Damage Rating but have different values. The values are unchanged - the ratings have been updated to reflect the correct values.
  • An issue that caused some items to be unlinkable in chat has been addressed.
  • The modified DTB-27 Bolt Pistol is now displayed as a Custom (orange) weapon. The properties of the item remain unchanged.
  • The "Punisher" item no longer has incorrect stats on its Republic version.
  • The cost of Tionese gear (in crystals and commendations) has been substantially reduced.
  • A set of modifiable Techblades and Techstaffs has been added to the game.
  • The Galactic Trade Network's commission for both neutral and faction-based terminals is now 6%.

Modifications
  • Players can now remove Armoring modifications from items with set bonuses and transfer those set bonuses to Custom (orange) items. These modifications can only be transferred to an item that is equipped in the same slot.
  • Some high-end item modifications are now restricted to particular item slots and may only be transferred into the same slot on a new item.
  • A new modification set with Expertise for all item modification types has been added to the game.
  • High-end weapons found on Operation bosses now come equipped with more common color crystals. The special color crystals associated with high-end Operations are now separate drops.
  • High-end PvP weapons now come equipped with more common color crystals by default. Color crystals associated with specific PvP tiers can now be purchased separately from the PvP vendor.
  • Players with the "Razer" Green-Black color crystal may upgrade to a high-end version of this crystal via a vendor on Coruscant and Dromund Kaas.

Vehicles
  • New achievement missions that grant the Aratech Ice, Coral, Nightscythe, and Fire are now available on the Fleets.
  • The Korrealis Commander and Korrealis Baron landspeeders have been removed from vendors.
  • The Tirsa Prime speeder has had its cost reduced and is now available from the VIP vendor.
  • License costs for Vehicle Piloting rank 1, 2, and 3 have been reduced.
  • While credit costs for all 110% speed vehicles have been increased, the overall total acquisition cost for speeder licenses and vehicles at level 50 has been slightly reduced.
  • All vehicles that are not bound can now be sold on the Galactic Trade Network.
  • Summoning a vehicle no longer benefits from Alacrity.
  • The Aratech Dagger and Aratech Scythe vehicle items now grant the appropriate vehicle abilities upon use.
  • The Longspur Recon vehicle is now an Artifact-quality item.

Vendors
  • A Crew Skills trade vendor is now ready for business in the Corellia Spaceport.
  • New items purchasable with Black Hole Commendations have been added to Corellia.
  • The PvP items vendor now sells Baradium Flux, a grade 7 PvP crafting material used in the construction of Blue, Cyan, Purple, and Yellow Expertise color crystals.
  • The PvP items vendor now sells a grade 6 crafting PvP box that randomly rewards crafting materials as well as Mission Discoveries and Expertise color crystal schematics.
  • The Fleet commendation vendor now sells grade 6, 7, and 8 crafting material boxes that randomly reward crafting materials.
  • Vendors that sell items for Marauders and Sentinels have been added to the Fleets.
  • The Imperial Cantina vendors on Hoth now sell similar food items to their Republic counterparts.
  • PvP vendors no longer sell Champion Bags.
  • PvP vendors now sell the Recruit set, a new entry-level PvP set (for level 50 players), for credits.
  • Battlemaster PvP vendors now sell Battlemaster gear pieces for Warzone Commendations.
  • The Valor Rank requirement has been removed from Battlemaster earpieces and implants.
  • New War Hero PvP vendors can be found on the Republic and Imperial Fleets. They sell the new War Hero and Rated War Hero PvP sets for Ranked Warzone Commendations and the equivalent Battlemaster piece.
  • New Campaign vendors can be found on the Fleets. They sell Campaign gear for commendations earned in the new Operation: Explosive Conflict.

 

Public Test Server -> PTS Game Update 1.2 Patch Notes
Beitrag von AmberGreen am 16.03.2012 um 13:58 Uhr


Game Update 1.2 PTS Patch Notes (Continued)



The patch notes published for the Public Test Server are not final and are subject to change.

The following URL will allow you link to the Flashpoints and Operations PTS Notes directly: http://www.swtor.com/community/showp...66&postcount=5


Flashpoints and Operations

General
  • The Exit Area ability is now interrupted when damage is taken.
Flashpoints
  • Kaon Under Siege has been removed from the mission [WEEKLY] Galactic Conflicts. It is now part of a new mission combined with Lost Island: [WEEKLY] Rakghoul Conflicts.
  • Lost Island is now part of the following missions: [DAILY] Emerging Conflicts V and [DAILY] Galactic Conflicts.
  • It is no longer possible to share certain Flashpoint missions with party members who are on preliminary steps of that mission, as they could cause mission blocking issues.
  • Random loot on some bosses in Normal Mode Flashpoints has been significantly improved.
  • Lockouts have been removed from Hard Mode Flashpoints.
  • You will no longer lose access to a Flashpoint phase immediately after defeating the final boss. Access is removed upon completing the [FLASHPOINT] mission.

    Athiss
    • The Beast of Vodal Kressh's knockback effects now correctly check for knockback resistance.
    • The Prophet of Vodal's Dark Spirits now have a buff that provides more information about the fight mechanics.
    • The debuff "Crushing Death Field" is now visible.

    Boarding Party
    • Storm Squad's enrage timer in Hard Mode has been increased to 2.5 minutes.

    Colicoid War Game
    • The patrolling Droid in the hazard course now despawns when the sixth gate controller is used.

    Directive 7
    • Players can now receive the mission for Flashpoint: Directive 7 without first starting Immediate Vengeance or Violent Uprising.
    • Mentor's claw previously targeted the group's healer more than intended. It now focuses on its initial target.

    Hammer Station
    • Reduced the frequency of knockbacks used by enemy NPCs.
    • 2R-CH no longer attacks players through walls and no longer grapples players in cover.
    • Battlelord Kreshan is now immune to interrupts.
    • The visibility of the Unshakable buff on DN-314 has been improved to better inform players that it cannot be interrupted.

    Kaon Under Siege
    • The health of KR-82 Expulser's probe droids has been increased significantly.

    Lost Island
    • Lost Island, a new Flashpoint, is available for play! Having uncovered the sources of the Rakghoul plague outbreak in the Tion Hegemony, players must travel to Ord Mantell and confront Dr. Lorrick, the mad scientist who engineered this horrific biological weapon.

    Red Reaper
    • An issue that could cause Lord Kherus to stop fighting under some circumstances has been addressed.

    Taral V
    • Corrected a Jungle Lurker encounter that appeared in the wrong area in Hard Mode.

    The Battle of Ilum
    • Players can no longer be bombed while inside a bunker.
    • Krel Thak's enrage timer has been increased to 2.5 minutes in Hard Mode.
    • Faction-appropriate friendly NPCs now spawn correctly at the beginning of this Flashpoint.

    The Black Talon
    • GXR5 now properly animates during Full Auto. Its Power Punch can now be resisted, and its stun can be broken. Power Blast now properly animates with the correct visual effects and deflection appearance. His basic attack no longer places a blank debuff on players.
    • Probe Droids spawned during the GXR5 fight now have the correct icon.
    • Sgt. Boran's Medic now animates properly when healing. His Sniper's Snipe ability has been altered slightly in function.
    • Ghulil is now immune to interrupts in Hard Mode and uses backhand correctly in Normal Mode.

    The Esseles
    • Lieutenant Isric's Stockstrike now occurs less frequently, and the stun it causes can now be resisted. His Suppressive Fire now deals its damage over 6 seconds.
    • Ironfist's Jet Charge no longer knocks players down. Missile Salvo's tooltip has been clarified to expose the interrupt immunity gained during this phase.
    • ISS7's Head Smash can now be resisted.
    • ISS9 has been redesigned to be friendlier to melee combatants.
    • Vokk's Essence Drain can now be resisted, and its stun can be broken. Vokk no longer throws two lightsabers at the same target (unless no other target is alive).


    The False Emperor
    • An issue that could prevent HK-47 from spawning correctly has been resolved.

    The Foundry
    • A remaining small window in which the final boss of this Flashpoint could be rendered invulnerable has been corrected.
    • Corrected an issue that prevented the final boss encounter from starting if the players choose the "Attack" option.


Operations
  • Normal Mode is now labeled "Story Mode" for Operations.
  • Credit rewards for defeating Operations bosses have been significantly increased.
  • Corrected an issue that could allow Operation bosses to resurrect during Nightmare Mode Operations.

    Eternity Vault
    • The Unshakable buff is now visible when targeting Soa.
    • Changed the location where Soa's Force Whirlwind drops the player in the second phase of the fight to prevent players from being dropped several hundred meters below when no platforms are remaining.
    • Soa's lightning balls are now destroyed when the platform phase begins.
    • Projection of Soa has been removed from the Mind Traps.
    • A previously malfunctioning escape pod no longer causes players to become stuck upon landing.
    • Eternal Guardians and Eternal Sentinels now spawn correctly in 16-player modes.
    • Eternal Guardians and Eternal Watchers have had their difficulty rebalanced in 16-player modes.
    • Eternal Wardens now perform their grapple ability correctly.
    • The Ancient Pylons puzzle has been reworked to improve reliability. The wheels no longer lock automatically when solved. Players must use the "Confirmation Console" to confirm their symbol selection.

    Explosive Conflict
    • Explosive Conflict, a new Operation, is available for play! The Trandoshan mercenary warlord Kephess has seized the planet Denova, a world rich in resources valuable to the war effort. Players must assault his war camp, situated atop a mountain in densely-wooded terrain, fighting Imperial defectors and heavy war machines along the way.
    • Explosive Conflict is the next tier of Operations, offering new rewards and greater challenges.
    • Four difficulty modes are currently available for this Operation: 8-player Story Mode, 8-player Hard Mode, 16-player Story Mode, and 16-player Hard Mode.

    Karagga's Palace
    • G4-B3 Heavy Fabricator's "Powerhouse" buff now correctly improves the damage of several of his abilities on 16-player Hard Mode.
    • G4-B3's health has been increased in 8- and 16-player Hard Modes.
    • G4-B3's mines will spawn with a small degree of random offset in order to reduce the frequency with which they spawn directly on top of one another. The actual number and relative placement of the mines remains unchanged. These mines now properly clean up post-combat.
    • An issue that could cause G4-B3 to become stuck in the ceiling has been corrected.
    • The Stimulant Dart ability used by Attack-Science Technicians and Mechno-Assault Specialists has been adjusted. It is now easier to control these enemies in an Operations group with less than three crowd control abilities.
    • Support Gunners no longer knock back other enemy NPCs.
    • Karagga's Immortal Guardians no longer leave a debuff on players when struck with Surge.
    • RL-4 no longer refers to story events that have not yet occurred.
    • The Gamorrean Guards that Bonethrasher attempts to eat now have boss immunities.
    • Players can no longer remain trapped "Carbonizing" by Jarg's Carbonizer Probes while outside of Karagga's Palace.
    • Bonethrasher's creatures no longer respawn after the group has killed Bonethrasher and reset the phase.
    • Bonethrasher now correctly performs his Smash attack during 16-player Hard Mode.
    • Corrected an issue that could cause Bonethrasher to be stuck in combat after he defeated the party, preventing players from re-entering.
    • The door to Karagga's Throne room now remains open after the group defeats Jarg & Sorno.
    • In Nightmare Mode, defeating each boss now yields a chest that contains Black Hole Commendations.


 

Public Test Server -> PTS Game Update 1.2 Patch Notes
Beitrag von AmberGreen am 16.03.2012 um 13:48 Uhr


Game Update 1.2 PTS Patch Notes (Continued)


The patch notes published for the Public Test Server are not final and are subject to change.

The following URL will allow you link to the Crew Skills PTS Notes directly: http://www.swtor.com/community/showp...66&postcount=4


Crew Skills

General
  • Companions now use accurate voice responses regarding the success or failure of their Crew Missions when they return.
  • The opportunity to add group members to your friends list no longer appears on Crew Mission rewards windows.
  • Mission rewards now properly display when having more than one waiting in the queue with the window open.


Crafting Skills
  • On critical successes, crafted Custom (orange) gear now receives an Augment slot.
  • The [Exceptional], [Advanced], [Superior], and [Mastercraft] suffixes have been removed from crafted item names. [Augmented] will be appended as a suffix to crafted items that were a critical success.
  • When crafting item modifications (mods, enhancements, etc), a critical success now yields double the quantity of modifications.
  • Crafting materials obtained via endgame content now stack in the player's inventory. They no longer bind on pickup.
  • Endgame crafting materials (Biometric Crystal Alloy, Self-Perpetuating Power Cells, Alien Data Cubes, and Rakata Energy Nodes) now drop less frequently but are freely tradable.
  • Augments can now be crafted by several professions.
  • The Crafting window now displays the correct number of items when crafting from a schematic that yields more than 1 item.
  • Crafting Trainer tutorial missions can now be completed alternatively on the Fleets or on Coruscant or Dromund Kaas.

    Reverse Engineering
    • Players may now reverse engineer many endgame items to research schematics for items and mods. Tier 2 (new) endgame items can be reverse engineered, and players have a chance to learn how to craft these items up on reverse engineering them. Set Armorings do not provide schematics for crafters.
    • Players with the appropriate professions are now able to reverse engineer random drop items and acquire materials from them. This includes Operation materials from endgame items.
    • Reverse engineering Tier 2 items rewards Premium, Prototype, and Artifact quality crafting materials used to craft Tier 2 endgame items.
    • Random items, particularly armor, can now be reverse engineered by crafters based on the items' stats.
    • Crafted Vibroknives and Shotguns can now be researched via reverse engineering. Reverse engineering vibroknives and shotguns may now yield research variants for Armstechs.
    • Artificers can now reverse engineer relics, shields, generators, and foci.
    • Cybertechs can now reverse engineer all earpieces.
    • The chance of researching schematics via reverse engineering has been significantly increased.
    • Augments may now be reverse engineered for a chance to research their schematics by several professions (see below).
    • Players can now decide how many items from a stack they wish to reverse engineer.

    Armormech
    • Armormechs can now learn new schematics that allow the creation of Aim, Cunning, Shield, and Absorb Augments.
    • Augments can be reverse engineered for a chance to research Prototype and Artifact quality schematics.
    • A critical success while crafting Custom (orange) outfits now adds an Augment slot to the resulting item.
    • The Codex entry for Armormech has been updated.
    • Armormechs can now reverse engineer random armor with Aim or Cunning stats.

    Armstech
    • Armstechs can now learn schematics that allow the creation of Endurance, Surge, Critical, Accuracy, and Power Augments.
    • Augments can be reverse engineered for a chance to research Prototype and Artifact quality schematics.
    • New schematics to create Custom (orange) ranged and melee weapons have been added.
    • A critical success while crafting Custom (orange) weapons now adds an Augment slot to the resulting item.
    • The Codex entry for Armstech has been updated.

    Artifice
    • Schematics for color crystals in various colors (including endgame-quality varieties) have been added to the game.
    • Endgame-level Magenta Adegan Crystal Schematics may now drop from the World Boss of Voss and creatures in the new daily mission area on Corellia.
    • Mid-level Magenta Adegan Crystal Schematics may now drop from the World Bosses on Tatooine, Alderaan, and Nar Shaddaa.
    • Magenta Crystal Shards are now found on one planet in the game. They can be refined into Pristine Magenta Crystals used in the creation of mid-level magenta color crystals through obscure means.
    • The Magenta Adegan Crystal Schematic obtained from late-game World Bosses no longer binds on pickup.
    • New schematics for Willpower-based shields have been added (for use by Assassins and Shadows).

    Biochem
    • The number of Exotech consumables created per craft is now displayed correctly in the crafting UI.
    • Biochemists can now reverse engineer all implants.
    • Values on tooltips for Rakata reusable stims and adrenals now match the buff correctly.
    • Ice Scrabbler Jerky, a cantina food item with powerful out-of-combat health regeneration effects, has been added as a Biochem recipe. This recipe can be learned by finding the schematic or by reverse engineering Ice Scrabbler Jerky found on Hoth.

    Cybertech
    • Cybertech crafted vehicles no longer bind on pickup.
    • Cybertech vehicle and space schematic mission reward rates have been reduced.
    • Critical successes when crafting grenades now yield double the quantity of items.
    • The cooldown on Cybertech-built grenades has been lowered to 3 minutes.

    Synthweaving
    • Synthweavers can now learn schematics allowing the creation of Strength, Willpower, Defense, Alacrity, and Presence Augments. Augments can be reverse engineered for a chance to research Prototype and Artifact quality schematics.
    • Critical successes while crafting Custom (orange) outfits will add an Augment slot to the resulting item.
    • Additional lower-level light armor schematics have been added.
    • Material requirements for some Custom (orange) outfits have changed.
    • The Codex entry for Synthweaving has been updated.
    • Synthweavers can now reverse engineer random armor drops with Strength or Willpower stats.


Gathering Skills
  • Many gathering nodes that were spawning in unreachable places (such as underneath the world) are now reachable.

    Archaeology
    • A perfect Upari Crystal Formation may now be found in the Belsavis Daily Heroic area.

    Bioanalysis
    • The Red Goo item tooltip now appropriately identifies it as a Grade 6 Biochemical Compound. Level 49-50 Bioanalysis Missions now have a chance to reward Red Goo.

    Scavenging
    • Enriched Durasteel nodes now spawn in the Belsavis Daily Heroic area.

    Slicing
    • Augments have been replaced by Sliced Tech Parts as a Slicing mission reward. These are consumed by Synthweaving, Armstech, and Armormech as a component for crafting Augments.
    • Slicing may occasionally yield Premium quality Augment schematics on critical mission success.


Mission Skills
  • Mission Discovery items now indicate that they can only be used once.

    Diplomacy
    • Diplomacy Mission Discoveries now correctly indicate whether they are a dark or light side mission.
    • The missions "No Redeeming Value" and "Desperation" are now appropriately labeled as moderate yield.
    • Diplomacy missions that previously indicated the player was assisting the other faction are now appropriately faction-restricted.

    Investigation
    • Investigation missions now have a chance of yielding Custom (orange) tech weapon schematics as a reward.
    • The chance for Investigation missions to yield schematics has been increased.
    • Red, Blue, Green, Orange, and Yellow power stat crystal schematics are now possible Investigation mission rewards.

    Treasure Hunting
    • Treasure Hunting missions now have a chance to yield Custom (orange) lightsaber schematics as a reward.

    Underworld Trading
    • The chance to receive schematics from Underworld Trading missions has been increased.
    • Tooltips for missions have been updated to reliably inform the player about expected yields.

 

Public Test Server -> PTS Game Update 1.2 Patch Notes
Beitrag von AmberGreen am 16.03.2012 um 13:46 Uhr


Game Update 1.2 PTS Patch Notes (Continued)


The patch notes published for the Public Test Server are not final and are subject to change.

The following URL will allow you link to the Companion Characters PTS Notes directly: http://www.swtor.com/community/showp...66&postcount=3


Companion Characters

General
  • Companion gifts are now stackable.
  • The cooldown associated with giving companions gifts has been removed. Giving a gift now has a 3-second activation time.
  • Several game areas where Companion Characters would not reliably follow the player have been fixed.
  • The C2 Droid Corporation and their competitors, the 2V Droid Corporation, have developed a series of new sensors for their products, the C2-N2 and 2V-R8 that significantly improve the Droids' Crew Skill efficiency and critical success chances. These products may be purchased via the Legacy Repair Astromech unit on the player's ship (once unlocked).
  • Additionally, the C2-N2 and 2V-R8 Droids have had their personality matrices upgraded with an experimental emotional response chip, allowing them to accept gifts and tokens of appreciation. The Crew Skill performance of these units will increase upon acceptance of these goods.
  • C2-N2 and 2V-R8 have been reprimanded and now vocalize less frequently on personal starships.
  • Tooltips for the companion abilities "Burst," "Aimed Blast," "Swipe," "Wild Energy," and "Blaster Sweep" now correctly reflect ability functionality.
  • All companion marriages are now removed appropriately if the marriage ends.
  • Corrected an issue that caused weapons to display inappropriately beneath some Droid companions (like T7).

Companions

Akaavi Spar
  • The Codex entry for this companion now lists the companion's correct primary weapon.

Aric Jorgan
  • Corrected an issue that could allow a female trooper whose romance with him had ended to receive an additional romance conversation.
  • New companion skins for Aric Jorgan are available as reward choices in the game.

Ashara Zavros
  • Corrected issues that could prevent players from gaining or losing affection in the conversations related to the missions "Peace is a Lie" and "Silent Treatment."

Doc
  • Crazy Talk: Male characters can now consistently complete this conversation.

Elara Dorne
  • Strange Circumstances: Corrected an issue that could prevent players from gaining or losing affection during this conversation.

Ensign Temple
  • Some mission rewards intended for this companion that could not be used have been corrected.

Jaesa Willsaam
  • Jaesa now uses the correct battle cries for her alignment (light or dark).
  • Jaesa no longer teleports to her target if she uses Force Leap while wielding a double-bladed lightsaber.
  • Jaesa now has the ability "Purity of the Light Side" or "Passion of the Dark Side," which passively increases armor by 30%.

Kaliyo Djannis
  • Storm now has a 30-meter range and roots targets.
  • It is no longer possible to break up with Kaliyo and still be eligible for romance conversations.

Khem Val
  • Khem Val's Lightning Punch sound effects now terminate appropriately.

Kira Carsen
  • Kira now has the ability "Purity of the Light Side," which passively increases armor by 30%.

Mako
  • Corrected an issue that allowed players to remain eligible for unlocked romance content after losing romance status with Mako.

Qyzen Fess
  • New companion skins for Qyzen Fess are now available as reward choices in the game.

Nadia Grell
  • Nadia now has the ability "Strength in the Force," which passively increases armor by 30%.

Tanno Vik
  • The Codex entry for this companion now lists the companion's correct primary weapon.

Vector
  • Time to Think: this mission now properly rewards experience.

Xalek
  • A Son's Duty: Corrected an issue that could prevent players from gaining or losing affection during this conversation.

 

Public Test Server -> PTS Game Update 1.2 Patch Notes
Beitrag von AmberGreen am 16.03.2012 um 13:43 Uhr


Game Update 1.2 PTS Patch Notes (Continued)


The patch notes published for the Public Test Server are not final and are subject to change.

The following URL will allow you link directly to the Classes and Combat PTS Notes: http://www.swtor.com/community/showp...66&postcount=2


Classes and Combat

Game Update 1.2. contains a significant number of changes and improvements to the overall class balance and combat gameplay in PvP and PvE based on player and guild feedback, focus testing, and more than two months of combat interaction data from our servers. Our overall goal is, as always, to create a level playing field for our players while ensuring that classes retain their unique playstyles and identities.

These changes are not limited to class abilities and skill trees, but also involve modifications to the underlying combat math (for example diminishing returns, additional augment availability, etc.), which has an impact on combat that is hard to capture in a list of patch notes.

Since our changes involve a number of skill changes for many classes, we are refunding all skill points to the affected Advanced Classes so players can adjust the distribution of their characters' skills as they see fit with the new changes in mind. As a reminder, players can reset any character's skill points in the Combat area on their faction's fleet for free once per week (additional respecs cost credits).

Based on community feedback, we have also added a number of improvements to combat gameplay, such as more reactive animations for certain abilities, better visual and audible cues for important effects, and quality of life changes such as more useful combat revival abilities.

For enthusiasts interested in the detailed mechanics of combat and optimizing their own character, we have added a combat logging feature, which writes a machine-parsable file to disk that can provide detailed insights into what really happens during a combat engagement.


General
  • As a result of game balance efforts, many classes have had their skill tree layouts modified. Affected characters will have their skill points refunded on login.
  • Visual effects for persistent ground-targeted player attacks now reflect the target area of effect more accurately.
  • "Rest" abilities, such as Meditation and Recharge and Reload, are no longer interrupted by taking damage if the player is not currently in combat.
  • The movement visualization when observing players with lower performance has been improved.
  • Combat Training Dummies have been added to the game. Level 50 and 50+ Training Dummies can be found on the Gav Daragon and Ziost Shadow. Level 20, 30, and 40 targets can be found on Coruscant and Dromund Kaas. Level 10 targets can be found on Origin Worlds. Players can unlock Training Dummies for their personal starship through the Legacy System.
  • In-combat revival abilities (Resuscitation Probe, Hearttrigger Patch, Revival, and Reanimation) now revive the target with 25% health (up from 5%) to make them generally more useful for their intended purpose.
  • Several ability tooltips have been updated to include the correct values and information (these tooltip changes do not reflect changes to the ability; tooltips that previously displayed incorrect or incomplete information have been corrected).
  • Several areas throughout the game that have had line of sight-related problems ("cannot see target") have been corrected.
  • An issue that could prevent dual wield visual effects from playing correctly has been fixed.
  • Fixed an issue that would occasionally cause players to become stuck and unable to move after the expiration of a stun debuff.
  • Corrected an issue that could cause players to appear to continue to be dead after being revived.
  • The diminishing return formula for several stats (including expertise) has been adjusted.
  • Special abilities for several classes have been updated to emit light based on their actual weapon color crystal.
  • Minimum and maximum damage ranges now display correctly on the character sheet for all classes.

Combat Log
  • Players may now choose to view victory and defeat messages in the chat window. This feature can be enabled in the new "Combat Logging" section of the preferences menu. This must be enabled for combat messages to appear in the chat window.
  • The "Combat Logging" section in the preferences menu also allows players to stream all combat interactions originating from or directed at their character to a machine-parsable file. When this option is enabled, time stamped log files are written periodically to the Star Wars – The Old Republic\Combat Logs directory in the My Documents folder. Warning: This is an advanced feature. Constant combat logging may use a significant amount of disk space, and players may need to periodically delete old logs.

Jedi Knight

General
  • Awe no longer costs Focus to activate.
  • Dispatch can now be used on targets at or below 30% of maximum health (up from 20%).
  • Force Kick no longer costs Focus to activate.
  • Master Strike can no longer be interrupted.

Sentinel
  • Due to changes in the Sentinel skill trees, Sentinels have had their skill points refunded.
  • Crippling Throw's "Trauma" effect can no longer be cleansed.
  • Force Camouflage now additionally reduces all damage taken by 50% while active.
  • Pacify no longer has a Focus cost and is no longer limited by the global cooldown.
  • Transcendence now affects all Operation Group members.
  • Zen (while in Ataru Form) now additionally reduces the Focus cost and global cooldown of Cyclone Slash.

    Watchman
    • Focused Pursuit has been replaced by Focused Leap, which increases the Focus generated by Force Leap.
    • Force Fade no longer grants damage reduction while Force Camouflage is active. It now increases the duration of Force Camouflage by 1 second per point and increases the movement speed bonus of Force Camouflage by 10% per point.
    • Inflammation now applies a 50% movement speed reduction (up from 30%).
    • Valor is now located in Tier 1 of the skill tree.

    Combat
    • Ataru Form damage effects (procs) now deal weapon-based damage instead of Force-based damage. The overall damage of these effects has been increased by approximately 10%.
    • Ataru Form now correctly triggers when fighting very large targets.
    • Fleetfooted now additionally increases the movement speed bonus granted by Transcendence by 15% per point.
    • Temperance has been replaced by Stagger, which increases Force Leap's immobilize effect.

    Focus (Sentinel)
    • Felling Blow is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).
    • Force Exhaustion's cooldown has been reduced to 18 seconds. Its overall effect is unchanged.
    • Gravity now specifically affects Leg Slash and Force Exhaustion.
    • Inner Focus has been redesigned. It now requires 2 points in Singularity and causes Zen (while in Shii-Cho Form) to immediately grant 2 stacks of Singularity per point.
    • Master Focus now increases the damage of Master Strike instead of affecting Force Stasis.
    • Singularity's buff effects now last 20 seconds (up from 15).
    • Swelling Winds is now located in Tier 1 of the Focus skill tree. It increases the damage dealt by Force Sweep and Cyclone Slash and reduces the cooldown of Force Sweep.
    • Unwavering Focus has been removed from the game.
    • Zealous Leap now immobilizes the target for 1 second.
    • Zephyr has been replaced by Zephyrean Slash, which allows Slash critical hits to have a chance to refund 2 points of Focus while the Sentinel is in Shii-Cho Form.

Guardian
  • Due to changes to the Guardian skill trees, Guardians have had their skill points refunded.
  • Added Forceclap, a new passive ability granted at level 10 that causes Force Leap to stun the target for 2 seconds. This effect cannot occur more than once every 12 seconds.
  • Added Focused Defense, a new ability that allows the Guardian to spend Focus to lower threat. While active, one point of Focus is spent each time damage is taken to heal the Guardian for a small amount. This ability is usable while stunned and is not limited by the global cooldown.

    Vigilance
    • Commanding Awe is now located in Tier 5 of the skill tree. It increases the Guardian's damage reduction while Focused Defense is active.
    • Single Saber Mastery is no longer restricted to certain stances.
    • Stagger is now located in Tier 1 of the Vigilance skill tree.
    • Sundering Throw is now located in Tier 6 of the Vigilance skill tree.
    • Zen Strike now generates 2 points of Focus when it is triggered.

    Defense
    • Blade Barrier is now located in Tier 4 of the skill tree.
    • Blade Storm no longer consumes stacks of Courage while the Momentum buff is active.
    • Command no longer reduces the cooldown of Challenging Call and is now located in Tier 5 of the skill tree.
    • Dust Storm is now a 3-point skill that provides the same overall effect.
    • Guardian Slash now generates 50% additional threat.
    • Momentum is now a 2-point skill that provides the same overall effect.
    • Pacification is now a 1-point skill with a slightly reduced overall effect.
    • Shield Specialization is now located in Tier 5 of the skill tree.
    • Stasis Mastery is now located in Tier 4 of the skill tree.

    Focus (Guardian)
    • Felling Blow is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).
    • Force Exhaustion's cooldown has been reduced to 18 seconds. Its overall effect is unchanged.
    • Gravity now specifically affects Freezing Force and Force Exhaustion.
    • Inner Focus has been redesigned. It now requires 2 points in Singularity and causes Combat Focus to immediately grant 2 stacks of Singularity per point.
    • Master Focus now increases the damage of Master Strike instead of affecting Force Stasis.
    • Singularity's buff effects now last 20 seconds (up from 15).
    • Swelling Winds is now located in Tier 1 of the Focus skill tree. It increases the damage dealt by Force Sweep and Cyclone Slash and reduces the cooldown of Force Sweep.
    • Through Peace, a new 2-point skill located in Tier 6, has been added. It reduces the initial activation cost of Focused Defense by 1 Focus per point.
    • Unwavering Focus has been removed from the game.
    • Zealous Leap now immobilizes the target for 1 second.
    • Zephyr has been replaced by Zephyrean Slash, which allows Slash critical hits to have a chance to refund 2 points of Focus while the Guardian is in Shii-Cho Form.

Sith Warrior

General
  • Disruption no longer costs Rage to activate.
  • Intimidating Roar no longer costs Rage to activate.
  • Ravage can no longer be interrupted.
  • Vicious Throw can now be used on targets at or below 30% of maximum health (up from 20%).

Marauder
  • Due to changes to the Marauder skill trees, Marauders have had their skill points refunded.
  • Deadly Throw's "Trauma" effect can no longer be cleansed.
  • Force Camouflage now additionally reduces all damage taken by 50% while active.
  • Obfuscate no longer has a Rage cost and is no longer limited by the global cooldown.
  • Predation now affects all Operation Group members.
  • Berserk (while in Ataru Form) now additionally reduces the Rage cost and global cooldown of Sweeping Slash.

    Carnage
    • Ataru Form damage effects (procs) now deal weapon-based damage instead of Force-based damage. The overall damage of these effects has been increased by approximately 10%.
    • Ataru Form now correctly triggers when fighting very large targets.
    • Erupting Fury has been replaced by Stagger, which increases Force Charge's immobilize effect.
    • Unbound now additionally increases the movement speed bonus granted by Predation by 15% per point.

    Annihilation
    • Ferocity has been replaced by Enraged Charge, which increases the Rage generated by Force Charge.
    • Phantom no longer grants damage reduction while Force Camouflage is active. It now increases the duration of Force Camouflage by 1 second per point and increases the movement speed bonus of Force Camouflage by 10% per point.
    • Seeping Wound now applies a 50% movement speed reduction (up from 30%).
    • Short Fuse is now located in Tier 1 of the skill tree.

    Rage (Marauder)
    • Decimate is now located in Tier 1 of the Rage skill tree. It increases the damage dealt by Smash and Sweeping Slash and reduces the cooldown of Smash.
    • Dominate is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).
    • Force Alacrity has been replaced by Overpower, which allows Vicious Slash critical hits to have a chance to refund 2 points of Rage while the Marauder is in Shii-Cho Form.
    • Force Crush's cooldown has been reduced to 18 seconds. Its overall effect is unchanged.
    • Gravity now specifically affects Crippling Slash and Force Crush.
    • Obliterate now immobilizes the target for 1 second.
    • Ravager now increases the damage of Ravage instead of affecting Force Choke.
    • Relentless Fury has been replaced by Berserker. It requires 2 points in Shockwave and causes Berserk (while in Shii-Cho Form) to immediately grant 2 stacks of Shockwave per point.
    • Shockwave's buff effects now last 20 seconds (up from 15).
    • Unbreakable Rage has been removed from the game.

Juggernaut
  • Due to changes to the Juggernaut skill trees, Juggernauts have had their skill points refunded.
  • Added Crash, a new passive ability granted at level 10 that causes Force Charge to stun the target for 2 seconds. This effect cannot occur more than once every 12 seconds.
  • Added Enraged Defense, a new ability that allows the Juggernaut to spend Rage to lower threat. While active, one point of Rage is spent each time damage is taken to heal the Juggernaut for a small amount. This ability is usable while stunned and is not limited by the global cooldown.

    Vengeance
    • Deafening Defense is now located in Tier 5 of the skill tree. It now increases the Juggernaut's damage reduction while Enraged Defense is active.
    • Rampage now generates 2 points of Rage when it is triggered.
    • Single Saber Mastery is no longer restricted to certain stances.
    • Stagger is now located in Tier 1 of the Vengeance skill tree.
    • Sundering Throw is now located in Tier 6 of the Vengeance skill tree.

    Immortal
    • Battle Cry is now a 2-point skill that provides the same overall effect.
    • Crushing Blow now generates 50% additional threat.
    • Force Grip is now located in Tier 4 of the skill tree.
    • Force Scream no longer consumes stacks of Revenge while the Battle Cry buff is active.
    • Heavy Handed is now a 1-point skill with a slightly reduced overall effect.
    • Quake is now a 3-point skill that provides the same overall effect.
    • Shield Specialization is now located in Tier 5 of the skill tree.
    • Sonic Barrier is now located in Tier 4 of the skill tree.
    • Thrown Gauntlet no longer reduces the cooldown of Threatening Scream and is now located in Tier 5 of the skill tree.

    Rage (Juggernaut)
    • Decimate is now located in Tier 1 of the Rage skill tree. It increases the damage dealt by Smash and Sweeping Slash and reduces the cooldown of Smash.
    • Dominate is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).
    • Force Alacrity has been replaced by Overpower, which allows Vicious Slash critical hits to have a chance to refund 2 points of Rage while the Juggernaut is in Shii-Cho Form.
    • Force Crush's cooldown has been reduced to 18 seconds. Its overall effect is unchanged.
    • Gravity now specifically affects Chilling Scream and Force Crush.
    • Obliterate now immobilizes the target for 1 second.
    • Ravager now increases the damage of Ravage instead of affecting Force Choke.
    • Relentless Fury has been replaced by Empowering Rage. It requires 2 points in Shockwave and causes Enrage to immediately grant 2 stacks of Shockwave per point.
    • Shockwave's buff effects now last 20 seconds (up from 15).
    • Through Passion, a new 2-point skill located in Tier 6, has been added. It reduces the initial activation cost of Enraged Defense by 1 Rage per point.
    • Unbreakable Rage has been removed from the game.

Jedi Consular

General
  • Deflection's visual effects are now more noticeable.
  • The Unity ability has been removed from the Jedi Consular class. A similar ability can now be unlocked through the Legacy System.
  • Force Slow visual effects now begin and end at the correct times.

Sage
  • Due to changes to the Sage skill trees, Sages have had their skill points refunded.
  • Corrected an issue with Force Armor that prevented its appearance from refreshing when its effects were reapplied.
  • Rescue now modifies threat by the correct amount.

    Seer
    • Confound now refreshes properly when Weaken Mind is refreshed.
    • Conveyance no longer unintentionally allows its buff to be applied to more than one healing ability. Its effects have been slightly redesigned. It now increases the critical chance of Benevolence by 60% and reduces the Force cost of Deliverance by 30%.
    • Egress now requires Preservation instead of Valiance.
    • Resplendence no longer removes the health cost from Noble Sacrifice.
    • Salvation's tooltip now correctly mentions that this ability affects a maximum of 8 targets. The ability's functionality has not changed.
    • A display issue that caused the first and second tick of Salvation to appear on top of each other has been corrected.

    Telekinetics
    • Inner Strength now correctly affects Weaken Mind.

    Balance (Sage)
    • Critical Kinesis now increases the critical chance of Telekinetic Throw and Disturbance by 3% per point.
    • Empowered Throw now increases the damage dealt by Project, Telekinetic Throw, and Weaken Mind by 2% per point.
    • Presence of Mind now affects Disturbance and Mind Crush only. Mind Crush's periodic damage now benefits from the 20% damage bonus when it is used to consume the Presence of Mind buff.
    • The Force in Balance no longer heals the caster if no targets are hit.

Shadow
  • Mass Mind Control: Updated this tooltip to correctly state that the ability does not break Stealth. The ability's functionality has not changed.

    Kinetic Combat
    • Kinetic Ward's appearance now refreshes properly when reapplied.

    Balance (Shadow)
    • Force Synergy's activation effects are now more visible.
    • The Force in Balance no longer heals the caster if no targets are hit.

Sith Inquisitor

General
  • Deflection's effects are now more noticeable.
  • Electrocute's visual effects now occur more quickly after activation.
  • Energize's effect now triggers a sound effect when it occurs.
  • Force Lightning now correctly plays its sound effects when the initial application of damage kills the target.
  • Force Slow visual effects now begin and end at the correct times.
  • The Sacrifice ability has been removed from the Sith Inquisitor class. A similar ability can now be unlocked through the Legacy System.
  • Shock sound effects have been polished.

Sorcerer
  • Due to changes in Sorcerer skill trees, Sorcerers have had their skill points refunded.
  • Corrected an issue with Static Barrier that prevented its visual effects from refreshing when its effects were reapplied.
  • Extrication now modifies threat by the correct amount.

    Corruption
    • Force Bending no longer unintentionally allows its buff to be applied to more than one healing ability. Its effects have been slightly redesigned. It now increases the critical chance of Dark Heal by 60% and reduces the Force cost of Dark Infusion by 30%.
    • Conspiring Force now refreshes properly when Affliction is refreshed.
    • Fadeout now requires Efficacious Currents instead of Dark Resilience.
    • Force Surge no longer removes the health cost from Consumption.
    • Revivification's tooltip now correctly states that the ability affects a maximum of 8 targets. The ability's functionality hasn't changed.
    • A display issue that caused the first and second tick of Revivification to appear on top of each other has been corrected.

    Lightning
    • Electric Induction now correctly affects Affliction.

    Madness (Sorcerer)
    • Disintegration now increases the critical chance of Force Lightning and Lightning Strike by 3% per point.
    • Calcify now increases the damage dealt by Shock, Force Lightning, and Affliction by 2% per point.
    • Wrath now affects Lightning Strike and Crushing Darkness only. Crushing Darkness's periodic damage now benefits from the 20% damage bonus when it is used to consume the Wrath buff.
    • The Force in Balance no longer heals the caster if no targets are hit.

Assassin
  • Mass Mind Control: Updated this tooltip to correctly state that the ability does not break Stealth. The ability's functionality has not changed.

    Madness (Assassin)
    • Raze's activation effects are now more visible.
    • The Force in Balance no longer heals the caster if no targets are hit.

Smuggler

General
  • Dirty Kick can now be used while moving.
  • Players can now "Crouch" (but not roll into cover) while immobilized.
  • Smugglers can no longer be pushed out of cover via the "cover integrity" mechanic, which has been removed from the game.

Gunslinger
  • Due to changes to the Gunslinger skill trees, Gunslingers have had their skill points refunded.
  • Flourish Shot now additionally inflicts trauma, reducing all healing the target receives by 20% for 9 seconds.

    Saboteur
    • Hot Pursuit has been redesigned. It is now located in Tier 4 of the skill tree and makes Quick Shot cost no energy for 6 seconds after leaving cover.
    • Incendiary Grenade has been improved. It now deals more of its damage in the first few seconds and snares affected targets. If the initial hit strikes a target affected by your Shock Charge, that target is stunned for 2 seconds.
    • Pandemonium is now located in Tier 2 of the skill tree.
    • Sabotage's range has been increased to 60 meters.

    Sharpshooter
    • Burst Volley has been redesigned. It now triggers from dealing damage with blasters and increases Alacrity and Energy regeneration for 10 seconds. This effect cannot occur more than once every 30 seconds.
    • Deadeye is now a 3-point skill that provides the same overall effect.
    • Holed Up is a new 2-point skill located in Tier 6 of the skill tree that reduces damage taken from area attacks by 60% while Hunker Down is active. This change allows the Sharpshooter to remain in cover more often in situations that force other classes to rapidly change locations.
    • Snap Shot's tooltip now correctly mentions that its effect cannot occur more than once every 6 seconds. Functionality has not changed.

    Dirty Fighting (Gunslinger)
    • Bombastic now correctly requires Shrap Bomb.
    • Hemorrhaging Blast no longer has an Energy cost.
    • Hold Your Ground's cooldown reduction for Pulse Detonator has been reduced to 2.5 seconds per point.
    • Holdout Defense now increases Blaster Whip damage by 4% per point.
    • No Holds Barred now increases critical chance by 1% per point.
    • Reopen Wounds now increases the critical chance of Wounding Shots and Speed Shot by 4% per point.
    • Wounding Shots now costs 25 Energy (down from 30). The weapon damage component of this ability has been reduced by approximately 15%, but bleeding damage remains unchanged.

Scoundrel
  • Due to changes to the Scoundrel skill trees, Scoundrels have had their skill points refunded.
  • Back Blast now has a 12-second cooldown and deals approximately 5% more damage.
  • Diagnostic Scan's tooltip now displays the full amount healed over its duration.
  • Shoot First now has a 7.5-second cooldown.
  • Tranquilizer now gives an appropriate error message if used on Droids.
  • Upper Hand no longer triggers a "grunt" sound effect when it occurs.

    Sawbones
    • Emergent Emergencies now additionally increases the maximum stack limit of Upper Hand by 1.
    • Healing Hand now also increases the duration of Upper Hand by 2 seconds per point.
    • Homegrown Pharmacology now additionally reduces the Energy cost of Kolto Cloud by 2 per point.
    • Kolto Cloud has been rebalanced. It now has a 15-second cooldown, heals over 6 seconds, and heals for approximately 10% more than before.
    • Patient Studies now additionally increases the speed at which Diagnostic Scan channels by 15% per point.

    Scrapper
    • Brawler's Grit is now a 2-point skill.
    • Flanking is a new 1-point skill located in Tier 3 of the skill tree. It reduces the Energy cost of Back Blast by 5.
    • K.O. no longer experiences a delay in its knockdown effect.
    • Sawed Off now increases the damage dealt by Back Blast. It is now located in Tier 5 of the skill tree and requires Flanking.
    • Sucker Punch now costs 10 Energy (down from 15) and deals approximately 10% less damage.
    • Turn the Tables has been redesigned and is now a 2-point skill. It no longer increases damage dealt to bleeding targets, but increases the Energy gained by Pugnacity and the damage dealt by Sucker Punch and Flying Fists.
    • Underdog no longer increases Energy gained by Pugnacity. This effect is now part of Turn the Tables.

    Dirty Fighting (Scoundrel)
    • Hemorrhaging Blast no longer has an Energy cost.
    • Holdout Defense now increases Blaster Whip damage by 4% per point.
    • No Holds Barred now increases critical chance by 1% per point.

Imperial Agent

General
  • Debilitate's tooltip now correctly displays its stun duration.
  • Players can now "Crouch" (but not roll into cover) while immobilized.
  • Agents can no longer be pushed out of cover via the "cover integrity" mechanic, which has been removed from the game.

Operative
  • Due to changes to Operative skill trees, Operatives have had their skill points refunded.
  • Backstab now has a 12-second cooldown and deals approximately 5% more damage.
  • Hidden Strike now has a 7.5-second cooldown.
  • Sleep Dart now gives an appropriate error message if used on Droids.
  • Tactical Advantage no longer triggers a "grunt effect" when it occurs.

    Concealment
    • Culling has been redesigned and is now a 2-point skill. It no longer increases damage dealt to poisoned targets, but increases the Energy gained by Stim Boost and the damage dealt by Laceration and Collateral Strike.
    • Inclement Conditioning is now a 2-point skill.
    • Flanking is a new 1-point skill located in Tier 3 of the skill tree. It reduces the Energy cost of Backstab by 5.
    • Laceration now costs 10 Energy (down from 15) and deals approximately 10% less damage.
    • Meticulously Kept Blades no longer increases Energy gained by Stim Boost. This effect is now part of Culling.
    • Waylay now increases the damage dealt by Backstab. It is now located in Tier 5 of the skill tree and requires Flanking.

    Medicine
    • Medical Consult now also increases the duration of Tactical Advantage by 2 seconds per point.
    • Medical Therapy now additionally reduces the Energy cost of Recuperative Nanotech by 2 per point.
    • Patient Studies now additionally increases the speed at which Diagnostic Scan channels by 15% per point.
    • Recuperative Nanotech has been rebalanced. It now has a 15-second cooldown, heals over 6 seconds, and heals for approximately 10% more than before.
    • Surgical Precision now additionally increases the maximum stack limit of Tactical Advantage by 1.

    Lethality (Operative)
    • Corrosive Microbes now functions correctly.
    • Lethality now increases critical chance by 1% per point.
    • Razor Edge now increases Shiv damage by 4% per point.
    • Weakening Blast no longer has an Energy cost.

Sniper
  • Due to changes to the Sniper skill trees, Snipers have had their skill points refunded.
  • Shatter Shot now additionally inflicts trauma, reducing all healing the target receives by 20% for 9 seconds.

    Marksmanship
    • Imperial Assassin is now a 3-point skill that provides the same overall effect.
    • Siege Bunker is a new 2-point skill located in Tier 6 of the skill tree that reduces damage taken from area attacks by 60% while Entrench is active. This change allows the Marksman to remain in cover more often in situations that force other classes to rapidly change locations.
    • Snap Shot's tooltip now correctly mentions that its effect cannot occur more than once every 6 seconds. Functionality has not changed.
    • Sniper Volley has been redesigned. It now triggers from dealing damage with rifles and increases Alacrity and energy regeneration for 10 seconds. This effect cannot occur more than once every 30 seconds.

    Engineering
    • Calculated Pursuit has been redesigned. It is now located in Tier 4 of the skill tree and makes Overload Shot cost no energy for 6 seconds after leaving cover.
    • EMP Discharge's range has been increased to 60 meters.
    • Plasma Probe has been improved. It has new visual effects and now deals more of its damage in the first few seconds and snares affected targets. If the initial hit strikes a target affected by your Interrogation Probe, that target is stunned for 2 seconds.
    • Stroke of Genius is now located in Tier 2 of the skill tree.

    Lethality (Sniper)
    • Corrosive Microbes now functions correctly.
    • Cull now costs 25 Energy (down from 30). The weapon damage component of this ability has been reduced by approximately 15%, but poison damage remains unchanged.
    • Hold Your Ground's cooldown reduction for Cover Pulse has been reduced to 2.5 seconds per point.
    • Lethality now increases critical change by 1% per point.
    • Razor Edge now increases Shiv's damage by 4% per point.
    • Razor Rounds now increases the critical chance of Cull and Series of Shots by 4% per point.
    • Targeted Demolition now correctly requires Corrosive Grenade.
    • Weakening Blast no longer has an Energy cost.

Bounty Hunter

General
  • Ability Heat costs are now displayed in skill tree and trainer windows.
  • Death From Above now has a 5-meter radius to bring its range in line with other Bounty Hunter Area of Effect abilities and it now begins dealing damage sooner after activation.
  • Hydraulic Overrides now has improved audio and visual effects.
  • Incendiary Missile audio has been improved.

Mercenary
  • Cure now generates 8 Heat (down from 16).
  • Jet Boost now triggers snare visual effects on affected targets.
  • Power Shot has been rebalanced. It now generates 16 Heat, has a 2-second activation time, and deals approximately 10% less damage.
  • Tracer Missile and Fusion Missile's animations have been exchanged by popular demand from the community.

    Arsenal
    • Barrage: the chance to trigger this effect has been increased significantly.
    • Heatseeker Missiles' damage output has been increased by approximately 10%.
    • Jet Escape now reduces the cooldown of Jet Boost by 2.5 seconds per point.
    • Muzzle Fluting no longer reduces Heat costs. It now reduces the activation time of Power Shot and Tracer Missile by .5 seconds.
    • Power Barrier now provides 1% damage reduction per stack.
    • Tracer Missile has been rebalanced in order to encourage more active gameplay rotations. It now generates 16 Heat, has a 2-second activation time, and deals approximately 10% less damage.

    Bodyguard
    • Critical Efficiency now reduces the cost of Rapid Scan by 8 (down from 16).
    • Cure Mind no longer reduces the cost of Cure. It now causes Cure to heal the target for a small amount.
    • Hired Muscle now increases critical chance by 1% per point.
    • Kolto Missile now affects up to 4 targets (up from 3), improving reliability in group and Operation situations.
    • Kolto Residue now increases all healing received by 3% (down from 5%).
    • Kolto Shell now builds 16 Heat when activated.
    • Supercharged Gas now vents 8 Heat (down from 16) when used and increases all damage and healing dealt by 5% (down from 10%). The shield applied by Kolto Missile now reduces damage taken by 5% (down from 10%).

    Pyrotech (Mercenary)
    • Prototype Particle Accelerator now requires Combustible Gas Cylinder to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.

Powertech
  • Due to changes to the Powertech skill trees, Powertechs have had their skill points refunded.
  • Quell no longer generates Heat.

    Shield Tech
    • Ablative Upgrades: the Absorb amount gained from this skill has been slightly reduced.
    • Empowered Tech is now a 3-point skill.
    • Heat Blast is no longer limited by the global cooldown. Its damage has been reduced by approximately 15%.
    • Heat Screen is a new 2-point skill that causes Flame Burst and Heat Blast to build a stacking buff that increases shield absorption.
    • Oil Slick is no longer limited by the global cooldown.

    Advanced Prototype
    • Charged Gauntlets now triggers from damage dealt such that the bleed caused by Retractable Blade can trigger the buff. It now has a visual effect.
    • Kolto Vents has been replaced by Hamstring, which causes Retractable Blade to slow the target by 30% for 6 seconds.

    Pyrotech (Powertech)
    • Prototype Particle Accelerator now requires Combustible Gas Cylinder to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.

Trooper

General
  • Full Auto's attack animation now begins more quickly to improve reactiveness and faction balance.
  • Mortar Volley's animation has been updated. In addition, it now has a 5-meter radius to bring its range in line with other Trooper Area of Effect abilities and it now begins its damage sooner after activation.

Commando
  • Concussion Charge now triggers snare visual effects on affected targets.
  • Charged Bolts has been rebalanced. It now costs 2 Energy Cells, has a 2-second activation time, and deals approximately 10% less damage.
  • Cure now costs 1 Energy Cell (down from 2).

    Gunnery
    • Charged Barrier now provides 1% damage reduction per stack.
    • Curtain of Fire: the chance to trigger this effect has been increased significantly.
    • Demolition Round's damage output has been increased by approximately 10%.
    • Grav Round has been rebalanced. It now costs 2 Energy Cells, has a 2-second activation time, and deals approximately 10% less damage.
    • Muzzle Fluting no longer reduces Energy Cell costs. It now reduces the activation time of Charged Bolts and Grav Round by .5 seconds.
    • Tenacious Defense now reduces the cooldown of Concussion Charge by 2.5 seconds per point.

    Combat Medic
    • Field Training now increases critical chance by 1% per point.
    • Field Triage now reduces the cost of Medical Probe by 1 (down from 2).
    • Kolto Bomb now affects up to 4 targets (up from 3), improving reliability in group and Operation situations.
    • Kolto Residue now increases all healing received by 3% (down from 5%).
    • Psych Aid no longer reduces the cost of Field Aid. It now causes Field Aid to heal the target for a small amount.
    • Supercharge Cells now restores 1 Energy Cell (down from 2) when used and increases all damage and healing dealt by 5% (down from 10%). The shield applied by Kolto Bomb now reduces damage taken by 5% (down from 10%).
    • Trauma Probe now costs 2 Energy Cells to activate.

    Assault Specialist (Commando)
    • Ionic Accelerator now requires Plasma Cell to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.

Vanguard
  • Due to changes to the Vanguard skill trees, all Vanguards have had their skill points refunded.
  • Fire Pulse's visual effect more accurately represents its functionality.
  • Riot Strike no longer costs Energy Cells.
  • Animation timing issues with Energy Blast have been addressed.
  • The hit timing delay on Explosive Surge has been improved.

    Shield Specialist
    • Ceramic Plating: the Absorb amount gained from this skill has been slightly reduced.
    • Counter Attack is now a 3-point skill.
    • Energy Blast is no longer limited by the global cooldown. Its damage has been reduced by approximately 15%.
    • Power Screen is a new 2-point skill that causes Ion Pulse and Energy Blast to build a stacking buff that increases shield absorption.
    • Smoke Grenade is no longer limited by the global cooldown.

    Tactics
    • Combat Tactics now triggers from damage dealt such that the bleed caused by Gut can trigger the buff. It now has a visual effect.
    • Kolto Recharge has been replaced by Hamstring, which causes Gut to slow the target by 30% for 6 seconds.

    Assault Specialist (Vanguard)
    • Ionic Accelerator now requires Plasma Cell to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.

 

Public Test Server -> PTS Game Update 1.2 Patch Notes
Beitrag von AmberGreen am 16.03.2012 um 13:41 Uhr


Star Wars™: The Old Republic™
Game Update 1.2 PTS Patch Notes


The patch notes published for the Public Test Server are not final and are subject to change. Currently, only English notes are available, but French and German versions will be published when they are available.

A Table of Contents can be found by hitting the "Spoiler" button below.

Spoiler


Highlights (New Features)
  • Players can now unlock a wide variety of rewards by leveling characters and reaching new Legacy levels, including buffs for your characters, unlocking additional Species choices for every class, and upgrades for your personal Starship. Build your own Legacy with the new Family Tree!
  • Lost Island, a new Flashpoint, is available for play! Having uncovered the sources of the Rakghoul plague outbreak in the Tion Hegemony, players must travel to Ord Mantell and confront Dr. Lorrick, the mad scientist who engineered this horrific biological weapon.
  • Explosive Conflict, a new Operation, is available for play! The Trandoshan mercenary warlord Kephess has seized the planet Denova, a world rich in resources valuable to the war effort. Players must assault his war camp, situated atop a mountain in densely-wooded terrain, fighting Imperial defectors and heavy war machines along the way. 8- and 16-player Story and Hard Modes are currently available for this Operation.
  • Novare Coast, a new objective-oriented Warzone on the planet Denova, has been added to the game. This Warzone, like Huttball, supports same-faction matches if there are not enough members of the opposing faction to be found.
  • New repeatable high-level daily missions are available in a new area on Corellia, the Black Hole!
  • Guilds now have access to a shared Guild Bank, accessible on the Fleets, with expandable storage.
  • A new tier of gear has been added for both PvP and PvE.
  • Ranked Warzones are here! Players can now queue up and participate in PvP matchups to rank themselves against the competition.
  • Players can now customize their User Interface by moving and resizing UI elements!
  • A new level 50 World Boss with a challenge for a well-coordinated 16-player Operation Group has been sighted in the Nightmare Lands region on Voss.
  • Players can now leave comment on entires in the Friends List in the Social Window.



General
  • The Imperial Transportation Authority and the Galactic Republic Safety Council have authorized the use of vehicles in Orbital Space Stations and Spaceports.
  • In-game rewards will be available to players who participate on the Public Test Server. Players will receive a title if they attain level 10 on PTS, and another if they complete Chapter 1.
  • A new preference, "Character Texture Atlasing," is now available. Enabling this option increases the texture quality used when rendering character models.
  • A new "Customize" option now appears on the character sheet. One of the features this button enables is the ability to color coordinate any individual piece of armor with the equipped chestpiece.
  • A new preference, "Awareness Radius," allows players to adjust the number of characters displayed on-screen. Reducing this setting can improve performance in crowded areas on low-end machines.
  • On planets with an Orbital Station, players can now travel directly from the planet shuttle on the surface to their ship.
  • The Sprint ability is now available at level 1.

    General Bug Fixes
    • Cinematics throughout the game have been polished. A large number of cinematics have been improved to address incorrect camera angles, smooth out animation issues, and to correct Companion Characters that appear in the wrong gear or at the wrong time.
    • Cinematics and mission phases have been updated for consistency. For instance, several occurrences of NPCs appearing alive in a phase after a cinematic in which the player chose to kill them have been corrected.
    • Corrected many instances of misplaced geometry, visible seams, and incorrect collision with world objects throughout the game.
    • Many locations where player characters could become stuck on world geometry or fall through the world have been corrected.
    • Some visual effects and animations have been adjusted and fixed in instances where they played incorrectly.

 

Public Test Server -> Looking for High Level Guilds for Game Update 1.2 Testing
Beitrag von JovethGonzalez am 16.03.2012 um 10:32 Uhr

Hi folks!

We're still manually copying accounts, but some of you should already be copied over to PTS. We'll be continuing the process throughout next week, and we will contact you should we need any other information.

Thanks again for volunteering!

 

General Discussion -> iTunes and lag issues?
Beitrag von ChrisCollins am 16.03.2012 um 10:00 Uhr

While I'm in no way shape or form the greatest font of knowledge when it comes to how SWTOR uses hardware, I have run into this exact issue in the past.

The crux of my issue (and it was to do with another MMO and iTunes) was that I didn't have a sound-card. What was happening was simply that the on board sound chipset was causing a bottleneck and slowing everything down at a processor level, as it has to use the processor - it simply couldn't handle iTunes and rendering another audio source at the same time.

I bought a cheap sound card (£20 ish) and it fixed it instantly.

Again, I'm not saying this will fix your issue in particular, but you didn't list a sound card while talking about audio issues, so I'm working under the assumption that you're using your on-board sound. People often don't think that audio requires processing horsepower too.

 

General Discussion -> [Server Status] European Servers Briefly Unavailable
Beitrag von AmberGreen am 15.03.2012 um 21:03 Uhr

All servers are now available. Thank you for your patience!
 

Allgemeine Diskussionen -> [Server Status] Einige Server sind nicht verfügbar: EU
Beitrag von AmberGreen am 15.03.2012 um 21:03 Uhr

Die Server stehen wieder zu Verfügung! Danke für eure Geduld.
 

General Discussion -> Guild Summit Day 2 NDA Lifted! Brand New 1.2 Info!
Beitrag von GeorgZoeller am 15.03.2012 um 21:03 Uhr

Zitat:
Zitat von Dady_jhoe
Ship Unlocks:
  • Mailbox – Unlockable for 250,000 credits, legacy level 10
  • Repair Droid – Unlockable for 1 million credits, legacy level 8
  • Operation Training Dummy – Unlockable for 250,000 credits, legacy level 10
  • Warzone Training Dummy – Unlockable for 250,000 credits, legacy level 10, valor rank required
  • Black Market Trade Terminal – Unlockable for 5 million credits, legacy level 35

NPC Vendor for in a ship is just a repair droid???
Oh no.

In addition to his capable equipment repair functions, the repair astromech is an officially authorized reseller of exclusive new droid parts from the C2 droid corporations. These highly capable parts enable never before seen Crew Skill performance on any of the corporation's ship maintenance droids!

But wait, there is more.

He will also accept any kind of item for recycling!
 

General Discussion -> [Server Status] European Servers Briefly Unavailable
Beitrag von AmberGreen am 15.03.2012 um 20:16 Uhr

We are performing a brief server restart on all European servers. We expect the servers to be available again at 10:30PM CST (8:30PM PST/ 4:30PM EST/ 3:30AM GMT/ 4:30AM CET/ 3:30PM AEST). Please watch this thread for updates and information. To check the status of your server, please check the Server Status page.

Thank you for your patience!

 

Allgemeine Diskussionen -> [Server Status] Einige Server sind nicht verfügbar: EU
Beitrag von AmberGreen am 15.03.2012 um 20:15 Uhr

Wir führen derzeit einen schnellen Neustart aller EU-Server durch. Wir gehen davon aus, dass der Server ab 3:30 Uhr MEZ wieder verfügbar sein wird. Um den Status deines Servers zu Überprüfen, besuche die Server-Status-Seite.

Vielen Dank für eure Geduld.

 

General Discussion -> "Fixed an issue causing incorrect access to Weekend Pass players"
Beitrag von AllisonBerryman am 15.03.2012 um 14:33 Uhr

Please do note that in our messages on the forums, we indicated that this downtime was necessary to ensure a good experience for all players on the game servers during this weekend. We do not bring the servers down unless it is necessary, and but we did need to in this instance. We're sorry for any inconvenience, and did bring the servers back up as quickly as possible.
 

Allgemeine Diskussionen -> Besucht ihr die gamescom 2010 in Köln ??
Beitrag von HergenThaens am 07.07.2010 um 15:48 Uhr

Quote:
Originally Posted by rakwor
Ich habe die Frage zwar schonmal woanders gestellt, ist aber leider unbeantwortet geblieben... jetzt da der Auftritt auf der GamesCom offiziell angekündigt wurde, habe ich jetzt vielleicht mehr Glück
Wer wird denn von den deutschen CMs anwesend sein? Steht da schon was fest? Eine Info und Bilder wären toll, damit man weiß nach wem man Ausschau halten muss Hergen war ja im letzten Jahr (und hoffentlich auch dieses) am Start und hat ein super Interview mit Swtor-Station hingelegt. Höchste Zeit für die Anderen nachzuziehen
Ich und meine Kollegin Daniela (Französischer Community Lead) sollten wieder mit von der Partie sein, sofern nicht etwas unvorhergesehenes dazwischen kommt (Pest, Cholera, Armageddon, etc.). Notfalls nehmen wir sogar mit Unterlichtantrieb vorlieb, wenn der Hyperantrieb mal wieder rumzickt.
Mit Bildern kann ich zurzeit allerdings nicht dienen - Du kannst Dich aber an dem Interview mit SWTOR Station orientieren, sonderlich viel verändert hat sich seitdem nicht
Weitere Infos zur GamesCom können wir euch an dieser Stelle allerdings noch nicht geben - hierfür werdet ihr euch noch ein bisschen gedulden müssen, bis wir eine offizielle Ankündiung online stellen
 

General Discussion -> [Server Status] Available UPDATE 2:50PM CST
Beitrag von AmberGreen am 15.03.2012 um 13:50 Uhr

All game servers are now up and running.

We truly appreciate your patience during this unavoidable downtime, which was necessary to ensure a good experience for all players on the game servers during the Weekend Trial.

 

Verbesserungsvorschläge -> Podrennen?!
Beitrag von HergenThaens am 07.07.2010 um 10:08 Uhr

Ich war mal so frei, den Thread in das richtige Forum zu verschieben
 

General Discussion -> What happened to the weekly Q&A for 3/9/12?
Beitrag von AllisonBerryman am 15.03.2012 um 13:31 Uhr

We didn't do a Q&A last week on account of the Guild Summit. However, we did open a new thread for questions last Friday, and you'll see a new round of answers tomorrow!
 

Customer Service -> Two Days Later, Customer Service is Worthless
Beitrag von JovethGonzalez am 15.03.2012 um 13:00 Uhr

Quote:
Originally Posted by MarekLonefeather
I don't know what the hell you people at SWTOR are doing. Two days ago, my character, Topknot, had approximately $80,000 credits in his bank. I was playing him up to five minutes before the server reset. When I logged back on after the server reset, he only had 72 credits. I submitted a in-game customer service ticket. When I checked back later for a status, the customer service ticket was no longer there so I assumed you guys had deleted it. So I sent another customer service ticket asking why it was deleted. Later that day I got a phone call from one of your customer service reps who assured me that my ticket had not been deleted but was just invisible until it is resolved. He asked for further details, which I provided and I suggested that he check the game logs for the amount I had right before reset and the amount I had right after reset. Seemed pretty straightforward to me; I mean how does your game know how much money I have each time I log on if it doesn't record what happens with the money. Your rep, advised that he would investigate but that he could not reimburse my credits until he figured out why they disappeared. When I checked my email later that day, I also had an email from customer service in response to my second customer service ticket reassuring me that my first customer service ticket had not been deleted and was being handled. Here is a cut and paste of that email:

The first email acknowledges my original customer service ticket and assures me it is being worked on but the second email says you cant' find any record of my reporting it. It's fairly obvious to me from these emails that your customer service is set up to stonewall and hope customers will get frustrated and go away. Further, it's fairly obvious to me that your customer service reps have no clue about how this game actually works; asking me if the credits were in my inventory or in my bank; information, by the way, that I answered over the phone. And since, the customer service rep has no clue how the game works, I believe it's reasonable to assume he doesn't have access to the game to perform any kind of investigation.

I think someone at SWTOR better get on the ball and actually do their job and investigate and get me my credits back immediately. I currently have around 1.5 million credits between my characters, so I think it's reasonable to assume I'm not going to risk getting banned by submitting a false claim for 80,000 credits. On the other hand, I'm not going to continue to play a game that steals from me; and neither are my friends.
Hi there MarekLoneFeather,

First, let me start off by letting you know that we are definitely sympathetic to our players whenever problems like this arise.

However, our in-game records simply do not match up to your claims. It seems that right before the patch, you had a fraction of the amount of credits that you had claimed to have and that you spent the majority of it on companion crew skill missions until you were left with less than 100 credits.

If you think that we have reached this conclusion in error, then please provide evidence to the contrary. For now, this is a warning that this type of attitude and the level of rudeness displayed in your post will not be tolerated.


 

News and Announcements -> The Old Republic wins "Best Role Playing Game" from the Game Critics Awards!
Beitrag von SeanDahlberg am 07.07.2010 um 00:31 Uhr

Quote:
Originally Posted by Chanticlear
how can a game that doesn't exist yet win an award?
The E3 2010 Awards are based on what the voting publications viewed and evaluated during E3. So basically its based on what they played of The Old Republic while at E3 and compared it to other games they played at E3.
 

General Discussion -> New patch and server maintenance at peak time?
Beitrag von AllisonBerryman am 15.03.2012 um 12:28 Uhr

Everyone - we apologize for the inconvenience. We do everything we can to avoid taking the servers down for maintenance outside of our regular weekly maintenance, but in some cases (like this one, unfortunately) we can't avoid it. This patch is necesary to ensure a good experience for all players during our Weekend Pass Trial weekend. We never take interrupting your playtime lightly, and this is no exception. Emergencies do happen occasionally, and we are working as quickly as we can to bring the servers back up so you can continue enjoying the game. In the meantime, we'll keep you updated with any new information that becomes available. Thank you for your understanding and patience as we work to ensure everything goes smoothly this weekend.
 

News and Announcements -> The Old Republic wins "Best Role Playing Game" from the Game Critics Awards!
Beitrag von SeanDahlberg am 06.07.2010 um 18:10 Uhr

Quote:
Game Critics Awards - Best of E3 2010
The 31 voting publications for the Game Critics Awards: Best of E3 are proud to announce the following winners for 2010:
And if you look down to Best Role Playing Game you will see Star Wars: The Old Republic! This is definitely an honor and a privilege for us to be on the list and to win the award for Best Role Playing Game is amazing!

You can view the full list of winners at:

http://www.gamecriticsawards.com/winners.html

 

General Discussion -> [Server Status] Unavailable for Patch
Beitrag von AmberGreen am 15.03.2012 um 11:51 Uhr

The servers are currently unavailable while we deploy a patch. We expect the servers to be available again at 3PM CST (1PM PST/ 4PM EST/ 8PM GMT/ 9PM CET/ 8AM AEST). To check the status of your server, visit the Server Status page.
 

Crew Skills -> Augmentation Slots 1.2 ?
Beitrag von GeorgZoeller am 15.03.2012 um 10:49 Uhr

Zitat:
Zitat von navido
Only having the Augment slot on crit craft orange gear makes top tier PvP and PvE gear worthless as now to be BiS you need the Augment slot. So while yes they allow you "more choice" you really don't as you MUST have a crit crafted set.
Worthless implies it has no value, which is not the case. You NEED to obtain top tier PvP or PvE gear either way - an empty orange shell with an augment slot isn't of much value if you don't have the mods to go with it (and the set bonus on those top tier armorings).

It's true that there is now a step beyond the top tier gear you are used to, but what kind of orange shell you acquire is up to you. We've unlocked a large number of appearances for the system...

 

Neuigkeiten und Bekanntmachungen -> Ziel-Zeitfenster für den Launch von The Old Republic
Beitrag von HergenThaens am 06.07.2010 um 15:50 Uhr

Ich möchte darum bitten, dass ihr wieder zum ursprünglichen Thema zurück kommt. Das Thema Endgame hat mit dem Ziel-Zeitfenster leider überhaupt nichts mehr zu tun. Weitere Offtopic-Beiträge müssen moderiert werden.

Desweiteren möchte ich hier noch einmal daran erinnern, dass wir Bezüge auf realpolitische Themen nicht dulden können. In folge selbst eines angedeuteten Bezugs mussten einige Posts editiert und einer komplett gelöscht werden.

Danke!

 

Sonstige Diskussionen -> Wm 2010